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Field Marshal Myriad Raytracer777[RSG1] Raytracer777
TR BR 182

KDR: 1.72

Score: 84.9m

Last Seen: Jul 17th, 2020 6:25 PM
- OFFLINE - 10.3 hour(s)

Prestige 1, Battle Rank 100 (182 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 P525 Marauder-H T7 Mini-Chaingun AS16 NightHawk E540 Halberd-H P2-120 AP MSW-R G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 4793TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.448%17.813%38224132535,9960.9482610.768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.388%0.037C+-0.495D-2.484F*HEAD ++ (~7.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.3-0.098C+17.4-0.222C63.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.716%0.719%61134813926622480.052196856%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.372C--0.785D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
798.4-3.917T*269.2-4.06T*529.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.639%1.513%3188134118,710630886352.96607217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.348%-1.008D*-0.638D0.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.6-0.393C--16.4-0.316C37.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.565%2.697%78221132831,259525299485.9507314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.769%0.124C+-0.441C--0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.80.228C++34.90.134C++58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.275%58%78221347300644730.0465261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.781%0.348C**-0.582D-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.452D5.4-0.685D9.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.439%10.487%782313466,77022801292.968

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.611%-0.605D-0.843D--1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.144C5.2-0.065C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
84.9m228.3%281 (16.9k)251 (15.1k)1.71599141,95782,7262.41623182 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349588324.469%7.821%19104:0535

28% Engineer49% Heavy Assault9% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMJul 18th, 2020 9:16 AM (72d) (PST)Jul 17th, 2020 6:45 PM (72d) (PST)Jul 17th, 2020 2:25 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0241828420.4200.2450.0331.2000.106389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,46810,93950,5292515272615,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5631.3h/234.6d 57,928 11,102 38,956 405.5k 7,732 14,491 35,701 346.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D-
Kills:8,605
Deaths:9,011
KDR:0.955
Accuracy:19.796% D-
HSR:17.711% D*
MSW-R
D**
Kills:5,431
Deaths:6,415
KDR:0.847
Accuracy:16.424% F-
HSR:15.909% D**
T9 CARV
D--
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% D--
HSR:18.487% D--
NS-15M2
D*
Kills:2,467
Deaths:2,377
KDR:1.038
Accuracy:20.791% D*
HSR:15.241% F
MG-H1 Watchman
D*
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.815% D*
HSR:17.981% F
NSX Naginata
D*
Kills:726
