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Ravenorth[] Ravenorth
VS BR 153

KDR: 5.24

Score: 55.2m

Last Seen: Mar 3rd, 2020 10:57 PM
- OFFLINE - 357.8 hour(s)

Battle Rank 120 (153 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 L100 Python AP Comet VM2 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,031,624 MLG Score: 1624
Fun Score: N/A
Cheeseburgers Flipped: 2211TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.87%21.803%76017125994,9347.71382-2.473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.422%2.646M0.116C+-0.383C-HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.798B++5.20.634B+9.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.883%0.849%616712696,480135836974.77172175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.025%-0.403C---1.076D*0.649

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109-1.836F-40.2-2.223F--68.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.022%2.482%413127328210062130.280318132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.716%0.536B+-0.492D-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.20.06C+47.6-0.181C65.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%414127213,3271660518.02348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.345C**-2.113F--1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.004C+3.7-0.155C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%411127515488020.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.792B++-0.348C--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.435B3.80.217C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.2m187.5%191 (11.5k)185 (11.1k)5.24074136,84126,1115.63192153 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276957932.467%18.967%61611:3014

89% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMMar 3rd, 2020 9:40 PM (36d) (PST)Mar 3rd, 2020 11:35 PM (36d) (PST)Mar 3rd, 2020 6:57 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
487993880.4580.0870.0870.9250.0351624

