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Field Marshal Scrim Master Raumance[INI] Raumance
TR BR 182

KDR: 2.9

Score: 85.3m

Last Seen: Feb 1st, 2020 10:30 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 100 (182 total) - Terran Republic on Miller - Outfit Officer of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T32 Bull T16 Rhino T9A "Butcher" MSW-R T9 CARV Cycler TRV MG-S1 Jackal NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,473,576 MLG Score: 3576
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.588%29.108%890371195148,1354.04497-1.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.828%1.783A++1.197B**-0.675DHEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.578B+9.50.333C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.168%1.351%241412283,10913628572.28267362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-0.753D--0.21C-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.283C*350.341C**81.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.355%2.016%223122949634591710.143353288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.299%0.225C++-0.332C--0.639

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+6.10.511B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.445%1.695%381812245,842244115222.39328384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.075%0.851B*-0.681D0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.729B++14.80.632B+17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.783%85.918%3815122710,1123552122.84605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.128%2.08A*1.219B**-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+2.10.352C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.302%7.77%381312292,587311240.831298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.24%0.803B++-1.362D**0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.512B+3.30.322C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 9
85.3m263.5%538 (32.3k)464 (27.8k)2.90478206,18170,9803.06379182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12321298026.458%26.63%70502:3551

16% Combat Medic19% Engineer44% Heavy Assault15% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMJul 7th, 2013 3:13 PMFeb 8th, 2020 7:49 AM (10d) (PST)Feb 1st, 2020 6:59 PM (16d) (PST)Feb 1st, 2020 6:30 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8113564551.1210.3860.2993.0850.0493576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,68721,36127,326672318185327,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3064.5h/127.7d 11,287 54,905 46,550 567.2k 3,041 11,637 9,074 149.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
A++
Kills:21,327
Deaths:4,942
KDR:4.315
Accuracy:34.387% A++
HSR:32.968% B**
T16 Rhino
A*
Kills:20,003
Deaths:4,925
KDR:4.062
Accuracy:33.088% A*
HSR:33.925% A++
T9A "Butcher"
B**
Kills:13,510
Deaths:3,518
