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Field Marshal Dreadnaught Ramroll[SMAQ] Ramroll
TR BR 193

KDR: 1.43

Score: 98.5m

Last Seen: May 6th, 2019 9:38 AM
- OFFLINE - 327.2 hour(s)

Prestige 1, Battle Rank 100 (193 total) - Terran Republic on Connery - Outfit Leader of TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Connery

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS T1 Cycler Cycler TRV MSW-R C-4 T9A "Butcher" NS-15M2 LC2 Lynx SABR-13
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $880,704 MLG Score: 704
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.29%31.792%99545114485,1211.337030.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.815%1.962A++1.656A++-1.439D**HEAD ++ (~16.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.532B+10.90.237C++23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.567%0.497%286311864,825186523452.58713206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%-0.595D-0.973D---1.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.1-0.715D-88.7-0.656D192.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.904%0.556%107211871,258267412830.47045698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%2.029A*-1.315D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.739B++6.90.502B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.864%6.173%5351511747,663254732263.00746237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%1.362A0.428B0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.378C**36.60.051C+35.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.146%80.328%535311861,7085182220.329539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.245%0.763B++0.865B*0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.472B+2.10.343C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.842%12.765%535611836,73752351151.28691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.79%1.011B**-0.343C--0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.539B+3.30.329C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TENDERLY APPLYING THE SMACKDOWN[SMAQ] TENDERLY APPLYING THE SMACKDOWN
TR outfit on Connery

Members: 24
98.5m436.8%411 (24.7k)337 (20.2k)1.43024148,486103,8191.54361193 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1189987921.674%22.296%48302:4968

23% Combat Medic46% Engineer18% Heavy Assault10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 10th, 2016 2:17 PMNov 26th, 2016 11:24 AMMay 19th, 2019 7:39 AM (12h) (PST)May 6th, 2019 10:13 AM (13d) (PST)May 6th, 2019 5:38 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5592563030.5080.3550.1132.5470.075704

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,56015,36018,20030217153420,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4869.7h/202.9d 11,770 33,106 74,756 744.2k 5,177 12,641 21,898 163.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:8,571
Deaths:5,033
KDR:1.703
Accuracy:30.383% A+
HSR:36.612% A++
T9A "Butcher"
B**
Kills:2,968
Deaths:1,780
KDR:1.667
Accuracy:28.801% B**
HSR:35.512% B**
NS-15M2
A++
Kills:2,770
Deaths:1,572
KDR:1.762
Accuracy:31.186% A+
HSR:39.170% A++
NS-15 Gallows
B*
Kills:1,460
Deaths:851
KDR:1.716
Accuracy:32.305% B*
HSR:37.123% B++
MG-H1 Watchman
A++
Kills:1,227
Deaths:730
KDR:1.681
Accuracy:31.502% A++
HSR:29.177% B+
T7 Mini-Chaingun
A**
Kills:1,224
Deaths:694
KDR:1.764
Accuracy:28.822% A**
HSR:14.052% C**
T32 Bull
A**
Kills:1,202
Deaths:744
KDR:1.616
Accuracy:29.975% A
HSR:42.263% A**
T9 CARV-S
B**
Kills:1,186
Deaths:870
KDR:1.363
Accuracy:26.424% B*
HSR:31.703% B**
