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Archon Legionary RandomDude[SSVA] RandomDude
VS BR 76

KDR: 6.85

Score: 55.5m

Last Seen: Jun 3rd, 2019 9:51 PM
- OFFLINE - 300.6 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald - Outfit Member of Sneaky Sneaky Vanu[SSVA] Sneaky Sneaky Vanu
VS outfit on Emerald

Members: 5
Level Progress (to 77): 25%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Betelgeuse 54-A Lasher X2 Solstice SF L100 Python AP Supernova VPC Lancer VS22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,640,061 MLG Score: 1311
Fun Score: N/A
Cheeseburgers Flipped: 1896TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.351%22.139%49533117732,4414.189722.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.635%0.238C++0.203C++-2.001F--HEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.412B9.80.314C*34

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.093%1.492%67528120237,0617501188749.3489312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.057%-0.182C-0.697D1.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.408B8.90.287C*13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.751%3.256%325512059525718641.66434110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.92%1.803A++-0.29C1.999

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.60.25C++49.9-0.252C39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.263%59.773%325412062,911749113.88651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.804%0.641B+-0.477D-0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.90.1C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.938%10.769%325412064,021762145.26999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.32%1.283A-0.758D-1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.40.515B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sneaky Sneaky Vanu[SSVA] Sneaky Sneaky Vanu
VS outfit on Emerald

Members: 5
55.5m178.3%346 (20.8k)321 (19.3k)6.84873118,79817,3468.5825576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210594926.698%10.427%27810:0030

46% Engineer31% Heavy Assault11% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:03 PMMay 2nd, 2016 2:04 AMJun 16th, 2019 12:16 AM (5h) (PST)Jun 3rd, 2019 6:57 PM (12d) (PST)Jun 3rd, 2019 5:51 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,281921,1890.6870.1000.0721.4900.1491311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,8545,52571,329416489919,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2882.5h/120.1d 30,075 12,387 26,807 257.7k 3,448 10,006 25,769 221.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D--
Kills:8,248
Deaths:1,578
KDR:5.227
Accuracy:22.177% D--
HSR:21.326% D*
Lasher X2
B++
Kills:6,145
Deaths:1,594
KDR:3.855
Accuracy:31.003% B++
HSR:3.613% C+