Deaths:821
KDR:0.884
Accuracy:17.147% F
HSR:20.661% D*
T32 Bull
D
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.795% D
HSR:20.769% D-
T9A "Butcher"
D--
Kills:138
Deaths:182
KDR:0.758
Accuracy:18.795% F-
HSR:23.188% D--
Kills:21,595
Deaths (as Heavy Assault):23,188
Deaths (to Heavy Assaults):19,995
KDR:0.9313
Kill Difference:1,593
Playtime:2,786.614 hours
Usage:49%
Score:37.823m
Score/min:226
Accuracy (listed only):19.244%
HSR (listed only):18.743%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D--
Kills:6,444
Deaths:6,545
KDR:0.985
Accuracy:34.872% D--
HSR:10.537% D--
HC1 Cougar
D
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% D
HSR:15.910% D**
LC2 Lynx
D
Kills:1,816
Deaths:1,499
KDR:1.211
Accuracy:22.793% D
HSR:15.694% D*
NSX-P Tanto
C
Kills:1,658
Deaths:1,357
KDR:1.222
Accuracy:27.023% C
HSR:17.069% F
MG-HBR1 Dragoon
B**
Kills:1,295
Deaths:397
KDR:3.262
Accuracy:44.063% B**
HSR:14.826% F-
MG-C1 Kindred
D
Kills:1,244
Deaths:1,177
KDR:1.057
Accuracy:26.316% D
HSR:14.389% D**
NSX Tanto
C+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% C+
HSR:19.048% D*
AMR-66
C+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% C+
HSR:20.710% D
LC3 Jaguar
C-
Kills:412
Deaths:408
KDR:1.010
Accuracy:24.469% C-
HSR:13.350% D**
TRS-12 Uppercut
D
Kills:190
Deaths:301
KDR:0.631
Accuracy:55.444% D
HSR:9.474% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F--
HSR:9.559% D*
TRAC-5
D-
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D*
HSR:15.152% D-
Kills:16,633
Deaths (as Engineer):15,213
Deaths (to Engineers):19,356
KDR:1.09334
Kill Difference:1,420
Playtime:1,563.501 hours
Usage:28%
Score:30.382m
Score/min:324
Accuracy (listed only):29.716%
HSR (listed only):14.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D--
Kills:6,444
Deaths:6,545
KDR:0.985
Accuracy:34.872% D--
HSR:10.537% D--
HC1 Cougar
D
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% D
HSR:15.910% D**
LC2 Lynx
D
Kills:1,816
Deaths:1,499
KDR:1.211
Accuracy:22.793% D
HSR:15.694% D*
NSX-P Tanto
C
Kills:1,658
Deaths:1,357
KDR:1.222
Accuracy:27.023% C
HSR:17.069% F
MG-C1 Kindred
D
Kills:1,244
Deaths:1,177
KDR:1.057
Accuracy:26.316% D
HSR:14.389% D**
MG-S1 Jackal
D--
Kills:994
Deaths:1,061
KDR:0.937
Accuracy:24.533% D--
HSR:12.173% D**
NSX Tanto
C+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% C+
HSR:19.048% D*
LC3 Jaguar
C-
Kills:412
Deaths:408
KDR:1.010
Accuracy:24.469% C-
HSR:13.350% D**
PDW-16 Hailstorm
D*
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D**
HSR:10.294% D*
TRS-12 Uppercut
D
Kills:190
Deaths:301
KDR:0.631
Accuracy:55.444% D
HSR:9.474% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F--
HSR:9.559% D*
NSX Tengu
C*
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% D--
HSR:25.333% C*
TRAC-5
D-
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D*
HSR:15.152% D-
Kills:16,071
Deaths (as Light Assault):15,808
Deaths (to Light Assaults):13,847
KDR:1.01664
Kill Difference:263
Playtime:512.593 hours
Usage:9%
Score:6.247m
Score/min:203
Accuracy (listed only):27.799%