TMG-50
A*
Kills:1,186
Deaths:721
KDR:1.645
Accuracy:30.963% A++
HSR:37.100% A*
T16 Rhino
M
Kills:1,173
Deaths:661
KDR:1.775
Accuracy:29.257% A++
HSR:37.937% M
NSX Naginata
A+
Kills:1,172
Deaths:749
KDR:1.565
Accuracy:27.836% B**
HSR:39.420% A+
T9 CARV
A
Kills:1,160
Deaths:1,115
KDR:1.040
Accuracy:25.998% A
HSR:29.397% B**
NSX-P Naginata
A++
Kills:367
Deaths:265
KDR:1.385
Accuracy:31.009% A++
HSR:37.602% B**
Kills:25,666
Deaths (as Heavy Assault):15,785
Deaths (to Heavy Assaults):31,391
KDR:1.62597
Kill Difference:9,881
Playtime:864.422 hours
Usage:18%
Score:22.408m
Score/min:432
Accuracy (listed only):29.574%
HSR (listed only):34.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A++
Kills:2,744
Deaths:1,905
KDR:1.440
Accuracy:32.282% A++
HSR:24.927% B++
LC3 Jaguar
A
Kills:1,898
Deaths:1,264
KDR:1.502
Accuracy:29.947% A
HSR:23.973% B++
Shuriken
A+
Kills:1,820
Deaths:1,149
KDR:1.584
Accuracy:32.372% B**
HSR:27.363% A+
AS16 NightHawk
A
Kills:1,772
Deaths:969
KDR:1.829
Accuracy:53.139% A
HSR:11.061% D-
SMG-46 Armistice
B++
Kills:1,374
Deaths:1,990
KDR:0.690
Accuracy:29.496% B++
HSR:13.683% C-
TAS-16 Blackjack
B+
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:66.901% B+
HSR:12.538% C--
NS-11C
M+
Kills:1,244
Deaths:727
KDR:1.711
Accuracy:33.654% A*
HSR:35.209% M+
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
T5 AMC
A*
Kills:1,227
Deaths:880
KDR:1.394
Accuracy:32.425% A++
HSR:31.296% A*
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
NSX Tengu
B**
Kills:1,195
Deaths:932
KDR:1.282
Accuracy:43.683% B**
HSR:21.590% C++
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
TRAC-5 Burst
B++
Kills:1,191
Deaths:753
KDR:1.582
Accuracy:29.094% B++
HSR:21.914% C
TRAC-5 S
A*
Kills:1,191
Deaths:871
KDR:1.367
Accuracy:31.928% A++
HSR:27.960% A*
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
TRAC-Shot
A
Kills:1,184
Deaths:1,169
KDR:1.013
Accuracy:29.519% B**
HSR:25.169% A
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A+
HSR:31.075% A++
NSX Tanto
A*
Kills:1,178
Deaths:711
KDR:1.657
Accuracy:35.204% A++
HSR:39.728% A*
HC1 Cougar
B**
Kills:1,172
Deaths:1,108
KDR:1.058
Accuracy:29.495% B**
HSR:19.881% C
NSX-P Tanto
A+
Kills:1,172
Deaths:904
KDR:1.296
Accuracy:32.768% A+
HSR:29.266% B+
TRAC-5
B**
Kills:1,166
Deaths:2,100
KDR:0.555
Accuracy:26.471% B**
HSR:20.755% B
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
NS Baron G5
B*
Kills:935
Deaths:739
KDR:1.265
Accuracy:52.616% B*
HSR:11.765% D
MG-C1 Kindred
A+
Kills:684
Deaths:407
KDR:1.681
Accuracy:34.658% A+
HSR:28.947% B*
Havoc
B**
Kills:102
Deaths:53
KDR:1.925
Accuracy:62.069% B**
HSR:10.784% D-
Kills:32,894
Deaths (as Light Assault):26,328
Deaths (to Light Assaults):18,967
KDR:1.24939
Kill Difference:6,566
Playtime:463.650 hours
Usage:10%
Score:10.594m
Score/min:381
Accuracy (listed only):38.810%
HSR (listed only):23.847%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A++
Kills:2,744
Deaths:1,905
KDR:1.440
Accuracy:32.282% A++
HSR:24.927% B++
LC3 Jaguar
A
Kills:1,898
Deaths:1,264
KDR:1.502
Accuracy:29.947% A
HSR:23.973% B++
AS16 NightHawk
A
Kills:1,772
Deaths:969
KDR:1.829
Accuracy:53.139% A
HSR:11.061% D-
TAS-16 Blackjack
B+
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:66.901% B+
HSR:12.538% C--
NS-11C
M+
Kills:1,244
Deaths:727
KDR:1.711
Accuracy:33.654% A*
HSR:35.209% M+
T5 AMC
A*
Kills:1,227
Deaths:880
KDR:1.394
Accuracy:32.425% A++
HSR:31.296% A*
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
TRAC-5 Burst
B++
Kills:1,191
Deaths:753
KDR:1.582
Accuracy:29.094% B++
HSR:21.914% C
