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Paragon A.S.P. Operative Rayetsu[SKL] Rayetsu
VS BR 99

KDR: 3.93

Score: 18.2m

Last Seen: Aug 16th, 2018 8:55 AM
- OFFLINE - 55 minute(s)

Prestige 1, Battle Rank 100 (99 total) - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 369
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Blueshift VM5 Skyguard L100 Python HESH Saron HRB Vortex VM21 Vortex VM21
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $495,396 MLG Score: 396
Fun Score: N/A
Cheeseburgers Flipped: 2910TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.582%27.902%57489971,3440.6035033.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.701%-0.074C+1.164B**-4.427T*HEAD ++ (~17.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.098C+13.90.022C+53.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.828%0.592%14014100110,301715439914.3869234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.7%-1.274D**-1.357D**1.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.6-1.184D*22.7-0.871D--58.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.516%6.74%43289972,27056011444.04635198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.104%-0.524D0.675B+0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.6-0.044C+36.50.039C+83.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 369
18.2m533.3%214 (12.8k)189 (11.3k)3.9255928,0137,1365.4572699 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1005167819.975%9.763%19513:314

15% Combat Medic54% Engineer23% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMAug 7th, 2018 11:59 AMAug 17th, 2018 7:41 PM (10h) (PST)Aug 16th, 2018 6:15 AM (2d) (PST)Aug 16th, 2018 4:55 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6891155740.2900.0740.0281.9520.075396

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3306,89534,4351742117511,343

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1607.3h/67d 10,930 2,735 10,647 188.2k 2,546 4,844 7,277 66.4m