KDR:3.840
Accuracy:29.929% B**
HSR:31.392% B+
MSW-R
A+
Kills:12,636
Deaths:3,308
KDR:3.820
Accuracy:30.737% A+
HSR:34.544% A
T9 CARV
B+
Kills:8,560
Deaths:2,845
KDR:3.009
Accuracy:22.166% B+
HSR:23.470% C+
MG-H1 Watchman
A
Kills:3,795
Deaths:1,061
KDR:3.577
Accuracy:30.345% A
HSR:37.022% A
NS-15M1
A
Kills:3,693
Deaths:1,170
KDR:3.156
Accuracy:29.989% A
HSR:32.900% A
NSX Naginata
A++
Kills:2,467
Deaths:579
KDR:4.261
Accuracy:32.127% A++
HSR:33.239% B++
TMG-50
B+
Kills:2,343
Deaths:852
KDR:2.750
Accuracy:24.156% B+
HSR:24.883% C++
T9 CARV-S
M++
Kills:1,524
Deaths:354
KDR:4.305
Accuracy:31.501% A++
HSR:48.032% M++
NSX-P Naginata
A*
Kills:1,211
Deaths:213
KDR:5.685
Accuracy:35.232% A*
HSR:34.269% B++
Kills:91,069
Deaths (as Heavy Assault):23,767
Deaths (to Heavy Assaults):20,506
KDR:3.83174
Kill Difference:67,302
Playtime:1,346.381 hours
Usage:44%
Score:37.909m
Score/min:469
Accuracy (listed only):30.332%
HSR (listed only):33.331%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
SMG-46 Armistice
B**
Kills:4,942
Deaths:1,798
KDR:2.749
Accuracy:32.017% B**
HSR:19.648% B+
NS-11C
A*
Kills:2,614
Deaths:641
KDR:4.078
Accuracy:35.211% A*
HSR:26.549% A
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
LC2 Lynx
B++
Kills:1,654
Deaths:674
KDR:2.454
Accuracy:27.064% B++
HSR:24.184% B
MKV Suppressed
A+
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A+
HSR:18.249% C
TRAC-5 S
B
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B
HSR:8.964% D*
TRAC-5
B
Kills:1,290
Deaths:551
KDR:2.341
Accuracy:23.531% B
HSR:10.698% D**
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C-
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
HC1 Cougar
A
Kills:563
Deaths:178
KDR:3.163
Accuracy:31.370% A
HSR:29.485% A
TRAC-Shot
B**
Kills:530
Deaths:165
KDR:3.212
Accuracy:29.862% B**
HSR:23.962% B**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D*
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A++
HSR:33.846% A*
NS Baron G5
B++
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B++
HSR:9.009% D*
Kills:31,962
Deaths (as Light Assault):11,836
Deaths (to Light Assaults):11,439
KDR:2.70041
Kill Difference:20,126
Playtime:138.514 hours
Usage:5%
Score:3.271m
Score/min:394
Accuracy (listed only):35.874%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A
Kills:7,808
Deaths:2,209
KDR:3.535
Accuracy:30.365% A
HSR:28.599% B**
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
TAR
A
Kills:4,986
Deaths:1,623
KDR:3.072
Accuracy:30.563% A
HSR:26.213% B+
SMG-46 Armistice
B**
Kills:4,942
Deaths:1,798
KDR:2.749
Accuracy:32.017% B**
HSR:19.648% B+
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
MKV Suppressed
A+
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A+
HSR:18.249% C
TORQ-9
B+
Kills:1,419
Deaths:682
KDR:2.081
Accuracy:27.220% B+
HSR:24.806% C++
NS-11A
D
Kills:1,377
Deaths:644
KDR:2.138
Accuracy:21.998% D
HSR:13.072% D*
