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Field Marshal Raumance[INI] Raumance
TR BR 175

KDR: 2.82

Score: 77.7m

Last Seen: Mar 17th, 2019 4:45 PM
- OFFLINE - 25.8 hour(s)

Prestige 1, Battle Rank 100 (175 total) - Terran Republic on Miller - Outfit Officer of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 12
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T16 Rhino MSW-R T9A "Butcher" Cycler TRV MG-S1 Jackal T32 Bull T9 CARV NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,833,064 MLG Score: 3064
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.794%28.25%84237988122,3423.81639-0.997

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.858%1.684A++1.158B**-0.742D-HEAD ++ (~13.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.565B+9.60.324C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.156%1.357%254410213,09612878572.40559361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.609%-0.764D--0.226C-0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.277C*35.10.337C**81.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.355%2.016%233102249632631710.152007288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%0.24C++-0.384C--0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.635B+6.10.512B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.352%1.7%400810175,766228614812.52121389%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.046%0.851B*-0.676D0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.724B++14.80.624B+17.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.804%85.901%4005102010,1003076123.28242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%2.072A*1.229B**-0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+2.10.348C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.302%7.77%400310222,587267840.966019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%0.822B++-1.346D**0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+3.30.321C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 12
77.7m269%522 (31.3k)451 (27.1k)2.81899178,30163,2502.98724175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10251069925.504%25.855%65902:4349

17% Combat Medic20% Engineer40% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMJul 7th, 2013 3:13 PMMar 17th, 2019 4:45 PM (1d) (PST)Mar 17th, 2019 3:00 PM (1d) (PST)Mar 17th, 2019 12:45 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7673484191.0360.3670.2682.9180.0493064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,02120,86525,156622216175327,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2868.8h/119.5d 10,642 46,100 40,250 502.3k 2,834 10,782 8,392 132m

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A*
Kills:18,217
Deaths:4,507
KDR:4.042
Accuracy:32.737% A*
HSR:34.073% A++
MSW-R
A+
Kills:12,384
Deaths:3,264
KDR:3.794
