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Paragon Rasll[HARM] Rasll
VS BR 145

KDR: 1.75

Score: 48.1m

Last Seen: Apr 27th, 2020 7:22 AM
- OFFLINE - 56.4 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Eclipse VE3A E540 Halberd C-4 Plasma Grenade Ghost Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 555TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.033%21.807%50234131531,8071.17860.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.04%0.344C**0.105C+-0.817D-HEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.335C**11.30.204C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.989%1.332%287513442,85312177272.34237392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.467%-0.237C-0.216C-0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.50.467B+30.30.431B56.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.456%0.921%8016134316,281309356085.26382290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.528%0.234C++-1.02D*-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.804B++3.30.737B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.622%1.396%3251313365,872231324732.53869237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.993%0.037C+-0.755D-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.755B++10.80.732B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.479%73.929%325513443,6172950111.22569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.989%-0.224C0.443B0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.30.278C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.204%18.643%325413453,8461996351.92589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%-0.542D0.745B++-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.177C++3.80.217C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m348.8%340 (20.4k)280 (16.8k)1.7488595,51754,6172.0661145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349569517.284%13.458%23303:0931

45% Engineer19% Heavy Assault10% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 6:29 PMOct 6th, 2019 5:40 PMMay 7th, 2020 6:10 PM (141d) (PST)Apr 27th, 2020 3:28 AM (152d) (PST)Apr 27th, 2020 3:22 AM (152d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7051805250.5550.3170.0752.2020.076500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,27710,77831,49933194132516,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2869h/119.5d 17,327 12,855 29,387 379.1k 3,545 7,142 13,161 121.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:3,969
Deaths:1,707
KDR:2.325
Accuracy:23.282% D*
HSR:26.833% D-
VE-H Maw
D
Kills:1,665
Deaths:700
KDR:2.379
Accuracy:25.690% D
HSR:22.102% D--
NS-15 Gallows
D*
Kills:1,260
Deaths:614
KDR:2.052
Accuracy:23.828% D**
HSR:24.444% D*
NS-15M2
C--
Kills:1,183
Deaths:533
KDR:2.220
Accuracy:25.037% C--
HSR:26.120% C--
NSX Naginata
D
Kills:1,172
Deaths:708
KDR:1.655
Accuracy:21.166% D-
HSR:26.280% D
VX29 Polaris
D
Kills:1,167
Deaths:780
KDR:1.496
Accuracy:23.351% D
HSR:17.481% D--
Orion VS54
C+
Kills:1,167
Deaths:691
KDR:1.689
Accuracy:22.900% C
HSR:28.878% C+
Pulsar LSW
D--
Kills:1,164
Deaths:1,149
KDR:1.013
Accuracy:19.571% D*
HSR:19.931% D--
Flare VE6
C
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:23.264% C--
HSR:25.387% C
SVA-88
C+
Kills:247
Deaths:93
KDR:2.656
Accuracy:24.011% C-
HSR:28.340% C+
NS-15M AE
F
Kills:121
Deaths:262
KDR:0.462
Accuracy:14.921% F**
HSR:14.876% F
Kills:14,277
Deaths (as Heavy Assault):7,898
Deaths (to Heavy Assaults):14,762
KDR:1.80767
Kill Difference:6,379
Playtime:542.367 hours
Usage:19%
Score:8.582m
Score/min:264
Accuracy (listed only):22.456%
