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Paragon Immortal Rayetsu[UXSQ] Rayetsu
VS BR 148

KDR: 7.47

Score: 50.8m

Last Seen: Aug 15th, 2019 4:03 AM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Skyguard Blueshift VM5 Blueshift VM5 Saron HRB G40-F Ranger M12 Kobalt E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 3503TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.48%25.525%5741012041,7630.5694446.902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.821%0.239C++0.749B++-4.377T*HEAD ++ (~14.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.203C++13.10.069C+45.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.613%0.443%42926120848,78313371851636.4869263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.423%-0.756D--1.35D**1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.207C++9.60.188C++19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.76%4.957%10091112039,23998631979.37018289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%-0.513D0.141C++0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.118C+31.70.191C++71.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.064%18.841%1009112136925310.271654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.71B**4.81B**8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m521.6%285 (17.1k)255 (15.3k)7.4710181,32210,88510.006148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214551119.294%5.031%9718:119

8% Combat Medic72% Engineer13% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMay 8th, 2019 3:59 AMAug 17th, 2019 6:51 AM (2d) (PST)Aug 15th, 2019 1:31 AM (4d) (PST)Aug 15th, 2019 12:03 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
954708840.4090.0550.0212.7760.124300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,2284,22553,0032531167715,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3317.8h/138.2d 27,593 4,091 25,538 552.6k 4,516 8,435 24,607 189.9m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:938
Deaths:1,444
KDR:0.650
Accuracy:31.605% A+
HSR:16.418% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Pandora VX25
B*
Kills:69
Deaths:83
KDR:0.831
Accuracy:35.064% C-
HSR:18.841% B*
Kills:1,142
Deaths (as Engineer):1,721
Deaths (to Engineers):3,168
KDR:0.66357
Kill Difference:579
Playtime:2,394.701 hours
Usage:72%
Score:40.756m
Score/min:284
Accuracy (listed only):29.389%
HSR (listed only):21.629%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:128
Deaths:147
KDR:0.871
Accuracy:18.365% C--
HSR:28.125% B+
Kills:128
Deaths (as Heavy Assault):147
Deaths (to Heavy Assaults):2,028
KDR:0.87075
Kill Difference:19
Playtime:98.379 hours
Usage:3%
Score:0.543m
Score/min:92
Accuracy (listed only):18.365%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:938
Deaths:1,444
KDR:0.650
Accuracy:31.605% A+
