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Paragon Ratgan[NIII] Ratgan
VS BR 139

KDR: 1.14

Score: 42.9m

Last Seen: Apr 21st, 2019 1:25 AM
- OFFLINE - 21.3 hour(s)

Prestige 1, Battle Rank 100 (139 total) - Vanu Sovereignty on Miller - Outfit Leader of Nihilis[NIII] Nihilis
VS outfit on Miller

Members: 2
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C-4 Deimos VA29 NS-15M AE Pandora VX25 NS-11P NSX Tanto Artemis VX26 NSX Tengu
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $197,658 MLG Score: 158
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.035%19.027%4953699929,4261.086190.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.949%0.962B*-0.259C-1.515FHEAD ++ (~6.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.391B11.90.17C++33.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.187%1.235%232103324311511800.210938134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.509%-0.947D---0.878D--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
346.4-7.956T*108-7.611T*238.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.778%3.596%774103172310431410.692529509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.252%-0.408C---0.201C-0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.702B++11.30.716B++24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.003%37.255%771103451229220.0222513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.604D-1.954F--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-1.159D*6.6-1.079D*14.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.078%17.86%77610297,0382374702.96337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%0.969B*0.656B+0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.545B+3.20.344C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Nihilis[NIII] Nihilis
VS outfit on Miller

Members: 2
42.9m531.9%400 (24k)287 (17.2k)1.1363852,39346,1051.20653139 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035239617.227%16.999%29303:1528

15% Combat Medic19% Engineer10% Heavy Assault20% Infiltrator34% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 25th, 2012 3:36 AMDec 27th, 2012 1:49 AMApr 20th, 2019 10:53 PM (19h) (PST)Apr 20th, 2019 10:01 PM (20h) (PST)Apr 20th, 2019 9:25 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
275188870.3500.3080.0601.9520.017158

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,52511,2545,27121194117117,209

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2491.8h/103.8d 3,234 8,906 20,153 291.8k 3,991 8,346 2,469 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
D
Kills:1,213
Deaths:981
KDR:1.236
Accuracy:21.643% D
HSR:16.323% D*
Orion VS54
C+
Kills:1,155
Deaths:835
KDR:1.383
Accuracy:20.758% C+
HSR:22.338% C
NSX Naginata
C+
Kills:1,105
