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Primarch Raummis[IM1] Raummis
VS BR 97

KDR: 2.09

Score: 14.1m

Last Seen: Sep 8th, 2018 4:02 AM
- OFFLINE - 42.5 hour(s)

Battle Rank 97 - Vanu Sovereignty on Emerald
Level Progress (to 98): 30%
Level 100 Progress: 75% 250h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Pulsar C SVA-88 H-V45 Supernova FPC Nova Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $557,946 MLG Score: 446
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.933%25.901%6201112654,4671.259730.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.008%0.525B+0.735B++-0.088C+HEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.342C**11.70.181C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.158%0.947%309412721,6895968532.82915198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.64%-0.646D-0.581D0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.90.027C+49.20.075C+108.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.652%2.483%1119712696,28476033478.26842188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.055%-0.232C-0.021C+0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.016C+14.6-0.171C23.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.327%1.471%77312733407654070.44444483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.821%1.211B**-0.737D--0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.686B+18.70.537B+19.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.148%75.056%771127544549880.891784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.123C+0.518B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.214C++2.70.165C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.793%17.587%771127568825032.752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.157C0.55B+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.187C++4.30.125C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m292.7%318 (19.1k)288 (17.3k)2.0889919,1089,1472.8021297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS127665019.558%10.859%21205:212

69% Engineer16% Heavy Assault16% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 3:08 AMAug 2nd, 2017 3:28 AMSep 10th, 2018 8:10 AM (572d) (PST)Sep 8th, 2018 1:08 AM (575d) (PST)Sep 8th, 2018 12:02 AM (575d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8931067870.3900.1870.0421.5020.123446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,6106,36247,2482311390717,285

