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Adherent Raxom[ZAPS] Raxom
VS BR 28

KDR: 4.38

Score: 31.1m

Last Seen: Aug 20th, 2019 11:47 PM
- OFFLINE - 67.9 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 22
Level Progress (to 29): 83%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A Sirius SX12 L100 Python AP L100 Python HEAT NS-15M1 H-V45 NS Decimator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,618,343 MLG Score: 2093
Fun Score: N/A
Cheeseburgers Flipped: 462TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.448%21.86%60037117752,0645.3774-0.999

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.652%1.224B**0.149C++0.142C++HEAD ++ (~8.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.555B+9.10.363C**24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.223%1.13%8721212177337640.525222272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.064%1.043B**-0.424C---1.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.776B++17.10.677B+19.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.093%2.517%2684812069,416614277215.3106340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.853%0.881B*-0.033C+0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.748B++4.90.611B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.674%3.305%368912051,4224565383.11842264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%-0.229C-0.28C0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.735B++10.70.733B++21.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.089%65.449%3682121235668010.523529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.042%0.378C**-0.231C-1.3

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.458B+20.368C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.395%14.573%368312111,4411028121.40039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.232%0.739B++-0.011C+-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.507B+3.30.325C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 22
31.1m165.2%424 (25.4k)361 (21.7k)4.3787980,34218,3484.8473428 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214529723.956%16.92%40504:4237

12% Combat Medic23% Engineer44% Heavy Assault13% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 9:08 PMAug 7th, 2014 11:36 AMAug 22nd, 2019 4:14 PM (22h) (PST)Aug 20th, 2019 8:15 PM (3d) (PST)Aug 20th, 2019 7:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8561756810.9320.2130.1581.6550.0692093

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,35510,52840,8275613999421,672

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1436.5h/59.9d 8,597 13,594 18,061 142.6k 1,674 7,283 5,979 73.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:10,170
