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Paragon Immortal Rayetsu[] Rayetsu
VS BR 154

KDR: 7.92

Score: 55.9m

Last Seen: Sep 27th, 2019 2:17 PM
- OFFLINE - 89.3 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Saron HRB M12 Kobalt G40-F Ranger Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 3618TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.342%24.721%5771212041,9700.6158177.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.018%0.239C++0.749B++-4.377T*HEAD ++ (~13.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.203C++13.60.069C+44.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.233%0.436%46296121054,58514122084038.6306262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.458%-0.756D--1.35D**1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.207C++9.10.188C++17.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.001%4.849%108811120510,3931036358710.0318290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.52%-0.513D0.141C++0.737

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1000.118C+310.191C++69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.203%18.056%1088112157226210.274809

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.41B**4.71B**8.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55.9m523.1%294 (17.6k)263 (15.8k)7.9179589,94011,35910.5408154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216619519.336%4.972%9618:529

7% Combat Medic73% Engineer13% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMay 8th, 2019 3:59 AMSep 27th, 2019 10:13 AM (17d) (PST)Sep 27th, 2019 11:00 AM (17d) (PST)Sep 27th, 2019 10:17 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
989699200.4230.0530.0212.8920.129309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,3454,13855,2072531174815,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3539.8h/147.5d 29,793 4,472 27,864 614.2k 4,756 8,991 27,477 210.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:941
Deaths:1,455
KDR:0.647
Accuracy:31.635% A+
HSR:16.366% C+
Pulsar C
A
Kills:136
Deaths:273
KDR:0.498
Accuracy:30.887% A
HSR:19.118% D
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Pandora VX25
B++
Kills:72
Deaths:84
KDR:0.857
Accuracy:35.203% C-
HSR:18.056% B++
Serpent VE92
A
Kills:51
Deaths:44
KDR:1.159
Accuracy:29.850% A
HSR:17.647% C-
Kills:1,335
Deaths (as Engineer):2,050
Deaths (to Engineers):3,334
KDR:0.65122
Kill Difference:715
Playtime:2,594.262 hours
Usage:73%
Score:45.401m
Score/min:292
Accuracy (listed only):29.815%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:130
Deaths:149
KDR:0.872
Accuracy:18.459% C-
HSR:27.692% B+
Kills:130
Deaths (as Heavy Assault):149
Deaths (to Heavy Assaults):2,104
KDR:0.87248
Kill Difference:19
Playtime:100.760 hours
Usage:3%
Score:0.562m
Score/min:93
Accuracy (listed only):18.459%
HSR (listed only):27.692%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:941
Deaths:1,455
KDR:0.647