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
T1S Cycler
C
Kills:1,158
Deaths:770
KDR:1.504
Accuracy:23.147% C
HSR:10.967% D**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D*
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A++
HSR:33.846% A*
T1 Cycler
D--
Kills:130
Deaths:38
KDR:3.421
Accuracy:17.125% D--
HSR:11.539% D**
NS Baron G5
B++
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B++
HSR:9.009% D*
Kills:38,459
Deaths (as Combat Medic):13,226
Deaths (to Combat Medics):7,688
KDR:2.90783
Kill Difference:25,233
Playtime:480.968 hours
Usage:16%
Score:14.882m
Score/min:516
Accuracy (listed only):35.748%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:2,614
Deaths:641
KDR:4.078
Accuracy:35.211% A*
HSR:26.549% A
LC2 Lynx
B++
Kills:1,654
Deaths:674
KDR:2.454
Accuracy:27.064% B++
HSR:24.184% B
TRAC-5 S
B
Kills:1,361
Deaths:950
KDR:1.433
Accuracy:25.150% B
HSR:8.964% D*
TRAC-5
B
Kills:1,290
Deaths:551
KDR:2.341
Accuracy:23.531% B
HSR:10.698% D**
TRS-12 Uppercut
B++
Kills:1,203
Deaths:642
KDR:1.874
Accuracy:65.786% B++
HSR:7.814% D*
LC3 Jaguar
B+
Kills:1,197
Deaths:753
KDR:1.590
Accuracy:26.225% B+
HSR:17.962% C-
T5 AMC
B+
Kills:1,172
Deaths:664
KDR:1.765
Accuracy:25.907% B+
HSR:15.273% D-
AS16 NightHawk
B+
Kills:1,164
Deaths:513
KDR:2.269
Accuracy:45.144% B+
HSR:7.302% F-
HC1 Cougar
A
Kills:563
Deaths:178
KDR:3.163
Accuracy:31.370% A
HSR:29.485% A
TRAC-Shot
B**
Kills:530
Deaths:165
KDR:3.212
Accuracy:29.862% B**
HSR:23.962% B**
FA1 Barrage
A
Kills:220
Deaths:118
KDR:1.864
Accuracy:52.321% A
HSR:10% D*
AMR-66
C
Kills:183
Deaths:95
KDR:1.926
Accuracy:24.777% C
HSR:9.290% F--
NS Baron G5
B++
Kills:111
Deaths:77
KDR:1.442
Accuracy:51.762% B++
HSR:9.009% D*
Kills:13,262
Deaths (as Engineer):6,021
Deaths (to Engineers):13,625
KDR:2.20262
Kill Difference:7,241
Playtime:571.283 hours
Usage:19%
Score:15.462m
Score/min:451
Accuracy (listed only):35.701%
HSR (listed only):15.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
A++
Kills:7,793
Deaths:1,971
KDR:3.954
Accuracy:36.053% A++
HSR:27.024% B**
NSX Daimyo
B*
Kills:5,503
Deaths:924
KDR:5.956
Accuracy:47.536% B*
HSR:96.020% B+
SMG-46 Armistice
B**
Kills:4,942
Deaths:1,798
KDR:2.749
Accuracy:32.017% B**
HSR:19.648% B+
NS-357 Underboss
B*
Kills:3,788
Deaths:2,060
KDR:1.839
Accuracy:43.794% B*
HSR:25.528% B
NS-45 Pilot
A++
Kills:3,483
Deaths:1,352
KDR:2.576
Accuracy:41.566% A++
HSR:28.596% C**
NS-44 Commissioner
B++
Kills:3,077
Deaths:1,626
KDR:1.892
Accuracy:42.372% B++
HSR:23.757% C++
NS-7 PDW
A+
Kills:2,058
Deaths:819
KDR:2.513
Accuracy:32.614% A+
HSR:18.610% C++
NS-30 Vandal
B*
Kills:1,935
Deaths:642
KDR:3.014
Accuracy:38.571% B*
HSR:31.473% B+
MKV Suppressed
A+
Kills:1,622
Deaths:371
KDR:4.372
Accuracy:34.157% A+
HSR:18.249% C
RAMS .50M
A*
Kills:1,604
Deaths:365
KDR:4.395
Accuracy:52.274% A*
HSR:77.806% C+
TSAR-42
A++
Kills:1,264
Deaths:253
KDR:4.996
