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Adherent Rapt3rK[EDIM] Rapt3rK
VS BR 28

KDR: 1.69

Score: 35.4m

Last Seen: Feb 18th, 2019 6:19 PM
- OFFLINE - 1443.9 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Miller
Level Progress (to 29): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 Betelgeuse 54-A NS-15M1 H-V45 Phobos VX86 Parallax VX3 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $690,552 MLG Score: 552
Fun Score: N/A
Cheeseburgers Flipped: 207TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.848%13.861%3723899741,6631.81641-0.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.274%1.123B**-1.052D*-0.298CMIXED (~0.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B11.30.211C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.167%1.461%243410312,533131914091.91894180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.059%-0.131C-0.129C0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.40.129C++50.80.042C+89.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.761%1.675%224710283,105212117601.46393176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.021%0.278C*-0.599D1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.348C**110.12C+14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.998%2.248%100710281,20117679240.679683130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.252%0.541B+-0.538D0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.5B+24.90.37C**34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.359%70.362%100410313,5901991141.80311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.091%1.853A++0.212C++1.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+2.10.324C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.054%9.717%100610295,5781556353.58483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%1.384A-0.96D--0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.70.444B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.4m203.8%316 (19k)270 (16.2k)1.6921870,90441,9011.8759528 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035261722.702%13.138%29803:0835

12% Combat Medic32% Engineer19% Heavy Assault15% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 3:05 PMJun 29th, 2018 5:59 PMMar 20th, 2019 9:28 AM (30d) (PST)Feb 18th, 2019 2:21 PM (60d) (PST)Feb 18th, 2019 2:19 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721953770.5420.3200.0711.2250.059552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,31311,71722,5963319474416,225

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2181.1h/90.9d 7,700 9,315 18,669 160.3k 2,290 6,853 7,775 74.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,836
Deaths:1,123
KDR:2.525
Accuracy:26.848% C++
HSR:15.409% F-
NS-15M1
B*
Kills:2,291
Deaths:1,163
KDR:1.970
Accuracy:27.201% B*
HSR:14.797% D--
Ursa
B++
Kills:1,227
Deaths:732
KDR:1.676
Accuracy:26.333% B++
