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Ascendant Exterminator Ramjet[UMVS] Ramjet
VS BR 43

KDR: 0.96

Score: 34.3m

Last Seen: Aug 22nd, 2019 8:05 PM
- ONLINE NOW

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
Level Progress (to 44): 52%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Nova Nebula VM20 Nebula VM20 Blueshift VM5 Blueshift VM5 Pandora VX25 Orion VS54 VX29 Polaris
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 3196TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.771%15.145%2692411907,3030.5184210.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.553%-0.662D-0.871D--0.195C++HEAD ++ (~6.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.079C+12.20.147C++56.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.186%3.548%253121131010402250.297791137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.109%-1.387D**1.831A++-0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.6-0.42C--55.8-0.047C+174.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.705%1.69%83512091,893214010000.884579189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.331%-1.393D**-0.545D0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39-0.017C+10.40.164C++28.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.299%3.607%90712071,49714665521.02045271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.457%-1.007D*-0.208C-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.693B+9.30.767B++27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.378%69.858%9041210846177440.47662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.032%-0.695D0.178C++0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.003C+30.058C+6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.906%9.582%90512095,124954405.36545

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.374%0.861B*-0.997D--0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.258C*5.1-0.044C+4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
34.3m460.3%311 (18.7k)282 (16.9k)0.96464234,34835,6071.2260843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121454017.729%10.097%17903:259

6% Combat Medic28% Engineer29% Heavy Assault8% Infiltrator10% Light Assault20% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:25 PMJun 20th, 2014 8:17 PMAug 23rd, 2019 10:02 AM (1d) (PST)Aug 22nd, 2019 5:24 PM (2d) (PST)Aug 22nd, 2019 4:05 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4463321140.2820.2930.0281.4960.04375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,78319,9006,8831718290316,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2028.1h/84.5d 9,309 3,468 7,286 182.1k 2,677 6,320 5,200 54.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,169
Deaths:1,089
KDR:1.073
Accuracy:17.595% D
HSR:16.767% D*
VX29 Polaris
D*
Kills:1,160
Deaths:1,225
KDR:0.947
Accuracy:16.890% D*
HSR:15% D*
Ursa
D--
Kills:1,156
Deaths:1,049
KDR:1.102
Accuracy:16.108% D*
HSR:17.042% D--
