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Field Marshal Raumance[INI] Raumance
TR BR 167

KDR: 2.68

Score: 68.6m

Last Seen: Nov 7th, 2018 10:23 PM
- OFFLINE - 128.1 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Terran Republic on Miller - Outfit Officer of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 18
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" T16 Rhino MG-S1 Jackal Cycler TRV T9 CARV Ripper SMG-46 Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,993,643 MLG Score: 2393
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.825%27.201%7843797799,1483.58608-0.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.988%1.518A+1B*-0.853D--HEAD ++ (~12.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
340.545B+9.80.312C*24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.186%1.322%262410103,02612188402.4844360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.616%-0.765D--0.263C-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.30.267C*35.40.327C**81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.355%2.016%253101149630431700.162997290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%0.244C++-0.407C---0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+6.10.511B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.249%1.71%426810065,673210714322.69118396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.995%0.849B*-0.674D0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.72B++14.90.618B+18

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.967%80.939%426510096,9412696112.57455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.006%2.272A*0.834B++-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+2.10.343C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.254%7.629%426310112,569234241.09646

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.227%0.827B++-1.372D**0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.511B+3.30.318C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 18
68.6m271.4%498 (29.9k)433 (26k)2.67655149,72955,9412.85497167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1014829124.464%23.473%57402:4948

18% Combat Medic21% Engineer38% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMJul 7th, 2013 3:13 PMNov 12th, 2018 5:52 AM (19h) (PST)Nov 7th, 2018 7:33 PM (5d) (PST)Nov 7th, 2018 6:23 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7263453810.9460.3540.2222.7010.0492393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,56620,72122,845572113162326,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2637.1h/109.9d 9,981 35,146 33,780 427.4k 2,594 9,749 7,727 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,362
Deaths:3,259
KDR:3.793
Accuracy:30.669% A++
HSR:34.549% A+
T9A "Butcher"
B**
Kills:9,712
Deaths:2,621
KDR:3.705
Accuracy:28.887% B**
HSR:31.487% B++
T16 Rhino
A*
Kills:8,810