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2195,95123,268275555211,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4979.9h/207.5d 10,214 25,954 33,466 276.4k 5,162 16,412 10,553 145.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:607
Deaths:170
KDR:3.571
Accuracy:24.347% B+
HSR:16.145% D*
Kills:607
Deaths (as Heavy Assault):170
Deaths (to Heavy Assaults):6,716
KDR:3.57059
Kill Difference:437
Playtime:53.248 hours
Usage:1%
Score:0.655m
Score/min:205
Accuracy (listed only):24.347%
HSR (listed only):16.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A
HSR:8.279% D**
Eridani SX5
B+
Kills:1,912
Deaths:693
KDR:2.759
Accuracy:29.525% B+
HSR:9.571% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Solstice VE3
B**
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% B**
HSR:7.828% F-
Thanatos VE70
B**
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% B**
HSR:12.987% D
Kills:8,746
Deaths (as Light Assault):2,842
Deaths (to Light Assaults):4,801
KDR:3.07741
Kill Difference:5,904
Playtime:28.210 hours
Usage:1%
Score:0.130m
Score/min:77
Accuracy (listed only):35.091%
HSR (listed only):9.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C+
Kills:75,507
Deaths:11,854
KDR:6.370
Accuracy:36.589% C+
HSR:23.795% D
VA39 Spectre
B+
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B+
HSR:23.491% D*
Sirius SX12
A
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A
HSR:8.279% D**
Nyx VX31
B+
Kills:3,246
Deaths:438
KDR:7.411
Accuracy:37.927% B+
HSR:22.366% D
NS-45 Pilot
B
Kills:2,080
Deaths:399
KDR:5.213
Accuracy:34.057% B
HSR:17.981% D*
Eridani SX5
B+
Kills:1,912
Deaths:693
KDR:2.759
Accuracy:29.525% B+
HSR:9.571% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Ghost
A*
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A*
HSR:87.864% A++
Cerberus
B**
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% B**
HSR:14.709% D--
NS-61 Emissary
B+
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B+
HSR:16.549% C+
NS-44 Commissioner
B+
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B+
HSR:14.887% D--
Manticore SX40
B+
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B+
HSR:14.286% D-
XM98
A
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% A
HSR:80.738% B+
Spiker
B+
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B+
HSR:14.116% D--
Artemis VX26
B++
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B++
HSR:13.758% D*
NS-44L Blackhand
C+
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C+
HSR:20.382% F
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:106,811
Deaths (as Infiltrator):18,632
Deaths (to Infiltrators):4,835
KDR:5.73266
Kill Difference:88,179
Playtime:4,433.653 hours
Usage:89%
Score:47.887m
Score/min:180
Accuracy (listed only):37.618%
HSR (listed only):28.231%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% B**
HSR:7.828% F-
Thanatos VE70
B**
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% B**
HSR:12.987% D
VE-LR Obelisk
D-
Kills:51
Deaths:15
KDR:3.400
Accuracy:27.928% D-
HSR:25.490% D-
Kills:997
Deaths (as Engineer):87
Deaths (to Engineers):5,592
KDR:11.45977
Kill Difference:910
Playtime:177.783 hours
Usage:4%
Score:1.423m
Score/min:133
Accuracy (listed only):36.184%
HSR (listed only):15.435%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:2,464
Deaths:870
KDR:2.832
Accuracy:49.141% B+
HSR:4.180% C+
Comet VM2
B
Kills:2,236
Deaths:861
KDR:2.597
Accuracy:49.899% B
HSR:4.249% C+
Quasar VM1
B++
Kills:594
Deaths:125
KDR:4.752
Accuracy:20.251% B++
HSR:13.973% D--
Blueshift VM5
C++
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.353% C++
HSR:15.546% D*
NS-10 Burster
B
Kills:364
Deaths:180
KDR:2.022
Accuracy:33.251% B
HSR:5.769% C
NS-10 Burster
C**
Kills:352
Deaths:180
KDR:1.956
Accuracy:33.574% C**
HSR:6.250% C++
Vortex VM21
C+
Kills:196
