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Scout Guerilla Ramisanchez[SWAG] Ramisanchez
NC BR 16

KDR: 5.99

Score: 43m

Last Seen: Nov 22nd, 2019 2:44 PM
- OFFLINE - 516.5 hour(s)

Prestige 1, Battle Rank 16 - New Conglomerate on Cobalt - Outfit Leader of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
Level Progress (to 17): 67%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Titan-150 AP GD-7F Breaker Rocket Pods Vortek Rotary LA1 Anchor Titan-150 HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,305,942 MLG Score: 3442
Fun Score: N/A
Cheeseburgers Flipped: 146TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.751%32.249%105619120812,7545.017310.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.109%2.242A*1.705A++0.55B+HEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.684B+7.70.461B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.245%1.404%30985122211,896607617419.5658193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%0.839B++-0.163C-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.592B+29.80.438B36

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.903%2.153%1950412234,87749831379.79317155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.521%1.541A+-0.239C-1.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.60.712B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.294%3.124%13531012173,48942723598.17096148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.877%1.019B**-0.332C-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*50.876B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.027%82.17%13532122580227102.94853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.955%1.815A++0.977B*0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.654B+1.60.494B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.469%11.189%13531122628618621.53763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.31A*-0.692D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++20.596B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
43m374.8%1308 (78.5k)1187 (71.2k)5.9885740,8846,8277.1305116 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227261132.241%14.015%45205:1913

75% Engineer9% Heavy Assault7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2014 10:01 PMJan 6th, 2015 8:30 PMDec 13th, 2019 7:52 AM (13h) (PST)Nov 22nd, 2019 11:17 AM (21d) (PST)Nov 22nd, 2019 10:44 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8691341,7351.1280.1880.1585.5480.3523442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
112,1508,044104,106681193332171,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.9h/25.2d 7,796 5,730 9,956 201k 192 1,293 12,742 67.7m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,790
Deaths:462
KDR:3.874
Accuracy:31.313% A
HSR:22.793% B+
AC-X11
A++
Kills:1,161
Deaths:333
KDR:3.486
Accuracy:33.880% A++
HSR:19.294% C--
AF-4A Bandit
A+
Kills:367
Deaths:90
KDR:4.078
Accuracy:32.547% A+
