Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Undertaker Rancapino[TFDN] Rancapino
VS BR 164

KDR: 1.3

Score: 65.8m

Last Seen: Dec 2nd, 2019 7:40 PM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Light PPA Proximity Mine L100 Python AP Ghost VE-S Canis Serpent VE92 Betelgeuse 54-A Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rancapino



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 4361TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.138%21.995%44344118329,5840.7539820.551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.175%-0.206C0.175C++-1.658F-HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.006C+14.8-0.042C+58.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.705%1.184%543512229,543238018134.00798526%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.106%0.138C++-0.349C--0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.455B+32.30.359C**51.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.805%1.301%194712207,069392029801.80286237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.112%-0.979D---0.78D-0.697

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.9-0.421C--16.9-0.355C-38

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.825%7.727%1001412133,779314314241.20235265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.473%-1.154D*0.806B++-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.3-0.565D44.6-0.11C+142.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.536%76.198%100612218,32753181231.56581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%0.734B++0.599B+-0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*2.70.138C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.265%18.633%100312241,0682533200.421634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.299%-0.991D--0.79B++1.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.4-0.561D5.9-0.254C13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.8m409.3%223 (13.4k)196 (11.8k)1.3047299,04975,9161.57817164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227537521.724%17.321%37604:2540

14% Engineer24% Heavy Assault22% Infiltrator26% Light Assault10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2014 11:55 AMSep 5th, 2015 7:54 PMDec 3rd, 2019 7:53 AM (9d) (PST)Dec 2nd, 2019 6:40 PM (9d) (PST)Dec 2nd, 2019 3:40 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791563230.2950.2260.0511.4350.055348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7659,37119,3941814386311,778

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5589.2h/232.9d 20,759 17,156 47,120 481.1k 8,758 16,465 18,497 160.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:1,642
Deaths:1,646
KDR:0.998
Accuracy:19.453% F
HSR:24.178% D-
NS-15MP
F
Kills:1,186
Deaths:1,247
KDR:0.951
Accuracy:17.381% F-
HSR:15.514% F
SVA-88
C--
Kills:1,164
Deaths:1,243
KDR:0.936
Accuracy:20.059% D
HSR:21.735% C--
Orion VS54
C
Kills:1,164
Deaths:2,483
KDR:0.469
Accuracy:14.065% D*
HSR:22.337% C
Flare VE6
C+
Kills:1,163
Deaths:1,367
KDR:0.851
Accuracy:16.794% D--
HSR:24.076% C+
NS-15M1
C
Kills:1,161
Deaths:2,011
KDR:0.577
Accuracy:14.888% D**
HSR:21.016% C
Pulsar LSW
D
Kills:1,152
Deaths:1,343
KDR:0.858
Accuracy:16.947% D*
HSR:19.618% D
NSX Naginata
C++
Kills:320
Deaths:473
KDR:0.677
Accuracy:15.941% D*
HSR:29.063% C++
VE-H Maw AE
D*
Kills:284
Deaths:213
KDR:1.333
Accuracy:20.719% D**
HSR:17.254% D*
VE-H Maw
D-
Kills:265
Deaths:272
KDR:0.974
Accuracy:18.935% D*
HSR:18.491% D-
VX29 Polaris
D-
Kills:127
Deaths:184
KDR:0.690
Accuracy:16.446% D*
HSR:16.535% D-
NSX-P Naginata
F
Kills:118
Deaths:117
KDR:1.009
Accuracy:14.814% F
HSR:16.102% F
Ursa
C+
Kills:60
Deaths:62
KDR:0.968
Accuracy:16.129% D*
HSR:23.333% C+
Kills:9,806
Deaths (as Heavy Assault):12,661
Deaths (to Heavy Assaults):18,356
KDR:0.7745
Kill Difference:2,855
Playtime:1,368.300 hours
Usage:24%
Score:15.714m
Score/min:191
Accuracy (listed only):17.121%
HSR (listed only):20.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,867
Deaths:1,138
KDR:1.641
Accuracy:27.765% C++