Deaths:1,059
KDR:1.043
Accuracy:21.811% C+
HSR:25.339% C
Lasher X2
B
Kills:617
Deaths:678
KDR:0.910
Accuracy:28.191% B
HSR:3.241% C
NSX-P Naginata
C
Kills:169
Deaths:168
KDR:1.006
Accuracy:21.416% C
HSR:25.444% C--
VE-H Maw AE
D
Kills:165
Deaths:182
KDR:0.907
Accuracy:23.997% D
HSR:13.333% F
Kills:4,424
Deaths (as Heavy Assault):3,903
Deaths (to Heavy Assaults):14,512
KDR:1.13349
Kill Difference:521
Playtime:251.348 hours
Usage:10%
Score:3.977m
Score/min:264
Accuracy (listed only):22.969%
HSR (listed only):17.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C**
Kills:1,229
Deaths:1,119
KDR:1.098
Accuracy:63.548% C**
HSR:15.541% C+
Pandora VX25
C*
Kills:1,200
Deaths:1,007
KDR:1.192
Accuracy:41.350% C*
HSR:15.583% C++
NSX Tanto
C++
Kills:1,180
Deaths:1,132
KDR:1.042
Accuracy:26.751% C++
HSR:22.542% C
NSX Tengu
A
Kills:1,174
Deaths:725
KDR:1.619
Accuracy:45.381% A
HSR:14.906% D-
Phobos VX86
B**
Kills:1,171
Deaths:838
KDR:1.397
Accuracy:70.015% B**
HSR:22.630% B**
Solstice Burst
C+
Kills:1,167
Deaths:1,192
KDR:0.979
Accuracy:25.707% C+
HSR:19.023% D
MKV Suppressed
B**
Kills:1,164
Deaths:963
KDR:1.209
Accuracy:30.928% B**
HSR:20.705% C*
Serpent VE92
C+
Kills:1,162
Deaths:1,182
KDR:0.983
Accuracy:23.666% C+
HSR:17.728% C
Sirius SX12
C+
Kills:1,160
Deaths:1,134
KDR:1.023
Accuracy:24.279% C+
HSR:12.759% D-
NS-11C
C+
Kills:1,160
Deaths:1,112
KDR:1.043
Accuracy:23.814% C+
HSR:19.138% C+
Pulsar C
C+
Kills:1,158
Deaths:1,068
KDR:1.084
Accuracy:23.516% C+
HSR:17.962% D-
Thanatos VE70
B**
Kills:1,158
Deaths:848
KDR:1.366
Accuracy:48.742% B**
HSR:14.249% C
Eridani SX5G
C
Kills:1,157
Deaths:1,038
KDR:1.115
Accuracy:26.272% C
HSR:13.656% D-
NS-7 PDW
A+
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:32.253% A+
HSR:11.322% D--
VX6-7
C+
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:24.065% C+
HSR:15.385% D--
Eridani SX5
C+
Kills:1,157
Deaths:1,135
KDR:1.019
Accuracy:25.912% C+
HSR:16.335% C-
Nova
A
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:54.477% B*
HSR:20.484% A
Solstice VE3
C**
Kills:1,156
Deaths:1,205
KDR:0.959
Accuracy:24.448% C**
HSR:15.398% D
NS Baron G5AE
C++
Kills:1,156
Deaths:1,047
KDR:1.104
Accuracy:47.884% C++
HSR:12.543% C--
NS Baron G5
C+
Kills:1,155
Deaths:1,034
KDR:1.117
Accuracy:43.148% C+
HSR:12.900% C
Zenith VX-5
B+
Kills:1,152
Deaths:987
KDR:1.167
Accuracy:27.779% B+
HSR:24.306% B+
Solstice SF
C+
Kills:1,145
Deaths:1,232
KDR:0.929
Accuracy:23.752% C+
HSR:15.459% C
VE-S Canis
B++
Kills:1,140
Deaths:878
KDR:1.298
Accuracy:31.524% B++
HSR:13.509% D-
Chaos
B**
Kills:1,123
Deaths:1,009
KDR:1.113
Accuracy:61.218% B**
HSR:18.878% B+
NSX-P Tanto
C++
Kills:740
Deaths:757
KDR:0.978
Accuracy:24.947% C+
HSR:26.216% C++
Eclipse VE3A
C--
Kills:324
Deaths:295
KDR:1.098
Accuracy:24.435% C--