HSR:19.071% D
Orion VS54
B+
Kills:1,194
Deaths:579
KDR:2.062
Accuracy:23.552% B+
HSR:14.154% D**
Lasher X2
B++
Kills:1,171
Deaths:762
KDR:1.537
Accuracy:30.496% B++
HSR:1.964% D--
NSX Naginata
B*
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:26.547% B*
HSR:19.261% D*
NS-15M2
B++
Kills:1,158
Deaths:523
KDR:2.214
Accuracy:27.426% B++
HSR:14.421% D**
Pulsar LSW
B++
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:27.070% B++
HSR:16.869% D--
VE-H Maw
C*
Kills:461
Deaths:328
KDR:1.405
Accuracy:26.580% C*
HSR:20.607% D
Flare VE6
C**
Kills:326
Deaths:198
KDR:1.646
Accuracy:23.980% C**
HSR:18.098% D-
Kills:12,983
Deaths (as Heavy Assault):6,639
Deaths (to Heavy Assaults):12,290
KDR:1.95557
Kill Difference:6,344
Playtime:403.598 hours
Usage:19%
Score:7.295m
Score/min:301
Accuracy (listed only):26.603%
HSR (listed only):15.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-11C
C*
Kills:1,420
Deaths:1,005
KDR:1.413
Accuracy:24.747% C*
HSR:10% F
NS Baron G5
A
Kills:1,265
Deaths:822
KDR:1.539
Accuracy:55.864% A
HSR:10.435% D-
Zenith VX-5
C*
Kills:1,262
Deaths:858
KDR:1.471
Accuracy:26.293% C*
HSR:14.580% D*
Deimos VA29
A
Kills:1,177
Deaths:713
KDR:1.651
Accuracy:75.912% A
HSR:9.091% D*
Pulsar C
B++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:27.623% B++
HSR:13.993% F
Serpent VE92
B++
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:26.811% B++
HSR:11.416% D**
Nova
B*
Kills:1,162
Deaths:653
KDR:1.779
Accuracy:53.725% B*
HSR:10.327% D--
Thanatos VE70
A+
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A+
HSR:9.216% D**
Solstice VE3
C
Kills:1,159
Deaths:1,258
KDR:0.921
Accuracy:20.635% C
HSR:11.217% D**
NSX Tanto
B+
Kills:1,158
Deaths:904
KDR:1.281
Accuracy:29.018% B+
HSR:23.662% C+
Eclipse VE3A
D
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:23.543% D
HSR:10.631% F-
VX6-7
C*
Kills:883
Deaths:772
KDR:1.144
Accuracy:25.444% C*
HSR:16.874% D
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% F
Pandora VX25
C+
Kills:109
Deaths:89
KDR:1.225
Accuracy:38.354% C+
HSR:7.339% F-
Solstice SF
C+
Kills:61
Deaths:66
KDR:0.924
Accuracy:23.690% C+
HSR:13.115% D
Kills:16,280
Deaths (as Engineer):11,588
Deaths (to Engineers):8,914
KDR:1.4049
Kill Difference:4,692
Playtime:700.624 hours
Usage:32%
Score:10.303m
Score/min:245
Accuracy (listed only):39.053%
HSR (listed only):11.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:5,322
Deaths:3,692
KDR:1.441
Accuracy:25.655% C*
HSR:10.165% D*
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-11C
C*
Kills:1,420
Deaths:1,005
KDR:1.413
Accuracy:24.747% C*
HSR:10% F
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
NS Baron G5
A
Kills:1,265
Deaths:822
KDR:1.539
Accuracy:55.864% A
HSR:10.435% D-
Zenith VX-5
C*
Kills:1,262
Deaths:858
KDR:1.471
Accuracy:26.293% C*
HSR:14.580% D*
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
Deimos VA29
A
