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Paragon A.S.P. Operative Rayetsu[] Rayetsu
VS BR 124

KDR: 5.79

Score: 32.1m

Last Seen: Feb 16th, 2019 11:05 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova FPC Blueshift VM5 Skyguard Blueshift VM5 Saron HRB G40-F Ranger Tank Mine Vortex VM21
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 3282TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.815%26.719%583910131,5270.5691395.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.001%0.142C++0.93B*-4.461T*HEAD ++ (~15.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.148C++13.90.027C+50

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.228%0.425%29986101628,68810451108727.4264259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%-0.963D---1.399D**1.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.8-0.095C+12.7-0.047C+28.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.862%6.581%541910134,11882219695.00973209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.248%-0.495D0.543B+0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.80.106C+320.172C++71.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.1m488.4%249 (14.9k)223 (13.4k)5.7909953,2259,1917.87248124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022344619.865%6.373%12715:385

11% Combat Medic65% Engineer17% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2017 3:46 AMOct 13th, 2018 6:34 AMFeb 16th, 2019 8:05 PM (3h) (PST)Feb 16th, 2019 9:51 PM (53m) (PST)Feb 16th, 2019 7:05 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878897890.3690.0640.0232.3190.106345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6805,36347,3172241139613,354

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2407.2h/100.3d 19,131 3,392 16,966 334.9k 3,448 6,653 15,348 126.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
A+
Kills:749
Deaths:1,107
KDR:0.677
Accuracy:31.787% A+
HSR:16.021% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:884
Deaths (as Engineer):1,301
Deaths (to Engineers):2,589
KDR:0.67948
Kill Difference:417
Playtime:1,566.326 hours
Usage:65%
Score:23.291m
Score/min:248
Accuracy (listed only):26.644%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:112
Deaths:141
KDR:0.794
Accuracy:18.083% C--
HSR:30.357% B*
Kills:112
Deaths (as Heavy Assault):141
Deaths (to Heavy Assaults):1,725
KDR:0.79433
Kill Difference:29
Playtime:84.499 hours
Usage:4%
Score:0.373m
Score/min:74
Accuracy (listed only):18.083%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
A+
Kills:749
Deaths:1,107
KDR:0.677
Accuracy:31.787% A+
HSR:16.021% C+
Solstice VE3
A++
Kills:135
Deaths:194
KDR:0.696
Accuracy:21.500% C
HSR:29.630% A++
Kills:884
Deaths (as Light Assault):1,301
Deaths (to Light Assaults):978
KDR:0.67948
Kill Difference:417
Playtime:18.238 hours
Usage:1%
Score:0.083m
Score/min:76
Accuracy (listed only):26.644%
HSR (listed only):22.826%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:199
Deaths:308
KDR:0.646
Accuracy:39.073% B
HSR:26.633% B++
NS-AM7 Archer
B+
Kills:128
Deaths:287
KDR:0.446
Accuracy:62.889% B+
HSR:4.688% D**
NS-357 Underboss
B*
Kills:61
Deaths:89
KDR:0.685
Accuracy:42.960% B*
HSR:19.672% C+
Kills:388
Deaths (as Infiltrator):684
Deaths (to Infiltrators):972
KDR:0.56725
Kill Difference:296
