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Primus RaphaelLiskor[VESP] RaphaelLiskor
VS BR 49

KDR: 2.34

Score: 43.8m

Last Seen: Dec 1st, 2019 5:15 PM
- OFFLINE - 273.2 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Cobalt - Outfit Leader of Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 3
Level Progress (to 50): 72%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hornet Missiles Ursa Saron Laser Cannon Light PPA Supernova VPC Nebula VM20 Nebula VM20 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $535,428 MLG Score: 428
Fun Score: N/A
Cheeseburgers Flipped: 1159TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.668%18.164%4489121810,9721.331551.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.43%0.67B+-0.429C---3.245T-HEAD + (~5.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.268C*13.40.061C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.231%2.05%6025122212,145241755515.02482219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.278%-0.321C0.485B+-0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.4-0.665D89.8-0.738D-172.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.75%2.614%329512224,858205423322.36514208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.342%-0.115C+0.067C+0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.311C*10.60.154C++16.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.777%2.807%499121867714504090.466575165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%-0.6D-0.406C--0.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.10.105C+31.90.205C++75.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.387%16.564%491122616361040.266776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.478B+0.361C**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.043C+6.5-0.339C-7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vespiary[VESP] Vespiary
VS outfit on Cobalt

Members: 3
43.8m282.2%318 (19.1k)303 (18.2k)2.3382454,50923,3122.9975149 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227220329.901%6.595%19706:1310

31% Engineer50% Heavy Assault10% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 11:36 PMOct 17th, 2016 6:10 PMDec 11th, 2019 10:22 PM (22h) (PST)Dec 1st, 2019 3:10 PM (11d) (PST)Dec 1st, 2019 1:15 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1651421,0230.3770.1610.0251.4730.145428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,9108,51361,3972310188918,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2408.7h/100.4d 15,369 3,595 14,007 212.9k 2,940 4,294 20,939 168.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
M+
Kills:644
Deaths:1,876
KDR:0.343
Accuracy:40.030% M+
HSR:20.186% B+
Thanatos VE70
B*
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B*
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:163
KDR:0.374
Accuracy:18.497% D-
HSR:18.033% C
Pulsar C
M*
Kills:54
Deaths:192
KDR:0.281
Accuracy:42.161% M*
HSR:25.926% B+
Kills:922
Deaths (as Engineer):2,589
Deaths (to Engineers):7,955
KDR:0.35612
Kill Difference:1,667
