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Paragon Legionary RandomDude[SSVA] RandomDude
VS BR 164

KDR: 7.22

Score: 65.7m

Last Seen: Jul 14th, 2020 9:49 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 L100 Python AP Solstice SF Supernova VPC Lancer VS22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,580,013 MLG Score: 1263
Fun Score: N/A
Cheeseburgers Flipped: 2147TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.393%22.293%49933131634,8764.056293.163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.648%0.22C++0.178C++-1.959F-HEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B9.80.31C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.342%1.444%64248134138,9108331258946.6547309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%-0.165C-0.682D1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.421B8.80.298C*13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.817%3.009%342613431,1636399311.81719125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.682%1.626A+-0.366C-1.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.301C*45.2-0.124C+38.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.9%62.581%342413453,410851144.00705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.775%0.744B++-0.287C-0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.80.125C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.144%10.398%342413454,905857255.72345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.47%1.266A-0.861D--0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.40.515B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.7m204.9%353 (21.2k)324 (19.4k)7.21893138,98619,2538.97034164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349779126.665%10.069%26910:3233

47% Engineer29% Heavy Assault12% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMJul 15th, 2020 3:35 AM (74d) (PST)Jul 14th, 2020 6:50 PM (74d) (PST)Jul 14th, 2020 5:49 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,291891,2020.6850.0950.0691.7000.1441263

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4815,34372,1384164102919,436

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3380.3h/140.8d 33,720 13,995 32,933 344.7k 3,874 11,930 29,220 261.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D**
Kills:8,405
Deaths:1,620
KDR:5.188
Accuracy:22.142% D**
HSR:21.511% D**
Orion VS54
D--
Kills:3,454
Deaths:503
KDR:6.867
Accuracy:19.114% D--
HSR:20.006% D--
Flare VE6
D--
Kills:2,093
Deaths:238
KDR:8.794
Accuracy:18.351% D**
HSR:19.924% D--
Ursa
D-
Kills:1,329
Deaths:267
KDR:4.978
Accuracy:20.788% D-
HSR:20.090% D-
SVA-88
D--
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.504% D--
HSR:17.519% D*
Pulsar LSW
D*
Kills:1,189
Deaths:197
KDR:6.036
Accuracy:18.442% D**
HSR:16.737% D*
NS-15M2
D-
Kills:1,178
Deaths:221
KDR:5.330
Accuracy:21.679% D*
HSR:23.345% D-
VE-H Maw
C-
Kills:904
Deaths:177
KDR:5.107
Accuracy:25.499% D
HSR:27.434% C-