Deaths:75
KDR:2.613
Accuracy:42.211% C+
HSR:0% F
Vortex VM21
C+
Kills:183
Deaths:75
KDR:2.440
Accuracy:42.462% C+
HSR:2.186% D
Nebula VM20
C--
Kills:59
Deaths:20
KDR:2.950
Accuracy:16.862% C--
HSR:11.864% F
Kills:6,924
Deaths (as MAX Suit):1,241
Deaths (to MAX Suits):759
KDR:5.57937
Kill Difference:5,683
Playtime:276.864 hours
Usage:6%
Score:5.083m
Score/min:306
Accuracy (listed only):34.334%
HSR (listed only):7.113%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,866
V. Kills:1,666 172%
Deaths:166
KDR:17.265
Accuracy:60.167% B+
KPH:30.200 C
VKPH:17.600 C
Skyguard
C*
Kills:1,967
V. Kills:1,425 138%
Deaths:183
KDR:10.749
Accuracy:35.265% B*
KPH:15 C+
VKPH:10.900 C*
L100 Python HEAT
B+
Kills:508
V. Kills:222 228%
Deaths:22
KDR:23.091
Accuracy:65.941% A+
KPH:33 C+
VKPH:14.400 B+
C75 Viper
B**
Kills:411
V. Kills:168 243%
Deaths:5
KDR:82.200
Accuracy:54.671% A+
KPH:31.900 C+
VKPH:13.100 B**
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.800 D
VKPH:4.100 D--
Kills:5,973 (5,973 + 0)
Deaths:395
KDR:15.122
VKDR:8.873
Vehicle Kills:3,505
Kill Difference:5,578
Playtime:259.995 hours
Usage:5%
Score:2.823m
Score/min:181
Driving Accuracy:62.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.668% C**
KPH:20.900 C
VKPH:5.700 D
Supernova FPC
D
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D--
VKPH:12.900 D
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.993% B+
KPH:21.200 C-
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.963 hours
Usage:1%
Score:0.384m
Score/min:221
Driving Accuracy:51.696%
Gunner Accuracy:48.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:116
V. Kills:46 247%
Deaths:6
KDR:19.333
Accuracy:49.238% A
KPH:43.800 C+
VKPH:17.400 A++
M20 Basilisk
C
Kills:99
V. Kills:41 236%
Deaths:12
KDR:8.250
Accuracy:39.711% C+
KPH:16.400 C
VKPH:6.800 C
Kills:215 (0 + 215)
Deaths:18
KDR:11.944
VKDR:4.833
Vehicle Kills:87
Kill Difference:197
Playtime:8.694 hours
Usage:0%
Score:0.112m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:39.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:5,118
V. Kills:737 N/A
Deaths:795
KDR:6.438
Accuracy:47.215% C+
KPH:28.600 C*
VKPH:4.100 C
S12 Renegade
D--
Kills:665
V. Kills:32 N/A
Deaths:175
KDR:3.800
Accuracy:46.063% B+
KPH:13.800 D*
VKPH:0.700 D--
M12 Kobalt-F
D--
Kills:110
V. Kills:8 N/A
Deaths:76
KDR:1.447
Accuracy:17.050% D-
KPH:5.200 D--
VKPH:0.400 D--
Kills:5,893 (5,893 + 0)
Deaths:1,046
KDR:5.634
VKDR:0.743
Vehicle Kills:777
Kill Difference:4,847
Playtime:248.541 hours
Usage:5%
Score:1.481m
Score/min:99
Driving Accuracy:17.050%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 76,06575,50711,8546.37A**1.1336.589%C+23.795%D33.2DN/A872271.8h4.2C**11.5C**
VA39 Spectre 11,08011,0301,5547.098A*1.8636.39%B+23.491%D*35.5B+N/A95311h4.1B*11.3B++
M40 Fury-F 5,8555,1187956.438A**1.2047.215%C+N/A28.6C*4.1C120179.2h5.8B*12.2B**
Sirius SX12 4,0954,0101,4422.781B**2.4631.79%A8.279%D**14.1DN/A51284.5h14.1C++44.4B+
Nyx VX31 3,2493,2464387.411A++2.1737.927%B+22.366%D19.8D-N/A93163.8h4.5B*11.7B++
L100 Python AP 4,5322,86616617.265A12.0260.167%B+N/A30.2C17.6C19994.8h5.9C++9.8C*
Comet VM2 3,5642,4648702.832A*2.4149.141%B+4.18%C+14.4C*6.4B*109171.7h18.9C**38.4B
Comet VM2 3,2752,2368612.597A2.6449.899%B4.249%C+13.3C+6.2B+98168.4h21.1B42.3B+
Proximity Mine 2,0932,0928325.205S19.9636.875%DN/A139.5C++N/A27315h1.2A++3.1B*
NS-45 Pilot 2,1012,0803995.213A**0.0334.057%B17.981%D*44.6CN/A12546.6h6.5C**19.1B+
Skyguard 3,3921,96718310.749A**5.5135.265%B*1.068%D15C+10.9C*158131.1h118.1C++334.9B+
Eridani SX5 1,9311,9126932.759B**2.4829.525%B+9.571%D**14.6D-N/A44131h10.7B36.2B+
NS-7B PDW 1,8961,8786352.957A2.2833.517%A10.596%D*16.4DN/A43114.3h12.4B+37.1B++
Ghost 1,5831,58215110.477A*5.2454.905%A*87.864%A++12.5D*N/A49126.5h1.5A2.7B**
Cerberus 1,1261,1153613.089A++2.1540.43%B**14.709%D--64.1B++N/A20617.4h4.5B**11.1B**
