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Paragon Rayetsu[VKTZ] Rayetsu
VS BR 167

KDR: 8.66

Score: 68.8m

Last Seen: Jul 1st, 2020 8:09 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 100 (167 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Saron HRB M12 Kobalt Tank Mine G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $607,986 MLG Score: 486
Fun Score: N/A
Cheeseburgers Flipped: 5143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.546%24.837%6101313332,6130.6867287.974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.703%0.621B+0.547B+-3.393T*HEAD ++ (~12.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.281C*130.087C+39.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.586%0.432%49026134062,76215502405540.4916261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.207%-0.628D-1.338D**1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.304C*9.20.258C*17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.337%5.031%118012133412,1851133420910.7546289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.125%-0.452D0.117C+0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.174C++31.20.226C++68.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.889%20.455%11801134517631150.565916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.105C+1.125B**-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.036C+5.4-0.121C+7.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.8m546.3%301 (18.1k)268 (16.1k)8.66029114,05613,17011.2737167 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346864819.998%7.279%14619:369

7% Combat Medic71% Engineer15% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMar 24th, 2020 2:54 AMJul 4th, 2020 3:41 AM (3d) (PST)Jul 1st, 2020 5:12 AM (6d) (PST)Jul 1st, 2020 4:09 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
970818890.4440.0510.0323.1090.125486

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2274,89053,3372732187716,078

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4278.8h/178.3d 34,419 8,302 35,384 798.1k 5,782 11,394 32,056 249.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:988
Deaths:1,509
KDR:0.655
Accuracy:31.502% A
HSR:17.004% C+
VE-LR Obelisk
C+
Kills:276
Deaths:151
KDR:1.828
Accuracy:32.191% C+
HSR:21.015% D**
Pulsar C
B*
Kills:227
Deaths:372
KDR:0.610
Accuracy:30.230% B*
HSR:20.264% D
Pandora VX25
B**
Kills:176
Deaths:166
KDR:1.060
Accuracy:42.889% C+
HSR:20.455% B**
Solstice VE3
A+
Kills:137
Deaths:199
KDR:0.688
Accuracy:21.500% C-
HSR:29.927% A+
Serpent VE92
B**
Kills:117
Deaths:100
KDR:1.170
Accuracy:30.958% B**
HSR:23.932% B+
Kills:1,921
Deaths (as Engineer):2,497
Deaths (to Engineers):3,738
KDR:0.76932
Kill Difference:576
Playtime:3,042.200 hours
Usage:71%
Score:52.909m
Score/min:290
Accuracy (listed only):31.545%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:157
Deaths:158
KDR:0.994
Accuracy:18.810% D
HSR:27.389% C++
Kills:157
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):2,521
KDR:0.99367
Kill Difference:1
Playtime:138.375 hours
Usage:3%
Score:0.715m
Score/min:86
Accuracy (listed only):18.810%
HSR (listed only):27.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:988
Deaths:1,509