Orion VS54
C
Kills:3,366
Deaths:480
KDR:7.013
Accuracy:19.075% C
HSR:19.756% D
Flare VE6
D
Kills:2,089
Deaths:235
KDR:8.889
Accuracy:18.364% D
HSR:19.962% D
SVA-88
C--
Kills:1,290
Deaths:274
KDR:4.708
Accuracy:20.508% C--
HSR:17.519% D--
Ursa
C
Kills:1,264
Deaths:257
KDR:4.918
Accuracy:20.979% C
HSR:19.699% D
Pulsar LSW
D-
Kills:1,186
Deaths:196
KDR:6.051
Accuracy:18.452% D-
HSR:16.695% D--
VX29 Polaris
B+
Kills:786
Deaths:187
KDR:4.203
Accuracy:20.613% C--
HSR:26.972% B+
VE-H Maw
B+
Kills:604
Deaths:114
KDR:5.298
Accuracy:27.147% C**
HSR:29.967% B+
NS-15M2
C+
Kills:441
Deaths:112
KDR:3.938
Accuracy:23.210% C+
HSR:21.315% C--
Kills:25,419
Deaths (as Heavy Assault):5,027
Deaths (to Heavy Assaults):4,566
KDR:5.05649
Kill Difference:20,392
Playtime:884.481 hours
Usage:31%
Score:17.119m
Score/min:323
Accuracy (listed only):22.153%
HSR (listed only):19.682%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Eidolon VE33
B++
Kills:2,036
Deaths:287
KDR:7.094
Accuracy:31.605% B++
HSR:22.544% C-
Deimos VA29
B**
Kills:1,812
Deaths:590
KDR:3.071
Accuracy:72.537% B**
HSR:10.541% D--
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C+
HSR:17.941% C
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
Pulsar C
C*
Kills:504
Deaths:102
KDR:4.941
Accuracy:24.863% C++
HSR:24.405% C*
Solstice VE3
D
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.645% D-
HSR:15.187% D
NS Baron G5
C*
Kills:413
Deaths:140
KDR:2.950
Accuracy:43.258% C+
HSR:15.254% C*
VE-LR Obelisk
C+
Kills:393
Deaths:39
KDR:10.077
Accuracy:29.708% C
HSR:31.043% C+
Pandora VX25
C
Kills:117
Deaths:54
KDR:2.167
Accuracy:36.116% C
HSR:3.419% T
Kills:13,907
Deaths (as Engineer):2,953
Deaths (to Engineers):3,433
KDR:4.70945
Kill Difference:10,954
Playtime:1,332.891 hours
Usage:46%
Score:24.112m
Score/min:301
Accuracy (listed only):37.452%
HSR (listed only):15.513%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,812
Deaths:590
KDR:3.071
Accuracy:72.537% B**
HSR:10.541% D--
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
VE-S Canis
C+
Kills:856
Deaths:256
KDR:3.344
Accuracy:26.411% C+
HSR:19.509% C+
NS Baron G5
C*
Kills:413
Deaths:140
KDR:2.950
Accuracy:43.258% C+
HSR:15.254% C*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Terminus VX-9
B+
Kills:253
Deaths:82
KDR:3.085
Accuracy:23.119% C--
HSR:30.830% B+
NS-11P
B+
Kills:230
Deaths:44
KDR:5.227
Accuracy:22.099% C+
HSR:22.174% B+
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
Pandora VX25
C
Kills:117
Deaths:54
KDR:2.167
Accuracy:36.116% C
HSR:3.419% T
Pulsar VS1
C
Kills:111
Deaths:24
KDR:4.625
Accuracy:17.282% D*
HSR:18.018% C
H-V45
M
Kills:72
Deaths:30
KDR:2.400
Accuracy:25.374% C**
HSR:40.278% M
Kills:9,105
Deaths (as Combat Medic):2,798
Deaths (to Combat Medics):1,816
KDR:3.25411
Kill Difference:6,307
