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Paragon Rayetsu[] Rayetsu
VS BR 160

KDR: 8.23

Score: 61.1m

Last Seen: Dec 9th, 2019 8:57 AM
- OFFLINE - 85.3 hour(s)

Prestige 1, Battle Rank 100 (160 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Saron HRB M12 Kobalt G40-F Ranger Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $452,862 MLG Score: 362
Fun Score: N/A
Cheeseburgers Flipped: 4039TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.953%24.715%5921312142,2780.6755647.555

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.708%0.445B0.588B+-3.642T*HEAD ++ (~12.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.217C++13.10.043C+41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.475%0.436%47516122158,27714792227339.3764262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.373%-0.647D-1.348D**1.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.316C*8.90.276C*17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.995%5.208%114611121611,2511065385610.5643292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%-0.48D0.121C+0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.20.18C++30.40.24C++67.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.446%20.29%11461122613828040.492857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C1.11B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.017C+5.3-0.056C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.1m527.1%301 (18.1k)269 (16.1k)8.2301298,42411,95910.8651160 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227700319.469%5.658%11018:529

7% Combat Medic73% Engineer13% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMay 8th, 2019 3:59 AMDec 9th, 2019 4:32 AM (4d) (PST)Dec 9th, 2019 6:02 AM (4d) (PST)Dec 9th, 2019 4:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
992719210.4340.0530.0252.9700.130362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,5204,29055,2302631178816,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3781.7h/157.6d 31,512 5,569 30,277 673.9k 5,050 9,792 29,433 225.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:946
Deaths:1,459
KDR:0.648
Accuracy:31.623% A
HSR:16.491% C+
VE-LR Obelisk
C+
Kills:194
Deaths:114
KDR:1.702
Accuracy:31.271% C+
HSR:21.134% D*
Pulsar C
A
Kills:159
Deaths:303
KDR:0.525
Accuracy:31.154% A
HSR:18.868% D
Pandora VX25
A
Kills:138
Deaths:131
KDR:1.053
Accuracy:41.446% C++
HSR:20.290% A
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Serpent VE92
B**
Kills:51
Deaths:44
KDR:1.159
Accuracy:29.742% B**
HSR:17.647% C-
Kills:1,623
Deaths (as Engineer):2,245
Deaths (to Engineers):3,486
KDR:0.72294
Kill Difference:622
Playtime:2,758.714 hours
Usage:73%
Score:49.001m
Score/min:296
Accuracy (listed only):31.122%
HSR (listed only):20.677%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:145
Deaths:151
KDR:0.960
Accuracy:18.561% C-
HSR:26.897% C**
Kills:145
Deaths (as Heavy Assault):151
Deaths (to Heavy Assaults):2,222
KDR:0.96026
Kill Difference:6
Playtime:108.870 hours
Usage:3%
Score:0.598m
