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Centurion Founder Rampant[RP] Rampant
VS BR 55

KDR: 0.99

Score: 14.3m

Last Seen: Aug 18th, 2019 3:29 AM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 55 - Vanu Sovereignty on Connery - Outfit Member of Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 14
Level Progress (to 56): 66%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Nova Solstice SF MANA Anti-Vehicle Turret Serpent VE92 Sirius SX12 Tank Mine Eidolon VE33
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $121,347 MLG Score: 97
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.691%22.948%4521911955,4820.6058130.386

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.326%-0.284C0.32C*0.393BHEAD ++ (~13.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.147C++12.50.123C+51

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.478%2.277%713121157111142620.512108217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.57%-0.146C-0.183C-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++40.683B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.032%5.376%147712078376984961.19914168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.106C+0.229C++0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.5-0.284C53.8-0.347C-99.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.799%15.328%147212121,35768591.98102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.621%-0.477D0.136C++-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.178C++3.90.202C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Raging Primates[RP] Raging Primates
VS outfit on Connery

Members: 14
14.3m551.1%273 (16.4k)218 (13.1k)0.99226817,83917,9781.2489755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121432817.647%12.237%21603:383

7% Combat Medic53% Engineer6% Heavy Assault28% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 21st, 2013 7:32 AMJan 25th, 2013 3:36 AMAug 18th, 2019 2:31 AM (22h) (PST)Aug 18th, 2019 12:32 AM (1d) (PST)Aug 17th, 2019 11:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3631582050.2720.2750.0331.7470.04597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8059,45212,35316162105313,085