Playtime:45.356 hours
Usage:2%
Score:1.255m
Score/min:461
Accuracy (listed only):33.839%
HSR (listed only):19.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:5,170
Deaths:765
KDR:6.758
Accuracy:23.909% C+
HSR:6.886% F
Deimos VA29
B**
Kills:1,812
Deaths:590
KDR:3.071
Accuracy:72.537% B**
HSR:10.541% D--
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Phobos VX86
B+
Kills:1,227
Deaths:345
KDR:3.557
Accuracy:63.396% B+
HSR:9.780% D--
Serpent VE92
C+
Kills:942
Deaths:335
KDR:2.812
Accuracy:22.834% C+
HSR:17.941% C
Thanatos VE70
B+
Kills:865
Deaths:242
KDR:3.574
Accuracy:45.097% B+
HSR:13.642% C--
VE-S Canis
C+
Kills:856
Deaths:256
KDR:3.344
Accuracy:26.411% C+
HSR:19.509% C+
Pulsar C
C*
Kills:504
Deaths:102
KDR:4.941
Accuracy:24.863% C++
HSR:24.405% C*
Solstice VE3
D
Kills:428
Deaths:54
KDR:7.926
Accuracy:18.645% D-
HSR:15.187% D
NS Baron G5
C*
Kills:413
Deaths:140
KDR:2.950
Accuracy:43.258% C+
HSR:15.254% C*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
Pandora VX25
C
Kills:117
Deaths:54
KDR:2.167
Accuracy:36.116% C
HSR:3.419% T
Kills:15,483
Deaths (as Light Assault):3,874
Deaths (to Light Assaults):3,201
KDR:3.99664
Kill Difference:11,609
Playtime:55.889 hours
Usage:2%
Score:0.814m
Score/min:243
Accuracy (listed only):34.009%
HSR (listed only):16.341%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,422
Deaths:89
KDR:15.978
Accuracy:43.631% B**
HSR:79.536% B
Sirius SX12
A**
Kills:1,322
Deaths:386
KDR:3.425
Accuracy:24.198% C+
HSR:32.753% A**
Eridani SX5
C+
Kills:1,308
Deaths:439
KDR:2.980
Accuracy:25.961% C+
HSR:18.119% C
Cerberus
C*
Kills:1,300
Deaths:716
KDR:1.816
Accuracy:32.789% C*
HSR:24.462% C*
VA39 Spectre
B++
Kills:1,256
Deaths:203
KDR:6.187
Accuracy:36.732% B++
HSR:32.405% C--
NS-44 Commissioner
B*
Kills:1,077
Deaths:585
KDR:1.841
Accuracy:41.399% B++
HSR:27.948% B*
VE-S Canis
C+
Kills:856
Deaths:256
KDR:3.344
Accuracy:26.411% C+
HSR:19.509% C+
Beamer VS3
C-
Kills:411
Deaths:163
KDR:2.521
Accuracy:19.847% D*
HSR:19.221% C-
NS-AM7 Archer
A*
Kills:403
Deaths:115
KDR:3.504
Accuracy:65.189% B*
HSR:35.980% A*
NS-7 PDW
B+
Kills:332
Deaths:102
KDR:3.255
Accuracy:23.824% C+
HSR:20.482% B+
Artemis VX26
C**
Kills:238
Deaths:82
KDR:2.902
Accuracy:25.884% C
HSR:24.370% C**
Nyx VX31
C+
Kills:206
Deaths:44
KDR:4.682
Accuracy:33.965% C+
HSR:28.641% C+
MKV Suppressed
C*
Kills:187
Deaths:64
KDR:2.922
Accuracy:25.077% C+
HSR:20.856% C*
NS-61 Emissary
B*
Kills:187
Deaths:76
KDR:2.461
Accuracy:26.364% C
HSR:21.390% B*
Spiker
C-
Kills:143
Deaths:88
KDR:1.625
Accuracy:24.756% D
HSR:17.483% C-
Parallax VX3
B*
Kills:128
Deaths:4
KDR:32
Accuracy:41.648% B
HSR:84.375% B*
NS-44L Blackhand
C**
Kills:124
Deaths:41
KDR:3.024
Accuracy:44.019% C**
HSR:34.677% C--
XM98
A++
Kills:105
Deaths:10
KDR:10.500
Accuracy:44.963% B**