Score/min:91
Accuracy (listed only):18.561%
HSR (listed only):26.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:946
Deaths:1,459
KDR:0.648
Accuracy:31.623% A
HSR:16.491% C+
Pulsar C
A
Kills:159
Deaths:303
KDR:0.525
Accuracy:31.154% A
HSR:18.868% D
Pandora VX25
A
Kills:138
Deaths:131
KDR:1.053
Accuracy:41.446% C++
HSR:20.290% A
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Serpent VE92
B**
Kills:51
Deaths:44
KDR:1.159
Accuracy:29.742% B**
HSR:17.647% C-
Kills:1,429
Deaths (as Light Assault):2,131
Deaths (to Light Assaults):1,285
KDR:0.67058
Kill Difference:702
Playtime:39.479 hours
Usage:1%
Score:0.318m
Score/min:134
Accuracy (listed only):31.093%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:227
Deaths:331
KDR:0.686
Accuracy:39.708% B
HSR:28.194% B++
NS-AM7 Archer
B+
Kills:170
Deaths:384
KDR:0.443
Accuracy:61.683% B+
HSR:4.706% D**
NS-44L Blackhand
C*
Kills:124
Deaths:132
KDR:0.939
Accuracy:43.907% C*
HSR:19.355% F
NS-357 Underboss
B++
Kills:97
Deaths:131
KDR:0.740
Accuracy:43.468% B++
HSR:13.402% D--
Kills:618
Deaths (as Infiltrator):978
Deaths (to Infiltrators):1,224
KDR:0.6319
Kill Difference:360
Playtime:92.598 hours
Usage:2%
Score:0.526m
Score/min:95
Accuracy (listed only):47.192%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:359
Deaths:346
KDR:1.038
Accuracy:26.149% C++
HSR:28.969% C**
NS-11A
B*
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B*
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
Pandora VX25
A
Kills:138
Deaths:131
KDR:1.053
Accuracy:41.446% C++
HSR:20.290% A
H-V45
A*
Kills:133
Deaths:130
KDR:1.023
Accuracy:17.964% D*
HSR:37.594% A*
Kills:1,114
Deaths (as Combat Medic):1,367
Deaths (to Combat Medics):633
KDR:0.81492
Kill Difference:253
Playtime:271.641 hours
Usage:7%
Score:2.558m
Score/min:157
Accuracy (listed only):23.997%
HSR (listed only):29.134%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:5,740
Deaths:1,573
KDR:3.649
Accuracy:19.447% C+
HSR:29.443% A+
Blueshift VM5
A+
Kills:5,613
Deaths:1,574
KDR:3.566
Accuracy:19.794% C+
HSR:29.895% A+
Vortex VM21
C
Kills:917
Deaths:357
KDR:2.569
Accuracy:36.057% D
HSR:3.162% C
Vortex VM21
C++
Kills:820
Deaths:359
KDR:2.284
Accuracy:36.006% D
HSR:3.659% C++
NS-10 Burster
C++
Kills:557
Deaths:169
KDR:3.296
Accuracy:29.962% C++
HSR:3.770% D
NS-10 Burster
C+
Kills:494
Deaths:164
KDR:3.012
Accuracy:30.026% C+
HSR:4.453% C-
Nebula VM20
B*
Kills:461
Deaths:143
KDR:3.224
Accuracy:17.902% C
HSR:25.597% B*
Comet VM2
C+
Kills:444
Deaths:340
KDR:1.306
Accuracy:42.191% C+
HSR:2.928% D
Nebula VM20
A+
Kills:440
Deaths:143
KDR:3.077
Accuracy:17.398% C
HSR:27.955% A+
Comet VM2
C
Kills:369
Deaths:339
KDR:1.089
Accuracy:43.026% C
HSR:3.794% C
NS-20 Gorgon
B*
Kills:172
Deaths:78
KDR:2.205
Accuracy:26.651% C+
HSR:25% B*
NS-20 Gorgon
B**
Kills:144
Deaths:80
KDR:1.800
Accuracy:26.336% C
HSR:25.694% B**
Cosmos VM3
A+
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.797% A+
HSR:15.385% D
Kills:16,223
Deaths (as MAX Suit):2,662.500
Deaths (to MAX Suits):394
KDR:6.09315
