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Legate Legionary RandomDude[SSVA] RandomDude
VS BR 75

KDR: 6.84

Score: 55.2m

Last Seen: Jan 5th, 2019 12:28 AM
- OFFLINE - 1171.6 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Emerald
Level Progress (to 76): 17%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 Solstice SF L100 Python AP Supernova VPC Lancer VS22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,643,814 MLG Score: 1314
Fun Score: N/A
Cheeseburgers Flipped: 1881TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.352%22.121%4943398932,3504.194222.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.648%0.249C++0.22C++-2.035F--HEAD ++ (~10.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.414B9.80.314C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.055%1.499%67397101536,8297471183449.3025311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.548%-0.179C-0.716D-1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.407B8.90.286C*14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.768%3.161%325510179495708571.66491111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.898%1.82A++-0.307C2.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.30.246C++49.8-0.263C39.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.283%59.78%325410182,909744113.9047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.797%0.639B+-0.482D-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.26C*2.90.097C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.002%10.816%325410183,994760135.25526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.438%1.296A-0.739D-1.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.40.515B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m178%346 (20.8k)321 (19.3k)6.84186118,20017,2768.5753175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022589426.684%10.446%27909:5430

46% Engineer31% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMFeb 3rd, 2019 1:48 PM (19d) (PST)Jan 4th, 2019 8:32 PM (49d) (PST)Jan 4th, 2019 8:28 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,282921,1900.6880.1010.0721.4900.1491314

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,9115,53171,380416489919,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2864.5h/119.4d 29,947 12,347 26,657 256.1k 3,439 9,945 25,654 220.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:8,245
Deaths:1,575
KDR:5.235
Accuracy:22.183% D-
HSR:21.310% D*
Lasher X2
B++
Kills:6,081
Deaths:1,586
KDR:3.834
Accuracy:30.854% B++
HSR:3.634% C+
Orion VS54
C
Kills:3,366
Deaths:480
KDR:7.013
Accuracy:19.075% C
HSR:19.756% D
Flare VE6
D
Kills:2,089
Deaths:235
KDR:8.889
Accuracy:18.364% D
HSR:19.962% D
SVA-88
D
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.508% D
HSR:17.519% D--
Ursa
C
Kills:1,263
Deaths:256
KDR:4.934
Accuracy:20.977% C
HSR:19.715% D
Pulsar LSW
D-
Kills:1,186
Deaths:196
KDR:6.051
Accuracy:18.452% D-
HSR:16.695% D--
VX29 Polaris
B+
Kills:784
Deaths:187
KDR:4.193
Accuracy:20.608% C--
HSR:27.041% B+
VE-H Maw
B+
Kills:597
Deaths:113
KDR:5.283
Accuracy:27.435% C**
HSR:30.151% B+
NS-15M2
C+
Kills:439
Deaths:112