HSR:12.266% D--
Serpent VE92
B+
Kills:1,860
Deaths:2,937
KDR:0.633
Accuracy:18.156% D*
HSR:23.548% B+
Sirius SX12
C+
Kills:1,435
Deaths:2,312
KDR:0.621
Accuracy:21.584% D
HSR:17.213% C+
Eclipse VE3A
B+
Kills:1,208
Deaths:1,602
KDR:0.754
Accuracy:20.746% D**
HSR:22.020% B+
Eridani SX5
C+
Kills:1,177
Deaths:1,507
KDR:0.781
Accuracy:24.536% C
HSR:18.947% C+
Solstice Burst
C**
Kills:1,165
Deaths:2,264
KDR:0.515
Accuracy:21.853% D--
HSR:25.751% C**
MKV Suppressed
B
Kills:1,159
Deaths:1,386
KDR:0.836
Accuracy:25.938% C+
HSR:22.174% B
Solstice SF
B**
Kills:1,153
Deaths:1,831
KDR:0.630
Accuracy:24.032% C+
HSR:22.723% B**
NS-11C
C++
Kills:1,152
Deaths:2,725
KDR:0.423
Accuracy:17.239% D**
HSR:19.792% C++
Solstice VE3
B+
Kills:1,145
Deaths:2,466
KDR:0.464
Accuracy:17.476% D--
HSR:22.183% B+
Pandora VX25
B**
Kills:481
Deaths:547
KDR:0.879
Accuracy:33.612% D
HSR:19.751% B**
NS-11CP
D*
Kills:467
Deaths:724
KDR:0.645
Accuracy:23.373% D*
HSR:16.060% D*
Thanatos VE70
B+
Kills:320
Deaths:1,466
KDR:0.218
Accuracy:23.737% F
HSR:18.125% B+
Deimos VA29
C+
Kills:267
Deaths:491
KDR:0.544
Accuracy:59.731% C+
HSR:17.229% C+
Zenith VX-5AE
C
Kills:254
Deaths:337
KDR:0.754
Accuracy:22.174% D*
HSR:23.228% C
NSX Tanto
D
Kills:199
Deaths:282
KDR:0.706
Accuracy:20.924% D--
HSR:20.603% D
NS Baron G5
A++
Kills:167
Deaths:233
KDR:0.717
Accuracy:41.772% C
HSR:22.156% A++
NSX-P Tengu
C--
Kills:166
Deaths:169
KDR:0.982
Accuracy:28.297% D*
HSR:18.072% C--
The Little Helper
C+
Kills:149
Deaths:138
KDR:1.080
Accuracy:37.250% D*
HSR:16.107% C+
NSX Tengu
C
Kills:125
Deaths:177
KDR:0.706
Accuracy:28.056% D*
HSR:19.200% C
Skorpios
C++
Kills:105
Deaths:136
KDR:0.772
Accuracy:28.295% C++
HSR:20.952% C+
NSX-P Tanto
D
Kills:104
Deaths:164
KDR:0.634
Accuracy:20.337% D--
HSR:20.192% D
Kills:16,125
Deaths (as Light Assault):25,032
Deaths (to Light Assaults):14,775
KDR:0.64418
Kill Difference:8,907
Playtime:1,463.713 hours
Usage:26%
Score:17.087m
Score/min:195
Accuracy (listed only):26.676%
HSR (listed only):19.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,860
Deaths:2,937
KDR:0.633
Accuracy:18.156% D*
HSR:23.548% B+
Eclipse VE3A
B+
Kills:1,208
Deaths:1,602
KDR:0.754
Accuracy:20.746% D**
HSR:22.020% B+
Eidolon VE33
B++
Kills:1,174
Deaths:914
KDR:1.284
Accuracy:29.054% C*
HSR:30.920% B++
Solstice Burst
C**
Kills:1,165
Deaths:2,264
KDR:0.515
Accuracy:21.853% D--
HSR:25.751% C**
Solstice SF
B**
Kills:1,153
Deaths:1,831
KDR:0.630
Accuracy:24.032% C+
HSR:22.723% B**
NS-11C
C++
Kills:1,152
Deaths:2,725
KDR:0.423
Accuracy:17.239% D**
HSR:19.792% C++
Solstice VE3
B+
Kills:1,145
Deaths:2,466
KDR:0.464
Accuracy:17.476% D--
HSR:22.183% B+
VE-LR Obelisk
B++
Kills:809
Deaths:219
KDR:3.694
Accuracy:35.222% B+
HSR:38.443% B++
Pandora VX25
B**
Kills:481
Deaths:547
KDR:0.879
Accuracy:33.612% D
HSR:19.751% B**
NS-11CP
D*
Kills:467
Deaths:724
KDR:0.645
Accuracy:23.373% D*
HSR:16.060% D*
Thanatos VE70
B+
Kills:320
Deaths:1,466
KDR:0.218
Accuracy:23.737% F
HSR:18.125% B+
Deimos VA29
C+
Kills:267
Deaths:491
KDR:0.544
Accuracy:59.731% C+
HSR:17.229% C+
Zenith VX-5AE
C
Kills:254
Deaths:337
KDR:0.754
Accuracy:22.174% D*
HSR:23.228% C
NSX Tanto
D
Kills:199
Deaths:282
KDR:0.706
Accuracy:20.924% D--
HSR:20.603% D
NS Baron G5
A++
Kills:167
Deaths:233
KDR:0.717
Accuracy:41.772% C
HSR:22.156% A++
The Little Helper
C+
Kills:149
Deaths:138
KDR:1.080
Accuracy:37.250% D*
HSR:16.107% C+
NSX-P Tanto
D
Kills:104
Deaths:164
KDR:0.634
Accuracy:20.337% D--
HSR:20.192% D
Kills:12,074
Deaths (as Engineer):19,340
Deaths (to Engineers):14,646
KDR:0.6243
Kill Difference:7,266
Playtime:807.200 hours
Usage:14%
Score:11.452m
Score/min:236
Accuracy (listed only):27.452%
HSR (listed only):22.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,946
Deaths:847
KDR:2.298
Accuracy:35.544% C--
HSR:73.587% B+
VE-S Canis
C++
Kills:1,867
Deaths:1,138
KDR:1.641
Accuracy:27.765% C++
HSR:12.266% D--
Sirius SX12
C+
Kills:1,435
Deaths:2,312
KDR:0.621
Accuracy:21.584% D
HSR:17.213% C+
Parsec VX3-A
B+
Kills:1,434
Deaths:218
KDR:6.578