Accuracy:31.635% A+
HSR:16.366% C+
Pulsar C
A
Kills:136
Deaths:273
KDR:0.498
Accuracy:30.887% A
HSR:19.118% D
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.498% C
HSR:29.630% A++
Pandora VX25
B++
Kills:72
Deaths:84
KDR:0.857
Accuracy:35.203% C-
HSR:18.056% B++
Serpent VE92
A
Kills:51
Deaths:44
KDR:1.159
Accuracy:29.850% A
HSR:17.647% C-
Kills:1,335
Deaths (as Light Assault):2,050
Deaths (to Light Assaults):1,212
KDR:0.65122
Kill Difference:715
Playtime:34.076 hours
Usage:1%
Score:0.274m
Score/min:134
Accuracy (listed only):29.815%
HSR (listed only):20.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:210
Deaths:323
KDR:0.650
Accuracy:38.961% B
HSR:26.667% B+
NS-AM7 Archer
B+
Kills:166
Deaths:372
KDR:0.446
Accuracy:61.852% B+
HSR:4.819% D**
NS-44L Blackhand
B
Kills:123
Deaths:132
KDR:0.932
Accuracy:44.276% B
HSR:19.512% F
NS-357 Underboss
B++
Kills:88
Deaths:120
KDR:0.733
Accuracy:42.728% B++
HSR:13.636% D--
Kills:587
Deaths (as Infiltrator):947
Deaths (to Infiltrators):1,148
KDR:0.61985
Kill Difference:360
Playtime:89.006 hours
Usage:3%
Score:0.493m
Score/min:92
Accuracy (listed only):46.954%
HSR (listed only):16.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:328
Deaths:327
KDR:1.003
Accuracy:25.969% C++
HSR:27.744% C++
NS-11A
B*
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B*
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
H-V45
A*
Kills:119
Deaths:126
KDR:0.944
Accuracy:17.387% D**
HSR:36.975% A*
Pandora VX25
B++
Kills:72
Deaths:84
KDR:0.857
Accuracy:35.203% C-
HSR:18.056% B++
Kills:1,003
Deaths (as Combat Medic):1,297
Deaths (to Combat Medics):604
KDR:0.77332
Kill Difference:294
Playtime:264.724 hours
Usage:7%
Score:2.448m
Score/min:154
Accuracy (listed only):22.596%
HSR (listed only):28.319%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:4,404
Deaths:1,383
KDR:3.184
Accuracy:18.523% C+
HSR:28.383% A
Blueshift VM5
A+
Kills:4,276
Deaths:1,384
KDR:3.090
Accuracy:18.828% C
HSR:29.280% A+
Vortex VM21
C
Kills:881
Deaths:354
KDR:2.489
Accuracy:35.694% D
HSR:3.178% C
Vortex VM21
C++
Kills:801
Deaths:356
KDR:2.250
Accuracy:35.662% D
HSR:3.745% C++
NS-10 Burster
C++
Kills:534
Deaths:167
KDR:3.198
Accuracy:29.693% C++
HSR:3.745% D
NS-10 Burster
C+
Kills:470
Deaths:162
KDR:2.901
Accuracy:29.745% C+
HSR:4.681% C
Nebula VM20
B*
Kills:461
Deaths:143
KDR:3.224
Accuracy:17.902% C+
HSR:25.597% B*
Nebula VM20
A
Kills:440
Deaths:143
KDR:3.077
Accuracy:17.398% C+
HSR:27.955% A
Comet VM2
C+
Kills:416
Deaths:337
KDR:1.234
Accuracy:42.080% C+
HSR:3.125% C--
Comet VM2
C+
Kills:352
Deaths:336
KDR:1.048
Accuracy:42.896% C
HSR:3.977% C+
NS-20 Gorgon
B++
Kills:167
Deaths:77
KDR:2.169
Accuracy:26.595% C+
HSR:23.952% B++
NS-20 Gorgon
B**
Kills:138
Deaths:79
KDR:1.747
Accuracy:26.241% C+
HSR:25.362% B**
Cosmos VM3
A+
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.797% A+
HSR:15.385% D
Kills:13,392
Deaths (as MAX Suit):2,463.500
Deaths (to MAX Suits):374