TRAC-5 S
A*
Kills:1,191
Deaths:871
KDR:1.367
Accuracy:31.928% A++
HSR:27.960% A*
AMR-66
M
Kills:1,185
Deaths:958
KDR:1.237
Accuracy:34.932% A+
HSR:43.291% M
TRAC-Shot
A
Kills:1,184
Deaths:1,169
KDR:1.013
Accuracy:29.519% B**
HSR:25.169% A
MG-HBR1 Dragoon
M
Kills:1,179
Deaths:1,120
KDR:1.053
Accuracy:42.461% A+
HSR:53.350% M
NSX Tanto
A*
Kills:1,178
Deaths:711
KDR:1.657
Accuracy:35.204% A++
HSR:39.728% A*
HC1 Cougar
B**
Kills:1,172
Deaths:1,108
KDR:1.058
Accuracy:29.495% B**
HSR:19.881% C
NSX-P Tanto
A+
Kills:1,172
Deaths:904
KDR:1.296
Accuracy:32.768% A+
HSR:29.266% B+
TRAC-5
B**
Kills:1,166
Deaths:2,100
KDR:0.555
Accuracy:26.471% B**
HSR:20.755% B
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
NS Baron G5
B*
Kills:935
Deaths:739
KDR:1.265
Accuracy:52.616% B*
HSR:11.765% D
MG-C1 Kindred
A+
Kills:684
Deaths:407
KDR:1.681
Accuracy:34.658% A+
HSR:28.947% B*
Havoc
B**
Kills:102
Deaths:53
KDR:1.925
Accuracy:62.069% B**
HSR:10.784% D-
Kills:26,087
Deaths (as Engineer):21,307
Deaths (to Engineers):14,423
KDR:1.22434
Kill Difference:4,780
Playtime:2,220.785 hours
Usage:46%
Score:32.567m
Score/min:244
Accuracy (listed only):40.498%
HSR (listed only):24.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Shuriken
A+
Kills:1,820
Deaths:1,149
KDR:1.584
Accuracy:32.372% B**
HSR:27.363% A+
TSAR-42
A+
Kills:1,441
Deaths:966
KDR:1.492
Accuracy:41.958% B+
HSR:82.026% A+
NS-AM7 Archer
C*
Kills:1,375
Deaths:3,595
KDR:0.382
Accuracy:60.481% C*
HSR:14.255% C
NS-44 Commissioner
B+
Kills:1,374
Deaths:1,872
KDR:0.734
Accuracy:41.004% B+
HSR:19.651% C
SMG-46 Armistice
B++
Kills:1,374
Deaths:1,990
KDR:0.690
Accuracy:29.496% B++
HSR:13.683% C-
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
NSX Tengu
B**
Kills:1,195
Deaths:932
KDR:1.282
Accuracy:43.683% B**
HSR:21.590% C++
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A+
HSR:31.075% A++
NS-44L Blackhand
B+
Kills:1,164
Deaths:1,326
KDR:0.878
Accuracy:45.964% B+
HSR:22.938% D**
TX1 Repeater
B+
Kills:1,145
Deaths:1,708
KDR:0.670
Accuracy:27.619% B+
HSR:18.690% C
NS-44L Showdown
B+
Kills:804
Deaths:782
KDR:1.028
Accuracy:45.814% B+
HSR:27.114% D
NSX Tomoe
A++
Kills:384
Deaths:297
KDR:1.293
Accuracy:37.877% A++
HSR:47.135% B**
NS-AM7B Archer
B+
Kills:314
Deaths:586
KDR:0.536
Accuracy:63.176% B+
HSR:17.834% B
M77-B
B**
Kills:166
Deaths:156
KDR:1.064
Accuracy:38.738% C**
HSR:84.337% B**
99SV
A++
Kills:101
Deaths:154
KDR:0.656
Accuracy:33.086% C**
HSR:49.505% A++
NS-AM8 Shortbow
B+
Kills:61
Deaths:137
KDR:0.445
Accuracy:60.986% B+
HSR:19.672% C
Kills:17,500
Deaths (as Infiltrator):18,678
Deaths (to Infiltrators):15,297
KDR:0.93693
Kill Difference:1,178
Playtime:218.706 hours
Usage:4%
Score:3.936m
Score/min:300
Accuracy (listed only):40.705%
HSR (listed only):33.704%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:10,963
Deaths:8,366
KDR:1.310
Accuracy:31.466% A*
HSR:33.832% A++
Cycler TRV
A++
Kills:8,745
Deaths:5,523
KDR:1.583
Accuracy:31.731% A++
HSR:30.509% A++
SABR-13
A+
Kills:2,711
Deaths:2,768
KDR:0.979
Accuracy:30.879% B**
HSR:36.223% A+
Shuriken
A+
Kills:1,820
Deaths:1,149
KDR:1.584
Accuracy:32.372% B**
HSR:27.363% A+
AS16 NightHawk
A
Kills:1,772
Deaths:969
KDR:1.829
Accuracy:53.139% A
HSR:11.061% D-
T1B Cycler
B*
Kills:1,569
Deaths:1,248
KDR:1.257
Accuracy:28.374% B+
HSR:33.971% B*
SMG-46 Armistice
B++
Kills:1,374
Deaths:1,990
KDR:0.690
Accuracy:29.496% B++
HSR:13.683% C-
TAS-16 Blackjack
B+
Kills:1,308
Deaths:886
KDR:1.476
Accuracy:66.901% B+
HSR:12.538% C--
T1A Unity
B*
Kills:1,248
Deaths:991
KDR:1.259
Accuracy:29.005% B*
HSR:24.439% C+