Deaths:2,556
KDR:3.447
Accuracy:30.541% A*
HSR:33.349% A++
T9 CARV
C+
Kills:5,257
Deaths:2,154
KDR:2.441
Accuracy:18.893% C+
HSR:17.653% D
NS-15M1
A
Kills:2,799
Deaths:952
KDR:2.940
Accuracy:28.502% B**
HSR:30.940% A
T32 Bull
B**
Kills:2,658
Deaths:993
KDR:2.677
Accuracy:29.029% B**
HSR:27.991% B+
MG-H1 Watchman
A
Kills:2,423
Deaths:713
KDR:3.398
Accuracy:28.886% A
HSR:35.865% A
T9 CARV-S
M**
Kills:1,520
Deaths:353
KDR:4.306
Accuracy:31.470% A++
HSR:48.092% M**
TMG-50
C+
Kills:1,377
Deaths:675
KDR:2.040
Accuracy:21.224% C+
HSR:16.921% D--
NSX Naginata
A+
Kills:1,177
Deaths:280
KDR:4.204
Accuracy:29.537% A+
HSR:33.220% B++
T7 Mini-Chaingun
B+
Kills:510
Deaths:301
KDR:1.694
Accuracy:19.387% B+
HSR:8.235% D*
Kills:48,605
Deaths (as Heavy Assault):14,857
Deaths (to Heavy Assaults):15,479
KDR:3.27152
Kill Difference:33,748
Playtime:1,001.295 hours
Usage:38%
Score:23.817m
Score/min:396
Accuracy (listed only):27.002%
HSR (listed only):28.936%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
Cycler TRV
A++
Kills:7,762
Deaths:2,191
KDR:3.543
Accuracy:30.337% A++
HSR:28.498% A+
SMG-46 Armistice
A
Kills:4,923
Deaths:1,788
KDR:2.753
Accuracy:32.006% A
HSR:19.643% B+
TAR
A+
Kills:4,904
Deaths:1,598
KDR:3.069
Accuracy:30.479% A+
HSR:26.244% B*
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
TORQ-9
B++
Kills:1,419
Deaths:682
KDR:2.081
Accuracy:27.220% B++
HSR:24.806% C*
NS-11A
D
Kills:1,228
Deaths:620
KDR:1.981
Accuracy:21.301% D
HSR:10.831% D**
TRS-12 Uppercut
B++
Kills:1,185
Deaths:636
KDR:1.863
Accuracy:65.738% B++
HSR:7.511% D**
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B*
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B*
HSR:15.056% C+
AS16 NightHawk
B++
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B++
HSR:7.302% F-
T1S Cycler
C+
Kills:1,158
Deaths:770
KDR:1.504
Accuracy:23.147% C+
HSR:10.967% D**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
T1 Cycler
D--
Kills:130
Deaths:38
KDR:3.421
Accuracy:17.125% D--
HSR:11.539% D**
NSX Tengu
A*
Kills:118
Deaths:37
KDR:3.189
Accuracy:48.109% A++
HSR:33.898% A*
NS Baron G5
B*
Kills:105
Deaths:73
KDR:1.438
Accuracy:51.669% B*
HSR:9.524% D--
Kills:38,127
Deaths (as Combat Medic):13,135
Deaths (to Combat Medics):5,945
KDR:2.9027
Kill Difference:24,992
Playtime:476.963 hours
Usage:18%
Score:14.709m
Score/min:514
Accuracy (listed only):35.721%
HSR (listed only):17.902%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
SMG-46 Armistice
A
Kills:4,923
Deaths:1,788
KDR:2.753
Accuracy:32.006% A
HSR:19.643% B+
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
LC2 Lynx
B++
Kills:1,397
Deaths:602
KDR:2.321
Accuracy:26.482% B++
HSR:23.622% B+
TRAC-5 S
B+
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B+
HSR:8.964% D**
TRAC-5
B+
Kills:1,288
Deaths:551
KDR:2.338
Accuracy:23.528% B+
HSR:10.714% D**
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C