SVA-88
D--
Kills:655
Deaths:1,006
KDR:0.651
Accuracy:17.707% D*
HSR:17.405% D--
NS-15M1
D-
Kills:453
Deaths:839
KDR:0.540
Accuracy:17.246% D--
HSR:15.673% D-
Pulsar LSW
D*
Kills:274
Deaths:308
KDR:0.890
Accuracy:16.585% D*
HSR:9.489% F-
Flare VE6
D*
Kills:89
Deaths:145
KDR:0.614
Accuracy:15.799% D*
HSR:10.112% F-
Kills:4,956
Deaths (as Heavy Assault):5,661
Deaths (to Heavy Assaults):9,943
KDR:0.87546
Kill Difference:705
Playtime:582.221 hours
Usage:29%
Score:9.053m
Score/min:259
Accuracy (listed only):16.847%
HSR (listed only):14.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D**
Pandora VX25
D
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% D
HSR:8.936% F
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
D
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% D
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
Solstice SF
D-
Kills:426
Deaths:842
KDR:0.506
Accuracy:19.386% D-
HSR:4.225% F-
NS-11C
D-
Kills:288
Deaths:504
KDR:0.571
Accuracy:19.351% D-
HSR:11.806% D*
Eidolon VE33
D
Kills:203
Deaths:265
KDR:0.766
Accuracy:19.736% D**
HSR:20.690% D
NS Baron G5
D
Kills:192
Deaths:319
KDR:0.602
Accuracy:37.832% D
HSR:7.813% D**
Serpent VE92
D**
Kills:181
Deaths:248
KDR:0.730
Accuracy:17.221% D**
HSR:9.945% F-
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D-
HSR:11.602% D
Zenith VX-5
D*
Kills:63
Deaths:118
KDR:0.534
Accuracy:20.050% D*
HSR:6.349% F*
Solstice VE3
D
Kills:52
Deaths:71
KDR:0.732
Accuracy:19.421% D
HSR:11.539% D**
Kills:6,710
Deaths (as Engineer):8,114
Deaths (to Engineers):8,435
KDR:0.82697
Kill Difference:1,404
Playtime:570.117 hours
Usage:28%
Score:8.538m
Score/min:250
Accuracy (listed only):35.603%
HSR (listed only):10.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D**
Pandora VX25
D
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% D
HSR:8.936% F
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
D
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% D
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
Solstice SF
D-
Kills:426
Deaths:842
KDR:0.506
Accuracy:19.386% D-
HSR:4.225% F-
NS-11C
D-
Kills:288
Deaths:504
KDR:0.571
Accuracy:19.351% D-
HSR:11.806% D*
NS Baron G5
D
Kills:192
Deaths:319
KDR:0.602
Accuracy:37.832% D
HSR:7.813% D**
Sirius SX12
D--
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D--
HSR:11.413% D--
Serpent VE92
D**
Kills:181
Deaths:248
KDR:0.730
Accuracy:17.221% D**
HSR:9.945% F-
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D-
HSR:11.602% D
VE-S Canis
C--
Kills:136
Deaths:340
KDR:0.400
Accuracy:23.880% C--
HSR:5.882% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F--
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D**
Zenith VX-5
D*
Kills:63
Deaths:118
KDR:0.534
Accuracy:20.050% D*
HSR:6.349% F*
Solstice VE3
D
Kills:52
Deaths:71
KDR:0.732
Accuracy:19.421% D
HSR:11.539% D**
Kills:7,016
Deaths (as Light Assault):8,973
Deaths (to Light Assaults):5,476
KDR:0.7819
