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Legate Immortal Rattlesnakee[TRID] Rattlesnakee
VS BR 71

KDR: 2.53

Score: 26.9m

Last Seen: May 23rd, 2020 9:21 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt
Level Progress (to 72): 30%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Light PPA Sirius SX12 Proximity Mine MKV Suppressed Solstice SF Cosmos VM3 Cosmos VM3 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $703,062 MLG Score: 562
Fun Score: N/A
Cheeseburgers Flipped: 482TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.212%19.487%45218126511,0331.28711.239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.458%0.373C**-0.242C-2.584F*HEAD ++ (~7.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.262C*12.70.112C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.307%0.879%3684212817,39325461628.99221198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.791%-0.091C+-0.639D-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.755B++14.40.728B++25.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.272%1.061%90212813776892480.546377151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%0.758B++-1.011D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.58B+7.40.368C**8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.504%7.598%312712762,35654211464.34686205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.727%-1.486F0.283C*1.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.70.225C++17.60.534B+68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.638%71.006%312212811,928728262.64472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.121%-0.032C+0.277C*-1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.173C++2.80.106C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.761%11.132%312412792,641671263.93006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.367%0.084C+-0.705D--0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.419B3.20.329C**4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m502.6%363 (21.8k)308 (18.5k)2.5256641,92616,6002.8721171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283319519.642%12.212%24005:1610

22% Engineer6% Heavy Assault39% Infiltrator24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 8th, 2013 9:56 PMOct 1st, 2016 12:58 AMMay 29th, 2020 8:33 AM (2d) (PST)May 23rd, 2020 7:58 PM (7d) (PST)May 23rd, 2020 5:21 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251373880.4800.1900.0592.6780.053562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5088,21723,29129114161318,467

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.5h/60.6d 5,751 5,120 19,365 233.9k 1,897 6,043 4,604 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:263
Deaths:216
KDR:1.218
Accuracy:17.958% D--
HSR:20.913% C
Orion VS54
C
Kills:210
Deaths:198
KDR:1.061