TRS-12 Uppercut
B++
Kills:1,185
Deaths:636
KDR:1.863
Accuracy:65.738% B++
HSR:7.511% D**
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B*
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B*
HSR:15.056% C+
AS16 NightHawk
B++
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B++
HSR:7.302% F-
TRAC-Shot
B**
Kills:480
Deaths:136
KDR:3.529
Accuracy:29.898% B**
HSR:23.125% B**
HC1 Cougar
A++
Kills:312
Deaths:113
KDR:2.761
Accuracy:30.077% A
HSR:31.410% A++
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
NSX Tengu
A*
Kills:118
Deaths:37
KDR:3.189
Accuracy:48.109% A++
HSR:33.898% A*
NS Baron G5
B*
Kills:105
Deaths:73
KDR:1.438
Accuracy:51.669% B*
HSR:9.524% D--
NS-11C
D
Kills:52
Deaths:55
KDR:0.945
Accuracy:20.167% D
HSR:15.385% D
Kills:28,785
Deaths (as Light Assault):11,060
Deaths (to Light Assaults):8,843
KDR:2.60262
Kill Difference:17,725
Playtime:134.437 hours
Usage:5%
Score:3.116m
Score/min:386
Accuracy (listed only):35.004%
HSR (listed only):17.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,397
Deaths:602
KDR:2.321
Accuracy:26.482% B++
HSR:23.622% B+
TRAC-5 S
B+
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B+
HSR:8.964% D**
TRAC-5
B+
Kills:1,288
Deaths:551
KDR:2.338
Accuracy:23.528% B+
HSR:10.714% D**
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C
TRS-12 Uppercut
B++
Kills:1,185
Deaths:636
KDR:1.863
Accuracy:65.738% B++
HSR:7.511% D**
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
AS16 NightHawk
B++
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B++
HSR:7.302% F-
TRAC-Shot
B**
Kills:480
Deaths:136
KDR:3.529
Accuracy:29.898% B**
HSR:23.125% B**
HC1 Cougar
A++
Kills:312
Deaths:113
KDR:2.761
Accuracy:30.077% A
HSR:31.410% A++
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D--
AMR-66
C
Kills:182
Deaths:94
KDR:1.936
Accuracy:24.869% C
HSR:9.341% F--
NS Baron G5
B*
Kills:105
Deaths:73
KDR:1.438
Accuracy:51.669% B*
HSR:9.524% D--
NS-11C
D
Kills:52
Deaths:55
KDR:0.945
Accuracy:20.167% D
HSR:15.385% D
Kills:10,115
Deaths (as Engineer):5,258
Deaths (to Engineers):11,790
KDR:1.92374
Kill Difference:4,857
Playtime:540.745 hours
Usage:21%
Score:14.599m
Score/min:450
Accuracy (listed only):34.398%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
SMG-46 Armistice
A
Kills:4,923
Deaths:1,788
KDR:2.753
Accuracy:32.006% A
HSR:19.643% B+
NS-44 Commissioner
B*
Kills:3,030
Deaths:1,602
KDR:1.891
Accuracy:42.312% B*
HSR:23.729% C**
NSX Daimyo
B**
Kills:2,332
Deaths:458
KDR:5.092
Accuracy:49.085% B**
HSR:94.940% B
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
NS-30 Vandal
B**
Kills:1,933
Deaths:638
KDR:3.030
Accuracy:38.590% B**
HSR:31.505% B+
NS-357 Underboss
B*
Kills:1,862
Deaths:897
KDR:2.076
Accuracy:42.859% B*
HSR:23.201% B
NS-45 Pilot
A++
Kills:1,757
Deaths:684
KDR:2.569
Accuracy:41.591% A++
HSR:29.596% B+
MKV Suppressed
A++
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A++