Kill Difference:1,957
Playtime:198.397 hours
Usage:10%
Score:2.937m
Score/min:247
Accuracy (listed only):32.902%
HSR (listed only):9.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B**
Kills:2,244
Deaths:1,782
KDR:1.259
Accuracy:58.811% B**
HSR:9.091% D**
Pandora VX25
D
Kills:1,175
Deaths:1,515
KDR:0.776
Accuracy:34.101% D
HSR:8.936% F
Phobos VX86
C
Kills:827
Deaths:1,114
KDR:0.742
Accuracy:54.496% C
HSR:11.125% D-
Deimos VA29
D
Kills:443
Deaths:701
KDR:0.632
Accuracy:54.410% D
HSR:9.029% D*
Thanatos VE70
M++
Kills:435
Deaths:250
KDR:1.740
Accuracy:69.190% M++
HSR:11.494% D--
NS Baron G5
D
Kills:192
Deaths:319
KDR:0.602
Accuracy:37.832% D
HSR:7.813% D**
Sirius SX12
D--
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D--
HSR:11.413% D--
Terminus VX-9
D*
Kills:181
Deaths:381
KDR:0.475
Accuracy:17.030% F-
HSR:17.127% D*
NS Baron G5AE
D
Kills:181
Deaths:385
KDR:0.470
Accuracy:38.835% D-
HSR:11.602% D
VE-S Canis
C--
Kills:136
Deaths:340
KDR:0.400
Accuracy:23.880% C--
HSR:5.882% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F--
NS-11A
F
Kills:90
Deaths:82
KDR:1.098
Accuracy:15.372% F-
HSR:10% F
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D**
Corvus VA55
D
Kills:67
Deaths:88
KDR:0.761
Accuracy:20.581% D
HSR:8.955% F-
Kills:6,344
Deaths (as Combat Medic):7,741
Deaths (to Combat Medics):3,736
KDR:0.81953
Kill Difference:1,397
Playtime:117.766 hours
Usage:6%
Score:2.222m
Score/min:315
Accuracy (listed only):34.571%
HSR (listed only):9.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:628
Deaths:470
KDR:1.336
Accuracy:33.327% D-
HSR:76.115% C+
NS-30 Vandal
D*
Kills:417
Deaths:674
KDR:0.619
Accuracy:24.934% D*
HSR:16.067% D*
Sirius SX12
D--
Kills:184
Deaths:410
KDR:0.449
Accuracy:19.545% D--
HSR:11.413% D--
VE-S Canis
C--
Kills:136
Deaths:340
KDR:0.400
Accuracy:23.880% C--
HSR:5.882% F
Eridani SX5
D**
Kills:105
Deaths:211
KDR:0.498
Accuracy:19.099% D**
HSR:4.762% F--
NS-44 Commissioner
C++
Kills:99
Deaths:230
KDR:0.430
Accuracy:26.363% D*
HSR:23.232% C++
NS-7 PDW
D
Kills:84
Deaths:163
KDR:0.515
Accuracy:20.811% D
HSR:9.524% D**
V10
C*
Kills:82
Deaths:58
KDR:1.414
Accuracy:36.334% D
HSR:79.268% C*
VA39 Spectre
D
Kills:75
Deaths:151
KDR:0.497
Accuracy:22.248% F
HSR:29.333% D
Nyx VX31
D-
Kills:74
Deaths:107
KDR:0.692
Accuracy:24.103% F
HSR:21.622% D-
Artemis VX26
D**
Kills:68
Deaths:150
KDR:0.453
Accuracy:19.903% D**
HSR:13.235% D**
Ghost
D**
Kills:61
Deaths:113
KDR:0.540
Accuracy:30.100% D**
HSR:42.623% F--
Manticore SX40
C+
Kills:55
Deaths:54
KDR:1.019
Accuracy:24.044% D-
HSR:21.818% C+
Kills:2,068
Deaths (as Infiltrator):3,131
Deaths (to Infiltrators):4,792
KDR:0.66049
Kill Difference:1,063
Playtime:153.179 hours
Usage:8%
Score:1.526m
Score/min:166
Accuracy (listed only):24.976%
HSR (listed only):27.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C--
Kills:2,088
Deaths:1,523
KDR:1.371
Accuracy:15.980% C--
HSR:9.243% F--
Nebula VM20
C--
Kills:2,035
