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Ravenorth[] Ravenorth
VS BR 147

KDR: 4.99

Score: 49.3m

Last Seen: Jan 24th, 2019 11:35 PM
- OFFLINE - 1305.5 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 Comet VM2 Comet VM2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,956,564 MLG Score: 1564
Fun Score: N/A
Cheeseburgers Flipped: 2081TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.801%21.38%74416100982,6337.19111-2.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%2.68M0.106C+-0.371C-HEAD + (~3.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.796B++5.30.627B+10

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.28%1.145%438610194,281127428233.36028152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.737%-0.352C--0.944D--1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.3-2.501F*50.4-3.025T-84.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.178%2.612%41310222689421980.284501135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.796%0.466B+-0.446C---0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.047C+46.5-0.179C66.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%414102113,3271499518.88467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.333C**-2.157F--1.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.005C+3.7-0.163C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%411102415481220.189655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.819B++-0.307C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.80.216C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.3m178.2%186 (11.2k)182 (10.9k)4.98982121,54724,3595.348147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1025780332.592%18.85%61411:0714

88% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMFeb 17th, 2019 5:14 PM (30d) (PST)Jan 25th, 2019 2:33 AM (54d) (PST)Jan 24th, 2019 7:35 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4681023660.4490.0900.0850.8610.0331564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0836,13521,948275552210,930