VX29 Polaris
C++
Kills:870
Deaths:203
KDR:4.286
Accuracy:20.456% D--
HSR:27.126% C++
Kills:20,712
Deaths (as Heavy Assault):3,700
Deaths (to Heavy Assaults):5,040
KDR:5.59784
Kill Difference:17,012
Playtime:983.381 hours
Usage:29%
Score:19.049m
Score/min:323
Accuracy (listed only):20.775%
HSR (listed only):21.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C-
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C-
HSR:6.886% D*
Deimos VA29
B+
Kills:2,375
Deaths:768
KDR:3.092
Accuracy:72.469% B+
HSR:9.853% D*
Eidolon VE33
C++
Kills:2,229
Deaths:303
KDR:7.356
Accuracy:32.029% C++
HSR:20.861% D-
Phobos VX86
C+
Kills:1,331
Deaths:388
KDR:3.430
Accuracy:63.570% C+
HSR:9.617% D*
Serpent VE92
D
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% D
HSR:17.941% D
VE-LR Obelisk
C-
Kills:898
Deaths:74
KDR:12.135
Accuracy:30.115% D-
HSR:31.292% C-
Thanatos VE70
C++
Kills:873
Deaths:246
KDR:3.549
Accuracy:45.130% C++
HSR:13.517% D
Pulsar C
C
Kills:520
Deaths:103
KDR:5.049
Accuracy:24.776% D
HSR:23.846% C
NS Baron G5
C+
Kills:470
Deaths:164
KDR:2.866
Accuracy:43.371% C-
HSR:15.745% C+
Solstice VE3
D--
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.597% D*
HSR:15.187% D--
Pandora VX25
C
Kills:326
Deaths:105
KDR:3.105
Accuracy:41.042% C
HSR:9.202% F
VE-C Horizon
C*
Kills:250
Deaths:57
KDR:4.386
Accuracy:26.784% F
HSR:29.200% C*
Kills:15,812
Deaths (as Engineer):3,362
Deaths (to Engineers):3,777
KDR:4.70315
Kill Difference:12,450
Playtime:1,593.990 hours
Usage:47%
Score:29.734m
Score/min:311
Accuracy (listed only):37.052%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:2,375
Deaths:768
KDR:3.092
Accuracy:72.469% B+
HSR:9.853% D*
VE-A Lacerta
D-
Kills:1,492
Deaths:99
KDR:15.071
Accuracy:25.706% D-
HSR:6.032% F-
Sirius SX12
A
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C--
HSR:32.423% A
Phobos VX86
C+
Kills:1,331
Deaths:388
KDR:3.430
Accuracy:63.570% C+
HSR:9.617% D*
Eridani SX5
D
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% D
HSR:18.119% D
VE-S Canis
D
Kills:992
Deaths:346
KDR:2.867
Accuracy:26.890% D
HSR:19.153% D
Thanatos VE70
C++
Kills:873
Deaths:246
KDR:3.549
Accuracy:45.130% C++
HSR:13.517% D
NS Baron G5
C+
Kills:470
Deaths:164
KDR:2.866
Accuracy:43.371% C-
HSR:15.745% C+
NS-7 PDW
C+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% D-
HSR:20.482% C+
Pandora VX25
C
Kills:326
Deaths:105
KDR:3.105
Accuracy:41.042% C
HSR:9.202% F
Terminus VX-9
C*
Kills:258
Deaths:86
KDR:3
Accuracy:23.123% D--
HSR:31.008% C*
NS-11P
C-
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.083% D--
HSR:22.174% C-
MKV Suppressed
C+
Kills:194
Deaths:71
KDR:2.732
Accuracy:24.777% D
HSR:21.134% C+
Equinox VE2
A++
Kills:162
Deaths:20
KDR:8.100
Accuracy:37.722% A++
HSR:4.321% F--
Pulsar VS1
D
Kills:112
Deaths:24
KDR:4.667
Accuracy:17.287% F-
HSR:17.857% D
H-V45
A+
Kills:100
Deaths:40
KDR:2.500
Accuracy:24.002% D
HSR:38% A+
Kills:11,909
Deaths (as Combat Medic):3,368
Deaths (to Combat Medics):1,995