Kills:1,177
Deaths:713
KDR:1.651
Accuracy:75.912% A
HSR:9.091% D*
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
Pulsar C
B++
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:27.623% B++
HSR:13.993% F
Serpent VE92
B++
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:26.811% B++
HSR:11.416% D**
Nova
B*
Kills:1,162
Deaths:653
KDR:1.779
Accuracy:53.725% B*
HSR:10.327% D--
Thanatos VE70
A+
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A+
HSR:9.216% D**
Solstice VE3
C
Kills:1,159
Deaths:1,258
KDR:0.921
Accuracy:20.635% C
HSR:11.217% D**
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
NSX Tanto
B+
Kills:1,158
Deaths:904
KDR:1.281
Accuracy:29.018% B+
HSR:23.662% C+
Eclipse VE3A
D
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:23.543% D
HSR:10.631% F-
VX6-7
C*
Kills:883
Deaths:772
KDR:1.144
Accuracy:25.444% C*
HSR:16.874% D
Skorpios
C++
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C++
HSR:13.260% D*
NSX Tengu
B
Kills:166
Deaths:144
KDR:1.153
Accuracy:38.925% B
HSR:13.253% D*
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% F
Pandora VX25
C+
Kills:109
Deaths:89
KDR:1.225
Accuracy:38.354% C+
HSR:7.339% F-
Solstice SF
C+
Kills:61
Deaths:66
KDR:0.924
Accuracy:23.690% C+
HSR:13.115% D
Kills:26,902
Deaths (as Light Assault):18,768
Deaths (to Light Assaults):6,753
KDR:1.4334
Kill Difference:8,134
Playtime:457.212 hours
Usage:21%
Score:7.827m
Score/min:285
Accuracy (listed only):36.015%
HSR (listed only):12.220%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:5,322
Deaths:3,692
KDR:1.441
Accuracy:25.655% C*
HSR:10.165% D*
H-V45
B*
Kills:1,978
Deaths:1,192
KDR:1.659
Accuracy:28.017% B*
HSR:10.920% D**
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
Terminus VX-9
C**
Kills:1,270
Deaths:811
KDR:1.566
Accuracy:26.915% C**
HSR:13.543% F
NS Baron G5
A
Kills:1,265
Deaths:822
KDR:1.539
Accuracy:55.864% A
HSR:10.435% D-
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
NS-11A
B*
Kills:1,187
Deaths:668
KDR:1.777
Accuracy:28.895% B*
HSR:13.816% D--
Deimos VA29
A
Kills:1,177
Deaths:713
KDR:1.651
Accuracy:75.912% A
HSR:9.091% D*
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
Nova
B*
Kills:1,162
Deaths:653
KDR:1.779
Accuracy:53.725% B*
HSR:10.327% D--
Thanatos VE70
A+
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A+
HSR:9.216% D**
NS-11P
A++
Kills:1,159
Deaths:654
KDR:1.772
Accuracy:31.604% A++
HSR:14.236% D-
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
NSX Yumi
B+
Kills:280
Deaths:220
KDR:1.273
Accuracy:29.029% B+
HSR:10.714% D**
Skorpios
C++
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C++
HSR:13.260% D*
CME
B+
Kills:167
Deaths:163
KDR:1.025
Accuracy:28.990% B+
HSR:11.377% F
NSX Tengu
B
Kills:166
Deaths:144
KDR:1.153
Accuracy:38.925% B
HSR:13.253% D*
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% F
Pandora VX25
C+
Kills:109
Deaths:89