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1091.3h/45.5d 4,615 2,183 5,320 114.4k 1,890 2,628 2,920 23.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:356
Deaths:364
KDR:0.978
Accuracy:18.835% D
HSR:24.719% C+
NS-15M1
C
Kills:184
Deaths:256
KDR:0.719
Accuracy:19.627% D
HSR:20.109% C
Pulsar LSW
B*
Kills:176
Deaths:203
KDR:0.867
Accuracy:20.228% C--
HSR:30.682% B*
SVA-88
B++
Kills:171
Deaths:283
KDR:0.604
Accuracy:20.529% D
HSR:30.994% B++
Orion VS54
B*
Kills:71
Deaths:62
KDR:1.145
Accuracy:17.010% D
HSR:30.986% B*
Kills:958
Deaths (as Heavy Assault):1,168
Deaths (to Heavy Assaults):4,856
KDR:0.82021
Kill Difference:210
Playtime:62.029 hours
Usage:6%
Score:0.816m
Score/min:219
Accuracy (listed only):19.246%
HSR (listed only):27.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
C*
Kills:1,227
Deaths:1,388
KDR:0.884
Accuracy:35.356% D-
HSR:15.892% C*
Solstice SF
C-
Kills:1,217
Deaths:1,614
KDR:0.754
Accuracy:21.580% C--
HSR:14.215% C-
Serpent VE92
B++
Kills:967
Deaths:1,373
KDR:0.704
Accuracy:19.754% D-
HSR:24.405% B++
Eidolon VE33
C+
Kills:506
Deaths:689
KDR:0.734
Accuracy:25.954% C
HSR:25.692% C+
NS-11C
C+
Kills:468
Deaths:609
KDR:0.768
Accuracy:19.393% D-
HSR:18.376% C+
NSX Tanto
C
Kills:464
Deaths:665
KDR:0.698
Accuracy:21.270% D--
HSR:23.276% C
Pulsar C
B++
Kills:242
Deaths:420
KDR:0.576
Accuracy:19.993% D-
HSR:27.273% B++
NS Baron G5
C
Kills:142
Deaths:223
KDR:0.637
Accuracy:40.547% C
HSR:11.972% D
Phobos VX86
D--
Kills:130
Deaths:125
KDR:1.040
Accuracy:45.598% D*
HSR:10% D--
Kills:5,363
Deaths (as Engineer):7,106
Deaths (to Engineers):3,940
KDR:0.75471
Kill Difference:1,743
Playtime:583.368 hours
Usage:53%
Score:7.921m
Score/min:226
Accuracy (listed only):27.716%
HSR (listed only):19.011%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
C*
Kills:1,227
Deaths:1,388
KDR:0.884
Accuracy:35.356% D-
HSR:15.892% C*
Solstice SF
C-
Kills:1,217
Deaths:1,614
KDR:0.754
Accuracy:21.580% C--
HSR:14.215% C-
Serpent VE92
B++
Kills:967
Deaths:1,373
KDR:0.704
Accuracy:19.754% D-
HSR:24.405% B++
Sirius SX12
D
Kills:567
Deaths:710
KDR:0.799
Accuracy:17.610% D**
HSR:14.815% D
NS-11C
C+
Kills:468
Deaths:609
KDR:0.768
Accuracy:19.393% D-
HSR:18.376% C+
NSX Tanto
C
Kills:464
Deaths:665
KDR:0.698
Accuracy:21.270% D--
HSR:23.276% C
Pulsar C
B++
Kills:242
Deaths:420
KDR:0.576
Accuracy:19.993% D-
HSR:27.273% B++
NSX Tengu
B
Kills:224
Deaths:455
KDR:0.492
Accuracy:26.100% D**
HSR:23.214% B
NS-7 PDW
C+
Kills:177
Deaths:224
KDR:0.790
Accuracy:16.742% D**
HSR:17.514% C+
NS Baron G5
C
Kills:142
Deaths:223
KDR:0.637
Accuracy:40.547% C
HSR:11.972% D
Phobos VX86
D--
Kills:130
Deaths:125
KDR:1.040
Accuracy:45.598% D*
HSR:10% D--
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D**
HSR:19.192% C+
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.887% F--
HSR:20.339% C
Kills:5,983
Deaths (as Light Assault):8,029
Deaths (to Light Assaults):2,708
KDR:0.74517
Kill Difference:2,046
Playtime:307.745 hours
Usage:28%
Score:3.724m
Score/min:202
Accuracy (listed only):24.695%
HSR (listed only):18.499%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
C*
Kills:1,227
Deaths:1,388
KDR:0.884
Accuracy:35.356% D-
HSR:15.892% C*
Sirius SX12
D
Kills:567
Deaths:710
KDR:0.799
Accuracy:17.610% D**
HSR:14.815% D
H-V45
C**
Kills:417
Deaths:486
KDR:0.858
Accuracy:18.916% D--
HSR:23.261% C**
NSX Tengu
B
Kills:224
Deaths:455
KDR:0.492
Accuracy:26.100% D**
HSR:23.214% B
Corvus VA55
