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Paragon Rasll[HARM] Rasll
VS BR 139

KDR: 1.59

Score: 43m

Last Seen: Jan 19th, 2020 2:53 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Eclipse VE3A C-4 Plasma Grenade Ghost Solstice VE3 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $606,735 MLG Score: 485
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.993%21.695%49934119830,9331.15880.436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.095%0.345C**0.097C+-1.064D*HEAD ++ (~10.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**11.30.206C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.053%1.304%290512272,83812027242.36106391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.487%-0.207C-0.249C-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.40.474B+30.30.433B56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.345%1.193%5266122610,562297735653.54668296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.422%0.206C++-0.693D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.782B++3.40.71B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.921%1.917%2281212204,068224116661.81526244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%-0.071C+-0.541D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.631B+13.50.609B+24.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.462%74.053%228512273,5922910111.23436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.957%-0.222C0.449B0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.30.278C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.199%18.648%228412283,8451958351.96274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%-0.533D0.769B++-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++3.80.219C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 72
43m360.3%337 (20.2k)275 (16.5k)1.5949485,61553,6791.84009139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232506617.766%14.615%26002:5430

41% Engineer20% Heavy Assault11% Infiltrator22% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 6:29 PMOct 6th, 2019 5:40 PMJan 19th, 2020 9:24 AM (9h) (PST)Jan 19th, 2020 11:21 AM (7h) (PST)Jan 19th, 2020 10:53 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6431944490.5480.3440.0802.2100.065485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,55111,66926,88233215133416,516

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2603.3h/108.5d 13,159 12,513 26,997 345.1k 3,367 6,727 10,181 100.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,750
Deaths:1,618
KDR:2.318
Accuracy:23.216% D-
HSR:26.693% D
VE-H Maw
C+
Kills:1,528
Deaths:648
KDR:2.358
Accuracy:25.498% C+
HSR:21.531% D
NS-15M2
C++
Kills:1,183
Deaths:533
KDR:2.220
Accuracy:25.037% C++
HSR:26.120% C+
NSX Naginata
C+
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:21.166% C+
HSR:26.280% C
Orion VS54
B+
Kills:1,167
Deaths:691
KDR:1.689
Accuracy:22.900% B+
HSR:28.878% B+
VX29 Polaris
C+
Kills:1,167
Deaths:780
KDR:1.496
Accuracy:23.351% C+
HSR:17.481% D
Pulsar LSW
D
Kills:1,164
Deaths:1,149
KDR:1.013
Accuracy:19.571% D
HSR:19.931% D
Flare VE6
C++
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:23.273% C++
HSR:25.387% C++
NS-15 Gallows
D--
Kills:1,033
Deaths:542
KDR:1.906
Accuracy:23.415% D*
HSR:23.814% D--
SVA-88
C+
Kills:145
Deaths:56
KDR:2.589
Accuracy:24.020% C+
HSR:24.828% C+
NS-15M AE
D**
Kills:121
Deaths:262
KDR:0.462