HSR:18.249% C+
RAMS .50M
A*
Kills:1,604
Deaths:365
KDR:4.395
Accuracy:52.274% A*
HSR:77.806% C+
TSAR-42
A++
Kills:1,264
Deaths:253
KDR:4.996
Accuracy:49.526% A++
HSR:66.535% C+
TX1 Repeater
B+
Kills:1,256
Deaths:858
KDR:1.464
Accuracy:27.496% B+
HSR:13.854% D--
M77-B
A*
Kills:1,182
Deaths:163
KDR:7.252
Accuracy:51.152% A*
HSR:77.411% C*
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B*
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B*
HSR:15.056% C+
SOAS-20
A
Kills:617
Deaths:255
KDR:2.420
Accuracy:34.247% A
HSR:14.587% D-
SR-7
B*
Kills:559
Deaths:136
KDR:4.110
Accuracy:47.035% B*
HSR:71.556% D-
T4 AMP
B*
Kills:286
Deaths:95
KDR:3.011
Accuracy:31.821% B*
HSR:23.776% B++
NSX Tengu
A*
Kills:118
Deaths:37
KDR:3.189
Accuracy:48.109% A++
HSR:33.898% A*
Soldier Soaker
B+
Kills:84
Deaths:39
KDR:2.154
Accuracy:37.958% B+
HSR:17.857% B
TS2 Inquisitor
A++
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.146% C+
HSR:30.909% A++
Kills:36,673
Deaths (as Infiltrator):12,355
Deaths (to Infiltrators):7,817
KDR:2.96827
Kill Difference:24,318
Playtime:422.888 hours
Usage:16%
Score:10.707m
Score/min:422
Accuracy (listed only):38.898%
HSR (listed only):35.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:804
Deaths:327
KDR:2.459
Accuracy:16.332% B+
HSR:11.816% D**
M1 Heavy Cycler
C++
Kills:774
Deaths:340
KDR:2.276
Accuracy:16.063% C++
HSR:12.274% D*
M3 Pounder HEG
B++
Kills:279
Deaths:127
KDR:2.197
Accuracy:44.173% B++
HSR:2.509% C-
MR1 Fracture
B**
Kills:263
Deaths:174
KDR:1.511
Accuracy:44.470% B**
HSR:1.901% D-
MRC3 Mercy
B++
Kills:200
Deaths:88
KDR:2.273
Accuracy:19.461% B++
HSR:18% C-
MR1 Fracture
B*
Kills:188
Deaths:129
KDR:1.457
Accuracy:43.700% B*
HSR:4.255% C++
M3 Pounder HEG
B*
Kills:137
Deaths:50
KDR:2.740
Accuracy:47.289% B*
HSR:1.460% D*
M1 Heavy Cycler
B*
Kills:114
Deaths:50
KDR:2.280
Accuracy:17.793% B*
HSR:15.790% C-
Kills:2,759
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):3,214
KDR:4.29416
Kill Difference:2,116.500
Playtime:55.491 hours
Usage:2%
Score:1.616m
Score/min:485
Accuracy (listed only):31.160%
HSR (listed only):8.501%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,334
V. Kills:131 N/A
Deaths:309
KDR:4.317
Accuracy:32.093% B+
KPH:57.500 B+
VKPH:5.600 B**
Hellfire Rocket Pods
B+
Kills:1,096
V. Kills:232 470%
Deaths:162
KDR:6.765
Accuracy:49.304% C++
KPH:91.400 C**
VKPH:19.300 B+
M18 Needler
C+
Kills:312
V. Kills:226 137%
Deaths:249
KDR:1.253
Accuracy:30.431% C
KPH:11.500 C+
VKPH:8.300 C+
M18 Rotary
D
Kills:284
V. Kills:229 123%
Deaths:697
KDR:0.407
Accuracy:22.665% D**
KPH:6.200 D
VKPH:5 D
Coyote Missiles
B**
Kills:62
V. Kills:59 103%
Deaths:25
KDR:2.480
Accuracy:51.688% C+
KPH:42.900 C+
VKPH:40.800 B**
Kills:3,088 (1,930 + 0)
Deaths:1,442
KDR:2.141
VKDR:0.608
Vehicle Kills:877
Kill Difference:1,646
Playtime:110.033 hours
Usage:4%
Score:1.604m
