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Ranger01Recon[3R] Ranger01Recon
NC BR 119

KDR: 4

Score: 29m

Last Seen: Apr 15th, 2019 5:50 AM
- OFFLINE - 229.9 hour(s)

Battle Rank 101 (119 total) - New Conglomerate on Emerald - Outfit Leader of Echo Rangers[3R] Echo Rangers
NC outfit on Emerald

Members: 2
Level Progress (to 102): 89%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS AF-34 Mattock NCM1 Scattercannon Titan-150 AP C-4 NC12 Sweeper Titan-150 HEAT EM4 Longshot NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,215,972 MLG Score: 972
Fun Score: N/A
Cheeseburgers Flipped: 1891TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.179%17.98%453810274,3770.9873683.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%0.795B++-0.421C---1.226D*HEAD + (~5.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.556B+8.40.416B24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.699%2.069%583310322,99658719735.09524152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.103%-0.495D0.432B-0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.6-0.244C65.6-0.237C135

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.444%2.24%1632710287,276553308213.1573236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.269%-0.533D-0.232C0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.429B7.80.376C**14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.935%3.383%105210332664753210.55882483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.94%1.647A+-0.254C0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.799B++12.90.675B+11

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.66%85.632%105410314,329365511.8279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.791%2.8M+1.211B**-0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.685B+1.70.475B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.539%14.641%105310322,37036656.45777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.748%-0.158C0.017C+-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.349C**3.40.301C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Echo Rangers[3R] Echo Rangers
NC outfit on Emerald

Members: 2
29m272.7%330 (19.8k)300 (18k)3.99940,14210,0384.58528119 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035135123.211%17.084%39709:3718

35% Engineer20% Infiltrator24% Light Assault15% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 2nd, 2013 1:33 AMNov 6th, 2014 10:53 PMApr 22nd, 2019 2:46 PM (2d) (PST)Apr 15th, 2019 3:28 AM (9d) (PST)Apr 15th, 2019 1:50 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6641215430.4160.1040.0711.3810.091972

