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Ravenorth[] Ravenorth
VS BR 151

KDR: 5.15

Score: 53.2m

Last Seen: Jan 3rd, 2020 12:01 PM
- OFFLINE - 216.3 hour(s)

Battle Rank 120 (151 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 L100 Python AP Comet VM2 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,999,098 MLG Score: 1598
Fun Score: N/A
Cheeseburgers Flipped: 2141TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.788%21.641%75316121690,4897.53071-2.38

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.381%2.636M0.066C+-0.357C-HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.795B++5.30.628B+9.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.985%0.941%570712255,845132733774.40467173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.236%-0.393C---0.9D--0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.1-2.505F*42.9-2.993T73.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.797%2.545%41312292759872090.278622131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.788%0.462B+-0.459D-0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.10.055C+47.7-0.165C66.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%414122813,3271604518.3086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.343C**-2.117F--1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.003C+3.7-0.156C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%411123115485420.180117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.8B++-0.34C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.436B3.80.217C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.2m184.4%190 (11.4k)184 (11k)5.15087131,20825,4735.52805151 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232894832.458%18.936%61511:2214

89% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMJan 3rd, 2020 9:17 AM (17d) (PST)Jan 3rd, 2020 10:50 AM (17d) (PST)Jan 3rd, 2020 8:01 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4791003790.4540.0880.0860.9010.0341598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,7625,98522,777275554211,042