Score/min:243
Piloting Accuracy:22.665%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:167
V. Kills:63 261%
Deaths:11
KDR:15.182
Accuracy:24.877% D-
KPH:62.800 A**
VKPH:23.700 B+
C150 Dalton
A*
Kills:117
V. Kills:61 189%
Deaths:16
KDR:7.313
Accuracy:62.227% A*
KPH:53 A
VKPH:27.600 B
L105 Zephyr
B**
Kills:72
V. Kills:18 379%
Deaths:7
KDR:10.286
Accuracy:36.440% D
KPH:52.100 C++
VKPH:13 B**
Kills:356 (0 + 356)
Deaths:34
KDR:10.471
VKDR:4.176
Vehicle Kills:142
Kill Difference:322
Playtime:6.249 hours
Usage:0%
Score:0.230m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:36.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:109
V. Kills:25 419%
Deaths:11
KDR:9.909
Accuracy:38.479% C+
KPH:41.200 B++
VKPH:9.400 B+
Kills:109 (109 + 0)
Deaths:11
KDR:9.909
VKDR:2.273
Vehicle Kills:25
Kill Difference:98
Playtime:2.649 hours
Usage:0%
Score:0.101m
Score/min:635
Driving Accuracy:38.479%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:261
V. Kills:67 384%
Deaths:35
KDR:7.457
Accuracy:46.104% B+
KPH:33.500 B++
VKPH:8.600 C
P2-120 AP
A+
Kills:126
V. Kills:65 191%
Deaths:30
KDR:4.200
Accuracy:46.746% C++
KPH:45.900 A+
VKPH:23.700 B**
E540 Halberd
A+
Kills:106
V. Kills:41 252%
Deaths:18
KDR:5.889
Accuracy:38.499% C
KPH:38.700 A+
VKPH:15 B+
Kills:493 (387 + 106)
Deaths:83
KDR:5.940
VKDR:2.084
Vehicle Kills:173
Kill Difference:410
Playtime:13.283 hours
Usage:1%
Score:0.517m
Score/min:649
Driving Accuracy:46.746%
Gunner Accuracy:38.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,747
V. Kills:106 N/A
Deaths:67
KDR:26.075
Accuracy:43.399% B**
KPH:178.500 A++
VKPH:10.800 B**
M40 Fury-H
M*
Kills:1,424
V. Kills:269 N/A
Deaths:69
KDR:20.638
Accuracy:48.676% B+
KPH:220 M*
VKPH:41.600 A*
E540 Halberd-H
A
Kills:1,217
V. Kills:413 294%
Deaths:74
KDR:16.446
Accuracy:60% B
KPH:72.600 A
VKPH:24.600 C*
G20 Vulcan-H
A++
Kills:837
V. Kills:349 239%
Deaths:76
KDR:11.013
Accuracy:49.675% B
KPH:77.400 A++
VKPH:32.300 B+
M12 Kobalt-H
B*
Kills:75
V. Kills:2 N/A
Deaths:6
KDR:12.500
Accuracy:25.648% B*
KPH:155 B++
VKPH:4.100 C
Kills:5,300 (0 + 5,300)
Deaths:292
KDR:18.151
VKDR:3.901
Vehicle Kills:1,139
Kill Difference:5,008
Playtime:44.323 hours
Usage:2%
Score:1.919m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:25.648%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:150
V. Kills:13 N/A
Deaths:16
KDR:9.375
Accuracy:41.583% B++
KPH:31 C+
VKPH:2.700 D-
M20 Basilisk
C++
Kills:100
V. Kills:21 455%
Deaths:11
KDR:9.091
Accuracy:39.000% C++
KPH:15.900 C
VKPH:3.300 D*
Kills:250 (0 + 250)
Deaths:27
KDR:9.259
VKDR:1.259
Vehicle Kills:34
Kill Difference:223
Playtime:11.131 hours
Usage:0%
Score:0.135m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:39.000%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:3,546
V. Kills:320 N/A
Deaths:1,732
KDR:2.047
Accuracy:42.563% D
KPH:37.600 B*
VKPH:3.400 D
S12 Renegade
A
Kills:1,829
V. Kills:56 N/A