HSR:31.880% A+
AF-19 Mercenary
A++
Kills:301
Deaths:90
KDR:3.344
Accuracy:32.063% A++
HSR:28.904% A
GD-66 Claw
B*
Kills:286
Deaths:88
KDR:3.250
Accuracy:69.469% B*
HSR:11.189% D
Razor GD-23
A**
Kills:208
Deaths:51
KDR:4.078
Accuracy:37.982% A**
HSR:33.173% A*
Gauss Compact Burst
A+
Kills:122
Deaths:23
KDR:5.304
Accuracy:34.787% A+
HSR:33.607% B**
NS Baron G5AE
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:63.555% A++
HSR:15.116% C+
Kills:4,321
Deaths (as Engineer):1,161
Deaths (to Engineers):2,056
KDR:3.72179
Kill Difference:3,160
Playtime:455.153 hours
Usage:75%
Score:33.218m
Score/min:1,216
Accuracy (listed only):41.950%
HSR (listed only):24.494%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,238
Deaths:219
KDR:5.653
Accuracy:32.380% A
HSR:43.861% A*
GD-22S
M+
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:34.358% A*
HSR:45.056% M+
NC6S Gauss SAW S
M
Kills:1,160
Deaths:210
KDR:5.524
Accuracy:32.125% A+
HSR:43.362% M
EM6
A++
Kills:1,160
Deaths:207
KDR:5.604
Accuracy:31.226% A++
HSR:37.069% A++
NC6 Gauss SAW
A++
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.518% A++
HSR:29.914% B**
NC6A GODSAW
A++
Kills:351
Deaths:57
KDR:6.158
Accuracy:34.075% B*
HSR:40.741% A++
EM1
M*
Kills:160
Deaths:23
KDR:6.957
Accuracy:39.311% M*
HSR:43.125% M++
Kills:6,392
Deaths (as Heavy Assault):1,085
Deaths (to Heavy Assaults):1,567
KDR:5.89124
Kill Difference:5,307
Playtime:56.685 hours
Usage:9%
Score:4.697m
Score/min:1,381
Accuracy (listed only):33.428%
HSR (listed only):40.447%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,790
Deaths:462
KDR:3.874
Accuracy:31.313% A
HSR:22.793% B+
AC-X11
A++
Kills:1,161
Deaths:333
KDR:3.486
Accuracy:33.880% A++
HSR:19.294% C--
AF-4 Cyclone
A*
Kills:658
Deaths:172
KDR:3.826
Accuracy:35.973% A*
HSR:22.796% B+
AF-4A Bandit
A+
Kills:367
Deaths:90
KDR:4.078
Accuracy:32.547% A+
HSR:31.880% A+
AF-19 Mercenary
A++
Kills:301
Deaths:90
KDR:3.344
Accuracy:32.063% A++
HSR:28.904% A
GD-66 Claw
B*
Kills:286
Deaths:88
KDR:3.250
Accuracy:69.469% B*
HSR:11.189% D
Razor GD-23
A**
Kills:208
Deaths:51
KDR:4.078
Accuracy:37.982% A**
HSR:33.173% A*
Gauss Compact Burst
A+
Kills:122
Deaths:23
KDR:5.304
Accuracy:34.787% A+
HSR:33.607% B**
Blitz GD-10
A++
Kills:119
Deaths:30
KDR:3.967
Accuracy:33.912% A++
HSR:19.328% B
NS Baron G5AE
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:63.555% A++
HSR:15.116% C+
Kills:5,098
Deaths (as Light Assault):1,363
Deaths (to Light Assaults):1,451
KDR:3.74028
Kill Difference:3,735
Playtime:41.209 hours
Usage:7%
Score:2.403m
Score/min:972
Accuracy (listed only):40.548%
HSR (listed only):23.808%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A++
Kills:727
Deaths:251
KDR:2.896
Accuracy:33.285% A++
HSR:24.484% B+
AF-4 Cyclone
A*
Kills:658
Deaths:172
KDR:3.826
Accuracy:35.973% A*
HSR:22.796% B+
GD-66 Claw
B*
Kills:286
Deaths:88
KDR:3.250
Accuracy:69.469% B*
HSR:11.189% D
NC9 A-Tross
A**
Kills:157
Deaths:40
KDR:3.925