Playtime:71.432 hours
Usage:3%
Score:0.375m
Score/min:87
Accuracy (listed only):48.308%
HSR (listed only):16.998%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B**
Kills:322
Deaths:471
KDR:0.684
Accuracy:16.566% F
HSR:28.571% B**
Terminus VX-9
C++
Kills:296
Deaths:303
KDR:0.977
Accuracy:25.920% C+
HSR:27.027% C++
Pulsar VS1
A
Kills:162
Deaths:289
KDR:0.561
Accuracy:17.858% D*
HSR:30.247% A
H-V45
A*
Kills:112
Deaths:119
KDR:0.941
Accuracy:17.172% D**
HSR:37.500% A*
Kills:892
Deaths (as Combat Medic):1,182
Deaths (to Combat Medics):514
KDR:0.75465
Kill Difference:290
Playtime:257.502 hours
Usage:11%
Score:2.288m
Score/min:148
Accuracy (listed only):19.379%
HSR (listed only):30.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:3,488
Deaths:1,215
KDR:2.871
Accuracy:17.721% C
HSR:28.326% A+
Blueshift VM5
A+
Kills:3,366
Deaths:1,216
KDR:2.768
Accuracy:17.913% C
HSR:28.818% A+
Vortex VM21
C
Kills:868
Deaths:352
KDR:2.466
Accuracy:35.549% C--
HSR:3.226% C
Vortex VM21
C+
Kills:795
Deaths:354
KDR:2.246
Accuracy:35.552% D
HSR:3.774% C+
NS-10 Burster
C+
Kills:507
Deaths:164
KDR:3.091
Accuracy:29.266% C+
HSR:3.945% D
NS-10 Burster
C+
Kills:456
Deaths:159
KDR:2.868
Accuracy:29.306% C+
HSR:4.605% C-
Comet VM2
C+
Kills:401
Deaths:335
KDR:1.197
Accuracy:41.854% C+
HSR:3.242% C--
Nebula VM20
B**
Kills:384
Deaths:129
KDR:2.977
Accuracy:17.388% C
HSR:26.042% B**
Nebula VM20
A++
Kills:353
Deaths:129
KDR:2.736
Accuracy:16.882% C
HSR:29.745% A++
Comet VM2
C+
Kills:347
Deaths:334
KDR:1.039
Accuracy:42.600% C
HSR:4.035% C+
NS-20 Gorgon
B++
Kills:162
Deaths:76
KDR:2.132
Accuracy:26.498% C+
HSR:24.074% B++
NS-20 Gorgon
B**
Kills:136
Deaths:78
KDR:1.744
Accuracy:26.118% C+
HSR:25.735% B**
Kills:11,263
Deaths (as MAX Suit):2,270.500
Deaths (to MAX Suits):336
KDR:4.96058
Kill Difference:8,992.500
Playtime:411.003 hours
Usage:17%
Score:5.737m
Score/min:233
Accuracy (listed only):28.054%
HSR (listed only):15.464%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:3,454
V. Kills:1,871 185%
Deaths:347
KDR:9.954
Accuracy:26.867% C-
KPH:19 B++
VKPH:10.300 C*
L100 Python HESH
C+
Kills:849
V. Kills:213 397%
Deaths:98
KDR:8.663
Accuracy:44.466% C--
KPH:32.600 D
VKPH:8.200 C+
L100 Python AP
D
Kills:162
V. Kills:80 200%
Deaths:36
KDR:4.500
Accuracy:45.093% D*
KPH:22.200 D
VKPH:10.900 D*
C75 Viper
C
Kills:52
V. Kills:21 236%
Deaths:22
KDR:2.364
Accuracy:33.922% D
KPH:16.800 D
VKPH:6.800 C
Kills:4,517 (4,517 + 0)
Deaths:503
KDR:8.980
VKDR:4.344
Vehicle Kills:2,185
Kill Difference:4,014
Playtime:218.458 hours
Usage:9%
Score:2.161m
Score/min:165
Driving Accuracy:33.922%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:23,465
V. Kills:8,723 269%
Deaths:1,224
KDR:19.171
Accuracy:60.483% B*
KPH:37.800 A
VKPH:14.100 C+
Saron HRB
A++
Kills:1,421
V. Kills:572 248%
Deaths:119
KDR:11.941
Accuracy:58.943% A++
KPH:42.200 A++
VKPH:17 C++
G40-F Ranger
C
Kills:1,091
V. Kills:610 179%
Deaths:43
KDR:25.372
Accuracy:28.716% C-
KPH:38.600 C
VKPH:21.600 C
M12 Kobalt
B+
Kills:836
V. Kills:54 N/A
Deaths:24
KDR:34.833
Accuracy:16.401% C*
KPH:71.900 C++
VKPH:4.600 B+
Supernova VPC
B++
Kills:669
V. Kills:147 452%
Deaths:13
KDR:51.462
Accuracy:57.480% B++
KPH:46.800 C*
VKPH:10.300 B++
E540 Halberd
B+
Kills:597
V. Kills:172 345%
Deaths:48
KDR:12.438
Accuracy:46.434% C+
