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RaphaelLiskor[VESP] RaphaelLiskor
VS BR 136

KDR: 2.26

Score: 40.6m

Last Seen: May 27th, 2018 2:34 PM
- OFFLINE - 6468.9 hour(s)

Battle Rank 120 (136 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Ursa Hornet Missiles Saron Laser Cannon Light PPA Supernova VPC Nebula VM20 Nebula VM20 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 1153TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.635%18.12%4469101310,9051.367910.891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.549%0.696B+-0.394C---3.427T*HEAD + (~5.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.273C*13.40.062C+41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.502%2.208%5645101710,189218151174.67171199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.285%-0.307C0.555B+-0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
284.9-0.77D-98.3-0.856D--186.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.76%2.669%342510174,720191722532.4609209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%-0.11C+0.033C+0.846

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.321C*10.40.168C++15.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.856%2.975%478101460513433960.450149152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.993%-0.585D-0.353C-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.017C+34.70.119C+81.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.387%16.564%471102116359840.272575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.496B+0.406B-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.041C+6.5-0.341C-7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.6m277.9%316 (19k)301 (18.1k)2.2584749,84022,0682.91476136 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022190930.119%7.087%21306:0810

27% Engineer53% Heavy Assault10% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 11:36 PMOct 17th, 2016 6:10 PMJun 24th, 2018 4:48 PM (241d) (PST)May 27th, 2018 1:46 PM (269d) (PST)May 27th, 2018 10:34 AM (269d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1501501,0000.3690.1630.0261.4200.142449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,0068,99760,0092210285918,060