Accuracy:30.673% A+
HSR:34.553% A+
T9A "Butcher"
B**
Kills:10,467
Deaths:2,815
KDR:3.718
Accuracy:29.072% B**
HSR:31.633% B+
T32 Bull
A++
Kills:7,787
Deaths:2,048
KDR:3.802
Accuracy:32.834% A++
HSR:32.028% B**
T9 CARV
C++
Kills:6,224
Deaths:2,345
KDR:2.654
Accuracy:19.959% C++
HSR:19.586% C--
NS-15M1
B**
Kills:2,882
Deaths:972
KDR:2.965
Accuracy:28.664% B**
HSR:31.090% B**
MG-H1 Watchman
A
Kills:2,727
Deaths:781
KDR:3.492
Accuracy:29.128% B**
HSR:36.817% A
TMG-50
B+
Kills:2,195
Deaths:827
KDR:2.654
Accuracy:23.761% B+
HSR:24.556% C++
T9 CARV-S
M*
Kills:1,520
Deaths:353
KDR:4.306
Accuracy:31.470% A++
HSR:48.092% M*
NSX Naginata
A+
Kills:1,177
Deaths:280
KDR:4.204
Accuracy:29.534% A+
HSR:33.220% B++
NSX-P Naginata
M
Kills:691
Deaths:124
KDR:5.573
Accuracy:35.659% M
HSR:37.048% B*
T7 Mini-Chaingun
B+
Kills:510
Deaths:301
KDR:1.694
Accuracy:19.387% B+
HSR:8.235% D*
Kills:66,781
Deaths (as Heavy Assault):18,617
Deaths (to Heavy Assaults):17,930
KDR:3.5871
Kill Difference:48,164
Playtime:1,154.006 hours
Usage:40%
Score:30.315m
Score/min:438
Accuracy (listed only):28.573%
HSR (listed only):30.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
SMG-46 Armistice
A
Kills:4,940
Deaths:1,797
KDR:2.749
Accuracy:32.013% A
HSR:19.656% B+
NS-11C
A*
Kills:2,614
Deaths:641
KDR:4.078
Accuracy:35.211% A*
HSR:26.549% A
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
LC2 Lynx
B++
Kills:1,633
Deaths:670
KDR:2.437
Accuracy:27.019% B++
HSR:24.005% B+
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
TRAC-5 S
B+
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B+
HSR:8.964% D**
TRAC-5
B+
Kills:1,290
Deaths:551
KDR:2.341
Accuracy:23.531% B+
HSR:10.698% D**
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C+
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
HC1 Cougar
A+
Kills:559
Deaths:174
KDR:3.213
Accuracy:31.349% A+
HSR:29.338% A
TRAC-Shot
B**
Kills:529
Deaths:164
KDR:3.226
Accuracy:29.884% B**
HSR:23.819% B**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A+
HSR:33.846% A*
NS Baron G5
B*
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B*
HSR:9.009% D*
Kills:31,934
Deaths (as Light Assault):11,826
Deaths (to Light Assaults):10,106
KDR:2.70032
Kill Difference:20,108
Playtime:137.999 hours
Usage:5%
Score:3.252m
Score/min:393
Accuracy (listed only):35.872%
HSR (listed only):18.306%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A+
Kills:7,808
Deaths:2,209
KDR:3.535
Accuracy:30.356% A+
HSR:28.599% A
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
TAR
A+
Kills:4,980
Deaths:1,621
KDR:3.072
Accuracy:30.558% A+
HSR:26.225% B++
SMG-46 Armistice
A
Kills:4,940
Deaths:1,797
KDR:2.749
Accuracy:32.013% A
HSR:19.656% B+
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
TORQ-9
B+
Kills:1,419
Deaths:682
KDR:2.081
Accuracy:27.220% B+
HSR:24.806% C++
NS-11A