HSR:16.358% D
The Little Helper
A+
Kills:282
Deaths:246
KDR:1.146
Accuracy:62.461% A+
HSR:20.567% B*
VE-C Horizon
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:37.208% C*
HSR:30% B*
Kills:29,301
Deaths (as Light Assault):26,105
Deaths (to Light Assaults):8,722
KDR:1.12243
Kill Difference:3,196
Playtime:841.146 hours
Usage:34%
Score:13.603m
Score/min:270
Accuracy (listed only):36.410%
HSR (listed only):17.717%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C**
Kills:1,229
Deaths:1,119
KDR:1.098
Accuracy:63.548% C**
HSR:15.541% C+
Pandora VX25
C*
Kills:1,200
Deaths:1,007
KDR:1.192
Accuracy:41.350% C*
HSR:15.583% C++
NSX Tanto
C++
Kills:1,180
Deaths:1,132
KDR:1.042
Accuracy:26.751% C++
HSR:22.542% C
Phobos VX86
B**
Kills:1,171
Deaths:838
KDR:1.397
Accuracy:70.015% B**
HSR:22.630% B**
Solstice Burst
C+
Kills:1,167
Deaths:1,192
KDR:0.979
Accuracy:25.707% C+
HSR:19.023% D
Serpent VE92
C+
Kills:1,162
Deaths:1,182
KDR:0.983
Accuracy:23.666% C+
HSR:17.728% C
NS-11C
C+
Kills:1,160
Deaths:1,112
KDR:1.043
Accuracy:23.814% C+
HSR:19.138% C+
Pulsar C
C+
Kills:1,158
Deaths:1,068
KDR:1.084
Accuracy:23.516% C+
HSR:17.962% D-
Thanatos VE70
B**
Kills:1,158
Deaths:848
KDR:1.366
Accuracy:48.742% B**
HSR:14.249% C
VX6-7
C+
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:24.065% C+
HSR:15.385% D--
Nova
A
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:54.477% B*
HSR:20.484% A
Solstice VE3
C**
Kills:1,156
Deaths:1,205
KDR:0.959
Accuracy:24.448% C**
HSR:15.398% D
NS Baron G5AE
C++
Kills:1,156
Deaths:1,047
KDR:1.104
Accuracy:47.884% C++
HSR:12.543% C--
NS Baron G5
C+
Kills:1,155
Deaths:1,034
KDR:1.117
Accuracy:43.148% C+
HSR:12.900% C
Zenith VX-5
B+
Kills:1,152
Deaths:987
KDR:1.167
Accuracy:27.779% B+
HSR:24.306% B+
Solstice SF
C+
Kills:1,145
Deaths:1,232
KDR:0.929
Accuracy:23.752% C+
HSR:15.459% C
Eidolon VE33
A++
Kills:1,127
Deaths:947
KDR:1.190
Accuracy:38.033% A++
HSR:24.667% C+
Chaos
B**
Kills:1,123
Deaths:1,009
KDR:1.113
Accuracy:61.218% B**
HSR:18.878% B+
NSX-P Tanto
C++
Kills:740
Deaths:757
KDR:0.978
Accuracy:24.947% C+
HSR:26.216% C++
Eclipse VE3A
C--
Kills:324
Deaths:295
KDR:1.098
Accuracy:24.435% C--
HSR:16.358% D
VE-LR Obelisk
C++
Kills:320
Deaths:246
KDR:1.301
Accuracy:33.197% C++
HSR:22.813% D--
The Little Helper
A+
Kills:282
Deaths:246
KDR:1.146
Accuracy:62.461% A+
HSR:20.567% B*
VE-C Horizon
B*
Kills:60
Deaths:55
KDR:1.091
Accuracy:37.208% C*
HSR:30% B*
Kills:22,639
Deaths (as Engineer):20,566
Deaths (to Engineers):6,716
KDR:1.1008
Kill Difference:2,073
Playtime:479.956 hours
Usage:19%
Score:9.118m
Score/min:317
Accuracy (listed only):38.007%
HSR (listed only):19.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C**
Kills:1,229
Deaths:1,119
KDR:1.098
Accuracy:63.548% C**
HSR:15.541% C+
Pandora VX25
