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Archon Legionary RandomDude[SSVA] RandomDude
VS BR 80

KDR: 6.84

Score: 56.3m

Last Seen: Sep 12th, 2019 1:58 AM
- OFFLINE - 875.2 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 58%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 Solstice SF L100 Python AP Supernova VPC Lancer VS22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,638,810 MLG Score: 1310
Fun Score: N/A
Cheeseburgers Flipped: 1912TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.345%22.173%49533118332,6074.171292.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.64%0.232C++0.2C++-2F-HEAD ++ (~11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.411B9.80.313C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.159%1.485%67638120837,3027551198249.3413311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.035%-0.181C-0.691D1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.41B8.90.288C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.751%3.256%324512119525738851.66143107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.92%1.808A++-0.294C1.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.251C*49.9-0.252C39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.266%59.767%324412122,913754113.86339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%0.643B+-0.474D-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.90.1C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.85%10.759%324412124,043773145.23027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.244%1.273A-0.764D-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.685B+2.40.514B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.3m181.2%348 (20.9k)322 (19.3k)6.8394119,66917,4978.5703880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216601226.702%10.44%27910:0030

46% Engineer31% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMOct 10th, 2019 1:19 PM (8d) (PST)Sep 11th, 2019 10:20 PM (36d) (PST)Sep 11th, 2019 9:58 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,281921,1890.6860.1000.0721.5120.1491310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,8645,53071,334416491919,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2909.4h/121.2d 30,287 12,493 27,081 263.9k 3,472 10,066 25,942 223.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:8,322
Deaths:1,603
KDR:5.192
Accuracy:22.154% D--
HSR:21.389% D*
Orion VS54
C
Kills:3,367
Deaths:481
KDR:7
Accuracy:19.067% C
HSR:19.751% D
Flare VE6
D
Kills:2,089
Deaths:235
KDR:8.889
Accuracy:18.364% D
HSR:19.962% D
SVA-88
D
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.508% D
HSR:17.519% D--
Ursa
C
Kills:1,277
Deaths:260
KDR:4.912
Accuracy:20.979% C
HSR:19.577% D
Pulsar LSW
D-
Kills:1,186
Deaths:196
KDR:6.051
Accuracy:18.452% D-