C--
Kills:1,325
Deaths:637
KDR:2.080
Accuracy:21.745% C--
HSR:12.755% D*
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C+
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
T1S Cycler
C+
Kills:1,158
Deaths:770
KDR:1.504
Accuracy:23.147% C+
HSR:10.967% D**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
T1 Cycler
D--
Kills:130
Deaths:38
KDR:3.421
Accuracy:17.125% D--
HSR:11.539% D**
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A+
HSR:33.846% A*
NS Baron G5
B*
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B*
HSR:9.009% D*
Kills:38,399
Deaths (as Combat Medic):13,216
Deaths (to Combat Medics):6,786
KDR:2.90549
Kill Difference:25,183
Playtime:480.001 hours
Usage:17%
Score:14.851m
Score/min:516
Accuracy (listed only):35.732%
HSR (listed only):18.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:2,614
Deaths:641
KDR:4.078
Accuracy:35.211% A*
HSR:26.549% A
LC2 Lynx
B++
Kills:1,633
Deaths:670
KDR:2.437
Accuracy:27.019% B++
HSR:24.005% B+
TRAC-5 S
B+
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B+
HSR:8.964% D**
TRAC-5
B+
Kills:1,290
Deaths:551
KDR:2.341
Accuracy:23.531% B+
HSR:10.698% D**
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
HC1 Cougar
A+
Kills:559
Deaths:174
KDR:3.213
Accuracy:31.349% A+
HSR:29.338% A
TRAC-Shot
B**
Kills:529
Deaths:164
KDR:3.226
Accuracy:29.884% B**
HSR:23.819% B**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
AMR-66
C
Kills:183
Deaths:95
KDR:1.926
Accuracy:24.826% C
HSR:9.290% F--
NS Baron G5
B*
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B*
HSR:9.009% D*
Kills:13,236
Deaths (as Engineer):6,012
Deaths (to Engineers):12,694
KDR:2.2016
Kill Difference:7,224
Playtime:570.833 hours
Usage:20%
Score:15.450m
Score/min:451
Accuracy (listed only):35.701%
HSR (listed only):15.386%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
NSX Daimyo
B*
Kills:5,491
Deaths:921
KDR:5.962
Accuracy:47.568% B*
HSR:96.012% B+
SMG-46 Armistice
A
Kills:4,940
Deaths:1,797
KDR:2.749
Accuracy:32.013% A
HSR:19.656% B+
NS-45 Pilot
A++
Kills:3,474
Deaths:1,347
KDR:2.579
Accuracy:41.553% A++
HSR:28.555% B
NS-44 Commissioner
B++
Kills:3,073
Deaths:1,624
KDR:1.892
Accuracy:42.371% B++
HSR:23.755% C*
NS-357 Underboss
B*
Kills:2,376
Deaths:1,185
KDR:2.005
Accuracy:43.042% B*
HSR:23.359% C**
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
NS-30 Vandal
B*
Kills:1,934
Deaths:638
KDR:3.031
Accuracy:38.576% B*
HSR:31.489% B+
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
RAMS .50M
A*
Kills:1,604
Deaths:365
KDR:4.395
Accuracy:52.274% A*
HSR:77.806% C+
TSAR-42
A++
Kills:1,264
Deaths:253
KDR:4.996
Accuracy:49.526% A++
HSR:66.535% C+
TX1 Repeater
B+
Kills:1,256
Deaths:858
KDR:1.464
Accuracy:27.496% B+
HSR:13.854% D*
M77-B
A*
Kills:1,182
Deaths:163
KDR:7.252
Accuracy:51.152% A*
HSR:77.411% C*