C*
Kills:1,200
Deaths:1,007
KDR:1.192
Accuracy:41.350% C*
HSR:15.583% C++
NS-11P
C+
Kills:1,183
Deaths:1,310
KDR:0.903
Accuracy:22.046% C+
HSR:12.595% D--
NSX Tengu
A
Kills:1,174
Deaths:725
KDR:1.619
Accuracy:45.381% A
HSR:14.906% D-
Phobos VX86
B**
Kills:1,171
Deaths:838
KDR:1.397
Accuracy:70.015% B**
HSR:22.630% B**
MKV Suppressed
B**
Kills:1,164
Deaths:963
KDR:1.209
Accuracy:30.928% B**
HSR:20.705% C*
Sirius SX12
C+
Kills:1,160
Deaths:1,134
KDR:1.023
Accuracy:24.279% C+
HSR:12.759% D-
Thanatos VE70
B**
Kills:1,158
Deaths:848
KDR:1.366
Accuracy:48.742% B**
HSR:14.249% C
Eridani SX5G
C
Kills:1,157
Deaths:1,038
KDR:1.115
Accuracy:26.272% C
HSR:13.656% D-
NS-7 PDW
A+
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:32.253% A+
HSR:11.322% D--
Pulsar VS1
C
Kills:1,157
Deaths:1,244
KDR:0.930
Accuracy:22.194% C
HSR:15.125% D-
Eridani SX5
C+
Kills:1,157
Deaths:1,135
KDR:1.019
Accuracy:25.912% C+
HSR:16.335% C-
Nova
A
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:54.477% B*
HSR:20.484% A
NS Baron G5AE
C++
Kills:1,156
Deaths:1,047
KDR:1.104
Accuracy:47.884% C++
HSR:12.543% C--
NS Baron G5
C+
Kills:1,155
Deaths:1,034
KDR:1.117
Accuracy:43.148% C+
HSR:12.900% C
VE-S Canis
B++
Kills:1,140
Deaths:878
KDR:1.298
Accuracy:31.524% B++
HSR:13.509% D-
Chaos
B**
Kills:1,123
Deaths:1,009
KDR:1.113
Accuracy:61.218% B**
HSR:18.878% B+
NSX Yumi
B*
Kills:598
Deaths:724
KDR:0.826
Accuracy:31.181% B*
HSR:14.381% D*
NS-11A "Heatwave"
C+
Kills:294
Deaths:275
KDR:1.069
Accuracy:27.122% C+
HSR:24.490% C+
The Little Helper
A+
Kills:282
Deaths:246
KDR:1.146
Accuracy:62.461% A+
HSR:20.567% B*
Kills:20,972
Deaths (as Combat Medic):18,292
Deaths (to Combat Medics):5,215
KDR:1.14651
Kill Difference:2,680
Playtime:365.176 hours
Usage:15%
Score:8.301m
Score/min:379
Accuracy (listed only):40.597%
HSR (listed only):16.158%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B*
Kills:1,179
Deaths:855
KDR:1.379
Accuracy:31.074% B++
HSR:28.160% B*
NSX Tengu
A
Kills:1,174
Deaths:725
KDR:1.619
Accuracy:45.381% A
HSR:14.906% D-
MKV Suppressed
B**
Kills:1,164
Deaths:963
KDR:1.209
Accuracy:30.928% B**
HSR:20.705% C*
Sirius SX12
C+
Kills:1,160
Deaths:1,134
KDR:1.023
Accuracy:24.279% C+
HSR:12.759% D-
Eridani SX5G
C
Kills:1,157
Deaths:1,038
KDR:1.115
Accuracy:26.272% C
HSR:13.656% D-
NS-7 PDW
A+
Kills:1,157
Deaths:859
KDR:1.347
Accuracy:32.253% A+
HSR:11.322% D--
Eridani SX5
C+
Kills:1,157
Deaths:1,135
KDR:1.019
Accuracy:25.912% C+
HSR:16.335% C-
VE-S Canis
B++
Kills:1,140
Deaths:878
KDR:1.298
Accuracy:31.524% B++
HSR:13.509% D-
NSX Tomoe
B+
Kills:692
Deaths:711
KDR:0.973
Accuracy:31.609% B+
HSR:29.624% D
Spiker
B**
Kills:361
Deaths:259
KDR:1.394
Accuracy:36.823% B**
HSR:19.668% C+
Nyx VX31
B+
Kills:359
Deaths:235
KDR:1.528
Accuracy:37.094% B+