HSR (listed only):23.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
D
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D**
HSR:17.429% D
Solstice VE3
C
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D*
HSR:19.455% C
Pandora VX25
C**
Kills:1,624
Deaths:1,372
KDR:1.184
Accuracy:35.534% D--
HSR:17.611% C**
NS-11C
D
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.631% D--
HSR:18.010% D
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% D-
HSR:18.059% C*
Serpent VE92
C+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D*
HSR:22.666% C+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D*
HSR:15.457% C+
Zenith VX-5
D
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D*
HSR:18.605% D
NS Baron G5
B+
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.370% C+
HSR:18.528% B+
NSX Tanto
D--
Kills:868
Deaths:825
KDR:1.052
Accuracy:24.441% D--
HSR:19.470% D*
Phobos VX86
A+
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F--
HSR:29.546% A+
VE-C Horizon
D
Kills:617
Deaths:426
KDR:1.448
Accuracy:28.976% D*
HSR:21.556% D
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% D
HSR:14.067% C
NS Baron G5AE
C
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% D
HSR:15.790% C
Eidolon VE33
D
Kills:244
Deaths:346
KDR:0.705
Accuracy:23.094% D**
HSR:21.312% D
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C
HSR:21.491% B**
Kills:17,570
Deaths (as Engineer):19,253
Deaths (to Engineers):11,175
KDR:0.91259
Kill Difference:1,683
Playtime:1,298.729 hours
Usage:45%
Score:23.059m
Score/min:296
Accuracy (listed only):30.443%
HSR (listed only):19.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
D
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D**
HSR:17.429% D
Solstice VE3
C
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D*
HSR:19.455% C
Pandora VX25
C**
Kills:1,624
Deaths:1,372
KDR:1.184
Accuracy:35.534% D--
HSR:17.611% C**
NS-7 PDW
C+
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% D-
HSR:19.929% C+
NS-11C
D
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.631% D--
HSR:18.010% D
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% D-
HSR:18.059% C*
Serpent VE92
C+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D*
HSR:22.666% C+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D*
HSR:15.457% C+
NSX Tengu
D
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% D
HSR:18.847% D
Zenith VX-5
D
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D*
HSR:18.605% D
NS Baron G5
B+
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.370% C+
HSR:18.528% B+
NSX Tanto
D--
Kills:868
Deaths:825
KDR:1.052
Accuracy:24.441% D--
HSR:19.470% D*
Phobos VX86
A+
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F--
HSR:29.546% A+
VE-C Horizon
D
Kills:617
Deaths:426
KDR:1.448
Accuracy:28.976% D*
HSR:21.556% D
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% D
HSR:14.067% C
NS Baron G5AE
C
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% D
HSR:15.790% C
Eridani SX5
C
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C
HSR:12.551% D*
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C
HSR:21.491% B**
PS1-AV Suppressor
D
Kills:185
Deaths:123
KDR:1.504
Accuracy:27.786% D-
HSR:21.622% D
Kills:20,320
Deaths (as Light Assault):21,604
Deaths (to Light Assaults):9,585
KDR:0.94057
Kill Difference:1,284
Playtime:572.167 hours
Usage:20%
Score:9.102m
Score/min:265
Accuracy (listed only):30.493%
HSR (listed only):18.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C**
Kills:1,624
Deaths:1,372
KDR:1.184
Accuracy:35.534% D--
HSR:17.611% C**
NS-7 PDW
C+
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% D-
