Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (19,040)players online:
wintergaming (472)  Project_Incursus (31)  jboLtz (8)  CryosisOS (5)  rocoryua (5)  SynergyGamingTV (4) 525
stats.dasanfall.com
Raymondo316[GOTR] Raymondo316
VS BR 141

KDR: 0.84

Score: 44.9m

Last Seen: Aug 15th, 2019 10:04 PM
- OFFLINE - 80 hour(s)

Battle Rank 107 (141 total) - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 108): 11%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Pandora VX25 Sticky Grenade Lasher X2 Serpent VE92 Orion VS54 Frag Grenade Anti-Vehicle Grenade NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Raymondo316



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-15,012 MLG Score: -12
Fun Score: N/A
Cheeseburgers Flipped: 676TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.621%14.259%28021119321,5380.5460680.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.271%-0.299C-1.008D*0.431BHEAD + (~4.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.10.112C+130.092C+53.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.159%2.158%133121141729251010.142564409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%-1.44D**-0.259C0.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.471B+5.30.573B+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.046%2.442%337120773722713650.324384201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.28%-0.659D-0.493D-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.267C*25.40.362C**62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37%11.081%334121012,5802810914.47528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.647%-0.377C--0.704D--1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.158C++4.10.155C++7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
44.9m334.4%339 (20.3k)289 (17.3k)0.84475862,49173,9750.94878141 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121465115.64%8.292%13002:0615

8% Combat Medic25% Engineer27% Heavy Assault34% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:04 AMJul 26th, 2013 12:05 AMAug 18th, 2019 9:14 AM (16h) (PST)Aug 15th, 2019 7:55 PM (3d) (PST)Aug 15th, 2019 6:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
367298690.4020.4760.0331.4210.023-12

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,03017,8624,1682429285117,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2590.2h/107.9d 7,695 5,182 16,435 220.9k 4,466 7,826 3,563 57.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:4,308
Deaths:5,233
KDR:0.823
Accuracy:18.734% C-
HSR:17.549% D--
SVA-88
D--
Kills:1,156
Deaths:1,362
KDR:0.849
Accuracy:18.554% D--
HSR:14.879% D**
Pulsar LSW
D--
Kills:1,096
Deaths:1,345
KDR:0.815
Accuracy:18.025% D--
HSR:14.781% D*
NS-15M1
D-
Kills:360
Deaths:435
KDR:0.828
Accuracy:17.905% D-
HSR:13.333% D*
Flare VE6
D
Kills:313
Deaths:431
KDR:0.726
Accuracy:18.129% D
