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Dominator RavenLi[ahyy] RavenLi
VS BR 119

KDR: 2.86

Score: 29.1m

Last Seen: Jan 19th, 2018 2:44 AM
- OFFLINE - 11069 hour(s)

Battle Rank 110 (119 total) - Vanu Sovereignty on Emerald
Level Progress (to 111): 0%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Flare VE6 VX6-7 Equinox VE2 Burst Pulsar LSW SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,077,460 MLG Score: 2460
Fun Score: N/A
Cheeseburgers Flipped: 878TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.256%33.229%9063899744,0194.05294-1.19

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.318%1.2B**1.918A++-0.329C-HEAD ++ (~19.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.523B+9.70.32C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.619%2.514%176610299156122571.49266355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.773%-0.711D--0.056C+0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.8-0.133C14.7-0.174C29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.192%4.366%169610297105162501.37331283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.49%-0.091C+-0.007C+-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.629B+15.50.608B+28.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.653%76.876%169410312,11991452.31585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.896%0.095C+0.638B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.10.339C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.856%13.397%169310321,687901121.87236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.285C*-0.23C0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**3.70.246C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m200.9%416 (25k)354 (21.2k)2.8629360,11020,9963.14517119 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035486523.603%29.671%70003:5425

17% Combat Medic12% Engineer34% Heavy Assault13% Infiltrator16% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:23 AMMay 15th, 2017 7:10 AMFeb 12th, 2018 1:30 AM (437d) (PST)Jan 19th, 2018 12:17 AM (461d) (PST)Jan 18th, 2018 10:44 PM (461d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6292433860.7320.2560.2171.5420.0352460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,72214,57923,14344151393221,260

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1368.1h/57d 5,926 17,835 16,867 126.6k 1,881 6,503 2,907 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:9,696
Deaths:2,207
KDR:4.393
Accuracy:26.169% C+
HSR:40.800% A
Orion VS54
B++
Kills:2,113
Deaths:942
KDR:2.243
Accuracy:22.156% C**
HSR:29.579% B++
Flare VE6
A*
Kills:1,284
Deaths:312
KDR:4.115
Accuracy:28.690% B**