KDR:0.655
Accuracy:31.502% A
HSR:17.004% C+
Pulsar C
B*
Kills:227
Deaths:372
KDR:0.610
Accuracy:30.230% B*
HSR:20.264% D
Pandora VX25
B**
Kills:176
Deaths:166
KDR:1.060
Accuracy:42.889% C+
HSR:20.455% B**
Solstice VE3
A+
Kills:137
Deaths:199
KDR:0.688
Accuracy:21.500% C-
HSR:29.927% A+
Serpent VE92
B**
Kills:117
Deaths:100
KDR:1.170
Accuracy:30.958% B**
HSR:23.932% B+
Kills:1,645
Deaths (as Light Assault):2,346
Deaths (to Light Assaults):1,410
KDR:0.70119
Kill Difference:701
Playtime:56.921 hours
Usage:1%
Score:0.442m
Score/min:129
Accuracy (listed only):31.416%
HSR (listed only):22.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:250
Deaths:352
KDR:0.710
Accuracy:39.878% C**
HSR:28.400% B++
NS-AM7 Archer
B
Kills:179
Deaths:404
KDR:0.443
Accuracy:61.123% B
HSR:6.145% D*
NS-44L Blackhand
C**
Kills:149
Deaths:164
KDR:0.909
Accuracy:44.904% C**
HSR:21.477% F
NS-357 Underboss
B++
Kills:108
Deaths:144
KDR:0.750
Accuracy:43.906% B++
HSR:12.037% D*
Kills:686
Deaths (as Infiltrator):1,064
Deaths (to Infiltrators):1,325
KDR:0.64474
Kill Difference:378
Playtime:109.956 hours
Usage:3%
Score:0.643m
Score/min:97
Accuracy (listed only):47.453%
HSR (listed only):17.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:385
Deaths:367
KDR:1.049
Accuracy:26.174% C+
HSR:29.351% C++
NS-11A
B++
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F-
HSR:28.571% B++
Pandora VX25
B**
Kills:176
Deaths:166
KDR:1.060
Accuracy:42.889% C+
HSR:20.455% B**
Pulsar VS1
B**
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% B**
H-V45
A++
Kills:144
Deaths:137
KDR:1.051
Accuracy:18.150% D**
HSR:36.111% A++
Kills:1,189
Deaths (as Combat Medic):1,430
Deaths (to Combat Medics):732
KDR:0.83147
Kill Difference:241
Playtime:280.789 hours
Usage:7%
Score:2.697m
Score/min:160
Accuracy (listed only):24.327%
HSR (listed only):28.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:10,088
Deaths:2,168
KDR:4.653
Accuracy:21.379% C++
HSR:29.401% A
Blueshift VM5
A+
Kills:9,780
Deaths:2,169
KDR:4.509
Accuracy:21.677% C++
HSR:30.286% A+
Vortex VM21
C
Kills:918
Deaths:358
KDR:2.564
Accuracy:36.090% D
HSR:3.159% C
Vortex VM21
C*
Kills:820
Deaths:360
KDR:2.278
Accuracy:36.049% D-
HSR:3.659% C*
NS-10 Burster
C+
Kills:626
Deaths:173
KDR:3.619
Accuracy:30.630% C+
HSR:3.674% D
NS-10 Burster
C+
Kills:554
Deaths:168
KDR:3.298
Accuracy:30.703% C+
HSR:4.513% C
Comet VM2
C
Kills:498
Deaths:347
KDR:1.435
Accuracy:42.294% C
HSR:2.811% D
Nebula VM20
B*
Kills:462
Deaths:144
KDR:3.208
Accuracy:17.912% C-
HSR:25.758% B*
Nebula VM20
A
Kills:441
Deaths:144
KDR:3.063
Accuracy:17.417% C-
HSR:28.118% A
Comet VM2
C
Kills:416
Deaths:346
KDR:1.202
Accuracy:43.263% C
HSR:3.365% C-
NS-20 Gorgon
B++
Kills:178
Deaths:81
KDR:2.198
Accuracy:26.737% C+
HSR:25.281% B++
NS-20 Gorgon
B++
Kills:147
Deaths:83
KDR:1.771
Accuracy:26.355% C
HSR:25.170% B++
Cosmos VM3
A
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.797% A
HSR:15.385% D
Kills:24,980
Deaths (as MAX Suit):3,273.500
Deaths (to MAX Suits):450
KDR:7.63098
Kill Difference:21,706.500
Playtime:644.108 hours
Usage:15%
Score:11.388m
Score/min:295
Accuracy (listed only):28.946%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:5,025
V. Kills:2,674 188%