HSR:20.056% D--
Cerberus
C+
Kills:265
Deaths:324
KDR:0.818
Accuracy:32.395% C+
HSR:16.981% D
NS-44 Commissioner
C
Kills:228
Deaths:244
KDR:0.934
Accuracy:34.112% C
HSR:19.298% C
NS-61 Emissary
B+
Kills:222
Deaths:317
KDR:0.700
Accuracy:28.704% C++
HSR:19.369% B+
NS-357 Underboss
C--
Kills:207
Deaths:220
KDR:0.941
Accuracy:32.484% C--
HSR:16.425% D
NS-44L Blackhand
B+
Kills:169
Deaths:117
KDR:1.444
Accuracy:44.817% B
HSR:47.929% B+
NS-45 Pilot
A
Kills:155
Deaths:119
KDR:1.303
Accuracy:39.449% A
HSR:29.032% B+
NS-AM7 Archer
B+
Kills:146
Deaths:245
KDR:0.596
Accuracy:61.117% C**
HSR:20.548% B+
NS CandyCannon 3000
C++
Kills:81
Deaths:220
KDR:0.368
Accuracy:36.480% C++
HSR:29.630% C
VA39 Spectre
C+
Kills:51
Deaths:62
KDR:0.823
Accuracy:31.003% C+
HSR:37.255% C+
Kills:12,224
Deaths (as Infiltrator):10,660
Deaths (to Infiltrators):6,785
KDR:1.14672
Kill Difference:1,564
Playtime:489.731 hours
Usage:20%
Score:6.475m
Score/min:220
Accuracy (listed only):34.685%
HSR (listed only):21.858%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:766
Deaths:446
KDR:1.717
Accuracy:19.584% B++
HSR:19.191% C+
Cosmos VM3
B++
Kills:715
Deaths:446
KDR:1.603
Accuracy:20.004% B++
HSR:22.378% B++
Blueshift VM5
B*
Kills:291
Deaths:200
KDR:1.455
Accuracy:23.106% B*
HSR:24.399% B++
Blueshift VM5
B++
Kills:290
Deaths:200
KDR:1.450
Accuracy:23.240% B++
HSR:19.310% C
NS-20 "Heatwave" Gorgon
C++
Kills:192
Deaths:169
KDR:1.136
Accuracy:27.842% C
HSR:23.438% C++
NS-20 "Heatwave" Gorgon
B+
Kills:165
Deaths:169
KDR:0.976
Accuracy:28.444% C+
HSR:25.455% B+
Nebula VM20
B*
Kills:162
Deaths:107
KDR:1.514
Accuracy:22.923% B*
HSR:17.901% C--
Nebula VM20
B**
Kills:159
Deaths:107
KDR:1.486
Accuracy:22.895% B**
HSR:22.642% B+
Quasar VM1
C+
Kills:94
Deaths:87
KDR:1.080
Accuracy:15.486% C+
HSR:8.511% F-
Comet VM2
B**
Kills:61
Deaths:113
KDR:0.540
Accuracy:39.929% C
HSR:6.557% B**
Kills:2,895
Deaths (as MAX Suit):1,022
Deaths (to MAX Suits):2,773
KDR:2.83268
Kill Difference:1,873
Playtime:61.186 hours
Usage:2%
Score:1.407m
Score/min:383
Accuracy (listed only):24.345%
HSR (listed only):18.978%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D--
Kills:141
V. Kills:129 108%
Deaths:121
KDR:1.165
Accuracy:30.468% C*
KPH:6.500 D*
VKPH:5.900 D--
C75 Viper
D
Kills:102
V. Kills:32 309%
Deaths:46
KDR:2.217
Accuracy:43.221% B
KPH:15 D
VKPH:4.700 D
Kills:243 (243 + 0)
Deaths:167
KDR:1.455
VKDR:0.964
Vehicle Kills:161
Kill Difference:76
Playtime:28.544 hours
Usage:1%
Score:0.252m
Score/min:147
Driving Accuracy:43.221%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:435
V. Kills:27 N/A
Deaths:70
KDR:6.214
Accuracy:26.371% D*
KPH:59.100 D
VKPH:3.700 D
Kills:435 (0 + 435)
Deaths:70
KDR:6.214
VKDR:0.386
Vehicle Kills:27
Kill Difference:365
Playtime:7.361 hours
