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Justicar Exterminator Ramjet[UMVS] Ramjet
VS BR 40

KDR: 0.97

Score: 34.1m

Last Seen: Feb 15th, 2019 7:11 PM
- OFFLINE - 128.1 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Member of UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
Level Progress (to 41): 3%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nova Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Pandora VX25 Orion VS54 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 3171TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.754%15.142%269239997,2250.5162930.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.599%-0.649D-0.862D--0.194C++HEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.082C+12.20.146C++56.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.206%3.571%263101930810212250.301665136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.111%-1.39D**1.808A++-0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.2-0.423C--55.5-0.047C+173.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.644%1.715%82510171,86621139830.882687190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%-1.389D**-0.58D0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.2-0.016C+10.50.166C++28.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.299%3.607%91710151,49714515481.0317273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.454%-1.008D*-0.192C-0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.689B+9.30.764B++27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.368%69.823%9141018845175140.482306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.031%-0.7D-0.176C++0.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.002C+30.055C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.906%9.582%91510175,124950405.39368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%0.872B*-0.984D--0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.26C*5.1-0.045C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
34.1m458.2%311 (18.7k)282 (16.9k)0.96703134,17135,3361.2277840 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102253817.721%10.105%17903:259

6% Combat Medic28% Engineer29% Heavy Assault8% Infiltrator10% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMJun 20th, 2014 8:17 PMFeb 18th, 2019 6:59 PM (2d) (PST)Feb 15th, 2019 3:50 PM (5d) (PST)Feb 15th, 2019 3:11 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4453311140.2830.2920.0291.4900.04376

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,72919,8826,8471718289316,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2015.1h/84d 9,214 3,453 7,208 180.2k 2,669 6,295 5,152 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,160
Deaths:1,061
KDR:1.093
Accuracy:17.615% D
HSR:16.638% D*
VX29 Polaris
D--
Kills:1,160
Deaths:1,225
KDR:0.947
Accuracy:16.890% D*
HSR:15% D--
Ursa
D--
