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Paragon Immortal Rayetsu[UXSQ] Rayetsu
VS BR 141

KDR: 7.01

Score: 44.4m

Last Seen: Jun 25th, 2019 5:58 AM
- OFFLINE - 45 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald - Outfit Member of Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Skyguard Blueshift VM5 Blueshift VM5 Saron HRB G40-F Ranger M12 Kobalt E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 3452TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.367%25.816%5771012031,7160.5754536.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.941%0.217C++0.756B++-4.378T*HEAD ++ (~14.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.196C++13.30.066C+46.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.004%0.464%38966120742,87112711633333.7301262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.33%-0.809D--1.366D**1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.137C++10.40.132C++21

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.541%5.107%9541112028,41994229618.92789284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.706%-0.53D0.194C++0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.055C+32.50.137C++73.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 47
44.4m499.4%267 (16k)239 (14.3k)7.0148173,41710,4669.4228141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213489019.423%5.365%10417:519

9% Combat Medic70% Engineer14% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMMay 8th, 2019 3:59 AMJun 25th, 2019 3:01 PM (1d) (PST)Jun 25th, 2019 3:12 AM (2d) (PST)Jun 25th, 2019 1:58 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
927748530.3960.0560.0212.5690.119310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,6374,44151,1962431154714,362

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3091.4h/128.8d 25,202 3,939 21,536 476.4k 4,224 7,993 21,986 172m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:924
Deaths:1,398
KDR:0.661
Accuracy:31.804% A+
HSR:16.450% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:1,059
Deaths (as Engineer):1,592
Deaths (to Engineers):3,031
KDR:0.6652
Kill Difference:533
Playtime:2,179.051 hours
Usage:70%
Score:34.686m
Score/min:265
Accuracy (listed only):26.652%
HSR (listed only):23.040%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:128
Deaths:146
KDR:0.877
Accuracy:18.368% C--
HSR:28.125% B+
Kills:128
Deaths (as Heavy Assault):146
Deaths (to Heavy Assaults):1,958
KDR:0.87671
Kill Difference:18
Playtime:97.723 hours
Usage:3%
Score:0.538m
Score/min:92
Accuracy (listed only):18.368%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:924
Deaths:1,398
KDR:0.661
Accuracy:31.804% A+
HSR:16.450% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:1,059
Deaths (as Light Assault):1,592
Deaths (to Light Assaults):1,107
KDR:0.6652
Kill Difference:533
Playtime:29.921 hours
Usage:1%
Score:0.200m
Score/min:112
Accuracy (listed only):26.652%
HSR (listed only):23.040%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:205
Deaths:315
KDR:0.651
Accuracy:39.129% B
HSR:25.854% B+
NS-AM7 Archer
B+
Kills:142
Deaths:328
KDR:0.433
Accuracy:63.059% B+
HSR:4.225% D**
NS-44L Blackhand
B
Kills:119
Deaths:127
KDR:0.937
Accuracy:44.608% B
HSR:18.487% F
NS-357 Underboss
B*
Kills:64
Deaths:93
KDR:0.688
