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Ravenorth[] Ravenorth
VS BR 157

KDR: 5.36

Score: 58.4m

Last Seen: Jul 11th, 2020 12:09 AM
- OFFLINE - 560.1 hour(s)

Battle Rank 120 (157 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 L100 Python AP Nyx VX31 Comet VM2 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,057,895 MLG Score: 1645
Fun Score: N/A
Cheeseburgers Flipped: 2307TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.916%21.932%766171332101,1267.94891-2.592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.443%2.645M0.124C+-0.393C--HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.8B++5.20.638B+9.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.775%0.801%667713427,240139740785.18253177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.079%-0.414C---1.098D*0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.3-1.738F-38.7-2.105F--66.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.812%2.406%413134629110432230.278736130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%0.516B+-0.512D-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1130.06C+47.3-0.174C65.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%414134513,3271740517.65919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.344C**-2.111F--1.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.003C+3.7-0.156C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%411134815491120.169045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++-0.357C--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.433B3.80.215C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.4m199.9%194 (11.6k)186 (11.2k)5.35664144,69927,0135.77252157 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS13491035632.521%18.971%61711:3814

89% Infiltrator6% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMJul 27th, 2020 1:16 AM (62d) (PST)Jul 10th, 2020 8:31 PM (78d) (PST)Jul 10th, 2020 8:09 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
496983980.4600.0860.0870.9920.0361645

