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Justicar Rapt3rK[EDIM] Rapt3rK
VS BR 40

KDR: 1.69

Score: 36.2m

Last Seen: Aug 8th, 2019 5:53 PM
- OFFLINE - 331.3 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 182
Level Progress (to 41): 26%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 C-4 Betelgeuse 54-A NS-15M1 H-V45 Phobos VX86 Parallax VX3 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 209TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.857%13.902%37339117542,0311.78128-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%1.111B**-1.06D*-0.308CMIXED (~0.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.436B11.30.21C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.157%1.413%247412102,619134414511.94866180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.005%-0.123C+-0.162C0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.20.132C++50.70.044C+89.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.679%1.645%224712073,161215917871.4641177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.115%0.262C*-0.59D1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.35C**10.90.125C++14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.011%2.204%101712071,22517869390.685507130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.269%0.538B+-0.554D0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.505B+24.90.377C**34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.426%70.201%101412103,6882061141.78942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.099%1.871A++0.203C++1.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.328C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.778%9.802%101612085,7641595373.61153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.489%1.348A-0.954D--0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.70.438B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 182
36.2m204.4%317 (19k)272 (16.3k)1.6885272,69643,0531.8697440 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214270822.81%13.202%30103:0636

12% Combat Medic33% Engineer18% Heavy Assault15% Infiltrator21% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 3:05 PMJun 29th, 2018 5:59 PMAug 20th, 2019 8:09 AM (2d) (PST)Aug 8th, 2019 1:58 PM (14d) (PST)Aug 8th, 2019 1:53 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721963760.5460.3230.0721.2370.059559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,32811,78622,5423319474416,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2219.9h/92.5d 7,802 9,597 19,165 164.7k 2,347 6,993 7,912 76.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,836
Deaths:1,123
KDR:2.525
Accuracy:26.848% C++
HSR:15.409% F-
NS-15M1
B*
Kills:2,291
Deaths:1,163
KDR:1.970
Accuracy:27.201% B*
HSR:14.797% D--
Ursa
B+
Kills:1,227
Deaths:732
KDR:1.676
Accuracy:26.333% B+
HSR:19.071% D
Orion VS54
B+
Kills:1,194
Deaths:579
KDR:2.062
Accuracy:23.552% B+
HSR:14.154% D**
