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Paragon Legionary RandomDude[SSVA] RandomDude
VS BR 163

KDR: 7.14

Score: 64.3m

Last Seen: May 30th, 2020 1:12 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 L100 Python AP Solstice SF Supernova VPC Lancer VS22
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,606,284 MLG Score: 1284
Fun Score: N/A
Cheeseburgers Flipped: 2102TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.392%22.288%49933131334,7724.082663.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.649%0.221C++0.178C++-1.961F-HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B9.80.31C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.315%1.446%65018133838,7918201253647.2485309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.979%-0.167C-0.683D1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.42B8.80.297C*13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.745%2.934%346613401,1596309271.83968125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.761%1.619A+-0.383C-1.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.70.305C*45-0.117C+38.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.909%62.611%346413423,394830134.08424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.768%0.746B++-0.285C-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.295C*2.80.124C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.196%10.381%346413424,836848255.70283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.523%1.273A-0.864D--0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.40.515B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.3m200.9%353 (21.2k)325 (19.5k)7.13805135,73019,0158.88851163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346745326.674%10.218%27310:2532

47% Engineer29% Heavy Assault12% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMMay 29th, 2020 9:42 PM (39d) (PST)May 29th, 2020 10:15 PM (39d) (PST)May 29th, 2020 9:12 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,292901,2020.6860.0960.0701.6700.1451284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4935,39572,0984164100919,496

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3296.9h/137.4d 33,285 13,869 31,919 330.3k 3,826 11,566 28,722 255.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:8,391
Deaths:1,618
KDR:5.186
Accuracy:22.146% D*
HSR:21.547% D*
Orion VS54
D
Kills:3,453
Deaths:503
KDR:6.865
Accuracy:19.118% D
HSR:20.012% D-
Flare VE6
D-
Kills:2,093
Deaths:238
KDR:8.794
Accuracy:18.351% D--
HSR:19.924% D-
Ursa
D
Kills:1,329
Deaths:267
KDR:4.978
Accuracy:20.788% D
HSR:20.090% D
SVA-88
D-
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.504% D-
HSR:17.519% D*
Pulsar LSW
D*
Kills:1,189
Deaths:197
KDR:6.036
Accuracy:18.442% D*
HSR:16.737% D*
NS-15M2
D
Kills:1,178
Deaths:221
KDR:5.330
Accuracy:21.679% D
HSR:23.345% D
VE-H Maw
C+
Kills:877
Deaths:170
KDR:5.159
