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Castellan RaphaelLiskor[VESP] RaphaelLiskor
VS BR 61

KDR: 2.39

Score: 45.2m

Last Seen: May 22nd, 2020 4:35 PM
- OFFLINE - 982.9 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt
Level Progress (to 62): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Hornet Missiles Ursa Light PPA Saron Laser Cannon Supernova VPC Nebula VM20 Nebula VM20 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 1160TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.663%18.243%4509133811,0511.310141.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.312%0.661B+-0.43C---3.142T-HEAD + (~5.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.265C*13.40.059C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.179%1.903%6395134213,557253757315.34161237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.283%-0.323C0.312C*-0.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
243.3-0.498D83.2-0.562D160.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.989%2.562%332513424,958208923812.37338208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%-0.102C+0.039C+0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.311C*10.60.15C++15.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.705%2.798%489133867914854100.457239165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.341%-0.602D-0.416C--0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.106C+320.206C++75.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.387%16.564%481134616362540.2608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.464B+0.341C**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.048C+6.5-0.342C-7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.2m283.2%319 (19.1k)304 (18.2k)2.3920257,38723,9913.0514461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1347243729.818%6.355%18906:1310

33% Engineer49% Heavy Assault10% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 11:36 PMOct 17th, 2016 6:10 PMMay 29th, 2020 11:35 PM (42d) (PST)May 22nd, 2020 3:01 PM (50d) (PST)May 22nd, 2020 12:35 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1821391,0430.3860.1610.0251.5090.147423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,9328,33262,6002310191918,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2479.9h/103.3d 15,820 3,647 14,737 224.5k 3,027 4,389 21,880 175.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
M++
Kills:716
Deaths:2,280
KDR:0.314
Accuracy:40.628% M++
HSR:20.810% B+
Thanatos VE70
B+
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B+
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:163
KDR:0.374
Accuracy:18.497% D--
HSR:18.033% C
Pulsar C
M++
Kills:54
Deaths:194
KDR:0.278
Accuracy:42.011% M++
HSR:25.926% C**
Kills:994
Deaths (as Engineer):2,995
Deaths (to Engineers):8,204
KDR:0.33189
Kill Difference:2,001
Playtime:812.966 hours
Usage:33%
Score:16.913m
Score/min:347
Accuracy (listed only):37.131%
HSR (listed only):20.333%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:8,396