NSX Naginata
B*
Kills:1,163
Deaths:644
KDR:1.806
Accuracy:26.547% B*
HSR:19.261% D*
NS-15M2
B++
Kills:1,158
Deaths:523
KDR:2.214
Accuracy:27.426% B++
HSR:14.421% D**
Pulsar LSW
B++
Kills:1,156
Deaths:587
KDR:1.969
Accuracy:27.070% B++
HSR:16.869% D--
VE-H Maw
C*
Kills:468
Deaths:337
KDR:1.389
Accuracy:26.629% C*
HSR:20.727% D
Flare VE6
C*
Kills:326
Deaths:199
KDR:1.638
Accuracy:23.947% C*
HSR:18.098% D-
Kills:11,819
Deaths (as Heavy Assault):5,887
Deaths (to Heavy Assaults):12,637
KDR:2.00764
Kill Difference:5,932
Playtime:404.136 hours
Usage:18%
Score:7.298m
Score/min:301
Accuracy (listed only):26.172%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-11C
C++
Kills:1,420
Deaths:1,005
KDR:1.413
Accuracy:24.747% C++
HSR:10% F
NS Baron G5
B**
Kills:1,265
Deaths:825
KDR:1.533
Accuracy:55.828% B**
HSR:10.435% D-
Zenith VX-5
C++
Kills:1,262
Deaths:858
KDR:1.471
Accuracy:26.293% C++
HSR:14.580% D*
Deimos VA29
A
Kills:1,212
Deaths:736
KDR:1.647
Accuracy:75.829% A
HSR:9.158% D*
VX6-7
C*
Kills:1,180
Deaths:1,042
KDR:1.132
Accuracy:25.829% C*
HSR:16.949% D
Pulsar C
B+
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:27.623% B+
HSR:13.993% F
Serpent VE92
B+
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:26.811% B+
HSR:11.416% D**
Nova
B++
Kills:1,164
Deaths:656
KDR:1.774
Accuracy:53.731% B++
HSR:10.395% D--
Thanatos VE70
A
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A
HSR:9.216% D**
Solstice VE3
C-
Kills:1,161
Deaths:1,259
KDR:0.922
Accuracy:20.652% C-
HSR:11.197% D**
NSX Tanto
B+
Kills:1,158
Deaths:904
KDR:1.281
Accuracy:29.018% B+
HSR:23.662% C
Eclipse VE3A
D
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:23.543% D
HSR:10.631% F-
VE-C Horizon
C
Kills:406
Deaths:366
KDR:1.109
Accuracy:32.336% C
HSR:19.951% C--
Pandora VX25
B+
Kills:258
Deaths:218
KDR:1.183
Accuracy:44.310% B+
HSR:10.078% D*
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% D**
Solstice SF
C+
Kills:61
Deaths:66
KDR:0.924
Accuracy:23.690% C+
HSR:13.115% D
Kills:17,171
Deaths (as Engineer):12,383
Deaths (to Engineers):9,065
KDR:1.38666
Kill Difference:4,788
Playtime:730.003 hours
Usage:33%
Score:10.923m
Score/min:249
Accuracy (listed only):39.025%
HSR (listed only):12.541%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:5,323
Deaths:3,694
KDR:1.441
Accuracy:25.656% C*
HSR:10.163% D*
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-11C
C++
Kills:1,420
Deaths:1,005
KDR:1.413
Accuracy:24.747% C++
HSR:10% F
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
NS Baron G5
B**
Kills:1,265
Deaths:825
KDR:1.533
Accuracy:55.828% B**
HSR:10.435% D-
Zenith VX-5
C++
Kills:1,262
Deaths:858
KDR:1.471
Accuracy:26.293% C++
HSR:14.580% D*
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
Deimos VA29
A
Kills:1,212
Deaths:736
KDR:1.647
Accuracy:75.829% A
HSR:9.158% D*
VX6-7
C*
Kills:1,180
Deaths:1,042
KDR:1.132
Accuracy:25.829% C*
HSR:16.949% D
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