Accuracy:34.080% A++
HSR:41.401% A**
Blitz GD-10
A++
Kills:119
Deaths:30
KDR:3.967
Accuracy:33.912% A++
HSR:19.328% B
NC1 Gauss Rifle
M
Kills:94
Deaths:35
KDR:2.686
Accuracy:32.650% A++
HSR:39.362% M
NS Baron G5AE
A++
Kills:86
Deaths:24
KDR:3.583
Accuracy:63.555% A++
HSR:15.116% C+
Kills:2,127
Deaths (as Combat Medic):640
Deaths (to Combat Medics):541
KDR:3.32344
Kill Difference:1,487
Playtime:11.783 hours
Usage:2%
Score:0.528m
Score/min:746
Accuracy (listed only):43.275%
HSR (listed only):24.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA3 Desperado
B++
Kills:658
Deaths:294
KDR:2.238
Accuracy:33.455% B++
HSR:23.556% B+
AF-4 Cyclone
A*
Kills:658
Deaths:172
KDR:3.826
Accuracy:35.973% A*
HSR:22.796% B+
SAS-R
A++
Kills:430
Deaths:36
KDR:11.944
Accuracy:49.887% A++
HSR:82.326% A
EM4 Longshot
B++
Kills:372
Deaths:65
KDR:5.723
Accuracy:44.359% B++
HSR:81.989% B+
Blitz GD-10
A++
Kills:119
Deaths:30
KDR:3.967
Accuracy:33.912% A++
HSR:19.328% B
NC4 Mag-Shot
N/A
Kills:50
Deaths:21
KDR:2.381
Accuracy:36.788% N/A
HSR:10% N/A
NC14 Bolt Driver
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:45.455% N/A
HSR:82% N/A
Kills:2,337
Deaths (as Infiltrator):636
Deaths (to Infiltrators):752
KDR:3.67453
Kill Difference:1,701
Playtime:17.892 hours
Usage:3%
Score:0.865m
Score/min:806
Accuracy (listed only):39.975%
HSR (listed only):45.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:771
Deaths:125
KDR:6.168
Accuracy:32.149% D
HSR:17.639% B+
NCM1 Scattercannon
C*
Kills:686
Deaths:130
KDR:5.277
Accuracy:37.131% C+
HSR:16.764% C*
NCM2 Falcon
A
Kills:220
Deaths:65
KDR:3.385
Accuracy:51.762% A
HSR:6.364% B*
AF-41 Hacksaw
A
Kills:128
Deaths:34
KDR:3.765
Accuracy:45.938% A
HSR:17.969% B**
AF-34 Mattock
A++
Kills:120
Deaths:25
KDR:4.800
Accuracy:36.458% C*
HSR:25% A++
NCM2 Falcon
M+
Kills:119
Deaths:64
KDR:1.859
Accuracy:55.876% A
HSR:10.924% M+
AF-41 Hacksaw
A
Kills:96
Deaths:31
KDR:3.097
Accuracy:47.507% A
HSR:19.792% A
NCM3 Raven
A
Kills:94
Deaths:29
KDR:3.241
Accuracy:49.485% B**
HSR:4.255% A
NCM3 Raven
A
Kills:77
Deaths:29
KDR:2.655
Accuracy:51.583% A
HSR:2.597% C+
AF-34 Mattock
C**
Kills:73
Deaths:24
KDR:3.042
Accuracy:32.648% C--
HSR:19.178% C**
Kills:2,384
Deaths (as MAX Suit):278
Deaths (to MAX Suits):392
KDR:8.57554
Kill Difference:2,106
Playtime:18.244 hours
Usage:3%
Score:1.302m
Score/min:1,189
Accuracy (listed only):44.054%
HSR (listed only):14.048%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:4,715
V. Kills:656 N/A
Deaths:323
KDR:14.598
Accuracy:68.384% A++
KPH:160.400 M++
VKPH:22.300 S
M20 Mustang
S
Kills:4,003
V. Kills:3,926 102%
Deaths:600
KDR:6.672
Accuracy:42.653% A*
KPH:46.900 M+
VKPH:46 S
Breaker Rocket Pods
M*
Kills:1,557
V. Kills:130 N/A
Deaths:78
KDR:19.962
Accuracy:63.858% A++
KPH:352.800 M*
VKPH:29.500 A
Vortek Rotary
M**
Kills:1,424
V. Kills:1,286 111%
Deaths:258
KDR:5.519
Accuracy:47.398% M+
KPH:47.800 A*
VKPH:43.200 M**
M20 Kestrel
M
Kills:408
V. Kills:424 96%
