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Paragon A.S.P. Operative Rayetsu[4azz] Rayetsu
VS BR 104

KDR: 4.48

Score: 21m

Last Seen: Oct 14th, 2018 2:32 AM
- OFFLINE - 44 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Emerald - Outfit Officer of Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Vortex VM21 L100 Python HESH Vortex VM21 Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $475,380 MLG Score: 380
Fun Score: N/A
Cheeseburgers Flipped: 3112TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.645%27.77%573810051,3540.575683.905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.69%-0.069C+1.128B**-4.351T*HEAD ++ (~17.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.099C+13.90.022C+53.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.99%0.54%18624100914,643798603918.3496242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%-1.171D*-1.345D**1.542

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63-0.694D18.3-0.507D44.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.165%6.86%447810052,65362613234.23126200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%-0.521D0.635B+0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.60.002C+35.20.082C+81.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Grabbing Auraxis Battalion[4azz] Grabbing Auraxis Battalion
VS outfit on Emerald

Members: 14
21m487.8%217 (13k)192 (11.5k)4.4809434,3247,6606.15809104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1013213620.081%8.423%16914:174

14% Combat Medic57% Engineer21% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMOct 13th, 2018 6:34 AMOct 14th, 2018 8:26 PM (21h) (PST)Oct 14th, 2018 12:21 AM (2d) (PST)Oct 13th, 2018 10:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7491096400.3150.0700.0271.9500.085380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,9666,54038,4261942117511,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1817h/75.7d 12,847 2,891 12,367 212.6k 2,810 5,365 9,269 81.7m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:598
Deaths:824
KDR:0.726
Accuracy:30.700% A+
HSR:16.221% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C+
HSR:29.630% A++
Kills:733
Deaths (as Engineer):1,018
Deaths (to Engineers):2,018
KDR:0.72004
Kill Difference:285
Playtime:1,032.577 hours
Usage:57%
Score:12.714m
Score/min:205
Accuracy (listed only):26.100%
HSR (listed only):22.925%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:91
Deaths:125
KDR:0.728
Accuracy:18.132% C-
HSR:29.670% B++
Kills:91
Deaths (as Heavy Assault):125
Deaths (to Heavy Assaults):1,479
KDR:0.728
Kill Difference:34
Playtime:73.774 hours
Usage:4%
Score:0.307m
Score/min:69
Accuracy (listed only):18.132%
HSR (listed only):29.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:598
Deaths:824
KDR:0.726
Accuracy:30.700% A+
HSR:16.221% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C+
HSR:29.630% A++
Kills:733
Deaths (as Light Assault):1,018
Deaths (to Light Assaults):827
KDR:0.72004
Kill Difference:285
Playtime:16.918 hours
Usage:1%
Score:0.079m
Score/min:78
Accuracy (listed only):26.100%
HSR (listed only):22.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% D**
