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Warbringer Rathkantor[TFDN] Rathkantor
VS BR 88

KDR: 1.31

Score: 13.8m

Last Seen: Jul 20th, 2018 3:25 PM
- OFFLINE - 6718.4 hour(s)

Battle Rank 104 (88 total) - Vanu Sovereignty on Cobalt
Level Progress (to 105): 82%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF M12 Kobalt-H Proton II PPA-H Saron HRB-H Nebula VM20 MANA Anti-Personnel Turret Nebula VM20 Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $228,933 MLG Score: 183
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.207%18.322%4251410953,0400.6369160.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.54%0.411B-0.368C--2.673F**HEAD ++ (~6.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.056C+16.4-0.146C54.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.422%3.96%31111081015991840.16861455%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.12B**0.873B*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++60.522B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.551%8.331%638611033,3015707335.78109450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.252%-0.429C--0.988B*0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.44B210.47B+45.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.719%90.769%638111086557700.112457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.196C1.547A+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.70.153C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.8m620.7%293 (17.6k)259 (15.5k)1.3052615,88512,1701.7605688 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS110966413.161%13.862%18204:222

82% Engineer6% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:15 PMNov 6th, 2016 9:18 PMAug 19th, 2018 6:12 AM (250d) (PST)Jul 20th, 2018 11:26 AM (280d) (PST)Jul 20th, 2018 11:25 AM (280d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311762550.2990.2290.0412.1000.040183