Accuracy:49.526% A++
HSR:66.535% C
TX1 Repeater
B+
Kills:1,259
Deaths:861
KDR:1.462
Accuracy:27.516% B+
HSR:13.900% D*
M77-B
A*
Kills:1,182
Deaths:163
KDR:7.252
Accuracy:51.152% A*
HSR:77.411% C*
Shuriken
B**
Kills:1,169
Deaths:244
KDR:4.791
Accuracy:31.615% B**
HSR:24.636% B**
PDW-16 Hailstorm
B++
Kills:1,169
Deaths:666
KDR:1.755
Accuracy:28.220% B++
HSR:15.056% C
SOAS-20
A
Kills:617
Deaths:255
KDR:2.420
Accuracy:34.247% A
HSR:14.587% D--
SR-7
B*
Kills:559
Deaths:136
KDR:4.110
Accuracy:47.035% B*
HSR:71.556% D-
T4 AMP
A
Kills:387
Deaths:171
KDR:2.263
Accuracy:33.211% B**
HSR:26.873% A
NSX Tengu
A*
Kills:130
Deaths:41
KDR:3.171
Accuracy:47.606% A++
HSR:33.846% A*
Soldier Soaker
B++
Kills:84
Deaths:39
KDR:2.154
Accuracy:37.958% B+
HSR:17.857% B++
TS2 Inquisitor
A++
Kills:55
Deaths:16
KDR:3.438
Accuracy:28.146% C+
HSR:30.909% A++
Kills:43,680
Deaths (as Infiltrator):14,773
Deaths (to Infiltrators):10,088
KDR:2.95675
Kill Difference:28,907
Playtime:465.173 hours
Usage:15%
Score:12.180m
Score/min:436
Accuracy (listed only):38.914%
HSR (listed only):36.185%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C**
Kills:804
Deaths:327
KDR:2.459
Accuracy:16.332% C**
HSR:11.816% F
M1 Heavy Cycler
C+
Kills:774
Deaths:340
KDR:2.276
Accuracy:16.063% C+
HSR:12.274% D**
M3 Pounder HEG
B+
Kills:283
Deaths:127
KDR:2.228
Accuracy:44.222% B+
HSR:2.474% C-
MR1 Fracture
B*
Kills:263
Deaths:174
KDR:1.511
Accuracy:44.470% B*
HSR:1.901% D-
MRC3 Mercy
B+
Kills:200
Deaths:88
KDR:2.273
Accuracy:19.461% B+
HSR:18% D
MR1 Fracture
B++
Kills:188
Deaths:129
KDR:1.457
Accuracy:43.700% B++
HSR:4.255% B
M3 Pounder HEG
B++
Kills:146
Deaths:50
KDR:2.920
Accuracy:47.263% B++
HSR:1.370% D*
M1 Heavy Cycler
B++
Kills:114
Deaths:50
KDR:2.280
Accuracy:17.793% B++
HSR:15.790% C-
Kills:2,772
Deaths (as MAX Suit):642.500
Deaths (to MAX Suits):3,794
KDR:4.3144
Kill Difference:2,129.500
Playtime:55.633 hours
Usage:2%
Score:1.626m
Score/min:487
Accuracy (listed only):31.163%
HSR (listed only):8.485%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:1,391
V. Kills:133 N/A
Deaths:322
KDR:4.320
Accuracy:32.148% B+
KPH:55.200 C**
VKPH:5.300 B*
Hellfire Rocket Pods
B+
Kills:1,096
V. Kills:232 470%
Deaths:162
KDR:6.765
Accuracy:49.304% C++
KPH:91.400 C*
VKPH:19.300 B+
M18 Needler
C+
Kills:312
V. Kills:226 137%
Deaths:249
KDR:1.253
Accuracy:30.431% C
KPH:11.400 C+
VKPH:8.300 C+
M18 Rotary
D
Kills:310
V. Kills:244 127%
Deaths:703
KDR:0.441
Accuracy:22.705% D**
KPH:6.700 D
VKPH:5.200 D
Coyote Missiles
B**
Kills:62
V. Kills:59 103%
Deaths:25
KDR:2.480
Accuracy:51.688% C
KPH:42.900 C+
VKPH:40.800 B**
Kills:3,171 (2,013 + 0)
Deaths:1,461
KDR:2.170
VKDR:0.612
Vehicle Kills:894
Kill Difference:1,710
Playtime:112.488 hours
Usage:4%
Score:1.638m
Score/min:243
Piloting Accuracy:22.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:167
V. Kills:63 261%
Deaths:11
KDR:15.182
