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Director General Director General Randesu[252V] Randesu
NC BR 97

KDR: 4.81

Score: 14.5m

Last Seen: Jan 20th, 2019 12:21 PM
- OFFLINE - 8.1 hour(s)

Battle Rank 97 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 61
Level Progress (to 98): 10%
Level 100 Progress: 77% 217h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NS-15M2 NC6 Gauss SAW NC14 Bolt Driver NS-44 Commissioner LA1 Anchor GD-22S NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,561,844 MLG Score: 6844
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.868%27.37%73513100927,7025.21302-0.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.856%1.138B**1.04B**-0.733D-HEAD ++ (~13.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+8.70.388C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.061%12.281%3521020114282290.404255380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.873%-1.029D*2.018A*1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.112C+26.30.331C**78.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.101%77.773%352102019,72813574014.5273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.374%0.91B*0.698B+-1.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+1.80.429B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.113%17.333%35110217544300.1693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.892B*0.565B+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++5.4-0.118C+5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 61
14.5m139%333 (20k)294 (17.6k)4.8080750,17710,4364.9519997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022457127.78%45.858%127404:4410

51% Heavy Assault45% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2017 10:13 AMJan 6th, 2019 9:16 PMJan 20th, 2019 7:13 AM (14h) (PST)Jan 20th, 2019 9:01 AM (13h) (PST)Jan 20th, 2019 8:21 AM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6271384891.0150.2110.4651.4330.0166844

