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Ravenorth[] Ravenorth
VS BR 147

KDR: 5.02

Score: 50.1m

Last Seen: May 13th, 2019 11:58 PM
- OFFLINE - 2815.2 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phantom VA23 VA39 Spectre M40 Fury-F Sirius SX12 Nyx VX31 Comet VM2 Comet VM2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,960,317 MLG Score: 1567
Fun Score: N/A
Cheeseburgers Flipped: 2089TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.779%21.407%74516119884,2337.24336-2.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.381%2.653M0.084C+-0.369C-HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.795B++5.30.628B+10

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.986%1.134%453612084,498128529503.49767152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.688%-0.388C--0.919D--0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.9-2.498F*49.9-2.988T85

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.224%2.612%41312112689502010.281809133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.8%0.465B+-0.453D-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.048C+46.9-0.175C66.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.249%34.231%414121013,3271519518.77353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.836%0.34C**-2.134F--1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.001C+3.7-0.159C6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.269%12.987%411121315482120.187576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.808B++-0.326C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.80.217C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.1m179.8%187 (11.2k)182 (10.9k)5.01686123,49024,6155.37831147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214801432.543%18.855%61411:0714

89% Infiltrator6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:46 AMDec 31st, 1969 6:00 PMMay 14th, 2019 2:46 PM (130d) (PST)May 13th, 2019 11:25 PM (131d) (PST)May 13th, 2019 7:58 PM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4701023680.4500.0900.0850.8700.0341567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,1876,09822,089275552210,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4573.7h/190.6d 8,897 23,284 29,053 238.6k 4,618 14,795 9,227 128.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:604
Deaths:168
KDR:3.595
Accuracy:24.391% B++
HSR:16.225% D*
Kills:604
Deaths (as Heavy Assault):168
Deaths (to Heavy Assaults):6,406
KDR:3.59524
Kill Difference:436
Playtime:49.890 hours
Usage:1%
Score:0.615m
Score/min:206
Accuracy (listed only):24.391%
HSR (listed only):16.225%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A+
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A+
HSR:8.279% F
Eridani SX5
B+
Kills:1,894
Deaths:683
KDR:2.773
Accuracy:29.626% B+
HSR:9.451% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% A
HSR:7.828% F--
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:8,728
Deaths (as Light Assault):2,832
Deaths (to Light Assaults):4,512
KDR:3.08192
Kill Difference:5,896
Playtime:27.900 hours
Usage:1%
Score:0.129m
Score/min:77
Accuracy (listed only):35.111%
HSR (listed only):9.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
C**
Kills:65,432
Deaths:10,809
KDR:6.053
Accuracy:36.661% C**
HSR:23.554% D
VA39 Spectre
B++
Kills:11,030
Deaths:1,554
KDR:7.098
Accuracy:36.390% B++
HSR:23.491% D*
Sirius SX12
A+
Kills:4,010
Deaths:1,442