KDR:3.920
Accuracy:23.394% C+
HSR:21.185% C--
Kills:25,340
Deaths (as Heavy Assault):5,014
Deaths (to Heavy Assaults):4,547
KDR:5.05385
Kill Difference:20,326
Playtime:880.811 hours
Usage:31%
Score:17.066m
Score/min:323
Accuracy (listed only):22.185%
HSR (listed only):19.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Eidolon VE33
B++
Kills:2,031
Deaths:284
KDR:7.151
Accuracy:31.585% B++
HSR:22.501% C-
Deimos VA29
B**
Kills:1,796
Deaths:587
KDR:3.060
Accuracy:72.629% B**
HSR:10.579% D--
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.838% C+
HSR:17.941% C
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
Pulsar C
C*
Kills:497
Deaths:101
KDR:4.921
Accuracy:24.991% C++
HSR:24.346% C*
Solstice VE3
D
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.656% D
HSR:15.187% D
NS Baron G5
C*
Kills:410
Deaths:138
KDR:2.971
Accuracy:43.710% C+
HSR:15.366% C*
VE-LR Obelisk
C+
Kills:349
Deaths:36
KDR:9.694
Accuracy:30.164% C
HSR:30.946% C+
Pandora VX25
C
Kills:106
Deaths:49
KDR:2.163
Accuracy:35.564% C
HSR:3.774% F**
Kills:13,821
Deaths (as Engineer):2,936
Deaths (to Engineers):3,418
KDR:4.70743
Kill Difference:10,885
Playtime:1,325.174 hours
Usage:46%
Score:23.984m
Score/min:302
Accuracy (listed only):37.503%
HSR (listed only):15.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,796
Deaths:587
KDR:3.060
Accuracy:72.629% B**
HSR:10.579% D--
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,307
Deaths:438
KDR:2.984
Accuracy:25.974% C+
HSR:18.133% C+
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
VE-S Canis
C+
Kills:842
Deaths:256
KDR:3.289
Accuracy:26.390% C+
HSR:19.477% C+
NS Baron G5
C*
Kills:410
Deaths:138
KDR:2.971
Accuracy:43.710% C+
HSR:15.366% C*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Terminus VX-9
B+
Kills:253
Deaths:82
KDR:3.085
Accuracy:23.119% C--
HSR:30.830% B+
NS-11P
B+
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.099% C+
HSR:22.174% B+
MKV Suppressed
C**
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C**
Pulsar VS1
C
Kills:111
Deaths:24
KDR:4.625
Accuracy:17.282% D*
HSR:18.018% C
Pandora VX25
C
Kills:106
Deaths:49
KDR:2.163
Accuracy:35.564% C
HSR:3.774% F**
H-V45
A**
Kills:71
Deaths:30
KDR:2.367
Accuracy:25.357% C**
HSR:39.437% A**
Kills:9,059
Deaths (as Combat Medic):2,787
Deaths (to Combat Medics):1,808
KDR:3.25045
Kill Difference:6,272
Playtime:44.962 hours
Usage:2%
Score:1.253m
Score/min:464
Accuracy (listed only):33.837%
HSR (listed only):19.664%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Deimos VA29
B**
Kills:1,796
Deaths:587
KDR:3.060
Accuracy:72.629% B**
HSR:10.579% D--
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,307
Deaths:438
KDR:2.984
Accuracy:25.974% C+
HSR:18.133% C+
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.838% C+
HSR:17.941% C
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
VE-S Canis
C+
Kills:842
Deaths:256
KDR:3.289
Accuracy:26.390% C+
HSR:19.477% C+
Pulsar C
C*
Kills:497
Deaths:101
KDR:4.921
Accuracy:24.991% C++
HSR:24.346% C*
Solstice VE3
D
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.656% D
HSR:15.187% D
NS Baron G5
C*
Kills:410