Pulsar C
B+
Kills:1,172
Deaths:723
KDR:1.621
Accuracy:27.623% B+
HSR:13.993% F
Serpent VE92
B+
Kills:1,165
Deaths:734
KDR:1.587
Accuracy:26.811% B+
HSR:11.416% D**
Nova
B++
Kills:1,164
Deaths:656
KDR:1.774
Accuracy:53.731% B++
HSR:10.395% D--
Thanatos VE70
A
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A
HSR:9.216% D**
Solstice VE3
C-
Kills:1,161
Deaths:1,259
KDR:0.922
Accuracy:20.652% C-
HSR:11.197% D**
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
NSX Tanto
B+
Kills:1,158
Deaths:904
KDR:1.281
Accuracy:29.018% B+
HSR:23.662% C
Eclipse VE3A
D
Kills:1,157
Deaths:1,098
KDR:1.054
Accuracy:23.543% D
HSR:10.631% F-
NSX Tengu
B+
Kills:440
Deaths:300
KDR:1.467
Accuracy:40.734% B+
HSR:14.773% D--
VE-C Horizon
C
Kills:406
Deaths:366
KDR:1.109
Accuracy:32.336% C
HSR:19.951% C--
Pandora VX25
B+
Kills:258
Deaths:218
KDR:1.183
Accuracy:44.310% B+
HSR:10.078% D*
Skorpios
C+
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C+
HSR:13.260% D*
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% D**
Solstice SF
C+
Kills:61
Deaths:66
KDR:0.924
Accuracy:23.690% C+
HSR:13.115% D
Kills:28,068
Deaths (as Light Assault):19,721
Deaths (to Light Assaults):6,948
KDR:1.42325
Kill Difference:8,347
Playtime:459.311 hours
Usage:21%
Score:7.871m
Score/min:286
Accuracy (listed only):36.197%
HSR (listed only):12.727%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:5,323
Deaths:3,694
KDR:1.441
Accuracy:25.656% C*
HSR:10.163% D*
H-V45
B*
Kills:1,978
Deaths:1,192
KDR:1.659
Accuracy:28.017% B*
HSR:10.920% D**
Phobos VX86
B+
Kills:1,808
Deaths:1,090
KDR:1.659
Accuracy:64.894% B+
HSR:10.343% D--
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
Terminus VX-9
C*
Kills:1,270
Deaths:811
KDR:1.566
Accuracy:26.915% C*
HSR:13.543% F
NS Baron G5
B**
Kills:1,265
Deaths:825
KDR:1.533
Accuracy:55.828% B**
HSR:10.435% D-
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
Deimos VA29
A
Kills:1,212
Deaths:736
KDR:1.647
Accuracy:75.829% A
HSR:9.158% D*
NS-11A
B*
Kills:1,187
Deaths:668
KDR:1.777
Accuracy:28.895% B*
HSR:13.816% D*
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
Nova
B++
Kills:1,164
Deaths:656
KDR:1.774
Accuracy:53.731% B++
HSR:10.395% D--
Thanatos VE70
A
Kills:1,161
Deaths:702
KDR:1.654
Accuracy:53.129% A
HSR:9.216% D**
NS-11P
A++
Kills:1,159
Deaths:654
KDR:1.772
Accuracy:31.604% A++
HSR:14.236% D-
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
NSX Tengu
B+
Kills:440
Deaths:300
KDR:1.467
Accuracy:40.734% B+
HSR:14.773% D--
NSX Yumi
B+
Kills:280
Deaths:224
KDR:1.250
Accuracy:28.767% B+
HSR:10.714% F
Pandora VX25
B+
Kills:258
Deaths:218
KDR:1.183
Accuracy:44.310% B+
HSR:10.078% D*
Skorpios
C+
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C+
HSR:13.260% D*
CME
B+
Kills:167
Deaths:163
KDR:1.025
Accuracy:28.990% B+
HSR:11.377% F
Chaos
C**
Kills:161
Deaths:101
KDR:1.594
Accuracy:55.166% C**
HSR:8.075% D**
Pulsar VS1
B+
Kills:81
Deaths:73
KDR:1.110
