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Raxom[ZAPS] Raxom
VS BR 122

KDR: 4.4

Score: 30.7m

Last Seen: Apr 23rd, 2019 4:35 AM
- OFFLINE - 81.2 hour(s)

Battle Rank 112 (122 total) - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 26
Level Progress (to 113): 24%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Sirius SX12 L100 Python AP L100 Python HEAT NS-15M1 H-V45 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,595,825 MLG Score: 2075
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.448%21.807%59937107251,2635.4132-1.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.67%1.239B**0.165C++0.148C++HEAD ++ (~8.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+9.10.364C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.223%1.13%8821107177332640.531532272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.064%1.034B**-0.432C---1.95

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.775B++17.10.677B+19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.059%2.509%2708811019,367605275415.4571340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.851%0.89B*-0.059C+0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.90.611B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.712%3.315%373911001,4184485373.15813264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.824%-0.228C-0.271C0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.734B++10.70.731B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.531%63.816%3732110730465210.465544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.174%0.377C**-0.216C-1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.455B+20.364C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.438%14.583%373311061,4401006121.43141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.434%0.749B++0.006C+-0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.508B+3.30.325C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 26
30.7m162.6%423 (25.4k)361 (21.7k)4.3986579,10117,9834.87271122 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1109518323.926%16.818%40204:4436

12% Combat Medic23% Engineer45% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:08 PMAug 7th, 2014 11:36 AMApr 24th, 2019 8:28 PM (2d) (PST)Apr 23rd, 2019 12:48 AM (3d) (PST)Apr 23rd, 2019 12:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8561746820.9300.2110.1561.6250.0702075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,37510,43840,9375613997421,656

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1418.1h/59.1d 8,525 13,303 17,737 138.2k 1,660 7,168 5,918 72.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:10,054
Deaths:2,243
KDR:4.482
Accuracy:26.811% B**
HSR:19.574% D
Betelgeuse 54-A
C+
Kills:5,984
Deaths:1,266
KDR:4.727
Accuracy:26.353% C+
HSR:21.324% D*
NS-15M1
B+
Kills:1,671
Deaths:414
KDR:4.036
Accuracy:25.595% B+
HSR:21.185% C+
SVA-88
B+
Kills:1,287
Deaths:284
KDR:4.532
Accuracy:25.495% B+
HSR:19.037% D-
Ursa
B+
Kills:1,286
Deaths:254
KDR:5.063
Accuracy:25.324% B+
HSR:22.939% C+