Deaths:512
KDR:3.572
Accuracy:48.103% B++
KPH:89.100 A
VKPH:2.700 B+
Kills:5,375 (5,375 + 0)
Deaths:2,244
KDR:2.395
VKDR:0.168
Vehicle Kills:376
Kill Difference:3,131
Playtime:114.931 hours
Usage:4%
Score:1.391m
Score/min:202
Driving Accuracy:48.103%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,45612,3623,2593.793B*1.1230.669%A++34.549%A+110.6M++N/A295111.8h9.2B**30.1B**
T9A "Butcher" 9,7869,7122,6213.705B**1.0328.887%B**31.487%B++116A*N/A31583.7h9.6B**33.1B**
T16 Rhino 8,9508,8102,5563.447A**0.7730.541%A*33.349%A++103.8M**1.6M*33084.9h9.4A30.9B**
MG-S1 Jackal 7,8777,7931,9713.954M1.2836.053%A++27.024%B**170.5S1.8M++49145.7h8B+22.3B**
Cycler TRV 7,8197,7622,1913.543A*0.8730.337%A++28.498%A+82.8M+N/A23593.7h9.9A32.5B**
T9 CARV 5,3235,2572,1542.441B**0.2418.893%C+17.653%D32.3C**N/A167162.9h12.4B+65.6B+
Ripper 5,2675,1892,0022.592U0.0860.807%M++25.304%A108.1U1.6S40348h1.1B++1.8B+
SMG-46 Armistice 4,9654,9231,7882.753A++0.0832.006%A19.643%B+68.3A*N/A20872.1h12.1B++37.8B++
TAR 4,9704,9041,5983.069B**0.3930.479%A+26.244%B*79.7A**1.1A*23261.5h10A32.9B**
M40 Fury-F 3,8663,5461,7322.047B+0.6342.563%DN/A37.6B*3.4D18594.4h3.7B**8.8B**
NS-44 Commissioner 3,0423,0301,6021.891B**0.7942.312%B*23.729%C**62.3AN/A18548.6h3.1B*7.4B++
NS-15M1 2,8152,7999522.94A0.2628.502%B**30.94%A82.1A++N/A26834.1h9.9B**34.6B*
T32 Bull 2,6742,6589932.677B**0.0029.029%B**27.991%B+69AN/A21838.5h10.1B*34.8B*
MG-H1 Watchman 2,4462,4237133.398A+0.7228.886%A35.865%A117.1M+1.1B++36120.7h11.2B**38.7B*
NSX Daimyo 2,3332,3324585.092B+2.4249.085%B**94.94%B129.6M++N/A34118h2.3B+4.8B++
NS Decimator 3,0792,1361,3011.642B*1.0368.194%B**2.06%C+58.8A++26B**56936.3h3.1B**4.6A
NS-7 PDW 2,0642,0588192.513A++0.1632.614%A+18.61%C++55.6A+N/A22637h12.4B++38.1B*
NS-30 Vandal 1,9501,9336383.03B++0.3538.59%B**31.505%B+74.1A++N/A17626.1h4.8B++12.5B++
NS-357 Underboss 1,8731,8628972.076A0.6042.859%B*23.201%B75.4AN/A23924.7h3.8B+8.8B+
S12 Renegade 1,8851,8295123.572B0.9048.103%B++2.46%C--89.2A2.7B+28020.5h3.4C+7.1B+
NS-45 Pilot 1,7761,7576842.569B**0.1141.591%A++29.596%B+128.2A**1.4A+33113.7h6.1B++14.8B**
P525 Marauder-H 1,8531,7476726.075B**23.4043.399%B**N/A178.3A++10.8B**6519.8h5.4B++12.5B*
MKV Suppressed 1,6391,6223714.372M**1.7034.157%A++18.249%C+86.3A**N/A22718.8h11.9B+34.9B++
RAMS .50M 1,6071,6043654.395B+1.7252.274%A*77.806%C+56.1A++N/A23128.6h1.9B++3.7B*
C-4 2,5811,5917172.219B+0.4622.605%C-N/A102.6B+63.9A**179415.5h1.2B+5.3C++
T9 CARV-S 1,5321,5203534.306A*1.6331.47%A++48.092%M**174.7S1.4A**5488.7h8.7A27.5B**
M40 Fury-H 1,6931,4246920.638B**17.9648.676%B+1.124%C+219.1M*41.4A*10096.5h7B+14.4B**
TORQ-9 1,4271,4196822.081B+0.6027.22%B++24.806%C*59.1AN/A20524h12.4B*45.6B++
LC2 Lynx 1,4271,3976022.321B**0.3626.482%B++23.622%B+57.5A++1.2A**25224.3h13B+49.2B++
TMG-50 1,3821,3776752.04B*0.6421.224%C+16.921%D--33.4C+N/A16341.2h11.2C*52.9C**