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4508.2h/187.8d 8,725 22,912 28,506 232.8k 4,563 14,528 9,051 126.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:602
Deaths:166
KDR:3.627
Accuracy:24.607% B++
HSR:16.279% D*
Kills:602
Deaths (as Heavy Assault):166
Deaths (to Heavy Assaults):6,351
KDR:3.62651
Kill Difference:436
Playtime:49.319 hours
Usage:1%
Score:0.609m
Score/min:206
Accuracy (listed only):24.607%
HSR (listed only):16.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A+
HSR:8.279% F
Eridani SX5
B+
Kills:1,894
Deaths:683
KDR:2.773
Accuracy:29.629% B+
HSR:9.451% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:8,728
Deaths (as Light Assault):2,832
Deaths (to Light Assaults):4,449
KDR:3.08192
Kill Difference:5,896
Playtime:27.441 hours
Usage:1%
Score:0.127m
Score/min:77
Accuracy (listed only):35.117%
HSR (listed only):9.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C*
Kills:63,948
Deaths:10,640
KDR:6.010
Accuracy:36.705% C*
HSR:23.557% D
VA39 Spectre
B++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B++
HSR:23.491% D*
Sirius SX12
A+
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A+
HSR:8.279% F
Nyx VX31
B++
Kills:3,217
Deaths:432
KDR:7.447
Accuracy:38.040% B++
HSR:22.288% D
Eridani SX5
B+
Kills:1,894
Deaths:683
KDR:2.773
Accuracy:29.629% B+
HSR:9.451% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Ghost
A**
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A**
HSR:87.864% A++
NS-45 Pilot
B+
Kills:1,441
Deaths:269
KDR:5.357
Accuracy:35.190% B+
HSR:18.876% D
Cerberus
A
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% A
HSR:14.709% D-
NS-61 Emissary
B+
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B+
HSR:16.549% C+
NS-44 Commissioner
B+
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B+
HSR:14.887% D--
Manticore SX40
B++
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B++
HSR:14.286% D--
XM98
A++
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% A++
HSR:80.738% B++
Spiker
B++
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B++
HSR:14.116% D-
Artemis VX26
B*
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B*
HSR:13.758% D*
NS-44L Blackhand
C+
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C+
HSR:20.382% F
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:94,566
Deaths (as Infiltrator):17,272
Deaths (to Infiltrators):4,441
KDR:5.4751
Kill Difference:77,294
Playtime:3,988.617 hours
Usage:88%
Score:42.338m
Score/min:177
Accuracy (listed only):37.699%
HSR (listed only):28.256%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.379% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:946
Deaths (as Engineer):72
Deaths (to Engineers):5,313
KDR:13.13889
Kill Difference:874
Playtime:169.166 hours
Usage:4%
Score:1.379m
Score/min:136
Accuracy (listed only):40.324%
HSR (listed only):10.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:2,378
Deaths:843
KDR:2.821
Accuracy:48.911% B++
HSR:4.331% C+
Comet VM2
B+
Kills:2,175
Deaths:834
KDR:2.608
Accuracy:49.692% B+
HSR:4.276% C+
Quasar VM1
B**
Kills:593
Deaths:124
KDR:4.782
Accuracy:20.282% B**
HSR:13.997% D--
Blueshift VM5
B+
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.370% B+
HSR:15.546% D--
NS-10 Burster
B+
Kills:335
Deaths:170
KDR:1.971
Accuracy:32.731% B+
HSR:6.269% C
NS-10 Burster
B+
Kills:318
Deaths:170
KDR:1.871
Accuracy:33.065% B+
HSR:6.289% C++
Vortex VM21
C*
Kills:105
Deaths:66
KDR:1.591
Accuracy:42.361% C*
HSR:3.810% C+
Vortex VM21
C++
Kills:84
Deaths:66
KDR:1.273
Accuracy:41.892% C++
HSR:0% D**
Nebula VM20
C
Kills:59
Deaths:19
KDR:3.105
Accuracy:16.978% C
HSR:11.864% F
Kills:6,523
Deaths (as MAX Suit):1,194