Accuracy:25.612% C
HSR:27.480% C+
VX29 Polaris
C**
Kills:862
Deaths:198
KDR:4.354
Accuracy:20.428% D-
HSR:27.262% C**
Kills:20,662
Deaths (as Heavy Assault):3,686
Deaths (to Heavy Assaults):5,001
KDR:5.60553
Kill Difference:16,976
Playtime:965.002 hours
Usage:29%
Score:18.796m
Score/min:325
Accuracy (listed only):20.785%
HSR (listed only):21.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C
HSR:6.886% D**
Deimos VA29
B*
Kills:2,340
Deaths:755
KDR:3.099
Accuracy:72.506% B*
HSR:9.872% D*
Eidolon VE33
B+
Kills:2,229
Deaths:303
KDR:7.356
Accuracy:32.065% B+
HSR:20.861% D
Phobos VX86
C*
Kills:1,328
Deaths:386
KDR:3.440
Accuracy:63.593% C*
HSR:9.563% D--
Serpent VE92
C-
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C-
HSR:17.941% C--
VE-LR Obelisk
C
Kills:868
Deaths:72
KDR:12.056
Accuracy:30.273% C
HSR:31.106% C
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C--
Pulsar C
C+
Kills:520
Deaths:103
KDR:5.049
Accuracy:24.784% C+
HSR:23.846% C+
NS Baron G5
C++
Kills:430
Deaths:154
KDR:2.792
Accuracy:43.041% C
HSR:15.581% C++
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.597% D--
HSR:15.187% D-
Pandora VX25
C+
Kills:303
Deaths:101
KDR:3
Accuracy:40.796% C+
HSR:8.581% F
VE-C Horizon
B+
Kills:242
Deaths:57
KDR:4.246
Accuracy:26.647% D*
HSR:29.339% B+
Kills:15,665
Deaths (as Engineer):3,327
Deaths (to Engineers):3,723
KDR:4.70845
Kill Difference:12,338
Playtime:1,550.492 hours
Usage:47%
Score:28.890m
Score/min:311
Accuracy (listed only):37.012%
HSR (listed only):16.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B*
Kills:2,340
Deaths:755
KDR:3.099
Accuracy:72.506% B*
HSR:9.872% D*
Sirius SX12
A*
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C+
HSR:32.423% A*
Phobos VX86
C*
Kills:1,328
Deaths:386
KDR:3.440
Accuracy:63.593% C*
HSR:9.563% D--
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
VE-S Canis
C
Kills:985
Deaths:344
KDR:2.863
Accuracy:26.872% C
HSR:19.086% C
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C--
VE-A Lacerta
D
Kills:744
Deaths:51
KDR:14.588
Accuracy:25.758% D
HSR:6.989% F
NS Baron G5
C++
Kills:430
Deaths:154
KDR:2.792
Accuracy:43.041% C
HSR:15.581% C++
NS-7 PDW
C**
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% C**
Pandora VX25
C+
Kills:303
Deaths:101
KDR:3
Accuracy:40.796% C+
HSR:8.581% F
Terminus VX-9
B
Kills:258
Deaths:86
KDR:3
Accuracy:23.123% D-
HSR:31.008% B
NS-11P
C+
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.083% C--
HSR:22.174% C+
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Pulsar VS1
D
Kills:112
Deaths:24
KDR:4.667
Accuracy:17.287% D**
HSR:17.857% D
Equinox VE2
S
Kills:109
Deaths:12
KDR:9.083
Accuracy:48.614% S
HSR:2.752% F--
H-V45
A*
Kills:100
Deaths:40
KDR:2.500
Accuracy:24.002% C
HSR:38% A*
Kills:10,985
Deaths (as Combat Medic):3,270
Deaths (to Combat Medics):1,978
KDR:3.35933
Kill Difference:7,715
Playtime:55.180 hours
Usage:2%
Score:1.562m
