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Praetor RandomDude[SSVA] RandomDude
VS BR 82

KDR: 6.87

Score: 56.9m

Last Seen: Mar 2nd, 2020 1:49 AM
- OFFLINE - 10.9 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald
Level Progress (to 83): 86%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 Solstice SF L100 Python AP Supernova VPC Lancer VS22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,625,049 MLG Score: 1299
Fun Score: N/A
Cheeseburgers Flipped: 1937TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.36%22.163%49633119932,8434.173722.691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.637%0.22C++0.172C++-1.958F-HEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.412B9.80.316C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.193%1.48%66968122437,4427661205648.8162311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%-0.179C-0.67D1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.41B8.90.288C*13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.754%3.246%321512279555808881.64655107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.908%1.805A++-0.306C1.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.256C*49.9-0.24C39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.276%59.898%321412282,930757113.87054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.801%0.65B+-0.46D-0.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.268C*2.90.105C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.867%10.733%321412284,053782145.17625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.229%1.256A-0.787D-1.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.685B+2.40.515B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.9m182.1%347 (20.8k)321 (19.3k)6.86503121,10617,6418.6070582 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232610026.715%10.389%27810:0630

46% Engineer30% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMMar 9th, 2020 1:11 PM (21d) (PST)Mar 1st, 2020 11:43 PM (29d) (PST)Mar 1st, 2020 9:49 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,280921,1880.6830.0990.0711.5130.1481299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,8145,50271,312416491919,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2956.7h/123.2d 30,731 12,582 27,560 268.3k 3,499 10,174 26,261 227.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:8,329
Deaths:1,606
KDR:5.186
Accuracy:22.153% D*
HSR:21.407% D**
Orion VS54
D
Kills:3,370
Deaths:483
KDR:6.977
Accuracy:19.063% D
HSR:19.763% D
Flare VE6
D
Kills:2,089
Deaths:235
KDR:8.889
Accuracy:18.364% D--
HSR:19.962% D
SVA-88
D
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.508% D
HSR:17.519% D*
Ursa
D
Kills:1,280
Deaths:260
KDR:4.923
Accuracy:20.976% D
HSR:19.609% D
Pulsar LSW
D--
Kills:1,186
Deaths:196
KDR:6.051