Accuracy:14.921% F-
HSR:14.876% D**
Kills:13,592
Deaths (as Heavy Assault):7,648
Deaths (to Heavy Assaults):14,579
KDR:1.7772
Kill Difference:5,944
Playtime:524.040 hours
Usage:20%
Score:8.354m
Score/min:266
Accuracy (listed only):22.397%
HSR (listed only):23.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C--
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D*
HSR:17.429% C--
Solstice VE3
C+
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D
HSR:19.455% C+
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-11C
C
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.637% C--
HSR:18.010% C
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% C-
HSR:18.059% C*
Serpent VE92
B+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D
HSR:22.666% B+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
Zenith VX-5
C--
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D
HSR:18.605% C--
NS Baron G5
B*
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.393% C*
HSR:18.528% B*
NSX Tanto
C
Kills:701
Deaths:701
KDR:1
Accuracy:25.034% C
HSR:21.113% D
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
VE-C Horizon
C
Kills:581
Deaths:412
KDR:1.410
Accuracy:29.165% D
HSR:21.343% C
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eidolon VE33
D
Kills:244
Deaths:346
KDR:0.705
Accuracy:23.094% D-
HSR:21.312% D
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C+
HSR:21.491% B**
Kills:17,366
Deaths (as Engineer):19,114
Deaths (to Engineers):10,891
KDR:0.90855
Kill Difference:1,748
Playtime:1,055.929 hours
Usage:41%
Score:18.206m
Score/min:287
Accuracy (listed only):30.493%
HSR (listed only):19.406%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C--
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D*
HSR:17.429% C--
Solstice VE3
C+
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D
HSR:19.455% C+
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
NS-11C
C
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.637% C--
HSR:18.010% C
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% C-
HSR:18.059% C*
Serpent VE92
B+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D
HSR:22.666% B+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
Zenith VX-5
C--
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D
HSR:18.605% C--
NS Baron G5
B*
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.393% C*
HSR:18.528% B*
NSX Tanto
C
Kills:701
Deaths:701
KDR:1
Accuracy:25.034% C
HSR:21.113% D
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
VE-C Horizon
C
Kills:581
Deaths:412
KDR:1.410
Accuracy:29.165% D
HSR:21.343% C
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eridani SX5
C++
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C++
HSR:12.551% D--
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C+
HSR:21.491% B**
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:27.893% C
HSR:21.858% C+
Kills:20,114
Deaths (as Light Assault):21,464
Deaths (to Light Assaults):9,460
KDR:0.9371
Kill Difference:1,350
Playtime:571.598 hours
Usage:22%
Score:9.100m
Score/min:265
Accuracy (listed only):30.541%
HSR (listed only):19.072%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
NS Baron G5
B*
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.393% C*
HSR:18.528% B*
Terminus VX-9
C*
Kills:681
Deaths:463
KDR:1.471
Accuracy:27.002% C*
HSR:22.173% D
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
