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Ravenorth[] Ravenorth
VS BR 142

KDR: 4.9

Score: 45.9m

Last Seen: Nov 8th, 2018 11:15 PM
- ONLINE NOW

Battle Rank 115 (142 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 64%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 Comet VM2 Comet VM2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,945,305 MLG Score: 1555
Fun Score: N/A
Cheeseburgers Flipped: 1981TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.661%21.197%7351699877,7137.02268-2.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.358%2.671M0.092C+-0.376C-HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.794B++5.40.624B+10.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.994%1.351%369610083,404122622452.77425152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.763%-0.277C-0.846D--1.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.2-2.566F*52.1-3.18T-85.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.144%2.41%39310112499161800.271834138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.483%0.464B+-0.488D-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.20.022C+47-0.212C67.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.226%394101013,3261435519.28641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.835%0.329C**-2.175F--1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.01C+3.7-0.167C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%391101315476620.201044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.829B++-0.294C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.80.216C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
45.9m168%181 (10.9k)179 (10.7k)4.89749114,90523,4625.23954142 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014701332.627%18.883%61610:5212

88% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMNov 8th, 2018 6:09 PM (4d) (PST)Nov 8th, 2018 7:53 PM (4d) (PST)Nov 8th, 2018 7:15 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4581043540.4490.0920.0850.8090.0321555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4506,22721,223276549210,753