Score/min:472
Accuracy (listed only):34.509%
HSR (listed only):17.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C
HSR:6.886% D**
Deimos VA29
B*
Kills:2,340
Deaths:755
KDR:3.099
Accuracy:72.506% B*
HSR:9.872% D*
Sirius SX12
A*
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C+
HSR:32.423% A*
Phobos VX86
C*
Kills:1,328
Deaths:386
KDR:3.440
Accuracy:63.593% C*
HSR:9.563% D--
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
VE-S Canis
C
Kills:985
Deaths:344
KDR:2.863
Accuracy:26.872% C
HSR:19.086% C
Serpent VE92
C-
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C-
HSR:17.941% C--
Thanatos VE70
B
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B
HSR:13.642% C--
Pulsar C
C+
Kills:520
Deaths:103
KDR:5.049
Accuracy:24.784% C+
HSR:23.846% C+
NS Baron G5
C++
Kills:430
Deaths:154
KDR:2.792
Accuracy:43.041% C
HSR:15.581% C++
Solstice VE3
D-
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.597% D--
HSR:15.187% D-
NS-7 PDW
C**
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% C**
Pandora VX25
C+
Kills:303
Deaths:101
KDR:3
Accuracy:40.796% C+
HSR:8.581% F
VE-C Horizon
B+
Kills:242
Deaths:57
KDR:4.246
Accuracy:26.647% D*
HSR:29.339% B+
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Kills:16,734
Deaths (as Light Assault):4,327
Deaths (to Light Assaults):3,471
KDR:3.86734
Kill Difference:12,407
Playtime:64.247 hours
Usage:2%
Score:1.013m
Score/min:263
Accuracy (listed only):33.870%
HSR (listed only):17.427%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,890
Deaths:113
KDR:16.726
Accuracy:44.037% B*
HSR:80% C**
Sirius SX12
A*
Kills:1,354
Deaths:426
KDR:3.178
Accuracy:24.512% C+
HSR:32.423% A*
Eridani SX5
C
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C
HSR:18.119% C
Cerberus
C+
Kills:1,304
Deaths:722
KDR:1.806
Accuracy:32.794% C+
HSR:24.540% C+
VA39 Spectre
B+
Kills:1,266
Deaths:204
KDR:6.206
Accuracy:36.812% B+
HSR:32.228% D
NS-44 Commissioner
B++
Kills:1,087
Deaths:589
KDR:1.846
Accuracy:41.370% B+
HSR:28.151% B++
VE-S Canis
C
Kills:985
Deaths:344
KDR:2.863
Accuracy:26.872% C
HSR:19.086% C
NS-AM7 Archer
A++
Kills:416
Deaths:123
KDR:3.382
Accuracy:65.083% B*
HSR:35.096% A++
Beamer VS3
C--
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% C--
NS-7 PDW
C**
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C
HSR:20.482% C**
Artemis VX26
C++
Kills:240
Deaths:82
KDR:2.927
Accuracy:25.968% D
HSR:24.583% C++
Nyx VX31
C
Kills:211
Deaths:46
KDR:4.587
Accuracy:33.824% C
HSR:28.436% C
NS-61 Emissary
B+
Kills:209
Deaths:81
KDR:2.580
Accuracy:26.742% C
HSR:21.053% B+
MKV Suppressed
C++
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C
HSR:20.856% C++
Spiker
D
Kills:146
Deaths:90
KDR:1.622
Accuracy:24.783% D-
HSR:17.808% D
NS-44L Blackhand
C++
Kills:129
Deaths:42
KDR:3.071
Accuracy:43.938% C++
HSR:34.884% D
Parallax VX3
B++
Kills:128
Deaths:4
KDR:32
Accuracy:41.685% C*
HSR:84.375% B++
XM98
A+