Deaths:356
KDR:14.115
Accuracy:28.387% C
KPH:20.300 B+
VKPH:10.800 C++
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% D
KPH:32.500 D-
VKPH:8.200 C+
L100 Python AP
D-
Kills:168
V. Kills:82 202%
Deaths:36
KDR:4.667
Accuracy:45.080% D**
KPH:22.800 D-
VKPH:11.100 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D-
VKPH:6.800 C
Kills:6,094 (6,094 + 0)
Deaths:512
KDR:11.902
VKDR:5.840
Vehicle Kills:2,990
Kill Difference:5,582
Playtime:283.724 hours
Usage:7%
Score:3.398m
Score/min:200
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:55,631
V. Kills:20,788 268%
Deaths:1,758
KDR:31.645
Accuracy:60.151% B*
KPH:39.300 B*
VKPH:14.700 C
Saron HRB
A*
Kills:3,162
V. Kills:1,214 260%
Deaths:139
KDR:22.748
Accuracy:56.828% A+
KPH:55.900 A*
VKPH:21.500 B+
M12 Kobalt
A
Kills:2,353
V. Kills:184 N/A
Deaths:35
KDR:67.229
Accuracy:18.110% B+
KPH:86.800 B+
VKPH:6.800 A
G40-F Ranger
C+
Kills:2,250
V. Kills:1,238 182%
Deaths:52
KDR:43.269
Accuracy:31.545% C+
KPH:44 C+
VKPH:24.200 C+
E540 Halberd
A++
Kills:2,082
V. Kills:732 284%
Deaths:73
KDR:28.521
Accuracy:50.429% C*
KPH:54 A++
VKPH:19 B
Supernova VPC
B+
Kills:812
V. Kills:182 444%
Deaths:15
KDR:54.133
Accuracy:58.163% B++
KPH:45.900 C+
VKPH:10.300 B+
G30 Walker
B*
Kills:385
V. Kills:125 306%
Deaths:7
KDR:55
Accuracy:25.254% D-
KPH:36.800 B*
VKPH:11.900 C+
Aphelion VEX-4
C**
Kills:359
V. Kills:140 255%
Deaths:29
KDR:12.379
Accuracy:31.464% D
KPH:31.700 C**
VKPH:12.300 D
Proton II PPA
A
Kills:299
V. Kills:37 N/A
Deaths:12
KDR:24.917
Accuracy:39.499% A*
KPH:52.300 C
VKPH:6.500 A
Supernova PC
B**
Kills:277
V. Kills:95 289%
Deaths:13
KDR:21.308
Accuracy:59.083% B**
KPH:36.100 B*
VKPH:12.400 B++
M20 Basilisk
A**
Kills:216
V. Kills:40 N/A
Deaths:12
KDR:18
Accuracy:29.814% C+
KPH:37.700 A**
VKPH:7 C++
Halberd SE
C-
Kills:116
V. Kills:38 297%
Deaths:1
KDR:116
Accuracy:46.374% C-
KPH:23.900 D*
VKPH:7.800 F
Kills:67,942 (56,720 + 11,222)
Deaths:2,146
KDR:31.660
VKDR:11.562
Vehicle Kills:24,813
Kill Difference:65,796
Playtime:1,654.104 hours
Usage:39%
Score:24.612m
Score/min:248
Driving Accuracy:59.083%
Gunner Accuracy:46.374%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:193
V. Kills:79 241%
Deaths:19
KDR:10.158
Accuracy:60.367% C**
KPH:46.400 C+
VKPH:19 C-
Aphelion VEX-4H
D
Kills:144
V. Kills:57 248%
Deaths:39
KDR:3.692
Accuracy:33.836% D**
KPH:29.600 D
VKPH:11.700 D**
Saron HRB-H
B++
Kills:90
V. Kills:55 161%
Deaths:29
KDR:3.103
Accuracy:61.485% B++
KPH:27.200 D
VKPH:16.600 D
Kills:427 (0 + 427)
Deaths:87
KDR:4.908
VKDR:2.195
Vehicle Kills:191
Kill Difference:340
Playtime:12.345 hours
Usage:0%
Score:0.413m
Score/min:558
Driving Accuracy:N/A%
Gunner Accuracy:61.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:588
V. Kills:160 365%
Deaths:66
KDR:8.909
Accuracy:40.173% C+
KPH:18.600 C
VKPH:5.100 D
M12 Kobalt
C
Kills:396
V. Kills:32 N/A
Deaths:11
KDR:36
Accuracy:20.146% C++
KPH:37.400 D-
VKPH:3 C
M20 Basilisk
C
Kills:242
V. Kills:72 332%
Deaths:25
KDR:9.680
Accuracy:37.548% C
KPH:18.700 C
VKPH:5.600 D
M12 Kobalt
C-
Kills:158
V. Kills:13 N/A
Deaths:1
KDR:158
Accuracy:18.593% C+
KPH:31.300 D*
VKPH:2.600 C-
G40-F Ranger
C+
Kills:106
V. Kills:61 171%
Deaths:4
KDR:26.500
Accuracy:33.245% C+
