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Paragon Rasll[HARM] Rasll
VS BR 137

KDR: 1.55

Score: 41.2m

Last Seen: Dec 11th, 2019 6:25 PM
- OFFLINE - 40.1 hour(s)

Prestige 1, Battle Rank 100 (137 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Eclipse VE3A Betelgeuse 54-A C-4 Plasma Grenade Ghost Solstice VE3 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $599,229 MLG Score: 479
Fun Score: N/A
Cheeseburgers Flipped: 534TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.979%21.626%49733119430,3161.146730.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.237%0.345C**0.097C+-1.064D*HEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.336C**11.30.206C++38

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.286%1.311%296512222,82311777202.39644392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%-0.207C-0.249C-0.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.50.474B+30.20.433B55.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.955%1.376%451612218,723290728712.99966304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.668%0.206C++-0.693D-0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.782B++3.50.71B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.643%2.165%1961212153,465220113861.57357250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.416%-0.071C+-0.541D-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.631B+15.10.609B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.482%73.999%196512223,5732884111.2389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.973%-0.222C0.449B0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.307C*2.30.278C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.199%18.648%196412233,8451945351.97686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.73%-0.533D0.769B++-1.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++3.80.219C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 59
41.2m365.5%339 (20.3k)275 (16.5k)1.5459381,95353,0121.76656137 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1227481417.983%15.023%27002:4929

39% Engineer20% Heavy Assault12% Infiltrator23% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2014 6:29 PMOct 6th, 2019 5:40 PMDec 12th, 2019 10:28 PM (6h) (PST)Dec 11th, 2019 3:09 PM (2d) (PST)Dec 11th, 2019 2:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6202014190.5470.3540.0822.2230.061479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,19912,04025,15933215133416,524

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2496h/104d 11,696 12,312 26,055 332.9k 3,298 6,539 9,128 92.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,475
Deaths:1,507
KDR:2.306
Accuracy:23.282% D
HSR:26.561% D
VE-H Maw
C+
Kills:1,468
Deaths:632
KDR:2.323
Accuracy:25.456% C+
HSR:21.867% C--
NS-15M2
C++
Kills:1,183
Deaths:533
KDR:2.220
Accuracy:25.037% C++
HSR:26.120% C+
Orion VS54
B+
Kills:1,167
Deaths:691
KDR:1.689
Accuracy:22.900% B+
HSR:28.878% B+
VX29 Polaris
C+
Kills:1,167
Deaths:780
KDR:1.496
Accuracy:23.351% C+
HSR:17.481% D
NSX Naginata
C+
Kills:1,167
Deaths:705
KDR:1.655
Accuracy:21.278% C+
HSR:26.307% C
Flare VE6
C++
Kills:1,162
Deaths:661
KDR:1.758
Accuracy:23.273% C++
HSR:25.387% C++
Pulsar LSW
D
Kills:1,158
Deaths:1,147
KDR:1.010
Accuracy:19.572% D
HSR:19.862% D
NS-15 Gallows
D--
Kills:997
Deaths:521
KDR:1.914
Accuracy:23.288% D*
HSR:23.671% D--
NS-15M AE
D**
Kills:121
Deaths:262
KDR:0.462
Accuracy:14.933% F-
HSR:14.876% D**