HSR (listed only):14.460%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C+
Kills:1,849
Deaths:1,622
KDR:1.140
Accuracy:40.289% C--
HSR:43.050% C+
MG-S1 Jackal
D--
Kills:994
Deaths:1,061
KDR:0.937
Accuracy:24.533% D--
HSR:12.173% D**
T4 AMP
B+
Kills:992
Deaths:982
KDR:1.010
Accuracy:31.804% B+
HSR:14.819% D--
NS-61 Emissary
C++
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% C++
HSR:12.110% D--
NS-44 Commissioner
C
Kills:366
Deaths:378
KDR:0.968
Accuracy:37.833% C
HSR:12.295% D**
PDW-16 Hailstorm
D*
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D**
HSR:10.294% D*
NS-AM7 Archer
B++
Kills:305
Deaths:708
KDR:0.431
Accuracy:63.633% B++
HSR:6.557% D*
RAMS .50M
D
Kills:220
Deaths:144
KDR:1.528
Accuracy:37.979% D
HSR:60% F**
TSAR-42
D--
Kills:80
Deaths:39
KDR:2.051
Accuracy:35.771% D--
HSR:52.500% F--
NSX Tengu
C*
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% D--
HSR:25.333% C*
Kills:5,766
Deaths (as Infiltrator):6,049
Deaths (to Infiltrators):14,481
KDR:0.95322
Kill Difference:283
Playtime:161.607 hours
Usage:3%
Score:1.291m
Score/min:133
Accuracy (listed only):35.579%
HSR (listed only):24.913%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D*
Kills:3,394
Deaths:2,828
KDR:1.200
Accuracy:11.638% F
HSR:15.734% D*
MRC3 Mercy
D--
Kills:2,608
Deaths:2,180
KDR:1.196
Accuracy:12.059% D**
HSR:16.871% D--
MR1 Fracture
B+
Kills:1,275
Deaths:1,624
KDR:0.785
Accuracy:36.488% C-
HSR:4.627% B+
MR1 Fracture
C+
Kills:1,061
Deaths:1,294
KDR:0.820
Accuracy:36.412% C-
HSR:3.676% C+
M3 Pounder HEG
C
Kills:844
Deaths:873
KDR:0.967
Accuracy:38.174% D
HSR:2.725% C
NS-20 Gorgon
C--
Kills:736
Deaths:700
KDR:1.051
Accuracy:23.179% C--
HSR:15.761% D-
NS-20 Gorgon
D
Kills:696
Deaths:645
KDR:1.079
Accuracy:23.105% D
HSR:14.943% D--
NS-10 Burster
B+
Kills:605
Deaths:602
KDR:1.005
Accuracy:35.081% B+
HSR:3.967% C--
NS-10 Burster
B+
Kills:598
Deaths:688
KDR:0.869
Accuracy:35.194% B+
HSR:6.020% B+
M3 Pounder HEG
D
Kills:547
Deaths:514
KDR:1.064
Accuracy:40.541% D
HSR:2.011% D-
M1 Heavy Cycler
C
Kills:189
Deaths:169
KDR:1.118
Accuracy:9.970% D*
HSR:17.460% C
M6 Onslaught
D*
Kills:111
Deaths:122
KDR:0.910
Accuracy:6.580% F*
HSR:15.315% D*
M1 Heavy Cycler
D-
Kills:62
Deaths:45
KDR:1.378
Accuracy:14.312% D-
HSR:14.516% D*
Kills:12,726
Deaths (as MAX Suit):6,142
Deaths (to MAX Suits):3,185
KDR:2.07196
Kill Difference:6,584
Playtime:600.290 hours
Usage:11%
Score:9.141m
Score/min:254
Accuracy (listed only):24.826%
HSR (listed only):10.279%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:326
V. Kills:96 336%
Deaths:38
KDR:8.579
Accuracy:45.923% D
KPH:83.100 C-
VKPH:24.500 B+
M14 Banshee
D-
Kills:140
V. Kills:31 438%
Deaths:154
KDR:0.909
Accuracy:31.121% C+
KPH:9.100 D*
VKPH:2 D-
M18 Rotary
C+
Kills:139
V. Kills:88 156%
Deaths:274
KDR:0.507
Accuracy:33.716% C+
KPH:4.600 D--
VKPH:2.900 D*
M18 Locust
C--
Kills:107
V. Kills:60 175%
Deaths:90
KDR:1.189
Accuracy:30.463% C--
KPH:9.300 D--
VKPH:5.200 D*
Kills:712 (386 + 0)
Deaths:556
KDR:1.281
VKDR:0.495
Vehicle Kills:275
Kill Difference:156
Playtime:61.006 hours
Usage:1%
Score:0.567m
Score/min:155