Accuracy:25.894% B+
HSR:7.407% F-
Kills:24,048
Deaths (as Combat Medic):15,451
Deaths (to Combat Medics):5,120
KDR:1.5564
Kill Difference:8,597
Playtime:264.446 hours
Usage:12%
Score:5.570m
Score/min:351
Accuracy (listed only):38.441%
HSR (listed only):11.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:5,323
Deaths:3,694
KDR:1.441
Accuracy:25.656% C*
HSR:10.163% D*
Parallax VX3
A**
Kills:1,443
Deaths:591
KDR:2.442
Accuracy:55.203% A**
HSR:76.438% C+
NS-7 PDW
B++
Kills:1,393
Deaths:943
KDR:1.477
Accuracy:28.407% B++
HSR:11.271% D--
Eridani SX5
B+
Kills:1,229
Deaths:729
KDR:1.686
Accuracy:28.619% B+
HSR:10.496% D*
NS-44 Commissioner
B+
Kills:1,178
Deaths:1,347
KDR:0.875
Accuracy:39.920% B+
HSR:11.969% D**
VE-S Canis
C+
Kills:1,172
Deaths:890
KDR:1.317
Accuracy:26.527% C+
HSR:20.478% C+
NSX Tomoe
B**
Kills:1,164
Deaths:604
KDR:1.927
Accuracy:33.424% B**
HSR:20.619% F
MKV Suppressed
B
Kills:1,159
Deaths:643
KDR:1.802
Accuracy:27.659% B
HSR:11.821% D*
XM98
A
Kills:1,159
Deaths:381
KDR:3.042
Accuracy:46.415% A
HSR:73.771% C+
Ghost
A
Kills:898
Deaths:383
KDR:2.345
Accuracy:47.331% A
HSR:62.250% D
NS-357 Underboss
B+
Kills:457
Deaths:528
KDR:0.866
Accuracy:40.789% B+
HSR:12.692% D*
NSX Tengu
B+
Kills:440
Deaths:300
KDR:1.467
Accuracy:40.734% B+
HSR:14.773% D--
NS-61 Emissary
C+
Kills:319
Deaths:271
KDR:1.177
Accuracy:27.966% C+
HSR:9.091% D*
Artemis VX26
A*
Kills:313
Deaths:135
KDR:2.319
Accuracy:37.310% A*
HSR:10.543% F-
NS-30 Vandal
A
Kills:200
Deaths:87
KDR:2.299
Accuracy:41.237% A
HSR:15.500% D*
Beamer VS3
C+
Kills:190
Deaths:219
KDR:0.868
Accuracy:26.169% C+
HSR:11.579% D**
VA39 Spectre
B+
Kills:188
Deaths:145
KDR:1.297
Accuracy:35.278% B+
HSR:38.298% C+
Skorpios
C+
Kills:181
Deaths:139
KDR:1.302
Accuracy:27.696% C+
HSR:13.260% D*
Spiker
C
Kills:82
Deaths:65
KDR:1.262
Accuracy:27.102% C
HSR:6.098% F-
NS-45 Pilot
B+
Kills:55
Deaths:42
KDR:1.310
Accuracy:34.394% B+
HSR:23.636% C
Kills:18,543
Deaths (as Infiltrator):12,136
Deaths (to Infiltrators):5,750
KDR:1.52793
Kill Difference:6,407
Playtime:327.633 hours
Usage:15%
Score:3.996m
Score/min:203
Accuracy (listed only):34.892%
HSR (listed only):23.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:208
Deaths:174
KDR:1.195
Accuracy:41.679% C+
HSR:2.404% D-
Comet VM2
C+
Kills:206
Deaths:157
KDR:1.312
Accuracy:43.597% C+
HSR:2.913% D
Blueshift VM5
C+
Kills:130
Deaths:77
KDR:1.688
Accuracy:19.555% C+
HSR:13.077% D**
Blueshift VM5
C+
Kills:111
Deaths:61
KDR:1.820
Accuracy:19.960% C+
HSR:10.811% F-
Kills:655
Deaths (as MAX Suit):234.500
Deaths (to MAX Suits):2,309
KDR:2.79318
Kill Difference:420.500
Playtime:26.180 hours
Usage:1%
Score:0.506m
Score/min:322
Accuracy (listed only):31.198%
HSR (listed only):7.301%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,243
V. Kills:327 379%
Deaths:271
KDR:4.587
Accuracy:59.540% B*
KPH:54 C-
VKPH:14.200 C
Maelstrom Turbo Laser
C
Kills:892
V. Kills:640 139%
Deaths:983
KDR:0.907