KDR:1.225
Accuracy:38.354% C+
HSR:7.339% F-
Pulsar VS1
B+
Kills:81
Deaths:73
KDR:1.110
Accuracy:26.021% B+
HSR:7.407% F-
Kills:23,587
Deaths (as Combat Medic):15,131
Deaths (to Combat Medics):4,981
KDR:1.55885
Kill Difference:8,456
Playtime:264.223 hours
Usage:12%
Score:5.570m
Score/min:351
Accuracy (listed only):38.095%
HSR (listed only):11.314%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:5,322
Deaths:3,692
KDR:1.441
Accuracy:25.655% C*
HSR:10.165% D*
Parallax VX3
A**
Kills:1,443
Deaths:591
KDR:2.442
Accuracy:55.203% A**
HSR:76.438% C+
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
NS-44 Commissioner
B+
Kills:1,178
Deaths:1,347
KDR:0.875
Accuracy:39.920% B+
HSR:11.969% D**
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
NSX Tomoe
B*
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:33.423% B*
HSR:20.568% D**
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
XM98
A
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:46.415% A
HSR:73.771% C+
Ghost
A
Kills:800
Deaths:346
KDR:2.312
Accuracy:46.998% A
HSR:62% D
NS-357 Underboss
B+
Kills:457
Deaths:528
KDR:0.866
Accuracy:40.789% B+
HSR:12.692% D--
NS-61 Emissary
C+
Kills:319
Deaths:271
KDR:1.177
Accuracy:27.966% C+
HSR:9.091% D*
Artemis VX26
A*
Kills:309
Deaths:134
KDR:2.306
Accuracy:37.141% A*
HSR:10.356% F-
NS-30 Vandal
A
Kills:200
Deaths:87
KDR:2.299
Accuracy:41.237% A
HSR:15.500% D*
Beamer VS3
C+
Kills:190
Deaths:219
KDR:0.868
Accuracy:26.169% C+
HSR:11.579% D**
VA39 Spectre
B+
Kills:188
Deaths:145
KDR:1.297
Accuracy:35.278% B+
HSR:38.298% C+
Skorpios
C++
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C++
HSR:13.260% D*
NSX Tengu
B
Kills:166
Deaths:144
KDR:1.153
Accuracy:38.925% B
HSR:13.253% D*
Spiker
C
Kills:82
Deaths:65
KDR:1.262
Accuracy:27.102% C
HSR:6.098% F-
Kills:18,109
Deaths (as Infiltrator):11,896
Deaths (to Infiltrators):5,569
KDR:1.52228
Kill Difference:6,213
Playtime:321.308 hours
Usage:15%
Score:3.892m
Score/min:202
Accuracy (listed only):34.796%
HSR (listed only):23.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:208
Deaths:174
KDR:1.195
Accuracy:41.679% C+
HSR:2.404% D-
Comet VM2
C+
Kills:206
Deaths:157
KDR:1.312
Accuracy:43.597% C+
HSR:2.913% D
Blueshift VM5
C++
Kills:123
Deaths:74
KDR:1.662
Accuracy:19.510% C++
HSR:12.195% F
Blueshift VM5
C+
Kills:108
Deaths:58
KDR:1.862
Accuracy:19.687% C+
HSR:10.185% F-
Kills:645
Deaths (as MAX Suit):231.500
Deaths (to MAX Suits):2,272
KDR:2.78618
Kill Difference:413.500
Playtime:25.977 hours
Usage:1%
Score:0.502m
Score/min:322
Accuracy (listed only):31.118%
HSR (listed only):6.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,238
V. Kills:327 377%
Deaths:271
KDR:4.568
Accuracy:59.525% B*
KPH:53.800 C-
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:820
V. Kills:602 136%
Deaths:950
KDR:0.863
Accuracy:29.331% C
KPH:11.900 C
VKPH:8.700 C
Coyote Missiles
M
Kills:69