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
815.9h/34d 6,523 2,075 5,438 73.5k 534 1,783 6,014 43.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:1,016
Deaths:1,145
KDR:0.887
Accuracy:24.758% C+
HSR:28.543% B++
Nova
B+
Kills:688
Deaths:628
KDR:1.096
Accuracy:39.793% C--
HSR:17.587% B+
Eidolon VE33
C+
Kills:342
Deaths:376
KDR:0.910
Accuracy:24.241% D
HSR:25.731% C+
NSX-P Tanto
C+
Kills:134
Deaths:170
KDR:0.788
Accuracy:22.913% D
HSR:26.119% C+
Solstice VE3
C++
Kills:89
Deaths:87
KDR:1.023
Accuracy:24.745% C++
HSR:19.101% C+
Kills:2,269
Deaths (as Engineer):2,406
Deaths (to Engineers):2,945
KDR:0.94306
Kill Difference:137
Playtime:563.599 hours
Usage:69%
Score:9.812m
Score/min:290
Accuracy (listed only):27.290%
HSR (listed only):23.416%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:844
Deaths:613
KDR:1.377
Accuracy:24.531% C+
HSR:27.607% C++
Orion VS54
C++
Kills:621
Deaths:505
KDR:1.230
Accuracy:21.798% C+
HSR:26.409% C++
NS-15M2
C++
Kills:315
Deaths:355
KDR:0.887
Accuracy:22.512% C--
HSR:28.254% C++
Kills:1,780
Deaths (as Heavy Assault):1,473
Deaths (to Heavy Assaults):1,908
KDR:1.20842
Kill Difference:307
Playtime:126.997 hours
Usage:16%
Score:2.020m
Score/min:265
Accuracy (listed only):22.947%
HSR (listed only):27.423%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:1,016
Deaths:1,145
KDR:0.887
Accuracy:24.758% C+
HSR:28.543% B++
Nova
B+
Kills:688
Deaths:628
KDR:1.096
Accuracy:39.793% C--
HSR:17.587% B+
NSX-P Tanto
C+
Kills:134
Deaths:170
KDR:0.788
Accuracy:22.913% D
HSR:26.119% C+
Solstice VE3
C++
Kills:89
Deaths:87
KDR:1.023
Accuracy:24.745% C++
HSR:19.101% C+
Kills:1,927
Deaths (as Light Assault):2,030
Deaths (to Light Assaults):1,418
KDR:0.94926
Kill Difference:103
Playtime:21.074 hours
Usage:3%
Score:0.297m
Score/min:235
Accuracy (listed only):28.052%
HSR (listed only):22.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:779
Deaths:585
KDR:1.332
Accuracy:24.235% C+
HSR:22.336% C+
Nova
B+
Kills:688
Deaths:628
KDR:1.096
Accuracy:39.793% C--
HSR:17.587% B+
Pulsar VS1
C+
Kills:77
Deaths:83
KDR:0.928
Accuracy:24.597% C+
HSR:16.883% D
Kills:1,544
Deaths (as Combat Medic):1,296
Deaths (to Combat Medics):764
KDR:1.19136
Kill Difference:248
Playtime:38.369 hours
Usage:5%
Score:0.850m
Score/min:369
Accuracy (listed only):29.542%
HSR (listed only):18.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C
Kills:445
Deaths:192
KDR:2.318
Accuracy:34.148% D--
HSR:75.056% C
NS-44 Commissioner
C++
Kills:179
Deaths:246
KDR:0.728
Accuracy:36.681% C+
HSR:24.022% C++
Beamer VS3
D
Kills:71
Deaths:77
KDR:0.922
Accuracy:23.429% D
HSR:15.493% D-
Kills:695
Deaths (as Infiltrator):515
Deaths (to Infiltrators):1,309
KDR:1.34951
Kill Difference:180
Playtime:24.966 hours
Usage:3%
Score:0.252m
Score/min:168
Accuracy (listed only):31.420%
HSR (listed only):38.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:542
Deaths:161
KDR:3.366
Accuracy:18.153% C+
HSR:19.373% C++
Quasar VM1
B++
Kills:341
Deaths:98
KDR:3.480
Accuracy:19.872% B++
HSR:19.062% C+
Cosmos VM3
B*
Kills:241
Deaths:81
KDR:2.975
Accuracy:16.939% C
HSR:22.822% B*
Comet VM2
B**
Kills:211
Deaths:148
KDR:1.426
Accuracy:50.571% B++
HSR:6.635% B**
Comet VM2
B+
Kills:191
Deaths:130
KDR:1.469
Accuracy:52.120% B+
HSR:3.141% D
Kills:1,526
Deaths (as MAX Suit):309
Deaths (to MAX Suits):473
KDR:4.93851
Kill Difference:1,217
Playtime:39.002 hours
Usage:5%
Score:0.872m
Score/min:373
Accuracy (listed only):31.531%