Playtime:748.989 hours
Usage:31%
Score:15.616m
Score/min:347
Accuracy (listed only):37.019%
HSR (listed only):20.177%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C**
Kills:8,396
Deaths:6,595
KDR:1.273
Accuracy:24.510% C**
HSR:16.687% D--
Flare VE6
C+
Kills:1,316
Deaths:1,119
KDR:1.176
Accuracy:22.499% C+
HSR:23.936% C+
NS-15M2
B+
Kills:626
Deaths:727
KDR:0.861
Accuracy:26.451% B+
HSR:23.642% C
Orion VS54
C
Kills:203
Deaths:339
KDR:0.599
Accuracy:19.139% C
HSR:19.212% D-
Kills:10,541
Deaths (as Heavy Assault):8,780
Deaths (to Heavy Assaults):5,341
KDR:1.20057
Kill Difference:1,761
Playtime:1,206.156 hours
Usage:50%
Score:19.197m
Score/min:265
Accuracy (listed only):23.150%
HSR (listed only):20.869%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
M+
Kills:644
Deaths:1,876
KDR:0.343
Accuracy:40.030% M+
HSR:20.186% B+
Thanatos VE70
B*
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B*
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:163
KDR:0.374
Accuracy:18.497% D-
HSR:18.033% C
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Pulsar C
M*
Kills:54
Deaths:192
KDR:0.281
Accuracy:42.161% M*
HSR:25.926% B+
Kills:982
Deaths (as Light Assault):2,672
Deaths (to Light Assaults):3,598
KDR:0.36751
Kill Difference:1,690
Playtime:236.670 hours
Usage:10%
Score:5.095m
Score/min:359
Accuracy (listed only):36.737%
HSR (listed only):17.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:182
Deaths:418
KDR:0.435
Accuracy:51.974% A++
HSR:21.429% C+
NS-44L Blackhand
B*
Kills:74
Deaths:187
KDR:0.396
Accuracy:48.829% B*
HSR:29.730% D-
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Kills:316
Deaths (as Infiltrator):688
Deaths (to Infiltrators):2,352
KDR:0.4593
Kill Difference:372
Playtime:63.332 hours
Usage:3%
Score:0.657m
Score/min:173
Accuracy (listed only):45.471%
HSR (listed only):19.275%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,239
Deaths:890
KDR:2.516
Accuracy:19.122% C++
HSR:16.927% D
Nebula VM20
C*
Kills:2,192
Deaths:895
KDR:2.449
Accuracy:19.968% C*
HSR:14.142% D*
Comet VM2
C-
Kills:396
Deaths:330
KDR:1.200
Accuracy:40.261% C--
HSR:3.283% C-
Comet VM2
C+
Kills:350
Deaths:341
KDR:1.026
Accuracy:41.644% C+
HSR:3.143% C--
NS-10 Burster
B
Kills:182
Deaths:169
KDR:1.077
Accuracy:30.568% C*
HSR:8.791% B
NS-10 Burster
C++
Kills:177
Deaths:165
KDR:1.073
Accuracy:30.521% C++
HSR:6.215% C+
Kills:5,536
Deaths (as MAX Suit):1,395
Deaths (to MAX Suits):1,077
KDR:3.96846
Kill Difference:4,141
Playtime:145.095 hours
Usage:6%
Score:3.197m
Score/min:367
Accuracy (listed only):30.347%
HSR (listed only):8.750%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C-
Kills:9,197
V. Kills:6,688 137%
Deaths:1,615
KDR:5.695
Accuracy:65.786% B+
KPH:41.100 C--
VKPH:29.900 C-
Saron Laser Cannon
B++
Kills:5,118
V. Kills:4,303 119%
Deaths:2,379
KDR:2.151
Accuracy:34.172% B+
KPH:17.200 B
VKPH:14.500 B++
Light PPA
B++
Kills:4,891
V. Kills:368 N/A
Deaths:348
KDR:14.055
Accuracy:37.278% C--
KPH:68.700 B+
VKPH:5.200 B++
Dual Photon Pods
C+
Kills:1,711
V. Kills:470 363%
Deaths:137
KDR:12.489