Deaths:2,273
KDR:4.474
Accuracy:26.838% B**
HSR:19.567% D
Betelgeuse 54-A
C+
Kills:6,074
Deaths:1,288
KDR:4.716
Accuracy:26.373% C+
HSR:21.436% D*
NS-15M1
B+
Kills:1,671
Deaths:414
KDR:4.036
Accuracy:25.595% B+
HSR:21.185% C+
Pulsar LSW
B+
Kills:1,309
Deaths:59
KDR:22.186
Accuracy:25.827% B+
HSR:19.099% D
SVA-88
B+
Kills:1,287
Deaths:284
KDR:4.532
Accuracy:25.495% B+
HSR:19.037% D-
Ursa
B+
Kills:1,286
Deaths:254
KDR:5.063
Accuracy:25.324% B+
HSR:22.939% C+
NSX Naginata
B++
Kills:1,185
Deaths:305
KDR:3.885
Accuracy:25.621% B++
HSR:26.582% C+
Flare VE6
B*
Kills:1,183
Deaths:257
KDR:4.603
Accuracy:25.236% B+
HSR:30.262% B*
NS-15M2
B++
Kills:1,164
Deaths:257
KDR:4.529
Accuracy:27.417% B++
HSR:27.062% C++
VX29 Polaris
C**
Kills:1,161
Deaths:239
KDR:4.858
Accuracy:25.378% C**
HSR:14.470% D*
VE-H Maw
B+
Kills:440
Deaths:119
KDR:3.697
Accuracy:24.684% C+
HSR:30.909% B+
Kills:26,930
Deaths (as Heavy Assault):5,749
Deaths (to Heavy Assaults):5,737
KDR:4.68429
Kill Difference:21,181
Playtime:638.453 hours
Usage:44%
Score:14.315m
Score/min:374
Accuracy (listed only):25.799%
HSR (listed only):22.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:2,269
Deaths:527
KDR:4.306
Accuracy:28.620% B*
HSR:16.042% C
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B+
Kills:1,234
Deaths:268
KDR:4.604
Accuracy:28.527% B+
HSR:24.068% B+
Serpent VE92
B++
Kills:1,215
Deaths:340
KDR:3.574
Accuracy:27.188% B++
HSR:21.975% B
Zenith VX-5
B*
Kills:1,194
Deaths:291
KDR:4.103
Accuracy:29.322% B*
HSR:24.958% B+
MKV Suppressed
B+
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B+
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
NSX Tanto
B*
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:30.672% B*
HSR:27.039% C*
VX6-7
B++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:27.798% B+
HSR:25.365% B++
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
NS-11C
B*
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:28.047% B*
HSR:20.639% C**
Solstice VE3
B**
Kills:1,155
Deaths:214
KDR:5.397
Accuracy:27.952% B**
HSR:19.307% C+
NS Baron G5
B+
Kills:400
Deaths:102
KDR:3.922
Accuracy:49.094% B+
HSR:16.750% B+
VE-S Canis
B+
Kills:310
Deaths:80
KDR:3.875
Accuracy:26.776% C+
HSR:25.484% B+
Phobos VX86
B+
Kills:163
Deaths:55
KDR:2.964
Accuracy:58.271% C+
HSR:19.018% B+
Skorpios
C+
Kills:162
Deaths:62
KDR:2.613
Accuracy:26.519% C
HSR:21.605% C+
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C++
VE-C Horizon
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:39.470% B++
HSR:28.070% B+
Kills:16,606
Deaths (as Light Assault):3,995
Deaths (to Light Assaults):3,643
KDR:4.1567
Kill Difference:12,611
Playtime:183.739 hours
Usage:13%