Kills:13,065
Deaths (as Heavy Assault):7,439
Deaths (to Heavy Assaults):14,429
KDR:1.75628
Kill Difference:5,626
Playtime:508.774 hours
Usage:20%
Score:8.166m
Score/min:268
Accuracy (listed only):22.237%
HSR (listed only):23.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C--
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D*
HSR:17.429% C--
Solstice VE3
C+
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D
HSR:19.455% C+
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-11C
C
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.637% C--
HSR:18.010% C
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% C-
HSR:18.059% C*
Serpent VE92
B+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D
HSR:22.666% B+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
Zenith VX-5
C--
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D
HSR:18.605% C--
NS Baron G5
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:46.654% C**
HSR:18.387% B*
NSX Tanto
C
Kills:701
Deaths:701
KDR:1
Accuracy:25.034% C
HSR:21.113% D
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
VE-C Horizon
C
Kills:509
Deaths:369
KDR:1.379
Accuracy:29.522% D
HSR:22.004% C
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eidolon VE33
D
Kills:244
Deaths:346
KDR:0.705
Accuracy:23.094% D
HSR:21.312% D
The Little Helper
B*
Kills:227
Deaths:181
KDR:1.254
Accuracy:47.018% C+
HSR:21.145% B*
Kills:17,291
Deaths (as Engineer):19,070
Deaths (to Engineers):10,724
KDR:0.90671
Kill Difference:1,779
Playtime:969.352 hours
Usage:39%
Score:16.711m
Score/min:287
Accuracy (listed only):30.533%
HSR (listed only):19.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C--
Kills:3,649
Deaths:4,278
KDR:0.853
Accuracy:21.663% D*
HSR:17.429% C--
Solstice VE3
C+
Kills:1,907
Deaths:2,723
KDR:0.700
Accuracy:19.177% D
HSR:19.455% C+
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
NS-11C
C
Kills:1,266
Deaths:1,415
KDR:0.895
Accuracy:21.637% C--
HSR:18.010% C
Solstice SF
C*
Kills:1,185
Deaths:1,606
KDR:0.738
Accuracy:21.722% C-
HSR:18.059% C*
Serpent VE92
B+
Kills:1,178
Deaths:1,395
KDR:0.844
Accuracy:20.832% D
HSR:22.666% B+
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
Zenith VX-5
C--
Kills:1,161
Deaths:1,192
KDR:0.974
Accuracy:22.223% D
HSR:18.605% C--
NS Baron G5
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:46.654% C**
HSR:18.387% B*
NSX Tanto
C
Kills:701
Deaths:701
KDR:1
Accuracy:25.034% C
HSR:21.113% D
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
VE-C Horizon
C
Kills:509
Deaths:369
KDR:1.379
Accuracy:29.522% D
HSR:22.004% C
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eridani SX5
C*
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C*
HSR:12.551% D--
The Little Helper
B*
Kills:227
Deaths:181
KDR:1.254
Accuracy:47.018% C+
HSR:21.145% B*
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:28.327% C+
HSR:21.858% C+
Kills:20,039
Deaths (as Light Assault):21,420
Deaths (to Light Assaults):9,363
KDR:0.93553
Kill Difference:1,381
Playtime:571.214 hours
Usage:23%
Score:9.094m
Score/min:265
Accuracy (listed only):30.597%
HSR (listed only):19.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:1,623
Deaths:1,371
KDR:1.184
Accuracy:35.525% C-
HSR:17.622% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
Thanatos VE70
C+
Kills:1,171
Deaths:1,279
KDR:0.916
Accuracy:32.067% D
HSR:15.457% C+
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
NS Baron G5
B*
Kills:1,153