HSR:89.524% A++
NS-30 Vandal
M+
Kills:104
Deaths:14
KDR:7.429
Accuracy:30.759% C
HSR:50.962% M+
Kills:11,109
Deaths (as Infiltrator):3,477
Deaths (to Infiltrators):2,111
KDR:3.195
Kill Difference:7,632
Playtime:317.428 hours
Usage:11%
Score:4.974m
Score/min:261
Accuracy (listed only):33.548%
HSR (listed only):35.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A++
Kills:2,724
Deaths:403
KDR:6.759
Accuracy:55.128% A++
HSR:2.423% D
Vortex VM21
A++
Kills:2,685
Deaths:403
KDR:6.663
Accuracy:54.838% A++
HSR:2.197% D
Blueshift VM5
B
Kills:749
Deaths:77
KDR:9.727
Accuracy:16.281% D
HSR:22.830% B
Blueshift VM5
B**
Kills:661
Deaths:77
KDR:8.584
Accuracy:16.463% D
HSR:27.232% B**
Quasar VM1
B+
Kills:433
Deaths:66
KDR:6.561
Accuracy:18.038% B+
HSR:17.552% C
Quasar VM1
B
Kills:376
Deaths:61
KDR:6.164
Accuracy:19.268% B
HSR:21.011% C++
Nebula VM20
B*
Kills:270
Deaths:48
KDR:5.625
Accuracy:19.930% C**
HSR:24.444% B*
Nebula VM20
C**
Kills:247
Deaths:48
KDR:5.146
Accuracy:19.248% C*
HSR:21.862% C**
Comet VM2
A*
Kills:132
Deaths:44
KDR:3
Accuracy:60.979% A*
HSR:3.788% C
Comet VM2
A*
Kills:99
Deaths:40
KDR:2.475
Accuracy:63.786% A*
HSR:5.051% B
NS-10 Burster
B++
Kills:62
Deaths:10
KDR:6.200
Accuracy:33.724% B++
HSR:4.839% C--
NS-10 Burster
B*
Kills:51
Deaths:9
KDR:5.667
Accuracy:35.883% B*
HSR:3.922% D
Kills:8,489
Deaths (as MAX Suit):643
Deaths (to MAX Suits):1,191
KDR:13.20218
Kill Difference:7,846
Playtime:237.411 hours
Usage:8%
Score:7.192m
Score/min:505
Accuracy (listed only):34.464%
HSR (listed only):13.096%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:12,171
V. Kills:1,025 N/A
Deaths:140
KDR:86.936
Accuracy:61.720% A+
KPH:106.300 A**
VKPH:9 C*
L100 Python HEAT
A+
Kills:10,281
V. Kills:3,619 284%
Deaths:78
KDR:131.808
Accuracy:61.974% B**
KPH:49.600 A+
VKPH:17.500 A
L100 Python AP
A+
Kills:5,070
V. Kills:4,368 116%
Deaths:212
KDR:23.915
Accuracy:63.842% B*
KPH:30.500 C+
VKPH:26.300 A+
Skyguard
C++
Kills:1,277
V. Kills:1,093 117%
Deaths:91
KDR:14.033
Accuracy:30.762% C*
KPH:11.900 C
VKPH:10.200 C++
C75 Viper
A++
Kills:1,202
V. Kills:165 N/A
Deaths:33
KDR:36.424
Accuracy:44.281% B+
KPH:65.400 A++
VKPH:9 C*
Kills:30,001 (30,001 + 0)
Deaths:554
KDR:54.153
VKDR:18.538
Vehicle Kills:10,270
Kill Difference:29,447
Playtime:613.409 hours
Usage:21%
Score:9.024m
Score/min:245
Driving Accuracy:44.281%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:4,840
V. Kills:486 N/A
Deaths:82
KDR:59.024
Accuracy:60.516% B**
KPH:77.300 A++
VKPH:7.800 C++
Supernova FPC
A+
Kills:2,120
V. Kills:1,107 191%
Deaths:64
KDR:33.125
Accuracy:66.137% A+
KPH:40.800 A+
VKPH:21.300 A
Saron HRB
M
Kills:525
V. Kills:566 93%
Deaths:3
KDR:175
Accuracy:72.198% M*
KPH:34.800 B**
VKPH:37.500 M
G40-F Ranger
A
Kills:144
V. Kills:73 195%
Deaths:1
KDR:144