KDR:5.43617
Kill Difference:10,928.500
Playtime:453.084 hours
Usage:13%
Score:6.701m
Score/min:247
Accuracy (listed only):28.235%
HSR (listed only):15.259%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:4,158
V. Kills:2,232 186%
Deaths:356
KDR:11.680
Accuracy:27.730% C
KPH:19.600 B++
VKPH:10.500 C*
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% C-
KPH:32.500 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:5,221 (5,221 + 0)
Deaths:512
KDR:10.197
VKDR:4.973
Vehicle Kills:2,546
Kill Difference:4,709
Playtime:248.280 hours
Usage:7%
Score:2.866m
Score/min:192
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:48,339
V. Kills:18,021 268%
Deaths:1,758
KDR:27.497
Accuracy:60.732% B*
KPH:39.300 A
VKPH:14.700 C+
Saron HRB
M
Kills:2,616
V. Kills:1,003 261%
Deaths:139
KDR:18.820
Accuracy:57.712% A++
KPH:52.400 M
VKPH:20.100 B+
M12 Kobalt
A*
Kills:1,992
V. Kills:163 N/A
Deaths:35
KDR:56.914
Accuracy:17.788% B+
KPH:83.800 B+
VKPH:6.900 A*
G40-F Ranger
C++
Kills:1,980
V. Kills:1,096 180%
Deaths:52
KDR:38.077
Accuracy:31.173% C+
KPH:43.600 C++
VKPH:24.100 C++
E540 Halberd
A++
Kills:1,807
V. Kills:602 300%
Deaths:73
KDR:24.753
Accuracy:49.820% C**
KPH:51.200 A++
VKPH:17.100 C*
Supernova VPC
B+
Kills:812
V. Kills:182 444%
Deaths:15
KDR:54.133
Accuracy:58.163% B*
KPH:46.100 C++
VKPH:10.300 B+
G30 Walker
A+
Kills:317
V. Kills:99 317%
Deaths:7
KDR:45.286
Accuracy:24.646% D
KPH:36 A+
VKPH:11.300 C+
Aphelion VEX-4
B+
Kills:311
V. Kills:120 257%
Deaths:29
KDR:10.724
Accuracy:31.141% C-
KPH:30.800 B+
VKPH:11.900 D
Proton II PPA
A++
Kills:293
V. Kills:37 N/A
Deaths:12
KDR:24.417
Accuracy:39.387% A**
KPH:53.900 C+
VKPH:6.800 A++
Supernova PC
A
Kills:265
V. Kills:91 288%
Deaths:13
KDR:20.385
Accuracy:60.187% B**
KPH:36.200 A
VKPH:12.400 B**
M20 Basilisk
A*
Kills:202
V. Kills:39 N/A
Deaths:12
KDR:16.833
Accuracy:29.408% C+
KPH:37.500 A*
VKPH:7.200 C+
Halberd SE
D
Kills:97
V. Kills:32 294%
Deaths:1
KDR:97
Accuracy:45.256% D
KPH:26.900 D--
VKPH:8.900 D**
Kills:59,031 (49,416 + 9,615)
Deaths:2,146
KDR:27.507
VKDR:10.012
Vehicle Kills:21,485
Kill Difference:56,885
Playtime:1,441.653 hours
Usage:41%
Score:21.414m
Score/min:248
Driving Accuracy:60.187%
Gunner Accuracy:45.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:186
V. Kills:76 242%
Deaths:19
KDR:9.789
Accuracy:60.188% C**
KPH:46.500 C++
VKPH:19 C
Aphelion VEX-4H
D
Kills:140
V. Kills:55 250%
Deaths:39
KDR:3.590
Accuracy:32.918% D**
KPH:29.500 D
VKPH:11.600 D**
Saron HRB-H
B+
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.137% B+
KPH:26.500 D
VKPH:16.800 D
Kills:411 (0 + 411)
Deaths:87
KDR:4.724
VKDR:2.126
Vehicle Kills:185
Kill Difference:324
Playtime:11.951 hours
Usage:0%
Score:0.367m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:61.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:519
V. Kills:141 365%
Deaths:66
KDR:7.864
Accuracy:39.476% C+
KPH:18.300 C+
VKPH:5 D
M12 Kobalt
C
Kills:311
V. Kills:22 N/A