Accuracy:46.225% D
KPH:61.100 C
VKPH:16.800 C+
Antares LC
C
Kills:985
V. Kills:922 107%
Deaths:591
KDR:1.667
Accuracy:29.410% C-
KPH:12.700 C--
VKPH:11.900 C
Maelstrom Turbo Laser
C+
Kills:371
V. Kills:347 107%
Deaths:193
KDR:1.922
Accuracy:28.057% D
KPH:10.200 C-
VKPH:9.600 C+
Coyote Missiles
C
Kills:78
V. Kills:42 181%
Deaths:30
KDR:2.600
Accuracy:51.550% C
KPH:23 D
VKPH:12.400 D
Kills:22,351 (11,365 + 0)
Deaths:5,293
KDR:4.223
VKDR:2.483
Vehicle Kills:13,140
Kill Difference:17,058
Playtime:736.965 hours
Usage:31%
Score:11.395m
Score/min:258
Piloting Accuracy:28.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:108
V. Kills:15 N/A
Deaths:5
KDR:21.600
Accuracy:37.114% D
KPH:388,800 U
VKPH:54,000 U
C150 Dalton
B*
Kills:61
V. Kills:29 203%
Deaths:14
KDR:4.357
Accuracy:44.553% B*
KPH:17.300 D-
VKPH:8.200 D*
CAS30 Tank Buster
C
Kills:54
V. Kills:31 169%
Deaths:52
KDR:1.038
Accuracy:36.095% D-
KPH:5.900 C
VKPH:3.400 D
Kills:223 (54 + 169)
Deaths:71
KDR:3.141
VKDR:1.056
Vehicle Kills:75
Kill Difference:152
Playtime:12.734 hours
Usage:1%
Score:0.236m
Score/min:309
Piloting Accuracy:36.095%
Gunner Accuracy:44.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:166
V. Kills:146 113%
Deaths:72
KDR:2.306
Accuracy:32.620% B+
KPH:14.400 C+
VKPH:12.700 B++
C75 Viper
C
Kills:70
V. Kills:20 333%
Deaths:29
KDR:2.414
Accuracy:37.337% C
KPH:25.100 C
VKPH:7.200 C
Kills:236 (236 + 0)
Deaths:101
KDR:2.337
VKDR:1.644
Vehicle Kills:166
Kill Difference:135
Playtime:14.325 hours
Usage:1%
Score:0.312m
Score/min:362
Driving Accuracy:37.337%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,082
V. Kills:667 461%
Deaths:296
KDR:10.412
Accuracy:51.401% C++
KPH:34 C--
VKPH:7.400 C+
Supernova FPC
B+
Kills:1,481
V. Kills:1,466 101%
Deaths:316
KDR:4.687
Accuracy:59.237% B++
KPH:18.600 D
VKPH:18.400 B+
Saron HRB
C+
Kills:157
V. Kills:109 143%
Deaths:40
KDR:3.925
Accuracy:38.763% D
KPH:20.200 C-
VKPH:14 C+
E540 Halberd
D
Kills:68
V. Kills:46 145%
Deaths:9
KDR:7.556
Accuracy:47.110% C+
KPH:18.800 D*
VKPH:12.700 D
Proton II PPA
C--
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:21.018% C--
KPH:36.300 D
VKPH:0.600 F
M12 Kobalt
C
Kills:63
V. Kills:5 N/A
Deaths:7
KDR:9
Accuracy:12.412% D
KPH:31.600 D--
VKPH:2.500 C
Supernova PC
D
Kills:59
V. Kills:18 311%
Deaths:19
KDR:3.105
Accuracy:43.975% D
KPH:14.200 D
VKPH:4.300 D*
G30 Walker
C+
Kills:58
V. Kills:41 138%
Deaths:22
KDR:2.636
Accuracy:29.060% C*
KPH:15.900 D
VKPH:11.300 C+
Kills:5,033 (4,622 + 411)
Deaths:716
KDR:7.029
VKDR:3.286
Vehicle Kills:2,353
Kill Difference:4,317
Playtime:193.344 hours
Usage:8%
Score:2.799m
Score/min:241
Driving Accuracy:43.975%
Gunner Accuracy:29.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:102
V. Kills:86 117%
Deaths:32
KDR:3.188
Accuracy:47.987% C**
KPH:26.800 D
VKPH:22.600 C
E540 Halberd-H
C-
Kills:52
V. Kills:29 173%
Deaths:7
KDR:7.429
Accuracy:57.581% C+
KPH:32.200 D
VKPH:18 C-
Kills:154 (0 + 154)
Deaths:39
KDR:3.949
VKDR:2.949
Vehicle Kills:115
Kill Difference:115
Playtime:5.413 hours
Usage:0%