HSR:28.571% B**
Terminus VX-9
C*
Kills:262
Deaths:285
KDR:0.919
Accuracy:25.740% C++
HSR:27.099% C*
Pulsar VS1
A+
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A+
H-V45
A**
Kills:109
Deaths:115
KDR:0.948
Accuracy:16.808% D**
HSR:38.532% A**
Kills:855
Deaths (as Combat Medic):1,160
Deaths (to Combat Medics):450
KDR:0.73707
Kill Difference:305
Playtime:250.948 hours
Usage:14%
Score:2.231m
Score/min:148
Accuracy (listed only):19.243%
HSR (listed only):31.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:198
Deaths:306
KDR:0.647
Accuracy:38.985% B+
HSR:26.768% B++
NS-AM7 Archer
C**
Kills:75
Deaths:163
KDR:0.460
Accuracy:60.245% C**
HSR:2.667% F
Kills:273
Deaths (as Infiltrator):469
Deaths (to Infiltrators):846
KDR:0.58209
Kill Difference:196
Playtime:54.239 hours
Usage:3%
Score:0.264m
Score/min:81
Accuracy (listed only):49.615%
HSR (listed only):14.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:3,026
Deaths:1,094
KDR:2.766
Accuracy:17.162% C
HSR:28.156% A+
Blueshift VM5
A+
Kills:2,900
Deaths:1,095
KDR:2.648
Accuracy:17.358% C
HSR:28.483% A+
Vortex VM21
C
Kills:850
Deaths:343
KDR:2.478
Accuracy:35.225% D
HSR:3.294% C
Vortex VM21
C++
Kills:768
Deaths:345
KDR:2.226
Accuracy:35.209% D
HSR:3.906% C++
NS-10 Burster
C++
Kills:504
Deaths:162
KDR:3.111
Accuracy:29.291% C++
HSR:3.968% D
NS-10 Burster
C+
Kills:455
Deaths:157
KDR:2.898
Accuracy:29.330% C+
HSR:4.615% C
Comet VM2
C+
Kills:399
Deaths:332
KDR:1.202
Accuracy:41.804% C+
HSR:3.258% C--
Nebula VM20
B**
Kills:374
Deaths:125
KDR:2.992
Accuracy:17.332% C+
HSR:25.401% B**
Comet VM2
C+
Kills:346
Deaths:331
KDR:1.045
Accuracy:42.556% C
HSR:4.046% C+
Nebula VM20
A*
Kills:342
Deaths:125
KDR:2.736
Accuracy:16.793% C
HSR:30.117% A*
NS-20 Gorgon
B*
Kills:158
Deaths:74
KDR:2.135
Accuracy:26.447% C+
HSR:24.051% B*
NS-20 Gorgon
B**
Kills:130
Deaths:76
KDR:1.711
Accuracy:26.053% C+
HSR:25.385% B**
Kills:10,252
Deaths (as MAX Suit):2,129.500
Deaths (to MAX Suits):302
KDR:4.81428
Kill Difference:8,122.500
Playtime:389.708 hours
Usage:21%
Score:5.368m
Score/min:230
Accuracy (listed only):27.880%
HSR (listed only):15.390%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:2,774
V. Kills:1,506 184%
Deaths:324
KDR:8.562
Accuracy:26.311% C-
KPH:17.900 B+
VKPH:9.700 C+
L100 Python HESH
C+
Kills:839
V. Kills:211 396%
Deaths:98
KDR:8.561
Accuracy:44.438% C-
KPH:32.400 D
VKPH:8.100 C+
L100 Python AP
C--
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 C--
VKPH:10.900 D*
C75 Viper
C+
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C+
Kills:3,827 (3,827 + 0)
Deaths:480
KDR:7.973
VKDR:3.788
Vehicle Kills:1,818
Kill Difference:3,347
Playtime:191.059 hours
Usage:11%
Score:1.682m
Score/min:147
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:10,868
V. Kills:4,217 258%
Deaths:738
KDR:14.726
Accuracy:59.420% B++
KPH:33.300 B**
VKPH:12.900 C-
Saron HRB
A
Kills:752
V. Kills:322 233%
Deaths:94
KDR:8
Accuracy:54.930% A
KPH:30.700 B++
VKPH:13.200 C
G40-F Ranger
C
Kills:665
V. Kills:367 181%
Deaths:29
KDR:22.931
Accuracy:26.992% D
KPH:36.400 C
VKPH:20.100 C--
E540 Halberd
B+
Kills:473
V. Kills:137 343%
Deaths:41
KDR:11.537