KDR:2.781
Accuracy:31.790% A+
HSR:8.279% F
Nyx VX31
B++
Kills:3,217
Deaths:432
KDR:7.447
Accuracy:38.040% B++
HSR:22.288% D
Eridani SX5
B+
Kills:1,894
Deaths:683
KDR:2.773
Accuracy:29.626% B+
HSR:9.451% D**
NS-7B PDW
A+
Kills:1,878
Deaths:635
KDR:2.957
Accuracy:33.517% A+
HSR:10.596% D*
Ghost
A**
Kills:1,582
Deaths:151
KDR:10.477
Accuracy:54.905% A**
HSR:87.864% A++
NS-45 Pilot
B+
Kills:1,555
Deaths:289
KDR:5.381
Accuracy:34.417% B+
HSR:18.585% D-
Cerberus
A
Kills:1,115
Deaths:361
KDR:3.089
Accuracy:40.430% A
HSR:14.709% D--
NS-61 Emissary
B+
Kills:991
Deaths:249
KDR:3.980
Accuracy:32.186% B+
HSR:16.549% C+
NS-44 Commissioner
B+
Kills:974
Deaths:340
KDR:2.865
Accuracy:41.463% B+
HSR:14.887% D--
Manticore SX40
B++
Kills:658
Deaths:89
KDR:7.393
Accuracy:33.702% B++
HSR:14.286% D--
XM98
A++
Kills:623
Deaths:46
KDR:13.544
Accuracy:48.415% A++
HSR:80.738% B++
Spiker
B+
Kills:588
Deaths:192
KDR:3.063
Accuracy:33.836% B+
HSR:14.116% D--
Artemis VX26
B*
Kills:298
Deaths:118
KDR:2.525
Accuracy:31.275% B*
HSR:13.758% D*
NS-44L Blackhand
C++
Kills:157
Deaths:55
KDR:2.855
Accuracy:42.191% C++
HSR:20.382% F
Parallax VX3
B**
Kills:92
Deaths:15
KDR:6.133
Accuracy:46.835% B**
HSR:84.783% B*
Beamer VS3
B**
Kills:70
Deaths:1
KDR:70
Accuracy:32.088% B++
HSR:30% B**
Kills:96,164
Deaths (as Infiltrator):17,461
Deaths (to Infiltrators):4,492
KDR:5.50736
Kill Difference:78,703
Playtime:4,051.275 hours
Usage:89%
Score:43.102m
Score/min:177
Accuracy (listed only):37.654%
HSR (listed only):28.240%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:792
Deaths:40
KDR:19.800
Accuracy:29.355% A
HSR:7.828% F--
Thanatos VE70
A
Kills:154
Deaths:32
KDR:4.813
Accuracy:51.269% A
HSR:12.987% D
Kills:946
Deaths (as Engineer):72
Deaths (to Engineers):5,351
KDR:13.13889
Kill Difference:874
Playtime:169.841 hours
Usage:4%
Score:1.381m
Score/min:136
Accuracy (listed only):40.312%
HSR (listed only):10.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B++
Kills:2,386
Deaths:848
KDR:2.814
Accuracy:48.921% B++
HSR:4.317% C++
Comet VM2
B+
Kills:2,184
Deaths:839
KDR:2.603
Accuracy:49.699% B+
HSR:4.304% C++
Quasar VM1
B*
Kills:593
Deaths:125
KDR:4.744
Accuracy:20.270% B*
HSR:13.997% D--
Blueshift VM5
B+
Kills:476
Deaths:96
KDR:4.958
Accuracy:21.370% B+
HSR:15.546% D--
NS-10 Burster
B+
Kills:335
Deaths:170
KDR:1.971
Accuracy:32.738% B+
HSR:6.269% C+
NS-10 Burster
B+
Kills:318
Deaths:170
KDR:1.871
Accuracy:33.077% B+
HSR:6.289% C++
Vortex VM21
C++
Kills:105
Deaths:66
KDR:1.591
Accuracy:42.231% C++
HSR:3.810% C+
Vortex VM21
C+
Kills:87
Deaths:66
KDR:1.318
Accuracy:41.742% C+
HSR:0% F
Nebula VM20
C
Kills:59
Deaths:20
KDR:2.950
Accuracy:16.898% C
HSR:11.864% F-
Kills:6,543
Deaths (as MAX Suit):1,200
Deaths (to MAX Suits):746
KDR:5.4525
Kill Difference:5,343
Playtime:261.580 hours
Usage:6%
Score:4.814m
Score/min:307
Accuracy (listed only):34.105%
HSR (listed only):7.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:2,005
V. Kills:1,282 156%
Deaths:164
KDR:12.226
Accuracy:62.767% B++
KPH:27.800 C
VKPH:17.800 C+
Skyguard
C**
Kills:1,609
V. Kills:1,243 129%
Deaths:181
KDR:8.890
Accuracy:35.882% B**
KPH:14 C+
VKPH:10.800 C**
L100 Python HEAT
B+
Kills:409
V. Kills:183 222%
Deaths:18
KDR:22.722
Accuracy:67.161% A+
KPH:31.800 C++
VKPH:14.200 B+
L100 Python HESH
A+
Kills:221
V. Kills:24 N/A
Deaths:19
KDR:11.632
Accuracy:62.367% A+
KPH:37.900 C--
VKPH:4.100 D*
C75 Viper
C+
Kills:156
