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Adherent Paragon RaouI[SW2G] RaouI
VS BR 26

KDR: 2.93

Score: 25.8m

Last Seen: May 11th, 2019 12:44 AM
- OFFLINE - 175 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Connery
Level Progress (to 27): 10%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 Phobos VX86 SVA-88 Pulsar C NS-11C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,311,048 MLG Score: 1048
Fun Score: N/A
Cheeseburgers Flipped: 286TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.086%19.772%49626118820,8283.22965-0.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.165%0.766B++-0.166C-0.934D--HEAD ++ (~7.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.454B+10.20.286C*30.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.822%4.078%260212125153513261.46307157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.304%0.955B*0.977B*-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.60.631B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.639%2.254%223312114883113041.56913160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.878%0.411B-0.542D1.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.875B*6.10.848B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.139%83.195%223312111,56557282.73601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.243%0.925B*1.047B**-1.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.41B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.083%13.851%223512092,66461174.36006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.995%1.456A+-0.155C-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.717B++2.20.547B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m416.5%577 (34.6k)457 (27.4k)2.9345532,86711,2003.0631226 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214187820.232%19.113%38705:0216

7% Combat Medic17% Engineer21% Heavy Assault15% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 6:12 AMFeb 24th, 2015 11:16 AMMay 12th, 2019 1:54 AM (102d) (PST)May 10th, 2019 9:25 PM (103d) (PST)May 10th, 2019 8:44 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701573130.5830.1990.1112.5530.0301048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2009,41818,78235127153227,397

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
940.1h/39.2d 1,440 6,282 7,682 144k 1,278 3,892 1,711 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,407
Deaths:264
KDR:5.330
Accuracy:26.429% C+
HSR:31.059% C+
Orion VS54
B+
Kills:1,187
Deaths:388
KDR:3.059
Accuracy:23.154% B+
HSR:16.849% D*
SVA-88
C+
Kills:1,165
Deaths:266
KDR:4.380
Accuracy:23.115% C+
HSR:25.150% C+
Pulsar LSW
C++
Kills:1,162
Deaths:308
KDR:3.773
Accuracy:23.505% C++
HSR:21.859% C
NS-15M1
A
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:29.470% A
HSR:26.057% B+
Flare VE6
B+
Kills:1,158
Deaths:295
KDR:3.925
Accuracy:25.933% B+
HSR:23.834% C+
Kills:7,238
Deaths (as Heavy Assault):1,699
Deaths (to Heavy Assaults):3,248
KDR:4.26015
Kill Difference:5,539
Playtime:196.644 hours
Usage:21%
Score:6.502m
Score/min:551