Kills:110
Deaths:10
KDR:11
Accuracy:44.563% B*
HSR:88.182% A+
NS-30 Vandal
M
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% D
HSR:50.962% M
Kills:11,817
Deaths (as Infiltrator):3,658
Deaths (to Infiltrators):2,327
KDR:3.23045
Kill Difference:8,159
Playtime:385.702 hours
Usage:12%
Score:5.987m
Score/min:259
Accuracy (listed only):33.603%
HSR (listed only):35.815%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A+
Kills:3,371
Deaths:465
KDR:7.249
Accuracy:55.327% A+
HSR:1.988% D
Vortex VM21
A++
Kills:3,229
Deaths:465
KDR:6.944
Accuracy:55.110% A++
HSR:1.889% D
Blueshift VM5
C++
Kills:751
Deaths:78
KDR:9.628
Accuracy:16.257% D--
HSR:22.903% C++
Blueshift VM5
B*
Kills:661
Deaths:78
KDR:8.474
Accuracy:16.444% D--
HSR:27.232% B*
Quasar VM1
C++
Kills:475
Deaths:69
KDR:6.884
Accuracy:17.583% C++
HSR:18.105% C+
Quasar VM1
C+
Kills:417
Deaths:64
KDR:6.516
Accuracy:18.619% C+
HSR:20.863% C+
Nebula VM20
B+
Kills:272
Deaths:48
KDR:5.667
Accuracy:19.920% C+
HSR:24.265% B+
Nebula VM20
C*
Kills:248
Deaths:48
KDR:5.167
Accuracy:19.216% C+
HSR:22.177% C*
Comet VM2
A++
Kills:132
Deaths:44
KDR:3
Accuracy:60.914% A++
HSR:3.788% C
Comet VM2
A++
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.715% A++
HSR:5.051% B
NS-10 Burster
B+
Kills:67
Deaths:10
KDR:6.700
Accuracy:34.072% B+
HSR:4.478% C--
NS-10 Burster
B++
Kills:53
Deaths:9
KDR:5.889
Accuracy:36.249% B++
HSR:3.774% D
Kills:9,775
Deaths (as MAX Suit):709
Deaths (to MAX Suits):1,224
KDR:13.78702
Kill Difference:9,066
Playtime:263.295 hours
Usage:8%
Score:8.031m
Score/min:508
Accuracy (listed only):34.452%
HSR (listed only):13.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:12,430
V. Kills:1,070 N/A
Deaths:140
KDR:88.786
Accuracy:61.662% A
KPH:106.100 A++
VKPH:9.100 C++
L100 Python HEAT
B**
Kills:10,340
V. Kills:3,641 284%
Deaths:78
KDR:132.564
Accuracy:61.933% B**
KPH:49.600 B**
VKPH:17.500 B*
L100 Python AP
B**
Kills:5,228
V. Kills:4,446 118%
Deaths:212
KDR:24.660
Accuracy:63.733% B*
KPH:31 C
VKPH:26.300 B**
Skyguard
C+
Kills:1,295
V. Kills:1,102 117%
Deaths:91
KDR:14.231
Accuracy:30.759% C++
KPH:12 C--
VKPH:10.200 C+
C75 Viper
A
Kills:1,206
V. Kills:168 N/A
Deaths:33
KDR:36.546
Accuracy:44.461% B+
KPH:64.600 A
VKPH:9 C++
Kills:30,499 (30,499 + 0)
Deaths:554
KDR:55.052
VKDR:18.821
Vehicle Kills:10,427
Kill Difference:29,945
Playtime:621.290 hours
Usage:19%
Score:9.224m
Score/min:247
Driving Accuracy:44.461%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:4,928
V. Kills:503 N/A
Deaths:82
KDR:60.098
Accuracy:60.365% B**
KPH:77.300 A
VKPH:7.900 C+
Supernova FPC
A+
Kills:2,965
V. Kills:1,464 202%
Deaths:65
KDR:45.615
Accuracy:65.277% A+
KPH:44.400 A
VKPH:21.900 B**
Saron HRB
A++
Kills:604
V. Kills:597 101%
Deaths:3
KDR:201.333
Accuracy:71.095% M++
KPH:36.600 B*
VKPH:36.100 A++
Supernova PC
A+
Kills:399
V. Kills:142 279%
Deaths:2
KDR:199.500
Accuracy:56.283% B++
KPH:44.500 A+