Deaths:1,524
KDR:1.335
Accuracy:16.196% C--
HSR:9.091% F--
Blueshift VM5
D--
Kills:1,216
Deaths:881
KDR:1.380
Accuracy:14.614% D--
HSR:14.227% D*
Blueshift VM5
D--
Kills:1,214
Deaths:881
KDR:1.378
Accuracy:14.245% D*
HSR:16.063% D--
Comet VM2
C+
Kills:770
Deaths:969
KDR:0.795
Accuracy:35.897% D-
HSR:4.286% C+
Comet VM2
C+
Kills:701
Deaths:972
KDR:0.721
Accuracy:36.107% D--
HSR:3.852% C+
NS-10 Burster
C-
Kills:495
Deaths:597
KDR:0.829
Accuracy:26.388% C-
HSR:4.646% D
NS-10 Burster
D
Kills:470
Deaths:589
KDR:0.798
Accuracy:26.278% D
HSR:2.979% D-
Cosmos VM3
D
Kills:455
Deaths:304
KDR:1.497
Accuracy:13.623% D
HSR:14.286% D*
Cosmos VM3
D
Kills:428
Deaths:304
KDR:1.408
Accuracy:13.874% D
HSR:15.187% D-
Vortex VM21
D
Kills:224
Deaths:387
KDR:0.579
Accuracy:31.896% D--
HSR:2.232% D
Vortex VM21
D
Kills:214
Deaths:387
KDR:0.553
Accuracy:31.300% D*
HSR:1.869% D
NS-20 Gorgon
C
Kills:69
Deaths:97
KDR:0.711
Accuracy:24.739% C
HSR:8.696% F-
NS-20 Gorgon
C
Kills:57
Deaths:97
KDR:0.588
Accuracy:24.426% C
HSR:7.018% F--
Kills:10,436
Deaths (as MAX Suit):4,756
Deaths (to MAX Suits):2,522
KDR:2.19428
Kill Difference:5,680
Playtime:400.264 hours
Usage:20%
Score:10.057m
Score/min:419
Accuracy (listed only):23.254%
HSR (listed only):8.120%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:120
V. Kills:17 N/A
Deaths:207
KDR:0.580
Accuracy:27.389% F-
KPH:6 D*
VKPH:0.900 D*
Maelstrom Turbo Laser
D--
Kills:108
V. Kills:63 169%
Deaths:417
KDR:0.259
Accuracy:22.211% D**
KPH:2.700 D--
VKPH:1.600 D*
Photon A2A Missile Pods
D--
Kills:96
V. Kills:98 97%
Deaths:22
KDR:4.364
Accuracy:70.569% D*
KPH:13.600 D--
VKPH:13.900 D--
Dual Photon Pods
D--
Kills:82
V. Kills:32 248%
Deaths:24
KDR:3.417
Accuracy:34.593% F-
KPH:15.200 D*
VKPH:5.900 D--
Kills:406 (228 + 0)
Deaths:670
KDR:0.606
VKDR:0.313
Vehicle Kills:210
Kill Difference:264
Playtime:72.441 hours
Usage:4%
Score:0.410m
Score/min:94
Piloting Accuracy:22.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D-
Kills:87
V. Kills:7 N/A
Deaths:28
KDR:3.107
Accuracy:30.785% D**
KPH:25.600 D-
VKPH:2.100 D-
Kills:87 (0 + 87)
Deaths:28
KDR:3.107
VKDR:0.250
Vehicle Kills:7
Kill Difference:59
Playtime:3.402 hours
Usage:0%
Score:0.058m
Score/min:286
Piloting Accuracy:N/A%
Gunner Accuracy:30.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:326
V. Kills:64 N/A
Deaths:74
KDR:4.405
Accuracy:39.002% D*
KPH:24 D*
VKPH:4.700 D--
L100 Python AP
D
Kills:272
V. Kills:148 183%
Deaths:112
KDR:2.429
Accuracy:42.972% F
KPH:21.600 D
VKPH:11.700 D--
C75 Viper
C-
Kills:221
V. Kills:39 N/A
Deaths:51
KDR:4.333
Accuracy:25.305% D**
KPH:21.500 C-
VKPH:3.800 D--
Skyguard
D*
Kills:59
V. Kills:52 111%
Deaths:33
KDR:1.788
Accuracy:20.241% D**
KPH:6.600 D*
VKPH:5.900 D*
Kills:878 (878 + 0)
Deaths:270
KDR:3.252
VKDR:1.122
Vehicle Kills:303
Kill Difference:608
Playtime:45.349 hours
Usage:2%
Score:0.638m
Score/min:234
Driving Accuracy:20.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:1,015