KDR:3.53593
Kill Difference:8,541
Playtime:55.776 hours
Usage:2%
Score:1.567m
Score/min:468
Accuracy (listed only):33.842%
HSR (listed only):18.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C-
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C-
HSR:6.886% D*
Deimos VA29
B+
Kills:2,375
Deaths:768
KDR:3.092
Accuracy:72.469% B+
HSR:9.853% D*
Sirius SX12
A
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C--
HSR:32.423% A
Phobos VX86
C+
Kills:1,331
Deaths:388
KDR:3.430
Accuracy:63.570% C+
HSR:9.617% D*
Eridani SX5
D
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% D
HSR:18.119% D
VE-S Canis
D
Kills:992
Deaths:346
KDR:2.867
Accuracy:26.890% D
HSR:19.153% D
Serpent VE92
D
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% D
HSR:17.941% D
Thanatos VE70
C++
Kills:873
Deaths:246
KDR:3.549
Accuracy:45.130% C++
HSR:13.517% D
Pulsar C
C
Kills:520
Deaths:103
KDR:5.049
Accuracy:24.776% D
HSR:23.846% C
NS Baron G5
C+
Kills:470
Deaths:164
KDR:2.866
Accuracy:43.371% C-
HSR:15.745% C+
Solstice VE3
D--
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.597% D*
HSR:15.187% D--
NS-7 PDW
C+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% D-
HSR:20.482% C+
Pandora VX25
C
Kills:326
Deaths:105
KDR:3.105
Accuracy:41.042% C
HSR:9.202% F
VE-C Horizon
C*
Kills:250
Deaths:57
KDR:4.386
Accuracy:26.784% F
HSR:29.200% C*
MKV Suppressed
C+
Kills:194
Deaths:71
KDR:2.732
Accuracy:24.777% D
HSR:21.134% C+
Kills:16,865
Deaths (as Light Assault):4,369
Deaths (to Light Assaults):3,507
KDR:3.86015
Kill Difference:12,496
Playtime:64.911 hours
Usage:2%
Score:1.017m
Score/min:261
Accuracy (listed only):33.896%
HSR (listed only):17.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B+
Kills:1,901
Deaths:114
KDR:16.675
Accuracy:44.037% B+
HSR:79.905% C*
Sirius SX12
A
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C--
HSR:32.423% A
Eridani SX5
D
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% D
HSR:18.119% D
Cerberus
C
Kills:1,304
Deaths:722
KDR:1.806
Accuracy:32.794% C
HSR:24.540% C
VA39 Spectre
C*
Kills:1,271
Deaths:206
KDR:6.170
Accuracy:36.786% C*
HSR:32.258% D
NS-44 Commissioner
B
Kills:1,087
Deaths:589
KDR:1.846
Accuracy:41.365% C++
HSR:28.151% B
VE-S Canis
D
Kills:992
Deaths:346
KDR:2.867
Accuracy:26.890% D
HSR:19.153% D
NS-AM7 Archer
A+
Kills:416
Deaths:123
KDR:3.382
Accuracy:65.083% B*
HSR:35.096% A+
Beamer VS3
D
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% D
NS-7 PDW
C+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% D-
HSR:20.482% C+
Artemis VX26
C+
Kills:245
Deaths:83
KDR:2.952
Accuracy:25.980% D
HSR:24.490% C+
NS-61 Emissary
C**
Kills:214
Deaths:83
KDR:2.578
Accuracy:26.833% C-
HSR:21.028% C**
Nyx VX31
C
Kills:211
Deaths:46
KDR:4.587
Accuracy:33.824% C--
HSR:28.436% C
MKV Suppressed
C+
Kills:194
Deaths:71
KDR:2.732
Accuracy:24.777% D
HSR:21.134% C+
Spiker
D
Kills:146
Deaths:90
KDR:1.622
Accuracy:24.852% D--
HSR:17.808% D
NS-44L Blackhand