Deaths:6,595
KDR:1.273
Accuracy:24.510% C+
HSR:16.687% D*
Flare VE6
C
Kills:1,316
Deaths:1,119
KDR:1.176
Accuracy:22.499% C
HSR:23.936% C
NS-15M2
C*
Kills:626
Deaths:727
KDR:0.861
Accuracy:26.451% C*
HSR:23.642% C--
Orion VS54
C
Kills:272
Deaths:415
KDR:0.655
Accuracy:20.077% C
HSR:21.691% D
Kills:10,610
Deaths (as Heavy Assault):8,856
Deaths (to Heavy Assaults):5,500
KDR:1.19806
Kill Difference:1,754
Playtime:1,211.015 hours
Usage:49%
Score:19.270m
Score/min:265
Accuracy (listed only):23.384%
HSR (listed only):21.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
M++
Kills:716
Deaths:2,280
KDR:0.314
Accuracy:40.628% M++
HSR:20.810% B+
Thanatos VE70
B+
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B+
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:163
KDR:0.374
Accuracy:18.497% D--
HSR:18.033% C
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Pulsar C
M++
Kills:54
Deaths:194
KDR:0.278
Accuracy:42.011% M++
HSR:25.926% C**
Kills:1,054
Deaths (as Light Assault):3,078
Deaths (to Light Assaults):3,672
KDR:0.34243
Kill Difference:2,024
Playtime:236.776 hours
Usage:10%
Score:5.096m
Score/min:359
Accuracy (listed only):36.826%
HSR (listed only):17.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:189
Deaths:433
KDR:0.436
Accuracy:51.893% A++
HSR:21.693% C+
NS-44L Blackhand
B++
Kills:77
Deaths:196
KDR:0.393
Accuracy:48.273% B++
HSR:29.870% D--
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Kills:326
Deaths (as Infiltrator):712
Deaths (to Infiltrators):2,417
KDR:0.45787
Kill Difference:386
Playtime:64.523 hours
Usage:3%
Score:0.683m
Score/min:177
Accuracy (listed only):45.259%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:2,239
Deaths:891
KDR:2.513
Accuracy:19.106% C+
HSR:16.927% D-
Nebula VM20
C+
Kills:2,192
Deaths:896
KDR:2.446
Accuracy:19.957% C+
HSR:14.142% D*
Comet VM2
C-
Kills:396
Deaths:330
KDR:1.200
Accuracy:40.296% D
HSR:3.283% C-
Comet VM2
C
Kills:350
Deaths:341
KDR:1.026
Accuracy:41.661% C
HSR:3.143% D
NS-10 Burster
B+
Kills:182
Deaths:171
KDR:1.064
Accuracy:30.580% C+
HSR:8.791% B+
NS-10 Burster
C++
Kills:178
Deaths:167
KDR:1.066
Accuracy:30.531% C+
HSR:6.180% C++
Kills:5,537
Deaths (as MAX Suit):1,398
Deaths (to MAX Suits):1,084
KDR:3.96066
Kill Difference:4,139
Playtime:145.278 hours
Usage:6%
Score:3.204m
Score/min:368
Accuracy (listed only):30.355%
HSR (listed only):8.744%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C-
Kills:9,910
V. Kills:7,214 137%
Deaths:1,615
KDR:6.136
Accuracy:65.691% B
KPH:42.400 D
VKPH:30.900 C-
Light PPA
B+
Kills:6,114
V. Kills:449 N/A
Deaths:348
KDR:17.569
Accuracy:37.303% D
KPH:67.900 C**
VKPH:5 B+
Saron Laser Cannon
B+
Kills:5,307
V. Kills:4,401 121%
Deaths:2,379
KDR:2.231
Accuracy:34.062% B+
KPH:17.500 C*
VKPH:14.500 B+
Dual Photon Pods
C
Kills:1,711
V. Kills:470 363%
Deaths:137
KDR:12.489
Accuracy:46.225% D-
KPH:61 C--
VKPH:16.800 C
Antares LC
C-
Kills:985
V. Kills:922 107%
Deaths:591
KDR:1.667
Accuracy:29.410% C-
KPH:12.700 D
VKPH:11.900 C-
V26 Maelstrom Turbo Laser
C
Kills:371