Piloting Accuracy:30.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:422
V. Kills:216 194%
Deaths:70
KDR:6.029
Accuracy:38.823% C+
KPH:25.800 D-
VKPH:13.200 D--
L105 Zephyr
C
Kills:83
V. Kills:27 296%
Deaths:16
KDR:5.188
Accuracy:32.370% D**
KPH:25.800 D*
VKPH:8.400 C
Kills:505 (0 + 505)
Deaths:86
KDR:5.872
VKDR:2.826
Vehicle Kills:243
Kill Difference:419
Playtime:19.562 hours
Usage:0%
Score:0.334m
Score/min:284
Piloting Accuracy:N/A%
Gunner Accuracy:32.370%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:2,809
V. Kills:1,522 184%
Deaths:465
KDR:6.041
Accuracy:53.609% C-
KPH:36 C
VKPH:19.500 C
L100 Python HESH
C+
Kills:2,491
V. Kills:614 405%
Deaths:402
KDR:6.197
Accuracy:48.883% C
KPH:41.700 D-
VKPH:10.300 C+
L100 Python HEAT
C++
Kills:2,241
V. Kills:908 247%
Deaths:339
KDR:6.611
Accuracy:54.725% C++
KPH:38.800 C+
VKPH:15.700 C++
C75 Viper
D
Kills:1,273
V. Kills:349 364%
Deaths:367
KDR:3.469
Accuracy:32.113% D--
KPH:27.100 D
VKPH:7.400 D
Skyguard
D
Kills:1,199
V. Kills:968 124%
Deaths:522
KDR:2.297
Accuracy:24.969% D--
KPH:9.800 D-
VKPH:7.900 D
Kills:10,013 (10,013 + 0)
Deaths:2,095
KDR:4.779
VKDR:2.082
Vehicle Kills:4,361
Kill Difference:7,918
Playtime:364.834 hours
Usage:6%
Score:4.339m
Score/min:198
Driving Accuracy:24.969%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:6,039
V. Kills:3,184 190%
Deaths:847
KDR:7.130
Accuracy:50.056% C*
KPH:30.200 D
VKPH:15.900 D
P2-120 HEAT
C
Kills:2,348
V. Kills:989 237%
Deaths:515
KDR:4.559
Accuracy:42.534% C
KPH:25.500 C--
VKPH:10.700 C
E540 Halberd
C
Kills:825
V. Kills:371 222%
Deaths:110
KDR:7.500
Accuracy:39.609% D
KPH:27.200 C
VKPH:12.200 D
G40-F Ranger
C--
Kills:692
V. Kills:409 169%
Deaths:40
KDR:17.300
Accuracy:27.937% D
KPH:38.900 C--
VKPH:23 C--
P2-120 HESH
C++
Kills:310
V. Kills:101 304%
Deaths:46
KDR:6.739
Accuracy:49.431% B+
KPH:36.100 D--
VKPH:11.800 C++
G30 Walker
C-
Kills:276
V. Kills:209 131%
Deaths:64
KDR:4.313
Accuracy:24.203% C-
KPH:18.400 C-
VKPH:13.900 C-
MR11 Gatekeeper
D
Kills:272
V. Kills:196 138%
Deaths:74
KDR:3.676
Accuracy:36.764% D-
KPH:16.800 D--
VKPH:12.100 D
G30 Vulcan
D-
Kills:171
V. Kills:100 169%
Deaths:66
KDR:2.591
Accuracy:18.116% F
KPH:15 D-
VKPH:8.800 D-
Kills:10,933 (8,697 + 2,236)
Deaths:1,762
KDR:6.205
VKDR:3.155
Vehicle Kills:5,559
Kill Difference:9,171
Playtime:391.533 hours
Usage:7%
Score:5.681m
Score/min:242
Driving Accuracy:49.431%
Gunner Accuracy:18.116%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:8,145
V. Kills:607 N/A
Deaths:460
KDR:17.707
Accuracy:47.140% B**
KPH:95.200 C--
VKPH:7.100 C+
E540 Halberd-H
B++
Kills:6,406
V. Kills:2,818 227%
Deaths:295
KDR:21.715
Accuracy:64.670% B++
KPH:59.200 C*
VKPH:26.100 C++
G20 Vulcan-H
B+
Kills:5,070
V. Kills:2,440 208%
Deaths:500
KDR:10.140
Accuracy:52.870% B
KPH:63.900 B+
VKPH:30.700 C+
M12 Kobalt-H
C
Kills:2,438
V. Kills:119 N/A
Deaths:10
KDR:243.800
Accuracy:24.354% B
KPH:99.100 D
VKPH:4.800 C
G40-F Ranger
B*
Kills:2,427
V. Kills:1,351 180%
Deaths:98
KDR:24.765
Accuracy:41.632% B*
KPH:29.200 C-
VKPH:16.300 C--
MR11 Gatekeeper-H
B+
Kills:1,632
