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Field Marshal Ice Cold Ramroll[SMAQ] Ramroll
TR BR 188

KDR: 1.42

Score: 92.3m

Last Seen: Jan 21st, 2019 9:04 PM
- OFFLINE - 8.3 hour(s)

Prestige 1, Battle Rank 100 (188 total) - Terran Republic on Briggs - Outfit Leader of TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Briggs

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS T1 Cycler Cycler TRV MSW-R C-4 SABR-13 T9A "Butcher" NS-15M2 LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.155%31.542%9834497880,2921.338670.08

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.853%1.968A++1.686A++-1.481FHEAD ++ (~15.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.53B+10.90.234C++24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.968%0.549%274310194,374178520342.45042215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.701%-0.55D-0.983D---1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
275.5-0.7D88.1-0.664D187.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.782%0.546%92110211,099257211930.42712892%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.041A*-1.337D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++6.20.502B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.819%6.074%5211510077,211246429962.92654241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%1.348A0.42B0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.37C**37.80.04C+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.03%80.237%521310191,6904875210.346596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.209%0.792B++0.831B++0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.467B+2.10.333C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.618%12.849%521510176,40548731101.31412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.036%1.038B**-0.316C-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.542B+3.30.329C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Briggs

Members: 33
92.3m424.9%406 (24.4k)334 (20k)1.41872138,75597,8031.53305188 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1022911321.371%22.195%47402:4966

23% Combat Medic46% Engineer17% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2016 2:17 PMNov 26th, 2016 11:24 AMJan 21st, 2019 9:32 PM (18h) (PST)Jan 21st, 2019 5:05 PM (22h) (PST)Jan 21st, 2019 5:04 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5432532900.5020.3540.1112.4480.074675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,59215,17517,41730217147420,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4608.5h/192d 11,182 30,797 69,851 676.8k 4,892 12,072 20,525 150.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:7,317
Deaths:4,334
KDR:1.688
Accuracy:29.951% A+
HSR:37.297% A++
T9A "Butcher"
B**
Kills:2,641
Deaths:1,603
KDR:1.648
Accuracy:28.457% B*
HSR:35.479% B**
NS-15M2
A++
Kills:2,606
Deaths:1,453
KDR:1.794
Accuracy:31.145% A+
HSR:39.064% A++
NS-15 Gallows
B**
Kills:1,229
Deaths:709
KDR:1.733
Accuracy:32.144% B**
HSR:37.347% B*
MG-H1 Watchman
A++
Kills:1,227
Deaths:728
KDR:1.685
Accuracy:31.502% A++
HSR:29.177% B+
T7 Mini-Chaingun
A*
Kills:1,215
Deaths:690
KDR:1.761
Accuracy:26.790% A*
HSR:14.074% C**
T32 Bull
A**
Kills:1,201
Deaths:743
KDR:1.616
Accuracy:29.974% A
HSR:42.298% A**
TMG-50
A*