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,84010,56115,27918142126215,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
886.3h/36.9d 5,541 2,202 7,590 111.7k 1,625 2,396 2,102 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:199
Deaths:189
KDR:1.053
Accuracy:18.346% C--
HSR:20.603% D
Kills:199
Deaths (as Heavy Assault):189
Deaths (to Heavy Assaults):3,229
KDR:1.05291
Kill Difference:10
Playtime:12.589 hours
Usage:1%
Score:0.149m
Score/min:198
Accuracy (listed only):18.346%
HSR (listed only):20.603%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,476
Deaths:1,708
KDR:1.450
Accuracy:20.054% D
HSR:16.842% C+
Solstice VE3
C
Kills:515
Deaths:6
KDR:85.833
Accuracy:17.579% D--
HSR:17.864% C
NSX Tengu
C
Kills:409
Deaths:569
KDR:0.719
Accuracy:29.591% D--
HSR:19.071% C
Eridani SX5-AE
C
Kills:350
Deaths:334
KDR:1.048
Accuracy:28.785% C
HSR:19.143% D
Sirius SX12
C-
Kills:307
Deaths:340
KDR:0.903
Accuracy:21.275% D
HSR:15.310% C-
NS Baron G5
D--
Kills:230
Deaths:297
KDR:0.774
Accuracy:30.209% D*
HSR:10% D--
Zenith VX-5
B
Kills:186
Deaths:204
KDR:0.912
Accuracy:27.015% B
HSR:18.817% C-
VE-S Canis
C
Kills:177
Deaths:208
KDR:0.851
Accuracy:19.199% D*
HSR:18.644% C
Pulsar C
C++
Kills:130
Deaths:125
KDR:1.040
Accuracy:24.973% C++
HSR:22.308% C+
Eridani SX5
B+
Kills:128
Deaths:150
KDR:0.853
Accuracy:21.185% D--
HSR:23.438% B+
Zenith VX-5AE
C+
Kills:105
Deaths:116
KDR:0.905
Accuracy:22.678% D--
HSR:23.810% C+
NSX Tanto
C*
Kills:57
Deaths:101
KDR:0.564
Accuracy:19.244% D*
HSR:26.316% C*
Kills:5,070
Deaths (as Light Assault):4,158
Deaths (to Light Assaults):1,721
KDR:1.21934
Kill Difference:912
Playtime:17.143 hours
Usage:2%
Score:0.146m
Score/min:142
Accuracy (listed only):23.482%
HSR (listed only):19.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,476
Deaths:1,708
KDR:1.450
Accuracy:20.054% D
HSR:16.842% C+
Solstice VE3
C
Kills:515
Deaths:6
KDR:85.833
Accuracy:17.579% D--
HSR:17.864% C
NS Baron G5
D--
Kills:230
Deaths:297
KDR:0.774
Accuracy:30.209% D*
HSR:10% D--
Zenith VX-5
B
Kills:186
Deaths:204
KDR:0.912
Accuracy:27.015% B
HSR:18.817% C-
Pulsar C
C++
Kills:130
Deaths:125
KDR:1.040
Accuracy:24.973% C++
HSR:22.308% C+
Zenith VX-5AE
C+
Kills:105
Deaths:116
KDR:0.905
Accuracy:22.678% D--
HSR:23.810% C+
NSX Tanto
C*
Kills:57
Deaths:101
KDR:0.564
Accuracy:19.244% D*
HSR:26.316% C*
Kills:3,699
Deaths (as Engineer):2,557
Deaths (to Engineers):2,408
KDR:1.44662
Kill Difference:1,142
Playtime:730.507 hours
Usage:82%
Score:11.343m
Score/min:259
Accuracy (listed only):23.108%
HSR (listed only):19.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C
Kills:409
Deaths:569
KDR:0.719
Accuracy:29.591% D--
HSR:19.071% C
Eridani SX5-AE
C
Kills:350
Deaths:334
KDR:1.048
Accuracy:28.785% C
HSR:19.143% D
Sirius SX12
C-
Kills:307
Deaths:340
KDR:0.903
Accuracy:21.275% D
HSR:15.310% C-
NS-61 Emissary
D
Kills:303
Deaths:507
KDR:0.598
Accuracy:21.345% D--
HSR:12.211% D
NS-AM7 VS/AE Archer
C+
Kills:209
Deaths:528
KDR:0.396
Accuracy:61.830% C+
HSR:15.311% C
VE-S Canis
C
Kills:177
Deaths:208
KDR:0.851
Accuracy:19.199% D*
HSR:18.644% C
Eridani SX5
B+
Kills:128
Deaths:150
KDR:0.853
Accuracy:21.185% D--
HSR:23.438% B+
NS-44 Commissioner
C+
Kills:76
Deaths:136
KDR:0.559
Accuracy:27.742% D--
HSR:22.368% C+
NSX Daimyo
D--
Kills:65
Deaths:37
KDR:1.757
Accuracy:33.719% D*
HSR:90.769% D--
VA39 Spectre
N/A
Kills:50
Deaths:35
KDR:1.429
Accuracy:28.851% N/A
HSR:28% N/A
Kills:2,074
Deaths (as Infiltrator):2,844
Deaths (to Infiltrators):1,776
KDR:0.72925
Kill Difference:770
Playtime:38.971 hours
Usage:4%
Score:0.441m
Score/min:189
Accuracy (listed only):29.352%
HSR (listed only):26.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C
Kills:409
Deaths:569
KDR:0.719
Accuracy:29.591% D--
HSR:19.071% C
