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Ravenorth[] Ravenorth
VS BR 144

KDR: 4.94

Score: 47m

Last Seen: Dec 9th, 2018 5:03 AM
- OFFLINE - 15.5 hour(s)

Battle Rank 116 (144 total) - Vanu Sovereignty on Miller
Level Progress (to 117): 71%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 Comet VM2 Comet VM2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,955,313 MLG Score: 1563
Fun Score: N/A
Cheeseburgers Flipped: 2047TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.72%21.365%74216100679,8797.10667-2.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.366%2.674M0.112C+-0.373C-HEAD + (~4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.795B++5.30.626B+10

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.529%1.291%386610163,640123924082.93785151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-0.326C--0.859D--1.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.9-2.596F*52.1-3.162T-86.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.538%2.353%40310192559231910.276273133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.5%0.501B+-0.509D-0.887

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.035C+47.3-0.205C66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%404101813,3271467519.07834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.332C**-2.163F--1.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.007C+3.7-0.164C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%401102115478720.195432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.822B++-0.302C-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.80.216C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47m171%182 (10.9k)179 (10.7k)4.94172117,69723,8175.28891144 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022736132.614%18.952%61810:5914

88% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMDec 9th, 2018 11:51 PM (38d) (PST)Dec 9th, 2018 2:29 AM (39d) (PST)Dec 9th, 2018 1:03 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4601033570.4480.0910.0850.8220.0321563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,6016,19121,410275549210,749