Accuracy:24.877% D--
KPH:62.800 A*
VKPH:23.700 B+
C150 Dalton
A*
Kills:117
V. Kills:61 189%
Deaths:16
KDR:7.313
Accuracy:62.227% A*
KPH:53 B**
VKPH:27.600 C*
L105 Zephyr
B++
Kills:72
V. Kills:18 379%
Deaths:7
KDR:10.286
Accuracy:36.440% D
KPH:52.100 C++
VKPH:13 B++
Kills:356 (0 + 356)
Deaths:34
KDR:10.471
VKDR:4.176
Vehicle Kills:142
Kill Difference:322
Playtime:6.249 hours
Usage:0%
Score:0.232m
Score/min:619
Piloting Accuracy:N/A%
Gunner Accuracy:36.440%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:109
V. Kills:25 419%
Deaths:11
KDR:9.909
Accuracy:38.479% C+
KPH:41.200 B++
VKPH:9.400 C*
Kills:109 (109 + 0)
Deaths:11
KDR:9.909
VKDR:2.273
Vehicle Kills:25
Kill Difference:98
Playtime:2.649 hours
Usage:0%
Score:0.103m
Score/min:650
Driving Accuracy:38.479%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:261
V. Kills:67 384%
Deaths:35
KDR:7.457
Accuracy:46.104% B+
KPH:33.500 B++
VKPH:8.600 C
P2-120 AP
B**
Kills:126
V. Kills:65 191%
Deaths:30
KDR:4.200
Accuracy:46.746% C++
KPH:45.800 B**
VKPH:23.600 B**
E540 Halberd
A
Kills:106
V. Kills:41 252%
Deaths:18
KDR:5.889
Accuracy:38.499% C
KPH:38.700 A
VKPH:15 B+
Kills:493 (387 + 106)
Deaths:83
KDR:5.940
VKDR:2.084
Vehicle Kills:173
Kill Difference:410
Playtime:13.290 hours
Usage:0%
Score:0.529m
Score/min:663
Driving Accuracy:46.746%
Gunner Accuracy:38.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:1,750
V. Kills:108 N/A
Deaths:67
KDR:26.119
Accuracy:43.455% B*
KPH:178.700 A++
VKPH:11 B**
M40 Fury-H
M*
Kills:1,584
V. Kills:350 451%
Deaths:73
KDR:21.699
Accuracy:50.129% B++
KPH:229 M*
VKPH:50.600 M
E540 Halberd-H
A+
Kills:1,217
V. Kills:413 294%
Deaths:75
KDR:16.227
Accuracy:60.015% C**
KPH:72.600 A+
VKPH:24.600 C**
G20 Vulcan-H
A++
Kills:837
V. Kills:349 239%
Deaths:76
KDR:11.013
Accuracy:49.675% C*
KPH:77.400 A++
VKPH:32.300 B+
M12 Kobalt-H
B++
Kills:79
V. Kills:3 N/A
Deaths:6
KDR:13.167
Accuracy:25.563% B++
KPH:160.300 B++
VKPH:6.100 B
Kills:5,467 (0 + 5,467)
Deaths:297
KDR:18.407
VKDR:4.118
Vehicle Kills:1,223
Kill Difference:5,170
Playtime:44.788 hours
Usage:1%
Score:1.992m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:25.563%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B++
Kills:152
V. Kills:13 N/A
Deaths:16
KDR:9.500
Accuracy:41.728% B++
KPH:31.300 C++
VKPH:2.700 D-
M20 Basilisk
C+
Kills:102
V. Kills:21 464%
Deaths:12
KDR:8.500
Accuracy:38.987% C+
KPH:16.100 C
VKPH:3.300 D*
Kills:254 (0 + 254)
Deaths:28
KDR:9.071
VKDR:1.214
Vehicle Kills:34
Kill Difference:226
Playtime:11.206 hours
Usage:0%
Score:0.138m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:38.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:3,546
V. Kills:320 N/A
Deaths:1,732
KDR:2.047
Accuracy:42.545% D
KPH:37.600 B*
VKPH:3.400 D
S12 Renegade
B**
Kills:1,950
V. Kills:60 N/A
Deaths:548
KDR:3.558
Accuracy:47.389% B+
KPH:82.300 B**
VKPH:2.500 B+
Kills:5,496 (5,496 + 0)