HSR:38.707% A*
Pulsar LSW
B+
Kills:1,269
Deaths:441
KDR:2.878
Accuracy:22.059% C+
HSR:28.290% B+
SVA-88
A++
Kills:1,262
Deaths:288
KDR:4.382
Accuracy:25.843% B+
HSR:39.065% A++
NS-15M AE
B+
Kills:1,201
Deaths:345
KDR:3.481
Accuracy:26.587% C++
HSR:33.056% B+
VX29 Polaris
B+
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:22.570% C+
HSR:25.475% B+
Lasher X2
C++
Kills:878
Deaths:300
KDR:2.927
Accuracy:26.394% C++
HSR:3.531% C
Ursa
A+
Kills:606
Deaths:132
KDR:4.591
Accuracy:23.902% C**
HSR:34.984% A+
Kills:19,467
Deaths (as Heavy Assault):5,496
Deaths (to Heavy Assaults):6,649
KDR:3.54203
Kill Difference:13,971
Playtime:463.790 hours
Usage:34%
Score:10.879m
Score/min:391
Accuracy (listed only):24.930%
HSR (listed only):30.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,278
Deaths:703
KDR:1.818
Accuracy:24.510% C+
HSR:17.136% D
Solstice Burst
A
Kills:1,242
Deaths:216
KDR:5.750
Accuracy:30.642% B*
HSR:32.287% A
NS-7 PDW
B+
Kills:1,197
Deaths:546
KDR:2.192
Accuracy:27.412% B+
HSR:19.967% B
Pulsar C
B++
Kills:1,194
Deaths:588
KDR:2.031
Accuracy:25.318% C*
HSR:26.884% B++
Serpent VE92
A*
Kills:1,172
Deaths:254
KDR:4.614
Accuracy:30.993% A+
HSR:31.314% A*
Eridani SX5
A*
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:31.920% B**
HSR:35.299% A*
NS-11CP
C++
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:27.873% C
HSR:24.052% C++
NS-11C
A*
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:30.514% A
HSR:30.371% A*
Sirius SX12
A++
Kills:1,101
Deaths:250
KDR:4.404
Accuracy:33.154% A++
HSR:26.067% A
Solstice VE3
A++
Kills:1,088
Deaths:187
KDR:5.818
Accuracy:28.399% B**
HSR:30.699% A++
Nova
C
Kills:911
Deaths:458
KDR:1.989
Accuracy:40.949% C
HSR:11.855% D
Zenith VX-5
A*
Kills:909
Deaths:168
KDR:5.411
Accuracy:29.170% B++
HSR:34.874% A*
Phobos VX86
C**
Kills:473
Deaths:129
KDR:3.667
Accuracy:62.333% C**
HSR:17.548% C*
Thanatos VE70
B**
Kills:303
Deaths:212
KDR:1.429
Accuracy:48.760% B**
HSR:11.551% D--
NS Baron G5AE
C**
Kills:239
Deaths:77
KDR:3.104
Accuracy:49.438% C**
HSR:10.879% D-
MKV Suppressed
B++
Kills:213
Deaths:44
KDR:4.841
Accuracy:25.888% C++
HSR:23.474% B++
Eclipse VE3A
A++
Kills:184
Deaths:45
KDR:4.089
Accuracy:27.398% C++
HSR:28.261% A++
VE-S Canis
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:30.731% B+
HSR:38.393% A*
Kills:15,105
Deaths (as Light Assault):4,747
Deaths (to Light Assaults):4,361
KDR:3.18201
Kill Difference:10,358
Playtime:217.163 hours
Usage:16%
Score:4.344m
Score/min:333
Accuracy (listed only):33.633%
HSR (listed only):25.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A
Kills:1,271
Deaths:283
KDR:4.491
Accuracy:29.619% B+
HSR:38.002% A
Terminus VX-9