VKPH:15.800 A+
G40-F Ranger
B**
Kills:190
V. Kills:96 196%
Deaths:1
KDR:190
Accuracy:31.681% C+
KPH:74.600 B**
VKPH:37.700 B*
Proton II PPA
A*
Kills:122
V. Kills:14 N/A
Deaths:1
KDR:122
Accuracy:25.291% C+
KPH:70.800 C*
VKPH:8.100 A*
Kills:9,208 (8,292 + 916)
Deaths:154
KDR:59.792
VKDR:18.286
Vehicle Kills:2,816
Kill Difference:9,054
Playtime:160.382 hours
Usage:5%
Score:3.172m
Score/min:330
Driving Accuracy:56.283%
Gunner Accuracy:25.291%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:159
V. Kills:58 269%
Deaths:20
KDR:7.950
Accuracy:47.264% B++
KPH:22.400 C+
VKPH:8.200 C++
M60-G Bulldog
B*
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.026% A++
KPH:43.500 B+
VKPH:10.400 B*
M20 Basilisk
C*
Kills:70
V. Kills:27 250%
Deaths:9
KDR:7.778
Accuracy:42.532% C*
KPH:19.500 C
VKPH:7.500 C-
M12 Kobalt
B++
Kills:70
V. Kills:1 N/A
Deaths:2
KDR:35
Accuracy:17.706% C
KPH:100.700 B++
VKPH:1.400 D-
G30 Walker
B**
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:32.767% C++
KPH:24 B++
VKPH:13 B**
Kills:492 (0 + 492)
Deaths:47
KDR:10.468
VKDR:3.191
Vehicle Kills:150
Kill Difference:445
Playtime:16.921 hours
Usage:1%
Score:0.370m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:32.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B*
Kills:2,020
V. Kills:1,210 167%
Deaths:254
KDR:7.953
Accuracy:71.091% B**
KPH:36.700 B*
VKPH:22 B*
S12 Renegade
B*
Kills:979
V. Kills:21 N/A
Deaths:63
KDR:15.540
Accuracy:50.322% B*
KPH:75.700 B+
VKPH:1.600 C
M40 Fury-F
A*
Kills:782
V. Kills:394 198%
Deaths:53
KDR:14.755
Accuracy:66.551% A+
KPH:35.300 B++
VKPH:17.800 A*
Kills:3,781 (3,781 + 0)
Deaths:370
KDR:10.219
VKDR:4.392
Vehicle Kills:1,625
Kill Difference:3,411
Playtime:90.136 hours
Usage:3%
Score:1.197m
Score/min:221
Driving Accuracy:66.551%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,50012,43014088.786S81.6561.662%A1.44%C+106.1A++9.1C++297117.1h2.6C**4.2B++
L100 Python HEAT 13,98110,34078132.564U125.4361.933%B**1.18%D-49.6B**17.5B*223208.5h4B*6.4B++
Betelgeuse 54-A 8,4848,3911,6185.186B+1.9522.146%D*21.547%D*64.4CN/A193130.2h10.9C49.1D
Lasher X2 6,8696,7371,7123.935A**3.2031.208%B+3.592%C+58.2B++1.1C+156115.8h21C67.3C*
L100 Python AP 9,6745,22821224.66A*17.5263.733%B*2.85%C*31C26.3B**290168.9h6.7C10.6C+
Solstice SF 5,2845,1707656.758S0.3823.909%C6.886%D**55.2A++1.2B++15593.7h6.3A26.3B*
Supernova VPC 5,4314,9288260.098A**52.9660.365%B**1.218%C77.2A7.9C+23563.8h2.6B++4.3B*
Lancer VS22 8,6534,7547556.297M++0.8470.458%B**N/A21.6C*17.7C++241220.6h10.4B+14.7B+
M60-G Bulldog 4,1913,69221846U1,838.8644.139%DN/A87.1B+11.8D29342.4h6.3B14.3C**
Orion VS54 3,4683,4535036.865A*0.2719.118%D20.012%D-50.2BN/A19268.8h10.4B+54.2C+
Vortex VM21 5,9853,3714657.249A0.1155.327%A+1.988%D15.9A12.3M+166212.6h18.2B**32.9B*
Vortex VM21 5,7633,2294656.944B**0.1955.11%A++1.889%D15.2B*11.9A++160212.6h18.9B++34.3B++
Supernova FPC 4,4292,9656545.615M*38.4865.277%A+N/A44.4A21.9B**32066.8h4.9C++7.5B++