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.963% A++
HSR:37.100% A*
T9 CARV-S
B**
Kills:1,185
Deaths:867
KDR:1.367
Accuracy:26.458% B*
HSR:31.646% B**
T16 Rhino
M
Kills:1,173
Deaths:661
KDR:1.775
Accuracy:29.257% A++
HSR:37.937% M
NSX Naginata
A+
Kills:1,172
Deaths:749
KDR:1.565
Accuracy:27.836% B**
HSR:39.420% A+
T9 CARV
A+
Kills:1,160
Deaths:1,115
KDR:1.040
Accuracy:25.998% A+
HSR:29.397% B**
Kills:23,312
Deaths (as Heavy Assault):14,373
Deaths (to Heavy Assaults):29,144
KDR:1.62193
Kill Difference:8,939
Playtime:797.253 hours
Usage:17%
Score:20.329m
Score/min:425
Accuracy (listed only):29.206%
HSR (listed only):34.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:2,364
Deaths:1,627
KDR:1.453
Accuracy:32.101% A++
HSR:25.719% B*
LC3 Jaguar
A
Kills:1,884
Deaths:1,256
KDR:1.500
Accuracy:29.957% A
HSR:23.992% B++
Shuriken
A+
Kills:1,803
Deaths:1,134
KDR:1.590
Accuracy:32.390% B**
HSR:27.343% A+
AS16 NightHawk
A
Kills:1,552
Deaths:879
KDR:1.766
Accuracy:52.864% A
HSR:11.018% D-
SMG-46 Armistice
B++
Kills:1,370
Deaths:1,988
KDR:0.689
Accuracy:29.494% B++
HSR:13.650% C-
TAS-16 Blackjack
B+
Kills:1,298
Deaths:881
KDR:1.473
Accuracy:66.920% B+
HSR:12.558% C-
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
T5 AMC
A*
Kills:1,226
Deaths:879
KDR:1.395
Accuracy:32.415% A++
HSR:31.321% A*
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
NSX Tengu
B**
Kills:1,194
Deaths:930
KDR:1.284
Accuracy:43.776% B**
HSR:21.608% C++
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
TRAC-5 Burst
B++
Kills:1,191
Deaths:753
KDR:1.582
Accuracy:29.094% B++
HSR:21.914% C+
TRAC-5 S
A*
Kills:1,191
Deaths:871
KDR:1.367
Accuracy:31.928% A++
HSR:27.960% A*
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A
HSR:31.075% A++
NS-11C
M+
Kills:1,180
Deaths:696
KDR:1.695
Accuracy:33.308% A++
HSR:35.339% M+
TRAC-Shot
A+
Kills:1,178
Deaths:1,166
KDR:1.010
Accuracy:29.502% B**
HSR:25.212% A+
NSX Tanto
A*
Kills:1,176
Deaths:708
KDR:1.661
Accuracy:35.184% A++
HSR:39.711% A*
NSX-P Tanto
A+
Kills:1,172
Deaths:904
KDR:1.296
Accuracy:32.815% A+
HSR:29.266% B+
HC1 Cougar
B**
Kills:1,172
Deaths:1,108
KDR:1.058
Accuracy:29.495% B**
HSR:19.881% C
TRAC-5
B**
Kills:1,165
Deaths:2,099
KDR:0.555
Accuracy:26.474% B**
HSR:20.773% B
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
NS Baron G5
B**
Kills:619
Deaths:484
KDR:1.279
Accuracy:53.129% B**
HSR:11.632% D
Kills:31,072
Deaths (as Light Assault):25,174
Deaths (to Light Assaults):17,952
KDR:1.23429
Kill Difference:5,898
Playtime:441.477 hours
Usage:10%
Score:9.931m
Score/min:375
Accuracy (listed only):38.007%
HSR (listed only):24.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:2,364
Deaths:1,627
KDR:1.453
Accuracy:32.101% A++
HSR:25.719% B*
LC3 Jaguar
A
Kills:1,884
Deaths:1,256
KDR:1.500
Accuracy:29.957% A
HSR:23.992% B++
AS16 NightHawk
A
Kills:1,552
Deaths:879
KDR:1.766
Accuracy:52.864% A
HSR:11.018% D-
TAS-16 Blackjack
B+
Kills:1,298
Deaths:881
KDR:1.473
Accuracy:66.920% B+
HSR:12.558% C-
T5 AMC
A*
Kills:1,226
Deaths:879
KDR:1.395
Accuracy:32.415% A++
HSR:31.321% A*
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
TRAC-5 Burst
B++
Kills:1,191
Deaths:753
KDR:1.582
Accuracy:29.094% B++
HSR:21.914% C+
TRAC-5 S
A*
Kills:1,191
Deaths:871
KDR:1.367
Accuracy:31.928% A++
HSR:27.960% A*
AMR-66