Accuracy:32.161% C++
KPH:71.900 A
VKPH:36.400 B*
Supernova PC
A+
Kills:100
V. Kills:24 400%
Deaths:1
KDR:100
Accuracy:56.635% B*
KPH:37.900 A+
VKPH:9.100 C*
Proton II PPA
A**
Kills:97
V. Kills:12 N/A
Deaths:1
KDR:97
Accuracy:25.625% C*
KPH:69.500 B+
VKPH:8.600 A**
Kills:7,826 (7,060 + 766)
Deaths:152
KDR:51.487
VKDR:14.921
Vehicle Kills:2,268
Kill Difference:7,674
Playtime:135.674 hours
Usage:5%
Score:2.536m
Score/min:312
Driving Accuracy:56.635%
Gunner Accuracy:25.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:154
V. Kills:56 270%
Deaths:20
KDR:7.700
Accuracy:47.303% B*
KPH:21.800 C++
VKPH:7.900 C+
M60-G Bulldog
B**
Kills:134
V. Kills:32 406%
Deaths:16
KDR:8.375
Accuracy:55.105% A*
KPH:43.500 B*
VKPH:10.400 B**
M20 Basilisk
B
Kills:70
V. Kills:27 250%
Deaths:9
KDR:7.778
Accuracy:42.532% B
KPH:19.500 C+
VKPH:7.500 C
M12 Kobalt
B**
Kills:69
V. Kills:1 N/A
Deaths:2
KDR:34.500
Accuracy:17.779% C+
KPH:103 B**
VKPH:1.500 D-
G30 Walker
B*
Kills:59
V. Kills:32 179%
Deaths:
KDR:
Accuracy:31.727% C++
KPH:25.200 B*
VKPH:13.600 B*
Kills:486 (0 + 486)
Deaths:47
KDR:10.340
VKDR:3.149
Vehicle Kills:148
Kill Difference:439
Playtime:16.745 hours
Usage:1%
Score:0.353m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:31.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B**
Kills:1,964
V. Kills:1,173 167%
Deaths:252
KDR:7.794
Accuracy:71.334% B**
KPH:37.200 B*
VKPH:22.200 B++
S12 Renegade
B**
Kills:224
V. Kills:5 N/A
Deaths:23
KDR:9.739
Accuracy:51.460% B**
KPH:83 B**
VKPH:1.900 C+
M40 Fury-F
C
Kills:53
V. Kills:26 196%
Deaths:23
KDR:2.304
Accuracy:67.925% A++
KPH:9.300 D-
VKPH:4.600 C
Kills:2,241 (2,241 + 0)
Deaths:298
KDR:7.520
VKDR:4.040
Vehicle Kills:1,204
Kill Difference:1,943
Playtime:61.233 hours
Usage:2%
Score:0.848m
Score/min:231
Driving Accuracy:67.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 13,19612,17114086.936S80.0961.72%A+1.471%C+106.3A**9C*295114.5h2.6B*4.2B**
L100 Python HEAT 13,90010,28178131.808U124.9661.974%B**1.187%D-49.6A+17.5A222207.3h4B**6.4A
Betelgeuse 54-A 8,3378,2481,5785.227B++1.6222.177%D--21.326%D*65.3C+N/A189126.4h10.9C+49.1C-
Lasher X2 6,2466,1451,5943.855S2.9931.003%B++3.613%C+61.2A+1C*158100.4h21.2C68.5B+
Solstice SF 5,2845,1707656.758S0.0923.909%C+6.886%F55.2A**1.2A++15493.7h6.3B*26.3B**
L100 Python AP 9,4385,07021223.915S17.0763.842%B*2.899%C++30.5C+26.3A+288166h6.8C+10.7C*
Supernova VPC 5,3264,8408259.024S52.1860.516%B**1.219%C77.3A++7.8C++22862.6h2.6B++4.3B*
Lancer VS22 7,4453,9587115.567S1.2870.655%AN/A20B*17.6B++232198.1h11.4B++16.1B++
Orion VS54 3,3763,3664807.013M++0.1619.075%C19.756%D51.7B*N/A19165.1h10.3B*53.7C++
Vortex VM21 5,0482,7244036.759S0.0955.128%A++2.423%D14.5A++12.4M*162187.9h19.8B**36B*
Vortex VM21 4,9592,6854036.663S0.1954.838%A++2.197%D14.3B**12.1A*160187.8h20B++36.4B++