Accuracy:41.329% C+
HSR:81.660% B+
Phaseshift VX-S
B++
Kills:1,333
Deaths:487
KDR:2.737
Accuracy:40.898% B++
HSR:80.720% B+
Parallax VX3
B+
Kills:1,267
Deaths:184
KDR:6.886
Accuracy:38.984% C+
HSR:82.005% B+
VA39 Spectre
A*
Kills:1,181
Deaths:823
KDR:1.435
Accuracy:41.823% A++
HSR:62.235% A*
Eridani SX5
C+
Kills:1,177
Deaths:1,507
KDR:0.781
Accuracy:24.536% C
HSR:18.947% C+
XM98
C*
Kills:1,166
Deaths:452
KDR:2.580
Accuracy:39.043% C*
HSR:76.501% C*
Artemis VX26
C+
Kills:1,163
Deaths:1,816
KDR:0.640
Accuracy:22.962% D-
HSR:22.614% C+
MKV Suppressed
B
Kills:1,159
Deaths:1,386
KDR:0.836
Accuracy:25.938% C+
HSR:22.174% B
Spiker
C
Kills:640
Deaths:1,071
KDR:0.598
Accuracy:28.105% C
HSR:18.125% C-
NS-44 Commissioner AE
C
Kills:357
Deaths:440
KDR:0.811
Accuracy:39.493% C
HSR:22.409% C-
NS-61 Emissary
C*
Kills:339
Deaths:359
KDR:0.944
Accuracy:29.610% C*
HSR:15.929% C+
NSX Tomoe
D
Kills:282
Deaths:345
KDR:0.817
Accuracy:26.430% D
HSR:23.759% D*
NS-44L Blackhand
A++
Kills:247
Deaths:248
KDR:0.996
Accuracy:44.606% C**
HSR:65.992% A++
NS-357 Underboss
C*
Kills:180
Deaths:475
KDR:0.379
Accuracy:34.860% C
HSR:24.444% C*
NSX-P Tengu
C--
Kills:166
Deaths:169
KDR:0.982
Accuracy:28.297% D*
HSR:18.072% C--
NS-30 Vandal
C--
Kills:164
Deaths:278
KDR:0.590
Accuracy:30.345% C--
HSR:19.512% D-
Soldier Soaker
B**
Kills:130
Deaths:85
KDR:1.529
Accuracy:32.780% C+
HSR:19.231% B**
NSX Tengu
C
Kills:125
Deaths:177
KDR:0.706
Accuracy:28.056% D*
HSR:19.200% C
NS-44 Commissioner
A
Kills:108
Deaths:1,001
KDR:0.108
Accuracy:29.232% D-
HSR:32.407% A
Artemis VX26 AE
C+
Kills:108
Deaths:77
KDR:1.403
Accuracy:23.595% F
HSR:28.704% C+
Skorpios
C++
Kills:105
Deaths:136
KDR:0.772
Accuracy:28.295% C++
HSR:20.952% C+
NS-AM7 Archer
D
Kills:99
Deaths:139
KDR:0.712
Accuracy:54.207% D
HSR:12.121% D
Beamer VS3
A
Kills:82
Deaths:786
KDR:0.104
Accuracy:35.421% A
HSR:28.049% B++
Kills:18,260
Deaths (as Infiltrator):16,956
Deaths (to Infiltrators):13,504
KDR:1.0769
Kill Difference:1,304
Playtime:1,222.199 hours
Usage:22%
Score:12.543m
Score/min:171
Accuracy (listed only):32.836%
HSR (listed only):35.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,867
Deaths:1,138
KDR:1.641
Accuracy:27.765% C++
HSR:12.266% D--
Sirius SX12
C+
Kills:1,435
Deaths:2,312
KDR:0.621
Accuracy:21.584% D
HSR:17.213% C+
Eridani SX5
C+
Kills:1,177
Deaths:1,507
KDR:0.781
Accuracy:24.536% C
HSR:18.947% C+
MKV Suppressed
B
Kills:1,159
Deaths:1,386
KDR:0.836
Accuracy:25.938% C+
HSR:22.174% B
Pandora VX25
B**
Kills:481
Deaths:547
KDR:0.879
Accuracy:33.612% D
HSR:19.751% B**
NS-11P
C+
Kills:384
Deaths:785
KDR:0.489
Accuracy:18.629% D--
HSR:18.490% C+
Thanatos VE70
B+
Kills:320
Deaths:1,466
KDR:0.218
Accuracy:23.737% F
HSR:18.125% B+
Deimos VA29
C+
Kills:267
Deaths:491
KDR:0.544
Accuracy:59.731% C+
HSR:17.229% C+
H-V45
C-
Kills:239
Deaths:371
KDR:0.644
Accuracy:18.890% D--
HSR:18.410% C-
Pulsar VS1
C+
Kills:177
Deaths:447
KDR:0.396
Accuracy:17.938% D*
HSR:19.774% C+
Corvus VA55
B++
Kills:167
Deaths:277
KDR:0.603
Accuracy:20.615% D
HSR:27.545% B++
NS Baron G5
A++
Kills:167
Deaths:233
KDR:0.717
Accuracy:41.772% C
HSR:22.156% A++
NSX-P Tengu
C--
Kills:166
Deaths:169
KDR:0.982
Accuracy:28.297% D*
HSR:18.072% C--
Terminus VX-9
D
Kills:164
Deaths:253
KDR:0.648
Accuracy:20.041% D*
HSR:21.951% D
The Little Helper
C+
Kills:149
Deaths:138
KDR:1.080
Accuracy:37.250% D*
HSR:16.107% C+
NSX Tengu
C
Kills:125
Deaths:177
KDR:0.706
Accuracy:28.056% D*
HSR:19.200% C
Skorpios
C++
Kills:105
Deaths:136
KDR:0.772
Accuracy:28.295% C++
HSR:20.952% C+
Kills:8,549
Deaths (as Combat Medic):11,833
Deaths (to Combat Medics):7,164
KDR:0.72247
Kill Difference:3,284
Playtime:167.721 hours
Usage:3%
Score:1.984m
Score/min:197
Accuracy (listed only):28.040%
HSR (listed only):19.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,440
Deaths:253
KDR:5.692
Accuracy:12.133% D*
HSR:23.542% B+
Blueshift VM5
B**
Kills:1,416
Deaths:759
KDR:1.866
Accuracy:10.915% F-
HSR:27.401% B**
Blueshift VM5
B+
Kills:1,285
Deaths:458
KDR:2.806
Accuracy:12.716% D**
HSR:24.514% B+
Nebula VM20