Score:0.127m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:57.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:56
V. Kills:26 207%
Deaths:14
KDR:4
Accuracy:56.711% A*
KPH:24.500 D-
VKPH:11.400 B+
M60-G Bulldog
D
Kills:54
V. Kills:4 N/A
Deaths:10
KDR:5.400
Accuracy:26.428% D-
KPH:18.600 D
VKPH:1.400 D*
Kills:110 (0 + 110)
Deaths:24
KDR:4.583
VKDR:1.250
Vehicle Kills:30
Kill Difference:86
Playtime:5.188 hours
Usage:0%
Score:0.062m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:26.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 15,8859,1971,6155.695C++3.3665.786%B+1.674%C++41.1C--29.9C-354223.7h13.7C+20.9C+
Ursa 8,4988,3966,5951.273C+1.0724.51%C**16.687%D--17.8DN/A64470.4h13.2C-53.9C++
Saron Laser Cannon 9,4215,1182,3792.151C++0.1934.172%B+2.833%B+17.2B14.5B++201296.8h181.3C530.5C+
Light PPA 5,2594,89134814.055A++11.7237.278%C--1.022%C68.7B+5.2B++20571.2h12.5C*33.5C*
Supernova VPC 3,7493,08229610.412C+8.0751.401%C++1.979%B+34C--7.4C+18090.7h3.3C++6.4C*
Nebula VM20 2,2572,2398902.516C**0.1819.122%C++16.927%D30.9C+N/A11572.5h15.2B+79.5B+
Nebula VM20 2,2062,1928952.449C*0.1119.968%C*14.142%D*30CN/A11073.1h15.2B+76.1B+
Dual Photon Pods 2,1811,71113712.489B*10.1546.225%D2.396%A+61.1C16.8C+44928h22C++47.7C+
Supernova FPC 2,9471,4813164.687C2.3559.237%B++3.984%B**18.6D18.4B+24279.7h8.1F13.6D-
Flare VE6 1,3281,3161,1191.176C+1.1622.499%C+23.936%C+15D-N/A7088h11.5C+51.2C++
Antares LC 1,9079855911.667C++0.6729.41%C-3.858%A++12.7C--11.9C19977.7h158.8C540C
Hades VSH4 1,4567148810.81B+1.5367.924%C+2.241%C+21.7C++22.6B+28532.9h7.8B+11.5B+
C-4 1,1696945721.213C+1.1331.265%B*N/A59.3C--40.6B*99911.7h2D-6.5C+
Solstice SF 7346441,8760.343D2.0040.03%M+20.186%B+4.5D--N/A22142.6h39.4F*98.5D--
NS-15M2 6316267270.861C1.4826.451%B+23.642%C19.8DN/A6431.6h17.4D*65.9C+
Nemesis VSH9 9794807970.602C+1.7466.313%B+3.542%B+11.8C12.3C*21740.7h10.7D--16.1C--
Orbital Strike Uplink 6674151415U412.66677.57%UN/A830U504U62680.5h1.7T*0.3T*
Comet VM2 5973963301.2C*1.1440.261%C--3.283%C-10.8C+5.5B9536.7h18.6B++46.1B+
Maelstrom Turbo Laser 7183711931.922C++0.4228.057%D3.235%B+10.2C-9.6C+20336.3h163.7D583.5D
Force-Blade 36536213,6480.027C++2.3146.401%A1.105%D-0.4CN/A1902h2B+4.2B++
Comet VM2 5213503411.026C*1.3141.644%C+3.143%C--9.3C4.5C*9237.6h22.4C++53.7C++
Xiphos Anti-Personnel Phalanx Tower 2592561256M**253.6637.131%B++N/A853.3M+10C**25730.3h4.7B+12.7B+
Plasma Grenade 2312311231N/A228.6636.623%D*N/A462C+N/A18290.5h3.8C++10.5C
Spear Anti-Vehicle Phalanx Tower 367215543A40.6650.975%C+4.186%C*43.9C+31C**3074.9h7.9B+15.5B+
M20 Basilisk 376205229.318C**6.9857.347%B+1.951%D*40.2C+33.5A+4515.1h184.1D-321.1D
Orion VS54 2032033390.599C-1.7419.139%C19.212%D-13.4DN/A10915.1h15.6C--81.5C+
NS-10 Burster 3021821691.077C*1.2630.568%C*8.791%B7B+4.6B++12626.1h121.7B+398.1B+
NS-44 Commissioner 1911824180.435C-1.9051.974%A++21.429%C+7.2D--N/A3325.3h9.3T*17.8D-
NS-10 Burster 3161771651.073C+1.2730.521%C++6.215%C+6.9B+5.4B**13725.7h120.6B++395.2B+
Tank Mine 287168692.435C+0.1050.678%AN/A129.2B+91.5B**19391.3h2.2C-4.4B**