M12 Kobalt 2,6462,5439282.556U275.7120.281%C19.858%B+119.4C*4.8C+26421.3h15.7B+77.4C**
Supernova FPC 3,2272,1206433.125S26.2866.137%A+N/A40.8A+21.3A29951.9h5.4C++8.1B++
Flare VE6 2,0952,0892358.889S2.0418.364%D19.962%D57.4B++N/A21336.4h10.3C**56.3C+
Eidolon VE33 2,1182,0362877.094S0.2531.605%B++22.544%C-32.7B+1.3A+8262.2h5.9B**18.7B*
V30-F Starfall 3,1371,9642527.794M**0.9571.334%B**N/A37.1B*22.2B++24752.9h12B*16.8B**
Deimos VA29 1,8201,8125903.071A++3.7872.537%B**10.541%D--66.4B*N/A16227.3h1.9B*2.7B+
Phaseshift VX-S 1,4291,4228915.978S9.1343.631%B**79.536%B41.9B*N/A11033.9h2.1B++4.8B++
C-4 1,6111,3584093.32A3.5324.783%C+N/A152.6A++28.4C+11708.9h1B**3.9B*
Sirius SX12 1,3321,3223863.425A*3.4224.198%C+32.753%A**44.1B++N/A12930h10B**41.2B++
Eridani SX5 1,3111,3084392.979A++3.8725.961%C+18.119%C46.9B+N/A13427.9h10.2B++39.3B+
Cerberus 1,3031,3007161.816B*5.0332.789%C*24.462%C*30.7C+N/A8342.3h4.9B*14.9B++
SVA-88 1,2951,2902744.708A+2.1420.508%C--17.519%D--64.2B++N/A18620.1h10.7B+52.2C++
Skyguard 2,3701,2779114.033S7.1830.762%C*1.096%D11.9C10.2C++160107.3h146.4C-475.7C+
Ursa 1,2661,2642574.918M**1.9320.979%C19.699%D61.4B**N/A17120.6h9.9B+47C**
VA39 Spectre 1,2601,2562036.187M0.6636.732%B++32.405%C--49.4A++N/A14825.4h3.9B**10.7B**
Phobos VX86 1,2291,2273453.557A++3.2963.396%B+9.78%D--71.8B**N/A17317.1h2.1B++3.3B+
Lumine Edge 1,2121,2082,2260.543A++6.3145.149%A++15.811%C+5.6C+N/A13215.4h1.1B++2.4B++
C75 Viper 1,3671,2023336.424S29.5844.281%B+1.248%C65.3A++9C*30818.4h10.5B+23.7B++
Pulsar LSW 1,1881,1861966.051M**0.8018.452%D-16.695%D--59.3B++N/A18220h10.9B+59C++
NS-44 Commissioner 1,0801,0775851.841B*5.0141.399%B++27.948%B*23.5CN/A6345.9h3.1B*7.5B++
Serpent VE92 9659423352.812A+4.0422.834%C+17.941%C20.3CN/A7146.4h12.4C**54.4C*
Thanatos VE70 8688652423.574M++3.2745.097%B+13.642%C--43.3B*N/A14520h3.4B**7.6B*
VE-S Canis 8718562563.344A++3.5026.411%C+19.509%C+38C+N/A12122.5h11.2B42.4C**
VX29 Polaris 7987861874.203A**2.6520.613%C--26.972%B+50.1C**N/A15315.7h11.5B55.7C++
Blueshift VM5 754749779.727M++2.8816.281%D22.83%B52.7AN/A16514.2h11A+67.7B+
Blueshift VM5 664661778.584A**1.7416.463%D27.232%B**46.5B*N/A14414.2h12.6B**76.4C**
S1 8426382242.848M**4.0069.798%A+2.665%C+39.9B**12.8C+43716h4.1A5.9A
VE-H Maw 6146041145.298M++1.5527.147%C**29.967%B+47.6C+N/A11912.7h8.9B++32.9B+
Frag Grenade 5485441544N/A537.1544.874%C+N/A1813.3S13.3B++63550.3h1.3A*2.9A+
Saron HRB 1,0915253175U168.1572.198%M*N/A34.8B**37.5M54315.1h51.6T*71.5D-
Pulsar C 5115041024.941M1.9124.863%C++24.405%C*38.8B+N/A16613h10.5B+42.4B+
NS Decimator 5764441812.453A++4.4069.959%B**2.027%C+41.5B+12.3C-39310.7h4.2B+6B++
NS-15M2 4514411123.938A2.9123.21%C+21.315%C--32.9CN/A11313.4h14.8C-63.7C+
MANA Anti-Personnel Turret 441438627.065N/A0.2223.053%UN/A4380U30U10048500.1h17T*73.7T*
