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Paragon RaouI[SW2G] RaouI
VS BR 112

KDR: 2.97

Score: 25.2m

Last Seen: Sep 18th, 2018 11:03 AM
- OFFLINE - 5123.3 hour(s)

Battle Rank 100 (112 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX6-7 Phobos VX86 SVA-88 Pulsar C NS-11C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,344,825 MLG Score: 1075
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.155%19.706%49626100920,5523.30631-0.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.39%0.793B++-0.154C-1.111D*HEAD ++ (~7.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+10.10.291C*30.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.181%5.398%203210333893352591.15774150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%0.903B*1.793A++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.761B++4.60.63B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.649%2.263%233310324862973021.63636160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.92%0.415B-0.534D1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.874B*6.10.846B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.946%83.367%233310321,47354282.71771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.976%1.04B**1.063B**-0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.411B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.089%13.802%233510302,65959974.43167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.002%1.47A+-0.148C-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.20.547B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m415.4%587 (35.2k)466 (28k)2.9655332,00410,7923.0921112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035181120.417%19.107%39005:0016

7% Combat Medic15% Engineer21% Heavy Assault14% Infiltrator38% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 15th, 2012 6:12 AMFeb 24th, 2015 11:16 AMOct 16th, 2018 9:00 PM (185d) (PST)Sep 18th, 2018 7:04 AM (213d) (PST)Sep 18th, 2018 7:03 AM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731593140.5920.2000.1132.5810.0301075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3769,51618,86035127155227,986

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
901.6h/37.6d 1,366 6,115 7,418 139.6k 1,253 3,740 1,605 25.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:1,372
Deaths:241
KDR:5.693
Accuracy:26.967% C++
HSR:30.977% C++
Orion VS54
B+
Kills:1,187
Deaths:388
KDR:3.059
Accuracy:23.154% B+
HSR:16.849% D*
SVA-88
C+
Kills:1,165
Deaths:266
KDR:4.380
Accuracy:23.115% C+
HSR:25.150% C+
Pulsar LSW
C++
Kills:1,162
Deaths:308
KDR:3.773
Accuracy:23.505% C++
HSR:21.859% C
NS-15M1
A
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:29.470% A
HSR:26.057% B+
Flare VE6
B+
Kills:1,158
Deaths:295
KDR:3.925
Accuracy:25.933% B+
HSR:23.834% C+
Lasher X2
B
Kills:450
Deaths:192
KDR:2.344
Accuracy:27.963% B
HSR:2% D--
Kills:7,653
Deaths (as Heavy Assault):1,868
Deaths (to Heavy Assaults):3,154
KDR:4.0969
Kill Difference:5,785