Eridani SX5-AE
C
Kills:350
Deaths:334
KDR:1.048
Accuracy:28.785% C
HSR:19.143% D
Sirius SX12
C-
Kills:307
Deaths:340
KDR:0.903
Accuracy:21.275% D
HSR:15.310% C-
Pulsar VS1
C+
Kills:298
Deaths:392
KDR:0.760
Accuracy:23.523% C+
HSR:19.128% C
NS Baron G5
D--
Kills:230
Deaths:297
KDR:0.774
Accuracy:30.209% D*
HSR:10% D--
VE-S Canis
C
Kills:177
Deaths:208
KDR:0.851
Accuracy:19.199% D*
HSR:18.644% C
Eridani SX5
B+
Kills:128
Deaths:150
KDR:0.853
Accuracy:21.185% D--
HSR:23.438% B+
Kills:1,899
Deaths (as Combat Medic):2,290
Deaths (to Combat Medics):1,070
KDR:0.82926
Kill Difference:391
Playtime:28.713 hours
Usage:3%
Score:0.564m
Score/min:327
Accuracy (listed only):24.824%
HSR (listed only):17.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:703
Deaths:233
KDR:3.017
Accuracy:14.822% D
HSR:21.479% C*
Nebula VM20
C++
Kills:657
Deaths:233
KDR:2.820
Accuracy:14.556% D
HSR:21.157% C++
Blueshift VM5
C+
Kills:378
Deaths:192
KDR:1.969
Accuracy:13.924% D*
HSR:20.635% C+
Blueshift VM5
C+
Kills:354
Deaths:192
KDR:1.844
Accuracy:13.975% D*
HSR:20.057% C+
Vortex VM21
C+
Kills:168
Deaths:66
KDR:2.545
Accuracy:41.323% C+
HSR:2.976% C
Vortex VM21
C++
Kills:106
Deaths:66
KDR:1.606
Accuracy:40.949% C++
HSR:0.943% D*
Kills:2,366
Deaths (as MAX Suit):491
Deaths (to MAX Suits):605
KDR:4.81874
Kill Difference:1,875
Playtime:55.625 hours
Usage:6%
Score:1.125m
Score/min:337
Accuracy (listed only):23.258%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:62
V. Kills:69 89%
Deaths:24
KDR:2.583
Accuracy:27.024% C
KPH:9.100 D
VKPH:10.100 C++
Kills:62 (62 + 0)
Deaths:24
KDR:2.583
VKDR:2.875
Vehicle Kills:69
Kill Difference:38
Playtime:6.838 hours
Usage:1%
Score:0.078m
Score/min:190
Driving Accuracy:27.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:174
V. Kills:68 252%
Deaths:31
KDR:5.613
Accuracy:42.977% C+
KPH:33 B*
VKPH:12.900 C
Supernova PC
B
Kills:101
V. Kills:34 289%
Deaths:8
KDR:12.625
Accuracy:52.422% B
KPH:14.900 D
VKPH:5 D--
Kills:275 (101 + 174)
Deaths:39
KDR:7.051
VKDR:2.615
Vehicle Kills:102
Kill Difference:236
Playtime:12.052 hours
Usage:1%
Score:0.171m
Score/min:236
Driving Accuracy:52.422%
Gunner Accuracy:42.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:1,301
V. Kills:49 N/A
Deaths:70
KDR:18.586
Accuracy:21.054% C
KPH:125.700 C+
VKPH:4.700 C+
Proton II PPA-H
C*
Kills:903
V. Kills:59 N/A
Deaths:86
KDR:10.500
Accuracy:33.623% C-
KPH:100 C*
VKPH:6.500 C+
Saron HRB-H
A+
Kills:727
V. Kills:309 235%
Deaths:77
KDR:9.442
Accuracy:54.578% C+
KPH:64.700 A+
VKPH:27.500 C**
Aphelion VEX-4H
B*
Kills:392
V. Kills:195 200%
Deaths:57
KDR:6.877
Accuracy:38.939% D-
KPH:54.800 B*
VKPH:27.200 C+
Kills:3,323 (0 + 3,323)
Deaths:290
KDR:11.459
VKDR:2.110
Vehicle Kills:612
Kill Difference:3,033
Playtime:37.781 hours
Usage:4%
Score:0.706m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:38.939%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:184
V. Kills:73 249%
Deaths:50
KDR:3.680
Accuracy:44.656% B+
KPH:21 C++
VKPH:8.300 C++
M12 Kobalt
D
Kills:98
V. Kills:5 N/A
Deaths:8
KDR:12.250
Accuracy:16.135% C-
KPH:39.100 D
VKPH:2 D
M20 Basilisk
C**
Kills:88
V. Kills:30 284%
Deaths:21
KDR:4.190
Accuracy:39.801% C++
KPH:25.100 C**
VKPH:8.600 C+
M60-G Bulldog
B+
Kills:68
V. Kills:4 N/A
Deaths:3
KDR:22.667
Accuracy:43.938% B+
KPH:44.200 C**
VKPH:2.600 D--
Kills:438 (0 + 438)
Deaths:82
KDR:5.341
VKDR:1.366
Vehicle Kills:112
Kill Difference:356
Playtime:16.310 hours
Usage:2%
Score:0.194m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:43.938%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,5182,4761,7081.45B+0.1420.054%D16.842%C+17.9C+N/A104138.7h14.1C+70.5C
M12 Kobalt-H 1,3501,3017018.586C++17.2821.054%C16.833%C++126.3C+4.8C+32710.3h16.7C+79.2C+