TRAC-5 S 1,3811,3619501.433B+1.2425.15%B+8.964%D**25.6B+N/A12353.1h11.8C**46.9B+
M14 Banshee 1,4651,3343094.317C+1.6432.093%B+N/A57.5B+5.6B**23623.2h20.3B+63.3B+
TRAC-5 1,2901,2885512.338A*0.3423.528%B+10.714%D**32.8B**N/A23439.3h13.4B+57.1B+
Frag Grenade 1,3141,27911279N/A1,276.3251.012%B++N/A752.4B**20.6A*27461.7h2.7B**5.3B*
TSAR-42 1,2651,2642534.996B+2.3249.526%A++66.535%C+83.2A*N/A23815.2h2.1B+4.3B*
TX1 Repeater 1,2681,2568581.464B*1.2127.496%B+13.854%D--73.5A**N/A29417.1h10.8B++39.2C**
NS-11A 1,2341,2286201.981B++0.7021.301%D10.831%D**35.5C**N/A22334.6h12.8B+60.3C++
E540 Halberd-H 1,6301,2177416.446B**13.7760%B2.547%C*72.4A24.6C*70416.8h4B*6.7B**
LC3 Jaguar 1,2031,1977531.59C*1.0926.225%B+17.962%C34.4C**N/A18034.8h12.8C++48.8B+
TRS-12 Uppercut 1,1881,1856361.863B++0.8165.738%B++7.511%D**55.9B*N/A26221.2h2.3B+3.5B+
M77-B 1,1881,1821637.252M*4.5851.152%A*77.411%C*117SN/A43410.1h1.8B**3.6B**
NSX Naginata 1,1841,1772804.204M1.5329.537%A+33.22%B++112.1M++N/A26710.5h9.3B*31.6B*
T5 AMC 1,1761,1726641.765B*0.9125.907%B+15.273%D-33.4B++N/A14935.1h12.9B+49.8B+
Shuriken 1,1751,1692444.791M*2.1131.615%B**24.636%B**120.5M*N/A3519.7h10.9B*34.6B*
PDW-16 Hailstorm 1,1771,1696661.755B*0.9228.22%B*15.056%C+55.4A+N/A22021.1h13.9B49.3B+
AS16 NightHawk 1,1651,1645132.269B**0.4145.144%B++7.302%F-60AN/A26419.4h4B+8.9B++
T1S Cycler 1,1671,1587701.504B+1.1723.147%C+10.967%D**28.6C+N/A12440.5h12.6C++54.3C*
Hellfire Rocket Pods 1,3281,0961626.765C+4.0949.304%C++1.46%B++91.3C**19.3B+71212h19.1B+38.8B+
G20 Vulcan-H 1,1868377611.013A*8.3449.675%B2.509%C77.5A++32.3B+65210.8h57.3A115.4A
M2 Mutilator 8108043272.459B+0.2216.332%B+11.816%D**36.9B**N/A18321.8h15.1B++92.6B+
Chainblade 87180235,7140.022C+2.6538.405%B*6.484%C+0.6C+N/A21399.6h2.1B+5.4C+
M1 Heavy Cycler 7827743402.276B+0.4016.063%C++12.274%D*37.9B*N/A17420.4h15.3B+95.1B+
M9 SKEP Launcher 1,0486225861.061B*1.6271.207%B+1.929%C21.8C++14.9C*30128.5h7.1B++10B*
SOAS-20 6186172552.42B++0.2634.247%A14.587%D-65.6A+N/A2889.4h11.1B32.4B++
SR-7 5595591364.11C*1.4347.035%B*71.556%D-87.3A**N/A3636.4h1.9B+4B++
ASP-30 Grounder 7205365440.985B+1.6968.227%B*3.172%C++31.7B*10.9C+30816.9h5A7.3A
T7 Mini-Chaingun 5155103011.694B*0.9819.387%B+8.235%D*46.4B*N/A28811h12.9B+66.5B+
Tank Mine 816503885.716A++3.0430.069%CN/A218.7A**136.1A**31862.3h1.6B+5.2B++
TRAC-Shot 4884801363.529A++0.8529.898%B**23.125%B**61.5A1A1777.8h10.5B+35.1B++
M18 Needler 5383122491.253C+1.4230.431%CN/A11.5C+8.3C+22627.2h93.1B++306B++
HC1 Cougar 3193121132.761A++0.0830.077%A31.41%A++62.4A++1.4M2915h9.8B*32.6B++
T4 AMP 288286953.011A*0.3331.821%B*23.776%B++65A+N/A1734.4h11.7B++36.6B++
M18 Rotary 5132846970.407C--2.2722.665%D**3.169%B+6.2D5D11646.1h105.8B+467C++
M3 Pounder HEG 3122791272.197B+0.4844.173%B++2.509%C-26.1B**3.1C+21510.7h10.2B**23.2B*
MR1 Fracture 3152631741.511B**1.1744.47%B**1.901%D-19.6M3.9D16013.4h21.4A48.1B**