Accuracy:29.560% C
KPH:12.500 C
VKPH:9 C
Coyote Missiles
A++
Kills:87
V. Kills:41 207%
Deaths:21
KDR:4.143
Accuracy:70.302% A*
KPH:98.600 A+
VKPH:46.400 A++
Light PPA
C
Kills:52
V. Kills:1 N/A
Deaths:39
KDR:1.333
Accuracy:36.494% D
KPH:38.100 C
VKPH:0.700 D*
Kills:2,274 (944 + 0)
Deaths:1,314
KDR:1.731
VKDR:0.768
Vehicle Kills:1,009
Kill Difference:960
Playtime:96.363 hours
Usage:4%
Score:0.985m
Score/min:170
Piloting Accuracy:36.494%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:432
V. Kills:469 92%
Deaths:470
KDR:0.919
Accuracy:53.190% B++
KPH:6.900 C+
VKPH:7.500 C++
L105 Zephyr
C*
Kills:183
V. Kills:28 N/A
Deaths:42
KDR:4.357
Accuracy:44.558% C*
KPH:45 C+
VKPH:6.900 C
C150 Dalton
U
Kills:143
V. Kills:205 69%
Deaths:71
KDR:2.014
Accuracy:39.502% C++
KPH:514,800 U
VKPH:738,000 U
Kills:758 (432 + 326)
Deaths:583
KDR:1.300
VKDR:1.204
Vehicle Kills:702
Kill Difference:175
Playtime:66.828 hours
Usage:3%
Score:0.623m
Score/min:155
Piloting Accuracy:53.190%
Gunner Accuracy:39.502%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:381
V. Kills:196 193%
Deaths:93
KDR:4.097
Accuracy:67.228% A+
KPH:38 B+
VKPH:19.600 A+
C75 Viper
C+
Kills:320
V. Kills:67 471%
Deaths:119
KDR:2.689
Accuracy:39.827% C+
KPH:28.500 C+
VKPH:6 C--
L100 Python AP
B+
Kills:289
V. Kills:187 154%
Deaths:56
KDR:5.161
Accuracy:64.035% B*
KPH:33.400 C++
VKPH:21.600 B+
Skyguard
C++
Kills:110
V. Kills:91 120%
Deaths:54
KDR:2.037
Accuracy:36.431% B**
KPH:12.300 C
VKPH:10.100 C++
Kills:1,100 (1,100 + 0)
Deaths:322
KDR:3.416
VKDR:1.680
Vehicle Kills:541
Kill Difference:778
Playtime:38.885 hours
Usage:2%
Score:0.554m
Score/min:238
Driving Accuracy:36.431%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C**
Kills:1,009
V. Kills:331 304%
Deaths:167
KDR:6.042
Accuracy:60.936% B**
KPH:27.600 D-
VKPH:9.100 C**
Supernova FPC
B+
Kills:960
V. Kills:867 111%
Deaths:280
KDR:3.429
Accuracy:58.938% B++
KPH:19.400 D
VKPH:17.500 B+
E540 Halberd
B+
Kills:162
V. Kills:77 208%
Deaths:12
KDR:13.500
Accuracy:51.651% B+
KPH:37.200 B+
VKPH:17.700 C*
Saron HRB
C+
Kills:149
V. Kills:95 155%
Deaths:32
KDR:4.656
Accuracy:44.418% C++
KPH:22.100 C
VKPH:14.100 C+
Supernova PC
C+
Kills:92
V. Kills:47 192%
Deaths:51
KDR:1.804
Accuracy:47.599% C+
KPH:15.600 D
VKPH:8 C+
Kills:2,372 (2,061 + 311)
Deaths:542
KDR:4.376
VKDR:2.614
Vehicle Kills:1,417
Kill Difference:1,830
Playtime:103.106 hours
Usage:5%
Score:1.376m
Score/min:222
Driving Accuracy:47.599%
Gunner Accuracy:44.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:355
V. Kills:248 143%
Deaths:74
KDR:4.797
Accuracy:62.620% B+
KPH:27.600 D-
VKPH:19.200 C
Proton II PPA-H
C
Kills:257
V. Kills:12 N/A
Deaths:25
KDR:10.280
Accuracy:29.392% D--
KPH:73.200 C
VKPH:3.400 D-
Saron HRB-H
D
Kills:112
V. Kills:66 167%
Deaths:26
KDR:4.308
Accuracy:50.338% D
KPH:27.200 D
VKPH:16 D
Kills:724 (0 + 724)
Deaths:125
KDR:5.792
VKDR:2.608
Vehicle Kills:326
Kill Difference:599
Playtime:20.517 hours
Usage:1%