HSR:15.016% D*
Kills:7,233
Deaths (as Heavy Assault):8,806
Deaths (to Heavy Assaults):24,180
KDR:0.82137
Kill Difference:1,573
Playtime:690.721 hours
Usage:27%
Score:11.160m
Score/min:269
Accuracy (listed only):18.269%
HSR (listed only):15.112%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:10,648
Deaths:12,272
KDR:0.868
Accuracy:37.071% C
HSR:10.885% D--
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
H-V45
D
Kills:1,025
Deaths:1,672
KDR:0.613
Accuracy:19.594% D-
HSR:15.512% D
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
Terminus VX-9
D*
Kills:645
Deaths:1,253
KDR:0.515
Accuracy:20.250% D*
HSR:15.814% D**
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C-
HSR:14.428% C
NS-11A
D
Kills:315
Deaths:198
KDR:1.591
Accuracy:16.852% D**
HSR:16.825% D
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:472
KDR:0.542
Accuracy:22.942% D
HSR:10.156% D*
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
NSX Tengu
D
Kills:59
Deaths:141
KDR:0.418
Accuracy:25.306% F
HSR:16.949% D
Kills:16,842
Deaths (as Combat Medic):21,205
Deaths (to Combat Medics):9,563
KDR:0.79425
Kill Difference:4,363
Playtime:209.992 hours
Usage:8%
Score:5.098m
Score/min:405
Accuracy (listed only):26.621%
HSR (listed only):13.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C
Kills:10,648
Deaths:12,272
KDR:0.868
Accuracy:37.071% C
HSR:10.885% D--
Serpent VE92
D
Kills:4,728
Deaths:9,407
KDR:0.503
Accuracy:20.255% D
HSR:12.014% D**
NS-11C
C--
Kills:1,540
Deaths:2,992
KDR:0.515
Accuracy:21.395% C--
HSR:12.208% D*
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
Zenith VX-5
D--
Kills:1,272
Deaths:2,933
KDR:0.434
Accuracy:20.719% D--
HSR:13.758% D*
VX6-7
D--
Kills:1,188
Deaths:1,331
KDR:0.893
Accuracy:17.133% D**
HSR:14.983% D--
Solstice VE3
C+
Kills:1,157
Deaths:1,722
KDR:0.672
Accuracy:22.718% C+
HSR:14.953% D-
Solstice SF
D
Kills:431
Deaths:803
KDR:0.537
Accuracy:20.755% D
HSR:9.977% D*
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C-
HSR:14.428% C
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
Eclipse VE3A
D
Kills:80
Deaths:160
KDR:0.500
Accuracy:16.340% F--
HSR:16.250% D
Kills:23,222
Deaths (as Engineer):34,177
Deaths (to Engineers):14,228
KDR:0.67946
Kill Difference:10,955
Playtime:655.263 hours
Usage:25%
Score:13.790m
Score/min:351
Accuracy (listed only):26.684%
HSR (listed only):12.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C
Kills:10,648
Deaths:12,272
KDR:0.868
Accuracy:37.071% C
HSR:10.885% D--
Serpent VE92
D
Kills:4,728
Deaths:9,407
KDR:0.503
Accuracy:20.255% D
HSR:12.014% D**
NS-11C
C--
Kills:1,540
Deaths:2,992
KDR:0.515
Accuracy:21.395% C--
HSR:12.208% D*
Nova
D
Kills:1,332
Deaths:1,441
KDR:0.924
Accuracy:36.602% D
HSR:12.237% D
Zenith VX-5
D--
Kills:1,272
Deaths:2,933
KDR:0.434
Accuracy:20.719% D--
HSR:13.758% D*
VX6-7
D--
Kills:1,188
Deaths:1,331
KDR:0.893
Accuracy:17.133% D**