Accuracy (listed only):25.268%
HSR (listed only):24.135%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,169
Deaths:525
KDR:2.227
Accuracy:20.977% D
HSR:14.286% D*
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Pulsar C
C**
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:25.856% C**
HSR:20.601% C-
NS-11C
B+
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:27.131% B+
HSR:16.007% D
Serpent VE92
C++
Kills:1,162
Deaths:432
KDR:2.690
Accuracy:24.027% C++
HSR:15.577% D
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
Zenith VX-5
C+
Kills:1,159
Deaths:502
KDR:2.309
Accuracy:25.179% C+
HSR:16.566% D-
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
Eridani SX5
C+
Kills:843
Deaths:360
KDR:2.342
Accuracy:26.162% C+
HSR:19.810% C+
Deimos VA29
C*
Kills:817
Deaths:400
KDR:2.043
Accuracy:63.625% C*
HSR:11.628% D-
Solstice VE3
B+
Kills:770
Deaths:305
KDR:2.525
Accuracy:25.735% B+
HSR:20.649% C++
Eclipse VE3A
C**
Kills:591
Deaths:141
KDR:4.191
Accuracy:28.229% C**
HSR:16.075% D
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
Nova
B+
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B+
HSR:17.224% B+
Thanatos VE70
A
Kills:181
Deaths:106
KDR:1.708
Accuracy:51.439% A
HSR:14.365% C
NS Baron G5
B*
Kills:126
Deaths:66
KDR:1.909
Accuracy:52.703% B*
HSR:8.730% D*
Pandora VX25
B++
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B++
HSR:13.514% C-
Kills:13,522
Deaths (as Light Assault):5,475
Deaths (to Light Assaults):2,398
KDR:2.46977
Kill Difference:8,047
Playtime:343.163 hours
Usage:37%
Score:9.873m
Score/min:480
Accuracy (listed only):35.877%
HSR (listed only):15.366%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
Eridani SX5
C+
Kills:843
Deaths:360
KDR:2.342
Accuracy:26.162% C+
HSR:19.810% C+
Deimos VA29
C*
Kills:817
Deaths:400
KDR:2.043
Accuracy:63.625% C*
HSR:11.628% D-
H-V45
C+
Kills:608
Deaths:343
KDR:1.773
Accuracy:23.596% C+
HSR:16.447% D
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
Nova
B+
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B+
HSR:17.224% B+
NS-11A
D-
Kills:281
Deaths:145
KDR:1.938
Accuracy:18.998% D*
HSR:16.014% D-
Thanatos VE70
A
Kills:181
Deaths:106
KDR:1.708
Accuracy:51.439% A
HSR:14.365% C
NS Baron G5
B*
Kills:126
Deaths:66
KDR:1.909
Accuracy:52.703% B*
HSR:8.730% D*
Pandora VX25
B++
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B++
HSR:13.514% C-
Pulsar VS1
D
Kills:60
Deaths:17
KDR:3.529
Accuracy:17.686% D*
HSR:16.667% D
Kills:7,293
Deaths (as Combat Medic):3,380
Deaths (to Combat Medics):1,511
KDR:2.15769
Kill Difference:3,913
Playtime:67.973 hours
Usage:7%
Score:1.519m
Score/min:372
Accuracy (listed only):37.927%
HSR (listed only):14.660%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,169
Deaths:525
KDR:2.227
Accuracy:20.977% D
HSR:14.286% D*
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Pulsar C
C**
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:25.856% C**
HSR:20.601% C-
NS-11C
B+
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:27.131% B+
HSR:16.007% D
Serpent VE92