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,8337,28932,544256483518,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1608.3h/67d 5,885 6,858 7,937 133.3k 1,211 4,082 8,735 64.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,318
Deaths:795
KDR:1.658
Accuracy:18.913% C
HSR:20.334% C--
EM6
B+
Kills:61
Deaths:42
KDR:1.452
Accuracy:19.905% C
HSR:26.230% B+
Kills:1,379
Deaths (as Heavy Assault):837
Deaths (to Heavy Assaults):2,507
KDR:1.64755
Kill Difference:542
Playtime:88.407 hours
Usage:5%
Score:1.320m
Score/min:249
Accuracy (listed only):19.409%
HSR (listed only):23.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NC12 Sweeper
B
Kills:1,455
Deaths:859
KDR:1.694
Accuracy:37.883% C-
HSR:14.639% B
Mauler S6
C++
Kills:770
Deaths:452
KDR:1.704
Accuracy:41.551% C++
HSR:12.468% D
Gauss Compact S
C*
Kills:626
Deaths:609
KDR:1.028
Accuracy:24.508% C*
HSR:16.454% C
GD-66 Claw
A*
Kills:145
Deaths:148
KDR:0.980
Accuracy:48.691% D-
HSR:26.207% A*
AC-X11
C*
Kills:95
Deaths:55
KDR:1.727
Accuracy:26.012% C*
HSR:18.947% C--
AF-19 Mercenary
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.294% C+
HSR:20.225% C+
Kills:3,180
Deaths (as Engineer):2,195
Deaths (to Engineers):2,679
KDR:1.44875
Kill Difference:985
Playtime:563.932 hours
Usage:35%
Score:11.668m
Score/min:345
Accuracy (listed only):33.490%
HSR (listed only):18.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NC12 Sweeper
B
Kills:1,455
Deaths:859
KDR:1.694
Accuracy:37.883% C-
HSR:14.639% B
AF-4 Cyclone
B
Kills:1,201
Deaths:716
KDR:1.677
Accuracy:27.270% B
HSR:17.069% C
Mauler S6
C++
Kills:770
Deaths:452
KDR:1.704
Accuracy:41.551% C++
HSR:12.468% D
Gauss Compact S
C*
Kills:626
Deaths:609
KDR:1.028
Accuracy:24.508% C*
HSR:16.454% C
GD-66 Claw
A*
Kills:145
Deaths:148
KDR:0.980
Accuracy:48.691% D-
HSR:26.207% A*
AC-X11
C*
Kills:95
Deaths:55
KDR:1.727
Accuracy:26.012% C*
HSR:18.947% C--
AF-19 Mercenary
C+
Kills:89
Deaths:72
KDR:1.236
Accuracy:22.294% C+
HSR:20.225% C+
Kills:4,381
Deaths (as Light Assault):2,911
Deaths (to Light Assaults):1,984
KDR:1.50498
Kill Difference:1,470
Playtime:389.573 hours
Usage:24%
Score:5.987m
Score/min:256
Accuracy (listed only):32.601%
HSR (listed only):18.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
B
Kills:1,455
Deaths:859
KDR:1.694
Accuracy:37.883% C-
HSR:14.639% B
AF-4 Cyclone
B
Kills:1,201
Deaths:716
KDR:1.677
Accuracy:27.270% B
HSR:17.069% C
Mauler S6
C++
Kills:770
Deaths:452
KDR:1.704
Accuracy:41.551% C++
HSR:12.468% D
GD-66 Claw
A*
Kills:145
Deaths:148
KDR:0.980
Accuracy:48.691% D-
HSR:26.207% A*
NS-11P
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:22.470% C+
HSR:7.273% F-
Kills:3,626
Deaths (as Combat Medic):2,240
Deaths (to Combat Medics):1,005
KDR:1.61875
Kill Difference:1,386
Playtime:11.948 hours
Usage:1%
Score:0.122m
Score/min:171
Accuracy (listed only):35.573%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,388
Deaths:252
KDR:5.508
Accuracy:54.122% A*
HSR:84.726% B*
AF-4 Cyclone
B
Kills:1,201