HSR:14.983% D--
Solstice VE3
C+
Kills:1,157
Deaths:1,722
KDR:0.672
Accuracy:22.718% C+
HSR:14.953% D-
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
Solstice SF
D
Kills:431
Deaths:803
KDR:0.537
Accuracy:20.755% D
HSR:9.977% D*
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
Thanatos VE70
C
Kills:402
Deaths:502
KDR:0.801
Accuracy:35.919% C-
HSR:14.428% C
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:472
KDR:0.542
Accuracy:22.942% D
HSR:10.156% D*
NS Baron G5
C*
Kills:246
Deaths:374
KDR:0.658
Accuracy:32.368% D*
HSR:15.447% C*
Phobos VX86
D**
Kills:198
Deaths:240
KDR:0.825
Accuracy:38.940% F
HSR:7.071% D**
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
Eclipse VE3A
D
Kills:80
Deaths:160
KDR:0.500
Accuracy:16.340% F--
HSR:16.250% D
NSX Tengu
D
Kills:59
Deaths:141
KDR:0.418
Accuracy:25.306% F
HSR:16.949% D
Kills:25,253
Deaths (as Light Assault):37,430
Deaths (to Light Assaults):11,408
KDR:0.67467
Kill Difference:12,177
Playtime:885.551 hours
Usage:34%
Score:12.742m
Score/min:240
Accuracy (listed only):25.295%
HSR (listed only):12.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:929
Deaths:1,394
KDR:0.666
Accuracy:21.210% D
HSR:11.948% D--
NS-7 PDW
D
Kills:415
Deaths:622
KDR:0.667
Accuracy:20.666% D
HSR:12.530% D-
NS-44 Commissioner
D**
Kills:306
Deaths:974
KDR:0.314
Accuracy:21.333% F-
HSR:11.765% D**
Eridani SX5
D-
Kills:262
Deaths:460
KDR:0.570
Accuracy:19.119% D**
HSR:13.359% D-
VE-S Canis
D
Kills:256
Deaths:472
KDR:0.542
Accuracy:22.942% D
HSR:10.156% D*
MKV Suppressed
C+
Kills:110
Deaths:164
KDR:0.671
Accuracy:25.862% C+
HSR:11.818% D*
NS-61 Emissary
F-
Kills:77
Deaths:240
KDR:0.321
Accuracy:14.776% F-
HSR:5.195% F-
NSX Tengu
D
Kills:59
Deaths:141
KDR:0.418
Accuracy:25.306% F
HSR:16.949% D
Kills:2,414
Deaths (as Infiltrator):4,467
Deaths (to Infiltrators):7,813
KDR:0.54041
Kill Difference:2,053
Playtime:45.564 hours
Usage:2%
Score:0.654m
Score/min:239
Accuracy (listed only):21.402%
HSR (listed only):11.715%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:815
Deaths:537
KDR:1.518
Accuracy:15.628% D
HSR:15.460% D--
Nebula VM20
D
Kills:617
Deaths:370
KDR:1.668
Accuracy:15.126% D
HSR:16.370% D-
Cosmos VM3
C
Kills:211
Deaths:179
KDR:1.179
Accuracy:15.956% C
HSR:15.640% D-
NS-10 Burster
C-
Kills:116
Deaths:145
KDR:0.800
Accuracy:18.571% F
HSR:5.172% C-
NS-10 Burster
C--
Kills:94
Deaths:148
KDR:0.635
Accuracy:18.431% F-
HSR:4.255% C--
Blueshift VM5
D-
Kills:62
Deaths:58
KDR:1.069
Accuracy:15.575% D-
HSR:14.516% D*
Blueshift VM5
C+
Kills:57
Deaths:38
KDR:1.500
Accuracy:19.460% C+
HSR:14.035% D*
Cosmos VM3
C+
Kills:53
Deaths:34
KDR:1.559
Accuracy:16.963% C+
HSR:18.868% C+
Kills:2,025
Deaths (as MAX Suit):754.500
Deaths (to MAX Suits):6,011
KDR:2.6839
Kill Difference:1,270.500
Playtime:84.703 hours
Usage:3%
Score:1.483m
Score/min:292
Accuracy (listed only):16.964%