HSR:19.929% C+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D*
HSR:15.457% C+
NSX Tengu
D
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% D
HSR:18.847% D
NS Baron G5
B+
Kills:1,155
Deaths:1,004
KDR:1.150
Accuracy:46.370% C+
HSR:18.528% B+
Terminus VX-9
C+
Kills:681
Deaths:463
KDR:1.471
Accuracy:27.002% C+
HSR:22.173% D-
Phobos VX86
A+
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F--
HSR:29.546% A+
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% D
HSR:14.067% C
Pulsar VS1
D--
Kills:298
Deaths:453
KDR:0.658
Accuracy:20.141% D*
HSR:15.101% D--
NS Baron G5AE
C
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% D
HSR:15.790% C
Eridani SX5
C
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C
HSR:12.551% D*
The Little Helper
B**
Kills:228
Deaths:182
KDR:1.253
Accuracy:46.995% C
HSR:21.491% B**
PS1-AV Suppressor
D
Kills:185
Deaths:123
KDR:1.504
Accuracy:27.786% D-
HSR:21.622% D
Corvus VA55
C
Kills:120
Deaths:67
KDR:1.791
Accuracy:25.237% C-
HSR:25% C
Equinox VE2
D*
Kills:85
Deaths:102
KDR:0.833
Accuracy:20.750% F
HSR:12.941% D*
NSX Yumi
C+
Kills:58
Deaths:55
KDR:1.055
Accuracy:22.977% D*
HSR:29.310% C+
Kills:9,731
Deaths (as Combat Medic):8,884
Deaths (to Combat Medics):5,434
KDR:1.09534
Kill Difference:847
Playtime:79.770 hours
Usage:3%
Score:1.473m
Score/min:308
Accuracy (listed only):32.176%
HSR (listed only):19.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:2,625
Deaths:987
KDR:2.660
Accuracy:37.677% D
HSR:73.714% C++
NS-7 PDW
C+
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% D-
HSR:19.929% C+
NS-357 Underboss
C
Kills:1,181
Deaths:1,140
KDR:1.036
Accuracy:38.897% C
HSR:17.189% D-
NSX Tengu
D
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% D
HSR:18.847% D
NSX Tomoe
C
Kills:1,152
Deaths:992
KDR:1.161
Accuracy:29.663% C
HSR:27.170% D**
Parallax VX3
B+
Kills:501
Deaths:116
KDR:4.319
Accuracy:29.936% F-
HSR:81.836% B+
Nyx VX31
C--
Kills:474
Deaths:256
KDR:1.852
Accuracy:33.878% C--
HSR:16.456% F
NS-44 Commissioner AE
C
Kills:469
Deaths:420
KDR:1.117
Accuracy:38.078% D-
HSR:24.947% C
XM98
D**
Kills:294
Deaths:227
KDR:1.295
Accuracy:26.949% F-
HSR:64.626% D**
Spiker
D
Kills:273
Deaths:287
KDR:0.951
Accuracy:23.500% D*
HSR:17.582% D
NS-61 Emissary
C--
Kills:255
Deaths:304
KDR:0.839
Accuracy:26.301% C--
HSR:14.510% D
Eridani SX5
C
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C
HSR:12.551% D*
Beamer VS3
C
Kills:242
Deaths:423
KDR:0.572
Accuracy:24.050% D
HSR:21.074% C
PS1-AV Suppressor
D
Kills:185
Deaths:123
KDR:1.504
Accuracy:27.786% D-
HSR:21.622% D
Phaseshift VX-S
B
Kills:145
Deaths:36
KDR:4.028
Accuracy:30.326% D*
HSR:82.069% B
Soldier Soaker
B*
Kills:128
Deaths:98
KDR:1.306
Accuracy:37.432% C+
HSR:18.750% B*
NS-AM7 Archer
C++
Kills:125
Deaths:305
KDR:0.410
Accuracy:46.398% F
HSR:20.800% C++
NS-30 Vandal
D*
Kills:97
Deaths:48
KDR:2.021
Accuracy:23.881% F-
HSR:17.526% D*
VA39 Spectre
C+
Kills:52
Deaths:100
KDR:0.520
Accuracy:21.187% F--
HSR:38.462% C+
Kills:11,007
Deaths (as Infiltrator):8,436
Deaths (to Infiltrators):7,682
KDR:1.30477
Kill Difference:2,571
Playtime:299.295 hours
Usage:10%
Score:4.322m
Score/min:241
Accuracy (listed only):30.712%
HSR (listed only):32.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:1,008
Deaths:374
KDR:2.695
Accuracy:23.137% C*
HSR:21.032% C
Nebula VM20
B
Kills:936
Deaths:366
KDR:2.557
Accuracy:22.713% B
HSR:17.735% D-
Blueshift VM5
C*
Kills:765
Deaths:231
KDR:3.312
Accuracy:23.181% C*
HSR:18.431% D-
Blueshift VM5
C*
Kills:702
Deaths:229
KDR:3.066
Accuracy:23.531% C*
HSR:16.239% D*
Comet VM2
C-
Kills:116
Deaths:150