A
Kills:1,230
Deaths:362
KDR:3.398
Accuracy:28.502% B+
HSR:35.691% A
NS-7 PDW
B+
Kills:1,197
Deaths:546
KDR:2.192
Accuracy:27.412% B+
HSR:19.967% B
H-V45
C+
Kills:1,179
Deaths:974
KDR:1.210
Accuracy:23.018% C
HSR:19.932% C+
Eridani SX5
A*
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:31.920% B**
HSR:35.299% A*
Darkstar
A+
Kills:1,166
Deaths:253
KDR:4.609
Accuracy:30.462% B++
HSR:33.534% A+
CME
A++
Kills:1,163
Deaths:255
KDR:4.561
Accuracy:29.779% B++
HSR:35.512% A++
Corvus VA55
A++
Kills:1,150
Deaths:292
KDR:3.938
Accuracy:28.953% B*
HSR:34.783% A++
Sirius SX12
A++
Kills:1,101
Deaths:250
KDR:4.404
Accuracy:33.154% A++
HSR:26.067% A
Nova
C
Kills:911
Deaths:458
KDR:1.989
Accuracy:40.949% C
HSR:11.855% D
NS-11A
M
Kills:816
Deaths:155
KDR:5.265
Accuracy:31.936% A+
HSR:40.809% M
Pulsar VS1
A*
Kills:541
Deaths:140
KDR:3.864
Accuracy:30.635% A+
HSR:35.675% A*
Phobos VX86
C**
Kills:473
Deaths:129
KDR:3.667
Accuracy:62.333% C**
HSR:17.548% C*
Thanatos VE70
B**
Kills:303
Deaths:212
KDR:1.429
Accuracy:48.760% B**
HSR:11.551% D--
NS Baron G5AE
C**
Kills:239
Deaths:77
KDR:3.104
Accuracy:49.438% C**
HSR:10.879% D-
MKV Suppressed
B++
Kills:213
Deaths:44
KDR:4.841
Accuracy:25.888% C++
HSR:23.474% B++
VE-S Canis
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:30.731% B+
HSR:38.393% A*
Kills:14,235
Deaths (as Combat Medic):4,721
Deaths (to Combat Medics):2,301
KDR:3.01525
Kill Difference:9,514
Playtime:230.113 hours
Usage:17%
Score:5.114m
Score/min:370
Accuracy (listed only):34.323%
HSR (listed only):27.586%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,278
Deaths:703
KDR:1.818
Accuracy:24.510% C+
HSR:17.136% D
Solstice Burst
A
Kills:1,242
Deaths:216
KDR:5.750
Accuracy:30.642% B*
HSR:32.287% A
Pulsar C
B++
Kills:1,194
Deaths:588
KDR:2.031
Accuracy:25.318% C*
HSR:26.884% B++
Serpent VE92
A*
Kills:1,172
Deaths:254
KDR:4.614
Accuracy:30.993% A+
HSR:31.314% A*
NS-11CP
C++
Kills:1,160
Deaths:403
KDR:2.878
Accuracy:27.873% C
HSR:24.052% C++
NS-11C
A*
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:30.514% A
HSR:30.371% A*
Solstice VE3
A++
Kills:1,088
Deaths:187
KDR:5.818
Accuracy:28.399% B**
HSR:30.699% A++
Nova
C
Kills:911
Deaths:458
KDR:1.989
Accuracy:40.949% C
HSR:11.855% D
Zenith VX-5
A*
Kills:909
Deaths:168
KDR:5.411
Accuracy:29.170% B++
HSR:34.874% A*
Phobos VX86
C**
Kills:473
Deaths:129
KDR:3.667
Accuracy:62.333% C**
HSR:17.548% C*
Eidolon VE33
A++
Kills:398
Deaths:51
KDR:7.804
Accuracy:39.262% A++
HSR:39.447% A++
Thanatos VE70
B**
Kills:303
Deaths:212
KDR:1.429
Accuracy:48.760% B**
HSR:11.551% D--
NS Baron G5AE
C**
Kills:239
Deaths:77
KDR:3.104
Accuracy:49.438% C**
HSR:10.879% D-
Eclipse VE3A