Accuracy:14.366% D**
HSR:23.810% C
Kills:473
Deaths (as Heavy Assault):414
Deaths (to Heavy Assaults):4,221
KDR:1.14251
Kill Difference:59
Playtime:84.363 hours
Usage:6%
Score:1.446m
Score/min:286
Accuracy (listed only):16.162%
HSR (listed only):22.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:1,995
Deaths:1,393
KDR:1.432
Accuracy:25.014% C+
HSR:19.950% C*
MKV Suppressed
B++
Kills:1,228
Deaths:820
KDR:1.498
Accuracy:26.118% C+
HSR:25.407% B++
Solstice SF
C
Kills:1,221
Deaths:937
KDR:1.303
Accuracy:23.195% C
HSR:11.057% D-
Deimos VA29
D--
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:52.485% D--
HSR:9.941% D*
Eridani SX5
C+
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:23.700% D
HSR:20.880% C+
NS-7 PDW
C+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:25.337% C+
HSR:16.479% C
NS-11CB
C
Kills:903
Deaths:837
KDR:1.079
Accuracy:18.236% D**
HSR:19.601% C
Pandora VX25
D
Kills:690
Deaths:462
KDR:1.494
Accuracy:35.760% D
HSR:12.174% D-
Phobos VX86
D-
Kills:623
Deaths:421
KDR:1.480
Accuracy:48.743% D--
HSR:11.075% D-
VE-S Canis
C--
Kills:594
Deaths:404
KDR:1.470
Accuracy:24.324% D
HSR:18.014% C--
Skorpios
C
Kills:545
Deaths:338
KDR:1.612
Accuracy:23.224% D*
HSR:20.367% C
NS Baron G5
C--
Kills:254
Deaths:191
KDR:1.330
Accuracy:40.340% C--
HSR:8.661% D*
NSX-P Tanto
C
Kills:194
Deaths:206
KDR:0.942
Accuracy:18.440% D**
HSR:24.742% C
Thanatos VE70
C+
Kills:151
Deaths:152
KDR:0.993
Accuracy:35.682% D
HSR:15.894% C+
Solstice VE3
C--
Kills:144
Deaths:190
KDR:0.758
Accuracy:15.293% D**
HSR:17.361% C--
Kills:12,031
Deaths (as Light Assault):8,724
Deaths (to Light Assaults):2,777
KDR:1.37907
Kill Difference:3,307
Playtime:349.631 hours
Usage:24%
Score:6.211m
Score/min:296
Accuracy (listed only):29.059%
HSR (listed only):16.774%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C
Kills:1,221
Deaths:937
KDR:1.303
Accuracy:23.195% C
HSR:11.057% D-
Deimos VA29
D--
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:52.485% D--
HSR:9.941% D*
NS-11CB
C
Kills:903
Deaths:837
KDR:1.079
Accuracy:18.236% D**
HSR:19.601% C
Pandora VX25
D
Kills:690
Deaths:462
KDR:1.494
Accuracy:35.760% D
HSR:12.174% D-
Phobos VX86
D-
Kills:623
Deaths:421
KDR:1.480
Accuracy:48.743% D--
HSR:11.075% D-
NS Baron G5
C--
Kills:254
Deaths:191
KDR:1.330
Accuracy:40.340% C--
HSR:8.661% D*
NSX-P Tanto
C
Kills:194
Deaths:206
KDR:0.942
Accuracy:18.440% D**
HSR:24.742% C
Thanatos VE70
C+
Kills:151
Deaths:152
KDR:0.993
Accuracy:35.682% D
HSR:15.894% C+
Solstice VE3
C--
Kills:144
Deaths:190
KDR:0.758
Accuracy:15.293% D**
HSR:17.361% C--
Kills:5,357
Deaths (as Engineer):4,169
Deaths (to Engineers):2,746
KDR:1.28496
Kill Difference:1,188
Playtime:326.517 hours
Usage:22%
Score:6.582m
Score/min:336
Accuracy (listed only):32.019%
HSR (listed only):14.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,995