V. Kills:34 197%
Deaths:17
KDR:4.059
Accuracy:70.331% A*
KPH:108.400 M
VKPH:53.400 A**
Light PPA
C+
Kills:51
V. Kills:1 N/A
Deaths:36
KDR:1.417
Accuracy:36.275% D
KPH:38.600 C+
VKPH:0.800 D*
Kills:2,178 (871 + 0)
Deaths:1,274
KDR:1.710
VKDR:0.757
Vehicle Kills:964
Kill Difference:904
Playtime:94.083 hours
Usage:4%
Score:0.946m
Score/min:168
Piloting Accuracy:36.275%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:424
V. Kills:465 91%
Deaths:469
KDR:0.904
Accuracy:53.130% B++
KPH:6.800 C
VKPH:7.400 C+
L105 Zephyr
C*
Kills:183
V. Kills:28 N/A
Deaths:42
KDR:4.357
Accuracy:44.558% C*
KPH:45 C+
VKPH:6.900 C
C150 Dalton
U
Kills:143
V. Kills:205 69%
Deaths:71
KDR:2.014
Accuracy:39.502% C++
KPH:514,800 U
VKPH:738,000 U
Kills:750 (424 + 326)
Deaths:582
KDR:1.289
VKDR:1.199
Vehicle Kills:698
Kill Difference:168
Playtime:66.604 hours
Usage:3%
Score:0.618m
Score/min:155
Piloting Accuracy:53.130%
Gunner Accuracy:39.502%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:381
V. Kills:196 193%
Deaths:93
KDR:4.097
Accuracy:67.228% A+
KPH:38 B+
VKPH:19.600 A++
C75 Viper
C+
Kills:320
V. Kills:67 471%
Deaths:119
KDR:2.689
Accuracy:39.827% C+
KPH:28.500 C+
VKPH:6 C-
L100 Python AP
B+
Kills:246
V. Kills:166 147%
Deaths:50
KDR:4.920
Accuracy:63.169% B++
KPH:30.400 C++
VKPH:20.500 B+
Skyguard
C+
Kills:103
V. Kills:87 117%
Deaths:52
KDR:1.981
Accuracy:36.595% B**
KPH:11.600 C
VKPH:9.800 C+
Kills:1,050 (1,050 + 0)
Deaths:314
KDR:3.344
VKDR:1.643
Vehicle Kills:516
Kill Difference:736
Playtime:38.191 hours
Usage:2%
Score:0.535m
Score/min:234
Driving Accuracy:36.595%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,009
V. Kills:331 304%
Deaths:167
KDR:6.042
Accuracy:60.936% B**
KPH:27.600 D-
VKPH:9.100 C**
Supernova FPC
B+
Kills:954
V. Kills:865 110%
Deaths:277
KDR:3.444
Accuracy:58.949% B++
KPH:19.300 C--
VKPH:17.500 B+
E540 Halberd
B+
Kills:162
V. Kills:77 208%
Deaths:12
KDR:13.500
Accuracy:51.651% B+
KPH:37.200 B+
VKPH:17.700 C*
Saron HRB
C+
Kills:133
V. Kills:89 148%
Deaths:30
KDR:4.433
Accuracy:45.172% C++
KPH:22.300 C
VKPH:14.900 C+
Supernova PC
C+
Kills:92
V. Kills:47 192%
Deaths:51
KDR:1.804
Accuracy:47.987% C+
KPH:15.700 D
VKPH:8 C+
Kills:2,350 (2,055 + 295)
Deaths:537
KDR:4.376
VKDR:2.624
Vehicle Kills:1,409
Kill Difference:1,813
Playtime:102.133 hours
Usage:5%
Score:1.363m
Score/min:222
Driving Accuracy:47.987%
Gunner Accuracy:45.172%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:355
V. Kills:248 143%
Deaths:74
KDR:4.797
Accuracy:62.681% B+
KPH:27.600 D
VKPH:19.300 C
Proton II PPA-H
C
Kills:257
V. Kills:12 N/A
Deaths:25
KDR:10.280
Accuracy:29.392% D-
KPH:73.200 C
VKPH:3.400 D-
Saron HRB-H
D
Kills:107
V. Kills:63 167%
Deaths:26
KDR:4.115
Accuracy:49.746% D
KPH:26.200 D
VKPH:15.400 D-
Kills:719 (0 + 719)
Deaths:125
KDR:5.752
VKDR:2.584
Vehicle Kills:323
Kill Difference:594
Playtime:20.478 hours
Usage:1%