A++
Kills:184
Deaths:45
KDR:4.089
Accuracy:27.398% C++
HSR:28.261% A++
Kills:11,710
Deaths (as Engineer):3,667
Deaths (to Engineers):3,501
KDR:3.19335
Kill Difference:8,043
Playtime:166.009 hours
Usage:12%
Score:2.248m
Score/min:226
Accuracy (listed only):35.397%
HSR (listed only):24.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,620
Deaths:289
KDR:5.606
Accuracy:36.472% C
HSR:75.864% B++
NS-30 Vandal
B*
Kills:1,197
Deaths:215
KDR:5.567
Accuracy:38.356% B*
HSR:31.913% B++
NS-7 PDW
B+
Kills:1,197
Deaths:546
KDR:2.192
Accuracy:27.412% B+
HSR:19.967% B
NS-44 Commissioner
A+
Kills:1,184
Deaths:717
KDR:1.651
Accuracy:41.480% B+
HSR:32.686% A+
Eridani SX5
A*
Kills:1,170
Deaths:262
KDR:4.466
Accuracy:31.920% B**
HSR:35.299% A*
Sirius SX12
A++
Kills:1,101
Deaths:250
KDR:4.404
Accuracy:33.154% A++
HSR:26.067% A
Artemis VX26
A**
Kills:332
Deaths:64
KDR:5.188
Accuracy:31.620% B*
HSR:38.554% A**
Parallax VX3
B+
Kills:293
Deaths:13
KDR:22.539
Accuracy:34.964% D
HSR:82.253% B+
NSX Tomoe
A+
Kills:230
Deaths:39
KDR:5.897
Accuracy:31.551% B+
HSR:51.304% A+
NS-357P Underboss
D
Kills:228
Deaths:180
KDR:1.267
Accuracy:38.342% D
HSR:14.912% D--
MKV Suppressed
B++
Kills:213
Deaths:44
KDR:4.841
Accuracy:25.888% C++
HSR:23.474% B++
XM98
D
Kills:118
Deaths:59
KDR:2
Accuracy:28.041% D**
HSR:68.644% D
VE-S Canis
A*
Kills:112
Deaths:29
KDR:3.862
Accuracy:30.731% B+
HSR:38.393% A*
Manticore SX40
C
Kills:110
Deaths:101
KDR:1.089
Accuracy:24.312% D
HSR:19.091% C
NSX Daimyo
C++
Kills:88
Deaths:12
KDR:7.333
Accuracy:42.121% C++
HSR:88.636% F
Beamer VS3
C++
Kills:56
Deaths:35
KDR:1.600
Accuracy:28.440% C++
HSR:8.929% F-
Kills:9,249
Deaths (as Infiltrator):2,855
Deaths (to Infiltrators):2,601
KDR:3.23958
Kill Difference:6,394
Playtime:172.196 hours
Usage:13%
Score:3.632m
Score/min:352
Accuracy (listed only):32.800%
HSR (listed only):40.999%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,171
Deaths:198
KDR:5.914
Accuracy:24.060% B*
HSR:28.181% A
Blueshift VM5
A+
Kills:1,162
Deaths:198
KDR:5.869
Accuracy:23.614% B**
HSR:29.346% A+
Quasar VM1
B+
Kills:628
Deaths:219
KDR:2.868
Accuracy:17.474% B+
HSR:18.949% C++
Quasar VM1
C+
Kills:584
Deaths:218
KDR:2.679
Accuracy:17.617% C+
HSR:18.322% C-
Comet VM2
B+
Kills:372
Deaths:200
KDR:1.860
Accuracy:46.772% B+
HSR:2.419% D-
Nebula VM20
M++
Kills:322
Deaths:56
KDR:5.750
Accuracy:24.939% A+
HSR:35.093% M++
Comet VM2
C**
Kills:310
Deaths:199
KDR:1.558
Accuracy:48.000% C**
HSR:4.194% C+
Nebula VM20
A++
Kills:304
Deaths:56
KDR:5.429
Accuracy:24.962% A
HSR:29.605% A++
NS-10 Burster
A+
Kills:139
Deaths:75
KDR:1.853
Accuracy:39.376% A+
HSR:1.439% D*
NS-10 Burster
A+
Kills:127
Deaths:75
KDR:1.693