Quasar VM1 434433666.561M*0.2918.038%B+17.552%C40.5A+N/A18510.7h10.7A59.6B+
Solstice VE3 436428547.926U1.0818.645%D-15.187%D22.8C*N/A18218.8h12.4B++66.8C++
NS Baron G5 4164131402.95A**3.9043.258%C+15.254%C*30.8C+N/A11413.4h4B+9.3C+
Beamer VS3 4134111632.521A*4.3319.847%D*19.221%C-21.4CN/A8919.2h7.6B+38.1C+
NS-AM7 Archer 4804031153.504S3.3465.189%B*35.98%A*18.7A**3.6B+10421.6h10B*15.4B**
VE-LR Obelisk 4043933910.077S3.2329.708%C31.043%C+37.1C++1B9110.6h5.8B+19.7B
Quasar VM1 376376616.164A*0.6819.268%B21.011%C++43.2B++N/A1408.7h10.4B**53.8B++
NS-7 PDW 3333321023.255M+3.5923.824%C+20.482%B+47.4B**N/A1867h12.1B++50.8B+
M20 Basilisk 447299399.667U92.8256.903%B+5.017%C*61B*30.2B**3664.9h99.1B+174.2B+
Tank Mine 4202972114.143S7.2973.036%M++N/A99C+41D10773h2.5D-3.5A+
Anti-Vehicle Grenade 2942831283N/A276.1573.665%A**N/A2830U110C*93120.1h1.4A*1.9A++
Nebula VM20 273270485.625A++1.2219.93%C**24.444%B*50B**N/A1905.4h13.8B++69.5B+
NSX Masamune 3582701042.596M4.2570.591%A+1.852%C+39.7B+12.9C+2626.8h6.8B*9.7B*
Terminus VX-9 259253823.085B**3.7623.119%C--30.83%B+46B1.1A1735.5h13.3C57.5C+
Force-Blade 2522517,3350.034B6.8136.064%B+N/A0.4CN/A1711.9h1.7B*4.7B+
Nebula VM20 249247485.146A1.7019.248%C*21.862%C**45.7B++N/A1685.4h14.6B+75.8B+
Artemis VX26 239238822.902A3.9525.884%C24.37%C**31.7C+N/A1007.5h10.6B+40.9B
NS-11P 230230445.227M**1.6222.099%C+22.174%B+40.4B++N/A1805.7h11.4B**51.5B+
Sticky Grenade 2282251225N/A218.1575.183%MN/A2250M30A*58790.1h1.4B*1.8B**
S12 Renegade 229224239.739A+2.8951.46%B**3.125%D83B**1.9C+1932.7h2.9B+5.7B++
Nyx VX31 209206444.682A2.1733.965%C+28.641%C+36.8C+N/A1045.6h4.8B++14.1B+
Proximity Mine 204203287.25B**0.4053.214%AN/A88.3DN/A3232.3h1.8C**3.3B**
MKV Suppressed 187187642.922A*3.9325.077%C+20.856%C*37.4C**N/A1455h10.5B**41.9B+
NS-61 Emissary 191187762.461A*4.3926.364%C21.39%B*31.7C**N/A995.9h12.4B47.1B
MAX Punch 1881856430.288A6.5611.945%F--N/A0.8CN/A2228.8h1.4C++11.8C--
M20 Basilisk 210154207.7A**0.8547.303%B*4.545%C--21.7C++7.9C+3017.1h88C*186.1B++
G40-F Ranger 2171441144U137.1532.161%C++N/A72A36.5B*4692h44.3B**137.8B**
Spiker 146143881.625B+5.2224.756%D17.483%C-23.1C-N/A606.2h6.9B+27.9B+
Auraxium Force-Blade 1401384,2980.032C+6.8230.556%C+N/A0.3DN/A1494.6h1.6B*5.2B+
M60-G Bulldog 166134168.375A+1.5355.105%A*2.239%C-43.2B*10.3B**3493.1h6.3B+11.4B**
Comet VM2 207132443M3.8560.979%A*3.788%C13.9B+7.9A++3099.5h30.6D50.2C*
Parallax VX3 128128432S25.1541.648%B84.375%B*45.7B**N/A2902.8h1.5A3.5B**
NS-44L Blackhand 125124413.024A++3.8244.019%C**34.677%C--12.8DN/A349.7h3.7B+8.4B+
G30 Walker 1731201120U113.1535.809%D3.333%C++25.5C--11.3D-1624.7h179.4B500.9C*
Pandora VX25 118117542.167A4.6836.116%C3.419%T43.3C**N/A1632.7h3.5B*9.7B+
M60-G Bulldog 123113256.5S49.6530.33%F5.31%A*40.4D3.6D*932.8h8.5C++27.9D--