Kills:1,156
Deaths:1,049
KDR:1.102
Accuracy:16.108% D*
HSR:17.042% D--
SVA-88
D--
Kills:655
Deaths:1,006
KDR:0.651
Accuracy:17.707% D*
HSR:17.405% D--
NS-15M1
D-
Kills:453
Deaths:839
KDR:0.540
Accuracy:17.241% D--
HSR:15.673% D-
Lasher X2
C+
Kills:353
Deaths:371
KDR:0.951
Accuracy:19.960% D
HSR:3.966% C+
Pulsar LSW
D*
Kills:274
Deaths:308
KDR:0.890
Accuracy:16.585% D*
HSR:9.489% F-
Flare VE6
D*
Kills:89
Deaths:145
KDR:0.614
Accuracy:15.799% D*
HSR:10.112% F-
Kills:5,300
Deaths (as Heavy Assault):6,004
Deaths (to Heavy Assaults):9,889
KDR:0.88274
Kill Difference:704
Playtime:580.009 hours
Usage:29%
Score:9.023m
Score/min:259
Accuracy (listed only):17.238%
HSR (listed only):13.166%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D*
Pandora VX25
C--
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% C--
HSR:8.936% D**
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
C--
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% C--
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
Solstice SF
D-
Kills:426
Deaths:842
KDR:0.506
Accuracy:19.386% D-
HSR:4.225% F--
NS-11C
D-
Kills:286
Deaths:495
KDR:0.578
Accuracy:19.362% D-
HSR:11.539% D*
Eidolon VE33
D
Kills:201
Deaths:258
KDR:0.779
Accuracy:19.758% D*
HSR:20.896% D
NS Baron G5
D
Kills:189
Deaths:309
KDR:0.612
Accuracy:37.717% D
HSR:7.937% D**
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D
HSR:11.602% D
Serpent VE92
D**
Kills:178
Deaths:243
KDR:0.733
Accuracy:17.021% D**
HSR:10.112% F
Zenith VX-5
D*
Kills:63
Deaths:118
KDR:0.534
Accuracy:20.050% D*
HSR:6.349% F--
Kills:6,648
Deaths (as Engineer):8,012
Deaths (to Engineers):8,363
KDR:0.82976
Kill Difference:1,364
Playtime:564.463 hours
Usage:28%
Score:8.415m
Score/min:248
Accuracy (listed only):36.928%
HSR (listed only):10.195%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D*
Pandora VX25
C--
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% C--
HSR:8.936% D**
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
C--
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% C--
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
Solstice SF
D-
Kills:426
Deaths:842
KDR:0.506
Accuracy:19.386% D-
HSR:4.225% F--
NS-11C
D-
Kills:286
Deaths:495
KDR:0.578
Accuracy:19.362% D-
HSR:11.539% D*
NS Baron G5
D
Kills:189
Deaths:309
KDR:0.612
Accuracy:37.717% D
HSR:7.937% D**
Sirius SX12
D-
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D-
HSR:11.413% D--
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D
HSR:11.602% D
Serpent VE92
D**
Kills:178
Deaths:243
KDR:0.733
Accuracy:17.021% D**
HSR:10.112% F
VE-S Canis
C--
Kills:133
Deaths:321
KDR:0.414
Accuracy:24.138% C--
HSR:6.015% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F-
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D*
Zenith VX-5
D*
Kills:63
Deaths:118
KDR:0.534
Accuracy:20.050% D*
HSR:6.349% F--
Kills:6,953
Deaths (as Light Assault):8,859