Pulsar LSW
B+
Kills:1,269
Deaths:44
KDR:28.841
Accuracy:25.802% B+
HSR:18.834% D
Lasher X2
A+
Kills:1,258
Deaths:264
KDR:4.765
Accuracy:37.164% A+
HSR:2.385% D-
NSX Naginata
B++
Kills:1,185
Deaths:305
KDR:3.885
Accuracy:25.621% B++
HSR:26.582% C+
Flare VE6
B*
Kills:1,183
Deaths:257
KDR:4.603
Accuracy:25.236% B+
HSR:30.262% B*
NS-15M2
B++
Kills:1,164
Deaths:257
KDR:4.529
Accuracy:27.417% B++
HSR:27.062% C*
VX29 Polaris
B
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:25.378% B
HSR:14.470% D*
VE-H Maw
B++
Kills:327
Deaths:80
KDR:4.088
Accuracy:24.968% C+
HSR:32.416% B++
Kills:27,829
Deaths (as Heavy Assault):5,907
Deaths (to Heavy Assaults):5,620
KDR:4.71119
Kill Difference:21,922
Playtime:631.508 hours
Usage:45%
Score:14.182m
Score/min:374
Accuracy (listed only):26.764%
HSR (listed only):21.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:2,156
Deaths:502
KDR:4.295
Accuracy:28.527% B*
HSR:15.584% C
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B++
Kills:1,223
Deaths:262
KDR:4.668
Accuracy:28.472% B+
HSR:24.121% B++
Serpent VE92
B++
Kills:1,174
Deaths:326
KDR:3.601
Accuracy:27.286% B++
HSR:22.232% B+
MKV Suppressed
B++
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B++
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
NSX Tanto
B*
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:30.672% B*
HSR:27.039% C**
VX6-7
B*
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:27.798% B+
HSR:25.365% B*
Zenith VX-5
B*
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:29.319% B*
HSR:25.301% B++
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
Solstice VE3
B**
Kills:1,154
Deaths:212
KDR:5.443
Accuracy:27.953% B**
HSR:19.324% C+
NS-11C
B*
Kills:1,142
Deaths:287
KDR:3.979
Accuracy:27.983% B*
HSR:20.841% C**
NS Baron G5
B++
Kills:385
Deaths:97
KDR:3.969
Accuracy:50.185% B++
HSR:16.623% B+
VE-S Canis
B+
Kills:265
Deaths:70
KDR:3.786
Accuracy:26.955% C+
HSR:24.151% B+
Phobos VX86
B+
Kills:162
Deaths:54
KDR:3
Accuracy:59.002% C+
HSR:19.136% B+
Skorpios
C
Kills:153
Deaths:58
KDR:2.638
Accuracy:26.391% C
HSR:18.954% C
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C*
Kills:16,265
Deaths (as Light Assault):3,895
Deaths (to Light Assaults):3,560
KDR:4.17587
Kill Difference:12,370
Playtime:180.490 hours
Usage:13%
Score:3.383m
Score/min:312
Accuracy (listed only):34.656%
HSR (listed only):20.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,174
Deaths:326
KDR:3.601
Accuracy:27.286% B++
HSR:22.232% B+
NSX Tanto
B*
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:30.672% B*
HSR:27.039% C**
VX6-7
B*
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:27.798% B+
HSR:25.365% B*
Zenith VX-5
B*
Kills:1,162
Deaths:282
KDR:4.121
Accuracy:29.319% B*
HSR:25.301% B++
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
Solstice VE3
B**
Kills:1,154
Deaths:212
KDR:5.443
Accuracy:27.953% B**
HSR:19.324% C+
NS-11C
B*
Kills:1,142
Deaths:287
KDR:3.979
Accuracy:27.983% B*
HSR:20.841% C**
Eidolon VE33
B+
Kills:398
Deaths:81
KDR:4.914
Accuracy:30.955% B+