B++
Kills:1,280
Deaths:551
KDR:2.323
Accuracy:13.036% D--
HSR:24.219% B++
Quasar VM1
A
Kills:1,216
Deaths:713
KDR:1.705
Accuracy:9.492% D*
HSR:25.165% A
Quasar VM1
A
Kills:1,194
Deaths:201
KDR:5.940
Accuracy:12.394% D*
HSR:27.890% A
Cosmos VM3
C*
Kills:1,174
Deaths:367
KDR:3.199
Accuracy:13.152% D-
HSR:19.932% C*
Cosmos VM3
B++
Kills:1,076
Deaths:625
KDR:1.722
Accuracy:10.180% D**
HSR:22.026% B++
Vortex VM21
C
Kills:710
Deaths:351
KDR:2.023
Accuracy:32.213% D*
HSR:2.958% C
Vortex VM21
D--
Kills:700
Deaths:337
KDR:2.077
Accuracy:31.462% D--
HSR:1.857% D--
Comet VM2
M+
Kills:581
Deaths:1,011
KDR:0.575
Accuracy:26.375% F-
HSR:9.811% M+
Comet VM2
B
Kills:335
Deaths:354
KDR:0.946
Accuracy:35.795% D--
HSR:5.075% B
NS-10 Burster
D
Kills:317
Deaths:299
KDR:1.060
Accuracy:24.012% D
HSR:3.470% D-
NS-10 Burster
C++
Kills:260
Deaths:196
KDR:1.327
Accuracy:24.688% D-
HSR:6.538% C++
Kills:12,984
Deaths (as MAX Suit):3,237.500
Deaths (to MAX Suits):2,937
KDR:4.0105
Kill Difference:9,746.500
Playtime:546.096 hours
Usage:10%
Score:7.049m
Score/min:215
Accuracy (listed only):19.183%
HSR (listed only):16.028%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:7,453
V. Kills:664 N/A
Deaths:790
KDR:9.434
Accuracy:40.187% C+
KPH:51.700 C++
VKPH:4.600 B+
Dual Photon Pods
C
Kills:1,188
V. Kills:290 408%
Deaths:225
KDR:5.280
Accuracy:49.332% C
KPH:61.300 C
VKPH:15 C
Hornet Missiles
B+
Kills:859
V. Kills:639 134%
Deaths:119
KDR:7.218
Accuracy:64.883% C**
KPH:64.700 C+
VKPH:48.200 B+
Maelstrom Turbo Laser
D
Kills:483
V. Kills:423 114%
Deaths:819
KDR:0.590
Accuracy:38.539% B**
KPH:6.800 D
VKPH:5.900 D
Antares LC
C
Kills:394
V. Kills:285 138%
Deaths:406
KDR:0.970
Accuracy:31.023% C
KPH:7.600 D-
VKPH:5.500 D-
Saron Laser Cannon
D
Kills:317
V. Kills:317 100%
Deaths:573
KDR:0.553
Accuracy:36.165% B++
KPH:5.800 D
VKPH:5.800 D
Coyote Missiles
C+
Kills:158
V. Kills:58 268%
Deaths:44
KDR:3.591
Accuracy:52.496% C
KPH:38.200 C+
VKPH:14 D
Kills:10,852 (8,647 + 0)
Deaths:2,976
KDR:3.647
VKDR:0.899
Vehicle Kills:2,676
Kill Difference:7,876
Playtime:359.060 hours
Usage:6%
Score:2.574m
Score/min:119
Piloting Accuracy:36.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C
Kills:102
V. Kills:78 129%
Deaths:113
KDR:0.903
Accuracy:26.467% D--
KPH:7 C-
VKPH:5.400 C
C150 Dalton
D
Kills:93
V. Kills:81 113%
Deaths:24
KDR:3.875
Accuracy:26.425% D*
KPH:19.100 D-
VKPH:16.700 D
L105 Zephyr
C+
Kills:83
V. Kills:25 319%
Deaths:13
KDR:6.385
Accuracy:32.344% D*
KPH:29.900 D
VKPH:9 C+
Kills:278 (102 + 176)
Deaths:150
KDR:1.853
VKDR:1.227
Vehicle Kills:184
Kill Difference:128
Playtime:22.198 hours
Usage:0%
Score:0.168m
Score/min:126
Piloting Accuracy:26.467%
Gunner Accuracy:32.344%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:2,151
V. Kills:870 247%
Deaths:117
KDR:18.385
Accuracy:49.321% D-
KPH:35.300 C**
VKPH:14.300 D
L100 Python HESH
B++
Kills:1,355
V. Kills:300 450%
Deaths:94
KDR:14.415
Accuracy:48.434% C+
KPH:49.700 C+
VKPH:11 B++
C75 Viper
C-
Kills:912
V. Kills:388 234%
Deaths:379
KDR:2.406
Accuracy:32.158% D
KPH:15.100 D
VKPH:6.400 C-
L100 Python HEAT
C
Kills:892
V. Kills:437 204%
Deaths:353
KDR:2.527
Accuracy:46.813% C--
KPH:22 D
VKPH:10.800 C
Skyguard
C*
Kills:534
V. Kills:397 134%
Deaths:189
KDR:2.825
Accuracy:26.797% C-
KPH:14.300 C+
VKPH:10.600 C*
Kills:5,844 (5,844 + 0)
Deaths:1,132
KDR:5.163
VKDR:2.113
Vehicle Kills:2,392
Kill Difference:4,712
Playtime:226.430 hours
Usage:4%
Score:2.067m
Score/min:152
Driving Accuracy:26.797%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:747
V. Kills:324 230%
Deaths:44
KDR:16.977
Accuracy:55.001% C++
KPH:27.900 C++
VKPH:12.100 D
Saron HRB
C+
Kills:493
V. Kills:259 190%
Deaths:80
KDR:6.163
Accuracy:39.829% C-
KPH:23 C+
VKPH:12.100 C
Supernova PC
C+
Kills:478
V. Kills:249 191%
Deaths:201
KDR:2.378
Accuracy:47.813% C+
KPH:15.200 D
VKPH:7.900 C+
E540 Halberd
C--
Kills:202
V. Kills:92 217%
Deaths:28
KDR:7.214
Accuracy:35.960% D**
KPH:25.900 C--
VKPH:11.800 D
Proton II PPA
D-
Kills:183
V. Kills:11 N/A
Deaths:13
KDR:14.077
Accuracy:18.750% D-