Deaths (to Light Assaults):5,436
KDR:0.78485
Kill Difference:1,906
Playtime:197.703 hours
Usage:10%
Score:2.933m
Score/min:247
Accuracy (listed only):33.798%
HSR (listed only):8.877%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D*
Pandora VX25
C--
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% C--
HSR:8.936% D**
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
C--
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% C--
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
NS Baron G5
D
Kills:189
Deaths:309
KDR:0.612
Accuracy:37.717% D
HSR:7.937% D**
Sirius SX12
D-
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D-
HSR:11.413% D--
Terminus VX-9
D*
Kills:181
Deaths:372
KDR:0.487
Accuracy:17.047% F-
HSR:17.127% D*
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D
HSR:11.602% D
VE-S Canis
C--
Kills:133
Deaths:321
KDR:0.414
Accuracy:24.138% C--
HSR:6.015% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F-
NS-11A
F
Kills:90
Deaths:82
KDR:1.098
Accuracy:15.372% F-
HSR:10% F
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D*
Corvus VA55
D
Kills:67
Deaths:88
KDR:0.761
Accuracy:20.581% D
HSR:8.955% F-
Kills:6,338
Deaths (as Combat Medic):7,703
Deaths (to Combat Medics):3,720
KDR:0.8228
Kill Difference:1,365
Playtime:117.529 hours
Usage:6%
Score:2.218m
Score/min:315
Accuracy (listed only):34.582%
HSR (listed only):9.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:627
Deaths:467
KDR:1.343
Accuracy:33.320% D-
HSR:76.077% C+
NS-30 Vandal
D*
Kills:410
Deaths:652
KDR:0.629
Accuracy:24.926% D*
HSR:15.854% D*
Sirius SX12
D-
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D-
HSR:11.413% D--
VE-S Canis
C--
Kills:133
Deaths:321
KDR:0.414
Accuracy:24.138% C--
HSR:6.015% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F-
NS-44 Commissioner
C++
Kills:99
Deaths:230
KDR:0.430
Accuracy:26.363% D*
HSR:23.232% C++
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D*
V10
C*
Kills:82
Deaths:58
KDR:1.414
Accuracy:36.334% D
HSR:79.268% C*
VA39 Spectre
D
Kills:75
Deaths:151
KDR:0.497
Accuracy:22.248% F
HSR:29.333% D
Nyx VX31
D-
Kills:74
Deaths:107
KDR:0.692
Accuracy:24.103% F
HSR:21.622% D-
Artemis VX26
D*
Kills:68
Deaths:150
KDR:0.453
Accuracy:19.903% D**
HSR:13.235% D*
Ghost
D*
Kills:61
Deaths:113
KDR:0.540
Accuracy:30.100% D*
HSR:42.623% F--
Manticore SX40
C+
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.044% D-
HSR:21.818% C+
Kills:2,057
Deaths (as Infiltrator):3,087
Deaths (to Infiltrators):4,757
KDR:0.66634
Kill Difference:1,030
Playtime:152.092 hours
Usage:8%
Score:1.516m
Score/min:166
Accuracy (listed only):24.995%
HSR (listed only):27.290%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C-
Kills:2,081
Deaths:1,508
KDR:1.380
Accuracy:15.983% C-
HSR:9.178% F--
Nebula VM20
C--
Kills:2,025
Deaths:1,509
KDR:1.342
Accuracy:16.205% C--
HSR:9.037% F-
Blueshift VM5