Deaths:1,004
KDR:1.148
Accuracy:46.654% C**
HSR:18.387% B*
Phobos VX86
A*
Kills:660
Deaths:561
KDR:1.176
Accuracy:38.769% F
HSR:29.546% A*
Terminus VX-9
C*
Kills:643
Deaths:432
KDR:1.488
Accuracy:26.996% C*
HSR:21.929% D
Nova
C
Kills:391
Deaths:337
KDR:1.160
Accuracy:39.688% C-
HSR:14.067% C
Pulsar VS1
D
Kills:298
Deaths:453
KDR:0.658
Accuracy:20.141% D
HSR:15.101% D-
NS Baron G5AE
C+
Kills:266
Deaths:312
KDR:0.853
Accuracy:43.901% C
HSR:15.790% C+
Eridani SX5
C*
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C*
HSR:12.551% D--
The Little Helper
B*
Kills:227
Deaths:181
KDR:1.254
Accuracy:47.018% C+
HSR:21.145% B*
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:28.327% C+
HSR:21.858% C+
Corvus VA55
C**
Kills:120
Deaths:67
KDR:1.791
Accuracy:25.237% C++
HSR:25% C**
Equinox VE2
D--
Kills:85
Deaths:102
KDR:0.833
Accuracy:20.750% D--
HSR:12.941% D--
NSX Yumi
B
Kills:58
Deaths:55
KDR:1.055
Accuracy:22.977% D
HSR:29.310% B
Kills:9,687
Deaths (as Combat Medic):8,850
Deaths (to Combat Medics):5,323
KDR:1.09458
Kill Difference:837
Playtime:77.231 hours
Usage:3%
Score:1.434m
Score/min:310
Accuracy (listed only):32.228%
HSR (listed only):19.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,581
Deaths:976
KDR:2.644
Accuracy:37.671% C
HSR:73.809% B+
NS-7 PDW
C**
Kills:1,400
Deaths:1,430
KDR:0.979
Accuracy:23.672% C
HSR:19.929% C**
NS-357 Underboss
C*
Kills:1,181
Deaths:1,140
KDR:1.036
Accuracy:38.897% C*
HSR:17.189% D
NSX Tengu
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:36.661% C+
HSR:18.847% C
NSX Tomoe
C++
Kills:1,138
Deaths:990
KDR:1.150
Accuracy:29.736% C++
HSR:27.417% D-
Parallax VX3
B+
Kills:501
Deaths:116
KDR:4.319
Accuracy:29.918% D**
HSR:81.836% B+
Nyx VX31
C+
Kills:474
Deaths:256
KDR:1.852
Accuracy:33.878% C+
HSR:16.456% D**
NS-44 Commissioner AE
C+
Kills:418
Deaths:374
KDR:1.118
Accuracy:38.587% C
HSR:24.880% C+
XM98
D*
Kills:294
Deaths:227
KDR:1.295
Accuracy:26.949% D**
HSR:64.626% D*
Spiker
C--
Kills:273
Deaths:287
KDR:0.951
Accuracy:23.500% D-
HSR:17.582% C--
NS-61 Emissary
C
Kills:255
Deaths:300
KDR:0.850
Accuracy:26.378% C
HSR:14.510% C
Eridani SX5
C*
Kills:247
Deaths:229
KDR:1.079
Accuracy:27.260% C*
HSR:12.551% D--
Beamer VS3
C
Kills:242
Deaths:423
KDR:0.572
Accuracy:24.050% C--
HSR:21.074% C
PS1-AV Suppressor
C+
Kills:183
Deaths:122
KDR:1.500
Accuracy:28.327% C+
HSR:21.858% C+
Phaseshift VX-S
B+
Kills:145
Deaths:36
KDR:4.028
Accuracy:30.802% D
HSR:82.069% B+
Soldier Soaker
B*
Kills:128
Deaths:98
KDR:1.306
Accuracy:37.432% B
HSR:18.750% B*
NS-AM7 Archer
B
Kills:118
Deaths:282
KDR:0.418
Accuracy:48.789% D**
HSR:21.186% B
NS-30 Vandal
D*
Kills:97
Deaths:48
KDR:2.021
Accuracy:23.997% D**
HSR:17.526% D*
VA39 Spectre
C+
Kills:52
Deaths:100
KDR:0.520
Accuracy:21.349% F-
HSR:38.462% C+
Kills:10,889
Deaths (as Infiltrator):8,349
Deaths (to Infiltrators):7,513
KDR:1.30423
Kill Difference:2,540
Playtime:295.821 hours
Usage:12%
Score:4.288m
Score/min:242
Accuracy (listed only):30.940%
HSR (listed only):32.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:992
Deaths:369
KDR:2.688
Accuracy:23.299% B*
HSR:21.069% C++
Nebula VM20
B*
Kills:923
Deaths:361
KDR:2.557
Accuracy:22.860% B*
HSR:17.768% D
Blueshift VM5
B++
Kills:736
Deaths:227
KDR:3.242
Accuracy:23.049% B++
HSR:17.663% D
Blueshift VM5
B++
Kills:676
Deaths:225
KDR:3.004
Accuracy:23.356% B++
HSR:16.272% D-
Comet VM2
C
Kills:116
Deaths:150
KDR:0.773
Accuracy:35.903% D
HSR:3.448% C
Quasar VM1
A
Kills:101
