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Archon Immortal Rayjenkins[GOKU] Rayjenkins
VS BR 77

KDR: 2.21

Score: 8.5m

Last Seen: Jun 30th, 2019 3:37 AM
- OFFLINE - 450.2 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
Level Progress (to 78): 31%
Level 100 Progress: 45% 401h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Deimos VA29 Cosmos VM3 Cosmos VM3 VX6-7 Pulsar C Nebula VM20 Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.242%16.765%4401312016,8122.128080.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.122%0.991B*-0.624D-0.902D--HEAD + (~3.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.446B10.80.241C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.153%1.389%521121372190580.378947122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.274C*-0.755D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.802B++9.30.768B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.44%51.389%52112137227900.257143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.121B**-1.019D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+2.20.302C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.47%13.52%52212121,71630035.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.038%2.153A*-0.22C-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.80.422B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 49
8.5m331%432 (25.9k)389 (23.3k)2.210816,0047,2392.5738477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141422.508%14.371%32303:014

10% Engineer39% Heavy Assault26% Light Assault17% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 3:51 AMJul 14th, 2018 12:36 AMJul 17th, 2019 9:03 PM (20h) (PST)Jun 29th, 2019 11:41 PM (19d) (PST)Jun 29th, 2019 11:37 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6043992050.7340.3320.1052.5270.030970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,25123,91912,33244206152223,318