Deaths:716
KDR:1.677
Accuracy:27.270% B
HSR:17.069% C
NC14 Bolt Driver
M
Kills:1,173
Deaths:144
KDR:8.146
Accuracy:53.329% M
HSR:88.065% A+
NC4 Mag-Shot
B**
Kills:1,165
Deaths:1,214
KDR:0.960
Accuracy:35.082% B**
HSR:16.223% C-
LA80
A++
Kills:1,163
Deaths:201
KDR:5.786
Accuracy:52.490% A++
HSR:82.803% B+
AF-8 RailJack
M+
Kills:605
Deaths:72
KDR:8.403
Accuracy:56.182% M+
HSR:88.430% A+
NS-357 Underboss
C*
Kills:393
Deaths:436
KDR:0.901
Accuracy:38.494% C*
HSR:17.557% C--
Kills:7,088
Deaths (as Infiltrator):3,035
Deaths (to Infiltrators):1,109
KDR:2.33542
Kill Difference:4,053
Playtime:315.888 hours
Usage:20%
Score:4.437m
Score/min:234
Accuracy (listed only):45.281%
HSR (listed only):56.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:4,167
Deaths:797
KDR:5.228
Accuracy:26.427% D-
HSR:15.287% C
NCM1 Scattercannon
C+
Kills:3,332
Deaths:698
KDR:4.774
Accuracy:27.672% D-
HSR:15.576% C+
AF-23 Grinder
C+
Kills:1,247
Deaths:256
KDR:4.871
Accuracy:25.861% D--
HSR:14.675% C+
AF-23 Grinder
C++
Kills:1,165
Deaths:256
KDR:4.551
Accuracy:28.273% D-
HSR:16.824% C++
AF-34 Mattock
B+
Kills:330
Deaths:90
KDR:3.667
Accuracy:36.861% C++
HSR:19.697% B+
NCM2 Falcon
B++
Kills:174
Deaths:64
KDR:2.719
Accuracy:40.391% C++
HSR:6.322% B++
NCM2 Falcon
B**
Kills:131
Deaths:55
KDR:2.382
Accuracy:43.239% C++
HSR:6.870% B**
NCM3 Raven
C++
Kills:117
Deaths:32
KDR:3.656
Accuracy:40.271% C++
HSR:1.709% D
NCM3 Raven
C++
Kills:116
Deaths:50
KDR:2.320
Accuracy:40.557% C++
HSR:0.862% D**
NS-10 Burster
B++
Kills:76
Deaths:27
KDR:2.815
Accuracy:34.683% B++
HSR:6.579% C*
NS-10 Burster
A
Kills:73
Deaths:27
KDR:2.704
Accuracy:34.879% B++
HSR:9.589% A
Kills:10,928
Deaths (as MAX Suit):1,176
Deaths (to MAX Suits):623
KDR:9.29252
Kill Difference:9,752
Playtime:236.774 hours
Usage:15%
Score:5.431m
Score/min:382
Accuracy (listed only):34.465%
HSR (listed only):10.363%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,165
V. Kills:349 333%
Deaths:160
KDR:7.281
Accuracy:49.224% C+
KPH:46.900 C-
VKPH:14 C+
Vortek Rotary
C-
Kills:1,164
V. Kills:995 117%
Deaths:632
KDR:1.842
Accuracy:31.920% C++
KPH:8.800 C--
VKPH:7.500 C-
M20 Mustang
C
Kills:667
V. Kills:620 107%
Deaths:285
KDR:2.340
Accuracy:31.198% C+
KPH:9 C-
VKPH:8.300 C
Hornet Missiles
D
Kills:428
V. Kills:394 108%
Deaths:65
KDR:6.585
Accuracy:59.142% C+
KPH:26.800 D
VKPH:24.700 D
Kills:3,424 (1,831 + 0)
Deaths:1,142
KDR:2.998
VKDR:2.065
Vehicle Kills:2,358
Kill Difference:2,282
Playtime:247.452 hours
Usage:15%
Score:2.733m
Score/min:184
Piloting Accuracy:31.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,246
V. Kills:120 N/A
Deaths:40
KDR:31.150
Accuracy:50.025% C++
KPH:61.500 B
VKPH:5.900 D
L100 Python HEAT
C*
Kills:1,160
V. Kills:218 N/A
Deaths:95
KDR:12.211
Accuracy:48.484% C
KPH:33.400 C*
VKPH:6.300 D*
C75 Viper
B++
Kills:1,106
V. Kills:180 N/A
Deaths:78
KDR:14.180
Accuracy:35.459% C
KPH:41.200 B++
VKPH:6.700 C
L100 Python AP
C
Kills:384
V. Kills:205 186%
Deaths:37
KDR:10.378
Accuracy:51.931% C
KPH:22.800 D