M12 Kobalt 2,7722,6659296.111M**288.9720.2%C--20.038%B+117.9C+4.7C27622.6h16.1C**79.8C++
Deimos VA29 2,3532,3407553.099A+4.0472.506%B*9.872%D*65C**N/A18136h1.9B++2.7B++
Eidolon VE33 2,3242,2293037.356M++0.2232.065%B+20.861%D34.8C++1.5A8864h5.6B**17.4B*
Flare VE6 2,0992,0932388.794S1.6618.351%D--19.924%D-55.5C++N/A21037.7h10.3C+56.3C
V30-F Starfall 3,2302,0202547.953A*0.8171.091%B**N/A36.7B*22B*24555h12B*16.9B**
Phaseshift VX-S 1,8991,89011316.726S9.5944.037%B*80%C**42.4B+N/A11644.6h2.2B+4.9B+
Lumine Edge 1,6291,6213,5440.457B**6.6845.074%A+15.484%C+3.9CN/A11410.5h1.1B*2.4B+
C-4 1,6791,4154203.369B**3.7725.501%C+N/A155.5A29C+12349.1h1B*3.8B++
Sirius SX12 1,3661,3544263.178A3.9624.512%C+32.423%A*40.2C++N/A11933.7h10.3B**41.9B+
Ursa 1,3321,3292674.978M**2.1620.788%D20.09%D58.3C**N/A17122.8h10B48.2C++
Phobos VX86 1,3331,3283863.44A++3.7063.593%C*9.563%D--65.7BN/A16820.2h2.1B+3.3B+
Eridani SX5 1,3111,3084392.979A4.1625.961%C18.119%C46.9C++N/A13527.9h10.2B+39.3C**
Cerberus 1,3071,3047221.806B+5.3332.794%C+24.54%C+30.4CN/A8342.9h4.9B++14.9B+
Skyguard 2,3971,2959114.231M+7.0930.759%C++1.081%D12C--10.2C+162108.1h146D474.7C
SVA-88 1,2951,2902744.708A+2.4320.504%D-17.519%D*63.9C*N/A18920.2h10.7C**52.2C+
VA39 Spectre 1,2701,2662046.206A++0.9336.812%B+32.228%D49.5AN/A15325.6h3.9B**10.6B*
C75 Viper 1,3741,2063336.545S29.4144.461%B+1.244%C+64.5A9C++31418.7h10.7B+24B+
Pulsar LSW 1,1911,1891976.036M**1.1018.442%D*16.737%D*57.4C++N/A18320.7h10.9B59C+
NS-15M2 1,2071,1782215.33A+1.8121.679%D23.345%D37.2C-N/A12131.7h13.9C--64.3C
NS-44 Commissioner 1,0901,0875891.846B++5.2941.37%B+28.151%B++23.5C--N/A6546.2h3.1B++7.5B++
VE-S Canis 1,0039853442.863B**4.2826.872%C19.086%C32.4C--N/A10630.4h11.3C++42C++
S12 Renegade 1,0009796315.54A+8.4050.322%B*3.575%C--75.9B+1.6C18912.9h2.9B+5.7B++
Serpent VE92 9659423352.812B**4.3322.834%C-17.941%C--20.3DN/A7346.4h12.4C++54.4C+
VE-H Maw 8918771705.159A**1.9825.612%C27.48%C+44.3C-N/A13719.8h9.5C**37C*
VE-LR Obelisk 8958687212.056S4.9230.273%C31.106%C30.6C1C+9028.4h6.2C++20.6C++
Thanatos VE70 8688652423.574A**3.5645.097%B13.642%C--43.3BN/A15120h3.4B**7.6B*
VX29 Polaris 8778621984.354A*2.7820.428%D-27.262%C**47.6C+N/A14718.1h11.4C*56C+
M40 Fury-F 1,1767825314.755S7.6266.551%A+N/A35.2B++17.7A*18222.2h11.8C+17.7B+
Blueshift VM5 756751789.628M+2.4916.257%D--22.903%C++52.5B++N/A16814.3h11A67.7C**
VE-A Lacerta 7787445114.588U7.4525.758%D6.989%F49.3C+2.3B++16815.1h19.2F--74.6D**
Blueshift VM5 664661788.474A**1.3416.444%D--27.232%B*46.2B+N/A14814.3h12.6B**76.6C++
S1 8476412262.836M*4.3069.775%A2.652%C+39.1B++12.6C+45416.4h4.2B**6B*
Saron HRB 1,2016043201.333U194.1971.095%M++N/A36.6B*36.2A++55616.5h49.4T*69.5D--
Plasma Grenade 5605561556N/A548.8645.27%CN/A1853.3S13.3C++76960.3h1.3A*2.8A
Pulsar C 5275201035.049A2.0924.784%C+23.846%C+39.1C++N/A17413.3h10.5B42.3C**