V. Kills:899 181%
Deaths:73
KDR:22.356
Accuracy:55.352% C+
KPH:46.600 B+
VKPH:25.700 D
M60-G Bulldog-H
C-
Kills:93
V. Kills:18 N/A
Deaths:3
KDR:31
Accuracy:57.943% B
KPH:73.400 D
VKPH:14.200 C-
Kills:26,211 (0 + 26,211)
Deaths:1,439
KDR:18.215
VKDR:5.735
Vehicle Kills:8,252
Kill Difference:24,772
Playtime:417.028 hours
Usage:7%
Score:7.893m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:57.943%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,167
V. Kills:72 N/A
Deaths:51
KDR:22.882
Accuracy:19.042% C+
KPH:56.100 D
VKPH:3.500 C+
M12 Kobalt
B+
Kills:775
V. Kills:73 N/A
Deaths:31
KDR:25
Accuracy:18.421% C+
KPH:56.600 D
VKPH:5.300 B+
M20 Basilisk
C-
Kills:613
V. Kills:263 232%
Deaths:226
KDR:2.712
Accuracy:33.536% D--
KPH:15.800 D
VKPH:6.800 C-
M60-G Bulldog
B+
Kills:454
V. Kills:118 382%
Deaths:36
KDR:12.611
Accuracy:41.482% C++
KPH:42.600 C+
VKPH:11.100 B+
M60-G Bulldog
C++
Kills:432
V. Kills:120 357%
Deaths:19
KDR:22.737
Accuracy:43.189% C+
KPH:50.100 C
VKPH:13.900 C++
M20 Basilisk
C--
Kills:430
V. Kills:156 274%
Deaths:134
KDR:3.209
Accuracy:32.412% D*
KPH:19.200 C--
VKPH:7 D
M40 Fury
C+
Kills:405
V. Kills:121 332%
Deaths:106
KDR:3.821
Accuracy:33.460% D
KPH:32.200 D-
VKPH:9.600 C+
M40 Fury
D--
Kills:152
V. Kills:34 434%
Deaths:39
KDR:3.897
Accuracy:29.040% D*
KPH:26.300 D**
VKPH:5.900 D--
G30 Walker
D-
Kills:137
V. Kills:87 156%
Deaths:39
KDR:3.513
Accuracy:28.548% D
KPH:11.800 D--
VKPH:7.500 D-
G30 Walker
C*
Kills:115
V. Kills:46 245%
Deaths:8
KDR:14.375
Accuracy:34.523% C*
KPH:18.900 C
VKPH:7.500 D
G40-F Ranger
D**
Kills:56
V. Kills:35 156%
Deaths:15
KDR:3.733
Accuracy:29.541% D-
KPH:8.300 F
VKPH:5.200 D**
G40-F Ranger
C--
Kills:51
V. Kills:35 142%
Deaths:4
KDR:12.750
Accuracy:33.945% C
KPH:16 C--
VKPH:11 C--
Kills:4,787 (0 + 4,787)
Deaths:708
KDR:6.761
VKDR:1.638
Vehicle Kills:1,160
Kill Difference:4,079
Playtime:161.091 hours
Usage:3%
Score:2.060m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:33.945%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:1,307
V. Kills:198 N/A
Deaths:28
KDR:46.679
Accuracy:35.679% C++
KPH:67.700 C
VKPH:10.200 B**
VLG Missile Launcher
B*
Kills:1,294
V. Kills:652 198%
Deaths:16
KDR:80.875
Accuracy:64.190% B*
KPH:65.500 C++
VKPH:33 B*
Pelter Rocket Pod
C
Kills:733
V. Kills:219 333%
Deaths:47
KDR:15.596
Accuracy:47.299% C
KPH:53.100 D
VKPH:15.900 D
M20 Wyvern
C*
Kills:337
V. Kills:156 215%
Deaths:49
KDR:6.878
Accuracy:41.292% C*
KPH:28.200 C+
VKPH:13.100 C
Hellion G20
B**
Kills:202
V. Kills:106 189%
Deaths:11
KDR:18.364
Accuracy:41.636% B+
KPH:46.800 B*
VKPH:24.600 B**
Kills:3,873 (0 + 3,873)
Deaths:151
KDR:25.649
VKDR:8.815
Vehicle Kills:1,331
Kill Difference:3,722
Playtime:69.128 hours
Usage:1%
Score:1.149m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:41.636%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 8,8118,6059,0110.955C--0.7619.796%D-17.711%D*22.4D--N/A56383.7h16.3D*82.5D*
P525 Marauder-H 8,7528,14546017.707C+15.9947.14%B**N/A95.2C--7.1C+25585.6h9.4D--19.9C+
T7 Mini-Chaingun 7,1516,9097,7820.888C--0.8318.027%C11.058%D-26.2D-N/A77263.7h19.3D*107.3D