Usage:0%
Score:0.118m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:26.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:161
V. Kills:28 N/A
Deaths:19
KDR:8.474
Accuracy:32.162% C
KPH:31.400 C*
VKPH:5.500 C+
M60-G Bulldog
C+
Kills:70
V. Kills:20 333%
Deaths:11
KDR:6.364
Accuracy:33.160% C-
KPH:26.700 D
VKPH:7.600 C+
M20 Basilisk
C+
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:37.295% C+
KPH:16.500 C
VKPH:3.800 D--
Kills:288 (0 + 288)
Deaths:40
KDR:7.200
VKDR:1.525
Vehicle Kills:61
Kill Difference:248
Playtime:11.196 hours
Usage:0%
Score:0.139m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:37.295%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:76
V. Kills:6 N/A
Deaths:68
KDR:1.118
Accuracy:32.365% D**
KPH:12 D
VKPH:0.900 D*
Kills:76 (76 + 0)
Deaths:68
KDR:1.118
VKDR:0.088
Vehicle Kills:6
Kill Difference:8
Playtime:6.333 hours
Usage:0%
Score:0.028m
Score/min:73
Driving Accuracy:32.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0251,4341,0971.307C+0.1723.352%C-N/A62.1C25.6C74423.1h1.5C++6.3C+
Deimos VA29 1,2371,2291,1191.098C+0.0463.548%C**15.541%C+27.4C--N/A14244.9h2.2B+3.4B+
NS-15M AE 1,2251,2139811.236C0.1021.643%D16.323%D*23.1D-N/A9952.4h11.3C*52.1C+
Pandora VX25 1,2001,2001,0071.192C++0.0641.35%C*15.583%C++32C+N/A14637.5h4.1B+9.8B+
NS-11P 1,1921,1831,3100.903C+0.2322.046%C+12.595%D--17.3DN/A7168.4h13.8C*62.8C*
NSX Tanto 1,2061,1801,1321.042C+0.0926.751%C++22.542%C21.1CN/A6255.8h14.2C++53C*
Artemis VX26 1,2071,1798551.379C++0.2431.074%B++28.16%B*25.5CN/A9246.3h12.6C+40.7B+
NSX Tengu 1,1881,1747251.619B+0.4845.381%A14.906%D-35.1C+N/A10933.4h11.6B+25.6B+
Phobos VX86 1,1861,1718381.397C++0.2670.015%B**22.63%B**28.2DN/A14141.5h2.1B++3B+
Solstice Burst 1,1831,1671,1920.979C0.1625.707%C+19.023%D23.8C-N/A7849h13.2C*51.2C*
MKV Suppressed 1,1741,1649631.209C*0.0730.928%B**20.705%C*30.2C+N/A8638.5h12.9B+41.7B+
Serpent VE92 1,1661,1621,1820.983C+0.1523.666%C+17.728%C18.4C-N/A6563h11.3B+47.8B+
Sirius SX12 1,1611,1601,1341.023C+0.1124.279%C+12.759%D-17.8C--N/A7965.3h14.3C**59.1C*
NS-11C 1,1601,1601,1121.043C++0.0923.814%C+19.138%C+17.2CN/A6467.3h11.1B*46.5B+
Blackheart 1,1991,1591,2040.963C0.1742.262%C38.136%B+9.4DN/A39123.6h3.5C*8.2C*
Pulsar C 1,1601,1581,0681.084C+0.0523.516%C+17.962%D-22.8C+N/A13350.7h10.5B+44.6B
Thanatos VE70 1,1741,1588481.366B+0.2348.742%B**14.249%C28C+N/A18241.3h3.3B**6.9B**
Eridani SX5G 1,1671,1571,0381.115C0.0226.272%C13.656%D-22DN/A9652.6h11.2C++42.5C++
NS-7 PDW 1,1771,1578591.347B+0.2132.253%A+11.322%D--29.8C++N/A8838.8h13B+40.2B+
VX6-7 1,1611,1571,1491.007C+0.1324.065%C+15.385%D--13.6DN/A8285h12.8C++53.4C*
Pulsar VS1 1,1711,1571,2440.93C+0.2122.194%C15.125%D-16.6C-N/A8069.7h13B+58.4B
Eridani SX5 1,1621,1571,1351.019C+0.1225.912%C+16.335%C-24.4CN/A11347.4h12C*46.4C*