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,7875,85523,932285560211,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5245.9h/218.6d 11,234 27,451 36,048 312.2k 5,451 17,272 11,463 156.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:607
Deaths:170
KDR:3.571
Accuracy:24.347% C+
HSR:16.145% D**
Kills:607
Deaths (as Heavy Assault):170
Deaths (to Heavy Assaults):6,919
KDR:3.57059
Kill Difference:437
Playtime:54.156 hours
Usage:1%
Score:0.664m
Score/min:204
Accuracy (listed only):24.347%
HSR (listed only):16.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% B*
HSR:8.279% D**
Eridani SX5
C++
Kills:1,913
Deaths:696
KDR:2.749
Accuracy:29.400% C++
HSR:9.566% F
NS-7B PDW
B++
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.516% B++
HSR:10.596% D**
Solstice VE3
B+
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% B+
HSR:7.828% F-
Thanatos VE70
B++
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% B++
HSR:12.987% D
Kills:8,747
Deaths (as Light Assault):2,845
Deaths (to Light Assaults):4,958
KDR:3.07452
Kill Difference:5,902
Playtime:28.412 hours
Usage:1%
Score:0.131m
Score/min:77
Accuracy (listed only):35.066%
HSR (listed only):9.851%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C
Kills:81,631
Deaths:12,519
KDR:6.521
Accuracy:36.547% C
HSR:23.812% D--
VA39 Spectre
C++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% C++
HSR:23.491% D**
Sirius SX12
B*
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% B*
HSR:8.279% D**
Nyx VX31
C*
Kills:3,246
Deaths:438
KDR:7.411
Accuracy:37.927% C*
HSR:22.366% D--
NS-45 Pilot
C++
Kills:2,142
Deaths:416
KDR:5.149
Accuracy:34.165% C++
HSR:17.834% D**
Eridani SX5
C++
Kills:1,913
Deaths:696
KDR:2.749
Accuracy:29.400% C++
HSR:9.566% F
NS-7B PDW
B++
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.516% B++
HSR:10.596% D**
Ghost
A++
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A++
HSR:87.864% A++
Cerberus
B*
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% B*
HSR:14.709% D*
NS-61 Emissary
C**
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% C**
HSR:16.549% C
NS-44 Commissioner
C++
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% C++
HSR:14.887% D*
Manticore SX40
C**
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% C**
HSR:14.286% D*
XM98
B**
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% B**
HSR:80.738% B+
Spiker
C**
Kills:591
Deaths:193
KDR:3.062
Accuracy:33.281% C**
HSR:14.382% D*
Artemis VX26
B
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B
HSR:13.758% D**
NS-44L Blackhand
C
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C
HSR:20.382% F-
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B++
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B+
HSR:30% B++
Kills:113,001
Deaths (as Infiltrator):19,318
Deaths (to Infiltrators):5,030
KDR:5.84952
Kill Difference:93,683
Playtime:4,674.031 hours
Usage:89%
Score:50.841m
Score/min:181
Accuracy (listed only):37.584%
HSR (listed only):28.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% B+
HSR:7.828% F-
Thanatos VE70
B++
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% B++
HSR:12.987% D
VE-LR Obelisk
D*
Kills:53
Deaths:18
KDR:2.944
Accuracy:27.479% D*
HSR:24.528% D*
Kills:999
Deaths (as Engineer):90
Deaths (to Engineers):5,763
KDR:11.1
Kill Difference:909
Playtime:183.388 hours
Usage:3%
Score:1.440m
Score/min:131
Accuracy (listed only):36.034%
HSR (listed only):15.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C*
Kills:2,479
Deaths:882
KDR:2.811
Accuracy:49.392% C*
HSR:4.155% C+
Comet VM2
C+
Kills:2,259
Deaths:873
KDR:2.588
Accuracy:50.140% C+
HSR:4.205% C+
Quasar VM1
B
Kills:594
Deaths:125
KDR:4.752
Accuracy:20.251% B
HSR:13.973% D*
Blueshift VM5
C+
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.353% C+
HSR:15.546% D*
NS-10 Burster
C++
Kills:418
Deaths:191
KDR:2.188
Accuracy:33.467% C++
HSR:5.742% C+
NS-10 Burster
C+
Kills:398
Deaths:191
KDR:2.084