HSR (listed only):13.040%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:67
V. Kills:20 319%
Deaths:10
KDR:6.700
Accuracy:37.983% D
KPH:24.700 D-
VKPH:7.400 C
Kills:67 (0 + 67)
Deaths:10
KDR:6.700
VKDR:2
Vehicle Kills:20
Kill Difference:57
Playtime:2.718 hours
Usage:0%
Score:0.028m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:37.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:239
V. Kills:37 N/A
Deaths:79
KDR:3.025
Accuracy:38.289% D*
KPH:20.800 D*
VKPH:3.200 D*
C75 Viper
C-
Kills:97
V. Kills:20 462%
Deaths:31
KDR:3.129
Accuracy:20.584% F-
KPH:21.600 C-
VKPH:4.500 D-
Kills:336 (336 + 0)
Deaths:110
KDR:3.055
VKDR:0.518
Vehicle Kills:57
Kill Difference:226
Playtime:15.968 hours
Usage:1%
Score:0.179m
Score/min:187
Driving Accuracy:20.584%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D--
Kills:120
V. Kills:63 188%
Deaths:41
KDR:2.927
Accuracy:35.861% D-
KPH:12.700 D*
VKPH:6.600 D--
Supernova PC
D*
Kills:81
V. Kills:20 386%
Deaths:47
KDR:1.723
Accuracy:24.981% F*
KPH:9.100 D*
VKPH:2.200 F
Proton II PPA
D
Kills:62
V. Kills:2 N/A
Deaths:19
KDR:3.263
Accuracy:15.323% D**
KPH:34.200 D
VKPH:1.100 D*
Kills:263 (81 + 182)
Deaths:107
KDR:2.458
VKDR:0.794
Vehicle Kills:85
Kill Difference:156
Playtime:20.206 hours
Usage:1%
Score:0.230m
Score/min:189
Driving Accuracy:24.981%
Gunner Accuracy:15.323%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D-
Kills:71
V. Kills:6 N/A
Deaths:15
KDR:4.733
Accuracy:22.381% F-
KPH:42.700 D--
VKPH:3.600 D-
Proton II PPA-H
N/A
Kills:50
V. Kills:7 N/A
Deaths:13
KDR:3.846
Accuracy:31.626% N/A
KPH:36.400 N/A
VKPH:5.100 N/A
Kills:121 (0 + 121)
Deaths:28
KDR:4.321
VKDR:0.464
Vehicle Kills:13
Kill Difference:93
Playtime:3.038 hours
Usage:0%
Score:0.037m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:31.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:208
V. Kills:36 N/A
Deaths:84
KDR:2.476
Accuracy:26.694% D--
KPH:30.400 D
VKPH:5.300 D-
M60-G Bulldog
D-
Kills:136
V. Kills:23 N/A
Deaths:68
KDR:2
Accuracy:25.462% D--
KPH:15.900 D-
VKPH:2.700 D-
M40 Fury
D
Kills:104
V. Kills:24 416%
Deaths:26
KDR:4
Accuracy:23.986% D**
KPH:30.700 D-
VKPH:7.100 D
M20 Basilisk
D-
Kills:78
V. Kills:47 163%
Deaths:78
KDR:1
Accuracy:31.739% D-
KPH:7.100 D*
VKPH:4.300 D-
M60-G Bulldog
D
Kills:62
V. Kills:10 N/A
Deaths:23
KDR:2.696
Accuracy:25.427% D*
KPH:23.200 D
VKPH:3.700 D
Kills:588 (0 + 588)
Deaths:279
KDR:2.108
VKDR:0.502
Vehicle Kills:140
Kill Difference:309
Playtime:32.375 hours
Usage:1%
Score:0.304m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:25.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 10,72610,64812,2720.868C0.0237.071%C10.885%D--25.9C-N/A110410.9h4.1B+11C**
Sticky Grenade 5,5785,54515545N/A5,544.1655.136%C**N/A1260.2B++7.5D43104.4h1.5B*2.8B++
Lasher X2 5,1785,1248,2110.624C-0.2224.838%C+2.791%D24.5CN/A103209.3h16.8B++67.8B+