HSR:24.372% C+
NS Baron G5
B++
Kills:385
Deaths:97
KDR:3.969
Accuracy:50.185% B++
HSR:16.623% B+
Phobos VX86
B+
Kills:162
Deaths:54
KDR:3
Accuracy:59.002% C+
HSR:19.136% B+
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C*
Kills:9,183
Deaths (as Engineer):2,286
Deaths (to Engineers):3,108
KDR:4.01706
Kill Difference:6,897
Playtime:324.988 hours
Usage:23%
Score:6.953m
Score/min:357
Accuracy (listed only):37.545%
HSR (listed only):20.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,156
Deaths:502
KDR:4.295
Accuracy:28.527% B*
HSR:15.584% C
H-V45
B*
Kills:1,538
Deaths:381
KDR:4.037
Accuracy:28.651% B*
HSR:17.555% C--
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B++
Kills:1,223
Deaths:262
KDR:4.668
Accuracy:28.472% B+
HSR:24.121% B++
NSX Yumi
B
Kills:1,177
Deaths:281
KDR:4.189
Accuracy:28.506% B
HSR:26.508% C++
MKV Suppressed
B++
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B++
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
Pulsar VS1
A++
Kills:1,161
Deaths:329
KDR:3.529
Accuracy:31.888% A++
HSR:21.878% C*
Terminus VX-9
C+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:25.748% C+
HSR:25.237% C+
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
CME
B**
Kills:1,160
Deaths:303
KDR:3.828
Accuracy:31.577% B**
HSR:24.397% C**
NS-11A
B*
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:28.980% B*
HSR:20.966% C+
NS-11P
A+
Kills:430
Deaths:101
KDR:4.257
Accuracy:30.004% A+
HSR:24.884% B*
NS Baron G5
B++
Kills:385
Deaths:97
KDR:3.969
Accuracy:50.185% B++
HSR:16.623% B+
VE-S Canis
B+
Kills:265
Deaths:70
KDR:3.786
Accuracy:26.955% C+
HSR:24.151% B+
Phobos VX86
B+
Kills:162
Deaths:54
KDR:3
Accuracy:59.002% C+
HSR:19.136% B+
Skorpios
C
Kills:153
Deaths:58
KDR:2.638
Accuracy:26.391% C
HSR:18.954% C
Darkstar
C*
Kills:125
Deaths:34
KDR:3.676
Accuracy:28.310% C*
HSR:13.600% D**
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C*
Kills:17,216
Deaths (as Combat Medic):4,185
Deaths (to Combat Medics):2,092
KDR:4.11374
Kill Difference:13,031
Playtime:175.024 hours
Usage:12%
Score:3.856m
Score/min:367
Accuracy (listed only):34.305%
HSR (listed only):20.407%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,156
Deaths:502
KDR:4.295
Accuracy:28.527% B*
HSR:15.584% C
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B++
Kills:1,223
Deaths:262
KDR:4.668
Accuracy:28.472% B+
HSR:24.121% B++
NS-44 Commissioner
C**
Kills:1,184
Deaths:427
KDR:2.773
Accuracy:38.925% C**
HSR:14.189% D*
MKV Suppressed
B++
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B++
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
NSX Tomoe
B+
Kills:1,169
Deaths:346
KDR:3.379
Accuracy:29.854% C++
HSR:41.146% B+
NS-357 Underboss
C++
Kills:383
Deaths:188
KDR:2.037
Accuracy:37.592% C++
HSR:16.710% D
VE-S Canis
B+
Kills:265
Deaths:70
KDR:3.786
Accuracy:26.955% C+
HSR:24.151% B+
Ghost
C
Kills:218
Deaths:35
KDR:6.229
Accuracy:37.671% C
HSR:62.844% D
NS-61 Emissary
B++
Kills:211
Deaths:57
KDR:3.702
Accuracy:28.646% C++
HSR:20.379% B++
Beamer VS3
C
Kills:165
Deaths:61
KDR:2.705
