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Praetor Exterminator Rayden78[SHAG] Rayden78
VS BR 87

KDR: 3.97

Score: 164m

Last Seen: Dec 10th, 2018 5:44 PM
- OFFLINE - 4.8 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Leader of OWANIE[SHAG] OWANIE
VS outfit on Miller

Members: 4
Level Progress (to 88): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VX6-7 Quasar VM1 Saron HRB Skyguard Proximity Mine Parallax VX3 NS-10 Burster NS-10 Burster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $178,893 MLG Score: 143
Fun Score: N/A
Cheeseburgers Flipped: 2009TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.903%12.299%306810145,9031.002042.964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.864%0.756B++-1.289D**-0.743D-MIXED (~0.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.9-0.04C+19.4-0.359C-58.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.777%1.471%412102040818532310.220065176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.346%1.61A+-0.129C-0.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.646B+300.431B26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.471%1.155%36574101875,66234375400622.0076140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.681%0.648B+-0.952D--2.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.566B+80.365C**8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.635%0.874%204510173,431303729101.12973118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.4%1.441A-0.887D--0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.754B++150.617B+14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.681%93.79%2041102193451641.80658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.246M++1.753A++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.71B++1.60.491B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OWANIE[SHAG] OWANIE
VS outfit on Miller

Members: 4
164m270.7%594 (35.6k)577 (34.6k)3.9662113,46528,6086.3102687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022359913.99%3.111%4409:549

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMMar 11th, 2016 9:20 PMDec 12th, 2018 9:14 AM (1d) (PST)Dec 10th, 2018 4:21 PM (3d) (PST)Dec 10th, 2018 1:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,168651,1030.3990.1010.0121.7020.230143

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,1003,88466,21624611021434,613

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4737.5h/197.4d 67,059 3,530 35,372 483.8k 3,609 9,475 65,268 332.1m