KPH:36.400 B+
VKPH:10.500 D--
Aphelion VEX-4
B+
Kills:216
V. Kills:88 243%
Deaths:23
KDR:9.391
Accuracy:30.909% C--
KPH:31.100 B+
VKPH:12.700 D
Proton II PPA
A++
Kills:147
V. Kills:19 N/A
Deaths:9
KDR:16.333
Accuracy:33.911% A+
KPH:52 C+
VKPH:6.700 A++
G30 Walker
B++
Kills:126
V. Kills:46 268%
Deaths:7
KDR:18
Accuracy:22.965% D
KPH:25.600 B++
VKPH:9.400 C
M20 Basilisk
B**
Kills:104
V. Kills:20 N/A
Deaths:9
KDR:11.556
Accuracy:29.256% C+
KPH:26.500 B**
VKPH:5.100 C--
Supernova PC
A
Kills:89
V. Kills:32 270%
Deaths:6
KDR:14.833
Accuracy:54.475% B+
KPH:35.800 A
VKPH:12.900 A
Kills:28,761 (24,223 + 4,538)
Deaths:1,525
KDR:18.860
VKDR:6.874
Vehicle Kills:10,483
Kill Difference:27,236
Playtime:746.169 hours
Usage:31%
Score:9.674m
Score/min:216
Driving Accuracy:54.475%
Gunner Accuracy:29.256%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:172
V. Kills:68 249%
Deaths:19
KDR:9.053
Accuracy:60.210% B
KPH:44.900 C++
VKPH:17.700 C--
Aphelion VEX-4H
D
Kills:132
V. Kills:53 244%
Deaths:36
KDR:3.667
Accuracy:32.138% F
KPH:28.900 D
VKPH:11.600 D**
Saron HRB-H
B++
Kills:85
V. Kills:54 155%
Deaths:29
KDR:2.931
Accuracy:61.094% B++
KPH:26.600 D
VKPH:16.900 D
Kills:389 (0 + 389)
Deaths:84
KDR:4.631
VKDR:2.083
Vehicle Kills:175
Kill Difference:305
Playtime:11.600 hours
Usage:0%
Score:0.232m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:61.094%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:454
V. Kills:125 360%
Deaths:61
KDR:7.443
Accuracy:38.920% C+
KPH:17.700 C
VKPH:4.900 D
M12 Kobalt
C
Kills:271
V. Kills:20 N/A
Deaths:11
KDR:24.636
Accuracy:18.817% C++
KPH:36.500 D
VKPH:2.700 C
M20 Basilisk
C
Kills:190
V. Kills:54 345%
Deaths:24
KDR:7.917
Accuracy:36.110% C
KPH:17.900 C
VKPH:5.100 D-
M12 Kobalt
C-
Kills:119
V. Kills:9 N/A
Deaths:1
KDR:119
Accuracy:18.738% C++
KPH:29.800 D--
VKPH:2.300 C-
Kills:1,034 (0 + 1,034)
Deaths:97
KDR:10.660
VKDR:2.144
Vehicle Kills:208
Kill Difference:937
Playtime:47.651 hours
Usage:2%
Score:0.393m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:18.738%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 32,18823,4651,22419.171A*13.3860.483%B*N/A37.8A14.1C+198620.8h3.7B**6.1A
Blueshift VM5 3,5523,4881,2152.871C**2.9217.721%C28.326%A+22DN/A60158.8h14.7B+82.9C*
Skyguard 5,3253,4543479.954M**4.1626.867%C-N/A19B++10.3C*152182h78.9A293.5B*
Blueshift VM5 3,4183,3661,2162.768C*3.0217.913%C28.818%A+21.2DN/A58158.8h15.5C**86.6C++
Saron HRB 1,9931,42111911.941A+6.1558.943%A++N/A42.2A++17C++36033.7h22.4C++38B*
G40-F Ranger 1,7011,0914325.372M*19.5828.716%C-N/A38.6C21.6C32128.3h63.2B+220C**
Tank Mine 1,3979759410.372S4.5824.745%DN/A154.8B**67C++9546.3h1.6B+6.5C+
Vortex VM21 1,0908683522.466A++3.3235.549%C--3.226%C10.3B++2.6D--5384.1h22.8B**64.2B++
L100 Python HESH 1,062849988.663C+2.8744.466%C--1.296%C32.7D8.2C+15826h3.7C+8.3C+
M12 Kobalt 8908362434.833B**29.0416.401%C*14.713%B72.1C++4.7B++20011.6h20C122.1C++
Vortex VM21 1,0127953542.246B**3.5435.552%D3.774%C+9.4C+2.6D*4984.2h25B+70.3B+
Solstice SF 8577491,1070.677C5.1131.787%A+16.021%C+3D*N/A11251.6h15.2C47.7B
Supernova VPC 8166691351.462M**45.6757.48%B++N/A46.8C*10.3B++24514.3h3.4C+5.9B
E540 Halberd 7695974812.438B6.6546.434%C+N/A36.4B+10.5D--32716.4h4.7B*10.2B++
NS-10 Burster 7445071643.091M**2.7029.266%C+3.945%D7B+3.3C+5872.6h111.1B++379.6B+