V. Kills:649 156%
Deaths:438
KDR:2.317
Accuracy:43.186% D*
KPH:13.600 D--
VKPH:8.700 D*
Proton II PPA
C
Kills:431
V. Kills:30 N/A
Deaths:48
KDR:8.979
Accuracy:18.288% D-
KPH:45.100 C
VKPH:3.100 C
Saron HRB
D
Kills:335
V. Kills:182 183%
Deaths:90
KDR:3.722
Accuracy:31.686% D**
KPH:17.800 D
VKPH:9.600 D
E540 Halberd
D*
Kills:175
V. Kills:66 261%
Deaths:43
KDR:4.070
Accuracy:32.828% F-
KPH:19.500 D*
VKPH:7.400 D**
Supernova VPC
D*
Kills:165
V. Kills:36 446%
Deaths:46
KDR:3.587
Accuracy:37.465% D**
KPH:15 D**
VKPH:3.300 D*
Kills:2,121 (1,180 + 941)
Deaths:665
KDR:3.189
VKDR:1.448
Vehicle Kills:963
Kill Difference:1,456
Playtime:123.195 hours
Usage:6%
Score:1.692m
Score/min:229
Driving Accuracy:37.465%
Gunner Accuracy:32.828%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:240
V. Kills:96 247%
Deaths:29
KDR:8.276
Accuracy:37.389% F--
KPH:29.500 D
VKPH:11.800 D*
Proton II PPA-H
C-
Kills:171
V. Kills:10 N/A
Deaths:22
KDR:7.773
Accuracy:23.792% F
KPH:66.500 C-
VKPH:3.900 D
M40 Fury-H
C+
Kills:98
V. Kills:3 N/A
Deaths:8
KDR:12.250
Accuracy:26.425% F
KPH:85.900 C+
VKPH:2.600 D--
Kills:509 (0 + 509)
Deaths:59
KDR:8.627
VKDR:1.847
Vehicle Kills:109
Kill Difference:450
Playtime:11.840 hours
Usage:1%
Score:0.222m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:26.425%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:74
V. Kills:13 N/A
Deaths:27
KDR:2.741
Accuracy:23.563% D*
KPH:14.600 D-
VKPH:2.600 D-
M40 Fury
D--
Kills:71
V. Kills:12 N/A
Deaths:20
KDR:3.550
Accuracy:22.005% D**
KPH:20.600 D--
VKPH:3.500 D*
Kills:145 (0 + 145)
Deaths:47
KDR:3.085
VKDR:0.532
Vehicle Kills:25
Kill Difference:98
Playtime:8.511 hours
Usage:0%
Score:0.097m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:22.005%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 2,2632,2441,7821.259C+0.2958.811%B**9.091%D**21.3DN/A118105.3h6.2D-10.5C++
Nebula VM20 2,1022,0881,5231.371C0.4115.98%C--9.243%F--22.7DN/A11491.8h14.2B++88.6C**
Nebula VM20 2,0512,0351,5241.335C0.3716.196%C--9.091%F--22.1DN/A11291.9h14.5B+89.8C*
Blueshift VM5 1,2291,2168811.38C-0.4214.614%D--14.227%D*20.5D-N/A13459.4h13.9B++94.8C+
Blueshift VM5 1,2271,2148811.378C0.4114.245%D*16.063%D--20.4D-N/A13659.4h13.7B++96.4C+
Pandora VX25 1,1861,1751,5150.776C0.1934.101%D8.936%F17.6DN/A9866.8h4.5C++13.1C+
Orion VS54 1,1791,1691,0891.073C+0.1117.595%D16.767%D*24.1CN/A20048.6h11.6B+66.2C+
VX29 Polaris 1,1701,1601,2250.947C-0.0216.89%D*15%D*22.7DN/A11851h12C*70.8C
Ursa 1,1591,1561,0491.102C+0.1416.108%D*17.042%D--21.2DN/A14654.6h10.4B+64.8C
Supernova FPC 1,6641,0154382.317C--1.3543.186%D*1.281%D13.6D--8.7D*20374.8h5.3C++12.4C-
Phobos VX86 8338271,1140.742C-0.2254.496%C11.125%D-17.4D--N/A11647.4h2.4C*4.4C++
Comet VM2 9767709690.795C+0.1735.897%D-4.286%C+10.3C+2.8D12174.5h15.1B*42B+
NS Decimator 9927461,5600.478D0.4946.979%F2.279%C++15.9D*5.2D*15547h4.4C**9.4C
C-4 9857291,1250.648C--0.3223.374%C-N/A33.4D--11.7D*53621.8h1.6C+6.9C+