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
363.5h/15.1d 2,628 2,300 1,825 55.1k 623 1,355 644 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,513
Deaths:1,070
KDR:2.349
Accuracy:25.600% B*
HSR:15.002% D**
Flare VE6
C+
Kills:629
Deaths:245
KDR:2.567
Accuracy:21.814% C+
HSR:22.099% C
SVA-88
C**
Kills:564
Deaths:398
KDR:1.417
Accuracy:25.011% C**
HSR:15.603% D*
Pulsar LSW
C+
Kills:205
Deaths:81
KDR:2.531
Accuracy:22.685% C+
HSR:10.732% F-
Kills:3,911
Deaths (as Heavy Assault):1,794
Deaths (to Heavy Assaults):2,404
KDR:2.18004
Kill Difference:2,117
Playtime:140.176 hours
Usage:39%
Score:3.137m
Score/min:373
Accuracy (listed only):23.778%
HSR (listed only):15.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,361
Deaths:685
KDR:1.987
Accuracy:73.314% B**
HSR:13.079% D
Nova
A
Kills:355
Deaths:98
KDR:3.622
Accuracy:61.894% A
HSR:15.211% C++
H-V45
B+
Kills:209
Deaths:203
KDR:1.030
Accuracy:27.183% B+
HSR:14.354% D--
NS Baron G5
B++
Kills:129
Deaths:74
KDR:1.743
Accuracy:50.440% B++
HSR:15.504% C*
NS-7 PDW
B+
Kills:112
Deaths:90
KDR:1.244
Accuracy:27.008% B+
HSR:14.286% D
CME
C
Kills:54
Deaths:24
KDR:2.250
Accuracy:24.170% C-
HSR:20.370% C
Kills:2,220
Deaths (as Combat Medic):1,174
Deaths (to Combat Medics):907
KDR:1.89097
Kill Difference:1,046
Playtime:14.731 hours
Usage:4%
Score:0.374m
Score/min:423
Accuracy (listed only):44.002%
HSR (listed only):15.467%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,361
Deaths:685
KDR:1.987
Accuracy:73.314% B**
HSR:13.079% D
VX6-7
B++
Kills:997
Deaths:657
KDR:1.518
Accuracy:28.064% B++
HSR:16.851% D
Pulsar C
A
Kills:988
Deaths:695
KDR:1.422
Accuracy:31.352% A
HSR:19.433% D
Nova
A
Kills:355
Deaths:98
KDR:3.622
Accuracy:61.894% A
HSR:15.211% C++
NS Baron G5
B++
Kills:129
Deaths:74
KDR:1.743
Accuracy:50.440% B++
HSR:15.504% C*
Zenith VX-5
C+
Kills:90
Deaths:51
KDR:1.765
Accuracy:25.254% C+
HSR:16.667% D-
Kills:3,920
Deaths (as Engineer):2,260
Deaths (to Engineers):1,436
KDR:1.73451
Kill Difference:1,660
Playtime:36.236 hours
Usage:10%
Score:0.714m
Score/min:328
Accuracy (listed only):45.053%
HSR (listed only):16.124%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:1,361
Deaths:685
KDR:1.987
Accuracy:73.314% B**
HSR:13.079% D
VX6-7
B++
Kills:997
Deaths:657
KDR:1.518
Accuracy:28.064% B++
HSR:16.851% D
Pulsar C
A
Kills:988
Deaths:695
KDR:1.422
Accuracy:31.352% A
HSR:19.433% D
Nova
A
Kills:355
Deaths:98
KDR:3.622
Accuracy:61.894% A
HSR:15.211% C++
NS Baron G5
B++
Kills:129
Deaths:74
KDR:1.743
Accuracy:50.440% B++
HSR:15.504% C*
NS-7 PDW
B+
Kills:112
Deaths:90
KDR:1.244
Accuracy:27.008% B+
HSR:14.286% D
Zenith VX-5
C+
Kills:90
Deaths:51
KDR:1.765
Accuracy:25.254% C+
HSR:16.667% D-
Kills:4,032
Deaths (as Light Assault):2,350
Deaths (to Light Assaults):1,076
KDR:1.71574
Kill Difference:1,682
Playtime:96.137 hours
Usage:26%
Score:1.820m
Score/min:315
Accuracy (listed only):42.475%
HSR (listed only):15.861%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:260
Deaths:202
KDR:1.287
Accuracy:41.141% B+
HSR:20.769% C+
NS-7 PDW
B+
Kills:112
Deaths:90
KDR:1.244
Accuracy:27.008% B+
HSR:14.286% D
Manticore SX40
D*
Kills:112
Deaths:91
KDR:1.231
Accuracy:21.906% D*
HSR:8.929% F
NS-30 Vandal
B**
Kills:79
Deaths:26
KDR:3.038
Accuracy:39.927% B**
HSR:25.317% C+
Ghost
B+
Kills:72
Deaths:13
KDR:5.538
Accuracy:42.440% B+
HSR:51.389% F
Kills:635
Deaths (as Infiltrator):422
Deaths (to Infiltrators):726
KDR:1.50474
Kill Difference:213
Playtime:11.671 hours
Usage:3%
Score:0.174m
Score/min:248
Accuracy (listed only):34.484%
HSR (listed only):24.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:1,317
Deaths:311
KDR:4.235
Accuracy:19.573% B+
HSR:15.262% D-
Cosmos VM3
B+
Kills:1,212
Deaths:311
KDR:3.897
Accuracy:20.179% B+
HSR:16.337% D
Nebula VM20
C++
Kills:639
Deaths:88
KDR:7.261
Accuracy:18.770% C++
HSR:16.588% D-
Nebula VM20
C*
Kills:590
Deaths:89
KDR:6.629
Accuracy:19.527% C*
HSR:18.644% C
Blueshift VM5
B+
Kills:511
Deaths:173
KDR:2.954
Accuracy:22.779% B+
HSR:18.591% C--
Blueshift VM5
B+
Kills:507
Deaths:173
KDR:2.931
Accuracy:21.710% B+
