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Raymondo316[GOTR] Raymondo316
VS BR 141

KDR: 0.85

Score: 44.8m

Last Seen: Feb 8th, 2019 12:49 AM
- OFFLINE - 315.3 hour(s)

Battle Rank 106 (141 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
Level Progress (to 107): 97%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Sticky Grenade Lasher X2 Serpent VE92 Orion VS54 Frag Grenade Anti-Vehicle Grenade NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-15,012 MLG Score: -12
Fun Score: N/A
Cheeseburgers Flipped: 674TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.621%14.235%27921100121,4970.5475130.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.278%-0.283C-0.992D--0.426BHEAD + (~4.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.117C+130.093C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.163%2.158%133101941729151010.143053409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.614%-1.436D**-0.295C0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.472B+5.30.574B+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.012%2.456%337101573322653630.323478201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.23%-0.663D-0.485D-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.259C*25.40.354C**62.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.001%11.078%334101812,5562803914.47789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%-0.368C--0.686D-1.395

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.16C++4.10.155C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 96
44.8m334%339 (20.3k)290 (17.4k)0.8461662,35173,6870.950222141 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102264715.63%8.277%12902:0615

8% Combat Medic25% Engineer27% Heavy Assault34% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:04 AMJul 26th, 2013 12:05 AMFeb 19th, 2019 10:54 AM (1d) (PST)Feb 7th, 2019 11:00 PM (13d) (PST)Feb 7th, 2019 8:49 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
368298700.4030.4760.0331.4220.023-12