Deaths:138
KDR:2.971
Accuracy:43.710% C+
HSR:15.366% C*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
MKV Suppressed
C**
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C**
Pandora VX25
C
Kills:106
Deaths:49
KDR:2.163
Accuracy:35.564% C
HSR:3.774% F**
Kills:15,431
Deaths (as Light Assault):3,862
Deaths (to Light Assaults):3,196
KDR:3.9956
Kill Difference:11,569
Playtime:53.577 hours
Usage:2%
Score:0.791m
Score/min:246
Accuracy (listed only):34.018%
HSR (listed only):16.371%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,422
Deaths:89
KDR:15.978
Accuracy:43.631% B**
HSR:79.536% B+
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,307
Deaths:438
KDR:2.984
Accuracy:25.974% C+
HSR:18.133% C+
Cerberus
C*
Kills:1,300
Deaths:716
KDR:1.816
Accuracy:32.789% C++
HSR:24.462% C*
VA39 Spectre
B++
Kills:1,254
Deaths:203
KDR:6.177
Accuracy:36.760% B++
HSR:32.376% C--
NS-44 Commissioner
B*
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:41.399% B+
HSR:27.948% B*
VE-S Canis
C+
Kills:842
Deaths:256
KDR:3.289
Accuracy:26.390% C+
HSR:19.477% C+
Beamer VS3
C-
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% C-
NS-AM7 Archer
A*
Kills:400
Deaths:113
KDR:3.540
Accuracy:65.260% B*
HSR:36.250% A*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Artemis VX26
C**
Kills:237
Deaths:82
KDR:2.890
Accuracy:25.861% C
HSR:24.473% C**
Nyx VX31
C+
Kills:206
Deaths:44
KDR:4.682
Accuracy:33.965% C+
HSR:28.641% C+
MKV Suppressed
C**
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C**
NS-61 Emissary
B*
Kills:187
Deaths:76
KDR:2.461
Accuracy:26.364% C
HSR:21.390% B*
Spiker
C-
Kills:143
Deaths:88
KDR:1.625
Accuracy:24.756% D
HSR:17.483% C-
Parallax VX3
B*
Kills:128
Deaths:4
KDR:32
Accuracy:41.648% B
HSR:84.375% B*
NS-44L Blackhand
C**
Kills:124
Deaths:41
KDR:3.024
Accuracy:44.262% C**
HSR:34.677% C--
XM98
A++
Kills:105
Deaths:10
KDR:10.500
Accuracy:44.963% B**
HSR:89.524% A++
NS-30 Vandal
M+
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% C
HSR:50.962% M+
Kills:11,088
Deaths (as Infiltrator):3,474
Deaths (to Infiltrators):2,104
KDR:3.19171
Kill Difference:7,614
Playtime:315.507 hours
Usage:11%
Score:4.956m
Score/min:262
Accuracy (listed only):33.564%
HSR (listed only):35.948%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A++
Kills:2,698
Deaths:400
KDR:6.745
Accuracy:55.152% A++
HSR:2.446% D
Vortex VM21
A++
Kills:2,654
Deaths:400
KDR:6.635
Accuracy:54.871% A++
HSR:2.223% D
Blueshift VM5
B
Kills:749
Deaths:77
KDR:9.727
Accuracy:16.281% D
HSR:22.830% B
Blueshift VM5
B**
Kills:661
Deaths:77
KDR:8.584
Accuracy:16.463% D
HSR:27.232% B**
Quasar VM1
B+
Kills:433
Deaths:66
KDR:6.561
Accuracy:18.038% B+
HSR:17.552% C+
Quasar VM1
C**
Kills:376
Deaths:61
KDR:6.164
Accuracy:19.268% C**
HSR:21.011% C++
Nebula VM20
B++
Kills:270
Deaths:48
KDR:5.625
Accuracy:19.930% C**
HSR:24.444% B++
Nebula VM20
C**
Kills:247
Deaths:48
KDR:5.146
Accuracy:19.248% C*
HSR:21.862% C**
Comet VM2
A*
Kills:132
Deaths:44
KDR:3
Accuracy:60.979% A*
HSR:3.788% C
Comet VM2
A*
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.786% A*
HSR:5.051% B
NS-10 Burster
B++
Kills:62
Deaths:10
KDR:6.200