Kill Difference:13,560.500
Playtime:505.866 hours
Usage:13%
Score:8.063m
Score/min:266
Accuracy (listed only):28.507%
HSR (listed only):15.441%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:4,303
V. Kills:2,308 186%
Deaths:356
KDR:12.087
Accuracy:27.881% C
KPH:19.600 B*
VKPH:10.500 C*
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% C--
KPH:32.500 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:5,366 (5,366 + 0)
Deaths:512
KDR:10.480
VKDR:5.121
Vehicle Kills:2,622
Kill Difference:4,854
Playtime:255.644 hours
Usage:7%
Score:3.012m
Score/min:196
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:51,879
V. Kills:19,375 268%
Deaths:1,758
KDR:29.510
Accuracy:60.431% B*
KPH:39.300 B**
VKPH:14.700 C+
Saron HRB
M+
Kills:2,926
V. Kills:1,116 262%
Deaths:139
KDR:21.050
Accuracy:57.019% A+
KPH:55 M+
VKPH:21 B+
M12 Kobalt
B**
Kills:2,277
V. Kills:179 N/A
Deaths:35
KDR:65.057
Accuracy:18.033% B++
KPH:86.300 B+
VKPH:6.800 B**
G40-F Ranger
C+
Kills:2,086
V. Kills:1,153 181%
Deaths:52
KDR:40.115
Accuracy:31.365% C+
KPH:43.500 C+
VKPH:24 C+
E540 Halberd
A*
Kills:1,887
V. Kills:639 295%
Deaths:73
KDR:25.849
Accuracy:49.767% B
KPH:52.300 A*
VKPH:17.700 B
Supernova VPC
B+
Kills:812
V. Kills:182 444%
Deaths:15
KDR:54.133
Accuracy:58.163% B*
KPH:46.100 C++
VKPH:10.300 B+
G30 Walker
A+
Kills:335
V. Kills:104 319%
Deaths:7
KDR:47.857
Accuracy:24.948% C
KPH:35.600 A+
VKPH:11.100 C+
Aphelion VEX-4
B+
Kills:313
V. Kills:121 257%
Deaths:29
KDR:10.793
Accuracy:31.166% C-
KPH:30.700 B+
VKPH:11.900 D
Proton II PPA
A++
Kills:293
V. Kills:37 N/A
Deaths:12
KDR:24.417
Accuracy:39.387% A**
KPH:53.900 C+
VKPH:6.800 A++
Supernova PC
B**
Kills:272
V. Kills:94 286%
Deaths:13
KDR:20.923
Accuracy:59.786% B**
KPH:35.700 B**
VKPH:12.300 B*
M20 Basilisk
A*
Kills:202
V. Kills:39 N/A
Deaths:12
KDR:16.833
Accuracy:29.368% C+
KPH:37.100 A*
VKPH:7.200 C+
Halberd SE
D-
Kills:97
V. Kills:32 294%
Deaths:1
KDR:97
Accuracy:44.944% D--
KPH:26.200 D-
VKPH:8.600 D*
Kills:63,379 (52,963 + 10,416)
Deaths:2,146
KDR:29.534
VKDR:10.751
Vehicle Kills:23,071
Kill Difference:61,233
Playtime:1,542.474 hours
Usage:41%
Score:23.193m
Score/min:251
Driving Accuracy:59.786%
Gunner Accuracy:44.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:188
V. Kills:77 241%
Deaths:19
KDR:9.895
Accuracy:60.214% B
KPH:46.700 C++
VKPH:19.100 C
Aphelion VEX-4H
D
Kills:143
V. Kills:56 251%
Deaths:39
KDR:3.667
Accuracy:32.945% D**
KPH:30.100 D
VKPH:11.800 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.137% B++
KPH:26.500 D
VKPH:16.800 D
Kills:416 (0 + 416)
Deaths:87
KDR:4.782
VKDR:2.149
Vehicle Kills:187
Kill Difference:329
Playtime:11.987 hours
Usage:0%
Score:0.389m
Score/min:540
Driving Accuracy:N/A%
Gunner Accuracy:61.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:534
V. Kills:144 368%
Deaths:66
KDR:8.091
Accuracy:39.428% C++
KPH:18.400 C+
VKPH:5 D
M12 Kobalt
C
Kills:334
V. Kills:27 N/A
Deaths:11
KDR:30.364
Accuracy:19.534% C*
KPH:36.200 D
VKPH:2.900 C
M20 Basilisk
C
Kills:226
V. Kills:68 328%
Deaths:25
KDR:9.040