Deaths:11
KDR:28.273
Accuracy:19.249% C*
KPH:37.200 D
VKPH:2.600 C
M20 Basilisk
C
Kills:221
V. Kills:65 335%
Deaths:25
KDR:8.840
Accuracy:36.691% C
KPH:18.500 C
VKPH:5.400 D-
M12 Kobalt
C
Kills:135
V. Kills:13 N/A
Deaths:1
KDR:135
Accuracy:18.721% C*
KPH:30.300 D--
VKPH:2.900 C
G40-F Ranger
C+
Kills:62
V. Kills:37 163%
Deaths:4
KDR:15.500
Accuracy:31.497% C+
KPH:13.100 D
VKPH:7.800 D
Kills:1,248 (0 + 1,248)
Deaths:107
KDR:11.664
VKDR:2.598
Vehicle Kills:278
Kill Difference:1,141
Playtime:57.855 hours
Usage:2%
Score:0.605m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:31.497%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 66,36048,3391,75827.497M+19.5860.732%B*N/A39.3A14.7C+2261228.9h3.5B**5.7A
Blueshift VM5 4,4854,4041,3833.184B+4.7318.523%C+28.383%A23.2DN/A69189.9h14.2B+76.5B
Blueshift VM5 4,3364,2761,3843.09B+4.8318.828%C29.28%A+22.5DN/A67189.9h15B+79.7C**
Skyguard 6,3904,15835611.68M*3.7627.73%CN/A19.6B++10.5C*167211.8h77.6B**279.9B*
Saron HRB 3,6192,61613918.82M10.9057.712%A++N/A52.3M20.1B+42150h19.6B+34B**
M12 Kobalt 2,1551,9923556.914A+49.0017.788%B+15.663%B+83.7B+6.8A*24823.8h17.2C*96.6B+
G40-F Ranger 3,0761,9805238.077S30.1631.173%C+N/A43.6C++24.1C++38445.4h60.4B+193.7B+
Tank Mine 2,5991,81013813.116S5.2024.291%DN/A172.4A75.1B+119810.5h1.6B+6.7C+
E540 Halberd 2,4091,8077324.753A16.8449.82%C**N/A51.2A++17.1C*48235.3h4A+8.1A
Solstice SF 1,0809411,4550.647C7.2731.635%A+16.366%C+2.4D*N/A10388.3h15.3C48.4C**
Vortex VM21 1,1068813542.489A5.4335.694%D3.178%C10.3B+2.6D--5385.8h23B**64.3B+
L100 Python HESH 1,062849988.663C+0.7544.451%C-1.296%C32.5D8.2C+17826.1h3.7C+8.3C+
Supernova VPC 9948121554.133M**46.2258.163%B*N/A46.1C++10.3B+28317.6h3.3C++5.7B+
Vortex VM21 1,0218013562.25B*5.6735.662%D3.745%C++9.3C+2.6D*5085.9h25.3B+70.9B+
NS-10 Burster 7855341673.198M*4.7229.693%C++3.745%D7.1B+3.3C+6175.5h110.7B+372.9B+
M20 Basilisk 660519667.864M0.0539.476%C+8.092%B**18.3C+5D15828.4h76.6B++194B+
NS-10 Burster 6914701622.901A**5.0229.745%C+4.681%C6.2C*2.9D5775.4h126.1B+424.1B+
Nebula VM20 4684611433.224B+4.6917.902%C+25.597%B*23.8DN/A7219.4h15.2B+84.7B
Nebula VM20 4454401433.077B+4.8417.398%C+27.955%A22.9DN/A7919.2h15.3B+88C**
Comet VM2 5334163371.234B+6.6842.08%C+3.125%C--9.1C2.6D5245.8h19.6B+46.6B
Comet VM2 4523523361.048C++6.8742.896%C3.977%C+7.8D2.2D**4245.4h23.4B+54.5B+
Terminus VX-9 3333283271.003C6.9125.969%C++27.744%C++8.3D*N/A3139.7h14.6D56.4C+
NS-11A 3293224710.684C-7.2316.566%F28.571%B*4.3D*N/A1475.4h17D-102.5D**
G30 Walker 416317745.286U37.3724.646%D2.524%C36A+11.3C+2768.8h85.5B**347B+
M12 Kobalt 3333111128.273A+20.3619.249%C*19.293%C**37D2.6C1568.4h23C-119.3C++
Aphelion VEX-4 4313112910.724A+2.8131.141%C-4.18%C++30.8B+11.9D27110.1h48.7B+156.5B+
Proton II PPA 3302931224.417B++16.5039.387%A**N/A54.3C+6.9A++2255.4h15.1D*38.3B+
Supernova PC 3562651320.385A*12.4760.187%B**N/A36.3A12.5B**6557.3h3.9B*6.5B**
M20 Basilisk 286221258.84M*0.9236.691%C5.882%C++18.6C5.5D20211.9h86.7B+236.2B+