Score:3.446m
Score/min:313
Accuracy (listed only):34.826%
HSR (listed only):21.359%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:1,215
Deaths:340
KDR:3.574
Accuracy:27.188% B++
HSR:21.975% B
Zenith VX-5
B*
Kills:1,194
Deaths:291
KDR:4.103
Accuracy:29.322% B*
HSR:24.958% B+
NSX Tanto
B*
Kills:1,165
Deaths:368
KDR:3.166
Accuracy:30.672% B*
HSR:27.039% C*
VX6-7
B++
Kills:1,163
Deaths:278
KDR:4.183
Accuracy:27.798% B+
HSR:25.365% B++
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
NS-11C
B*
Kills:1,158
Deaths:291
KDR:3.979
Accuracy:28.047% B*
HSR:20.639% C**
Solstice VE3
B**
Kills:1,155
Deaths:214
KDR:5.397
Accuracy:27.952% B**
HSR:19.307% C+
Eidolon VE33
B+
Kills:422
Deaths:86
KDR:4.907
Accuracy:30.840% B+
HSR:24.882% C+
NS Baron G5
B+
Kills:400
Deaths:102
KDR:3.922
Accuracy:49.094% B+
HSR:16.750% B+
Phobos VX86
B+
Kills:163
Deaths:55
KDR:2.964
Accuracy:58.271% C+
HSR:19.018% B+
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C++
VE-C Horizon
B++
Kills:57
Deaths:20
KDR:2.850
Accuracy:39.470% B++
HSR:28.070% B+
Kills:9,370
Deaths (as Engineer):2,346
Deaths (to Engineers):3,155
KDR:3.99403
Kill Difference:7,024
Playtime:327.249 hours
Usage:23%
Score:7.023m
Score/min:358
Accuracy (listed only):37.542%
HSR (listed only):21.555%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:2,269
Deaths:527
KDR:4.306
Accuracy:28.620% B*
HSR:16.042% C
H-V45
B*
Kills:1,560
Deaths:387
KDR:4.031
Accuracy:28.624% B*
HSR:17.821% C-
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B+
Kills:1,234
Deaths:268
KDR:4.604
Accuracy:28.527% B+
HSR:24.068% B+
CME
B**
Kills:1,191
Deaths:319
KDR:3.734
Accuracy:31.526% B**
HSR:24.601% C**
NSX Yumi
B+
Kills:1,177
Deaths:281
KDR:4.189
Accuracy:28.506% B+
HSR:26.508% C++
MKV Suppressed
B+
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B+
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
Pulsar VS1
A++
Kills:1,161
Deaths:329
KDR:3.529
Accuracy:31.888% A++
HSR:21.878% C++
Terminus VX-9
C+
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:25.748% C+
HSR:25.237% C+
Pandora VX25
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:49.532% B**
HSR:13.707% C
NS-11A
B**
Kills:1,159
Deaths:305
KDR:3.800
Accuracy:28.980% B**
HSR:20.966% C+
NS-11P
A
Kills:478
Deaths:115
KDR:4.157
Accuracy:28.968% A
HSR:26.151% B**
NS Baron G5
B+
Kills:400
Deaths:102
KDR:3.922
Accuracy:49.094% B+
HSR:16.750% B+
VE-S Canis
B+
Kills:310
Deaths:80
KDR:3.875
Accuracy:26.776% C+
HSR:25.484% B+
Phobos VX86
B+
Kills:163
Deaths:55
KDR:2.964
Accuracy:58.271% C+
HSR:19.018% B+
Skorpios
C+
Kills:162
Deaths:62
KDR:2.613
Accuracy:26.519% C
HSR:21.605% C+
Darkstar
C*
Kills:139
Deaths:37
KDR:3.757
Accuracy:28.226% C*
HSR:12.950% F