Deaths:1,393
KDR:1.432
Accuracy:25.014% C+
HSR:19.950% C*
MKV Suppressed
B++
Kills:1,228
Deaths:820
KDR:1.498
Accuracy:26.118% C+
HSR:25.407% B++
Eridani SX5
C+
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:23.700% D
HSR:20.880% C+
NS-7 PDW
C+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:25.337% C+
HSR:16.479% C
XM98
C
Kills:1,127
Deaths:243
KDR:4.638
Accuracy:34.502% D
HSR:74.091% C
NS-61 Emissary
C++
Kills:1,043
Deaths:787
KDR:1.325
Accuracy:28.831% C++
HSR:16.203% C+
Ghost
C
Kills:801
Deaths:195
KDR:4.108
Accuracy:34.844% D-
HSR:66.667% C
NS-44 Commissioner AE
C
Kills:698
Deaths:505
KDR:1.382
Accuracy:41.284% C
HSR:16.619% D*
VE-S Canis
C--
Kills:594
Deaths:404
KDR:1.470
Accuracy:24.324% D
HSR:18.014% C--
Skorpios
C
Kills:545
Deaths:338
KDR:1.612
Accuracy:23.224% D*
HSR:20.367% C
NS-30 Vandal
D-
Kills:226
Deaths:140
KDR:1.614
Accuracy:27.818% D--
HSR:20.797% D-
NS-AM7 Archer
C+
Kills:139
Deaths:218
KDR:0.638
Accuracy:58.144% C+
HSR:4.317% D**
NS-44 Commissioner
C++
Kills:125
Deaths:102
KDR:1.225
Accuracy:38.184% C++
HSR:16% D--
Kills:10,833
Deaths (as Infiltrator):6,745
Deaths (to Infiltrators):2,354
KDR:1.60608
Kill Difference:4,088
Playtime:571.621 hours
Usage:39%
Score:9.582m
Score/min:279
Accuracy (listed only):31.640%
HSR (listed only):25.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,995
Deaths:1,393
KDR:1.432
Accuracy:25.014% C+
HSR:19.950% C*
MKV Suppressed
B++
Kills:1,228
Deaths:820
KDR:1.498
Accuracy:26.118% C+
HSR:25.407% B++
Deimos VA29
D--
Kills:1,177
Deaths:773
KDR:1.523
Accuracy:52.485% D--
HSR:9.941% D*
Eridani SX5
C+
Kills:1,159
Deaths:749
KDR:1.547
Accuracy:23.700% D
HSR:20.880% C+
NS-7 PDW
C+
Kills:1,153
Deaths:851
KDR:1.355
Accuracy:25.337% C+
HSR:16.479% C
Pandora VX25
D
Kills:690
Deaths:462
KDR:1.494
Accuracy:35.760% D
HSR:12.174% D-
Phobos VX86
D-
Kills:623
Deaths:421
KDR:1.480
Accuracy:48.743% D--
HSR:11.075% D-
VE-S Canis
C--
Kills:594
Deaths:404
KDR:1.470
Accuracy:24.324% D
HSR:18.014% C--
Skorpios
C
Kills:545
Deaths:338
KDR:1.612
Accuracy:23.224% D*
HSR:20.367% C
NS-11A
C-
Kills:343
Deaths:359
KDR:0.955
Accuracy:16.876% F
HSR:19.534% C-
NS Baron G5
C--
Kills:254
Deaths:191
KDR:1.330
Accuracy:40.340% C--
HSR:8.661% D*
Thanatos VE70
C+
Kills:151
Deaths:152
KDR:0.993
Accuracy:35.682% D
HSR:15.894% C+
Pulsar VS1
D--
Kills:71
Deaths:105
KDR:0.676
Accuracy:17.646% D*
HSR:14.085% D--
Kills:9,983
Deaths (as Combat Medic):7,018
Deaths (to Combat Medics):1,772
KDR:1.42249
Kill Difference:2,965
Playtime:60.832 hours
Usage:4%
Score:1.433m
Score/min:393
Accuracy (listed only):30.404%
HSR (listed only):16.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,191
Deaths:448
KDR:2.658
Accuracy:14.097% D-
HSR:21.075% B+
Cosmos VM3
B*
Kills:1,179
Deaths:458
KDR:2.574
Accuracy:14.186% D-
HSR:22.477% B*