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4265.2h/177.7d 8,025 21,698 26,510 207k 4,294 13,882 8,251 117.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:589
Deaths:159
KDR:3.704
Accuracy:24.772% B*
HSR:16.469% D*
Kills:589
Deaths (as Heavy Assault):159
Deaths (to Heavy Assaults):6,160
KDR:3.7044
Kill Difference:430
Playtime:46.995 hours
Usage:1%
Score:0.565m
Score/min:200
Accuracy (listed only):24.772%
HSR (listed only):16.469%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:4,010
Deaths:1,441
KDR:2.783
Accuracy:31.790% A+
HSR:8.279% F
Eridani SX5
B++
Kills:1,892
Deaths:681
KDR:2.778
Accuracy:29.630% B++
HSR:9.461% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:8,726
Deaths (as Light Assault):2,829
Deaths (to Light Assaults):4,278
KDR:3.08448
Kill Difference:5,897
Playtime:27.169 hours
Usage:1%
Score:0.126m
Score/min:77
Accuracy (listed only):35.117%
HSR (listed only):9.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C**
Kills:59,508
Deaths:10,106
KDR:5.888
Accuracy:36.594% C**
HSR:23.474% D
VA39 Spectre
B++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B++
HSR:23.491% D*
Sirius SX12
A+
Kills:4,010
Deaths:1,441
KDR:2.783
Accuracy:31.790% A+
HSR:8.279% F
Nyx VX31
B++
Kills:3,217
Deaths:432
KDR:7.447
Accuracy:38.040% B++
HSR:22.288% D
Eridani SX5
B++
Kills:1,892
Deaths:681
KDR:2.778
Accuracy:29.630% B++
HSR:9.461% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Ghost
A**
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A**
HSR:87.864% A*
Cerberus
A
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% A
HSR:14.709% D-
NS-61 Emissary
B++
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B++
HSR:16.549% C+
NS-45 Pilot
B++
Kills:976
Deaths:195
KDR:5.005
Accuracy:35.273% B++
HSR:17.828% D-
NS-44 Commissioner
B++
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B++
HSR:14.887% D--
Manticore SX40
B++
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B++
HSR:14.286% D--
XM98
A++
Kills:622
Deaths:46
KDR:13.522
Accuracy:48.394% A++
HSR:80.707% B++
Spiker
B++
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B++
HSR:14.116% D-
Artemis VX26
B*
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B*
HSR:13.758% D*
NS-44L Blackhand
C++
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C++
HSR:20.382% D**
Parallax VX3
A
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% A
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:89,658
Deaths (as Infiltrator):16,661
Deaths (to Infiltrators):4,273
KDR:5.38131
Kill Difference:72,997
Playtime:3,762.772 hours
Usage:88%
Score:39.183m
Score/min:174
Accuracy (listed only):37.697%
HSR (listed only):28.192%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:946
Deaths (as Engineer):72
Deaths (to Engineers):5,177
KDR:13.13889
Kill Difference:874
Playtime:165.754 hours
Usage:4%
Score:1.336m
Score/min:134
Accuracy (listed only):40.324%
HSR (listed only):10.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:2,285
Deaths:824
KDR:2.773
Accuracy:49.121% B++
HSR:4.114% C+
Comet VM2
B+
Kills:2,082
Deaths:815
KDR:2.555
Accuracy:49.924% B+
HSR:4.275% C+
Quasar VM1
B**
Kills:593
Deaths:124
KDR:4.782
Accuracy:20.284% B**
HSR:13.997% D--
Blueshift VM5
B+
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.372% B+
HSR:15.546% D--
NS-10 Burster
B+
Kills:330
Deaths:169
KDR:1.953
Accuracy:32.659% B+
HSR:6.061% C
NS-10 Burster
B+
Kills:311
Deaths:169
KDR:1.840
Accuracy:32.990% B+
HSR:6.431% C++
Vortex VM21
C**
Kills:83
Deaths:61
KDR:1.361
Accuracy:42.118% C*
HSR:4.819% C**
Vortex VM21
C++
Kills:69
Deaths:61
KDR:1.131
Accuracy:41.598% C++
HSR:0% F
Nebula VM20
C+
Kills:59