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C+
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
SOAS-20
A
Kills:617
Deaths:255
KDR:2.420
Accuracy:34.247% A
HSR:14.587% D-
SR-7
B*
Kills:559
Deaths:136
KDR:4.110
Accuracy:47.035% B*
HSR:71.556% D-
T4 AMP
A
Kills:387
Deaths:171
KDR:2.263
Accuracy:33.211% B*
HSR:26.873% A
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A+
HSR:33.846% A*
Soldier Soaker
B+
Kills:84
Deaths:39
KDR:2.154
Accuracy:37.958% B+
HSR:17.857% B+
TS2 Inquisitor
A++
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.146% C+
HSR:30.909% A++
Kills:42,237
Deaths (as Infiltrator):13,880
Deaths (to Infiltrators):8,867
KDR:3.04301
Kill Difference:28,357
Playtime:464.610 hours
Usage:16%
Score:12.172m
Score/min:437
Accuracy (listed only):38.878%
HSR (listed only):36.078%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:804
Deaths:327
KDR:2.459
Accuracy:16.332% B+
HSR:11.816% D**
M1 Heavy Cycler
C++
Kills:774
Deaths:340
KDR:2.276
Accuracy:16.063% C++
HSR:12.274% D*
M3 Pounder HEG
B++
Kills:283
Deaths:127
KDR:2.228
Accuracy:44.222% B++
HSR:2.474% C-
MR1 Fracture
B*
Kills:263
Deaths:174
KDR:1.511
Accuracy:44.470% B*
HSR:1.901% D-
MRC3 Mercy
B+
Kills:200
Deaths:88
KDR:2.273
Accuracy:19.461% B+
HSR:18% C--
MR1 Fracture
B++
Kills:188
Deaths:129
KDR:1.457
Accuracy:43.700% B++
HSR:4.255% C*
M3 Pounder HEG
B++
Kills:146
Deaths:50
KDR:2.920
Accuracy:47.263% B++
HSR:1.370% D*
M1 Heavy Cycler
B*
Kills:114
Deaths:50
KDR:2.280
Accuracy:17.793% B*
HSR:15.790% C-
Kills:2,772
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):3,534
KDR:4.3144
Kill Difference:2,129.500
Playtime:55.633 hours
Usage:2%
Score:1.626m
Score/min:487
Accuracy (listed only):31.163%
HSR (listed only):8.485%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,378
V. Kills:133 N/A
Deaths:320
KDR:4.306
Accuracy:32.110% B+
KPH:55.700 B
VKPH:5.400 B*
Hellfire Rocket Pods
B+
Kills:1,096
V. Kills:232 470%
Deaths:162
KDR:6.765
Accuracy:49.304% C++
KPH:91.400 C*
VKPH:19.300 B+
M18 Needler
C+
Kills:312
V. Kills:226 137%
Deaths:249
KDR:1.253
Accuracy:30.431% C
KPH:11.400 C+
VKPH:8.300 C+
M18 Rotary
D
Kills:310
V. Kills:244 127%
Deaths:703
KDR:0.441
Accuracy:22.705% D**
KPH:6.700 D
VKPH:5.200 D
Coyote Missiles
B**
Kills:62
V. Kills:59 103%
Deaths:25
KDR:2.480
Accuracy:51.688% C
KPH:42.900 C+
VKPH:40.800 B**
Kills:3,158 (2,000 + 0)
Deaths:1,459
KDR:2.164
VKDR:0.613
Vehicle Kills:894
Kill Difference:1,699
Playtime:112.010 hours
Usage:4%
Score:1.628m
Score/min:242
Piloting Accuracy:22.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:167
V. Kills:63 261%
Deaths:11
KDR:15.182
Accuracy:24.877% D-
KPH:62.800 A**
VKPH:23.700 B++
C150 Dalton
A*
Kills:117
V. Kills:61 189%
Deaths:16
KDR:7.313
Accuracy:62.227% A*
KPH:53 B**
VKPH:27.600 C**
L105 Zephyr
B*
Kills:72
V. Kills:18 379%
Deaths:7
KDR:10.286
Accuracy:36.440% D