Quasar VM1
A++
Kills:350
Deaths:130
KDR:2.692
Accuracy:16.037% C+
HSR:27.714% A++
Quasar VM1
C+
Kills:320
Deaths:124
KDR:2.581
Accuracy:15.971% D
HSR:21.563% C+
Comet VM2
B+
Kills:73
Deaths:51
KDR:1.431
Accuracy:37.430% D
HSR:5.479% B+
Kills:3,113
Deaths (as MAX Suit):605.500
Deaths (to MAX Suits):755
KDR:5.14121
Kill Difference:2,507.500
Playtime:60.346 hours
Usage:4%
Score:1.624m
Score/min:449
Accuracy (listed only):19.544%
HSR (listed only):19.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:7,333
V. Kills:526 N/A
Deaths:718
KDR:10.213
Accuracy:36.454% D
KPH:67.900 C**
VKPH:4.900 B+
Hornet Missiles
C*
Kills:435
V. Kills:339 128%
Deaths:34
KDR:12.794
Accuracy:60.855% C
KPH:61.100 C
VKPH:47.600 C*
Antares LC
C++
Kills:225
V. Kills:146 153%
Deaths:73
KDR:3.082
Accuracy:32.489% C++
KPH:18.100 C
VKPH:11.700 C-
Coyote Missiles
C
Kills:66
V. Kills:25 254%
Deaths:5
KDR:13.200
Accuracy:49.044% D
KPH:32.500 C
VKPH:12.300 D
Maelstrom Turbo Laser
B+
Kills:60
V. Kills:35 167%
Deaths:7
KDR:8.571
Accuracy:34.218% B+
KPH:20.900 C*
VKPH:12.200 C+
Kills:8,119 (7,618 + 0)
Deaths:837
KDR:9.700
VKDR:1.280
Vehicle Kills:1,071
Kill Difference:7,282
Playtime:132.497 hours
Usage:9%
Score:1.713m
Score/min:216
Piloting Accuracy:34.218%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:155
V. Kills:40 378%
Deaths:10
KDR:15.500
Accuracy:34.831% D--
KPH:33.500 D
VKPH:8.600 C+
C150 Dalton
N/A
Kills:50
V. Kills:26 185%
Deaths:8
KDR:6.250
Accuracy:25.392% N/A
KPH:34.100 N/A
VKPH:17.700 N/A
Kills:205 (0 + 205)
Deaths:18
KDR:11.389
VKDR:3.667
Vehicle Kills:66
Kill Difference:187
Playtime:6.094 hours
Usage:0%
Score:0.087m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:25.392%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B
Kills:317
V. Kills:142 222%
Deaths:12
KDR:26.417
Accuracy:48.933% C
KPH:31.600 C+
VKPH:14.200 B
Skyguard
C+
Kills:57
V. Kills:44 127%
Deaths:2
KDR:28.500
Accuracy:23.861% D--
KPH:13.300 C
VKPH:10.300 C+
Kills:374 (374 + 0)
Deaths:14
KDR:26.714
VKDR:13.286
Vehicle Kills:186
Kill Difference:360
Playtime:14.315 hours
Usage:1%
Score:0.161m
Score/min:188
Driving Accuracy:23.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:552
V. Kills:325 169%
Deaths:66
KDR:8.364
Accuracy:40.686% C--
KPH:24.200 C+
VKPH:14.200 C
E540 Halberd
B+
Kills:233
V. Kills:149 155%
Deaths:19
KDR:12.263
Accuracy:48.080% C+
KPH:30.100 C
VKPH:19.300 B+
Supernova PC
C
Kills:78
V. Kills:26 289%
Deaths:6
KDR:13
Accuracy:36.618% D**
KPH:21.200 C
VKPH:7.100 C--
Aphelion VEX-4
C
Kills:61
V. Kills:30 197%
Deaths:2
KDR:30.500
Accuracy:28.166% D--
KPH:23.900 C
VKPH:11.700 D-
Supernova FPC
C+
Kills:60
V. Kills:27 214%
Deaths:2
KDR:30
Accuracy:36.305% F--
KPH:26.200 C+
VKPH:11.800 D-
Proton II PPA
D
Kills:52
V. Kills:4 N/A
Deaths:5
KDR:10.400
Accuracy:22.424% C-
KPH:34 D-
VKPH:2.600 D