C+
Kills:129
Deaths:42
KDR:3.071
Accuracy:43.938% C+
HSR:34.884% D
Parallax VX3
B++
Kills:128
Deaths:4
KDR:32
Accuracy:41.685% C++
HSR:84.375% B++
XM98
A+
Kills:110
Deaths:10
KDR:11
Accuracy:44.563% B+
HSR:88.182% A+
NS-30 Vandal
A**
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% D-
HSR:50.962% A**
Kills:11,857
Deaths (as Infiltrator):3,673
Deaths (to Infiltrators):2,369
KDR:3.22815
Kill Difference:8,184
Playtime:398.020 hours
Usage:12%
Score:6.147m
Score/min:257
Accuracy (listed only):33.595%
HSR (listed only):35.824%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A
Kills:3,466
Deaths:475
KDR:7.297
Accuracy:55.471% A
HSR:1.933% D
Vortex VM21
A
Kills:3,339
Deaths:475
KDR:7.029
Accuracy:55.287% A
HSR:1.827% D
Blueshift VM5
C+
Kills:751
Deaths:78
KDR:9.628
Accuracy:16.252% D*
HSR:22.903% C+
Blueshift VM5
B+
Kills:661
Deaths:78
KDR:8.474
Accuracy:16.439% D*
HSR:27.232% B+
Quasar VM1
C+
Kills:475
Deaths:69
KDR:6.884
Accuracy:17.571% C+
HSR:18.105% C-
Quasar VM1
C
Kills:417
Deaths:64
KDR:6.516
Accuracy:18.602% C--
HSR:20.863% C
Nebula VM20
C*
Kills:272
Deaths:48
KDR:5.667
Accuracy:19.920% C
HSR:24.265% C*
Nebula VM20
C+
Kills:248
Deaths:48
KDR:5.167
Accuracy:19.216% C
HSR:22.177% C+
Comet VM2
A+
Kills:132
Deaths:44
KDR:3
Accuracy:60.914% A+
HSR:3.788% C
Comet VM2
A+
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.715% A+
HSR:5.051% C*
NS-10 Burster
C*
Kills:67
Deaths:10
KDR:6.700
Accuracy:34.072% C*
HSR:4.478% C--
NS-10 Burster
B+
Kills:53
Deaths:9
KDR:5.889
Accuracy:36.249% B+
HSR:3.774% D
Kills:9,980
Deaths (as MAX Suit):719
Deaths (to MAX Suits):1,226
KDR:13.88039
Kill Difference:9,261
Playtime:268.928 hours
Usage:8%
Score:8.185m
Score/min:507
Accuracy (listed only):34.476%
HSR (listed only):13.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:12,430
V. Kills:1,070 N/A
Deaths:140
KDR:88.786
Accuracy:61.662% A
KPH:106.100 A
VKPH:9.100 C+
L100 Python HEAT
B+
Kills:10,340
V. Kills:3,641 284%
Deaths:78
KDR:132.564
Accuracy:61.933% B*
KPH:49.600 B+
VKPH:17.500 B+
L100 Python AP
B++
Kills:5,228
V. Kills:4,446 118%
Deaths:212
KDR:24.660
Accuracy:63.733% B++
KPH:31 D
VKPH:26.300 B++
Skyguard
C+
Kills:1,295
V. Kills:1,102 117%
Deaths:91
KDR:14.231
Accuracy:30.759% C+
KPH:12 D
VKPH:10.200 C+
C75 Viper
B*
Kills:1,209
V. Kills:169 N/A
Deaths:33
KDR:36.636
Accuracy:44.345% C++
KPH:64.200 B*
VKPH:9 C+
Kills:30,502 (30,502 + 0)
Deaths:554
KDR:55.058
VKDR:18.823
Vehicle Kills:10,428
Kill Difference:29,948
Playtime:621.443 hours
Usage:18%
Score:9.236m
Score/min:248
Driving Accuracy:44.345%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:4,928
V. Kills:503 N/A
Deaths:82
KDR:60.098
Accuracy:60.365% B*
KPH:77.300 B**
VKPH:7.900 C
Supernova FPC
A
Kills:3,067
V. Kills:1,511 203%
Deaths:65
KDR:47.185
Accuracy:65.444% A
KPH:44.400 B*
VKPH:21.900 B++
Saron HRB
B**
Kills:607
V. Kills:599 101%
Deaths:3
KDR:202.333
Accuracy:70.967% M
KPH:36.400 B+
VKPH:35.900 B**
Supernova PC
B**