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,05917,8704,1892429285117,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2579.6h/107.5d 7,668 5,161 16,387 220.1k 4,459 7,813 3,549 56.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:5,119
Deaths:8,195
KDR:0.625
Accuracy:24.817% C+
HSR:2.794% D
Orion VS54
C
Kills:4,301
Deaths:5,211
KDR:0.825
Accuracy:18.735% C
HSR:17.554% D--
SVA-88
D--
Kills:1,156
Deaths:1,362
KDR:0.849
Accuracy:18.554% D--
HSR:14.879% D**
Pulsar LSW
D-
Kills:1,077
Deaths:1,306
KDR:0.825
Accuracy:17.947% D-
HSR:14.485% D*
NS-15M1
D-
Kills:360
Deaths:435
KDR:0.828
Accuracy:17.905% D-
HSR:13.333% D*
Flare VE6
D
Kills:313
Deaths:431
KDR:0.726
Accuracy:18.129% D
HSR:15.016% D*
Kills:12,326
Deaths (as Heavy Assault):16,940
Deaths (to Heavy Assaults):24,105
KDR:0.72763
Kill Difference:4,614
Playtime:688.282 hours
Usage:27%
Score:11.132m
Score/min:270
Accuracy (listed only):19.348%
HSR (listed only):13.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:10,624
Deaths:12,219
KDR:0.869
Accuracy:37.072% C
HSR:10.881% D--
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
H-V45
D
Kills:1,019
Deaths:1,645
KDR:0.619
Accuracy:19.623% D-
HSR:15.505% D
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
Terminus VX-9
D*
Kills:645
Deaths:1,253
KDR:0.515
Accuracy:20.250% D*
HSR:15.814% D*
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C
HSR:14.428% C
NS-11A
D
Kills:315
Deaths:198
KDR:1.591
Accuracy:16.852% D**
HSR:16.825% D
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:468
KDR:0.547
Accuracy:23.121% D
HSR:10.156% D*
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
NSX Tengu
D
Kills:59
Deaths:139
KDR:0.424
Accuracy:25.254% F
HSR:16.949% D
Kills:16,812
Deaths (as Combat Medic):21,119
Deaths (to Combat Medics):9,535
KDR:0.79606
Kill Difference:4,307
Playtime:208.134 hours
Usage:8%
Score:5.068m
Score/min:406
Accuracy (listed only):26.633%
HSR (listed only):13.212%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:10,624
Deaths:12,219
KDR:0.869
Accuracy:37.072% C
HSR:10.881% D--
Serpent VE92
D
Kills:4,719
Deaths:9,368
KDR:0.504
Accuracy:20.254% D
HSR:11.973% D**
NS-11C
C--
Kills:1,540
Deaths:2,992
KDR:0.515
Accuracy:21.395% C--
HSR:12.208% D*
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
Zenith VX-5
D--
Kills:1,272
Deaths:2,933
KDR:0.434
Accuracy:20.719% D--
HSR:13.758% D*
VX6-7
D--
Kills:1,188
Deaths:1,331
KDR:0.893
Accuracy:17.133% D**
HSR:14.983% D--
Solstice VE3
C+
Kills:1,157
Deaths:1,722
KDR:0.672
Accuracy:22.718% C+
HSR:14.953% D-
Solstice SF
D
Kills:431
Deaths:803
KDR:0.537
Accuracy:20.755% D
HSR:9.977% D*
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C
HSR:14.428% C
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
Eclipse VE3A
D
Kills:80
Deaths:160
KDR:0.500
Accuracy:16.340% F--
HSR:16.250% D
Kills:23,189
Deaths (as Engineer):34,085
Deaths (to Engineers):14,175
KDR:0.68033
Kill Difference:10,896
Playtime:655.144 hours
Usage:25%
Score:13.787m
Score/min:351
Accuracy (listed only):26.685%
HSR (listed only):12.847%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:10,624
Deaths:12,219
KDR:0.869
Accuracy:37.072% C
HSR:10.881% D--
Serpent VE92
D
Kills:4,719
Deaths:9,368
KDR:0.504
Accuracy:20.254% D
HSR:11.973% D**
NS-11C
C--
Kills:1,540
Deaths:2,992
KDR:0.515
Accuracy:21.395% C--
HSR:12.208% D*
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
Zenith VX-5
D--
Kills:1,272
Deaths:2,933
KDR:0.434
Accuracy:20.719% D--
HSR:13.758% D*
VX6-7
D--
Kills:1,188
Deaths:1,331
KDR:0.893
Accuracy:17.133% D**
HSR:14.983% D--
Solstice VE3
C+
Kills:1,157
Deaths:1,722
KDR:0.672
Accuracy:22.718% C+
