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Sentinel Agent RayWanderer195[NWYT] RayWanderer195
NC BR 75

KDR: 1.63

Score: 6.7m

Last Seen: Oct 18th, 2019 2:36 AM
- OFFLINE - 2.9 hour(s)

Battle Rank 75 - New Conglomerate on Connery
Level Progress (to 76): 46%
Level 100 Progress: 36% 538h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Gauss Rifle S NC1 Gauss Rifle AF-19 Mercenary MGR-S1 Gladius GD-66 Claw Carnage AR Reaper DMR Mauler S6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $938,250 MLG Score: 750
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.866%28.032%8651412137,7271.83191-0.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%1.876A++1.069B**-0.556DHEAD ++ (~12.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.579B+9.70.324C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.815%7.547%871122653107260.490741196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.348A0.744B++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.50.116C+54.1-0.344C-52.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.711%14.346%87312241,910375255.07979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.928%0.754B++-0.074C+0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.455B+3.60.251C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.7m314.7%376 (22.6k)309 (18.5k)1.6254512,1737,4891.7357575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC122784917.994%24.834%44702:553

74% Combat Medic7% Engineer10% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2017 6:52 PMMay 21st, 2019 2:45 AMOct 19th, 2019 4:24 PM (51d) (PST)Oct 17th, 2019 11:40 PM (53d) (PST)Oct 17th, 2019 10:36 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3952311640.5580.3430.1391.7970.013750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,72013,8429,87833218108118,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.4h/15.1d 826 3,023 5,274 39.2k 586 1,178 279 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:299
Deaths:140
KDR:2.136
Accuracy:25.596% B+
HSR:21.405% C-
NC6 Gauss SAW
B*
Kills:176
Deaths:83
KDR:2.120
Accuracy:25.104% B*
HSR:23.296% C+
Kills:475
Deaths (as Heavy Assault):223
Deaths (to Heavy Assaults):2,391
KDR:2.13004
Kill Difference:252
Playtime:14.293 hours
Usage:4%
Score:0.215m
Score/min:251
Accuracy (listed only):25.350%
HSR (listed only):22.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:1,243
Deaths:501
KDR:2.481
Accuracy:30.891% A++
HSR:29.445% A
MGR-S1 Gladius
B*
Kills:1,029
Deaths:512
KDR:2.010
Accuracy:31.766% B*
HSR:23.907% C**
GD-66 Claw
B*
Kills:882
Deaths:541
KDR:1.630
Accuracy:68.377% B*
HSR:15.533% C++
Mauler S6
B++
Kills:755
Deaths:474
KDR:1.593
Accuracy:47.695% B++
HSR:12.583% D
AF-57 Piston
B
Kills:273
Deaths:155
KDR:1.761
Accuracy:42.061% C++
HSR:15.385% B
NSX Tengu
B++
Kills:243
Deaths:165
KDR:1.473
Accuracy:41.489% B++
HSR:16.049% D
NSX-P Tanto
B++
Kills:200
Deaths:88
KDR:2.273
Accuracy:29.142% B++
HSR:24.500% C+
Kills:4,625