Accuracy:36.768% C
KPH:18.600 C
VKPH:5.600 D
M12 Kobalt
C
Kills:151
V. Kills:13 N/A
Deaths:1
KDR:151
Accuracy:18.784% C*
KPH:31.600 D--
VKPH:2.700 C
G30 Walker
B
Kills:77
V. Kills:38 197%
Deaths:10
KDR:7.700
Accuracy:32.932% B
KPH:12.600 D
VKPH:6.200 D
G40-F Ranger
C++
Kills:74
V. Kills:44 164%
Deaths:4
KDR:18.500
Accuracy:32.213% C++
KPH:13.500 C--
VKPH:8 D
Kills:1,396 (0 + 1,396)
Deaths:117
KDR:11.932
VKDR:2.855
Vehicle Kills:334
Kill Difference:1,279
Playtime:66.832 hours
Usage:2%
Score:0.673m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:32.213%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 71,25451,8791,75829.51M++21.2860.431%B*N/A39.3B**14.7C+2281319.4h3.4A5.7A
Blueshift VM5 5,8415,7401,5733.649B+4.5819.447%C+29.443%A+24.8C--N/A78231.8h13.9B++71.4B+
Blueshift VM5 5,6945,6131,5743.566B+4.6619.794%C+29.895%A+24.2DN/A76231.8h14.6B+73.8B+
Skyguard 6,6114,30335612.087M*3.8627.881%CN/A19.6B*10.5C*170219.1h77.8B**279.1B*
Saron HRB 4,0422,92613921.05M*12.8257.019%A+N/A55M+21B+43753.2h18.8B++33B**
M12 Kobalt 2,4562,2773565.057B**56.8318.033%B++16.689%B++86.3B+6.8B**26126.4h16.8C*93B+
G40-F Ranger 3,2392,0865240.115S31.8831.365%C+N/A43.5C+24C+38848h61.1B+194.8B
Tank Mine 2,8992,02315013.487S5.2623.269%DN/A170A73.6B119611.9h1.6B+6.8C
E540 Halberd 2,5261,8877325.849A++17.6249.767%BN/A52.3A*17.7B50436.1h4A8.1B**
Solstice SF 1,0859461,4590.648C7.5831.623%A16.491%C+2.4D*N/A10388.9h15.3C48.3B
Vortex VM21 1,1549173572.569A5.6636.057%D3.162%C10.3B+2.7D--5488.9h23.5B*65.2B+
L100 Python HESH 1,062849988.663C0.4344.451%C--1.296%C32.5D8.2C+18326.1h3.7C+8.3C+
Vortex VM21 1,0468203592.284B++5.9536.006%D3.659%C++9.2C+2.5D*5089.1h26.3B+73.1B+
Supernova VPC 9948121554.133M**45.9058.163%B*N/A46.1C++10.3B+28717.6h3.3C++5.7B+
NS-10 Burster 8195571693.296M**4.9329.962%C++3.77%D7.1B+3.3C+6278.5h110.5B++368.8B+
M20 Basilisk 678534668.091M0.1439.428%C++8.24%B**18.4C+4.9D15929.1h76.1B+193B+
NS-10 Burster 7254941643.012A**5.2230.026%C+4.453%C-6.3C**2.9D5878.4h125B+416.3B+
Nebula VM20 4684611433.224B++5.0117.902%C25.597%B*23.8DN/A7319.4h15.2B+84.7B
Comet VM2 5714443401.306B+6.9242.191%C+2.928%D9.2C2.6D5548.1h19.8B+46.8B
Nebula VM20 4454401433.077B+5.1517.398%C27.955%A+22.9DN/A8019.2h15.3B+88C**
Comet VM2 4743693391.088C++7.1443.026%C3.794%C7.8D2.2D**4447.6h24B+55.8B
Terminus VX-9 3653593461.038C+7.1926.149%C++28.969%C**8.6D*N/A3341.7h14.7D56.2C+
G30 Walker 439335747.857S39.6324.948%C2.388%C35.6A+11.1C+2799.4h87.8A351.7B*
M12 Kobalt 3613341130.364A+22.1319.534%C*19.461%C**36.3D2.9C1529.2h23.2C-118.6C++
NS-11A 3293224710.684C-7.5516.566%F28.571%B*4.3D*N/A1575.4h17D-102.5D**
Aphelion VEX-4 4343132910.793B**2.5631.166%C-4.473%B30.7B+11.9D28410.2h48.8B+156.6B+
Proton II PPA 3302931224.417B+16.1939.387%A**N/A54.3C+6.9A++2265.4h15.1D*38.3B
Supernova PC 3662721320.923A*12.6959.786%B**N/A35.8B**12.4B**6537.6h3.9B*6.5B**
NS-44 Commissioner 2272273310.686C7.5439.708%B28.194%B++6.8D--N/A2933.2h4.4C11.2C++
M20 Basilisk 294226259.04M++0.8136.768%C6.195%C*18.5C5.6D20312.2h86.4B+235B+