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4813.6h/200.6d 9,608 24,846 31,601 260.3k 4,938 15,767 9,943 138.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:607
Deaths:170
KDR:3.571
Accuracy:24.347% B++
HSR:16.145% D*
Kills:607
Deaths (as Heavy Assault):170
Deaths (to Heavy Assaults):6,579
KDR:3.57059
Kill Difference:437
Playtime:52.394 hours
Usage:1%
Score:0.648m
Score/min:206
Accuracy (listed only):24.347%
HSR (listed only):16.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A
HSR:8.279% D**
Eridani SX5
B+
Kills:1,907
Deaths:689
KDR:2.768
Accuracy:29.541% B+
HSR:9.596% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:8,741
Deaths (as Light Assault):2,838
Deaths (to Light Assaults):4,673
KDR:3.07999
Kill Difference:5,903
Playtime:28.103 hours
Usage:1%
Score:0.130m
Score/min:77
Accuracy (listed only):35.094%
HSR (listed only):9.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C*
Kills:71,259
Deaths:11,398
KDR:6.252
Accuracy:36.549% C*
HSR:23.698% D
VA39 Spectre
B++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B++
HSR:23.491% D*
Sirius SX12
A
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A
HSR:8.279% D**
Nyx VX31
B+
Kills:3,246
Deaths:438
KDR:7.411
Accuracy:37.927% B+
HSR:22.366% D
NS-45 Pilot
B+
Kills:1,939
Deaths:376
KDR:5.157
Accuracy:33.936% B+
HSR:18.154% D--
Eridani SX5
B+
Kills:1,907
Deaths:689
KDR:2.768
Accuracy:29.541% B+
HSR:9.596% D**
NS-7B PDW
A
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A
HSR:10.596% D*
Ghost
A**
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A**
HSR:87.864% A++
Cerberus
B**
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% B**
HSR:14.709% D--
NS-61 Emissary
B+
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B+
HSR:16.549% C+
NS-44 Commissioner
B+
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B+
HSR:14.887% D--
Manticore SX40
B+
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B+
HSR:14.286% D--
XM98
A+
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% A+
HSR:80.738% B++
Spiker
B+
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B+
HSR:14.116% D--
Artemis VX26
B*
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B*
HSR:13.758% D**
NS-44L Blackhand
C+
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C+
HSR:20.382% F
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:102,417
Deaths (as Infiltrator):18,149
Deaths (to Infiltrators):4,695
KDR:5.64312
Kill Difference:84,268
Playtime:4,279.003 hours
Usage:89%
Score:46.021m
Score/min:179
Accuracy (listed only):37.610%
HSR (listed only):28.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% A
HSR:7.828% F-
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:946
Deaths (as Engineer):72
Deaths (to Engineers):5,489
KDR:13.13889
Kill Difference:874
Playtime:174.079 hours
Usage:4%
Score:1.402m
Score/min:134
Accuracy (listed only):40.312%
HSR (listed only):10.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:2,432
Deaths:859
KDR:2.831
Accuracy:49.058% B++
HSR:4.235% C+
Comet VM2
B+
Kills:2,206
Deaths:850
KDR:2.595
Accuracy:49.808% B+
HSR:4.261% C+
Quasar VM1
B*
Kills:594
Deaths:125
KDR:4.752
Accuracy:20.251% B*
HSR:13.973% D--
Blueshift VM5
C**
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.353% C**
HSR:15.546% D--
NS-10 Burster
B+
Kills:352
Deaths:175
KDR:2.011
Accuracy:32.919% B+
HSR:5.966% C
NS-10 Burster
B+
Kills:334
Deaths:175
KDR:1.909
Accuracy:33.252% B+
HSR:6.287% C++
Vortex VM21
C++
Kills:122
Deaths:70
KDR:1.743
Accuracy:42.080% C++
HSR:0% F
Vortex VM21
C*
Kills:121
Deaths:70
KDR:1.729
Accuracy:42.486% C*
HSR:3.306% C
Nebula VM20
C
Kills:59
Deaths:20
KDR:2.950
Accuracy:16.862% C
HSR:11.864% F
Kills:6,696
