Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Sentinel Raxgg[LPS] Raxgg
NC BR 74

KDR: 4.23

Score: 5.9m

Last Seen: May 25th, 2020 5:00 PM
- OFFLINE - 27.9 hour(s)

Battle Rank 74 - New Conglomerate on Miller
Level Progress (to 75): 2%
Level 100 Progress: 31% 177h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M2 NC6 Gauss SAW GD-22S NS-357 Underboss EM6 AF-4 Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Raxgg



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,071,393 MLG Score: 17643
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.544%38.547%125410127310,6135.06345-0.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.679%2.284A*2.887M+-1.644FHEAD ++ (~22.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.739B++7.20.553B+14.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.847%76.217%0212812,36326878.78439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.448%2.292A*0.343C**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.68B+1.70.501B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.9m237.2%1222 (73.3k)1016 (61k)4.2252415,1013,5744.3374474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283133833.652%39.958%134501:385

68% Heavy Assault20% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 3rd, 2019 7:05 PMMay 3rd, 2019 7:07 PMMay 25th, 2020 1:52 PM (3d) (PST)May 25th, 2020 2:43 PM (3d) (PST)May 25th, 2020 1:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6215361,0852.5920.6141.0366.3050.06617643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,24832,16365,0851563762378460,954

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
97.1h/4d 401 6,034 4,809 36.7k 204 393 383 9.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:3,610
Deaths:734
KDR:4.918
Accuracy:32.380% A
HSR:37.175% A+
NS-15M2
A+
Kills:1,870
Deaths:428
KDR:4.369
Accuracy:31.591% B**
HSR:40.909% A+
NC6 Gauss SAW
A**
Kills:1,498
Deaths:278
KDR:5.388
Accuracy:31.846% A*
HSR:38.652% A**
GD-22S
A*
Kills:1,200
Deaths:216
KDR:5.556
Accuracy:32.403% A++
HSR:40.500% A*
EM6
A++
Kills:671
Deaths:124
KDR:5.411
Accuracy:32.399% A++
HSR:36.662% A++
Kills:8,849
Deaths (as Heavy Assault):1,780
Deaths (to Heavy Assaults):1,181
KDR:4.97135
Kill Difference:7,069
Playtime:66.117 hours
Usage:68%
Score:4.039m
Score/min:1,018
Accuracy (listed only):32.124%
HSR (listed only):38.779%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:397
Deaths:76
KDR:5.224
Accuracy:32.856% A
HSR:34.761% A*
Carnage AR
M++
Kills:131
Deaths:22
KDR:5.955
Accuracy:31.816% A
HSR:42.748% M++
Kills:528
Deaths (as Combat Medic):98
Deaths (to Combat Medics):487
KDR:5.38776
Kill Difference:430
Playtime:1.100 hours
Usage:1%
Score:0.054m
Score/min:823
Accuracy (listed only):32.336%
HSR (listed only):38.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:397
Deaths:76
KDR:5.224
Accuracy:32.856% A
HSR:34.761% A*
AF-19 Mercenary
A*
Kills:352
Deaths:69
KDR:5.101
Accuracy:33.325% A*
HSR:34.659% A*
GD-7F
A*
Kills:123
Deaths:28
KDR:4.393
Accuracy:35.257% A*
HSR:33.333% A*
Kills:872
Deaths (as Light Assault):173
Deaths (to Light Assaults):611
KDR:5.04046
Kill Difference:699
Playtime:4.283 hours
Usage:4%
Score:0.232m
Score/min:903
Accuracy (listed only):33.813%
HSR (listed only):34.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:352
Deaths:69
KDR:5.101
Accuracy:33.325% A*
HSR:34.659% A*