Playtime:193.462 hours
Usage:21%
Score:6.448m
Score/min:555
Accuracy (listed only):25.730%
HSR (listed only):20.961%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,169
Deaths:525
KDR:2.227
Accuracy:20.977% D
HSR:14.286% D*
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Pulsar C
C**
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:25.856% C**
HSR:20.601% C-
NS-11C
B++
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:27.131% B++
HSR:16.007% D
Serpent VE92
C++
Kills:1,162
Deaths:432
KDR:2.690
Accuracy:24.027% C++
HSR:15.577% D
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
Zenith VX-5
C+
Kills:1,159
Deaths:502
KDR:2.309
Accuracy:25.179% C+
HSR:16.566% D-
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
Deimos VA29
C**
Kills:812
Deaths:397
KDR:2.045
Accuracy:63.685% C**
HSR:11.453% D-
Eridani SX5
C++
Kills:784
Deaths:297
KDR:2.640
Accuracy:26.311% C+
HSR:20.026% C++
Solstice VE3
B+
Kills:736
Deaths:275
KDR:2.676
Accuracy:25.853% B+
HSR:20.788% C*
Eclipse VE3A
B+
Kills:556
Deaths:114
KDR:4.877
Accuracy:28.939% B+
HSR:15.827% D
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
Nova
B++
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B++
HSR:17.224% B+
Thanatos VE70
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:51.439% A
HSR:14.365% C
NS Baron G5
B*
Kills:124
Deaths:64
KDR:1.938
Accuracy:53.008% B*
HSR:8.871% D*
Pandora VX25
B*
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B*
HSR:13.514% C-
Kills:13,387
Deaths (as Light Assault):5,349
Deaths (to Light Assaults):2,306
KDR:2.50271
Kill Difference:8,038
Playtime:338.518 hours
Usage:38%
Score:9.830m
Score/min:484
Accuracy (listed only):35.955%
HSR (listed only):15.370%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
Deimos VA29
C**
Kills:812
Deaths:397
KDR:2.045
Accuracy:63.685% C**
HSR:11.453% D-
Eridani SX5
C++
Kills:784
Deaths:297
KDR:2.640
Accuracy:26.311% C+
HSR:20.026% C++
H-V45
C+
Kills:528
Deaths:257
KDR:2.054
Accuracy:24.259% C+
HSR:15.152% D-
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
Nova
B++
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B++
HSR:17.224% B+
NS-11A
D
Kills:281
Deaths:145
KDR:1.938
Accuracy:18.998% D--
HSR:16.014% D
Thanatos VE70
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:51.439% A
HSR:14.365% C
NS Baron G5
B*
Kills:124
Deaths:64
KDR:1.938
Accuracy:53.008% B*
HSR:8.871% D*
Pandora VX25
B*
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B*
HSR:13.514% C-
Pulsar VS1
D
Kills:60
Deaths:17
KDR:3.529
Accuracy:17.686% D*
HSR:16.667% D
Kills:7,147
Deaths (as Combat Medic):3,225
Deaths (to Combat Medics):1,466
KDR:2.21612
Kill Difference:3,922
Playtime:66.034 hours
Usage:7%
Score:1.495m
Score/min:377
Accuracy (listed only):38.017%
HSR (listed only):14.575%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,169
Deaths:525
KDR:2.227
Accuracy:20.977% D
HSR:14.286% D*
Phobos VX86
B+
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:65.471% B+