HSR (listed only):14.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:585
V. Kills:263 222%
Deaths:89
KDR:6.573
Accuracy:58.949% B++
KPH:76.100 C+
VKPH:34.200 B**
Light PPA
C+
Kills:521
V. Kills:21 N/A
Deaths:148
KDR:3.520
Accuracy:42.339% C+
KPH:53.100 C+
VKPH:2.100 D
Saron Laser Cannon
C+
Kills:324
V. Kills:320 101%
Deaths:413
KDR:0.785
Accuracy:26.378% D--
KPH:9.500 C-
VKPH:9.400 C+
Maelstrom Turbo Laser
C+
Kills:259
V. Kills:240 107%
Deaths:243
KDR:1.066
Accuracy:27.504% D
KPH:11.600 C
VKPH:10.700 C+
Kills:1,689 (1,104 + 0)
Deaths:893
KDR:1.891
VKDR:0.945
Vehicle Kills:844
Kill Difference:796
Playtime:74.061 hours
Usage:9%
Score:0.982m
Score/min:221
Piloting Accuracy:27.504%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:2,913
V. Kills:1,926 151%
Deaths:535
KDR:5.445
Accuracy:52.306% C-
KPH:23.700 D
VKPH:15.700 D
L100 Python HESH
C+
Kills:1,237
V. Kills:142 N/A
Deaths:97
KDR:12.753
Accuracy:48.648% C+
KPH:56.300 C+
VKPH:6.500 C--
Skyguard
C+
Kills:608
V. Kills:490 124%
Deaths:109
KDR:5.578
Accuracy:34.822% B*
KPH:12.600 C
VKPH:10.200 C+
L100 Python HEAT
B*
Kills:270
V. Kills:96 278%
Deaths:33
KDR:8.182
Accuracy:59.794% B*
KPH:42.600 B+
VKPH:15.200 B+
C75 Viper
B++
Kills:127
V. Kills:20 N/A
Deaths:12
KDR:10.583
Accuracy:46.566% B++
KPH:39.700 C*
VKPH:6.300 C-
Kills:5,155 (5,155 + 0)
Deaths:786
KDR:6.559
VKDR:3.402
Vehicle Kills:2,674
Kill Difference:4,369
Playtime:202.703 hours
Usage:25%
Score:2.390m
Score/min:197
Driving Accuracy:46.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:752
V. Kills:536 140%
Deaths:150
KDR:5.013
Accuracy:51.000% C
KPH:24.400 C
VKPH:17.400 C*
Supernova PC
C**
Kills:377
V. Kills:137 273%
Deaths:60
KDR:6.283
Accuracy:56.963% B++
KPH:27.900 C*
VKPH:10.100 C**
Saron HRB
C
Kills:161
V. Kills:126 127%
Deaths:59
KDR:2.729
Accuracy:45.855% C++
KPH:18.400 D
VKPH:14.400 C
E540 Halberd
B+
Kills:87
V. Kills:65 132%
Deaths:11
KDR:7.909
Accuracy:53.415% B+
KPH:27.500 C--
VKPH:20.600 B+
Kills:1,377 (1,129 + 248)
Deaths:280
KDR:4.918
VKDR:3.086
Vehicle Kills:864
Kill Difference:1,097
Playtime:56.241 hours
Usage:7%
Score:1.030m
Score/min:305
Driving Accuracy:56.963%
Gunner Accuracy:53.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:124
V. Kills:61 200%
Deaths:7
KDR:17.714
Accuracy:56.173% C+
KPH:46.700 C+
VKPH:23 C++
Proton II PPA-H
B+
Kills:118
V. Kills:11 N/A
Deaths:8
KDR:14.750
Accuracy:37.226% C+
KPH:89.600 C+
VKPH:8.400 B+
Saron HRB-H
C++
Kills:92
V. Kills:56 161%
Deaths:13
KDR:7.077
Accuracy:56.889% C++
KPH:40.900 C++
VKPH:24.900 C++
Kills:334 (0 + 334)
Deaths:28
KDR:11.929
VKDR:4.571
Vehicle Kills:128
Kill Difference:306
Playtime:6.220 hours
Usage:1%
Score:0.165m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:56.889%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 4,8392,9135355.445C+3.3652.306%C-2.952%C++23.7D15.7D199123h5.5C**10.5C++
L100 Python HESH 1,3791,2379712.753C+10.6648.648%C+2.183%B+56.2C+6.5C--17722h2.7B+5.5B+
Pulsar C 1,0281,0161,1450.887C1.2024.758%C+28.543%B++14.3DN/A4471h11.9C+47.9C++
SVA-88 8528446131.377C0.7124.531%C+27.607%C++35.3DN/A13423.9h11.8C+48C++
H-V45 7827795851.332C+0.7624.235%C+22.336%C+35.7C+N/A13021.8h12.8C+52.8C++
Supernova FPC 1,2887521505.013C2.9251%C1.064%D-24.4C17.4C*27430.8h5.4C+10.6C
Nova 6916886281.096C0.9939.793%C--17.587%B+24.7DN/A8327.9h4.3C*10.7C++
Orion VS54 6226215051.23C0.8621.798%C+26.409%C++29.4CN/A10321.1h11.7C*53.5C+
Skyguard 1,0986081095.578B++3.4934.822%B*1.645%C12.6C10.2C+17848.2h105.6B+303.3B++