MG-S1 Jackal
A**
Kills:1,229
Deaths:730
KDR:1.684
Accuracy:33.553% A
HSR:36.778% A**
TS4 Haymaker
A
Kills:1,200
Deaths:1,018
KDR:1.179
Accuracy:55.307% A
HSR:11.750% C
NS-11A
A++
Kills:1,197
Deaths:801
KDR:1.494
Accuracy:32.451% A++
HSR:28.321% B**
NSX Tengu
B**
Kills:1,195
Deaths:932
KDR:1.282
Accuracy:43.683% B**
HSR:21.590% C++
TRS-12 Uppercut
C*
Kills:1,194
Deaths:1,299
KDR:0.919
Accuracy:60.225% C*
HSR:14.238% C+
PDW-16 Hailstorm
M+
Kills:1,188
Deaths:663
KDR:1.792
Accuracy:32.751% A++
HSR:32.492% M+
T1S Cycler
A++
Kills:1,186
Deaths:862
KDR:1.376
Accuracy:31.718% A++
HSR:27.572% B**
NS-7 PDW
M**
Kills:1,184
Deaths:840
KDR:1.410
Accuracy:31.288% A
HSR:40.541% M**
NSX Yumi
A+
Kills:1,183
Deaths:1,143
KDR:1.035
Accuracy:30.464% B*
HSR:40.406% A+
MKV Suppressed
A++
Kills:1,181
Deaths:795
KDR:1.486
Accuracy:32.846% A+
HSR:31.075% A++
TAR
B**
Kills:1,178
Deaths:763
KDR:1.544
Accuracy:28.789% B**
HSR:21.477% C++
TORQ-9
A++
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:32.635% A++
HSR:27.636% B+
FA1 Barrage
B+
Kills:1,161
Deaths:1,466
KDR:0.792
Accuracy:45.358% B+
HSR:15.332% C+
NS Baron G5
B*
Kills:935
Deaths:739
KDR:1.265
Accuracy:52.616% B*
HSR:11.765% D
Havoc
B**
Kills:102
Deaths:53
KDR:1.925
Accuracy:62.069% B**
HSR:10.784% D-
Kills:47,999
Deaths (as Combat Medic):36,836
Deaths (to Combat Medics):13,135
KDR:1.30305
Kill Difference:11,163
Playtime:1,099.780 hours
Usage:23%
Score:28.967m
Score/min:439
Accuracy (listed only):39.130%
HSR (listed only):24.807%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C++
Kills:2,312
V. Kills:1,400 165%
Deaths:1,018
KDR:2.271
Accuracy:30.862% C
KPH:13.900 C++
VKPH:8.400 C+
M18 Rotary
A+
Kills:1,307
V. Kills:720 181%
Deaths:441
KDR:2.964
Accuracy:33.746% B+
KPH:30.500 A+
VKPH:16.800 B**
M14 Banshee
A+
Kills:1,206
V. Kills:131 N/A
Deaths:268
KDR:4.500
Accuracy:30.940% C**
KPH:58.700 B+
VKPH:6.400 A+
M18 Locust
B**
Kills:1,168
V. Kills:671 174%
Deaths:451
KDR:2.590
Accuracy:28.455% C--
KPH:32.200 B**
VKPH:18.500 B+
Kills:5,993 (5,993 + 0)
Deaths:2,178
KDR:2.752
VKDR:1.342
Vehicle Kills:2,922
Kill Difference:3,815
Playtime:265.558 hours
Usage:5%
Score:2.624m
Score/min:165
Piloting Accuracy:28.455%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:1,277
V. Kills:792 161%
Deaths:93
KDR:13.731
Accuracy:38.067% C
KPH:76.900 A**
VKPH:47.700 A++
L-30R Vektor
D
Kills:94
V. Kills:56 165%
Deaths:180
KDR:0.522
Accuracy:53.892% A
KPH:3.100 D--
VKPH:1.800 D
CAS30 Tank Buster
M+
Kills:61
V. Kills:36 165%
Deaths:45
KDR:1.356
Accuracy:74.048% M+
KPH:8.400 C++
VKPH:5 D
Kills:1,432 (155 + 1,277)
Deaths:318
KDR:4.503
VKDR:2.780
Vehicle Kills:884
Kill Difference:1,114
Playtime:54.522 hours
Usage:1%
Score:0.631m
Score/min:193
Piloting Accuracy:74.048%
Gunner Accuracy:38.067%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:129
V. Kills:66 193%
Deaths:26
KDR:4.962
Accuracy:71.663% M**
KPH:45.800 B**
VKPH:23.400 M**
Kills:129 (129 + 0)
Deaths:26
KDR:4.962
VKDR:2.538
Vehicle Kills:66
Kill Difference:103
Playtime:2.818 hours
Usage:0%
Score:0.081m
Score/min:481
Driving Accuracy:71.663%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,099
V. Kills:505 217%
Deaths:96
KDR:11.448
Accuracy:61.782% A++
KPH:54 A*
VKPH:24.800 A
P2-120 HEAT
M*
Kills:1,093
V. Kills:597 183%
Deaths:148
KDR:7.385
Accuracy:49.129% B*
KPH:42 A+
VKPH:22.900 M*
P2-120 HESH
S
Kills:159
V. Kills:99 159%
Deaths:13
KDR:12.231
Accuracy:79.948% S
KPH:53.900 C*
VKPH:33.600 S
E540 Halberd
A+
Kills:102
V. Kills:61 165%
Deaths:11
KDR:9.273
Accuracy:50.992% A
KPH:30.900 B+
VKPH:18.500 A+