HSR:19.329% C
Kills:4,776
Deaths (as MAX Suit):572.500
Deaths (to MAX Suits):656
KDR:8.34236
Kill Difference:4,203.500
Playtime:61.512 hours
Usage:17%
Score:2.258m
Score/min:612
Accuracy (listed only):20.423%
HSR (listed only):17.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:184
V. Kills:17 N/A
Deaths:70
KDR:2.629
Accuracy:50.793% A
KPH:32 C-
VKPH:3 C+
Kills:184 (184 + 0)
Deaths:70
KDR:2.629
VKDR:0.243
Vehicle Kills:17
Kill Difference:114
Playtime:5.757 hours
Usage:2%
Score:0.062m
Score/min:179
Piloting Accuracy:50.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:72
V. Kills:30 232%
Deaths:8
KDR:9
Accuracy:39.153% C--
KPH:22.900 C+
VKPH:9.600 D
Supernova PC
B+
Kills:62
V. Kills:11 N/A
Deaths:2
KDR:31
Accuracy:44.377% C--
KPH:28.200 B+
VKPH:5 D--
Kills:134 (62 + 72)
Deaths:10
KDR:13.400
VKDR:4.100
Vehicle Kills:41
Kill Difference:124
Playtime:5.338 hours
Usage:1%
Score:0.085m
Score/min:267
Driving Accuracy:44.377%
Gunner Accuracy:39.153%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,5262,5131,0702.349B+0.1425.6%B*15.002%D**45B+N/A23955.8h11.6B+45.2C*
Deimos VA29 1,3621,3616851.987B++0.2273.314%B**13.079%D65.1B*N/A20020.9h1.9B*2.6B++
Cosmos VM3 1,3261,3173114.235A2.0219.573%B+15.262%D-49.9AN/A21226.4h10.9B**55.9B++
Cosmos VM3 1,2151,2123113.897A+1.6920.179%B+16.337%D45.6B**N/A19226.6h12.2B++60.6C**
VX6-7 1,0039976571.518C*0.6928.064%B++16.851%D34.4C++N/A12329h11.4B+40.5B+
Pulsar C 9899886951.422C++0.7931.352%A19.433%D33.5C*N/A11229.5h10.3B+32.7B++
Nebula VM20 650639887.261A**5.0518.77%C++16.588%D-41.5B+N/A33715.4h13.7B++73B+
Flare VE6 6316292452.567B**0.3621.814%C+22.099%C36.8C+N/A18217.1h10.1B46.3C**
Nebula VM20 594590896.629A*4.4219.527%C*18.644%C38.3C**N/A31515.4h15.3B+78.3B+
SVA-88 5655643981.417C+0.7925.011%C**15.603%D*48.2C++N/A25511.7h11.7C++46.6B
Blueshift VM5 5135111732.954C*0.7422.779%B+18.591%C--45.6B++N/A23911.2h14.3B+62.8B+
Blueshift VM5 5105071732.931C*0.7221.71%B+19.329%C45.3B++N/A22811.2h13.8B+63.5B+
Nova 357355983.622A++1.4161.894%A15.211%C++58.2B**N/A2426.1h6.4D--10.3C*
Lasher X2 3553512551.376B+0.8324.842%C+2.849%D27.4C+N/A14312.8h20.2C+81.2C++
NS-44 Commissioner 2602602021.287C**0.9241.141%B+20.769%C+61.9B**N/A2244.2h3.4B+8.2B++
C-4 2852241161.931B0.2826.514%C++N/A117.9B*32.1C*10991.9h1.3B+4.9B+
H-V45 2092092031.03C+1.1827.183%B+14.354%D--26.5CN/A1367.9h13C*48B+
Pulsar LSW 206205812.531B*0.3222.685%C+10.732%F-31.5CN/A1756.5h13.4C58.9C++
Light PPA 201184702.629C+0.4250.793%AN/A31.7C-2.9C1795.8h11.8B23.3B+
Force-Blade 1841835,6390.032C**2.1839.403%B*N/A0.9C**N/A3213.9h1.4B**3.7B++
Lancer VS22 3511681611.043B1.1757.045%DN/A17.1B18.7B*5279.8h10.4B++18.3B+
Frag Grenade 1661641164N/A161.7949.416%B+N/A1640S20A50820.1h1.8A++3.7A
NS Baron G5 129129741.743B*0.4750.44%B++15.504%C*56.1B**N/A3662.3h3.6B**7.1C++
NS-7 PDW 112112901.244B+0.9727.008%B+14.286%D32.9C**N/A1543.4h11.5B*42.6B++
Manticore SX40 113112911.231B0.9821.906%D*8.929%F62.2A+N/A2251.8h5.2B**23.8B+
Zenith VX-5 9090511.765B+0.4525.254%C+16.667%D-40.9C**N/A2302.2h9.7B**38.3B++
S1 11788831.06B++1.1564.583%B*6.818%A**33.8B++11.2C4362.6h4.9B*7.6B*
NS-30 Vandal 7979263.038B++0.8339.927%B**25.317%C+49.4B+N/A1741.6h5.5C**13.8B+
Ghost 7272135.538B**3.3342.44%B+51.389%F48B+N/A1811.5h2.2C*5.2B+
Saron HRB 1027289B*6.7939.153%C--1.389%C+23.2C+9.7D2633.1h9.3A*23.6A+
Supernova PC 7362231M**28.7944.377%C--N/A28.2B+5D--2722.2h2.4A++5.3A
MAX Punch 61616270.097C+2.1137.698%C--N/A1.3C+N/A447.1h1.6C++4.1C*
NS Decimator 8756252.24A+0.0365.952%B++3.571%B**37.3C++20.7B+5531.5h4.4C**6.7B+
CME 5554242.25B**0.0424.17%C-20.37%C22.5DN/A1092.4h14.3C+59.1C+
M60-A Bulldog 5553226.5B+24.2948.585%C*1.887%C40.8C*1.5D-2051.3h3.9B**8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon9650.4h
Nano-Armor Kit13853,2197.4h
Medical Applicator5212,6611.3h
Nanite Revive Grenade0940h
Motion Spotter0720.1h
Ammunition Package1510h
Medical Kit61160.2h
Anti-Infantry MANA Turret151730.9h
Recon Detection Device2750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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