KDR:0.773
Accuracy:35.825% D*
HSR:3.448% C-
Quasar VM1
B++
Kills:115
Deaths:65
KDR:1.769
Accuracy:13.875% D-
HSR:24.348% B++
Comet VM2
B**
Kills:100
Deaths:137
KDR:0.730
Accuracy:37.218% D**
HSR:7% B**
NS-10 Burster
B**
Kills:78
Deaths:68
KDR:1.147
Accuracy:27.227% D-
HSR:10.256% B**
Quasar VM1
C**
Kills:62
Deaths:17
KDR:3.647
Accuracy:17.940% D
HSR:24.194% C**
NS-20 Gorgon
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:25.745% N/A
HSR:16% N/A
Kills:3,932
Deaths (as MAX Suit):832
Deaths (to MAX Suits):3,137
KDR:4.72596
Kill Difference:3,100
Playtime:69.514 hours
Usage:2%
Score:1.593m
Score/min:382
Accuracy (listed only):25.039%
HSR (listed only):15.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,179
V. Kills:80 N/A
Deaths:493
KDR:2.391
Accuracy:35.637% D*
KPH:36.100 D
VKPH:2.400 D
Dual Photon Pods
C+
Kills:1,110
V. Kills:152 N/A
Deaths:187
KDR:5.936
Accuracy:50.431% D
KPH:102.300 C+
VKPH:14 C--
Saron Laser Cannon
D
Kills:240
V. Kills:131 182%
Deaths:263
KDR:0.913
Accuracy:26.050% D--
KPH:8.400 D
VKPH:4.600 D--
Hornet Missiles
D
Kills:98
V. Kills:53 181%
Deaths:22
KDR:4.455
Accuracy:49.387% F-
KPH:48.300 D
VKPH:26.100 D
Antares LC
D*
Kills:93
V. Kills:72 127%
Deaths:240
KDR:0.388
Accuracy:26.719% D*
KPH:6 D*
VKPH:4.600 D*
Coyote Missiles
D
Kills:91
V. Kills:28 314%
Deaths:17
KDR:5.353
Accuracy:45.552% D**
KPH:28.300 D
VKPH:8.700 D*
V26 Maelstrom Turbo Laser
C
Kills:80
V. Kills:51 154%
Deaths:116
KDR:0.690
Accuracy:30.139% C
KPH:6.900 D-
VKPH:4.400 D--
Kills:2,891 (1,592 + 0)
Deaths:1,338
KDR:2.161
VKDR:0.424
Vehicle Kills:567
Kill Difference:1,553
Playtime:104.506 hours
Usage:4%
Score:1.030m
Score/min:164
Piloting Accuracy:30.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:244
V. Kills:302 81%
Deaths:341
KDR:0.716
Accuracy:48.661% C+
KPH:5.700 D
VKPH:7 C+
L105 Zephyr
B++
Kills:222
V. Kills:27 N/A
Deaths:20
KDR:11.100
Accuracy:41.784% C
KPH:74.100 B++
VKPH:9 C+
L-24R Spur
D
Kills:122
V. Kills:3 N/A
Deaths:12
KDR:10.167
Accuracy:26.861% F--
KPH:27.500 D
VKPH:0.700 D-
C150 Dalton
C
Kills:70
V. Kills:74 93%
Deaths:13
KDR:5.385
Accuracy:19.107% F--
KPH:24.500 D--
VKPH:25.900 C
Kills:658 (366 + 292)
Deaths:386
KDR:1.705
VKDR:1.052
Vehicle Kills:406
Kill Difference:272
Playtime:53.175 hours
Usage:2%
Score:0.431m
Score/min:135
Piloting Accuracy:26.861%
Gunner Accuracy:19.107%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,636
V. Kills:153 N/A
Deaths:102
KDR:16.039
Accuracy:40.868% D*
KPH:78.300 B+
VKPH:7.300 D
L100 Python AP
D--
Kills:341
V. Kills:192 177%
Deaths:67
KDR:5.090
Accuracy:42.590% F
KPH:24 D--
VKPH:13.500 D*
Skyguard
C+
Kills:88
V. Kills:62 140%
Deaths:15
KDR:5.867
Accuracy:24.641% D*
KPH:14.800 C
VKPH:10.500 C+
C75 Viper
C-
Kills:57
V. Kills:11 N/A
Deaths:30
KDR:1.900
Accuracy:32.723% D--
KPH:31.200 C-
VKPH:6 C--
Kills:2,122 (2,122 + 0)
Deaths:214
KDR:9.916
VKDR:1.953
Vehicle Kills:418
Kill Difference:1,908
Playtime:42.868 hours
Usage:1%
Score:0.705m
Score/min:274
Driving Accuracy:32.723%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:11,803
V. Kills:4,794 246%
Deaths:320
KDR:36.884
Accuracy:43.551% D**
KPH:40.800 B+
VKPH:16.600 C
E540 Halberd
B++
Kills:3,415
V. Kills:1,302 262%
Deaths:21
KDR:162.619
Accuracy:44.440% D-
KPH:46.100 B++
VKPH:17.600 C+
Supernova VPC
B+
Kills:1,863
V. Kills:228 N/A
Deaths:77
KDR:24.195
Accuracy:47.923% D
KPH:63.800 B+
VKPH:7.800 C
G40-F Ranger
B++
Kills:588
V. Kills:305 192%
Deaths:1
KDR:588
Accuracy:38.919% B++
KPH:60.900 C*
VKPH:31.600 C++
Supernova PC
B+
Kills:581
V. Kills:166 348%
Deaths:68
KDR:8.544
Accuracy:43.632% D-
KPH:37.500 B+
VKPH:10.700 C++
Saron HRB
C*