AS16 NightHawk 6,5696,4446,5450.985C0.7334.872%D--10.537%D--32.1DN/A96200.9h5.1D14.6D-
E540 Halberd-H 9,2246,40629521.715B++20.0064.67%B++N/A59.2C*26C++319108.2h5.4C++8.4C**
P2-120 AP 9,2236,0398477.13C5.4150.056%C*1.739%C-30.2D15.9D268200.1h7.2C-14.4C+
MSW-R 5,5095,4316,4150.847D0.8716.424%F-15.909%D**19.8D*N/A76273.8h17F**103.7F--
G20 Vulcan-H 7,5105,07050010.14B+8.4252.87%B1.696%D63.9B+30.7C+45979.4h76B+143.7B++
MRC3 Mercy 3,4763,3942,8281.2C--0.5211.638%F15.734%D*17.3D*N/A54196.5h23.2D**199.5F
L100 Python AP 4,3312,8094656.041C4.3353.609%C-N/A36C19.5C29678.1h5.6C+10.4C+
C-4 3,6842,6411,6861.566C+0.1525.357%CN/A100C+39.5B+96226.4h1.4C5.7C
MRC3 Mercy 2,6562,6082,1801.196C--0.5212.059%D**16.871%D--17.8D*N/A56146.4h24F199.1F
L100 Python HESH 3,1052,4914026.197D-4.4848.883%CN/A41.7D-10.3C+17359.8h4.2D*8.5D-
T9 CARV 2,5212,4722,8550.866C-0.8517.393%D--18.487%D--22.2D-N/A82111.6h17.8F102.1D-
NS-15M2 2,5372,4672,3771.038C-0.6820.791%D*15.241%F23.8D--N/A68103.8h19.6T-94.1F--
NS Annihilator 4,4042,4662,0091.227B**0.4982.453%B+N/A11.6C+9.1C+137212.3h13.1D15.9D
M12 Kobalt-H 2,5572,43810243.8U242.0824.354%B13.495%D-99.1D4.8C27324.6h19.8D**81.4C
G40-F Ranger 3,7782,4279824.765A*23.0541.632%B*N/A29.2C-16.3C--24383.1h83C199.4C*
P2-120 HEAT 3,3372,3485154.559C--2.8442.534%C3.705%B+25.5C--10.7C18492.1h8.3C--19.4C-
L100 Python HEAT 3,1492,2413396.611C4.9054.725%C++N/A38.8C+15.7C++22857.8h6.6D12.1C
T2 Striker 4,2672,1543,2840.656C1.0656.698%B+N/A12.4C12.1C+176174.3h56.6D**99.7D-
HC1 Cougar 2,0031,9611,8461.062C0.6524.621%D15.91%D**17.9D-N/A55109.3h17.6F--71.6D*
NS-44L Blackhand 1,8821,8491,6221.14C0.5840.289%C--43.05%C+17.9D-N/A47103.2h7.9T-19.7F--
LC2 Lynx 1,8651,8161,4991.211C0.5022.793%D15.694%D*25.8DN/A7870.5h21.1F--92.8D*
NSX-P Tanto 1,7081,6581,3571.222C0.4927.023%C17.069%F24DN/A6569h20.8D-77.1D--
MR11 Gatekeeper-H 2,5311,6327322.356A*20.6455.352%C+N/A46.6B+25.7D32835h39.6B+71.5B+
MG-H1 Watchman 1,5201,4961,2691.179C0.5420.815%D*17.981%F29D--N/A9151.5h20F-95.9D**
CAS 14-E 1,5051,3072846.679B**44.9635.679%C++1.836%B67.7C10.3B**24519.3h41.1D--115.2D
MG-HBR1 Dragoon 1,3631,2953973.262B**1.5544.063%B**14.826%F-22.1D1.2C**6158.5h14.1T32.1D*
VLG Missile Launcher 1,9461,2941680.875B**79.1664.19%B*N/A65.4C++32.9B*39819.8h6.2C+9.7B
MR1 Fracture 1,9851,2751,6240.785C-0.9336.488%C-4.627%B+7.1D3.9D-57180h49.5C+135.8C+
C75 Viper 1,6221,2733673.469C--1.7532.113%D--1.021%C27.1D7.4D19147h15.3C47.5D
MG-C1 Kindred 1,2901,2441,1771.057C0.6626.316%D14.389%D**22.8D-N/A6954.6h15.6F-59.3D*
Skyguard 2,1671,1995222.297D0.5824.969%D--1.418%C--9.8D-7.9D137122.1h151.4C--606.2D*
M12 Kobalt 1,2391,1675122.882C+21.1719.042%C+14.053%D--56.1D3.5C+20820.8h21.2D--111.3C
M9 SKEP Launcher 1,8281,0812,0210.535C--1.1866.587%C-1.48%D14.6C10.1C17173.8h10.6D-15.9D--
MR1 Fracture 1,7341,0611,2940.82C0.9036.412%C-3.676%C+6.9D4.4D57153.4h51.1C+140.3C+
MG-S1 Jackal 1,0189941,0610.937C--0.7824.533%D--12.173%D**24.2D-N/A7341h19F**77.3F
T4 AMP 9999929821.01C+0.7131.804%B+14.819%D--23.6DN/A7342.1h16.6D-52.1C+