C-4 298208862.419B++5.8142.056%MN/A65C28.1C+15333.2h1.7C4.1B++
M20 Basilisk 2412021216.833U8.6029.368%C+6.931%B*37.4A*7.2C+2305.4h42.6A+145A
VE-LR Obelisk 2001941141.702C+6.5331.271%C+21.134%D*7.9D*N/A6124.5h8.2C-26.2C+
E540 Halberd-H 265188199.895C++1.6660.214%BN/A47C++19.3C7044h4.8B+7.9B*
NS-20 Gorgon 186172782.205B**6.0326.651%C+25%B*13.4D1.1D5512.8h48.3C+181.2C++
NS-AM7 Archer 2531703840.443C+7.7961.683%B+4.706%D**1.2D*N/A16138h20.2C++32.8C*
L100 Python AP 242162364.5C+3.7345.093%D*N/A22.2D11D*7747.3h5.7C**12.6C+
Pulsar VS1 1621622890.561C7.6717.858%D*30.247%A4.7D*N/A3634.6h13.4B+74.8C+
Pulsar C 1661593030.525C7.7131.154%A18.868%D2.4D--N/A1866.5h16.4D-52.6C++
Proximity Mine 159159917.667S9.4426.931%FN/A79.5D-N/A3172h2.3D*8.7F*
M12 Kobalt 1641511151S142.7718.784%C*19.205%C++31.5D--2.7C1364.8h26.4D*140.4C+
Orion VS54 1461451510.96C7.2718.561%C-26.897%C**2.2D*N/A3466.8h14.1C+75.9C+
NS-20 Gorgon 158144801.8B++6.4326.336%C25.694%B**11D-1.1D3813.1h58.5C+222.3C+
Aphelion VEX-4H 199143393.667C+4.5632.945%D**2.797%C+30.4D11.9D**3914.7h53.4B162C+
Pandora VX25 1421381311.053C+7.1841.446%C++20.29%A12.7D-N/A7410.9h5.3D12.8C+
Solstice VE3 1391351940.696C+7.5321.498%C29.63%A++2.1D--N/A3163.4h17.3C+80.3C+
H-V45 1381331301.023C+7.2117.964%D*37.594%A*4.4D*N/A2030h12.9C*72.1C
NS-44L Blackhand 1261241320.939C+7.2943.907%C*19.355%F12DN/A4910.3h3.8B+8.7B+
MANA Anti-Personnel Turret 120115373.108N/A5.1218.611%UN/A1150U50U3616800.1h21.5T*115.4T*
Halberd SE 12997197S88.7744.944%D--N/A26.2D-8.6D*2153.7h4.5B10.1C+
Anti-Vehicle Grenade 15697197N/A88.7742.886%D-N/A194D-118C*18310.5h8.8D*20.5D*
NS-357 Underboss 100971310.74C7.4943.468%B++13.402%D--13.1D-N/A587.4h5.7D*13C+
Saron HRB-H 13985292.931C5.3061.137%B++N/A26.6D16.9D5553.2h27.3C+44.7C*
G30 Walker 11577107.7B**0.5332.932%BN/A12.6D6.2D1096.1h179.9C**546.3B+
MANA Anti-Vehicle Turret 11676342.235C+6.0038.934%D**N/A760C-400C--154740.1h6.3B*16.3C
M12 Kobalt 8076238B+29.7722.339%C+15.79%C84.4C4.4C4790.9h16.3B72.9B+
G40-F Ranger 11874418.5M*10.2732.213%C++N/A13.5C--8D2545.5h128.4C++398.4C*
C75 Viper 7352222.364C5.8733.922%DN/A16.8D6.8C8303.1h17.4C-51.2C--
Cosmos VM3 535268.667S0.4425.797%A+15.385%D40B+N/A1521.3h8.9A++34.4B+
Serpent VE92 5451441.159C++7.0729.742%B**17.647%C-2.5D--N/A3120.6h23.1F-77.5C
NS-R3 Swarm 8150441.136A+7.0957.041%FN/A3.8D*2.3F-9313.3h32.1C56.2D

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,5920.7h
Spawn Beacon41,2811.8h
Nano-Armor Kit7042,265,936140.8h
Anti-Vehicle MANA Turret68341.6h
Medical Applicator344197,97219.1h
Xiphos Anti-Personnel Phalanx Tower01390h
Restoration Kit157880.9h
Auraxium Force-Blade788283199.4h
Spitfire Auto-Turret5511,07912.3h
Shield Recharging Field231,8861.3h
Ammunition Package334,7712.9h
Medical Kit41420.3h
MAX Punch2,669642478.9h
Anti-Infantry MANA Turret25621h
Nano-Repair Grenade06,7801.9h
Hardlight Barrier104111h
Recon Detection Device413,72923.5h

Check the help document for the dictionary if you want to learn more about words used here.


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