Kills:411
V. Kills:204 200%
Deaths:23
KDR:17.870
Accuracy:46.085% C+
KPH:34.100 C*
VKPH:16.900 C+
M12 Kobalt
D
Kills:225
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:13.748% D-
KPH:54 D
VKPH:2.200 D
Proton II PPA
C++
Kills:121
V. Kills:6 N/A
Deaths:1
KDR:121
Accuracy:27.260% C++
KPH:47.300 D
VKPH:2.300 D-
Halberd SE
B++
Kills:84
V. Kills:37 221%
Deaths:
KDR:
Accuracy:45.946% D
KPH:51.400 C**
VKPH:22.600 B++
Kills:19,091 (14,247 + 4,844)
Deaths:511
KDR:37.360
VKDR:13.798
Vehicle Kills:7,051
Kill Difference:18,580
Playtime:438.466 hours
Usage:15%
Score:7.353m
Score/min:279
Driving Accuracy:43.632%
Gunner Accuracy:45.946%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:920
V. Kills:53 N/A
Deaths:60
KDR:15.333
Accuracy:34.033% D-
KPH:137.200 B+
VKPH:7.900 C*
Aphelion VEX-4H
C*
Kills:533
V. Kills:340 156%
Deaths:102
KDR:5.225
Accuracy:49.135% C*
KPH:50.100 C+
VKPH:31.900 C*
E540 Halberd-H
B+
Kills:140
V. Kills:53 259%
Deaths:8
KDR:17.500
Accuracy:46.891% F-
KPH:66.400 B+
VKPH:25.100 C+
G40-F Ranger
D
Kills:128
V. Kills:86 147%
Deaths:9
KDR:14.222
Accuracy:32.838% C-
KPH:27.200 D--
VKPH:18.300 D
Saron HRB-H
C+
Kills:98
V. Kills:58 166%
Deaths:17
KDR:5.765
Accuracy:50.927% D-
KPH:43.500 C+
VKPH:25.700 C+
M40 Fury-H
C+
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:35.226% D--
KPH:98.200 C+
VKPH:18.300 C+
Kills:1,878 (0 + 1,878)
Deaths:199
KDR:9.437
VKDR:3.020
Vehicle Kills:601
Kill Difference:1,679
Playtime:27.021 hours
Usage:1%
Score:0.614m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:35.226%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:167
V. Kills:76 217%
Deaths:24
KDR:6.958
Accuracy:43.935% C++
KPH:29.500 C*
VKPH:13.400 A
M12 Kobalt
C++
Kills:147
V. Kills:3 N/A
Deaths:3
KDR:49
Accuracy:20.290% C+
KPH:87.500 C++
VKPH:1.800 D-
M40 Fury
D
Kills:117
V. Kills:21 N/A
Deaths:14
KDR:8.357
Accuracy:29.142% D*
KPH:40.700 D
VKPH:7.300 D
M40 Fury
C--
Kills:103
V. Kills:12 N/A
Deaths:20
KDR:5.150
Accuracy:29.014% D*
KPH:48.900 C--
VKPH:5.700 D--
G40-F Ranger
B**
Kills:83
V. Kills:49 166%
Deaths:6
KDR:13.833
Accuracy:33.361% C
KPH:36.900 B**
VKPH:21.800 B**
M12 Kobalt
B+
Kills:74
V. Kills:6 N/A
Deaths:2
KDR:37
Accuracy:20.434% C++
KPH:57.700 D
VKPH:4.700 B+
M20 Basilisk
M**
Kills:57
V. Kills:37 150%
Deaths:10
KDR:5.700
Accuracy:47.898% B++
KPH:39.300 B**
VKPH:25.500 M**
Kills:748 (0 + 748)
Deaths:79
KDR:9.468
VKDR:2.582
Vehicle Kills:204
Kill Difference:669
Playtime:17.308 hours
Usage:1%
Score:0.328m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:47.898%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:363
V. Kills:16 N/A
Deaths:89
KDR:4.079
Accuracy:40.868% C--
KPH:50.300 C
VKPH:2.200 C++
M40 Fury-F
C--
Kills:224
V. Kills:42 N/A
Deaths:297
KDR:0.754
Accuracy:38.756% D--
KPH:18 C--
VKPH:3.400 D
V30-F Starfall
C**
Kills:191
V. Kills:101 187%
Deaths:83
KDR:2.301
Accuracy:49.703% F
KPH:30.400 C**
VKPH:16.100 C+
Kills:778 (778 + 0)
Deaths:469
KDR:1.659
VKDR:0.339
Vehicle Kills:159
Kill Difference:309
Playtime:25.940 hours
Usage:1%
Score:0.174m
Score/min:112
Driving Accuracy:49.703%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 16,59711,80332036.884A*35.1443.551%D**N/A40.8B+16.6C274289.5h3.3B**7.5B+
Betelgeuse 54-A 4,0373,9691,7072.325C0.5823.282%D*26.833%D-48.8D-N/A13581.3h11.5D49.5D--
Eclipse VE3A 3,7033,6494,2780.853C--0.9021.663%D**17.429%D23.5DN/A69155.2h12.3C56.6D-
E540 Halberd 4,7173,41521162.619S160.8744.44%D-N/A46.1B++17.6C+28374.1h4B**9.1B+
C-4 3,8133,1041,9931.557C+0.1928.299%C+N/A113.7C++26C66427.3h1.1B+3.9B
Plasma Grenade 2,8972,86912869N/A2,867.2552.61%BN/A717.3B+7C20394h2.8B+5.3B+