A+
Kills:198
Deaths:360
KDR:0.550
Accuracy:24.961% C++
HSR:33.838% A+
NS-7 PDW
C+
Kills:177
Deaths:224
KDR:0.790
Accuracy:16.742% D**
HSR:17.514% C+
NS Baron G5
C
Kills:142
Deaths:223
KDR:0.637
Accuracy:40.547% C
HSR:11.972% D
Phobos VX86
D--
Kills:130
Deaths:125
KDR:1.040
Accuracy:45.598% D*
HSR:10% D--
NS-11A
B+
Kills:120
Deaths:174
KDR:0.690
Accuracy:20.132% D-
HSR:25.833% B+
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D**
HSR:19.192% C+
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.887% F--
HSR:20.339% C
Equinox VE2
C*
Kills:58
Deaths:103
KDR:0.563
Accuracy:21.994% D
HSR:22.414% C*
Kills:3,418
Deaths (as Combat Medic):4,471
Deaths (to Combat Medics):1,832
KDR:0.76448
Kill Difference:1,053
Playtime:81.457 hours
Usage:7%
Score:1.139m
Score/min:233
Accuracy (listed only):25.421%
HSR (listed only):19.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:567
Deaths:710
KDR:0.799
Accuracy:17.610% D**
HSR:14.815% D
NSX Tengu
B
Kills:224
Deaths:455
KDR:0.492
Accuracy:26.100% D**
HSR:23.214% B
NS-7 PDW
C+
Kills:177
Deaths:224
KDR:0.790
Accuracy:16.742% D**
HSR:17.514% C+
NS-61 Emissary
C+
Kills:166
Deaths:336
KDR:0.494
Accuracy:18.650% D**
HSR:15.663% C+
Eridani SX5
C+
Kills:99
Deaths:146
KDR:0.678
Accuracy:19.212% D**
HSR:19.192% C+
Manticore SX40
D-
Kills:74
Deaths:106
KDR:0.698
Accuracy:14.197% F--
HSR:14.865% D-
PS1-AV Suppressor
C
Kills:59
Deaths:77
KDR:0.766
Accuracy:17.887% F--
HSR:20.339% C
Kills:1,366
Deaths (as Infiltrator):2,054
Deaths (to Infiltrators):2,597
KDR:0.66504
Kill Difference:688
Playtime:29.588 hours
Usage:3%
Score:0.233m
Score/min:131
Accuracy (listed only):18.628%
HSR (listed only):17.943%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:135
Deaths:121
KDR:1.116
Accuracy:15.740% C+
HSR:17.778% C
Nebula VM20
C+
Kills:103
Deaths:112
KDR:0.920
Accuracy:15.623% C--
HSR:20.388% C+
Kills:238
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):923
KDR:2.04292
Kill Difference:121.500
Playtime:28.493 hours
Usage:3%
Score:0.447m
Score/min:261
Accuracy (listed only):15.681%
HSR (listed only):19.083%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:61
V. Kills:22 265%
Deaths:26
KDR:2.346
Accuracy:45.653% D
KPH:43.400 D
VKPH:15.700 C+
Kills:61 (0 + 0)
Deaths:26
KDR:2.346
VKDR:0.846
Vehicle Kills:22
Kill Difference:35
Playtime:1.406 hours
Usage:0%
Score:0.049m
Score/min:580
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:83
V. Kills:15 N/A
Deaths:7
KDR:11.857
Accuracy:50.644% B**
KPH:298,800 U
VKPH:54,000 U
Kills:83 (0 + 83)
Deaths:7
KDR:11.857
VKDR:2.143
Vehicle Kills:15
Kill Difference:76
Playtime:0.001 hours
Usage:0%
Score:0.026m
Score/min:767,790
Piloting Accuracy:N/A%
Gunner Accuracy:50.644%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:59
V. Kills:24 236%
Deaths:13
KDR:4.538
Accuracy:46.812% D*
KPH:26 C
VKPH:10.600 D*
Skyguard
C
Kills:54
V. Kills:43 123%
Deaths:15
KDR:3.600
Accuracy:25.620% D
KPH:10.500 D
VKPH:8.300 C
Kills:113 (113 + 0)
Deaths:28
KDR:4.036
VKDR:2.393
Vehicle Kills:67
Kill Difference:85
Playtime:7.424 hours
Usage:1%
Score:0.105m
Score/min:235
Driving Accuracy:25.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:295
V. Kills:135 217%
Deaths:68
KDR:4.338
Accuracy:39.453% F
KPH:17.200 D
VKPH:7.900 D**
Saron HRB
C-
Kills:230
V. Kills:109 209%
Deaths:53
KDR:4.340
Accuracy:39.660% C-
KPH:19 D
VKPH:9 D-
Supernova PC
D
Kills:217
V. Kills:48 443%
Deaths:54
KDR:4.019
Accuracy:36.915% D*