Thanatos VE70
A
Kills:118
Deaths:31
KDR:3.806
Accuracy:52.315% A
HSR:16.949% C++
Kills:17,525
Deaths (as Combat Medic):4,275
Deaths (to Combat Medics):2,124
KDR:4.09942
Kill Difference:13,250
Playtime:177.553 hours
Usage:12%
Score:3.901m
Score/min:366
Accuracy (listed only):34.152%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:2,269
Deaths:527
KDR:4.306
Accuracy:28.620% B*
HSR:16.042% C
NS-7 PDW
B++
Kills:1,344
Deaths:278
KDR:4.835
Accuracy:28.422% B++
HSR:18.676% C++
Eridani SX5
B+
Kills:1,234
Deaths:268
KDR:4.604
Accuracy:28.527% B+
HSR:24.068% B+
NS-44 Commissioner
B
Kills:1,184
Deaths:427
KDR:2.773
Accuracy:38.925% B
HSR:14.189% D*
MKV Suppressed
B+
Kills:1,170
Deaths:200
KDR:5.850
Accuracy:27.809% B+
HSR:23.419% B+
NSX Tomoe
B+
Kills:1,169
Deaths:346
KDR:3.379
Accuracy:29.854% C*
HSR:41.146% B+
NSX Tengu
B+
Kills:1,169
Deaths:320
KDR:3.653
Accuracy:40.531% B+
HSR:21.386% C++
NS-357 Underboss
C++
Kills:386
Deaths:188
KDR:2.053
Accuracy:37.186% C++
HSR:17.099% D
VE-S Canis
B+
Kills:310
Deaths:80
KDR:3.875
Accuracy:26.776% C+
HSR:25.484% B+
Ghost
C
Kills:270
Deaths:43
KDR:6.279
Accuracy:37.060% C
HSR:65.185% C
NS-61 Emissary
B+
Kills:243
Deaths:69
KDR:3.522
Accuracy:29.090% C++
HSR:19.342% B+
Beamer VS3
C
Kills:165
Deaths:61
KDR:2.705
Accuracy:19.760% D*
HSR:20% C
Skorpios
C+
Kills:162
Deaths:62
KDR:2.613
Accuracy:26.519% C
HSR:21.605% C+
XM98
C+
Kills:86
Deaths:17
KDR:5.059
Accuracy:37.180% C+
HSR:66.279% D--
Kills:11,161
Deaths (as Infiltrator):2,886
Deaths (to Infiltrators):2,342
KDR:3.86729
Kill Difference:8,275
Playtime:45.714 hours
Usage:3%
Score:0.717m
Score/min:261
Accuracy (listed only):31.161%
HSR (listed only):28.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:1,350
Deaths:249
KDR:5.422
Accuracy:22.662% B++
HSR:19.259% C
Blueshift VM5
B++
Kills:1,197
Deaths:222
KDR:5.392
Accuracy:23.359% B++
HSR:18.881% C-
Nebula VM20
B++
Kills:992
Deaths:184
KDR:5.391
Accuracy:22.116% B++
HSR:20.565% C+
Nebula VM20
B+
Kills:954
Deaths:184
KDR:5.185
Accuracy:21.240% B+
HSR:20.440% C+
Quasar VM1
A
Kills:214
Deaths:27
KDR:7.926
Accuracy:22.315% A
HSR:18.692% C+
Comet VM2
B*
Kills:122
Deaths:31
KDR:3.935
Accuracy:50.591% B*
HSR:3.279% C-
Comet VM2
B++
Kills:121
Deaths:30
KDR:4.033
Accuracy:51.674% B++
HSR:4.959% B
NS-10 Burster
A*
Kills:56
Deaths:9
KDR:6.222
Accuracy:44.636% A*
HSR:3.571% D
Kills:5,006
Deaths (as MAX Suit):468
Deaths (to MAX Suits):875
KDR:10.69658
Kill Difference:4,538
Playtime:57.814 hours
Usage:4%
Score:1.730m
Score/min:499
Accuracy (listed only):32.324%
HSR (listed only):13.706%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:98
V. Kills:22 426%
Deaths:20
KDR:4.900
Accuracy:47.280% C--
KPH:38.700 D
VKPH:8.700 D
