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Centurion Founder Rampant[RP] Rampant
VS BR 51

KDR: 0.99

Score: 13.9m

Last Seen: Oct 17th, 2018 11:04 PM
- OFFLINE - 3044.7 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Nova Solstice SF MANA Anti-Vehicle Turret Serpent VE92 Sirius SX12 Tank Mine Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 227TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.728%22.833%4501910035,4220.6096240.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.333%-0.263C0.33C**0.387C**HEAD ++ (~12.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.156C++12.50.128C++50.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.478%2.277%713101957111042620.51721217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%-0.138C-0.217C-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.74B++40.683B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.024%5.435%147710158286894941.20174167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.181%-0.105C+0.269C*0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.9-0.299C53.9-0.367C-100

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.634%15.407%147210201,35067182.00893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.547%-0.482D0.174C++-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++3.90.206C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m543.7%270 (16.2k)216 (13k)0.99372217,56917,6801.2521551 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102231417.693%12.175%21503:393

8% Combat Medic53% Engineer6% Heavy Assault28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 7:32 AMJan 25th, 2013 3:36 AMNov 16th, 2018 12:43 AM (98d) (PST)Oct 17th, 2018 7:05 PM (127d) (PST)Oct 17th, 2018 7:04 PM (127d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3651572080.2720.2740.0331.7230.04598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,9089,39612,51216162103312,952

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1076.8h/44.9d 4,569 2,139 5,218 111.3k 1,867 2,600 2,899 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:356
Deaths:364
KDR:0.978
Accuracy:18.835% D
HSR:24.719% C++
Pulsar LSW
B*
Kills:176
Deaths:203
KDR:0.867
Accuracy:20.228% C--
HSR:30.682% B*
NS-15M1
C+
Kills:165
Deaths:232
KDR:0.711
Accuracy:19.946% C-
HSR:21.818% C+
SVA-88
B
Kills:144
Deaths:242
KDR:0.595
Accuracy:21.131% C-
HSR:27.778% B
Orion VS54
B*
Kills:71
Deaths:62
KDR:1.145
Accuracy:17.014% D
HSR:30.986% B*
Lasher X2
A
Kills:61
Deaths:82
KDR:0.744
Accuracy:21.212% D
HSR:6.557% A
Kills:973
Deaths (as Heavy Assault):1,185
Deaths (to Heavy Assaults):4,788
KDR:0.8211
Kill Difference:212
Playtime:61.891 hours
Usage:6%
Score:0.815m
Score/min:219
Accuracy (listed only):19.728%
HSR (listed only):23.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C*
Kills:1,224
Deaths:1,385
KDR:0.884
Accuracy:35.215% D-
HSR:15.931% C*
Solstice SF
C-
Kills:1,217
Deaths:1,614
KDR:0.754
Accuracy:21.580% C-
HSR:14.215% C-
Serpent VE92
B*
Kills:961
Deaths:1,350
KDR:0.712
Accuracy:19.820% D
HSR:24.454% B*
Eidolon VE33
C+
Kills:506
Deaths:689
KDR:0.734
Accuracy:25.954% C
HSR:25.692% C+
NS-11C