KPH:15.500 C-
VKPH:8.900 D
G30 Walker
C+
Kills:85
V. Kills:39 213%
Deaths:10
KDR:8.500
Accuracy:32.233% C+
KPH:12.600 D
VKPH:5.800 D-
M60-G Bulldog
D
Kills:54
V. Kills:10 N/A
Deaths:7
KDR:7.714
Accuracy:35.720% C+
KPH:18 D-
VKPH:3.300 D
G30 Walker
B
Kills:54
V. Kills:21 245%
Deaths:8
KDR:6.750
Accuracy:33.228% B
KPH:14.700 C
VKPH:5.700 D-
Kills:1,683 (0 + 1,683)
Deaths:132
KDR:12.750
VKDR:3.091
Vehicle Kills:408
Kill Difference:1,551
Playtime:80.433 hours
Usage:2%
Score:0.811m
Score/min:168
Driving Accuracy:N/A%
Gunner Accuracy:33.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 76,41955,6311,75831.644A*22.9860.151%B*N/A39.3B*14.7C2251417.2h3.4B**5.7A
Blueshift VM5 10,26310,0882,1684.653B*4.0121.379%C++29.401%A28.4DN/A87355h13B++60.8B+
Blueshift VM5 9,9429,7802,1694.509B*4.1521.677%C++30.286%A+27.5DN/A83355.2h13.8B+63.7B+
Skyguard 7,6995,02535614.115M+5.4528.387%CN/A20.3B+10.8C++174247.2h75.9B**267.5B*
Saron HRB 4,3763,16213922.748M*14.0956.828%A+N/A55.9A*21.4B+43456.6h18.5B+32.6B*
M12 Kobalt 2,5372,3533567.229A+58.5718.11%B+16.532%B+86.8B+6.8A26227.1h16.7C*92.2B+
Tank Mine 3,2732,29016014.313S5.6522.206%D-N/A165.9B**71.2C*112413.8h1.5B+6.9D
G40-F Ranger 3,4882,2505243.269B**34.6131.545%C+N/A43.9C+24.2C+38951.2h60.9C++193C*
E540 Halberd 2,8142,0827328.521B**19.8650.429%C*N/A53.9A++19B51738.6h3.9A7.8B**
Solstice SF 1,1309881,5090.655C-8.0131.502%A17.004%C+2.5D*N/A10401.3h15.1D47.9C++
Vortex VM21 1,1559183582.564C*6.1036.09%D3.159%C10.3C*2.7D*5489.4h23.6B++65.5B+
L100 Python HESH 1,062849988.663C0.0044.451%D1.296%C32.5D-8.2C+18626.1h3.7C+8.3C
Vortex VM21 1,0468203602.278C+6.3836.049%D-3.659%C*9.1C2.5D**5089.7h26.5B+73.6C**
Supernova VPC 9948121554.133A*45.4758.163%B++N/A45.9C+10.3B+28917.7h3.3C5.7C*
NS-10 Burster 9166261733.618M5.0430.63%C+3.674%D7.3B3.4C6385.7h109.1B++356.2B+
M20 Basilisk 748588668.909A*0.2540.173%C+8.333%B**18.6C5.1D16031.6h77.7C*193.5B+
NS-10 Burster 8135541683.298A+5.3630.703%C+4.513%C6.5C++3D5985.6h123.7B+402.9B+
Comet VM2 6424983471.435B+7.2342.294%C2.811%D9.4C--2.7D-5652.8h19.6C**46.3C*
Nebula VM20 4694621443.208B5.4517.912%C-25.758%B*23.8DN/A7519.4h15.2C++84.6C++
Nebula VM20 4464411443.063C**5.6017.417%C-28.118%A23D-N/A8219.2h15.3C++87.9C++
Comet VM2 5364163461.202C+7.4643.263%C3.365%C-8D2.3D**4552.3h23.8C*55C++
M12 Kobalt 4283961136B*27.3420.146%C++17.929%C+37.4D-3C15110.6h23.6D-117.1C+
Terminus VX-9 3923853671.049C7.6126.174%C+29.351%C++8.6D*N/A3444.8h14.6D*55.9C-
G30 Walker 510385755U46.3425.254%D-2.338%C-36.7B*11.9C+27710.5h87.4B**345.9B+
Aphelion VEX-4 4993592912.379A3.7231.464%D3.9%C+31.8C**12.4D27811.3h46.6B+148C**
NS-11A 3293224710.684C7.9816.566%F-28.571%B++4.3D*N/A1575.4h17D*102.5F-
Proton II PPA 3362991224.917B+16.2639.499%A*N/A52.5C6.5A2185.7h15.4F39C++
Supernova PC 3722771321.308A++12.6559.083%B**N/A36B*12.3B++6697.7h3.9B+6.5B**
VE-LR Obelisk 2832761511.828C+6.8332.191%C+21.015%D**6.3D*N/A4243.7h9D*27.9C--
C-4 3582531072.364B+6.3038.125%A++N/A56.2D23.3C-11814.5h1.7D4.5B+
NS-44 Commissioner 2502503520.71C7.9539.878%C**28.4%B++6.7D--N/A2937.4h4.5D11.2C+
M20 Basilisk 314242259.68A*1.0237.548%C5.785%C++18.8C5.6D20112.9h86.9C**231.5C**
Pulsar C 2402273720.61C8.0530.23%B*20.264%D2.3D*N/A1697.7h15.3D*50.7C+