G30 Vulcan
B**
Kills:78
V. Kills:26 289%
Deaths:15
KDR:5.200
Accuracy:37.893% B**
KPH:33.300 B**
VKPH:11.100 C
Kills:2,531 (2,351 + 180)
Deaths:283
KDR:8.943
VKDR:4.551
Vehicle Kills:1,288
Kill Difference:2,248
Playtime:54.984 hours
Usage:1%
Score:0.993m
Score/min:301
Driving Accuracy:79.948%
Gunner Accuracy:37.893%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:1,268
V. Kills:584 217%
Deaths:147
KDR:8.626
Accuracy:52.459% B++
KPH:74.800 A+
VKPH:34.400 B++
E540 Halberd-H
A++
Kills:1,189
V. Kills:446 266%
Deaths:107
KDR:11.112
Accuracy:61.114% B+
KPH:76.300 A++
VKPH:28.600 B++
M12 Kobalt-H
A+
Kills:323
V. Kills:14 N/A
Deaths:21
KDR:15.381
Accuracy:28.659% A+
KPH:129.900 C**
VKPH:5.600 C++
MR11 Gatekeeper-H
B+
Kills:210
V. Kills:156 134%
Deaths:24
KDR:8.750
Accuracy:57.133% B+
KPH:34 C*
VKPH:25.300 C
M40 Fury-H
A
Kills:185
V. Kills:78 234%
Deaths:20
KDR:9.250
Accuracy:57.448% A+
KPH:76 C
VKPH:32 A
G40-F Ranger
C+
Kills:181
V. Kills:100 179%
Deaths:25
KDR:7.240
Accuracy:31.963% C+
KPH:29.600 C+
VKPH:16.300 C
M20 Basilisk-H
C
Kills:179
V. Kills:61 289%
Deaths:19
KDR:9.421
Accuracy:52.452% B+
KPH:44.800 C
VKPH:15.300 C
P525 Marauder-H
C++
Kills:51
V. Kills:2 N/A
Deaths:6
KDR:8.500
Accuracy:35.838% C++
KPH:92.200 C+
VKPH:3.600 D-
Kills:3,586 (0 + 3,586)
Deaths:369
KDR:9.718
VKDR:3.905
Vehicle Kills:1,441
Kill Difference:3,217
Playtime:54.310 hours
Usage:1%
Score:1.120m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:35.838%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:955
V. Kills:376 253%
Deaths:149
KDR:6.409
Accuracy:55.981% A*
KPH:54.800 M++
VKPH:21.600 M**
M12 Kobalt
M**
Kills:903
V. Kills:58 N/A
Deaths:53
KDR:17.038
Accuracy:34.678% M*
KPH:174 M++
VKPH:11.200 M**
M20 Basilisk
M+
Kills:699
V. Kills:320 218%
Deaths:101
KDR:6.921
Accuracy:56.116% A++
KPH:54.800 M+
VKPH:25.100 M
M12 Kobalt
M++
Kills:254
V. Kills:10 N/A
Deaths:20
KDR:12.700
Accuracy:29.614% A**
KPH:178.200 M++
VKPH:7 A
G40-F Ranger
A*
Kills:115
V. Kills:74 153%
Deaths:21
KDR:5.476
Accuracy:47.298% A*
KPH:40 A*
VKPH:25.700 A*
M60-G Bulldog
B**
Kills:108
V. Kills:29 360%
Deaths:29
KDR:3.724
Accuracy:46.886% A
KPH:37 B+
VKPH:9.900 B**
M40 Fury
C++
Kills:92
V. Kills:21 418%
Deaths:22
KDR:4.182
Accuracy:43.625% B**
KPH:40.600 C+
VKPH:9.300 C++
M40 Fury
B+
Kills:69
V. Kills:19 345%
Deaths:13
KDR:5.308
Accuracy:42.010% B++
KPH:51.500 C+
VKPH:14.200 B+
M60-G Bulldog
B++
Kills:53
V. Kills:14 353%
Deaths:14
KDR:3.786
Accuracy:49.051% B**
KPH:42.500 C++
VKPH:11.200 B++
Kills:3,248 (0 + 3,248)
Deaths:422
KDR:7.697
VKDR:2.182
Vehicle Kills:921
Kill Difference:2,826
Playtime:47.460 hours
Usage:1%
Score:1.094m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:49.051%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M20 Basilisk-F
B+
Kills:181
V. Kills:96 187%
Deaths:240
KDR:0.754
Accuracy:68.188% A++
KPH:13.400 C-
VKPH:7.100 B+
Kills:181 (181 + 0)
Deaths:240
KDR:0.754
VKDR:0.400
Vehicle Kills:96
Kill Difference:59
Playtime:13.521 hours
Usage:0%
Score:0.054m
Score/min:66
Driving Accuracy:68.188%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:1,205
V. Kills:1,147 105%
Deaths:185
KDR:6.514
Accuracy:50.309% A
KPH:33 B+
VKPH:31.400 A++
VLG Missile Launcher
M*
Kills:371
V. Kills:267 138%
Deaths:21
KDR:17.667
Accuracy:63.711% A
KPH:86.200 B++
VKPH:62 M*
CAS 14-E
C++
Kills:160
V. Kills:18 N/A
Deaths:19
KDR:8.421
Accuracy:33.736% C+
KPH:62.700 C+
VKPH:7.100 C++
Pelter Rocket Pod
C-
Kills:68
V. Kills:20 324%
Deaths:8
KDR:8.500
Accuracy:44.824% C-
KPH:37.900 D
VKPH:11.100 D-
Kills:1,804 (0 + 1,804)