HSR:16.695% D--
VX29 Polaris
B+
Kills:786
Deaths:188
KDR:4.181
Accuracy:20.616% C--
HSR:26.972% B+
VE-H Maw
B+
Kills:630
Deaths:120
KDR:5.250
Accuracy:26.933% C**
HSR:30.476% B+
NS-15M2
C+
Kills:444
Deaths:113
KDR:3.929
Accuracy:23.188% C+
HSR:21.396% D
Kills:19,391
Deaths (as Heavy Assault):3,470
Deaths (to Heavy Assaults):4,612
KDR:5.58818
Kill Difference:15,921
Playtime:891.204 hours
Usage:31%
Score:17.304m
Score/min:324
Accuracy (listed only):21.140%
HSR (listed only):21.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Eidolon VE33
B++
Kills:2,038
Deaths:287
KDR:7.101
Accuracy:31.607% B++
HSR:22.522% C
Deimos VA29
B**
Kills:1,823
Deaths:595
KDR:3.064
Accuracy:72.507% B**
HSR:10.532% D--
Phobos VX86
B
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% B
HSR:9.853% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C+
HSR:17.941% C-
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% D
Pulsar C
C++
Kills:508
Deaths:103
KDR:4.932
Accuracy:24.815% C++
HSR:24.213% C++
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.624% D-
HSR:15.187% D-
NS Baron G5
C++
Kills:414
Deaths:141
KDR:2.936
Accuracy:43.298% C+
HSR:15.217% C++
VE-LR Obelisk
C+
Kills:402
Deaths:40
KDR:10.050
Accuracy:29.695% C
HSR:31.592% C+
Pandora VX25
C
Kills:127
Deaths:57
KDR:2.228
Accuracy:36.495% C
HSR:3.150% T
VE-C Horizon
A+
Kills:86
Deaths:18
KDR:4.778
Accuracy:25.193% D**
HSR:34.884% A+
Kills:14,031
Deaths (as Engineer):2,983
Deaths (to Engineers):3,461
KDR:4.70365
Kill Difference:11,048
Playtime:1,343.674 hours
Usage:46%
Score:24.494m
Score/min:304
Accuracy (listed only):36.454%
HSR (listed only):17.135%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,823
Deaths:595
KDR:3.064
Accuracy:72.507% B**
HSR:10.532% D--
Sirius SX12
A*
Kills:1,324
Deaths:389
KDR:3.404
Accuracy:24.151% C+
HSR:32.704% A*
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Phobos VX86
B
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% B
HSR:9.853% D--
VE-S Canis
C+
Kills:873
Deaths:264
KDR:3.307
Accuracy:26.405% C+
HSR:19.588% C+
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% D
NS Baron G5
C++
Kills:414
Deaths:141
KDR:2.936
Accuracy:43.298% C+
HSR:15.217% C++
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Terminus VX-9
B+
Kills:253
Deaths:82
KDR:3.085
Accuracy:23.119% C--
HSR:30.830% B+
NS-11P
B+
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.099% C+
HSR:22.174% B+
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
Pandora VX25
C
Kills:127
Deaths:57
KDR:2.228
Accuracy:36.495% C
HSR:3.150% T
Pulsar VS1
C-
Kills:111
Deaths:24
KDR:4.625
Accuracy:17.282% D*
HSR:18.018% C-
H-V45
M
Kills:73
Deaths:30
KDR:2.433
Accuracy:25.229% C*
HSR:41.096% M
Kills:9,148
Deaths (as Combat Medic):2,819
Deaths (to Combat Medics):1,829
KDR:3.24512