Deaths (as MAX Suit):1,220
Deaths (to MAX Suits):753
KDR:5.48852
Kill Difference:5,476
Playtime:268.161 hours
Usage:6%
Score:4.928m
Score/min:306
Accuracy (listed only):34.230%
HSR (listed only):7.271%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,530
V. Kills:1,512 167%
Deaths:166
KDR:15.241
Accuracy:61.065% B+
KPH:29.300 C+
VKPH:17.500 C+
Skyguard
C**
Kills:1,860
V. Kills:1,368 136%
Deaths:183
KDR:10.164
Accuracy:35.530% B*
KPH:14.600 C+
VKPH:10.800 C**
L100 Python HEAT
B+
Kills:508
V. Kills:222 228%
Deaths:22
KDR:23.091
Accuracy:65.941% A+
KPH:33 C*
VKPH:14.400 B+
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.800 C--
VKPH:4.100 D*
C75 Viper
B++
Kills:219
V. Kills:59 365%
Deaths:5
KDR:43.800
Accuracy:47.101% B++
KPH:26.600 C+
VKPH:7.200 C
Kills:5,338 (5,338 + 0)
Deaths:395
KDR:13.514
VKDR:8.063
Vehicle Kills:3,185
Kill Difference:4,943
Playtime:242.769 hours
Usage:5%
Score:2.627m
Score/min:180
Driving Accuracy:47.101%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.668% B
KPH:20.900 C+
VKPH:5.700 D
Supernova FPC
C--
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D-
VKPH:12.900 C--
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.993% B+
KPH:21.200 C
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.963 hours
Usage:1%
Score:0.377m
Score/min:217
Driving Accuracy:51.696%
Gunner Accuracy:48.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:111
V. Kills:45 241%
Deaths:6
KDR:18.500
Accuracy:49.212% A
KPH:42.700 C+
VKPH:17.300 A+
M20 Basilisk
C
Kills:97
V. Kills:40 237%
Deaths:12
KDR:8.083
Accuracy:39.446% C+
KPH:16.300 C
VKPH:6.700 C
Kills:208 (0 + 208)
Deaths:18
KDR:11.556
VKDR:4.722
Vehicle Kills:85
Kill Difference:190
Playtime:8.558 hours
Usage:0%
Score:0.108m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:39.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:5,110
V. Kills:733 N/A
Deaths:795
KDR:6.428
Accuracy:47.222% C+
KPH:28.600 C*
VKPH:4.100 C--
S12 Renegade
D--
Kills:665
V. Kills:32 N/A
Deaths:175
KDR:3.800
Accuracy:46.081% B+
KPH:13.800 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:108
V. Kills:8 N/A
Deaths:76
KDR:1.421
Accuracy:17.074% D-
KPH:5.200 D--
VKPH:0.400 D-
Kills:5,883 (5,883 + 0)
Deaths:1,046
KDR:5.624
VKDR:0.739
Vehicle Kills:773
Kill Difference:4,837
Playtime:247.709 hours
Usage:5%
Score:1.478m
Score/min:99
Driving Accuracy:17.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 71,75371,25911,3986.252B*1.1036.549%C*23.698%D33.1CN/A882153.6h4.2B+11.5B+
VA39 Spectre 11,08011,0301,5547.098M++1.9536.39%B++23.491%D*35.5B++N/A95311h4.1B**11.3B*
M40 Fury-F 5,8435,1107956.428A**1.2847.222%C+N/A28.6C*4.1C--121178.6h5.8B*12.2B*
Sirius SX12 4,0954,0101,4422.781A++2.3731.79%A8.279%D**14.1DN/A51284.5h14.1C**44.4B+
Nyx VX31 3,2493,2464387.411M**2.2637.927%B+22.366%D19.8D-N/A93163.8h4.5B*11.7B++
L100 Python AP 4,0422,53016615.241A*10.0961.065%B+N/A29.3C+17.5C+20086.3h6.2C++10.2C**
Comet VM2 3,5202,4328592.831A*2.3249.058%B++4.235%C+14.3B+6.4B**108169.9h18.8B+38.3B+
Comet VM2 3,2302,2068502.595A++2.5649.808%B+4.261%C+13.2C*6.1B++98166.6h21B+42.2B+
Proximity Mine 2,0662,0658324.88S19.7336.734%DN/A139.5BN/A27214.8h1.2A*3.1B**
NS-45 Pilot 1,9601,9393765.157M+0.0133.936%B+18.154%D--45.4C+N/A12842.7h6.5B+19.2B+
Eridani SX5 1,9261,9076892.768A+2.3829.541%B+9.596%D**14.7DN/A45129.3h10.7B+36.1B+
NS-7B PDW 1,8961,8786352.957A2.1933.517%A10.596%D*16.4DN/A43114.3h12.4B+37.1B+
Skyguard 3,2281,86018310.164M5.0135.53%B*1.129%D14.6C+10.8C**158127h121.6C++342.2B+
Ghost 1,5831,58215110.477A**5.3354.905%A**87.864%A++12.5D--N/A49126.5h1.5A2.7A
Cerberus 1,1261,1153613.089A*2.0640.43%B**14.709%D--64.1B**N/A20617.4h4.5B**11.1B**