NS-61 Emissary 1,0159912493.98S1.2632.186%B+16.549%C+48.1B*1.2A12320.6h14C+43.4C**
NS-44 Commissioner 9789743402.865A++2.3841.463%B+14.887%D--27.6CN/A9235.3h2.7B**6.6B*
Force-Blade 95991611,3090.081A+5.1639.955%B++N/A0.5CN/A21854.8h1.9B+4.9B+
Solstice VE3 7977924019.8U14.5629.355%B**7.828%F-14.3C-N/A11955.4h12.3B+41.8C*
C-4 1,3457806212.581S7.3425.818%C+N/A83C+60.1A*13379.4h1.2B+4.5B+
S12 Renegade 6976651753.8C+1.4446.063%B+5.414%C+13.7D*N/A5648.4h3.4C+7.5C*
Manticore SX40 663658897.393S2.1533.702%B+14.286%D-30.7C+N/A13021.4h5.6B**16.8B++
Tank Mine 1,0496372426.542U21.3030.341%CN/A115.8C++74.9B11415.5h1.7C**5.5C**
XM98 6236234613.543S8.3048.415%A80.738%B+21.7C-N/A8828.7h1.9B*3.9B**
Orion VS54 6116071703.571B*1.6724.347%B+16.145%D*28.9CN/A30421h11.8C*48.4C++
Spear Anti-Vehicle Phalanx Turret 9725962227.091M21.8550.344%B+2.013%D--39.5C+24.9C++35315.1h7.4B14.6B+
Quasar VM1 5985941254.752A++0.4920.251%B++13.973%D--27.6C++N/A12621.5h11.9B*58.7B
Spiker 5985881923.063A++2.1833.836%B+14.116%D--25.8C--N/A7322.8h6.7B++19.8B++
L100 Python HEAT 7305082223.091M+17.8565.941%A+N/A33C+14.4B+21015.4h7.3D11.1C++
Blueshift VM5 478476964.958B*0.2821.353%C++15.546%D*32.8CN/A12514.5h12.6B*59B+
MAX Punch 4214161,2420.335A4.9150.577%C*N/A1.6C+N/A5260.6h1.6C++3.1C++
C75 Viper 579411582.2U76.9654.671%A+N/A31.9C+13B**22312.9h12.6C++23.1B+
Supernova PC 517407667.833S62.5952.668%C**2.211%C+20.9C5.6D-15119.5h3.2B**6B**
NS-10 Burster 6283641802.022B**3.2233.251%B5.769%C6.3C+4.6B+10658h132.9C*399.7B
NS-10 Burster 5913521801.956B+3.2833.574%C**6.25%C++6.1C+4.1C+9657.6h136.8C**407.6B+
Hunter QCX 4493171332.383A*2.8646.108%C*5.994%D*19.1B8B*10316.6h13C--28.2C
Artemis VX26 2992981182.525B++2.7231.275%B++13.758%D*17.1D-N/A6217.4h11.1C**35.6B+
L100 Python HESH 2452211911.632C+6.3962.367%A+N/A38.1D4.1D--2385.8h2.6B++4.2B**
Vortex VM21 312196752.613B++2.6342.211%C+N/A8.5C5D6923h39.7C+94.1C++
Vortex VM21 277183752.44B++2.8042.462%C+2.186%D8C4.1D6122.8h44.4C++104.5C++
Lumine Edge 1801787,3670.024C5.2218.952%D7.865%D*0.1C--N/A01213.9h1.4C++7.3C+
Plasma Grenade 1711621162N/A156.7624.527%F**N/A1620S90S66520.1h1.6A++6.5B
NS-44L Blackhand 157157552.855A2.3942.191%C+20.382%F24.5CN/A856.4h2.8B**6.7B*
Thanatos VE70 156154324.813M**0.4351.269%B**12.987%D21.1C--N/A1507.3h3.8B++7.4B++
Aspis Anti-Aircraft Phalanx Turret 258125913.889M**8.6535.629%AN/A13.9B14.8B+2709h139.9C**392.7B+
M40 Fury 162116619.333A+14.0949.238%AN/A44.6C+17.7A++3102.6h24.2D*49.2C-
S1 246114711.606A3.6364.348%B++1.754%D19D22B**6586h8.4D-13.1C
M12 Kobalt-F 118110761.447C3.7917.05%D-4.545%D-5.2D--N/A1921h15.9C+93.2C+
NS Decimator 177100352.857A++2.3854.062%D--1%D--27.8D21.4B+5493.6h5.6D10.3D-
Supernova FPC 182100254C-1.2451.696%C4%B**15.9D--13D3726.3h6.3D-12.1D
M20 Basilisk 14099128.25A*3.0139.711%C+4.04%D16.5C6.8C1736h96.8C+243.7C++
Parallax VX3 9292156.133B+0.8946.835%B**84.783%B*14.8D--N/A1046.2h2B4.3B+
Beamer VS3 7070170U64.7632.088%B++30%B**25.9C+N/A2972.7h5.4A16.8B*
Saron HRB 10967513.4A8.1648.993%B+2.985%A20.9C-13.1C3453.2h15.3B*31.1B**
NS Annihilator 12267501.34A+3.9078.39%C--N/A6.8D-5.6D--1879.9h13.8D17.6D
MANA Anti-Personnel Turret 6564164N/A58.7626.288%UN/A640U10U3319500.1h24.8T*94.3T*
Nebula VM20 6159202.95B2.2916.862%C--11.864%F17.4D--N/A903.4h16.3C+96.9C+
VE-LR Obelisk 5251153.4B++1.8427.928%D-25.49%D-8.5D*N/A666h4.9B++17.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit25146,14229.5h
Anti-Vehicle MANA Turret2690.4h
Spawn Beacon33020.4h
Medical Applicator22,7390.7h
Motion Spotter297178,34480.1h
Recon Detection Device13630,79442.6h
Ammunition Package73810.6h
Medical Kit1,83825,56040.4h
Anti-Infantry MANA Turret01420.6h

Check the help document for the dictionary if you want to learn more about words used here.


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