Accuracy:33.766% C+
HSR:5.779% C+
Vortex VM21
C
Kills:289
Deaths:86
KDR:3.360
Accuracy:41.663% C
HSR:0% F
Vortex VM21
C
Kills:266
Deaths:86
KDR:3.093
Accuracy:41.862% C
HSR:1.880% D
Nebula VM20
D-
Kills:59
Deaths:20
KDR:2.950
Accuracy:16.862% D-
HSR:11.864% F-
Kills:7,238
Deaths (as MAX Suit):1,275
Deaths (to MAX Suits):762
KDR:5.67686
Kill Difference:5,963
Playtime:288.958 hours
Usage:6%
Score:5.315m
Score/min:307
Accuracy (listed only):34.306%
HSR (listed only):7.016%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:3,297
V. Kills:1,866 177%
Deaths:166
KDR:19.862
Accuracy:58.664% C++
KPH:30.500 D
VKPH:17.300 D
Skyguard
C+
Kills:2,138
V. Kills:1,508 142%
Deaths:183
KDR:11.683
Accuracy:35.037% B++
KPH:15.100 C
VKPH:10.700 C+
C75 Viper
B+
Kills:567
V. Kills:264 214%
Deaths:5
KDR:113.400
Accuracy:59.019% A+
KPH:33.100 C
VKPH:15.400 B+
L100 Python HEAT
C++
Kills:510
V. Kills:224 227%
Deaths:22
KDR:23.182
Accuracy:65.977% A
KPH:33.100 C
VKPH:14.500 C++
L100 Python HESH
A
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A
KPH:37.800 D--
VKPH:4.100 D**
Kills:6,733 (6,733 + 0)
Deaths:395
KDR:17.046
VKDR:9.838
Vehicle Kills:3,886
Kill Difference:6,338
Playtime:287.939 hours
Usage:5%
Score:3.102m
Score/min:180
Driving Accuracy:62.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.668% C++
KPH:20.900 D
VKPH:5.700 D
Supernova FPC
D-
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C-
KPH:15.800 D*
VKPH:12.900 D-
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.993% C++
KPH:21.200 D
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.963 hours
Usage:1%
Score:0.392m
Score/min:226
Driving Accuracy:51.696%
Gunner Accuracy:48.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:124
V. Kills:50 243%
Deaths:6
KDR:20.667
Accuracy:49.789% A
KPH:45.700 C
VKPH:18.400 A+
M20 Basilisk
C-
Kills:100
V. Kills:41 238%
Deaths:12
KDR:8.333
Accuracy:39.314% C-
KPH:16.300 D
VKPH:6.700 C-
Kills:224 (0 + 224)
Deaths:18
KDR:12.444
VKDR:5.056
Vehicle Kills:91
Kill Difference:206
Playtime:8.857 hours
Usage:0%
Score:0.116m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:39.314%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:5,129
V. Kills:743 N/A
Deaths:795
KDR:6.452
Accuracy:47.272% C
KPH:28.500 C++
VKPH:4.100 C--
S12 Renegade
D--
Kills:665
V. Kills:32 N/A
Deaths:175
KDR:3.800
Accuracy:46.063% C++
KPH:13.800 D*
VKPH:0.700 D--
M12 Kobalt-F
D--
Kills:110
V. Kills:8 N/A
Deaths:76
KDR:1.447
Accuracy:17.050% D**
KPH:5.200 D*
VKPH:0.400 D--
Kills:5,904 (5,904 + 0)
Deaths:1,046
KDR:5.644
VKDR:0.749
Vehicle Kills:783
Kill Difference:4,858
Playtime:249.282 hours
Usage:5%
Score:1.486m
Score/min:99
Driving Accuracy:17.050%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 82,34081,63112,5196.521C+1.1636.547%C23.812%D--33.2DN/A872455.2h4.2C+11.5C+
VA39 Spectre 11,08011,0301,5547.098A++1.7436.39%C++23.491%D**35.5C+N/A95311h4.1B++11.3B+
M40 Fury-F 5,8725,1297956.452A*1.1047.272%CN/A28.5C++4.1C--120179.9h5.8B++12.2B++
Sirius SX12 4,0954,0101,4422.781B*2.5831.79%B*8.279%D**14.1D-N/A51284.5h14.1C+44.4C*
L100 Python AP 5,1633,29716619.861B**14.5058.664%C++N/A30.5D17.3D194108h5.7C+9.7C+
Nyx VX31 3,2493,2464387.411A+2.0537.927%C*22.366%D--19.8D--N/A93163.8h4.5B+11.7B+
Comet VM2 3,5892,4798822.811A++2.5549.392%C*4.155%C+14.3C+6.4B+109173.3h19.1C*38.7C++
Comet VM2 3,3102,2598732.588A+2.7750.14%C+4.205%C+13.3C6.2B99170h21.3C**42.5B
NS-45 Pilot 2,1632,1424165.149A*0.2134.165%C++17.834%D**43.8DN/A12448.9h6.5C+19C++
Skyguard 3,6462,13818311.683B**6.3335.037%B++N/A15.1C10.6C+155141.6h115.9C+330.8B
Proximity Mine 2,1292,1288425.333S19.9836.95%D-N/A138.2C+N/A27415.4h1.2A++3.2B*
Eridani SX5 1,9321,9136962.749B++2.6129.4%C++9.566%F14.4D--N/A44133.3h10.7C++36.4C*
NS-7B PDW 1,8961,8786352.957B+2.4033.516%B++10.596%D**16.4D--N/A43114.4h12.4C++37.1C++
Ghost 1,5831,58215110.477A++5.1254.905%A++87.864%A++12.5D**N/A49126.5h1.5B**2.7B**
Cerberus 1,1261,1153613.089A+2.2740.43%B*14.709%D*64.1C**N/A20617.4h4.5B*11.1B*