Light PPA
B*
Kills:79
V. Kills:1 N/A
Deaths:10
KDR:7.900
Accuracy:47.100% B*
KPH:28.500 D
VKPH:0.400 D**
Kills:177 (79 + 0)
Deaths:30
KDR:5.900
VKDR:0.767
Vehicle Kills:23
Kill Difference:147
Playtime:5.310 hours
Usage:0%
Score:0.076m
Score/min:239
Piloting Accuracy:47.100%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:196
V. Kills:26 N/A
Deaths:1
KDR:196
Accuracy:60.379% A*
KPH:705,600 U
VKPH:93,600 U
Kills:196 (0 + 196)
Deaths:1
KDR:196
VKDR:26
Vehicle Kills:26
Kill Difference:195
Playtime:0.001 hours
Usage:0%
Score:0.055m
Score/min:1,662,960
Piloting Accuracy:N/A%
Gunner Accuracy:60.379%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:2,043
V. Kills:1,058 193%
Deaths:125
KDR:16.344
Accuracy:56.580% C+
KPH:45.500 B**
VKPH:23.600 B*
L100 Python HEAT
A+
Kills:1,837
V. Kills:362 N/A
Deaths:91
KDR:20.187
Accuracy:51.741% C+
KPH:49.700 A+
VKPH:9.800 C
L100 Python HESH
A+
Kills:1,178
V. Kills:123 N/A
Deaths:24
KDR:49.083
Accuracy:58.784% B**
KPH:87.300 A+
VKPH:9.100 C*
C75 Viper
M
Kills:1,066
V. Kills:123 N/A
Deaths:20
KDR:53.300
Accuracy:48.889% B*
KPH:79.400 M
VKPH:9.200 C*
Skyguard
A
Kills:91
V. Kills:42 212%
Deaths:14
KDR:6.500
Accuracy:37.621% A
KPH:18.100 B+
VKPH:8.400 C
Kills:6,215 (6,215 + 0)
Deaths:274
KDR:22.682
VKDR:6.234
Vehicle Kills:1,708
Kill Difference:5,941
Playtime:113.841 hours
Usage:8%
Score:1.828m
Score/min:268
Driving Accuracy:37.621%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,140
V. Kills:654 174%
Deaths:81
KDR:14.074
Accuracy:54.323% C++
KPH:37.900 B**
VKPH:21.800 A
Supernova VPC
A
Kills:1,039
V. Kills:141 N/A
Deaths:30
KDR:34.633
Accuracy:61.774% A
KPH:61.600 B*
VKPH:8.400 C++
Supernova PC
A*
Kills:1,022
V. Kills:269 379%
Deaths:71
KDR:14.394
Accuracy:59.222% B**
KPH:44 A*
VKPH:11.600 B*
Saron HRB
A
Kills:309
V. Kills:178 173%
Deaths:39
KDR:7.923
Accuracy:46.530% B
KPH:39 A
VKPH:22.500 B*
Proton II PPA
A+
Kills:243
V. Kills:11 N/A
Deaths:8
KDR:30.375
Accuracy:33.771% A+
KPH:98.800 A+
VKPH:4.500 B+
E540 Halberd
A*
Kills:230
V. Kills:173 132%
Deaths:27
KDR:8.519
Accuracy:57.325% A
KPH:39.400 B++
VKPH:29.600 A*
M20 Basilisk
A*
Kills:55
V. Kills:6 N/A
Deaths:4
KDR:13.750
Accuracy:24.381% D-
KPH:38.200 A*
VKPH:4.200 D
Kills:4,038 (3,201 + 837)
Deaths:260
KDR:15.531
VKDR:5.508
Vehicle Kills:1,432
Kill Difference:3,778
Playtime:87.810 hours
Usage:6%
Score:1.645m
Score/min:312
Driving Accuracy:59.222%
Gunner Accuracy:24.381%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:169
V. Kills:5 N/A
Deaths:4
KDR:42.250
Accuracy:19.042% C++
KPH:82.200 B+
VKPH:2.400 C-
M12 Kobalt
B**
Kills:105
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:17.325% C+
KPH:110.800 B**
VKPH:1.100 D--
M60-G Bulldog
A