NSX Masamune 1,5819591,4700.652D1.0664.328%B+1.147%D-21.7D-14.1C+18944.1h23.7F-36.9D**
Spear Anti-Vehicle Phalanx Tower 1,5579552047.75C**46.0345.59%D3.77%C+22.7D-14.3D-16742.1h12.7D-27.9D*
NS-R3 Swarm 1,6708888251.076B+0.6466.789%B++N/A8.1C+7.1C++96110.3h32.5D-48.6D
M3 Pounder HEG 1,0788448730.967C--0.7538.174%D2.725%C13.5D-3.7C+7962.5h20D52.5C--
E540 Halberd 1,1968251107.5C5.7839.609%D1.576%D27.2C12.2D24330.3h6.1D15.3D
Tank Mine 1,1868222014.09B+2.3753.304%B*N/A155.1B+68.7C+16705.3h2.8D**5.2C++
NS Decimator 1,1768051,0010.804D0.9161.911%C+1.118%D-25D--11.5D28032.2h6.4D*10.3D*
M12 Kobalt 8487753125C+23.2818.421%C+15.097%D--56.6D5.3B+24813.7h22.5F122D
NS-20 Gorgon 8577367001.051C0.6623.179%C--15.761%D-11.1D--1.8C++4366.3h67.9C293D--
NSX Tanto 7497355991.227C0.4928.879%C+19.048%D*23.9D-N/A6930.8h19.1F-66.3D-
Pelter Rocket Pod 9527334715.596C13.8847.299%CN/A53.1D15.9D21413.8h20.4C+43.2C+
NSX Naginata 7397268210.884D-0.8317.147%F20.661%D*17.9D*N/A6740.5h18F--105.2F--
NS-20 Gorgon 7786966451.079C0.6423.105%D14.943%D--11.6D--1.4C+4260.2h62.6C+270.9D
G40-F Ranger 1,1016924017.3C**15.5827.937%DN/A38.9C--23C--33817.8h77.2C276.4C
AMR-66 7236766251.082C0.6329.311%C+20.71%D10.1D-N/A4067.1h20.3T*69.1F--
M20 Basilisk 8766132262.712D1.0033.536%D--4.405%D15.8D6.8C-16838.9h103C-307.1D
NS-10 Burster 9496056021.005C0.7135.081%B+3.967%C--6.4C*3.6C7595h152.1C+433.5B+
NS-10 Burster 9575986880.869C--0.8535.194%B+6.02%B+5.6C+3.4C--67106.8h163.7C+465.3B
M3 Pounder HEG 6705475141.064C--0.6540.541%D2.011%D-15.6D-3.5C--8835h19.5C-48.2C
NS-61 Emissary 5505455590.975C+0.7430.313%C++12.11%D--23C--N/A7023.7h16.3C53.8C+
Rocklet Rifle 9064735430.871C+0.8453.415%C+N/A27.8C25.5C+47717h44.2D-82.8D
M60-G Bulldog 5724543612.611C**10.9041.482%C++N/A42.4C+11B+35110.7h6C**14.5B+
M60-G Bulldog 5524321922.737B+21.0243.189%C+N/A50.2C14C++3698.6h5.7C**13.3B
M20 Basilisk 5864301343.209C-1.4932.412%D*6.977%B+19.2C--7D19622.4h90.3C++278.6C-
Spear Anti-Vehicle Phalanx Turret 661425646.641C4.9344.843%C1.882%D--27.4D--15.2D--32415.5h11.9D*26.6D--
C150 Dalton 638422706.029D4.3138.823%C+N/A25.9D-13.3D--29516.3h4.2C10.8C
LC3 Jaguar 4224124081.01C0.7124.469%C-13.35%D**13.6D-N/A7730.2h20.8D--85.2D*
M40 Fury 5264051063.821C--2.1133.46%DN/A32.1D-9.6C+20312.6h16.1C--48.2D
Cycler TRV 4093915190.753C--0.9626.521%C+9.974%F13.2D*N/A6929.7h26.3T*99.1F*
NS-44 Commissioner 3713663780.968C0.7537.833%C12.295%D**18.1D-N/A8620.2h5.7F--15D-
Frag Grenade 3443411341N/A339.2845.207%CN/A426.3D3.8D--25790.8h3.7C-8.2C
PDW-16 Hailstorm 3473404640.733C--0.9819.196%D**10.294%D*20.2DN/A8516.8h23.9F**124.4F--
M20 Wyvern 493337496.878C**5.1641.292%C*2.671%C--28.3C+13.1C17911.9h86.8C210.2C+
Hellfire Rocket Pods 422326388.579C6.8645.923%DN/A83.6C-24.6B+9883.9h40.6C-88.3D
P2-120 HESH 411310466.739D5.0249.431%B+N/A36D--11.7C++2868.6h7.1F-14.5D-
NS-AM7 Archer 4733057080.431C1.2863.633%B++6.557%D*6.3C3.5B+6348.1h28.3D*44.5D-
G30 Walker 485276644.313C2.6024.203%C-1.087%D-18.4C-13.9C-17515h185.2C+765C+
MR11 Gatekeeper 468272743.676C--1.9636.764%D-N/A16.8D--12.1D21016.2h62.4D-169.8D--
T32 Bull 2642602581.008C--0.7122.795%D20.769%D-26.8D-N/A1649.7h19.1T*83.6F