Serpent VE92 4,8034,7289,4070.503C--0.3420.255%D12.014%D**18.7C-N/A61252.6h13.7C+67.6C+
Orion VS54 4,3604,3085,2330.823C0.0218.734%C-17.549%D--22.8CN/A122189h12.8C++68.4C+
Frag Grenade 3,7053,65813658N/A3,657.1648.16%BN/A690.2B*8.9C+23785.3h2.8B*5.9B++
Anti-Vehicle Grenade 1,9841,86711867N/A1,866.1667.663%A++N/A889A**55.7C--45982.1h2.8A+4.1A
NS-11C 1,5741,5402,9920.515C--0.3321.395%C--12.208%D*21.2CN/A7672.7h12.9B+60.5C*
C-4 1,7711,4031,3561.035C0.1916.971%FN/A62.4C-16.4D-56422.5h1.2B+7.2C
Tank Mine 2,2271,3581,0121.342D0.5018.252%D*N/A65D-41.6D86820.9h1A+5.7B
Nova 1,3391,3321,4410.924C0.0836.602%D12.237%D26.5CN/A11450.3h4.5C++12.4C+
Zenith VX-5 1,2901,2722,9330.434D0.4120.719%D--13.758%D*17.8DN/A7971.6h13.6C+65.5C
VX6-7 1,1961,1881,3310.893C0.0517.133%D**14.983%D--15.9DN/A11274.9h11.6B67.8C
Solstice VE3 1,1751,1571,7220.672C+0.1722.718%C+14.953%D-25.1BN/A11746.1h11.9B++52.3C**
SVA-88 1,1611,1561,3620.849C-0.0018.554%D--14.879%D**27.4DN/A12142.2h12.6C+67.9C
Pulsar LSW 1,1111,0961,3450.815D0.0318.025%D--14.781%D*24.9DN/A13244.1h13.1C+72.6C
H-V45 1,0381,0251,6720.613C0.2319.594%D-15.512%D15.7DN/A9765.4h14C+71.5C
Sirius SX12 9419291,3940.666C0.1821.21%D11.948%D--21.9CN/A9442.4h13.4B+63.2C++
Nebula VM20 8198155371.518C0.6715.628%D15.46%D--19.6D-N/A11541.6h17C+109C+
Proximity Mine 7007002572.724C1.8855.822%A+N/A134.6C**N/A6585.2h1.4A+2.6A+
Terminus VX-9 6496451,2530.515C-0.3320.25%D*15.814%D**15D--N/A6243h13.1C+64.8D
Nebula VM20 6216173701.668C+0.8215.126%D16.37%D-19.5D-N/A12631.6h16.2C++107.2C+
Force-Blade 57957648,2080.012C0.8336.642%B+N/A0.4CN/A21499.8h2.1B+5.6B+
Hades VSH4 8285571,5240.365C-0.4857.879%D*1.077%D13.8C6.7C14340.3h7B++12B
Solstice SF 4394318030.537C-0.3120.755%D9.977%D*18C+N/A10223.9h10.8C*51.9C*
NS-7 PDW 4194156220.667C0.1820.666%D12.53%D-22.4CN/A11118.5h14.2C**68.5C+
Thanatos VE70 4044025020.801C+0.0435.919%C-14.428%C29.3C++N/A14913.7h3.7B*10.3B+
NS-15M1 3613604350.828C-0.0217.905%D-13.333%D*25.7C--N/A14514h13C+72.7C
NS-11A 3163151981.591C*0.7516.852%D**16.825%D14.1D-N/A10922.3h13.9C++82.2D
Flare VE6 3173134310.726D0.1218.129%D15.016%D*28.7C-N/A21010.9h11.2C+62C+
NS-44 Commissioner 3113069740.314D0.5321.333%F-11.765%D**11.2D-N/A5427.4h4.8D22.4F
C-4 ARX 3162712311.173C-0.3324.366%DN/A96.8C16.1D*4912.8h1.2C++4.8C+
Eridani SX5 2682624600.57D0.2719.119%D**13.359%D-19.1DN/A9313.7h11.9C*62.2C
VE-S Canis 2612564720.542D0.3022.942%D10.156%D*18.3DN/A4214h13.6C59.1C+
NS Baron G5 2472463740.658D0.1932.368%D*15.447%C*24.1C-N/A8810.2h4.2B+12.9C+
L100 Python HESH 276239793.025D2.1838.289%D*1.674%C++20.8D*3.2D*16811.5h3.8C+9.9D
Cosmos VM3 2132111791.179C-0.3315.956%C15.64%D-18.8D-N/A11511.2h15.4C-96.6C+
M40 Fury 244208842.476D1.6326.694%D--2.404%B*30.6D5.3D-2036.8h13B48.6C+
Phobos VX86 2021982400.825C0.0238.94%F7.071%D**24.1DN/A1388.2h2.8C-7.1D-
Spear Anti-Vehicle Phalanx Turret 284198365.5C4.6640.319%C-6.061%B**36.7C+15.9C--2895.4h8.1B20C*