V. Kills:347 107%
Deaths:193
KDR:1.922
Accuracy:28.057% D
KPH:10.200 C--
VKPH:9.600 C
Coyote Missiles
C
Kills:100
V. Kills:55 179%
Deaths:30
KDR:3.333
Accuracy:51.868% C
KPH:25.700 D
VKPH:14.100 D
Kills:24,498 (12,777 + 0)
Deaths:5,293
KDR:4.628
VKDR:2.618
Vehicle Kills:13,858
Kill Difference:19,205
Playtime:772.988 hours
Usage:31%
Score:11.905m
Score/min:257
Piloting Accuracy:28.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:108
V. Kills:15 N/A
Deaths:5
KDR:21.600
Accuracy:37.114% D-
KPH:388,800 U
VKPH:54,000 U
C150 Dalton
B+
Kills:61
V. Kills:29 203%
Deaths:14
KDR:4.357
Accuracy:44.553% B+
KPH:17.300 D--
VKPH:8.200 D*
CAS30 Tank Buster
C--
Kills:54
V. Kills:31 169%
Deaths:52
KDR:1.038
Accuracy:36.141% D--
KPH:5.800 C--
VKPH:3.300 D-
Kills:223 (54 + 169)
Deaths:71
KDR:3.141
VKDR:1.056
Vehicle Kills:75
Kill Difference:152
Playtime:12.802 hours
Usage:1%
Score:0.240m
Score/min:313
Piloting Accuracy:36.141%
Gunner Accuracy:44.553%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:170
V. Kills:150 113%
Deaths:72
KDR:2.361
Accuracy:32.658% B+
KPH:14.600 C+
VKPH:12.900 B++
C75 Viper
C+
Kills:73
V. Kills:22 317%
Deaths:29
KDR:2.517
Accuracy:38.405% C
KPH:25.900 C
VKPH:7.800 C+
Kills:243 (243 + 0)
Deaths:101
KDR:2.406
VKDR:1.703
Vehicle Kills:172
Kill Difference:142
Playtime:14.478 hours
Usage:1%
Score:0.316m
Score/min:364
Driving Accuracy:38.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,082
V. Kills:667 461%
Deaths:296
KDR:10.412
Accuracy:51.401% C+
KPH:34 D
VKPH:7.400 C+
Supernova FPC
B+
Kills:1,574
V. Kills:1,509 104%
Deaths:316
KDR:4.981
Accuracy:59.938% B*
KPH:19 D
VKPH:18.200 B+
Saron HRB
C
Kills:157
V. Kills:109 143%
Deaths:40
KDR:3.925
Accuracy:38.802% D
KPH:20.200 C--
VKPH:14 C
E540 Halberd
D
Kills:68
V. Kills:46 145%
Deaths:9
KDR:7.556
Accuracy:47.110% C
KPH:18.800 D*
VKPH:12.700 D
Proton II PPA
D
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:21.018% D
KPH:36.300 D-
VKPH:0.600 F
M12 Kobalt
C
Kills:63
V. Kills:5 N/A
Deaths:7
KDR:9
Accuracy:12.412% D--
KPH:31.600 D--
VKPH:2.500 C
Supernova PC
D
Kills:59
V. Kills:18 311%
Deaths:19
KDR:3.105
Accuracy:43.975% D
KPH:14.100 D-
VKPH:4.300 D*
G30 Walker
C
Kills:59
V. Kills:41 140%
Deaths:22
KDR:2.682
Accuracy:28.933% C
KPH:16.100 D-
VKPH:11.200 C
Kills:5,127 (4,715 + 412)
Deaths:716
KDR:7.161
VKDR:3.346
Vehicle Kills:2,396
Kill Difference:4,411
Playtime:196.596 hours
Usage:8%
Score:2.831m
Score/min:240
Driving Accuracy:43.975%
Gunner Accuracy:28.933%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:102
V. Kills:86 117%
Deaths:32
KDR:3.188
Accuracy:47.987% C*
KPH:26.800 D-
VKPH:22.600 C-
E540 Halberd-H
D
Kills:52
V. Kills:29 173%
Deaths:7
KDR:7.429
Accuracy:57.581% C+
KPH:32.200 D
VKPH:18 D
Kills:154 (0 + 154)
Deaths:39
KDR:3.949
VKDR:2.949
Vehicle Kills:115
Kill Difference:115
Playtime:5.413 hours
Usage:0%
Score:0.129m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:57.581%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:56
V. Kills:26 207%
Deaths:14
KDR:4
Accuracy:56.711% A*