RAMS .50M 2212201441.528D0.1937.979%D60%F**12.3D*N/A7817.9h5.1T*13.4T*
ML-7 3022163980.543C-1.1750.958%D*2.315%C18.6D7.4D75211.6h6.9C+13.5C-
Hellion G20 3082021118.364B+16.6541.636%B+3.96%D--47B*24.7B**3394.3h63.3B*151.9B**
TRS-12 Uppercut 1921903010.631D1.0855.444%D9.474%D--23.5D-N/A948.1h4.7T*8.4D**
M1 Heavy Cycler 1911891691.118C-0.609.97%D*17.46%C17.3DN/A10410.9h17.8C+178.2D-
G30 Vulcan 271171662.591C0.8818.116%F2.339%D15D-8.8D-20711.4h95.2C+525.3D--
M40 Fury 186152393.897D2.1829.04%D*1.974%B+26.2D**5.9D--2515.8h17.6D60.6D**
Spear Anti-Vehicle Phalanx Turret 219146624.333C22.6252.148%C3.425%C++29.8D-14.9D2454.9h15.2D29.2D
Claymore 142142492.898D1.1829.196%C--N/A74.7D*N/A2991.9h1.5F--5D
M14 Banshee 1711401540.909D0.8131.121%C+N/A9.2D*2D-9815.3h95.8T*307.7T*
M18 Rotary 2271392740.507D1.2133.716%C+N/A4.6D--2.9D*9330.2h269.2F-798.4F
T9A "Butcher" 1441381820.758D0.9618.795%F-23.188%D--23.8D**1C2605.8h18.5T*98.5T*
MG-A1 Arbalest 1441382100.657D1.0626.464%C25.362%D14.2D*N/A479.7h25.2T*95.2F--
G30 Walker 224137393.513D1.8028.548%D2.19%D11.8D--7.5D-15611.6h219.5D769D
FA1 Barrage 1371363140.433C--1.2821.233%F--9.559%D*5D*N/A4227.4h8.8T-41.4T*
G30 Walker 161115814.375B**12.6634.523%C*6.087%B++18.9C7.5D1736.1h170.4C**493.5B+
M6 Onslaught 1181111220.91D0.816.58%F*15.315%D*10.6FN/A4210.5h23.1D**351.6T*
M18 Locust 167107901.189D-0.5330.463%C--N/A9.3D--5.2D*11011.5h176.2C+578.5C
MANA Anti-Personnel Turret 95931010.921N/A0.799.108%UN/A930U20U4745000.1h24.7T*271.1T*
M60-G Bulldog-H 11193331A29.2857.943%BN/A71.5D13.8C-3331.3h5.5C9.4C++
L105 Zephyr 11083165.188D3.4732.37%D**1.205%B*25.9D*8.4C2303.2h9.9F-30.4F-
TSAR-42 8280392.051C0.3435.771%D--52.5%F--15.4D*N/A2455.2h6.2T*17.3T*
NSX Tengu 7775920.815D-0.9034.444%D--25.333%C*21.4D--N/A993.5h22.3F**64.8F-
Aspis Anti-Aircraft Phalanx Turret 13872243C--1.2827.067%C2.778%B+8.3D-7.6D--2818.7h179.1D-661.8C-
TRAC-5 69661450.455D-1.2617.566%D*15.152%D-3.2D-N/A22520.4h24.1F-137F
M1 Heavy Cycler 6362451.378D0.3414.312%D-14.516%D*25.8D-N/A992.4h17.4C--121.8C-
Xiphos Anti-Personnel Phalanx Tower 8159319.667D17.9520.596%D*3.39%A12.8D--4.8D-644.6h182T*883.6T*
G40-F Ranger 9156153.733C2.0229.541%D-3.571%M+8.2F5.1D**1846.8h172.1F-582.6F-
M60-A Bulldog 7155124.583C2.8726.4%F--1.818%C-7D*2D707.9h11.4T*43.2T*
Hoplon Anti-Aircraft Phalanx Tower 8854154C++52.2825.616%D1.852%B**8.4D*5.3D*676.4h214.3T*836.7T*
G40-F Ranger 8651412.75B**11.0333.945%CN/A15.9C--10.9C--2023.2h93.9B**276.7B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22120.6h
Spawn Beacon403,3652.8h
Nano-Armor Kit2,6352,191,266142h
Ordnance Dampener4970.5h
Repair Module0760.3h
Turret AI Module0610.3h
Medical Applicator61,7260.3h
Motion Spotter0560.1h
Restoration Kit9870.1h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower41701.3h
Spitfire Auto-Turret534,5495.4h
Ammunition Package1373,1042.3h
Recon Detection Device61570.5h
Medical Kit223970.5h
MAX Punch3,34760285h
M12 Kobalt-F1610.5h
Anti-Infantry MANA Turret211630.9h
M4-F Pillager13080.2h

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