GD-7F
A*
Kills:123
Deaths:28
KDR:4.393
Accuracy:35.257% A*
HSR:33.333% A*
Kills:475
Deaths (as Engineer):97
Deaths (to Engineers):346
KDR:4.89691
Kill Difference:378
Playtime:0.575 hours
Usage:1%
Score:0.018m
Score/min:509
Accuracy (listed only):34.291%
HSR (listed only):33.996%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,256
Deaths:489
KDR:4.614
Accuracy:49.778% A++
HSR:75.266% B++
NS-357 Underboss
A*
Kills:761
Deaths:367
KDR:2.074
Accuracy:49.263% A
HSR:41.524% A*
AF-4 Cyclone
A*
Kills:397
Deaths:76
KDR:5.224
Accuracy:32.856% A
HSR:34.761% A*
NSX Daimyo
A
Kills:107
Deaths:19
KDR:5.632
Accuracy:51.044% A
HSR:96.262% B+
Kills:3,521
Deaths (as Infiltrator):951
Deaths (to Infiltrators):594
KDR:3.70242
Kill Difference:2,570
Playtime:19.483 hours
Usage:20%
Score:1.160m
Score/min:992
Accuracy (listed only):45.735%
HSR (listed only):61.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:378
Deaths:65
KDR:5.815
Accuracy:56.593% A+
HSR:14.021% C
NCM1 Scattercannon
A*
Kills:358
Deaths:65
KDR:5.508
Accuracy:59.591% A*
HSR:14.525% C
Kills:736
Deaths (as MAX Suit):65
Deaths (to MAX Suits):106
KDR:11.32308
Kill Difference:671
Playtime:4.074 hours
Usage:4%
Score:0.415m
Score/min:1,698
Accuracy (listed only):58.092%
HSR (listed only):14.273%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:200
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:60.897% B+
KPH:214.400 S
VKPH:3.200 D
Kills:200 (200 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:200
Playtime:0.933 hours
Usage:1%
Score:0.040m
Score/min:711
Piloting Accuracy:60.897%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,6763,6107344.918B*0.6932.38%A37.175%A+213.6S3.9S72916.9h7.3A22.6B**
SAS-R 2,2632,2564894.613B+0.3949.778%A++75.266%B++162.3SN/A62913.9h1.6A3.3B**
NS-15M2 1,9121,8704284.369B**0.1431.591%B**40.909%A+198.9S4.5S7469.4h8.6A27.1B*
NC6 Gauss SAW 1,5231,4982785.388A**1.1631.846%A*38.652%A**220.3S3.7S8236.8h6.3B**19.9B*
GD-22S 1,2381,2002165.556A++1.3332.403%A++40.5%A*222.2S7U5475.4h7.9A24.3B**
NS-357 Underboss 7637613672.074B*2.1549.263%A41.524%A*177M**N/A6344.3h2.9A5.8B**
EM6 6846711245.411A++1.1932.399%A++36.662%A++216.5S4.2S6313.1h7.8A23.9B**
AF-4 Cyclone 403397765.224A**1.0032.856%A34.761%A*233.5S3.5S7131.7h7.1A21.6B*
NCM1 Scattercannon 392378655.815A++1.5956.593%A+14.021%C102.2S3.8S4023.7h5.5B**9.8B**
NCM1 Scattercannon 363358655.508A1.2859.591%A*14.525%C96.8M+1.4A4263.7h6.2C+10.4B*
AF-19 Mercenary 354352695.101S0.8833.325%A*34.659%A*207.1U1.2A**7871.7h7.5A22.6B**
Mag-Cutter 2992993,5260.085A++4.1442.484%B**3.01%C--3.4M**N/A1387.7h1.5B**3.6B++
NS Decimator 372285664.318M+0.0973.062%A+1.754%C91.9M+28.1B**5203.1h3.2B*4.4B**
Frag Grenade 2312251225N/A220.7761.446%A++N/A1125A**30M+36910.2h2.3A3.7A
M30 Mustang AH 2032001200U195.7760.897%B+N/A222.2S3.3C--7090.9h4.3B*7B++
Carnage AR 132131225.955M++1.7331.816%A42.748%M++187.1S1.4M6910.7h8.2A*25.6A
GD-7F 130123284.393A*0.1735.257%A*33.333%A*205S11.7U7070.6h9A25.6B**
NSX Daimyo 107107195.632B+1.4151.044%A96.262%B+152.9M+N/A7770.7h2.1B+4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23410.3h
Medical Kit5053,0107h
Medical Applicator21,5760.1h
Motion Spotter26550.4h
Nano-Armor Kit01,1450h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.30s
Server spent 3.15s on queries, 1.85s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.