Deaths (to MAX Suits):743
KDR:5.46315
Kill Difference:5,329
Playtime:260.574 hours
Usage:6%
Score:4.802m
Score/min:307
Accuracy (listed only):34.142%
HSR (listed only):7.376%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,895
V. Kills:1,234 153%
Deaths:162
KDR:11.698
Accuracy:63.453% B*
KPH:27.700 C+
VKPH:18 C++
Skyguard
C**
Kills:1,502
V. Kills:1,183 127%
Deaths:180
KDR:8.344
Accuracy:36.165% B**
KPH:13.600 C+
VKPH:10.700 C**
L100 Python HEAT
B+
Kills:365
V. Kills:164 221%
Deaths:17
KDR:21.471
Accuracy:68.322% A++
KPH:31.600 C*
VKPH:14.200 B+
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.900 D
VKPH:4.100 D*
C75 Viper
C+
Kills:156
V. Kills:26 N/A
Deaths:5
KDR:31.200
Accuracy:38.711% C+
KPH:24.200 C
VKPH:4 D-
Kills:4,139 (4,139 + 0)
Deaths:383
KDR:10.807
VKDR:6.869
Vehicle Kills:2,631
Kill Difference:3,756
Playtime:202.385 hours
Usage:4%
Score:2.200m
Score/min:181
Driving Accuracy:38.711%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.632% B+
KPH:20.900 C+
VKPH:5.700 D-
Supernova FPC
C-
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D-
VKPH:12.900 C-
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.993% B++
KPH:21.200 C
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.945 hours
Usage:1%
Score:0.367m
Score/min:211
Driving Accuracy:51.696%
Gunner Accuracy:48.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:105
V. Kills:40 256%
Deaths:6
KDR:17.500
Accuracy:48.115% A
KPH:42.100 C+
VKPH:16.100 A+
M20 Basilisk
C
Kills:96
V. Kills:40 234%
Deaths:12
KDR:8
Accuracy:38.897% C+
KPH:16.500 C
VKPH:6.900 C
Kills:201 (0 + 201)
Deaths:18
KDR:11.167
VKDR:4.444
Vehicle Kills:80
Kill Difference:183
Playtime:8.302 hours
Usage:0%
Score:0.100m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:38.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:5,108
V. Kills:732 N/A
Deaths:795
KDR:6.425
Accuracy:47.227% C+
KPH:28.600 B
VKPH:4.100 C--
S12 Renegade
D--
Kills:665
V. Kills:32 N/A
Deaths:175
KDR:3.800
Accuracy:46.492% B+
KPH:13.900 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:108
V. Kills:8 N/A
Deaths:76
KDR:1.421
Accuracy:17.074% D-
KPH:5.200 D--
VKPH:0.400 D-
Kills:5,881 (5,881 + 0)
Deaths:1,046
KDR:5.622
VKDR:0.738
Vehicle Kills:772
Kill Difference:4,835
Playtime:247.111 hours
Usage:5%
Score:1.476m
Score/min:100
Driving Accuracy:17.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 64,31463,94810,6406.01M+1.0236.705%C*23.557%D33CN/A871936.6h4.2B+11.3B+
VA39 Spectre 11,08011,0301,5547.098S2.1136.39%B++23.491%D*35.5B*N/A95311h4.1B**11.3B*
M40 Fury-F 5,8405,1087956.425M1.4447.227%C+N/A28.6B4.1C--120178.5h5.8B*12.2B*
Sirius SX12 4,0954,0101,4422.781A++2.2131.79%A+8.279%F14.1DN/A51284.5h14.1B44.4B+
Nyx VX31 3,2203,2174327.447A**2.4638.04%B++22.288%D19.8DN/A93162.7h4.5B+11.7B*
Comet VM2 3,4422,3788432.821A*2.1748.911%B++4.331%C+14.2B+6.4B**108166.9h18.6B+38.1B+
Comet VM2 3,1822,1758342.608A++2.3849.692%B+4.276%C+13.3C**6.2B++98163.6h20.7B+41.6B++
Proximity Mine 2,0482,0478224.963S19.9736.943%DN/A142.2B+N/A27314.4h1.1A**3.1B**
L100 Python AP 3,1291,89516211.698A+6.7163.453%B*N/A27.7C+18C++20668.4h6.8C+10.7B+
Eridani SX5 1,9111,8946832.773A+2.2229.629%B+9.451%D**14.9DN/A45127.4h10.7B+36.1B+
NS-7B PDW 1,8961,8786352.957A+2.0333.517%A10.596%D*16.4DN/A43114.3h12.4B+37.1B+
Ghost 1,5831,58215110.477A**5.4954.905%A**87.864%A++12.5D--N/A48126.5h1.5A2.7A
Skyguard 2,6851,5021808.344M3.3536.165%B**1.132%D13.6C+10.7C**159110.1h132.5C+366.3B+
NS-45 Pilot 1,4551,4412695.357M++0.3735.19%B+18.876%D46.8C+N/A12830.8h6.6B+18.8B+
Cerberus 1,1261,1153613.089A*1.9040.43%A14.709%D-64.1B*N/A20517.4h4.5B**11.1B**
NS-61 Emissary 1,0159912493.98S1.0132.186%B+16.549%C+48.1A1.2A12020.6h14C++43.4B+