C+
Kills:468
Deaths:609
KDR:0.768
Accuracy:19.393% D-
HSR:18.376% C+
NSX Tanto
C
Kills:464
Deaths:665
KDR:0.698
Accuracy:21.270% D-
HSR:23.276% C
Pulsar C
B++
Kills:242
Deaths:420
KDR:0.576
Accuracy:19.993% D-
HSR:27.273% B++
NS Baron G5
C
Kills:138
Deaths:216
KDR:0.639
Accuracy:40.909% C
HSR:12.319% C-
Phobos VX86
D--
Kills:126
Deaths:114
KDR:1.105
Accuracy:45.246% D*
HSR:10.318% D--
Kills:5,346
Deaths (as Engineer):7,062
Deaths (to Engineers):3,883
KDR:0.75701
Kill Difference:1,716
Playtime:573.874 hours
Usage:53%
Score:7.673m
Score/min:223
Accuracy (listed only):27.709%
HSR (listed only):19.095%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C*
Kills:1,224
Deaths:1,385
KDR:0.884
Accuracy:35.215% D-
HSR:15.931% C*
Solstice SF
C-
Kills:1,217
Deaths:1,614
KDR:0.754
Accuracy:21.580% C-
HSR:14.215% C-
Serpent VE92
B*
Kills:961
Deaths:1,350
KDR:0.712
Accuracy:19.820% D
HSR:24.454% B*
Sirius SX12
D
Kills:564
Deaths:703
KDR:0.802
Accuracy:17.623% D*
HSR:14.539% D
NS-11C
C+
Kills:468
Deaths:609
KDR:0.768
Accuracy:19.393% D-
HSR:18.376% C+
NSX Tanto
C
Kills:464
Deaths:665
KDR:0.698
Accuracy:21.270% D-
HSR:23.276% C
Pulsar C
B++
Kills:242
Deaths:420
KDR:0.576
Accuracy:19.993% D-
HSR:27.273% B++
NSX Tengu
B+
Kills:220
Deaths:448
KDR:0.491
Accuracy:26.179% D**
HSR:23.182% B+
NS-7 PDW
C+
Kills:176
Deaths:222
KDR:0.793
Accuracy:16.757% D**
HSR:17.614% C+
NS Baron G5
C
Kills:138
Deaths:216
KDR:0.639
Accuracy:40.909% C
HSR:12.319% C-
Phobos VX86
D--
Kills:126
Deaths:114
KDR:1.105
Accuracy:45.246% D*
HSR:10.318% D--
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D*
HSR:19.192% C+
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.897% F--
HSR:20.339% C
Kills:5,958
Deaths (as Light Assault):7,969
Deaths (to Light Assaults):2,640
KDR:0.74765
Kill Difference:2,011
Playtime:303.507 hours
Usage:28%
Score:3.654m
Score/min:201
Accuracy (listed only):24.700%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C*
Kills:1,224
Deaths:1,385
KDR:0.884
Accuracy:35.215% D-
HSR:15.931% C*
Sirius SX12
D
Kills:564
Deaths:703
KDR:0.802
Accuracy:17.623% D*
HSR:14.539% D
H-V45
C**
Kills:417
Deaths:486
KDR:0.858
Accuracy:18.916% D--
HSR:23.261% C**
NSX Tengu
B+
Kills:220
Deaths:448
KDR:0.491
Accuracy:26.179% D**
HSR:23.182% B+
Corvus VA55
A++
Kills:198
Deaths:360
KDR:0.550
Accuracy:24.961% C++
HSR:33.838% A++
NS-7 PDW
C+
Kills:176
Deaths:222
KDR:0.793
Accuracy:16.757% D**
HSR:17.614% C+
NS Baron G5
C
Kills:138
Deaths:216
KDR:0.639
Accuracy:40.909% C
HSR:12.319% C-
Phobos VX86
D--
Kills:126
Deaths:114
KDR:1.105
Accuracy:45.246% D*
HSR:10.318% D--
NS-11A
B+
Kills:118
Deaths:166
KDR:0.711
Accuracy:19.941% D-
HSR:24.576% B+
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D*
HSR:19.192% C+
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.897% F--
HSR:20.339% C
Equinox VE2
C*
Kills:58
Deaths:103
KDR:0.563
Accuracy:21.994% D
HSR:22.414% C*
Kills:3,397
Deaths (as Combat Medic):4,426
Deaths (to Combat Medics):1,808
KDR:0.76751
Kill Difference:1,029
Playtime:81.085 hours
Usage:8%
Score:1.126m
Score/min:231
Accuracy (listed only):25.404%
HSR (listed only):19.794%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:564