Deaths:59
KDR:1.712
Accuracy:12.913% D
HSR:25.743% A
Comet VM2
A
Kills:96
Deaths:137
KDR:0.701
Accuracy:37.279% D-
HSR:7.292% A
NS-10 Burster
B++
Kills:78
Deaths:67
KDR:1.164
Accuracy:27.221% C
HSR:10.256% B++
Kills:3,718
Deaths (as MAX Suit):797.500
Deaths (to MAX Suits):3,101
KDR:4.66207
Kill Difference:2,920.500
Playtime:66.873 hours
Usage:3%
Score:1.550m
Score/min:386
Accuracy (listed only):25.735%
HSR (listed only):14.939%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:1,166
V. Kills:80 N/A
Deaths:493
KDR:2.365
Accuracy:35.551% D
KPH:36 C
VKPH:2.500 C-
Dual Photon Pods
B+
Kills:1,108
V. Kills:152 N/A
Deaths:187
KDR:5.925
Accuracy:50.488% C
KPH:102.200 B+
VKPH:14 C
Saron Laser Cannon
C-
Kills:237
V. Kills:130 181%
Deaths:263
KDR:0.901
Accuracy:26.367% D-
KPH:8.500 C-
VKPH:4.700 D
Hornet Missiles
C
Kills:98
V. Kills:53 181%
Deaths:22
KDR:4.455
Accuracy:49.635% D**
KPH:48.300 C
VKPH:26.100 D
Antares LC
D-
Kills:93
V. Kills:72 127%
Deaths:240
KDR:0.388
Accuracy:26.728% D-
KPH:6 D-
VKPH:4.600 D--
Coyote Missiles
C-
Kills:91
V. Kills:28 314%
Deaths:17
KDR:5.353
Accuracy:45.636% D*
KPH:28.800 C-
VKPH:8.900 D--
Maelstrom Turbo Laser
C+
Kills:77
V. Kills:50 151%
Deaths:116
KDR:0.664
Accuracy:30.525% C+
KPH:6.800 D
VKPH:4.400 D
Kills:2,870 (1,573 + 0)
Deaths:1,338
KDR:2.145
VKDR:0.422
Vehicle Kills:565
Kill Difference:1,532
Playtime:103.146 hours
Usage:4%
Score:1.002m
Score/min:162
Piloting Accuracy:30.525%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C+
Kills:235
V. Kills:297 79%
Deaths:341
KDR:0.689
Accuracy:49.028% C**
KPH:5.600 C-
VKPH:7 C+
L105 Zephyr
B**
Kills:222
V. Kills:27 N/A
Deaths:20
KDR:11.100
Accuracy:41.784% C+
KPH:74.100 B**
VKPH:9 C+
L-24R Spur
C
Kills:78
V. Kills:2 N/A
Deaths:12
KDR:6.500
Accuracy:26.973% F
KPH:29.500 C
VKPH:0.800 D
Kills:535 (313 + 222)
Deaths:373
KDR:1.434
VKDR:0.874
Vehicle Kills:326
Kill Difference:162
Playtime:47.890 hours
Usage:2%
Score:0.331m
Score/min:115
Piloting Accuracy:26.973%
Gunner Accuracy:41.784%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,610
V. Kills:148 N/A
Deaths:102
KDR:15.784
Accuracy:40.786% D-
KPH:78.200 B**
VKPH:7.200 C
L100 Python AP
D
Kills:272
V. Kills:159 170%
Deaths:67
KDR:4.060
Accuracy:47.251% D--
KPH:23.200 D
VKPH:13.500 D-
Skyguard
C*
Kills:77
V. Kills:57 133%
Deaths:15
KDR:5.133
Accuracy:24.547% D
KPH:14.100 C+
VKPH:10.400 C*
C75 Viper
C++
Kills:57
V. Kills:11 N/A
Deaths:30
KDR:1.900
Accuracy:32.747% D
KPH:31.300 C++
VKPH:6 C--
Kills:2,016 (2,016 + 0)
Deaths:214
KDR:9.421
VKDR:1.752
Vehicle Kills:375
Kill Difference:1,802
Playtime:39.621 hours
Usage:2%
Score:0.596m
Score/min:251
Driving Accuracy:32.747%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:5,023
V. Kills:2,165 232%
Deaths:320
KDR:15.697
Accuracy:42.854% D*
KPH:38.100 B**
VKPH:16.400 C*
E540 Halberd
B*
Kills:1,316
V. Kills:491 267%
Deaths:21
KDR:62.667
Accuracy:41.118% D-
KPH:40.900 B*
VKPH:15.300 C+
Supernova VPC
B+
Kills:1,200
V. Kills:169 N/A
Deaths:77
KDR:15.584
Accuracy:47.036% C
KPH:55.900 B+
VKPH:7.900 C+
Supernova PC
A
Kills:561
V. Kills:160 348%
Deaths:68
KDR:8.250
Accuracy:43.574% D
KPH:36.800 A
VKPH:10.500 B+
Saron HRB
B**
Kills:335
V. Kills:177 188%
Deaths:23
KDR:14.565
Accuracy:46.798% B
KPH:35.900 B**
VKPH:18.900 B
G40-F Ranger
B*
Kills:239
V. Kills:132 180%
Deaths:1
KDR:239
Accuracy:38.509% B*
KPH:60.100 B+
VKPH:33.200 B+
Halberd SE
A
Kills:69
V. Kills:30 223%
Deaths:
KDR:
Accuracy:46.165% D
KPH:51.100 B+