M
Kills:1,185
Deaths:956
KDR:1.240
Accuracy:35.002% A+
HSR:43.291% M
NS-11C
M+
Kills:1,180
Deaths:696
KDR:1.695
Accuracy:33.308% A++
HSR:35.339% M+
TRAC-Shot
A+
Kills:1,178
Deaths:1,166
KDR:1.010
Accuracy:29.502% B**
HSR:25.212% A+
NSX Tanto
A*
Kills:1,176
Deaths:708
KDR:1.661
Accuracy:35.184% A++
HSR:39.711% A*
NSX-P Tanto
A+
Kills:1,172
Deaths:904
KDR:1.296
Accuracy:32.815% A+
HSR:29.266% B+
HC1 Cougar
B**
Kills:1,172
Deaths:1,108
KDR:1.058
Accuracy:29.495% B**
HSR:19.881% C
TRAC-5
B**
Kills:1,165
Deaths:2,099
KDR:0.555
Accuracy:26.474% B**
HSR:20.773% B
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
MG-HBR1 Dragoon
A**
Kills:778
Deaths:728
KDR:1.069
Accuracy:42.818% A+
HSR:51.285% A**
NS Baron G5
B**
Kills:619
Deaths:484
KDR:1.279
Accuracy:53.129% B**
HSR:11.632% D
Kills:23,886
Deaths (as Engineer):19,778
Deaths (to Engineers):13,751
KDR:1.20771
Kill Difference:4,108
Playtime:2,126.267 hours
Usage:46%
Score:30.936m
Score/min:242
Accuracy (listed only):39.679%
HSR (listed only):24.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
A+
Kills:1,803
Deaths:1,134
KDR:1.590
Accuracy:32.390% B**
HSR:27.343% A+
TSAR-42
A+
Kills:1,425
Deaths:960
KDR:1.484
Accuracy:41.856% B+
HSR:81.895% A+
NS-AM7 Archer
C**
Kills:1,375
Deaths:3,595
KDR:0.382
Accuracy:60.481% C**
HSR:14.255% C
NS-44 Commissioner
B+
Kills:1,374
Deaths:1,871
KDR:0.734
Accuracy:41.011% B+
HSR:19.651% C
SMG-46 Armistice
B++
Kills:1,370
Deaths:1,988
KDR:0.689
Accuracy:29.494% B++
HSR:13.650% C-
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
NSX Tengu
B**
Kills:1,194
Deaths:930
KDR:1.284
Accuracy:43.776% B**
HSR:21.608% C++
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A
HSR:31.075% A++
NS-44L Blackhand
B+
Kills:1,164
Deaths:1,326
KDR:0.878
Accuracy:45.964% B+
HSR:22.938% D**
TX1 Repeater
B+
Kills:1,145
Deaths:1,708
KDR:0.670
Accuracy:27.619% B+
HSR:18.690% C
NS-44L Showdown
B+
Kills:648
Deaths:663
KDR:0.977
Accuracy:45.689% B+
HSR:25.617% D
NS-AM7B Archer
B+
Kills:314
Deaths:586
KDR:0.536
Accuracy:63.176% B+
HSR:17.834% C*
M77-B
B**
Kills:164
Deaths:151
KDR:1.086
Accuracy:38.419% C*
HSR:84.756% B**
99SV
A+
Kills:101
Deaths:154
KDR:0.656
Accuracy:33.086% C**
HSR:49.505% A+
Kills:16,859
Deaths (as Infiltrator):18,094
Deaths (to Infiltrators):14,466
KDR:0.93175
Kill Difference:1,235
Playtime:191.448 hours
Usage:4%
Score:3.325m
Score/min:289
Accuracy (listed only):39.587%
HSR (listed only):33.664%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:9,798
Deaths:7,438
KDR:1.317
Accuracy:31.315% A*
HSR:33.731% A++
Cycler TRV
A++
Kills:8,531
Deaths:5,337
KDR:1.598
Accuracy:31.648% A++
HSR:30.395% A++
SABR-13
A+
Kills:2,711
Deaths:2,765
KDR:0.980
Accuracy:30.873% B**
HSR:36.223% A+
Shuriken
A+
Kills:1,803
Deaths:1,134
KDR:1.590
Accuracy:32.390% B**
HSR:27.343% A+
T1B Cycler
B*
Kills:1,569
Deaths:1,248
KDR:1.257
Accuracy:28.374% B+
HSR:33.971% B*
AS16 NightHawk
A
Kills:1,552
Deaths:879
KDR:1.766
Accuracy:52.864% A
HSR:11.018% D-
SMG-46 Armistice
B++
Kills:1,370
Deaths:1,988
KDR:0.689
Accuracy:29.494% B++
HSR:13.650% C-
TAS-16 Blackjack
B+
Kills:1,298
Deaths:881
KDR:1.473
Accuracy:66.920% B+
HSR:12.558% C-
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
T1A Unity
B*
Kills:1,210
Deaths:955
KDR:1.267
Accuracy:28.934% B*
HSR:24.463% C+