HSR:16.418% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Pandora VX25
B*
Kills:69
Deaths:83
KDR:0.831
Accuracy:35.064% C-
HSR:18.841% B*
Kills:1,142
Deaths (as Light Assault):1,721
Deaths (to Light Assaults):1,160
KDR:0.66357
Kill Difference:579
Playtime:30.645 hours
Usage:1%
Score:0.216m
Score/min:118
Accuracy (listed only):29.389%
HSR (listed only):21.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:209
Deaths:321
KDR:0.651
Accuracy:39.034% B
HSR:26.316% B+
NS-AM7 Archer
B+
Kills:160
Deaths:351
KDR:0.456
Accuracy:62.252% B+
HSR:4.375% D**
NS-44L Blackhand
C**
Kills:123
Deaths:132
KDR:0.932
Accuracy:44.276% C**
HSR:19.512% F
NS-357 Underboss
B*
Kills:77
Deaths:100
KDR:0.770
Accuracy:43.021% B*
HSR:15.584% D
Kills:569
Deaths (as Infiltrator):904
Deaths (to Infiltrators):1,116
KDR:0.62942
Kill Difference:335
Playtime:87.318 hours
Usage:3%
Score:0.481m
Score/min:92
Accuracy (listed only):47.146%
HSR (listed only):16.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:328
Deaths:325
KDR:1.009
Accuracy:25.969% C+
HSR:27.744% C++
NS-11A
B*
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B*
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
H-V45
A*
Kills:119
Deaths:126
KDR:0.944
Accuracy:17.387% D**
HSR:36.975% A*
Pandora VX25
B*
Kills:69
Deaths:83
KDR:0.831
Accuracy:35.064% C-
HSR:18.841% B*
Kills:1,000
Deaths (as Combat Medic):1,294
Deaths (to Combat Medics):586
KDR:0.7728
Kill Difference:294
Playtime:264.615 hours
Usage:8%
Score:2.444m
Score/min:154
Accuracy (listed only):22.569%
HSR (listed only):28.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:4,005
Deaths:1,331
KDR:3.009
Accuracy:18.161% C
HSR:28.215% A
Blueshift VM5
A
Kills:3,889
Deaths:1,332
KDR:2.920
Accuracy:18.410% C
HSR:28.516% A
Vortex VM21
C
Kills:878
Deaths:354
KDR:2.480
Accuracy:35.637% D
HSR:3.189% C
Vortex VM21
C++
Kills:801
Deaths:356
KDR:2.250
Accuracy:35.620% D
HSR:3.745% C++
NS-10 Burster
C++
Kills:528
Deaths:165
KDR:3.200
Accuracy:29.570% C++
HSR:3.788% D
NS-10 Burster
C+
Kills:470
Deaths:160
KDR:2.938
Accuracy:29.622% C+
HSR:4.681% C
Comet VM2
C+
Kills:411
Deaths:336
KDR:1.223
Accuracy:42.008% C+
HSR:3.163% C--
Nebula VM20
B*
Kills:403
Deaths:137
KDR:2.942
Accuracy:17.544% C
HSR:25.310% B*
Nebula VM20
A++
Kills:371
Deaths:137
KDR:2.708
Accuracy:17.047% C
HSR:29.380% A++
Comet VM2
C+
Kills:349
Deaths:335
KDR:1.042
Accuracy:42.792% C
HSR:4.011% C+
NS-20 Gorgon
B++
Kills:167
Deaths:77
KDR:2.169
Accuracy:26.412% C+
HSR:23.952% B++
NS-20 Gorgon
B**
Kills:138
Deaths:79
KDR:1.747
Accuracy:26.109% C+
HSR:25.362% B**
Cosmos VM3
A++
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.797% A++
HSR:15.385% D-
Kills:12,462
Deaths (as MAX Suit):2,402.500
Deaths (to MAX Suits):363
KDR:5.1871
Kill Difference:10,059.500
Playtime:438.764 hours
Usage:13%
Score:6.317m
Score/min:240
Accuracy (listed only):28.056%
