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Paragon A.S.P. Operative Rayetsu[4azz] Rayetsu
VS BR 114

KDR: 5.09

Score: 25.9m

Last Seen: Dec 13th, 2018 5:11 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (114 total) - Vanu Sovereignty on Emerald - Outfit Officer of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 11
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Saron HRB Vortex VM21 L100 Python HESH G40-F Ranger
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 3233TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.903%27.43%573810141,3890.5544914.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.842%-0.027C+1.064B**-4.411T*HEAD ++ (~16.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.101C+14.10.015C+53.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.939%0.471%23796101620,365896809922.7035251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-1.067D*-1.389D**1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.2-0.324C15.3-0.222C35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.404%7.018%473910133,26370915604.59578209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-0.629D0.681B+0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.40.013C+34.20.128C++82.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 11
25.9m485.7%236 (14.2k)210 (12.6k)5.0868742,3388,3236.95338114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022273720.125%7.509%15114:564

12% Combat Medic60% Engineer20% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMOct 13th, 2018 6:34 AMDec 13th, 2018 3:56 AM (7h) (PST)Dec 13th, 2018 1:55 AM (9h) (PST)Dec 13th, 2018 1:11 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8131027110.3430.0670.0262.1300.095377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7946,09442,7002142128612,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2055.7h/85.7d 15,535 3,179 14,268 262.7k 3,057 5,922 11,756 100.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:689
Deaths:963
KDR:0.715
Accuracy:31.531% A+
HSR:16.255% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:824
Deaths (as Engineer):1,157
Deaths (to Engineers):2,251
KDR:0.71219
Kill Difference:333
Playtime:1,241.551 hours
Usage:60%
Score:17.251m
Score/min:232
Accuracy (listed only):26.516%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:102
Deaths:132
KDR:0.773
Accuracy:18.241% C--
HSR:28.431% B+
Kills:102
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):1,581
KDR:0.77273
Kill Difference:30
Playtime:79.262 hours
Usage:4%
Score:0.334m
Score/min:70
Accuracy (listed only):18.241%
HSR (listed only):28.431%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:689
Deaths:963
KDR:0.715
Accuracy:31.531% A+
HSR:16.255% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:824
Deaths (as Light Assault):1,157
Deaths (to Light Assaults):895
KDR:0.71219
Kill Difference:333
Playtime:17.593 hours
Usage:1%
Score:0.081m
Score/min:77
Accuracy (listed only):26.516%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:199
Deaths:308
KDR:0.646
Accuracy:39.115% B+
HSR:26.633% B++
NS-AM7 Archer
B+
Kills:86
Deaths:192
KDR:0.448
Accuracy:61.327% B+
HSR:3.488% F
Kills:285
Deaths (as Infiltrator):500