Ghost 2,6332,6259872.66C0.9137.677%D73.714%C++49.7CN/A12452.8h2.1C+5.6C
Solstice VE3 1,9441,9072,7230.7C-1.0519.177%D*19.455%C22.5CN/A8184.7h13.9C+72.7C+
Supernova VPC 2,0911,8637724.195C**22.4547.923%D1.557%C**63.8B+7.8C25729.2h2.8C**5.9C+
VE-H Maw 1,6891,6657002.379C++0.6325.69%D22.102%D--49DN/A14834h10.1C+39.2C+
L100 Python HESH 1,7891,63610216.039C+14.2940.868%D*1.65%B+78.3B+7.3D22520.9h2.5B++6.1C+
Pandora VX25 1,6421,6241,3721.184C0.5635.534%D--17.611%C**33.1DN/A8449h4.3C+12C-
NS-7 PDW 1,4191,4001,4300.979C0.7723.672%D-19.929%C+35.4CN/A10039.5h13C++55C+
NS Decimator 1,5471,2801,1261.137C0.6150.123%F2.813%B*32.7D6.8D*16439.1h3.8C*7.6C
NS-11C 1,2841,2661,4150.895C0.8521.631%D--18.01%D30.4CN/A10141.7h12.6C++58.1C
NS-15 Gallows 1,2761,2606142.052C0.3023.828%D**24.444%D*40.8D--N/A9830.9h11.9D-49.8D*
Solstice SF 1,1971,1851,6060.738C-1.0121.722%D-18.059%C*32.4C++N/A8536.6h11.2C+51.5C+
NS-15M2 1,1971,1835332.22C+0.4725.037%C--26.12%C--51.2C-N/A14023.1h11.4C+45.7C+
NS-357 Underboss 1,1901,1811,1401.036C+0.7138.897%C17.189%D-43.3C-N/A10827.3h3.9C+10C+
Light PPA 1,2591,1794932.391C--0.6435.637%D*1.018%C36.1D2.4D10932.7h15.4C43.3C--
Serpent VE92 1,1931,1781,3950.844C--0.9020.832%D*22.666%C+32.4C-N/A10636.4h11.8C+56.6C
NSX Naginata 1,1891,1727081.655C0.0921.166%D-26.28%D45.4C--N/A16525.8h10.9C+51.6C+
Thanatos VE70 1,1791,1711,2790.916C0.8332.067%D*15.457%C+38.3C+N/A11330.6h3.6B+11.4C+
VX29 Polaris 1,1821,1677801.496C0.2523.351%D17.481%D--39.3DN/A10529.7h11.4C+48.8C+
Orion VS54 1,1771,1676911.689C0.0622.9%C28.878%C+45.8CN/A21825.5h10.7C++46.9C+
Pulsar LSW 1,1781,1641,1491.013D0.7419.571%D*19.931%D--32.8DN/A9435.5h11.8C60.1C
Flare VE6 1,1721,1626611.758C+0.0123.264%C--25.387%C47C-N/A12424.7h9.6C+41.4C+
NSX Tengu 1,1731,1629151.27C0.4836.661%D18.847%D40.2C--N/A9328.9h12.7C34.6C+
Zenith VX-5 1,1811,1611,1920.974C--0.7722.223%D*18.605%D35CN/A10233.2h10.9B+49.1C+
NS Baron G5 1,1681,1551,0041.15C0.6046.37%C+18.528%B+32.4C--N/A9735.6h5D10.8C+
NSX Tomoe 1,1611,1529921.161C0.5929.663%C27.17%D**36DN/A10232h15.6D-52.7D
Dual Photon Pods 1,2621,1101875.936C-4.1950.431%D1.171%C++102.8C+14.1C--39310.8h14.7B+29.1B+
Nebula VM20 1,0201,0083742.695C+0.9523.137%C*21.032%C44.6C+N/A13622.6h14C++60.3B+
Tank Mine 1,4159644672.064D0.3231.127%DN/A86.8D40.6D-72011.1h1.7B5.5C+
Nebula VM20 9569363662.557C+0.8122.713%B17.735%D-42C+N/A12522.3h14.5C*64B+
Proton II PPA-H 9739206015.333C+13.5834.033%D-1.957%B+137.3B+7.9C*3396.7h7.6B++22.2B
NSX Tanto 8798688251.052D0.7024.441%D--19.47%D*12.5D--N/A3669.2h13.4C54.8C
Proximity Mine 8168153112.621D0.8748.956%B+N/A105.8DN/A3157.7h1.8C++3.8B
NSX Masamune 8617766281.236C*0.5144.814%F-5.155%M+44.1B+4.8D-19717.6h4.7B**10.6B++
Blueshift VM5 7777652313.312C++1.5623.181%C*18.431%D-49C**N/A15215.6h13.5B+58.2B+
Blueshift VM5 7167022293.066C++1.3223.531%C*16.239%D*45.6C++N/A14015.4h14.7C*62.6B
Terminus VX-9 6876814631.471C+0.2827.002%C+22.173%D-38.7C-N/A11517.6h13.1D48.7C
Phobos VX86 6676605611.176C0.5738.769%F--29.546%A+39.3DN/A10416.8h2.5C6.6D*
Lasher X2 AE 6846564041.624C+0.1222.257%F4.116%B+52.1C2.2C**15012.6h23.4D*105F-
Lumine Edge 6356247,5600.083C1.6720.843%D21.955%B*2CN/A6313.4h1.4C+6.9C+
VE-C Horizon 6286174261.448C0.3028.976%D*21.556%D23.5D-N/A6426.2h14.7C50.6C--
G40-F Ranger 8935881588U586.2538.919%B++N/A60.6C*31.4C++4829.7h57.2C**146.9B+
Supernova PC 747581688.544C+6.8043.632%D-1.549%C-37.5B+10.7C++26615.5h4.3C**9.9C+
Aphelion VEX-4H 8735331025.225C3.4849.135%C*5.253%B**50.3C+32.1C*39710.6h48.5C++98.6C*
Parallax VX3 5025011164.319C+2.5729.936%F-81.836%B+44.7C*N/A14911.2h2.3C-7.5D*
Nyx VX31 4764742561.852C0.1033.878%C--16.456%F54.5C+N/A1318.7h5.5C16.1C