Accuracy:43.287% B*
HSR:18.750% C
Kills:530
Deaths (as Infiltrator):863
Deaths (to Infiltrators):1,081
KDR:0.61414
Kill Difference:333
Playtime:86.251 hours
Usage:3%
Score:0.465m
Score/min:90
Accuracy (listed only):47.520%
HSR (listed only):16.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B**
Terminus VX-9
C*
Kills:320
Deaths:319
KDR:1.003
Accuracy:26.081% C++
HSR:27.813% C*
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
H-V45
A*
Kills:119
Deaths:126
KDR:0.944
Accuracy:17.387% D**
HSR:36.975% A*
Kills:923
Deaths (as Combat Medic):1,205
Deaths (to Combat Medics):569
KDR:0.76598
Kill Difference:282
Playtime:263.331 hours
Usage:9%
Score:2.410m
Score/min:153
Accuracy (listed only):19.473%
HSR (listed only):30.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:3,891
Deaths:1,308
KDR:2.975
Accuracy:18.045% C
HSR:28.142% A
Blueshift VM5
A
Kills:3,780
Deaths:1,309
KDR:2.888
Accuracy:18.288% C
HSR:28.466% A
Vortex VM21
C
Kills:874
Deaths:353
KDR:2.476
Accuracy:35.637% D
HSR:3.204% C
Vortex VM21
C++
Kills:801
Deaths:355
KDR:2.256
Accuracy:35.622% D
HSR:3.745% C++
NS-10 Burster
C+
Kills:511
Deaths:164
KDR:3.116
Accuracy:29.419% C+
HSR:3.914% D
NS-10 Burster
C+
Kills:465
Deaths:159
KDR:2.925
Accuracy:29.457% C+
HSR:4.731% C
Comet VM2
C+
Kills:409
Deaths:336
KDR:1.217
Accuracy:41.824% C+
HSR:3.178% C--
Nebula VM20
B**
Kills:396
Deaths:135
KDR:2.933
Accuracy:17.468% C
HSR:25.505% B**
Nebula VM20
A++
Kills:364
Deaths:135
KDR:2.696
Accuracy:16.979% C
HSR:29.396% A++
Comet VM2
C+
Kills:348
Deaths:335
KDR:1.039
Accuracy:42.603% C
HSR:4.023% C+
NS-20 Gorgon
B+
Kills:167
Deaths:77
KDR:2.169
Accuracy:26.412% C+
HSR:23.952% B+
NS-20 Gorgon
B**
Kills:138
Deaths:79
KDR:1.747
Accuracy:26.109% C+
HSR:25.362% B**
Kills:12,144
Deaths (as MAX Suit):2,372.500
Deaths (to MAX Suits):355
KDR:5.11865
Kill Difference:9,771.500
Playtime:432.343 hours
Usage:14%
Score:6.101m
Score/min:235
Accuracy (listed only):28.155%
HSR (listed only):15.302%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,923
V. Kills:2,113 186%
Deaths:355
KDR:11.051
Accuracy:27.492% C
KPH:19.300 B++
VKPH:10.400 C*
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.451% C--
KPH:32.500 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:4,986 (4,986 + 0)
Deaths:511
KDR:9.757
VKDR:4.750
Vehicle Kills:2,427
Kill Difference:4,475
Playtime:239.438 hours
Usage:8%
Score:2.578m
Score/min:179
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:36,907
V. Kills:13,654 270%
Deaths:1,633
KDR:22.601
Accuracy:60.390% B*
KPH:38.100 A
VKPH:14.100 C
Saron HRB
A++
Kills:1,906
V. Kills:748 254%
Deaths:137
KDR:13.912
Accuracy:58.646% A++
KPH:44.500 A++
VKPH:17.500 C*
G40-F Ranger
C+
Kills:1,655
V. Kills:929 178%
Deaths:50
KDR:33.100
Accuracy:30.361% C+
KPH:42 C+
VKPH:23.600 C+
M12 Kobalt
A++
Kills:1,631
V. Kills:139 N/A
Deaths:35
KDR:46.600
Accuracy:17.350% B
KPH:80.700 B
VKPH:6.900 A++
E540 Halberd
A++
Kills:1,513
V. Kills:494 306%
Deaths:72
KDR:21.014
Accuracy:50.121% C**
KPH:50.100 A++
VKPH:16.300 C+
Supernova VPC
B+
Kills:805
V. Kills:178 450%
Deaths:15
KDR:53.667
Accuracy:58.270% B*
KPH:46.300 C++
VKPH:10.200 B+
Aphelion VEX-4
B+
Kills:243
V. Kills:94 256%
Deaths:26
KDR:9.346
Accuracy:31.088% C--
KPH:32 B+
VKPH:12.400 D
Supernova PC
B**
Kills:225
V. Kills:74 300%
Deaths:13