D--
Kills:1,216
Deaths:881
KDR:1.380
Accuracy:14.614% D--
HSR:14.227% D*
Blueshift VM5
D-
Kills:1,214
Deaths:881
KDR:1.378
Accuracy:14.245% D--
HSR:16.063% D-
Comet VM2
C+
Kills:767
Deaths:957
KDR:0.801
Accuracy:35.931% D
HSR:4.302% C+
Comet VM2
C+
Kills:695
Deaths:960
KDR:0.724
Accuracy:36.151% D--
HSR:3.885% C+
NS-10 Burster
C
Kills:495
Deaths:588
KDR:0.842
Accuracy:26.376% C
HSR:4.646% D
NS-10 Burster
D
Kills:465
Deaths:580
KDR:0.802
Accuracy:26.265% D
HSR:3.011% D-
Cosmos VM3
D
Kills:455
Deaths:304
KDR:1.497
Accuracy:13.623% D
HSR:14.286% D*
Cosmos VM3
D
Kills:428
Deaths:304
KDR:1.408
Accuracy:13.874% D
HSR:15.187% D-
Vortex VM21
D
Kills:219
Deaths:381
KDR:0.575
Accuracy:31.910% D-
HSR:2.283% D
Vortex VM21
D
Kills:207
Deaths:381
KDR:0.543
Accuracy:31.297% D*
HSR:1.932% D
NS-20 Gorgon
C
Kills:64
Deaths:82
KDR:0.780
Accuracy:25% C
HSR:7.813% F-
NS-20 Gorgon
C
Kills:53
Deaths:82
KDR:0.646
Accuracy:24.772% C
HSR:5.660% F--
Kills:10,384
Deaths (as MAX Suit):4,699
Deaths (to MAX Suits):2,511
KDR:2.20983
Kill Difference:5,685
Playtime:397.106 hours
Usage:20%
Score:10.011m
Score/min:420
Accuracy (listed only):23.303%
HSR (listed only):7.965%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:120
V. Kills:17 N/A
Deaths:207
KDR:0.580
Accuracy:27.552% F-
KPH:6.100 D*
VKPH:0.900 D*
Maelstrom Turbo Laser
D--
Kills:106
V. Kills:63 166%
Deaths:417
KDR:0.254
Accuracy:22.188% D**
KPH:2.700 D--
VKPH:1.600 D*
Photon A2A Missile Pods
D-
Kills:96
V. Kills:98 97%
Deaths:22
KDR:4.364
Accuracy:70.569% D**
KPH:13.600 D--
VKPH:13.900 D-
Dual Photon Pods
D--
Kills:82
V. Kills:32 248%
Deaths:24
KDR:3.417
Accuracy:34.593% F-
KPH:15.200 D*
VKPH:5.900 D--
Kills:404 (226 + 0)
Deaths:670
KDR:0.603
VKDR:0.313
Vehicle Kills:210
Kill Difference:266
Playtime:71.922 hours
Usage:4%
Score:0.409m
Score/min:95
Piloting Accuracy:22.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:87
V. Kills:7 N/A
Deaths:28
KDR:3.107
Accuracy:30.785% D**
KPH:25.600 D-
VKPH:2.100 D*
Kills:87 (0 + 87)
Deaths:28
KDR:3.107
VKDR:0.250
Vehicle Kills:7
Kill Difference:59
Playtime:3.402 hours
Usage:0%
Score:0.058m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:30.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:324
V. Kills:63 N/A
Deaths:74
KDR:4.378
Accuracy:38.952% D*
KPH:24 D*
VKPH:4.700 D--
L100 Python AP
D
Kills:270
V. Kills:147 182%
Deaths:112
KDR:2.411
Accuracy:42.969% F
KPH:21.600 D
VKPH:11.800 D--
C75 Viper
C
Kills:221
V. Kills:39 N/A
Deaths:51
KDR:4.333
Accuracy:25.305% D**
KPH:21.500 C
VKPH:3.800 D--
Skyguard
D--
Kills:59
V. Kills:52 111%
Deaths:33
KDR:1.788
Accuracy:20.270% D**
KPH:6.600 D--
VKPH:5.900 D--
Kills:874 (874 + 0)
Deaths:270
KDR:3.237
VKDR:1.115
Vehicle Kills:301
Kill Difference:604
Playtime:45.175 hours
Usage:2%
Score:0.629m
Score/min:232
Driving Accuracy:20.270%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:992