P2-120 HEAT 328261357.457B4.7846.104%B+2.299%C--33.5B++8.6C4617.8h5.2B**11.2B**
ML-7 3282491781.399A1.2867.886%AN/A32.3B*10.3C6167.7h4.4B**6.5A
NS Harrower 2542439,9170.025C--2.6525.115%C16.461%B++0.7CN/A2351.9h2.3C+9C++
FA1 Barrage 2202201181.864B++0.8152.321%A10%D--62.9A*N/A3813.5h4.9C*9.4B+
Anti-Vehicle Grenade 2312091209N/A206.3268.366%A*N/A696.7A+73.3C48080.3h3.1A4.6A
MRC3 Mercy 203200882.273C++0.4019.461%B++18%C-31.3C**N/A1716.4h17.2B++88.3B++
MR1 Fracture 2451881291.457A1.2243.7%B*4.255%C++18.8M++5.7B+22810h22.4A+51.3B**
Claymore 183183315.903C+3.2343.494%AN/A228.8A+N/A10020.8h1.3D2.9B++
AMR-66 184182941.936B**0.7424.869%C9.341%F--29.4B+N/A2626.2h9.4C++37.8C++
AP30 Shredder 2301671115.182B+12.5124.877%D-2.994%B+61.9A*23.3B+6322.7h28.1A112.9B**
M60-G Bulldog 163150169.375B**6.7041.583%B++N/A31.3C++2.7D-2204.8h5.3B*12.6B*
M3 Pounder HEG 151137502.74B++0.0647.289%B*1.46%D*32.6A++3.3C2494.2h10.3A21.8B*
T1 Cycler 130130383.421A**0.7417.125%D--11.539%D**25C++N/A5945.2h12.4B++72.4C++
P2-120 AP 191126304.2C1.5246.746%C++2.381%C--46.7A+24.1B**12892.7h5.3B**11.3B**
NSX Tengu 121118373.189A++0.5148.109%A++33.898%A*147.5S3.8S5720.8h9.2B**19B*
C150 Dalton 178117167.313C++4.6462.227%A*N/A53.2A27.7B6972.2h4.9C+7.8B*
M1 Heavy Cycler 114114502.28B*0.4017.793%B*15.79%C-33.5AN/A3003.4h12.8A71.9B*
C75 Viper 134109119.909B**7.2338.479%C+N/A41.9B++9.6B+6352.6h9.3B++24.2B*
E540 Halberd 147106185.889C+3.2138.499%C4.717%B+39.3A+15.2B+5412.7h3.8A+9.8B**
NS Baron G5 105105731.438B+1.2451.669%B*9.524%D--58.3AN/A2921.8h4.6C++8.8C+
M20 Basilisk 121100119.091M6.4139%C++3%D*15.9C3.3D*1876.3h58.6B**150.2B**
Sticky Grenade 9594194N/A91.3259.024%B++N/A940C+10C42760.1h2.6C4.4C++
Soldier Soaker 8484392.154B*0.5237.958%B+17.857%B84AN/A2671h5.3B+14B++
M12 Kobalt-H 7775612.5C9.8225.648%B*17.333%C++150B+4C4530.5h16.2C+63.3B+
L105 Zephyr 9072710.286C+7.6136.44%DN/A51.4C++12.9B**4431.4h4.8B*13.3B+
MANA Anti-Vehicle Turret 9664292.207B+0.4759.486%B+1.563%D--71.1A++35.6B+18820.9h5.8B++9.7B**
T2 Striker 13263850.741B+1.9462.691%B**N/A13.7C++15B+6824.6h29.4B*46.8B*
Coyote Missiles 12162252.48C0.2051.688%C+N/A44.3C+42.1A8511.4h52.4C--101.3C
TS2 Inquisitor 5655163.438A++0.7628.146%C+30.909%A++91.7A*1.7A*3910.6h7B**25B++
NS-11C 5252550.945C+1.7320.167%D15.385%D23.6C+N/A3232.2h12.1B++59.9C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit86320,64222.5h
Nano-Armor Kit711769,16967.8h
Decoy Grenade0740h
Anti-Vehicle MANA Turret191631.6h
Spawn Beacon477,7754.9h
Nanite Revive Grenade02,9070.8h
Medical Applicator610183,67117h
Nanite Healing Grenade01,3510.4h
Ammunition Package141,5400.6h
Medical Kit1,33316,26515.1h
Anti-Infantry MANA Turret81650.5h
Nano-Repair Grenade01680h
Shield Recharging Field131,3040.4h
Recon Detection Device24524,82535.6h

Check the help document for the dictionary if you want to learn more about words used here.


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