KPH:24.500 D--
VKPH:11.400 B
M60-G Bulldog
D
Kills:55
V. Kills:4 N/A
Deaths:10
KDR:5.500
Accuracy:26.457% D*
KPH:18.800 D
VKPH:1.400 D*
Kills:111 (0 + 111)
Deaths:24
KDR:4.625
VKDR:1.250
Vehicle Kills:30
Kill Difference:87
Playtime:5.210 hours
Usage:0%
Score:0.063m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:26.457%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 17,1249,9101,6156.136C+3.7465.691%B1.564%C+42.4D30.9C-356233.5h13.5D20.5C
Ursa 8,4988,3966,5951.273C1.1224.51%C+16.687%D*17.8D-N/A64470.4h13.2D-53.9C+
Light PPA 6,5636,11434817.569A++15.1837.303%DN/A67.9C**5B+19790h12.7C++34.1C+
Saron Laser Cannon 9,7085,3072,3792.231C+0.1634.062%B+2.808%B+17.5C*14.5B+200303.5h178.6D524.4C-
Supernova VPC 3,7493,08229610.412C8.0251.401%C+1.979%B++34D7.4C+18090.7h3.3C6.4C+
Nebula VM20 2,2572,2398912.513C+0.1219.106%C+16.927%D-30.9C-N/A11572.5h15.2C*79.6C*
Nebula VM20 2,2062,1928962.446C+0.0519.957%C+14.142%D*29.9C--N/A11073.2h15.2C++76.1C**
Dual Photon Pods 2,1811,71113712.489B++10.1046.225%D-2.396%A++61.1C--16.8C44928h22C+47.7C+
Supernova FPC 3,0831,5743164.981C2.5959.938%B*3.748%B*19D18.2B+23982.9h8F--13.4D*
Flare VE6 1,3281,3161,1191.176C-1.2222.499%C23.936%C15D--N/A7088h11.5C-51.2C+
Antares LC 1,9079855911.667C0.7329.41%C-3.858%A++12.7D11.9C-19977.7h158.8D540D
Solstice SF 8197162,2800.314D2.0840.628%M++20.81%B+4.6D--N/A23155.4h39.9T*98.3D**
Hades VSH4 1,4567148810.81C++1.5867.924%C+2.241%C+21.7C+22.6C++28532.9h7.8C*11.5C*
C-4 1,1726965751.21C1.1831.293%B*N/A59D40.3B++100111.8h2D*6.5C
NS-15M2 6316267270.861C1.5326.451%C*23.642%C--19.8D--N/A6531.6h17.4F65.9C-
Orbital Strike Uplink 7944931493U490.61743.86%UN/A986U602U61840.5h1.7T*0.2T*
Nemesis VSH9 9974908090.606C1.7966.382%B3.469%B+11.9C12.3C++21741.2h10.6D--16D
Comet VM2 5973963301.2C+1.1940.296%D3.283%C-10.8C5.5C*9536.8h18.6B+46.2B
V26 Maelstrom Turbo Laser 7183711931.922C+0.4728.057%D3.235%B+10.2C--9.6C20336.3h163.7D--583.5D--
Force-Blade 36536213,6660.026C+2.3746.401%A1.105%D-0.4CN/A1902.8h2B+4.2B+
Comet VM2 5213503411.026C+1.3741.661%C3.143%D9.3C--4.5C+9237.7h22.4C+53.9C+
Orion VS54 2742724150.655C--1.7420.077%C21.691%D14.8D-N/A10118.4h15.4D76.8C+
Xiphos Anti-Personnel Phalanx Tower 2692661266A+263.6138.611%B*N/A886.7A+10C++25100.3h5.1B+13.2B+
Plasma Grenade 2352351235N/A232.6136.896%D*N/A470C-N/A18470.5h3.8C10.4D
Spear Anti-Vehicle Phalanx Tower 375220544B++41.6150.865%C+4.091%C++44C+31C++3095h7.9C**15.5B+
M20 Basilisk 376205229.318C+6.9357.347%B+1.951%D*40.2C+33.5A4515.1h184.1D**321.1D*
NS-44 Commissioner 1981894330.436C--1.9651.893%A++21.693%C+7.3D--N/A3525.9h9.1T*17.5D--
Tank Mine 312186722.583C+0.1949.372%B**N/A132.9B+90B*19441.4h2.1C4.3B**
NS-10 Burster 3021821711.064C+1.3330.58%C+8.791%B+7C**4.6B+12626.1h122.3B399.9C**
NS-10 Burster 3181781671.066C1.3330.531%C+6.18%C++6.9C*5.4B*13725.8h120.5B+394.8B+
Skyguard 320170722.361C-0.0332.658%B+1.176%D14.5C+12.8B++32111.7h168.8D*516.8D
Thanatos VE70 1671633580.455D1.9447.387%B+16.564%C++4.7D*N/A1934.8h6.5D*13.7C+