Accuracy:39.652% A+
HSR:2.362% D--
Vortex VM21
B**
Kills:113
Deaths:14
KDR:8.071
Accuracy:50% B**
HSR:0.885% D*
Vortex VM21
A
Kills:87
Deaths:14
KDR:6.214
Accuracy:51.583% A
HSR:3.448% C
Kills:5,319
Deaths (as MAX Suit):761
Deaths (to MAX Suits):1,128
KDR:6.98949
Kill Difference:4,558
Playtime:109.926 hours
Usage:8%
Score:2.868m
Score/min:435
Accuracy (listed only):34.004%
HSR (listed only):14.520%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:457
V. Kills:40 N/A
Deaths:20
KDR:22.850
Accuracy:35.196% D**
KPH:31.200 D-
VKPH:2.700 F
L100 Python HEAT
C
Kills:136
V. Kills:50 267%
Deaths:36
KDR:3.778
Accuracy:46.144% D
KPH:24.400 C
VKPH:9 D
C75 Viper
C+
Kills:85
V. Kills:15 N/A
Deaths:19
KDR:4.474
Accuracy:28.647% D*
KPH:26.900 C+
VKPH:4.800 D
L100 Python AP
D
Kills:70
V. Kills:48 143%
Deaths:8
KDR:8.750
Accuracy:47.658% D--
KPH:21.200 D
VKPH:14.600 D
Skyguard
D
Kills:51
V. Kills:49 102%
Deaths:16
KDR:3.188
Accuracy:32.557% B+
KPH:7.100 D--
VKPH:6.800 D
Kills:799 (799 + 0)
Deaths:99
KDR:8.071
VKDR:2.040
Vehicle Kills:202
Kill Difference:700
Playtime:33.868 hours
Usage:2%
Score:0.329m
Score/min:162
Driving Accuracy:32.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D-
Kills:116
V. Kills:48 237%
Deaths:10
KDR:11.600
Accuracy:38.377% D*
KPH:12.500 D-
VKPH:5.200 D--
Saron HRB
C*
Kills:107
V. Kills:95 111%
Deaths:16
KDR:6.688
Accuracy:46.601% B
KPH:20.200 C-
VKPH:17.900 C*
E540 Halberd
A+
Kills:104
V. Kills:34 297%
Deaths:11
KDR:9.455
Accuracy:40.309% D--
KPH:46.300 A+
VKPH:15.100 C
Proton II PPA
B++
Kills:56
V. Kills:5 N/A
Deaths:9
KDR:6.222
Accuracy:24.039% C+
KPH:55.600 C+
VKPH:5 B++
Kills:383 (116 + 267)
Deaths:46
KDR:8.326
VKDR:3.957
Vehicle Kills:182
Kill Difference:337
Playtime:17.805 hours
Usage:1%
Score:0.218m
Score/min:204
Driving Accuracy:38.377%
Gunner Accuracy:24.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:295
V. Kills:14 N/A
Deaths:13
KDR:22.692
Accuracy:24.022% D**
KPH:74.700 C
VKPH:3.500 D
Kills:295 (0 + 295)
Deaths:13
KDR:22.692
VKDR:1.077
Vehicle Kills:14
Kill Difference:282
Playtime:3.949 hours
Usage:0%
Score:0.048m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:24.022%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:83
V. Kills:5 N/A
Deaths:4
KDR:20.750
Accuracy:26.214% A+
KPH:104.500 B**
VKPH:6.300 A
M20 Basilisk
C**
Kills:64
V. Kills:21 291%
Deaths:22
KDR:2.909
Accuracy:41.483% C**
KPH:18.600 C+
VKPH:6.100 C-
M60-G Bulldog
C+
Kills:57
V. Kills:12 438%
Deaths:7
KDR:8.143
Accuracy:33.703% C+
KPH:27.600 C+
VKPH:5.800 C+
M40 Fury
D
Kills:54
V. Kills:13 386%
Deaths:9
KDR:6
Accuracy:41.407% B+
KPH:27.400 D
VKPH:6.600 D
M60-G Bulldog
N/A
Kills:50
V. Kills:9 N/A
Deaths:2