Kill Difference:6,329
Playtime:45.957 hours
Usage:2%
Score:1.296m
Score/min:470
Accuracy (listed only):33.851%
HSR (listed only):19.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Deimos VA29
B**
Kills:1,823
Deaths:595
KDR:3.064
Accuracy:72.507% B**
HSR:10.532% D--
Sirius SX12
A*
Kills:1,324
Deaths:389
KDR:3.404
Accuracy:24.151% C+
HSR:32.704% A*
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Phobos VX86
B
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% B
HSR:9.853% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C+
HSR:17.941% C-
VE-S Canis
C+
Kills:873
Deaths:264
KDR:3.307
Accuracy:26.405% C+
HSR:19.588% C+
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% D
Pulsar C
C++
Kills:508
Deaths:103
KDR:4.932
Accuracy:24.815% C++
HSR:24.213% C++
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.624% D-
HSR:15.187% D-
NS Baron G5
C++
Kills:414
Deaths:141
KDR:2.936
Accuracy:43.298% C+
HSR:15.217% C++
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
Pandora VX25
C
Kills:127
Deaths:57
KDR:2.228
Accuracy:36.495% C
HSR:3.150% T
VE-C Horizon
A+
Kills:86
Deaths:18
KDR:4.778
Accuracy:25.193% D**
HSR:34.884% A+
Kills:15,615
Deaths (as Light Assault):3,914
Deaths (to Light Assaults):3,222
KDR:3.98952
Kill Difference:11,701
Playtime:58.839 hours
Usage:2%
Score:0.919m
Score/min:260
Accuracy (listed only):33.438%
HSR (listed only):17.550%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,424
Deaths:90
KDR:15.822
Accuracy:43.630% B**
HSR:79.494% B
Sirius SX12
A*
Kills:1,324
Deaths:389
KDR:3.404
Accuracy:24.151% C+
HSR:32.704% A*
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Cerberus
C++
Kills:1,300
Deaths:716
KDR:1.816
Accuracy:32.789% C++
HSR:24.462% C++
VA39 Spectre
B++
Kills:1,256
Deaths:203
KDR:6.187
Accuracy:36.732% B++
HSR:32.405% C--
NS-44 Commissioner
B++
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:41.399% B+
HSR:27.948% B++
VE-S Canis
C+
Kills:873
Deaths:264
KDR:3.307
Accuracy:26.405% C+
HSR:19.588% C+
Beamer VS3
C-
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% C-
NS-AM7 Archer
A*
Kills:403
Deaths:117
KDR:3.444
Accuracy:65.195% B*
HSR:35.980% A*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Artemis VX26
C*
Kills:240
Deaths:82
KDR:2.927
Accuracy:25.968% C
HSR:24.583% C*
Nyx VX31
C+
Kills:211
Deaths:45
KDR:4.689
Accuracy:33.824% C+
HSR:28.436% C+
NS-61 Emissary
B**
Kills:191
Deaths:77
KDR:2.481
Accuracy:26.313% C
HSR:21.990% B**
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
Spiker
C--
Kills:145
Deaths:90
KDR:1.611
Accuracy:24.807% D
HSR:17.241% C--
Parallax VX3
B*
Kills:128
Deaths:4
KDR:32
Accuracy:41.648% B+
HSR:84.375% B*
NS-44L Blackhand
B
Kills:125
Deaths:41
KDR:3.049
Accuracy:44.195% B
HSR:34.400% C--
XM98
A++
Kills:105
Deaths:10
KDR:10.500