Kills:92
V. Kills:16 N/A
Deaths:8
KDR:11.500
Accuracy:41.460% B++
KPH:49.800 A
VKPH:8.700 B++
M40 Fury
A+
Kills:67
V. Kills:8 N/A
Deaths:6
KDR:11.167
Accuracy:38.867% C**
KPH:80 A+
VKPH:9.600 C++
M40 Fury
C**
Kills:61
V. Kills:8 N/A
Deaths:2
KDR:30.500
Accuracy:39.056% C**
KPH:60.800 C**
VKPH:8 C--
Kills:494 (0 + 494)
Deaths:20
KDR:24.700
VKDR:1.900
Vehicle Kills:38
Kill Difference:474
Playtime:6.690 hours
Usage:0%
Score:0.174m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:39.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 10,18810,1702,2734.474A*0.1026.838%B**19.567%D64.2AN/A195158.4h9B**33.4B
Betelgeuse 54-A 6,0966,0741,2884.716B+0.3426.373%C+21.436%D*76.5C**N/A25679.4h9.2B*34.9B+
Sirius SX12 2,2772,2695274.306M+0.0728.62%B*16.042%C58.2A+N/A15139h10.3B**36B++
L100 Python AP 3,1012,04312516.344M11.9756.58%C+4.014%B*45.5B**23.6B*31244.9h4.7B++8.3B+
L100 Python HEAT 2,1991,8379120.187M**15.8151.741%C+2.45%C+49.6A+9.8C18637h3.2A+6.3A
NS-15M1 1,6731,6714144.036A++0.3425.595%B+21.185%C+64.8B*N/A20525.8h9.4B**36.6B++
H-V45 1,5651,5603874.031A+0.3528.624%B*17.821%C-56.5B**N/A17227.6h9A+31.5B**
NS Decimator 1,7201,3913913.558M++0.8268.679%B**2.588%B55.9A13.2C35024.9h3.1B**4.5A
Blueshift VM5 1,3561,3502495.422A1.0422.662%B++19.259%C49.8B**N/A14927.1h11.6A51.1B*
NS-7 PDW 1,3471,3442784.835S0.4628.422%B++18.676%C++62.5A++N/A18821.5h10.3B**36.2B*
Pulsar LSW 1,3131,3095922.186U17.8125.827%B+19.099%D68.2B*N/A30719.2h9.3B**35.9B++
Lasher X2 1,2971,2942754.705S0.3336.917%A+2.396%D-65.7A++N/A18719.7h11.8A++32B**
SVA-88 1,2891,2872844.532A0.1525.495%B+19.037%D-76.6B**N/A25716.8h9.2B**36.2B++
Ursa 1,2971,2862545.063M**0.6825.324%B+22.939%C+65.3B**N/A19419.7h8.1B**32.1B++
Eridani SX5 1,2371,2342684.604M*0.2328.527%B+24.068%B+52.1B++N/A16723.7h8.4B**29.4B++
Serpent VE92 1,2291,2153403.574A*0.8027.188%B++21.975%B60.4AN/A19520.1h9.4B**34.6B*
Blueshift VM5 1,2041,1972225.392A1.0123.359%B++18.881%C-50.1B**N/A14623.9h12.2B**52.4B*
Zenith VX-5 1,2001,1942914.103M++0.2829.322%B*24.958%B+57.7B**N/A16020.7h10B**34.1B*
CME 1,2031,1913193.734M0.6431.526%B**24.601%C**58.7B**N/A13620.3h9.8A31.1B**
NSX Naginata 1,1971,1853053.885A**0.4925.621%B++26.582%C+66.6B*N/A19417.8h9.5B++37.2B++
NS-44 Commissioner 1,1931,1844272.773A++1.6138.925%B14.189%D*58.9B**N/A17120.1h2.8B**7.1B*
Flare VE6 1,1881,1832574.603M++0.2225.236%B+30.262%B*72.6B**N/A19416.3h8.4B*33.2B++
L100 Python HESH 1,3011,1782449.083M**44.7058.784%B**1.528%C+87.3A+9.1C*30913.5h2.3B++4B**
NSX Yumi 1,1951,1772814.189A*0.1928.506%B+26.508%C++62.3B**1C+14118.9h9.5B*33.5B++
MKV Suppressed 1,1741,1702005.85S1.4727.809%B+23.419%B+80.1A*N/A24014.6h9.8B**35.2B++
NSX Tomoe 1,1781,1693463.379A1.0029.854%C*41.146%B+60.9B*N/A13619.2h10.4B**35B++