Deaths:2,280
KDR:2.411
VKDR:0.167
Vehicle Kills:380
Kill Difference:3,216
Playtime:118.113 hours
Usage:4%
Score:1.408m
Score/min:199
Driving Accuracy:47.389%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T32 Bull 21,56521,3274,9424.315A*1.4134.387%A++32.968%B**144.3M**1.6A*434147.8h9.3B**27B**
T16 Rhino 20,34020,0034,9254.062M1.1633.088%A*33.925%A++135.8S2.3M*391147.3h9.3B**28.2B**
T9A "Butcher" 13,64613,5103,5183.84B**0.9429.929%B**31.392%B+130.3A*1.3B*349103.7h9.4B**31.5B*
MSW-R 12,73312,6363,3083.82B*0.9230.737%A+34.544%A111.5MN/A312113.3h9.2B**30B*
T9 CARV 8,6828,5602,8453.009A0.1022.166%B+23.47%C+47.2B*N/A202181.4h11.2B*50.5B+
Cycler TRV 7,8667,8082,2093.535A*0.6330.365%A28.599%B**82.9A*N/A23894.2h9.9A32.5B**
MG-S1 Jackal 7,8777,7931,9713.954A*1.0536.053%A++27.024%B**170.5S1.8A*49745.7h8B+22.3B*
NSX Daimyo 5,5055,5039245.956B*3.0547.536%B*96.02%B+133.9M+N/A38141.1h2.2B+4.5B++
Ripper 5,3875,3052,0512.587U0.3260.816%M++25.146%B**108.9S1.7S40448.7h1.1B*1.8B+
TAR 5,0534,9861,6233.072B**0.1730.563%A26.213%B+80.3A*1.1A23762.1h10A32.8B**
SMG-46 Armistice 4,9844,9421,7982.749A+0.1632.017%B**19.648%B+68.4A++N/A21172.3h12.1B++37.7B++
MG-H1 Watchman 3,8333,7951,0613.577A0.6730.345%A37.022%A134.6M*1.3B*42628.2h10.7B**35.4B*
NS-357 Underboss 3,8143,7882,0601.839B*1.0743.794%B*25.528%B79.9B**N/A24747.4h3.7B+8.4B++
NS-15M1 3,7233,6931,1703.156B**0.2529.989%A32.9%A94A++N/A29039.3h9.8B**32.6B*
M40 Fury-F 3,8663,5461,7322.047B+0.8642.545%DN/A37.6B*3.4D18594.4h3.7B**8.8B**
NS-45 Pilot 3,5333,4831,3522.576B**0.3341.566%A++28.596%C**124A++1.8A++33528.1h6.4B+15.5B*
NS-44 Commissioner 3,0913,0771,6261.892B*1.0142.372%B++23.757%C++62.4B**N/A18849.3h3.1B*7.4B++
NS Decimator 4,1962,9011,5411.883B*1.0268.629%B**1.792%C62.8A+28A+55346.2h3.3B*4.8B**
NS-11C 2,6612,6146414.078M**1.1735.211%A*26.549%A118.3M**2.1M*28622.1h10.7B**30.5B**
NSX Naginata 2,4912,4675794.261M+1.3632.127%A++33.239%B++140.2M*1.4A44117.6h9.1B*28.3B*
TMG-50 2,3532,3438522.75A+0.1524.156%B+24.883%C++49.4B+N/A19847.4h9.9B+41.2B+
NS-7 PDW 2,0642,0588192.513A*0.3932.614%A+18.61%C++55.6AN/A22937h12.4B+38.1B++
S12 Renegade 2,0101,9505483.558B+0.6547.389%B+2.718%C--82.3B**2.5B+25423.7h3.4C+7.3B
NS-30 Vandal 1,9531,9356423.014B+0.1138.571%B*31.473%B+73.9AN/A17826.2h4.8B++12.6B++
P525 Marauder-H 1,8581,7506726.119B**23.2143.455%B*N/A178.6A++11B**6569.8h5.4B++12.5B*
LC2 Lynx 1,6911,6546742.454A0.4527.064%B++24.184%B62.7A+1.4A*26926.4h12.6B+46.7B++
MKV Suppressed 1,6391,6223714.372S1.4734.157%A+18.249%C86.3A*N/A23118.8h11.9B+34.9B+
C-4 2,5961,6047182.234B+0.6723.028%C--N/A103.5B+64A**181815.5h1.2B+5.2B
RAMS .50M 1,6071,6043654.395B1.4952.274%A*77.806%C+56.1A++N/A23528.6h1.9B+3.7B*
M40 Fury-H 1,9341,5847321.699B+18.7950.129%B++1.01%C+229.6M*50.7M10816.9h7.4B++14.7B**
T9 CARV-S 1,5361,5243544.305A*1.4031.501%A++48.032%M++175.2S1.4A++5688.7h8.7B**27.5B*