Accuracy:33.724% B++
HSR:4.839% D
NS-10 Burster
B*
Kills:51
Deaths:9
KDR:5.667
Accuracy:35.883% B*
HSR:3.922% D
Kills:8,432
Deaths (as MAX Suit):640
Deaths (to MAX Suits):1,186
KDR:13.175
Kill Difference:7,792
Playtime:235.610 hours
Usage:8%
Score:7.149m
Score/min:506
Accuracy (listed only):34.469%
HSR (listed only):13.100%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:12,167
V. Kills:1,023 N/A
Deaths:140
KDR:86.907
Accuracy:61.749% A+
KPH:106.400 A*
VKPH:8.900 C*
L100 Python HEAT
A+
Kills:10,255
V. Kills:3,609 284%
Deaths:78
KDR:131.474
Accuracy:61.964% B**
KPH:49.600 A+
VKPH:17.400 A
L100 Python AP
A+
Kills:5,070
V. Kills:4,368 116%
Deaths:212
KDR:23.915
Accuracy:63.842% B*
KPH:30.500 C++
VKPH:26.300 A+
Skyguard
C++
Kills:1,277
V. Kills:1,093 117%
Deaths:91
KDR:14.033
Accuracy:30.762% C*
KPH:11.900 C
VKPH:10.200 C++
C75 Viper
A*
Kills:1,202
V. Kills:165 N/A
Deaths:33
KDR:36.424
Accuracy:44.281% B+
KPH:65.400 A*
VKPH:9 B
Kills:29,971 (29,971 + 0)
Deaths:554
KDR:54.099
VKDR:18.516
Vehicle Kills:10,258
Kill Difference:29,417
Playtime:612.976 hours
Usage:21%
Score:9.015m
Score/min:245
Driving Accuracy:44.281%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,769
V. Kills:481 N/A
Deaths:81
KDR:58.877
Accuracy:60.512% B**
KPH:77.400 A++
VKPH:7.800 C++
Supernova FPC
A++
Kills:2,089
V. Kills:1,095 191%
Deaths:63
KDR:33.159
Accuracy:66.257% A+
KPH:40.700 A++
VKPH:21.300 A
Saron HRB
M
Kills:524
V. Kills:565 93%
Deaths:3
KDR:174.667
Accuracy:72.119% M*
KPH:35.100 B**
VKPH:37.800 M
G40-F Ranger
B**
Kills:132
V. Kills:67 194%
Deaths:1
KDR:132
Accuracy:31.791% C++
KPH:69.200 B**
VKPH:35.100 B++
Proton II PPA
M
Kills:97
V. Kills:12 N/A
Deaths:1
KDR:97
Accuracy:25.625% C**
KPH:69.500 B+
VKPH:8.600 M
Kills:7,611 (6,858 + 753)
Deaths:149
KDR:51.081
VKDR:14.899
Vehicle Kills:2,220
Kill Difference:7,462
Playtime:131.202 hours
Usage:5%
Score:2.333m
Score/min:296
Driving Accuracy:66.257%
Gunner Accuracy:25.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:153
V. Kills:56 268%
Deaths:20
KDR:7.650
Accuracy:47.338% B*
KPH:21.700 C++
VKPH:7.900 C+
M60-G Bulldog
B**
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.105% A*
KPH:43.500 B*
VKPH:10.400 B**
M20 Basilisk
B+
Kills:69
V. Kills:27 246%
Deaths:9
KDR:7.667
Accuracy:42.887% B+
KPH:20.100 C+
VKPH:7.900 C
M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:17.779% C+
KPH:103 B**
VKPH:1.500 D
G30 Walker
B**
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:31.727% C++
KPH:25.200 B**
VKPH:13.600 B*
Kills:484 (0 + 484)
Deaths:47
KDR:10.298
VKDR:3.149
Vehicle Kills:148
Kill Difference:437
Playtime:16.583 hours
Usage:1%
Score:0.352m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:31.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:1,957
V. Kills:1,168 167%
Deaths:250
KDR:7.828
Accuracy:71.382% B**
KPH:37.200 B++
VKPH:22.200 B++
S12 Renegade
B**
Kills:221
V. Kills:4 N/A
Deaths:22
KDR:10.046
Accuracy:51.247% B**
KPH:86.100 B**
VKPH:1.600 C
M40 Fury-F
C
Kills:53
V. Kills:26 196%
Deaths:22
KDR:2.409
Accuracy:67.821% A++
KPH:9.400 D-
VKPH:4.600 C
Kills:2,231 (2,231 + 0)
Deaths:294
KDR:7.588
VKDR:4.075