MANA Anti-Personnel Turret 482478706.829N/A0.3123.183%UN/A4780U40U11439200.1h17T*73.2T*
NS Decimator 6114751882.527A4.6169.761%B**2.105%C+42C++12D41311.3h4.1C**5.9B+
Quasar VM1 477475696.884M++0.2517.583%C++18.105%C+42B**N/A18711.3h10.7B**60.7B
NS Baron G5 4334301542.792A*4.3543.041%C15.581%C++27.9C--N/A10315.4h4.1B+9.4C++
Solstice VE3 436428547.926S0.7918.597%D--15.187%D-21.8C+N/A19319.6h12.4B+66.9C+
Quasar VM1 417417646.516A*0.6218.619%C+20.863%C+44.8B+N/A1439.3h10.4B**55.8B+
NS-AM7 Archer 4974161233.382S3.7665.083%B*35.096%A++15.8A3.1C**9126.3h10.3B++15.9B*
Beamer VS3 4134111632.521A++4.6219.847%D*19.221%C--21.1CN/A9019.5h7.6B+38.1C+
NS-03 Thumper 434406616.656S0.4829.454%C-1.724%C+40.2C*2.8A+13310.1h9.2D31.2C-
Supernova PC 5413992199.5U192.3656.283%B++N/A44.3A+15.8A+5929h5.4C9.6C*
Tank Mine 4713392314.739S7.6081.607%M*N/A99.7C38.8D-10873.4h2.7D*3.3A+
NS-7 PDW 3333321023.255A*3.8823.824%C20.482%C**47.4B++N/A1917h12.1B+50.8B
M20 Basilisk 4563053101.667S94.5356.739%B+5.246%C*61B+30.2B**3675h99.4C*175.3B+
Pandora VX25 3073031013B**4.1440.796%C+8.581%F43.3C+N/A1647h3.6B+8.9B+
Sticky Grenade 3032991299N/A291.8670.684%A*N/A1495B*20B+56700.2h1.5B++2.1B*
Anti-Vehicle Grenade 2942831283N/A275.8673.665%A*N/A2830S110C*95050.1h1.4A*1.9A++
NSX Masamune 3612731052.6A*4.5470.427%A1.832%C+39B+12.6C+2577h6.8B++9.6B*
Nebula VM20 275272485.667A+1.4719.92%C+24.265%B+49.5B+N/A1945.5h13.8B69.3B+
Terminus VX-9 265258863B+4.1423.123%D-31.008%B45.3C+1.2B++1795.7h13.3D57.5D
Force-Blade 2562557,5170.034C*7.1035.827%BN/A0.3C-N/A1735h1.7B++4.7B+
Nebula VM20 250248485.167A1.9719.216%C+22.177%C*45.1BN/A1725.5h14.6B75.9B
VE-C Horizon 249242574.246A+2.8926.647%D*29.339%B+39.7C1.1C1796.1h12.5B+47C+
Artemis VX26 241240822.927B+4.2125.968%D24.583%C++31.6CN/A1037.6h10.6B+41C++
NS-11P 230230445.227M++1.9122.083%C--22.174%C+39.7C++N/A2015.8h11.4B++51.6C**
Proximity Mine 213212287.571B**0.4354.094%B**N/A92.2DN/A3442.3h1.7B+3.2B*
Nyx VX31 214211464.587B++2.5533.824%C28.436%C34CN/A986.2h4.8B+14.2B
NS-61 Emissary 215209812.58A*4.5626.742%C21.053%B+27.5C+N/A907.6h12C**45.1C*
MAX Punch 2021997090.281B**6.8610.836%F--N/A0.8C--N/A2254.7h1.4C++13D
G40-F Ranger 2861901190S182.8631.681%C+N/A76B**38.4B*5352.5h43.3B**136.5B++
MKV Suppressed 187187642.922A++4.2225.077%C20.856%C++37.4C+N/A1505h10.5B*41.9B
M20 Basilisk 217159207.95A++0.8147.264%B++5.031%C22.4C+8.2C++3197.1h85.6C++181.1B+
Orbital Strike Uplink 2161571157U149.86452.174%UN/A523.3U196.7U21690.3h1.3T*0.3T*
Spiker 149146901.622B5.5224.783%D-17.808%D23.2DN/A656.3h6.8B++27.6C**
Auraxium Force-Blade 1401384,3180.032C+7.1130.429%C+N/A0.3DN/A1497.7h1.6B**5.2B+
M60-G Bulldog 166134168.375B++1.2455.026%A++2.239%C43.2B+10.3B*3573.1h6.3B11.4B*
Comet VM2 207132443A*4.1460.914%A++3.788%C13.8C++7.8A+3149.6h30.6D-50.2C++
NS-44L Blackhand 130129423.071A+4.0743.938%C++34.884%D11.7D-N/A3511h3.7B+8.5B+
Parallax VX3 128128432S24.8641.685%C*84.375%B++45.7B+N/A3212.8h1.5B**3.5B*