TORQ-9 1,4271,4196822.081B+0.8227.22%B+24.806%C++59.1B**N/A21524h12.4B*45.6B++
M14 Banshee 1,5241,3913224.32C+1.4232.148%B+1.006%C+55.2C**5.3B*23025.2h20.2B62.8B+
NS-11A 1,3881,3776442.138B++0.7721.998%D13.072%D*38.6C*N/A23335.7h12.5B+56.7C++
TRAC-5 S 1,3811,3619501.433B*1.4725.15%B8.964%D*25.6C**N/A12553.1h11.8C*46.9B+
Frag Grenade 1,3451,30911309N/A1,306.1050.73%B++N/A727.2A20A++28201.8h2.8B**5.4B*
TRAC-5 1,2921,2905512.341A*0.5623.531%B10.698%D**32.7B*N/A25239.4h13.4B+57B+
Chainblade 1,3631,27750,4960.025C++2.8831.16%C++8.692%C**0.7C++N/A21791.8h2.1B+6.7B+
TSAR-42 1,2651,2642534.996B2.0949.526%A++66.535%C83.2A++N/A26815.2h2.1B+4.3B++
TX1 Repeater 1,2711,2598611.462B**1.4427.516%B+13.9%D*73.2A*N/A30117.2h10.8B++39.1B++
E540 Halberd-H 1,6301,2177516.227B*13.3260.015%C**2.547%B+72.4A+24.6C**70616.8h4B**6.7B**
NSX-P Naginata 1,2241,2112135.685S2.7835.232%A*34.269%B++232.9S2.5A++5665.2h8.2B**23.2B**
TRS-12 Uppercut 1,2061,2036421.874B+1.0365.786%B++7.814%D*56.5B+N/A27221.3h2.3B+3.5B+
LC3 Jaguar 1,2031,1977531.59C*1.3126.225%B+17.962%C-34.4C++N/A18734.8h12.8C++48.8B+
M77-B 1,1881,1821637.252M+4.3551.152%A*77.411%C*117SN/A44510.1h1.8B**3.6B**
T5 AMC 1,1761,1726641.765B**1.1425.907%B+15.273%D-33.4B+N/A15235.1h12.9B+49.8B+
Shuriken 1,1751,1692444.791M**1.8931.615%B**24.636%B**120.5M*N/A3549.7h10.9B**34.6B*
PDW-16 Hailstorm 1,1771,1696661.755B*1.1528.22%B++15.056%C55.4AN/A22321.1h13.9B49.3B+
AS16 NightHawk 1,1651,1645132.269B**0.6445.144%B+7.302%F-60B*N/A27419.4h4B+8.9B+
T1S Cycler 1,1671,1587701.504B1.4023.147%C10.967%D**28.6C+N/A12740.5h12.6C++54.3C++
Hellfire Rocket Pods 1,3281,0961626.765C+3.8649.304%C++1.46%B*91.3C*19.3B+71812h19.1C*38.8B
G20 Vulcan-H 1,1868377611.013A+8.1149.675%C*2.509%C+77.5A++32.3B+66310.8h57.3A115.4A
M2 Mutilator 8108043272.459B+0.4516.332%C**11.816%F36.9B*N/A18621.8h15.1B*92.6B+
M1 Heavy Cycler 7827743402.276B+0.6316.063%C+12.274%D**37.9B+N/A17520.4h15.3B+95.1B+
M9 SKEP Launcher 1,0486225861.061B**1.8471.207%B+1.929%C21.8C**14.9B**30228.5h7.1B++10B*
SOAS-20 6186172552.42B*0.4834.247%A14.587%D--65.6A+N/A2939.4h11.1B+32.4B++
HC1 Cougar 5725631783.163A*0.2631.37%A29.485%A78.2A*1.3A++3427.2h9.4B**29.9B*
SR-7 5595591364.11C*1.2147.035%B*71.556%D-87.3A*N/A3706.4h1.9B+4B++
Tank Mine 865538905.978A++3.0731.689%C+N/A224.2A*136.3A**32002.4h1.6B+5.1B++
ASP-30 Grounder 7205365460.982B+1.9268.188%B*3.172%C*31.5A++10.8C++31017h5A7.3A+
TRAC-Shot 5395301653.212A++0.3129.862%B**23.962%B**60.2A1B**1798.8h10.6B+35.4B++
T7 Mini-Chaingun 5155103011.694B*1.2119.387%B+8.235%D*46.4B+N/A30511h12.9B+66.5B+
ML-7 5323942571.533A+1.3769.097%A+N/A37.5A13.1C++57610.5h5.2B*7.6B**
T4 AMP 3893871712.263A0.6433.211%B**26.873%A62.4AN/A1636.2h12B++36B++
Anti-Vehicle Grenade 4273651365N/A362.1050.879%C+N/A405.6C++68.9C21200.9h4.4B++8.6B+
M18 Needler 5383122491.253C+1.6530.431%CN/A11.4C+8.3C+22627.3h93.1B++306B++
M18 Rotary 5543107030.441C--2.4622.705%D**2.903%B+6.7D5.2D11846.6h99.3B+437.5C++