HSR:14.953% D-
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
Solstice SF
D
Kills:431
Deaths:803
KDR:0.537
Accuracy:20.755% D
HSR:9.977% D*
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C
HSR:14.428% C
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:468
KDR:0.547
Accuracy:23.121% D
HSR:10.156% D*
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
Eclipse VE3A
D
Kills:80
Deaths:160
KDR:0.500
Accuracy:16.340% F--
HSR:16.250% D
NSX Tengu
D
Kills:59
Deaths:139
KDR:0.424
Accuracy:25.254% F
HSR:16.949% D
Kills:25,220
Deaths (as Light Assault):37,332
Deaths (to Light Assaults):11,349
KDR:0.67556
Kill Difference:12,112
Playtime:880.121 hours
Usage:34%
Score:12.697m
Score/min:240
Accuracy (listed only):25.303%
HSR (listed only):12.829%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
NS-44 Commissioner
D**
Kills:306
Deaths:974
KDR:0.314
Accuracy:21.340% F-
HSR:11.765% D**
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:468
KDR:0.547
Accuracy:23.121% D
HSR:10.156% D*
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
NS-61 Emissary
F-
Kills:77
Deaths:240
KDR:0.321
Accuracy:14.776% F-
HSR:5.195% F-
NSX Tengu
D
Kills:59
Deaths:139
KDR:0.424
Accuracy:25.254% F
HSR:16.949% D
Kills:2,414
Deaths (as Infiltrator):4,461
Deaths (to Infiltrators):7,779
KDR:0.54113
Kill Difference:2,047
Playtime:45.564 hours
Usage:2%
Score:0.654m
Score/min:239
Accuracy (listed only):21.418%
HSR (listed only):11.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:811
Deaths:530
KDR:1.530
Accuracy:15.546% D
HSR:15.536% D-
Nebula VM20
D
Kills:610
Deaths:363
KDR:1.680
Accuracy:15.020% D
HSR:16.066% D-
Cosmos VM3
C+
Kills:211
Deaths:179
KDR:1.179
Accuracy:15.956% C+
HSR:15.640% D-
NS-10 Burster
C--
Kills:116
Deaths:145
KDR:0.800
Accuracy:18.589% D**
HSR:5.172% C--
NS-10 Burster
C--
Kills:94
Deaths:148
KDR:0.635
Accuracy:18.456% F-
HSR:4.255% C--
Blueshift VM5
D
Kills:62
Deaths:58
KDR:1.069
Accuracy:15.575% D
HSR:14.516% D*
Blueshift VM5
C+
Kills:57
Deaths:38
KDR:1.500
Accuracy:19.460% C+
HSR:14.035% D*
Cosmos VM3
C++
Kills:53
Deaths:34
KDR:1.559
Accuracy:16.963% C++
HSR:18.868% C+
Kills:2,014
Deaths (as MAX Suit):747.500
Deaths (to MAX Suits):5,998
KDR:2.69431
Kill Difference:1,266.500
Playtime:84.411 hours
Usage:3%
Score:1.478m
Score/min:292
Accuracy (listed only):16.946%
HSR (listed only):13.011%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:67
V. Kills:20 319%
Deaths:10
KDR:6.700
Accuracy:37.983% D
KPH:24.700 D-
VKPH:7.400 C
Kills:67 (0 + 67)
Deaths:10
KDR:6.700
VKDR:2
Vehicle Kills:20
Kill Difference:57
Playtime:2.718 hours
Usage:0%
Score:0.028m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:37.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:239
V. Kills:37 N/A
Deaths:78
KDR:3.064
Accuracy:38.305% D*
KPH:20.800 D*
VKPH:3.200 D**
C75 Viper
C
Kills:97
V. Kills:20 462%
Deaths:31
KDR:3.129
Accuracy:20.584% F-
KPH:21.600 C
VKPH:4.500 D-
Kills:336 (336 + 0)
Deaths:109
KDR:3.083
VKDR:0.523
Vehicle Kills:57
Kill Difference:227
Playtime:15.968 hours
Usage:1%
Score:0.179m
Score/min:187
Driving Accuracy:20.584%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:119
V. Kills:62 189%
Deaths:40
KDR:2.975
Accuracy:35.420% D--
KPH:12.600 D*
VKPH:6.600 D*
Supernova PC
D*
Kills:81
V. Kills:20 386%
Deaths:47
KDR:1.723
Accuracy:24.981% F*
KPH:9.100 D*
VKPH:2.200 F-
Proton II PPA
D
Kills:62
V. Kills:2 N/A
Deaths:19
KDR:3.263
Accuracy:15.323% D**
KPH:34.200 D
VKPH:1.100 D*
Kills:262 (81 + 181)
Deaths:106
KDR:2.472
VKDR:0.792
Vehicle Kills:84
Kill Difference:156
Playtime:20.167 hours
Usage:1%
Score:0.229m
Score/min:189
Driving Accuracy:24.981%
