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Raider Raneldo[BL] Raneldo
NC BR 102

KDR: 5.85

Score: 19.6m

Last Seen: Jul 13th, 2019 8:16 PM
- OFFLINE - 604.8 hour(s)

Battle Rank 104 (102 total) - New Conglomerate on Emerald
Level Progress (to 105): 15%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw NCM2 Falcon NCM3 Raven NCM3 Raven NCM2 Falcon L100 Python AP NC15 Phoenix
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 3456TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.575%21.798%579312244450.4587635.396

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.609%1.043B**0.125C++-3.371T*HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.9-0.209C23.9-0.672D66

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.969%1.245%417312248032016183.97525130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.515%-1.073D*-0.829D-1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.8-1.516F29-1.322D**67.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.275%12.308%57212251301451370.89041194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.028%-1.657F-1.904A++-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.1-1.385D**52.5-0.303C234.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.349%76.391%572122566599176.71717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.464%-0.244C0.604B+-1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.016C+3.3-0.021C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m847%283 (17k)250 (15k)5.8546316,6742,8487.9059102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC122778723.598%10.561%24927:473

11% Engineer15% Heavy Assault33% Infiltrator33% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 5:14 AMJul 14th, 2019 1:20 AMJul 19th, 2019 8:47 PM (149d) (PST)Jul 13th, 2019 11:20 PM (155d) (PST)Jul 13th, 2019 4:16 PM (155d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6131464670.2120.0360.0222.3420.064408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7838,73228,0511321141415,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1309.5h/54.6d 5,842 1,761 7,092 184k 1,058 5,982 5,051 48.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
N/A
Kills:50
Deaths:32
KDR:1.563
Accuracy:17.095% N/A
HSR:30% N/A
Kills:50
Deaths (as Heavy Assault):32
Deaths (to Heavy Assaults):722
KDR:1.5625
Kill Difference:18
Playtime:202.920 hours
Usage:15%
Score:2.052m
Score/min:169
Accuracy (listed only):17.095%
HSR (listed only):30%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
D-
Kills:284
Deaths:180
KDR:1.578
Accuracy:18.025% D*
HSR:13.380% D-
Kills:284
Deaths (as Engineer):180
Deaths (to Engineers):644
KDR:1.57778
Kill Difference:104
Playtime:146.677 hours
Usage:11%
Score:2.044m
Score/min:232
Accuracy (listed only):18.025%
HSR (listed only):13.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
D-
Kills:284
Deaths:180
KDR:1.578
Accuracy:18.025% D*
HSR:13.380% D-
AF-4 Cyclone
D--
Kills:63
Deaths:49
KDR:1.286
Accuracy:19.497% D*
HSR:12.698% D--
Kills:347
Deaths (as Light Assault):229
Deaths (to Light Assaults):454
KDR:1.51528
Kill Difference:118
Playtime:62.745 hours
Usage:5%
Score:0.310m
Score/min:82
