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Paragon Rayetsu[VKTZ] Rayetsu
VS BR 163

KDR: 8.49

Score: 64.4m

Last Seen: Mar 24th, 2020 10:58 PM
- OFFLINE - 150.2 hour(s)

Prestige 1, Battle Rank 100 (163 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard Saron HRB M12 Kobalt G40-F Ranger Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $517,914 MLG Score: 414
Fun Score: N/A
Cheeseburgers Flipped: 4470TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.297%24.782%6021312632,4130.6820247.804

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.68%0.595B+0.566B+-3.412T*HEAD ++ (~12.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.274C*13.10.083C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.63%0.433%48616127060,71515132324440.1024261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.31%-0.622D-1.344D**1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.323C*90.277C*17

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.255%5.035%118511126511,9161100412110.8327289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%-0.459D0.127C++0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.195C++30.30.247C++66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.965%20.588%11851127517029240.580205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.105C+1.136B**-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.052C+5.4-0.102C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64.4m527.6%301 (18.1k)268 (16.1k)8.48595105,68412,45411.1374163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1276772819.695%6.331%12519:149

7% Combat Medic73% Engineer14% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMar 24th, 2020 2:54 AMMar 24th, 2020 8:41 PM (10d) (PST)Mar 24th, 2020 8:30 PM (10d) (PST)Mar 24th, 2020 6:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
988759130.4400.0520.02830.128414