Kills:1,036 (138 + 898)
Deaths:100
KDR:10.360
VKDR:5.610
Vehicle Kills:561
Kill Difference:936
Playtime:40.625 hours
Usage:3%
Score:0.824m
Score/min:338
Driving Accuracy:36.305%
Gunner Accuracy:22.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B+
Kills:493
V. Kills:20 N/A
Deaths:4
KDR:123.250
Accuracy:21.178% C--
KPH:156.700 B
VKPH:6.400 B+
E540 Halberd-H
C**
Kills:374
V. Kills:170 219%
Deaths:28
KDR:13.357
Accuracy:57.625% C+
KPH:54.900 C**
VKPH:24.900 C**
Proton II PPA-H
C
Kills:269
V. Kills:23 N/A
Deaths:30
KDR:8.967
Accuracy:37.037% C+
KPH:66.800 D
VKPH:5.700 C
Saron HRB-H
C
Kills:180
V. Kills:110 162%
Deaths:28
KDR:6.429
Accuracy:51.307% D
KPH:33.600 C
VKPH:20.500 C
M40 Fury-H
B*
Kills:114
V. Kills:50 224%
Deaths:15
KDR:7.600
Accuracy:47.012% B+
KPH:56.400 D
VKPH:24.800 B*
G40-F Ranger
B+
Kills:84
V. Kills:51 162%
Deaths:1
KDR:84
Accuracy:31.137% D
KPH:41.100 C*
VKPH:25 B+
Aphelion VEX-4H
D--
Kills:77
V. Kills:60 126%
Deaths:27
KDR:2.852
Accuracy:45.718% C+
KPH:23 D--
VKPH:17.900 D--
Kills:1,591 (0 + 1,591)
Deaths:133
KDR:11.962
VKDR:3.639
Vehicle Kills:484
Kill Difference:1,458
Playtime:26.754 hours
Usage:2%
Score:0.482m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:45.718%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:466
V. Kills:42 N/A
Deaths:3
KDR:155.333
Accuracy:9.538% F-
KPH:46.300 D
VKPH:4.200 C*
G40-F Ranger
B+
Kills:66
V. Kills:42 153%
Deaths:1
KDR:66
Accuracy:25.612% D
KPH:20.700 C**
VKPH:13.200 B+
M12 Kobalt
C
Kills:58
V. Kills:4 N/A
Deaths:2
KDR:29
Accuracy:13.759% D--
KPH:45 D
VKPH:3.100 C
Kills:590 (0 + 590)
Deaths:6
KDR:98.333
VKDR:14.667
Vehicle Kills:88
Kill Difference:584
Playtime:14.526 hours
Usage:1%
Score:0.138m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:13.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:443
V. Kills:19 N/A
Deaths:144
KDR:3.076
Accuracy:27.680% F
KPH:21 D--
VKPH:0.900 D-
Kills:443 (443 + 0)
Deaths:144
KDR:3.076
VKDR:0.132
Vehicle Kills:19
Kill Difference:299
Playtime:21.073 hours
Usage:1%
Score:0.067m
Score/min:53
Driving Accuracy:27.680%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7,8597,33371810.213B++7.6936.454%DN/A67.9C**4.9B+210108h13.6C+37.4C+
Sirius SX12 2,0231,9951,3931.432C++1.0925.014%C+19.95%C*32.9C+N/A9860.6h13.5C*54C*
Proximity Mine 1,3461,3442236.027B+3.5045.48%C*N/A108.4C-N/A32212.4h2.1D4.5C+
MKV Suppressed 1,2371,2288201.498C**1.0326.118%C+25.407%B++34.7C+N/A10435.4h11.4B+43.7B
Solstice SF 1,3101,2219371.303C++1.2223.195%C11.057%D-25.8C++1.9A++8247.4h8.9B++38.3B+
Cosmos VM3 1,2121,1914482.658C**0.1314.097%D-21.075%B+33.6C+N/A10735.4h16.2D-115.2D
Cosmos VM3 1,2041,1794582.574B+0.0514.186%D-22.477%B*32.6C+N/A10236.2h16.9D119.4C
Deimos VA29 1,1941,1777731.523C++1.0052.485%D--9.941%D*24.2D-N/A8048.6h2.4C+4.6C
Eridani SX5 1,1681,1597491.547C++0.9823.7%D20.88%C+32.7CN/A9835.4h12.9C54.6C