Kills:413
V. Kills:147 279%
Deaths:2
KDR:206.500
Accuracy:56.532% B+
KPH:44.800 B**
VKPH:15.900 B**
G40-F Ranger
B++
Kills:190
V. Kills:96 196%
Deaths:1
KDR:190
Accuracy:31.681% C
KPH:74.600 B++
VKPH:37.700 B+
Proton II PPA
A++
Kills:122
V. Kills:14 N/A
Deaths:1
KDR:122
Accuracy:25.291% C
KPH:70.800 C++
VKPH:8.100 A++
Kills:9,327 (8,408 + 919)
Deaths:154
KDR:60.565
VKDR:18.636
Vehicle Kills:2,870
Kill Difference:9,173
Playtime:163.040 hours
Usage:5%
Score:3.225m
Score/min:330
Driving Accuracy:56.532%
Gunner Accuracy:25.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:159
V. Kills:58 269%
Deaths:20
KDR:7.950
Accuracy:47.379% B+
KPH:22.400 C
VKPH:8.200 C+
M60-G Bulldog
B+
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.026% A+
KPH:43.500 C**
VKPH:10.400 B+
M20 Basilisk
C++
Kills:71
V. Kills:27 254%
Deaths:9
KDR:7.889
Accuracy:42.465% C++
KPH:19.800 C-
VKPH:7.500 D
M12 Kobalt
B
Kills:70
V. Kills:1 N/A
Deaths:2
KDR:35
Accuracy:18.199% C-
KPH:100.100 B
VKPH:1.400 D--
G30 Walker
B**
Kills:60
V. Kills:33 176%
Deaths:
KDR:
Accuracy:32.072% C+
KPH:23.500 B++
VKPH:12.900 B**
Kills:494 (0 + 494)
Deaths:47
KDR:10.511
VKDR:3.213
Vehicle Kills:151
Kill Difference:447
Playtime:17.042 hours
Usage:1%
Score:0.372m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:32.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B*
Kills:2,042
V. Kills:1,224 167%
Deaths:255
KDR:8.008
Accuracy:70.921% B**
KPH:36.600 B++
VKPH:21.900 B*
M40 Fury-F
A+
Kills:1,008
V. Kills:513 196%
Deaths:60
KDR:16.800
Accuracy:67.271% A
KPH:36 B+
VKPH:18.300 A+
S12 Renegade
B++
Kills:1,001
V. Kills:22 N/A
Deaths:65
KDR:15.400
Accuracy:50.491% B++
KPH:75 B
VKPH:1.600 C
Kills:4,051 (4,051 + 0)
Deaths:380
KDR:10.661
VKDR:4.629
Vehicle Kills:1,759
Kill Difference:3,671
Playtime:97.149 hours
Usage:3%
Score:1.281m
Score/min:220
Driving Accuracy:50.491%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,50012,43014088.786M81.5761.662%A1.44%C++106.1A9.1C+298117.1h2.6B+4.2B*
L100 Python HEAT 13,98110,34078132.564U125.3561.933%B*1.18%D49.6B+17.5B+223208.5h4B*6.4B
Betelgeuse 54-A 8,4988,4051,6205.188B+2.0322.142%D**21.511%D**64.5C--N/A194130.4h10.9C-49.1D-
Lasher X2 6,9826,8481,7203.981A*3.2431.314%C++3.665%C+58.2C*1.1C156117.7h21C--67.1C++
L100 Python AP 9,6745,22821224.66A+17.4463.733%B++2.85%B+31D26.3B++291168.9h6.7D10.6C+
Solstice SF 5,2845,1707656.758S0.4623.909%C-6.886%D*55.2B**1.2B+15593.7h6.3B+26.3B+
Supernova VPC 5,4314,9288260.098A*52.8860.365%B*1.218%C+77.2B**7.9C23663.8h2.6B+4.3B++
Lancer VS22 8,7344,8077616.317M*0.9070.4%AN/A21.5C++17.6C++240223.2h10.4B+14.7B+
M60-G Bulldog 5,0584,47922239.5U2,232.2844.12%D**N/A90.5C++11.7D-31349.5h6.3C**14.2C+
Vortex VM21 6,1273,4664757.297B*0.0855.471%A1.933%D15.9B**12.2A**166217.9h18.1B**32.7B**
Orion VS54 3,4693,4545036.867A++0.3519.114%D--20.006%D--50.1C+N/A19369h10.4C*54.2C+
Vortex VM21 5,9233,3394757.029B+0.1955.287%A1.827%D15.3B+11.9A+160217.8h18.7B++33.9B++