KDR:25
Accuracy:34.094% N/A
KPH:44.200 N/A
VKPH:8 N/A
Kills:308 (0 + 308)
Deaths:44
KDR:7
VKDR:1.364
Vehicle Kills:60
Kill Difference:264
Playtime:9.408 hours
Usage:1%
Score:0.129m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:34.094%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,7619,6962,2074.393B+1.5326.169%C+40.8%A86B++N/A311112.8h9.3B*35.4B+
Orion VS54 2,1212,1139422.243B+0.6222.156%C**29.579%B++41.8B+N/A20050.5h9.9B**44.8B+
Ghost 1,6241,6202895.606B**2.7436.472%C75.864%B++47.5B+N/A15734.1h2B+5.4B
Flare VE6 1,2841,2843124.115M+1.2528.69%B**38.707%A*68.3B**N/A34918.8h7.5A26B*
VX6-7 1,2841,2787031.818B+1.0424.51%C+17.136%D32.5C++N/A11839.3h11.1B+45.2B+
Equinox VE2 Burst 1,2831,2712834.491A+1.6329.619%B+38.002%A71.4B**N/A16517.8h11.2B+38B+
Pulsar LSW 1,2731,2694412.878A0.0222.059%C+28.29%B+37.2C+N/A15734.1h10.4B++47.3B+
SVA-88 1,2621,2622884.382A1.5225.843%B+39.065%A++71.3B**N/A38017.7h8.7B**33.7B++
Solstice Burst 1,2511,2422165.75M*2.8930.642%B*32.287%A81.2A++N/A19315.3h10.6B*34.5B++
Terminus VX-9 1,2411,2303623.398A*0.5428.502%B+35.691%A60.6B**N/A23020.3h9.9B**34.7B++
NS-15M AE 1,2021,2013453.481B++0.6226.587%C++33.056%B+62.9C**N/A46019.1h9.3B*34.9B+
NS-30 Vandal 1,2081,1972155.567A**2.7038.356%B*31.913%B++59.3B**N/A18420.2h4.6B*12B*
NS-7 PDW 1,2011,1975462.192A++0.6727.412%B+19.967%B44.2B*N/A15827.1h12.5B++45.5B+
Pulsar C 1,1981,1945882.031B++0.8325.318%C*26.884%B++33.7C**N/A17035.4h9.7B++38.3B+
NS-44 Commissioner 1,1961,1847171.651B++1.2141.48%B+32.686%A+43.1B+N/A13827.5h3B*7.2B*
H-V45 1,1871,1799741.21C+1.6523.018%C19.932%C+25.7CN/A9045.9h12.6B54.9C*
Serpent VE92 1,1801,1722544.614M*1.7530.993%A+31.314%A*79.7A**N/A28814.7h10.1B*32.7B*
Blueshift VM5 1,1801,1711985.914A++3.0524.06%B*28.181%A49.6B**N/A18623.6h12A49.7B*
Eridani SX5 1,1771,1702624.466M+1.6031.92%B**35.299%A*70.9A+N/A26616.5h9B**28.3B++
Darkstar 1,1831,1662534.609M1.7530.462%B++33.534%A+63.4B*N/A16118.4h11.9B+39B++
CME 1,1701,1632554.561M*1.7029.779%B++35.512%A++61.2AN/A17219h11.2B*37.7B*
Blueshift VM5 1,1721,1621985.869A++3.0123.614%B**29.346%A+49.2B**N/A18723.6h11.9A50.4B*
NS-11CP 1,1651,1604032.878B**0.0227.873%C24.052%C++57.4C++N/A19120.2h11.2B40.3C*
NS-11C 1,1701,1591766.585S3.7230.514%A30.371%A*78.3MN/A22414.8h10.2B**33.5B*
VX29 Polaris 1,1611,1585292.189B++0.6722.57%C+25.475%B+43.4C++N/A16226.7h10.7B++47.5B
Corvus VA55 1,1621,1502923.938M*1.0828.953%B*34.783%A++58.4A++N/A15919.7h9.8B**33.9B*
Sirius SX12 1,1111,1012504.404M++1.5433.154%A++26.067%A72.4A*N/A29515.2h10.4B**31.3B*
Solstice VE3 1,0911,0881875.818S2.9628.399%B**30.699%A++58.2A**N/A27318.7h10.8B**38B*
Nova 9219114581.989B+0.8740.949%C11.855%D33C+N/A10727.6h4.4C++10.8C++