NS-44 Commissioner 9789743402.865A++2.1241.463%B+14.887%D--27.7CN/A8935.2h2.7B**6.6B*
Force-Blade 95991611,2650.081A++4.9140.027%B*N/A0.5C+N/A21842.1h1.9B++4.9B+
Solstice VE3 7977924019.8U14.8129.379%A7.828%F-14.3CN/A11255.4h12.3B++41.8B+
C-4 1,2747205712.632S7.6426.054%C++N/A97.3B+74.9M++16227.4h1.2B++4.5B++
S12 Renegade 6976651753.8C*1.1946.492%B+5.414%C+13.9D*N/A5747.8h3.4C++7.4B
Manticore SX40 663658897.393S2.4033.702%B++14.286%D--30.7C++N/A13021.4h5.6B*16.8B*
XM98 6236234613.543S8.5548.415%A++80.738%B++21.7CN/A8728.7h1.9B**3.9B**
Orion VS54 6066021663.627A+1.3624.607%B++16.279%D*29.5C+N/A29020.4h11.8B+48C*
Quasar VM1 5975931244.782A*0.2120.282%B**13.997%D--27.7B+N/A12521.4h11.9B**58.7B+
Spiker 5985881923.063A*1.9333.836%B++14.116%D-25.8CN/A7222.8h6.7B+19.8B*
Tank Mine 9435592324.304U19.3130.413%CN/A118.9C**81.7B++12464.7h1.6B+5.4B+
Spear Anti-Vehicle Phalanx Turret 8905402027M++22.0149.945%B+2.037%D--37.5C+24.3C**34614.4h7.6B+15.2B++
Blueshift VM5 478476964.958A0.0321.37%B+15.546%D--32.8C+N/A12414.5h12.6B**58.9B++
MAX Punch 4134081,1950.341A+4.6551.513%C**N/A1.7C++N/A5244.4h1.6C++3.1C**
Supernova PC 517407667.833U62.8452.632%B+2.211%C+21C+5.7D-14919.4h3.2A6A
L100 Python HEAT 5293651721.471S16.4868.322%A++N/A31.7C*14.3B++20511.5h8.1D11.8C**
NS-10 Burster 5853351701.971A+3.0232.731%B+6.269%C6.2C*4.7B*11053.7h130.8C*399.7B+
NS-10 Burster 5433181701.871B**3.1233.065%B+6.289%C++6C**4.2C**9953.3h137.1B414.6B+
Artemis VX26 2992981182.525B**2.4631.275%B*13.758%D*17.1DN/A6117.4h11.1B+35.6B+
L100 Python HESH 2452211911.632C+6.6462.367%A+N/A38.1C--4.1D*2255.8h2.6B*4.2B**
Lumine Edge 1781767,3450.024C4.9718.9%D7.955%D*0.1DN/A01207.7h1.4C++7.3C+
Frag Grenade 1711621162N/A157.0124.548%F**N/A1620S90U60370.1h1.6A++6.5B+
NS-44L Blackhand 157157552.855A++2.1342.191%C+20.382%F24.5C++N/A836.4h2.8B**6.7B++
C75 Viper 182156531.2S26.2138.711%C+1.282%C+24.4C4.1D-2216.4h10.8B++27.9B+
Thanatos VE70 156154324.813S0.1851.269%A12.987%D21.1CN/A1427.3h3.8B*7.4B*
S1 246114711.606A++3.3864.348%B*1.754%D19C-22A6176h8.4D13.1C+
Aspis Anti-Aircraft Phalanx Turret 240113618.833S13.8435.326%A+N/A13.8B+15.5B*2798.2h142.3B402.9B++
Hunter QCX 123111861.291B*3.7020.862%D**17.117%D13.2C+1.4C568.4h4.4C**21.1C+
M12 Kobalt-F 116108761.421C3.5717.074%D-4.63%D-5.2D--N/A1920.8h16C+93.7C+
Vortex VM21 166105661.591B*3.4042.361%C*3.81%C+6.6C+3.8C--5615.9h56.9C+134.3C*
M40 Fury 145105617.5A++12.5148.115%AN/A42C+16A2892.5h23.8D*49.5C+
Supernova FPC 182100254C0.9951.696%C4%B**15.9D-13C3406.3h6.3C12.1C
M20 Basilisk 13696128A*3.0138.897%C+4.167%D16.6C6.9C1645.8h93C**239.2B
Parallax VX3 9292156.133B**1.1446.835%B**84.783%B*14.8DN/A996.2h2B+4.3B++
Vortex VM21 14484661.273C++3.7241.892%C++N/A5.2D3.7D-5516.1h67.3D160.6C
NS Decimator 13776322.375A++2.6155.11%D1.316%D27.1C-21.8B++5792.8h6D10.8D
Beamer VS3 7070170U65.0132.088%B++30%B**25.9C+N/A2692.7h5.4B**16.8B
Saron HRB 10967513.4A++8.4148.993%B++2.985%A20.9C13.1C3343.2h15.3B**31.1B**
MANA Anti-Personnel Turret 6564164N/A59.0126.288%UN/A640U10U3231600.1h24.8T*94.3T*
Nebula VM20 6159193.105B+1.8816.978%C11.864%F17.9D-N/A923.3h16.3C++96.1C++
NS Annihilator 10153461.152A3.8477.21%D-N/A6.3D-5.7D--1928.4h14.8D-19.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter274146,83068.4h
Nano-Armor Kit21128,97128.5h
Spawn Beacon33020.4h
Anti-Vehicle MANA Turret2690.4h
Medical Applicator22,6650.7h
Ammunition Package63640.6h
Medical Kit1,56422,57336.6h
Anti-Infantry MANA Turret01420.6h
Recon Detection Device13630,79042.6h

Check the help document for the dictionary if you want to learn more about words used here.


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