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4373.9h/182.2d 8,269 22,306 27,359 215.8k 4,396 14,151 8,519 120.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:593
Deaths:162
KDR:3.660
Accuracy:24.641% B*
HSR:16.526% D*
Kills:593
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):6,224
KDR:3.66049
Kill Difference:431
Playtime:48.101 hours
Usage:1%
Score:0.577m
Score/min:200
Accuracy (listed only):24.641%
HSR (listed only):16.526%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:4,010
Deaths:1,441
KDR:2.783
Accuracy:31.790% A+
HSR:8.279% D**
Eridani SX5
B++
Kills:1,892
Deaths:681
KDR:2.778
Accuracy:29.630% B++
HSR:9.461% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:8,726
Deaths (as Light Assault):2,829
Deaths (to Light Assaults):4,350
KDR:3.08448
Kill Difference:5,897
Playtime:27.193 hours
Usage:1%
Score:0.126m
Score/min:77
Accuracy (listed only):35.117%
HSR (listed only):9.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C*
Kills:61,458
Deaths:10,313
KDR:5.959
Accuracy:36.648% C*
HSR:23.603% D
VA39 Spectre
B++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B++
HSR:23.491% D*
Sirius SX12
A+
Kills:4,010
Deaths:1,441
KDR:2.783
Accuracy:31.790% A+
HSR:8.279% D**
Nyx VX31
B++
Kills:3,217
Deaths:432
KDR:7.447
Accuracy:38.040% B++
HSR:22.288% D
Eridani SX5
B++
Kills:1,892
Deaths:681
KDR:2.778
Accuracy:29.630% B++
HSR:9.461% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Ghost
A**
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A**
HSR:87.864% A++
NS-45 Pilot
B+
Kills:1,188
Deaths:227
KDR:5.233
Accuracy:35.013% B+
HSR:19.276% D
Cerberus
A
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% A
HSR:14.709% D-
NS-61 Emissary
B+
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B+
HSR:16.549% C+
NS-44 Commissioner
B++
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B++
HSR:14.887% D--
Manticore SX40
B++
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B++
HSR:14.286% D--
XM98
A++
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% A++
HSR:80.738% B++
Spiker
B+
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B+
HSR:14.116% D-
Artemis VX26
B*
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B*
HSR:13.758% D*
NS-44L Blackhand
C++
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C++
HSR:20.382% D**
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:91,821
Deaths (as Infiltrator):16,900
Deaths (to Infiltrators):4,350
KDR:5.4332
Kill Difference:74,921
Playtime:3,862.953 hours
Usage:88%
Score:40.223m
Score/min:174
Accuracy (listed only):37.686%
HSR (listed only):28.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:946
Deaths (as Engineer):72
Deaths (to Engineers):5,227
KDR:13.13889
Kill Difference:874
Playtime:166.884 hours
Usage:4%
Score:1.342m
Score/min:134
Accuracy (listed only):40.324%
HSR (listed only):10.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:2,350
Deaths:836
KDR:2.811
Accuracy:48.884% B++
HSR:4.383% C+
Comet VM2
B+
Kills:2,142
Deaths:827
KDR:2.590
Accuracy:49.670% B+
HSR:4.342% C+
Quasar VM1
B**
Kills:593
Deaths:124
KDR:4.782
Accuracy:20.282% B**
HSR:13.997% D-
Blueshift VM5
B+
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.370% B+
HSR:15.546% D--
NS-10 Burster
B+
Kills:331
Deaths:170
KDR:1.947
Accuracy:32.688% B+
HSR:6.042% C
NS-10 Burster
B+
Kills:312
Deaths:170
KDR:1.835
Accuracy:33.019% B+
HSR:6.410% C++
Vortex VM21
C*
Kills:97
Deaths:65
KDR:1.492
Accuracy:42.577% C*
HSR:4.124% C+
Vortex VM21
C++
Kills:82
Deaths:65
KDR:1.262
Accuracy:42.111% C++
HSR:0% F
Nebula VM20
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:16.978% C
HSR:11.864% F