Deaths:19
KDR:3.105
Accuracy:16.978% C+
HSR:11.864% F
Kills:6,288
Deaths (as MAX Suit):1,169
Deaths (to MAX Suits):728
KDR:5.37896
Kill Difference:5,119
Playtime:248.072 hours
Usage:6%
Score:4.634m
Score/min:311
Accuracy (listed only):34.116%
HSR (listed only):7.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,525
V. Kills:1,046 146%
Deaths:133
KDR:11.466
Accuracy:64.388% B*
KPH:26.900 C+
VKPH:18.400 C++
Skyguard
C*
Kills:995
V. Kills:897 111%
Deaths:152
KDR:6.546
Accuracy:36.800% A
KPH:11.400 C
VKPH:10.300 C*
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.900 D
VKPH:4.100 D--
C75 Viper
C+
Kills:156
V. Kills:26 N/A
Deaths:5
KDR:31.200
Accuracy:38.711% C+
KPH:24.200 C
VKPH:4 D--
L100 Python HEAT
A+
Kills:133
V. Kills:60 218%
Deaths:3
KDR:44.333
Accuracy:63.411% A
KPH:39.200 B++
VKPH:17.700 A+
Kills:3,030 (3,030 + 0)
Deaths:312
KDR:9.712
VKDR:6.580
Vehicle Kills:2,053
Kill Difference:2,718
Playtime:159.675 hours
Usage:4%
Score:1.681m
Score/min:175
Driving Accuracy:63.411%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.632% B+
KPH:20.900 C+
VKPH:5.700 D-
Supernova FPC
C-
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D
VKPH:12.900 C-
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.919% B+
KPH:21.200 C
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.943 hours
Usage:1%
Score:0.355m
Score/min:204
Driving Accuracy:51.696%
Gunner Accuracy:48.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:92
V. Kills:40 224%
Deaths:11
KDR:8.364
Accuracy:39.359% C++
KPH:16.500 C
VKPH:7.200 C+
M40 Fury
B*
Kills:90
V. Kills:31 281%
Deaths:6
KDR:15
Accuracy:46.467% B**
KPH:39.900 C+
VKPH:13.700 B*
Kills:182 (0 + 182)
Deaths:17
KDR:10.706
VKDR:4.176
Vehicle Kills:71
Kill Difference:165
Playtime:7.847 hours
Usage:0%
Score:0.088m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:46.467%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:5,107
V. Kills:731 N/A
Deaths:795
KDR:6.424
Accuracy:47.207% C
KPH:28.600 B+
VKPH:4.100 C--
S12 Renegade
D--
Kills:664
V. Kills:32 N/A
Deaths:173
KDR:3.838
Accuracy:46.492% B+
KPH:14 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:108
V. Kills:8 N/A
Deaths:76
KDR:1.421
Accuracy:17.092% D-
KPH:5.200 D--
VKPH:0.400 D-
Kills:5,879 (5,879 + 0)
Deaths:1,044
KDR:5.631
VKDR:0.739
Vehicle Kills:771
Kill Difference:4,835
Playtime:246.223 hours
Usage:6%
Score:1.475m
Score/min:100
Driving Accuracy:17.092%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 59,80359,50810,1065.888B*0.9936.594%C**23.474%D33.5CN/A871775.3h4.1B+11.2B+
VA39 Spectre 11,08011,0301,5547.098M**2.2036.39%B++23.491%D*35.5B**N/A94311h4.1B**11.3B**
M40 Fury-F 5,8385,1077956.424M1.5347.207%CN/A28.6B+4.1C--121178.3h5.8B*12.2B**
Sirius SX12 4,0954,0101,4412.783A++2.1131.79%A+8.279%F14.1DN/A51284.4h14.1C**44.4B+
Nyx VX31 3,2203,2174327.447A*2.5538.04%B++22.288%D19.8DN/A93162.7h4.5B++11.7B*
Comet VM2 3,3322,2858242.773A*2.1249.121%B++4.114%C+14.2B+6.5B**109161.3h18.4B+37.4B+
Comet VM2 3,0622,0828152.555A++2.3449.924%B+4.275%C+13.2C**6.2B+98158h20.5B+41B++
Proximity Mine 2,0332,0328224.78S19.8837.032%DN/A143.1B+N/A27114.2h1.1A*3.1B**
Eridani SX5 1,9091,8926812.778A++2.1229.63%B++9.461%D**14.9DN/A45127.3h10.7B+36.1B+
NS-7B PDW 1,8961,8786352.957A*1.9433.517%A+10.596%D*16.4DN/A43114.3h12.4B+37.1B+
Ghost 1,5831,58215110.477A**5.5854.905%A**87.864%A*12.5D--N/A47126.5h1.5A2.7A
L100 Python AP 2,5711,52513311.466A++6.5764.388%B*N/A26.9C+18.4C++20356.7h7.2C+11.1C**
Cerberus 1,1261,1153613.089A*1.8140.43%A14.709%D-64.1B**N/A20517.4h4.5B**11.1B**
Skyguard 1,8929951526.546A++1.6536.8%A1.407%D11.4C10.3C*14887.3h163.1D443.2C++