Deaths:703
KDR:0.802
Accuracy:17.623% D*
HSR:14.539% D
NSX Tengu
B+
Kills:220
Deaths:448
KDR:0.491
Accuracy:26.179% D**
HSR:23.182% B+
NS-7 PDW
C+
Kills:176
Deaths:222
KDR:0.793
Accuracy:16.757% D**
HSR:17.614% C+
NS-61 Emissary
C
Kills:164
Deaths:336
KDR:0.488
Accuracy:18.702% D**
HSR:15.244% C
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D*
HSR:19.192% C+
Manticore SX40
D-
Kills:74
Deaths:106
KDR:0.698
Accuracy:14.197% F--
HSR:14.865% D-
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.897% F--
HSR:20.339% C
Kills:1,356
Deaths (as Infiltrator):2,038
Deaths (to Infiltrators):2,553
KDR:0.66536
Kill Difference:682
Playtime:29.588 hours
Usage:3%
Score:0.233m
Score/min:131
Accuracy (listed only):18.652%
HSR (listed only):17.853%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:135
Deaths:120
KDR:1.125
Accuracy:15.750% C+
HSR:17.778% C+
Nebula VM20
C+
Kills:102
Deaths:111
KDR:0.919
Accuracy:15.621% C--
HSR:20.588% C+
Kills:237
Deaths (as MAX Suit):115.500
Deaths (to MAX Suits):908
KDR:2.05195
Kill Difference:121.500
Playtime:28.399 hours
Usage:3%
Score:0.445m
Score/min:261
Accuracy (listed only):15.686%
HSR (listed only):19.183%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:61
V. Kills:22 265%
Deaths:26
KDR:2.346
Accuracy:45.653% D
KPH:43.400 D
VKPH:15.700 C+
Kills:61 (0 + 0)
Deaths:26
KDR:2.346
VKDR:0.846
Vehicle Kills:22
Kill Difference:35
Playtime:1.406 hours
Usage:0%
Score:0.049m
Score/min:580
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:83
V. Kills:15 N/A
Deaths:7
KDR:11.857
Accuracy:50.644% B**
KPH:298,800 U
VKPH:54,000 U
Kills:83 (0 + 83)
Deaths:7
KDR:11.857
VKDR:2.143
Vehicle Kills:15
Kill Difference:76
Playtime:0.001 hours
Usage:0%
Score:0.026m
Score/min:767,790
Piloting Accuracy:N/A%
Gunner Accuracy:50.644%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:59
V. Kills:24 236%
Deaths:13
KDR:4.538
Accuracy:46.812% D*
KPH:26 C
VKPH:10.600 D*
Skyguard
C
Kills:54
V. Kills:43 123%
Deaths:15
KDR:3.600
Accuracy:25.620% D
KPH:10.500 C--
VKPH:8.300 C
Kills:113 (113 + 0)
Deaths:28
KDR:4.036
VKDR:2.393
Vehicle Kills:67
Kill Difference:85
Playtime:7.424 hours
Usage:1%
Score:0.102m
Score/min:230
Driving Accuracy:25.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:295
V. Kills:135 217%
Deaths:68
KDR:4.338
Accuracy:39.453% F
KPH:17.200 D
VKPH:7.900 D**
Saron HRB
C-
Kills:229
V. Kills:109 208%
Deaths:53
KDR:4.321
Accuracy:39.658% C-
KPH:19.200 C--
VKPH:9.100 D-
Supernova PC
D
Kills:217
V. Kills:48 443%
Deaths:54
KDR:4.019
Accuracy:36.915% D*
KPH:16.200 D
VKPH:3.600 D**
E540 Halberd
D-
Kills:81
V. Kills:42 188%
Deaths:16
KDR:5.063
Accuracy:47.069% C+
KPH:21.800 D-
VKPH:11.300 D-
Kills:822 (512 + 310)
Deaths:191
KDR:4.304
VKDR:1.749
Vehicle Kills:334
Kill Difference:631
Playtime:46.171 hours
Usage:4%
Score:0.565m
Score/min:204
Driving Accuracy:36.915%
Gunner Accuracy:47.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:202
V. Kills:136 147%
Deaths:37
KDR:5.459
Accuracy:35.692% D*
KPH:22.400 D--
VKPH:15.100 D--
Saron HRB-H
D--
Kills:51
V. Kills:17 283%
Deaths:14
KDR:3.643
Accuracy:41.851% F
KPH:19.200 D--