Accuracy:19.760% D*
HSR:20% C
Skorpios
C
Kills:153
Deaths:58
KDR:2.638
Accuracy:26.391% C
HSR:18.954% C
XM98
C+
Kills:86
Deaths:17
KDR:5.059
Accuracy:37.180% C+
HSR:66.279% D--
Kills:10,896
Deaths (as Infiltrator):2,821
Deaths (to Infiltrators):2,286
KDR:3.86246
Kill Difference:8,075
Playtime:43.093 hours
Usage:3%
Score:0.636m
Score/min:246
Accuracy (listed only):31.195%
HSR (listed only):27.703%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,350
Deaths:249
KDR:5.422
Accuracy:22.662% B++
HSR:19.259% C
Blueshift VM5
B++
Kills:1,197
Deaths:222
KDR:5.392
Accuracy:23.359% B++
HSR:18.881% C-
Nebula VM20
B++
Kills:946
Deaths:171
KDR:5.532
Accuracy:22.199% B++
HSR:20.825% C++
Nebula VM20
B++
Kills:904
Deaths:171
KDR:5.287
Accuracy:21.295% B++
HSR:20.465% C+
Quasar VM1
A+
Kills:214
Deaths:27
KDR:7.926
Accuracy:22.315% A+
HSR:18.692% C+
Comet VM2
B*
Kills:122
Deaths:31
KDR:3.935
Accuracy:50.591% B*
HSR:3.279% C--
Comet VM2
B++
Kills:121
Deaths:30
KDR:4.033
Accuracy:51.674% B++
HSR:4.959% B+
NS-10 Burster
A*
Kills:55
Deaths:9
KDR:6.111
Accuracy:44.728% A*
HSR:3.636% D
Kills:4,909
Deaths (as MAX Suit):455
Deaths (to MAX Suits):870
KDR:10.78901
Kill Difference:4,454
Playtime:57.061 hours
Usage:4%
Score:1.701m
Score/min:497
Accuracy (listed only):32.353%
HSR (listed only):13.749%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:98
V. Kills:22 426%
Deaths:20
KDR:4.900
Accuracy:47.280% D
KPH:38.700 D
VKPH:8.700 D
Light PPA
B*
Kills:79
V. Kills:1 N/A
Deaths:9
KDR:8.778
Accuracy:47.100% B*
KPH:28.500 C--
VKPH:0.400 D*
Kills:177 (79 + 0)
Deaths:29
KDR:6.103
VKDR:0.793
Vehicle Kills:23
Kill Difference:148
Playtime:5.303 hours
Usage:0%
Score:0.076m
Score/min:239
Piloting Accuracy:47.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:196
V. Kills:26 N/A
Deaths:1
KDR:196
Accuracy:60.379% A*
KPH:705,600 U
VKPH:93,600 U
Kills:196 (0 + 196)
Deaths:1
KDR:196
VKDR:26
Vehicle Kills:26
Kill Difference:195
Playtime:0.001 hours
Usage:0%
Score:0.055m
Score/min:1,662,960
Piloting Accuracy:N/A%
Gunner Accuracy:60.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,015
V. Kills:1,048 192%
Deaths:124
KDR:16.250
Accuracy:56.518% C+
KPH:45.200 A
VKPH:23.500 B**
L100 Python HEAT
A+
Kills:1,837
V. Kills:362 N/A
Deaths:91
KDR:20.187
Accuracy:51.741% C+
KPH:49.700 A+
VKPH:9.800 C
L100 Python HESH
A+
Kills:1,178
V. Kills:123 N/A
Deaths:24
KDR:49.083
Accuracy:58.784% B**
KPH:87.300 A+
VKPH:9.100 C*
C75 Viper
M+
Kills:1,066
V. Kills:123 N/A
Deaths:20
KDR:53.300
Accuracy:48.889% B*
KPH:79.400 M+
VKPH:9.200 C**
Skyguard
A
Kills:91
V. Kills:42 212%
Deaths:14
KDR:6.500
Accuracy:37.621% A
KPH:18.100 B+
VKPH:8.400 C
Kills:6,187 (6,187 + 0)
Deaths:273
KDR:22.663
VKDR:6.220
Vehicle Kills:1,698
Kill Difference:5,914
Playtime:113.478 hours
Usage:8%
Score:1.819m
Score/min:267
Driving Accuracy:37.621%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,119
V. Kills:646 173%
Deaths:81
KDR:13.815
Accuracy:54.255% C++
KPH:37.600 A
VKPH:21.700 A+
Supernova VPC
A
Kills:1,039
V. Kills:141 N/A
Deaths:30
KDR:34.633