Supernova FPC 4,5783,0676547.185M++39.9765.444%AN/A44.4B*21.9B++31869.1h4.9C7.5B+
M12 Kobalt 2,7892,6829298M+290.7820.125%D-20.06%C**118.1C4.7C27522.7h16.1C++79.9C+
Deimos VA29 2,3882,3757683.092B**4.1372.469%B+9.853%D*64.7C+N/A18136.7h1.9B+2.7B+
Eidolon VE33 2,3242,2293037.356S0.1432.029%C++20.861%D-34.7C+1.5B*8864.2h5.6B*17.5B++
Flare VE6 2,0992,0932388.794S1.5818.351%D**19.924%D--55.5CN/A21137.7h10.3C56.3D-
V30-F Starfall 3,2662,0422558.008M+0.7970.921%B**N/A36.6B++21.9B*24455.8h12.1B++17.1B**
Phaseshift VX-S 1,9111,90111416.675S9.4644.037%B+79.905%C*42.2C+N/A11645h2.2B+4.9B+
Lumine Edge 1,6411,6333,7610.434B+6.7844.704%B**15.554%C+3.6CN/A10458.6h1.1B*2.5B++
VE-A Lacerta 1,5601,4929915.071S7.8525.706%D-6.032%F-51.1C2.3B++14729.2h21.2T*82.4F*
C-4 1,6951,4294203.402B*3.8225.785%CN/A157B++29.2C+12599.1h1B*3.7B+
Sirius SX12 1,3661,3544263.178B**4.0424.512%C--32.423%A40.2C+N/A11933.7h10.3C*41.9C**
Phobos VX86 1,3361,3313883.43A3.7963.57%C+9.617%D*64.9C++N/A16620.5h2.1B3.3C**
Ursa 1,3321,3292674.978M**2.2420.788%D-20.09%D-58.3C+N/A17122.8h10C++48.2C+
Eridani SX5 1,3111,3084392.979B*4.2425.961%D18.119%D46.9CN/A13627.9h10.2C**39.3C+
Cerberus 1,3071,3047221.806B5.4132.794%C24.54%C30.4C--N/A8342.9h4.9B+14.9B
Skyguard 2,3971,2959114.231A7.0130.759%C+1.081%D12D10.2C+162108.1h146D-474.7C--
SVA-88 1,2951,2902744.708B**2.5120.504%D--17.519%D*63.9C+N/A19020.2h10.7C++52.2C
VA39 Spectre 1,2751,2712066.17A+1.0536.786%C*32.258%D49.6B+N/A15525.6h3.9B*10.6B++
C75 Viper 1,3781,2093336.636S29.4244.345%C++1.241%C+64.3B*9C+31418.8h10.7C*24C++
Pulsar LSW 1,1911,1891976.036A*1.1818.442%D**16.737%D*57.4C+N/A18320.7h10.9C++59C
NS-15M2 1,2071,1782215.33B++1.8921.679%D*23.345%D-37.2DN/A12131.7h13.9D--64.3D-
NS-44 Commissioner 1,0901,0875891.846B+5.3741.365%C++28.151%B23.5DN/A6546.3h3.1B+7.5B+
M40 Fury-F 1,5211,0086016.8S9.5867.271%AN/A36B+18.3A+18728h12.5C+18.5C**
S12 Renegade 1,0231,0016515.4A+8.1850.491%B++3.696%C-74.7C**1.6C18713.4h2.9B+5.7B+
VE-S Canis 1,0109923462.867B**4.3526.89%D19.153%D32.5DN/A10730.5h11.3C+42C+
Serpent VE92 9659423352.812B*4.4122.834%D17.941%D20.3DN/A7446.4h12.4C+54.4C
VE-H Maw 9189041775.107A++2.1125.499%D27.434%C-44.1DN/A13720.5h9.5C+37.2C+
VE-LR Obelisk 9268987412.135S4.9230.115%D-31.292%C-30DN/A9029.9h6.2C+20.6C
Thanatos VE70 8768732463.549A*3.6745.13%C++13.517%D43.2C++N/A15220.2h3.4B++7.6B+
VX29 Polaris 8858702034.286B**2.9320.456%D--27.126%C++47.3CN/A14718.4h11.5C+56.1C
Blueshift VM5 756751789.628A*2.4116.252%D*22.903%C+52.2B+N/A16814.4h11A67.7C*
NS-03 Thumper 722678947.213S0.0125.016%D*1.327%C38.7C2.5B**12117.5h8.8D35.2D--
Blueshift VM5 664661788.474A*1.2616.439%D*27.232%B+45.9C++N/A14814.4h12.6B**76.6C+
S1 8516442262.85A*4.3769.812%B**2.64%C+39B12.5C45616.5h4.1B**5.9B+
Saron HRB 1,2066073202.333U195.1170.967%MN/A36.3B35.9B**55516.7h49.8T*70.2D**
Plasma Grenade 5675631563N/A555.7845.529%DN/A1876.7S13.3C+79620.3h1.3A**2.8A+
Pulsar C 5275201035.049B*2.1724.776%D23.846%C39.1CN/A17713.3h10.5C++42.3C+