C++
Kills:1,162
Deaths:432
KDR:2.690
Accuracy:24.027% C++
HSR:15.577% D
Zenith VX-5
C+
Kills:1,159
Deaths:502
KDR:2.309
Accuracy:25.179% C+
HSR:16.566% D-
Deimos VA29
C*
Kills:817
Deaths:400
KDR:2.043
Accuracy:63.625% C*
HSR:11.628% D-
Solstice VE3
B+
Kills:770
Deaths:305
KDR:2.525
Accuracy:25.735% B+
HSR:20.649% C++
Eclipse VE3A
C**
Kills:591
Deaths:141
KDR:4.191
Accuracy:28.229% C**
HSR:16.075% D
Nova
B+
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B+
HSR:17.224% B+
Thanatos VE70
A
Kills:181
Deaths:106
KDR:1.708
Accuracy:51.439% A
HSR:14.365% C
Eidolon VE33
B++
Kills:142
Deaths:55
KDR:2.582
Accuracy:32.091% B++
HSR:27.465% C*
NS Baron G5
B*
Kills:126
Deaths:66
KDR:1.909
Accuracy:52.703% B*
HSR:8.730% D*
Pandora VX25
B++
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B++
HSR:13.514% C-
Kills:10,110
Deaths (as Engineer):4,053
Deaths (to Engineers):1,848
KDR:2.49445
Kill Difference:6,057
Playtime:158.168 hours
Usage:17%
Score:4.137m
Score/min:436
Accuracy (listed only):38.730%
HSR (listed only):16.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,162
Deaths:144
KDR:8.069
Accuracy:41.354% B
HSR:85.284% B**
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
NS-44G Commissioner
C*
Kills:1,154
Deaths:848
KDR:1.361
Accuracy:40.137% C*
HSR:19.584% C-
Eridani SX5
C+
Kills:843
Deaths:360
KDR:2.342
Accuracy:26.162% C+
HSR:19.810% C+
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
V10
C**
Kills:242
Deaths:45
KDR:5.378
Accuracy:40.728% C++
HSR:79.752% C**
Artemis VX26
B*
Kills:203
Deaths:55
KDR:3.691
Accuracy:31.748% B*
HSR:26.108% B+
NS-30G Vandal
B+
Kills:180
Deaths:59
KDR:3.051
Accuracy:38.727% B+
HSR:25.556% C
NS-357G Underboss
B++
Kills:174
Deaths:110
KDR:1.582
Accuracy:44.726% B++
HSR:25.287% C+
Ghost
B+
Kills:161
Deaths:60
KDR:2.683
Accuracy:40.398% C*
HSR:73.292% B+
NS-357 Underboss
C*
Kills:56
Deaths:32
KDR:1.750
Accuracy:33.600% C
HSR:23.214% C*
Kills:6,886
Deaths (as Infiltrator):2,830
Deaths (to Infiltrators):1,510
KDR:2.43322
Kill Difference:4,056
Playtime:137.751 hours
Usage:15%
Score:2.595m
Score/min:314
Accuracy (listed only):34.266%
HSR (listed only):34.986%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:926
Deaths:181
KDR:5.116
Accuracy:21.439% B
HSR:18.143% D
Blueshift VM5
C**
Kills:913
Deaths:185
KDR:4.935
Accuracy:20.907% C**
HSR:18.730% C-
Comet VM2
N/A
Kills:50
Deaths:29
KDR:1.724
Accuracy:36.795% N/A
HSR:2% N/A
Kills:1,889
Deaths (as MAX Suit):197.500
Deaths (to MAX Suits):649
KDR:9.56456
Kill Difference:1,691.500
Playtime:35.767 hours
Usage:4%
Score:1.130m
Score/min:527
Accuracy (listed only):26.380%
HSR (listed only):12.957%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:286
V. Kills:163 174%
Deaths:22
KDR:13
Accuracy:55.076% C+
KPH:31.400 C+
VKPH:17.900 C+
Kills:286 (286 + 0)
Deaths:22
KDR:13
VKDR:7.409
Vehicle Kills:163
Kill Difference:264
Playtime:9.118 hours
Usage:1%
Score:0.191m
Score/min:349
Driving Accuracy:55.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:286
V. Kills:211 135%
Deaths:35
KDR:8.171
Accuracy:57.775% A