Gunner Accuracy:15.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:71
V. Kills:6 N/A
Deaths:15
KDR:4.733
Accuracy:22.381% F-
KPH:42.700 D--
VKPH:3.600 D-
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:13
KDR:3.846
Accuracy:31.626% N/A
KPH:36.400 N/A
VKPH:5.100 N/A
Kills:121 (0 + 121)
Deaths:28
KDR:4.321
VKDR:0.464
Vehicle Kills:13
Kill Difference:93
Playtime:3.038 hours
Usage:0%
Score:0.037m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:31.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:207
V. Kills:36 N/A
Deaths:84
KDR:2.464
Accuracy:26.644% D--
KPH:30.400 D
VKPH:5.300 D-
M60-G Bulldog
D-
Kills:136
V. Kills:23 N/A
Deaths:68
KDR:2
Accuracy:25.462% D--
KPH:15.900 D-
VKPH:2.700 D-
M40 Fury
D
Kills:104
V. Kills:24 416%
Deaths:26
KDR:4
Accuracy:23.986% D**
KPH:30.700 D-
VKPH:7.100 D
M20 Basilisk
D--
Kills:76
V. Kills:46 162%
Deaths:78
KDR:0.974
Accuracy:31.788% D-
KPH:7 D*
VKPH:4.200 D--
M60-G Bulldog
D
Kills:62
V. Kills:10 N/A
Deaths:23
KDR:2.696
Accuracy:25.427% D*
KPH:23.200 D
VKPH:3.700 D
Kills:585 (0 + 585)
Deaths:279
KDR:2.097
VKDR:0.498
Vehicle Kills:139
Kill Difference:306
Playtime:32.328 hours
Usage:1%
Score:0.302m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:25.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 10,70210,62412,2190.869C0.0237.072%C10.881%D--26CN/A110409.2h4.1B11C**
Sticky Grenade 5,5775,54415544N/A5,543.1555.13%BN/A1260B++7.5C--43114.4h1.5B*2.8B++
Lasher X2 5,1735,1198,1950.625C-0.2224.817%C+2.794%D24.5CN/A103209h16.8B++67.7B+
Serpent VE92 4,7944,7199,3680.504C--0.3420.254%D11.973%D**18.7C-N/A61251.7h13.7C+67.5C+
Orion VS54 4,3524,3015,2110.825C0.0218.735%C17.554%D--22.8CN/A123188.4h12.8C++68.4C+
Frag Grenade 3,6813,63613636N/A3,635.1548.182%B+N/A699.2B*8.7C++23875.2h2.8B**5.9B*
Anti-Vehicle Grenade 1,9841,86711867N/A1,866.1567.663%A++N/A889A**55.7C--45982.1h2.8A+4.1A
NS-11C 1,5741,5402,9920.515C--0.3321.395%C--12.208%D*21.2CN/A7672.7h12.9B+60.5C*
C-4 1,7661,4001,3531.035C0.1916.988%D**N/A62.5C16.3D-56522.4h1.2B+7.2C
Tank Mine 2,2271,3581,0121.342D0.5018.252%D*N/A65D-41.6D86820.9h1A+5.7B+
Nova 1,3391,3321,4410.924C0.0836.602%D12.237%D26.5CN/A11450.3h4.5C++12.4C+
Zenith VX-5 1,2901,2722,9330.434D0.4120.719%D--13.758%D*17.8DN/A7971.6h13.6C+65.5C
VX6-7 1,1961,1881,3310.893C0.0517.133%D**14.983%D--15.9DN/A11274.9h11.6B+67.8C
Solstice VE3 1,1751,1571,7220.672C+0.1722.718%C+14.953%D-25.2B+N/A11846h11.9B++52.3B
SVA-88 1,1611,1561,3620.849C-0.0018.554%D--14.879%D**27.4DN/A12142.2h12.6C+67.9C
Pulsar LSW 1,0911,0771,3060.825D0.0217.947%D-14.485%D*24.8DN/A13343.4h13C+72.5C
H-V45 1,0311,0191,6450.619C0.2319.623%D-15.505%D15.9DN/A9964h14C+71.1C
Sirius SX12 9419291,3940.666C0.1821.21%D11.948%D--21.9CN/A9442.4h13.4B+63.2C++
Nebula VM20 8158115301.53C0.6815.546%D15.536%D-19.6D-N/A11541.4h16.9C+108.8C+
Proximity Mine 7007002572.724C1.8855.822%A++N/A134.6C**N/A6585.2h1.4A+2.6A+
Terminus VX-9 6496451,2530.515D0.3320.25%D*15.814%D*15D--N/A6243h13.1C+64.8C--
Nebula VM20 6146103631.68C+0.8315.02%D16.066%D-19.4D-N/A12631.4h16.1C++107.4C+
Force-Blade 57957648,0100.012C0.8336.642%B+N/A0.4CN/A21494.9h2.1B+5.6B+
Hades VSH4 8225531,5190.364C0.4857.838%D*1.085%D13.8C6.7C14240.1h6.9B++12B
Solstice SF 4394318030.537C-0.3120.755%D9.977%D*18C+N/A10223.9h10.8C**51.9C*
NS-7 PDW 4194156220.667C0.1820.666%D12.53%D-22.4C+N/A11118.5h14.2C**68.5C+
Thanatos VE70 4044025020.801C+0.0535.919%C14.428%C29.3C++N/A14913.7h3.7B*10.3B+
NS-15M1 3613604350.828C--0.0217.905%D-13.333%D*25.7C--N/A14514h13C+72.7C+
NS-11A 3163151981.591C*0.7416.852%D**16.825%D14.1D-N/A10922.3h13.9C++82.2D
Flare VE6 3173134310.726D0.1218.129%D15.016%D*28.7C-N/A21010.9h11.2C+62C+
