Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (74 days). The data shown below may not be accurate.

Paragon Exterminator Rayden78[SHAG] Rayden78
VS BR 247

KDR: 4.34

Score: 186.2m

Last Seen: Jul 16th, 2020 4:56 PM
- OFFLINE - 65.4 hour(s)

Prestige 1, Battle Rank 100 (247 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Quasar VM1 Skyguard Saron HRB Proximity Mine Parallax VX3 NS-10 Burster NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rayden78



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 2040TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.647%12.639%3241013396,3140.9719833.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.647%0.85B*-1.273D**-1.958F-MIXED (~0.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-0.067C+20.3-0.421C--58.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.361%1.659%392134742219752360.213563178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.464%1.602A+0.087C+-0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.642B+30.40.428B27.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.103%0.933%37884134597,01542216567822.9785148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.711%0.587B+-1.013D*2.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.90.561B+7.90.363C**8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.778%0.819%189513443,662358431701.02148115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.595%1.53A+-0.895D--0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.757B++15.40.617B+13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.475%93.797%1891134893557341.63176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.242M++1.72A++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.712B++1.60.495B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
186.2m247.7%595 (35.7k)576 (34.6k)4.34455139,11732,0216.77577247 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349468814.11%2.644%3710:069

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMMar 11th, 2016 9:20 PMJul 16th, 2020 5:10 PM (75d) (PST)Jul 16th, 2020 3:12 PM (75d) (PST)Jul 16th, 2020 12:56 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,277591,2180.4300.0990.0111.6640.241132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,6273,56873,05926611001434,558

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5386.7h/224.4d 77,850 3,678 43,305 537.7k 3,995 10,532 78,003 412.8m