VKPH:22.200 A
Proton II PPA
B+
Kills:66
V. Kills:4 N/A
Deaths:1
KDR:66
Accuracy:27.305% B+
KPH:46.700 C
VKPH:2.800 C--
Kills:8,809 (6,784 + 2,025)
Deaths:511
KDR:17.239
VKDR:6.513
Vehicle Kills:3,328
Kill Difference:8,298
Playtime:216.835 hours
Usage:9%
Score:3.574m
Score/min:275
Driving Accuracy:43.574%
Gunner Accuracy:27.305%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:862
V. Kills:50 N/A
Deaths:60
KDR:14.367
Accuracy:33.533% C-
KPH:136.100 B**
VKPH:7.900 B+
Aphelion VEX-4H
B+
Kills:526
V. Kills:337 156%
Deaths:102
KDR:5.157
Accuracy:49.095% B+
KPH:49.700 B+
VKPH:31.800 B+
G40-F Ranger
C
Kills:128
V. Kills:86 147%
Deaths:9
KDR:14.222
Accuracy:32.779% C
KPH:27.300 D
VKPH:18.400 C
E540 Halberd-H
B++
Kills:94
V. Kills:37 247%
Deaths:8
KDR:11.750
Accuracy:42.983% F-
KPH:57.100 B++
VKPH:22.500 C++
Saron HRB-H
B+
Kills:86
V. Kills:52 162%
Deaths:17
KDR:5.059
Accuracy:51.603% C-
KPH:43.900 B+
VKPH:26.500 C**
M40 Fury-H
C**
Kills:59
V. Kills:11 N/A
Deaths:3
KDR:19.667
Accuracy:35.411% D
KPH:98.500 C**
VKPH:18.400 C++
Kills:1,755 (0 + 1,755)
Deaths:199
KDR:8.819
VKDR:2.879
Vehicle Kills:573
Kill Difference:1,556
Playtime:25.804 hours
Usage:1%
Score:0.557m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:35.411%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:166
V. Kills:76 216%
Deaths:24
KDR:6.917
Accuracy:44.048% B+
KPH:29.500 B*
VKPH:13.500 A++
M12 Kobalt
B++
Kills:147
V. Kills:3 N/A
Deaths:3
KDR:49
Accuracy:20.347% B
KPH:88.500 B++
VKPH:1.800 D
M40 Fury
C+
Kills:117
V. Kills:21 N/A
Deaths:14
KDR:8.357
Accuracy:29.142% D
KPH:40.700 C+
VKPH:7.300 C
M40 Fury
C+
Kills:103
V. Kills:12 N/A
Deaths:20
KDR:5.150
Accuracy:29.014% D-
KPH:48.900 C+
VKPH:5.700 D-
M12 Kobalt
B+
Kills:72
V. Kills:6 N/A
Deaths:2
KDR:36
Accuracy:20.561% B+
KPH:57.900 C
VKPH:4.800 B+
G40-F Ranger
A++
Kills:61
V. Kills:36 165%
Deaths:6
KDR:10.167
Accuracy:32.780% C++
KPH:33.100 A++
VKPH:19.500 A
M20 Basilisk
M++
Kills:57
V. Kills:37 150%
Deaths:10
KDR:5.700
Accuracy:47.707% B*
KPH:39.400 A+
VKPH:25.600 M++
Kills:723 (0 + 723)
Deaths:79
KDR:9.152
VKDR:2.418
Vehicle Kills:191
Kill Difference:644
Playtime:16.807 hours
Usage:1%
Score:0.296m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:47.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:360
V. Kills:16 N/A
Deaths:88
KDR:4.091
Accuracy:41.308% C+
KPH:51.100 C+
VKPH:2.300 C*
M40 Fury-F
C
Kills:219
V. Kills:41 N/A
Deaths:295
KDR:0.742
Accuracy:38.885% D-
KPH:18 C
VKPH:3.400 D
V30-F Starfall
B+
Kills:190
V. Kills:101 186%
Deaths:81
KDR:2.346
Accuracy:49.849% F
KPH:31.200 B+
VKPH:16.600 C++
Kills:769 (769 + 0)
Deaths:464
KDR:1.657
VKDR:0.341
Vehicle Kills:158
Kill Difference:305
Playtime:25.301 hours
Usage:1%
Score:0.165m
Score/min:109
Driving Accuracy:49.849%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,1885,02332015.697A14.1542.854%D*N/A38.1B**16.4C*277131.9h3.6B**8.3B+
Eclipse VE3A 3,7033,6494,2780.853C0.6921.663%D*17.429%C--23.5DN/A69155.2h12.3C++56.6C
Betelgeuse 54-A 3,5333,4751,5072.306C+0.7623.282%D26.561%D49.2C--N/A13870.6h11.5C49.4C
C-4 3,7963,0921,9931.551C++0.0128.15%BN/A113.3B++25.8C65327.3h1.1B*3.9B++
Plasma Grenade 2,8972,86912869N/A2,867.4552.614%B*N/A717.3B**7C20274h2.8B**5.3B*
Ghost 2,5892,5819762.644C+1.1037.671%C73.809%B+49.9B+N/A12451.7h2.1B5.6C**
Solstice VE3 1,9441,9072,7230.7C+0.8519.177%D19.455%C+22.5C*N/A8084.7h13.9B+72.7C++
Pandora VX25 1,6411,6231,3711.184C++0.3635.525%C-17.622%B+33.3C+N/A8448.8h4.3C*12C++