Vehicle Kills:1,198
Kill Difference:1,937
Playtime:60.843 hours
Usage:2%
Score:0.846m
Score/min:232
Driving Accuracy:67.821%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,19012,16714086.907S80.0761.749%A+1.471%C+106.4A*9C**295114.3h2.6B*4.2B**
L100 Python HEAT 13,86410,25578131.474U124.6361.964%B**1.19%D--49.5A+17.4A222207h3.9B**6.4A
Betelgeuse 54-A 8,3348,2451,5755.235B++1.6122.183%D-21.31%D*65.6C++N/A190125.7h10.9C+49.1C
Lasher X2 6,1776,0811,5863.834S3.0130.854%B++3.634%C+60.9A1C*15899.8h21.1C+68.5B+
Solstice SF 5,2845,1707656.758S0.0823.909%C+6.886%F55.2A*1.2A++15493.7h6.3B*26.3B*
L100 Python AP 9,4385,07021223.915S17.0763.842%B*2.899%C+30.5C++26.3A+288166h6.8C++10.7B
Supernova VPC 5,2504,7698158.877S52.0460.512%B**1.237%C77.4A++7.8C++22661.6h2.6B++4.3B*
Lancer VS22 7,4283,9477075.583S1.2670.629%AN/A20B++17.7B*232197.2h11.4B++16.1B++
Orion VS54 3,3763,3664807.013M**0.1719.075%C19.756%D51.8B*N/A19265h10.3B*53.7C++
Vortex VM21 5,0092,6984006.745S0.1055.152%A++2.446%D14.5A++12.4M**163186.2h19.9B**36B*
Vortex VM21 4,9142,6544006.635S0.2154.871%A++2.223%D14.3B**12.1A*160186.1h20B*36.5B++
M12 Kobalt 2,6402,5379281.889U275.0520.254%C19.827%B+119.7C*4.9C+26421.2h15.7B77.4C**
Flare VE6 2,0952,0892358.889S2.0518.364%D19.962%D57.7B++N/A21436.2h10.3C**56.3C+
Supernova FPC 3,1842,0896333.159S26.3266.257%A+N/A40.7A++21.3A29951.3h5.4C++8.1B++
Eidolon VE33 2,1132,0312847.151S0.3131.585%B++22.501%C-32.8B+1.3A++8262h5.9B**18.7B*
V30-F Starfall 3,1251,9572507.828M**0.9971.382%B**N/A37.2B++22.2B++24852.6h12B*16.8B**
Deimos VA29 1,8031,7965873.06A++3.7872.629%B**10.579%D--66.3B*N/A16327.1h1.9B*2.7B++
Phaseshift VX-S 1,4291,4228915.978S9.1443.631%B**79.536%B+41.9B+N/A11033.9h2.1B++4.8B++
C-4 1,6111,3584093.32A3.5224.745%C+N/A152.6A++28.4C+11688.9h1B**3.9B*
Sirius SX12 1,3321,3223863.425A*3.4224.198%C+32.753%A**44.2B*N/A12929.9h10B**41.2B++
Eridani SX5 1,3101,3074382.984A++3.8625.974%C+18.133%C+46.8B+N/A13427.9h10.2B++39.3B+
Cerberus 1,3031,3007161.816B*5.0332.789%C++24.462%C*31C+N/A8342h4.9B*14.9B++
SVA-88 1,2951,2902744.708A++2.1320.508%D17.519%D--64.2B++N/A18620.1h10.7B+52.2C++
Skyguard 2,3701,2779114.033S7.1930.762%C*1.096%D11.9C10.2C++160107.3h146.4C475.7C+
Ursa 1,2651,2632564.934S1.9120.977%C19.715%D61.6B**N/A17120.5h9.9B+47.1B
VA39 Spectre 1,2581,2542036.177M+0.6636.76%B++32.376%C--49.4A+N/A14825.4h3.9B**10.7B**
Phobos VX86 1,2291,2273453.557A*3.2863.396%B+9.78%D--71.8B**N/A17317.1h2.1B++3.3B+
C75 Viper 1,3671,2023336.424S29.5844.281%B+1.248%C65.3A*9B30718.4h10.5B++23.7B++
Pulsar LSW 1,1881,1861966.051S0.7918.452%D-16.695%D--59.3B++N/A18220h10.9B+59C++
Lumine Edge 1,1761,1722,1730.539A++6.3044.811%A++16.041%C+5.7C+N/A13207.3h1.1B++2.4B++
NS-44 Commissioner 1,0801,0775851.841B*5.0041.399%B+27.948%B*23.5CN/A6345.9h3.1B*7.5B++
Serpent VE92 9659423352.812A++4.0322.838%C+17.941%C20.3CN/A7146.4h12.4B54.3C*
Thanatos VE70 8688652423.574M*3.2745.097%B+13.642%C--43.3B*N/A14520h3.4B**7.6B*
VE-S Canis 8558422563.289A++3.5526.39%C+19.477%C+37.9C+N/A12122.2h11.2B42.5C**
VX29 Polaris 7967841874.193A**2.6520.608%C--27.041%B+50.3C**N/A15315.6h11.5B+55.8C++