Accuracy:18.452% D--
HSR:16.695% D--
VX29 Polaris
B
Kills:788
Deaths:188
KDR:4.191
Accuracy:20.563% D-
HSR:26.904% B
VE-H Maw
C++
Kills:653
Deaths:122
KDR:5.352
Accuracy:26.709% C+
HSR:30.475% C++
NS-15M2
C
Kills:444
Deaths:113
KDR:3.929
Accuracy:23.188% C
HSR:21.396% D
Kills:19,429
Deaths (as Heavy Assault):3,477
Deaths (to Heavy Assaults):4,654
KDR:5.58786
Kill Difference:15,952
Playtime:900.407 hours
Usage:30%
Score:17.475m
Score/min:323
Accuracy (listed only):21.108%
HSR (listed only):21.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Eidolon VE33
B+
Kills:2,130
Deaths:292
KDR:7.295
Accuracy:31.814% B+
HSR:21.737% D
Deimos VA29
B*
Kills:1,833
Deaths:596
KDR:3.076
Accuracy:72.496% B*
HSR:10.475% D--
Phobos VX86
C*
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% C*
HSR:9.853% D--
Serpent VE92
C-
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C-
HSR:17.941% C-
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C-
Pulsar C
C+
Kills:515
Deaths:103
KDR:5
Accuracy:24.872% C+
HSR:23.884% C+
VE-LR Obelisk
C+
Kills:489
Deaths:46
KDR:10.630
Accuracy:29.141% D
HSR:32.106% C+
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.624% D--
HSR:15.187% D-
NS Baron G5
C++
Kills:423
Deaths:152
KDR:2.783
Accuracy:43.436% C+
HSR:15.366% C++
Pandora VX25
D
Kills:127
Deaths:58
KDR:2.190
Accuracy:36.568% D
HSR:3.150% F**
VE-C Horizon
B++
Kills:101
Deaths:21
KDR:4.810
Accuracy:26.267% D**
HSR:30.693% B++
Kills:14,251
Deaths (as Engineer):3,010
Deaths (to Engineers):3,498
KDR:4.73455
Kill Difference:11,241
Playtime:1,372.253 hours
Usage:46%
Score:24.764m
Score/min:301
Accuracy (listed only):36.536%
HSR (listed only):16.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:1,833
Deaths:596
KDR:3.076
Accuracy:72.496% B*
HSR:10.475% D--
Sirius SX12
A*
Kills:1,325
Deaths:389
KDR:3.406
Accuracy:24.149% C
HSR:32.679% A*
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
Phobos VX86
C*
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% C*
HSR:9.853% D--
VE-S Canis
C
Kills:878
Deaths:267
KDR:3.288
Accuracy:26.366% C
HSR:19.704% C
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C-
NS Baron G5
C++
Kills:423
Deaths:152
KDR:2.783
Accuracy:43.436% C+
HSR:15.366% C++
NS-7 PDW
B
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% B
Terminus VX-9
B+
Kills:253
Deaths:82
KDR:3.085
Accuracy:23.119% D
HSR:30.830% B+
NS-11P
C++
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.099% C
HSR:22.174% C++
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Pandora VX25
D
Kills:127
Deaths:58
KDR:2.190
Accuracy:36.568% D
HSR:3.150% F**
Pulsar VS1
C--
Kills:111
Deaths:24
KDR:4.625
Accuracy:17.282% D**
HSR:18.018% C--
H-V45
A**
Kills:73
Deaths:31
KDR:2.355
Accuracy:25.229% C+
HSR:41.096% A**
Kills:9,173
Deaths (as Combat Medic):2,836