V. Kills:26 N/A
Deaths:5
KDR:31.200
Accuracy:38.834% C+
KPH:24.200 C
VKPH:4 D-
Kills:4,400 (4,400 + 0)
Deaths:387
KDR:11.370
VKDR:7.127
Vehicle Kills:2,758
Kill Difference:4,013
Playtime:211.934 hours
Usage:5%
Score:2.299m
Score/min:181
Driving Accuracy:38.834%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:407
V. Kills:110 367%
Deaths:6
KDR:67.833
Accuracy:52.668% B
KPH:20.900 C+
VKPH:5.700 D-
Supernova FPC
C-
Kills:100
V. Kills:82 120%
Deaths:25
KDR:4
Accuracy:51.696% C
KPH:15.800 D-
VKPH:12.900 C-
Saron HRB
C
Kills:67
V. Kills:42 156%
Deaths:5
KDR:13.400
Accuracy:48.993% B+
KPH:21.200 C
VKPH:13.300 C
Kills:574 (507 + 67)
Deaths:36
KDR:15.944
VKDR:6.500
Vehicle Kills:234
Kill Difference:538
Playtime:28.963 hours
Usage:1%
Score:0.369m
Score/min:212
Driving Accuracy:51.696%
Gunner Accuracy:48.993%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:105
V. Kills:40 256%
Deaths:6
KDR:17.500
Accuracy:48.193% A
KPH:41.300 C+
VKPH:15.700 A
M20 Basilisk
C
Kills:96
V. Kills:40 234%
Deaths:12
KDR:8
Accuracy:38.918% C+
KPH:16.400 C
VKPH:6.800 C
Kills:201 (0 + 201)
Deaths:18
KDR:11.167
VKDR:4.444
Vehicle Kills:80
Kill Difference:183
Playtime:8.393 hours
Usage:0%
Score:0.101m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:38.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B
Kills:5,108
V. Kills:732 N/A
Deaths:795
KDR:6.425
Accuracy:47.227% C
KPH:28.600 B
VKPH:4.100 C--
S12 Renegade
D--
Kills:665
V. Kills:32 N/A
Deaths:175
KDR:3.800
Accuracy:46.417% B+
KPH:13.900 D*
VKPH:0.700 D--
M12 Kobalt-F
D-
Kills:108
V. Kills:8 N/A
Deaths:76
KDR:1.421
Accuracy:17.074% D
KPH:5.200 D--
VKPH:0.400 D-
Kills:5,881 (5,881 + 0)
Deaths:1,046
KDR:5.622
VKDR:0.738
Vehicle Kills:772
Kill Difference:4,835
Playtime:247.221 hours
Usage:5%
Score:1.476m
Score/min:100
Driving Accuracy:17.074%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phantom VA23 65,82265,43210,8096.053M+1.0436.661%C**23.554%D33CN/A871984.4h4.2B+11.4B+
VA39 Spectre 11,08011,0301,5547.098S2.0836.39%B++23.491%D*35.5B*N/A95311h4.1B**11.3B*
M40 Fury-F 5,8405,1087956.425M1.4147.227%CN/A28.6B4.1C--120178.5h5.8B*12.2B*
Sirius SX12 4,0954,0101,4422.781A+2.2431.79%A+8.279%F14.1DN/A51284.5h14.1C**44.4B+
Nyx VX31 3,2203,2174327.447M**2.4338.04%B++22.288%D19.8DN/A93162.7h4.5B*11.7B*
Comet VM2 3,4532,3868482.814A**2.2048.921%B++4.317%C++14.2B+6.4B**108167.5h18.7B+38.2B+
Comet VM2 3,1962,1848392.603A++2.4149.699%B+4.304%C++13.3C**6.2B++98164.1h20.7B+41.6B++
Proximity Mine 2,0502,0498224.988S19.9736.891%DN/A141.3B+N/A27314.5h1.1A**3.1B**
L100 Python AP 3,2872,00516412.226A+7.2162.767%B++N/A27.8C17.8C+20272h6.7C+10.6C*
Eridani SX5 1,9111,8946832.773A+2.2429.626%B+9.451%D**14.8D-N/A45127.8h10.7B+36.1B+
NS-7B PDW 1,8961,8786352.957A+2.0633.517%A+10.596%D*16.4DN/A43114.3h12.4B+37.1B++
Skyguard 2,8521,6091818.89A*3.8735.882%B**1.181%D14C+10.8C**159114.8h128.6C+358.4B+
Ghost 1,5831,58215110.477M+5.4654.905%A**87.864%A++12.5D--N/A48126.5h1.5A2.7A
NS-45 Pilot 1,5711,5552895.381M++0.3634.417%B+18.585%D-47.8C+N/A13132.5h6.6B+19.2B+
Cerberus 1,1261,1153613.089A*1.9340.43%A14.709%D--64.1B**N/A20517.4h4.5B**11.1B**
NS-61 Emissary 1,0159912493.98S1.0432.186%B+16.549%C+48.1B**1.2B**12120.6h14C++43.4B+
NS-44 Commissioner 9789743402.865A++2.1541.463%B+14.887%D--27.6CN/A8935.3h2.7B**6.6B*
Force-Blade 95991611,2710.081A++4.9440.027%B*N/A0.5C+N/A21843.8h1.9B++4.9B+
Solstice VE3 7977924019.8U14.7829.355%A7.828%F--14.3CN/A11355.4h12.3B++41.8B+