Blueshift VM5 754749779.727M*2.8916.281%D22.83%B52.7AN/A16514.2h11A+67.7B+
Blueshift VM5 664661778.584M+1.7416.463%D27.232%B**46.5B*N/A14414.2h12.6B**76.4B
S1 8426382242.848M**3.9969.798%A+2.665%C+39.9B**12.8C+43616h4.1A5.9B**
VE-H Maw 6075971135.283M++1.5627.435%C**30.151%B+48.5C+N/A12012.3h8.9B++32.5B+
Saron HRB 1,0895243174.667U167.8372.119%M*N/A35.2B**37.9M54714.9h51.3T*71.2D
Frag Grenade 5255241524N/A517.1644.525%C+N/A1746.7S3.3D-63430.3h1.3A*2.9A+
Pulsar C 5044971014.921A*1.9224.991%C++24.346%C*39.8B+N/A17012.5h10.6B+42.3B
NS Decimator 5764441812.453A++4.3969.959%B**2.027%C+41.5B+12.3C39310.7h4.2B+6B++
NS-15M2 4494391123.92A2.9223.394%C+21.185%C--33.8CN/A11613h14.8C-63.1C+
Quasar VM1 434433666.561M**0.2818.038%B+17.552%C+40.8A++N/A18610.6h10.7A59.6B+
Solstice VE3 436428547.926U1.0818.656%D15.187%D22.9C**N/A18218.7h12.4B++66.7C++
MANA Anti-Personnel Turret 430427617N/A0.1622.904%UN/A4270U30U9836300.1h16.8T*73.2T*
Beamer VS3 4134111632.521A*4.3219.847%D*19.221%C-21.4C+N/A8919.2h7.6B+38.1C+
NS Baron G5 4134101382.971A*3.8743.71%C+15.366%C*31.5C+N/A11613h4B+9.2C++
NS-AM7 Archer 4754001133.54S3.3065.26%B*36.25%A*19M3.6B++10621h10.1B*15.4B**
Quasar VM1 376376616.164A*0.6819.268%C**21.011%C++43.7B++N/A1418.6h10.4B**53.8B++
VE-LR Obelisk 358349369.694S2.8530.164%C30.946%C+36.4C++N/A909.6h5.8B+19.3B+
NS-7 PDW 3333321023.255M*3.5923.824%C+20.482%B+47.4B**N/A1867h12.1B++50.8B+
M20 Basilisk 447299399.667U92.8356.903%B+5.017%C*61B*30.2B**3654.9h99.1B+174.2B+
Tank Mine 4202972114.143S7.3072.842%M+N/A99C+41D10773h2.5D-3.5A+
Anti-Vehicle Grenade 2942831283N/A276.1673.665%A**N/A2830U110C*93110.1h1.4A*1.9A++
Nebula VM20 273270485.625A++1.2219.93%C**24.444%B++50B**N/A1905.4h13.8B*69.5B+
NSX Masamune 3582701042.596A**4.2570.591%A+1.852%C+39.7B+12.9C+2626.8h6.8B*9.7B*
Terminus VX-9 259253823.085A+3.7623.119%C--30.83%B+46.9B+1.1A1785.4h13.3C+57.5C+
Force-Blade 2522517,3350.034B6.8136.064%B+N/A0.4CN/A1711.5h1.7B*4.7B++
Nebula VM20 249247485.146A+1.7019.248%C*21.862%C**45.7B*N/A1685.4h14.6B+75.8B+
Artemis VX26 238237822.89A3.9525.861%C24.473%C**32.9C+N/A1037.2h10.6B++40.9B
NS-11P 230230445.227M**1.6122.099%C+22.174%B+40.4B++N/A1795.7h11.4B**51.5B+
Sticky Grenade 2252221222N/A215.1675.061%MN/A2220M30A*59000.1h1.4B*1.8B**
S12 Renegade 2252212210.045A+3.2051.247%B**3.167%D85B**1.5C1992.6h2.9B+5.6B++
Nyx VX31 209206444.682B**2.1633.965%C+28.641%C+36.8C+N/A1045.6h4.8B+14.1B+
Proximity Mine 203202287.214B**0.3753.373%AN/A87.8DN/A3242.3h1.8B3.3B**
MKV Suppressed 187187642.922A*3.9225.077%C+20.856%C**37.4C**N/A1445h10.5B*41.9B+
NS-61 Emissary 191187762.461A**4.3826.364%C21.39%B*32.2BN/A1005.8h12.4B47.1B
MAX Punch 1881856400.289A6.5512.111%F--N/A0.8CN/A2227.1h1.4C++11.6C-
M20 Basilisk 209153207.65A*0.8147.338%B*4.575%C--21.5C++7.9C+3017.1h88.4B186.8B++
Spiker 146143881.625B++5.2224.756%D17.483%C-23.1CN/A606.2h6.9B+27.9B+
Auraxium Force-Blade 1391374,2910.032C+6.8130.459%C+N/A0.3DN/A1493.9h1.6B*5.2B+
M60-G Bulldog 166134168.375A+1.5355.105%A*2.239%C-43.2B*10.3B**3493.1h6.3B+11.4B**
G40-F Ranger 1991321132U125.1631.791%C++N/A69.5B**35.3B++4551.9h44.9B**141.3B**
Comet VM2 207132443M3.8460.979%A*3.788%C13.9B+7.9A++3099.5h30.6D50.2C*