Pulsar VS1 113111244.625M**2.2217.282%D*18.018%C26.4C++N/A3164.2h13.9B80.6C
Spear Anti-Vehicle Phalanx Turret 198110255S48.1558.928%A+1.818%D*44B35.2A12792.5h10.3C17.5B+
M40 Fury 1281081108S101.1520.346%TN/A49.1D9.1D-1412.2h13.1C**64.3D*
MANA Anti-Vehicle Turret 188106138.154S1.3159.465%C1.887%D1060C-820C-2938740.1h11.1C++18.7C+
XM98 1051051010.5S3.6544.963%B**89.524%A++37.5B++N/A2402.8h2.3B5.1B++
NS-30 Vandal 104104147.429M*0.5830.759%C50.962%M+32.5CN/A1653.2h4.4B**14.2B+
Orbital Strike Uplink 1521011101U94.15458.333%UN/A505U255U18840.2h1.6T*0.4T*
Supernova PC 1241001100U93.1556.635%B*1%D--38.5A+9.2C*10592.6h4.8C**8.4B++
Comet VM2 17199402.475A++4.3763.786%A*5.051%B11.6C+8.5A++2268.5h40.3D--63.1C++
Proton II PPA 10997197S90.1525.625%C*N/A69.3B+8.6A**3841.4h14.7D*57.3D
NS Annihilator 18481621.306A++5.5473.571%F-N/A6.9D8.7C+24211.8h16D*21.8F
The Slasher 79766950.109A6.7435.778%C++17.105%B++1.5CN/A451.9h2.1C**5.9C+
NS-R3 Swarm 13773126.083U0.7760.138%D-N/A8.5C++7.4C++1158.6h21.6B*35.9B++
H-V45 7372302.4B+4.4525.374%C**40.278%M30C+N/A2822.4h13.7C+53.8C**
M20 Basilisk 977097.778M0.9342.532%B5.714%C++19.4C+7.5C5393.6h71.4B*167.9B*
M12 Kobalt 7069234.5A*27.6517.779%C+17.391%C+98.6B*1.4D-4130.7h14.9B*83.6B+
Aspis Anti-Aircraft Phalanx Turret 12965232.5U25.6539.661%A*3.077%B++16.3B**16B**4184h171.2C431.7B++
Xiphos Anti-Personnel Phalanx Tower 6963163C+56.1525.956%C3.175%B**157.5C15B**5490.4h19.6C++75.5C++
NS-10 Burster 11762106.2S0.6533.724%B++4.839%C--7.4B++6.5A++2448.4h163.3D484.1C++
G30 Walker 9159159U52.1531.727%C++N/A25.7B*13.9B*2022.3h132.2B**416.6B*
M40 Fury-F 7953232.304B+4.5467.925%A++N/A9.3D-4.6C975.7h19D--28C+
NS-10 Burster 975195.667S1.1835.883%B*3.922%D7B+6.3A++2267.3h181D504.3C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02280.8h
Nano-Armor Kit323670,283114h
Skywall Shield Emitter0940.4h
Structure Shield Module01130.5h
Repair Module02781h
Turret AI Module01760.6h
Nanite Revive Grenade01980.1h
Medical Applicator8096,76210.1h
Cortium Silo11980.7h
Spitfire Auto-Turret31,0151.3h
Restoration Kit319152.7h
Motion Spotter596,35712.8h
Hoplon Anti-Aircraft Phalanx Tower0610.3h
Xiphos Anti-Personnel Tower1670.4h
Sunderer Garage0560.5h
Rampart Wall11951.7h
Welding Device09670.1h
Deconstruction Tool27,8850.8h
Shield Recharging Field51,8080.8h
Ammunition Package174,3553.6h
Medical Kit458952.2h
Anti-Infantry MANA Turret218953.5h
Recon Detection Device206,79814.1h
Flail Targeting Dart166895.7h
The Flail0660.2h
Hardlight Barrier13280.5h
Pillbox1570.5h
Elysium Spawn Tube01030.5h
Orbital Strike Target Designator2761.8h
IPC Targeting Dart42861h
Vehicle Gate0850.8h
Infantry Tower0630.6h

Check the help document for the dictionary if you want to learn more about words used here.


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