L100 Python HESH 1,7581,61010215.784B14.2440.786%D-1.677%C++78.2B**7.2C21720.6h2.5B**6.1B+
VE-H Maw 1,4911,4686322.323B*0.7825.456%C+21.867%C--48.1C+N/A14930.5h10.1B39.8C**
NS-7 PDW 1,4191,4001,4300.979C++0.5723.672%C19.929%C**35.4B+N/A9939.5h13B+55B
E540 Halberd 1,8071,3162162.667S61.1241.118%D-N/A40.9B*15.2C+27032.2h4.4B**10.7B+
NS-11C 1,2841,2661,4150.895C+0.6521.637%C--18.01%C30.4C++N/A10041.7h12.6B+58.1C**
NS Decimator 1,4711,2301,1011.117C++0.4351.225%D*2.927%B+33.6C+6.6D*16236.6h3.8B+7.5C*
Supernova VPC 1,3691,2007715.584C**14.0447.036%C2.25%B*55.8B+7.9C+22421.5h3.1C**6.6C++
Solstice SF 1,1971,1851,6060.738C+0.8121.722%C-18.059%C*32.4B++N/A8436.6h11.2C++51.5C*
NS-15M2 1,1971,1835332.22C**0.6725.037%C++26.12%C+51.2C*N/A13823.1h11.4B+45.7B+
NS-357 Underboss 1,1901,1811,1401.036C++0.5138.897%C*17.189%D43.3C+N/A10827.3h3.9B10B+
Serpent VE92 1,1931,1781,3950.844C+0.7020.832%D22.666%B+32.4C++N/A10536.4h11.8B+56.6C++
Thanatos VE70 1,1791,1711,2790.916C++0.6332.067%D15.457%C+38.3B+N/A11230.6h3.6B**11.4B+
Orion VS54 1,1771,1676911.689C*0.1422.9%B+28.878%B+45.8B+N/A21325.5h10.7B++46.9C++
VX29 Polaris 1,1821,1677801.496C++0.0523.351%C+17.481%D39.3C+N/A10429.7h11.4B+48.8B
NSX Naginata 1,1841,1677051.655B0.1121.278%C+26.307%C45.4C++N/A16525.7h10.9B+51.2B
Light PPA 1,2461,1664932.365C0.8235.551%DN/A36C2.5C-10832.4h15.4C+43.4C+
NSX Tengu 1,1731,1629151.27C++0.2836.661%C+18.847%C40.2C++N/A9328.9h12.7C**34.6C**
Flare VE6 1,1721,1626611.758B+0.2123.273%C++25.387%C++47C++N/A12324.7h9.6B+41.4B+
Zenith VX-5 1,1811,1611,1920.974C+0.5722.223%D18.605%C--35C++N/A10233.2h10.9B*49.1B
Pulsar LSW 1,1721,1581,1471.01C0.5419.572%D19.862%D32.7CN/A9335.4h11.8B60.1C++
NS Baron G5 1,1661,1531,0041.148C++0.4046.654%C**18.387%B*32.4C+N/A9735.6h5C+10.8C+
NSX Tomoe 1,1471,1389901.149C0.4029.736%C++27.417%D-35.9C+N/A10231.7h15.6C+52.5C++
Dual Photon Pods 1,2601,1081875.925C+4.3850.488%C1.173%C+102.6B+14.1C38610.8h14.7B*29B++
NS-15 Gallows 1,0109975211.914C+0.3723.288%D*23.671%D--40.7DN/A9724.5h11.9C--51D-
Nebula VM20 1,0049923692.688B1.1423.299%B*21.069%C++44.9B++N/A13722.1h14B*60.1B++
Tank Mine 1,3809384662.013C0.4728.639%CN/A84.5C-39.8D69711.1h1.6B+5.6B+
Nebula VM20 9439233612.557C**1.0122.86%B*17.768%D42.5B+N/A12621.7h14.6B++63.7B++
Proton II PPA-H 9128626014.367C**12.8233.533%C-2.088%B+136.8B**7.9B+3326.3h7.5B*22.5B+
Proximity Mine 8108093082.627C1.0848.784%B*N/A106.4CN/A3157.6h1.8B3.8B++
NSX Masamune 8597746231.242B+0.3045.052%D**5.168%M44.7B**4.9D19917.3h4.7B**10.4B*
Blueshift VM5 7487362273.242B+1.7023.049%B++17.663%D49.1B*N/A15115h13.2B**57.5B++
NSX Tanto 7117017011C+0.5525.034%C21.113%D15.9DN/A4544.2h14C++55.8C++
Blueshift VM5 6906762253.004C**1.4623.356%B++16.272%D-45.7B++N/A13914.8h14.4B++61.7B++
Phobos VX86 6676605611.176C+0.3738.769%F29.546%A*39.3CN/A10316.8h2.5C+6.6D
Terminus VX-9 6496434321.488C+0.0626.996%C*21.929%D39.4C+N/A11816.3h13.1C+48.5C*
Lumine Edge 6356247,5560.083C+1.4620.853%D21.955%B**2CN/A6313.1h1.4C++6.9C+
Lasher X2 AE 6346083871.571B+0.0321.984%D-4.112%C++51.1B+2.2B**14811.9h23.8D108.1D
Supernova PC 721561688.25B+6.7043.574%D1.604%C--36.7A10.5B+20915.3h4.4B+10B
Aphelion VEX-4H 8635261025.157C+3.6149.095%B+5.323%A49.6B+31.8B+39310.6h48.6B+98.9B+
VE-C Horizon 5155093691.379C++0.1729.522%D22.004%C27.5C--N/A7418.5h14.3B+48.4C++
Parallax VX3 5025011164.319C**2.7729.918%D**81.836%B+44.7B*N/A14711.2h2.2C++7.5C-
Nyx VX31 4764742561.852C+0.3133.878%C+16.456%D**54.5B++N/A1308.7h5.5C*16.1C*