NSX Tengu 1,1741,1693203.653A**0.7340.531%B+21.386%C++69.6AN/A15016.8h10B*24.7B++
NSX Tanto 1,1751,1653683.166A*1.2130.672%B*27.039%C*53.7B*N/A12221.7h10.3B++33.6B+
NS-15M2 1,1691,1642574.529A++0.1527.417%B++27.062%C++58.8B+N/A14019.8h10B*36.3B++
VX6-7 1,1721,1632784.183A*0.2027.798%B+25.365%B++59.6B**N/A14819.5h9.4B*33.7B*
VX29 Polaris 1,1621,1612394.858M+0.4825.378%C**14.47%D*65.2B*N/A19717.8h8.9A35.2B++
Pulsar VS1 1,1761,1613293.529M0.8531.888%A++21.878%C++62.1A*N/A17218.7h10A+31.3B**
Terminus VX-9 1,1611,1613093.757B**0.6225.748%C+25.237%C+54.3B+N/A15921.4h8.8A34.1B*
Pandora VX25 1,1691,1602704.296M0.0849.532%B**13.707%C70.3B**N/A20016.5h3.4B*6.8B*
NS-11A 1,1651,1593053.8A++0.5828.98%B**20.966%C+53.7B**N/A13321.6h9.4A+32.3B**
NS-11C 1,1671,1582913.979M*0.4028.047%B*20.639%C**37.4B+N/A10031h9.3A33.2B*
Solstice VE3 1,1601,1552145.397S1.0227.952%B**19.307%C+33.1B*N/A14934.9h9.3A33.4B+
Supernova FPC 1,7941,1408114.074B**9.7054.323%C++3.158%B+38B**21.8A35130h4.3B++7.9B++
C75 Viper 1,1891,0662053.3U48.9248.889%B*1.407%C+79.6M9.2C*31613.4h6.8A13.8B**
Supernova VPC 1,1801,0393034.633A*30.2561.774%A1.347%C+61.5B*8.3C++26216.9h2.6B++4.2B*
Supernova PC 1,2911,0227114.394A+10.0259.222%B**2.25%C+44.1A*11.6B*22823.2h3.6B**6A
Nebula VM20 9989921845.391A++1.0122.116%B++20.565%C+63.2A++N/A19415.7h12.8B**57.9B++
S1 1,4879814242.314M+2.0668.217%A1.529%D38B**19.6B**38125.8h5.1B*7.5B*
Nebula VM20 9729541845.185A+0.8121.24%B+20.44%C+60.8A++1.1B*19115.7h12.9B**60.6B++
Force-Blade 85185114,5930.058B**4.3216.872%D--5.053%C0.9C*N/A3969.2h1.9B++11.1C++
C-4 1,0647162502.864B**1.5123.468%CN/A117.4B*57A*12026.1h1.3B+5.4C**
NS-11P 4844781154.157M+0.2228.968%A26.151%B**56.2A+N/A1568.5h10A34.4B**
VE-H Maw 4434401193.697A++0.6824.684%C+30.909%B+63.8B+N/A1516.9h8.8B++35.8B+
Eidolon VE33 424422864.907M++0.5330.84%B+24.882%C+63.9A*N/A1886.6h6B**19.5B*
NS Baron G5 4034001023.922M**0.4649.094%B+16.75%B+55.6B**N/A1657.2h3.5B**7.2C++
NS-357 Underboss 3883861882.053B**2.3337.186%C++17.099%D48.9C**N/A1417.9h3.5B*9.4B+
Frag Grenade 3713691369N/A364.6241.282%DN/A738B**4C--18110.5h2.6B**6.2B++
VE-S Canis 312310803.875M0.5026.776%C+25.484%B+56.4B+N/A1405.5h9.3B*34.7B+
Saron HRB 487309397.923B+3.5446.53%B1.295%C39.1A22.5B*4177.9h16.2B**34.9B**
Nemesis VSH9 4982961272.331M++2.0570.294%B**2.365%C+13.6C+9.3C+20721.8h8.3C++11.7B+
Anti-Vehicle Grenade 3142761276N/A271.6258.827%B*N/A552B*76C31230.5h4B*6.7B*
Ghost 271270436.279A1.9037.06%C65.185%C40.9C++N/A1546.6h2B+5.5C**
NS-61 Emissary 246243693.522M**0.8629.09%C++19.342%B+62.3A++N/A1513.9h9.2B++31.7B*
Proton II PPA 254243830.375B**26.0033.771%A+1.646%C97.2A+4.4B3232.5h7.8B+23.2B**
