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Paragon Rayetsu[] Rayetsu
VS BR 130

KDR: 6.26

Score: 36.6m

Last Seen: Apr 16th, 2019 2:13 AM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 100 (130 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Skyguard Blueshift VM5 Blueshift VM5 Saron HRB G40-F Ranger M12 Kobalt Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $410,328 MLG Score: 328
Fun Score: N/A
Cheeseburgers Flipped: 3330TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.039%26.215%5781010251,6250.5782925.68

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.003%0.183C++0.842B*-4.465T*HEAD ++ (~15.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.20.181C++13.50.056C+47.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.015%0.456%33596102933,96711321300429.9797261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.361%-0.867D---1.378D**1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.059C+11.60.071C+24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.222%5.056%7861110246,48787223877.4307272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.584%-0.552D0.166C++0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.5-0.022C+36.70.073C+84.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m486.3%254 (15.2k)228 (13.7k)6.2582260,7119,7018.48016130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035397919.717%5.887%11616:246

10% Combat Medic68% Engineer16% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMOct 13th, 2018 6:34 AMApr 16th, 2019 1:59 AM (8d) (PST)Apr 16th, 2019 2:41 AM (8d) (PST)Apr 15th, 2019 10:13 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
897828150.3790.0610.0222.3830.111328

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,8184,94148,8772341143713,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.5h/111.3d 21,555 3,574 18,799 381.9k 3,762 7,182 17,822 143.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:841
Deaths:1,262
KDR:0.666
Accuracy:31.978% A+
HSR:16.409% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:976
Deaths (as Engineer):1,456
Deaths (to Engineers):2,757
KDR:0.67033
Kill Difference:480
Playtime:1,807.369 hours
Usage:68%
Score:27.493m
Score/min:254
Accuracy (listed only):26.739%
HSR (listed only):23.019%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:115
Deaths:144
KDR:0.799
Accuracy:17.748% D
HSR:30.435% B*
Kills:115
Deaths (as Heavy Assault):144
Deaths (to Heavy Assaults):1,817
KDR:0.79861
Kill Difference:29
Playtime:87.684 hours
Usage:3%
Score:0.393m
Score/min:75
Accuracy (listed only):17.748%
HSR (listed only):30.435%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:841
Deaths:1,262
KDR:0.666
Accuracy:31.978% A+
HSR:16.409% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:976
Deaths (as Light Assault):1,456
Deaths (to Light Assaults):1,028
KDR:0.67033
Kill Difference:480
Playtime:22.823 hours
Usage:1%
Score:0.105m
Score/min:77
Accuracy (listed only):26.739%
HSR (listed only):23.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:199
Deaths:308
KDR:0.646
Accuracy:39.039% C**
HSR:26.633% B+
NS-AM7 Archer
B+
Kills:132
Deaths:309
KDR:0.427
Accuracy:63.059% B+
HSR:4.545% D**
NS-44L Blackhand
B+
Kills:80
Deaths:73
KDR:1.096
Accuracy:45.370% B+
HSR:17.500% F
NS-357 Underboss
B++