Accuracy (listed only):18.761%
HSR (listed only):13.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D--
Kills:63
Deaths:49
KDR:1.286
Accuracy:19.497% D*
HSR:12.698% D--
Kills:63
Deaths (as Combat Medic):49
Deaths (to Combat Medics):245
KDR:1.28571
Kill Difference:14
Playtime:30.013 hours
Usage:2%
Score:0.442m
Score/min:246
Accuracy (listed only):19.497%
HSR (listed only):12.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:596
Deaths:18
KDR:33.111
Accuracy:33.091% D--
HSR:77.349% C+
NS-61 Emissary
C++
Kills:289
Deaths:278
KDR:1.040
Accuracy:28.695% C++
HSR:12.803% D
NS-44L Blackhand
B**
Kills:93
Deaths:75
KDR:1.240
Accuracy:45.561% B+
HSR:55.914% B**
AF-8 RailJack
C
Kills:69
Deaths:4
KDR:17.250
Accuracy:34.402% C
HSR:68.116% D
AF-4 Cyclone
D--
Kills:63
Deaths:49
KDR:1.286
Accuracy:19.497% D*
HSR:12.698% D--
Kills:1,110
Deaths (as Infiltrator):424
Deaths (to Infiltrators):283
KDR:2.61792
Kill Difference:686
Playtime:426.815 hours
Usage:33%
Score:4.157m
Score/min:162
Accuracy (listed only):32.249%
HSR (listed only):45.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,615
Deaths:710
KDR:3.683
Accuracy:30.724% C+
HSR:13.843% C+
AF-41 Hacksaw
C+
Kills:2,547
Deaths:710
KDR:3.587
Accuracy:31.723% C+
HSR:13.192% C--
NCM2 Falcon
B*
Kills:1,315
Deaths:237
KDR:5.549
Accuracy:33.085% D
HSR:6.388% B*
NCM3 Raven
C++
Kills:892
Deaths:216
KDR:4.130
Accuracy:36.552% C
HSR:2.803% C++
NCM3 Raven
C++
Kills:826
Deaths:216
KDR:3.824
Accuracy:36.672% C
HSR:2.906% C++
NCM2 Falcon
C+
Kills:726
Deaths:234
KDR:3.103
Accuracy:34.672% D
HSR:4.132% C+
NS-10 Burster
C++
Kills:279
Deaths:59
KDR:4.729
Accuracy:28.820% C+
HSR:5.735% C++
NS-10 Burster
C+
Kills:276
Deaths:59
KDR:4.678
Accuracy:28.627% C+
HSR:5.435% C+
AF-23 Grinder
B++
Kills:62
Deaths:9
KDR:6.889
Accuracy:24.491% D**
HSR:19.355% B++
AF-23 Grinder
F
Kills:54
Deaths:9
KDR:6
Accuracy:20.981% F
HSR:7.407% F-
Kills:9,592
Deaths (as MAX Suit):1,229.500
Deaths (to MAX Suits):348
KDR:7.80155
Kill Difference:8,362.500
Playtime:432.833 hours
Usage:33%
Score:10.643m
Score/min:410
Accuracy (listed only):30.635%
HSR (listed only):8.120%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:639
V. Kills:292 218%
Deaths:32
KDR:19.969
Accuracy:49.775% D
KPH:33.200 C+
VKPH:15.200 C--
L100 Python HESH
D
Kills:320
V. Kills:32 N/A
Deaths:9
KDR:35.556
Accuracy:36.050% D**
KPH:36.300 D
VKPH:3.600 D--
L100 Python HEAT
D
Kills:318
V. Kills:151 209%
Deaths:24
KDR:13.250
Accuracy:53.299% C*
KPH:18.200 D-
VKPH:8.600 D
Skyguard
C+
Kills:165
V. Kills:113 145%
Deaths:11
KDR:15
Accuracy:27.755% C
KPH:14.200 C+
VKPH:9.700 C+
Kills:1,442 (1,442 + 0)
Deaths:76
KDR:18.974
VKDR:7.737
Vehicle Kills:588
Kill Difference:1,366
Playtime:57.215 hours
Usage:4%
Score:0.571m
Score/min:166
Driving Accuracy:27.755%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:70
V. Kills:4 N/A
Deaths:3
KDR:23.333
Accuracy:13.541% D-
KPH:20.800 D*
VKPH:1.200 D-
M20 Basilisk
D-
Kills:60
V. Kills:23 250%
Deaths:10
KDR:6
Accuracy:22.106% F-
KPH:11 D-
VKPH:4.200 D-
Kills:130 (0 + 130)
Deaths:13
KDR:10
VKDR:2.077
Vehicle Kills:27
Kill Difference:117
Playtime:8.838 hours
Usage:1%