HSR (listed only):15.284%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:4,016
V. Kills:2,160 186%
Deaths:356
KDR:11.281
Accuracy:27.549% C
KPH:19.500 B++
VKPH:10.500 C**
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% C--
KPH:32.500 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:5,079 (5,079 + 0)
Deaths:512
KDR:9.920
VKDR:4.832
Vehicle Kills:2,474
Kill Difference:4,567
Playtime:242.504 hours
Usage:7%
Score:2.723m
Score/min:187
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:42,702
V. Kills:15,780 271%
Deaths:1,756
KDR:24.318
Accuracy:60.666% B*
KPH:38.900 A
VKPH:14.400 C+
Saron HRB
A*
Kills:2,088
V. Kills:797 262%
Deaths:139
KDR:15.022
Accuracy:58.308% A++
KPH:46.300 A*
VKPH:17.700 C*
G40-F Ranger
C++
Kills:1,798
V. Kills:1,003 179%
Deaths:52
KDR:34.577
Accuracy:30.811% C+
KPH:42.300 C++
VKPH:23.600 C+
M12 Kobalt
A+
Kills:1,774
V. Kills:146 N/A
Deaths:35
KDR:50.686
Accuracy:17.520% B+
KPH:81.800 B
VKPH:6.700 A+
E540 Halberd
A++
Kills:1,743
V. Kills:575 303%
Deaths:73
KDR:23.877
Accuracy:50.138% B
KPH:50.600 A++
VKPH:16.700 C++
Supernova VPC
B+
Kills:812
V. Kills:182 444%
Deaths:15
KDR:54.133
Accuracy:58.163% B*
KPH:46.100 C++
VKPH:10.300 B+
Aphelion VEX-4
B+
Kills:311
V. Kills:120 257%
Deaths:29
KDR:10.724
Accuracy:31.141% C-
KPH:30.800 B+
VKPH:11.900 D
Proton II PPA
A
Kills:273
V. Kills:34 N/A
Deaths:12
KDR:22.750
Accuracy:39.511% A**
KPH:51.500 C+
VKPH:6.400 A
Supernova PC
B**
Kills:242
V. Kills:80 299%
Deaths:13
KDR:18.615
Accuracy:59.448% B**
KPH:35 B**
VKPH:11.600 B*
G30 Walker
B**
Kills:211
V. Kills:71 293%
Deaths:7
KDR:30.143
Accuracy:23.355% D
KPH:30 B**
VKPH:10.100 C
M20 Basilisk
A*
Kills:202
V. Kills:39 N/A
Deaths:12
KDR:16.833
Accuracy:29.247% C+
KPH:37.800 A*
VKPH:7.300 C++
Halberd SE
C--
Kills:70
V. Kills:26 259%
Deaths:1
KDR:70
Accuracy:46.280% C--
KPH:29.900 D-
VKPH:11.100 D--
Kills:52,226 (43,756 + 8,470)
Deaths:2,144
KDR:24.359
VKDR:8.793
Vehicle Kills:18,853
Kill Difference:50,082
Playtime:1,295.531 hours
Usage:39%
Score:18.834m
Score/min:242
Driving Accuracy:59.448%
Gunner Accuracy:46.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:184
V. Kills:75 242%
Deaths:19
KDR:9.684
Accuracy:60.202% B
KPH:46.200 C++
VKPH:18.800 C
Aphelion VEX-4H
D
Kills:138
V. Kills:54 251%
Deaths:39
KDR:3.538
Accuracy:32.629% D**
KPH:29.300 D
VKPH:11.500 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.137% B++
KPH:26.500 D
VKPH:16.800 D
Kills:407 (0 + 407)
Deaths:87
KDR:4.678
VKDR:2.103
Vehicle Kills:183
Kill Difference:320
Playtime:11.904 hours
Usage:0%
Score:0.342m
Score/min:479
Driving Accuracy:N/A%
Gunner Accuracy:61.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:507
V. Kills:139 362%
Deaths:66
KDR:7.682
Accuracy:39.460% C+
KPH:18.100 C+
VKPH:5 D
M12 Kobalt
C
Kills:297
V. Kills:21 N/A
Deaths:11
KDR:27
Accuracy:19.088% C++
KPH:36.800 D
VKPH:2.600 C