Kills:63
Deaths:91
KDR:0.692
Accuracy:43.008% B++
HSR:19.048% C
Kills:474
Deaths (as Infiltrator):781
Deaths (to Infiltrators):1,017
KDR:0.60691
Kill Difference:307
Playtime:79.202 hours
Usage:3%
Score:0.418m
Score/min:88
Accuracy (listed only):47.619%
HSR (listed only):16.932%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B*
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B*
Terminus VX-9
C++
Kills:305
Deaths:311
KDR:0.981
Accuracy:25.961% C++
HSR:27.213% C++
Pulsar VS1
A+
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A+
H-V45
A*
Kills:112
Deaths:119
KDR:0.941
Accuracy:17.174% D**
HSR:37.500% A*
Kills:901
Deaths (as Combat Medic):1,190
Deaths (to Combat Medics):537
KDR:0.75714
Kill Difference:289
Playtime:260.029 hours
Usage:10%
Score:2.328m
Score/min:149
Accuracy (listed only):19.390%
HSR (listed only):30.883%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:3,592
Deaths:1,241
KDR:2.894
Accuracy:17.776% C
HSR:28.174% A
Blueshift VM5
A
Kills:3,489
Deaths:1,242
KDR:2.809
Accuracy:17.980% C
HSR:28.432% A
Vortex VM21
C
Kills:869
Deaths:353
KDR:2.462
Accuracy:35.593% C--
HSR:3.222% C
Vortex VM21
C++
Kills:797
Deaths:355
KDR:2.245
Accuracy:35.588% D
HSR:3.764% C++
NS-10 Burster
C++
Kills:507
Deaths:164
KDR:3.091
Accuracy:29.267% C++
HSR:3.945% D
NS-10 Burster
C+
Kills:460
Deaths:159
KDR:2.893
Accuracy:29.305% C+
HSR:4.565% C-
Comet VM2
C+
Kills:402
Deaths:335
KDR:1.200
Accuracy:41.908% C+
HSR:3.234% C--
Nebula VM20
B**
Kills:386
Deaths:130
KDR:2.969
Accuracy:17.375% C
HSR:26.166% B**
Nebula VM20
A++
Kills:354
Deaths:130
KDR:2.723
Accuracy:16.900% C
HSR:29.661% A++
Comet VM2
C+
Kills:347
Deaths:334
KDR:1.039
Accuracy:42.657% C
HSR:4.035% C+
NS-20 Gorgon
B*
Kills:162
Deaths:77
KDR:2.104
Accuracy:26.501% C+
HSR:24.074% B*
NS-20 Gorgon
B**
Kills:137
Deaths:79
KDR:1.734
Accuracy:26.151% C+
HSR:25.547% B**
Kills:11,502
Deaths (as MAX Suit):2,299.500
Deaths (to MAX Suits):343
KDR:5.00196
Kill Difference:9,202.500
Playtime:417.084 hours
Usage:16%
Score:5.814m
Score/min:232
Accuracy (listed only):28.083%
HSR (listed only):15.402%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,600
V. Kills:1,958 184%
Deaths:352
KDR:10.227
Accuracy:27.141% C
KPH:19 B++
VKPH:10.300 C++
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% C--
KPH:32.500 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:4,663 (4,663 + 0)
Deaths:508
KDR:9.179
VKDR:4.472
Vehicle Kills:2,272
Kill Difference:4,155
Playtime:225.913 hours
Usage:8%
Score:2.288m
Score/min:169
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:28,415
V. Kills:10,499 271%
Deaths:1,368
KDR:20.771
Accuracy:60.501% B*
KPH:37.900 A
VKPH:14 C
Saron HRB
A++
Kills:1,586
V. Kills:632 251%
Deaths:125
KDR:12.688
Accuracy:58.791% A++
KPH:43.400 A++
VKPH:17.300 C++
G40-F Ranger
C+
Kills:1,428
V. Kills:801 178%
Deaths:49
KDR:29.143
Accuracy:29.692% C
KPH:41.300 C+
VKPH:23.100 C+
M12 Kobalt
A*
Kills:1,148
V. Kills:106 N/A
Deaths:29
KDR:39.586
Accuracy:16.650% C**
KPH:76.800 C*
VKPH:7.100 A*
E540 Halberd
B*
Kills:768
V. Kills:230 332%
Deaths:52
KDR:14.769
Accuracy:47.659% C+
KPH:40.500 B*
VKPH:12.100 D
Supernova VPC
B++
Kills:748
V. Kills:169 440%
Deaths:14
KDR:53.429
Accuracy:58.308% B*
KPH:46.300 C*
VKPH:10.500 B++
Aphelion VEX-4
B+
Kills:220
V. Kills:89 244%