Deaths (to Combat Medics):1,840
KDR:3.23449
Kill Difference:6,337
Playtime:47.044 hours
Usage:2%
Score:1.329m
Score/min:471
Accuracy (listed only):33.863%
HSR (listed only):19.746%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Deimos VA29
B*
Kills:1,833
Deaths:596
KDR:3.076
Accuracy:72.496% B*
HSR:10.475% D--
Sirius SX12
A*
Kills:1,325
Deaths:389
KDR:3.406
Accuracy:24.149% C
HSR:32.679% A*
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
Phobos VX86
C*
Kills:1,228
Deaths:346
KDR:3.549
Accuracy:63.373% C*
HSR:9.853% D--
Serpent VE92
C-
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C-
HSR:17.941% C-
VE-S Canis
C
Kills:878
Deaths:267
KDR:3.288
Accuracy:26.366% C
HSR:19.704% C
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C-
Pulsar C
C+
Kills:515
Deaths:103
KDR:5
Accuracy:24.872% C+
HSR:23.884% C+
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.624% D--
HSR:15.187% D-
NS Baron G5
C++
Kills:423
Deaths:152
KDR:2.783
Accuracy:43.436% C+
HSR:15.366% C++
NS-7 PDW
B
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% B
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Pandora VX25
D
Kills:127
Deaths:58
KDR:2.190
Accuracy:36.568% D
HSR:3.150% F**
VE-C Horizon
B++
Kills:101
Deaths:21
KDR:4.810
Accuracy:26.267% D**
HSR:30.693% B++
Kills:15,662
Deaths (as Light Assault):3,933
Deaths (to Light Assaults):3,241
KDR:3.9822
Kill Difference:11,729
Playtime:60.627 hours
Usage:2%
Score:0.949m
Score/min:261
Accuracy (listed only):33.524%
HSR (listed only):17.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,441
Deaths:91
KDR:15.835
Accuracy:43.601% B*
HSR:79.528% C**
Sirius SX12
A*
Kills:1,325
Deaths:389
KDR:3.406
Accuracy:24.149% C
HSR:32.679% A*
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
Cerberus
C++
Kills:1,300
Deaths:716
KDR:1.816
Accuracy:32.789% C++
HSR:24.462% C++
VA39 Spectre
B+
Kills:1,256
Deaths:203
KDR:6.187
Accuracy:36.732% B+
HSR:32.405% C--
NS-44 Commissioner
B++
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:41.399% B+
HSR:27.948% B++
VE-S Canis
C
Kills:878
Deaths:267
KDR:3.288
Accuracy:26.366% C
HSR:19.704% C
Beamer VS3
C-
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% C-
NS-AM7 Archer
A++
Kills:408
Deaths:119
KDR:3.429
Accuracy:65.246% B*
HSR:35.539% A++
NS-7 PDW
B
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% B
Artemis VX26
C++
Kills:240
Deaths:82
KDR:2.927
Accuracy:25.968% C--
HSR:24.583% C++
Nyx VX31
C+
Kills:211
Deaths:46
KDR:4.587
Accuracy:33.824% C
HSR:28.436% C+
NS-61 Emissary
B*
Kills:191
Deaths:77
KDR:2.481
Accuracy:26.313% C
HSR:21.990% B*
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Spiker
D
Kills:145
Deaths:90
KDR:1.611
Accuracy:24.807% D-
HSR:17.241% D
Parallax VX3
B*
Kills:128
Deaths:4
KDR:32
Accuracy:41.648% C*
HSR:84.375% B*
NS-44L Blackhand
C++
Kills:126