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
NS-11A
A++
Kills:1,197
Deaths:801
KDR:1.494
Accuracy:32.451% A++
HSR:28.321% B**
NSX Tengu
B**
Kills:1,194
Deaths:930
KDR:1.284
Accuracy:43.776% B**
HSR:21.608% C++
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
T1S Cycler
A+
Kills:1,185
Deaths:859
KDR:1.380
Accuracy:31.717% A+
HSR:27.595% B**
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
NSX Yumi
A+
Kills:1,183
Deaths:1,143
KDR:1.035
Accuracy:30.464% B*
HSR:40.406% A+
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A
HSR:31.075% A++
TAR
B**
Kills:1,177
Deaths:763
KDR:1.543
Accuracy:28.790% B**
HSR:21.495% C++
TORQ-9
A++
Kills:1,173
Deaths:840
KDR:1.396
Accuracy:32.626% A++
HSR:27.707% B+
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
NS Baron G5
B**
Kills:619
Deaths:484
KDR:1.279
Accuracy:53.129% B**
HSR:11.632% D
Kills:45,907
Deaths (as Combat Medic):35,256
Deaths (to Combat Medics):12,422
KDR:1.3021
Kill Difference:10,651
Playtime:1,050.132 hours
Usage:23%
Score:27.698m
Score/min:440
Accuracy (listed only):38.134%
HSR (listed only):25.405%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:1,869
V. Kills:1,138 164%
Deaths:877
KDR:2.131
Accuracy:31.296% C+
KPH:13.100 C++
VKPH:8 C+
M18 Rotary
A+
Kills:1,307
V. Kills:720 181%
Deaths:441
KDR:2.964
Accuracy:33.746% B+
KPH:30.500 A+
VKPH:16.800 B**
M14 Banshee
A
Kills:1,198
V. Kills:131 N/A
Deaths:264
KDR:4.538
Accuracy:31.339% B
KPH:58.800 B+
VKPH:6.400 A
M18 Locust
B*
Kills:1,168
V. Kills:671 174%
Deaths:451
KDR:2.590
Accuracy:28.455% C--
KPH:32.200 B*
VKPH:18.500 B+
Kills:5,542 (5,542 + 0)
Deaths:2,033
KDR:2.726
VKDR:1.308
Vehicle Kills:2,660
Kill Difference:3,509
Playtime:241.576 hours
Usage:5%
Score:2.428m
Score/min:168
Piloting Accuracy:28.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:1,085
V. Kills:671 161%
Deaths:83
KDR:13.072
Accuracy:35.806% C--
KPH:71.700 A**
VKPH:44.400 A++
L-30R Vektor
C
Kills:77
V. Kills:42 179%
Deaths:174
KDR:0.443
Accuracy:33.450% D
KPH:2.800 C
VKPH:1.500 D
Kills:1,162 (77 + 1,085)
Deaths:257
KDR:4.521
VKDR:2.774
Vehicle Kills:713
Kill Difference:905
Playtime:43.048 hours
Usage:1%
Score:0.487m
Score/min:189
Piloting Accuracy:33.450%
Gunner Accuracy:35.806%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:66
V. Kills:32 200%
Deaths:20
KDR:3.300
Accuracy:62.575% M
KPH:53 A+
VKPH:25.700 S
Kills:66 (66 + 0)
Deaths:20
KDR:3.300
VKDR:1.600
Vehicle Kills:32
Kill Difference:46
Playtime:1.245 hours
Usage:0%
Score:0.059m
Score/min:786
Driving Accuracy:62.575%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,099
V. Kills:505 217%
Deaths:96
KDR:11.448
Accuracy:61.782% A++
KPH:54 A*
VKPH:24.800 A
P2-120 HEAT
M++
Kills:1,093
V. Kills:597 183%
Deaths:148
KDR:7.385
Accuracy:49.129% B*
KPH:42 A+
VKPH:22.900 M++
E540 Halberd
A
Kills:93
V. Kills:58 158%
Deaths:11
KDR:8.455
Accuracy:49.896% B**
KPH:30 B+
VKPH:18.700 A
P2-120 HESH
S
Kills:89
V. Kills:58 151%
Deaths:8
KDR:11.125
Accuracy:75.957% M**
KPH:57.700 B+
VKPH:37.600 S
G30 Vulcan
B**
Kills:77
V. Kills:26 285%
Deaths:15
KDR:5.133
Accuracy:37.700% B**
KPH:32.900 B**
VKPH:11.100 C
Kills:2,451 (2,281 + 170)
Deaths:278
KDR:8.817
VKDR:4.475
Vehicle Kills:1,244
Kill Difference:2,173
Playtime:53.376 hours
Usage:1%
Score:0.966m
Score/min:302