HSR:14.237% C
Pulsar C
C**
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:25.856% C**
HSR:20.601% C-
NS-11C
B++
Kills:1,162
Deaths:341
KDR:3.408
Accuracy:27.131% B++
HSR:16.007% D
Serpent VE92
C++
Kills:1,162
Deaths:432
KDR:2.690
Accuracy:24.027% C++
HSR:15.577% D
Zenith VX-5
C+
Kills:1,159
Deaths:502
KDR:2.309
Accuracy:25.179% C+
HSR:16.566% D-
Deimos VA29
C**
Kills:812
Deaths:397
KDR:2.045
Accuracy:63.685% C**
HSR:11.453% D-
Solstice VE3
B+
Kills:736
Deaths:275
KDR:2.676
Accuracy:25.853% B+
HSR:20.788% C*
Eclipse VE3A
B+
Kills:556
Deaths:114
KDR:4.877
Accuracy:28.939% B+
HSR:15.827% D
Nova
B++
Kills:389
Deaths:144
KDR:2.701
Accuracy:52.297% B++
HSR:17.224% B+
Thanatos VE70
A
Kills:181
Deaths:105
KDR:1.724
Accuracy:51.439% A
HSR:14.365% C
Eidolon VE33
B++
Kills:142
Deaths:55
KDR:2.582
Accuracy:32.091% B++
HSR:27.465% C**
NS Baron G5
B*
Kills:124
Deaths:64
KDR:1.938
Accuracy:53.008% B*
HSR:8.871% D*
Pandora VX25
B*
Kills:111
Deaths:59
KDR:1.881
Accuracy:47.453% B*
HSR:13.514% C-
Kills:10,034
Deaths (as Engineer):3,990
Deaths (to Engineers):1,771
KDR:2.51479
Kill Difference:6,044
Playtime:138.923 hours
Usage:15%
Score:3.869m
Score/min:464
Accuracy (listed only):38.815%
HSR (listed only):16.198%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:1,162
Deaths:144
KDR:8.069
Accuracy:41.354% B
HSR:85.284% B**
Sirius SX12
C**
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:26.032% C**
HSR:13.793% D
MKV Suppressed
C
Kills:1,156
Deaths:475
KDR:2.434
Accuracy:24.384% C
HSR:16.004% D
NS-44G Commissioner
C++
Kills:1,154
Deaths:848
KDR:1.361
Accuracy:40.137% C++
HSR:19.584% D
Eridani SX5
C++
Kills:784
Deaths:297
KDR:2.640
Accuracy:26.311% C+
HSR:20.026% C++
NS-7G PDW
C+
Kills:395
Deaths:165
KDR:2.394
Accuracy:23.200% C+
HSR:12.152% D-
Artemis VX26
B*
Kills:202
Deaths:55
KDR:3.673
Accuracy:31.779% B*
HSR:26.238% B+
NS-30G Vandal
B
Kills:180
Deaths:59
KDR:3.051
Accuracy:38.727% B
HSR:25.556% C-
V10
B++
Kills:176
Deaths:27
KDR:6.519
Accuracy:45.222% B++
HSR:77.841% C++
NS-357G Underboss
B**
Kills:142
Deaths:74
KDR:1.919
Accuracy:48.662% B**
HSR:21.831% C
Ghost
B+
Kills:135
Deaths:55
KDR:2.455
Accuracy:42.836% B+
HSR:74.074% B+
NS-357 Underboss
C*
Kills:56
Deaths:32
KDR:1.750
Accuracy:33.600% C
HSR:23.214% C*
Kills:6,702
Deaths (as Infiltrator):2,708
Deaths (to Infiltrators):1,440
KDR:2.47489
Kill Difference:3,994
Playtime:129.531 hours
Usage:14%
Score:2.494m
Score/min:321
Accuracy (listed only):35.187%
HSR (listed only):34.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:889
Deaths:177
KDR:5.023
Accuracy:21.795% B+
HSR:17.660% D
Blueshift VM5
B+
Kills:876
Deaths:181
KDR:4.840
Accuracy:21.200% B+
HSR:18.379% C--
Kills:1,765
Deaths (as MAX Suit):179
Deaths (to MAX Suits):643
KDR:9.86034
Kill Difference:1,586
Playtime:34.555 hours
Usage:4%
Score:1.096m
Score/min:528
Accuracy (listed only):21.497%
HSR (listed only):18.020%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:162
V. Kills:99 162%
Deaths:15