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2249.7h/93.7d 14,483 3,532 12,462 191.7k 2,866 4,173 19,158 155.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
M++
Kills:514
Deaths:1,083
KDR:0.475
Accuracy:40.044% M++
HSR:22.374% B*
Thanatos VE70
B*
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B*
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:162
KDR:0.377
Accuracy:18.488% D-
HSR:18.033% C
Pulsar C
M**
Kills:51
Deaths:183
KDR:0.279
Accuracy:42.991% M**
HSR:27.451% B++
Kills:789
Deaths (as Engineer):1,786
Deaths (to Engineers):7,403
KDR:0.44177
Kill Difference:997
Playtime:603.590 hours
Usage:27%
Score:12.600m
Score/min:348
Accuracy (listed only):37.228%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B
Kills:8,396
Deaths:6,595
KDR:1.273
Accuracy:24.510% B
HSR:16.687% D--
Flare VE6
C+
Kills:1,316
Deaths:1,119
KDR:1.176
Accuracy:22.499% C+
HSR:23.936% C+
NS-15M2
B+
Kills:604
Deaths:679
KDR:0.890
Accuracy:26.348% B+
HSR:24.007% C+
Orion VS54
C--
Kills:184
Deaths:314
KDR:0.586
Accuracy:18.261% C--
HSR:18.478% D-
Kills:10,500
Deaths (as Heavy Assault):8,707
Deaths (to Heavy Assaults):5,178
KDR:1.20593
Kill Difference:1,793
Playtime:1,201.876 hours
Usage:53%
Score:19.149m
Score/min:266
Accuracy (listed only):22.905%
HSR (listed only):20.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
M++
Kills:514
Deaths:1,083
KDR:0.475
Accuracy:40.044% M++
HSR:22.374% B*
Thanatos VE70
B*
Kills:163
Deaths:358
KDR:0.455
Accuracy:47.387% B*
HSR:16.564% C++
Solstice VE3
C
Kills:61
Deaths:162
KDR:0.377
Accuracy:18.488% D-
HSR:18.033% C
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Pulsar C
M**
Kills:51
Deaths:183
KDR:0.279
Accuracy:42.991% M**
HSR:27.451% B++
Kills:849
Deaths (as Light Assault):1,869
Deaths (to Light Assaults):3,422
KDR:0.45425
Kill Difference:1,020
Playtime:235.677 hours
Usage:10%
Score:5.084m
Score/min:360
Accuracy (listed only):36.904%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:164
Deaths:374
KDR:0.439
Accuracy:52.094% A++
HSR:19.512% C
NS-44L Blackhand
B*
Kills:69
Deaths:180
KDR:0.383
Accuracy:48.893% B*
HSR:28.986% D-
Eridani SX5
A++
Kills:60
Deaths:83
KDR:0.723
Accuracy:35.610% A++
HSR:6.667% F-
Kills:293
Deaths (as Infiltrator):637
Deaths (to Infiltrators):2,248
KDR:0.45997
Kill Difference:344
Playtime:56.120 hours
Usage:2%
Score:0.546m
Score/min:162
Accuracy (listed only):45.532%
HSR (listed only):18.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:2,235
Deaths:885
KDR:2.525
Accuracy:19.150% C*
HSR:16.958% D
Nebula VM20
C**
Kills:2,191
Deaths:890
KDR:2.462
Accuracy:19.986% C**
HSR:14.149% D*
Comet VM2
C-
Kills:396
Deaths:330
KDR:1.200
Accuracy:40.261% C--
HSR:3.283% C-
Comet VM2
C+
Kills:350
Deaths:341
KDR:1.026
Accuracy:41.644% C+
HSR:3.143% C--
NS-10 Burster
B
Kills:181
Deaths:168
KDR:1.077
Accuracy:30.799% C**
HSR:8.840% B
NS-10 Burster
C++
Kills:177
Deaths:164
KDR:1.079
Accuracy:30.784% C++
HSR:6.215% C+
Kills:5,530
Deaths (as MAX Suit):1,389
Deaths (to MAX Suits):1,044
KDR:3.98128
Kill Difference:4,141
Playtime:144.440 hours