EngineerCLASS DETAILS: Engineer
Solstice SF
A
Kills:477
Deaths:665
KDR:0.717
Accuracy:29.831% A
HSR:17.191% C++
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C+
HSR:29.630% A++
Kills:612
Deaths (as Engineer):859
Deaths (to Engineers):1,822
KDR:0.71246
Kill Difference:247
Playtime:862.666 hours
Usage:54%
Score:10.402m
Score/min:201
Accuracy (listed only):25.666%
HSR (listed only):23.410%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:88
Deaths:123
KDR:0.715
Accuracy:18.172% C-
HSR:29.546% B++
Kills:88
Deaths (as Heavy Assault):123
Deaths (to Heavy Assaults):1,401
KDR:0.71545
Kill Difference:35
Playtime:69.980 hours
Usage:4%
Score:0.288m
Score/min:69
Accuracy (listed only):18.172%
HSR (listed only):29.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A
Kills:477
Deaths:665
KDR:0.717
Accuracy:29.831% A
HSR:17.191% C++
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C+
HSR:29.630% A++
Kills:612
Deaths (as Light Assault):859
Deaths (to Light Assaults):778
KDR:0.71246
Kill Difference:247
Playtime:15.714 hours
Usage:1%
Score:0.073m
Score/min:77
Accuracy (listed only):25.666%
HSR (listed only):23.410%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% D**
HSR:28.571% B**
Terminus VX-9
B
Kills:255
Deaths:277
KDR:0.921
Accuracy:25.458% C+
HSR:27.843% B
Pulsar VS1
A+
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D--
HSR:30.247% A+
H-V45
M
Kills:109
Deaths:115
KDR:0.948
Accuracy:16.808% D**
HSR:38.532% M
Kills:848
Deaths (as Combat Medic):1,152
Deaths (to Combat Medics):429
KDR:0.73611
Kill Difference:304
Playtime:249.038 hours
Usage:15%
Score:2.217m
Score/min:148
Accuracy (listed only):19.173%
HSR (listed only):31.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:198
Deaths:306
KDR:0.647
Accuracy:38.982% B+
HSR:26.768% B++
NS-AM7 Archer
C**
Kills:75
Deaths:160
KDR:0.469
Accuracy:60.315% C**
HSR:2.667% F
Kills:273
Deaths (as Infiltrator):466
Deaths (to Infiltrators):796
KDR:0.58584
Kill Difference:193
Playtime:47.002 hours
Usage:3%
Score:0.209m
Score/min:74
Accuracy (listed only):49.649%
HSR (listed only):14.717%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:2,852
Deaths:1,067
KDR:2.673
Accuracy:16.871% C-
HSR:28.541% A+
Blueshift VM5
A+
Kills:2,745
Deaths:1,068
KDR:2.570
Accuracy:17.057% C-
HSR:28.962% A+
Vortex VM21
C
Kills:640
Deaths:278
KDR:2.302
Accuracy:34.750% D
HSR:3.281% C
Vortex VM21
C*
Kills:569
Deaths:280
KDR:2.032
Accuracy:34.718% D
HSR:4.218% C*
NS-10 Burster
C++
Kills:481
Deaths:156
KDR:3.083
Accuracy:28.875% C++
HSR:4.158% D
NS-10 Burster
C+
Kills:439
Deaths:151
KDR:2.907
Accuracy:28.905% C+
HSR:4.784% C
Comet VM2
C+
Kills:398
Deaths:332
KDR:1.199
Accuracy:41.723% C+
HSR:3.266% C--
Nebula VM20
B**
Kills:362
Deaths:122
KDR:2.967
Accuracy:17.158% C+
HSR:25.691% B**
Comet VM2
C+
Kills:342
Deaths:331
KDR:1.033
Accuracy:42.487% C
HSR:4.094% C+
Nebula VM20
A*
Kills:318
Deaths:122
KDR:2.607
Accuracy:16.499% C
HSR:31.447% A*
NS-20 Gorgon
B*
Kills:155
Deaths:73
KDR:2.123
Accuracy:26.406% C+
HSR:24.516% B*
NS-20 Gorgon
B**
Kills:127
Deaths:75
KDR:1.693
Accuracy:25.992% C+
HSR:24.410% B**
Kills:9,428
Deaths (as MAX Suit):2,027.500
Deaths (to MAX Suits):285
KDR:4.65006
Kill Difference:7,400.500
Playtime:364.396 hours
Usage:23%
Score:5.043m
Score/min:231
Accuracy (listed only):27.620%
HSR (listed only):15.614%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:2,478
V. Kills:1,353 183%
Deaths:313
KDR:7.917
Accuracy:25.855% C--
KPH:17 B+
VKPH:9.300 C+
L100 Python HESH
C++
Kills:839
V. Kills:211 396%
Deaths:98
KDR:8.561
Accuracy:44.438% C
KPH:32.400 D-