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:4,045
Deaths:5,402
KDR:0.749
Accuracy:23.208% D-
HSR:11.323% F
Kills:4,045
Deaths (as Engineer):5,402
Deaths (to Engineers):14,255
KDR:0.7488
Kill Difference:1,357
Playtime:4,831.744 hours
Usage:90%
Score:176.963m
Score/min:610
Accuracy (listed only):23.208%
HSR (listed only):11.323%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):6,312
KDR:0
Kill Difference:UNR
Playtime:59.925 hours
Usage:1%
Score:0.738m
Score/min:205
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:4,045
Deaths:5,402
KDR:0.749
Accuracy:23.208% D-
HSR:11.323% F
Eridani SX5
C++
Kills:102
Deaths:77
KDR:1.325
Accuracy:29.737% C++
HSR:9.804% F
Kills:4,147
Deaths (as Light Assault):5,479
Deaths (to Light Assaults):3,891
KDR:0.75689
Kill Difference:1,332
Playtime:30.283 hours
Usage:1%
Score:0.275m
Score/min:151
Accuracy (listed only):26.472%
HSR (listed only):10.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A**
Kills:935
Deaths:266
KDR:3.515
Accuracy:56.475% A**
HSR:93.797% A*
Eridani SX5
C++
Kills:102
Deaths:77
KDR:1.325
Accuracy:29.737% C++
HSR:9.804% F
Kills:1,037
Deaths (as Infiltrator):343
Deaths (to Infiltrators):2,718
KDR:3.02332
Kill Difference:694
Playtime:196.346 hours
Usage:4%
Score:2.413m
Score/min:205
Accuracy (listed only):43.106%
HSR (listed only):51.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C--
Kills:2,875
Deaths:1,221
KDR:2.355
Accuracy:18.618% C--
HSR:15.930% D*
NS-10 Burster
C++
Kills:488
Deaths:355
KDR:1.375
Accuracy:33.299% C++
HSR:4.303% C--
NS-10 Burster
C+
Kills:461
Deaths:355
KDR:1.299
Accuracy:33.636% C+
HSR:3.037% D--
Blueshift VM5
D-
Kills:238
Deaths:83
KDR:2.867
Accuracy:13.413% F-
HSR:18.067% D-
Comet VM2
A+
Kills:77
Deaths:112
KDR:0.688
Accuracy:60.592% A+
HSR:0% F--
Comet VM2
A+
Kills:51
Deaths:114
KDR:0.447
Accuracy:62.923% A+
HSR:0% F-
Kills:4,190
Deaths (as MAX Suit):1,120
Deaths (to MAX Suits):1,162
KDR:3.74107
Kill Difference:3,070
Playtime:255.529 hours
Usage:5%
Score:5.526m
Score/min:360
Accuracy (listed only):37.080%
HSR (listed only):6.890%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:2,537
V. Kills:2,047 124%
Deaths:628
KDR:4.040
Accuracy:34.620% B+
KPH:13.400 C-
VKPH:10.800 C+
Kills:2,537 (2,537 + 0)
Deaths:628
KDR:4.040
VKDR:3.260
Vehicle Kills:2,047
Kill Difference:1,909
Playtime:188.921 hours
Usage:4%
Score:2.658m
Score/min:234
Driving Accuracy:34.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:2,397
V. Kills:2,515 95%
Deaths:239
KDR:10.029
Accuracy:60.730% A+
KPH:42.600 B*
VKPH:44.700 A++
Supernova PC
A*
Kills:435
V. Kills:124 348%
Deaths:38
KDR:11.447
Accuracy:70.881% A*
KPH:41.500 B*
VKPH:11.800 C**
E540 Halberd
M*
Kills:231
V. Kills:210 109%
Deaths:24
KDR:9.625
Accuracy:71.788% M++
KPH:43.600 B+
VKPH:39.700 M*
Proton II PPA
B*
Kills:125
V. Kills:7 N/A
Deaths:9
KDR:13.889
Accuracy:32.429% B*
KPH:55.400 C
VKPH:3.100 C--
Kills:3,188 (435 + 2,753)
Deaths:310
KDR:10.284
VKDR:9.213
Vehicle Kills:2,856
Kill Difference:2,878
Playtime:74.270 hours
Usage:1%
Score:18.460m
Score/min:4,143
Driving Accuracy:70.881%
Gunner Accuracy:32.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,1874,0455,4020.749C--3.6023.208%D-11.323%F5.5D*N/A30731.3h19.4F--83.6D**
Quasar VM1 2,9272,8751,2212.355C1.9918.618%C--15.93%D*25.1D--N/A113114.6h13.7C73.6C
Skyguard 4,5842,5376284.04C0.3034.62%B+N/A13.4C-10.8C+234188.9h142.5D411.6C+
Saron HRB 4,9122,39723910.029B+5.6860.73%A+1.001%C-42.7B*44.8A++439556.2h18.5B+30.4B**
Proximity Mine 1,2571,2561578B**3.6639.646%DN/A167.5B+N/A5457.5h1.3A+3.4B++
Parallax VX3 9389352663.515C+0.8356.475%A**93.797%A*18.9D--N/A9249.6h1.6B*2.9A
NS-10 Burster 9054883551.375C++2.9733.299%C++4.303%C--5D4.3C+12297.7h127.7C++383.4C*
NS-10 Burster 8364613551.299C+3.0533.636%C+3.037%D--4.7D-3.8C--11997.8h136.8C+406.6C++
Supernova PC 5594353811.447C**7.1070.881%A*N/A41.4B*11.8C**87310.5h3.4B*4.8A
Blueshift VM5 242238832.867C+1.4813.413%F-18.067%D-18.2D*N/A15413.1h14B104.6D--
E540 Halberd 441231249.625C5.2871.788%M++N/A43.6B+39.6M*93985.3h7.7F-10.7C++
Proton II PPA 132125913.889C9.5432.429%B*N/A54.3C3D7032.3h9.1C*28B+
Eridani SX5 103102771.325C3.0229.737%C++9.804%F14.4D--N/A987.1h10.1B33.9B
Comet VM2 181771120.688D3.6660.592%A+N/A6.6D--8.9A++29511.7h31.9D--52.7C+
Comet VM2 123511140.447D--3.9062.923%A+N/A4.3D**6.1C**19411.9h50.6F-80.5D--

Consumables
  Name Deaths Consumed Time Equipped

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.77s
Server spent 4.52s on queries, 2.75s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.