Deaths:41
KDR:3.073
Accuracy:44% C++
HSR:34.921% D
XM98
A+
Kills:105
Deaths:10
KDR:10.500
Accuracy:44.963% B*
HSR:89.524% A+
NS-30 Vandal
M+
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% D
HSR:50.962% M+
Kills:11,173
Deaths (as Infiltrator):3,502
Deaths (to Infiltrators):2,137
KDR:3.19046
Kill Difference:7,671
Playtime:323.849 hours
Usage:11%
Score:5.036m
Score/min:259
Accuracy (listed only):33.541%
HSR (listed only):35.946%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A
Kills:2,875
Deaths:419
KDR:6.862
Accuracy:55.335% A
HSR:2.296% D
Vortex VM21
A+
Kills:2,798
Deaths:419
KDR:6.678
Accuracy:55.054% A+
HSR:2.109% D
Blueshift VM5
C++
Kills:749
Deaths:77
KDR:9.727
Accuracy:16.277% D-
HSR:22.830% C++
Blueshift VM5
B**
Kills:661
Deaths:77
KDR:8.584
Accuracy:16.459% D--
HSR:27.232% B**
Quasar VM1
C**
Kills:433
Deaths:66
KDR:6.561
Accuracy:18.038% C**
HSR:17.552% C
Quasar VM1
C+
Kills:376
Deaths:61
KDR:6.164
Accuracy:19.268% C+
HSR:21.011% C+
Nebula VM20
B+
Kills:272
Deaths:48
KDR:5.667
Accuracy:19.920% C+
HSR:24.265% B+
Nebula VM20
C*
Kills:248
Deaths:48
KDR:5.167
Accuracy:19.216% C+
HSR:22.177% C*
Comet VM2
A++
Kills:132
Deaths:44
KDR:3
Accuracy:60.979% A++
HSR:3.788% C
Comet VM2
A++
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.786% A++
HSR:5.051% C**
NS-10 Burster
B
Kills:62
Deaths:10
KDR:6.200
Accuracy:33.724% B
HSR:4.839% C-
NS-10 Burster
B+
Kills:51
Deaths:9
KDR:5.667
Accuracy:35.883% B+
HSR:3.922% D
Kills:8,756
Deaths (as MAX Suit):659
Deaths (to MAX Suits):1,198
KDR:13.2868
Kill Difference:8,097
Playtime:242.590 hours
Usage:8%
Score:7.383m
Score/min:507
Accuracy (listed only):34.495%
HSR (listed only):13.089%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:12,182
V. Kills:1,027 N/A
Deaths:140
KDR:87.014
Accuracy:61.702% A
KPH:106.300 A++
VKPH:9 C++
L100 Python HEAT
B**
Kills:10,281
V. Kills:3,619 284%
Deaths:78
KDR:131.808
Accuracy:61.974% B**
KPH:49.600 B**
VKPH:17.500 B*
L100 Python AP
B**
Kills:5,094
V. Kills:4,383 116%
Deaths:212
KDR:24.028
Accuracy:63.801% B*
KPH:30.600 C+
VKPH:26.300 B**
Skyguard
C++
Kills:1,277
V. Kills:1,093 117%
Deaths:91
KDR:14.033
Accuracy:30.762% C++
KPH:11.900 C
VKPH:10.200 C++
C75 Viper
A
Kills:1,206
V. Kills:168 N/A
Deaths:33
KDR:36.546
Accuracy:44.461% B+
KPH:64.600 A
VKPH:9 C++
Kills:30,040 (30,040 + 0)
Deaths:554
KDR:54.224
VKDR:18.574
Vehicle Kills:10,290
Kill Difference:29,486
Playtime:614.536 hours
Usage:21%
Score:9.059m
Score/min:246
Driving Accuracy:44.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:4,853
V. Kills:490 N/A
Deaths:82
KDR:59.183
Accuracy:60.543% B**
KPH:77.200 A+
VKPH:7.800 C+
Supernova FPC
A+
Kills:2,345
V. Kills:1,213 193%
Deaths:65
KDR:36.077
Accuracy:65.928% A+
KPH:41.300 A
VKPH:21.400 B**
Saron HRB
A*
Kills:526
V. Kills:566 93%
Deaths:3
KDR:175.333