Accuracy:44.963% B**
HSR:89.524% A++
NS-30 Vandal
M+
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% C
HSR:50.962% M+
Kills:11,144
Deaths (as Infiltrator):3,495
Deaths (to Infiltrators):2,127
KDR:3.18856
Kill Difference:7,649
Playtime:321.052 hours
Usage:11%
Score:5.011m
Score/min:260
Accuracy (listed only):33.552%
HSR (listed only):35.935%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A+
Kills:2,770
Deaths:407
KDR:6.806
Accuracy:55.182% A+
HSR:2.383% D
Vortex VM21
A+
Kills:2,713
Deaths:407
KDR:6.666
Accuracy:54.907% A+
HSR:2.175% D
Blueshift VM5
C**
Kills:749
Deaths:77
KDR:9.727
Accuracy:16.277% D
HSR:22.830% C**
Blueshift VM5
B**
Kills:661
Deaths:77
KDR:8.584
Accuracy:16.459% D
HSR:27.232% B**
Quasar VM1
B+
Kills:433
Deaths:66
KDR:6.561
Accuracy:18.038% B+
HSR:17.552% C
Quasar VM1
C*
Kills:376
Deaths:61
KDR:6.164
Accuracy:19.268% C*
HSR:21.011% C+
Nebula VM20
B++
Kills:272
Deaths:48
KDR:5.667
Accuracy:19.920% C*
HSR:24.265% B++
Nebula VM20
C*
Kills:248
Deaths:48
KDR:5.167
Accuracy:19.216% C*
HSR:22.177% C*
Comet VM2
A*
Kills:132
Deaths:44
KDR:3
Accuracy:60.979% A*
HSR:3.788% C
Comet VM2
A*
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.786% A*
HSR:5.051% B+
NS-10 Burster
B++
Kills:62
Deaths:10
KDR:6.200
Accuracy:33.724% B++
HSR:4.839% C--
NS-10 Burster
B*
Kills:51
Deaths:9
KDR:5.667
Accuracy:35.883% B*
HSR:3.922% D
Kills:8,566
Deaths (as MAX Suit):647
Deaths (to MAX Suits):1,198
KDR:13.23957
Kill Difference:7,919
Playtime:239.407 hours
Usage:8%
Score:7.270m
Score/min:506
Accuracy (listed only):34.470%
HSR (listed only):13.102%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:12,171
V. Kills:1,025 N/A
Deaths:140
KDR:86.936
Accuracy:61.720% A+
KPH:106.300 A**
VKPH:9 C*
L100 Python HEAT
A
Kills:10,281
V. Kills:3,619 284%
Deaths:78
KDR:131.808
Accuracy:61.974% B**
KPH:49.600 A
VKPH:17.500 B**
L100 Python AP
A+
Kills:5,075
V. Kills:4,370 116%
Deaths:212
KDR:23.939
Accuracy:63.827% B*
KPH:30.500 C+
VKPH:26.300 A+
Skyguard
C++
Kills:1,277
V. Kills:1,093 117%
Deaths:91
KDR:14.033
Accuracy:30.762% C*
KPH:11.900 C-
VKPH:10.200 C++
C75 Viper
A*
Kills:1,206
V. Kills:168 N/A
Deaths:33
KDR:36.546
Accuracy:44.461% B+
KPH:64.700 A*
VKPH:9 C++
Kills:30,010 (30,010 + 0)
Deaths:554
KDR:54.170
VKDR:18.547
Vehicle Kills:10,275
Kill Difference:29,456
Playtime:613.839 hours
Usage:21%
Score:9.039m
Score/min:245
Driving Accuracy:44.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,853
V. Kills:490 N/A
Deaths:82
KDR:59.183
Accuracy:60.543% B**
KPH:77.200 A++
VKPH:7.800 C+
Supernova FPC
A+
Kills:2,243
V. Kills:1,158 194%
Deaths:65
KDR:34.508
Accuracy:65.838% A+
KPH:40.800 A
VKPH:21.100 B**
Saron HRB
M
Kills:525
V. Kills:566 93%
Deaths:3
KDR:175
Accuracy:72.198% M*
KPH:34.800 B**
VKPH:37.500 M
Supernova PC
A+
Kills:196