Parallax VX3 128128432S25.1641.648%B84.375%B*45.7B**N/A2902.8h1.5A3.5B**
NS-44L Blackhand 125124413.024A++3.8244.262%C**34.677%C--12.9DN/A359.6h3.7B+8.4B+
G30 Walker 1731201120U113.1635.809%D3.333%C+25.5C--11.3D-1624.7h179.4B+500.9C**
M60-G Bulldog 123113256.5S49.6630.33%F-5.31%A++40.4D3.6D*932.8h8.5C*27.9D*
Pulsar VS1 113111244.625M**2.2217.282%D*18.018%C26.4C++N/A3154.2h13.9B80.6C
Spear Anti-Vehicle Phalanx Turret 198110255S48.1658.928%A+1.818%D*44B35.2A12762.5h10.3C+17.5B+
M40 Fury 1281081108S101.1620.346%T-N/A49.1D9.1D-1412.2h13.1C**64.3D--
MANA Anti-Vehicle Turret 188106138.154M+1.3159.465%C1.887%D-1060D820D2938740.1h11.1C**18.7C*
Pandora VX25 107106492.163B*4.6835.564%C3.774%F**44.2BN/A1722.4h3.5B*9.9B+
XM98 1051051010.5S3.6644.963%B**89.524%A++37.5B+N/A2402.8h2.3B+5.1B++
NS-30 Vandal 104104147.429M**0.5930.759%C50.962%M+32.5CN/A1653.2h4.4B**14.2B+
Orbital Strike Uplink 1521011101U94.16458.333%UN/A505U255U18840.2h1.6T*0.4T*
Comet VM2 17199402.475A++4.3763.786%A*5.051%B11.6C+8.5A++2258.5h40.3D-63.1C++
Proton II PPA 10997197S90.1625.625%C**N/A69.3B+8.6M3841.4h14.7D*57.3C-
NS Annihilator 18481621.306A++5.5473.571%F-N/A6.9D8.7C++23811.8h16D*21.8F
The Slasher 79766950.109A6.7335.778%C++17.105%B++1.5CN/A451.9h2.1C*5.9C**
NS-R3 Swarm 13773126.083U0.7660.138%D-N/A8.5C*7.4C*1158.6h21.6B*35.9B++
H-V45 7271302.367B+4.4725.357%C**39.437%A**30.9C+N/A2942.3h13.2C++52.2B
M20 Basilisk 966997.667M0.8342.887%B+4.348%C--20.3C+7.9C5593.4h71.8B*167.5B*
M12 Kobalt 7069234.5A*27.6617.779%C+17.391%C+98.6B**1.4D-4100.7h14.9B*83.6B+
Aspis Anti-Aircraft Phalanx Turret 12965232.5U25.6639.689%A*3.077%B++16.3B**16B**4184h171.1C431.2B++
Xiphos Anti-Personnel Phalanx Tower 6963163C+56.1625.956%C3.175%B**157.5C15B**5490.4h19.6C++75.5C++
NS-10 Burster 11762106.2S0.6433.724%B++4.839%D7.4B++6.5A++2448.4h163.3C-484.1C++
G30 Walker 9159159U52.1631.727%C++N/A25.7B**13.9B*2022.3h132.2B**416.6B**
M40 Fury-F 7953222.409B+4.4367.821%A++N/A9.3D-4.6C975.7h18.8D27.8C+
NS-10 Burster 975195.667S1.1735.883%B*3.922%D7B++6.3A++2257.3h181D504.3C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02280.8h
Motion Spotter596,35712.8h
Nanite Revive Grenade01980.1h
Nano-Armor Kit323665,726113.5h
The Flail0650.2h
Flail Targeting Dart156815.7h
Welding Device09670.1h
Medical Applicator8096,44510.1h
Xiphos Anti-Personnel Tower1670.4h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Rampart Wall11951.7h
Sunderer Garage0560.5h
Repair Module02771h
Skywall Shield Emitter0940.4h
Structure Shield Module01130.5h
Turret AI Module01750.6h
Cortium Silo11970.7h
Spitfire Auto-Turret39951.3h
Restoration Kit308952.6h
Deconstruction Tool27,8850.8h
Ammunition Package174,3243.6h
Medical Kit438882.2h
Anti-Infantry MANA Turret218853.5h
Elysium Spawn Tube01020.5h
IPC Targeting Dart42861h
Vehicle Gate0850.8h
Pillbox1570.5h
Infantry Tower0630.6h
Orbital Strike Target Designator2761.8h
Hardlight Barrier13270.5h
Recon Detection Device186,69513.6h
Shield Recharging Field51,8080.8h

Check the help document for the dictionary if you want to learn more about words used here.


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