Deaths:233
KDR:7.742
VKDR:6.232
Vehicle Kills:1,452
Kill Difference:1,571
Playtime:45.158 hours
Usage:1%
Score:0.690m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:44.824%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1 Cycler 11,21510,9638,3661.31C**0.1231.466%A*33.832%A++40.4B**N/A137271.5h11.5B**36.6B**
Cycler TRV 8,9228,7455,5231.583B0.1531.731%A++30.509%A++53.1A1.1A++155164.6h10.9B**34.3B**
MSW-R 8,7268,5715,0331.703C+0.2730.383%A+36.612%A++52.4B+N/A202163.6h10.2B*33.7B*
C-4 9,1105,9553,0801.933B+0.5024.94%C+N/A144.5A+76.6M*95941.2h1.2B++4.8B+
T9A "Butcher" 3,0202,9681,7801.667C+0.2428.801%B**35.512%B**59.4C++1B++18950h10.4B+36.1B++
NS-15M2 2,8022,7701,5721.762C++0.3331.186%A+39.17%A++60.7B++N/A19945.6h10.1B*32.2B*
LC2 Lynx 2,8372,7441,9051.44C**0.0132.282%A++24.927%B++26.4C+N/A86104h13.3B+41.3B*
SABR-13 2,7772,7112,7680.979C0.4530.879%B**36.223%A+32.5C+N/A10083.3h10.3B++33.3B*
NS Decimator 3,9602,5181,5021.676B++0.2562.525%C**N/A59.7A++34.2A*41142.2h3.8B++6B++
M18 Needler 3,7122,3121,0182.271C*0.8430.862%CN/A13.9C++8.4C+110165.9h124.4B+403.1B+
LC3 Jaguar 1,9441,8981,2641.502C++0.0729.947%A23.973%B++23CN/A8582.7h11.3B+37.7B++
Shuriken 1,8411,8201,1491.584C++0.1532.372%B**27.363%A+49.7C*N/A12436.6h12.8C++39.6B+
AS16 NightHawk 1,7991,7729691.829B+0.4053.139%A11.061%D-64.4A+1A19927.5h3.9B+7.3B*
T1B Cycler 1,6011,5691,2481.257C0.1728.374%B+33.971%B*40C+N/A13639.2h11.3B+39.9B+
NS-15 Gallows 1,4981,4608511.716C0.2932.305%B*37.123%B++53.1C1.4A14227.5h10.4C**32.3B++
TSAR-42 1,4521,4419661.492C0.0641.958%B+82.026%A+31.1CN/A10946.3h1.9B*4.5B++
NS-AM7 Archer 2,0831,3753,5950.382C1.0560.481%C*14.255%C4.3D2.2C26317.5h14.5B+24B+
NS-44 Commissioner 1,4061,3741,8720.734C+0.7041.004%B+19.651%C53.5B*1.2A++18125.7h3.8C*9.3B+
SMG-46 Armistice 1,4141,3741,9900.69C0.7429.496%B++13.683%C-9.2D--N/A31150h18.2D61.7C++
Chainblade 1,6861,36724,3830.056B**1.3748.466%A+13.68%B**1.3B*N/A41027h3.1C+6.4B+
NS Campion 1,5591,36012,7930.106B*1.3248.311%B**17.868%B*3.7C+N/A12364.4h2.9D-5.9B+
NS Harrower 1,5561,35911,2530.121A1.3147.273%B**18.543%B*4.3C+N/A12316.7h2.8D6B+
The Slasher 1,5371,35016,7370.081B++1.3542.528%B+16.741%B++2.3C+N/A7586.2h3D-7.1C++
TAS-16 Blackjack 1,3261,3088861.476C**0.0566.901%B+12.538%C--54B++N/A20624.2h2B*3B++
M18 Rotary 2,0271,3074412.964B++1.5333.746%B+N/A30.5A+16.8B**24542.8h85B++251.8B++
C150 Dalton 2,0691,2779313.731B*12.3038.067%CN/A76.9A**47.7A++52716.6h3.7B+9.8B+
G20 Vulcan-H 1,8521,2681478.626A7.2052.459%B++2.05%D74.6A+34.4B++43517h62.3A118.8A
Icikill 1,3851,25921,7750.058C++1.3729.274%C+9.69%C+1.3C+N/A3991.8h2.5C8.7C++
T1A Unity 1,2781,2489911.259C+0.1729.005%B*24.439%C+48C**1.2A14326h12.4C+42.6B+
NS-11C 1,2831,2447271.711B*0.2833.654%A*35.209%M+54.6A+1.7M**15122.8h11.6B++34.6B*
MG-S1 Jackal 1,2451,2297301.684B+0.2533.553%A36.778%A**57.4B**N/A16621.4h9.4B+28.1B*
MG-H1 Watchman 1,2451,2277301.681C*0.2531.502%A++29.177%B+57.9B++N/A18921.2h11.7B*37.2B*
NS Victory 1,2911,2272,7500.446S0.9852.709%A++18.826%B**15.1C+N/A4681.1h2.5C4.7B*
T5 AMC 1,2601,2278801.394B+0.0432.425%A++31.296%A*33.7B++N/A11536.4h10.6B**32.8B**
T7 Mini-Chaingun 1,2761,2246941.764B*0.3328.822%A**14.052%C**82.7M3.5S21514.8h13.1B+45.3B*
M14 Banshee 1,3371,2062684.5C+3.0730.94%C**N/A58.5B+6.4A+27320.6h24.4C++79C*
M20 Wyvern 2,3521,2051856.514C**5.0850.309%A4.066%C++33B+31.4A++23836.5h104.5D207.8C++
T32 Bull 1,2281,2027441.616C*0.1929.975%A42.263%A**47B1B**13025.6h9.8B**32.7B*
TS4 Haymaker 1,2201,2001,0181.179C+0.2555.307%A11.75%C62.2A++1A++18119.3h3.8B+6.9B*
NS-11A 1,2221,1978011.494C*0.0632.451%A++28.321%B**54.2A1.1A+15322.1h11B**33.9B**