KDR:10.800
Accuracy:56.498% C+
KPH:25.800 C
VKPH:15.800 C
Kills:162 (162 + 0)
Deaths:15
KDR:10.800
VKDR:6.600
Vehicle Kills:99
Kill Difference:147
Playtime:6.273 hours
Usage:1%
Score:0.137m
Score/min:363
Driving Accuracy:56.498%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:284
V. Kills:210 135%
Deaths:34
KDR:8.353
Accuracy:57.920% A
KPH:25.600 C--
VKPH:18.900 B+
Supernova FPC
D--
Kills:227
V. Kills:156 145%
Deaths:44
KDR:5.159
Accuracy:45.743% D--
KPH:14.600 D--
VKPH:10 D*
Proton II PPA
B*
Kills:133
V. Kills:5 N/A
Deaths:5
KDR:26.600
Accuracy:29.914% B*
KPH:55.600 C+
VKPH:2.100 D-
Kills:644 (227 + 417)
Deaths:83
KDR:7.759
VKDR:4.470
Vehicle Kills:371
Kill Difference:561
Playtime:29.091 hours
Usage:3%
Score:1.150m
Score/min:659
Driving Accuracy:45.743%
Gunner Accuracy:29.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:69
V. Kills:8 N/A
Deaths:3
KDR:23
Accuracy:31.090% C
KPH:20.300 C--
VKPH:2.400 D--
Kills:69 (0 + 69)
Deaths:3
KDR:23
VKDR:2.667
Vehicle Kills:8
Kill Difference:66
Playtime:3.398 hours
Usage:0%
Score:0.030m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:31.090%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3741,3722415.693B*2.7326.967%C++30.977%C++89.7B*N/A51615.3h9.1B**33.9B++
Orion VS54 1,1871,1873883.059B**0.0923.154%B+16.849%D*34.4C++N/A24634.5h10.2B*44.2B+
VX6-7 1,1731,1695252.227B*0.7420.977%D14.286%D*15.9DN/A6673.6h11.4B+54.5C*
Phobos VX86 1,1681,1666231.872B+1.0965.471%B+14.237%C38C+N/A18730.7h1.9B*2.9B++
SVA-88 1,1681,1652664.38A1.4123.115%C+25.15%C+63.7B++N/A34918.3h10.1B++43.6B+
Pulsar C 1,1681,1653543.291A+0.3325.856%C**20.601%C-38.7B+N/A30630.1h9.6B++37B+
NS-11C 1,1661,1623413.408M+0.4427.131%B++16.007%D38.7B++N/A30630h10.7B*39.6B++
Serpent VE92 1,1651,1624322.69A+0.2824.027%C++15.577%D32C*N/A19136.3h10.7B++44.4B+
Pulsar LSW 1,1691,1623083.773A*0.8123.505%C++21.859%C50.7BN/A30722.9h10.7B++45.6B+
Parallax VX3 1,1671,1621448.069A+5.1041.354%B85.284%B**32C**N/A14636.3h1.8B*4.4B++
Sirius SX12 1,1671,1604772.432A0.5326.032%C**13.793%D25.5C+N/A14045.5h11.3B*43.2B+
Zenith VX-5 1,1591,1595022.309B**0.6625.179%C+16.566%D-33.3C++N/A18834.8h11.2B++44.7B+
NS-15M1 1,1651,1591786.511M**3.5529.47%A26.057%B+92.7A++N/A51012.5h9.5B**32.2B*
Flare VE6 1,1641,1582953.925M0.9625.933%B+23.834%C+61.3B*N/A33618.9h9.3B++35.9B+
MKV Suppressed 1,1561,1564752.434A++0.5324.384%C16.004%D34C++N/A17334h12.7B+52.2C**
NS-44G Commissioner 1,1611,1548481.361C++1.6040.137%C++19.584%D45.6C+N/A23525.3h3.1B+7.8B+
C-4 1,2499193202.872B**0.0925.986%C+N/A117.8B*42.3B*17007.8h1.3B+5B+
Blueshift VM5 8918891775.023A2.0621.795%B+17.66%D32.3C+N/A16627.5h14.6B+67.1B+
Blueshift VM5 8778761814.84B**1.8721.2%B+18.379%C--30.8C+N/A15728.4h14.8B+69.7B+
Deimos VA29 8178123972.045B++0.9263.685%C**11.453%D-27.2C--N/A14629.8h1.9B*3B+
Eridani SX5 7847842972.64A0.3326.311%C+20.026%C++40.6C**N/A22719.3h10.4B+39.7B+
Solstice VE3 7437362752.676M+0.2925.853%B+20.788%C*31.3B*N/A22123.5h11.8B*45.5B++