VKPH:6.400 F-
Kills:253 (0 + 253)
Deaths:51
KDR:4.961
VKDR:3
Vehicle Kills:153
Kill Difference:202
Playtime:11.662 hours
Usage:1%
Score:0.163m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:41.851%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:198
V. Kills:82 239%
Deaths:47
KDR:4.213
Accuracy:38.654% C+
KPH:15.400 C-
VKPH:6.400 C
M20 Basilisk
D
Kills:142
V. Kills:71 197%
Deaths:28
KDR:5.071
Accuracy:37.871% C+
KPH:12.700 D
VKPH:6.300 D
M40 Fury
C-
Kills:128
V. Kills:15 N/A
Deaths:14
KDR:9.143
Accuracy:28.302% D-
KPH:33.500 C-
VKPH:3.900 D*
M12 Kobalt
D
Kills:73
V. Kills:4 N/A
Deaths:10
KDR:7.300
Accuracy:14.693% D
KPH:32.500 D-
VKPH:1.800 D
M40 Fury
D-
Kills:53
V. Kills:13 379%
Deaths:10
KDR:5.300
Accuracy:28.604% D-
KPH:24.200 D--
VKPH:5.900 D-
M12 Kobalt
D
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:16.456% C
KPH:35 D--
VKPH:2 D
Kills:646 (0 + 646)
Deaths:115
KDR:5.617
VKDR:1.635
Vehicle Kills:188
Kill Difference:531
Playtime:33.826 hours
Usage:3%
Score:0.299m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:16.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9831,5581,5301.018C0.0225.076%C+N/A73.8C+20.1D46321.1h1.2B+4.6B+
Nova 1,2311,2241,3850.884C0.1135.215%D-15.931%C*19.8DN/A7961.7h4B+11.4C+
Solstice SF 1,2471,2171,6140.754C+0.2421.58%C-14.215%C-14.3CN/A5585.1h10.5C**48.8C**
MANA Anti-Vehicle Turret 1,4049665241.844C0.8548.076%D--4.762%A9660A*4380B*23177300.1h5.8B++12.1B++
Serpent VE92 9779611,3500.712C0.2819.82%D24.454%B*14.5DN/A4866.2h11.9B+60.2C++
Sirius SX12 5715647030.802C+0.1917.623%D*14.539%D16.5DN/A6234.2h13.3B+75.7C+
Tank Mine 8305432831.919C0.9318.053%D*N/A71.4D37.8D-6447.6h1.5B++8.4D--
Eidolon VE33 5115066890.734C0.2625.954%C25.692%C+11.2DN/A3945h9.5C++36.7C++
NS-11C 4724686090.768C0.2319.393%D-18.376%C+14DN/A5133.5h13.6B70.1C+
NSX Tanto 4664646650.698C-0.3021.27%D-23.276%C14.7DN/A3331.5h12.6B59.3C+
H-V45 4254174860.858C0.1418.916%D--23.261%C**16.4DN/A6325.4h13.5C+71.2C
Frag Grenade 3823791379N/A378.0150.516%B++N/A631.7B++5C--21750.6h3.2B+6.4B++
Flare VE6 3683563640.978C0.0218.835%D24.719%C++22.5DN/A12415.8h10.6C*56.1C+
Supernova FPC 430295684.338C+3.3439.453%F3.051%B+17.3D7.9D**20117.1h4.2B*10.5C++
Force-Blade 28228213,0660.022C+0.9730.882%C++1.064%D-0.5C+N/A2596.5h2B+6.5B+
MANA Anti-Personnel Turret 2842791581.766N/A0.7718.699%UN/A2790U50U6043300.1h18T*96.2T*
Pulsar C 2442424200.576C0.4219.993%D-27.273%B++12DN/A4820.2h12C++60.2C+
Saron HRB 338229534.321C+3.3339.658%C-1.747%C++19.2C--9.2D-24511.9h19.9B+50.1C*
NSX Tengu 2272204480.491D0.5026.179%D**23.182%B+14.5D-N/A3415.2h14.9C+57.1D
Supernova PC 265217544.019C+3.0336.915%D*1.382%D16.2D3.6D**16813.4h3.3B**9B+
Proximity Mine 210210623.387C+2.3939.898%CN/A80.8D-N/A3222.6h2.2D5.6C--
Aphelion VEX-4H 338202375.459C++4.4735.692%D*1.98%D22.4D--15.1D--2509h48.4B+135.5C++
M20 Basilisk 280198474.213B+3.2238.654%C+7.071%B+15.3C-6.4C14912.9h95.8C++247.8C*
Corvus VA55 2001983600.55D0.4424.961%C++33.838%A++17.1C--N/A5511.6h12.9C+51.7C*
Pulsar LSW 1791762030.867C--0.1320.228%C--30.682%B*29.3C-N/A1366h11.9C**58.9C++
NS-7 PDW 1791762220.793C+0.2016.757%D**17.614%C+15DN/A6311.7h13.5B+80.7C