Zenith VX-5 9139091685.411S2.5529.17%B++34.874%A*73.3A++N/A19112.4h10.5B*35.9B++
Lasher X2 9008783002.927M++0.0626.394%C++3.531%C43.7B++1.1B+13120.1h20.2C+76.5C**
NS-11A 8278161555.265M**2.4031.936%A+40.809%M63.3A+N/A15812.9h11.2B*35.1B**
Quasar VM1 6366282192.868B**0.0117.474%B+18.949%C++27.2B+N/A11823.1h11.8B**67.4B+
Ursa 6096061324.591M**1.7323.902%C**34.984%A+45.6B+N/A16013.3h9.8B+41B+
Nemesis VSH9 8945852842.06A**0.8064.782%C**3.077%B24.5B+12.9B+29623.9h5.9B**9.1B**
Quasar VM1 5915842182.679C**0.1817.617%C+18.322%C-27.2CN/A10921.5h12.1B++68.5B+
Pulsar VS1 5445411403.864M++1.0030.635%A+35.675%A*47.9A+N/A24711.3h12.1B*39.7B**
Phobos VX86 4744731293.667A++0.8062.333%C**17.548%C*68.6B*N/A2036.9h2.3B3.6B+
L100 Python HESH 4974572022.85B**19.9935.196%D**1.532%C+31.3D-2.7F13314.6h2.9B+8.1C+
Frag Grenade 4474431443N/A440.1444.863%C+N/A738.3B**6.7C+26980.6h2.7B**6B++
Eidolon VE33 400398517.804S4.9439.262%A++39.447%A++68.6A**N/A2015.8h6.5B**16.5B**
Comet VM2 5233722001.86A1.0046.772%B+2.419%D-14.6B++5.9B*12225.5h23.3C++49.7C**
Artemis VX26 334332645.188M*2.3331.62%B*38.554%A**69.2A++N/A2274.8h10.3B++32.5B*
Nebula VM20 325322565.75A*2.8924.939%A+35.093%M++50.3B**N/A1526.4h13.6B*54.5B*
Comet VM2 4503101991.558B++1.3048%C**4.194%C+12.7C*5.7B+10524.5h29.2C+60.8C*
Nebula VM20 312304565.429A*2.5724.962%A29.605%A++47.5B*1.3A+1426.4h14.5B++57.9B*
Thanatos VE70 3043032121.429B++1.4348.76%B**11.551%D--44.6B*N/A1876.8h3.5B**7.2B*
Proton II PPA-H 3092951322.692B**19.8324.022%D**1.356%C75.6C3.6D2013.9h6.9B*28.8C++
Parallax VX3 2932931322.538S19.6834.964%D82.253%B+45.1B**N/A1726.5h2B+5.7C*
S1 4712842671.064B++1.8056.055%C+2.465%C+19.6C12.9C+26914.5h6.3C**11.3C**
NS Baron G5AE 239239773.104A++0.2449.438%C**10.879%D-77.1AN/A3303.1h3.3B**6.7C++
NSX Tomoe 232230395.897M+3.0331.551%B+51.304%A+62.2B**N/A1763.7h11.2B*35.4B++
NS-357P Underboss 2352281801.267C+1.6038.342%D14.912%D--53C1.6B*2404.3h3.5B9C++
Force-Blade 25222312,4270.018C+2.8424.691%C-1.345%D-0.3C-N/A1667.1h2.2B+9.1C**
MKV Suppressed 213213444.841S1.9825.888%C++23.474%B++62.6A+N/A3013.4h10.8B*41.8B+
Spear Anti-Vehicle Phalanx Turret 2872041020.4A*17.5438.582%D4.412%C*44.3B+18C3314.6h6.4B*16.5B+
Eclipse VE3A 184184454.089B**1.2327.398%C++28.261%A++65.7B**N/A2242.8h8.8A32.3B*
C-4 2071551031.505C++1.3628.211%B+N/A44.3D-14.9D--6523.5h1.7C5.9C*
Anti-Vehicle Grenade 2151501150N/A147.1451.083%C+N/A375C+162.5B++38380.4h5.2B10.2B+
Auraxium Force-Blade 1521484,9470.03C+2.8334.091%C**N/A0.5C-N/A1299h1.5B**4.5B+
NS Annihilator 317147991.485A*1.3875.83%D*N/A10.5C++12.1B*15414h10.6B+13.9C**
NS-10 Burster 264139751.853A+1.0139.376%A+1.439%D*6.3C**5.7A+11622h162.8C-413.5B+