Pulsar VS1
D
Kills:298
Deaths:453
KDR:0.658
Accuracy:20.141% D
HSR:15.101% D-
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eridani SX5
C++
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C++
HSR:12.551% D--
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C+
HSR:21.491% B**
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:27.893% C
HSR:21.858% C+
Corvus VA55
C**
Kills:120
Deaths:67
KDR:1.791
Accuracy:25.237% C++
HSR:25% C**
Equinox VE2
D--
Kills:85
Deaths:102
KDR:0.833
Accuracy:20.750% D--
HSR:12.941% D--
NSX Yumi
B
Kills:58
Deaths:55
KDR:1.055
Accuracy:22.977% D
HSR:29.310% B
Kills:9,728
Deaths (as Combat Medic):8,882
Deaths (to Combat Medics):5,371
KDR:1.09525
Kill Difference:846
Playtime:79.731 hours
Usage:3%
Score:1.473m
Score/min:308
Accuracy (listed only):32.183%
HSR (listed only):19.388%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,600
Deaths:983
KDR:2.645
Accuracy:37.649% C
HSR:73.885% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
NS-357 Underboss
C*
Kills:1,181
Deaths:1,140
KDR:1.036
Accuracy:38.897% C*
HSR:17.189% D
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
NSX Tomoe
C++
Kills:1,152
Deaths:992
KDR:1.161
Accuracy:29.690% C++
HSR:27.170% D--
Parallax VX3
B+
Kills:501
Deaths:116
KDR:4.319
Accuracy:29.936% D**
HSR:81.836% B+
Nyx VX31
C+
Kills:474
Deaths:256
KDR:1.852
Accuracy:33.878% C+
HSR:16.456% D**
NS-44 Commissioner AE
C+
Kills:452
Deaths:409
KDR:1.105
Accuracy:38.095% C-
HSR:25% C+
XM98
D*
Kills:294
Deaths:227
KDR:1.295
Accuracy:26.949% F
HSR:64.626% D*
Spiker
C--
Kills:273
Deaths:287
KDR:0.951
Accuracy:23.500% D-
HSR:17.582% C--
NS-61 Emissary
C
Kills:255
Deaths:304
KDR:0.839
Accuracy:26.301% C
HSR:14.510% C
Eridani SX5
C++
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C++
HSR:12.551% D--
Beamer VS3
C+
Kills:242
Deaths:423
KDR:0.572
Accuracy:24.050% C--
HSR:21.074% C+
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:27.893% C
HSR:21.858% C+
Phaseshift VX-S
B+
Kills:145
Deaths:36
KDR:4.028
Accuracy:30.326% D-
HSR:82.069% B+
Soldier Soaker
B*
Kills:128
Deaths:98
KDR:1.306
Accuracy:37.432% B
HSR:18.750% B*
NS-AM7 Archer
C**
Kills:122
Deaths:300
KDR:0.407
Accuracy:47.389% F
HSR:20.492% C**
NS-30 Vandal
D*
Kills:97
Deaths:48
KDR:2.021
Accuracy:23.997% D**
HSR:17.526% D*
VA39 Spectre
C+
Kills:52
Deaths:100
KDR:0.520
Accuracy:21.349% F-
HSR:38.462% C+
Kills:10,960
Deaths (as Infiltrator):8,415
Deaths (to Infiltrators):7,578
KDR:1.30244
Kill Difference:2,545
Playtime:297.974 hours
Usage:11%
Score:4.308m
Score/min:241
Accuracy (listed only):30.785%
HSR (listed only):32.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:998
Deaths:370
KDR:2.697
Accuracy:23.294% B*
HSR:21.142% C++
Nebula VM20
B*
Kills:925
Deaths:362
KDR:2.555
Accuracy:22.840% B*
HSR:17.730% D
Blueshift VM5
B++
Kills:736
Deaths:227
KDR:3.242
Accuracy:23.049% B++
HSR:17.663% D
Blueshift VM5
B++
Kills:676
Deaths:225
KDR:3.004
Accuracy:23.356% B++
HSR:16.272% D-
Comet VM2
C
Kills:116
Deaths:150
KDR:0.773
Accuracy:35.903% D-
HSR:3.448% C
Quasar VM1
A
Kills:101
Deaths:59
KDR:1.712
Accuracy:12.913% D
HSR:25.743% A
Comet VM2
A+
Kills:96
Deaths:137
KDR:0.701
Accuracy:37.279% D-
HSR:7.292% A+
NS-10 Burster
B++
Kills:78
Deaths:68
KDR:1.147
Accuracy:27.227% C
HSR:10.256% B++
Kills:3,726
Deaths (as MAX Suit):799
Deaths (to MAX Suits):3,120
KDR:4.66333
Kill Difference:2,927
Playtime:67.173 hours
Usage:3%