Accuracy:72.169% M*
KPH:34.700 B*
VKPH:37.300 A*
Supernova PC
B**
Kills:204
V. Kills:63 319%
Deaths:2
KDR:102
Accuracy:56.640% B++
KPH:38 B**
VKPH:11.700 B++
G40-F Ranger
B**
Kills:188
V. Kills:95 196%
Deaths:1
KDR:188
Accuracy:31.629% C
KPH:74.400 B**
VKPH:37.600 B*
Proton II PPA
A**
Kills:97
V. Kills:12 N/A
Deaths:1
KDR:97
Accuracy:25.625% C++
KPH:69.500 C*
VKPH:8.600 A**
Kills:8,213 (7,402 + 811)
Deaths:154
KDR:53.331
VKDR:15.838
Vehicle Kills:2,439
Kill Difference:8,059
Playtime:144.014 hours
Usage:5%
Score:2.749m
Score/min:318
Driving Accuracy:56.640%
Gunner Accuracy:25.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:155
V. Kills:57 267%
Deaths:20
KDR:7.750
Accuracy:47.285% B*
KPH:21.900 C+
VKPH:8.100 C++
M60-G Bulldog
A
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.105% A*
KPH:43.500 B++
VKPH:10.400 A
M20 Basilisk
C**
Kills:70
V. Kills:27 250%
Deaths:9
KDR:7.778
Accuracy:42.532% C**
KPH:19.500 C
VKPH:7.500 C-
M12 Kobalt
B*
Kills:70
V. Kills:1 N/A
Deaths:2
KDR:35
Accuracy:17.822% C
KPH:104 B*
VKPH:1.500 D-
G30 Walker
B++
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:32.212% C++
KPH:24.900 B++
VKPH:13.500 B++
Kills:488 (0 + 488)
Deaths:47
KDR:10.383
VKDR:3.170
Vehicle Kills:149
Kill Difference:441
Playtime:16.773 hours
Usage:1%
Score:0.358m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:32.212%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:1,966
V. Kills:1,174 167%
Deaths:253
KDR:7.771
Accuracy:71.310% B**
KPH:37 B*
VKPH:22.100 B++
S12 Renegade
B*
Kills:275
V. Kills:6 N/A
Deaths:29
KDR:9.483
Accuracy:51.032% B*
KPH:76.400 B++
VKPH:1.700 C
M40 Fury-F
C+
Kills:65
V. Kills:33 191%
Deaths:24
KDR:2.708
Accuracy:68.460% A++
KPH:10.900 D
VKPH:5.500 C+
Kills:2,306 (2,306 + 0)
Deaths:306
KDR:7.536
VKDR:3.964
Vehicle Kills:1,213
Kill Difference:2,000
Playtime:62.689 hours
Usage:2%
Score:0.863m
Score/min:229
Driving Accuracy:68.460%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,20912,18214087.014S80.1561.702%A1.469%C+106.3A++9C++295114.6h2.6B++4.2B**
L100 Python HEAT 13,90010,28178131.808U124.9461.974%B**1.187%D-49.6B**17.5B*223207.3h4B*6.4B++
Betelgeuse 54-A 8,4198,3291,6065.186B+1.6822.153%D*21.407%D**64.7CN/A192128.8h10.9C49.1D
Lasher X2 6,4196,3111,6283.877M2.9931.109%B+3.629%C+61B**1C++160103.4h21.2C68C**
Solstice SF 5,2845,1707656.758S0.1123.909%C+6.886%F55.2A++1.2B*15593.7h6.3B+26.3B*
L100 Python AP 9,4775,09421224.028A*17.1663.801%B*2.886%C++30.6C+26.3B**288166.7h6.8C10.7C++
Supernova VPC 5,3434,8538259.183M*52.3260.543%B**1.216%C77.3A+7.8C+23062.8h2.6B++4.3B*
Lancer VS22 7,5964,0557235.609S1.2670.645%B**N/A20.1C*17.6C++232201.3h11.3B+16B++
Orion VS54 3,3803,3704836.977M0.1119.063%D19.763%D50.9B+N/A18966.2h10.3B+53.8C+
Vortex VM21 5,2662,8754196.862M**0.0055.335%A2.296%D14.9B**12.4M+164192.9h19.5B**35.2B*