Usage:6%
Score:3.190m
Score/min:368
Accuracy (listed only):30.437%
HSR (listed only):8.764%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
C
Kills:8,123
V. Kills:5,932 137%
Deaths:1,615
KDR:5.030
Accuracy:66.327% B+
KPH:39.300 C
VKPH:28.700 C
Saron Laser Cannon
B++
Kills:4,485
V. Kills:3,968 113%
Deaths:2,379
KDR:1.885
Accuracy:34.523% B+
KPH:16.200 C**
VKPH:14.400 B++
Light PPA
B*
Kills:3,569
V. Kills:270 N/A
Deaths:348
KDR:10.256
Accuracy:37.774% C-
KPH:70.100 B++
VKPH:5.300 B*
Dual Photon Pods
C+
Kills:1,711
V. Kills:470 363%
Deaths:137
KDR:12.489
Accuracy:46.225% D
KPH:61.100 C
VKPH:16.800 C+
Antares LC
C
Kills:985
V. Kills:922 107%
Deaths:591
KDR:1.667
Accuracy:29.410% C-
KPH:12.700 C-
VKPH:11.900 C
Maelstrom Turbo Laser
C+
Kills:371
V. Kills:347 107%
Deaths:193
KDR:1.922
Accuracy:28.057% D
KPH:10.200 C
VKPH:9.600 C+
Coyote Missiles
C--
Kills:60
V. Kills:32 182%
Deaths:30
KDR:2
Accuracy:50.099% C--
KPH:21.600 D
VKPH:11.500 D
Kills:19,304 (9,410 + 0)
Deaths:5,293
KDR:3.647
VKDR:2.256
Vehicle Kills:11,941
Kill Difference:14,011
Playtime:678.548 hours
Usage:30%
Score:10.420m
Score/min:256
Piloting Accuracy:28.057%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:106
V. Kills:15 N/A
Deaths:5
KDR:21.200
Accuracy:37.908% D
KPH:381,600 U
VKPH:54,000 U
C150 Dalton
B++
Kills:58
V. Kills:28 200%
Deaths:14
KDR:4.143
Accuracy:45.547% B++
KPH:16.900 D-
VKPH:8.200 D*
CAS30 Tank Buster
C
Kills:53
V. Kills:30 171%
Deaths:52
KDR:1.019
Accuracy:35.358% D--
KPH:6.400 C
VKPH:3.600 D-
Kills:217 (53 + 164)
Deaths:71
KDR:3.056
VKDR:1.028
Vehicle Kills:73
Kill Difference:146
Playtime:11.771 hours
Usage:1%
Score:0.223m
Score/min:316
Piloting Accuracy:35.358%
Gunner Accuracy:45.547%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:150
V. Kills:135 110%
Deaths:72
KDR:2.083
Accuracy:32.398% B+
KPH:13.900 C+
VKPH:12.500 B*
C75 Viper
C+
Kills:70
V. Kills:20 333%
Deaths:29
KDR:2.414
Accuracy:37.337% C
KPH:25.100 C
VKPH:7.200 C+
Kills:220 (220 + 0)
Deaths:101
KDR:2.178
VKDR:1.535
Vehicle Kills:155
Kill Difference:119
Playtime:13.611 hours
Usage:1%
Score:0.293m
Score/min:359
Driving Accuracy:37.337%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,082
V. Kills:667 461%
Deaths:296
KDR:10.412
Accuracy:51.401% C++
KPH:34 C-
VKPH:7.400 C+
Supernova FPC
B++
Kills:1,362
V. Kills:1,409 97%
Deaths:316
KDR:4.310
Accuracy:59.391% B++
KPH:17.800 D
VKPH:18.400 B++
Saron HRB
C
Kills:157
V. Kills:109 143%
Deaths:40
KDR:3.925
Accuracy:38.763% D
KPH:20.200 C-
VKPH:14 C
Proton II PPA
C-
Kills:65
V. Kills:1 N/A
Deaths:7
KDR:9.286
Accuracy:21.018% C-
KPH:36.300 D
VKPH:0.600 F
M12 Kobalt
C
Kills:63
V. Kills:5 N/A
Deaths:7
KDR:9
Accuracy:12.412% D
KPH:31.600 D--
VKPH:2.500 C
E540 Halberd
C-
Kills:57
V. Kills:42 133%
Deaths:9
KDR:6.333
Accuracy:47.743% C+
KPH:18.800 D*
VKPH:13.800 C-
Supernova PC
D
Kills:56
V. Kills:17 311%
Deaths:19
KDR:2.947
Accuracy:43.556% D
KPH:13.600 D-
VKPH:4.100 D*
G30 Walker
C+
Kills:54
V. Kills:39 135%
Deaths:22
KDR:2.455
Accuracy:29.636% B
KPH:15.100 C--
VKPH:10.900 C+
Kills:4,896 (4,500 + 396)