Nova 1,1721,1578591.347C+0.2154.477%B*20.484%A33.3C+N/A10134.7h3.5B++6.5B++
Solstice VE3 1,1721,1561,2050.959C**0.1824.448%C**15.398%D17.5C+N/A11866.1h12.4B++50.9B+
NS Baron G5AE 1,1671,1561,0471.104C0.0347.884%C++12.543%C--26DN/A14244.4h4.1B8.5C+
Orion VS54 1,1681,1558351.383C+0.2520.758%C+22.338%C26.4CN/A17343.7h10.9B++52.7B+
NS Baron G5 1,1711,1551,0341.117C++0.0243.148%C+12.9%C24.8CN/A11446.5h4B+9.3C++
Zenith VX-5 1,1721,1529871.167C+0.0327.779%B+24.306%B+27CN/A8442.6h11.9B+42.9B+
Solstice SF 1,1731,1451,2320.929C+0.2123.752%C+15.459%C14.8CN/A7377.6h12C++50.4C**
VE-S Canis 1,1581,1408781.298C++0.1631.524%B++13.509%D-39.7C+N/A16228.7h10.6B+33.7B+
Eidolon VE33 1,1771,1279471.19C++0.0538.033%A++24.667%C+22.6C+1B**7649.9h7.6B+19.9B*
Chaos 1,1391,1231,0091.113C0.0261.218%B**18.878%B+33.9DN/A10333.1h4C*6.5B++
NSX Naginata 1,1351,1051,0591.043C0.0921.811%C+25.339%C22.1DN/A6150.1h11.8C*54.3C*
Cosmos VM3 7827664461.717C+0.5819.584%B++19.191%C+29C+N/A12626.4h12.8B+65.3B+
NSX-P Tanto 7527407570.978C++0.1624.947%C+26.216%C++18.8CN/A7439.4h14.8C*59.4C*
Cosmos VM3 7297154461.603C+0.4720.004%B++22.378%B++27.1C+N/A11826.4h14.2C*71.1B+
NSX Tomoe 7106927110.973C0.1631.609%B+29.624%D24DN/A6128.8h17.8D56.2C+
Lasher X2 6336176780.91C+0.2328.191%B3.241%C22.4CN/A10827.6h17.8B+63B+
NSX Yumi 6245987240.826C0.3131.181%B*14.381%D*19.7DN/A6030.3h12C*38.5B+
Proton II PPA-H 462435706.214C-5.0826.371%D*2.069%B58.8D3.6D2667.4h6.4B**24.4B
Spiker 3653612591.394B+0.2636.823%B**19.668%C+28.4CN/A7212.7h8.3C**22.4B++
Nyx VX31 3753592351.528C0.3937.094%B+20.056%D--22.4D1A+7516h6.2C16.7C*
Proximity Mine 357357695.174B+4.0449.774%B*N/A115.2C+N/A4973.1h2.2D4.3B+
Eclipse VE3A 3303242951.098C+0.0424.435%C--16.358%D25.5C-N/A9612.7h11.5B47.1C++
VE-LR Obelisk 3333202461.301C0.1633.197%C++22.813%D--28.8C+1.2B++10411.1h8.1C24.5C+
Tank Mine 516306873.517B+2.3824.505%DN/A90C61.8C+13793.4h1.6B+6.4C+
NS-11A "Heatwave" 3022942751.069C0.0727.122%C+24.49%C+28.5CN/A12710.3h12.8B+47.1B
Blueshift VM5 2952912001.455C0.3223.106%B*24.399%B++34.2C++N/A1648.5h17.2C74.4B
Blueshift VM5 3032902001.45C0.3123.24%B++19.31%C34.1C++1.5A*1748.5h17.6C75.6B
The Little Helper 2882822461.146C+0.0162.461%A+20.567%B*30C--N/A949.4h4.3B+6.8B*
Cerberus 2682653240.818C+0.3232.395%C+16.981%D15.5DN/A6017.1h5.7B17.7B
NS-44 Commissioner 2322282440.934C+0.2034.112%C19.298%C21.3C-N/A12310.7h4.4C12.8C+
NS-61 Emissary 2272223170.7C+0.4428.704%C++19.369%B+20.7CN/A5810.7h14.1C++49.1C**
NS-357 Underboss 2102072200.941C+0.2032.484%C--16.425%D22.3DN/A1099.3h4.4C+13.5C+
S1 3002012780.723C++0.4164.06%B*1.99%C-19.3C-9.5C-34710.4h6.2B9.6B+
NS-20 "Heatwave" Gorgon 2001921691.136C-0.0027.842%C23.438%C++22.6DN/A998.5h28C++100.4C++
NS-44L Blackhand 1711691171.444C**0.3144.817%B47.929%B+20.4C+N/A748.3h5.1C11.5C++