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:3,960
Deaths:5,224
KDR:0.758
Accuracy:23.038% C
HSR:11.212% F
Kills:3,960
Deaths (as Engineer):5,224
Deaths (to Engineers):12,612
KDR:0.75804
Kill Difference:1,264
Playtime:4,225.811 hours
Usage:89%
Score:155.304m
Score/min:613
Accuracy (listed only):23.038%
HSR (listed only):11.212%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):5,846
KDR:0
Kill Difference:UNR
Playtime:54.513 hours
Usage:1%
Score:0.667m
Score/min:204
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:3,960
Deaths:5,224
KDR:0.758
Accuracy:23.038% C
HSR:11.212% F
Eridani SX5
B++
Kills:102
Deaths:77
KDR:1.325
Accuracy:29.737% B++
HSR:9.804% D**
Kills:4,062
Deaths (as Light Assault):5,301
Deaths (to Light Assaults):3,576
KDR:0.76627
Kill Difference:1,239
Playtime:28.769 hours
Usage:1%
Score:0.246m
Score/min:143
Accuracy (listed only):26.387%
HSR (listed only):10.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M
Kills:934
Deaths:263
KDR:3.551
Accuracy:56.681% M
HSR:93.790% A++
Eridani SX5
B++
Kills:102
Deaths:77
KDR:1.325
Accuracy:29.737% B++
HSR:9.804% D**
Kills:1,036
Deaths (as Infiltrator):340
Deaths (to Infiltrators):2,439
KDR:3.04706
Kill Difference:696
Playtime:167.848 hours
Usage:4%
Score:2.086m
Score/min:207
Accuracy (listed only):43.209%
HSR (listed only):51.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C*
Kills:2,863
Deaths:1,210
KDR:2.366
Accuracy:18.698% C*
HSR:15.788% D-
NS-10 Burster
B+
Kills:467
Deaths:343
KDR:1.362
Accuracy:33.252% B+
HSR:4.283% D
NS-10 Burster
B+
Kills:445
Deaths:343
KDR:1.297
Accuracy:33.552% B+
HSR:2.697% D--
Blueshift VM5
D
Kills:225
Deaths:71
KDR:3.169
Accuracy:13.226% D*
HSR:17.778% D
Comet VM2
A*
Kills:76
Deaths:110
KDR:0.691
Accuracy:60.192% A*
HSR:0% F-
Comet VM2
N/A
Kills:50
Deaths:110
KDR:0.455
Accuracy:62.836% N/A
HSR:0% N/A
Kills:4,126
Deaths (as MAX Suit):1,093.500
Deaths (to MAX Suits):1,138
KDR:3.77321
Kill Difference:3,032.500
Playtime:251.542 hours
Usage:5%
Score:5.456m
Score/min:362
Accuracy (listed only):36.959%
HSR (listed only):6.757%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:1,616
V. Kills:1,538 105%
Deaths:550
KDR:2.938
Accuracy:34.377% B*
KPH:11.200 C
VKPH:10.600 C**
Kills:1,616 (1,616 + 0)
Deaths:550
KDR:2.938
VKDR:2.796
Vehicle Kills:1,538
Kill Difference:1,066
Playtime:144.509 hours
Usage:3%
Score:2.104m
Score/min:243
Driving Accuracy:34.377%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M**
Kills:2,199
V. Kills:2,389 92%
Deaths:237
KDR:9.278
Accuracy:59.665% A++
KPH:40.600 A++
VKPH:44.100 M**
Supernova PC
A*
Kills:400
V. Kills:104 381%
Deaths:38
KDR:10.526
Accuracy:70.441% A*
KPH:42.200 A*
VKPH:11 B*
Proton II PPA
A
Kills:125
V. Kills:7 N/A
Deaths:9
KDR:13.889
Accuracy:31.447% A
KPH:55.700 C+
VKPH:3.100 C
E540 Halberd
A**
Kills:71
V. Kills:112 63%
Deaths:20
KDR:3.550
Accuracy:68.810% M
KPH:20.700 D-
VKPH:32.700 A**
Kills:2,795 (400 + 2,395)
Deaths:304
KDR:9.194
VKDR:8.592
Vehicle Kills:2,612
Kill Difference:2,491
Playtime:69.293 hours
Usage:1%
Score:16.459m
Score/min:3,959
Driving Accuracy:70.441%
Gunner Accuracy:68.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 4,0963,9605,2240.758C3.2123.038%C11.212%F5.5D--N/A30715.2h19.1D**82.7D
Quasar VM1 2,9152,8631,2102.366C++1.6018.698%C*15.788%D-25.2C--N/A113113.6h13.7C+73.1C**
Saron HRB 4,5882,1992379.278B*5.3159.665%A++1.091%C--40.6A++44.2M**425854.1h18B++30.2B**
Skyguard 3,1541,6165502.938C++1.0334.377%B*N/A11.2C10.6C**243144.5h166.5D484.3C+
Proximity Mine 1,2141,2131488.196A+4.2339.823%CN/A173.3B**N/A5727h1.3A++3.3B**
Parallax VX3 9379342633.551C++0.4256.681%M93.79%A++19.1DN/A9249h1.6B**2.8B**
NS-10 Burster 8734673431.362B++2.6033.252%B+4.283%D4.9C4.2B+12295.8h130.2C*391.6B+
NS-10 Burster 8154453431.297B2.6733.552%B+2.697%D--4.6C3.9C+11995.9h138.2C**411.8B+
Supernova PC 5044003810.526B++6.5670.441%A*N/A42.1A++10.9B*8669.5h3.2A4.6A+
Blueshift VM5 226225713.169B+0.8013.226%D*17.778%D18.1D-N/A15912.4h13.8B++104C
Proton II PPA 132125913.889C+9.9231.447%AN/A56.8C+3.2C6442.2h8.6B+27.4B*
Eridani SX5 103102771.325C*2.6429.737%B++9.804%D**14.4DN/A947.1h10.1B++33.9B+
Comet VM2 179761100.691C3.2860.192%A*N/A6.7D-9A*29711.4h31.4D52.2C*
E540 Halberd 18371203.55C-0.4268.81%MN/A20.9D-32.9A**99683.4h11.2T*16.2D
Comet VM2 121501100.455D3.5162.836%A++N/A4.4D*6.2B++19711.4h50.1F79.7C

Consumables
  Name Deaths Consumed Time Equipped

Check the help document for the dictionary if you want to learn more about words used here.


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