Vortex VM21 5,1342,7984196.678M**0.1955.054%A+2.109%D14.5B++12.1A++160192.9h19.8B++36B++
M12 Kobalt 2,7202,6149290.444U283.5820.236%C--19.969%B+118.8C++4.8C+27422h16B79.2C++
Supernova FPC 3,5582,3456536.077M++29.2165.928%A+N/A41.4A21.4B**31056.7h5.3C+8B+
Eidolon VE33 2,2212,1302927.295M**0.4331.814%B+21.737%D33.8C++1.4A8563.1h5.7B**18B*
Flare VE6 2,0952,0892358.889S2.0218.364%D--19.962%D56C++N/A20937.3h10.3C+56.3C
V30-F Starfall 3,1401,9662537.771M*0.9171.31%B**N/A37B*22.1B++24753.1h12B++16.9B**
Deimos VA29 1,8411,8335963.076A+3.7972.496%B*10.475%D--66.2B+N/A16327.7h1.9B++2.7B+
Phaseshift VX-S 1,4481,4419115.835S8.9743.601%B*79.528%C**41.9B+N/A11034.4h2.1B++4.8B++
C-4 1,6181,3654113.321B**3.5424.878%C+N/A151.7A28.1C+11829h1B**3.9B++
Sirius SX12 1,3351,3253893.406A+3.4624.149%C32.679%A*44C**N/A12930.1h10B**41.4B+
Lumine Edge 1,3231,3172,4510.537M*6.3345.426%A+15.566%C+5.4C+N/A15243.1h1.1B*2.4B++
Eridani SX5 1,3111,3084392.979A3.8925.961%C18.119%C46.9C++N/A13427.9h10.2B+39.3C**
Cerberus 1,3031,3007161.816B+5.0532.789%C++24.462%C++30.7CN/A8342.4h4.9B*14.9B+
SVA-88 1,2951,2902744.708A2.1620.508%D17.519%D*64.2BN/A18620.1h10.7B52.2C+
Ursa 1,2821,2802604.923M+1.9420.976%D19.609%D59.8C**N/A17321.4h9.9B47.3C++
Skyguard 2,3701,2779114.033M**7.1730.762%C++1.096%D11.9C10.2C++160107.3h146.4C-475.7C+
VA39 Spectre 1,2601,2562036.187A**0.6836.732%B+32.405%C--49.3AN/A14825.5h3.9B**10.7B**
Phobos VX86 1,2301,2283463.549A+3.3263.373%C*9.853%D--69.8B+N/A17017.6h2.1B+3.3B+
C75 Viper 1,3741,2063336.545S29.6844.461%B+1.244%C+64.5A9C++30618.7h10.7B+24B+
Pulsar LSW 1,1881,1861966.051M++0.8118.452%D--16.695%D--58.7C*N/A18120.2h10.9B+59C+
NS-44 Commissioner 1,0801,0775851.841B++5.0241.399%B+27.948%B++23.4C--N/A6346.1h3.1B++7.5B++
Serpent VE92 9659423352.812A4.0522.834%C-17.941%C-20.3DN/A7246.4h12.4C++54.4C+
VE-S Canis 8938782673.288A3.5826.366%C19.704%C37.4CN/A11923.5h11.2C++42.5C++
Thanatos VE70 8688652423.574M3.2945.097%B13.642%C-43.3B+N/A14620h3.4B**7.6B++
VX29 Polaris 8007881884.191A++2.6720.563%D-26.904%B49.6C+N/A15115.9h11.5C++56C+
Blueshift VM5 754749779.727M+2.8616.277%D-22.83%C++52.7B++N/A16514.2h11A+67.7B
Blueshift VM5 664661778.584M1.7216.459%D--27.232%B**46.5B+N/A14514.2h12.6B**76.4C++
VE-H Maw 6636531225.352A*1.5126.709%C+30.475%C++46.6CN/A12114h8.9B+33.2B
S1 8426382242.848M*4.0269.748%A2.665%C+39.4B*12.6C+44016.2h4.1B**5.9B*
Plasma Grenade 5515471547N/A540.1344.987%CN/A1823.3S13.3C*64830.3h1.3A*2.8A
Saron HRB 1,0925263175.333U168.4772.169%M*N/A34.6B++37.2A*54315.2h51.8T*71.8D*
Pulsar C 5225151035A+1.8724.872%C+23.884%C+39C++N/A16713.2h10.5C**42.3C**
VE-LR Obelisk 5044894610.63S3.7629.141%D32.106%C+36.8C+1.1C**9513.3h5.8B20C++
M60-G Bulldog 5124502225U218.1337.613%D**1.778%C36D--5D**9412.5h7.6C++20.1C--