Score:0.059m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:22.106%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,6532,6157103.683B++2.1730.724%C+13.843%C+18.6DN/A94140.3h7.8C+25.3C++
AF-41 Hacksaw 2,5832,5477103.587B*2.2731.723%C+13.192%C--18.2D-N/A92140.3h8.2C+25.8C++
NCM2 Falcon 1,9331,3152375.549M**0.3133.085%D6.388%B*14.7C++6.9B**14089.4h9.3B+28.1C*
NCM3 Raven 1,5248922164.13S1.7236.552%C2.803%C++9.3C+6.6C*14195.5h25.8B+70.5C*
NCM3 Raven 1,4028262163.824S2.0336.672%C2.906%C++8.6C+6C++12495.5h27.9B+76C**
NCM2 Falcon 1,1717262343.103M+2.7534.672%D4.132%C+8.2D5C++9889h17.6C50.7C-
L100 Python AP 9316393219.969A**14.1149.775%DN/A33.3C+15.2C--19419.2h5B+10.1C*
NC15 Phoenix 1,2636203915.897U10.0444.929%D*N/A8.6C9C10771.8h13.9D-31D**
EM4 Longshot 6065961833.111U27.2633.091%D--77.349%C+12.7D--N/A4647h2.9D*8.8D*
Spear Anti-Vehicle Phalanx Turret 692483953.667S47.8132.921%D--4.555%B+25.7D11.1D--26018.8h7.6B23.1C+
L100 Python HESH 352320935.556A**29.7036.05%D**1.25%C36.4D3.6D--1378.8h3.7C10.2D
L100 Python HEAT 4693182413.25B**7.4053.299%C*1.572%D18.2D-8.6D13217.5h9.5D**17.9D*
NS-61 Emissary 2972892781.04B4.8128.695%C++12.803%D2.3D*N/A6126h27.2D--94.8D-
Gauss Compact S 2982841801.578B++4.2818.025%D*13.38%D-3.7D--N/A1677h14.4D79.9D
NS-10 Burster 544279594.729S1.1328.82%C+5.735%C++2.8D--2.6D80101h231.8F804.2D-
NS-10 Burster 530276594.678S1.1828.627%C+5.435%C+2.7D--2.5D70101h233.6F816.2D-
NC05 Jackhammer 2262222770.801C5.0528.009%F-10.811%D--3.1D*N/A1471.1h10.4T*37.1T*
Anti-Vehicle Grenade 2302021202N/A196.1551.927%C++N/A404C++56C--26430.5h4.9B+9.5B+
MAX Punch 1921711,2310.139B++5.7248.789%C*N/A0.4C--N/A2430.8h3.4C+7C+
Skyguard 2781651115S9.1527.755%CN/A14.1C+9.7C+19411.7h115.8C++417.2C++
Bouncing Betty 141139434.75S28.9031.445%D**N/A92.7D1.3B*4041.5h2C+6.2D--
Tank Mine 151121430.25U24.4071.186%MN/A242M60C+33950.5h2.4D3.4A+
C-4 149112313.613A+2.2448.18%M**N/A46.7D15.4D--11372.4h2D-4.2B++
NS Decimator 158112621.806B*4.0541.873%F--2.679%B+17.5D*7.2D--3296.4h5.6C--13.3F
NS-44L Blackhand 9493751.24C++4.6145.561%B+55.914%B**1.9D*N/A847.9h5.8D12.8C+
M12 Kobalt 7470323.333B**17.4813.541%D-20%B20.6D*1.2D-973.4h32.3F-238.4D--
AF-8 RailJack 7569417.25S11.4034.402%C68.116%D11D--1S736.3h6.4T*18.5T-
Frag Grenade 6968168N/A62.1546.42%C++N/A680B**10C++46820.1h3B*6.4B++
AF-4 Cyclone 6763491.286C++4.5719.497%D*12.698%D--2.6D*N/A1924.4h35.3T*181.1T*
AF-23 Grinder 656296.889A++1.0324.491%D**19.355%B++13.2D*N/A764.7h8.3C+34D*
M20 Basilisk 8360106A+0.1522.106%F-3.333%D--10.9D-4.2D-1215.5h76B+343.8C--
AF-23 Grinder 545496A+0.1520.981%F7.407%F-11.5D*N/A734.7h8.6D40.8F--
NS-15M1 5150321.563C++4.2917.095%D--30%B**5.2D*N/A319.6h27.6T*161.2F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit44230,28318.2h
Anti-Vehicle MANA Turret11850.6h
Nanite Revive Grenade04960.1h
Medical Applicator1948,8416.8h
Auraxium Mag-Cutter0552.7h
Spitfire Auto-Turret1620.1h
Motion Spotter25,2323.2h
Deconstruction Tool01,4610.3h
Recon Detection Device78,36714.9h
Shield Recharging Field13740.2h
Ammunition Package37280.3h
M20 Basilisk-F0980h

Check the help document for the dictionary if you want to learn more about words used here.


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