KPH:32.400 D-
VKPH:2 D-
Aphelion VEX-4
D
Kills:64
V. Kills:37 168%
Deaths:15
KDR:4.267
Accuracy:26.384% D--
KPH:18.200 D
VKPH:10.500 D--
Supernova VPC
C+
Kills:56
V. Kills:15 350%
Deaths:2
KDR:28
Accuracy:47.281% C
KPH:28 D
VKPH:7.500 C+
Kills:2,223 (1,281 + 942)
Deaths:383
KDR:5.804
VKDR:2.577
Vehicle Kills:987
Kill Difference:1,840
Playtime:98.769 hours
Usage:2%
Score:1.447m
Score/min:244
Driving Accuracy:47.281%
Gunner Accuracy:26.384%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:236
V. Kills:20 N/A
Deaths:32
KDR:7.375
Accuracy:26.425% D*
KPH:42.500 D--
VKPH:3.600 D
Aphelion VEX-4H
D-
Kills:90
V. Kills:52 170%
Deaths:18
KDR:5
Accuracy:34.804% D*
KPH:25.400 D-
VKPH:14.700 D*
Saron HRB-H
D
Kills:59
V. Kills:24 236%
Deaths:17
KDR:3.471
Accuracy:44.046% D*
KPH:26.100 D
VKPH:10.600 D*
E540 Halberd-H
D-
Kills:51
V. Kills:31 159%
Deaths:15
KDR:3.400
Accuracy:43.939% F
KPH:23.600 D--
VKPH:14.400 D-
Kills:436 (0 + 436)
Deaths:82
KDR:5.317
VKDR:1.549
Vehicle Kills:127
Kill Difference:354
Playtime:13.518 hours
Usage:0%
Score:0.214m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:43.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:487
V. Kills:24 N/A
Deaths:51
KDR:9.549
Accuracy:13.340% D-
KPH:35.400 D
VKPH:1.700 D
M20 Basilisk
C
Kills:484
V. Kills:183 263%
Deaths:166
KDR:2.916
Accuracy:28.885% D--
KPH:16.900 C
VKPH:6.400 C
M60-G Bulldog
C+
Kills:419
V. Kills:122 341%
Deaths:104
KDR:4.029
Accuracy:28.413% D
KPH:20.700 C-
VKPH:6 C+
M40 Fury
C
Kills:362
V. Kills:112 320%
Deaths:90
KDR:4.022
Accuracy:25.983% D--
KPH:25.400 D
VKPH:7.800 C
M12 Kobalt
C+
Kills:293
V. Kills:20 N/A
Deaths:27
KDR:10.852
Accuracy:12.276% D*
KPH:45.800 D
VKPH:3.100 C+
M20 Basilisk
C
Kills:240
V. Kills:94 253%
Deaths:86
KDR:2.791
Accuracy:23.647% F
KPH:17.200 C
VKPH:6.800 C--
G30 Walker
C
Kills:198
V. Kills:119 165%
Deaths:60
KDR:3.300
Accuracy:24.116% D-
KPH:12.500 C
VKPH:7.500 C
M40 Fury
D
Kills:74
V. Kills:24 296%
Deaths:23
KDR:3.217
Accuracy:23.414% D**
KPH:20.400 D*
VKPH:6.600 D
M60-G Bulldog
D
Kills:69
V. Kills:16 406%
Deaths:23
KDR:3
Accuracy:21.737% D**
KPH:17.900 D--
VKPH:4.200 D
G40-F Ranger
D
Kills:59
V. Kills:40 144%
Deaths:13
KDR:4.538
Accuracy:23.331% D*
KPH:10.300 D-
VKPH:7 D
G30 Walker
C+
Kills:57
V. Kills:22 248%
Deaths:17
KDR:3.353
Accuracy:27.301% D
KPH:16.100 C+
VKPH:6.200 D
Kills:2,742 (0 + 2,742)
Deaths:660
KDR:4.155
VKDR:1.176
Vehicle Kills:776
Kill Difference:2,082
Playtime:129.889 hours
Usage:2%
Score:1.027m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:27.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:106
V. Kills:12 N/A
Deaths:67
KDR:1.582
Accuracy:27.761% F
KPH:20.200 D-
VKPH:2.300 C*
M40 Fury-F
C+
Kills:88
V. Kills:65 133%
Deaths:178
KDR:0.494
Accuracy:54.091% B+
KPH:8.400 D-
VKPH:6.200 C+
Kills:194 (194 + 0)
Deaths:245
KDR:0.792
VKDR:0.314
Vehicle Kills:77
Kill Difference:51
Playtime:15.759 hours
Usage:0%
Score:0.076m
Score/min:80
Driving Accuracy:54.091%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:933
V. Kills:103 N/A
Deaths:69
KDR:13.522
Accuracy:27.003% D--
KPH:57.100 C
VKPH:6.300 C+
Pelter Rocket Pod
C--
Kills:139
V. Kills:53 257%
Deaths:26
KDR:5.346
Accuracy:29.825% F
KPH:31.900 D
VKPH:12.200 C--
M20 Wyvern
C-
Kills:125
V. Kills:81 152%
Deaths:39
KDR:3.205
Accuracy:24.459% F
KPH:15 D
VKPH:9.700 C-
Kills:1,197 (0 + 1,197)
Deaths:134
KDR:8.933
VKDR:1.769
Vehicle Kills:237
Kill Difference:1,063
Playtime:29.052 hours
Usage:1%
Score:0.272m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:24.459%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 8,1177,4537909.434B*8.1340.187%C+N/A51.7C++4.6B+133144.2h14.4C++35.8C++
Proximity Mine 2,3952,3956363.766C+2.4636.627%DN/A84.9DN/A26828.2h2C5.3C
L100 Python AP 3,0212,15111718.385M17.0849.321%D-N/A35.3C**14.3D18761h4.6B++9.2B+
Ghost 1,9751,9468472.298C+0.9935.544%C--73.587%B+23.4DN/A7483h2.3C++6.5C+
VE-S Canis 1,9141,8671,1381.641B+0.3427.765%C++12.266%D--23.2C--N/A6380.4h13.7C49.4C++
Serpent VE92 1,8891,8602,9370.633C0.6718.156%D*23.548%B+13.1DN/A44142.2h13.7C+75.3C