Deaths:45
KDR:9.067
Accuracy:44.364% A**
KPH:45.300 A+
VKPH:47.100 M
Hornet Missiles
A++
Kills:156
V. Kills:48 318%
Deaths:14
KDR:11.143
Accuracy:61.399% C*
KPH:165.300 A++
VKPH:50.900 C**
Kills:12,263 (10,550 + 0)
Deaths:1,318
KDR:9.304
VKDR:4.909
Vehicle Kills:6,470
Kill Difference:10,945
Playtime:158.799 hours
Usage:26%
Score:11.038m
Score/min:1,158
Piloting Accuracy:44.364%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:976
V. Kills:965 101%
Deaths:66
KDR:14.788
Accuracy:31.285% D
KPH:55.300 B**
VKPH:54.700 A*
AP30 Shredder
M++
Kills:340
V. Kills:407 83%
Deaths:29
KDR:11.724
Accuracy:37.945% B++
KPH:41.700 B+
VKPH:49.900 M++
L105 Zephyr
S
Kills:260
V. Kills:12 N/A
Deaths:3
KDR:86.667
Accuracy:56.498% A++
KPH:182.500 S
VKPH:8.400 C+
CAS30 Tank Buster
A*
Kills:197
V. Kills:157 125%
Deaths:46
KDR:4.283
Accuracy:65.341% A++
KPH:19.900 A*
VKPH:15.900 A*
Kills:1,773 (197 + 1,576)
Deaths:144
KDR:12.313
VKDR:10.701
Vehicle Kills:1,541
Kill Difference:1,629
Playtime:37.127 hours
Usage:6%
Score:2.671m
Score/min:1,199
Piloting Accuracy:65.341%
Gunner Accuracy:56.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:56
V. Kills:5 N/A
Deaths:1
KDR:56
Accuracy:62.893% A+
KPH:143.400 M**
VKPH:12.800 B++
Kills:56 (56 + 0)
Deaths:1
KDR:56
VKDR:5
Vehicle Kills:5
Kill Difference:55
Playtime:0.391 hours
Usage:0%
Score:0.028m
Score/min:1,194
Driving Accuracy:62.893%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:3,469
V. Kills:2,874 121%
Deaths:359
KDR:9.663
Accuracy:56.566% B++
KPH:38.500 A
VKPH:31.900 M**
Titan-150 HEAT
S
Kills:1,164
V. Kills:228 N/A
Deaths:50
KDR:23.280
Accuracy:58.686% A
KPH:71.300 S
VKPH:14 B**
E540 Halberd
M**
Kills:727
V. Kills:449 162%
Deaths:39
KDR:18.641
Accuracy:56.746% A++
KPH:52.700 A*
VKPH:32.500 M**
Enforcer ML85
A+
Kills:367
V. Kills:264 138%
Deaths:25
KDR:14.680
Accuracy:50.807% B**
KPH:35.700 A+
VKPH:25.700 A+
C85 Canister
M++
Kills:324
V. Kills:8 N/A
Deaths:13
KDR:24.923
Accuracy:54.315% A++
KPH:203.600 M++
VKPH:5 C*
Titan-150 HESH
S
Kills:188
V. Kills:9 N/A
Deaths:18
KDR:10.444
Accuracy:56.320% B**
KPH:116.900 S
VKPH:5.600 D
Kills:6,239 (4,821 + 1,418)
Deaths:504
KDR:12.379
VKDR:7.603
Vehicle Kills:3,832
Kill Difference:5,735
Playtime:133.666 hours
Usage:22%
Score:7.549m
Score/min:941
Driving Accuracy:56.320%
Gunner Accuracy:54.315%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:410
V. Kills:22 N/A
Deaths:4
KDR:102.500
Accuracy:57.205% B+
KPH:157.600 B**
VKPH:8.500 C++
Enforcer ML65-H
A
Kills:102
V. Kills:75 134%
Deaths:9
KDR:11.333
Accuracy:64.535% B++
KPH:58.200 A
VKPH:42.800 A
M40 Fury-H
A
Kills:72
V. Kills:4 N/A
Deaths:1
KDR:72
Accuracy:45.816% B+
KPH:139.900 A
VKPH:7.800 D
M96 Mjolnir-H
B*
Kills:58
V. Kills:54 105%
Deaths:9
KDR:6.444
Accuracy:56.554% B*
KPH:44.700 C+
VKPH:41.600 B*
Kills:642 (0 + 642)
Deaths:23
KDR:27.913
VKDR:6.739
Vehicle Kills:155
Kill Difference:619
Playtime:6.166 hours
Usage:1%