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6258,30329,32261132886117,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
823.9h/34.3d 1,502 23,010 14,094 70.8k 1,004 3,341 789 31m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:8,910
Deaths:1,952
KDR:4.565
Accuracy:27.236% B++
HSR:29.428% B+
NC6 Gauss SAW
B*
Kills:7,940
Deaths:2,084
KDR:3.810
Accuracy:24.623% B*
HSR:27.292% B++
LA1 Anchor
B+
Kills:1,783
Deaths:445
KDR:4.007
Accuracy:25.691% C*
HSR:29.333% B+
GD-22S
B++
Kills:1,446
Deaths:379
KDR:3.815
Accuracy:26.541% B++
HSR:25.450% C**
NC6A GODSAW
C*
Kills:1,262
Deaths:257
KDR:4.911
Accuracy:27.498% C+
HSR:28.288% C*
NC6S Gauss SAW S
B+
Kills:1,164
Deaths:287
KDR:4.056
Accuracy:26.287% B+
HSR:27.062% B+
Kills:22,505
Deaths (as Heavy Assault):5,404
Deaths (to Heavy Assaults):2,290
KDR:4.16451
Kill Difference:17,101
Playtime:422.284 hours
Usage:51%
Score:7.388m
Score/min:292
Accuracy (listed only):26.313%
HSR (listed only):27.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:30.538% B++
HSR:22.336% C++
AF-4 Cyclone
A+
Kills:217
Deaths:50
KDR:4.340
Accuracy:29.075% B++
HSR:28.571% A+
AF-19 Mercenary
B*
Kills:111
Deaths:45
KDR:2.467
Accuracy:26.178% B*
HSR:18.919% C
Mauler S6
A
Kills:75
Deaths:38
KDR:1.974
Accuracy:52.113% A
HSR:17.333% B+
Kills:1,576
Deaths (as Light Assault):461
Deaths (to Light Assaults):1,894
KDR:3.41866
Kill Difference:1,115
Playtime:5.272 hours
Usage:1%
Score:0.087m
Score/min:276
Accuracy (listed only):34.476%
HSR (listed only):21.790%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:16,642
Deaths:1,954
KDR:8.517
Accuracy:41.269% B
HSR:77.088% B*
NC14 Bolt Driver
B*
Kills:3,086
Deaths:334
KDR:9.240
Accuracy:40.211% B++
HSR:81.465% B*
NS-44 Commissioner
B**
Kills:2,327
Deaths:1,253
KDR:1.857
Accuracy:43.861% B**
HSR:19.510% C
MGR-S1 Gladius
B++
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:30.538% B++
HSR:22.336% C++
AF-4 Cyclone
A+
Kills:217
Deaths:50
KDR:4.340
Accuracy:29.075% B++
HSR:28.571% A+
NC4 Mag-Shot
B+
Kills:173
Deaths:139
KDR:1.245
Accuracy:29.779% B+
HSR:15.029% D
Soldier Soaker
C+
Kills:89
Deaths:54
KDR:1.648
Accuracy:33.244% C+
HSR:13.483% C
Kills:23,707
Deaths (as Infiltrator):4,112
Deaths (to Infiltrators):2,735
KDR:5.76532
Kill Difference:19,595
Playtime:372.343 hours
Usage:45%
Score:6.887m
Score/min:308
Accuracy (listed only):35.425%
HSR (listed only):36.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:1,173
Deaths:328
KDR:3.576
Accuracy:30.538% B++
HSR:22.336% C++
Reaper DMR
B++
Kills:372
Deaths:92
KDR:4.043
Accuracy:28.960% B++
HSR:25.807% C*
AF-4 Cyclone
A+
Kills:217
Deaths:50
KDR:4.340
Accuracy:29.075% B++
HSR:28.571% A+
Mauler S6
A
Kills:75
Deaths:38
KDR:1.974
Accuracy:52.113% A
HSR:17.333% B+
Kills:1,837
Deaths (as Combat Medic):508
Deaths (to Combat Medics):787
KDR:3.61614
Kill Difference:1,329
Playtime:9.513 hours
Usage:1%
Score:0.160m
Score/min:281
Accuracy (listed only):35.171%
HSR (listed only):23.512%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:14.533% D
KPH:100.400 B*
VKPH:0 F
M20 Basilisk
M+
Kills:52
V. Kills:8 N/A
Deaths:2
KDR:26
Accuracy:36.801% C+
KPH:51.100 M+
VKPH:7.900 C++
Kills:114 (0 + 114)
Deaths:4
KDR:28.500
VKDR:2
Vehicle Kills:8
Kill Difference:110
Playtime:1.634 hours
Usage:0%
Score:0.029m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:36.801%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 16,67616,6421,9548.517A++3.7141.269%B77.088%B*72.8A++N/A171228.7h1.8B*4.4B++
NS-15M2 8,9628,9101,9524.565A++0.2427.236%B++29.428%B+68.7B**N/A148129.7h10.6B++39B+
NC6 Gauss SAW 7,9907,9402,0843.81M1.0024.623%B*27.292%B++53.5AN/A143148.5h8.5B++34.6B+
NC14 Bolt Driver 3,0923,0863349.24S4.4340.211%B++81.465%B*55.9A*N/A14455.2h1.8A4.5B**
NS-44 Commissioner 2,3402,3271,2531.857B*2.9543.861%B**19.51%C71.2A+N/A17132.7h3.3B++7.5B++
LA1 Anchor 1,7931,7834454.007B++0.8025.691%C*29.333%B+49.3C++N/A12336.2h9.2B+35.7B+
GD-22S 1,4541,4463793.815A+0.9926.541%B++25.45%C**50B+N/A17328.9h10B+37.6B+
NC6A GODSAW 1,2691,2622574.911A0.1027.498%C+28.288%C*71.3B+N/A20017.7h7.7C++28.1B+
MGR-S1 Gladius 1,1781,1733283.576A+1.2330.538%B++22.336%C++46.7B+N/A17625.1h8.4B++27.5B++
NC6S Gauss SAW S 1,1701,1642874.056A**0.7526.287%B+27.062%B+61.3B+N/A18419h8.8B*33.5B+
MGR-M1 Bishop 8308241306.338M+1.5339.832%B**37.5%B*63.9A++N/A16612.9h4.4A11B**
Frag Grenade 7257081708N/A703.1961.486%A*N/A786.7A18.9A*23660.9h2.9B*4.8B**
Shrike 6333921003.92S0.8957.335%C++N/A52.3A**32.1M+4327.5h4.9B*8.5B*
Reaper DMR 374372924.043B**0.7728.96%B++25.807%C*54.7B**N/A1526.8h8B**27.5B*
Bouncing Betty 3263263110.516A**5.7128.985%FN/A203.8A++N/A5291.6h1.6B**5.4C--
Hawk GD-68 517315863.663S1.1564.693%C**N/A37.5A*24A++2648.4h5.8B**8.9B**
AF-4 Cyclone 220217504.34A**0.4729.075%B++28.571%A+50.5B*N/A2574.3h10.2B+35.2B+
NC4 Mag-Shot 1781731391.245B++3.5629.779%B+15.029%D28.4C*N/A1156.1h8.8C++29.5C*
AF-19 Mercenary 111111452.467A*2.3426.178%B*18.919%C30B*N/A4623.7h10.1B*38.4B++
Soldier Soaker 9089541.648B+3.1633.244%C+13.483%C74.2B*N/A4671.2h5.6B+16.7B+
Spear Anti-Vehicle Phalanx Turret 9477419.25A*14.4459.044%A++2.597%D64.2A++14.2D2801.2h7.4B12.5B*
Mauler S6 7575381.974B*2.8352.113%A17.333%B+50AN/A3061.5h5.4C+10.4B+
M12 Kobalt 6262231A**26.1914.533%D17.742%C+103.3B**N/A3620.6h14.8B++101.7C*
C-4 6452105.2M0.3965.179%SN/A173.3A*40B++23710.3h1.4C**2.2A
M20 Basilisk 6052226U21.1936.801%C+5.769%C+52M+8C++2541h40B*108.7A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon234280.5h
Medical Kit2996,0747h
Recon Detection Device206,2296.4h
Nano-Armor Kit13,0050.1h
Medical Applicator1512,1470.8h

Check the help document for the dictionary if you want to learn more about words used here.


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