NSX Tengu 1,2281,1959321.282C++0.1543.683%B**21.59%C++47.6B1.3A+19825.1h11.7B+26.8B+
TRS-12 Uppercut 1,2161,1941,2990.919C0.5160.225%C*14.238%C+26C--N/A9145.9h2.3B+3.8B+
TRAC-5 Burst 1,2331,1917531.582C+0.1529.094%B++21.914%C28.2C1B**9242.3h12.7C++43.5B+
TRAC-5 S 1,2241,1918711.367B+0.0631.928%A++27.96%A*15.1CN/A4979.1h10.8B+34B*
E540 Halberd-H 1,6351,18910711.112B+9.6861.114%B+N/A76.2A++28.6B++35315.6h3.9B**6.3B**
PDW-16 Hailstorm 1,2031,1886631.792B*0.3632.751%A++32.492%M+63.5A++N/A21418.7h12.4B++37.8B++
T9 CARV-S 1,2001,1868701.363C+0.0726.424%B*31.703%B**51.1B+N/A13723.2h10.9B+41.4B+
T1S Cycler 1,2091,1868621.376C*0.0531.718%A++27.572%B**48.2B**N/A16324.6h11.8B+37.2B*
TMG-50 1,1981,1867211.645B+0.2130.963%A++37.1%A*50.9B*N/A26523.3h9.1B*29.3B*
AMR-66 1,2051,1859581.237B+0.1934.932%A+43.291%M43.4A+N/A12727.3h5.8A16.6B**
NS-7 PDW 1,2091,1848401.41B+0.0231.288%A40.541%M**44.3B*N/A16626.7h12.3B++39.4B++
TRAC-Shot 1,2091,1841,1691.013C+0.4229.519%B**25.169%A18.5DN/A6064h10.8B36.7B++
NSX Yumi 1,2051,1831,1431.035C0.4030.464%B*40.406%A+34.5C+N/A10734.3h9.9B*32.6B*
MKV Suppressed 1,2051,1817951.486B+0.0632.846%A+31.075%A++43.3B+N/A30027.3h13.3B40.5B+
MG-HBR1 Dragoon 1,2031,1791,1201.053C+0.3842.461%A+53.35%M42.7B*N/A13227.6h5B**11.8B**
TAR 1,2031,1787631.544C++0.1128.789%B**21.477%C++40.2B+N/A12729.3h11.5B++40B*
NSX Tanto 1,1991,1787111.657B+0.2335.204%A++39.728%A*55.6B*1B**15121.2h11.2B+31.7B++
TORQ-9 1,1981,1768421.397C++0.0332.635%A++27.636%B+46.9B++N/A17125.1h11.8B**36.2B**
T16 Rhino 1,1841,1736611.775B+0.3429.257%A++37.937%M51B*N/A13523h9.8A33.6B**
HC1 Cougar 1,2051,1721,1081.058C+0.3729.495%B**19.881%C18.1C-N/A5764.9h11.2B+38.1B+
NSX Naginata 1,1871,1727491.565C*0.1327.836%B**39.42%A+50.7BN/A12823.1h9.3B*33.4B++
NSX-P Tanto 1,2001,1729041.296B+0.1332.768%A+29.266%B+16.6C--N/A4870.6h12.5B+38B*
M18 Locust 1,8391,1684512.59B+1.1628.455%C--N/A32.2B**18.5B+25736.3h90B316.2B+
TRAC-5 1,1921,1662,1000.555C0.8826.471%B**20.755%B10.9C--N/A60106.6h14.7C*55.4B+
NS-44L Blackhand 1,1921,1641,3260.878C0.5545.964%B+22.938%D**77.1M++1.9S22815.1h3.3B*7.1B++
FA1 Barrage 1,1861,1611,4660.792C+0.6445.358%B+15.332%C+11.4D-N/A41101.6h4.2B++9.2B++
T9 CARV 1,1851,1601,1151.04C+0.3925.998%A29.397%B**23.6C+N/A12849.2h12B++46.2B++
TX1 Repeater 1,2181,1451,7080.67C+0.7627.619%B+18.69%C19.5C1.2B**6658.6h14.1C++50.9B
P2-120 AP 1,6041,0999611.448B++10.0261.782%A++N/A53.9A*24.8A39320.4h6.2B+10.1B**
P2-120 HEAT 1,6901,0931487.385B5.9549.129%B*N/A42A+23M*22826h8.3C17C**
T2 Striker 1,7301,0405631.847M*0.4248.753%CN/A34.7M**23A**29830h22.9A46.9B**
Tank Mine 1,7869994752.103C0.6726.522%C--N/A96.1C+75.7B+95310.4h2.1C7.9D
Claymore 9969942034.897C3.4725.141%D-N/A144.1C+N/A4026.9h1.2C++4.6C
M20 Basilisk 1,3319551496.409A4.9855.981%A*7.33%B+54.9M++21.6M**37417.4h86.3B154.2B*
NS Baron G5 9529357391.265C*0.1752.616%B*11.765%D55B**1A+18417h3.9B++7.4C++
M12 Kobalt 9619035317.038C*15.6134.678%M*21.595%B++173.7M++11.2M**6385.2h15.2B++43.9B*
Rocklet Rifle 1,6078614351.979A*0.5566.176%A+N/A82.8S71.7S87410.4h18.4A+27.9A
NS-44L Showdown 8268047821.028C++0.4045.814%B+27.114%D64.8A1.8M**23112.4h3B*6.5B++
M20 Basilisk 1,0196991016.921A++5.4956.116%A++6.438%C**54.6M+25M35312.8h91.9C**163.7B*
MG-C1 Kindred 6996844071.681C**0.2534.658%A+28.947%B*58.5B++1.3C**16811.7h9.6B++27.7B*
Auraxium Chainblade 7216198,1160.076B**1.3554.924%A++14.217%A2.2B+N/A9276.4h3.1D*5.6B
MANA Anti-Personnel Turret 4714573471.317N/A0.1130.176%UN/A4570U140U7561700.1h24.3T*80.5T*
NSX Tomoe 3923842971.293C+0.1437.877%A++47.135%B**58.2B*1.2A*1666.6h13.5C**35.6B++