Score:1.555m
Score/min:386
Accuracy (listed only):25.732%
HSR (listed only):14.943%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,173
V. Kills:80 N/A
Deaths:493
KDR:2.379
Accuracy:35.650% D
KPH:36.200 C
VKPH:2.500 C-
Dual Photon Pods
B+
Kills:1,109
V. Kills:152 N/A
Deaths:187
KDR:5.930
Accuracy:50.503% C+
KPH:102.200 B+
VKPH:14 C
Saron Laser Cannon
C-
Kills:240
V. Kills:131 182%
Deaths:263
KDR:0.913
Accuracy:26.090% D--
KPH:8.400 C-
VKPH:4.600 D
Hornet Missiles
C
Kills:98
V. Kills:53 181%
Deaths:22
KDR:4.455
Accuracy:49.501% D**
KPH:48.300 C
VKPH:26.100 D
Antares LC
D-
Kills:93
V. Kills:72 127%
Deaths:240
KDR:0.388
Accuracy:26.719% D-
KPH:6 D-
VKPH:4.600 D--
Coyote Missiles
C-
Kills:91
V. Kills:28 314%
Deaths:17
KDR:5.353
Accuracy:45.470% D*
KPH:28.600 C-
VKPH:8.800 D--
Maelstrom Turbo Laser
C
Kills:77
V. Kills:50 151%
Deaths:116
KDR:0.664
Accuracy:30.251% C
KPH:6.700 D
VKPH:4.400 D
Kills:2,881 (1,583 + 0)
Deaths:1,338
KDR:2.153
VKDR:0.423
Vehicle Kills:566
Kill Difference:1,543
Playtime:104.008 hours
Usage:4%
Score:1.008m
Score/min:162
Piloting Accuracy:30.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:239
V. Kills:300 79%
Deaths:341
KDR:0.701
Accuracy:48.878% C**
KPH:5.600 C-
VKPH:7.100 C+
L105 Zephyr
B**
Kills:222
V. Kills:27 N/A
Deaths:20
KDR:11.100
Accuracy:41.784% C+
KPH:74.100 B**
VKPH:9 C+
L-24R Spur
C
Kills:78
V. Kills:2 N/A
Deaths:12
KDR:6.500
Accuracy:26.973% F
KPH:29.500 C
VKPH:0.800 D
Kills:539 (317 + 222)
Deaths:373
KDR:1.445
VKDR:0.882
Vehicle Kills:329
Kill Difference:166
Playtime:48.173 hours
Usage:2%
Score:0.335m
Score/min:116
Piloting Accuracy:26.973%
Gunner Accuracy:41.784%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,612
V. Kills:148 N/A
Deaths:102
KDR:15.804
Accuracy:40.745% D-
KPH:78.100 B**
VKPH:7.200 C
L100 Python AP
D
Kills:318
V. Kills:183 173%
Deaths:67
KDR:4.746
Accuracy:44.168% D**
KPH:23.900 D
VKPH:13.800 D
Skyguard
C*
Kills:88
V. Kills:62 140%
Deaths:15
KDR:5.867
Accuracy:24.688% D
KPH:14.900 C++
VKPH:10.500 C*
C75 Viper
C++
Kills:57
V. Kills:11 N/A
Deaths:30
KDR:1.900
Accuracy:32.747% D
KPH:31.300 C++
VKPH:6 C--
Kills:2,075 (2,075 + 0)
Deaths:214
KDR:9.696
VKDR:1.888
Vehicle Kills:404
Kill Difference:1,861
Playtime:41.652 hours
Usage:2%
Score:0.630m
Score/min:252
Driving Accuracy:32.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:6,748
V. Kills:2,820 239%
Deaths:320
KDR:21.088
Accuracy:42.145% D**
KPH:38.300 B**
VKPH:16 C++
E540 Halberd
B**
Kills:1,904
V. Kills:721 264%
Deaths:21
KDR:90.667
Accuracy:42.285% D
KPH:42.700 B**
VKPH:16.200 C++
Supernova VPC
B+
Kills:1,266
V. Kills:179 N/A
Deaths:77
KDR:16.442
Accuracy:46.842% C-
KPH:56.500 B+
VKPH:8 C+
Supernova PC
A
Kills:561
V. Kills:160 348%
Deaths:68
KDR:8.250
Accuracy:43.574% D
KPH:36.800 A
VKPH:10.500 B+
Saron HRB
B**
Kills:335
V. Kills:177 188%
Deaths:23
KDR:14.565
Accuracy:46.798% B
KPH:35.900 B**
VKPH:18.900 B
G40-F Ranger
B*
Kills:326
V. Kills:176 184%
Deaths:1
KDR:326
Accuracy:38.462% B*
KPH:55.400 B+
VKPH:29.900 C**
Halberd SE
A
Kills:83
V. Kills:36 224%
Deaths:
KDR:
Accuracy:46.545% D
KPH:52.200 B+
VKPH:22.700 A
Proton II PPA
B++
Kills:79
V. Kills:5 N/A
Deaths:1
KDR:79
Accuracy:28.469% B++
KPH:42.500 C-
VKPH:2.700 C--
Kills:11,302 (8,575 + 2,727)
Deaths:511
KDR:22.117
VKDR:8.364
Vehicle Kills:4,274
Kill Difference:10,791
Playtime:276.938 hours
Usage:11%
Score:4.442m
Score/min:267
Driving Accuracy:43.574%