C-4 1,2767215712.649S7.6326.034%C+N/A96.1C**74M++16157.5h1.2B+4.6B+
S12 Renegade 6976651753.8C*1.2246.417%B+5.414%C+13.9D*N/A5647.9h3.4C++7.4B
Manticore SX40 663658897.393S2.3833.702%B++14.286%D--30.7C+N/A13021.4h5.6B**16.8B*
XM98 6236234613.543S8.5348.415%A++80.738%B++21.7CN/A8728.7h1.9B**3.9B**
Orion VS54 6086041683.595A+1.4224.391%B++16.225%D*29.2C+N/A29020.7h11.8B+48.4C*
Quasar VM1 5975931254.744A*0.2720.27%B*13.997%D--27.7BN/A12621.4h11.9B**58.7B+
Spiker 5985881923.063A*1.9533.836%B+14.116%D--25.8CN/A7222.8h6.7B+19.8B*
Tank Mine 9455612324.391U19.3730.485%CN/A116.9C*80B++12314.8h1.6B+5.4B+
Spear Anti-Vehicle Phalanx Turret 9045502126.19M+21.1749.868%B+2%D--37.9C+24.4C**34514.5h7.5B+15.1B+
Blueshift VM5 478476964.958B**0.0621.37%B+15.546%D--32.8C+N/A12414.5h12.6B**58.9B++
L100 Python HEAT 5924091822.722S17.7167.161%A+N/A31.7C++14.2B+20812.9h7.9D11.7C*
MAX Punch 4134081,2010.34A++4.6851.431%BN/A1.7C+N/A5245.4h1.6C++3.1C*
Supernova PC 517407667.833S62.8252.668%B2.211%C+20.9C+5.6D-14919.5h3.2A6A
NS-10 Burster 5853351701.971A+3.0532.738%B+6.269%C+6.2C++4.6B++10953.9h131.3C*401B+
NS-10 Burster 5433181701.871B**3.1533.077%B+6.289%C++5.9C++4.2C*9953.5h137.6C**415.9B+
Artemis VX26 2992981182.525B**2.4931.275%B*13.758%D*17.1D-N/A6117.4h11.1B+35.6B+
L100 Python HESH 2452211911.632C++6.6262.367%A+N/A38.1C--4.1D*2275.8h2.6B*4.2B**
Lumine Edge 1791777,3620.024C4.9918.948%D7.91%D*0.1DN/A01211.1h1.4C++7.3C+
Frag Grenade 1711621162N/A156.9824.548%F**N/A1620S90S61290.1h1.6A*6.5B+
NS-44L Blackhand 157157552.855A2.1642.191%C++20.382%F24.5C+N/A846.4h2.8B**6.7B++
C75 Viper 182156531.2S26.1838.834%C+1.282%C+24.4C4.1D-2236.4h10.8B+27.9B+
Thanatos VE70 156154324.813S0.2051.269%A12.987%D21.1CN/A1427.3h3.8B*7.4B*
Aspis Anti-Aircraft Phalanx Turret 241114716.286S11.2735.348%A+N/A13.7B+15.3B*2768.3h143.4C**405.7B++
S1 246114711.606A++3.4164.348%B*1.754%D19C-22A6206h8.4D13.1C+
Hunter QCX 123111861.291B*3.7320.712%D**17.117%D13.2C+1.4C568.4h4.4C**21.3C+
M12 Kobalt-F 116108761.421C+3.6017.074%D4.63%D--5.2D--N/A1920.8h16C+93.7C+
M40 Fury 145105617.5A*12.4848.193%AN/A42C+16A2842.5h24.4D*50.6C+
Vortex VM21 166105661.591B+3.4342.231%C++3.81%C+6.5C3.8D5616.2h57.5C+136.1C++
Supernova FPC 182100254C1.0251.696%C4%B**15.9D-13C-3456.3h6.3C--12.1C
M20 Basilisk 13696128A**2.9838.918%C+4.167%D16.3C6.8C1645.9h93.6C++240.5C**
Parallax VX3 9292156.133B*1.1246.835%B**84.783%B*14.8D-N/A1006.2h2B+4.3B++
Vortex VM21 15087661.318C++3.7041.742%C+N/A5.3D3.8D-5516.4h65.7D157.3C
NS Decimator 13977322.406A++2.6154.289%D-1.299%D26.6C--21.4B++5662.9h6D11.1D--
Beamer VS3 7070170U64.9832.088%B++30%B**25.9C+N/A2712.7h5.4B**16.8B
Saron HRB 10967513.4A++8.3848.993%B+2.985%A20.9C13.1C3353.2h15.3B**31.1B**
MANA Anti-Personnel Turret 6564164N/A58.9826.288%UN/A640U10U3246500.1h24.8T*94.3T*
Nebula VM20 6159202.95B+2.0716.898%C11.864%F-17.9D--N/A923.3h16.3C++96.6C++
NS Annihilator 10354461.174A3.8477.154%D--N/A6.4D-5.8D--1928.5h14.8D--19.1D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33020.4h
Nano-Armor Kit22130,19128.5h
Medical Applicator22,6650.7h
Anti-Vehicle MANA Turret2690.4h
Motion Spotter275150,38069.6h
Recon Detection Device13630,79042.6h
Ammunition Package63670.6h
Medical Kit1,61923,00937.2h
Anti-Infantry MANA Turret01420.6h

Check the help document for the dictionary if you want to learn more about words used here.


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