VLG Missile Launcher 6383712117.667C++16.2463.711%AN/A86.3B++62.1M*4214.3h7.8D12.2C+
NSX-P Naginata 3863672651.385C+0.0531.009%A++37.602%B**45.9C++2.4A++2198h11.4B+36.8B++
M12 Kobalt-H 3373232115.381C+13.9528.659%A+16.409%C+129.2C**5.6C++3512.5h14.1B+49.3B*
NS-AM7B Archer 4113145860.536C++0.8963.176%B+17.834%B8.8C+2.7C5235.7h8.8B**13.9B**
M12 Kobalt 2642542012.7C+11.2729.614%A**22.047%B++181.4M++7.1A5951.4h13.9B*47B**
Sticky Grenade 2572451245N/A243.5748.44%C-N/A490D--24A15340.5h3D6.3D
MR11 Gatekeeper-H 366210248.75B**7.3257.133%B+N/A33.9C*25.2C2606.2h46.6B++81.6B++
Spear Anti-Vehicle Phalanx Turret 374198326.188C+4.7650.506%B++1.515%D**43C**38.3A++3654.6h10.6C21C++
M40 Fury-H 263185209.25C+7.8257.448%A+N/A77.1C32.5A3702.4h14.4D--25C+
G40-F Ranger 281181257.24C+5.8131.963%C+N/A29.7C+16.4C2386.1h67.2C**210.3C**
M20 Basilisk-F 2771812400.754C0.6868.188%A++N/A13.4C-7.1B+6613.5h74.1C108.7C*
M20 Basilisk-H 240179199.421C**7.9952.452%B+5.028%D44.8C15.3C1844h52.5B+100B+
M77-B 1721661561.064D0.3738.738%C**84.337%B**17.8DN/A729.3h2.1B++5.5B+
M20 Basilisk 216160820A+18.5767.197%A++3.75%C94.1A*32.9A6521.7h76.8B*114.3B**
CAS 14-E 178160198.421C6.9933.736%C+2.5%B++61.5C+6.9C++2582.6h30.4C++90.1C++
P2-120 HESH 2581591312.231C+10.8079.948%SN/A54.8C*34.1S3622.9h11.6T*14.5C
Anti-Vehicle Grenade 2471571157N/A155.5760.693%B**N/A523.3B++300A**35340.3h4.5B+7.4B*
C75 Viper 195129264.962C*3.5371.663%M**N/A46.1B**23.6M**4802.8h15.9C22.2B*
G40-F Ranger 189115215.476C++4.0547.298%A*N/A39.7A*25.5A*4052.9h115B+243.2B*
M60-G Bulldog 137108293.724C+2.2946.886%A1.852%D37.2B+10B**1992.9h8.6C18.3B+
Fatestealer 116108871.241S0.1948.709%A26.852%B+67.5A++5U1501.6h2.4C+5B*
Havoc 105102531.925B+0.4962.069%B**10.784%D-53.7C++1.6A*2031.9h4.6D7.4C*
E540 Halberd 163102119.273B+7.8450.992%AN/A30.9B+18.5A+3093.3h7.8D*15.3C+
99SV 1061011540.656C--0.7733.086%C**49.505%A++6.8D*N/A4714.8h4.9B+14.7B+
L-30R Vektor 150941800.522D-0.9153.892%AN/A3.1D--1.8D2430.7h233.8F--433.8D*
M40 Fury 11392224.182C2.7543.625%B**3.261%A+40C+9.1C+2472.3h18C--41.3C++
Nightshade 101823310.248M++1.1875.574%B+19.512%B++7.7B*1.8A+3610.6h12B+15.9B+
G30 Vulcan 10478155.2C**3.7737.893%B**1.282%D*33.9A11.3C2192.3h102.3C+269.9B+
M12 Kobalt 777088.75D7.3238.894%M++17.143%C+140B+14B**4430.5h20.3C52.2B*
M40 Fury 8869135.308C3.8842.01%B++N/A53.1C+14.6B++3421.3h17.4D41.5C+
Pelter Rocket Pod 886888.5C7.0744.824%C-1.471%C**37.8D11.1D-1891.8h19.5B+43.5C*
NS-AM8 Shortbow 77611370.445C0.9960.986%B+19.672%C3.7D--1D*2216.5h12C*19.6B
CAS30 Tank Buster 9761451.356C+0.0774.048%M+N/A8.5C++5D1397.2h87.7D--118.4C*
M60-G Bulldog 6753143.786C2.3649.051%B**N/A44.2C*11.7B++2321.2h9.3D18.9C*
P525 Marauder-H 535168.5C-7.0735.838%C++1.961%A++85C3.3D-4070.6h6.9C++19.3C*
Aspis Anti-Aircraft Phalanx Turret 10450182.778C1.3538.089%A++2%C+16.7B**18A+3123h179.1D470.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon6714,8698.8h
Nano-Armor Kit2,2522,926,495219.3h
Cortium Silo02930.4h
Nanite Revive Grenade03,1510.9h
Nanite Healing Grenade01,0710.3h
Medical Applicator2,061635,68648h
Spitfire Auto-Turret92890.4h
Restoration Kit94112,43628h
Motion Spotter337,4323.8h
Xiphos Anti-Personnel Tower0510.1h
Bunker0640.3h
Rampart Wall01080.6h
Welding Device01,7990.2h
Ammunition Package15628,1279.3h
Medical Kit1,25711,75335.9h
Anti-Infantry MANA Turret1033,6213.7h
Nano-Repair Grenade02,6990.8h
Router01230.2h
Hardlight Barrier314310.7h
Flail Targeting Dart21750.6h
WLT-Howler Mining Laser212384,41062.4h

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