NSX-P Naginata 1751691681.006C0.1321.416%C25.444%C--16.7D--N/A4910.1h11.9C**55.6C*
Frag Grenade 1701681168N/A166.8650.995%B++N/A560B6.7C+49150.3h2.9B*5.7B*
VE-H Maw AE 1681651820.907D0.2323.997%D13.333%F18.5D*N/A428.9h12.8D--53.2D
NS-20 "Heatwave" Gorgon 1751651690.976C--0.1628.444%C+25.455%B+19.4D-1.2D788.5h33.8C+118.7C+
MANA Anti-Personnel Turret 164163851.918N/A0.7812.583%UN/A1630U10U5197900.1h20.1T*160T*
Nebula VM20 1641621071.514C0.3822.923%B*17.901%C--27CN/A936h15.4B+67.1B+
M60-G Bulldog 189161198.474A+7.3432.162%C6.211%A*31.6C*5.5C+2505.1h7B21.9C**
Nebula VM20 1621591071.486C0.3522.895%B**22.642%B+26.5CN/A1016h15.2B+66.2B++
NS-45 Pilot 1581551191.303C++0.1739.449%A29.032%B+16D-N/A439.7h7.2C*18.3B+
The Slasher 1531515,8790.026C--1.1153.354%A+N/A0.5C-N/A2285.7h3.5D**6.5C*
NS-AM7 Archer 1791462450.596C**0.5461.117%C**20.548%B+8.2C**1.8D5617.9h11.7B++19.1B*
Lumine Edge 1591465,7870.025C1.1126.047%C+14.384%C0.4DN/A2327.2h1.5C+5.9C++
Skyguard 2701411211.165D0.0330.468%C*N/A6.5D*5.9D--13921.8h171.6D--563.3C-
Sticky Grenade 1411401140N/A138.8659.358%B*N/A1400B**10C69170.1h1.6B++2.7B++
Nemesis VSH9 1821031680.613C+0.5265.519%B+N/A9.4C-7.2C--20511h10.2D15.5C-
Fatestealer 1041021960.52D-0.6239.053%C**13.726%D--11.5DN/A238.9h2.6D6.6C*
C75 Viper 134102462.217C1.0843.221%B1.961%B++15D4.7D1736.8h20.1D-46.6C
NS Decimator 133991590.623C--0.5164.199%B+6.061%M*20.6D-7.1D--2604.8h5.9D9.1C
Quasar VM1 9494871.08C0.0615.486%C+8.511%F-17.4C-N/A1495.4h15.8C+102.3C*
NS CandyCannon 3000 83812200.368C0.7736.48%C++29.63%C6.5C-N/A2912.5h4.6C*12.6B
M40 Fury-F 8276681.118C+0.0232.365%D**1.316%B+12.1D1D*736.3h6.4B*19.9B+
M60-G Bulldog 9070116.364B5.2333.16%C-2.857%C+26.9D7.7C+2212.6h8.2C24.7C+
Comet VM2 68611130.54C0.6039.929%C6.557%B**8.4C-1F1217.3h14.8B*37B++
Rocklet Rifle 145611130.54C0.6051.951%C+1.639%A17.4D-24C+2913.5h36.4C*70.1C*
VE-C Horizon 6160551.091C+0.0537.208%C*30%B*28.6C-N/A682.1h13B*35B++
M20 Basilisk 7057105.7A4.5637.295%C+8.772%A16.8C3.8D--1343.4h63.7B**170.8B*
VA39 Spectre 5251620.823C0.3131.003%C+37.255%C+9.1D-N/A1075.6h6.6C+21.3C+
Spear Anti-Vehicle Phalanx Turret 815095.556C4.4241.177%C6%B**35.7C+22.1C++4381.4h7.3B+17.7B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11520.2h
Motion Spotter101,3421.2h
Nano-Armor Kit471662,87942.9h
Snowman Soldier21650.2h
Spawn Beacon79161h
AE Medical Applicator9538,6823.7h
AE Nano-Armor Kit5778,8094.8h
Nanite Revive Grenade04770.1h
Medical Applicator778388,58830.6h
Spitfire Auto-Turret175801.1h
M12 Kobalt0760.1h
Ammunition Package576,9652.9h
Shield Recharging Field584,1522.2h
Anti-Infantry MANA Turret43570.7h
Hardlight Barrier184720.7h
Smoke Grenade01660h
Recon Detection Device705,8908.7h

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