L100 Python HEAT 186136363.778C+0.9246.144%D5.147%A++24.3C8.9D1485.6h5.2B+11.3B
Proximity Mine 129129363.583C+0.7239.247%CN/A64.5D*N/A2762h1.7B++4.3B+
NS-10 Burster 242127751.693B*1.1739.652%A+2.362%D--5.9C++5.4B**11221.4h175.6D442.9B+
Lancer VS22 215120373.243M*0.3860.269%C+N/A16C**12.7C+2337.5h13.1B+21.7B+
XM98 118118592C+0.8628.041%D**68.644%D18.4C-N/A996.4h3.3D--11.6D*
MANA Anti-Vehicle Turret 172118383.105B+0.2453.593%C+4.237%B+1180D540D-1893100.1h6.8C**12.6B
Tank Mine 185116383.053C**0.1940%B+N/A55.2D--32.9D--6052.1h1.9C++4.8B*
Supernova PC 1641161011.6B**8.7438.377%D*2.586%C*12.6D-5.2D--1369.2h4.8B+12.5C+
Vortex VM21 189113148.071S5.2150%B**N/A12.7B++8.5B**1168.9h25.2B+50.5B+
VE-S Canis 112112293.862A*1.0030.731%B+38.393%A*74.7B**N/A2651.5h8.4B**27.2B++
Manticore SX40 1161101011.089C++1.7724.312%D19.091%C33.3C*1.8B*1673.3h7.9C++32.4C+
NS Decimator 143109412.659A*0.2055.583%D1.835%C38.9C**12.1C-4582.8h4.1B+7.3B
Saron HRB 202107166.688B3.8346.601%B1.869%B20.2C-17.9C*2725.3h20.3B+43.6B+
E540 Halberd 138104119.455C++6.5940.309%D--3.846%B*47.3A+15.5C+3282.2h4A+10B++
NSX Daimyo 8888127.333A4.4742.121%C++88.636%F46.3C+N/A1141.9h3.3D-7.7C
Vortex VM21 15287146.214S3.3551.583%A3.448%C9.8B+7.3B**948.9h34.1B+66.1B++
C75 Viper 10085194.474C++1.6128.647%D*1.176%C26.6C+4.7D1983.2h11.4B+39.8C+
M12 Kobalt 8883420.75B*17.8926.214%A+15.663%C--103.8B**6.3A2540.8h13B**49.6B*
Sticky Grenade 8181181N/A78.1452.577%C++N/A810CN/A74040.1h1.3B**2.4B*
L100 Python AP 1187088.75B*5.8947.658%D--5.714%A++21.2D14.5D2913.3h7.6C15.9D
M20 Basilisk 8564222.909C+0.0541.483%C**9.375%A+18.8C+6.2C-1523.4h77.1B++185.9B++
MAX Punch 63617610.08C2.7834.286%DN/A0.6CN/A298.6h1.4C++4C*
M60-G Bulldog 695778.143A5.2833.703%C+3.509%B27.1C+5.7C+1952.1h6.4B+19B+
Proton II PPA 615696.222C-3.3624.039%C+N/A56C+5B++1931h8.4B+34.8B+
Beamer VS3 5956351.6B**1.2628.44%C++8.929%F-26.7C++1.4A2342.1h8.3B+29.1C++
M40 Fury 675496C+3.1441.407%B+N/A27D6.5D3112h18.4C-44.5C++
Skyguard 10051163.188C++0.3332.557%B+1.961%C+7.1D--6.8D1577.2h184.5D*566.6C--
M60-G Bulldog 5950225S22.1434.094%C2%D45.5B8.2C+3551.1h5.7B+16.7B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit569401.3h
Motion Spotter228,8015.6h
Nano-Armor Kit190227,01023.9h
Spawn Beacon114790.7h
Anti-Vehicle MANA Turret74760.9h
Nanite Revive Grenade04380.1h
Medical Applicator320207,93421.7h
Ammunition Package121,4121.1h
Shield Recharging Field859,7853h
Medical Kit1,78012,462102.5h
Anti-Infantry MANA Turret62770.8h
Recon Detection Device86251h
AP30 Shredder11260h

Check the help document for the dictionary if you want to learn more about words used here.


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