Driving Accuracy:75.957%
Gunner Accuracy:37.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,193
V. Kills:548 217%
Deaths:143
KDR:8.343
Accuracy:52.057% B+
KPH:74.400 A+
VKPH:34.200 B++
E540 Halberd-H
A+
Kills:1,166
V. Kills:436 267%
Deaths:106
KDR:11
Accuracy:60.976% B+
KPH:76.600 A+
VKPH:28.700 B++
M12 Kobalt-H
A
Kills:304
V. Kills:13 N/A
Deaths:21
KDR:14.476
Accuracy:28.358% A
KPH:128.100 C*
VKPH:5.500 C++
MR11 Gatekeeper-H
B+
Kills:209
V. Kills:155 134%
Deaths:24
KDR:8.708
Accuracy:56.833% B+
KPH:34 C**
VKPH:25.200 C
M40 Fury-H
A
Kills:185
V. Kills:78 234%
Deaths:20
KDR:9.250
Accuracy:57.448% A+
KPH:76 C
VKPH:32 A
G40-F Ranger
C+
Kills:179
V. Kills:99 179%
Deaths:23
KDR:7.783
Accuracy:31.921% C+
KPH:30.100 C+
VKPH:16.600 C
M20 Basilisk-H
C+
Kills:163
V. Kills:57 281%
Deaths:16
KDR:10.188
Accuracy:52.636% B+
KPH:44.300 C
VKPH:15.500 C+
P525 Marauder-H
C++
Kills:51
V. Kills:2 N/A
Deaths:5
KDR:10.200
Accuracy:35.656% C++
KPH:92.700 C+
VKPH:3.600 D-
Kills:3,450 (0 + 3,450)
Deaths:358
KDR:9.637
VKDR:3.877
Vehicle Kills:1,388
Kill Difference:3,092
Playtime:52.384 hours
Usage:1%
Score:1.080m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:35.656%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:948
V. Kills:374 253%
Deaths:148
KDR:6.405
Accuracy:55.883% A*
KPH:54.900 M++
VKPH:21.600 M**
M12 Kobalt
M**
Kills:802
V. Kills:53 N/A
Deaths:51
KDR:15.726
Accuracy:35.148% M**
KPH:177.900 M*
VKPH:11.800 M++
M20 Basilisk
M
Kills:694
V. Kills:319 217%
Deaths:101
KDR:6.871
Accuracy:56.074% A++
KPH:54.500 M
VKPH:25.100 M
M12 Kobalt
M++
Kills:253
V. Kills:10 N/A
Deaths:20
KDR:12.650
Accuracy:29.545% A**
KPH:180.600 M++
VKPH:7.100 A
M60-G Bulldog
B*
Kills:108
V. Kills:29 360%
Deaths:29
KDR:3.724
Accuracy:46.829% B**
KPH:37.100 B+
VKPH:10 B*
G40-F Ranger
A*
Kills:98
V. Kills:63 153%
Deaths:18
KDR:5.444
Accuracy:46.558% A*
KPH:39.200 A*
VKPH:25.200 A++
M40 Fury
C+
Kills:89
V. Kills:20 424%
Deaths:22
KDR:4.045
Accuracy:43.388% B**
KPH:39.700 C+
VKPH:8.900 C+
M40 Fury
B+
Kills:65
V. Kills:18 342%
Deaths:13
KDR:5
Accuracy:41.403% B+
KPH:49.600 C+
VKPH:13.700 B+
M60-G Bulldog
B+
Kills:53
V. Kills:14 353%
Deaths:13
KDR:4.077
Accuracy:49.198% B**
KPH:42.600 C++
VKPH:11.300 B+
Kills:3,110 (0 + 3,110)
Deaths:415
KDR:7.494
VKDR:2.169
Vehicle Kills:900
Kill Difference:2,695
Playtime:46.117 hours
Usage:1%
Score:1.060m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:49.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
C**
Kills:181
V. Kills:96 187%
Deaths:240
KDR:0.754
Accuracy:68.188% A++
KPH:13.400 C
VKPH:7.100 C**
Kills:181 (181 + 0)
Deaths:240
KDR:0.754
VKDR:0.400
Vehicle Kills:96
Kill Difference:59
Playtime:13.521 hours
Usage:0%
Score:0.054m
Score/min:66
Driving Accuracy:68.188%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:1,197
V. Kills:1,142 105%
Deaths:184
KDR:6.505
Accuracy:50.235% A+
KPH:32.900 B+
VKPH:31.400 A*
VLG Missile Launcher
M**
Kills:367
V. Kills:266 137%
Deaths:21
KDR:17.476
Accuracy:63.887% A+
KPH:87.300 A*
VKPH:63.300 M**
CAS 14-E
B
Kills:137
V. Kills:18 N/A
Deaths:18
KDR:7.611
Accuracy:33.376% C+
KPH:57.600 C
VKPH:7.600 B
Pelter Rocket Pod
D
Kills:67
V. Kills:19 335%
Deaths:6
KDR:11.167
Accuracy:44.307% D
KPH:38.200 D
VKPH:10.800 D--
Kills:1,768 (0 + 1,768)
Deaths:229
KDR:7.721
VKDR:6.310