KPH:52.100 C++
VKPH:13 B*
Kills:356 (0 + 356)
Deaths:34
KDR:10.471
VKDR:4.176
Vehicle Kills:142
Kill Difference:322
Playtime:6.249 hours
Usage:0%
Score:0.231m
Score/min:617
Piloting Accuracy:N/A%
Gunner Accuracy:36.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:109
V. Kills:25 419%
Deaths:11
KDR:9.909
Accuracy:38.479% C+
KPH:41.200 B++
VKPH:9.400 B+
Kills:109 (109 + 0)
Deaths:11
KDR:9.909
VKDR:2.273
Vehicle Kills:25
Kill Difference:98
Playtime:2.649 hours
Usage:0%
Score:0.102m
Score/min:643
Driving Accuracy:38.479%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:261
V. Kills:67 384%
Deaths:35
KDR:7.457
Accuracy:46.104% B+
KPH:33.500 B++
VKPH:8.600 C
P2-120 AP
A
Kills:126
V. Kills:65 191%
Deaths:30
KDR:4.200
Accuracy:46.746% C++
KPH:45.800 A
VKPH:23.600 B**
E540 Halberd
A+
Kills:106
V. Kills:41 252%
Deaths:18
KDR:5.889
Accuracy:38.499% C
KPH:38.700 A+
VKPH:15 B+
Kills:493 (387 + 106)
Deaths:83
KDR:5.940
VKDR:2.084
Vehicle Kills:173
Kill Difference:410
Playtime:13.290 hours
Usage:0%
Score:0.524m
Score/min:657
Driving Accuracy:46.746%
Gunner Accuracy:38.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A+
Kills:1,750
V. Kills:108 N/A
Deaths:67
KDR:26.119
Accuracy:43.455% B**
KPH:178.700 A+
VKPH:11 B**
M40 Fury-H
M*
Kills:1,510
V. Kills:311 484%
Deaths:73
KDR:20.685
Accuracy:49.561% B++
KPH:224.600 M*
VKPH:46.300 A**
E540 Halberd-H
A+
Kills:1,217
V. Kills:413 294%
Deaths:74
KDR:16.446
Accuracy:60% B
KPH:72.600 A+
VKPH:24.600 C**
G20 Vulcan-H
A++
Kills:837
V. Kills:349 239%
Deaths:76
KDR:11.013
Accuracy:49.675% B
KPH:77.400 A++
VKPH:32.300 B+
M12 Kobalt-H
B*
Kills:79
V. Kills:3 N/A
Deaths:6
KDR:13.167
Accuracy:25.563% B*
KPH:160.300 B++
VKPH:6.100 C**
Kills:5,393 (0 + 5,393)
Deaths:296
KDR:18.220
VKDR:4
Vehicle Kills:1,184
Kill Difference:5,097
Playtime:44.590 hours
Usage:2%
Score:1.961m
Score/min:733
Driving Accuracy:N/A%
Gunner Accuracy:25.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:152
V. Kills:13 N/A
Deaths:16
KDR:9.500
Accuracy:41.728% B++
KPH:31.300 C++
VKPH:2.700 D-
M20 Basilisk
C++
Kills:100
V. Kills:21 455%
Deaths:11
KDR:9.091
Accuracy:38.946% C++
KPH:15.900 C
VKPH:3.300 D*
Kills:252 (0 + 252)
Deaths:27
KDR:9.333
VKDR:1.259
Vehicle Kills:34
Kill Difference:225
Playtime:11.161 hours
Usage:0%
Score:0.137m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:38.946%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:3,546
V. Kills:320 N/A
Deaths:1,732
KDR:2.047
Accuracy:42.563% D
KPH:37.600 B*
VKPH:3.400 D
S12 Renegade
A
Kills:1,884
V. Kills:60 N/A
Deaths:539
KDR:3.495
Accuracy:47.829% B+
KPH:85.300 A
VKPH:2.700 B++
Kills:5,430 (5,430 + 0)
Deaths:2,271
KDR:2.391
VKDR:0.167
Vehicle Kills:380
Kill Difference:3,159
Playtime:116.499 hours
Usage:4%
Score:1.400m
Score/min:200