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2694,50054,7692632180816,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4002.8h/166.8d 33,021 6,691 32,469 720.4k 5,389 10,524 30,858 237.2m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:973
Deaths:1,485
KDR:0.655
Accuracy:31.579% A
HSR:16.855% C+
VE-LR Obelisk
C+
Kills:246
Deaths:138
KDR:1.783
Accuracy:33.068% C+
HSR:21.138% D**
Pulsar C
B**
Kills:178
Deaths:320
KDR:0.556
Accuracy:31.134% B**
HSR:17.978% D--
Pandora VX25
B**
Kills:170
Deaths:155
KDR:1.097
Accuracy:42.965% C+
HSR:20.588% B**
Solstice VE3
A+
Kills:136
Deaths:197
KDR:0.690
Accuracy:21.489% C-
HSR:29.412% A+
Serpent VE92
B**
Kills:76
Deaths:72
KDR:1.056
Accuracy:30.132% B**
HSR:23.684% B+
Kills:1,779
Deaths (as Engineer):2,367
Deaths (to Engineers):3,606
KDR:0.75158
Kill Difference:588
Playtime:2,902.506 hours
Usage:73%
Score:50.899m
Score/min:292
Accuracy (listed only):31.728%
HSR (listed only):21.609%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:152
Deaths:155
KDR:0.981
Accuracy:18.845% D
HSR:26.974% C*
Kills:152
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):2,341
KDR:0.98065
Kill Difference:3
Playtime:120.435 hours
Usage:3%
Score:0.630m
Score/min:87
Accuracy (listed only):18.845%
HSR (listed only):26.974%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:973
Deaths:1,485
KDR:0.655
Accuracy:31.579% A
HSR:16.855% C+
Pulsar C
B**
Kills:178
Deaths:320
KDR:0.556
Accuracy:31.134% B**
HSR:17.978% D--
Pandora VX25
B**
Kills:170
Deaths:155
KDR:1.097
Accuracy:42.965% C+
HSR:20.588% B**
Solstice VE3
A+
Kills:136
Deaths:197
KDR:0.690
Accuracy:21.489% C-
HSR:29.412% A+
Serpent VE92
B**
Kills:76
Deaths:72
KDR:1.056
Accuracy:30.132% B**
HSR:23.684% B+
Kills:1,533
Deaths (as Light Assault):2,229
Deaths (to Light Assaults):1,332
KDR:0.68775
Kill Difference:696
Playtime:42.109 hours
Usage:1%
Score:0.335m
Score/min:133
Accuracy (listed only):31.460%
HSR (listed only):21.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:240
Deaths:345
KDR:0.696
Accuracy:39.852% B
HSR:28.750% B*
NS-AM7 Archer
B
Kills:176
Deaths:395
KDR:0.446
Accuracy:61.421% B
HSR:5.114% D**
NS-44L Blackhand
C++
Kills:124
Deaths:132
KDR:0.939
Accuracy:43.808% C++
HSR:19.355% F-
NS-357 Underboss
B++
Kills:99
Deaths:135
KDR:0.733
Accuracy:43.508% B++
HSR:13.131% D*
Kills:639
Deaths (as Infiltrator):1,007
Deaths (to Infiltrators):1,266
KDR:0.63456
Kill Difference:368
Playtime:97.014 hours
Usage:2%
Score:0.565m
Score/min:97
Accuracy (listed only):47.147%
HSR (listed only):16.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:366
Deaths:350
KDR:1.046
Accuracy:26.221% C+
HSR:29.508% C**
NS-11A
B++
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B++
Pandora VX25
B**
Kills:170
Deaths:155
KDR:1.097
Accuracy:42.965% C+
HSR:20.588% B**
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
H-V45
A++
Kills:136
Deaths:131
KDR:1.038
Accuracy:17.934% D**
HSR:37.500% A++
Kills:1,156
Deaths (as Combat Medic):1,396
Deaths (to Combat Medics):677
KDR:0.82808
Kill Difference:240
Playtime:275.565 hours
Usage:7%
Score:2.636m
Score/min:159
Accuracy (listed only):24.309%
HSR (listed only):29.283%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:7,468
Deaths:1,809
KDR:4.128
Accuracy:20.360% C+
HSR:29.593% A+
Blueshift VM5
A
Kills:7,286
Deaths:1,810
KDR:4.025
Accuracy:20.711% C+
HSR:30.126% A
Vortex VM21
C
Kills:917
Deaths:358
KDR:2.561