MANA Anti-Personnel Turret 487483706.9N/A0.3223.127%UN/A4830U40U11717300.1h16.9T*72.9T*
Quasar VM1 477475696.884M+0.3317.571%C+18.105%C-41.7B+N/A18711.4h10.7B*60.9C++
NS Decimator 6114751882.527B++4.6969.686%B*2.105%C++42C+12D41911.3h4.1C+5.9B
NS Baron G5 4734701642.866M4.3543.371%C-15.745%C+27DN/A9817.4h4.1C*9.4C+
Solstice VE3 436428547.926S0.7118.597%D*15.187%D--21.7CN/A19419.7h12.4C**66.9C+
Quasar VM1 417417646.516A++0.7018.602%C--20.863%C44.4C+N/A1429.4h10.4B++55.9C**
NS-AM7 Archer 4974161233.382S3.8465.083%B*35.096%A+15.8B*3.1C**9126.3h10.3B++15.9B++
Supernova PC 5604132206.5U199.2856.532%B+N/A44.9B**16B**5929.2h5.4C-9.6C+
Beamer VS3 4134111632.521A++4.7019.847%D*19.221%D21.1C--N/A9019.5h7.6B38.1C+
Tank Mine 4813472513.88S6.6683.304%MN/A99.1C-38.3D--10973.5h2.7D*3.3A
NS-7 PDW 3333321023.255B**3.9623.824%D-20.482%C+47.4C++N/A1917h12.1B50.8C+
Pandora VX25 3303261053.105B**4.1141.042%C9.202%F44.1CN/A1637.4h3.6B+8.7C**
Sticky Grenade 3173101310N/A302.7870.249%A++N/A1550B*35A++55810.2h1.5B++2.1B*
M20 Basilisk 4563053101.667S94.4556.739%B5.246%C*61B+30.2B**3675h99.4C++175.3C*
Anti-Vehicle Grenade 2942831283N/A275.7873.665%A**N/A2830U110C+95710.1h1.4A*1.9A++
NSX Masamune 3612731052.6A*4.6270.427%A1.832%C39C*12.6C2597h6.8B++9.6B*
Nebula VM20 275272485.667A1.5519.92%C24.265%C*49.5C++N/A1945.5h13.8C++69.3C*
Terminus VX-9 265258863C**4.2223.123%D--31.008%C*45.3C1.2B++1815.7h13.3D-57.5D
Force-Blade 2562557,5170.034C++7.1835.827%C**N/A0.3C-N/A1735.6h1.7B++4.7B+
VE-C Horizon 258250574.386A2.8326.784%F29.2%C*40.3D1.3C+1846.2h12.4C*46.4C
Nebula VM20 250248485.167B**2.0519.216%C22.177%C+45.1C+N/A1725.5h14.6C++75.9C+
Artemis VX26 246245832.952B++4.2725.98%D24.49%C+31.8C--N/A1047.7h10.6C**40.9C+
NS-11P 230230445.227A**1.9922.083%D--22.174%C-39.7CN/A2045.8h11.4B51.6C+
Proximity Mine 219217287.75B**0.5354.532%B**N/A90.4D-N/A3462.4h1.7B3.2B*
NS-61 Emissary 220214832.578A++4.6426.833%C-21.028%C**27.4CN/A917.8h11.9C++44.5C++
Nyx VX31 214211464.587B+2.6333.824%C--28.436%C34DN/A986.2h4.8C**14.2C++
MAX Punch 2021997190.277B*6.9410.542%F--N/A0.8C--N/A2260.3h1.4C**13.3D-
MKV Suppressed 194194712.732B**4.4924.777%D21.134%C+36.6CN/A1445.3h10.4B+42.1C**
G40-F Ranger 2861901190S182.7831.681%CN/A76B++38.4B+5352.5h43.3B*136.5B+
Equinox VE2 168162208.1S0.8837.722%A++4.321%F--67.5B*2.5A*2512.4h2.8M*7.3A*
M20 Basilisk 217159207.95A+0.7347.379%B+5.031%C22.4C8.2C+3197.1h86.1C++181.6C**
Orbital Strike Uplink 2161571157U149.78452.174%UN/A523.3U196.7U21690.3h1.3T*0.3T*
Spiker 149146901.622C*5.6024.852%D--17.808%D21.8DN/A606.7h6.9B++27.8C++
Auraxium Force-Blade 1421404,3270.032C+7.1930.369%C+N/A0.3DN/A1498.9h1.6B++5.2B+
M60-G Bulldog 166134168.375B+1.1655.026%A+2.239%C43.2C**10.3B+3583.1h6.3C**11.4B++
Comet VM2 207132443A*4.2260.914%A+3.788%C13.8C+7.8A3169.6h30.6D--50.2C+
NS-44L Blackhand 130129423.071B*4.1543.938%C+34.884%D11.7D--N/A3511h3.7C*8.5C*
Parallax VX3 128128432S24.7841.685%C++84.375%B++45.7C*N/A3242.8h1.5B**3.5B*