VKPH:8.100 C++
L100 Python AP
C-
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 C-
VKPH:10.900 D*
C75 Viper
C+
Kills:51
V. Kills:21 232%
Deaths:22
KDR:2.318
Accuracy:33.850% D
KPH:16.500 D
VKPH:6.800 C+
Kills:3,530 (3,530 + 0)
Deaths:469
KDR:7.527
VKDR:3.550
Vehicle Kills:1,665
Kill Difference:3,061
Playtime:181.660 hours
Usage:11%
Score:1.544m
Score/min:142
Driving Accuracy:33.850%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:6,822
V. Kills:2,734 249%
Deaths:585
KDR:11.662
Accuracy:58.462% B++
KPH:30.600 B*
VKPH:12.300 D
Saron HRB
A
Kills:644
V. Kills:278 231%
Deaths:90
KDR:7.156
Accuracy:55.056% A
KPH:29.500 B+
VKPH:12.700 C-
G40-F Ranger
C
Kills:530
V. Kills:292 181%
Deaths:25
KDR:21.200
Accuracy:26.417% D
KPH:34.700 C
VKPH:19.100 D
E540 Halberd
B+
Kills:422
V. Kills:121 346%
Deaths:38
KDR:11.105
Accuracy:46.775% C+
KPH:35 B+
VKPH:10 D*
M12 Kobalt
C+
Kills:324
V. Kills:12 N/A
Deaths:8
KDR:40.500
Accuracy:15.061% C+
KPH:49.100 C--
VKPH:1.800 D
Aphelion VEX-4
C**
Kills:131
V. Kills:56 230%
Deaths:20
KDR:6.550
Accuracy:28.788% D-
KPH:28.300 C**
VKPH:12.100 D-
Proton II PPA
A**
Kills:82
V. Kills:15 N/A
Deaths:7
KDR:11.714
Accuracy:33.119% A+
KPH:44.900 C
VKPH:8.200 A**
G30 Walker
C*
Kills:61
V. Kills:18 321%
Deaths:5
KDR:12.200
Accuracy:20.247% D-
KPH:22 C*
VKPH:6.500 D-
M20 Basilisk
B+
Kills:54
V. Kills:15 338%
Deaths:7
KDR:7.714
Accuracy:32.003% C**
KPH:21.500 B+
VKPH:6 C
Kills:9,070 (6,822 + 2,248)
Deaths:785
KDR:11.554
VKDR:4.511
Vehicle Kills:3,541
Kill Difference:8,285
Playtime:290.147 hours
Usage:18%
Score:3.075m
Score/min:177
Driving Accuracy:58.462%
Gunner Accuracy:32.003%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:113
V. Kills:41 269%
Deaths:10
KDR:11.300
Accuracy:58.189% C++
KPH:43.200 C+
VKPH:15.700 D
Saron HRB-H
B++
Kills:72
V. Kills:48 147%
Deaths:27
KDR:2.667
Accuracy:60.992% B++
KPH:23.300 D-
VKPH:15.500 D-
Aphelion VEX-4H
D-
Kills:57
V. Kills:25 219%
Deaths:23
KDR:2.478
Accuracy:33.092% D**
KPH:23.700 D-
VKPH:10.400 D**
Kills:242 (0 + 242)
Deaths:60
KDR:4.033
VKDR:1.900
Vehicle Kills:114
Kill Difference:182
Playtime:8.111 hours
Usage:1%
Score:0.119m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:33.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:392
V. Kills:110 353%
Deaths:57
KDR:6.877
Accuracy:38.708% C+
KPH:17.600 C+
VKPH:4.900 D-
M12 Kobalt
C
Kills:209
V. Kills:16 N/A
Deaths:8
KDR:26.125
Accuracy:18.226% C++
KPH:33.300 D-
VKPH:2.500 C
M20 Basilisk
C
Kills:164
V. Kills:46 349%
Deaths:21
KDR:7.810
Accuracy:34.423% C-
KPH:17.500 C
VKPH:4.900 D-
M12 Kobalt
C
Kills:101
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:18.177% C++
KPH:32.800 D--
VKPH:2.300 C
Kills:866 (0 + 866)
Deaths:86
KDR:10.070
VKDR:2.081
Vehicle Kills:179
Kill Difference:780
Playtime:40.991 hours
Usage:3%
Score:0.291m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:18.177%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,5566,82258511.662B**7.7458.462%B++N/A30.6B*12.3D165222.6h3.9B**6.7B**
Blueshift VM5 2,9022,8521,0672.673C*1.2516.871%C-28.541%A+20.8DN/A57137.1h14.5B+86.1C++
Blueshift VM5 2,7872,7451,0682.57C++1.3617.057%C-28.962%A+20DN/A54137.1h15.4C**90.3C++
Skyguard 3,8312,4783137.917M+3.9925.855%C--N/A17B+9.3C+137145.4h82B**317.2B*
L100 Python HESH 1,050839988.561C4.6444.438%C1.311%C32.4D-8.1C++13625.9h3.7C+8.4C+
Saron HRB 922644907.156B+3.2355.056%AN/A29.4B+12.7C-21321.9h21.2C*38.5B*
Vortex VM21 8296402782.302A+1.6234.75%D3.281%C9.4B+2.8D--5368h23.3B**67.1B+
Vortex VM21 7475692802.032B*1.8934.718%D4.218%C*8.4C+2.6D*4968.1h26.3B+75.6B+