Accuracy:36.039% D-
HSR:3.162% C
Vortex VM21
C*
Kills:820
Deaths:360
KDR:2.278
Accuracy:35.990% D-
HSR:3.659% C*
NS-10 Burster
C+
Kills:569
Deaths:170
KDR:3.347
Accuracy:30.218% C+
HSR:3.691% D
NS-10 Burster
C
Kills:514
Deaths:165
KDR:3.115
Accuracy:30.298% C
HSR:4.669% C
Nebula VM20
B*
Kills:462
Deaths:144
KDR:3.208
Accuracy:17.912% C-
HSR:25.758% B*
Comet VM2
C
Kills:452
Deaths:340
KDR:1.329
Accuracy:42.343% C
HSR:2.876% D
Nebula VM20
A
Kills:441
Deaths:144
KDR:3.063
Accuracy:17.417% C
HSR:28.118% A
Comet VM2
C
Kills:379
Deaths:339
KDR:1.118
Accuracy:43.169% C
HSR:3.694% C
NS-20 Gorgon
B*
Kills:173
Deaths:79
KDR:2.190
Accuracy:26.694% C+
HSR:24.856% B*
NS-20 Gorgon
B*
Kills:145
Deaths:81
KDR:1.790
Accuracy:26.327% C
HSR:25.517% B*
Cosmos VM3
A
Kills:52
Deaths:6
KDR:8.667
Accuracy:25.797% A
HSR:15.385% D-
Kills:19,678
Deaths (as MAX Suit):2,902.500
Deaths (to MAX Suits):418
KDR:6.77967
Kill Difference:16,775.500
Playtime:559.770 hours
Usage:14%
Score:9.377m
Score/min:279
Accuracy (listed only):28.713%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:4,597
V. Kills:2,461 187%
Deaths:356
KDR:12.913
Accuracy:28.160% C
KPH:20 B++
VKPH:10.700 C*
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% D
KPH:32.500 D-
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D-
VKPH:6.800 C
Kills:5,660 (5,660 + 0)
Deaths:512
KDR:11.055
VKDR:5.420
Vehicle Kills:2,775
Kill Difference:5,148
Playtime:266.369 hours
Usage:7%
Score:3.172m
Score/min:198
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:54,023
V. Kills:20,193 268%
Deaths:1,758
KDR:30.730
Accuracy:60.244% B*
KPH:39.200 B**
VKPH:14.700 C
Saron HRB
M
Kills:3,097
V. Kills:1,179 262%
Deaths:139
KDR:22.281
Accuracy:56.883% A+
KPH:55.900 M
VKPH:21.300 B+
M12 Kobalt
A++
Kills:2,336
V. Kills:182 N/A
Deaths:35
KDR:66.743
Accuracy:18.098% B++
KPH:86.700 B+
VKPH:6.800 A++
G40-F Ranger
C+
Kills:2,198
V. Kills:1,209 182%
Deaths:52
KDR:42.269
Accuracy:31.529% C
KPH:44 C+
VKPH:24.200 C+
E540 Halberd
A++
Kills:2,066
V. Kills:727 284%
Deaths:73
KDR:28.301
Accuracy:50.416% C*
KPH:53.900 A++
VKPH:19 B
Supernova VPC
B+
Kills:812
V. Kills:182 444%
Deaths:15
KDR:54.133
Accuracy:58.163% B++
KPH:46.100 C+
VKPH:10.300 B+
G30 Walker
A
Kills:378
V. Kills:121 310%
Deaths:7
KDR:54
Accuracy:25.101% C--
KPH:37.200 A
VKPH:11.900 C+
Aphelion VEX-4
B+
Kills:326
V. Kills:126 257%
Deaths:29
KDR:11.241
Accuracy:31.386% D
KPH:30.800 B+
VKPH:11.900 D-
Proton II PPA
A
Kills:293
V. Kills:37 N/A
Deaths:12
KDR:24.417
Accuracy:39.355% A**
KPH:52.600 C
VKPH:6.600 A
Supernova PC
B**
Kills:272
V. Kills:94 286%
Deaths:13
KDR:20.923
Accuracy:59.786% B**
KPH:35.700 B*
VKPH:12.300 B*
M20 Basilisk
A++
Kills:212
V. Kills:40 N/A
Deaths:12
KDR:17.667
Accuracy:29.417% C
KPH:38.100 A++
VKPH:7.200 C+
Halberd SE
D
Kills:116
V. Kills:38 297%
Deaths:1
KDR:116
Accuracy:46.374% D
KPH:23.900 D*
VKPH:7.800 F
Kills:66,129 (55,107 + 11,022)
Deaths:2,146
KDR:30.815
VKDR:11.243
Vehicle Kills:24,128
Kill Difference:63,983
Playtime:1,609.924 hours
Usage:40%
Score:24.041m
Score/min:249
Driving Accuracy:59.786%
Gunner Accuracy:46.374%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:188
V. Kills:77 241%
Deaths:19
KDR:9.895
Accuracy:60.214% B
KPH:46.700 C+
VKPH:19.100 C
Aphelion VEX-4H
D
Kills:143
V. Kills:56 251%
Deaths:39
KDR:3.667
Accuracy:32.945% F
KPH:30.100 D
VKPH:11.800 D**
Saron HRB-H
B++
Kills:90
V. Kills:55 161%
Deaths:29
KDR:3.103