Score:0.288m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:50.338%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:113
V. Kills:45 246%
Deaths:37
KDR:3.054
Accuracy:38.750% C+
KPH:14.400 C--
VKPH:5.700 D
M20 Basilisk
C+
Kills:77
V. Kills:38 197%
Deaths:16
KDR:4.813
Accuracy:43.040% B+
KPH:18.900 C
VKPH:9.300 C+
Kills:190 (0 + 190)
Deaths:53
KDR:3.585
VKDR:1.566
Vehicle Kills:83
Kill Difference:137
Playtime:11.954 hours
Usage:1%
Score:0.142m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:43.040%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:127
V. Kills:55 227%
Deaths:176
KDR:0.722
Accuracy:54.667% B+
KPH:9.400 D
VKPH:4.100 C--
Kills:127 (127 + 0)
Deaths:176
KDR:0.722
VKDR:0.313
Vehicle Kills:55
Kill Difference:49
Playtime:13.441 hours
Usage:1%
Score:0.049m
Score/min:61
Driving Accuracy:54.667%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 5,3585,3233,6941.441B+0.2525.656%C*10.163%D*31.7C++N/A89168h12.9B+50.2B+
C-4 4,8883,4741,7112.03B+0.3424.262%CN/A141.8A57.7A*114224.5h1.3B+5.2B+
Betelgeuse 54-A 2,8572,8361,1232.525C+0.8426.848%C++15.409%F-63.3C+N/A22544.8h10.5C++38.9C**
NS-15M1 2,3012,2911,1631.97B+0.2827.201%B*14.797%D--43.9C++N/A12352.2h11.5B+42.4B+
H-V45 1,9981,9781,1921.659C*0.0328.017%B*10.92%D**41.2B+N/A12448h12.4B+44.3B+
Phobos VX86 1,8101,8081,0901.659C**0.0364.894%B+10.343%D--51.8C**N/A12634.9h2.2B+3.3B+
Parallax VX3 1,4461,4435912.442C+0.7555.203%A**76.438%C+30.7C++N/A8047h2B+3.6B*
NS-11C 1,4291,4201,0051.413B+0.2824.747%C++10%F24.3C+N/A7358.5h11.9B++48.1B+
NS-7 PDW 1,3931,3939431.477B++0.2128.407%B++11.271%D--35.6B+N/A8939.1h11.8B*41.6B++
Terminus VX-9 1,2811,2708111.566C++0.1226.915%C*13.543%F38.3C+N/A13433.2h11.5B+42.7B+
NS Baron G5 1,2681,2658251.533B+0.1655.828%B**10.435%D-38.2C*N/A12933.1h4.2B+7.5C++
Zenith VX-5 1,2671,2628581.471C**0.2226.293%C++14.58%D*31.9C+N/A9639.6h11.5B+43.7B+
Dual Photon Pods 1,5701,2432714.587C2.9059.54%B*1.287%C+54C-14.2C29723h20.2B33.9B+
Eridani SX5 1,2351,2297291.686B+0.0028.619%B+10.496%D*45.5B+N/A12627h11B+38.4B+
Ursa 1,2361,2277321.676B+0.0126.333%B+19.071%D35.3C+N/A9234.8h10.4B+39.6B+
Deimos VA29 1,2211,2127361.647B0.0475.829%A9.158%D*61.5B+N/A17219.7h1.9B*2.6B++
Orion VS54 1,1961,1945792.062B+0.3723.552%B+14.154%D**43.1B+N/A20527.7h10.5B*44.7C*
NS-11A 1,1921,1876681.777B0.0928.895%B*13.816%D*34.8C++N/A11234.1h11.8B++40.8B*
VX6-7 1,2061,1801,0421.132C+0.5625.829%C*16.949%D23.6CN/A6650h13.3C+51.4C*
NS-44 Commissioner 1,1821,1781,3470.875C+0.8139.92%B+11.969%D**26.4CN/A7844.6h3.3B++8.3B+
VE-S Canis 1,1931,1728901.317C++0.3726.527%C+20.478%C+32.1CN/A10636.5h12.4C++46.8C++
Pulsar C 1,1751,1727231.621C*0.0727.623%B+13.993%F43.4B+N/A21527h9.8B++35.6B+
Lasher X2 1,1871,1717621.537B*0.1530.496%B+1.964%D--40.5B+N/A11128.9h14.5B**47.5B*
Serpent VE92 1,1711,1657341.587B+0.1026.811%B+11.416%D**48.1B*N/A14224.2h10.6B++39.5B++
NSX Tomoe 1,1741,1646041.927C**0.2433.424%B**20.619%F40.3C++N/A9228.9h12.4B+37.1B++
