Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 14 (19,850)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (71 days). The data shown below may not be accurate.

General Ransan[FYGA] Ransan
TR BR 98

KDR: 5.44

Score: 15.3m

Last Seen: Apr 24th, 2020 5:11 PM
- OFFLINE - 1712.2 hour(s)

Battle Rank 98 - Terran Republic on Miller
Level Progress (to 99): 87%
Level 100 Progress: 81% 104h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15M2 NS-44 Commissioner LC2 Lynx NSX-P Naginata LC3 Jaguar Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ransan



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,787,765 MLG Score: 19015
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.123%33.573%10117133714,5863.079162.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.357%1.719A++1.877A++-1.754F-HEAD ++ (~18.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.601B+8.90.376C**20.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.352%75.929%01134334,0539814434.7125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.019A*0.572B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.436B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m104.4%575 (34.5k)526 (31.6k)5.4425450,6329,3035.4826498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1344532533.397%61.524%205503:086

26% Heavy Assault67% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2017 10:13 AMJun 26th, 2019 6:42 PMMay 24th, 2020 9:39 AM (41d) (PST)Apr 24th, 2020 2:05 PM (71d) (PST)Apr 24th, 2020 1:11 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9872207671.7400.3201.0701.8230.00719015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,24413,17546,0691041964109031,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
485h/20.2d 373 31,151 13,899 53.1k 499 1,896 211 28.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:6,838
Deaths:1,756
KDR:3.894
Accuracy:29.142% B**
HSR:36.531% A
NS-15M2
A
Kills:2,423
Deaths:527
KDR:4.598
Accuracy:32.569% A
HSR:34.007% B++
NSX-P Naginata
B*
Kills:1,180
Deaths:309
KDR:3.819
Accuracy:28.137% B*
HSR:29.153% C+
T9 CARV
B**
Kills:269
Deaths:110
KDR:2.445
Accuracy:22.219% B+
HSR:31.970% B**
Kills:10,710
Deaths (as Heavy Assault):2,702
Deaths (to Heavy Assaults):2,185
KDR:3.96373
Kill Difference:8,008
Playtime:127.980 hours
Usage:26%
Score:3.102m
Score/min:404
Accuracy (listed only):28.017%
HSR (listed only):32.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:2,110
Deaths:497
KDR:4.245
Accuracy:29.877% B**
HSR:35.545% A*
LC3 Jaguar
A
Kills:463
Deaths:150
KDR:3.087
Accuracy:27.586% B+
HSR:29.374% A
Kills:2,573
Deaths (as Light Assault):647
Deaths (to Light Assaults):2,013
KDR:3.97682
Kill Difference:1,926
Playtime:30.259 hours
Usage:6%
Score:0.763m
Score/min:420
Accuracy (listed only):28.732%
HSR (listed only):32.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:34,053
Deaths:4,385
KDR:7.766
Accuracy:48.352% A
HSR:75.929% B++
NS-44 Commissioner
A
Kills:2,373
Deaths:1,088
KDR:2.181
Accuracy:48.581% A
HSR:24.400% C++
TX1 Repeater
C+
Kills:110
Deaths:68
KDR:1.618
Accuracy:23.784% C+
HSR:21.818% C+
Kills:36,536
Deaths (as Infiltrator):5,541
Deaths (to Infiltrators):2,172
KDR:6.59376
Kill Difference:30,995
Playtime:324.214 hours
Usage:67%
Score:11.427m
Score/min:587
Accuracy (listed only):40.239%
HSR (listed only):40.715%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 34,09734,0534,3857.766B**2.3248.352%A75.929%B++115MN/A353296.1h1.8B*3.7B*
MSW-R 6,8736,8381,7563.894B+1.5529.142%B**36.531%A91.1A+N/A23275.1h9.9B*34B++
NS-15M2 2,4432,4235274.598A0.8432.569%A34.007%B++106.7A+N/A26422.7h9.7B*29.7B*
NS-44 Commissioner 2,3762,3731,0882.181B**3.2648.581%A24.4%C++130.4M++N/A38618.2h2.8B**5.7B**
LC2 Lynx 2,1202,1104974.245A**1.2029.877%B**35.545%A*95.9A*N/A28122h10.9B*36.4B*
NSX-P Naginata 1,1881,1803093.819A++1.6228.137%B*29.153%C+92.2B**N/A28712.8h9.6B++34B*
LC3 Jaguar 4664631503.087B**2.3627.586%B+29.374%A81.2A++N/A2205.7h10.8B+39.2B+
Frag Grenade 3583471347N/A341.5664.163%A**N/A867.5A27.5A++33650.4h2.8B++4.4B**
T9 CARV 2712691102.445B+3.0022.219%B+31.97%B**43.4BN/A2886.2h11.2B++50.3B+
TX1 Repeater 111110681.618B**3.8223.784%C+21.818%C+68.8A++N/A5251.6h9.2B**38.7B++
NS Decimator 11987273.222A++2.2265.258%B+N/A79.1A*29.1A6171.1h3.2B*4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon489651.4h
Recon Detection Device163,8983.2h
Medical Kit3046,6409.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.29s
Server spent 3.04s on queries, 1.76s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.