MANA Anti-Personnel Turret 448445666.742N/A0.1223.135%UN/A4450U30U10262900.1h17T*73.6T*
NS Decimator 5764441812.453A4.4169.959%B**2.027%C+41.5C*12.3C--39710.7h4.2C**6B++
NS-15M2 4544441133.929B*2.9423.188%C21.396%D31.7DN/A11314h14.7D63.5C
Quasar VM1 434433666.561M++0.3018.038%C**17.552%C40.5B**N/A18510.7h10.7B**59.6B
Solstice VE3 436428547.926U1.0618.624%D--15.187%D-22.4C+N/A18319.1h12.4B+66.8C+
NS Baron G5 4264231522.783A*4.0843.436%C+15.366%C++28.4CN/A10414.9h4.1B+9.4C*
Beamer VS3 4134111632.521A*4.3419.847%D*19.221%C-21.4CN/A8919.2h7.6B+38.1C+
NS-AM7 Archer 4874081193.429S3.4465.246%B*35.539%A++17.2A++3.3B+9823.7h10.3B++15.8B*
Quasar VM1 376376616.164A*0.7019.268%C+21.011%C+43.2C*N/A1418.7h10.4B**53.8B+
NS-7 PDW 3333321023.255A**3.6123.824%C20.482%B47.4B*N/A1877h12.1B++50.8B
Tank Mine 4363102313.478S6.6174.011%M+N/A100C+40.6D-10703.1h2.5D--3.4A+
M20 Basilisk 4553043101.333S94.4756.831%B+4.934%C++60.8B+30.2B*3635h99.5C**175.1B+
Anti-Vehicle Grenade 2942831283N/A276.1373.665%A*N/A2830S110C**93300.1h1.4A*1.9A++
S12 Renegade 281275299.483B++2.6251.032%B*3.636%C--76.4B++1.7C1813.6h3B+5.8B+
NSX Masamune 3612731052.6A*4.2770.62%A+1.832%C+40.1B+12.9C+2626.8h6.8B*9.6B*
Nebula VM20 275272485.667A++1.2019.92%C+24.265%B+50.4B+N/A1905.4h13.8B++69.3B+
Force-Blade 2542537,3700.034C*6.8336.142%BN/A0.4CN/A1717.2h1.7B*4.7B++
Terminus VX-9 259253823.085B+3.7823.119%D30.83%B+45.2C+1.1B*1745.6h13.3D57.5D
Nebula VM20 250248485.167A+1.7019.216%C+22.177%C*45.9B+N/A1675.4h14.6B+75.9B
Artemis VX26 241240822.927B**3.9425.968%C--24.583%C++31.6CN/A997.6h10.6B+41C*
NS-11P 230230445.227M**1.6422.099%C22.174%C++40.4C**N/A1805.7h11.4B*51.5B+
Sticky Grenade 2292261226N/A219.1375.181%A**N/A2260A*30A+58270.1h1.4B*1.8B*
Nyx VX31 214211464.587B++2.2833.824%C28.436%C+34CN/A966.2h4.8B+14.2B
Supernova PC 2672042102U95.1356.64%B++N/A37.8B**11.7B++6825.4h6.2D11C+
Proximity Mine 204203287.25B*0.3853.353%B**N/A88.3D-N/A3252.3h1.8C++3.3B*
NS-61 Emissary 195191772.481A*4.3826.313%C21.99%B*31.8C++N/A996h12.3C**46.6C**
G40-F Ranger 2831881188U181.1331.629%CN/A75.2B**38B*5322.5h43.2A136.6B*
MAX Punch 1901876590.284B**6.5811.535%F--N/A0.8C--N/A2234h1.4C*12.2D
MKV Suppressed 187187642.922A++3.9425.077%C20.856%C++37.4C+N/A1455h10.5B*41.9B+
M20 Basilisk 212155207.75A++0.8847.285%B*4.516%C--21.8C+8C++3077.1h87.5C*185.1B+
Spiker 148145901.611B+5.2524.807%D-17.241%D23.4DN/A646.2h6.9B++27.7C**
Auraxium Force-Blade 1401384,3060.032C+6.8330.556%C+N/A0.3DN/A1495.8h1.6B*5.2B+
M60-G Bulldog 166134168.375B*1.5155.105%A*2.239%C43.2B++10.3B**3493.1h6.3B+11.4B*
Comet VM2 207132443A*3.8760.979%A++3.788%C13.9C++7.9A+3109.5h30.6D-50.2C++
Parallax VX3 128128432S25.1341.648%C*84.375%B*45.7B+N/A2922.8h1.5B**3.5B*
Pandora VX25 128127582.19B*4.6836.568%D3.15%F**43.8C+N/A1722.9h3.6B++9.8C**
NS-44L Blackhand 127126413.073A++3.7944%C++34.921%D12.1DN/A3310.4h3.8B+8.5B+