Saron HRB 266157403.925C1.5338.802%D1.911%B20.1C--14C7187.8h21.2C+54.5C
L105 Zephyr 123108521.6B**19.2137.114%D-1.852%A+1080U150U4315800.1h5.5B+14.7C++
MANA Anti-Vehicle Turret 2181061370.774D1.6257.571%C+7.547%M++1060D1120B+1798090.1h19.2T*33.4T*
Spear Anti-Vehicle Phalanx Turret 169106273.926D1.5340.85%C--1.887%D--28.6D17D6033.7h11.5D28.2D
Aphelion VEX-4H 188102323.188C0.8047.987%C*1.961%D26.8D-22.6C-3273.8h55.7C+116.1C++
Coyote Missiles 155100303.333C+0.9451.868%CN/A25.6D14.1D3003.9h50.3C96.9C
MAX Punch 90901,4070.064C2.3346.273%C+N/A0.7DN/A2136h1.7C++3.6C**
Aspis Anti-Aircraft Phalanx Turret 1507789.625A*7.2320.721%D-N/A13.5C**12.8C*3705.7h119.1B*574.6C++
NS-44L Blackhand 79771960.393D2.0048.273%B++29.87%D--8.4D--N/A309.2h7.4F-15.4D
C75 Viper 9573292.517C-0.1238.405%C2.74%A++26.1C7.9C+5402.8h12.1C++31.6C++
E540 Halberd 1146897.556C5.1647.11%C4.412%A18.9D*12.8D4113.6h7.9F-16.8D**
G40-F Ranger 10668168M**65.6134.505%C+N/A61.8B*34.5B++5361.1h66.4C**192.5B
Proton II PPA 666579.286C6.8921.018%DN/A36.1D-N/A3231.8h10.2C+48.4C
M12 Kobalt 686379C-6.6112.412%D--6.349%D**31.5D--2.5C1622h23.3D-188D-
Solstice VE3 61611630.374D2.0218.497%D--18.033%C7.6DN/A1788h15.4C+83.3C+
C150 Dalton 9061144.357C--1.9644.553%B+1.639%A17.4D--8.3D*4653.5h6.7F15D-
Eridani SX5 6160830.723C--1.6735.61%A++6.667%F-8.6D*N/A517h18.7F--52.5C
Supernova PC 7759193.105C-0.7143.975%D5.085%A*14D-4.3D*5384.2h3.5B*8B+
G30 Walker 10059222.682D--0.2928.933%C3.39%C**15.9D-11.1C2303.7h211.3D--730.3D
Hoplon Anti-Aircraft Phalanx Tower 12458414.5D-12.1139.337%B**N/A96.7C110C+10990.6h42.7C108.7C++
M40 Fury 8256144C-1.6156.711%A*1.786%C++24.3D--11.3B3002.3h39.2T*69.1D**
M60-G Bulldog 5955105.5C+3.1126.457%D*3.636%B++19D1.4D*1242.9h7.3C+27.8C--
Pulsar C 57541940.278C--2.1142.011%M++25.926%C**3.2D--N/A3617.1h52T*123.8F**
CAS30 Tank Buster 8554521.038C1.3536.141%D--1.852%B++5.8C--3.3D-1779.3h65.5C181.2D
E540 Halberd-H 815277.429C5.0457.581%C+1.923%C++32.5D18.1D5651.6h6.1C+10.7C+
Proximity Mine 525177.286B*4.8941.15%CN/A85D-1.7B**4960.6h1.8C++4.4C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit587658,03244.7h
Anti-Vehicle MANA Turret247582h
Spawn Beacon501,3453.4h
Repair Module15251.3h
Turret AI Module34321.4h
Structure Shield Module12340.7h
Skywall Shield Emitter02500.7h
Bunker1820.5h
Rampart Wall74302.7h
Sunderer Garage0560.6h
Reinforcements Module0960.2h
Medical Applicator7116,1081.9h
Blast Wall0610.3h
Cortium Silo32670.7h
Motion Spotter21830.2h
Welding Device04,1840.4h
Spear Anti-Vehicle Tower22660.7h
Deconstruction Tool02,7140.5h
Hoplon Anti-Aircraft Phalanx Tower52740.9h
Xiphos Anti-Personnel Tower02660.8h
Spitfire Auto-Turret0500.1h
Recon Detection Device71870.6h
Ammunition Package506811.6h
Pain Spire11220.5h
Flail Targeting Dart91901.2h
Alarm Module01460.3h
Elysium Spawn Tube02430.6h
Light Vehicle Terminal01040.9h
Orbital Strike Target Designator672702.9h
IPC Targeting Dart1830.3h
Vehicle Gate01901.2h
Light Air Terminal0850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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