Deaths (to Infiltrators):899
KDR:0.57
Kill Difference:215
Playtime:59.134 hours
Usage:3%
Score:0.295m
Score/min:83
Accuracy (listed only):50.221%
HSR (listed only):15.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% D**
HSR:28.571% B**
Terminus VX-9
C++
Kills:271
Deaths:293
KDR:0.925
Accuracy:25.855% C++
HSR:26.937% C++
Pulsar VS1
A+
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A+
H-V45
A**
Kills:112
Deaths:119
KDR:0.941
Accuracy:17.172% D**
HSR:37.500% A**
Kills:867
Deaths (as Combat Medic):1,172
Deaths (to Combat Medics):477
KDR:0.73976
Kill Difference:305
Playtime:253.768 hours
Usage:12%
Score:2.263m
Score/min:149
Accuracy (listed only):19.363%
HSR (listed only):30.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:3,355
Deaths:1,182
KDR:2.838
Accuracy:17.597% C
HSR:28.197% A+
Blueshift VM5
A+
Kills:3,240
Deaths:1,183
KDR:2.739
Accuracy:17.792% C
HSR:28.796% A+
Vortex VM21
C
Kills:868
Deaths:352
KDR:2.466
Accuracy:35.568% D
HSR:3.226% C
Vortex VM21
C+
Kills:790
Deaths:354
KDR:2.232
Accuracy:35.561% D
HSR:3.797% C+
NS-10 Burster
C+
Kills:507
Deaths:163
KDR:3.110
Accuracy:29.264% C+
HSR:3.945% D
NS-10 Burster
C+
Kills:456
Deaths:158
KDR:2.886
Accuracy:29.304% C+
HSR:4.605% C-
Comet VM2
C+
Kills:401
Deaths:335
KDR:1.197
Accuracy:41.854% C+
HSR:3.242% C--
Nebula VM20
B**
Kills:379
Deaths:128
KDR:2.961
Accuracy:17.379% C
HSR:25.858% B**
Nebula VM20
A++
Kills:350
Deaths:128
KDR:2.734
Accuracy:16.873% C
HSR:29.714% A++
Comet VM2
C+
Kills:347
Deaths:334
KDR:1.039
Accuracy:42.600% C
HSR:4.035% C+
NS-20 Gorgon
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:26.570% C+
HSR:24.074% B++
NS-20 Gorgon
B**
Kills:135
Deaths:78
KDR:1.731
Accuracy:26.148% C+
HSR:25.185% B**
Kills:10,990
Deaths (as MAX Suit):2,235.500
Deaths (to MAX Suits):316
KDR:4.91613
Kill Difference:8,754.500
Playtime:404.946 hours
Usage:20%
Score:5.643m
Score/min:232
Accuracy (listed only):28.042%
HSR (listed only):15.389%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,120
V. Kills:1,691 184%
Deaths:332
KDR:9.398
Accuracy:26.546% C-
KPH:18.500 B++
VKPH:10 C++
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.466% C-
KPH:32.600 D
VKPH:8.200 C+
L100 Python AP
C--
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 C--
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:4,183 (4,183 + 0)
Deaths:488
KDR:8.572
VKDR:4.109
Vehicle Kills:2,005
Kill Difference:3,695
Playtime:204.880 hours
Usage:10%
Score:1.925m
Score/min:157
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:15,598
V. Kills:5,947 262%
Deaths:922
KDR:16.918
Accuracy:59.713% B++
KPH:35.900 A
VKPH:13.700 C
Saron HRB
A
Kills:889
V. Kills:372 238%
Deaths:101
KDR:8.802
Accuracy:55.255% A
KPH:33.200 B*
VKPH:13.900 C
G40-F Ranger
C
Kills:841
V. Kills:466 180%
Deaths:38
KDR:22.132
Accuracy:27.800% D
KPH:37.300 C
VKPH:20.700 C--
M12 Kobalt
C++
Kills:634
V. Kills:35 N/A
Deaths:18
KDR:35.222
Accuracy:15.837% C++
KPH:65.300 C+
VKPH:3.600 C++
Supernova VPC
B++
Kills:571
V. Kills:123 460%
Deaths:9
KDR:63.444
Accuracy:57.845% B*
KPH:47.200 C*
VKPH:10.200 B++
E540 Halberd
B+
Kills:518
V. Kills:149 345%
Deaths:43
KDR:12.047
Accuracy:46.217% C
KPH:36.300 B+
VKPH:10.400 D--
Aphelion VEX-4
B+