Nova 1,1781,1646561.774B0.0953.731%B++10.395%D--53.9B*N/A15821.6h3.3B*6.1B*
NSX Naginata 1,1801,1636441.806B+0.1226.547%B*19.261%D*44.4C++N/A10726.2h10.1B+38B+
Thanatos VE70 1,1691,1617021.654B*0.0353.129%A9.216%D**54.5AN/A16621.3h3.5B**6.5B**
Solstice VE3 1,1651,1611,2590.922C*0.7720.652%C-11.197%D**19.4C+N/A7959.7h12.6B++60.8C*
NS-11P 1,1731,1596541.772B+0.0831.604%A++14.236%D-38.1B+N/A9730.4h12.1B++38.2B**
MKV Suppressed 1,1651,1596431.802B**0.1127.659%B11.821%D*36.3C*N/A10731.9h12.8B+46.2B+
XM98 1,1651,1593813.042B+1.3546.415%A73.771%C+37.4B++N/A10031h2B*4.2B**
NS-15M2 1,1631,1585232.214B+0.5327.426%B++14.421%D**59.1B+N/A17819.6h10.4B++37.8B++
NSX Tanto 1,1691,1589041.281C*0.4129.018%B+23.662%C31.1C+N/A8937.2h12.4B42.8C**
Eclipse VE3A 1,1691,1571,0981.054C+0.6323.543%D10.631%F-20.8DN/A5655.5h12.9C+54.7C
Pulsar LSW 1,1691,1565871.969B+0.2827.07%B++16.869%D--49.2C*N/A19323.5h11.2B+41.4B+
Supernova VPC 1,3401,0091676.042C--4.3560.936%B**1.487%C+27.6D-9.1C**13436.5h4D6.6C++
Supernova FPC 1,8279602803.429C1.7458.938%B++1.771%C19.4D17.5B+22649.6h5.7C+9.7C*
Ghost 9038983832.345C+0.6647.331%A62.25%D41.2C++N/A12421.8h2B+4.2B++
Maelstrom Turbo Laser 1,5328929830.907C0.7829.56%C1.794%C-12.5C9C12071.1h91.1B308.1C**
Force-Blade 79473029,1620.025C++1.6634.369%B1.37%D-0.6C+N/A21217.4h2.6C++7.4B+
Proximity Mine 620620877.126B**5.4445.15%BN/A177.1B**N/A5083.5h2.1C--4.7C++
Frag Grenade 6065851585N/A583.3148.601%B+N/A650B++23.3A++22680.9h2.9B*6B++
VE-H Maw 4744683371.389C+0.3026.629%C*20.727%D44.6C+N/A13210.5h11.1C+41.8C*
S1 8014596060.757C++0.9368.215%A1.743%D29.2C**21.8A42015.7h6.4C*9.4B+
NS-357 Underboss 4634575280.866C+0.8240.789%B+12.692%D*25.7C--N/A8417.8h3.6B++8.9B++
NSX Tengu 4444403001.467C**0.2240.734%B+14.773%D--37.3C+N/A9411.8h12.3B30.2B+
CAS30 Tank Buster 9014324700.919C0.7753.19%B++N/A6.9C+7.5C++7862.8h59.9C+112.7B
VE-C Horizon 4124063661.109C+0.5832.336%C19.951%C--41.4C+N/A1159.8h13.5B+41.8B
L100 Python HEAT 577381934.097C+2.4167.228%A+2.1%C38.1B+19.6A+30010h5.3B+7.9B*
Sticky Grenade 3733651365N/A363.3156.447%B+N/A912.5C+20B++23400.4h2.3C+4C**
E540 Halberd-H 603355744.797C3.1162.62%B+N/A27.5D-19.2C23312.9h7.3C-11.7C+
Flare VE6 3303261991.638C**0.0523.947%C*18.098%D-37.5C+N/A1598.7h9.8B+41B+
C75 Viper 3873201192.689C1.0039.827%C+1.25%C+28.6C+6C--17811.2h10.2B++25.6B+
NS-61 Emissary 3203192711.177B+0.5127.966%C+9.091%D*37.5B+N/A1008.5h9.5B++33.9B++
Artemis VX26 3153131352.319B*0.6337.31%A*10.543%F-51.3B*N/A2146.1h10.1B*26.9B**
Tank Mine 6272981392.144C0.4635.919%C*N/A99.3C+109.7A++17043h2.1C6C*
L100 Python AP 476289565.161C++3.4764.035%B*2.076%C33.2C++21.5B+2858.7h5.6B8.7B+
NSX Yumi 2892802241.25C+0.4428.767%B+10.714%F30.8C+1C+749.1h10.7B+37.3B+
Pandora VX25 2612582181.183C+0.5144.31%B+10.078%D*50.6B+N/A1805.1h4.1B+9.3B+
Proton II PPA-H 2692572510.28C+8.5929.392%D--1.556%C+73.4C3.4D-2263.5h7.4B*25.2B
Lumine Edge 25524410,2920.024C1.6613.133%D*9.016%D--0.5C--N/A2444.3h1.6C12.3D