Gunner Accuracy:28.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:862
V. Kills:50 N/A
Deaths:60
KDR:14.367
Accuracy:33.533% C-
KPH:136.100 B**
VKPH:7.900 B+
Aphelion VEX-4H
B+
Kills:526
V. Kills:337 156%
Deaths:102
KDR:5.157
Accuracy:49.095% B+
KPH:49.700 B+
VKPH:31.800 B+
G40-F Ranger
C
Kills:128
V. Kills:86 147%
Deaths:9
KDR:14.222
Accuracy:32.819% C
KPH:27.300 D
VKPH:18.400 C
E540 Halberd-H
B++
Kills:94
V. Kills:37 247%
Deaths:8
KDR:11.750
Accuracy:42.983% F-
KPH:57.100 B++
VKPH:22.500 C++
Saron HRB-H
B+
Kills:86
V. Kills:52 162%
Deaths:17
KDR:5.059
Accuracy:51.603% C-
KPH:43.900 B+
VKPH:26.500 C**
M40 Fury-H
C**
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:35.226% D
KPH:98.200 C**
VKPH:18.300 C++
Kills:1,755 (0 + 1,755)
Deaths:199
KDR:8.819
VKDR:2.879
Vehicle Kills:573
Kill Difference:1,556
Playtime:25.810 hours
Usage:1%
Score:0.568m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:35.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:166
V. Kills:76 216%
Deaths:24
KDR:6.917
Accuracy:43.991% B+
KPH:29.400 B++
VKPH:13.500 A++
M12 Kobalt
B+
Kills:147
V. Kills:3 N/A
Deaths:3
KDR:49
Accuracy:20.302% C**
KPH:88.300 B+
VKPH:1.800 D
M40 Fury
C+
Kills:117
V. Kills:21 N/A
Deaths:14
KDR:8.357
Accuracy:29.142% D
KPH:40.700 C+
VKPH:7.300 C
M40 Fury
C+
Kills:103
V. Kills:12 N/A
Deaths:20
KDR:5.150
Accuracy:29.014% D-
KPH:48.900 C+
VKPH:5.700 D-
M12 Kobalt
B+
Kills:74
V. Kills:6 N/A
Deaths:2
KDR:37
Accuracy:20.434% B+
KPH:57.700 C
VKPH:4.700 B+
G40-F Ranger
A++
Kills:61
V. Kills:36 165%
Deaths:6
KDR:10.167
Accuracy:32.760% C++
KPH:32.500 A++
VKPH:19.200 B**
M20 Basilisk
M**
Kills:57
V. Kills:37 150%
Deaths:10
KDR:5.700
Accuracy:47.930% B*
KPH:39.400 A+
VKPH:25.600 M**
Kills:725 (0 + 725)
Deaths:79
KDR:9.177
VKDR:2.418
Vehicle Kills:191
Kill Difference:646
Playtime:16.907 hours
Usage:1%
Score:0.301m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:47.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:363
V. Kills:16 N/A
Deaths:88
KDR:4.125
Accuracy:41.089% C+
KPH:50.600 C+
VKPH:2.200 C++
M40 Fury-F
C
Kills:223
V. Kills:42 N/A
Deaths:296
KDR:0.753
Accuracy:38.903% D-
KPH:18 C
VKPH:3.400 D
V30-F Starfall
B
Kills:191
V. Kills:101 187%
Deaths:83
KDR:2.301
Accuracy:49.703% F
KPH:30.400 B
VKPH:16.100 C++
Kills:777 (777 + 0)
Deaths:467
KDR:1.664
VKDR:0.340
Vehicle Kills:159
Kill Difference:310
Playtime:25.831 hours
Usage:1%
Score:0.167m
Score/min:108
Driving Accuracy:49.703%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,5686,74832021.088A*19.4942.145%D**N/A38.3B**16C++265176h3.4A8.1B+
Betelgeuse 54-A 3,8133,7501,6182.318C+0.7223.216%D-26.693%D48.6DN/A13577.1h11.5C-49.5C--
Eclipse VE3A 3,7033,6494,2780.853C0.7421.663%D*17.429%C--23.5DN/A69155.2h12.3C++56.6C
C-4 3,8023,0961,9931.553C++0.0428.2%BN/A113.4B++25.9C65527.3h1.1B*3.9B++
Plasma Grenade 2,8972,86912869N/A2,867.4152.614%B*N/A717.3B**7C20284h2.8B**5.3B*
Ghost 2,6082,6009832.645C+1.0537.649%C73.885%B+49.7BN/A12452.3h2.1B5.6C*
Solstice VE3 1,9441,9072,7230.7C+0.8919.177%D19.455%C+22.5C*N/A8084.7h13.9B+72.7C++
E540 Halberd 2,6251,9042190.667S89.0742.285%DN/A42.7B**16.2C++26744.6h4.2A9.9B++
Pandora VX25 1,6411,6231,3711.184C++0.4135.525%C-17.622%B+33.3C+N/A8448.8h4.3C*12C++
L100 Python HESH 1,7601,61210215.804B14.2140.745%D-1.675%C++78.3B**7.2C21820.6h2.5B**6.1B+
VE-H Maw 1,5511,5286482.358B*0.7625.498%C+21.531%D48.5C+N/A14931.5h10.1B39.6C**
