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Commissar A.S.P. Operative Raytracer777[RSG1] Raytracer777
TR BR 79

KDR: 1.36

Score: 56.9m

Last Seen: Dec 8th, 2018 6:18 PM
- OFFLINE - 18.1 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 46
Level Progress (to 80): 95%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 MSW-R P525 Marauder-H T7 Mini-Chaingun P2-120 AP AS16 NightHawk MRC3 Mercy T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 4290TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.771%18.196%37822100031,7481.026020.332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.449%-0.05C+-0.371C--1.176D*HEAD ++ (~7.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.099C+17.1-0.199C65.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.125%1.695%4110215919901450.029633440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.245C0.075C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1014.4-5.322T*356.3-5.75T*658.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.801%2.139%2578101412,158476156912.55313214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.228%-1.177D*-0.324C0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.5-0.722D-19.2-0.529D47.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.195%2.813%2731610069,171378028902.42555317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.959%-0.366C--0.39C-0.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.6-0.05C+39.8-0.018C+83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.512%57.44%27321020289544530.0530665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%0.369C**-0.641D-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.459D5.4-0.698D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.984%11.396%273310193,5451822521.9446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.97%-0.948D---0.621D1.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.409C--5.6-0.149C13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 46
56.9m246.3%258 (15.5k)230 (13.8k)1.357788,72665,3501.9400179 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022319123.271%9.799%22803:4724