M20 Basilisk
C
Kills:215
V. Kills:64 331%
Deaths:25
KDR:8.600
Accuracy:36.590% C
KPH:18.300 C
VKPH:5.400 D
M12 Kobalt
C+
Kills:131
V. Kills:13 N/A
Deaths:1
KDR:131
Accuracy:18.675% C++
KPH:29.700 D--
VKPH:2.900 C+
G40-F Ranger
C+
Kills:60
V. Kills:36 162%
Deaths:4
KDR:15
Accuracy:31.372% C+
KPH:12.900 D
VKPH:7.800 D
Kills:1,210 (0 + 1,210)
Deaths:107
KDR:11.308
VKDR:2.551
Vehicle Kills:273
Kill Difference:1,103
Playtime:56.856 hours
Usage:2%
Score:0.570m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:31.372%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 58,48242,7021,75624.318M16.8560.666%B*N/A38.9A14.4C+2221097.2h3.5B**5.7A
Skyguard 6,1764,01635611.281M*3.8127.549%CN/A19.5B++10.5C**165206h77.8B**282.2B*
Blueshift VM5 4,0764,0051,3313.009C**4.4618.161%C28.215%A22.4DN/A65178.6h14.3B+78.8C**
Blueshift VM5 3,9463,8891,3322.92C*4.5518.41%C28.516%A21.8DN/A63178.6h15.1B81.9C*
Saron HRB 2,8852,08813915.022A*7.5558.308%A++N/A46.3A*17.7C*38745.1h21.1C*36.2B*
G40-F Ranger 2,8011,7985234.577S27.1130.811%C+N/A42.3C++23.6C+37542.5h61.3B+199B+
M12 Kobalt 1,9201,7743550.686A+43.2117.52%B+15.727%B+81.8B6.7A+24621.7h17.5C++99.6B
E540 Halberd 2,3181,7437323.877A16.4150.138%BN/A50.7A++16.7C++45634.4h4.1A8.1B**
Tank Mine 2,3511,64012313.333S5.8624.197%DN/A170.8A74.1B+11469.6h1.6B+6.6C+
Solstice SF 1,0769381,4440.65C6.8231.605%A+16.418%C+2.4D*N/A10386.3h15.3C48.3C**
Vortex VM21 1,1028783542.48A4.9935.637%D3.189%C10.3B+2.6D--5385.6h22.9B**64.4B+
L100 Python HESH 1,062849988.663C+1.1944.451%C--1.296%C32.5D8.2C+17426.1h3.7C+8.3C+
Supernova VPC 9948121554.133M**46.6658.163%B*N/A46.1C++10.3B+27617.6h3.3C++5.7B+
Vortex VM21 1,0218013562.25B++5.2235.62%D3.745%C++9.3C+2.6D*5085.8h25.2B+70.8B+
NS-10 Burster 7755281653.2M*4.2729.57%C++3.788%D7B+3.3C+6075h111B+375.3B+
M20 Basilisk 646507667.682A*0.2139.46%C+8.284%B**18.1C+5D15228h77.4B+196.1B+
NS-10 Burster 6914701602.938A**4.5329.622%C+4.681%C6.3C**3D5674.9h125B+422B+
Comet VM2 5264113361.223B+6.2542.008%C+3.163%C--9.1C2.5D-5145.3h19.5B+46.5B
Nebula VM20 4104031372.942B+4.5317.544%C25.31%B*22.3DN/A6818.1h14.8B+84.6C**
Nebula VM20 3763711372.708C**4.7617.047%C29.38%A++20.7DN/A7217.9h15.6C**91.3C*
Comet VM2 4493493351.042C++6.4342.792%C4.011%C+7.8D2.2D**4244.8h23.2B+54.2B
Terminus VX-9 3333283251.009C6.4625.969%C+27.744%C++8.3D*N/A3039.6h14.6D56.4C+
NS-11A 3293224710.684C6.7916.566%F28.571%B*4.3D*N/A1475.4h17D--102.5D**
Aphelion VEX-4 4313112910.724A+3.2531.141%C-4.18%C++30.8B+11.9D26410.1h48.7B+156.5B+
M12 Kobalt 3182971127A+19.5319.088%C++18.182%C+36.7D2.6C1548.1h23C-120.3C++
Proton II PPA 3072731222.75B+15.2839.511%A**N/A51.5C+6.4A2185.3h15.6D**39.4C**
Supernova PC 3222421318.615A*11.1459.448%B**N/A35.1B**11.6B*6496.9h3.9B*6.6B**
M20 Basilisk 279215258.6M+1.1336.59%C5.581%C+18.2C5.4D18911.8h87.9B+240.1B+