Deaths:716
KDR:6.838
VKDR:3.197
Vehicle Kills:2,289
Kill Difference:4,180
Playtime:189.542 hours
Usage:8%
Score:2.733m
Score/min:240
Driving Accuracy:43.556%
Gunner Accuracy:29.636%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C-
Kills:102
V. Kills:86 117%
Deaths:32
KDR:3.188
Accuracy:48.180% C**
KPH:26.900 D
VKPH:22.700 C-
Kills:102 (0 + 102)
Deaths:32
KDR:3.188
VKDR:2.688
Vehicle Kills:86
Kill Difference:70
Playtime:3.793 hours
Usage:0%
Score:0.072m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:48.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:56
V. Kills:26 207%
Deaths:14
KDR:4
Accuracy:57.162% A*
KPH:25.100 D
VKPH:11.700 B+
M60-G Bulldog
D
Kills:54
V. Kills:4 N/A
Deaths:10
KDR:5.400
Accuracy:26.428% D-
KPH:18.600 D
VKPH:1.400 D*
Kills:110 (0 + 110)
Deaths:24
KDR:4.583
VKDR:1.250
Vehicle Kills:30
Kill Difference:86
Playtime:5.129 hours
Usage:0%
Score:0.062m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:26.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ursa 8,4988,3966,5951.273C++0.9924.51%B16.687%D--17.8DN/A64470.4h13.2C--53.9C++
Hornet Missiles 14,0558,1231,6155.03C++2.7766.327%B+1.859%C*39.3C28.7C349206.5h14.1C+21.2C+
Saron Laser Cannon 8,4534,4852,3791.885C++0.3734.523%B+3.055%B+16.2C**14.4B++201276.4h190.9C552.9C+
Light PPA 3,8393,56934810.256B**8.0037.774%C-N/A70.1B++5.3B*19850.9h12.3C**32.5C*
Supernova VPC 3,7493,08229610.412C+8.1551.401%C++1.979%B+34C-7.4C+18090.7h3.3C++6.4C*
Nebula VM20 2,2532,2358852.525C*0.2719.15%C*16.958%D30.9C+N/A11572.3h15.2B79.4B+
Nebula VM20 2,2052,1918902.462C*0.2019.986%C**14.149%D*30C+N/A11073h15.2B+75.9B+
Dual Photon Pods 2,1811,71113712.489B**10.2346.225%D2.396%A++61.1C16.8C+44728h22C*47.7C++
Supernova FPC 2,7711,3623164.31C+2.0559.391%B++4.258%B**17.8D18.4B++24276.6h8.4F14.2D-
Flare VE6 1,3281,3161,1191.176C+1.0822.499%C+23.936%C+15D-N/A7088h11.5C+51.2C++
Antares LC 1,9079855911.667C+0.5929.41%C-3.858%A+12.7C-11.9C19877.7h158.8C540C
Hades VSH4 1,4567148810.81B+1.4567.924%C+2.241%C+21.7C++22.6B++28532.9h7.8B+11.5B+
C-4 1,1556845691.202C+1.0631.27%B**N/A58.5C-40.3B*99111.7h2D6.5C+
NS-15M2 6096046790.89C1.3726.348%B+24.007%C+20.3DN/A6629.7h17.2D*65.2C+
Solstice SF 5665141,0830.475C--1.7840.044%M++22.374%B*4.4D--N/A22115.8h41.1T*102.7D*
Nemesis VSH9 9694737850.603C+1.6666.16%B+3.594%B+11.8C12.4B+21740h10.5D-15.9C--
Comet VM2 5973963301.2C*1.0640.261%C--3.283%C-10.8C+5.5C**9536.7h18.6B++46.1B+
Maelstrom Turbo Laser 7183711931.922C++0.3428.057%D3.235%B+10.2C9.6C+20036.3h163.7D583.5D
Force-Blade 36536213,6180.027C++2.2346.401%A1.105%D-0.4CN/A1900.4h2B+4.2B++
Comet VM2 5213503411.026C*1.2341.644%C+3.143%C--9.3C4.5C++9237.6h22.4C++53.7C++
Frag Grenade 2312311231N/A228.7436.545%D*N/A462C+N/A18350.5h3.8C++10.4C
Xiphos Anti-Personnel Phalanx Tower 2062041204M201.7429.314%C+N/A1020M+10C*25560.2h3.3B+11.2B+
Orion VS54 1841843140.586C--1.6718.261%C--18.478%D-12.9D-N/A11014.3h14.8C80.8C+
NS-10 Burster 3001811681.077C**1.1830.799%C**8.84%B7.1B++4.6B++12725.6h121.3B+393.9B+
NS-10 Burster 3161771641.079C+1.1830.784%C++6.215%C+7B++5.5B**13825.3h119.7B++388.7B++