Betelgeuse 54-A 1,6711,6421,6460.998C--0.3119.453%F24.178%D-21.6D*N/A7676.1h13.8D**71.1F
Tank Mine 2,4611,4506082.385C+1.0825.789%DN/A82.9C--57.8C+91717.5h1.9C+7.5D
Nebula VM20 1,4821,4402535.692A*4.3912.133%D*23.542%B+20.3DN/A5470.9h15.8B+130.1C-
Sirius SX12 1,4791,4352,3120.621C0.6821.584%D17.213%C+11.3DN/A35127.4h17.1C79.1C+
Parsec VX3-A 1,4521,4342186.578B5.2741.329%C+81.66%B+29D-N/A8549.4h2.1D5.1C
Blueshift VM5 1,4551,4167591.866C+0.5610.915%F-27.401%B**14.8D*N/A4795.7h20D-183.2F-
C-4 ARX 2,2791,4061,1891.183C-0.1226.863%C+N/A63.3D--39.3B42222.2h1.6D*6D-
L100 Python HESH 1,6551,3559414.415C*13.1148.434%C+N/A49.8C+11B++20327.2h3.5C++7.3C*
Phaseshift VX-S 1,3571,3334872.737C+1.4340.898%B++80.72%B+26.4CN/A6450.5h2.7C**6.5B+
Blueshift VM5 1,3321,2854582.806C*1.5012.716%D**24.514%B+15.1D--N/A4285.3h19.5D-153.5D*
Nebula VM20 1,3041,2805512.323C++1.0213.036%D--24.219%B++19.9D-N/A5264.4h17.4C+133.8D
Lasher X2 AE 1,3531,2696202.047B*0.7425.943%C4.334%C**30.3C--2B++7641.9h28.7F110.6D
Parallax VX3 1,2771,2671846.886B*5.5838.984%C+82.005%B+23.7CN/A5753.4h2B+5.2B
Quasar VM1 1,2561,2167131.705C++0.409.492%D*25.165%A13.7DN/A4688.6h16.4C+172.6C--
Lasher X2 1,2551,2101,2770.948C+0.3623.708%C5.041%B+20.9C--N/A5757.9h23.9D101C
Eclipse VE3A 1,2301,2081,6020.754C0.5520.746%D**22.02%B+13D--N/A3392.6h15.1D72.7D*
Quasar VM1 1,2281,1942015.94A++4.6412.394%D*27.89%A19D--N/A5463h13.7C++110.6D
Dual Photon Pods 1,4781,1882255.28C+3.9849.332%C1.599%B+61.2C14.9C25619.4h21.2C*43C*
NS-15MP 1,2171,1861,2470.951D0.3517.381%F-15.514%F12.5D**N/A3495.1h16.2F-93.4F--
VA39 Spectre 1,2131,1818231.435C+0.1341.823%A++62.235%A*14.2C--N/A4883.4h5.1B+12.3B*
Eridani SX5 1,2041,1771,5070.781C0.5224.536%C18.947%C+11.4D-N/A34102.9h14.8C--60.4C
Eidolon VE33 1,2151,1749141.284C**0.0229.054%C*30.92%B++14.6C--N/A4580.2h9.8C+33.8C*
Cosmos VM3 1,2041,1743673.199B++1.8913.152%D-19.932%C*19.4DN/A5860.4h15.2C115.5C-
XM98 1,1761,1664522.58C**1.2839.043%C*76.501%C*17.4DN/A5066.9h2.7C+6.9C++
Solstice Burst 1,2011,1652,2640.515D0.7921.853%D--25.751%C**9.8D--N/A32119.3h18.7D**85.8D--
SVA-88 1,1891,1641,2430.936C-0.3720.059%D21.735%C--22.2D-N/A6252.5h14.1D70.3C-
Orion VS54 1,1961,1642,4830.469D0.8414.065%D*22.337%C9.2D--N/A47127.1h17.5D--124.2C-
Flare VE6 1,1871,1631,3670.851D0.4516.794%D--24.076%C+23.6DN/A8049.3h12.8D75.9D
Artemis VX26 1,1861,1631,8160.64D0.6622.962%D-22.614%C+10.3D*N/A32112.8h14.7D64D
NS-15M1 1,1841,1612,0110.577D0.7314.888%D**21.016%C17D-N/A5868.2h15.8D-106.3D*
MKV Suppressed 1,1811,1591,3860.836C0.4725.938%C+22.174%B12.8D-N/A3590.5h16.5C63.6C+
Solstice SF 1,1841,1531,8310.63C0.6724.032%C+22.723%B**16.6CN/A4769.6h15C62.3C+
NS-11C 1,1791,1522,7250.423D0.8817.239%D**19.792%C++8.8D-N/A45130.6h18.2D105.6D--
Pulsar LSW 1,1671,1521,3430.858C--0.4516.947%D*19.618%D20.8DN/A6855.5h16.2D--95.8D-
Solstice VE3 1,1741,1452,4660.464C-0.8417.476%D--22.183%B+8.5DN/A50134.8h17.3C+98.9C
Cosmos VM3 1,1041,0766251.722C+0.4210.18%D**22.026%B++15.6D-N/A4669.1h15.5C+152.2C-
S1 1,6621,0281,7370.592C+0.7148.371%D-3.016%C*16.3D10C12763.1h5.4B++11.1C**
CAS 14-E 1,0369336913.522C+12.2227.003%D--1.072%D56.9C6.3C+17116.4h36.1C+133.8C-
C75 Viper 1,3009123792.406C1.1032.158%D1.425%C+15.1D6.4C-10060.3h20D-62.2D--
L100 Python HEAT 1,3298923532.527C--1.2246.813%C--4.596%A+22D10.8C14240.5h6.6C+14.1C+
C-4 1,6618801,4600.603D0.7026.583%C++N/A31.1D*27.6C+45828.3h2.5F-9.5D--
Nemesis VSH9 1,5658791,5030.585C+0.7260.728%CN/A8.6C--6.7C-107101.7h8.7C+14.4C+
Hornet Missiles 1,4988591197.218B+5.9164.883%C**N/A64.6C+48B+42813.3h12.8C+19.7C+
VE-LR Obelisk 8668092193.694A2.3935.222%B+38.443%B++21.9C--1.5B**5736.9h6.1B+17.3B+
NS Decimator 1,2018048380.959C+0.3551.801%D*2.239%C++24.4D12C--18433h3.9B+7.6C++
Hades VSH4 1,4247771,3740.566C+0.7463.675%D2.317%C+13C10.8C+10959.9h7.9B+12.4C**
Supernova FPC 1,0717474416.977A+15.6755.001%C++N/A27.9C++12.1D35826.8h4.8B8.8B+
Spear Anti-Vehicle Phalanx Turret 1,243741848.821C**7.5243.163%C+6.073%B**33.4C22.6C++25122.2h9.1C++21C++
Vortex VM21 1,0297103512.023B+0.7232.213%D*2.958%C7.6C3.4D-4293.6h21.8B++67.6B+