M3 Pounder HEG 3182831272.228B+0.6844.222%B+2.474%C-26.2B*3.2C+22210.8h10.4B**23.5B*
MR1 Fracture 3152631741.511A1.3944.47%B*1.901%D-19.6M3.9D16213.4h21.4A+48.1B**
P2-120 HEAT 328261357.457B4.5546.104%B+2.299%C-33.5B++8.6C4667.8h5.2B**11.2B**
NS Harrower 2552449,9820.024D2.8825.16%C--16.803%B**0.7CN/A2353.3h2.3C+9C++
FA1 Barrage 2202201181.864B*1.0452.321%A10%D*62.9A++N/A4293.5h4.9C*9.4B+
MRC3 Mercy 203200882.273C++0.6319.461%B+18%D31.3C++N/A1886.4h17.2B++88.3B+
MR1 Fracture 2451881291.457A1.4543.7%B++4.255%B18.8M++5.7B+23110h22.4A+51.3B**
Claymore 184184315.935C+3.0343.704%AN/A230A+N/A10240.8h1.3D2.9B++
AMR-66 185183951.926B**0.9824.777%C9.29%F--29.5B+N/A2876.2h9.4C++37.9C++
AP30 Shredder 2301671115.182C*12.2824.877%D--2.994%B**61.9A*23.3B+6362.7h28.1A+112.9A
M60-G Bulldog 165152169.5B**6.6041.728%B++N/A31C++2.7D-2234.9h5.2B**12.6B**
M3 Pounder HEG 162146502.92B*0.0247.263%B++1.37%D*33.2A+3.6C+2704.4h10.2A21.5B**
NSX Tengu 133130413.171A*0.2747.606%A++33.846%A*144.4M**3.3S6260.9h9B**19B*
T1 Cycler 130130383.421A++0.5217.125%D--11.539%D**25C+N/A7125.2h12.4B++72.4C+
P2-120 AP 191126304.2C1.3046.746%C++2.381%C45B**23.2B*13302.8h5.3B*11.3B++
C150 Dalton 178117167.313C+4.4162.227%A*N/A53.2B**27.7C*7052.2h4.9C7.8B*
M1 Heavy Cycler 114114502.28B*0.6217.793%B++15.79%C-33.5B**N/A3453.4h12.8A+71.9B*
Sticky Grenade 1141131113N/A110.1057.54%B+N/A1130B10C-42200.1h2.6C4.5C++
NS Baron G5 111111771.442B+1.4651.762%B++9.009%D*58.4B**N/A3121.9h4.6C++8.9C+
C75 Viper 134109119.909A+7.0038.479%C+N/A41.9B++9.6C*6502.6h9.3B+24.2B++
E540 Halberd 147106185.889C+2.9838.499%C4.717%B*39.3A+15.2B+5522.7h3.8A+9.8B**
M20 Basilisk 123102128.5A++5.6038.987%C+3.922%D15.9C-3.3D*1936.4h58.6B**150.4B**
Soldier Soaker 8484392.154B**0.7537.958%B+17.857%B++84B**N/A2801h5.3B+14B++
M12 Kobalt-H 8279613.167C10.2625.563%B++17.722%C++158B++6C**5770.5h16.1C+63B+
T2 Striker 14873910.802B+2.1062.291%AN/A14.9B+15.3B*6774.9h30.1B*48.3B**
L105 Zephyr 9072710.286C+7.3836.44%DN/A51.4C+12.9B++4471.4h4.8B*13.3B+
MANA Anti-Vehicle Turret 9664292.207B+0.7059.2%B+1.563%D--71.1A++35.6B+18880.9h5.8B++9.8B**
Coyote Missiles 12162252.48C0.4251.688%CN/A44.3C+42.1B**8541.4h52.4C-101.3C
TS2 Inquisitor 5655163.438A**0.5328.146%C+30.909%A++91.7A++1.7A++4620.6h7B**25B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon5710,5476h
Anti-Vehicle MANA Turret191711.6h
Nano-Armor Kit719784,62268.5h
Decoy Grenade0740h
Nanite Revive Grenade02,9350.8h
Nanite Healing Grenade01,3550.4h
Medical Applicator613185,24317.1h
Spitfire Auto-Turret118250.5h
Restoration Kit88220,85322.8h
Recon Detection Device27227,94439.7h
Shield Recharging Field131,3060.4h
Ammunition Package192,6510.8h
Medical Kit3,10730,33632h
Anti-Infantry MANA Turret91920.5h
Nano-Repair Grenade02620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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