Score:0.284m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:49.746%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:112
V. Kills:45 243%
Deaths:37
KDR:3.027
Accuracy:38.743% C+
KPH:14.300 C--
VKPH:5.800 C--
M20 Basilisk
C+
Kills:75
V. Kills:37 197%
Deaths:16
KDR:4.688
Accuracy:42.989% B+
KPH:18.600 C
VKPH:9.200 C+
Kills:187 (0 + 187)
Deaths:53
KDR:3.528
VKDR:1.547
Vehicle Kills:82
Kill Difference:134
Playtime:11.837 hours
Usage:1%
Score:0.141m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:42.989%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:119
V. Kills:51 229%
Deaths:171
KDR:0.696
Accuracy:54.647% B+
KPH:9.100 D-
VKPH:3.900 D
Kills:119 (119 + 0)
Deaths:171
KDR:0.696
VKDR:0.298
Vehicle Kills:51
Kill Difference:52
Playtime:13.056 hours
Usage:1%
Score:0.047m
Score/min:60
Driving Accuracy:54.647%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 5,3575,3223,6921.441B+0.2525.655%C*10.165%D*31.7C*N/A89168h12.9B+50.2B+
C-4 4,8783,4661,7072.03B+0.3424.258%CN/A141.5A+57.6A++114224.5h1.3B+5.2B+
Betelgeuse 54-A 2,8572,8361,1232.525C+0.8326.848%C++15.409%F-63.3C+N/A22444.8h10.5C*38.9C**
NS-15M1 2,3012,2911,1631.97B+0.2827.201%B*14.797%D--43.9C*N/A12352.2h11.5B+42.4B+
H-V45 1,9981,9781,1921.659C*0.0328.017%B*10.92%D**41.3B+N/A12347.9h12.4B+44.3B+
Phobos VX86 1,8101,8081,0901.659C**0.0364.894%B+10.343%D--51.8C**N/A12634.9h2.2B+3.3B+
Parallax VX3 1,4461,4435912.442C+0.7555.203%A**76.438%C+30.7C*N/A8047h2B+3.6B**
NS-11C 1,4291,4201,0051.413B+0.2824.747%C*10%F24.3C+N/A7258.5h11.9B++48.1B+
NS-7 PDW 1,3931,3939431.477B*0.2228.407%B++11.271%D--35.6B+N/A8939.1h11.8B*41.6B+
Terminus VX-9 1,2811,2708111.566C*0.1326.915%C**13.543%F38.3C+N/A13333.2h11.5B+42.7B+
NS Baron G5 1,2681,2658221.539B+0.1555.864%A10.435%D-38.3C**N/A13033h4.2B+7.5C++
Zenith VX-5 1,2671,2628581.471C**0.2226.293%C*14.58%D*31.9C+N/A9639.6h11.5B+43.7B+
Dual Photon Pods 1,5651,2382714.568C2.8859.525%B*1.292%C++53.8C-14.2C29623h20.2B34B+
Eridani SX5 1,2351,2297291.686B+0.0128.619%B+10.496%D*45.5B+N/A12627h11B+38.4B+
Ursa 1,2361,2277321.676B+0.0226.333%B++19.071%D35.3C+N/A9234.8h10.4B+39.6B+
Orion VS54 1,1961,1945792.062B+0.3723.552%B+14.154%D**43.1B+N/A20327.7h10.5B*44.7B+
NS-11A 1,1921,1876681.777B+0.0828.895%B*13.816%D--34.8C*N/A11234.1h11.8B++40.8B*
NS-44 Commissioner 1,1821,1781,3470.875C+0.8239.92%B+11.969%D**26.4CN/A7744.6h3.3B+8.3B+
Deimos VA29 1,1861,1777131.651B+0.0475.912%A9.091%D*61.3B++N/A17119.2h1.9B*2.6B++
VE-S Canis 1,1931,1728901.317C++0.3826.527%C+20.478%C+32.2C+N/A10536.4h12.4C++46.8C*
Pulsar C 1,1751,1727231.621B0.0727.623%B++13.993%F43.4B++N/A21427h9.8B++35.6B+
Lasher X2 1,1871,1717621.537B**0.1630.496%B++1.964%D--40.5B+N/A11128.9h14.5B**47.5B*
Serpent VE92 1,1711,1657341.587B+0.1126.811%B++11.416%D**48.1B**N/A14224.2h10.6B++39.5B++
NSX Naginata 1,1801,1636441.806B+0.1126.547%B*19.261%D*44.4C*N/A10726.2h10.1B+38B++