NS-44 Commissioner AE 4724694201.117C+0.6338.078%D-24.947%C28.6D-N/A7516.4h3.4C9D
Saron HRB 6154112317.87A++16.1246.085%C+N/A34C*16.9C+36212.1h19.3C**41.8C**
Nova 3933913371.16C0.5939.688%D14.067%C43C+N/A1669.1h4.5C11.3C
S12 Renegade 379363894.079C+2.3340.868%C--1.653%D--50.4C2.2C++1117.2h4D-9.7D
Nemesis VSH9 4873566940.513C--1.2454.867%D**3.09%C**20.9C+7.7C16717h5.5B*10.1B+
L100 Python AP 533341675.09C-3.3442.59%F3.519%B*24D--13.5D*30414.2h6.3C--14.7D
S1 3553217140.45D1.3042.684%F-4.984%A++24.7C--2.6D*20313h4.3B*10C+
Pulsar VS1 3022984530.658D1.0920.141%D*15.101%D--19.1DN/A10815.6h13.1C+65.1C--
XM98 2952942271.295D-0.4526.949%F-64.626%D**27C--N/A9710.9h3.1D**11.6F-
C-4 ARX 3382802960.946D0.8020.597%D*N/A25F5.2F12311.2h1.2C+5.7D
Spiker 2732732870.951C0.8023.5%D*17.582%D19.6D-N/A5413.9h8.2C++34.8C
NS Baron G5AE 2682663120.853D0.9043.901%D15.79%C26.6D-N/A10610h4.5D10.3C+
Nightshade 2892565,7390.045B++1.7016.011%F-16.797%B*0.8CN/A2302.2h4.7B+29.4B+
NS-61 Emissary 2562553040.839C0.9126.301%C--14.51%D19.8DN/A6612.9h12.4C++47C++
SVA-88 251247932.656C*0.9124.011%C-28.34%C+49.4CN/A2335h12.6D52.6C
Eridani SX5 2492472291.079C0.6727.26%C12.551%D*37.4C-N/A1536.6h11.4C+41.8C+
Eidolon VE33 2512443460.705D1.0423.094%D**21.312%D15.1DN/A6116.2h8.1C+35D
CAS30 Tank Buster 5462443410.716C--1.0348.661%C+2.049%A5.7D7C+9142.9h70D143.8C
Beamer VS3 2452424230.572C--1.1824.05%D21.074%C30.6CN/A1267.9h6.7B+27.7C**
Saron Laser Cannon 3712402630.913C0.8426.05%D--2.083%C*8.4D4.6D--19428.6h103.3C*396.6C+
The Little Helper 2332281821.253C0.5046.995%C21.491%B**24.5D--N/A719.3h4.5C+9.6C+
M12 Kobalt 2342251225S223.2513.748%D-14.222%C+53.6D2.1D1424.2h13.3B*97C*
M40 Fury-F 2662242970.754D0.9938.756%D--N/A18.1C--3.4D8112.4h10.9C+28.1C-
L105 Zephyr 2492222011.1C*9.3541.784%CN/A74B++9C+5183h6C*14.4C++
MANA Anti-Vehicle Turret 3012141251.712D0.0445.778%F--4.206%S2140B**870C-2358860.1h5.8B+12.6C
M12 Kobalt 2112031414.5D12.7521.002%D15.271%D-92.3D3.6D2252.2h14.7B69.8C++
V30-F Starfall 292191832.301C++0.5549.703%FN/A30.3C**16C+1746.3h13.2B+26.5C++
PS1-AV Suppressor 1861851231.504C0.2427.786%D-21.622%D31.9D--N/A1625.8h12.1C43.6C-
Orbital Strike Uplink 2231731173U171.25966.667%UN/A1730U500U49320.1h1.2T*0.1T*
MANA Anti-Personnel Turret 1691681081.556N/A0.1915.32%UN/A1680U10U5306300.1h24T*156.9T*
M20 Basilisk 243167246.958B**5.2143.935%C++4.192%D29.3C*13.3A3005.7h85.6C++194.8C*
Lasher X2 157154991.556C++0.1927.413%C6.494%A+59.2C**1.2C+3352.6h17.2B62.9C++
M12 Kobalt 150147349B**47.2520.29%C+12.245%D**86.5C++1.8D-3441.7h17.5C++86.3C++
Phaseshift VX-S 145145364.028C+2.2830.326%D*82.069%B31.5C-N/A1564.6h3C9.9D
E540 Halberd-H 193140817.5C+15.7546.891%F-N/A66.7B+25.2C+5882.1h4B*8.5C**
Soldier Soaker 129128981.306C+0.4437.432%C+18.75%B*53.3CN/A1662.4h5.9C++15.7C**
G40-F Ranger 214128914.222C12.4732.838%C-N/A27.2D--18.3D2364.7h80.5D-245.1D-
NS-AM7 Archer 1351253050.41C1.3446.398%F20.8%C++6.3CN/A5119.8h10.8B+23.2B
L-24R Spur 1251221210.167C8.4226.861%F--N/A27.7DN/A744.4h20.8C++77.3C+
NS-15M AE 1221212620.462D-1.2914.921%F**14.876%F15.7D**N/A557.7h13.6D**90.9T
Proton II PPA 1271211121M**119.2527.26%C++2.479%B++46.5D2.3D-1682.6h14.3D*52.3D
Corvus VA55 122120671.791C*0.0425.237%C-25%C37.5CN/A2073.2h13.1D-52C--
Sticky Grenade 1211201120N/A118.2556.058%C*N/A600D--5D--31150.2h2.6D4.6C
M40 Fury 138117148.357C+6.6129.142%D*2.564%A40.3D7.2D2762.9h14C+48.1D
Comet VM2 2041161500.773C--0.9835.825%D*3.448%C-9.9D7.5B**13911.7h33.8D*94.2D-
Quasar VM1 117115651.769C+0.0213.875%D-24.348%B++31.9C+N/A2853.6h12.4B+89.5C+
Anti-Vehicle Grenade 1301101110N/A108.2547.318%DN/A220D-40D13170.5h7.2D--15.3D-