Kills:6,442
Deaths (as MAX Suit):1,186
Deaths (to MAX Suits):735
KDR:5.4317
Kill Difference:5,256
Playtime:256.353 hours
Usage:6%
Score:4.725m
Score/min:307
Accuracy (listed only):34.175%
HSR (listed only):7.412%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,589
V. Kills:1,078 147%
Deaths:141
KDR:11.270
Accuracy:64.008% B*
KPH:26.900 C+
VKPH:18.300 C++
Skyguard
C*
Kills:1,167
V. Kills:987 118%
Deaths:161
KDR:7.248
Accuracy:36.384% B**
KPH:12.200 C
VKPH:10.300 C*
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.900 D
VKPH:4.100 D--
L100 Python HEAT
B**
Kills:220
V. Kills:101 216%
Deaths:5
KDR:44
Accuracy:67.968% A++
KPH:34 B
VKPH:15.600 B**
C75 Viper
C+
Kills:156
V. Kills:26 N/A
Deaths:5
KDR:31.200
Accuracy:38.711% C+
KPH:24.200 C
VKPH:4 D-
Kills:3,353 (3,353 + 0)
Deaths:331
KDR:10.130
VKDR:6.695
Vehicle Kills:2,216
Kill Difference:3,022
Playtime:173.710 hours
Usage:4%
Score:1.815m
Score/min:174
Driving Accuracy:38.711%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.632% B+
KPH:20.900 C+
VKPH:5.700 D
Supernova FPC
C-
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D
VKPH:12.900 C-
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.919% B+
KPH:21.200 C
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.943 hours
Usage:1%
Score:0.359m
Score/min:206
Driving Accuracy:51.696%
Gunner Accuracy:48.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:96
V. Kills:35 267%
Deaths:6
KDR:16
Accuracy:47.328% A
KPH:40 C+
VKPH:14.600 B**
M20 Basilisk
C+
Kills:92
V. Kills:40 224%
Deaths:12
KDR:7.667
Accuracy:39.575% C++
KPH:16.400 C
VKPH:7.100 C+
Kills:188 (0 + 188)
Deaths:18
KDR:10.444
VKDR:4.167
Vehicle Kills:75
Kill Difference:170
Playtime:7.999 hours
Usage:0%
Score:0.091m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:39.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:5,108
V. Kills:732 N/A
Deaths:795
KDR:6.425
Accuracy:47.227% C+
KPH:28.600 B
VKPH:4.100 C-
S12 Renegade
D--
Kills:664
V. Kills:32 N/A
Deaths:173
KDR:3.838
Accuracy:46.482% B+
KPH:14 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:108
V. Kills:8 N/A
Deaths:76
KDR:1.421
Accuracy:17.074% D
KPH:5.200 D-
VKPH:0.400 D-
Kills:5,880 (5,880 + 0)
Deaths:1,044
KDR:5.632
VKDR:0.739
Vehicle Kills:772
Kill Difference:4,836
Playtime:246.732 hours
Usage:6%
Score:1.476m
Score/min:100
Driving Accuracy:17.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 61,78061,45810,3135.959A*1.0236.648%C*23.603%D33.2CN/A861852h4.1B+11.3B+
VA39 Spectre 11,08011,0301,5547.098S2.1636.39%B++23.491%D*35.5B*N/A95311h4.1B**11.3B*
M40 Fury-F 5,8405,1087956.425M1.4847.227%C+N/A28.6B4.1C-120178.5h5.8B*12.2B*
Sirius SX12 4,0954,0101,4412.783A+2.1631.79%A+8.279%D**14.1DN/A51284.4h14.1C**44.4B+
Nyx VX31 3,2203,2174327.447A**2.5138.04%B++22.288%D19.8DN/A93162.7h4.5B*11.7B*
Comet VM2 3,4092,3508362.811A**2.1348.884%B++4.383%C+14.3B+6.4B**108164.6h18.5B+37.8B+
Comet VM2 3,1352,1428272.59A++2.3549.67%B+4.342%C+13.3C**6.2B++98161.3h20.6B+41.5B++
Proximity Mine 2,0412,0408224.878S19.9436.92%DN/A141.7B+N/A27114.4h1.1A*3.1B**
Eridani SX5 1,9091,8926812.778A+2.1629.63%B++9.461%D**14.9DN/A45127.3h10.7B+36.1B+
NS-7B PDW 1,8961,8786352.957A++1.9833.517%A+10.596%D*16.4C--N/A43114.3h12.4B+37.1B+
L100 Python AP 2,6671,58914111.27A++6.3364.008%B*N/A26.9C+18.3C++20259h7.1C+11.1C**
Ghost 1,5831,58215110.477A**5.5454.905%A**87.864%A++12.5D--N/A48126.5h1.5A2.7A
NS-45 Pilot 1,1981,1882275.233M+0.2935.013%B+19.276%D43.2C+N/A10627.5h6.6B+18.8B+
Skyguard 2,1541,1671617.248A*2.3136.384%B**1.285%D12.2C10.3C*14995.9h149.3C410.4B
Cerberus 1,1261,1153613.089A*1.8540.43%A14.709%D-64.1B**N/A20517.4h4.5B**11.1B**