Nova 1,1761,1626531.779B0.0953.725%B*10.327%D--53.8B*N/A15821.6h3.3B*6.1B*
NSX Tomoe 1,1721,1626021.93C++0.2433.423%B*20.568%D**40.3C++N/A9128.8h12.4B+37.1B++
Thanatos VE70 1,1691,1617021.654B**0.0453.129%A+9.216%D**54.5A+N/A16621.3h3.5B**6.5B**
Solstice VE3 1,1631,1591,2580.921C**0.7720.635%C11.217%D**19.4C++N/A7859.7h12.6B++60.8B
NS-11P 1,1731,1596541.772B+0.0831.604%A++14.236%D-38.1B+N/A9730.4h12.1B++38.2B**
MKV Suppressed 1,1651,1596431.802B**0.1127.659%B11.821%D*36.3C*N/A10731.9h12.8B+46.2B+
XM98 1,1651,1593813.042B+1.3546.415%A73.771%C+37.4B++N/A10031h2B*4.2B**
NSX Tanto 1,1691,1589041.281C*0.4129.018%B+23.662%C+31.1C+N/A8937.2h12.4B42.8B+
NS-15M2 1,1631,1585232.214B+0.5227.426%B++14.421%D**59.1B+N/A17719.6h10.4B++37.8B+
Eclipse VE3A 1,1691,1571,0981.054C+0.6423.543%D10.631%F-20.8DN/A5655.5h12.9C+54.7C
Pulsar LSW 1,1691,1565871.969B+0.2827.07%B++16.869%D--49.2C**N/A19323.5h11.2B+41.4B+
Supernova VPC 1,3401,0091676.042C-4.3560.936%B**1.487%C+27.6D-9.1C**13436.5h4D6.6C++
Supernova FPC 1,8199542773.444C1.7558.949%B++1.782%C-19.3C--17.5B+22349.5h5.8C+9.8C**
VX6-7 9038837721.144C+0.5525.444%C*16.874%D21.3CN/A6241.4h13.4C+52.7C*
Maelstrom Turbo Laser 1,4228209500.863C0.8329.331%C1.951%C11.9C8.7C11669.1h94.3B321.7C**
Ghost 8058003462.312C+0.6246.998%A62%D39.8C++N/A12320.1h2B+4.2B++
Force-Blade 79473029,1600.025C++1.6734.369%B1.37%D-0.6C+N/A21217.2h2.6C++7.4B+
Proximity Mine 590590847.024B**5.3345.399%B+N/A178.8AN/A5013.3h2.1C--4.7C++
Frag Grenade 5775591559N/A557.3148.567%B+N/A621.1B+20A22390.9h2.9B*6.1B++
VE-H Maw 4674613281.405C+0.2926.58%C*20.607%D44.8C+N/A13210.3h11.1C++41.9C*
S1 8014596060.757C++0.9468.215%A1.743%D29.2B+21.8A42015.7h6.4C**9.4B++
NS-357 Underboss 4634575280.866C+0.8340.789%B+12.692%D--25.7C--N/A8417.8h3.6B++8.9B++
CAS30 Tank Buster 8894244690.904C0.7953.13%B++N/A6.8C7.4C+7762.5h60.6C+114.1B
L100 Python HEAT 577381934.097C+2.4067.228%A+2.1%C38.1B+19.6A++30010h5.3B+7.9B**
E540 Halberd-H 603355744.797C3.1062.681%B+N/A27.5D19.2C23212.9h7.3C11.7C+
Flare VE6 3303261981.646C**0.0523.98%C**18.098%D-37.9C+N/A1598.6h9.8B+40.9B+
C75 Viper 3873201192.689C1.0039.827%C+1.25%C+28.6C+6C-17811.2h10.2B++25.6B++
NS-61 Emissary 3203192711.177B+0.5227.966%C+9.091%D*37.5B++N/A998.5h9.5B++33.9B++
Artemis VX26 3113091342.306B*0.6137.141%A*10.356%F-50.7B*N/A2136.1h10B*26.9B**
Tank Mine 6272981392.144C0.4535.923%C++N/A99.3C+109.7A++17043h2.1C6C*
Sticky Grenade 2952911291N/A289.3156.028%B+N/A970C++13.3C++23290.3h2.2C*4B
NSX Yumi 2892802201.273C+0.4229.029%B+10.714%D**31.1C+1C**749h10.7B+36.9B+
Proton II PPA-H 2692572510.28C+8.5929.392%D-1.556%C+73.4C3.4D-2263.5h7.4B*25.2B
L100 Python AP 412246504.92C++3.2363.169%B++2.439%C+30.4C++20.5B+2728.1h5.9B+9.4B++
Lumine Edge 2482379,2190.026C1.6713.105%D*9.283%D--0.6C--N/A2414.5h1.6C12.3D
NS Decimator 4132362470.955C+0.7465.028%B+2.119%C+34.2C+25.7B**4526.9h5.4C8.4C+
