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Legate RaumanceVS[GINI] RaumanceVS
VS BR 74

KDR: 3.46

Score: 4.1m

Last Seen: Oct 1st, 2019 5:18 PM
- OFFLINE - 527.7 hour(s)

Battle Rank 74 - Vanu Sovereignty on Miller - Outfit Officer of INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 0
Level Progress (to 75): 29%
Level 100 Progress: 22% 362h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VX29 Polaris Flare VE6 VE-H Maw NS-15M1 NS-44 Commissioner H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,391,257 MLG Score: 7507
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.924%36.762%117414120510,1005.16096-1.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.297%2.097A*2.423A**-1.056D*HEAD ++ (~20.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.643B+8.50.406B18.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI the Closet[GINI] INI the Closet
VS outfit on Miller

Members: 0
4.1m472%681 (40.9k)552 (33.1k)3.4592910,8763,1443.5524874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121990431.113%34.535%107402:216

8% Combat Medic82% Heavy Assault7% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 5th, 2013 4:31 PMMar 12th, 2014 7:17 PMOct 16th, 2019 11:40 PM (7d) (PST)Oct 1st, 2019 1:18 PM (22d) (PST)Oct 1st, 2019 1:18 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9233066171.4730.4260.5097.0880.0297507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,38318,35237,031882631425233,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.1h/5.1d 293 3,756 2,489 52.3k 138 511 211 6.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:1,786
Deaths:294
KDR:6.075
Accuracy:34.293% A++
HSR:40.818% A
Orion VS54
A++
Kills:1,516
Deaths:371
KDR:4.086
Accuracy:30.328% A++
HSR:37.665% A++
VX29 Polaris
A++
Kills:1,252
Deaths:300
KDR:4.173
Accuracy:33.141% A++
HSR:35.863% A++
Flare VE6
A++
Kills:1,186
Deaths:268
KDR:4.425
Accuracy:33.000% A++
HSR:38.196% A++
VE-H Maw
B**
Kills:1,179
Deaths:305
KDR:3.866
Accuracy:31.418% B**
HSR:35.539% B**
NS-15M1
M*
Kills:1,179
Deaths:296
KDR:3.983
Accuracy:31.764% A++
HSR:48.346% M*
NSX Naginata
M
Kills:230
Deaths:43
KDR:5.349
Accuracy:35.551% M
HSR:31.739% B+
SVA-88
D-
Kills:105
Deaths:81
KDR:1.296
Accuracy:16.034% D**
HSR:19.048% D-
Kills:8,433
Deaths (as Heavy Assault):1,958
Deaths (to Heavy Assaults):1,051
KDR:4.30695
Kill Difference:6,475
Playtime:100.654 hours
Usage:82%
Score:3.505m
Score/min:580
Accuracy (listed only):30.691%
HSR (listed only):35.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:384
Deaths:82
KDR:4.683
Accuracy:32.184% A++
HSR:27.083% B++
NS-7 PDW
B**
Kills:291
Deaths:108
KDR:2.694
Accuracy:29.751% B**
HSR:20.619% B+
NS-11A
A*
Kills:261
Deaths:65
KDR:4.015
Accuracy:35.207% A*
HSR:35.249% A++
Kills:936
Deaths (as Combat Medic):255
Deaths (to Combat Medics):415
KDR:3.67059
Kill Difference:681
Playtime:9.769 hours
Usage:8%
Score:0.287m
Score/min:489
Accuracy (listed only):32.381%
HSR (listed only):27.650%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:291
Deaths:108
KDR:2.694
Accuracy:29.751% B**
HSR:20.619% B+
Solstice VE3
B+
Kills:99
Deaths:68
KDR:1.456
Accuracy:25.211% B+
HSR:19.192% C+
Kills:390
Deaths (as Light Assault):176
Deaths (to Light Assaults):558
KDR:2.21591
Kill Difference:214
Playtime:2.626 hours
Usage:2%
Score:0.057m
Score/min:361
Accuracy (listed only):27.481%
HSR (listed only):19.905%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:99
Deaths:68
KDR:1.456
Accuracy:25.211% B+
HSR:19.192% C+
Kills:99
Deaths (as Engineer):68
Deaths (to Engineers):384
KDR:1.45588
Kill Difference:31
Playtime:1.399 hours
Usage:1%
Score:0.021m
Score/min:250
Accuracy (listed only):25.211%
HSR (listed only):19.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:498
Deaths:267
KDR:1.865
Accuracy:42.336% B++
HSR:23.293% C++
NS-7 PDW
B**
Kills:291
Deaths:108
KDR:2.694
Accuracy:29.751% B**
HSR:20.619% B+
NS-357 Underboss
B++
Kills:134
Deaths:70
KDR:1.914
Accuracy:42.981% B++
HSR:28.358% B++
Kills:923
Deaths (as Infiltrator):445
Deaths (to Infiltrators):409
KDR:2.07416
Kill Difference:478
Playtime:8.551 hours
Usage:7%
Score:0.181m
Score/min:353
Accuracy (listed only):38.356%
HSR (listed only):24.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):133
KDR:0
Kill Difference:UNR
Playtime:0.783 hours
Usage:1%
Score:0.023m
Score/min:497
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7931,7862946.075B**2.6234.293%A++40.818%A210.1SN/A5108.5h8.6A25.1B**
Orion VS54 1,5291,5163714.086A*0.6330.328%A++37.665%A++117.5M**1B**38712.9h9B**29.7B
VX29 Polaris 1,2571,2523004.173A**0.7133.141%A++35.863%A++139.1M*N/A4549h9B**27.2B*
Flare VE6 1,1931,1862684.425M*0.9733%A++38.196%A++139.5M*N/A3918.5h7.8B**23.5B**
VE-H Maw 1,1841,1793053.866A*0.4131.418%B**35.539%B**124.1A**N/A5809.5h8B**25.5B*
NS-15M1 1,1871,1792963.983A++0.5231.764%A++48.346%M*143.8M**1A5758.2h8.8A27.5B**
NS-44 Commissioner 4984982671.865B*1.5942.336%B++23.293%C++40.2C*N/A14312.4h3.1B*7.3B++
H-V45 388384824.683A++1.2232.184%A++27.083%B++103.8M+1.1A+2803.7h10.1A31.3B**
NS-7 PDW 2912911082.694A*0.7729.751%B**20.619%B+52.9AN/A2075.5h11.7B*39.4B++
NS-11A 268261654.015A**0.5635.207%A*35.249%A++124.3S3.3S2702.1h10.6B**30B**
NS Decimator 367258743.486M++0.0371.44%A1.938%C+73.7A*31.1A++5453.5h3.6B++5B**
NSX Naginata 230230435.349M**1.8935.551%M31.739%B+176.9SN/A7971.3h8B**22.4B**
NS-357 Underboss 135134701.914B**1.5542.981%B++28.358%B++95.7A++N/A2261.4h3.3B**7.8B++
Plasma Grenade 1281261126N/A122.5455.326%AN/A630B++10C++31810.2h2.8B**5B**
SVA-88 105105811.296C+2.1616.034%D**19.048%D-19.8D--N/A1005.3h12C++75D
Solstice VE3 10099681.456B**2.0025.211%B+19.192%C+35.4B**N/A1952.8h12.4B++49.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon26480.3h
Nanite Revive Grenade0660h
Medical Applicator74,6070.3h
Nano-Armor Kit01,0560h
Medical Kit2813,1073.8h
Shield Recharging Field81,0950.3h
Recon Detection Device64690.9h

Check the help document for the dictionary if you want to learn more about words used here.


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