NS-44 Commissioner 1721643740.439C-1.8252.094%A++19.512%C7.5D--N/A3521.8h9.5T*18.2D-
Thanatos VE70 1671633580.455C--1.8047.387%B*16.564%C++4.7D*N/A1934.8h6.5D--13.7C+
Saron HRB 266157403.925C1.6738.763%D1.911%C**20.1C-14C7167.8h21.1C**54.4C+
Spear Anti-Vehicle Phalanx Tower 274155531B++28.7450.51%C+5.806%B*38.8C+29.8C++2944h8.6B+17.1B+
Skyguard 285150722.083C0.1832.398%B+1.333%D13.9C+12.5B*31810.8h177.4D--547.5C
M20 Basilisk 282147226.682C+4.4255.9%B2.041%D*36.8C33.8A4164h191.7D--342.9D
Tank Mine 256146612.393C+0.1351.914%AN/A121.7B91.7B**20271.2h2.3D4.5B**
L105 Zephyr 121106521.2A+18.9437.908%D1.887%A+1060U150U4227500.1h5.4B++14.2B
Spear Anti-Vehicle Phalanx Turret 166104273.852C-1.5941.095%C1.923%D*28.9C--17.2C6003.6h11.7D28.5C-
MANA Anti-Vehicle Turret 2101021340.761D--1.5057.249%C--7.843%M*1020D-1080D7985500.1h19.6C34.2D
Aphelion VEX-4H 188102323.188C+0.9348.18%C**1.961%D26.8D22.6C-3163.8h55.7C**115.6B+
MAX Punch 88881,3960.063C2.2045.768%C+N/A0.7CN/A2135.2h1.7C++3.6C*
Aspis Anti-Aircraft Phalanx Turret 1507789.625A**7.3720.237%DN/A14B++13.3B+3775.5h111.6B**551.4B
C75 Viper 9070292.414C0.1637.337%C2.857%A++25C7.1C+5182.8h11.9B+31.8B
NS-44L Blackhand 71691800.383D1.8848.893%B*28.986%D-7.7D--N/A279h8F-16.4D
Proton II PPA 666579.286C7.0321.018%C-N/A36.1DN/A3171.8h10.2C+48.4C+
M12 Kobalt 686379C--6.7412.412%D6.349%F-31.5D--2.5C1622h23.3D188D
Solstice VE3 61611620.377D1.8818.488%D-18.033%C7.6DN/A1748h15.3C*82.6C+
Coyote Missiles 9260302C0.2650.099%C--N/A21.4D11.4D3202.8h59.3D118.3D
Eridani SX5 6160830.723C1.5435.61%A++6.667%F-8.6D--N/A517h18.7D**52.5C+
C150 Dalton 8658144.143C1.8845.547%B++1.724%B**17.1D-8.2D*4293.4h7D**15.3C--
E540 Halberd 995796.333C+4.0747.743%C+5.263%A++19D*14C-4583h8.4F-17.5D*
M40 Fury 8256144C1.7457.162%A*1.786%C++25.5D11.8B+3022.2h37.8F--66.1D-
Supernova PC 7356192.947C0.6943.556%D5.357%A*13.7D4.1D*5194.1h3.5B**8B*
G30 Walker 9354222.455D0.2029.636%B3.704%C**15C--10.8C+2203.6h227.2C766.7C++
M60-G Bulldog 5854105.4B+3.1426.428%D-3.704%B+18.6D1.4D*1232.9h7.4C++27.9C+
CAS30 Tank Buster 8353521.019C+1.2435.358%D--1.887%B+6.4C3.6D-1858.3h60.3C+170.5C+
Pulsar C 54511830.279D1.9842.991%M**27.451%B++3.1D--N/A3616.5h52.9T*123.1F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret247271.9h
Medical Applicator6113,9221.6h
Motion Spotter21030.1h
Nano-Armor Kit210511,78036.2h
Spawn Beacon491,1863.3h
Skywall Shield Emitter01440.6h
Structure Shield Module11570.5h
Turret AI Module32660.9h
Repair Module03130.8h
Cortium Silo21530.5h
Rampart Wall62651.8h
Xiphos Anti-Personnel Tower01630.5h
Hoplon Anti-Aircraft Phalanx Tower31720.6h
Spear Anti-Vehicle Tower21610.5h
Deconstruction Tool02,7140.5h
Ammunition Package394651.3h
Alarm Module0790.1h
Light Vehicle Terminal0570.5h
Elysium Spawn Tube01050.3h
Orbital Strike Target Designator101001.1h
IPC Targeting Dart1780.3h
Vehicle Gate0850.7h
Recon Detection Device71870.6h

Check the help document for the dictionary if you want to learn more about words used here.


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