G30 Walker 282211730.143S22.6723.355%D2.844%C+30.1B**10.1C1937h89.5A383.4B++
NS-44 Commissioner 2092093210.651C6.8239.034%B26.316%B+6.8D--N/A2730.9h4.4C11.4C++
M20 Basilisk 2412021216.833S9.3629.247%C+6.931%B++38.1A*7.4C++2205.3h41.9A+143.1A
E540 Halberd-H 259184199.684C++2.2160.202%BN/A46C++18.8C6144h4.9B++8.1B*
C-4 241171742.311B++5.1641.712%M+N/A63.3C25.9C14552.7h1.8C--4.3B++
NS-20 Gorgon 181167772.169B*5.3026.412%C+23.952%B++13.6C--1.1D5212.3h47.7C+180.4C++
L100 Python AP 242162364.5C+2.9745.093%D*N/A22.2D11D*6547.3h5.7C**12.6C+
Pulsar VS1 1621622890.561C6.9117.858%D*30.247%A4.7D*N/A3334.5h13.4B+74.8C+
NS-AM7 Archer 2381603510.456C+7.0262.252%B+4.375%D**1.2D*N/A16128.8h19.8C++31.9C**
Aphelion VEX-4H 192138393.538C+3.9332.629%D**2.899%C+29.4D11.5D**3504.7h54.3C**166.6C
NS-20 Gorgon 152138791.747B+5.7226.109%C+25.362%B**11D1.1D3712.6h58.6C224.4C+
Solstice VE3 1391351940.696C+6.7821.498%C29.63%A++2.1D--N/A2763.4h17.3C+80.3C+
Proximity Mine 132132914.667M**7.2029.626%D**N/A77.6D-N/A3031.7h2.3D--7.9F-
M12 Kobalt 1441311131S123.5318.675%C++20.611%B+29.8D--3C+1264.4h27.4D*146.8C
Orion VS54 1281281470.871C6.6018.365%C--28.125%B+2.1D*N/A3160.4h14.4C78.2C+
NS-44L Blackhand 1251231320.932C+6.5444.276%C**19.512%F12.1DN/A4610.2h3.8B+8.6B+
H-V45 1241191260.944C+6.5317.387%D**36.975%A*4.1D*N/A1729h13.3C++76.5D
Saron HRB-H 13985292.931C4.5461.137%B++N/A26.6D16.9D5023.2h27.3C+44.7C*
NS-357 Underboss 79771000.77C6.7043.021%B*15.584%D12.2D--N/A556.3h5.4D--12.5C++
MANA Anti-Vehicle Turret 10871312.29C++5.1838.233%D-N/A710C370C-138070.1h5.8B*15.1C**
Halberd SE 9670170S62.5346.28%C--N/A30.4D-11.3D--2532.3h4.4C+9.6C+
Pandora VX25 7069830.831C6.6435.064%C-18.841%B*13.3D-N/A825.2h4.8C+13.7C+
M12 Kobalt 7168234B26.5320.825%C13.235%D-97.1C+4.3C4870.7h15B+72B+
Anti-Vehicle Grenade 10465165N/A57.5343.927%D-N/A162.5D--97.5C+18470.4h9.6F-21.8D**
G40-F Ranger 9660415M**7.5331.372%C+N/A13D7.8D2664.6h133C+423.8C++
MANA Anti-Personnel Turret 5959321.844N/A5.6317.071%UN/A590UN/A1962000.1h26.6T*155.8T*
C75 Viper 7352222.364C5.1133.922%DN/A16.8D6.8C6903.1h17.4C--51.2D
Cosmos VM3 535268.667S1.2025.797%A++15.385%D-40B+N/A1381.3h8.9A++34.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19961.5h
Anti-Vehicle MANA Turret66991.4h
Nano-Armor Kit4701,962,571123.7h
Nanite Revive Grenade02,4450.7h
Medical Applicator344194,30518.9h
Auraxium Force-Blade788283199.4h
Spitfire Auto-Turret469,03710.5h
Restoration Kit157560.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Shield Recharging Field211,6051.1h
Ammunition Package314,1852.6h
Medical Kit41310.3h
MAX Punch2,408195413.9h
Anti-Infantry MANA Turret14170.8h
Nano-Repair Grenade06,2521.7h
Hardlight Barrier93740.9h
Recon Detection Device373,52922.7h

Check the help document for the dictionary if you want to learn more about words used here.


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