Comet VM2 8837019720.721C0.2436.107%D--3.852%C+9.4C2.4D**10474.9h16.7B*46.3B+
SVA-88 6616551,0060.651C--0.3117.707%D*17.405%D--17.7D--N/A8137h14.3D-80.5D-
Parallax VX3 6326284701.336C-0.3733.327%D-76.115%C+14D-N/A8044.8h2.6C-7.7C--
NS-10 Burster 8594955970.829C+0.1426.388%C-4.646%D5C3.7C++13098.7h117.2B+444.2C**
NS-10 Burster 8284705890.798C0.1726.278%D2.979%D-4.8C3.7C+12298h123B++468.2C**
Cosmos VM3 4634553041.497C0.5313.623%D14.286%D*20.7DN/A14922h13.2C**96.9C+
NS-15M1 4584538390.54D0.4217.246%D--15.673%D-14.2D-N/A6631.8h16D--92.9D-
Deimos VA29 4464437010.632D0.3354.41%D9.029%D*13.3D--N/A6633.2h2.4C++4.4C+
Thanatos VE70 4364352501.74B**0.7869.19%M++11.494%D--18.1C--N/A11624h8.9F--12.9C++
Proton II PPA 461431488.979C8.0118.288%D-2.32%C**44.9C3.1C3039.6h8.4B+45.9C+
Cosmos VM3 4394283041.408C0.4413.874%D15.187%D-19.4DN/A13922.1h14.1C++101.5C+
Solstice SF 4354268420.506C--0.4619.386%D-4.225%F-7.2D-N/A4058.9h8B+41B+
NS-30 Vandal 4204176740.619D0.3524.934%D*16.067%D*14.3D--N/A6629.2h6.8D27.4D--
Proximity Mine 4064051343.022C2.0636.842%DN/A88DN/A4284.6h1.4A+3.8B++
Lasher X2 3693583780.947C+0.0220.03%D-3.911%C+19.6DN/A12518.3h18.8C**94.1C+
Saron HRB 517335903.722C2.7631.686%D**4.776%M++17.7D9.6D32418.9h16.1B**50.7C*
L100 Python HESH 390326744.405D3.4439.002%D*1.534%C+24D*4.7D--17813.6h4.2C10.9D-
NS-11C 2892885040.571C-0.3919.351%D-11.806%D*11.5DN/A7825h12.2B+63C++
Tank Mine 4472792261.235D0.2727.116%C-N/A48.1D*29D*7215.8h2.1C7.9D-
Hades VSH4 4692756280.438C0.5360.231%D--N/A9.7C6.8C16628.4h8B13.2C++
Pulsar LSW 2752743080.89C--0.0716.585%D*9.489%F-17.5D-N/A11615.7h13.1C+78.9C--
L100 Python AP 4202721122.429C-1.4642.972%F3.309%B+21.6D11.7D--30112.6h5.3B+12.4C+
E540 Halberd-H 336240298.276C+7.3137.389%F--5.833%M+29.6D11.9D*2648.1h4.5B*12.2C
Frag Grenade 2402401240N/A239.0419.332%T*N/A2400SN/A94250.1h0.9A**4.6B**
Vortex VM21 3822243870.579C0.3931.896%D--2.232%D5.5D3.9C--9240.7h33B+103.5C**
C75 Viper 260221514.333C++3.3725.305%D**1.357%C+21.5C-3.8D--23510.3h10.4B++41.2C+
MANA Anti-Vehicle Turret 3302182600.838D0.1334.712%F6.881%A+2180A++1120B+1365190.1h6.3B**18.2C+
Vortex VM21 3612143870.553C--0.4131.3%D*1.869%D5.3D3.6D-8240.7h33.6B107.5C++
Eidolon VE33 2032032650.766C0.2019.736%D**20.69%D10.5DN/A7219.3h11.4C--57.8D--
NS Baron G5 1951923190.602D0.3637.832%D7.813%D**13.2D--N/A10914.5h4.5C*12C+
Sirius SX12 1851844100.449C--0.5219.545%D--11.413%D--7.1D--N/A7125.9h16.2C+82.9C
Serpent VE92 1821812480.73C0.2317.221%D**9.945%F-10.3D-N/A9417.6h14C+81.6D
Terminus VX-9 1831813810.475C-0.4917.03%F-17.127%D*11.2D*N/A7516.1h14.2D83.2D**
NS Baron G5AE 1811813850.47D-0.4938.835%D-11.602%D12.1D--N/A4014.9h5.3D-13.8C+
E540 Halberd 241175434.07C-3.1132.828%F-2.857%C**19.4D*7.3D**2609h5.6C*17D--
Proton II PPA-H 181171227.773C6.8123.792%F2.924%A65.8C--3.8D4252.6h7.9B++33.2C+
Supernova VPC 201165463.587D2.6237.465%D**N/A15D**3.3D*15611h4D10.7D*
Nemesis VSH9 3171564220.37D0.5949.008%F-N/A5.2D5.4C15729.9h10.8D--22F-