NS-7 PDW 1,4191,4001,4300.979C++0.6223.672%C19.929%C**35.4B+N/A9939.5h13B+55B
NS-11C 1,2841,2661,4150.895C+0.7021.637%C--18.01%C30.4C++N/A10141.7h12.6B+58.1C**
Supernova VPC 1,4451,2667716.442B14.8546.842%C-2.212%B*56.5B+8C+23222.4h3B+6.5C*
NS Decimator 1,5111,2561,1191.122C++0.4750.588%D*2.866%B+33C+6.7D*16238.1h3.8B+7.6C++
Solstice SF 1,1971,1851,6060.738C+0.8621.722%C-18.059%C*32.4B++N/A8436.6h11.2C++51.5C*
NS-15M2 1,1971,1835332.22C**0.6325.037%C++26.12%C+51.2C*N/A13923.1h11.4B+45.7B+
NS-357 Underboss 1,1901,1811,1401.036C++0.5638.897%C*17.189%D43.3C+N/A10827.3h3.9B10B+
Serpent VE92 1,1931,1781,3950.844C+0.7520.832%D22.666%B+32.4C++N/A10536.4h11.8B+56.6C++
Light PPA 1,2531,1734932.379C0.7835.65%DN/A36.2C2.5C-10932.4h15.4C+43.3C+
NSX Naginata 1,1891,1727081.655B0.0621.166%C+26.28%C45.4C++N/A16425.8h10.9B+51.6C**
Thanatos VE70 1,1791,1711,2790.916C++0.6832.067%D15.457%C+38.3B+N/A11230.6h3.6B**11.4B+
Orion VS54 1,1771,1676911.689C*0.0922.9%B+28.878%B+45.8B+N/A21425.5h10.7B++46.9C++
VX29 Polaris 1,1821,1677801.496C++0.1023.351%C+17.481%D39.3C+N/A10429.7h11.4B+48.8B
Pulsar LSW 1,1781,1641,1491.013C0.5819.571%D19.931%D32.8CN/A9335.5h11.8B60.1C++
Flare VE6 1,1721,1626611.758B+0.1623.273%C++25.387%C++47C++N/A12424.7h9.6B+41.4B+
NSX Tengu 1,1731,1629151.27C++0.3236.661%C+18.847%C40.2C++N/A9328.9h12.7C**34.6C**
Zenith VX-5 1,1811,1611,1920.974C+0.6222.223%D18.605%C--35C++N/A10233.2h10.9B*49.1B
NS Baron G5 1,1681,1551,0041.15C++0.4446.393%C*18.528%B*32.4C+N/A9735.6h5C+10.8C+
NSX Tomoe 1,1611,1529921.161C0.4329.69%C++27.17%D--36C+N/A10232h15.6C+52.6C++
Dual Photon Pods 1,2611,1091875.93C+4.3450.503%C+1.172%C+102.7B+14.1C38710.8h14.7B*29B++
NS-15 Gallows 1,0461,0335421.906C0.3123.415%D*23.814%D--40.7DN/A9725.4h12D51.2D-
Nebula VM20 1,0109983702.697B1.1023.294%B*21.142%C++45.2B++N/A13722.1h14B*60B++
Tank Mine 1,3859424672.017C0.4229.242%CN/A84.9C-39.9D70011.1h1.6B+5.6B+
Nebula VM20 9459253622.555C++0.9622.84%B*17.73%D42.4B+N/A12621.8h14.6B+63.8B++
Proton II PPA-H 9128626014.367C**12.7733.533%C-2.088%B+136.8B**7.9B+3326.3h7.5B*22.5B+
Proximity Mine 8158143092.634C1.0448.889%B++N/A107.1CN/A3167.6h1.8B3.8B++
NSX Masamune 8607756251.24B+0.3544.897%D**5.161%M44.3B**4.9D19817.5h4.7B**10.5B*
Blueshift VM5 7487362273.242B+1.6523.049%B++17.663%D49.1B*N/A15215h13.2B*57.5B++
NSX Tanto 7117017011C+0.5925.034%C21.113%D15.9DN/A4544.2h14C++55.8C++
Terminus VX-9 6876814631.471C+0.1227.002%C*22.173%D38.7C+N/A11417.6h13.1C+48.7C++
Blueshift VM5 6906762253.004C**1.4123.356%B++16.272%D-45.7B++N/A13914.8h14.4B++61.7B++
Phobos VX86 6676605611.176C+0.4238.769%F29.546%A*39.3CN/A10416.8h2.5C+6.6D
Lasher X2 AE 6586313961.593B+0.0022.181%D-4.12%C++51.7B+2.2B**14912.2h23.7D106.7D
Lumine Edge 6356247,5600.083C+1.5120.848%D21.955%B**2CN/A6313.2h1.4C++6.9C+
VE-C Horizon 5925814121.41C++0.1829.165%D21.343%C24.1DN/A6424.1h14.6B49.9C++
Supernova PC 721561688.25B+6.6643.574%D1.604%C--36.7A10.5B+21215.3h4.4B+10B
Aphelion VEX-4H 8635261025.157C+3.5649.095%B+5.323%A49.6B+31.8B+39410.6h48.6B+98.9B+
Parallax VX3 5025011164.319B2.7229.936%D**81.836%B+44.7B*N/A14711.2h2.3C+7.5C-
Nyx VX31 4764742561.852C+0.2633.878%C+16.456%D**54.5B+N/A1318.7h5.5C++16.1C*
NS-44 Commissioner AE 4554524091.105C+0.4938.095%C-25%C+28.1DN/A7416.1h3.5C++9.2C+
Nova 3933913371.16C+0.4339.688%C-14.067%C43C*N/A1659.1h4.5C+11.3C+
S12 Renegade 379363884.125C*2.5341.089%C+1.653%D*50.4C+2.2C++1117.2h4C9.7C+