NS-7 PDW 1,1741,1538511.355C**1.1725.337%C+16.479%C30C+N/A8438.4h13.2B52.1C**
XM98 1,1401,1272434.638B**2.1134.502%D74.091%C24.4CN/A7046.2h2.9D8.4D
NS-61 Emissary 1,0561,0437871.325B++1.2028.831%C++16.203%C+29.4C+N/A8835.5h11.9C**41.4B
NS-11CB 9259038371.079C+1.4518.236%D**19.601%C12.7DN/A3871.3h15.3C+84.2D
C-4 1,1788733082.834B*0.3125.921%C+N/A59D20.6D41614.8h1.6C6.2C+
Lasher X2 AE 8698426691.259C+1.2724.538%D-3.8%C+27.7D-N/A8430.4h21.2C--86.5C-
Ghost 8128011954.108C**1.5834.844%D-66.667%C27.5DN/A8629.1h2.7D-7.8D-
NS-44 Commissioner AE 7106985051.382C+1.1441.284%C16.619%D*29.6D-N/A9723.6h3.9D-9.5C
Pandora VX25 6946904621.494C++1.0335.76%D12.174%D-24DN/A8128.7h4.6C+12.8C
Phobos VX86 6246234211.48C++1.0548.743%D--11.075%D-20.2D-N/A6630.8h3D-6.1D
VE-S Canis 6135944041.47C+1.0624.324%D18.014%C--26.4DN/A8322.5h12.2C+50.3C+
Saron HRB 877552668.364B+5.8440.686%C--N/A24.2C+14.3C22522.8h25.7D63.2D
Skorpios 5585453381.612C+0.9123.224%D*20.367%C27DN/A9220.2h12.9D55.7D*
Plasma Grenade 5395101510N/A507.4757.191%AN/A728.6B+41.4A**29620.7h2.7B++4.7B*
M12 Kobalt-H 5134934123.25S120.7221.178%C--16.836%C+159B+6.5B+4493.1h14.5C*68.3C++
M12 Kobalt 5084663155.333M++152.819.538%F-17.597%C46.1D4.2C*14110.1h21.6D226.1F-
S12 Renegade 4624431443.076C+0.5527.68%F3.386%D21D--N/A5321.1h3.8C--13.6D*
Hornet Missiles 7744353412.794B*10.2760.855%CN/A61.3C47.7C*4407.1h12.4C20.3C
Tank Mine 608429459.533M++7.0141.262%B+N/A171.6B**71.6C*11382.5h1.9C+4.5B*
E540 Halberd-H 5443742813.357C++10.8357.625%C+N/A55C**25C**3196.8h5.3C**9.2C**
The Slasher 3793716,1190.061C**2.4640.812%B+2.156%D--0.8CN/A3453.8h1.7B++4C+
Quasar VM1 3573501302.692B+0.1716.037%C+27.714%A++31C**N/A12211.3h16.3C101.6C+
NS-11A 3463433590.955C1.5716.876%F19.534%C-16.7DN/A5820.6h17.8D**105.6F-
Sticky Grenade 3333251325N/A322.4760.489%B*N/A812.5C-20B++26210.4h2.5C4.2C++
Quasar VM1 3263201242.581C+0.0615.971%D21.563%C+31.4CN/A10510.2h16.5D*103.5D-
L100 Python HEAT 4593171226.417M++23.8948.933%CN/A31.7C+14.2B18610h7.9D--16.1D
Proton II PPA-H 292269308.967C6.4437.037%C+N/A67.3D5.8C+2564h12.9D34.9C-
NS-15M1 2722632161.218C1.3117.958%D--20.913%C26.6DN/A889.9h14.2D79.3D
NS Baron G5 2582541911.33C*1.2040.34%C--8.661%D*16.1D--N/A5515.8h5.8D*14.3C+
S1 3282482241.107B+1.4249.536%D--2.016%C-23C7.4D-20610.8h5.8B11.7C+
Force-Blade 2652486,2360.04B+2.4924.602%C--N/A0.6C+N/A3384h2.2B9.1C++
E540 Halberd 3822331912.263C++9.7448.08%C+N/A30.3C19.4B+2457.7h7D*14.6D
NS-30 Vandal 2352261401.614C+0.9127.818%D--20.797%D-35.3C1.4A++1176.4h6.7D-24.1D-
Antares LC 371225733.082C**0.5632.489%C++1.333%C18.1C11.8C-13912.4h152.6D469.6C
Orion VS54 2132101981.061C1.4614.366%D**23.81%C21DN/A19810h14.5C--101.2C
Rocklet Rifle 4112021261.603A0.9246.49%DN/A16.2D--16.7D21612.5h45.9D-98.7D
NSX-P Tanto 1971942060.942C+1.5818.44%D**24.742%C8.6D-N/A3722.5h16.6C90.1D-