Rocklet Rifle 3181673760.444C--0.5544.115%D--1.198%B+15.9D--14.4D-19210.5h27.8B*63.1B
NS-15M1 1671652320.711D0.2819.946%C-21.818%C+14.3D-N/A6211.5h14.9D74.7C
NS-61 Emissary 1671643360.488C-0.5118.702%D**15.244%C12.5DN/A3713.1h14.8C+79.3D
SVA-88 1451442420.595D0.4021.131%C-27.778%B14.3D--N/A5610.1h14.2D67.4C
M20 Basilisk 213142285.071A4.0837.871%C+2.817%D--12.7D6.3D14211.2h120.9C319.3C+
NS Baron G5 1381382160.639C--0.3540.909%C12.319%C-17.9DN/A557.7h4.6C++11.2C+
Quasar VM1 1351351201.125C0.1315.75%C+17.778%C+20.8C+N/A1066.5h12.9B++82.2C**
M60-A Bulldog 1501311111.909C+10.9243.245%CN/A29.1C4.2C+1974.5h6.1C++14.1C++
M40 Fury 143128149.143B+8.1528.302%D-N/A33.7C-3.9D*1823.8h10.4B+36.9B
Phobos VX86 1261261141.105C+0.1145.246%D*10.318%D--28.6C--N/A1184.4h2.2B+4.8C+
NS-11A 1181181660.711C0.2819.941%D-24.576%B+16.9DN/A877h13.8C++69.1C+
Nebula VM20 1051021110.919D0.0715.621%C--20.588%C+18.5D-N/A885.5h18.3C-117C
Eridani SX5 102991460.678C-0.3219.212%D*19.192%C+16.8DN/A835.9h14.1C73.3D
M12 Kobalt 8785328.333C++27.3423.505%C*21.177%B*56.7D-1.3D*1311.5h20.3C+86.2C++
L105 Zephyr 9883711.857B+10.8650.644%B**N/A830U150U2559300.1h6.2C**12.2B+
E540 Halberd 12381165.063C4.0747.069%C+1.235%D-21.9D-11.4D-2133.7h6.4C13.7C
M60-A Bulldog 857898.667C7.6741.14%C-1.282%D-22.9C-2.1D2093.4h6.8C+16.6C
Manticore SX40 74741060.698C0.3014.197%F--14.865%D-10.9DN/A476.8h7.1B+49.9D**
M12 Kobalt 7773107.3C--6.3114.693%D16.438%C33.2D-1.8D1302.2h23.3D158.5C
Orion VS54 7171621.145C+0.1517.014%D30.986%B*18.7DN/A2693.8h10.6B++62.3C++
NS Decimator 106691620.426D0.5757.765%CN/A13.8D*7.4D--2215h7.1D*12.3D*
Lasher X2 6161820.744C0.2521.212%D6.557%A19.7C-N/A2163.1h17.1B++80.6C*
Dual Photon Pods 8361262.346D1.3545.653%DN/A43.6D15.7C+5791.4h32.3D-70.7D
L100 Python AP 8359134.538C++3.5446.812%D*1.695%D25.7C10.4D*2642.3h5.5B+11.7C++
PS1-AV Suppressor 6059770.766D0.2317.897%F--20.339%C28.1DN/A1282.1h15.6D87.2F--
Equinox VE2 58581030.563D0.4321.994%D22.414%C*10.5DN/A345.5h17.3D*78.9D-
Spear Anti-Vehicle Phalanx Turret 875687C+6.0144.068%C+3.571%C32.9C18.2C5621.7h7.9B+17.9B+
Skyguard 9754153.6B+2.6125.62%DN/A10.4C--8.3C2155.2h107.5B+419.7C**
M40 Fury 6653105.3C4.3128.604%D-5.66%M*24.1D--5.9D-1462.2h11.7C**40.8C+
Sticky Grenade 5353153N/A52.0149.299%CN/A530D-N/A16610.1h4D**8.1D-
M12 Kobalt 555268.667C7.6716.456%C13.462%D--34.7D--2D1131.5h21.2C129C+
Saron HRB-H 6851143.643C2.6541.851%FN/A18.9D--6.3F-1772.7h22.3B+53.2C
NSX Amaterasu 50502,7410.018D0.986.792%D*2%D*0.4CN/A1118.1h2.7C**39.5C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret462,7995.1h
Restoration Kit152340.4h
Spawn Beacon1900.2h
AE Medical Applicator14232,5212.7h
AE Nano-Armor Kit222246,52820.3h
Nanite Revive Grenade05280.1h
Deconstruction Tool0850h
Spitfire Auto-Turret124210.7h
Anti-Infantry MANA Turret246401.1h
Ammunition Package222,4291.3h
Shield Recharging Field117630.3h
Nano-Armor Kit140124,41314.7h
Medical Applicator5917,9112.5h
Nano-Repair Grenade02420.1h
Hardlight Barrier4730.2h
Smoke Grenade02840.1h
Recon Detection Device2920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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