V. Kills:59 327%
Deaths:2
KDR:98
Accuracy:57.630% B*
KPH:39.200 A+
VKPH:11.800 B*
G40-F Ranger
A++
Kills:183
V. Kills:93 195%
Deaths:1
KDR:183
Accuracy:31.947% C++
KPH:74 A++
VKPH:37.600 A
Proton II PPA
M
Kills:97
V. Kills:12 N/A
Deaths:1
KDR:97
Accuracy:25.625% C*
KPH:69.500 B+
VKPH:8.600 M
Kills:8,097 (7,292 + 805)
Deaths:154
KDR:52.578
VKDR:15.442
Vehicle Kills:2,378
Kill Difference:7,943
Playtime:141.751 hours
Usage:5%
Score:2.705m
Score/min:318
Driving Accuracy:57.630%
Gunner Accuracy:25.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:154
V. Kills:56 270%
Deaths:20
KDR:7.700
Accuracy:47.303% B*
KPH:21.800 C++
VKPH:7.900 C++
M60-G Bulldog
B**
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.105% A*
KPH:43.500 B**
VKPH:10.400 B**
M20 Basilisk
B
Kills:70
V. Kills:27 250%
Deaths:9
KDR:7.778
Accuracy:42.532% B
KPH:19.500 C+
VKPH:7.500 C
M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:17.779% C+
KPH:103 B**
VKPH:1.500 D-
G30 Walker
B*
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:31.727% C++
KPH:25.200 B++
VKPH:13.600 B*
Kills:486 (0 + 486)
Deaths:47
KDR:10.340
VKDR:3.149
Vehicle Kills:148
Kill Difference:439
Playtime:16.746 hours
Usage:1%
Score:0.357m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:31.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:1,965
V. Kills:1,173 167%
Deaths:253
KDR:7.767
Accuracy:71.319% B**
KPH:37.100 B*
VKPH:22.200 B*
S12 Renegade
B**
Kills:265
V. Kills:6 N/A
Deaths:26
KDR:10.192
Accuracy:50.891% B**
KPH:78.300 B*
VKPH:1.800 C+
M40 Fury-F
C
Kills:53
V. Kills:26 196%
Deaths:23
KDR:2.304
Accuracy:67.925% A++
KPH:9.300 D-
VKPH:4.600 C
Kills:2,283 (2,283 + 0)
Deaths:302
KDR:7.560
VKDR:3.990
Vehicle Kills:1,205
Kill Difference:1,981
Playtime:62.004 hours
Usage:2%
Score:0.856m
Score/min:230
Driving Accuracy:67.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,19612,17114086.936S80.1061.72%A+1.471%C+106.3A**9C*295114.5h2.6B*4.2B**
L100 Python HEAT 13,90010,28178131.808U124.9761.974%B**1.187%D-49.6A17.5B**223207.3h4B**6.4B**
Betelgeuse 54-A 8,4128,3221,6035.192B*1.6522.154%D--21.389%D*64.9C+N/A192128.3h10.9C+49.1C
Lasher X2 6,2956,1931,6013.868S2.9731.045%B++3.585%C61.1A+1C++161101.4h21.2C+68.4B+
Solstice SF 5,2845,1707656.758S0.0823.909%C+6.886%F55.2A*1.2B**15493.7h6.3B*26.3B*
L100 Python AP 9,4455,07521223.939S17.1063.827%B*2.897%C**30.6C+26.3A+288166.1h6.8C+10.7C*
Supernova VPC 5,3434,8538259.183S52.3460.543%B**1.216%C77.3A++7.8C+23062.8h2.6B*4.3B*
Lancer VS22 7,4663,9727145.563S1.2870.652%AN/A20B+17.6C**232198.8h11.4B+16.1B++
Orion VS54 3,3773,3674817S0.1619.067%C19.751%D51.4B*N/A19165.5h10.3B*53.8C++
Vortex VM21 5,1142,7704076.806S0.0355.182%A+2.383%D14.6A+12.3M**163189.8h19.8B**35.8B*
Vortex VM21 5,0082,7134076.666S0.1754.907%A+2.175%D14.3B++12.1A*160189.8h20B*36.5B++