Tank Mine 804562698.145M+4.2219.633%D--N/A137.1B++59C+8424.1h1.4B**7C
G40-F Ranger 8225302521.2M**17.2726.417%DN/A34.6C19.1D29415.3h61.9B234.2C*
NS-10 Burster 7034811563.083M*0.8428.875%C++4.158%D7B++3.2C5768.7h108.8B++376.9B+
Solstice SF 5394776650.717C3.2129.831%A17.191%C++3.1D*N/A11152.6h14.7C49.4C**
NS-10 Burster 6394391512.907M1.0228.905%C+4.784%C6.4B+2.9D5368.6h119.5B++413.4B+
E540 Halberd 5434223811.105C**7.1846.775%C+N/A34.9B+10D*21512.1h4.7B**10B++
Comet VM2 5093983321.199B+2.7341.723%C+3.266%C--9C2.5D-4444h19.3B+46.2B
M20 Basilisk 502392576.877A*2.9538.708%C+8.929%B**17.7C+5D11322.2h76.8B+198.5B+
Nebula VM20 3693621222.967B+0.9617.158%C+25.691%B**22.6DN/A6616h14.8B+86C**
Comet VM2 4403423311.033C+2.8942.487%C4.094%C+7.8D2.2D**3943.6h22.6B+53.2B+
M12 Kobalt 336324840.5A36.5715.061%C+16.667%B+49.1C--1.8D1216.6h24.4D--161.9C-
NS-11A 3293224710.684C3.2416.566%D**28.571%B**4.3D*N/A1375.4h17D-102.5D*
Nebula VM20 3233181222.607C*1.3216.499%C31.447%A*20.1DN/A6815.8h16.1C++97.3C++
Terminus VX-9 2582552770.921C3.0025.458%C+27.843%B8.3D*N/A2930.7h14.8D-58.2C
M12 Kobalt 225209826.125A++22.2018.226%C++17.703%C+33.2D-2.5C1186.3h24.6D-134.8C+
NS-44 Commissioner 1981983060.647C3.2838.982%B+26.768%B++6.6D--N/A2230.1h4.4C11.4C++
M20 Basilisk 210164217.81M++3.8834.423%C-6.098%C++17.4C4.9D-1319.4h86B+249.7B
L100 Python AP 242162364.5C++0.5745.093%D*N/A22.2C-11D--2227.3h5.7B+12.6C++
Pulsar VS1 1621622890.561C3.3617.858%D--30.247%A+4.7D*N/A2234.5h13.4B+74.8C+
NS-20 Gorgon 168155732.123B*1.8026.406%C+24.516%B*14.1C1.2C-5311h45.7C++173C*
Solstice VE3 1391351940.696C+3.2321.5%C+29.63%A++2.1D--N/A1663.2h17.3C+80.3C+
Aphelion VEX-4 187131206.55B++2.6228.788%D-3.817%C+28.5B12.2D-2104.6h50.4B+175.1C*
NS-20 Gorgon 140127751.693B+2.2325.992%C+24.41%B**11.3D1.2C3811.2h56.6C+217.6C+
E540 Halberd-H 1541131011.3C**7.3758.189%C++N/A43.5C+15.8D2882.6h5.1B+8.7B++
H-V45 1141091150.948C+2.9816.808%D**38.532%M3.9D*N/A1327.8h13.1C++77.7D
M12 Kobalt 1081011101M**97.0718.177%C++19.802%B32.6D--2.3C1193.1h26.1D*143.4C
Orion VS54 88881230.715C3.2118.172%C-29.546%B++1.8D*N/A2147.6h14.6C80.3C+
Proton II PPA 9782711.714C+7.7933.119%A+N/A45.6C8.3A**1701.8h15.7F47.3C+
Proximity Mine 7777612.833M+8.9133.012%D--N/A85.6DN/A3320.9h2.2D-6.7D**
NS-AM7 Archer 109751600.469C+3.4660.315%C**2.667%F1.2D*N/A1362.2h18.4C*30.4B
Saron HRB-H 12072272.667C-1.2660.992%B++N/A23.2D-15.5D-2433.1h30.9C--50.7C+
MANA Anti-Vehicle Turret 9866272.444B1.4837.526%D--N/A660D320D--302440.1h5.4B+14.3C**
G30 Walker 7961512.2A*8.2720.247%D-6.557%A+21.8C++6.4D-1062.8h107.9B*532.9B+
Aphelion VEX-4H 8257232.478C1.4533.092%D**3.509%C**23.8D-10.4D**1962.4h76.1C230.1D--
MANA Anti-Personnel Turret 5656272.074N/A1.8517.505%UN/A560UN/A1487100.1h25.8T*147.3T*
M20 Basilisk 695477.714A**3.7932.003%C**11.111%A**21.6B+6C1342.5h63.4B++198.1B++
C75 Viper 7251222.318C1.6133.85%DN/A16.5D6.8C+2333.1h17.5C--51.8D
C-4 7451491.041C2.8826.247%C*N/A30D*13.5D--8601.7h2.4D**9D

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit156460.8h
Anti-Vehicle MANA Turret45321.1h
Nano-Armor Kit240630,03146.8h
Nano-Repair Grenade02,0570.6h
Spawn Beacon02580.3h
Nanite Revive Grenade02,1990.6h
Medical Applicator335186,29518.3h
Spitfire Auto-Turret282,8704.4h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package141,9731.2h
Medical Kit3670.1h
Anti-Infantry MANA Turret13080.6h
Hardlight Barrier42620.6h
Shield Recharging Field211,5471.1h
Recon Detection Device302,43917.2h

Check the help document for the dictionary if you want to learn more about words used here.


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