Nemesis VSH9 4873566940.513C1.0854.867%D--3.09%C*20.9C**7.7C16217h5.5A10.1B*
Saron HRB 5123352314.565A*12.9746.798%B1.194%C36B**19B+3819.3h20.2B+43.1B+
G40-F Ranger 5023261326U324.4138.462%B*N/A55.3B29.8C**4605.9h63.6C**165.3B+
S1 3553217140.45C-1.1442.684%F4.984%A24.7C+2.6D**19413h4.3A10B+
L100 Python AP 501318674.746C+3.1544.168%D**3.459%B+23.9D13.8D27013.3h6.5C+14.7C--
Pulsar VS1 3022984530.658C0.9420.141%D15.101%D-19.1CN/A10615.6h13.1B+65.1C++
XM98 2952942271.295C-0.3026.949%F64.626%D*27C+N/A9610.9h3.1D11.6D*
Spiker 2732732870.951C+0.6423.5%D-17.582%C--19.6DN/A5413.9h8.2C**34.8C+
NS Baron G5AE 2682663120.853C-0.7443.901%C15.79%C+26.6DN/A10610h4.5C+10.3C+
NS-61 Emissary 2562553040.839C++0.7626.301%C14.51%C19.8CN/A6612.9h12.4C*47C**
C-4 ARX 3032542221.144C-0.4524.437%DN/A41.6D**8F2016.1h1.1B+4.5C*
Eridani SX5 2492472291.079C+0.5227.26%C++12.551%D--37.4C+N/A1516.6h11.4B41.8B
Nightshade 2772444,7570.051B1.5419.525%F17.213%B++1.1CN/A3216h4.8B+24.7B
Eidolon VE33 2512443460.705C0.8923.094%D-21.312%D15.1C--N/A5916.2h8.1B+35C++
Beamer VS3 2452424230.572C1.0224.05%C--21.074%C+30.6C*N/A1247.9h6.7B*27.7C*
Saron Laser Cannon 3712402630.913C0.6826.09%D--2.083%C+8.4C-4.6D19128.5h103.2B+395.7C**
CAS30 Tank Buster 5392393410.701C0.8948.878%C**2.092%B*5.6C-7.1C+9042.5h71C145.2C+
The Little Helper 2332281821.253C+0.3446.995%C+21.491%B**24.5DN/A719.3h4.5C*9.6C++
M40 Fury-F 2652232960.753C-0.8438.903%D-N/A18C3.4D8012.4h10.9C*28C+
L105 Zephyr 2492222011.1B+9.5141.784%C+N/A74B**9C+5133h6B+14.4B+
MANA Anti-Vehicle Turret 3012141251.712C-0.1245.778%D--4.206%B**2140B+870C*2318980.1h5.8B**12.6B+
M12 Kobalt 2112031414.5D12.9121.002%C15.271%C--92.3C3.6C--2222.2h14.7B+69.8B+
V30-F Starfall 292191832.301B+0.7149.703%FN/A30.3B16C+1606.3h13.2B+26.5C*
PS1-AV Suppressor 1841831221.5C+0.0927.893%C21.858%C+32.1DN/A1635.7h11.9B+42.8C**
Orbital Strike Uplink 2231731173U171.411015%UN/A1730U500U49730.1h1.2T*0.1T*
MANA Anti-Personnel Turret 1691681081.556N/A0.0415.32%UN/A1680U10U5259000.1h24T*156.9T*
M20 Basilisk 242166246.917A++5.3243.991%B+4.217%D29.6B++13.6A++2805.6h86B195.5B+
Lasher X2 152150971.546B*0.0527.857%C*6.667%A+60AN/A3372.5h16.4B++58.8B+
M12 Kobalt 150147349A**47.4120.302%C**12.245%D*86.5B+1.8D3081.7h17.5B+86.1B+
SVA-88 146145562.589B+0.9924.02%C+24.828%C+46.8C+N/A2993.1h12.2C+50.8C++
Phaseshift VX-S 145145364.028B+2.4330.326%D-82.069%B+31.5C++N/A1524.6h3C++9.9C+
G40-F Ranger 214128914.222B+12.6332.819%CN/A27.2D18.3C2334.7h80C243.8C
Soldier Soaker 129128981.306C*0.2937.432%B18.75%B*53.3C*N/A1662.4h5.9C*15.7B+
NS-AM7 Archer 1311223000.407C+1.1947.389%F20.492%C**6.7C+N/A5318.1h10.8B*22.8B+
NS-15M AE 1221212620.462D1.1314.921%F-14.876%D**15.7D*N/A557.7h13.6C--90.9D*
Sticky Grenade 1211201120N/A118.4156.058%B+N/A600D5D-30790.2h2.6C+4.6C++
Corvus VA55 122120671.791B**0.2025.237%C++25%C**37.5B+N/A2033.2h13.1C+52C*
M40 Fury 138117148.357B6.7629.142%D2.564%B*40.3C+7.2C-2672.9h14C*48.1C+
Comet VM2 2041161500.773C+0.8235.903%D-3.448%C10.1C7.7A++13911.5h33.5D-93.3D
Anti-Vehicle Grenade 1301101110N/A108.4147.318%C-N/A220D40D12990.5h7.2D15.3C--
Force-Blade 10810716,5650.006C--1.5920.949%D4.673%C0.2C--N/A1438.1h2.5C++11.8C+
M40 Fury 115103205.15C3.5629.014%D-1.942%C+49C+5.7D-2322.1h12.4B42.6C+
Fatestealer 1041021150.887M+0.7130.74%D28.431%B+37.8B+N/A782.7h2.4C7.8C
Quasar VM1 103101591.712C++0.1212.913%D25.743%A31.6B++N/A2893.2h11.8B**91.4C*