Accuracy:61.774% A
KPH:61.600 B**
VKPH:8.400 C++
Supernova PC
A*
Kills:1,022
V. Kills:269 379%
Deaths:71
KDR:14.394
Accuracy:59.222% B**
KPH:44 A*
VKPH:11.600 B*
Saron HRB
A
Kills:308
V. Kills:178 172%
Deaths:39
KDR:7.897
Accuracy:46.537% B
KPH:38.900 A
VKPH:22.500 B*
Proton II PPA
A++
Kills:243
V. Kills:11 N/A
Deaths:8
KDR:30.375
Accuracy:33.839% A+
KPH:100.300 A++
VKPH:4.500 B+
E540 Halberd
A*
Kills:230
V. Kills:173 132%
Deaths:27
KDR:8.519
Accuracy:57.325% A
KPH:39.400 B++
VKPH:29.600 A*
M20 Basilisk
A++
Kills:52
V. Kills:6 N/A
Deaths:4
KDR:13
Accuracy:24.166% D-
KPH:36.900 A++
VKPH:4.300 D
Kills:4,013 (3,180 + 833)
Deaths:260
KDR:15.435
VKDR:5.477
Vehicle Kills:1,424
Kill Difference:3,753
Playtime:87.486 hours
Usage:6%
Score:1.637m
Score/min:312
Driving Accuracy:59.222%
Gunner Accuracy:24.166%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:169
V. Kills:5 N/A
Deaths:4
KDR:42.250
Accuracy:19.042% C++
KPH:82.200 B+
VKPH:2.400 C
M12 Kobalt
B**
Kills:105
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:17.325% C+
KPH:110.800 B**
VKPH:1.100 D
M60-G Bulldog
A
Kills:92
V. Kills:16 N/A
Deaths:8
KDR:11.500
Accuracy:41.460% B++
KPH:49.800 A
VKPH:8.700 B++
M40 Fury
A+
Kills:67
V. Kills:8 N/A
Deaths:6
KDR:11.167
Accuracy:38.867% C**
KPH:80 A+
VKPH:9.600 C++
M40 Fury
C**
Kills:61
V. Kills:8 N/A
Deaths:2
KDR:30.500
Accuracy:39.056% C*
KPH:60.800 C**
VKPH:8 C--
Kills:494 (0 + 494)
Deaths:20
KDR:24.700
VKDR:1.900
Vehicle Kills:38
Kill Difference:474
Playtime:6.690 hours
Usage:0%
Score:0.174m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:39.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,07110,0542,2434.482A*0.0826.811%B**19.574%D64A+N/A195157.2h9B**33.4B*
Betelgeuse 54-A 6,0055,9841,2664.727B+0.3326.353%C+21.324%D*76.4B+N/A25678.3h9.2B*34.9B+
Sirius SX12 2,1592,1565024.295M++0.1028.527%B*15.584%C56.7A+N/A14738h10.3B**36.3B++
L100 Python AP 3,0632,01512416.25A**11.8556.518%C+4.02%B++45.2A23.5B**31244.6h4.7B*8.4B*
L100 Python HEAT 2,1991,8379120.187M**15.7951.741%C+2.45%C+49.6A+9.8C18637h3.2A+6.3A
NS-15M1 1,6731,6714144.036A*0.3625.595%B+21.185%C+64.8B*N/A20525.8h9.4B**36.6B++
H-V45 1,5431,5383814.037A+0.3628.651%B*17.555%C--56.1B**N/A17227.4h9A+31.5B**
NS Decimator 1,7161,3883893.568M++0.8368.685%B**2.594%B56A+13.2C35024.8h3.1B**4.4A
Blueshift VM5 1,3561,3502495.422A+1.0222.662%B++19.259%C49.8B**N/A14927.1h11.6A51.1B*
NS-7 PDW 1,3471,3442784.835S0.4428.422%B++18.676%C++62.5A++N/A18821.5h10.3B**36.2B++
SVA-88 1,2891,2872844.532A0.1325.495%B+19.037%D-76.6AN/A25716.8h9.2B**36.2B+
Ursa 1,2971,2862545.063S0.6625.324%B+22.939%C+65.3B**N/A19419.7h8.1B**32.1B++
Pulsar LSW 1,2721,2694428.841U24.4425.802%B+18.834%D67.9B**N/A31018.7h9.3B**36B++
Lasher X2 1,2611,2582644.765S0.3737.164%A+2.385%D-66.2A*N/A18919h11.7A++31.5B**
Eridani SX5 1,2261,2232624.668M++0.2728.472%B+24.121%B++51.8B++N/A16623.6h8.4B**29.4B++
Blueshift VM5 1,2041,1972225.392A+0.9923.359%B++18.881%C-50.1B**N/A14623.9h12.2A52.4B*
NSX Naginata 1,1971,1853053.885A**0.5125.621%B++26.582%C+66.6B**N/A19417.8h9.5B++37.2B+