Proton II PPA-H 9629038610.5C+9.1933.623%C-2.326%B+100.3C*6.6C+2819h9.7C**28.8C++
Saron HRB-H 1,036727779.442B*8.1454.578%C+1.238%C64.9A+27.6B32411.2h20B++36.7B+
Nebula VM20 7187032333.017B++1.7114.822%D21.479%C*34.6C++N/A8720.3h17.2C+116.1C
MANA Anti-Personnel Turret 6646612372.789N/A1.4820.256%UN/A6610U30U17325200.1h23.7T*117T*
Nebula VM20 6736572332.82B+1.5114.556%D21.157%C++32.4C+N/A7920.3h17.8C122.3C
Solstice VE3 522515685.833U84.5317.579%D--17.864%C21C++N/A16924.5h15.1C**85.8C+
NSX Tengu 4164095690.719C-0.5929.591%D--19.071%C17.9DN/A4722.9h21D*70.9D--
Aphelion VEX-4H 587392576.877C*5.5738.939%D-7.143%A**54.4B*27.1C+3067.2h44.5B+114.2B+
Blueshift VM5 3843781921.969C+0.6613.924%D*20.635%C+25.7C-N/A9514.7h16.1C*115.5C-
Blueshift VM5 3573541921.844C+0.5413.975%D*20.057%C+24.1C--N/A8714.7h16.5C+117.8C-
Eridani SX5-AE 3563503341.048C--0.2628.785%C19.143%D33.7C--N/A9510.4h11.9C+41.5C+
Sirius SX12 3123073400.903C+0.4021.275%D15.31%C-20.3CN/A6915.1h17.2C80.7C
NS-61 Emissary 3073035070.598C0.7121.345%D--12.211%D21CN/A7514.4h13.5C*63.1C+
Pulsar VS1 3032983920.76C+0.5523.523%C+19.128%C19.4CN/A7015.4h18.2D-77.3C
C-4 3842423370.718C-0.5921.178%D-N/A41D-24.1C4585.9h1.6C+7.6C
NS Baron G5 2342302970.774C0.5330.209%D*10%D--17.8DN/A4012.9h5.5C--18.3C
NS-AM7 VS/AE Archer 3312095280.396C-0.9161.83%C+15.311%C4C-2.3C3252.4h27.9D--45.1D--
Orion VS54 2051991891.053C+0.2518.346%C--20.603%D27.6C+N/A1497.2h13.8C+75.1C+
Zenith VX-5 1901862040.912C0.3927.015%B18.817%C-20.4C--N/A559.1h18.4D*68C
M20 Basilisk 257184503.68B2.3744.656%B+2.717%D*20.9C++8.3C++1598.8h91.6C**205.1B+
VE-S Canis 1811772080.851C0.4519.199%D*18.644%C20.8DN/A568.5h18.1D*94.1D--
Saron HRB 242174315.613C++4.3142.977%C+N/A32.8B++12.8C2885.3h16.5B**38.4B*
Vortex VM21 261168662.545A+1.2441.323%C+2.976%C17.3A++9.6A909.7h17.2B*41.7B++
Pulsar C 1331301251.04C+0.2724.973%C++22.308%C+25C+N/A1045.2h16D64C+
Eridani SX5 1291281500.853C0.4521.185%D--23.438%B+18.8DN/A616.8h15.9D-74.9D
Vortex VM21 167106661.606B*0.3040.949%C++N/A10.9B*6.3B++619.7h28.2B*68.8B+
Zenith VX-5AE 1141051160.905C-0.4022.678%D--23.81%C+15.4D-1.3B*446.8h19.1F84.1D*
Supernova PC 135101812.625A11.3252.422%B3.96%A14.9D5D--1976.8h6C11.4C++
M12 Kobalt 10398812.25C+10.9416.135%C-15.306%D39.2D2D2362.5h20.6C+127.7C+
M20 Basilisk 11888214.19B*2.8839.801%C++6.818%B+25.1C**8.6C+2283.5h61.8B**155.4B**
Sticky Grenade 8078178N/A76.6947.667%C-N/A780C20B*20620.1h3D6.3C
NS-44 Commissioner 77761360.559C0.7527.742%D--22.368%C+15.5DN/A704.9h5.7D**20.6D*
M60-G Bulldog 7268322.667S21.3643.938%B+N/A45.3C**2.7D-2931.5h5.4B++12.3B++
NSX Daimyo 6565371.757C0.4533.719%D*90.769%D--21D--N/A613.1h2.7C+8C-
Skyguard 13162242.583C+1.2827.024%CN/A9.1D10.1C++1896.8h180.8D*669.2D--
MANA Anti-Vehicle Turret 13661620.984D0.3263.47%B+1.639%D**610D-750D3748350.1h16.5F*26D*
Force-Blade 63607,8800.008C-1.3024.867%C-N/A0.1DN/A1400.5h2.3B+9.4C*
NSX Tanto 59571010.564D0.7419.244%D*26.316%C*8.6D-N/A296.6h23.1D*120.2D**
Frag Grenade 5857157N/A55.6924.437%F*N/A570B10C*28920.1h1.3A*5.5B*
Proximity Mine 5453311.71D0.4047.131%B+N/A106C2M4720.5h2.2D4.6C*
VA39 Spectre 5050351.429C++0.1228.851%D28%D-15.2C-N/A863.3h6.5C+22.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret44490.8h
Spawn Beacon72230.4h
Nano-Armor Kit7941,015,81069h
AE Nano-Armor Kit13,4080.2h
Nanite Revive Grenade01890.1h
Medical Applicator20665,1075.3h
Spitfire Auto-Turret133060.3h
Motion Spotter28210.3h
Deconstruction Tool11,3910.2h
Ammunition Package505,7763.1h
Shield Recharging Field111,1140.3h
Medical Kit71100.1h
Anti-Infantry MANA Turret331,2582h
Hardlight Barrier162270.3h
Nano-Repair Grenade0740h
Recon Detection Device13560.5h

Check the help document for the dictionary if you want to learn more about words used here.


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