Dual Photon Pods 848585896.573C+4.4858.949%B++1.197%C+76C+34.2B**6017.7h30D-50.9C
Cosmos VM3 5485421613.366B++1.2818.153%C+19.373%C++33.9C+N/A10316h13.2C*72.7C**
Light PPA 5425211483.52C1.4342.339%C+N/A53.2C+2.1D1629.8h10.5B24.9B
V10 4534451922.318C--0.2334.148%D--75.056%C22.9DN/A6219.4h2.7D7.8D-
Tank Mine 6594024010.05M**7.9625.542%DN/A236.5M151.2M+24371.7h1.3B**5.3B+
Supernova PC 514377606.283C+4.1956.963%B++4.775%A*27.9C*10.1C**27013.5h4.6C*8B+
Eidolon VE33 3453423760.91C1.1824.241%D25.731%C+12.1DN/A3128.2h8.9C+36.9C+
Quasar VM1 342341983.48B**1.3919.872%B++19.062%C+35.2B++N/A1309.7h12.8B+64.4C**
Saron Laser Cannon 6443244130.785C1.3026.378%D--N/A9.5C-9.4C+16534.2h110.9C**420.5C++
NS-15M2 3243153550.887C1.2022.512%C--28.254%C++25DN/A6612.6h14C-62.1C
L100 Python HEAT 366270338.182B6.0959.794%B*2.222%C42.9B+15.2B+2796.3h4.7B+7.9B+
Maelstrom Turbo Laser 4992592431.066C1.0227.504%D1.544%D11.6C10.7C+20122.4h93.2C*338.9C++
Cosmos VM3 245241812.975B+0.8916.939%C22.822%B*32.1C+N/A917.5h14.1C++83.2C+
Comet VM2 2832111481.426B+0.6650.571%B++6.635%B**13.2C+4.5C+12116h22.1C+43.6C*
Comet VM2 2731911301.469C**0.6252.12%B+3.141%D12.9C+5.5C*10814.8h23.2C*44.5B+
C-4 271190892.135B+0.0528.691%B+N/A135.7B**57.9A*14571.4h1.3B4.4B+
NS-44 Commissioner 1831792460.728C1.3636.681%C+24.022%C++33.1C+N/A985.4h3.3B+9.1B+
Saron HRB 287161592.729D0.6445.855%C++1.863%C**18.5D14.5C+4628.7h24.2C--52.8C+
Plasma Grenade 1511511151N/A148.9148.207%C++N/A503.3CN/A16430.3h3.6C+7.6C++
NS Decimator 2551502160.694C-1.3957.803%C-2%C+25.4D17.8C++3455.9h5.5C--9.5D
MANA Anti-Vehicle Turret 2731461241.177C0.9150.105%D*1.37%D*1460B+1270S4737500.1h9.8D--19.5T*
Spear Anti-Vehicle Phalanx Turret 272144294.966C-2.8849.963%B+4.861%B+24D-21.3C+3376h14.1D*28.2C--
Proximity Mine 138138206.9B*4.8136.986%DN/A197.1AN/A5460.7h2C-5.3D
Lasher X2 1361351051.286C++0.8023.869%C--1.481%D**36.5C+N/A1103.7h23.1D-96.7C
NSX-P Tanto 1361341700.788C1.3022.913%D26.119%C+27.3C+N/A614.9h15C+65.3C+
C75 Viper 1471271210.583B*8.4946.566%B++N/A39.7C*6.3C-3563.2h9.7B+20.9B+
E540 Halberd-H 185124717.714B+15.6356.173%C+N/A45.9C+22.6C++3722.7h7C-12.5C--
Proton II PPA-H 129118814.75C++12.6637.226%C+N/A90.8C+8.5B+3311.3h11.8C--31.6C
Lancer VS22 2301141850.616C1.4747.522%F1.754%B7.5D7.7D17115.1h21.2C++44.6C+
Saron HRB-H 14892137.077C**4.9956.889%C++1.087%C41.8C++25.5C++5882.2h20.9B+36.7B+
Solstice VE3 9089871.023C*1.0724.745%C++19.101%C+18.9CN/A1424.7h14.1C*57.2C++
E540 Halberd 15287117.909C+5.8253.415%B+1.149%D27.2D20.3B+3213.2h6C11.3C*
Pulsar VS1 8077830.928C+1.1624.597%C+16.883%D33.5C++1.3A++1882.3h15.3C62.1C+
Force-Blade 72726,4350.011C2.0847.26%A1.389%D0.2DN/A1342.6h2.9C+6.1B+
Beamer VS3 7171770.922C++1.1723.429%D15.493%D-47.3B++N/A2211.5h7B++29.8B+
S1 10362890.697C+1.3955.724%C3.226%C**22.1C14.6C++4812.8h6.5C+11.7C+
NS Annihilator 10957670.851B+1.2480.782%C++N/A12.1B+11.1B*2064.7h8.3A10.3B**
Sticky Grenade 5252152N/A49.9144.297%D*N/A520D--N/A13180.1h3.2D*7.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit259518,49539.5h
Spawn Beacon1580h
Anti-Vehicle MANA Turret27071h
Restoration Kit142190.3h
Motion Spotter22800.2h
Spitfire Auto-Turret34050.6h
Recon Detection Device32980.6h
Shield Recharging Field62680.1h
Ammunition Package156180.4h
Medical Applicator9259,7523.6h
Nano-Repair Grenade0800h

Check the help document for the dictionary if you want to learn more about words used here.


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