NS-10 Burster 6684561592.868A**2.9229.306%C+4.605%C-6.3B2.9D5472.5h123.8B++422.4B+
M20 Basilisk 579454617.443A*1.6538.92%C+8.59%B**17.7C4.9D13025.6h77.6B+199.3B+
Comet VM2 5134013351.197B+4.5941.854%C+3.242%C--9.1C2.5D-4844.3h19.4B+46.4B
Nebula VM20 3913841292.977B+2.8117.388%C26.042%B**22.1DN/A6517.4h15.1B+86.7C**
Nebula VM20 3583531292.736C**3.0516.882%C29.745%A++20.5DN/A6817.2h15.8C*93.7C++
Comet VM2 4463473341.039C++4.7542.6%C4.035%C+7.9D2.3D**4143.9h22.6B+53.1B+
NS-11A 3293224710.684C5.1116.566%F28.571%B**4.3D*N/A1475.4h17D-102.5D**
Terminus VX-9 3012963030.977C4.8125.92%C+27.027%C++8.2D*N/A2836.1h14.8D56.9C+
M12 Kobalt 2912711124.636B**18.8518.817%C++18.819%C*36.6D2.7C1417.4h23.4D124.1C+
Aphelion VEX-4 304216239.391A3.6030.909%C--4.167%C++30.9B+12.6D2277h52B168.2C**
NS-44 Commissioner 1991993080.646C5.1439.073%B26.633%B++6.6D--N/A2430.2h4.5C11.5C++
M20 Basilisk 244190247.917M+2.1336.11%C5.263%C+17.9C5.1D-15910.6h87.8B+243.2B+
E540 Halberd-H 240172199.053C++3.2660.21%BN/A45.3C++17.9C-4123.8h5B+8.3B++
NS-20 Gorgon 175162762.132B*3.6626.498%C+24.074%B++13.5C--1.1D5112h47.7C+180C++
Pulsar VS1 1621622890.561C-5.2317.858%D*30.247%A4.7D*N/A2734.5h13.4B+74.8C+
L100 Python AP 242162364.5C++1.2945.093%D*N/A22.2D11D*4007.3h5.7B+12.6C+
Proton II PPA 166147916.333C*10.5433.911%A+N/A52.5C+6.8A++1892.8h14.5D*42.8C++
NS-20 Gorgon 150136781.744B+4.0526.118%C+25.735%B**11.1D1.1D3712.3h57.6C+220.5C+
Solstice VE3 1391351940.696C+5.0921.5%C29.63%A++2.1D--N/A2163.2h17.3C+80.3C+
Aphelion VEX-4H 185132363.667C+2.1232.138%F2.273%C--28.7D11.5D**2554.6h53.8C**167.4C
NS-AM7 Archer 1911282870.446C+5.3462.889%B+4.688%D**1.2D*N/A14108.7h20.5C++32.6C**
G30 Walker 172126718M**12.2122.965%D3.175%C+25.7B++9.4C1494.9h106.3B*463.1B+
M12 Kobalt 1281191119S113.2118.738%C++20.168%B+29.8D--2.3C-1204h27.4D**146.2C
Orion VS54 1121121410.794C5.0018.083%C--30.357%B*2D*N/A2655h14.1C+78.2C+
H-V45 1171121190.941C+4.8517.172%D**37.5%A*4D--N/A1528.2h13.3C++77.7D
M20 Basilisk 124104911.556M*5.7729.256%C+8.654%A+26.7B**5.1C--1543.9h54B**184.5B*
Proximity Mine 103103911.444A**5.6534.046%D-N/A85.8DN/A3251.2h2.3D--6.8D*
Supernova PC 12189614.833A+9.0454.475%B+2.247%C+35.6A12.8A9582.5h4B*7.3B*
C-4 12487491.776C**4.0136.998%A*N/A51.2D21.8C--14321.7h2D5.4B
Saron HRB-H 13985292.931C2.8661.094%B++N/A26.6D16.9D3493.2h27.2C+44.5C*
MANA Anti-Vehicle Turret 10670292.414C+3.3838.894%FN/A700D-360D-102860.1h5.7B+14.7B+
M12 Kobalt 6562231C++25.2120.256%C9.677%F88.6C4.3C4460.7h14.8B+73.1B+
NS-357 Underboss 6261890.685C5.1142.96%B*19.672%C+10.7D--N/A415.7h5.9D**13.6C+
MANA Anti-Personnel Turret 5858292N/A3.7917.278%UN/A580UN/A1757300.1h25.9T*150T*
C75 Viper 7352222.364C3.4333.922%DN/A16.8D6.8C4493.1h17.4C-51.2C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret46101.3h
Restoration Kit157490.9h
Nano-Armor Kit3431,247,40481.1h
Spawn Beacon16080.9h
Auraxium Force-Blade506170118.8h
Nanite Revive Grenade02,3030.6h
Medical Applicator340190,66218.6h
Spitfire Auto-Turret394,9006.9h
Xiphos Anti-Personnel Phalanx Tower01390h
Ammunition Package243,0582h
Medical Kit3910.1h
Anti-Infantry MANA Turret13550.7h
Nano-Repair Grenade04,6381.3h
Hardlight Barrier63030.8h
Shield Recharging Field211,5471.1h
Recon Detection Device373,24920.7h

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