M12 Kobalt 2,6712,5689285.333U278.4920.368%C19.899%B+119.4C*4.8C+27621.5h15.9B+78.2C**
Supernova FPC 3,4012,2436534.508M**27.6765.838%A+N/A40.9A21.1B**30954.9h5.3C++8.1B+
Flare VE6 2,0952,0892358.889S2.0518.364%D19.962%D56.5B+N/A21137h10.3C**56.3C+
Eidolon VE33 2,1202,0382877.101S0.2631.607%B++22.522%C32.7B+1.3A8262.3h5.9B**18.7B*
V30-F Starfall 3,1381,9652537.767M**0.9371.319%B**N/A37.1B*22.2B*24752.9h12B*16.8B**
Deimos VA29 1,8311,8235953.064A+3.7872.507%B**10.532%D--66.3B++N/A16227.5h1.9B*2.7B+
Phaseshift VX-S 1,4311,4249015.822S8.9843.63%B**79.494%B41.9B++N/A11134h2.1B++4.8B++
C-4 1,6131,3604113.309A3.5324.793%CN/A152.8A+28.4C+11778.9h1B**3.9B++
Sirius SX12 1,3341,3243893.404A++3.4424.151%C+32.704%A*44B++N/A12930.1h10B**41.4B++
Eridani SX5 1,3111,3084392.979A++3.8625.961%C+18.119%C46.9B+N/A13427.9h10.2B++39.3B+
Cerberus 1,3031,3007161.816B*5.0232.789%C++24.462%C++30.7C+N/A8342.3h4.9B*14.9B++
SVA-88 1,2951,2902744.708A++2.1320.508%D17.519%D--64.2B++N/A18620.1h10.7B+52.2C++
Skyguard 2,3701,2779114.033S7.1930.762%C*1.096%D11.9C-10.2C++160107.3h146.4C--475.7C+
Ursa 1,2791,2772604.912S1.9320.979%C19.577%D60.8B*N/A17621h9.9B+47.3C**
Lumine Edge 1,2801,2752,3320.547A++6.2945.496%A++15.843%C+5.6C+N/A15226.4h1.1B++2.4B++
VA39 Spectre 1,2601,2562036.187M**0.6536.732%B++32.405%C--49.4A++N/A14825.4h3.9B**10.7B**
Phobos VX86 1,2301,2283463.549A++3.2963.373%B9.853%D--71.4B*N/A17317.2h2.1B+3.3B+
C75 Viper 1,3741,2063336.545S29.7144.461%B+1.244%C+64.8A*9C++30518.6h10.7B++24B++
Pulsar LSW 1,1881,1861966.051S0.7918.452%D-16.695%D--59B+N/A18120.1h10.9B+59C++
NS-44 Commissioner 1,0801,0775851.841B*5.0041.399%B+27.948%B++23.5CN/A6345.9h3.1B*7.5B++
Serpent VE92 9659423352.812A+4.0322.834%C+17.941%C-20.3CN/A7246.4h12.4C**54.4C*
VE-S Canis 8888732643.307A*3.5326.405%C+19.588%C+38.3C+N/A12222.8h11.2B42.5C**
Thanatos VE70 8688652423.574M++3.2745.097%B+13.642%D43.3B*N/A14620h3.4B**7.6B*
VX29 Polaris 7987861884.181A**2.6620.616%C--26.972%B+49.7C**N/A15115.8h11.5B+55.8C++
Blueshift VM5 754749779.727M*2.8916.277%D22.83%C**52.7AN/A16514.2h11A+67.7B+
Blueshift VM5 664661778.584M+1.7416.459%D27.232%B**46.5B*N/A14414.2h12.6A76.4B
S1 8426382242.848M**3.9969.798%A+2.665%C+39.6B**12.7C+44116.1h4.1A5.9B**
VE-H Maw 6406301205.25M*1.5926.933%C**30.476%B+46.7C+N/A12113.5h9B++33.3B+
Frag Grenade 5485441544N/A537.1644.845%C+N/A1813.3S13.3B+63950.3h1.3A*2.9A+
Saron HRB 1,0915253175U168.1672.198%M*N/A34.8B**37.5M54415.1h51.6T*71.5D
Pulsar C 5155081034.932M1.9124.815%C++24.213%C++38.8B+N/A16513.1h10.5B+42.5B+
MANA Anti-Personnel Turret 448445666.742N/A0.1023.135%UN/A4450U30U10203400.1h17T*73.6T*
NS Decimator 5764441812.453A++4.3969.959%B**2.027%C+41.5B12.3C-39510.7h4.2B+6B++
NS-15M2 4544441133.929A2.9123.188%C+21.396%D32.2CN/A11413.8h14.7C63.5C+