Eclipse VE3A 5615561144.877A+1.9128.939%B+15.827%D58.5B*N/A3109.5h12.9C+44.5C**
H-V45 5295282572.054B+0.9124.259%C+15.152%D-28.5C+N/A14918.5h11.5B++47.2B+
Force-Blade 53749710,3440.048B*2.9246.853%A+N/A0.6C+N/A3770.7h2.3B+4.9B++
Lasher X2 4514501922.344A*0.6227.963%B2%D--38.5B+N/A22011.7h16.3B*58.5B+
NS Decimator 6704452841.567B++1.4060.031%C+4.045%A+35C++17.7C*52812.7h4.4C**7.3B
NS-7G PDW 3963951652.394A++0.5723.2%C+12.152%D-27.1C++N/A9114.6h12.3B++53B+
Nova 3893891442.701B**0.2652.297%B++17.224%B+60.8B**N/A3576.4h3B**5.7B*
Proximity Mine 379378419.22A++6.2553.357%AN/A222.4A*N/A11041.7h1.6B**3A
Frag Grenade 3233221322N/A319.0352.935%B**N/A644B++2D39340.5h3.1B++5.9B++
E540 Halberd 494284348.353C+5.3957.92%A2.113%C+25.6C--18.9B+79511.1h5.6C**9.6B*
NS-11A 2822811451.938B++1.0318.998%D--16.014%D19.5DN/A7414.4h11.7B++61.4C++
Supernova FPC 383227445.159C+2.1945.743%D--6.608%M+14.6D--10D*61015.6h4.3B*9.3B+
Artemis VX26 203202553.673A*0.7131.779%B*26.238%B+72.1A++N/A4442.8h10.6B++33.4B++
Thanatos VE70 1811811051.724B**1.2451.439%A14.365%C30.2C++N/A2886h3.1A6B**
NS-30G Vandal 180180593.051A++0.0938.727%B25.556%C-43.9C+N/A2204.1h5.5C++14.3B+
V10 178176276.519A++3.5545.222%B++77.841%C++31.4C+N/A1645.6h1.9B++4.2B++
L100 Python AP 2611621510.8A7.8356.498%C+3.704%B+25.7C15.7C3636.3h5.2B++9.2B++
NS-357G Underboss 142142741.919B*1.0548.662%B**21.831%C101.4B*N/A6061.4h3.6B+7.4B++
Eidolon VE33 142142552.582B**0.3832.091%B++27.465%C**24.1C++N/A1515.9h7.3B++22.9B++
S1 211139672.075A**0.8963.983%B*3.597%B+34.8B*18B++7794h4.2A6.6A
Ghost 136135552.455C+0.5142.836%B+74.074%B+31.4CN/A2764.3h2.2C**5.1B+
Proton II PPA 138133526.6B*23.6329.914%B*N/A55.4C+2.1D-3422.4h7.6B++25.3B*
NS Baron G5 124124641.938B**1.0353.008%B*8.871%D*42.8B+N/A4042.9h3.4B**6.4C*
Sticky Grenade 1221221122N/A119.0362.434%AN/A1220B++N/A151210.1h1A1.5B**
Tank Mine 216114716.286S13.3231.908%C+N/A190A++170M**51730.6h1.8C**5.7B+
Pandora VX25 111111591.881B*1.0847.453%B*13.514%C-27.1CN/A1514.1h3.4B*7.3B*
Anti-Vehicle Grenade 7971171N/A68.0359.234%B**N/A710A++80C95410.1h2.4A++4A
M60-G Bulldog 7769323S20.0331.09%C5.797%A++20.3C--2.4D--1483.4h5.3B*17B++
Pulsar VS1 6060173.529M0.5617.686%D*16.667%D18.8CN/A2813.2h11.3B**63.8C*
NS-357 Underboss 5656321.75B*1.2233.6%C23.214%C*32.9CN/A2031.7h3.8B+11.2C**
Spear Anti-Vehicle Phalanx Turret 9151412.75B*9.7846.186%C*3.922%C+31.9C25B7831.6h8.5C**18.5B+
MANA Anti-Personnel Turret 5050212.381N/A0.5815.894%UN/A500UN/A2259600.1h19.6T*123.3T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11450.8h
Motion Spotter22740.4h
Restoration Kit1091,2204.1h
Spiker0560.1h
Spawn Beacon68612.4h
Nano-Armor Kit66210,63313.1h
Nanite Revive Grenade01160h
Ammunition Package85590.2h
Medical Kit2091,88218.6h
Anti-Infantry MANA Turret21480.7h
Medical Applicator11378,7405.9h
Smoke Grenade0830h
Recon Detection Device133,3405h

Check the help document for the dictionary if you want to learn more about words used here.


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