KPH:25.700 D
VKPH:18.900 B+
Supernova FPC
D--
Kills:229
V. Kills:158 144%
Deaths:44
KDR:5.205
Accuracy:45.732% D--
KPH:14.700 D--
VKPH:10.100 D--
Proton II PPA
B*
Kills:133
V. Kills:5 N/A
Deaths:5
KDR:26.600
Accuracy:29.914% B*
KPH:55.600 C+
VKPH:2.100 D-
Kills:648 (229 + 419)
Deaths:84
KDR:7.714
VKDR:4.452
Vehicle Kills:374
Kill Difference:564
Playtime:29.163 hours
Usage:3%
Score:1.155m
Score/min:660
Driving Accuracy:45.732%
Gunner Accuracy:29.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:69
V. Kills:8 N/A
Deaths:3
KDR:23
Accuracy:31.090% C
KPH:20.300 D
VKPH:2.400 D--
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:2.667
Vehicle Kills:8
Kill Difference:66
Playtime:3.398 hours
Usage:0%
Score:0.030m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:31.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:60
V. Kills:21 273%
Deaths:37
KDR:1.622
Accuracy:43.367% C--
KPH:11.400 D
VKPH:4 C--
Kills:60 (60 + 0)
Deaths:37
KDR:1.622
VKDR:0.568
Vehicle Kills:21
Kill Difference:23
Playtime:5.277 hours
Usage:1%
Score:0.029m
Score/min:91
Driving Accuracy:43.367%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,4091,4072645.33B*2.4026.429%C+31.059%C+84.8B+N/A48616.6h9.3B*35B+
Orion VS54 1,1871,1873883.059B**0.1223.154%B+16.849%D*34.4C++N/A24734.5h10.2B*44.2C*
VX6-7 1,1731,1695252.227B++0.7120.977%D14.286%D*15.9DN/A6673.6h11.4B+54.5C++
Phobos VX86 1,1681,1666231.872B+1.0665.471%B+14.237%C38CN/A18730.7h1.9B**2.9B++
SVA-88 1,1681,1652664.38A1.4523.115%C+25.15%C+63.7B++N/A34918.3h10.1B++43.6B+
Pulsar C 1,1681,1653543.291A0.3625.856%C**20.601%C-38.7B+N/A30630.1h9.6B++37B+
NS-11C 1,1661,1623413.408M0.4727.131%B+16.007%D38.7B+N/A30630h10.7B*39.6B++
Serpent VE92 1,1651,1624322.69A+0.2424.027%C++15.577%D32C++N/A19136.3h10.7B++44.4B+
Parallax VX3 1,1671,1621448.069A5.1341.354%B85.284%B**32C*N/A14636.3h1.8B*4.4B++
Pulsar LSW 1,1691,1623083.773A++0.8423.505%C++21.859%C50.7C**N/A30722.9h10.7B++45.6B+
Sirius SX12 1,1671,1604772.432A0.5026.032%C**13.793%D25.5C+N/A14045.5h11.3B*43.2B+
Zenith VX-5 1,1591,1595022.309B**0.6325.179%C+16.566%D-33.3C+N/A18834.8h11.2B++44.7B+
NS-15M1 1,1651,1591786.511M**3.5829.47%A26.057%B+92.7A++N/A51012.5h9.5B**32.2B*
Flare VE6 1,1641,1582953.925A**0.9925.933%B+23.834%C+61.3B++N/A33618.9h9.3B+35.9B+
MKV Suppressed 1,1561,1564752.434A++0.5024.384%C16.004%D34C++N/A17334h12.7B+52.2C**
NS-44G Commissioner 1,1611,1548481.361C*1.5740.137%C*19.584%C-45.6C+N/A23425.3h3.1B+7.8B+
C-4 1,2719403302.848B**0.0925.859%C+N/A117.5B*41.4B*16698h1.3B+5B+
Blueshift VM5 9299261815.116B**2.1821.439%B18.143%D32.4C+N/A16428.6h14.4B+67.2B+
Blueshift VM5 9149131854.935B**2.0020.907%C**18.73%C-30.9C+N/A15729.5h14.6B+69.7B+
Eridani SX5 8438433602.342B**0.5926.162%C+19.81%C+34.1C+N/A18624.7h10.8B+41.4B
Deimos VA29 8228174002.043B++0.8963.625%C*11.628%D-27.1DN/A14530.1h1.9B*3B+
Solstice VE3 7787703052.525M0.4125.735%B+20.649%C++29.2B+N/A20326.4h11.8B*45.9B+
H-V45 6136083431.773C*1.1623.596%C+16.447%D25.7CN/A12423.7h12.5B+52.8C**
Eclipse VE3A 5975911414.191A1.2628.229%C**16.075%D50.1B+N/A26111.8h13.1C+46.4C++