Score:0.227m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:56.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:120
V. Kills:7 N/A
Deaths:2
KDR:60
Accuracy:46.413% B**
KPH:190.400 S
VKPH:11.100 C+
M40 Fury
S
Kills:61
V. Kills:4 N/A
Deaths:1
KDR:61
Accuracy:41.402% B++
KPH:197.800 S
VKPH:13 B*
Kills:181 (0 + 181)
Deaths:3
KDR:60.333
VKDR:3.667
Vehicle Kills:11
Kill Difference:178
Playtime:0.939 hours
Usage:0%
Score:0.110m
Score/min:1,948
Driving Accuracy:N/A%
Gunner Accuracy:41.402%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,3714,71532314.598B**8.6168.384%A++1.485%B+160.4M++22.3S108629.4h4.3B*6.3B*
M20 Mustang 7,9294,0036006.672A+0.6842.653%A*1.424%C46.9M+46S117185.3h62.8B++147.1B**
Titan-150 AP 6,3433,4693599.663B+3.6756.566%B++1.73%C-38.5A31.9M**87690.1h4.2B7.4B++
GD-7F 1,8011,7904623.874M++2.1131.313%A22.793%B+57.9B**N/A37530.9h9.4B**30.1B*
Breaker Rocket Pods 1,6871,5577819.962A+13.9763.858%A++1.092%C++353.9M*29.5A24834.4h6.2A+9.7B**
Vortek Rotary 2,7101,4242585.519B**0.4747.398%M+1.334%C--47.8A*43.2M**97229.8h45.1B++95.1B*
LA1 Anchor 1,2431,2382195.653A0.3432.38%A43.861%A*176.9SN/A15357h6.7A++20.6B**
Titan-150 HEAT 1,3921,1645023.28M++17.2958.686%A3.436%B+71.4S14B**46416.3h2.3A++3.9A++
GD-22S 1,1671,1631706.841M*0.8534.358%A*45.056%M+161.5SN/A8197.2h7.1A+20.6B**
AC-X11 1,1721,1613333.486A**2.5033.88%A++19.294%C--43.5B++N/A19226.7h7.1B**20.8B*
NC6S Gauss SAW S 1,1641,1602105.524M*0.4632.125%A+43.362%M170.6SN/A12966.8h7.6A23.7B++
EM6 1,1631,1602075.604A*0.3831.226%A++37.069%A++156.8SN/A7807.4h7.2A+23.1B**
NC6 Gauss SAW 1,1641,1601995.829M*0.1630.518%A++29.914%B**133.3SN/A6308.7h6.6B**21.6B*
C150 Dalton 1,9419766614.788B**8.8031.285%DN/A55.1B**54.5A*146417.7h2.7B*8.5B++
NCM1 Scattercannon 7727711256.168B**0.1832.149%D17.639%B+86.6MN/A3978.9h4.2B**12.9B+
Carnage AR 7307272512.896A3.0933.285%A++24.484%B+105.4M*N/A4326.9h9.7A29.2B**
E540 Halberd 1,1767273918.641A12.6556.746%A++2.338%C52.7A*32.5M**174313.8h4.7B*8.3A
NCM1 Scattercannon 6876861305.277A+0.7137.131%C+16.764%C*71.5M**N/A3529.6h5.7B**15.4B+
LA3 Desperado 6636582942.238A+3.7533.455%B++23.556%B+109.7M++N/A5886h6.2B**18.4B**
AF-4 Cyclone 6616581723.826A++2.1635.973%A*22.796%B+107.9M+N/A5586.1h8.6B*23.8B*
SAS-R 4304303611.944M*5.9649.887%A++82.326%A159.3SN/A7992.7h1.5A+3.1B**
C85 Canister-H 4324104102.5S96.5157.205%B+8.049%D157.7B**8.5C++6462.6h3.9B**6.8B**
M20 Kestrel 832408459.067A3.0844.364%A**N/A45.3A+47.1M11739h71B+160B++
EM4 Longshot 372372655.723B**0.2744.359%B++81.989%B+71.5A*N/A3365.2h1.7B*3.8B*
Enforcer ML85 6313672514.68A*8.6950.807%B**2.452%C**35.6A25.6A+114610.3h11.4B+22.4B**
AF-4A Bandit 367367904.078M1.9132.547%A+31.88%A+72AN/A3315.1h8.1B**24.9B**
NC6A GODSAW 351351576.158A++0.1734.075%B*40.741%A++140.4A**N/A4822.5h7.1C**20.9B*
AP30 Shredder 7473402911.724B++5.7437.945%B++N/A41.5B+49.6M++12318.2h70B+184.5B++
M60-A Bulldog 3863301620.625A*14.6440.759%B+2.121%B++63.5B**10.8B**9025.2h4.4B**10.7B*
C85 Canister 3323241324.923B+18.9354.315%A++11.42%D202.5M++5C*13871.6h4.4B*8B**