G30 Walker 1831271127U119.7835.534%D-3.15%C++25.4D11.2D1625h182.2C++512.8C
Proton II PPA 1361221122M**114.7825.291%CN/A71.8C++8.2A*3681.7h14.6D**57.8D-
Spear Anti-Vehicle Phalanx Turret 213120260S52.7859.225%B**1.667%D*44.4C34.4B++13522.7h10.2D17.2C+
Pulsar VS1 114112244.667M*2.5517.287%F-17.857%D25.5C--N/A3524.4h13.9C80.6D*
MANA Anti-Vehicle Turret 194111138.538B**1.3259.487%D--1.802%B++1110C830C--3042570.1h10.9D--18.3D*
XM98 1101101011M*3.7844.563%B+88.182%A+37.9C+N/A2572.9h2.3C+5.1C**
M40 Fury 1281081108S100.7820.346%T*N/A49.1D-9.1D-1422.2h13.1C+64.3T*
NS Annihilator 220105621.694A**5.5273.897%F-N/A8.4D9.2C+26912.5h13.7D--18.6D*
NS-30 Vandal 104104147.429B**0.2130.759%D-50.962%A**32.5DN/A1743.2h4.4B++14.2C++
H-V45 101100402.5C*4.7224.002%D38%A+27.8DN/A2433.6h12.9C53.9C
Comet VM2 17199402.475A4.7463.715%A+5.051%C*11.5C--8.4A+2318.6h40.3D*63.2C
NS-R3 Swarm 17396128U0.7860.484%D-N/A9.9C**7.9B+1309.7h19.3B++31.8B++
The Slasher 79767160.106A7.1135.841%C++17.105%B*1.4CN/A453.4h2.1C++5.9C**
Aspis Anti-Aircraft Phalanx Turret 13771235.5U28.2839.395%A+4.225%A++16.1B+15B4214.4h173D-439.3C*
M20 Basilisk 987197.889A++0.6742.465%C++7.042%B+19.7C-7.5D5493.6h70.6B++166.2B++
M12 Kobalt 7170235B+27.7818.199%C-17.143%C-100B1.4D--4980.7h15.4B+84.7C++
NSX Amaterasu 7168232.957U4.2638.732%B**41.177%M++35.8S1.6S1111.9h2.4C++6.3B+
NS-10 Burster 12467106.7S0.5234.072%C*4.478%C--7.8C**6.6A+2598.6h155.2D455.6C+
Xiphos Anti-Personnel Phalanx Tower 7064164C+56.7826.468%C3.125%A++160C-15B*5500.4h20.5C+77.5C+
G30 Walker 9360160S52.7832.072%C+N/A23.1B++12.7B**1992.6h150.6B*469.6B++
NS-10 Burster 1005395.889M++1.3336.249%B+3.774%D7.1C+6.3B**2347.5h179.5D*495.1C
Hunter QCX 6653840.631C6.598.801%F--5.66%D*2D*N/A1326.2h10.7C+122F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit409815,340130.8h
Anti-Vehicle MANA Turret02370.8h
Ordnance Dampener1880.5h
Hardlight Canopy2730.6h
Structure Shield Module01200.5h
Repair Module03301.2h
Turret AI Module02300.7h
Skywall Shield Emitter01110.4h
Rampart Wall12111.9h
Sunderer Garage0570.5h
Nanite Healing Grenade0910h
Nanite Revive Grenade02210.1h
Medical Applicator91102,82611.1h
Cortium Silo12560.9h
Motion Spotter596,35712.8h
Restoration Kit491,2353.3h
Welding Device01,6560.2h
Deconstruction Tool27,8850.8h
Xiphos Anti-Personnel Tower1740.4h
Hoplon Anti-Aircraft Phalanx Tower0820.4h
Spitfire Auto-Turret41,5552.3h
Ammunition Package215,9504.2h
Recon Detection Device268,38318.4h
Shield Recharging Field82,0970.9h
Medical Kit981,7824h
Anti-Infantry MANA Turret219273.6h
Flail Targeting Dart241,0428.5h
The Flail01040.3h
Infantry Tower0680.6h
Elysium Spawn Tube01210.6h
Nano-Repair Grenade01130h
Vehicle Gate01030.9h
Orbital Strike Target Designator71012.8h
IPC Targeting Dart43061.1h
Pillbox1580.5h
Hardlight Barrier46550.9h

Check the help document for the dictionary if you want to learn more about words used here.


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