NS-44 Commissioner 1,1931,1844272.773A++1.6338.925%C**14.189%D*58.9B**N/A17120.1h2.8B**7.1B*
Flare VE6 1,1881,1832574.603M*0.2025.236%B+30.262%B*72.6AN/A19416.3h8.4B**33.2B++
L100 Python HESH 1,3011,1782449.083M++44.6858.784%B**1.528%C+87.3A+9.1C*30813.5h2.3B**4B**
NSX Yumi 1,1951,1772814.189A*0.2128.506%B26.508%C++62.3B**1C**14118.9h9.5B*33.5B++
Serpent VE92 1,1881,1743263.601A**0.8027.286%B++22.232%B+59.6A+N/A19019.7h9.4B**34.5B*
MKV Suppressed 1,1741,1702005.85S1.4527.809%B+23.419%B++80.1A*N/A23914.6h9.8B**35.2B++
NSX Tengu 1,1741,1693203.653A*0.7540.531%B+21.386%C++69.6AN/A14916.8h10B*24.7B++
NSX Tomoe 1,1781,1693463.379A1.0229.854%C++41.146%B+60.9B**N/A13619.2h10.4B**35B++
NSX Tanto 1,1751,1653683.166A*1.2330.672%B*27.039%C**53.7B*N/A12121.7h10.3B++33.6B++
NS-15M2 1,1691,1642574.529A++0.1327.417%B++27.062%C*58.8B+N/A14019.8h10B*36.3B++
VX6-7 1,1721,1632784.183M0.2227.798%B+25.365%B*59.6B**N/A14819.5h9.4B*33.7B++
Zenith VX-5 1,1661,1622824.121M+0.2829.319%B*25.301%B++57.8B**N/A15820.1h9.9B**33.6B*
Pulsar VS1 1,1761,1613293.529M0.8731.888%A++21.878%C*62.1A*N/A17218.7h10A+31.3A
VX29 Polaris 1,1621,1612394.858M+0.4625.378%B14.47%D*65.2B*N/A19717.8h8.9B**35.2B++
Terminus VX-9 1,1611,1613093.757A*0.6425.748%C+25.237%C+54.3B++N/A15921.4h8.8A34.1B++
Pandora VX25 1,1691,1602704.296M*0.1049.532%B**13.707%C70.3AN/A19916.5h3.4B*6.8B*
CME 1,1721,1603033.828M0.5731.577%B**24.397%C**58.6AN/A13719.8h9.8A31B**
NS-11A 1,1651,1593053.8A*0.6028.98%B*20.966%C+53.7B**N/A13321.6h9.4A+32.3B**
Solstice VE3 1,1591,1542125.443S1.0427.953%B**19.324%C+33.2B*N/A14834.8h9.3A33.4B*
NS-11C 1,1511,1422873.979M**0.4227.983%B*20.841%C**37.1B+N/A9930.8h9.2A33.1B*
Supernova FPC 1,7651,1198113.815A9.4254.255%C++3.128%B+37.6A21.7A+35129.8h4.3B*7.9B++
C75 Viper 1,1891,0662053.3U48.9048.889%B*1.407%C+79.6M+9.2C**31513.4h6.8A13.8A
Supernova VPC 1,1801,0393034.633A*30.2361.774%A1.347%C+61.5B**8.3C++26116.9h2.6B*4.2B**
Supernova PC 1,2911,0227114.394A+10.0059.222%B**2.25%C+44.1A*11.6B*22723.2h3.6B**6A
S1 1,4879814242.314M++2.0868.217%A1.529%D38B**19.6B*38125.8h5.1B*7.5B**
Nebula VM20 9519461715.532A*1.1322.199%B++20.825%C++63.1A++N/A19415h12.8B**57.7B*
Nebula VM20 9209041715.287A*0.8921.295%B++20.465%C+60.3A++1.1B**19115h12.9B**60.8B*
Force-Blade 84284214,2460.059B**4.3416.915%D--4.988%C0.9C**N/A3952.8h1.9B++11.1C++
C-4 1,0457002442.869B**1.5323.288%C-N/A120.7B**59.5A*12495.8h1.3B+5.4B
NS-11P 4364301014.257M+0.1430.004%A+24.884%B*58.9A++N/A1697.3h9.7A+32.4B**
Eidolon VE33 400398814.914M++0.5230.955%B+24.372%C+65.2A*N/A1946.1h5.9B**19.2B*
NS Baron G5 388385973.969M**0.4350.185%B++16.623%B+56.6B**N/A1696.8h3.5B**7C*
NS-357 Underboss 3853831882.037B**2.3637.592%C++16.71%D49.1C**N/A1407.8h3.5B++9.3B+
Frag Grenade 3663641364N/A359.6041.097%C--N/A728B**4C-17820.5h2.6B**6.3B++
VE-H Maw 328327804.088A*0.3124.968%C+32.416%B++66.7B+N/A1624.9h8.8B++35.3B+
Saron HRB 486308397.897B+3.5046.537%B1.299%C39A22.5B*4177.9h16.3B**35B**
Nemesis VSH9 4982961262.349M++2.0570.489%B**2.365%C+13.6C+9.3C+20721.8h8.2C++11.7B+