VKPH:12.200 D--
Skyguard
C+
Kills:199
V. Kills:165 120%
Deaths:44
KDR:4.523
Accuracy:29.004% C+
KPH:6.600 D*
VKPH:5.400 D*
Kills:4,095 (4,095 + 0)
Deaths:294
KDR:13.929
VKDR:3.020
Vehicle Kills:888
Kill Difference:3,801
Playtime:128.901 hours
Usage:8%
Score:1.592m
Score/min:206
Driving Accuracy:29.004%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:1,781
V. Kills:1,468 121%
Deaths:214
KDR:8.322
Accuracy:46.871% C-
KPH:17.200 D
VKPH:14.200 C+
Titan-150 HEAT
C++
Kills:1,400
V. Kills:726 193%
Deaths:182
KDR:7.692
Accuracy:47.500% C+
KPH:18.400 C
VKPH:9.500 C++
Enforcer ML85
A**
Kills:184
V. Kills:182 101%
Deaths:8
KDR:23
Accuracy:51.850% A
KPH:33.800 A
VKPH:33.400 A**
E540 Halberd
S
Kills:82
V. Kills:94 86%
Deaths:5
KDR:16.400
Accuracy:65.823% M+
KPH:42.900 A
VKPH:49.200 S
Kills:3,447 (3,181 + 266)
Deaths:409
KDR:8.428
VKDR:6.039
Vehicle Kills:2,470
Kill Difference:3,038
Playtime:187.161 hours
Usage:12%
Score:3.066m
Score/min:273
Driving Accuracy:47.500%
Gunner Accuracy:65.823%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:230
V. Kills:33 N/A
Deaths:124
KDR:1.855
Accuracy:32.843% D*
KPH:13.200 D
VKPH:1.900 D--
Kills:230 (230 + 0)
Deaths:124
KDR:1.855
VKDR:0.266
Vehicle Kills:33
Kill Difference:106
Playtime:17.414 hours
Usage:1%
Score:0.077m
Score/min:73
Driving Accuracy:32.843%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 4,1774,1677975.228B+1.2326.427%D-15.287%C25.9D-N/A119160.7h3.7A14.1B+
NCM1 Scattercannon 3,3453,3326984.774A++0.7827.672%D-15.576%C+22.6C+N/A109147.6h4.4A+16.1B+
Titan-150 AP 3,2491,7812148.322B+4.3246.871%C-2.527%C+17.2D14.2C+243103.6h4.6C*9.7C++
C-4 2,8121,7054353.92A++0.0823.285%C-N/A112.9B++73.3M++141215.1h1.1B*4.7B+
NC12 Sweeper 1,4561,4558591.694B+2.3137.883%C-14.639%B16.6DN/A7087.4h3.3B**8.8B+
Titan-150 HEAT 2,1261,4001827.692B++3.6947.5%C+1.929%D18.4C9.5C++23876.2h4B++8.5B++
EM4 Longshot 1,3891,3882525.508B++1.5154.122%A*84.726%B*26.3CN/A13552.7h1.7B*3.1B**
NC6 Gauss SAW 1,3331,3187951.658B+2.3418.913%C20.334%C--26.8C+N/A11949.2h8.4B++44.7B+
AF-23 Grinder 1,2501,2472564.871B**0.8725.861%D--14.675%C+36.4B+N/A12634.3h3.9A+15B++
L100 Python HESH 1,3661,2464031.15A*27.1550.025%C++2.408%B*61.4B5.9D22020.3h2.4B**4.8B*
AF-4 Cyclone 1,2071,2017161.677B+2.3227.27%B17.069%C24.8CN/A11048.4h9.2B++33.8B+
NC14 Bolt Driver 1,1761,1731448.146M**4.1553.329%M88.065%A+32.6B++N/A11436h1.6A+2.9A
NC4 Mag-Shot 1,1831,1651,2140.96B+3.0435.082%B**16.223%C-18.3CN/A8263.7h8C**22.9B+
AF-23 Grinder 1,1731,1652564.551B*0.5528.273%D-16.824%C++34C++N/A12134.3h4.6B**16.2B+
Breaker Rocket Pods 1,5141,1651607.281C++3.2849.224%C+1.116%C++46.8C-14C+43624.9h15.8C*32.2C**
Vortek Rotary 2,1591,1646321.842C++2.1631.92%C++2.577%C**8.8C--7.5C-168132.3h85.7C+268.5C++
LA80 1,1631,1632015.786B++1.7952.49%A++82.803%B+19.9DN/A8458.4h1.9B+3.5B*
L100 Python HEAT 1,3781,1609512.211B**8.2148.484%C2.845%C++33.4C*6.3D*19034.7h3.2A6.6B**
C75 Viper 1,2861,1067814.179M10.1835.459%C1.266%C+41.3B++6.7C27126.8h7.8B**21.9B*