Quasar VM1 434433666.561M*0.2818.038%B+17.552%C40.5AN/A18510.7h10.7A59.6B+
Solstice VE3 436428547.926U1.0918.624%D-15.187%D-22.6C*N/A18418.9h12.4B++66.8C++
NS Baron G5 4174141412.936A**3.9043.298%C+15.217%C++30.7C+N/A11213.5h4.1B+9.4C+
Beamer VS3 4134111632.521A**4.3219.847%D*19.221%C-21.4CN/A8919.2h7.6B+38.1C+
NS-AM7 Archer 4804031173.444S3.4065.195%B*35.98%A*18.2A**3.5B+10322.2h10.1B*15.5B**
VE-LR Obelisk 4134024010.05S3.2129.695%C31.592%C+35C++1C**9111.5h5.8B+19.6B
Quasar VM1 376376616.164A*0.6819.268%C*21.011%C+43.2B+N/A1408.7h10.4A53.8B++
NS-7 PDW 3333321023.255M+3.5823.824%C+20.482%B+47.4B**N/A1877h12.1B++50.8B+
Tank Mine 4273032114.429S7.5973.679%M+N/A97.7C+40D10843.1h2.5D--3.4A++
M20 Basilisk 447299399.667U92.8356.841%B+5.017%C*61B*30.2B**3654.9h99.5B+175.1B+
Anti-Vehicle Grenade 2942831283N/A276.1673.665%MN/A2830U110C++93260.1h1.4A*1.9A++
Nebula VM20 275272485.667A++1.1719.92%C*24.265%B++50.4B**N/A1905.4h13.8B*69.3B+
NSX Masamune 3582701042.596A**4.2470.591%A+1.852%C+39.7B++12.9C+2626.8h6.8B++9.7B*
S12 Renegade 2712652610.192A++3.3550.891%B**3.774%C--77.9B*1.8C+1843.4h2.9B+5.7B++
Terminus VX-9 259253823.085B*3.7523.119%C--30.83%B+45.2B1.1B**1735.6h13.3C+57.5C+
Force-Blade 2542537,3590.034B+6.8136.172%B+N/A0.4CN/A1715.1h1.7B++4.7B++
Nebula VM20 250248485.167A++1.6719.216%C*22.177%C*45.9B++N/A1685.4h14.6B+75.9B+
Artemis VX26 241240822.927A3.9125.968%C24.583%C*31.6C+N/A997.6h10.6B++41B
NS-11P 230230445.227M**1.6122.099%C+22.174%B+40.4B++N/A1805.7h11.4B**51.5B+
Sticky Grenade 2282251225N/A218.1675.121%MN/A2250M30A++58790.1h1.4B*1.8B**
Nyx VX31 214211454.689A++2.1533.824%C+28.436%C+35.8C+N/A1005.9h4.8B++14.2B+
Proximity Mine 204203287.25B**0.4153.284%AN/A88.3DN/A3232.3h1.8B3.3B**
Supernova PC 255196298U91.1657.63%B*N/A39.2A+11.8B*7245h6.2C10.8C*
NS-61 Emissary 195191772.481A*4.3626.313%C21.99%B**31.8C**N/A996h12.3B46.6B
MKV Suppressed 187187642.922A**3.9225.077%C+20.856%C*37.4C**N/A1455h10.5B*41.9B+
MAX Punch 1891866470.287B**6.5511.866%F--N/A0.8CN/A2230.8h1.4C++11.9C
G40-F Ranger 2761831183U176.1631.947%C++N/A73.2A+37.2A5312.5h43.8A137B**
M20 Basilisk 210154207.7A**0.8647.303%B*4.545%C-21.7C++7.9C++3077.1h88B186.1B++
Spiker 148145901.611B++5.2324.807%D17.241%C--23.4C-N/A646.2h6.9B+27.7B+
Auraxium Force-Blade 1401384,3050.032C+6.8130.556%C+N/A0.3C--N/A1495h1.6B**5.2B+
M60-G Bulldog 166134168.375A1.5455.105%A*2.239%C-43.2B*10.3B**3493.1h6.3B+11.4B**
Comet VM2 207132443M3.8460.979%A*3.788%C13.9B+7.9A*3109.5h30.6D50.2C**
Parallax VX3 128128432S25.1641.648%B+84.375%B*45.7B**N/A2912.8h1.5A3.5B**
Pandora VX25 128127572.228B**4.6136.495%C3.15%T43.8C++N/A1742.9h3.6B*9.8B+
NS-44L Blackhand 126125413.049A++3.7944.195%B34.4%C--12.4DN/A3310.1h3.8B+8.5B+
G30 Walker 1731201120U113.1635.809%D3.333%C+25.5D11.3D-1624.7h179.4B500.9C++