Deaths (as Light Assault):2,436
Deaths (to Light Assaults):1,269
KDR:1.8986
Kill Difference:2,189
Playtime:36.454 hours
Usage:10%
Score:0.690m
Score/min:315
Accuracy (listed only):41.631%
HSR (listed only):19.629%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
B**
Kills:1,353
Deaths:856
KDR:1.581
Accuracy:30.660% B*
HSR:30.155% B**
NC1 Gauss Rifle
A+
Kills:1,259
Deaths:755
KDR:1.668
Accuracy:29.678% A
HSR:31.771% A+
MGR-S1 Gladius
B*
Kills:1,029
Deaths:512
KDR:2.010
Accuracy:31.766% B*
HSR:23.907% C**
GD-66 Claw
B*
Kills:882
Deaths:541
KDR:1.630
Accuracy:68.377% B*
HSR:15.533% C++
Carnage AR
A++
Kills:833
Deaths:440
KDR:1.893
Accuracy:33.362% A++
HSR:32.893% A++
Reaper DMR
B++
Kills:764
Deaths:362
KDR:2.111
Accuracy:30.311% B++
HSR:29.974% B+
Mauler S6
B++
Kills:755
Deaths:474
KDR:1.593
Accuracy:47.695% B++
HSR:12.583% D
GR-22
B*
Kills:461
Deaths:241
KDR:1.913
Accuracy:28.751% B*
HSR:18.872% C+
AF-57 Piston
B
Kills:273
Deaths:155
KDR:1.761
Accuracy:42.061% C++
HSR:15.385% B
NSX Tengu
B++
Kills:243
Deaths:165
KDR:1.473
Accuracy:41.489% B++
HSR:16.049% D
Gauss Rifle Burst
B**
Kills:176
Deaths:71
KDR:2.479
Accuracy:31.493% B++
HSR:36.364% B**
Kills:8,028
Deaths (as Combat Medic):4,572
Deaths (to Combat Medics):861
KDR:1.75591
Kill Difference:3,456
Playtime:267.578 hours
Usage:74%
Score:5.117m
Score/min:319
Accuracy (listed only):37.786%
HSR (listed only):23.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B*
Kills:1,029
Deaths:512
KDR:2.010
Accuracy:31.766% B*
HSR:23.907% C**
NS-357 Underboss
B**
Kills:626
Deaths:595
KDR:1.052
Accuracy:46.788% B**
HSR:27.476% B+
LA3 Desperado
B+
Kills:305
Deaths:287
KDR:1.063
Accuracy:31.780% B+
HSR:20.328% C+
NSX Tengu
B++
Kills:243
Deaths:165
KDR:1.473
Accuracy:41.489% B++
HSR:16.049% D
NC4 Mag-Shot
B+
Kills:65
Deaths:69
KDR:0.942
Accuracy:30.676% B+
HSR:18.462% C+
Kills:2,268
Deaths (as Infiltrator):1,628
Deaths (to Infiltrators):1,024
KDR:1.39312
Kill Difference:640
Playtime:11.490 hours
Usage:3%
Score:0.113m
Score/min:163
Accuracy (listed only):36.500%
HSR (listed only):21.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:1,243
Deaths:501
KDR:2.481
Accuracy:30.891% A++
HSR:29.445% A
GD-66 Claw
B*
Kills:882
Deaths:541
KDR:1.630
Accuracy:68.377% B*
HSR:15.533% C++
Mauler S6
B++
Kills:755
Deaths:474
KDR:1.593
Accuracy:47.695% B++
HSR:12.583% D
MGR-M1 Bishop
B++
Kills:291
Deaths:133
KDR:2.188
Accuracy:37.530% B++
HSR:34.364% B+
AF-57 Piston
B
Kills:273
Deaths:155
KDR:1.761
Accuracy:42.061% C++
HSR:15.385% B
NSX-P Tanto
B++
Kills:200
Deaths:88
KDR:2.273
Accuracy:29.142% B++
HSR:24.500% C+
Kills:3,644
Deaths (as Engineer):1,892
Deaths (to Engineers):821
KDR:1.926
Kill Difference:1,752
Playtime:23.907 hours
Usage:7%
Score:0.451m
Score/min:314
Accuracy (listed only):42.616%
HSR (listed only):21.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:203
Deaths:91
KDR:2.231
Accuracy:62.008% A*
HSR:20.197% B**
NCM1 Scattercannon
A*
Kills:178
Deaths:113
KDR:1.575