Vortex VM21 9347003372.077B*0.7731.462%D--1.857%D--6.9C2.3D*32100.8h25B*79.6B+
Spiker 6846401,0710.598C0.7128.105%C18.125%C-15.7D1.1C+4740.7h10.5C+37.3C+
Comet VM2 8285811,0110.575C0.7326.375%F-9.811%M+6.5D-2.8D5089.3h23C++87.2D
Skyguard 9315341892.825C+1.5226.797%C-1.873%C+14.3C+10.6C*15537.4h138.2C515.6C
Saron HRB 752493806.163C*4.8639.829%C-1.014%D22.9C+12C-23221.5h25.5C64C
Plasma Grenade 4934911491N/A489.7041.506%DN/A350.7D1.4D15651.4h4.1C+9.9C+
M12 Kobalt 511487519.549C8.2413.34%D-20.329%B+35.3D1.7D12613.8h24.6D184.6D
M20 Basilisk 6674841662.916C+1.6128.885%D--9.504%A+16.9C6.4C12128.7h84.6B+293C+
Maelstrom Turbo Laser 9064838190.59C-0.7138.539%B**3.934%B*6.8D5.9D6471.4h198.8D*515.8C-
Pandora VX25 4874815470.879C0.4333.612%D19.751%B**19DN/A9325.3h5.4D16.2C-
Supernova PC 7274782012.378C-1.0747.813%C+N/A15.2D7.9C+14331.5h7.4D--15.4D
NS-11CP 4894677240.645D-0.6623.373%D*16.06%D*7.6D*N/A1961.1h17.5F74.7D*
M60-G Bulldog 5414191044.029C+2.7228.413%D3.58%B+20.6C-6C+10520.3h10.5D-36.8D
Antares LC 6793944060.97C-0.3331.023%C1.269%C-7.6D-5.5D-6251.9h172.7C-556.5C
NS-11P 4023847850.489D0.8218.629%D--18.49%C+11.6D-N/A3433.1h18.7D**100.1D*
M40 Fury 474362904.022C2.7225.983%D--1.381%C25.3D7.8C14414.3h22.3D--85.9F
NS-44 Commissioner AE 3653574400.811C0.4939.493%C22.409%C-15.7D--N/A4822.7h4.1D10.3C
NS-61 Emissary 3563393590.944C*0.3629.61%C*15.929%C+23.9C+1.2A8114.2h17.4C+58.7C+
Comet VM2 4173353540.946C+0.3635.795%D--5.075%B8.5C--2.1D**4339.4h20.2B++56.5B
NSX Naginata 3303204730.677D0.6315.941%D*29.063%C++16.5D-N/A7519.4h18.2D--113.9D--
Thanatos VE70 3313201,4660.218D1.0923.737%F18.125%B+4.6D*N/A2469h8.4F--35.5F**
NS-10 Burster 5003172991.06C*0.2424.012%D3.47%D-5C2.9C5363.3h131.3C*546.9C+
Saron Laser Cannon 6343175730.553C0.7536.165%B++1.577%C5.8D5.8D8454.7h226.4D-625.9C-
MANA Anti-Vehicle Turret 5393032141.416D0.1146.569%D-4.29%A3030A2360A**1146720.1h8.6C+18.4D
The Slasher 32130017,6050.017D1.2939.413%B+16.667%B+0.4C--N/A1811.7h3.9F-10C+
M12 Kobalt 3132932710.852C9.5512.276%D*25.256%A45.8D3.1C+1786.4h21.5C174.7D
VE-H Maw AE 2892842131.333C0.0320.719%D**17.254%D*15.8D*N/A4318h14D**67.5D**
NSX Tomoe 2872823450.817C--0.4926.43%D23.759%D*18.1D-N/A6515.6h17.1D64.8C
MAX Punch 3742763,2380.085C+1.2268.16%AN/A0.5DN/A2519.1h6.3C+9.2C+
Deimos VA29 2702674910.544D0.7659.731%C+17.229%C+13.6D--N/A5019.7h3.7F-6.1D
VE-H Maw 2692652720.974C-0.3318.935%D*18.491%D-12.2D*N/A5521.7h13.6D71.8D
NS-10 Burster 4182601961.327C**0.0224.688%D-6.538%C++4.8C2.9D5254h144.9C++587.1C+
Zenith VX-5AE 2642543370.754D0.5522.174%D*23.228%C6.4D*N/A1639.9h15.2C--68.7D
NS-44L Blackhand 2492472480.996C+0.3144.606%C**65.992%A++16.6C-N/A5014.9h5.2C11.7C++
M20 Basilisk 334240862.791C+1.4923.647%F7.083%B+17.3C6.8C--15413.9h88.9B+375.8D
H-V45 2472393710.644C0.6618.89%D--18.41%C-12.4D-N/A6719.2h17.5D*92.6D*
Proton II PPA-H 256236327.375C6.0726.425%D*1.695%C+42.1D--3.6D1635.6h13.3C--50.3D--
Rocklet Rifle 5622333680.633C+0.6739.615%D**N/A13.4D*18.9C-22117.4h44.2C111.6D
Aspis Anti-Aircraft Phalanx Turret 416221673.299C+1.9926.088%C++2.715%B+10.6C+9.3C15720.9h157.3C+602.8C*
E540 Halberd 294202287.214C+5.9135.96%D**N/A25.9C--11.8D2587.8h6.3C17.6D*
NSX Tanto 2031992820.706C0.6020.924%D--20.603%D15.1DN/A5913.2h13.5C++64.6C+
G30 Walker 317198603.3C+2.0024.116%D-7.071%A12.5C7.5C12815.8h225.9C+936.7C-
NSX Masamune 2531882010.935C++0.3743.531%F3.723%A+24.7C8.6C-1347.6h10.2B+23.4C++
Proton II PPA 1941831314.077C+12.7718.75%D-1.093%D-32.7D2D-1415.6h14.1D-75.1D*
Anti-Vehicle Grenade 3641811181N/A179.7046.329%C--N/A201.1D-203.3A23360.9h7.8D-16.8D
NS-357 Underboss 1871804750.379D0.9334.86%C24.444%C*12.9D--N/A5214h6.3F-18.1D-
Pulsar VS1 1831774470.396D0.9117.938%D*19.774%C+7.9D--N/A9422.3h22.1F-123.1D**
Corvus VA55 1721672770.603D0.7020.615%D27.545%B++9.7D--N/A4917.3h18.6F-90.2D*
NS Baron G5 1701672330.717C-0.5941.772%C22.156%A++16.4D-N/A6010.2h5.6D13.3C+
NSX-P Tengu 1711661690.982C+0.3228.297%D*18.072%C--23.7DN/A647h13.9C++49.2C
NS-30 Vandal 1671642780.59D0.7130.345%C--19.512%D-15.8D--N/A6510.4h8.1F26.7D-