Vehicle Kills:1,445
Kill Difference:1,539
Playtime:44.698 hours
Usage:1%
Score:0.679m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:44.307%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 10,0089,7987,4381.317C**0.1031.315%A*33.731%A++40.4B**N/A138242.7h11.5B**36.8B**
Cycler TRV 8,7038,5315,3371.598B0.1831.648%A++30.395%A++53.4A1.1A++156159.8h10.9B*34.3B**
MSW-R 7,4457,3174,3341.688C+0.2729.951%A+37.297%A++52.8B++N/A205138.6h10.2B*34.1B*
C-4 8,8315,7723,0311.904B+0.4924.857%C+N/A142.5A+75.5M++94340.5h1.2B+4.8B+
SABR-13 2,7772,7112,7650.98C0.4430.873%B**36.223%A+32.6C+N/A10083.1h10.3B++33.3B*
T9A "Butcher" 2,6862,6411,6031.648C+0.2328.457%B*35.479%B**59C++1B*19144.8h10.3B+36.3B++
NS-15M2 2,6312,6061,4531.794C++0.3831.145%A+39.064%A++62.6B++N/A20641.6h10B*32.2B*
LC2 Lynx 2,4412,3641,6271.453B0.0332.101%A++25.719%B*25.7C+N/A8492h13.4B+41.9B++
NS Decimator 3,5882,2861,4071.625B++0.2162.247%C*N/A58.6A+33.4A*40239h3.8B++6.1B++
LC3 Jaguar 1,9301,8841,2561.5C++0.0829.957%A23.992%B++22.8CN/A8482.5h11.3B+37.7B++
M18 Needler 3,0071,8698772.131C++0.7131.296%C+N/A13.2C++8C+107142.1h131B418.7B
Shuriken 1,8241,8031,1341.59C++0.1732.39%B**27.343%A+49.8C*N/A12436.2h12.8C++39.6B+
T1B Cycler 1,6011,5691,2481.257C0.1628.374%B+33.971%B*40C+N/A13539.2h11.3B+39.9B+
AS16 NightHawk 1,5771,5528791.766B+0.3552.864%A11.018%D-61.3A1A+18625.3h3.9B+7.4B*
TSAR-42 1,4361,4259601.484C0.0741.856%B+81.895%A+31.2CN/A10945.7h1.9B*4.5B++
NS-AM7 Archer 2,0831,3753,5950.382C1.0460.481%C**14.255%C4.3D2.2C26317.4h14.5B+24B+
NS-44 Commissioner 1,4061,3741,8710.734C+0.6841.011%B+19.651%C53.5B*1.2A+18025.7h3.8C*9.3B+
SMG-46 Armistice 1,4101,3701,9880.689C0.7329.494%B++13.65%C-9.1D--N/A31149.9h18.2D61.7C++
Chainblade 1,6861,36724,3830.056B**1.3648.466%A+13.68%B**1.3B**N/A41026.9h3.1C+6.4B+
NS Campion 1,5591,36012,7930.106B*1.3148.311%B**17.868%B*3.7C+N/A12364.3h2.9D--5.9B+
NS Harrower 1,5561,35911,2530.121A++1.3047.273%B**18.543%B*4.3C+N/A12316.7h2.8D6B+
The Slasher 1,5371,35016,7370.081B++1.3442.528%B+16.741%B+2.3C+N/A7586.1h3D7.1C++
M18 Rotary 2,0271,3074412.964B+1.5533.746%B+N/A30.5A+16.8B**24442.8h85B++251.8B++
TAS-16 Blackjack 1,3161,2988811.473C**0.0566.92%B+12.558%C-54.3B++N/A20523.9h2B*3B+
Icikill 1,3851,25921,7750.058C++1.3629.274%C+9.69%C+1.3CN/A3991.5h2.5C-8.7C++
NS-15 Gallows 1,2621,2297091.733C0.3132.144%B**37.347%B*55.4C+1.5B++14622.2h10.2B+31.9B++
MG-S1 Jackal 1,2451,2297301.684B+0.2733.553%A36.778%A**57.4B**N/A16521.4h9.4B+28.1B*
MG-H1 Watchman 1,2451,2277281.685C*0.2731.502%A++29.177%B+57.9B++N/A18621.2h11.7B*37.2B*
NS Victory 1,2911,2272,7500.446S0.9752.709%A++18.826%A15.1SN/A4681.1h2.5C4.7B*
T5 AMC 1,2591,2268791.395B+0.0232.415%A++31.321%A*33.9B*N/A11436.2h10.6B**32.7B**
T7 Mini-Chaingun 1,2671,2156901.761B*0.3426.79%A*14.074%C**83.2M3.6M**21314.6h11.7B*43.7B*
T1A Unity 1,2361,2109551.267C+0.1528.934%B*24.463%C+48.2C**1B*14225.1h12.4C+42.8B+
T32 Bull 1,2271,2017431.616C*0.2029.974%A42.298%A**46.9B1A12925.6h9.8B**32.7B*
TS4 Haymaker 1,2201,2001,0181.179C++0.2455.307%A11.75%C62.2A++1A++18119.3h3.8B+6.9B*
M14 Banshee 1,3291,1982644.538C+3.1231.339%BN/A58.7B+6.4A27320.4h24.4C*78C**
NS-11A 1,2221,1978011.494C++0.0832.451%A++28.321%B**54.2B**1.1A++15222.1h11B**33.9B**
M20 Wyvern 2,3391,1971846.505C*5.0950.235%A+4.094%C++32.9B+31.4A*23736.4h104.4D207.8C++