NS-61 Emissary 1,0159912493.98S0.9232.186%B++16.549%C+48.1A1.2A+12020.6h14C++43.4B+
NS-45 Pilot 9869761955.005M++0.1135.273%B++17.828%D-39.7C+N/A9424.6h6.7B+19B+
NS-44 Commissioner 9789743402.865A++2.0341.463%B++14.887%D--27.7C+N/A8835.2h2.7B**6.6B*
Force-Blade 95791411,2410.081A++4.8240.023%B*N/A0.5C+N/A21836.7h1.9B++4.9B+
Solstice VE3 7977924019.8U14.9029.379%A7.828%F-14.3CN/A10955.4h12.3B++41.8B+
C-4 1,2446925612.357S7.4625.782%C++N/A97.5B+77.7M*16527.1h1.2B+4.6C++
S12 Renegade 6966641733.838C*1.0646.492%B+5.422%C+14D*N/A5747.3h3.4C++7.4B
Manticore SX40 663658897.393S2.5033.702%B++14.286%D--30.7C++N/A13021.4h5.6B*16.8B**
XM98 6226224613.522S8.6248.394%A++80.707%B++21.7CN/A8628.6h1.9B**3.9B**
Quasar VM1 5975931244.782A*0.1220.284%B**13.997%D--27.7B+N/A12521.4h11.9B*58.7B+
Orion VS54 5935891593.704A+1.1924.772%B*16.469%D*29.7C+N/A28719.8h11.9B+48.1C*
Spiker 5985881923.063A*1.8333.836%B++14.116%D-25.8CN/A7222.8h6.7B++19.8C**
Tank Mine 8915212124.81U19.9131.022%C+N/A118.4B84.1B++13014.4h1.6B+5.3B++
Spear Anti-Vehicle Phalanx Turret 8585171927.211M++22.3149.618%B+1.934%D*36.9C+24.4C**34414h7.7B+15.5B++
Blueshift VM5 478476964.958A0.0621.372%B+15.546%D--32.8C+N/A12414.5h12.6B**58.9B++
Supernova PC 517407667.833S62.9452.632%B+2.211%C+21C+5.7D-14519.4h3.2A6A
MAX Punch 3963911,1690.334A+4.5651.303%C*N/A1.7C+N/A5231.9h1.6C++3.1C**
NS-10 Burster 5783301691.953A++2.9432.659%B+6.061%C6.3C**4.7B++11152.5h129.2C**395.7B+
NS-10 Burster 5323111691.84B**3.0632.99%B+6.431%C++6C**4.2C*9952.1h136.3B+413.2B+
Artemis VX26 2992981182.525B**2.3731.275%B*13.758%D*17.1DN/A6017.4h11.1B+35.6B++
L100 Python HESH 2452211911.632C++6.7362.367%A+N/A38.1D4.1D--2145.8h2.6B+4.2B**
NS-44L Blackhand 157157552.855A2.0442.191%C++20.382%D**24.5C++N/A806.4h2.8B++6.7B++
C75 Viper 182156531.2S26.3038.711%C+1.282%C24.4C4.1D--2166.4h10.8B+27.9B+
Thanatos VE70 156154324.813S0.0851.269%A12.987%D21.1CN/A1377.3h3.8B*7.4B*
Frag Grenade 1571491149N/A144.1022.552%TN/A1490S80U59500.1h1.5A*6.8B+
Lumine Edge 1441426,5530.022C4.8818.539%D9.859%D--0.1DN/A01032.5h1.4C++7.7C+
L100 Python HEAT 193133344.333S39.4463.411%AN/A39.1B++17.6A2753.4h6.2C++9.7B+
S1 246114711.606A+3.2964.348%B*1.754%D19C-22A+5886h8.4D13.1C+
Aspis Anti-Aircraft Phalanx Turret 240113618.833S13.9435.313%A++N/A14.1B++15.9B**2818h139.8B+396B++
Hunter QCX 120109821.329B*3.5720%D**17.431%D13.6C+1.4C548h4C**19.9C+
M12 Kobalt-F 116108761.421C+3.4817.092%D-4.63%D--5.2D--N/A1920.6h15.9C+93.2C+
Supernova FPC 182100254C+0.9051.696%C4%B**15.9D13C-3266.3h6.3C12.1C+
M20 Basilisk 13292118.364M3.4739.359%C++3.261%D--16.4C7.1C+1575.6h94.2C++239.3C**
Parallax VX3 9292156.133B*1.2446.835%A84.783%B*15.1D-N/A926.1h2B+4.3B++
M40 Fury 12190615A+10.1046.467%B**1.111%D39.1C13.5B*2582.3h22.4D-48.3C+
Vortex VM21 13183611.361B+3.5442.118%C*4.819%C**7.9C++4.6C6910.5h62.3C148C+
Beamer VS3 7070170U65.1032.088%B++30%B**25.9C+N/A2582.7h5.4B**16.8B
Vortex VM21 12269611.131C+3.7741.598%C++N/A6.4C--5C-6710.7h70.5D169.6C
Saron HRB 10967513.4A++8.5048.919%B+2.985%A20.9C13.1C3273.2h15.2B**31.1B**
MANA Anti-Personnel Turret 6564164N/A59.1026.288%UN/A640U10U3136400.1h24.8T*94.3T*
Nebula VM20 6159193.105B+1.7916.978%C+11.864%F17.9D-N/A903.3h16.3C+96.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter259132,70562.7h
Nano-Armor Kit20113,56327.7h
Spawn Beacon33020.4h
Anti-Vehicle MANA Turret2670.4h
Medical Applicator22,5710.7h
Ammunition Package63540.6h
Medical Kit1,40521,08134.4h
Anti-Infantry MANA Turret01420.6h
Recon Detection Device13630,79042.6h

Check the help document for the dictionary if you want to learn more about words used here.


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