Hornet Missiles 15198224.455C+2.8649.501%D**N/A49C26.5D4452h13.2C+26.6C--
NS-30 Vandal 9897482.021C++0.4323.997%D**17.526%D*42.2C++N/A2462.3h5.6C++23.4D
Comet VM2 153961370.701C0.8937.279%D-7.292%A+9.4C-5.6B+10210.2h37.9D101.7D
E540 Halberd-H 13194811.75C*10.1642.983%F-1.064%C--58.8B++23.1C*5461.6h4.2B*9.7B
Antares LC 165932400.388D-1.2126.719%D-3.226%B**6D-4.6D--6715.6h148.7C+556.5C
Coyote Missiles 11991175.353M+3.7645.47%D*N/A28.4C-8.8D--2043.2h31.7B++69.7B
Skyguard 15088155.867B**4.2724.688%DN/A14.9C++10.5C*2205.9h96.3B++389.9B
Spear Anti-Vehicle Phalanx Tower 11887329B+27.4137.151%D*6.897%A+41.4C+14.8D3622.1h7.2B+19.4C++
Saron HRB-H 13886175.059C+3.4651.603%C-N/A43B26C*4872h26.2C+50.8C+
Equinox VE2 88851020.833C0.7620.75%D--12.941%D--21.8C-N/A1023.9h12.3C*59.3C
Auraxium Slasher 91848,5840.01C1.5810.818%D**2.381%D--0.3C--N/A1294.5h2.6C23.9D*
Halberd SE 11983183S81.4146.545%DN/A51.9B+22.5A3891.6h4.6C**9.9C++
Spear Anti-Vehicle Phalanx Turret 11281108.1C++6.5140.085%C-7.407%A++42.6C**16.3C-4851.9h8.1B20.2C*
Proton II PPA 8479179M**77.4128.469%B++3.797%A++41.6C--2.6D1431.9h16D**56.3C
L-24R Spur 8078126.5C+4.9126.973%F1.282%D30CN/A852.6h19.3B+71.5C*
NS-10 Burster 11478681.147B0.4527.227%C10.256%B++10.1A++4.7B++917.7h71.8A+263.6B**
Maelstrom Turbo Laser 127771160.664C-0.9330.251%C3.896%B*6.8D4.4D9311.4h128.2C423.6C+
M12 Kobalt 8074237B**35.4120.434%B+16.216%C-56.9C4.6B+2201.3h18.2C*89.1B+
Rocklet Rifle 149741360.544C1.0527.87%F*N/A12.8D*12.9D--2295.8h34.1B+122.4D--
NS-03 Thumper 7573840.869B0.7325.061%D--1.37%C--24.3CN/A693h9.9D39.6D
NS Annihilator 12772890.809B+0.7981.871%C**N/A11.3C*8.6C++1836.4h9.7B*11.9B*
G40-F Ranger 9761610.167A8.5732.76%C++N/A32.1A++18.9B**4221.9h87.7B*267.8B*
M40 Fury-H 7059319.667B+18.0735.226%D1.695%B+98.3C**18.3C++4190.6h10.3C+29.3D
NSX Yumi 6158551.055C0.5422.977%D29.31%B32.2C+1.7B1161.8h14.1C--61.2D
M60-A Bulldog 6958414.5A12.9135.665%CN/A48.3C**9.2B+3411.2h5.4C**15C**
C75 Viper 6857301.9C-0.3132.747%D1.754%B+31.7C++6.1C--6071.8h15.4C+46.9C
M20 Basilisk 9457105.7B**4.1147.93%B*N/A40.7A+26.4M**4131.4h79.4B+165.7B*
VA39 Spectre 53521000.52C--1.0721.349%F-38.462%C+16.3CN/A1903.2h7C32.8D*
Spear Anti-Vehicle Phalanx Turret 6550150A+48.4144.018%D-N/A50B++15D3621h10.1B+22.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,0021.5h
Anti-Vehicle MANA Turret216361h
Nano-Armor Kit580330,26727.7h
Skywall Shield Emitter1770.3h
AE Nano-Armor Kit1,6321,195,495123.5h
Structure Shield Module1760.3h
Repair Module01120.3h
Turret AI Module21040.4h
AE Medical Applicator345102,68910.1h
Nanite Revive Grenade05270.1h
Medical Applicator500107,74810.2h
Restoration Kit4922,70510.7h
Spitfire Auto-Turret139061.4h
VS Patriot Flare Gun01160.3h
Motion Spotter252,3891.8h
Hoplon Anti-Aircraft Phalanx Tower0870.4h
Xiphos Anti-Personnel Tower0570.3h
Welding Device02,4760.2h
Deconstruction Tool02,3460.3h
Spear Anti-Vehicle Tower0730.3h
G40-F Ranger0880h
Shield Recharging Field281,1861.1h
Recon Detection Device672,1664.2h
Ammunition Package717,2584h
Medical Kit7425,3969.7h
Anti-Infantry MANA Turret173590.7h
Snowman Soldier111340.2h
Nano-Repair Grenade01,1710.3h
WLT-Howler Mining Laser75,3841.6h
Orbital Strike Target Designator27742.1h
Hardlight Barrier141310.3h
Lumifiber Rampart Wall2790.6h

Check the help document for the dictionary if you want to learn more about words used here.


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