V. Kills:634 156%
Deaths:438
KDR:2.265
Accuracy:43.085% D*
KPH:13.500 D--
VKPH:8.600 D**
Proton II PPA
C
Kills:431
V. Kills:30 N/A
Deaths:48
KDR:8.979
Accuracy:18.288% D-
KPH:45.100 C
VKPH:3.100 C
Saron HRB
D
Kills:335
V. Kills:182 183%
Deaths:90
KDR:3.722
Accuracy:31.686% D**
KPH:17.800 D
VKPH:9.600 D
E540 Halberd
D--
Kills:175
V. Kills:66 261%
Deaths:43
KDR:4.070
Accuracy:32.806% F-
KPH:19.500 D--
VKPH:7.400 D**
Supernova VPC
D--
Kills:165
V. Kills:36 446%
Deaths:46
KDR:3.587
Accuracy:37.465% D**
KPH:15 D**
VKPH:3.300 D--
Kills:2,098 (1,157 + 941)
Deaths:665
KDR:3.155
VKDR:1.426
Vehicle Kills:948
Kill Difference:1,433
Playtime:121.919 hours
Usage:6%
Score:1.674m
Score/min:229
Driving Accuracy:37.465%
Gunner Accuracy:32.806%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:240
V. Kills:96 247%
Deaths:29
KDR:8.276
Accuracy:37.389% F--
KPH:29.500 D
VKPH:11.800 D*
Proton II PPA-H
C--
Kills:171
V. Kills:10 N/A
Deaths:22
KDR:7.773
Accuracy:23.792% D**
KPH:66.500 C--
VKPH:3.900 D
M40 Fury-H
C+
Kills:98
V. Kills:3 N/A
Deaths:8
KDR:12.250
Accuracy:26.425% F
KPH:85.900 C+
VKPH:2.600 D--
Kills:509 (0 + 509)
Deaths:59
KDR:8.627
VKDR:1.847
Vehicle Kills:109
Kill Difference:450
Playtime:11.840 hours
Usage:1%
Score:0.222m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:26.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:74
V. Kills:13 N/A
Deaths:27
KDR:2.741
Accuracy:23.580% D*
KPH:14.700 D-
VKPH:2.600 D-
M40 Fury
D--
Kills:71
V. Kills:12 N/A
Deaths:20
KDR:3.550
Accuracy:22.005% F
KPH:20.600 D--
VKPH:3.500 D*
Kills:145 (0 + 145)
Deaths:47
KDR:3.085
VKDR:0.532
Vehicle Kills:25
Kill Difference:98
Playtime:8.494 hours
Usage:0%
Score:0.097m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:22.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 2,2632,2441,7821.259C+0.2958.811%B**9.091%D*21.3DN/A118105.3h6.2D-10.5C++
Nebula VM20 2,0952,0811,5081.38C0.4115.983%C-9.178%F--22.8DN/A11591.3h14.1B++88.2C**
Nebula VM20 2,0412,0251,5091.342C0.3716.205%C--9.037%F-22.2DN/A11291.4h14.5B+89.6C*
Blueshift VM5 1,2291,2168811.38C0.4114.614%D--14.227%D*20.5DN/A13459.4h13.9B++94.8C+
Blueshift VM5 1,2271,2148811.378C0.4114.245%D--16.063%D-20.4DN/A13659.4h13.7B++96.4C+
Pandora VX25 1,1861,1751,5150.776C-0.1934.101%C--8.936%D**17.6DN/A9866.8h4.5C++13.1C+
Orion VS54 1,1701,1601,0611.093C+0.1317.615%D16.638%D*24.3CN/A20147.8h11.6B+66C+
VX29 Polaris 1,1701,1601,2250.947C-0.0216.89%D*15%D--22.7DN/A11851h12C*70.8C
Ursa 1,1591,1561,0491.102C+0.1316.108%D*17.042%D--21.2DN/A14654.6h10.4B+64.8C+
Supernova FPC 1,6269924382.265C--1.3043.085%D*1.31%D13.5D--8.6D**20373.5h5.3C*12.3C
Phobos VX86 8338271,1140.742C-0.2354.496%C11.125%D-17.4D-N/A11647.4h2.4C*4.4C++
Comet VM2 9727679570.801C+0.1735.931%D4.302%C+10.4C+2.8D12273.8h14.9B*41.6B+
NS Decimator 9897441,5570.478D0.4947.036%F2.285%C+15.9D--5.2D*15446.9h4.4C**9.4C