NS-61 Emissary 1,0159912493.98S1.1732.186%B+16.549%C+48.1B**1.2A12220.6h14C++43.4B
NS-44 Commissioner 9789743402.865A++2.2941.463%B+14.887%D--27.6CN/A9135.3h2.7B**6.6B*
Force-Blade 95991611,2980.081A+5.0740.009%B*N/A0.5CN/A21850.3h1.9B+4.9B+
Solstice VE3 7977924019.8U14.6529.355%A7.828%F-14.3CN/A11755.4h12.3B++41.8B
C-4 1,3127506012.5S7.3525.894%C+N/A89.3C++66.9M14708.4h1.2B+4.5B+
S12 Renegade 6976651753.8C++1.3546.081%B+5.414%C++13.8D*N/A5648.3h3.4C++7.5C**
Manticore SX40 663658897.393S2.2433.702%B+14.286%D--30.7C++N/A13021.4h5.6B**16.8B*
XM98 6236234613.543S8.3948.415%A+80.738%B++21.7CN/A8728.7h1.9B*3.9B**
Orion VS54 6116071703.571A+1.5824.347%B++16.145%D*28.9C+N/A29721h11.8B+48.4C++
Tank Mine 1,0026032425.125U19.9730.371%CN/A116C++76.7B+11725.2h1.7B5.4B+
Quasar VM1 5985941254.752A*0.4020.251%B*13.973%D--27.6BN/A12621.5h11.9B**58.7B+
Spiker 5985881923.063A*2.0933.836%B+14.116%D--25.8CN/A7322.8h6.7B+19.8B*
Spear Anti-Vehicle Phalanx Turret 9395742127.333M++22.1850.177%B+2.091%D--38.8C++24.7C**35114.8h7.4B+14.8B+
L100 Python HEAT 7305082223.091S17.9465.941%A+N/A33C*14.4B+20815.4h7.3C11.1C**
Blueshift VM5 478476964.958B**0.1921.353%C**15.546%D--32.8C+N/A12414.5h12.6B**59B++
MAX Punch 4184131,2210.338A+4.8150.974%C*N/A1.6C+N/A5251.9h1.6C++3.1C++
Supernova PC 517407667.833S62.6852.668%B2.211%C+20.9C+5.6D15119.5h3.2A6A
NS-10 Burster 6113521752.011A++3.1432.919%B+5.966%C6.3C*4.6B++10856h130.7C*396.9B+
NS-10 Burster 5663341751.909B**3.2433.252%B+6.287%C++6C++4.2B9855.6h137B412.1B+
Artemis VX26 2992981182.525B**2.6331.275%B*13.758%D**17.1D-N/A6217.4h11.1B+35.6B+
L100 Python HESH 2452211911.632C+6.4862.367%A+N/A38.1C--4.1D*2345.8h2.6B*4.2B**
C75 Viper 278219543.8S38.6547.101%B++N/A26.7C+7.2C2248.2h13.5C++28.7B+
Lumine Edge 1801787,3660.024C5.1318.952%D7.865%D*0.1C--N/A01212.8h1.4C++7.3C+
Hunter QCX 222175981.786A++3.3636.148%C-10.857%D-15.4C*4.1C*7611.4h9.8C+27C+
Plasma Grenade 1711621162N/A156.8524.455%F**N/A1620S90S63780.1h1.6A*6.5B+
NS-44L Blackhand 157157552.855A+2.3042.191%C+20.382%F24.5C+N/A846.4h2.8B**6.7B++
Thanatos VE70 156154324.813S0.3451.269%A12.987%D21.1CN/A1477.3h3.8B*7.4B*
Aspis Anti-Aircraft Phalanx Turret 256124815.5S10.3535.497%A++N/A14.1B++15B*2718.8h138.5B+390.1B++
Vortex VM21 201122701.743C+3.4142.08%C++N/A6.7C--4.3D6118.2h52.3C124.2C+
Vortex VM21 188121701.729C++3.4242.486%C*3.306%C6.7C3.7D5818h55.4C+130.4C++
S1 246114711.606A++3.5464.348%B*1.754%D19C-22A6416h8.4D13.1C+
M40 Fury 156111618.5A*13.3549.212%AN/A42.7C+17.3A+3052.6h24.5D*49.7C+
M12 Kobalt-F 116108761.421C3.7317.074%D-4.63%D--5.2D--N/A1920.8h16C+93.7C+
Supernova FPC 182100254C1.1551.696%C4%B**15.9D-13C--3596.3h6.3D12.1C-
NS Decimator 17599342.912A*2.2454.806%D-1.01%D-29.1C-22.4B++5573.4h5.4C9.9D
M20 Basilisk 13797128.083A**2.9339.446%C+4.124%D16.2C6.7C1706h96.7C++245.1C*
Parallax VX3 9292156.133B*0.9846.835%B**84.783%B*14.8D-N/A1036.2h2B+4.3B++
Beamer VS3 7070170U64.8532.088%B++30%B**25.9C+N/A2912.7h5.4A16.8B+
Saron HRB 10967513.4A++8.2548.993%B+2.985%A20.9C13.1C3403.2h15.3B**31.1B**
NS Annihilator 12267491.367A++3.7878.447%DN/A7.1D5.8D--1889.5h13.4C-17.1C--
MANA Anti-Personnel Turret 6564164N/A58.8526.288%UN/A640U10U3294100.1h24.8T*94.3T*
Nebula VM20 6159202.95B2.2016.862%C11.864%F17.4D--N/A903.4h16.3C++96.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit23139,24729.1h
Spawn Beacon33020.4h
Anti-Vehicle MANA Turret2690.4h
Medical Applicator22,6650.7h
Motion Spotter292166,85875.8h
Recon Detection Device13630,79042.6h
Ammunition Package73760.6h
Medical Kit1,73624,53139.2h
Anti-Infantry MANA Turret01420.6h

Check the help document for the dictionary if you want to learn more about words used here.


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