NS Decimator 4132362480.952C+0.7464.95%B+2.119%C+34.2C+25.7B**4526.9h5.4C8.4C+
Comet VM2 2652081741.195B+0.4941.679%C+2.404%D-13.3B3.7C13215.6h15.3B*36.6B+
Comet VM2 2562061571.312B0.3843.597%C+2.913%D14.5B+3.5D10214.2h15.6B**35.8B*
NS-30 Vandal 203200872.299B+0.6141.237%A15.5%D*37.7C+N/A1145.3h5B+12.2B*
Beamer VS3 1911902190.868C*0.8226.169%C+11.579%D**25C+N/A997.6h6.9B*26.4C*
VA39 Spectre 1881881451.297C+0.3935.278%B+38.298%C+16.6CN/A7111.3h5.3B+15.1B+
Spear Anti-Vehicle Phalanx Turret 304187306.233C+4.5454.746%B**2.674%D66.8A++41.8A++6842.8h6.5B++11.9B*
L105 Zephyr 211183424.357C--2.6744.558%C*N/A44.6C+6.8C2744.1h7.1C+16C++
Skorpios 1841811391.302C+0.3927.696%C+13.26%D*25.1DN/A827.2h12C43.4C+
CME 1691671631.025C0.6628.99%B+11.377%F26.1CN/A816.4h13.4C++46.2B+
E540 Halberd 2391621213.5B+11.8151.651%B+1.235%D36.8B+17.5C*4564.4h4.8B*9.3B*
Chaos 1621611011.594C++0.0955.166%C**8.075%D**61.9B+N/A2192.6h3.6B*6.6B++
Saron HRB 244149324.656C+2.9744.418%C++1.342%C22.2C14.2C+4826.7h22.6C+51C*
C150 Dalton 348143712.014D0.3339.502%C++N/A1430U2050U26314100.1h8.1F-20.5D**
Blueshift VM5 132130771.688C0.0019.555%C+13.077%D**32.5C+N/A1434h16.4C+83.7C++
M40 Fury-F 1821271760.722C0.9754.667%B+N/A9.5D4.1C--6113.4h16.1C-29.4C+
M20 Basilisk 158113373.054C++1.3738.75%C+11.504%A*14.3D5.7D1637.9h101.2C+261.2C++
Saron HRB-H 178112264.308C+2.6250.338%DN/A27.3D16.1D2464.1h21.9B+43.6C**
Blueshift VM5 111111611.82C0.1319.96%C+10.811%F-34.7C++N/A1493.2h16C++80.2C*
Skyguard 201110542.037C0.3536.431%B**N/A12.2C10.1C++1979h160.8D-441.5C++
Supernova PC 13992511.804C--0.1247.599%C+1.087%D-15.6D8C+2735.9h4.8B10.2B
Coyote Missiles 12887214.143B+2.4570.302%A*N/A96.7A+45.6A++7130.9h31.6B++44.9B**
Spiker 8382651.262C**0.4327.102%C6.098%F-32.8C+N/A1002.5h7.2B+26.5B+
Nemesis VSH9 161821180.695C+0.9974.711%A++2.439%C+15.2C+14.6C++3715.4h10.2D13.7C+
Pulsar VS1 8181731.11C*0.5825.894%B+7.407%F-27.9C++N/A3922.9h11.2B**43.1B++
MANA Anti-Personnel Turret 8179372.135N/A0.4523.004%UN/A790U20U2619000.1h26.4T*114.9T*
M20 Basilisk 11577164.813B**3.1243.04%B+3.896%D18.8C9.3C+2674.1h102.6C++238.4B+
MANA Anti-Vehicle Turret 167711050.676D1.0155.609%C+4.225%C**710C960C*10325200.1h13.1F23.6D
Solstice SF 6261660.924C+0.7623.69%C+13.115%D22.6C++N/A1982.7h13C+54.7C++
NS-45 Pilot 5555421.31C++0.3834.394%B+23.636%C39.3CN/A911.4h8.3C24C++
Light PPA 5352391.333C--0.3636.494%D1.923%B**37.1CN/A2911.4h10.3B+28.2B

Consumables
  Name Deaths Consumed Time Equipped
Hellion G02390h
Spawn Beacon131,4451.6h
Anti-Vehicle MANA Turret241,0871.4h
Medical Applicator562264,46217.9h
Nanite Revive Grenade01,2090.3h
Nano-Armor Kit384613,00550.2h
Spitfire Auto-Turret21990.3h
Smoke Grenade0580h
Recon Detection Device343,7705.4h
Ammunition Package532,7161.3h
Medical Kit541,1292.4h
Anti-Infantry MANA Turret41560.4h
Hardlight Barrier2530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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