MANA Anti-Personnel Turret 1981941441.347N/A0.5012.637%UN/A1940U40U8360200.1h18.2T*143.7T*
NS Decimator 2681743080.565D0.2844.786%F-N/A15D*8.1D--23811.6h5.6C-12.5D**
M60-G Bulldog 159136682D1.1625.462%D--1.471%D-15.8D-2.7D-1258.6h8.8C34.6D
Saron HRB 183120412.927C-2.0835.861%D-N/A12.6D*6.6D--1889.5h17.6B++49.1C**
NS-10 Burster 1891161450.8C0.0418.571%F5.172%C-4.7C-2.9C-11424.9h112.8B+607.5C
MKV Suppressed 1111101640.671C--0.1725.862%C+11.818%D*19.3DN/A1315.7h14C*54.3C*
M40 Fury 128104264C-3.1623.986%D**N/A30.6D-7.1D1903.4h9.3B++38.6C++
C75 Viper 11797313.129C+2.2820.584%F-3.093%A*21.6C-4.4D-2374.5h10.3B++50.1D
NS-10 Burster 160941480.635D0.2118.431%F-4.255%C--3.8D-2.6D-10625h137.7C**747D-
Supernova PC 10181471.723C--0.8824.981%F*2.469%C++9.1D*2.2F1708.9h4B*16D-
Eclipse VE3A 83801600.5C0.3416.34%F--16.25%D21.6DN/A813.7h13.4C82.2F
M60-A Bulldog 8980165C-4.1634.202%D*1.25%D-12.3D--1.4D-876.5h7.9D-23D*
M20 Basilisk 12578781D-0.1631.739%D-5.128%C7.2D*4.3D-13010.9h141.3D445.2D*
NS-61 Emissary 83772400.321D0.5214.776%F-5.195%F-11.2DN/A376.9h18C121.6F-
NS Annihilator 160741210.612C+0.2373.923%FN/A7.6D8.9C++1669.7h13.7D18.5D-
M40 Fury-H 7771154.733D3.8922.381%F-1.408%C++41.8D--3.5D-2331.7h7.5C**33.6D*
L105 Zephyr 8767106.7C5.8637.983%DN/A24.8D-7.4C1712.7h8.2D21.6D
Blueshift VM5 6262581.069D0.2215.575%D-14.516%D*20D-N/A3033.1h17.5C112.6C-
Proton II PPA 6462193.263D2.4215.323%D**3.226%B**34.4D1.1D*2871.8h12.9D84.4F
M60-G Bulldog 7262232.696D1.8525.427%D*4.839%A23D3.7D2012.7h6B+23.6C+
Nemesis VSH9 96591310.45C-0.3943.943%F*3.39%B+7.7C-4.8C1927.7h8.9C+20.3D**
M60-A Bulldog 6759173.471C--2.6329.975%F1.695%C--12D--1.6D-1004.9h6.2C+20.5D-
Rocklet Rifle 102591500.393D0.4540.531%D**1.695%A10.4D**7.5D**1055.7h54.8D*135.3D**
NSX Tengu 62591410.418D0.4325.306%F16.949%D16.4D-N/A543.6h14.4C+56.9D
Blueshift VM5 5757381.5C0.6619.46%C+14.035%D*27.1CN/A3632.1h14.5B+74.6B
Lumine Edge 565613,7830.004C0.8414.348%D*12.5%D0.2DN/A1360h1.8D12.3D
Cosmos VM3 5553341.559C+0.7116.963%C+18.868%C+19.6DN/A1942.7h16C--94.3C+
Proton II PPA-H 5750133.846D3.0031.626%D2%C**35.7D*5C1621.4h14.2D-44.9D-
The Slasher 50504,1750.012D0.8323.206%D-N/A0.4C-N/A2111.2h1.9B+8.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon832,9596.6h
Medical Applicator1,640338,60545.9h
Nano-Armor Kit1,145720,99865h
Nanite Revive Grenade05,4631.5h
Rampart Wall101040.9h
Motion Spotter41060.2h
Deconstruction Tool02,0620.2h
Spitfire Auto-Turret1222,2933.7h
Shield Recharging Field603,0892.1h
Recon Detection Device451,0792.9h
Ammunition Package25920,57311h
Medical Kit1962,2386.8h
Anti-Infantry MANA Turret436061.8h
Snowman Soldier1550h
Hardlight Barrier3930.2h
Soldier Soaker01000h
IPC Targeting Dart5610.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.59s
Server spent 2.64s on queries, 2.05s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.