VE-S Canis 1381363400.4D0.5623.88%C--5.882%F7.5D--N/A2218.2h15.8D66.1C
Light PPA 1371202070.58D0.3827.389%F-3.333%M*6D*N/A6319.9h20.2C-73.8D-
Maelstrom Turbo Laser 1711084170.259C--0.7122.211%D**5.556%A*2.7D--1.6D*6640.1h113C+508.6C-
Eridani SX5 1051052110.498D0.4719.099%D**4.762%F--10.7D--N/A1049.8h14.9D78D-
Anti-Vehicle Grenade 1131041104N/A103.0450.366%C+N/A346.7C+30D-40030.3h5.3C**10.5C**
NS-44 Commissioner 100992300.43C--0.5326.363%D*23.232%C++15.2DN/A1296.5h3.9C++14.6C
M40 Fury-H 10198812.25C++11.2926.425%FN/A89.1C+2.7D--4041.1h3.6B**13.8B*
Photon A2A Missile Pods 19496224.364C+3.4070.569%D*N/A13.7D--14D--1717h11D-15.6F
NS-11A 9290821.098C+0.1315.372%F-10%F10.3D--N/A1148.7h16.7D-108.7F
Flare VE6 89891450.614D0.3515.799%D*10.112%F-12.9D--N/A1566.9h15.1D**95.7D*
L105 Zephyr 9487283.107D2.1430.785%D**N/A25.6D-2.1D-2863.4h6.8C++22D
Spear Anti-Vehicle Phalanx Turret 12786253.44D2.4831.543%D*5.814%B**20D--9.5D*4244.3h8B25.3C+
NS-7 PDW 84841630.515C--0.4520.811%D9.524%D**8.2D-N/A7910.3h14B67.3C+
Dual Photon Pods 11482243.417C2.4534.593%F-1.22%C+15.2D*5.9D--3185.4h32.5D-93.9D**
V10 8282581.414D0.4536.334%D79.268%C*11.5D--N/A987.1h2.8D7.6D
MANA Anti-Personnel Turret 7876421.81N/A0.8511.54%UN/A760U20U4618900.1h24.4T*211.9T*
VA39 Spectre 75751510.497D0.4722.248%F29.333%D8.6D--N/A958.7h6.5C+29.2D-
M60-G Bulldog 8774272.741C-1.7823.563%D*2.703%C+14.5D-2.5D--1475.1h6.7B+28.4C
Nyx VX31 74741070.692D0.2724.103%F21.622%D-11.2D--N/A476.6h7.8D**32.4F-
M40 Fury 8371203.55C-2.5922.005%D**2.817%A20.3D--3.4D*2523.5h14.3C++64.9D
NS-20 Gorgon 7969970.711C0.2524.739%C8.696%F-13.5C-2B++415.1h40.9B165.3C**
Artemis VX26 68681500.453D0.5119.903%D**13.235%D**9.2D*N/A787.4h15.7D*78.8D**
Corvus VA55 6767880.761C0.2020.581%D8.955%F-16.3DN/A2004.1h12.8C+62.2C
M60-A Bulldog 7867125.583C-4.6233.59%D*2.985%B+22.3D3.7C+2343h5.2B+15.5C+
Zenith VX-5 63631180.534D0.4320.05%D*6.349%F*7.2D--N/A648.7h14.1C+70.2C--
Lancer VS22 147622290.271D0.6945.04%F--1.613%C+5.3D7.3D25411.7h22.6C*50.2C+
Ghost 61611130.54D0.4230.1%D**42.623%F--11.5D*N/A1135.3h3.5F-11.5F
Skyguard 11159331.788C-0.8220.241%D**3.39%A6.6D*5.8D*2268.9h155.1D766.4F
NS-20 Gorgon 6757970.588D0.3824.426%C7.018%F--11.2D2B+395.1h49.3C+201.7C+
Manticore SX40 5555541.019C++0.0524.044%D-21.818%C+23.9CN/A1752.3h7.1B29.5C+
Solstice VE3 5352710.732C+0.2319.421%D11.539%D**9.5DN/A3675.5h13.9B+71.8C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret597503.4h
Spawn Beacon1820.2h
Nano-Armor Kit501430,65948.6h
Nanite Revive Grenade04210.1h
Medical Applicator49493,25118.4h
Spitfire Auto-Turret132040.4h
Motion Spotter259301h
Shield Recharging Field7920.1h
Ammunition Package861,2931.8h
Medical Kit285190.8h
Anti-Infantry MANA Turret151960.9h
Nano-Repair Grenade04530.1h
Recon Detection Device123991.4h

Check the help document for the dictionary if you want to learn more about words used here.


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