Accuracy:46.517% C
KPH:35.600 B+
VKPH:10.300 D--
M12 Kobalt
C
Kills:463
V. Kills:21 N/A
Deaths:12
KDR:38.583
Accuracy:15.399% C++
KPH:57.600 C
VKPH:2.600 C
Aphelion VEX-4
C*
Kills:132
V. Kills:57 228%
Deaths:20
KDR:6.600
Accuracy:28.846% D-
KPH:27.700 C*
VKPH:12 D-
Proton II PPA
A*
Kills:109
V. Kills:18 N/A
Deaths:7
KDR:15.571
Accuracy:33.061% A+
KPH:48.900 C
VKPH:8.100 A*
M20 Basilisk
B**
Kills:89
V. Kills:19 445%
Deaths:8
KDR:11.125
Accuracy:30.458% C++
KPH:27.300 B**
VKPH:5.800 C
G30 Walker
C++
Kills:65
V. Kills:19 325%
Deaths:5
KDR:13
Accuracy:19.721% D-
KPH:21.900 C++
VKPH:6.400 D-
Kills:13,616 (10,868 + 2,748)
Deaths:954
KDR:14.273
VKDR:5.427
Vehicle Kills:5,177
Kill Difference:12,662
Playtime:403.419 hours
Usage:22%
Score:4.199m
Score/min:173
Driving Accuracy:59.420%
Gunner Accuracy:19.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:114
V. Kills:41 271%
Deaths:10
KDR:11.400
Accuracy:58.022% C++
KPH:43.300 C+
VKPH:15.600 D
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.094% B++
KPH:26.600 D
VKPH:16.900 D
Aphelion VEX-4H
D-
Kills:59
V. Kills:26 219%
Deaths:24
KDR:2.458
Accuracy:33.210% D**
KPH:24.500 D-
VKPH:10.800 D**
Kills:258 (0 + 258)
Deaths:63
KDR:4.095
VKDR:1.921
Vehicle Kills:121
Kill Difference:195
Playtime:8.239 hours
Usage:0%
Score:0.134m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:33.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:424
V. Kills:116 362%
Deaths:58
KDR:7.310
Accuracy:38.773% C+
KPH:17.800 C+
VKPH:4.900 D
M12 Kobalt
C
Kills:216
V. Kills:16 N/A
Deaths:8
KDR:27
Accuracy:18.438% C++
KPH:32.900 D-
VKPH:2.400 C
M20 Basilisk
C
Kills:171
V. Kills:47 356%
Deaths:22
KDR:7.773
Accuracy:34.980% C
KPH:17.400 C
VKPH:4.800 D-
M12 Kobalt
C--
Kills:106
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:18.921% C**
KPH:30.300 D--
VKPH:2 C--
Kills:917 (0 + 917)
Deaths:88
KDR:10.420
VKDR:2.114
Vehicle Kills:186
Kill Difference:829
Playtime:43.674 hours
Usage:2%
Score:0.312m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:18.921%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 15,08510,86873814.726A+10.2559.42%B++N/A33.3B**12.9C-161326.1h3.8B**6.4B**
Blueshift VM5 3,0783,0261,0942.766C*1.7117.162%C28.156%A+21.2DN/A57142.6h14.6B+85.2C*
Blueshift VM5 2,9452,9001,0952.648C++1.8317.358%C28.483%A+20.3DN/A55142.7h15.6C*89.8C++
Skyguard 4,2802,7743248.562M+4.0826.311%C-N/A17.9B+9.7C+141154.8h80B**304.2B*
Vortex VM21 1,0678503432.478A++2.0035.225%D3.294%C10.4B*2.6D*5282h22.3B**63.4B++
L100 Python HESH 1,050839988.561C4.0844.438%C-1.311%C32.4D8.1C+13925.9h3.7C+8.4C+
Vortex VM21 9797683452.226B**2.2535.209%D3.906%C++9.4C++2.6D*4882.1h24.8B++70.3B+
Saron HRB 1,074752948B++3.5254.93%AN/A30.7B++13.1C22524.5h21.1C**38.5B*
G40-F Ranger 1,0326652922.931M**18.4526.992%DN/A36.3C20.1C--29818.3h61.5B228C*
Tank Mine 918641728.903M*4.4221.195%D-N/A145.7B*63C+8874.4h1.5B++6.9C+
Solstice SF 6765988240.726C3.7530.7%A+16.221%C+3.2D*N/A11187.7h14.6C47.6B
NS-10 Burster 7405041623.111M*1.3729.291%C++3.968%D7B++3.3C+5771.9h110.8B++378.4B+
E540 Halberd 6104734111.537B7.0646.517%CN/A35.6B+10.3D--23413.3h4.7B**10.1B++
M12 Kobalt 4844631238.583A+34.1015.399%C++16.199%B+57.9C2.6C1458h22.8D-147.9C+