Force-Blade 10810716,5650.006D1.7420.949%D-4.673%C0.2C--N/A1438.2h2.5C+11.8C+
M40 Fury 115103205.15C3.4029.014%D*1.942%C++49C--5.7D--2322.1h12.4C++42.6C-
Fatestealer 1041021260.81U0.9429.988%D28.431%B++25.5C+N/A534h2.4C--8C--
Comet VM2 1581001370.73D1.0237.218%D**7%B**9.7D5.6C+10410.3h36.8D-98.8F
Hornet Missiles 15198224.455C-2.7149.387%F-N/A49D26.5D4712h13.2D26.7D*
Saron HRB-H 15698175.765C+4.0250.927%D-N/A42.6C+25.2C+4932.3h26.1C51.2D
NS-30 Vandal 9897482.021C+0.2723.881%F-17.526%D*42.2C-N/A2502.3h5.6C23.5D*
Antares LC 165932400.388D--1.3626.719%D*3.226%A++6D*4.6D*6815.6h148.7D556.5D--
Coyote Missiles 11991175.353B+3.6045.552%D**N/A28.4D8.8D*2033.2h32.2B+70.8C++
Skyguard 15088155.867C+4.1224.641%D*N/A14.9C10.5C+2425.9h96.6B+392.1C+
Spear Anti-Vehicle Phalanx Tower 11887329C+27.2537.138%D**6.897%A41.4C14.8D3702.1h7.2C**19.4C
Equinox VE2 88851020.833D0.9220.75%F12.941%D*21.8D-N/A1023.9h12.3C59.3D--
Auraxium Slasher 91848,5840.01C1.7410.753%D**2.381%D-0.3DN/A1294.5h2.6C24D-
Halberd SE 12184184A82.2545.946%DN/A52.5B23.1B++4061.6h4.7C10.1C
G40-F Ranger 13283613.833B*12.0833.361%CN/A36.1B**21.3B**4432.3h77.6A232.5B*
Spear Anti-Vehicle Phalanx Turret 11281108.1C6.3539.939%D--7.407%A*42.6C16.3D-5011.9h8.1C+20.3C+
V26 Maelstrom Turbo Laser 131801160.69C--1.0630.139%C3.75%B**6.9D-4.4D--9711.6h124.7D413.8D
NS-10 Burster 11478681.147C+0.6027.227%D-10.256%B**10.1B**4.7C*937.7h71.8A++263.6B++
NS Annihilator 13476920.826C+0.9282.195%B+N/A11.5C+8.8C1946.6h9.7B+11.8B+
M12 Kobalt 8074237B+35.2520.434%C++16.216%D56.9D4.6B+2261.3h18.2C+89.1C++
Rocklet Rifle 149741390.532D1.2228.026%TN/A12.5D**12.7D*2455.9h34.6C+123.5D--
NS-03 Thumper 7573840.869C0.8824.914%D*1.37%C22.1D--N/A653.3h9.9D*39.9D**
C150 Dalton 14470135.385C3.6419.107%F--1.429%A24.1D--25.5C4902.9h5.1D*26.5T*
Quasar VM1 6362173.647B+1.9017.94%D24.194%C**56.4B++N/A3531.1h9.6B**53.4B+
M60-A Bulldog 7361415.25C*13.5035.507%DN/A43.6C8.6C+3071.4h5.8D16.3C-
M40 Fury-H 7059319.667C++17.9235.226%D--1.695%B*98.3C+18.3C+4310.6h10.3C29.3D*
NSX Yumi 6158551.055C-0.6922.977%D*29.31%C+32.2D1.7B++1161.8h14.1D*61.2D*
C75 Viper 6857301.9D--0.1532.723%D--1.754%B++31.7C6.1C-7071.8h15.4D46.9D
M20 Basilisk 9457105.7B++3.9547.898%B++N/A40.7B**26.4M**4221.4h79.6B+166.1B++
VA39 Spectre 53521000.52D1.2321.187%F--38.462%C+16.3DN/A2033.2h7D*33F-
Spear Anti-Vehicle Phalanx Turret 6550150M48.2544.018%FN/A50B*15D**3631h10.1B*22.9B+
NS-20 Gorgon 5350271.852C++0.1025.745%C--16%D--16.7D1D--623h32.6C**126.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit580330,26727.8h
Spawn Beacon111,0602h
Anti-Vehicle MANA Turret216361h
AE Nano-Armor Kit2,0181,512,092152.2h
Repair Module01130.3h
Turret AI Module21060.4h
Structure Shield Module1770.3h
Skywall Shield Emitter1790.4h
AE Medical Applicator345102,77410.1h
Nanite Revive Grenade05280.1h
Medical Applicator500107,74810.2h
Motion Spotter252,3911.8h
VS Patriot Flare Gun01160.3h
Restoration Kit5382,99112h
Welding Device02,4760.2h
Deconstruction Tool02,3460.3h
Spear Anti-Vehicle Tower0730.3h
Hoplon Anti-Aircraft Phalanx Tower0890.4h
Xiphos Anti-Personnel Tower0580.3h
Spitfire Auto-Turret151,2892h
G40-F Ranger0880h
Recon Detection Device682,1814.2h
Shield Recharging Field281,1861.1h
Medical Kit7425,3969.7h
Ammunition Package737,7384.4h
Anti-Infantry MANA Turret173590.7h
Lumifiber Rampart Wall2790.6h
WLT-Howler Mining Laser75,3841.6h
Nano-Repair Grenade01,4990.4h
Snowman Soldier111340.2h
Orbital Strike Target Designator27742.1h
Hardlight Barrier141310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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