Deaths:23
KDR:9.565
Accuracy:31.234% C--
KPH:31.200 B+
VKPH:12.600 D
Supernova PC
B**
Kills:193
V. Kills:64 297%
Deaths:10
KDR:19.300
Accuracy:57.755% B*
KPH:33.900 B**
VKPH:11.200 B*
G30 Walker
A
Kills:177
V. Kills:66 264%
Deaths:7
KDR:25.286
Accuracy:23.500% C--
KPH:30.700 A
VKPH:11.400 C+
Proton II PPA
A+
Kills:161
V. Kills:23 N/A
Deaths:9
KDR:17.889
Accuracy:38.493% A*
KPH:46 C
VKPH:6.600 A+
M20 Basilisk
B**
Kills:118
V. Kills:24 472%
Deaths:11
KDR:10.727
Accuracy:29.065% C+
KPH:28 B**
VKPH:5.700 C
Kills:34,962 (29,356 + 5,606)
Deaths:1,697
KDR:20.602
VKDR:7.486
Vehicle Kills:12,703
Kill Difference:33,265
Playtime:898.201 hours
Usage:34%
Score:11.827m
Score/min:219
Driving Accuracy:57.755%
Gunner Accuracy:29.065%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:179
V. Kills:72 245%
Deaths:19
KDR:9.421
Accuracy:60.027% C**
KPH:45.400 C++
VKPH:18.300 C-
Aphelion VEX-4H
D
Kills:133
V. Kills:53 246%
Deaths:38
KDR:3.500
Accuracy:32.565% D**
KPH:28.700 D
VKPH:11.500 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.094% B++
KPH:26.600 D
VKPH:16.900 D
Kills:397 (0 + 397)
Deaths:86
KDR:4.616
VKDR:2.081
Vehicle Kills:179
Kill Difference:311
Playtime:11.766 hours
Usage:0%
Score:0.262m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:61.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:482
V. Kills:133 360%
Deaths:63
KDR:7.651
Accuracy:39.093% C+
KPH:18.200 C+
VKPH:5 D
M12 Kobalt
C
Kills:291
V. Kills:21 N/A
Deaths:11
KDR:26.455
Accuracy:18.915% C++
KPH:37.100 D
VKPH:2.700 C
M20 Basilisk
C
Kills:202
V. Kills:60 331%
Deaths:25
KDR:8.080
Accuracy:35.917% C
KPH:18.100 C
VKPH:5.400 D-
M12 Kobalt
C+
Kills:126
V. Kills:13 N/A
Deaths:1
KDR:126
Accuracy:18.875% C*
KPH:30.100 D--
VKPH:3.100 C+
Kills:1,101 (0 + 1,101)
Deaths:100
KDR:11.010
VKDR:2.270
Vehicle Kills:227
Kill Difference:1,001
Playtime:49.606 hours
Usage:2%
Score:0.428m
Score/min:144
Driving Accuracy:N/A%
Gunner Accuracy:18.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 38,91428,4151,36820.771A*14.5160.501%B*N/A37.9A14C200750.7h3.6B**6A
Skyguard 5,5583,60035210.227M++3.9727.141%CN/A19B++10.3C++153189.4h79.2B**291.8B*
Blueshift VM5 3,6583,5921,2412.894B3.3617.776%C28.174%A21.9DN/A60164h14.6B+82.3C*
Blueshift VM5 3,5413,4891,2422.809C**3.4517.98%C28.432%A21.3DN/A58164h15.4B85.5C++
Saron HRB 2,2181,58612512.688A+6.4358.791%A++N/A43.3A++17.3C++36636.6h22.4C++38B*
G40-F Ranger 2,2291,4284929.143M**22.8829.692%CN/A41.3C+23.2C+34534.6h61B+205.4B+
M12 Kobalt 1,2541,1482939.586B*33.3316.65%C**14.547%C*76.5C*7.1A*20715h18.9C+113.4C**
Tank Mine 1,6061,1249911.354S5.1024.295%DN/A154B**66C++9647.3h1.7B+6.8C+
Vortex VM21 1,0918693532.462A++3.8035.593%C--3.222%C10.3B++2.6D--5384.3h22.9B**64.3B++
L100 Python HESH 1,062849988.663C2.4044.451%C--1.296%C32.5D8.2C+16226.1h3.7C+8.3C+
Solstice SF 9608411,2620.666C5.5931.978%A+16.409%C+2.7D*N/A11307.5h15.4C48B
Vortex VM21 1,0147973552.245B**4.0135.588%D3.764%C++9.4C++2.6D*5084.4h25B+70.3B+
E540 Halberd 9987685214.769B+8.5147.659%C+N/A40.4B*12.1D38919h4.4B**9.3B*
Supernova VPC 9177481453.429S47.1758.308%B*N/A46.5C*10.5B++24316.1h3.4C+5.8B+
NS-10 Burster 7445071643.091M*3.1729.267%C++3.945%D7B+3.3C+5972.8h111.4B++380.6B+
M20 Basilisk 615482637.651A*1.3939.093%C+8.091%B**18.3C+5D13826.4h76.7B++196.1B++