Accuracy:61.485% B++
KPH:27.200 D
VKPH:16.600 D
Kills:421 (0 + 421)
Deaths:87
KDR:4.839
VKDR:2.161
Vehicle Kills:188
Kill Difference:334
Playtime:12.087 hours
Usage:0%
Score:0.399m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:61.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:568
V. Kills:156 362%
Deaths:66
KDR:8.606
Accuracy:40.240% C++
KPH:18.500 C
VKPH:5.100 D
M12 Kobalt
C+
Kills:374
V. Kills:30 N/A
Deaths:11
KDR:34
Accuracy:20.266% C*
KPH:37 D-
VKPH:3 C+
M20 Basilisk
C
Kills:238
V. Kills:70 335%
Deaths:25
KDR:9.520
Accuracy:37.383% C
KPH:18.800 C
VKPH:5.500 D-
M12 Kobalt
C-
Kills:156
V. Kills:13 N/A
Deaths:1
KDR:156
Accuracy:18.816% C+
KPH:31.600 D*
VKPH:2.600 C-
G40-F Ranger
C+
Kills:105
V. Kills:60 172%
Deaths:4
KDR:26.250
Accuracy:32.869% C+
KPH:16.700 C
VKPH:9.500 D
G30 Walker
C*
Kills:81
V. Kills:39 203%
Deaths:10
KDR:8.100
Accuracy:33.086% C*
KPH:13.100 C--
VKPH:6.300 D
M60-G Bulldog
C+
Kills:52
V. Kills:9 N/A
Deaths:7
KDR:7.429
Accuracy:35.767% C+
KPH:17.900 D-
VKPH:3.100 D-
Kills:1,574 (0 + 1,574)
Deaths:124
KDR:12.694
VKDR:3.040
Vehicle Kills:377
Kill Difference:1,450
Playtime:73.761 hours
Usage:2%
Score:0.738m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:35.767%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 74,21654,0231,75830.73A**22.2460.244%B*N/A39.2B**14.7C2261377.4h3.4B**5.7A
Blueshift VM5 7,5997,4681,8094.128B+4.3620.36%C+29.593%A+26.6DN/A83281h13.3B++65.3B+
Blueshift VM5 7,4047,2861,8104.025B+4.4620.711%C+30.126%A25.9DN/A80281h14B+67.8B
Skyguard 7,0584,59735612.913M++4.4328.16%CN/A20B++10.7C*172229.9h77B**273.5B*
Saron HRB 4,2763,09713922.281M+13.8056.883%A+N/A55.9M21.3B+43455.4h18.5B+32.6B*
M12 Kobalt 2,5182,3363566.743A58.2618.098%B++16.524%B++86.5B+6.7A++26227h16.7C++92.4B+
G40-F Ranger 3,4072,1985242.269M33.7831.529%CN/A44C+24.2C+38949.9h60.7C**192.5C*
Tank Mine 3,1132,17615314.222S5.7422.707%D-N/A170A73.2C**116112.8h1.6B+6.8C-
E540 Halberd 2,7932,0667328.301A19.8250.416%C*N/A53.9A++19B51138.3h3.9A+7.8B**
Solstice SF 1,1149731,4850.655C7.8331.579%A16.855%C+2.5D*N/A10397.1h15.2C48.1C++
Vortex VM21 1,1549173582.561A5.9236.039%D-3.162%C10.3C*2.7D*5489.2h23.6B*65.4B+
L100 Python HESH 1,062849988.663C0.1844.451%D1.296%C32.5D-8.2C+18426.1h3.7C8.3C-
Vortex VM21 1,0468203602.278B*6.2135.99%D-3.659%C*9.2C2.5D**5089.3h26.4B+73.3C**
Supernova VPC 9948121554.133M45.6558.163%B++N/A46.1C+10.3B+28817.6h3.3C5.7C*
NS-10 Burster 8345691703.347A**5.1430.218%C+3.691%D7.1B3.3C6280.7h111.5B++369.1B+
M20 Basilisk 724568668.606A*0.1240.24%C++8.275%B**18.5C5.1D16030.7h78.2B+194.4B+
NS-10 Burster 7525141653.115B**5.3730.298%C4.669%C6.4C++3D5880.5h123.9B+409.1B+
Nebula VM20 4694621443.208B+5.2817.912%C-25.758%B*23.8DN/A7419.4h15.2B84.6C++
Comet VM2 5824523401.329B7.1642.343%C2.876%D9.2D2.6D-5649.1h19.9C*47C++
Nebula VM20 4464411443.063B+5.4217.417%C28.118%A23DN/A8119.2h15.3C*87.9C++
Comet VM2 4853793391.118C+7.3743.169%C3.694%C7.8D-2.2D**4448.6h24C++55.6C++
G30 Walker 499378754U45.5125.101%C--2.381%C-37.1A11.9C+27910.2h85.1B*339.1B+
M12 Kobalt 4043741134B**25.5120.266%C*17.914%C+37D-3C+15010.1h23.6D116.4C+
Terminus VX-9 3733663501.046C7.4426.221%C+29.508%C**8.6D*N/A3342.6h14.7D*56C-
Aphelion VEX-4 4523262911.241B**2.7631.386%D4.294%C++30.8B+11.9D-28010.6h48.6B+154.9B
NS-11A 3293224710.684C--7.8016.566%F28.571%B++4.3D*N/A1575.4h17D*102.5F
Proton II PPA 3302931224.417B+15.9339.355%A**N/A52.3C6.6A2215.6h15.2F38.6C++