Driving Accuracy:47.829%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T16 Rhino 18,52218,2174,5074.042M+1.2232.737%A*34.073%A++131.7S2.2S384138.3h9.3A28.4B**
MSW-R 12,48012,3843,2643.794B*0.9830.673%A+34.553%A+110.6M+N/A300112h9.2B**30.1B**
T9A "Butcher" 10,55810,4672,8153.718B**0.9029.072%B**31.633%B+118.1A*1B++32188.6h9.5B**32.8B*
Cycler TRV 7,8667,8082,2093.535A*0.7230.356%A+28.599%A82.9MN/A23894.2h9.9A32.5B**
MG-S1 Jackal 7,8777,7931,9713.954M1.1436.053%A++27.024%B**170.5S1.8M49445.7h8B+22.3B**
T32 Bull 7,8667,7872,0483.802A*0.9832.834%A++32.028%B**110.3M+1.1A+42170.6h9.3B**28.3B**
T9 CARV 6,3096,2242,3452.654B*0.1619.959%C++19.586%C--36.9B+N/A180168.8h11.9B++59.6B+
NSX Daimyo 5,4935,4919215.962B++3.1447.568%B*96.012%B+133.9M+N/A38141h2.2B+4.5B++
Ripper 5,3255,2472,0242.592U0.2360.873%M++25.138%A108.6S1.6S40448.3h1.1B*1.8C++
TAR 5,0474,9801,6213.072B**0.2530.558%A+26.225%B++80.3A*1.1A++23562h10A32.8B**
SMG-46 Armistice 4,9824,9401,7972.749A++0.0732.013%A19.656%B+68.3A++N/A21072.3h12.1B++37.7B++
M40 Fury-F 3,8663,5461,7322.047B+0.7742.563%DN/A37.6B*3.4D18594.4h3.7B**8.8B**
NS-45 Pilot 3,5243,4741,3472.579B**0.2441.553%A++28.555%B124.1A*1.8A*33528h6.4B+15.5B*
NS-44 Commissioner 3,0863,0731,6241.892B**0.9342.371%B++23.755%C*62.5B**N/A18649.2h3.1B*7.4B++
NS-15M1 2,9012,8829722.965A0.1528.664%B**31.09%B**82.8A+N/A27334.8h9.9B**34.4B*
MG-H1 Watchman 2,7532,7277813.492A0.6729.128%B**36.817%A119.6M+1.1B+39322.8h11.1B**38B*
NS-11C 2,6612,6146414.078M**1.2635.211%A*26.549%A118.3S2.1S28322.1h10.7B*30.5B**
NS-357 Underboss 2,3952,3761,1852.005B**0.8143.042%B*23.359%C**76.6AN/A25131h3.7B+8.6B++
NS Decimator 3,3852,3461,3781.702B*1.1268.296%B**2.003%C+59.8A++26.5A57039.2h3.2B**4.7B**
TMG-50 2,2052,1958272.654A+0.1623.761%B+24.556%C++47.4B+N/A19446.3h9.9B++41.9B+
NS-7 PDW 2,0642,0588192.513A*0.3132.614%A+18.61%C++55.6A+N/A22737h12.4B++38.1B*
NS-30 Vandal 1,9511,9346383.031B*0.2138.576%B*31.489%B+74.1A++N/A17726.1h4.8B++12.5B++
S12 Renegade 1,9441,8845393.495B0.6847.829%B+2.442%D85.2A2.7B++26722.1h3.4C+7.2B+
P525 Marauder-H 1,8581,7506726.119B**23.3043.455%B**N/A178.6A+11B**6549.8h5.4B++12.5B*
LC2 Lynx 1,6701,6336702.437B**0.3827.019%B++24.005%B+62.1A++1.4M+26326.3h12.7B++47B++
MKV Suppressed 1,6391,6223714.372S1.5534.157%A++18.249%C+86.3MN/A22918.8h11.9B+34.9B++
RAMS .50M 1,6071,6043654.395B+1.5852.274%A*77.806%C+56.1A++N/A23328.6h1.9B++3.7B*
C-4 2,5911,6007172.232B+0.5922.832%C--N/A103.2B+63.9A**181215.5h1.2B++5.2B+
T9 CARV-S 1,5321,5203534.306A++1.4931.47%A++48.092%M*174.7S1.4A**5608.7h8.7A27.5B**
M40 Fury-H 1,8211,5107320.685B++17.8749.561%B++1.06%C+225.4M*46.4A**10536.7h7.2B+14.6B**
TORQ-9 1,4271,4196822.081B++0.7427.22%B+24.806%C++59.1AN/A21124h12.4B*45.6B++
M14 Banshee 1,5111,3783204.306C+1.4932.11%B+1.016%C+55.8B5.4B*22924.7h20.2B63B+
TRAC-5 S 1,3811,3619501.433B+1.3925.15%B+8.964%D**25.6B+N/A12453.1h11.8C**46.9B+