KPH:16.200 D
VKPH:3.600 D**
E540 Halberd
C+
Kills:88
V. Kills:43 200%
Deaths:17
KDR:5.176
Accuracy:47.121% C+
KPH:23.400 D
VKPH:11.400 D
Kills:830 (512 + 318)
Deaths:192
KDR:4.323
VKDR:1.745
Vehicle Kills:335
Kill Difference:638
Playtime:46.384 hours
Usage:4%
Score:0.570m
Score/min:205
Driving Accuracy:36.915%
Gunner Accuracy:47.121%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D--
Kills:202
V. Kills:136 147%
Deaths:37
KDR:5.459
Accuracy:35.692% D*
KPH:22.400 D--
VKPH:15.100 D--
Saron HRB-H
D*
Kills:51
V. Kills:17 283%
Deaths:14
KDR:3.643
Accuracy:41.832% F
KPH:19.200 D*
VKPH:6.400 F
Kills:253 (0 + 253)
Deaths:51
KDR:4.961
VKDR:3
Vehicle Kills:153
Kill Difference:202
Playtime:11.666 hours
Usage:1%
Score:0.164m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:41.832%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:198
V. Kills:82 239%
Deaths:48
KDR:4.125
Accuracy:38.612% C+
KPH:15.300 C-
VKPH:6.300 C
M20 Basilisk
D
Kills:142
V. Kills:71 197%
Deaths:28
KDR:5.071
Accuracy:37.911% C+
KPH:12.600 D
VKPH:6.300 D
M40 Fury
C-
Kills:128
V. Kills:15 N/A
Deaths:15
KDR:8.533
Accuracy:28.478% D-
KPH:33.300 C-
VKPH:3.900 D--
M12 Kobalt
D
Kills:74
V. Kills:4 N/A
Deaths:11
KDR:6.727
Accuracy:14.678% D
KPH:32.800 D-
VKPH:1.800 D
M40 Fury
D-
Kills:53
V. Kills:13 379%
Deaths:10
KDR:5.300
Accuracy:28.604% D-
KPH:24.200 D--
VKPH:5.900 D-
M12 Kobalt
D
Kills:52
V. Kills:3 N/A
Deaths:6
KDR:8.667
Accuracy:16.456% C
KPH:35 D-
VKPH:2 D
Kills:647 (0 + 647)
Deaths:118
KDR:5.483
VKDR:1.593
Vehicle Kills:188
Kill Difference:529
Playtime:33.933 hours
Usage:3%
Score:0.302m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:16.456%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0441,6121,5701.027C0.0325.128%C+N/A73.3C+19.6D45822h1.2B+4.6B+
Nova 1,2341,2271,3880.884C0.1135.356%D-15.892%C*19.8DN/A7962h4.1B11.5C+
Solstice SF 1,2471,2171,6140.754C0.2421.58%C--14.215%C-14.3C-N/A5585.2h10.5C**48.8C**
MANA Anti-Vehicle Turret 1,4119715291.836C+0.8448.028%C4.737%C**9710U4400M**3361600.1h5.8B*12B+
Serpent VE92 9849671,3730.704C0.2919.754%D-24.405%B++14.4DN/A4867.2h12B+60.7C+
Sirius SX12 5745677100.799C+0.1917.61%D**14.815%D16.5DN/A6334.4h13.4B+76C+
Tank Mine 8355472841.926C0.9317.942%D*N/A72D37.9D-6437.6h1.5B++8.4D--
Eidolon VE33 5115066890.734C0.2625.954%C25.692%C+11.2DN/A3945h9.5C++36.7C++
NS-11C 4724686090.768C0.2219.393%D-18.376%C+14DN/A5133.5h13.6C**70.1C+
NSX Tanto 4664646650.698C-0.2921.27%D--23.276%C14.7DN/A3331.5h12.6B59.3C+
H-V45 4254174860.858C0.1318.916%D--23.261%C**16.4DN/A6325.4h13.5C+71.2C
Frag Grenade 3893861386N/A385.0150.708%B++N/A643.3B++5C-22080.6h3.2B+6.4B++
Flare VE6 3683563640.978C0.0118.835%D24.719%C+22.5DN/A12415.8h10.6C++56.1C+
MANA Anti-Personnel Turret 3243181821.747N/A0.7518.709%UN/A3180U60U7057900.1h17.9T*95.6T*
Supernova FPC 430295684.338C3.3539.453%F3.051%B+17.3D7.9D**20317.1h4.2B++10.5C+
Force-Blade 28528513,2780.021C+0.9730.637%C+1.053%D-0.5CN/A2603.7h2B+6.6B+
Pulsar C 2442424200.576C0.4219.993%D-27.273%B++12DN/A4820.2h12C++60.2C+
Saron HRB 339230534.34C+3.3539.66%C-1.739%C++19D9D-24312.1h20.1B+50.7C*
NSX Tengu 2312244550.492D0.5026.1%D**23.214%B14.6D-N/A3415.3h14.9C+57.2D
Supernova PC 265217544.019C+3.0336.915%D*1.382%D16.2D3.6D**17013.4h3.3B**9B+
Proximity Mine 214214633.397C+2.4039.764%CN/A82.3D-N/A3212.6h2.2D-5.5C-
Aphelion VEX-4H 338202375.459C+4.4735.692%D*1.98%D22.4D--15.1D--2519h48.4B+135.5C++
M20 Basilisk 280198484.125B+3.1338.612%C+7.071%B+15.3C-6.4C14912.9h96.7C++250.5C*