Saron HRB-H 290180286.429C++3.9051.307%DN/A33.3C20.4C2635.4h26.6C51.9C
NS Victory 1791732,1900.079B*2.4531.392%C+4.046%D1.3CN/A4129.6h2C+6.4B
L105 Zephyr 1951551015.5B+12.9734.831%D--N/A33.7D8.7C+1514.6h8.2D-23.4D--
Thanatos VE70 1551511520.993C+1.5335.682%D15.894%C+15.3DN/A789.9h4.7C++13.3C+
Spear Anti-Vehicle Phalanx Turret 216147818.375A15.8544.934%C+1.361%D**43.2C+20.3C3803.4h8.5C++19C++
Solstice VE3 1461441900.758C+1.7715.293%D**17.361%C--11.2DN/A10912.9h16.4C+107.2C
NS Decimator 1841411161.216C+1.3153.498%D--2.837%B+30.7C-9.3D-2764.6h4.4C+8.3C
NS-AM7 Archer 2151392180.638B1.8958.144%C+4.317%D**4.8D2.6C+3428.8h24.8C-42.6C-
NS-44 Commissioner 1271251021.225C++1.3038.184%C++16%D--33.8C+N/A1633.7h3.3B+8.6B+
M40 Fury-H 164114157.6C-5.0747.012%B+N/A57D25B*2502h15D*31.9D--
Hunter QCX 10098881.114B+1.4144.851%C++40.816%B**12.3CN/A468h3.4B7.5B+
Lumine Edge 86851700.5B**2.0342.213%B**16.471%C++3.6CN/A1423.9h1.2B+2.9B+
G40-F Ranger 13584184S81.4731.137%DN/A42C*25.5B+3562h68.7C+220.6C
Supernova PC 10478613B++10.4736.618%D**N/A21.1C7C--3983.7h6.4D17.4F
Aphelion VEX-4H 13777272.852C0.3345.718%C+N/A22.6D--17.6D--2293.4h87.6D*191.5D-
Comet VM2 10673511.431B+1.0937.43%D5.479%B+11.8C+5.3B+966.2h25.6C68.4C
Pulsar VS1 75711050.676C1.8517.646%D*14.085%D--13.7DN/A1435.2h18.7D**105.9D**
G40-F Ranger 10866166U63.4725.612%DN/A20.6C**13.1B1913.2h110.7C*432C+
Coyote Missiles 9166513.2M*10.6749.044%DN/A33C12.5D2022h36.2B73.7C*
MAX Punch 65636610.095C+2.4329.524%D--N/A1.1CN/A359.3h1.5C++5C++
Aphelion VEX-4 9161230.5S27.9728.166%D--4.918%B23.5C11.5D-1792.6h56.1C++199.3C
Supernova FPC 8760230A++27.4736.305%F--1.667%C26.1C+11.7D-19712.3h4.7C*12.9D--
Maelstrom Turbo Laser 956078.571A++6.0534.218%B+1.667%C--20.7C*12.1C+1982.9h109.4C+319.8C++
M12 Kobalt 6258229B+26.4713.759%D--12.069%D*44.6D3.1C2201.3h28.1F204.3D--
Skyguard 10157228.5S25.9723.861%D--N/A13.3C10.2C+1914.3h112.1C*469.9C
Proton II PPA 5652510.4C7.8722.424%C-N/A34.7D-2.7D1701.5h19.2F*85.7F--
C150 Dalton 765086.25C3.7225.392%D**4%S33.3C17.3D5061.5h3.6C++14D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2536,8513.2h
Spawn Beacon69991.9h
Anti-Vehicle MANA Turret11630.3h
AE Nano-Armor Kit303388,99232.5h
AE Medical Applicator212222,04115.7h
Nanite Revive Grenade01,5510.4h
Nanite Healing Grenade01880.1h
Medical Applicator299,9361.2h
Motion Spotter204,9933.3h
Spitfire Auto-Turret131,5511.6h
Welding Device0900h
Deconstruction Tool01,2210.2h
Recon Detection Device23934,98675.6h
Smoke Grenade04370.1h
Shield Recharging Field152,3431.1h
Ammunition Package203,1441.3h
Flail Targeting Dart21410.9h
Nano-Repair Grenade01,1250.3h
Snowman Soldier3720.1h
A30 Walker0530.1h
AP30 Shredder2500h
Hyena Missile Launcher01110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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