M60-G Bulldog 123113256.5S49.6630.33%F5.31%A++40.4D3.6D*932.8h8.5C+27.9D--
Pulsar VS1 113111244.625M**2.2117.282%D*18.018%C-25.8C++N/A3164.3h13.9B80.6C
Spear Anti-Vehicle Phalanx Turret 198110255S48.1658.928%A+1.818%D*44B35.2A12972.5h10.3C+17.5B+
M40 Fury 1281081108S101.1620.346%F**N/A49.1D9.1D-1412.2h13.1C**64.3D*
MANA Anti-Vehicle Turret 188106138.154M1.3159.465%C+1.887%D1060C+820C**2938740.1h11.1C+18.7C+
XM98 1051051010.5S3.6644.963%B**89.524%A++37.5B+N/A2402.8h2.3B+5.1B++
NS-30 Vandal 104104147.429M*0.5930.759%C50.962%M+32.5CN/A1653.2h4.4B**14.2B+
Orbital Strike Uplink 1521011101U94.16458.333%UN/A336.7U170U18110.3h1.6T*0.4T*
Comet VM2 17199402.475A++4.3663.786%A*5.051%B+11.6C+8.5A*2278.5h40.3D63.1C*
Proton II PPA 10997197S90.1625.625%C*N/A69.3B+8.6M3841.4h14.7D--57.3C
VE-C Horizon 8786184.778A*2.0625.193%D**34.884%A+37.4CN/A912.3h10.6B**42.1B
NS Annihilator 18481621.306A++5.5373.571%F--N/A6.9D-8.7C++24611.8h16D**21.8F-
The Slasher 79766950.109A+6.7335.778%C++17.105%B++1.5CN/A451.9h2.1C**5.9C++
H-V45 7473302.433B++4.4125.229%C*41.096%M29.2C+N/A2832.5h13.6C+53.8C**
NS-R3 Swarm 13773126.083U0.7660.138%D-N/A8.5C++7.4C++1168.6h21.6B*35.9B++
M20 Basilisk 977097.778M0.9442.532%B5.714%C++19.4C+7.5C5403.6h71.4B*167.9B*
M12 Kobalt 7069234.5A*27.6617.779%C+17.391%C+98.6B**1.4D-4310.7h14.9B*83.6B+
Aspis Anti-Aircraft Phalanx Turret 12965232.5U25.6639.661%A*3.077%B*16.3B**16B**4214h171.2C431.7B++
Xiphos Anti-Personnel Phalanx Tower 6963163C+56.1625.956%C3.175%B**157.5C15B**5490.4h19.6C++75.5C++
NS-10 Burster 11762106.2S0.6433.724%B++4.839%C--7.4B+6.5A++2468.4h163.3C--484.1C++
G30 Walker 9159159U52.1631.727%C++N/A25.7B*13.9B**2032.3h132.2B**416.6B*
M40 Fury-F 7953232.304B+4.5467.925%A++N/A9.3D-4.6C995.7h19D-28C+
NS-10 Burster 975195.667S1.1735.883%B*3.922%D7B+6.3A++2267.3h181D504.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02280.8h
Nano-Armor Kit327675,773114.9h
Skywall Shield Emitter0940.4h
Structure Shield Module01130.5h
Repair Module02821h
Turret AI Module01800.6h
Nanite Revive Grenade02030.1h
Medical Applicator8297,86810.4h
Cortium Silo12010.7h
Spitfire Auto-Turret31,0491.3h
Restoration Kit319522.7h
Motion Spotter596,35712.8h
Hoplon Anti-Aircraft Phalanx Tower0630.3h
Xiphos Anti-Personnel Tower1670.4h
Sunderer Garage0560.5h
Rampart Wall11951.7h
Welding Device09670.1h
Deconstruction Tool27,8850.8h
Shield Recharging Field51,8320.8h
Recon Detection Device206,87114.7h
Ammunition Package174,3813.6h
Medical Kit459212.2h
Anti-Infantry MANA Turret219043.5h
The Flail0700.2h
Flail Targeting Dart167556.3h
Hardlight Barrier13400.5h
Pillbox1570.5h
Elysium Spawn Tube01060.5h
Vehicle Gate0850.8h
IPC Targeting Dart42861h
Orbital Strike Target Designator2761.8h
Infantry Tower0630.6h

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