Supernova PC 3662721320.923A++12.4459.786%B**N/A35.8B*12.4B*6647.6h3.9B++6.5B**
VE-LR Obelisk 2532461381.783C+6.7033.068%C+21.138%D**6.6D*N/A4537.5h8.9D*27C--
NS-44 Commissioner 2402403450.696C7.7939.852%B28.75%B*6.7D--N/A2935.9h4.5D11.2C++
M20 Basilisk 308238259.52M++1.0337.383%C5.882%C++18.7C5.5D-20112.7h86.5B231.5B
C-4 315221902.456B+6.0341.357%A**N/A63.1C--26.9C+14383.5h1.7C--4.1B++
M20 Basilisk 2522121217.667U9.1829.417%C6.604%B+37.9A++7.1C+2305.6h41.4A140.8B**
E540 Halberd-H 265188199.895C+1.4160.214%BN/A47C+19.3C7324h4.8B+7.9B++
Proximity Mine 1841841018.4S9.9125.686%F-N/A73.6D*N/A2992.5h2.4D**9.3T-
Pulsar C 1871783200.556C7.9331.134%B**17.978%D--2.4D--N/A1775.5h16D--51.3C+
NS-AM7 Archer 2611763950.446C+8.0461.421%B5.114%D**1.2D*N/A16141.8h20.1C+32.7C++
NS-20 Gorgon 187173792.19B++6.3026.694%C+24.856%B*13.3D1.1D5413h48.5C+181.6C+
Pandora VX25 1741701551.097C7.3942.965%C+20.588%B**12.6D--N/A6613.5h5.4D12.5C
Pulsar VS1 1621622890.561D7.9217.858%D*30.247%A4.7D*N/A3934.7h13.4C*74.8C-
L100 Python AP 242162364.5C3.9945.093%D*N/A22.2D11D*8037.3h5.7C*12.6C
M12 Kobalt 1691561156M*147.5118.816%C+19.231%C*31.8D*2.7C1364.9h25.9D**137.8C-
Orion VS54 1531521550.981C7.5018.845%D26.974%C*2D*N/A3374.3h14.8D78.3C+
NS-20 Gorgon 159145811.79B+6.7026.327%C25.517%B*10.9D-1.1D3813.3h58.6C222.5C
Aphelion VEX-4H 199143393.667C4.8232.945%F2.797%C+30.4D11.9D**3964.7h53.4C*162C-
Solstice VE3 1401361970.69C7.8021.489%C-29.412%A+2.1D--N/A3365.2h17.3C80.4C+
H-V45 1411361311.038C7.4517.934%D**37.5%A++4.4D*N/A2130.7h13.1C+72.8D
MANA Anti-Personnel Turret 133128413.122N/A5.3619.398%UN/A1280U50U3983700.1h21.8T*112.6T*
NS-44L Blackhand 1261241320.939C7.5543.808%C++19.355%F-12D-N/A4910.3h3.8B+8.7B+
Halberd SE 1541161116U107.5146.374%DN/A23.7D*7.8F1804.9h4.7C+10.2C
Anti-Vehicle Grenade 1761111111N/A102.5143.234%D--N/A185D--108.3C**18310.6h8.3D**19.1D**
G40-F Ranger 165105426.25M17.7632.869%C+N/A16.7C9.5D2566.3h109.7B333.9B+
NS-357 Underboss 102991350.733C7.7543.508%B++13.131%D*12.5D--N/A567.9h5.8F13.3C+
Saron HRB-H 14590293.103C-5.3861.485%B++N/A27.3D16.7D5503.3h26.6C43.2C++
G30 Walker 12081108.1B++0.3933.086%C*N/A13.1C--6.3D1126.2h173.8B+525.4B+
MANA Anti-Vehicle Turret 12280342.353C+6.1339.178%F-N/A800D-420T*159480.1h6.3A++16.1T*
M12 Kobalt 8076238C+29.5122.339%C+15.79%C84.4C-4.4C4860.9h16.3C**72.9C**
Serpent VE92 8176721.056C+7.4330.132%B**23.684%B+2.4D*N/A2431.7h20.1F-66.6C
NS-R3 Swarm 8552461.13B**7.3657.905%FN/A3.6D*2.3F-8814.5h33.4D57.7D--
C75 Viper 7352222.364C--6.1233.922%DN/A16.8D-6.8C8563.1h17.4D-51.2D
M60-G Bulldog 615277.429B+1.0635.767%C+N/A17.9D-3.1D-1152.9h9.3D--26.1C
Cosmos VM3 535268.667S0.1825.797%A15.385%D-40C**N/A1611.3h8.9A++34.4B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator346200,10319.4h
Nano-Armor Kit7692,365,127147.3h
Anti-Vehicle MANA Turret68891.6h
Spawn Beacon41,4232.1h
Nanite Revive Grenade02,6520.7h
Xiphos Anti-Personnel Phalanx Tower01390h
Auraxium Force-Blade788283199.4h
Restoration Kit158491h
Spitfire Auto-Turret6112,31413.7h
Shield Recharging Field242,0441.3h
Recon Detection Device443,93424.4h
Ammunition Package335,4603.2h
Medical Kit51660.4h
MAX Punch2,761676500.3h
Anti-Infantry MANA Turret46911.2h
Nano-Repair Grenade06,9331.9h
Hardlight Barrier104591.1h

Check the help document for the dictionary if you want to learn more about words used here.


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