Spear Anti-Vehicle Phalanx Turret 3532361318.154A++13.7853.453%B*1.695%D*65.6A++32.5B**5643.6h6.4B++12B*
E540 Halberd 403230278.519C+4.1457.325%A1.304%D39.7B++29.8A*4675.8h6.3C10.9B+
Quasar VM1 214214277.926S3.5522.315%A18.692%C+42.8A+N/A1955h9.7A+43.5B++
L105 Zephyr 2221961196U191.6260.379%A*1.02%C++1960U260U5543200.1h4.7B**7.8A
Tank Mine 285176315.677A+1.3071.286%M+N/A195.6A++121.1A*23330.9h2.4D3.4A++
Lancer VS22 299175662.652A*1.7360.554%C+2.286%C**17.2C*12.2C+24910.2h15.2B+25.1B+
M12 Kobalt 174169442.25M+37.8719.042%C++14.793%D80.5B+2.4C-3792.1h16.1B++84.7B+
Beamer VS3 167165612.705M1.6719.76%D*20%C45.8B**N/A2073.6h5.1A25.8C*
Phobos VX86 163163552.964A1.4158.271%C+19.018%B+58.2B+N/A2092.8h2.4C*4.1C*
Skorpios 162162622.613B++1.7726.519%C21.605%C+47.6C++N/A1183.4h9.2B**34.8B+
Rocklet Rifle 276146811.802A*2.5853.277%C+2.055%A++27.5C+24.5C+2745.3h35.8C*67.2C*
Darkstar 141139373.757A++0.6228.226%C*12.95%F53.5BN/A2302.6h10.2B**36.2B*
Comet VM2 158122313.935M**0.4450.591%B*3.279%C-17.9A5.3B+2136.8h16.1B++31.9B++
Comet VM2 156121304.033M**0.3551.674%B++4.959%B22A++6.4B*1795.5h15.2B**29.4B**
Thanatos VE70 121118313.806M*0.5752.315%A16.949%C++36.9B+N/A2153.2h3.5B**6.8B**
The Slasher 1101091,3510.081B+4.3023.622%D5.505%D1.4CN/A380.2h1.9B+8.2C+
M12 Kobalt 1061051105S100.6217.325%C+14.286%D-116.7A1.1D--6540.9h12.5B**71.9B+
Dual Photon Pods 12098204.9C+0.5247.28%C--1.02%C39.2D8.8D3152.5h21.2C**44.8C++
MAX Punch 97974730.205B++4.1750%C**N/A1.8C+N/A555.1h1.5C++3.1B
M60-G Bulldog 10892811.5A*7.1241.46%B++2.174%C-51.1A8.9B++3841.8h6.2B+14.9B++
Skyguard 13391146.5A2.1237.621%A4.396%A*18.2B+8.4C2255h98.9B+262.8B**
XM98 8686175.059A++0.6837.18%C+66.279%D--33.1B+N/A1462.6h2B*5.4B+
Light PPA 8079107.9B++3.5247.1%B*1.266%C+28.2DN/A1702.8h12C**25.5B+
MANA Anti-Personnel Turret 7877213.667N/A0.7124.865%UN/A770U10U2512800.1h23.2T*93.5T*
M40 Fury 7567611.167B*6.7938.867%C**2.985%A+83.8A+10C++4470.8h8.9B*22.9B*
M40 Fury 6961230.5M**26.1239.056%C**1.639%C61C**8C--4181h9.4B++24B++
VE-C Horizon 5857202.85B**1.5339.47%B++28.07%B+81.4B**1.4B+1920.7h15.2C*38.4B+
NS-10 Burster 1075696.222S1.8444.636%A*3.571%D7.9B**7.2A*1437.1h161.3C361.4B++
M20 Basilisk 6155413.75S9.3724.381%D-7.273%B*39.3A*4.3D2291.4h27A*110.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11180.1h
Anti-Vehicle MANA Turret12880.4h
Nano-Armor Kit141385,93524.5h
Nanite Revive Grenade0850h
Medical Applicator137165,06910.8h
Motion Spotter05230.3h
G30 Walker0680h
Ammunition Package151,0741.1h
Medical Kit8168,02211.5h
Anti-Infantry MANA Turret21680.3h
Recon Detection Device31,0961.4h

Check the help document for the dictionary if you want to learn more about words used here.


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