NS-44 Commissioner AE 4214183741.118C+0.4338.587%C24.88%C+28.1DN/A7514.9h3.5C++9C+
Nova 3933913371.16C+0.3939.688%C-14.067%C43C*N/A1659.1h4.5C+11.3C+
S12 Renegade 376360884.091C*2.5541.308%C+1.667%D*51.4C+2.3C*1117h3.9C9.6C+
Nemesis VSH9 4873566940.513C1.0354.912%D--3.09%C*20.9C**7.7C16117h5.5A10.1B*
Saron HRB 5123352314.565A*13.0246.798%B1.194%C36B**19B+3739.3h20.2B+43.1B+
S1 3553217140.45C-1.1042.684%F4.984%A24.7C+2.6D**19013h4.3A10B+
Pulsar VS1 3022984530.658C0.8920.141%D15.101%D-19.1CN/A10515.6h13.1B+65.1C++
XM98 2952942271.295C-0.2526.949%D**64.626%D*27C+N/A9610.9h3.1D11.6D*
Spiker 2732732870.951C+0.5923.5%D-17.582%C--19.6DN/A5413.9h8.2C**34.8C+
L100 Python AP 431272674.06C+2.5147.251%D--4.044%B*23.2D13.6D-27311.7h7C14.8C--
NS Baron G5AE 2682663120.853C-0.6943.901%C15.79%C+26.6DN/A10610h4.5C+10.3C+
NS-61 Emissary 2562553000.85C++0.7026.378%C14.51%C20.1CN/A6612.7h12.3C*46.7C**
Eridani SX5 2492472291.079C+0.4727.26%C*12.551%D--37.4C++N/A1506.6h11.4B41.8B
Eidolon VE33 2512443460.705C0.8423.094%D21.312%D15.1C--N/A5916.2h8.1B+35C++
Beamer VS3 2452424230.572C0.9724.05%C--21.074%C30.6C*N/A1237.9h6.7B*27.7C*
G40-F Ranger 3712391239U237.4538.509%B*N/A59.8B+33B+5134h60.3B+156.6B++
Saron Laser Cannon 3672372630.901C0.6426.367%D-2.11%C+8.5C-4.7D19327.9h102.6B+389C**
CAS30 Tank Buster 5322353410.689C0.8649.028%C**2.128%B**5.6C-7C+8942.3h71.8C146.4C+
Nightshade 2682354,0630.058B+1.4921.32%F17.872%B*1.3CN/A4177h4.7B+22.2B
The Little Helper 2322271811.254C+0.2947.018%C+21.145%B*24.4DN/A719.3h4.5C*9.6C++
L105 Zephyr 2492222011.1B+9.5541.784%C+N/A74B**9C+5133h6B+14.4B+
M40 Fury-F 2602192950.742C-0.8038.885%D-N/A18C3.4D8012.2h10.9C*28C+
C-4 ARX 2492141611.329C0.2226.298%C+N/A54.9D*9F2743.9h1.1B+4.1B+
MANA Anti-Vehicle Turret 3012141251.712C-0.1745.778%D--4.206%B**2140B+870C*2311500.1h5.8B**12.6B+
M12 Kobalt 2082001414.286D12.7421.145%C15%D90.9C3.6C--2232.2h14.8B+69.8B+
V30-F Starfall 291190812.346B+0.8049.849%FN/A31.1B+16.6C++1636.1h13B+26.1C*
PS1-AV Suppressor 1841831221.5C+0.0528.327%C+21.858%C+32.1DN/A1635.7h11.9B+42.1C**
Orbital Strike Uplink 2231731173U171.451015%UN/A1730U500U49390.1h1.2T*0.1T*
MANA Anti-Personnel Turret 1691681081.556N/A0.0115.32%UN/A1680U10U5243400.1h24T*156.9T*
M20 Basilisk 242166246.917A*5.3744.048%B+4.217%D29.6B*13.6A++2745.6h85.9B195B+
Lasher X2 152150971.546B*0.0027.857%C*6.667%A+60AN/A3342.5h16.4B++58.8B+
M12 Kobalt 150147349M++47.4520.347%B12.245%D*86.5B+1.8D3001.7h17.4B+85.6B+
Phaseshift VX-S 145145364.028B+2.4830.802%D82.069%B+32.2C++N/A1554.5h3C++9.6C+
Soldier Soaker 129128981.306C*0.2437.432%B18.75%B*53.3C*N/A1662.4h5.9C*15.7B+
G40-F Ranger 214128914.222B+12.6832.779%CN/A27.2D18.3C2304.7h79.9C243.7C
NS-15M AE 1221212620.462D1.0814.933%F-14.876%D**15.9D*N/A547.6h13.6C--90.8D*
Corvus VA55 122120671.791B**0.2525.237%C++25%C**37.5B+N/A2023.2h13.1C+52C*
Sticky Grenade 1211201120N/A118.4556.058%B+N/A600D5D-30730.2h2.6C+4.6C++
NS-AM7 Archer 1251182820.418C+1.1348.789%D**21.186%B7.6C+N/A5915.5h10.4B*21.3B++
M40 Fury 138117148.357B+6.8129.142%D2.564%B*40.3C+7.2C-2672.9h14C*48.1C+
Comet VM2 2041161500.773C+0.7735.903%D3.448%C10.1C+7.7A++13911.5h33.5D-93.3D-
Anti-Vehicle Grenade 1301101110N/A108.4547.318%CN/A220D40D12850.5h7.2D15.3C-
Force-Blade 10810716,5650.006C--1.5420.949%D4.673%C0.2C--N/A1438.1h2.5C*11.8C+
M40 Fury 115103205.15C3.6029.014%D-1.942%C++49C+5.7D-2322.1h12.4B42.6C+
Fatestealer 1041021150.887M+0.6630.74%D28.431%B+37.8B+N/A782.7h2.4C7.8C