Corvus VA55 2001983600.55D0.4424.961%C++33.838%A+17.1DN/A5611.6h12.9C+51.7C++
NS-15M1 1881842560.719D0.2719.627%D20.109%C13.8D-N/A6813.3h15.2D77.5C
NS-7 PDW 1801772240.79C+0.2016.742%D**17.514%C+15DN/A6211.8h13.6B+81.1C
Pulsar LSW 1791762030.867C--0.1320.228%C--30.682%B*29.3C-N/A1366h11.9C**58.9C++
SVA-88 1731712830.604D0.3920.529%D30.994%B++14.5D*N/A5511.8h14.5D-70.8C--
Rocklet Rifle 3181673840.435C--0.5643.942%D--1.198%B+15.6D--14.1D-19110.7h28.2B*64.1C**
NS-61 Emissary 1691663360.494C0.5018.65%D**15.663%C+12.6DN/A3813.2h14.8C+79.3D
M20 Basilisk 213142285.071B**4.0837.911%C+2.817%D--12.7D6.3D14211.2h121.5C320.6C+
NS Baron G5 1421422230.637D0.3640.547%C11.972%D18DN/A587.9h4.6C++11.3C+
Quasar VM1 1351351211.116C0.1215.74%C+17.778%C20.8CN/A1066.5h13B++82.5C**
M60-A Bulldog 1501311111.909C+10.9243.245%CN/A29.1C4.2C+1984.5h6.1C++14.1C+
Phobos VX86 1301301251.04C+0.0545.598%D*10%D--28.9DN/A1184.5h2.2B+4.9C+
M40 Fury 143128158.533B+7.5428.478%D-N/A33.7C-3.9D--1883.8h10.5B++37B
NS-11A 1201201740.69C0.3020.132%D-25.833%B+16.7DN/A887.2h14C+69.5C
Nebula VM20 1061031120.92D0.0715.623%C--20.388%C+18.4D-N/A925.6h18.2C-116.4C
Eridani SX5 102991460.678C-0.3119.212%D**19.192%C+16.8DN/A845.9h14.1C73.3D
E540 Halberd 13188175.176C4.1847.121%C+1.136%D-23.2D11.3D-2163.8h6C+12.8C+
M12 Kobalt 8785328.333C+27.3423.505%C**21.177%B++56.7D-1.3D*1311.5h20.3C86.2C++
L105 Zephyr 9883711.857B+10.8650.644%B**N/A830U150U2559300.1h6.2B12.2B++
M60-A Bulldog 857898.667C7.6741.14%C--1.282%D-22.9C-2.1D2093.4h6.8C16.6C
M12 Kobalt 7874116.727C--5.7314.678%D16.216%C32.2D-1.7D1322.3h23.2C--157.8C
Manticore SX40 74741060.698C0.2914.197%F--14.865%D-10.9D--N/A476.8h7.1B49.9D**
Orion VS54 7171621.145C+0.1517.01%D30.986%B*18.7DN/A2713.8h10.6B++62.3C++
NS Decimator 107701620.432D0.5657.845%CN/A14D*7.4D--2255h7.1D**12.2D*
Dual Photon Pods 8361262.346D1.3545.653%DN/A43.6D15.7C+5791.4h32.3D-70.7D
Lasher X2 6161820.744C0.2521.212%D6.557%A+19.7DN/A2193.1h17.1B+80.6C++
L100 Python AP 8359134.538C+3.5546.812%D*1.695%C--25.7C-10.4D*2762.3h5.5B11.7C+
PS1-AV Suppressor 6059770.766D0.2317.887%F--20.339%C28.1DN/A1282.1h15.6D87.3F--
Spear Anti-Vehicle Phalanx Turret 905987.375C++6.3843.877%C+3.39%C34.7C+18.2C5601.7h7.7B+17.6B+
Equinox VE2 58581030.563D0.4321.994%D22.414%C*10.5D--N/A345.5h17.3D*78.9D-
Skyguard 9754153.6C**2.6125.62%DN/A10.4D8.3C2175.2h107.5B+419.7C*
Sticky Grenade 5353153N/A52.0149.184%CN/A530D-N/A16390.1h4F8.1D--
M40 Fury 6653105.3C4.3128.604%D-5.66%M**24.1D--5.9D-1462.2h11.7B40.8C++
M12 Kobalt 555268.667C7.6716.456%C13.462%D--34.7D--2D1131.5h21.2C129C+
Saron HRB-H 6851143.643C2.6541.832%FN/A18.9D*6.3F-1782.7h22.3B+53.3C
NSX Amaterasu 50502,7890.018D0.976.778%D**2%F0.4DN/A1120.8h2.7C++39.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21240.3h
Anti-Vehicle MANA Turret462,8195.1h
AE Nano-Armor Kit226252,05520.7h
AE Medical Applicator14232,6112.8h
Nanite Revive Grenade05310.1h
Spitfire Auto-Turret144500.8h
Restoration Kit152430.4h
Deconstruction Tool0850h
Smoke Grenade02900.1h
Shield Recharging Field117630.3h
Ammunition Package232,5191.3h
Nano-Armor Kit140124,41314.7h
Anti-Infantry MANA Turret287161.2h
Medical Applicator5917,9112.5h
Nano-Repair Grenade02600.1h
Hardlight Barrier4730.2h
Recon Detection Device2920.2h

Check the help document for the dictionary if you want to learn more about words used here.


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