Force-Blade 54650510,7300.047B++2.8944.706%AN/A0.6C+N/A3801.7h2.3B5.1B++
Lasher X2 4924882162.259A++0.6827.94%C**1.844%D*39B+N/A21712.5h16.8B++60.1B+
NS Decimator 6874552881.58B++1.3559.675%C+3.956%A+35C+17.8C*52213h4.4C**7.3C**
Proximity Mine 430429469.326A++6.3950.037%B*N/A204.3A++N/A9682.1h1.6B*3.2B**
NS-7G PDW 3963951652.394A+0.5423.2%C+12.152%D-27.1C+N/A9114.6h12.3B++53B+
Nova 3893891442.701B**0.2352.297%B+17.224%B+60.8B**N/A3576.4h3B**5.7B*
Frag Grenade 3393371337N/A334.0753.225%B**N/A561.7B3.3D38230.6h3.1B++5.8B*
L100 Python AP 4492862213A++10.0755.076%C+2.098%C31.4C+17.9C+3499.1h4.9B+8.9B+
E540 Halberd 497286358.171C+5.2457.775%A2.098%C+25.8D19B+79511.1h5.6C*9.6B*
NS-11A 2822811451.938B+1.0018.998%D*16.014%D-19.5DN/A7514.4h11.7B++61.4C+
V10 244242455.378B**2.4440.728%C++79.752%C**26CN/A1289.3h1.9B++4.8B+
Supernova FPC 387229445.205C+2.2745.732%D--6.55%M+14.7D--10.1D--61315.6h4.3B++9.3B
Artemis VX26 204203553.691A*0.7631.748%B*26.108%B+72.5A++N/A4442.8h10.6B++33.5B++
Sticky Grenade 1841821182N/A179.0764.094%AN/A1820A++20B++129920.1h1A1.6B**
Thanatos VE70 1811811061.708B**1.2351.439%A14.365%C29.7C++N/A2866.1h3.1A6B**
NS-30G Vandal 180180593.051B+0.1238.727%B+25.556%C43.9C+N/A2204.1h5.5C++14.3B+
NS-357G Underboss 1741741101.582B+1.3544.726%B++25.287%C+64.4C*N/A3662.7h3.8C*8.4B
Ghost 162161602.683C+0.2540.398%C*73.292%B+29.3CN/A2445.5h2.1B+5.3B+
Eidolon VE33 142142552.582A0.3532.091%B++27.465%C*23.7C+N/A1526h7.3B++22.9B++
S1 211139672.075A**0.8663.983%B*3.597%B+34.8B++18B++7824h4.2A6.6B**
Proton II PPA 138133526.6B*23.6729.914%B*N/A55.4C+2.1D-3422.4h7.6B++25.3B*
NS Baron G5 126126661.909B**1.0352.703%B*8.73%D*42B+N/A3933h3.4B**6.5C++
Tank Mine 218116814.5S11.5729.517%CN/A165.7A145.7M+42760.7h1.8C*6.3C+
Pandora VX25 111111591.881B+1.0547.453%B++13.514%C-27.1CN/A1514.1h3.4B*7.3B*
Anti-Vehicle Grenade 8474174N/A71.0758.117%B*N/A740A++100C+89910.1h2.4A++4.2A
M60-G Bulldog 7769323S20.0731.09%C5.797%A++20.3D2.4D--1483.4h5.3B**17B+
Pulsar VS1 6060173.529M0.5917.686%D*16.667%D18.2CN/A2753.3h11.3B**63.8C++
M40 Fury-F 8160371.622C++1.3143.367%C--N/A11.3D4C--915.3h9.9B22.9C*
NS-357 Underboss 5656321.75B*1.1833.6%C23.214%C*32.9CN/A2031.7h3.8B+11.2C**
Spear Anti-Vehicle Phalanx Turret 9555511B+8.0743.812%C+3.636%C+30.6C-22.2C++7221.8h8.8C++20.1C*
Comet VM2 6150291.724B**1.2136.795%D2%D--20A+4.4C++2462.5h11.5B**31.2B++
MANA Anti-Personnel Turret 5050212.381N/A0.5515.894%UN/A500UN/A2279600.1h19.6T*123.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon68892.5h
Spiker0560.1h
Nano-Armor Kit73226,94315.5h
Anti-Vehicle MANA Turret11600.8h
Nanite Revive Grenade01780.1h
Spitfire Auto-Turret11180.2h
Restoration Kit1111,2244.1h
Motion Spotter43760.6h
Smoke Grenade0830h
Ammunition Package128910.4h
Medical Kit2121,88918.7h
Anti-Infantry MANA Turret21490.8h
Medical Applicator11880,3756h
Recon Detection Device153,4045.1h

Check the help document for the dictionary if you want to learn more about words used here.


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