NS-61 Emissary 1,0159912493.98M**1.3832.186%C**16.549%C48.1C**1.2B*12420.6h14C+43.4C++
NS-44 Commissioner 9789743402.865B**2.4941.463%C++14.887%D*27.6DN/A9235.3h2.7B*6.6B+
Force-Blade 95991611,3150.081A+5.2839.955%B+N/A0.5CN/A21860.4h1.9B+4.9B+
C-4 1,3708036212.952S7.6025.655%CN/A76.5C--54A122310.5h1.2C**4.6C++
Solstice VE3 7977924019.8U14.4429.355%B+7.828%F-14.3DN/A12155.4h12.3C**41.8C+
Tank Mine 1,0946732428.042U22.6930.179%DN/A114.1C71.4C++10925.9h1.7B5.6C+
S12 Renegade 6976651753.8C+1.5646.063%C++5.414%C+13.7D*N/A5648.4h3.4C+7.5C+
Manticore SX40 663658897.393S2.0433.702%C**14.286%D*30.7CN/A13121.4h5.6B++16.8B++
Spear Anti-Vehicle Phalanx Turret 1,0306352327.609A*22.2550.434%C++2.047%D--39.9C-24.8C+34715.9h7.5C*14.9C++
XM98 6236234613.543S8.1948.415%B**80.738%B+21.7DN/A8828.7h1.9B+3.9B++
Orion VS54 6116071703.571B+1.7924.347%C+16.145%D**28.9DN/A31221h11.8C+48.4C+
Quasar VM1 5985941254.752A+0.6020.251%B13.973%D*27.6CN/A12621.5h11.9B+58.7C++
Spiker 6015911933.062A2.2933.281%C**14.382%D*25.7DN/A7323h6.8B++20.3B+
Hunter QCX 8735791803.217M++2.1450.788%B3.454%D*20C++10.1B**12429h15.4D30.4C+
C75 Viper 8315675113.4U108.0459.019%A+N/A33.2C15.4B+23117.1h13.1C22.2C*
L100 Python HEAT 7345102223.182A17.8365.977%AN/A33.1C14.5C++21315.4h7.3D--11.1C+
Blueshift VM5 478476964.958B++0.4021.353%C+15.546%D*32.8C--N/A12514.5h12.6B*59B+
MAX Punch 4284231,2760.332B**5.0249.702%C++N/A1.6C+N/A5272.7h1.6C**3.2B+
NS-10 Burster 7094181912.188B*3.1733.467%C++5.742%C+6.8C+4.7C*10761.8h125.2C*374.1C*
Supernova PC 517407667.833S62.4852.668%C++2.211%C++20.9D5.6D-15319.5h3.2B**6B**
NS-10 Burster 6603981912.084B+3.2733.766%C+5.779%C+6.5C4.3C+9761.3h131C*387.9C**
Artemis VX26 2992981182.525B2.8331.275%B13.758%D**17.1D--N/A6317.4h11.1C++35.6C**
Vortex VM21 445289863.36C+2.0041.663%CN/A9.7C5.3D7229.7h32.1C++77.1C++
Vortex VM21 403266863.093C++2.2641.862%C1.88%D9C4.6D6529.5h36.2C++86.6C++
L100 Python HESH 2452211911.632C6.2862.367%AN/A38.1D--4.1D**2505.8h2.6B+4.2B*
Lumine Edge 1801787,3680.024C5.3318.952%D-7.865%D*0.1C--N/A01214.1h1.4C+7.3C+
Plasma Grenade 1721631163N/A157.6424.528%T*N/A1630S90M**70350.1h1.6A*6.5C+
NS-44L Blackhand 157157552.855B++2.5042.191%C20.382%F-24.5DN/A866.4h2.8B**6.7B+
Thanatos VE70 156154324.813M++0.5451.269%B++12.987%D21.1DN/A1547.3h3.8B+7.4B+
Aspis Anti-Aircraft Phalanx Turret 2761371013.7M*8.3435.812%B**N/A14.7C*14.9B2679.3h134.7C**376.1B
M40 Fury 174124620.667A+15.3149.789%AN/A45.9C18.5A+3182.7h23.8F47.7D
S1 246114711.606B++3.7564.262%B+1.754%D19D-22B+6746h8.4D*13.1C
M12 Kobalt-F 118110761.447C3.9117.05%D**4.545%D5.2D*N/A1921h15.9C-93.2D--
NS Decimator 181102352.914B**2.4454.253%D--N/A27.6D-21.4C++5843.7h5.6D10.4D*
M20 Basilisk 141100128.333A++2.9839.314%C-4%D-16.4D6.7C-1746.1h97.8C+248.9C+
Supernova FPC 182100254D1.3651.696%C-4%A+15.9D*13D-3856.3h6.3D*12.1D*
Parallax VX3 9292156.133C**0.7846.835%B**84.783%B*14.8D*N/A1076.2h2C++4.3B+
NSX Amaterasu 74742,8400.026C--5.333.612%F17.568%C++0.1DN/A0626.7h2C*56.1D**
Beamer VS3 7070170U64.6432.088%B+30%B++25.9CN/A3082.7h5.4B**16.8B++
NS Annihilator 12267501.34A+4.0278.571%DN/A6.6D*5.4D*19110.1h14D--17.8D*
Saron HRB 10967513.4B**8.0448.993%C++2.985%A+20.9D13.1C3543.2h15.3B*31.1B**
MANA Anti-Personnel Turret 6564164N/A58.6426.288%UN/A640U10U3361200.1h24.8T*94.3T*
Nebula VM20 6159202.95C++2.4116.862%D-11.864%F-17.4D*N/A913.4h16.3C96.9D
VE-LR Obelisk 5453182.944C++2.4127.479%D*24.528%D*7.9D*N/A676.7h4.8B+17.5C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit25152,21129.8h
Anti-Vehicle MANA Turret2700.4h
Spawn Beacon33020.4h
Motion Spotter309191,74286.5h
Medical Applicator22,7390.7h
Ammunition Package73830.6h
Recon Detection Device13630,79442.6h
Medical Kit1,95827,05542.3h
Anti-Infantry MANA Turret01420.6h
Nano-Repair Grenade0500h

Check the help document for the dictionary if you want to learn more about words used here.


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