NS-61 Emissary 1,0159912493.98S0.9632.186%B+16.549%C+48.1B**1.2A12020.6h14C++43.4B+
NS-44 Commissioner 9789743402.865A++2.0841.463%B++14.887%D--27.7CN/A8935.2h2.7B**6.6B*
Force-Blade 95791411,2460.081A++4.8640.023%B*N/A0.5C+N/A21838.8h1.9B+4.9B+
Solstice VE3 7977924019.8U14.8629.379%A7.828%F-14.3CN/A11055.4h12.3B++41.8B+
C-4 1,2536995612.482S7.5425.942%C++N/A97.1B+76.9M*16537.2h1.2B+4.6B+
S12 Renegade 6966641733.838C**1.1046.482%B+5.422%C+14D*N/A5747.4h3.4C++7.4B
Manticore SX40 663658897.393S2.4533.702%B++14.286%D--30.7C+N/A13021.4h5.6B**16.8B*
XM98 6236234613.543S8.6048.415%A++80.738%B++21.7CN/A8628.7h1.9B**3.9B**
Quasar VM1 5975931244.782A*0.1620.282%B**13.997%D-27.7B+N/A12521.4h11.9B**58.7B+
Orion VS54 5975931623.66A+1.2824.641%B*16.526%D*29.4C+N/A28720.2h11.9B+48.2B+
Spiker 5985881923.063A*1.8833.836%B+14.116%D-25.8CN/A7222.8h6.7B+19.8B*
Tank Mine 9275482126.095U21.1530.507%CN/A119.1B82.4B++12694.6h1.6B+5.3B++
Spear Anti-Vehicle Phalanx Turret 8705252026.25M++21.3149.679%B+1.905%D*37C+24.3C**34414.2h7.7B+15.4B++
Blueshift VM5 478476964.958B**0.0221.37%B+15.546%D--32.8C+N/A12414.5h12.6B**58.9B++
Supernova PC 517407667.833S62.8952.632%B+2.211%C+21C+5.7D14619.4h3.2A6A
MAX Punch 4033981,1860.336A+4.6151.496%C**N/A1.7C+N/A5240.2h1.6C++3.1C*
NS-10 Burster 5793311701.947A++2.9932.688%B+6.042%C6.3C**4.7B++11052.6h129.3C**395.6B+
NS-10 Burster 5343121701.835B**3.1133.019%B+6.41%C++6C*4.3C**10052.2h136.4B413.1B+
Artemis VX26 2992981182.525B**2.4231.275%B*13.758%D*17.1DN/A6117.4h11.1B+35.6B++
L100 Python HESH 2452211911.632C++6.6962.367%A+N/A38.1D4.1D--2195.8h2.6B*4.2B**
L100 Python HEAT 321220544S39.0667.968%A++N/A33.8B15.5B*2096.5h7.8D11.4C**
NS-44L Blackhand 157157552.855A++2.0942.191%C++20.382%D**24.5C+N/A816.4h2.8B**6.7B*
C75 Viper 182156531.2S26.2638.711%C+1.282%C24.4C4.1D-2176.4h10.8B+27.9B+
Frag Grenade 1641551155N/A150.0623.649%F**N/A1550S90U58420.1h1.6A*6.7B+
Thanatos VE70 156154324.813S0.1351.269%A12.987%D21.1CN/A1397.3h3.8B*7.4B*
Lumine Edge 1551536,8690.022C4.9218.583%D9.15%D--0.1DN/A01114.8h1.4C++7.6C+
S1 246114711.606A+3.3464.348%B*1.754%D19C-22A+5976h8.4D13.1C+
Aspis Anti-Aircraft Phalanx Turret 240113618.833S13.8935.314%A+N/A14B++15.7B*2778.1h141.4B400.4B++
Hunter QCX 120109821.329B*3.6119.982%D**17.431%D13.6C+1.4C558h4B19.9C+
M12 Kobalt-F 116108761.421C+3.5217.074%D4.63%D--5.2D-N/A1920.8h16C+93.7C+
Supernova FPC 182100254C+0.9451.696%C4%B**15.9D13C-3296.3h6.3C12.1C
Vortex VM21 15297651.492B+3.4542.577%C*4.124%C+6.3C3.6D5515.3h59.5C+139.8C++
M40 Fury 13196616A+11.0647.328%A1.042%D-40C+14.6B**2622.4h23.9D*50.5C
Parallax VX3 9292156.133B*1.1946.835%B**84.783%B*14.8D-N/A936.2h2B+4.3B++
M20 Basilisk 13292127.667A*2.7339.575%C++3.261%D--16.4C7.1C+1595.6h95.2C++240.4C**
Vortex VM21 14182651.262C++3.6842.111%C++N/A5.3D3.8D-5515.5h66.5D158C
Beamer VS3 7070170U65.0632.088%B++30%B**25.9C+N/A2612.7h5.4B**16.8B
Saron HRB 10967513.4A++8.4648.919%B+2.985%A20.9C13.1C3313.2h15.2B**31.1B**
MANA Anti-Personnel Turret 6564164N/A59.0626.288%UN/A640U10U3172100.1h24.8T*94.3T*
NS Decimator 11563302.1A2.8453.953%D-1.587%C--25.2C--20.8B+5612.5h6.2D11.4D--
Nebula VM20 6159193.105B+1.8416.978%C11.864%F17.9D-N/A913.3h16.3C+96.1C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter263138,84665h
Nano-Armor Kit20118,77027.9h
Spawn Beacon33020.4h
Anti-Vehicle MANA Turret2670.4h
Medical Applicator22,6650.7h
Ammunition Package63560.6h
Medical Kit1,47521,68235.3h
Anti-Infantry MANA Turret01420.6h
Recon Detection Device13630,79042.6h

Check the help document for the dictionary if you want to learn more about words used here.


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