C-4 9817271,1210.649C--0.3223.388%CN/A33.7D--11.8D*53821.6h1.6C+6.8C+
Comet VM2 8746959600.724C0.2436.151%D--3.885%C+9.4C2.4D**10574.2h16.7B*46.1B+
SVA-88 6616551,0060.651D0.3217.707%D*17.405%D--17.7D--N/A8137h14.3D80.5D
Parallax VX3 6316274671.343C-0.3833.32%D-76.077%C+14.1D-N/A8044.5h2.6C-7.7C-
NS-10 Burster 8594955880.842C+0.1326.376%C4.646%D5C3.7C++13198.3h116.7B+442.5B
NS-10 Burster 8214655800.802C0.1726.265%D3.011%D-4.8C3.7C+12297.5h123.8B++471.3B
Cosmos VM3 4634553041.497C0.5313.623%D14.286%D*20.7DN/A14922h13.2C**96.9C+
NS-15M1 4584538390.54D0.4317.241%D--15.673%D-14.2D-N/A6631.8h16D-92.9D
Deimos VA29 4464437010.632D0.3454.41%C--9.029%D*13.3D--N/A6633.2h2.4C++4.4C+
Thanatos VE70 4364352501.74B**0.7769.19%M++11.494%D--18.1C--N/A11624h8.9F*12.9C++
Proton II PPA 461431488.979C8.0118.288%D-2.32%C*44.9C3.1C3039.6h8.4B+45.9C+
Cosmos VM3 4394283041.408C0.4413.874%D15.187%D-19.4DN/A13922.1h14.1C*101.5C+
Solstice SF 4354268420.506C-0.4619.386%D-4.225%F--7.2D-N/A4058.9h8B+41B+
NS-30 Vandal 4134106520.629D0.3424.926%D*15.854%D*14.4D--N/A6628.5h6.8D27.3D-
Proximity Mine 4034021323.045C2.0836.863%DN/A89.3DN/A4274.5h1.4A+3.8B++
Lasher X2 3633533710.951C++0.0219.96%D3.966%C+19.4C--N/A12418.2h18.7C**93.8C+
Saron HRB 517335903.722C2.7531.686%D**4.776%M++17.7D9.6D32218.9h16.1B**50.7C*
L100 Python HESH 387324744.378D3.4138.952%D*1.543%C+24D*4.7D--17513.5h4.2C--10.9D-
NS-11C 2872864950.578C-0.3919.362%D-11.539%D*11.5DN/A7824.8h12.1B++62.6C*
Hades VSH4 4692756250.44C0.5360.204%D--N/A9.7C6.8C16628.4h7.9B+13.2C++
Pulsar LSW 2752743080.89C--0.0816.585%D*9.489%F-17.5D-N/A11615.7h13.1C+78.9C-
Tank Mine 4342712201.232D0.2626.855%C--N/A47.5D*28.6D*7255.7h2.1C7.9D
L100 Python AP 4172701122.411C-1.4442.969%F3.333%C**21.6D11.8D--29712.5h5.3B++12.4C+
E540 Halberd-H 336240298.276C+7.3137.389%F--5.833%M29.6D11.9D*2648.1h4.5B*12.2C+
Frag Grenade 2402401240N/A239.0319.199%T*N/A2400SN/A97820.1h0.9A**4.6B**
C75 Viper 260221514.333C++3.3725.305%D**1.357%C+21.5C3.8D--23410.3h10.4B++41.2C+
Vortex VM21 3762193810.575C0.3931.91%D-2.283%D5.5C-3.9C-9339.9h33B++103.5B
MANA Anti-Vehicle Turret 3272162570.84D--0.1334.606%F-6.944%M2160C-1110D6472250.1h6.3B+18.2C*
Vortex VM21 3512073810.543D0.4231.297%D*1.932%D5.2D3.6D-8239.9h34B108.7C++
Eidolon VE33 2012012580.779C0.1919.758%D*20.896%D10.5DN/A7219.1h11.4C--57.9D-
NS Baron G5 1921893090.612D0.3637.717%D7.937%D**13.2D--N/A10914.3h4.5C*11.9C+
Sirius SX12 1851844100.449C--0.5219.545%D-11.413%D--7.1D--N/A7125.9h16.2C+82.9C
Terminus VX-9 1831813720.487D0.4817.047%F-17.127%D*11.4D*N/A7515.9h14.1C--82.5D*
NS Baron G5AE 1811813850.47D-0.5038.835%D11.602%D12.1D--N/A4014.9h5.3D13.8C+
Serpent VE92 1791782430.733C0.2317.021%D**10.112%F10.2D-N/A9417.4h14C+82C--
E540 Halberd 241175434.07C3.1032.806%F-2.857%C*19.4D--7.3D**2589h5.6C*17D--
Proton II PPA-H 181171227.773C6.8123.792%D**2.924%B**65.8C--3.8D4222.6h7.9B++33.2C+