NS-10 Burster 6664551572.898M1.5829.33%C+4.615%C6.3B+2.9D5371.8h123B++419.5B+
M20 Basilisk 540424587.31A*2.8338.773%C+8.962%A17.8C+4.9D11423.8h76.4B+197.2B+
Comet VM2 5103993321.202B+3.2841.804%C+3.258%C--9C2.5D-4444.2h19.4B+46.5B
Nebula VM20 3813741252.992B+1.4917.332%C+25.401%B**22.3DN/A6516.8h15.1B+87.3C**
Comet VM2 4453463311.045C++3.4442.556%C4.046%C+7.9D2.3D**4043.8h22.6B+53B+
Nebula VM20 3473421252.736B1.7416.793%C30.117%A*20.5DN/A6816.7h15.9C++94.8C++
NS-11A 3293224710.684C-3.8016.566%D**28.571%B**4.3D*N/A1375.4h17D-102.5D**
Terminus VX-9 2652622850.919C3.5625.74%C++27.099%C*8.1D*N/A2832.3h15D-58.2C
M12 Kobalt 232216827A++22.5218.438%C++18.056%C+32.7D-2.4C1196.6h24.7D-134.1C+
NS-44 Commissioner 1981983060.647C3.8338.985%B+26.768%B++6.6D--N/A2230.1h4.5C-11.4C++
M20 Basilisk 218171227.773M+3.2934.98%C5.848%C++17.4C4.8D-1359.8h87.5B+250.3B
Pulsar VS1 1621622890.561C-3.9217.858%D*30.247%A+4.7D*N/A2434.5h13.4B+74.8C+
L100 Python AP 242162364.5C++0.0245.093%D*N/A22.2C--11D*2507.3h5.7B+12.6C++
NS-20 Gorgon 171158742.135B**2.3526.447%C+24.051%B*14.1C-1.2C-5311.2h45.4C++171.5C*
Solstice VE3 1391351940.696C+3.7821.5%C+29.63%A++2.1D--N/A1763.2h17.3C+80.3C+
Aphelion VEX-4 189132206.6B+2.1228.846%D-3.788%C+27.5C++11.9D-2124.8h51.5B+178.6C++
NS-20 Gorgon 143130761.711B+2.7726.053%C+25.385%B**11.3D1.1C--3811.5h56C+214.8C+
E540 Halberd-H 1551141011.4C**6.9258.022%C++N/A43.8C++15.8D3132.6h5B+8.7B++
Proton II PPA 127109715.571C++11.0933.061%A+N/A49.5C8.2A**1692.2h15.6F47.2C+
H-V45 1141091150.948C+3.5316.808%D**38.532%A**3.9D*N/A1327.8h13.1C++77.7D
M12 Kobalt 1131061106S101.5218.921%C**18.868%C++30.3D--2C--1093.5h28.3D**149.8C
Orion VS54 91911250.728C3.7518.132%C-29.67%B++1.8D**N/A2249.8h14.4C79.5C+
M20 Basilisk 10889811.125S6.6430.458%C++8.989%A+27B*5.8C1453.3h54.3B**178.2B*
Saron HRB-H 13985292.931C1.5561.094%B++N/A26.6D16.9D2683.2h27.2C+44.5C*
Proximity Mine 8282613.667M*9.1932.911%D--N/A82D-N/A3311h2.2D-6.7D*
NS-AM7 Archer 109751630.46C+4.0260.245%C**2.667%F1.2D*N/A1362.3h18.4C**30.5B
MANA Anti-Vehicle Turret 10268272.519B+1.9637.746%D**N/A680D340D-324540.1h5.4B++14.2C*
G30 Walker 8465513A*8.5219.721%D-6.154%A+21.7C++6.3D-1033h108.6B*550.9B+
C-4 8760491.224C+3.2629.979%B*N/A35.3D--15.9D-9571.7h2.3D*7.8C+
Aphelion VEX-4H 8559242.458C2.0233.21%D**3.39%C*24.6D-10.8D**2272.4h74.3C223.8D-
MANA Anti-Personnel Turret 5656282N/A2.4817.503%UN/A560UN/A1566600.1h26T*148.3T*
C75 Viper 7352222.364C2.1233.922%DN/A16.8D6.8C+2693.1h17.4C-51.2C--

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit156640.8h
Anti-Vehicle MANA Turret45631.2h
Nano-Armor Kit263772,93754.7h
Spawn Beacon03340.4h
Nanite Revive Grenade02,2270.6h
Medical Applicator338188,48118.4h
Spitfire Auto-Turret313,2324.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package152,2551.3h
Medical Kit3670.1h
Anti-Infantry MANA Turret13150.6h
Hardlight Barrier62880.8h
Nano-Repair Grenade02,7130.8h
Shield Recharging Field211,5471.1h
Recon Detection Device312,76918.8h

Check the help document for the dictionary if you want to learn more about words used here.


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