NSX Tengu 1,2261,1949301.284C++0.1343.776%B**21.608%C++47.8B+1.3A++19925h11.7B+26.7B+
TRS-12 Uppercut 1,2161,1941,2990.919C0.5060.225%C*14.238%C+26C--N/A9145.9h2.3B+3.8B+
G20 Vulcan-H 1,7411,1931438.343A6.9252.057%B+2.096%C--74.6A+34.3B++43516h62.7A120.4A
TRAC-5 Burst 1,2331,1917531.582C+0.1629.094%B++21.914%C+28.2C1B**9142.3h12.7C++43.5B+
TRAC-5 S 1,2241,1918711.367B+0.0531.928%A++27.96%A*15.1CN/A4979.1h10.8B+34B*
PDW-16 Hailstorm 1,2031,1886631.792B*0.3732.751%A++32.492%M+63.5A++N/A21318.7h12.4B++37.8B*
TMG-50 1,1981,1867211.645B+0.2330.963%A++37.1%A*51.1B*N/A26423.2h9.1B*29.3B*
T9 CARV-S 1,1991,1858671.367C+0.0526.458%B*31.646%B**51.1B+N/A13623.2h10.9B+41.3B+
T1S Cycler 1,2081,1858591.38C*0.0431.717%A+27.595%B**48.4B**N/A16224.5h11.8B+37.2B*
AMR-66 1,2051,1859561.24B+0.1835.002%A+43.291%M43.6A+N/A12627.2h5.8A16.5B**
NS-7 PDW 1,2091,1848401.41B+0.0131.288%A40.541%M**44.3B**N/A16526.7h12.3B++39.4B++
NSX Yumi 1,2051,1831,1431.035C0.3830.464%B*40.406%A+34.5C+N/A10734.3h9.9B*32.6B*
MKV Suppressed 1,2051,1817951.486B+0.0732.846%A31.075%A++43.3B+N/A30027.3h13.3C**40.5B+
NS-11C 1,2061,1806961.695B*0.2833.308%A++35.339%M+53.2A+1.2A*14622.2h11.7B++35.1B*
TRAC-Shot 1,2031,1781,1661.01C+0.4129.502%B**25.212%A+18.4DN/A6063.9h10.8B36.8B++
TAR 1,2021,1777631.543C++0.1228.79%B**21.495%C++40.2B+N/A12629.3h11.5B++40B*
NSX Tanto 1,1971,1767081.661B+0.2435.184%A++39.711%A*55.5B**1B**15021.2h11.1B+31.7B+
TORQ-9 1,1951,1738401.396C++0.0232.626%A++27.707%B+46.9B++N/A16825h11.8B**36.2B**
T16 Rhino 1,1841,1736611.775B++0.3629.257%A++37.937%M51.7B**N/A13522.7h9.8A33.6B**
NSX Naginata 1,1871,1727491.565C*0.1527.836%B**39.42%A+50.7B+N/A12823.1h9.3B*33.4B++
NSX-P Tanto 1,2001,1729041.296B+0.1232.815%A+29.266%B+16.6C-N/A4870.6h12.5B+38B*
HC1 Cougar 1,2051,1721,1081.058C+0.3629.495%B**19.881%C18.1C-N/A5764.9h11.2B+38.1B+
M18 Locust 1,8391,1684512.59B+1.1728.455%C--N/A32.2B*18.5B+25636.3h90C*316.2B+
E540 Halberd-H 1,6021,16610611B+9.5860.976%B+N/A76.7A+28.7B++35415.2h3.8B**6.3A
TRAC-5 1,1911,1652,0990.555C0.8626.474%B**20.773%B10.9C--N/A59106.6h14.7C**55.5B+
NS-44L Blackhand 1,1921,1641,3260.878C0.5445.964%B+22.938%D**77.1M++1.9S22715.1h3.3B*7.1B++
FA1 Barrage 1,1861,1611,4660.792C+0.6345.358%B+15.332%C+11.4D-N/A40101.6h4.2B++9.2B++
T9 CARV 1,1851,1601,1151.04C+0.3825.998%A+29.397%B**23.6C+N/A12549.2h12B++46.2B++
TX1 Repeater 1,2181,1451,7080.67C+0.7527.619%B+18.69%C19.5C1.2B**6658.6h14.1C++50.9C*
P2-120 AP 1,6041,0999611.448B*10.0361.782%A++N/A53.9A*24.8A39020.4h6.2B+10.1B**
P2-120 HEAT 1,6901,0931487.385B5.9749.129%B*N/A42A+23M++22826h8.3C+17B
C150 Dalton 1,7561,0858313.072B**11.6535.806%C--N/A71.9A**44.4A++49815.1h3.6B++10.2B+
T2 Striker 1,6911,0165481.854M*0.4448.572%CN/A34.9A*23.2A29829.1h22.8A46.9B*
Tank Mine 1,7469704692.068C0.6525.997%DN/A95.1C+76.1B+94810.2h2.1C8D
M20 Basilisk 1,3229481486.405A4.9955.883%A*7.384%B+54.8M++21.6M**37517.3h86.4C**154.6B*
Claymore 8288271674.952C3.5325.254%D-N/A142.6C++N/A4025.8h1.2C++4.6C
Rocklet Rifle 1,5118074091.973A*0.5566.166%A+N/A83.2S72.6S8819.7h18A+27.2A
M12 Kobalt 8558025115.725C++14.3135.148%M**20.823%B+178.2M*11.8M++6724.5h15.9B+45.3B**
MG-HBR1 Dragoon 7947787281.069C+0.3542.818%A+51.285%A**41.4B++N/A13718.8h5.2B*12.2B*
M20 Basilisk 1,0136941016.871A++5.4556.074%A++6.484%C*54.6M25.1M35112.7h92.2C*164.4B*