G30 Walker 1791241124U116.8635.496%D3.226%B+25.3D11.2D-1604.9h182.6C**514.5C+
Proton II PPA 1361221122S114.8625.291%C+N/A71.8C*8.2A*3671.7h14.6D**57.8D-
Spear Anti-Vehicle Phalanx Turret 203113256.5S49.3659.391%A1.77%D*43.5C+34.6B*13822.6h10.4C17.4C*
Pulsar VS1 114112244.667M++2.4717.287%D**17.857%D25.5CN/A3454.4h13.9C++80.6D
XM98 1101101011S3.8644.563%B*88.182%A+37.9BN/A2552.9h2.3C++5.1B+
Equinox VE2 114109129.083S1.9448.614%S2.752%F--83.8A++3.8A++3401.3h2.4M**5A*
MANA Anti-Vehicle Turret 192109138.385B**1.2559.673%C+1.835%D1090D830C+3021340.1h11F18.5F
M40 Fury 1281081108M**100.8620.346%F**N/A49.1D9.1D-1422.2h13.1C*64.3D--
NS-30 Vandal 104104147.429A*0.2930.759%D50.962%M32.5C--N/A1733.2h4.4B*14.2B+
H-V45 101100402.5B+4.6424.002%C38%A*27.8CN/A2413.6h12.9C+53.9C+
Comet VM2 17199402.475A+4.6663.715%A++5.051%B11.5C8.4A++2298.6h40.3D*63.2C+
NS Annihilator 20193621.5A*5.6473.739%F-N/A7.6D8.9C++26812.2h14.6D--19.8D*
NS-R3 Swarm 15484127U0.1460.223%D*N/A9.1C*7.6B+1279.2h20.6B*34.2B+
The Slasher 79767160.106A7.0335.841%C++17.105%B*1.4CN/A453.3h2.1C++5.9C+
Aspis Anti-Aircraft Phalanx Turret 13771235.5U28.3639.63%A++4.225%A++16.9B*15.7B*4334.2h167.4C-422.4B+
M20 Basilisk 977097.778A+0.6442.532%C*5.714%C++19.4C7.5C-5483.6h71.4B++167.9B*
M12 Kobalt 7170235B++27.8617.706%C17.143%C100B++1.4D-4770.7h14.8B++83.6C**
NSX Amaterasu 7168232.957U4.1838.732%B**41.177%M++52.3S2.3U1491.3h2.4C**6.3B+
NS-10 Burster 12467106.7S0.4434.072%B+4.478%C--7.8B+6.6A++2578.6h155.2C-455.6C++
Xiphos Anti-Personnel Phalanx Tower 7064164C56.8625.956%C-3.125%A++160C-15B*5670.4h19.3C+74.3C+
G30 Walker 9159159U51.8632.767%C++N/A23.6B++12.8B**2032.5h145.6B**444.3B*
NS-10 Burster 1005395.889M**1.2536.249%B++3.774%D7.1C**6.3A2337.5h179.5D-495.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit402791,825127.4h
Nanite Revive Grenade02210.1h
Nanite Healing Grenade0880h
Anti-Vehicle MANA Turret02340.8h
Medical Applicator90102,73911.1h
Hoplon Anti-Aircraft Phalanx Tower0810.4h
Xiphos Anti-Personnel Tower1720.4h
Sunderer Garage0570.5h
Rampart Wall12111.9h
Welding Device01,6560.2h
Deconstruction Tool27,8850.8h
Cortium Silo12530.9h
Repair Module03251.1h
Turret AI Module02260.7h
Structure Shield Module01200.5h
Skywall Shield Emitter01110.4h
Spitfire Auto-Turret31,3272.1h
Restoration Kit481,2253.3h
Motion Spotter596,35712.8h
Ammunition Package215,4604.1h
Recon Detection Device258,30118.1h
Shield Recharging Field82,0880.9h
Medical Kit841,5753.4h
Anti-Infantry MANA Turret219273.5h
Flail Targeting Dart241,0008.1h
The Flail01020.3h
Infantry Tower0680.6h
Nano-Repair Grenade0860h
Vehicle Gate01020.9h
Elysium Spawn Tube01200.6h
Pillbox1580.5h
IPC Targeting Dart43061.1h
Orbital Strike Target Designator71012.8h
Hardlight Barrier46550.9h

Check the help document for the dictionary if you want to learn more about words used here.


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