Anti-Vehicle Grenade 3132751275N/A270.6059.219%B**N/A550B*76C31820.5h3.9B**6.6B**
VE-S Canis 267265703.786A*0.6126.955%C+24.151%B+54.1B+N/A1374.9h9.3B++34.5B+
Proton II PPA 254243830.375B**25.9833.839%A+1.646%C101.3A++4.6B+3272.4h7.7B++22.8B**
Spear Anti-Vehicle Phalanx Turret 3512351318.077A++13.6853.708%B*1.702%D*67.1A++33.1B**5713.5h6.3B*11.8B**
E540 Halberd 403230278.519C+4.1257.325%A1.304%D39.7B*29.8A*4675.8h6.3C10.9B+
Ghost 219218356.229B**1.8337.671%C62.844%D38.2C+N/A1475.7h2B+5.4B
Quasar VM1 214214277.926S3.5322.315%A+18.692%C+42.8A++N/A1955h9.7A+43.5B++
NS-61 Emissary 213211573.702S0.7028.646%C++20.379%B++60.3A++N/A1363.5h9.4B++32.9B++
L105 Zephyr 2221961196U191.6060.379%A*1.02%C++1960U260U5543200.1h4.7B**7.8B**
M12 Kobalt 174169442.25M+37.8519.042%C++14.793%D80.5B+2.4C3782.1h16.1B++84.7B+
Beamer VS3 167165612.705M1.6919.76%D*20%C45.8B**N/A2053.6h5.1B**25.8C*
Tank Mine 270163315.258A+0.8670.539%MN/A181.1A+118.9A++22910.9h2.6D--3.6A+
Phobos VX86 162162543A1.4059.002%C+19.136%B+60B+N/A2102.7h2.4C*4.1C*
Lancer VS22 270156602.6A**1.8060.784%C+2.564%B+16.3B11.9C2529.6h16.4B+27B+
Skorpios 153153582.638B++1.7626.391%C18.954%C46.4C*N/A1173.3h9.2B**35B+
Rocklet Rifle 267141801.763A*2.6453.213%C+2.128%A*27.1C+24.2C+2735.2h36C*67.7C**
Darkstar 127125343.676A++0.7228.31%C*13.6%D**52.1B+N/A2372.4h10.4B**36.7B*
Comet VM2 158122313.935M**0.4650.591%B*3.279%C--17.9A5.3B+2136.8h16.1B++31.9B++
Comet VM2 156121304.033M**0.3751.674%B++4.959%B+22A++6.4B++1795.5h15.2B**29.4B**
Thanatos VE70 121118313.806M**0.5952.315%A16.949%C*36.9B+N/A2153.2h3.5B**6.8B**
The Slasher 1101091,3510.081B+4.3223.622%D5.505%D1.4CN/A380.2h1.9B+8.2C++
M12 Kobalt 1061051105S100.6017.325%C+14.286%D-116.7A1.1D6530.9h12.5B**71.9B+
Dual Photon Pods 12098204.9C+0.5047.28%D1.02%C39.2D8.8D3152.5h21.2C**44.8C++
MAX Punch 96964600.209B++4.1949.831%C*N/A1.8C+N/A554.3h1.5C++3.1C**
M60-G Bulldog 10892811.5M7.1041.46%B++2.174%C--51.1A+8.9B++3841.8h6.2B+14.9B*
Skyguard 13391146.5A+2.1037.621%A4.396%A*18.2B+8.4C2255h98.9B++262.8B**
XM98 8686175.059A0.6637.18%C+66.279%D--33.1B+N/A1462.6h2B*5.4B+
Light PPA 807998.778B*4.3847.1%B*1.266%C+28.2DN/A1702.8h12C**25.5B+
M40 Fury 7567611.167B*6.7738.867%C**2.985%A+83.8A++10C++4470.8h8.9B*22.9B*
MANA Anti-Personnel Turret 6362144.429N/A0.0324.154%UN/A620U10U2201500.1h24.8T*102.5T*
M40 Fury 6961230.5M**26.1039.056%C*1.639%C61C**8C--4181h9.4B++24B*
NS-10 Burster 1055596.111S1.7144.728%A*3.636%D7.9B**7.1A**1447h160.3C+358.5B++
M20 Basilisk 5852413S8.6024.166%D-7.692%A37.1A++4.3D2281.4h27A*111.8A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05230.3h
Anti-Vehicle MANA Turret12860.4h
Spawn Beacon11180.1h
Nano-Armor Kit139383,50524.4h
Nanite Revive Grenade0850h
Medical Applicator136163,60710.7h
G30 Walker0680h
Ammunition Package151,0371.1h
Medical Kit7897,77711.3h
Anti-Infantry MANA Turret21540.3h
Recon Detection Device39821.3h

Check the help document for the dictionary if you want to learn more about words used here.


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