NS-11A 1,3331,3256372.08B+0.7421.745%C--12.755%D*37.4BN/A22935.4h12.6B+57.8C*
Frag Grenade 1,3451,30911309N/A1,306.1850.744%B*N/A727.2B**20A*27401.8h2.8B**5.4B*
TRAC-5 1,2921,2905512.341A*0.4823.531%B+10.698%D**32.7B**N/A24339.4h13.4B+57B+
TSAR-42 1,2651,2642534.996B++2.1849.526%A++66.535%C+83.2A*N/A25215.2h2.1B+4.3B++
TX1 Repeater 1,2681,2568581.464B**1.3527.496%B+13.854%D*73A*N/A29617.2h10.8B++39.2B++
E540 Halberd-H 1,6301,2177416.446A13.6360%B2.547%B+72.4A+24.6C**70516.8h4B*6.7B**
TRS-12 Uppercut 1,2061,2036421.874B++0.9465.786%B++7.814%D*56.5B++N/A26921.3h2.3B+3.5B+
LC3 Jaguar 1,2031,1977531.59C*1.2326.225%B+17.962%C34.4C**N/A18434.8h12.8C++48.8B+
M77-B 1,1881,1821637.252M**4.4351.152%A*77.411%C*117SN/A43910.1h1.8B**3.6B**
NSX Naginata 1,1841,1772804.204M1.3929.534%A+33.22%B++108A**N/A26210.9h9.3B*31.6B++
T5 AMC 1,1761,1726641.765B*1.0525.907%B+15.273%D-33.4B++N/A15135.1h12.9B+49.8B+
PDW-16 Hailstorm 1,1771,1696661.755B*1.0628.22%B++15.056%C+55.4A+N/A22221.1h13.9B49.3B+
Shuriken 1,1751,1692444.791M**1.9731.615%B**24.636%B**120.5M++N/A3539.7h10.9B*34.6B*
AS16 NightHawk 1,1651,1645132.269B**0.5545.144%B+7.302%F-60AN/A26819.4h4B+8.9B+
T1S Cycler 1,1671,1587701.504B+1.3123.147%C+10.967%D**28.6C+N/A12540.5h12.6C++54.3C++
Hellfire Rocket Pods 1,3281,0961626.765C+3.9549.304%C++1.46%B++91.3C*19.3B+71512h19.1C*38.8B+
Chainblade 1,1051,02442,8180.024C++2.7937.024%B++7.227%C+0.6C+N/A21610.1h2.1B+5.7B+
G20 Vulcan-H 1,1868377611.013A++8.1949.675%B2.509%C77.5A++32.3B+65810.8h57.3A115.4A
M2 Mutilator 8108043272.459B+0.3616.332%B+11.816%D**36.9B**N/A18521.8h15.1B*92.6B+
M1 Heavy Cycler 7827743402.276B+0.5416.063%C++12.274%D*37.9B++N/A17420.4h15.3B+95.1B+
NSX-P Naginata 6996911245.573M+2.7535.659%M37.048%B*209.4S2.4A++5043.3h8.1A22.7B**
M9 SKEP Launcher 1,0486225861.061B**1.7671.207%B+1.929%C21.8C**14.9B++30228.5h7.1B++10B*
SOAS-20 6186172552.42B++0.4034.247%A14.587%D-65.6A+N/A2909.4h11.1B32.4B++
SR-7 5595591364.11C*1.2947.035%B*71.556%D-87.3MN/A3666.4h1.9B+4B++
HC1 Cougar 5685591743.213A*0.3931.349%A+29.338%A78.7A**1.3A*3277.1h9.4B*29.9B*
ASP-30 Grounder 7205365460.982B+1.8468.188%B*3.172%C++31.5A+10.8C+30917h5A7.3A+
Tank Mine 854530905.889A++3.0730.951%C+N/A220.8A**135A**31882.4h1.6B+5.1B++
TRAC-Shot 5385291643.226A+0.4129.884%B**23.819%B**60.8A1B**1808.7h10.6B+35.4B++
T7 Mini-Chaingun 5155103011.694B*1.1219.387%B+8.235%D*46.4B++N/A29611h12.9B+66.5B+
ML-7 5323942571.533A1.2969.112%A+N/A37.5B**13.1C++56010.5h5.2B*7.6B**
T4 AMP 3893871712.263A0.5633.211%B*26.873%A62.4AN/A1626.2h12B++36B++
M18 Needler 5383122491.253C+1.5730.431%CN/A11.4C+8.3C+22627.3h93.1B++306B++
M18 Rotary 5543107030.441C--2.3822.705%D**2.903%C**6.7D5.2D11846.6h99.3B+437.5C++
M3 Pounder HEG 3182831272.228B+0.5944.222%B++2.474%C-26.2B**3.2C+21810.8h10.4B**23.5B*
MR1 Fracture 3152631741.511A1.3144.47%B*1.901%D-19.6A**3.9D16013.4h21.4A48.1B**