Supernova VPC 201165463.587D2.6237.465%D**N/A15D**3.3D--15611h4D10.7D*
Nemesis VSH9 3111514170.362D0.6149.017%F-N/A5.1D5.4D-15629.7h11.1D*22.6F-
VE-S Canis 1351333210.414D0.5524.138%C--6.015%F7.7D--N/A2217.3h15.8D65.7C
Light PPA 1371202070.58D0.3927.552%F-3.333%M*6.1D*N/A6419.6h20.1C-73D-
Maelstrom Turbo Laser 1691064170.254C--0.7122.188%D**5.66%A++2.7D--1.6D*6739.9h113.3C++510.7C
Eridani SX5 1051052110.498D0.4719.099%D**4.762%F-10.7D-N/A1049.8h14.9C--78D
Anti-Vehicle Grenade 1131041104N/A103.0350.366%C+N/A346.7C+30D-40030.3h5.3C**10.5B
NS-44 Commissioner 100992300.43C--0.5426.363%D*23.232%C++15.5DN/A1296.4h3.9C++14.6C
M40 Fury-H 10198812.25C+11.2826.425%FN/A89.1C+2.7D-4021.1h3.6B**13.8B++
Photon A2A Missile Pods 19496224.364C+3.4070.569%D**N/A13.7D--14D-1717h11D--15.6F-
NS-11A 9290821.098C+0.1315.372%F-10%F10.3D--N/A1148.7h16.7D108.7F
Flare VE6 89891450.614D0.3515.799%D*10.112%F-12.9D--N/A1566.9h15.1D*95.7D--
L105 Zephyr 9487283.107D2.1430.785%D**N/A25.6D-2.1D*2863.4h6.8C+22D
Spear Anti-Vehicle Phalanx Turret 12786253.44D2.4731.611%D*5.814%B*20.5D--9.8D--4184.2h8B+25.2C+
NS-7 PDW 84841630.515C--0.4520.811%D9.524%D*8.2D-N/A7810.3h14B67.3C++
Dual Photon Pods 11482243.417C2.4534.593%F-1.22%C+15.2D*5.9D--3175.4h32.5D-93.9D**
V10 8282581.414D0.4536.334%D79.268%C*11.5D--N/A987.1h2.8D7.6D
MANA Anti-Personnel Turret 7876421.81N/A0.8411.511%UN/A760U20U4618900.1h24.3T*211T*
VA39 Spectre 75751510.497D0.4722.248%F29.333%D8.6DN/A958.7h6.5C+29.2D
M60-G Bulldog 8774272.741C--1.7723.58%D*2.703%C+14.8D-2.6D-1475h6.7B+28.3C
Nyx VX31 74741070.692C--0.2824.103%F21.622%D-11.2D*N/A476.6h7.8D--32.4F
M40 Fury 8371203.55C-2.5822.005%F2.817%A20.3D--3.4D*2523.5h14.3C++64.9D
Artemis VX26 68681500.453D0.5119.903%D**13.235%D*9.2D*N/A787.4h15.7D--78.8D**
M60-A Bulldog 7867125.583C4.6233.59%D*2.985%B+22.3D3.7C+2333h5.2B+15.5C+
Corvus VA55 6767880.761C0.2120.581%D8.955%F-16.3DN/A2004.1h12.8C+62.2C
NS-20 Gorgon 7464820.78C0.1925%C7.813%F-14.5C2.3B**404.4h39.5B157.9B
Zenith VX-5 63631180.534D0.4320.05%D*6.349%F--7.2D--N/A648.7h14.1C+70.2C-
Lancer VS22 147622290.271D0.7045.04%F--1.613%C+5.3D--7.3D--25411.7h22.6C*50.2C+
Ghost 61611130.54D0.4330.1%D*42.623%F--11.5D--N/A1135.3h3.5F-11.5F
Skyguard 11159331.788C-0.8220.27%D**3.39%B**6.6D--5.8D--2268.9h154.7D763.1D**
Manticore SX40 5555541.019C++0.0524.044%D-21.818%C+23.9CN/A1752.3h7.1B+29.5C+
NS-20 Gorgon 6353820.646C--0.3224.772%C5.66%F--11.8D2.2B*384.5h47.6C+192.3C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator49393,09218.4h
Motion Spotter259301h
Anti-Vehicle MANA Turret587413.3h
Nanite Revive Grenade04180.1h
Nano-Armor Kit485425,22748.2h
Spawn Beacon0800.1h
Spitfire Auto-Turret131980.4h
Ammunition Package851,2651.8h
Medical Kit285190.8h
Anti-Infantry MANA Turret141950.9h
Nano-Repair Grenade04520.1h
Shield Recharging Field7920.1h
Recon Detection Device123911.4h

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