Quasar VM1 103101591.712C++0.1712.913%D25.743%A31.6B++N/A2883.2h11.8B**91.4C*
Hornet Missiles 15198224.455C+2.9149.635%D**N/A49C26.5D4352h13.2C+26.5C--
NS-30 Vandal 9897482.021C++0.4823.997%D**17.526%D*42.2C++N/A2432.3h5.6C++23.4D
Comet VM2 153961370.701C0.8437.279%D-7.292%A9.4C5.6B+10110.2h37.9D101.7D
E540 Halberd-H 13194811.75C*10.2042.983%F-1.064%C--58.8B++23.1C*4671.6h4.2B*9.7B
Antares LC 165932400.388D-1.1626.728%D-3.226%B**6D-4.6D--6715.5h148C+553.9C
Coyote Missiles 11991175.353M+3.8145.636%D*N/A28.4C-8.8D--2053.2h31.1B++68.2B
Spear Anti-Vehicle Phalanx Tower 11887329B+27.4537.151%D*6.897%A+41.4C+14.8D3602.1h7.2B+19.4C++
Saron HRB-H 13886175.059C+3.5151.603%C-N/A43B26C*4762h26.2C+50.8C+
Equinox VE2 88851020.833C0.7120.75%D--12.941%D--21.8C-N/A1023.9h12.3C*59.3C
Auraxium Slasher 91848,5840.01C1.5410.818%D**2.381%D--0.3C--N/A1294.5h2.6C23.9D*
Spear Anti-Vehicle Phalanx Turret 11281108.1C++6.5540.11%C-7.407%A++42.6C**16.3C-4791.9h8.1B20.2C*
NS-10 Burster 11478671.164B0.3827.221%C10.256%B++10.4A++4.8B*917.5h70.5A+259B**
L-24R Spur 8078126.5C+4.9526.973%F1.282%D30CN/A852.6h19.3B+71.5C*
Skyguard 13477155.133B*3.5924.547%DN/A14C+10.4C*2215.5h102.3B+416.9C*
Maelstrom Turbo Laser 127771160.664C-0.8830.525%C+3.896%B*6.8D4.4D9211.4h127.4C+417.5C+
Rocklet Rifle 149741350.548C1.0027.848%F*N/A12.8D*12.9D--2225.8h34B+121.9D--
NS-03 Thumper 7573840.869B0.6825.061%D--1.37%C--24.3CN/A693h9.9D39.6D
M12 Kobalt 7872236B++34.4520.561%B+16.667%C60C5B++2231.2h18.5C++90.2B+
Halberd SE 9969169S67.4546.165%DN/A49.3B+21.4B**4041.4h4.7C*10.2C+
NS Annihilator 11967890.753B0.7982.017%BN/A10.8C++8.4C+1806.2h10.1B++12.3B++
Proton II PPA 7066166M+64.4527.305%B+1.515%C-47.1C2.9C-1721.4h15.2D*55.7C
G40-F Ranger 9761610.167A8.6232.78%C++N/A33.9A++20A4121.8h87B*265.6B*
M40 Fury-H 7059319.667B+18.1235.411%D1.695%B+98.3C**18.3C++4150.6h10.3C+29.1D
NSX Yumi 6158551.055C0.4922.977%D29.31%B32.2C+1.7B1141.8h14.1C--61.2D
M60-A Bulldog 6958414.5A12.9535.665%CN/A48.3C**9.2B+3411.2h5.4C**15C**
C75 Viper 6857301.9C-0.3532.747%D1.754%B+31.7C++6.1C--5811.8h15.4C+46.9C
M20 Basilisk 9457105.7A4.1547.707%B*N/A40.7A++26.4M*4081.4h78.7B++164.9B*
VA39 Spectre 53521000.52C--1.0321.349%F-38.462%C+16.3CN/A1873.2h7C32.8D*
Spear Anti-Vehicle Phalanx Turret 6550150A+48.4544.018%D-N/A50B++15D3621h10.1B+22.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon119541.4h
Anti-Vehicle MANA Turret216361h
Nano-Armor Kit580330,26727.7h
VS Patriot Flare Gun01160.3h
Skywall Shield Emitter1770.3h
AE Nano-Armor Kit1,4541,081,322114.5h
Structure Shield Module1760.3h
Repair Module01120.3h
Turret AI Module21040.4h
AE Medical Applicator31896,9599.2h
Nanite Revive Grenade04640.1h
Medical Applicator500107,74810.2h
Restoration Kit4432,46710.1h
Spitfire Auto-Turret128321.4h
Motion Spotter252,3871.8h
Hoplon Anti-Aircraft Phalanx Tower0870.4h
Xiphos Anti-Personnel Tower0570.3h
Welding Device02,4760.2h
Deconstruction Tool02,3460.3h
Spear Anti-Vehicle Tower0730.3h
G40-F Ranger0880h
Shield Recharging Field281,1861.1h
Recon Detection Device672,1494.2h
Ammunition Package717,1013.9h
Medical Kit7395,3899.7h
Anti-Infantry MANA Turret173590.7h
Snowman Soldier9650.1h
Nano-Repair Grenade01,0460.3h
Orbital Strike Target Designator27742.1h
Hardlight Barrier141310.3h
Lumifiber Rampart Wall2790.6h
WLT-Howler Mining Laser75,3841.6h

Check the help document for the dictionary if you want to learn more about words used here.


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