P2-120 HEAT 328261357.457B4.6446.104%B+2.299%C--33.5B++8.6C4637.8h5.2B**11.2B**
Anti-Vehicle Grenade 2882561256N/A253.1856.222%B+N/A512B++64C-29020.5h3.9B**6.9B*
NS Harrower 2552449,9810.024D2.7925.172%C--16.803%B++0.7CN/A2353.3h2.3C+9C++
FA1 Barrage 2202201181.864A0.9552.321%A10%D--62.9A*N/A4053.5h4.9C*9.4B+
MRC3 Mercy 203200882.273C++0.5519.461%B+18%C--31.3C*N/A1806.4h17.2B++88.3B++
MR1 Fracture 2451881291.457A1.3643.7%B++4.255%C*18.8M+5.7B+23010h22.4A+51.3B**
Claymore 183183315.903C+3.0843.333%AN/A228.8A+N/A10110.8h1.3D3B++
AMR-66 185183951.926A0.8924.826%C9.29%F--29.5B+N/A2776.2h9.4C++37.7C++
AP30 Shredder 2301671115.182B12.3624.877%D-2.994%B61.9A**23.3B+6362.7h28.1A112.9B**
M60-G Bulldog 165152169.5B**6.6841.728%B++N/A31C++2.7D-2224.9h5.2B**12.6B**
M3 Pounder HEG 162146502.92B*0.1047.263%B++1.37%D*33.2A+3.6C+2644.4h10.2A21.5B*
T1 Cycler 130130383.421A*0.6017.125%D--11.539%D**25C++N/A6595.2h12.4B++72.4C++
NSX Tengu 133130413.171A++0.3547.606%A+33.846%A*144.4S3.3S5890.9h9B**19B*
P2-120 AP 191126304.2C1.3846.746%C++2.381%C-45A23.2B**13132.8h5.3B*11.3B*
C150 Dalton 178117167.313C++4.4962.227%A*N/A53.2B**27.7C**7012.2h4.9C+7.8B*
M1 Heavy Cycler 114114502.28B*0.5417.793%B*15.79%C-33.5AN/A3243.4h12.8A71.9B*
Sticky Grenade 1141131113N/A110.1857.371%B++N/A1130B+10C40880.1h2.5C+4.4C++
NS Baron G5 111111771.442B+1.3851.762%B*9.009%D*58.4AN/A2971.9h4.6C++8.9C++
C75 Viper 134109119.909B**7.0938.479%C+N/A41.9B++9.6B+6422.6h9.3B++24.2B*
E540 Halberd 147106185.889C+3.0738.499%C4.717%B+39.3A+15.2B+5492.7h3.8A+9.8B**
M20 Basilisk 121100119.091M6.2738.946%C++3%D*15.9C3.3D*1916.3h58.7B**150.6B*
Soldier Soaker 8484392.154B**0.6637.958%B+17.857%B+84B**N/A2671h5.3B+14B++
M12 Kobalt-H 8279613.167C10.3525.563%B*17.722%C*158B++6C**5130.5h16.1C+63B+
L105 Zephyr 9072710.286C+7.4736.44%DN/A51.4C++12.9B*4451.4h4.8B*13.3B+
T2 Striker 14269890.775B+2.0462.156%B**N/A14.4C**15.2B++6764.8h30.1B*48.4B*
MANA Anti-Vehicle Turret 9664292.207B+0.6159.2%B+1.563%D--71.1A*35.6B+18780.9h5.8B++9.8B**
Coyote Missiles 12162252.48C0.3451.688%CN/A44.3C+42.1B**8511.4h52.4C-101.3C
TS2 Inquisitor 5655163.438A*0.6228.146%C+30.909%A++91.7A*1.7A++4270.6h7B**25B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit87720,78822.7h
Decoy Grenade0740h
Nano-Armor Kit718783,67268.4h
Spawn Beacon509,4155.5h
Anti-Vehicle MANA Turret191711.6h
Nanite Revive Grenade02,9300.8h
Medical Applicator613185,00217.1h
Nanite Healing Grenade01,3510.4h
Spitfire Auto-Turret118250.5h
Ammunition Package192,6440.8h
Medical Kit2,08623,01822.5h
Anti-Infantry MANA Turret91920.5h
Nano-Repair Grenade02170.1h
Shield Recharging Field131,3040.4h
Recon Detection Device27127,89739.6h

Check the help document for the dictionary if you want to learn more about words used here.


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