Kills:216
V. Kills:88 243%
Deaths:22
KDR:9.818
Accuracy:30.917% D
KPH:31.200 B+
VKPH:12.700 D
Proton II PPA
A++
Kills:131
V. Kills:19 N/A
Deaths:9
KDR:14.556
Accuracy:34.173% A++
KPH:48.600 C
VKPH:7.100 A++
G30 Walker
B+
Kills:123
V. Kills:45 267%
Deaths:7
KDR:17.571
Accuracy:22.802% D
KPH:25.700 B+
VKPH:9.400 C
M20 Basilisk
B**
Kills:104
V. Kills:20 N/A
Deaths:9
KDR:11.556
Accuracy:29.465% C+
KPH:26.900 B**
VKPH:5.200 D
Supernova PC
A
Kills:65
V. Kills:24 260%
Deaths:5
KDR:13
Accuracy:51.860% C**
KPH:34.300 A
VKPH:12.700 A
Kills:19,690 (16,234 + 3,456)
Deaths:1,183
KDR:16.644
VKDR:6.161
Vehicle Kills:7,288
Kill Difference:18,507
Playtime:539.563 hours
Usage:26%
Score:6.579m
Score/min:203
Driving Accuracy:51.860%
Gunner Accuracy:29.465%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:150
V. Kills:57 259%
Deaths:14
KDR:10.714
Accuracy:59.968% C**
KPH:46 C++
VKPH:17.500 C--
Aphelion VEX-4H
D-
Kills:88
V. Kills:41 210%
Deaths:29
KDR:3.034
Accuracy:33.942% D**
KPH:23.400 D-
VKPH:10.900 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.094% B++
KPH:26.600 D
VKPH:16.900 D
Kills:323 (0 + 323)
Deaths:72
KDR:4.486
VKDR:2.111
Vehicle Kills:152
Kill Difference:251
Playtime:10.220 hours
Usage:0%
Score:0.176m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:61.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:448
V. Kills:125 356%
Deaths:59
KDR:7.593
Accuracy:38.874% C+
KPH:18 C+
VKPH:5 D
M12 Kobalt
C+
Kills:261
V. Kills:20 N/A
Deaths:11
KDR:23.727
Accuracy:18.832% C++
KPH:37.500 D
VKPH:2.900 C+
M20 Basilisk
C
Kills:173
V. Kills:48 353%
Deaths:22
KDR:7.864
Accuracy:34.692% C-
KPH:17.400 C
VKPH:4.800 D-
M12 Kobalt
C-
Kills:113
V. Kills:8 N/A
Deaths:1
KDR:113
Accuracy:19.025% C**
KPH:31.800 D--
VKPH:2.200 C-
Kills:995 (0 + 995)
Deaths:93
KDR:10.699
VKDR:2.161
Vehicle Kills:201
Kill Difference:902
Playtime:45.377 hours
Usage:2%
Score:0.360m
Score/min:132
Driving Accuracy:N/A%
Gunner Accuracy:19.025%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 21,54515,59892216.918A++11.8359.713%B++N/A35.9A13.7C188434h3.8B**6.3B**
Blueshift VM5 3,4163,3551,1822.838C*2.2517.597%C28.197%A+21.8DN/A60153.9h14.7B+83.5C*
Blueshift VM5 3,2913,2401,1832.739C*2.3517.792%C28.796%A+21.1DN/A58153.9h15.5C**87.2C++
Skyguard 4,8113,1203329.398M++4.3126.546%C-N/A18.5B++10C++147168.5h79.3B**298.7B*
Saron HRB 1,2618891018.802B*3.7255.255%AN/A33.2B*13.9C28326.8h21.4C*38.7B++
Vortex VM21 1,0908683522.466B+2.6235.568%D3.226%C10.4B*2.6D*5383.8h22.7B**63.9B++
L100 Python HESH 1,062849988.663C3.5844.466%C-1.296%C32.7D8.2C+14726h3.7C+8.3C+
G40-F Ranger 1,3078413822.132M++17.0527.8%DN/A37.2C20.6C--31422.6h62.7C**225.5C++
Vortex VM21 1,0067903542.232C*2.8535.561%D3.797%C+9.4C++2.6D*4883.9h25B+70.4B+
Tank Mine 1,075749858.812M*3.7322.72%D-N/A138.7B++60.4C+8755.4h1.6B+6.8C+
Solstice SF 7856899630.715C4.3731.531%A+16.255%C+3.1D*N/A12220.3h14.8C47B
M12 Kobalt 6696341835.222B**30.1415.837%C++14.196%C++65.4C+3.6C++1709.7h21.4D135.1C+
Supernova VPC 694571963.444S58.3657.845%B*N/A47.2C*10.2B++24712.1h3.3C++5.8B+
E540 Halberd 6675184312.047B+6.9646.217%CN/A36.2B+10.4D--27114.3h4.8B*10.3B+
NS-10 Burster 7445071633.11M**1.9829.264%C+3.945%D7B+3.3C+5872.6h111B++379.4B+