Accuracy:63.405% A*
HSR:17.416% B+
Kills:381
Deaths (as MAX Suit):102
Deaths (to MAX Suits):402
KDR:3.73529
Kill Difference:279
Playtime:7.514 hours
Usage:2%
Score:0.146m
Score/min:325
Accuracy (listed only):62.707%
HSR (listed only):18.806%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:53
V. Kills:11 442%
Deaths:10
KDR:5.300
Accuracy:50.815% A+
KPH:27 B+
VKPH:5.600 C--
Kills:53 (0 + 53)
Deaths:10
KDR:5.300
VKDR:1.100
Vehicle Kills:11
Kill Difference:43
Playtime:1.963 hours
Usage:1%
Score:0.018m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:50.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Rifle S 1,3761,3538561.581B+0.0430.66%B*30.155%B**40.9B+N/A11133.1h8.9B*28.9B*
NC1 Gauss Rifle 1,2701,2597551.668B+0.0429.678%A31.771%A+35.6B+N/A11335.4h10.7B*35.9B*
AF-19 Mercenary 1,2611,2435012.481A*0.8630.891%A++29.445%A53.8A++N/A17023.1h8.9B**28.9B*
MGR-S1 Gladius 1,0371,0295122.01B+0.3831.766%B*23.907%C**34.4C+N/A10029.9h9.1B+28.8B+
GD-66 Claw 8908825411.63B+0.0068.377%B*15.533%C++52.5B+N/A14816.8h2.2B+3.2B+
Carnage AR 8428334401.893B+0.2733.362%A++32.893%A++38.9C**N/A11821.4h11.3B*33.8B**
Reaper DMR 7747643622.11C*0.4830.311%B++29.974%B+48.7B+N/A13915.7h9.5C*31.2B+
Mauler S6 7707554741.593B+0.0347.695%B++12.583%D33.1C*N/A11622.8h4.9C*10.3B+
NS-357 Underboss 6376265951.052C++0.5746.788%B**27.476%B+39.1C+N/A13116h4.5C+9.6B+
GR-22 4654612411.913B+0.2928.751%B*18.872%C+32.9C+N/A10114h13.4C++46.6B+
LA3 Desperado 3103052871.063C*0.5631.78%B+20.328%C+26.5CN/A8711.5h11.1D34.8C++
GD-22S 3032991402.136B+0.5125.596%B+21.405%C-41.5C++N/A1197.2h11.5C+44.7B
MGR-M1 Bishop 2962911332.188B0.5637.53%B++34.364%B+46.2B*N/A2136.3h5.3B*14.1B++
AF-57 Piston 2752731551.761B+0.1442.061%C++15.385%B37.4C+N/A1337.3h4.8C+11.4C*
NSX Tengu 2452431651.473B0.1541.489%B++16.049%D32.4C+N/A1127.5h14.4C+34.7C**
NCM1 Scattercannon 205203912.231C+0.6162.008%A*20.197%B**36.9C+N/A1275.5h8.2D-13.1B+
NSX-P Tanto 200200882.273A++0.6529.142%B++24.5%C+41.7B+N/A2084.8h12.1B+41.4B++
NCM1 Scattercannon 1821781131.575C+0.0563.405%A*17.416%B+26.6C*N/A1086.7h11.2D*17.7B+
Gauss Rifle Burst 181176712.479C*0.8531.493%B++36.364%B**38.3C1.1B**1004.6h11.4C+36.3B
NC6 Gauss SAW 177176832.12B++0.4925.104%B*23.296%C+42.9B+N/A2694.1h9.2B+36.8B+
NC4 Mag-Shot 6665690.942B0.6830.676%B+18.462%C+15.1C--N/A554.3h9.7C+31.6C++
Mag-Cutter 64634,4300.014C1.6136%B+7.937%C++0.4C+N/A2168.5h2.6C++7.1B+
M20 Basilisk 6453105.3B**3.6750.815%A+7.547%B++26.5B+5.5C--1542h54.1B**106.5A
Rocklet Rifle 8853441.205B**0.4253.946%C*N/A35.3B++23.3C+3181.5h30.6B++56.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9876,0606.5h
Spawn Beacon0920.1h
Nanite Revive Grenade01,3210.4h
Medical Kit1172,1101.7h
Ammunition Package12760.1h
Medical Applicator408206,81019.5h
Nano-Repair Grenade0710h
Shield Recharging Field292,6320.9h

Check the help document for the dictionary if you want to learn more about words used here.


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