KDR:17.308
Accuracy:58.339% B**
KPH:34.900 B**
VKPH:11.500 B*
Proton II PPA
A
Kills:215
V. Kills:28 N/A
Deaths:10
KDR:21.500
Accuracy:39.508% A**
KPH:48.200 C
VKPH:6.300 A
M20 Basilisk
A*
Kills:185
V. Kills:35 N/A
Deaths:12
KDR:15.417
Accuracy:29.231% C+
KPH:35.900 A*
VKPH:6.800 C+
G30 Walker
B++
Kills:182
V. Kills:67 268%
Deaths:7
KDR:26
Accuracy:23.411% D
KPH:30.600 B++
VKPH:11.300 C++
Kills:45,467 (37,937 + 7,530)
Deaths:2,010
KDR:22.620
VKDR:8.179
Vehicle Kills:16,440
Kill Difference:43,457
Playtime:1,149.442 hours
Usage:37%
Score:15.923m
Score/min:231
Driving Accuracy:58.339%
Gunner Accuracy:23.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:184
V. Kills:75 242%
Deaths:19
KDR:9.684
Accuracy:60.202% B
KPH:46.200 C++
VKPH:18.800 C
Aphelion VEX-4H
D
Kills:138
V. Kills:54 251%
Deaths:39
KDR:3.538
Accuracy:32.629% F
KPH:29.300 D
VKPH:11.500 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.137% B++
KPH:26.500 D
VKPH:16.800 D
Kills:407 (0 + 407)
Deaths:87
KDR:4.678
VKDR:2.103
Vehicle Kills:183
Kill Difference:320
Playtime:11.901 hours
Usage:0%
Score:0.310m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:61.137%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:496
V. Kills:136 362%
Deaths:64
KDR:7.750
Accuracy:39.298% C+
KPH:18.200 C
VKPH:5 D
M12 Kobalt
C
Kills:296
V. Kills:21 N/A
Deaths:11
KDR:26.909
Accuracy:18.975% C++
KPH:37 D
VKPH:2.600 C
M20 Basilisk
C
Kills:214
V. Kills:63 334%
Deaths:25
KDR:8.560
Accuracy:36.453% C
KPH:18.300 C
VKPH:5.400 D-
M12 Kobalt
C+
Kills:126
V. Kills:13 N/A
Deaths:1
KDR:126
Accuracy:18.875% C*
KPH:30.100 D--
VKPH:3.100 C+
Kills:1,132 (0 + 1,132)
Deaths:101
KDR:11.208
VKDR:2.307
Vehicle Kills:233
Kill Difference:1,031
Playtime:51.138 hours
Usage:2%
Score:0.469m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:18.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 50,56136,9071,63322.601A**15.5960.39%B*N/A38.1A14.1C210969.8h3.5B**5.8A
Skyguard 6,0363,92335511.051M*4.0427.492%CN/A19.3B++10.4C*161202.9h78.2B**284.5B*
Blueshift VM5 3,9623,8911,3082.975C*4.0418.045%C28.142%A22.2DN/A63175.3h14.4B+79.6C*
Blueshift VM5 3,8353,7801,3092.888C*4.1318.288%C28.466%A21.6DN/A60175.3h15.1B82.8C++
Saron HRB 2,6541,90613713.912A++6.9058.646%A++N/A44.4A++17.4C*36742.9h21.7C++37B*
G40-F Ranger 2,5841,6555033.1S26.0930.361%C+N/A42C+23.6C+36439.4h61B+200.9B+
M12 Kobalt 1,7701,6313546.6A+39.5917.35%B15.757%B+80.7B6.9A++23720.2h17.8C++102.5B
E540 Halberd 2,0071,5137221.014B**14.0050.121%C**N/A50.1A++16.4C+42030.2h4.1A8.2B**
Tank Mine 2,0431,42711512.409S5.3924.328%DN/A164A70.8C**10678.7h1.6B+6.6C+
Solstice SF 1,0589241,3980.661C6.3531.804%A+16.45%C+2.5D*N/A10368.1h15.2C47.8C**
Vortex VM21 1,0968743532.476A4.5435.637%D3.204%C10.2B+2.6D*5385.3h23B**64.5B++
L100 Python HESH 1,062849988.663C+1.6544.451%C--1.296%C32.5D8.2C+16926.1h3.7C+8.3C+
Supernova VPC 9838051553.667M**46.6558.27%B*N/A46.3C++10.2B+26917.4h3.3C+5.7B+
Vortex VM21 1,0218013552.256B*4.7635.622%D3.745%C++9.4C+2.6D*5085.4h25.1B+70.5B+
NS-10 Burster 7505111643.116M*3.9029.419%C+3.914%D6.9B+3.2C5973.8h112.4B+382.1B+
M20 Basilisk 632496647.75A**0.7439.298%C+8.468%B**18.2C5D14627.2h76.5B+194.8B+
NS-10 Burster 6824651592.925A**4.0929.457%C+4.731%C6.3C**2.9D5673.7h123.8B+420.3B+
Comet VM2 5244093361.217B+5.8041.824%C+3.178%C--9.1C2.6D-5044.9h19.3B+46.3B