NS-10 Burster 6684561582.886A**2.2029.304%C+4.605%C-6.3B2.9D5472.4h123.7B++422.2B+
M20 Basilisk 573448597.593A*2.5138.874%C+8.705%B**18C+5D12524.9h76B++195.4B+
Comet VM2 5134013351.197B3.8941.854%C+3.242%C--9.1C2.5D4644.3h19.4B+46.4B
Nebula VM20 3863791282.961B+2.1317.379%C25.858%B**22.3DN/A6517h15.1B+86.8C**
Nebula VM20 3553501282.734B2.3516.873%C29.714%A++20.7DN/A6916.9h15.8C++93.4C++
Comet VM2 4463473341.039C+4.0542.6%C4.035%C+7.9D2.3D**4043.9h22.6B+53.1B
NS-11A 3293224710.684C-4.4016.566%D**28.571%B**4.3D*N/A1375.4h17D-102.5D**
Terminus VX-9 2752712930.925C4.1625.855%C++26.937%C++8.2D*N/A2933.2h15.1D--58.5C
M12 Kobalt 2812611123.727B**18.6418.832%C++18.008%C+37.3D2.9C+1387h22.8D121.3C+
Aphelion VEX-4 304216229.818A+4.7330.917%D4.167%C++31.3B+12.8D2166.9h51.7B+167.3C**
NS-44 Commissioner 1991993080.646C4.4439.115%B+26.633%B++6.6D--N/A2330.2h4.5C11.5C++
M20 Basilisk 221173227.864M2.7834.692%C-5.78%C++17.3C4.8D-14910h87B+250.9C**
Pulsar VS1 1621622890.561C4.5317.858%D*30.247%A+4.7D*N/A2634.5h13.4B+74.8C+
NS-20 Gorgon 175162762.132B*2.9526.57%C+24.074%B++13.6C--1.1D5211.9h47.4C+178.4C++
L100 Python AP 242162364.5C++0.5945.093%D*N/A22.2C--11D*3107.3h5.7B+12.6C+
E540 Halberd-H 2071501410.714C*5.6359.968%C**N/A45.5C++17.3C--3563.3h5B+8.4B++
Solstice VE3 1391351940.696C+4.3921.5%C29.63%A++2.1D--N/A1963.2h17.3C+80.3C+
NS-20 Gorgon 149135781.731B+3.3626.148%C+25.185%B**11.2D1.2C3712.1h57.6C+220.1C+
Proton II PPA 150131914.556C+9.4734.173%A++N/A48.5C7A++1742.7h15.6F45.8C+
G30 Walker 168123717.571M**12.4822.802%D3.252%C+25.6B+9.4C1484.8h105B*460.5B+
M12 Kobalt 1211131113S107.9119.025%C**19.469%C**31.4D--2.2C-1263.6h27.4D**143.9C
H-V45 1171121190.941C+4.1517.172%D**37.5%A**4D*N/A1428.2h13.3C++77.7D
M20 Basilisk 124104911.556M++6.4729.465%C+8.654%A+26.7B*5.1D1503.9h53.3B**180.7B*
Orion VS54 1021021320.773C4.3118.241%C--28.431%B+1.9D**N/A2452.9h14.3C78.3C+
Proximity Mine 9292811.5A**6.4133.762%D--N/A83.6DN/A3201.1h2.3D*6.8D**
Aphelion VEX-4H 12988293.034C+2.0533.942%D**2.273%C--23.2D-10.8D**2183.8h68.3C+201.1D
NS-AM7 Archer 126861920.448C+4.6461.327%B+3.488%F1.2D*N/A1569.6h18.9C*30.8B
Saron HRB-H 13985292.931C2.1661.094%B++N/A26.6D16.9D3003.2h27.2C+44.5C++
C-4 10674491.51C++3.5833.615%A+N/A43.5D-18.8D11321.7h2.1D--6.4C+
MANA Anti-Vehicle Turret 10469282.464C-2.6238.786%F-N/A690C--350D97220.1h5.7B+14.8C++
Supernova PC 8965513B**7.9151.86%C**1.538%D34.2B**12.6A9201.9h3.9B*7.4B*
MANA Anti-Personnel Turret 5656282N/A3.0917.265%UN/A560UN/A1647600.1h26.5T*153.3T*
C75 Viper 7352222.364C2.7233.922%DN/A16.8D6.8C3653.1h17.4C-51.2C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret45911.3h
Restoration Kit157050.9h
Nano-Armor Kit287948,24664.6h
Spawn Beacon14560.6h
Nanite Revive Grenade02,2580.6h
Medical Applicator340189,47018.5h
Spitfire Auto-Turret343,7965.6h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package172,5361.7h
Medical Kit3670.1h
Anti-Infantry MANA Turret13280.6h
Nano-Repair Grenade03,7201h
Hardlight Barrier62950.8h
Shield Recharging Field211,5471.1h
Recon Detection Device322,97219.4h

Check the help document for the dictionary if you want to learn more about words used here.


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