M20 Basilisk 2562161218S9.3429.814%C+6.944%B*37.9A**7C++2295.7h41.9A+140.6A
Proximity Mine 2022021216.833M**8.1725.076%F-N/A65.2D*N/A2633.1h2.5F-9.8T*
E540 Halberd-H 2721931910.158C+1.5060.367%C**N/A46C+18.8C-7354.2h4.8B+7.9B++
NS-AM7 Archer 2651794040.443C+8.2261.123%B6.145%D*1.2D*N/A16143.8h20C+32.6C++
NS-20 Gorgon 192178812.198B*6.4626.737%C+25.281%B++13.6D1.1D5613.1h47.5C+177.6C+
Pandora VX25 1811761661.06C7.6042.889%C+20.455%B**11.6D--N/A6215.2h5.4D12.6C
L100 Python AP 250168364.667C3.9945.08%D**N/A22.7D-11.1D*8217.4h5.5C++12.3C
Pulsar VS1 1621622890.561C--8.1017.858%D*30.247%B**4.7D*N/A4234.7h13.4C**74.8C-
M12 Kobalt 1711581158M*149.3418.593%C+19.62%C++31D*2.5C-1365.1h26.2D**141.1C--
Orion VS54 1581571580.994C7.6718.81%D27.389%C++2D*N/A3478.7h15.1D80.3C+
NS-44L Blackhand 1511491640.909C7.7544.904%C**21.477%F10.7D-N/A4213.9h4.1C*9.1B
NS-20 Gorgon 162147831.771B+6.8926.355%C25.17%B++11D-1.1D4013.4h58.2C220.7C
MANA Anti-Personnel Turret 150145443.295N/A5.3719.801%UN/A1450U50U4512100.1h21T*106T*
Aphelion VEX-4H 201144393.692C4.9733.836%D**2.778%C29.4D11.6D**3984.9h55.9C+165.2C-
H-V45 1491441371.051C7.6118.15%D**36.111%A++4.5D*N/A2332.1h12.9C+71.2D
Solstice VE3 1411371990.688C7.9721.5%C-29.927%A+2.1D--N/A3565.8h17.2C80C+
Anti-Vehicle Grenade 1921211121N/A112.3442.938%D--N/A201.7D--118.3C**18120.6h8.2D**19D**
Serpent VE92 1251171001.17C+7.4930.958%B**23.932%B+2.7D*N/A2143.5h18.6F60.1C+
Halberd SE 1541161116S107.3446.374%C-N/A23.7D*7.8F1854.9h4.7C10.2C
NS-357 Underboss 1131081440.75C7.9143.906%B++12.037%D*12.7D--N/A558.5h5.7F13C
G40-F Ranger 167106426.5M++17.8433.245%C+N/A15.6C-9D2466.8h118.9C++357.7C*
Saron HRB-H 14590293.103C-5.5661.485%B++N/A27.3D16.7D5693.3h26.6C43.2C++
MANA Anti-Vehicle Turret 12885352.429C6.2339.108%F-N/A850D-430D*167220.1h6.3C+16.1D*
G30 Walker 12485108.5B++0.1632.233%C+N/A12.5D5.7D-1066.8h178.4B+553.5B+
M12 Kobalt 8379239.5C+30.8422.351%C+16.456%C79D4C--4421h17.6C+78.9C++
NS-R3 Swarm 10061491.245B**7.4258.301%FN/A3.6D**2.3F--8217h32.2D55.2D-
M60-G Bulldog 645477.714B+0.9535.72%C+N/A18D-3.3D1153h9.1D-25.6C
G30 Walker 755486.75B+1.9133.228%B1.852%D--14.6C5.7D-2223.7h171.1B+515B++
C75 Viper 7352222.364C--6.3033.922%DN/A16.8D-6.8C8883.1h17.4D-51.2D
Cosmos VM3 535268.667S0.0125.797%A15.385%D40C**N/A1661.3h8.9A+34.4C**
Spear Anti-Vehicle Phalanx Turret 6250316.667B**8.0140.057%D2%D--22.7D--5.5D**7252.2h8.5C++21.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8312,443,411152.6h
Anti-Vehicle MANA Turret69181.7h
Spawn Beacon61,5872.7h
Ordnance Dampener11220.5h
Caltrop0710.2h
Nanite Revive Grenade02,6930.7h
Medical Applicator348201,27919.5h
Xiphos Anti-Personnel Phalanx Tower01390h
Motion Spotter13400.8h
Auraxium Force-Blade788283199.4h
Restoration Kit168871h
Welding Device02,8690.2h
Spitfire Auto-Turret6212,91914.6h
Ammunition Package336,2383.8h
Recon Detection Device444,01525.2h
Shield Recharging Field242,1021.4h
Medical Kit61780.4h
MAX Punch2,761676500.3h
Anti-Infantry MANA Turret47861.5h
Hardlight Barrier104741.2h
Nano-Repair Grenade07,0452h
Router1770.5h

Check the help document for the dictionary if you want to learn more about words used here.


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