Nebula VM20 4033961352.933B+4.0817.468%C25.505%B**22.1DN/A6617.9h14.9B+85.6C**
Nebula VM20 3693641352.696C**4.3216.979%C29.396%A++20.6D-N/A7017.7h15.7C++92.5C++
Comet VM2 4483483351.039C+5.9842.603%C4.023%C+7.8D2.3D**4144.4h22.9B+53.8B
NS-11A 3293224710.684C6.3316.566%F28.571%B**4.3D*N/A1475.4h17D-102.5D**
Terminus VX-9 3253203191.003C6.0126.081%C++27.813%C*8.2D*N/A3038.9h14.7D56.4C+
M12 Kobalt 3172961126.909A19.8918.975%C++17.905%C+37D2.6C1508h22.7C-119.8C++
Aphelion VEX-4 337243269.346A++2.3331.088%C--4.527%C**32B+12.4D2717.6h50.6B+162.8C**
Supernova PC 2992251317.308A++10.2958.339%B**N/A35.2B**11.6B*6426.4h3.9B*6.7B**
Proton II PPA 2432151021.5B+14.4939.508%A**N/A47.8C6.2A1834.5h16.2F41C*
M20 Basilisk 277214258.56M+1.5536.453%C5.607%C+18.3C5.4D-18211.7h87.3B+239.6B
NS-44 Commissioner 2052053150.651C6.3639.129%B25.854%B+6.7D--N/A2730.7h4.4C11.3C++
M20 Basilisk 2201851215.417S8.4029.231%C+7.568%B**35.6A*6.7C+2065.2h43.5A+148.9B**
E540 Halberd-H 259184199.684C++2.6760.202%BN/A46C++18.8C5464h4.9B++8.1B*
G30 Walker 249182726S18.9923.411%D2.747%C30.8B*11.4C++1945.9h95.8B**409B+
NS-20 Gorgon 181167772.169B*4.8526.412%C+23.952%B+13.6D1.1D5212.3h47.7C+180.4C++
Pulsar VS1 1621622890.561C6.4517.858%D*30.247%A4.7D*N/A3134.5h13.4B+74.8C+
L100 Python AP 242162364.5C+2.5145.093%D*N/A22.2D11D*5547.3h5.7B12.6C+
C-4 208147672.194B+4.8240.79%MN/A58.8C--24.4C14182.5h1.9D4.7B+
NS-AM7 Archer 2131423280.433C+6.5863.059%B+4.225%D**1.2D*N/A15121h21.2C+33.6C*
Aphelion VEX-4H 192138393.538C+3.4832.629%F2.899%C+29.4D11.5D**3284.7h54.3C**166.6C
NS-20 Gorgon 152138791.747B+5.2726.109%C+25.362%B**11D1.1C--3712.6h58.6C224.4C+
Solstice VE3 1391351940.696C+6.3221.5%C29.63%A++2.1D--N/A2663.2h17.3C+80.3C+
Orion VS54 1281281460.877C6.1418.368%C--28.125%B+2.1D*N/A3060h14.3C77.7C+
M12 Kobalt 1391261126S118.9918.875%C*20.635%B+30D--3.1C+1234.2h27D*142.8C
Proximity Mine 124124913.778M++6.7631.23%D*N/A77.5D--N/A2981.6h2.4D**7.5F-
NS-44L Blackhand 1211191270.937C+6.0844.608%B18.487%F12.3DN/A479.7h3.8B+8.6B+
H-V45 1241191260.944C+6.0717.387%D**36.975%A*4.1D*N/A1628.9h13.3C++76.5D
Saron HRB-H 13985292.931C4.0861.137%B++N/A26.6D16.9D4503.2h27.3C+44.7C++
MANA Anti-Vehicle Turret 10670312.258C4.7638.716%D*N/A700C--360D124560.1h5.9B**15.1C++
M12 Kobalt 7168234C**26.9920.825%C13.235%D-97.1C+4.3C4690.7h15B+72B+
NS-357 Underboss 6664930.688C6.3343.287%B*18.75%C10.8D--N/A465.9h5.8D**13.5C+
MANA Anti-Personnel Turret 5959321.844N/A5.1717.071%UN/A590UN/A1901900.1h26.6T*155.8T*
Anti-Vehicle Grenade 9157157N/A49.9944.186%D-N/A190D-113.3C*18040.3h9.7F-21.9F
C75 Viper 7352222.364C4.6533.922%DN/A16.8D6.8C6153.1h17.4C--51.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon18961.3h
Anti-Vehicle MANA Turret66711.4h
Nano-Armor Kit4191,772,653111.9h
Nanite Revive Grenade02,4230.7h
Medical Applicator342193,87118.8h
Auraxium Force-Blade788283199.4h
Spitfire Auto-Turret467,9779.6h
Restoration Kit157540.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Shield Recharging Field211,5871.1h
Ammunition Package293,9822.5h
Medical Kit41240.3h
MAX Punch2,376154407.7h
Anti-Infantry MANA Turret14150.8h
Nano-Repair Grenade05,7401.6h
Hardlight Barrier93680.9h
Recon Detection Device373,50322.4h

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