NS-44 Commissioner 3113069740.314D0.5321.34%F-11.765%D**11.2D-N/A5327.4h4.8D22.4F
C-4 ARX 3162712311.173C-0.3324.366%C--N/A96.8C16.1D*4922.8h1.2C++4.8C++
Eridani SX5 2682624600.57C--0.2819.119%D**13.359%D-19.1DN/A9313.7h11.9C*62.2C
VE-S Canis 2612564680.547D0.3023.121%D10.156%D*18.8DN/A4313.6h13.4C+58.2C+
NS Baron G5 2472463740.658C--0.1932.368%D*15.447%C*24.1C-N/A8810.2h4.2B+12.9C+
L100 Python HESH 276239783.064D2.2238.305%D*1.674%C++20.8D*3.2D**16811.5h3.8C+9.9D
Cosmos VM3 2132111791.179C0.3315.956%C+15.64%D-18.8D-N/A11511.2h15.4C-96.6C+
M40 Fury 243207842.464D1.6226.644%D--2.415%B*30.4D5.3D-2036.8h13C*48.7C+
Phobos VX86 2021982400.825C0.0238.94%F7.071%D**24.1DN/A1388.2h2.8C7.1D-
Spear Anti-Vehicle Phalanx Turret 284198365.5C4.6540.314%C6.061%B**36.7C+15.9C--2895.4h8B+19.9C**
MANA Anti-Personnel Turret 1981941441.347N/A0.5012.637%UN/A1940U40U8336000.1h18.2T*143.7T*
NS Decimator 2631703070.554D0.2944.398%F-N/A14.8D*8.1D-23611.5h5.6C-12.7D**
M60-G Bulldog 159136682D1.1525.462%D--1.471%D-15.8D-2.7D-1258.6h8.8C34.6D
Saron HRB 181119402.975C-2.1335.42%D--N/A12.7D*6.6D*1899.4h17.4B*49C**
NS-10 Burster 1891161450.8C+0.0518.589%D**5.172%C--4.7C2.9C-11424.8h112.8B+606.5C
MKV Suppressed 1111101640.671C-0.1825.862%C+11.818%D*19.3DN/A1315.7h14C++54.3C*
M40 Fury 128104264C-3.1523.986%D**N/A30.6D-7.1D1903.4h9.3B+38.6C++
C75 Viper 11797313.129C+2.2820.584%F-3.093%A++21.6C4.4D-2374.5h10.3B++50.1C-
NS-10 Burster 160941480.635D0.2118.456%F-4.255%C--3.8D2.7D10724.9h137.6B745.8D-
Supernova PC 10181471.723C--0.8824.981%F*2.469%C++9.1D*2.2F-1708.9h4B*16D-
M60-A Bulldog 8980165C-4.1534.202%D*1.25%D-12.3D--1.4D-876.5h7.9D23D*
Eclipse VE3A 83801600.5D0.3516.34%F--16.25%D21.6DN/A813.7h13.4C82.2F-
NS-61 Emissary 83772400.321D0.5314.776%F-5.195%F-11.2DN/A376.9h18C121.6F-
M20 Basilisk 12276780.974D-0.1331.788%D-5.263%C7D*4.2D--12810.9h144.6D--454.9D*
NS Annihilator 160741210.612C++0.2373.923%F-N/A7.6D8.9C++1669.7h13.7C--18.5D-
M40 Fury-H 7771154.733D3.8922.381%F-1.408%C*41.8D*3.5D-2331.7h7.5C**33.6D*
L105 Zephyr 8767106.7C+5.8537.983%DN/A24.8D-7.4C1712.7h8.2D21.6D
Proton II PPA 6462193.263D2.4215.323%D**3.226%B**34.4D1.1D*2851.8h12.9D84.4F
Blueshift VM5 6262581.069C--0.2215.575%D14.516%D*20DN/A3023.1h17.5C112.6C
M60-G Bulldog 7262232.696D1.8525.427%D*4.839%B**23D3.7D1992.7h6B+23.6C+
NSX Tengu 62591390.424D0.4225.254%F16.949%D16.9DN/A563.5h13.9C+55.1C--
Nemesis VSH9 96591310.45C-0.4043.943%F*3.39%B+7.7D4.8D-1927.7h8.9C20.3F
M60-A Bulldog 6759173.471C--2.6229.975%F1.695%C--12D-1.6D1004.9h6.2C+20.5D
Rocklet Rifle 100581430.406D0.4440.329%D**1.724%A10.5D**7.6D**1055.5h53.3D--132.2D**
Blueshift VM5 5757381.5C0.6519.46%C+14.035%D*27.1CN/A3602.1h14.5B+74.6B+
Lumine Edge 565613,7410.004C-0.8414.348%D*12.5%D0.2DN/A1358.5h1.8D12.3D
Cosmos VM3 5553341.559C+0.7116.963%C++18.868%C+19.6DN/A1942.7h16C94.3C++
The Slasher 50504,1400.012D-0.8323.206%D-N/A0.5C--N/A2110.1h1.9B+8.4C+
Proton II PPA-H 5750133.846D3.0031.626%D2%C*35.7D*5C1621.4h14.2D-44.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41060.2h
Soldier Soaker01000h
Nano-Armor Kit1,145720,99465h
Snowman Soldier1550h
Spawn Beacon822,9476.6h
Nanite Revive Grenade05,4221.5h
Medical Applicator1,632335,65645.6h
Deconstruction Tool02,0620.2h
Spitfire Auto-Turret1222,2933.7h
Rampart Wall101040.9h
Ammunition Package25920,56911h
Shield Recharging Field603,0892.1h
Medical Kit1952,2346.8h
Anti-Infantry MANA Turret436051.8h
IPC Targeting Dart5610.3h
Hardlight Barrier3930.2h
Recon Detection Device451,0792.9h

Check the help document for the dictionary if you want to learn more about words used here.


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