Mauler S6 7747704521.704B++2.3041.551%C++12.468%D16.3DN/A4747.2h3.6B**8.7B++
Mag-Cutter 8307567,1650.106M+3.8942.107%B**N/A1BN/A5726h2.2B+5.3B+
Bouncing Betty 7117101265.635B+1.6452.424%B**N/A169B**N/A8324.2h1.5A2.8A
M20 Mustang 1,2876672852.34C*1.6631.198%C+2.849%B+9C-8.3C11374.3h117.3C++376.1C++
Gauss Compact S 6346266091.028C*2.9724.508%C*16.454%C5.6D--N/A28112.2h9.4B+38.3B+
AF-8 RailJack 606605728.403A*4.4056.182%M+88.43%A+30.6B+N/A7119.8h1.4A+2.6A
Hornet Missiles 822428656.585B2.5959.142%C+1.402%C26.8D24.6D25616h10.7C*18.1C**
NS-357 Underboss 3963934360.901C+3.1038.494%C*17.557%C--23.1DN/A8217h4.4C+11.5C*
L100 Python AP 5893843710.378A6.3851.931%C2.604%C+22.9D12.2D--16316.8h4.4B*8.4B*
Tank Mine 623363438.442M++4.4425.45%DN/A113.4C++81.3B++18473.2h1.6B+6.4C+
AF-34 Mattock 336330903.667C*0.3336.861%C++19.697%B+30.6C--N/A10010.8h6B16.4B+
MANA Anti-Vehicle Turret 574268594.542U0.5456.478%U1.493%T*2680U3060U9987530.1h8.8T*15.6T*
NS Decimator 3092311471.571B++2.4358.919%C4.329%A++30C10.1D3267.7h3.3B**5.6B*
M40 Fury-F 2632301241.855B+2.1432.843%D*N/A13.2D1.9D--7317.4h5.5B*16.8B+
Spear Anti-Vehicle Phalanx Turret 4122271022.7M18.7052.944%B**2.203%D--41.3C*33.6B**7515.5h8.7C++16.5B+
Skyguard 364199444.523B++0.5229.004%C+2.01%C+6.6D*5.4D*18130.3h131.8C+454.5C+
Enforcer ML85 366184823M**19.0051.85%A2.717%B+34.1A33.7M7655.4h15.2C--29.4B+
NCM2 Falcon 210174642.719A+1.2840.391%C++6.322%B++15.1C**3.1D10011.5h7.8B++19.4B+
GD-66 Claw 1451451480.98C+3.0248.691%D-26.207%A*11.9D*N/A4012.2h2.8C+5.8C
NCM2 Falcon 156131552.382A++1.6243.239%C++6.87%B**13.8B+2.6D-979.5h10.4B++24B++
NCM3 Raven 166117323.656M**0.3440.271%C++1.709%D10.1C++4.2D-8911.6h19.1B**47.4B*
NCM3 Raven 179116502.32A*1.6840.557%C++N/A7.2C-3.9D-8416.1h23.4B*57.6B++
AC-X11 9895551.727B++2.2726.012%C*18.947%C--22.1CN/A824.3h7.6B**29.1B+
AF-19 Mercenary 9289721.236B+2.7622.294%C+20.225%C+8.6DN/A10710.3h10.8B++48.5B+
Orbital Strike Uplink 11286186N/A82.00900%UN/A860U260U54410.1h0.5T*0.1T*
E540 Halberd 17682516.4B**12.4065.823%M+4.878%B**43.2A49.5S18911.9h7.6D*11.6B+
NS-10 Burster 13476272.815M1.1834.683%B++6.579%C*4.2C-3.2C10918.1h142.8B411.6B+
MAX Punch 123731,1760.062C+3.9453.647%B+N/A0.3C--N/A2236.3h9.4D17.5D*
NS-10 Burster 12773272.704A*1.3034.879%B++9.589%A4.1C-3C-10218h149.2B427.7B+
Aspis Anti-Aircraft Phalanx Turret 1246479.143M5.1437.748%A++4.688%A*21.3A++20A++6183h93.5A247.7B**
NC15 Phoenix 9163242.625A+1.3742.06%FN/A11.9C+5.3D-1735.3h7.8B*18.5C**
EM6 6161421.452C+2.5519.905%C26.23%B+16.5D-N/A1103.7h12.3C+62C+
NS-11P 5555650.846C3.1522.47%C+7.273%F-11.5D-N/A464.8h15.2C+67.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret81642h
Motion Spotter41,3201.2h
Nano-Armor Kit74490,23833h
Medical Kit174181.1h
Medical Applicator2721,2731.7h
Welding Device0530h
Spitfire Auto-Turret1690.1h
M12 Kobalt01260h
Recon Detection Device253,0816.5h
Ammunition Package02720.1h
Smoke Grenade08400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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