Terminus VX-9 1691642530.648C0.6620.041%D*21.951%D11.9D*N/A6013.8h16.1D*80.4D*
Coyote Missiles 216158443.591B**2.2952.496%CN/A38.5C+14.1D1904.1h33.2B+63.2B+
Hunter QCX 2001546210.248D1.0625.061%D--49.351%A+3.5D--1C1944.2h10.6C+42.5C--
The Little Helper 1521491381.08C+0.2237.25%D*16.107%C+13.4D*N/A4411.1h4.7C++12.7C
Lancer VS22 4071392960.47C0.8355.96%DN/A6D11.6C14523.1h30.2C+54C+
Pelter Rocket Pod 192139265.346C-4.0429.825%F1.439%C++31.6D12D1454.4h21.8C+73.1C--
Soldier Soaker 132130851.529B+0.2232.78%C+19.231%B**15.5D--N/A538.4h7.3C22.2C+
VX29 Polaris 1291271840.69D0.6116.446%D*16.535%D-15.3D-N/A1118.3h13.8C84D
M20 Wyvern 206125393.205C1.9024.459%F2.4%D15.1D9.8C-1318.3h94C+384.2D**
NSX Tengu 1291251770.706C-0.6028.056%D*19.2%C9.7D--N/A3712.9h18.5D-65.8D-
NSX-P Naginata 1221181171.009C0.3014.814%F16.102%F14.6D--N/A558.1h13.9C+93.5D-
Force-Blade 15411423,0560.005C--1.3054.377%A*4.386%C0.1DN/A11158.6h8T*14.6C
NS-44 Commissioner 1131081,0010.108D1.2029.232%D-32.407%A2.4D*N/A2345.6h9.4T*32.1F**
Artemis VX26 AE 109108771.403C0.1023.595%F28.704%C+12.6D**N/A408.6h17.2F-72.8F--
S12 Renegade 118106671.582C0.2827.761%F4.717%C+20.4D-2.3C*725.2h4.4D15.8D*
Skorpios 1111051360.772C-0.5328.295%C++20.952%C+7.7D**N/A2713.6h19.4T*68.4F-
NSX-P Tanto 1051041640.634C0.6720.337%D--20.192%D9.1D-N/A5711.4h18.8C--92.3D
L-30R Vektor 1801021130.903D0.4026.467%D--1.961%C+7C-5.3C6514.6h83.3C++314.6C
Auraxium Force-Blade 1271018,3600.012C--1.2934.153%C*7.921%C++0.3C-N/A1398.6h4.8T*14.1C-
Fatestealer 1001001870.535D-0.7726.815%D--13%D--5.7D-N/A1117.4h2.7D--9.9D--
NS-AM7 Archer 144991390.712B+0.5954.207%D12.121%D4D1.8D3524.5h20.8C+38.3C+
C150 Dalton 17493243.875C-2.5726.425%D*N/A19D-16.5D2744.9h4.8C18.1D*
MANA Anti-Personnel Turret 99901370.657N/A0.6511.145%UN/A900U90U4076700.1h67.9T*608.8T*
Aphelion VEX-4H 14290185C+3.7034.804%D*1.111%D*25.7D-14.9D--3103.5h62C++178C
NS-R3 Swarm 193902010.448C+0.8661.38%DN/A5.4D6.2C+8616.7h31.7C51.7C-
M40 Fury-F 153881780.494D0.8154.091%B+N/A8.4D-6.2C+8410.5h34.7T64.2F--
L105 Zephyr 10883136.385C5.0832.344%D*N/A29.6D8.9C+1842.8h8.7D26.8D--
Beamer VS3 86827860.104D-1.2035.421%A28.049%B++1.7D*N/A1747.6h34.5T*97.4D--
M40 Fury 9874233.217C-1.9123.414%D**1.351%C--20.6D*6.7D1923.6h24.4D*104.4F*
NSX Amaterasu 77747,2770.01D1.2919.165%C--16.216%C+0.2CN/A1324.6h6.8C+35.6C
M60-G Bulldog 8569233C--1.7021.737%D**N/A17.7D--4.1D1143.9h7.1C*32.9D
Sticky Grenade 6665165N/A63.7047.512%DN/A650D10C32720.1h2.9C-6.2C
M60-A Bulldog 7364115.818C4.5126.832%F-N/A14.5D-2D834.4h9D**33.5F*
Aphelion VEX-4 10164154.267C+2.9626.384%D--1.563%D--18.3D10.6D-1863.5h75.4C-285.6D--
Ursa 6260620.968C0.3416.129%D*23.333%C+9.4D--N/A946.4h15.7D*97.6D--
Saron HRB-H 8359173.471C2.1744.046%D*N/A25.7D10.4D*3322.3h25.4C++57.6C
G40-F Ranger 9959134.538C+3.2323.331%D*N/A10.4D-7D1405.7h147.8C633.4D-
G30 Walker 7957173.353C2.0527.301%D12.281%M**16.3C+6.3D1333.5h161.1B+590C**
Supernova VPC 7156228A26.7047.281%CN/A28D7.5C+7862h5.6F--11.8F
E540 Halberd-H 8251153.4C-2.1043.939%F3.922%A+23.2D*14.1D-3782.2h7.4C-16.8D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret631,7384.7h
Spawn Beacon15213,49711.6h
Nano-Armor Kit280279,37922.6h
AE Nano-Armor Kit99191,67612.5h
Repair Module01110.5h
Turret AI Module12641.2h
AE Medical Applicator14149,1485.4h
Nanite Revive Grenade01,4770.4h
Nanite Healing Grenade01670h
Medical Applicator20168,8547h
Spitfire Auto-Turret844,9276.1h
Restoration Kit2384,3486.5h
Motion Spotter32733,33925.5h
Hoplon Anti-Aircraft Phalanx Tower21390.7h
Xiphos Anti-Personnel Tower21381h
M20 Basilisk01680h
Rampart Wall2961h
Xiphos Anti-Personnel Phalanx Tower01130h
Deconstruction Tool02580h
Shield Recharging Field307560.6h
Recon Detection Device182821h
Ammunition Package22510,4449.4h
Smoke Grenade0840h
Medical Kit652,0172.9h
Anti-Infantry MANA Turret726402.7h
Nano-Repair Grenade04650.1h
Snowman Soldier62850.5h
M60-A Bulldog0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.83s
Server spent 1.53s on queries, 0.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.