NS-44L Showdown 6656486630.977C+0.4445.689%B+25.617%D62.9B**1.7M**22610.3h3B++6.6B+
NS Baron G5 6296194841.279C**0.1453.129%B**11.632%D52.9B**N/A19111.7h3.7B*7C+
MANA Anti-Personnel Turret 4714573471.317N/A0.1030.209%UN/A4570U140U7507100.1h24.3T*80.4T*
VLG Missile Launcher 6333672117.476A+16.0663.887%A+N/A87.4A*63.3M**4304.2h7.8B+12.2B++
NS-AM7B Archer 4113145860.536B+0.8863.176%B+17.834%C*8.8C++2.7C+5235.7h8.8B**13.9B**
M12 Kobalt-H 3173042114.476C+13.0628.358%A17.434%C++126.7C*5.4C++3462.4h14.1B+49.9B++
M12 Kobalt 2632532012.65C+11.2329.545%A**22.134%B++180.7M++7.1A6031.4h13.9B*47.1B*
Sticky Grenade 2502381238N/A236.5848.665%CN/A595D30A++15250.4h3.1D-6.3C--
Auraxium Chainblade 2572202,7990.079B**1.3452.814%A++15.909%A+2.2B+N/A7101.3h3D*5.7B
MR11 Gatekeeper-H 364209248.708B**7.2956.833%B+N/A34.3C**25.4C2606.1h46.1B++81B*
Spear Anti-Vehicle Phalanx Turret 374198326.188C+4.7750.506%B++1.515%D**43C**38.3A++3654.6h10.6C20.9C++
M40 Fury-H 263185209.25C+7.8357.448%A+N/A77.1C+32.5A3652.4h14.4D--25C+
M20 Basilisk-F 2771812400.754C0.6668.188%A++N/A13.4C7.1C**6613.5h74.1C108.7C**
G40-F Ranger 278179237.783C+6.3631.921%C+N/A30.3C+16.8C2405.9h66.4B208.1B
M77-B 1691641511.086D0.3338.419%C*84.756%B**18.2C--N/A739h2.1B++5.5B+
M20 Basilisk-H 2201631610.188B+8.7752.636%B+3.681%D--44.1C15.4C+1853.7h52.6B+100B+
Anti-Vehicle Grenade 2471571157N/A155.5860.73%B**N/A523.3B++300M34770.3h4.5B++7.3B*
M20 Basilisk 186140720A++18.5862.969%A4.286%C+100M32.9A6071.4h66.6B**105.8B**
CAS 14-E 155137187.611C6.1933.376%C+2.92%B**57.1C7.5C**2362.4h30.8C+92.4C++
M60-G Bulldog 137108293.724C+2.3146.829%B**1.852%D37.2B+10B*1982.9h8.5C18.3B+
99SV 1061011540.656C--0.7633.086%C**49.505%A+6.8D*N/A4514.8h4.9B+14.7B+
G40-F Ranger 16198185.444C*4.0346.558%A*N/A39.2A*25.2A++4022.5h116.4B249.9B*
E540 Halberd 15193118.455B7.0449.896%B**1.075%D*30B+18.7A3123.1h7.8D*15.5C+
P2-120 HESH 14789811.125C+9.7175.957%M**N/A59.3B+38.7S4901.5h10.3T-13.5C+
M40 Fury 10989224.045C2.6343.388%B**3.371%A++40.5C+9.1C+2392.2h18.2D42.1C++
G30 Vulcan 10377155.133B3.7137.7%B**1.299%D*33.5A11.3C2142.3h102.5C+271.8B+
L-30R Vektor 119771740.443D-0.9833.45%DN/A2.8C1.5D2127.9h75.7C++226.4C+
Pelter Rocket Pod 8667611.167C+9.7544.307%D1.493%C*37.2D10.6D--1891.8h19.3B+43.5C*
C75 Viper 9866203.3C+1.8862.575%MN/A55A+26.7S7851.2h12.6C*20.1B**
M40 Fury 8365135C3.5841.403%B+N/A50C+13.8B+3401.3h17.7D42.8C+
M60-G Bulldog 6753134.077C2.6649.198%B**N/A44.2C*11.7B+2321.2h9.3D18.8C**
P525 Marauder-H 5351510.2C8.7835.656%C++1.961%A+85C3.3D-4030.6h6.8C++19.1C*
Aspis Anti-Aircraft Phalanx Turret 10450182.778C1.3638.012%A++2%C+16.7A18A+3113h177.9C-468B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter296,4783.4h
Restoration Kit84411,24322.7h
Nano-Armor Kit2,1872,817,266211.7h
Spawn Beacon6413,8218.1h
Cortium Silo02800.4h
Nanite Revive Grenade03,1490.9h
Medical Applicator1,993614,85746.4h
Nanite Healing Grenade09620.3h
Welding Device08190.1h
Spitfire Auto-Turret62310.4h
Bunker0640.3h
Rampart Wall01060.6h
Router01210.2h
Ammunition Package15127,4839.1h
Medical Kit1,11510,26230.3h
Anti-Infantry MANA Turret1033,6083.7h
WLT-Howler Mining Laser156338,95352.6h
Nano-Repair Grenade02,4900.7h
Hardlight Barrier232740.4h

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