Skyguard 312166722.306C0.0332.62%B+1.205%D14.4C+12.7B++32111.5h170.7D--523.2C
Thanatos VE70 1671633580.455C--1.8847.387%B*16.564%C++4.7D*N/A1934.8h6.5D-13.7C++
Saron HRB 266157403.925C1.5938.763%D1.911%B20.1C-14C+7207.8h21.1C**54.4C++
L105 Zephyr 123108521.6A++19.2637.114%D1.852%A++1080U150U4308400.1h5.5B++14.7B+
MANA Anti-Vehicle Turret 2181061370.774D-1.5657.571%C7.547%M*1060C+1120B+1794770.1h19.2T*33.4T
Spear Anti-Vehicle Phalanx Turret 169106273.926C-1.5940.838%C1.887%D--28.6C--17C6033.7h11.5C-28.2C
Aphelion VEX-4H 188102323.188C+0.8547.987%C**1.961%D26.8D22.6C3233.8h55.7C**116.1B+
MAX Punch 88881,4040.063C2.2845.768%C+N/A0.6DN/A2135.9h1.7C++3.6C++
Coyote Missiles 12078302.6C++0.2651.55%CN/A22.9D12.4D2993.4h57.4D111.3D
Aspis Anti-Aircraft Phalanx Turret 1507789.625A**7.2920.76%DN/A13.8B++13B+3735.6h117.5B**565.8B
NS-44L Blackhand 76741870.396D1.9448.829%B*29.73%D-8.1D-N/A299.1h7.6F-15.6C--
C75 Viper 9070292.414C0.0837.337%C2.857%A++25C7.1C5332.8h11.9B+31.8B
E540 Halberd 1146897.556C+5.2247.11%C+4.412%A18.9D*12.8D4083.6h7.9D**16.8D--
Proton II PPA 666579.286C6.9521.018%C--N/A36.1DN/A3181.8h10.2C++48.4C+
M12 Kobalt 686379C6.6612.412%D6.349%F31.5D--2.5C1622h23.3D-188D
C150 Dalton 9061144.357C2.0244.553%B*1.639%B**17.4D-8.3D*4563.5h6.7D**15D
Solstice VE3 61611630.374D1.9618.497%D-18.033%C7.6DN/A1768h15.4C*83.3C+
Eridani SX5 6160830.723C1.6235.61%A++6.667%F-8.6D--N/A517h18.7D**52.5C+
Supernova PC 7759193.105C0.7743.975%D5.085%A*14D4.3D*5364.2h3.5B**8B*
G30 Walker 9958222.636D0.3029.06%C*3.448%C*16.1D11.4C++2283.6h213.2D733.7C+
M40 Fury 8256144C1.6656.711%A*1.786%C+24.3D-11.3B+2972.3h39.2T-69.1D-
Pulsar C 57541920.281C--2.0642.161%M*25.926%B+3.2D--N/A3617h51.9T*123.1F-
CAS30 Tank Buster 8554521.038C1.3036.095%D-1.852%B+5.9C3.4D1759.2h64.9C+179.9C
M60-G Bulldog 5854105.4B3.0626.428%D-3.704%B+18.6D1.4D*1232.9h7.4C*27.9C+
Hoplon Anti-Aircraft Phalanx Tower 11553413.25D-10.9141.132%AN/A106C++124B+11590.5h43.5C++105.6B
E540 Halberd-H 815277.429C+5.0957.581%C+1.923%C++32.5D18.1C5471.6h6.1C++10.7C++
Proximity Mine 525177.286B**4.9541.518%C+N/A85D1.7A*5060.6h1.8B4.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon501,3203.4h
Anti-Vehicle MANA Turret247582h
Nano-Armor Kit449611,37742h
Skywall Shield Emitter02370.7h
Structure Shield Module12240.6h
Repair Module15051.2h
Turret AI Module34081.3h
Reinforcements Module0950.2h
Medical Applicator6414,5161.7h
Blast Wall0570.3h
Cortium Silo32530.7h
Motion Spotter21790.2h
Hoplon Anti-Aircraft Phalanx Tower52610.8h
Xiphos Anti-Personnel Tower02550.7h
Bunker1810.5h
Rampart Wall74132.5h
Welding Device03,8250.4h
Deconstruction Tool02,7140.5h
Spear Anti-Vehicle Tower22580.7h
Recon Detection Device71870.6h
Ammunition Package476061.5h
Flail Targeting Dart91651.1h
Pain Spire01040.4h
Elysium Spawn Tube02250.6h
Light Vehicle Terminal01000.8h
Orbital Strike Target Designator552372.6h
IPC Targeting Dart1830.3h
Light Air Terminal0730.6h
Vehicle Gate01791.1h
Alarm Module01410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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