NS-44 Commissioner 2102103230.65C7.2738.961%B26.667%B+6.8D--N/A2831h4.4C11.4C++
M20 Basilisk 2412021216.833S8.9229.408%C+6.931%B*37.4A*7.2C+2285.4h42.3A+143.9A
C-4 271190812.346B++5.5742.621%M+N/A63.3C-27C+15083h1.8C--4.1B++
E540 Halberd-H 262186199.789C++1.8760.188%C**N/A46.5C++19C6714h4.8B++8B*
NS-20 Gorgon 181167772.169B*5.7526.595%C+23.952%B++13.5C--1.1D5312.4h48.4C+182C++
NS-AM7 Archer 2461663720.446C+7.4761.852%B+4.819%D**1.2D*N/A16133.8h19.8C++31.9C**
Pulsar VS1 1621622890.561C7.3617.858%D*30.247%A4.7D*N/A3434.5h13.4B+74.8C+
L100 Python AP 242162364.5C+3.4245.093%D*N/A22.2D11D*7237.3h5.7C**12.6C+
Aphelion VEX-4H 195140393.59C+4.3332.918%D**2.857%C+29.8D11.7D**3724.7h54.4C**165.1C
NS-20 Gorgon 152138791.747B+6.1726.241%C+25.362%B**10.9D1.1D3712.7h59.4C226.3C+
Proximity Mine 138138915.333M**7.4228.975%D**N/A76.7D-N/A3201.8h2.4D**8.2F--
Pulsar C 1421362730.498C-7.4230.887%A19.118%D2.4D*N/A1756.4h16.6D--53.6C++
M12 Kobalt 1481351135S127.0818.721%C*20%B30D--2.9C1324.5h27.1D*144.8C
Solstice VE3 1391351940.696C+7.2221.498%C29.63%A++2.1D--N/A2863.4h17.3C+80.3C+
Orion VS54 1301301490.872C7.0518.459%C-27.692%B+2.1D*N/A3261.7h14.5C78.8C+
NS-44L Blackhand 1251231320.932C+6.9944.276%B19.512%F12.1DN/A4610.2h3.8B+8.6B+
H-V45 1241191260.944C+6.9717.387%D**36.975%A*4.1D--N/A1729h13.3C++76.5D
Halberd SE 12997197S89.0845.256%DN/A26.9D--8.9D**2123.6h4.5C+9.9C+
NS-357 Underboss 90881200.733C7.1842.728%B++13.636%D--12.9D-N/A576.8h5.4D--12.6C+
Saron HRB-H 13985292.931C4.9961.137%B+N/A26.6D16.9D5203.2h27.3C+44.7C*
Anti-Vehicle Grenade 12980180N/A72.0842.769%D-N/A160D--98C+16940.5h9.6F22.4D**
Pandora VX25 7372840.857C7.0635.203%C-18.056%B++12.6D--N/A825.7h4.7C+13.4C+
MANA Anti-Vehicle Turret 10871312.29C+5.6338.233%D*N/A710C-370C--144300.1h5.8B+15.1C*
M12 Kobalt 7168234B26.0820.825%C13.235%D-97.1C+4.3C5090.7h15B+72B+
G40-F Ranger 9962415.5S7.5831.497%C+N/A13.2D7.9D2714.7h131.7C+418.2C++
MANA Anti-Personnel Turret 5959321.844N/A6.0717.071%UN/A590UN/A2068300.1h26.6T*155.8T*
C75 Viper 7352222.364C5.5533.922%DN/A16.8D6.8C7603.1h17.4C-51.2D
Cosmos VM3 535268.667S0.7525.797%A+15.385%D40B+N/A1461.3h8.9A++34.4B+
Serpent VE92 5451441.159C++6.7629.85%A17.647%C-2.5D*N/A2920.5h23F-77.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,1161.5h
Anti-Vehicle MANA Turret66991.4h
Nano-Armor Kit5942,138,267133.2h
Nanite Revive Grenade02,4470.7h
Medical Applicator344194,36218.9h
Auraxium Force-Blade788283199.4h
Spitfire Auto-Turret489,96411.3h
Restoration Kit157560.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Shield Recharging Field211,6051.1h
Ammunition Package324,3532.7h
Medical Kit41350.3h
MAX Punch2,469229427.8h
Anti-Infantry MANA Turret14170.8h
Nano-Repair Grenade06,5881.8h
Hardlight Barrier93781h
Recon Detection Device383,59022.9h

Check the help document for the dictionary if you want to learn more about words used here.


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