G30 Walker 1731201120U113.1335.848%D3.333%C+25.5D11.3D-1624.7h180.3C*502.9C+
Pulsar VS1 113111244.625M**2.2417.282%D**18.018%C--25.8C+N/A3184.3h13.9C++80.6D
Spear Anti-Vehicle Phalanx Turret 198110255S48.1358.928%A1.818%D*44C++35.2B**13032.5h10.3C17.5C**
M40 Fury 1281081108S101.1320.346%F*N/A49.1D9.1D-1412.2h13.1C++64.3D--
MANA Anti-Vehicle Turret 191108138.308C*1.4459.682%C+1.852%D-1080D-830B**2954590.1h11.1F18.6F--
XM98 1051051010.5S3.6344.963%B*89.524%A+37.5BN/A2412.8h2.3C*5.1B+
NS-30 Vandal 104104147.429A*0.5630.759%D50.962%M+32.5C-N/A1663.2h4.4B*14.2B+
VE-C Horizon 103101214.81A*2.0626.267%D**30.693%B++37.4C--N/A982.7h10.7B*40.8C++
Orbital Strike Uplink 1521011101U94.13445.946%UN/A336.7U170U18210.3h1.6T*0.4T*
Comet VM2 17199402.475A4.3963.786%A++5.051%C**11.5C8.4A++2288.6h40.3D*63.1C+
Proton II PPA 10997197S90.1325.625%C++N/A69.3C*8.6A**3851.4h14.7F57.3D-
NS Annihilator 18481621.306A+5.5673.571%FN/A6.9D-8.7C+25011.8h16D*21.8F
The Slasher 79766950.109A6.7635.778%C++17.105%B*1.5CN/A451.9h2.1C*5.9C*
H-V45 7473312.355B4.5125.229%C+41.096%A**29.2CN/A2852.5h13.6C53.8C++
NS-R3 Swarm 13773126.083U0.7860.138%D*N/A8.5B7.4B+1188.6h21.6B*35.9B++
M20 Basilisk 977097.778A*0.9142.532%C**5.714%C+19.4C7.5C-5413.6h71.4B++167.9B*
M12 Kobalt 7170235B**28.1317.822%C17.143%C+100B++1.4D-4380.7h14.8B*83B
Aspis Anti-Aircraft Phalanx Turret 13368234U27.1339.722%A++2.941%B+16.6B*15.9B*4294.1h166.5C419.1B+
M40 Fury-F 9865242.708B+4.1668.46%A++N/A10.8D5.5C+1066h17D--24.9C+
Xiphos Anti-Personnel Phalanx Tower 6963163C+56.1325.956%C3.175%A+157.5C15B*5490.4h19.6C++75.5C++
NS-10 Burster 11762106.2S0.6733.724%B4.839%C-7.4B+6.5A++2478.4h163.3D484.1C+
G30 Walker 9159159U52.1332.212%C++N/A24.6B+13.3B++2012.4h136.8B**424.8B*
NS-10 Burster 975195.667M+1.2035.883%B+3.922%D7B6.3A+2277.3h181D-504.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02330.8h
Nano-Armor Kit336687,086116.5h
Skywall Shield Emitter0950.4h
Structure Shield Module01140.5h
Repair Module02851h
Turret AI Module01880.6h
Nanite Revive Grenade02100.1h
Medical Applicator8398,24710.5h
Cortium Silo12090.7h
Spitfire Auto-Turret31,0631.3h
Restoration Kit339722.8h
Motion Spotter596,35712.8h
Hoplon Anti-Aircraft Phalanx Tower0680.3h
Xiphos Anti-Personnel Tower1670.4h
Sunderer Garage0560.5h
Rampart Wall11981.8h
Welding Device09670.1h
Deconstruction Tool27,8850.8h
Shield Recharging Field61,8720.8h
Recon Detection Device227,03015.1h
Ammunition Package174,4113.7h
Medical Kit469342.3h
Anti-Infantry MANA Turret219043.5h
Flail Targeting Dart197936.5h
The Flail0760.2h
Hardlight Barrier13460.5h
Vehicle Gate0860.8h
Pillbox1570.5h
IPC Targeting Dart42971.1h
Orbital Strike Target Designator2761.8h
Elysium Spawn Tube01080.5h
Infantry Tower0640.6h

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