Comet VM2 2652081741.195B+0.5041.679%C+2.404%D-13.3B+3.7C13115.6h15.3B*36.6B++
Comet VM2 2562061571.312B+0.3843.597%C+2.913%D14.5B+3.5D10214.2h15.6B**35.8B*
NS-30 Vandal 203200872.299B+0.6141.237%A15.5%D*37.7C+N/A1145.3h5B+12.2B*
Beamer VS3 1911902190.868C*0.8226.169%C+11.579%D**25C+N/A997.6h6.9B++26.4C*
VA39 Spectre 1881881451.297C+0.4035.278%B+38.298%C+16.6CN/A7111.3h5.3B+15.1B+
Spear Anti-Vehicle Phalanx Turret 298184306.133C+4.4454.36%B**2.717%D65.7A++40.7A++6782.8h6.5B*12B**
L105 Zephyr 211183424.357C-2.6644.558%C*N/A44.6C+6.8C2734.1h7.1C+16C++
Skorpios 1841811391.302C+0.3927.696%C++13.26%D*25.1DN/A817.2h12C43.4C+
CME 1691671631.025C0.6728.99%B+11.377%F26.1CN/A806.4h13.4C*46.2B+
NSX Tengu 1671661441.153C+0.5438.925%B13.253%D*23.1C--N/A607.2h14C+36C*
E540 Halberd 2391621213.5B+11.8151.651%B+1.235%D36.8B+17.5C++4554.4h4.8B*9.3B*
Chaos 1621611011.594C++0.1055.166%C**8.075%F61.9B+N/A2192.6h3.6B*6.6B++
C150 Dalton 348143712.014D0.3239.502%C++N/A1430U2050U26290800.1h8.1F-20.5D**
Saron HRB 222133304.433C+2.7445.172%C++1.504%C+22.2C14.8C+5336h23.3C+51.5C*
Blueshift VM5 125123741.662C0.0319.51%C++12.195%F32.4C+N/A1473.8h16.3C+83.7C*
M40 Fury-F 1701191710.696C-1.0054.647%B+N/A9.1D-3.9D6013.1h16C-29.3C+
M20 Basilisk 157112373.027C++1.3338.743%C+11.607%A**14.4C--5.8C--1637.8h101.2C+261.3C++
Pandora VX25 110109891.225C++0.4738.354%C+7.339%F-34.1C+N/A1473.2h4.3C*11.1C**
Blueshift VM5 108108581.862C+0.1719.687%C+10.185%F-36C*N/A1543h15.1B+76.9B
Saron HRB-H 170107264.115C+2.4249.746%DN/A26.1D15.4D-2344.1h22B+44.2C*
Skyguard 190103521.981C0.2936.595%B**N/A11.7C9.9C++1948.8h170.2D-465.2C+
Supernova PC 13992511.804C--0.1147.987%C+1.087%D-15.9D8.1C+2755.8h4.8B+10B+
Spiker 8382651.262C**0.4327.102%C6.098%F-32.8C+N/A992.5h7.2B+26.5B+
Nemesis VSH9 161821160.707C+0.9974.821%A++2.439%C+15.2C+14.6B++3725.4h10.2D13.6C+
Pulsar VS1 8181731.11C++0.5826.021%B+7.407%F-27.9C*N/A3832.9h11.2B**42.9B*
M20 Basilisk 11275164.688B**3.0042.989%B+4%D18.8C+9.3C+2674h104.6C++243.4B+
MANA Anti-Vehicle Turret 167711050.676D-1.0255.562%C+4.225%B+710D960D5160150.1h13.1F23.5D-
Coyote Missiles 10369174.059B++2.3770.331%A*N/A115M+56.7M8040.6h30.8B++43.8B**
MANA Anti-Personnel Turret 6867312.161N/A0.4722.251%UN/A670U10U2390300.1h26.9T*120.9T*
Solstice SF 6261660.924C+0.7723.69%C+13.115%D22.6C++N/A1982.7h13C+54.7C++
Light PPA 5251361.417C-0.2836.275%D1.961%B**39.2C+N/A2961.3h10.2B+28B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit372599,00149.2h
Spawn Beacon131,4151.5h
Anti-Vehicle MANA Turret241,0831.4h
Hellion G02390h
Nanite Revive Grenade01,2090.3h
Medical Applicator562264,46217.9h
Spitfire Auto-Turret11310.2h
Ammunition Package532,4001.2h
Medical Kit541,1292.4h
Anti-Infantry MANA Turret41340.3h
Hardlight Barrier2530.1h
Recon Detection Device343,6925.3h
Smoke Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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