NS-10 Burster 6754601592.893A*3.3729.305%C+4.565%C-6.3B3D5572.7h123.1B++419.9B+
Comet VM2 5144023351.2B+5.0641.908%C+3.234%C--9.1C2.5D-4844.4h19.5B+46.5B
Nebula VM20 3933861302.969B+3.2917.375%C26.166%B**22.1DN/A6517.5h15B+86.6C**
Nebula VM20 3593541302.723B+3.5416.9%C29.661%A++20.5DN/A6817.3h15.9C*93.8C++
Comet VM2 4463473341.039C++5.2242.657%C4.035%C+7.9D2.3D**4144h22.7B+53.3B+
NS-11A 3293224710.684C-5.5716.566%F28.571%B*4.3D*N/A1475.4h17D-102.5D**
Terminus VX-9 3103053110.981C5.2825.961%C++27.213%C++8.1D*N/A2937.7h14.7D56.8C+
M12 Kobalt 3122911126.455A20.2018.915%C++18.213%C++37.3D2.7C1457.8h22.7C-120.2C++
Aphelion VEX-4 309220239.565A++3.3131.234%C--4.545%B31.4B+12.7D2457h52.3B+167.4C**
M20 Basilisk 262202258.08M++1.8235.917%C5.446%C+18.2C5.4D-16611.1h87.2B+242.8B+
NS-44 Commissioner 1991993080.646C5.6139.039%C**26.633%B+6.6D--N/A2530.2h4.5C11.5C++
Supernova PC 2571931019.3A*13.0457.755%B*1.036%D--33.9B**11.2B*5525.7h4.1B*7B**
E540 Halberd-H 251179199.421C++3.1660.027%C**N/A45.9C++18.5C4743.9h4.9B++8.2B*
G30 Walker 243177725.286S19.0323.5%C--2.825%C30.5A11.4C+1945.8h94.7B**402.9B++
NS-20 Gorgon 175162772.104B*4.1526.501%C+24.074%B*13.5D1.1D5112h47.8C+180.5C++
L100 Python AP 242162364.5C+1.7645.093%D*N/A22.2D11D*4607.3h5.7B+12.6C+
Pulsar VS1 1621622890.561C5.7017.858%D*30.247%A+4.7D*N/A2934.5h13.4B+74.8C+
Proton II PPA 184161917.889C**11.6338.493%A*N/A46C6.6A+1793.5h17.6F-45.7C++
NS-20 Gorgon 151137791.734B+4.5226.151%C+25.547%B**11.1D1.1D3812.3h57.4C+219.5C+
Solstice VE3 1391351940.696C+5.5621.5%C29.63%A++2.1D--N/A2263.2h17.3C+80.3C+
Aphelion VEX-4H 186133383.5C+2.7632.565%D**2.256%C--28.9D11.5D**2774.6h55.2C**169.4C
NS-AM7 Archer 1981323090.427C+5.8363.059%B+4.545%D**1.2D*N/A14113.6h20.9C++33.2C*
M12 Kobalt 1391261126S119.7418.875%C*20.635%B+30D--3.1C+1224.2h27D*142.8C
M20 Basilisk 1421181110.727S4.4729.065%C+9.322%A++28.1B**5.7C1714.2h54.7B**188.1B*
Orion VS54 1151151440.799C5.4617.748%D30.435%B*2D*N/A2756.5h14.4C81C+
H-V45 1171121190.941C+5.3217.174%D**37.5%A*4D*N/A1528.3h13.4C++77.8D
Proximity Mine 110110912.222M5.9631.106%D*N/A73.3D--N/A2971.5h2.3D--7.5F
C-4 153107512.098B+4.1638.879%A*N/A53.5D23C-14192h1.9D5B+
Saron HRB-H 13985292.931C3.3361.094%B++N/A26.6D16.9D3813.2h27.2C+44.5C*
NS-44L Blackhand 8180731.096C+5.1645.37%B+17.5%F12.3DN/A416.5h3.7B+8.1B+
MANA Anti-Vehicle Turret 10670302.333C+3.9338.734%D*N/A700D360D-106280.1h5.8B+14.9C++
M12 Kobalt 7168234B27.7420.825%C13.235%D-97.1C+4.3C4320.7h15B+72B+
NS-357 Underboss 6563910.692C5.5743.008%B++19.048%C10.9D--N/A425.8h5.8D**13.5C+
MANA Anti-Personnel Turret 5959311.903N/A4.3617.105%UN/A590UN/A1813300.1h26.4T*154.6T*
C75 Viper 7352222.364C3.8933.922%DN/A16.8D6.8C4983.1h17.4C51.2D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret46211.3h
Restoration Kit157520.9h
Spawn Beacon17541h
Nano-Armor Kit3721,450,48891.9h
Nanite Revive Grenade02,3800.7h
Medical Applicator340191,90918.7h
Auraxium Force-Blade788283199.4h
Spitfire Auto-Turret426,0348h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package253,4832.2h
Medical Kit41150.2h
MAX Punch2,30257393h
Anti-Infantry MANA Turret13870.7h
Nano-Repair Grenade05,0381.4h
Hardlight Barrier93580.9h
Shield Recharging Field211,5591.1h
Recon Detection Device373,32521h

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