AF-19 Mercenary 303301903.344M*2.6432.063%A++28.904%A66.9MN/A4664.5h7.8A24.3B**
GD-66 Claw 288286883.25A++2.7469.469%B*11.189%D89.4A++N/A4543.2h2B*2.8B++
L105 Zephyr 272260386.667S80.6856.498%A++N/A185.7S8.6C+15471.4h3.6A+6.3A
NCM2 Falcon 246220653.385A*2.6051.762%A6.364%B*56.4S6.7B**3753.9h4.5A+8.6B**
Razor GD-23 211208514.078S1.9137.982%A**33.173%A*122.4S1.8M**6761.7h9.1B**23.9B*
NC05 Jackhammer 204204504.08M1.9150.535%B*19.118%B*127.5A**N/A10501.6h3.7B**7.3B*
NS Decimator 2932001261.587B+4.4057.083%C--2.5%C**46.5B+21.6B++8664.3h3.4B*6B++
CAS30 Tank Buster 354197464.283A++1.7165.341%A++2.03%B**19.9A*15.9A*6489.9h44.1C++67.5B+
Titan-150 HESH 1971881810.444C+4.4656.32%B**2.128%C**117.5S5.6D7811.6h1.6A*2.9A+
EM1 162160236.957S0.9739.311%M*43.125%M++228.6S2.9S18630.7h8.3A+21.2B**
NC9 A-Tross 158157403.925A*2.0634.08%A++41.401%A**112.1M**N/A4721.4h6.8A+19.9A
Hornet Missiles 2041561411.143B*5.1561.399%C*5.128%M**173.3A*53.3B17960.9h4.3A+7.1A+
AF-41 Hacksaw 129128343.765B*2.2245.938%A17.969%B**106.7SN/A8341.2h6.4B+13.9B*
Gauss Compact Burst 123122235.304A*0.6834.787%A+33.607%B**135.6M*1.1B*3970.9h8A23.1B**
M40 Fury 127120260S54.0146.413%B**N/A200S11.7C++13200.6h7.1B**15.3B**
AF-34 Mattock 122120254.8B+1.1936.458%C*25%A++80A*1.3A+3111.5h4.7B*12.9B++
NCM2 Falcon 140119641.859A4.1355.876%A10.924%M+32.2M++5.7B+2363.7h8.5B**15.2B**
Blitz GD-10 120119303.967M2.0233.912%A++19.328%B99.2M++N/A6191.2h10.3B**30.5B*
Frag Grenade 1121111111N/A105.0152.418%B*N/A555B5D41280.2h3B*5.8B*
Enforcer ML65-H 177102911.333A*5.3464.535%B++1.961%C++56.7A41.7B**6271.8h11.8B++18.2B**
AF-41 Hacksaw 10096313.097B+2.8947.507%A19.792%A87.3M**3.6S6551.1h8.4C+17.8B++
NC1 Gauss Rifle 9594352.686A+3.3032.65%A++39.362%M117.5S1.3A*9760.8h7.5A++22.8A
NCM3 Raven 13194293.241M++2.7549.485%B**4.255%A40.9S16.1S6272.3h12.3A++24.8A+
NS Baron G5AE 8686243.583A*2.4163.555%A++15.116%C+143.3M**N/A3860.6h4.1B6.5C++
NCM3 Raven 10577292.655A**3.3351.583%A2.597%C+33.5S12.2M+5802.3h15.7A+30.4A
AF-34 Mattock 7673243.042C++2.9532.648%C--19.178%C**60.8A2.5M**3071.2h5.4B*16.7B+
M40 Fury-H 7672172S66.0145.816%B+1.389%C**144A8D8120.5h6.1B+13.3B*
Mag-Cutter 62624,4390.014C5.9716.208%D--1.613%D0.3CN/A3216.9h2.7C+16.4C
M40 Fury 6561161S55.0141.402%B++1.639%C+203.3S13.3B*32100.3h5.1A12.4A
M96 Mjolnir-H 1125896.444B++0.4656.554%B*1.724%A44.6C+41.5B*4481.3h41.7C+73.7C**
L100 Python HESH 6156156S50.0162.893%A+1.786%C**140M**12.5B++11910.4h1.8A+2.8A
NC4 Mag-Shot 5050212.381A**3.6136.788%A10%D**71.4A*N/A3950.7h5.7B*15.4B*
NC14 Bolt Driver 5050182.778B+3.2145.455%A+82%B*35.7B*N/A3881.4h1.7A3.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon195500.4h
Nano-Armor Kit267409,74448.2h
Anti-Vehicle MANA Turret81710.4h
Medical Kit7133,44813h
Medical Applicator4311,9351.1h
Motion Spotter2800.1h
Ammunition Package91400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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