16% Engineer57% Heavy Assault10% Light Assault13% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMDec 9th, 2018 8:34 AM (2d) (PST)Dec 8th, 2018 3:36 PM (3d) (PST)Dec 8th, 2018 2:18 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8462126340.3580.2640.0351.0890.084324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,73312,71938,0142216265513,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4125.5h/171.9d 38,054 8,694 26,475 269.6k 6,218 10,969 20,737 209.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:7,326
Deaths:7,903
KDR:0.927
Accuracy:19.735% C
HSR:17.377% D--
MSW-R
D--
Kills:5,391
Deaths:6,381
KDR:0.845
Accuracy:16.401% D*
HSR:15.934% D--
T7 Mini-Chaingun
C+
Kills:3,678
Deaths:4,382
KDR:0.839
Accuracy:15.905% C+
HSR:11.202% C--
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
C--
Kills:2,175
Deaths:2,144
KDR:1.014
Accuracy:20.821% C--
HSR:15.310% D*
MG-H1 Watchman
C
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.837% C
HSR:17.981% D--
NSX Naginata
D-
Kills:712
Deaths:803
KDR:0.887
Accuracy:17.176% D-
HSR:20.506% D--
T32 Bull
C+
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C+
HSR:20.769% C-
T9A "Butcher"
C--
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% C--
Kills:23,574
Deaths (as Heavy Assault):26,070
Deaths (to Heavy Assaults):16,194
KDR:0.90426
Kill Difference:2,496
Playtime:2,354.364 hours
Usage:57%
Score:31.945m
Score/min:226
Accuracy (listed only):18.748%
HSR (listed only):17.889%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:3,232
Deaths:3,744
KDR:0.863
Accuracy:30.174% D--
HSR:11.541% D
HC1 Cougar
C++
Kills:1,944
Deaths:1,806
KDR:1.076
Accuracy:24.514% C++
HSR:15.998% D*
LC2 Lynx
C+
Kills:1,796
Deaths:1,464
KDR:1.227
Accuracy:22.762% C+
HSR:15.757% D--
NSX-P Tanto
B+
Kills:1,568
Deaths:1,301
KDR:1.205
Accuracy:27.193% B+
HSR:17.347% D*
NSX Tanto
B+
Kills:730
Deaths:589
KDR:1.239
Accuracy:28.990% B+
HSR:18.904% D-
AMR-66
B+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B+
HSR:20.710% D
LC3 Jaguar
C*
Kills:381
Deaths:353
KDR:1.079
Accuracy:24.281% C*
HSR:13.386% D*
MG-HBR1 Dragoon
B+
Kills:333
Deaths:142
KDR:2.345
Accuracy:36.002% B+
HSR:18.318% D*
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:11,039
Deaths (as Engineer):10,762
Deaths (to Engineers):14,557
KDR:1.02574
Kill Difference:277
Playtime:675.739 hours
Usage:16%
Score:11.018m
Score/min:272
Accuracy (listed only):28.893%
HSR (listed only):15.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:3,232
Deaths:3,744
KDR:0.863
Accuracy:30.174% D--
HSR:11.541% D
HC1 Cougar
C++
Kills:1,944
Deaths:1,806
KDR:1.076
Accuracy:24.514% C++
HSR:15.998% D*
LC2 Lynx
C+
Kills:1,796
Deaths:1,464
KDR:1.227
Accuracy:22.762% C+
HSR:15.757% D--
NSX-P Tanto
B+
Kills:1,568
Deaths:1,301
KDR:1.205
Accuracy:27.193% B+
HSR:17.347% D*
MG-S1 Jackal
C+
Kills:797
Deaths:894
KDR:0.891
Accuracy:24.841% C+
HSR:12.045% D*
NSX Tanto
B+
Kills:730
Deaths:589
KDR:1.239
Accuracy:28.990% B+
HSR:18.904% D-
LC3 Jaguar
C*
Kills:381
Deaths:353
KDR:1.079
Accuracy:24.281% C*
HSR:13.386% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:11,242
Deaths (as Light Assault):11,445
Deaths (to Light Assaults):11,410
KDR:0.98226
Kill Difference:203
Playtime:410.506 hours
Usage:10%
Score:4.914m
Score/min:199
Accuracy (listed only):27.584%
HSR (listed only):14.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,801
Deaths:1,571
KDR:1.146
Accuracy:40.295% C+
HSR:43.254% C++
MG-S1 Jackal
C+
Kills:797
Deaths:894
KDR:0.891
Accuracy:24.841% C+
HSR:12.045% D*
NS-61 Emissary
B
Kills:545
Deaths:558
KDR:0.977
Accuracy:30.320% B
HSR:12.110% D
T4 AMP
C*
Kills:522
Deaths:707
KDR:0.738
Accuracy:27.982% C*
HSR:16.284% D
NS-44 Commissioner
C*
Kills:353
Deaths:367
KDR:0.962
Accuracy:37.684% C*
HSR:12.465% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:218
Deaths:144
KDR:1.514
Accuracy:38.084% C+
HSR:59.633% F--
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:36.156% C
HSR:50.704% F
Kills:4,722
Deaths (as Infiltrator):4,833
Deaths (to Infiltrators):11,989
KDR:0.97703
Kill Difference:111
Playtime:139.794 hours
Usage:3%
Score:1.100m
Score/min:131
Accuracy (listed only):32.114%
HSR (listed only):26.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,144
Deaths:2,650
KDR:1.186
Accuracy:11.376% D--
HSR:15.458% D--
MRC3 Mercy
D-
Kills:2,350
Deaths:2,013
KDR:1.167
Accuracy:11.771% D--
HSR:16.426% D-
MR1 Fracture
B
Kills:1,225
Deaths:1,603
KDR:0.764
Accuracy:36.189% C+
HSR:4.816% B
MR1 Fracture
C+
Kills:1,023
Deaths:1,275
KDR:0.802
Accuracy:36.135% C+
HSR:3.715% C+
M3 Pounder HEG
C+
Kills:819
Deaths:851
KDR:0.962
Accuracy:37.832% C+
HSR:2.686% C
NS-20 Gorgon
C
Kills:556
Deaths:564
KDR:0.986
Accuracy:22.259% C
HSR:15.648% D
M3 Pounder HEG
C++
Kills:525
Deaths:492
KDR:1.067
Accuracy:40.215% C++
HSR:2.095% D
NS-20 Gorgon
C
Kills:507
Deaths:522
KDR:0.971
Accuracy:22.282% C
HSR:13.610% D-
NS-10 Burster
B*
Kills:303
Deaths:495
KDR:0.612
Accuracy:33.241% B++
HSR:7.591% B*
NS-10 Burster
B++
Kills:294
Deaths:413
KDR:0.712
Accuracy:32.750% B++
HSR:4.422% C--
M1 Heavy Cycler
C-
Kills:159
Deaths:141
KDR:1.128
Accuracy:9.223% D*
HSR:15.723% C-
M6 Onslaught
D
Kills:106
Deaths:120
KDR:0.883
Accuracy:6.452% F-
HSR:16.038% D
Kills:11,011
Deaths (as MAX Suit):5,569.500
Deaths (to MAX Suits):2,825
KDR:1.97702
Kill Difference:5,441.500
Playtime:537.303 hours
Usage:13%
Score:7.959m
Score/min:247
Accuracy (listed only):24.977%
HSR (listed only):9.852%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:268
V. Kills:85 312%
Deaths:37
KDR:7.243
Accuracy:46.237% C+
KPH:82 C++
VKPH:26 A
M18 Rotary
B++
Kills:59
V. Kills:40 144%
Deaths:213
KDR:0.277
Accuracy:35.125% B++
KPH:3.200 D-
VKPH:2.200 D*
M14 Banshee
D*
Kills:55
V. Kills:12 423%
Deaths:130
KDR:0.423
Accuracy:31.457% B+
KPH:5.100 D*
VKPH:1.100 D*
Kills:382 (114 + 0)
Deaths:380
KDR:1.005
VKDR:0.361
Vehicle Kills:137
Kill Difference:2
Playtime:32.140 hours
Usage:1%
Score:0.315m
Score/min:164
Piloting Accuracy:31.457%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:214
V. Kills:105 202%
Deaths:63
KDR:3.397
Accuracy:38.153% C
KPH:20.400 D
VKPH:10 D--
L105 Zephyr
C+
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D**
KPH:25 D--
VKPH:7.700 C+
Kills:292 (0 + 292)
Deaths:79
KDR:3.696
VKDR:1.633
Vehicle Kills:129
Kill Difference:213
Playtime:13.619 hours
Usage:0%
Score:0.188m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,011
V. Kills:471 426%
Deaths:366
KDR:5.495
Accuracy:47.598% C+
KPH:40.300 C-
VKPH:9.400 B+
L100 Python HEAT
B++
Kills:1,467
V. Kills:591 248%
Deaths:281
KDR:5.221
Accuracy:52.668% C*
KPH:35.400 B
VKPH:14.300 B++
C75 Viper
C+
Kills:1,166
V. Kills:305 381%
Deaths:356
KDR:3.275
Accuracy:32.250% D
KPH:27 C+
VKPH:7.100 C+
L100 Python AP
C++
Kills:1,020
V. Kills:677 150%
Deaths:342
KDR:2.982
Accuracy:52.876% C
KPH:27.700 C+
VKPH:18.400 C++
Skyguard
C
Kills:886
V. Kills:785 113%
Deaths:500
KDR:1.772
Accuracy:24.124% D
KPH:8.700 D
VKPH:7.700 C
Kills:6,550 (6,550 + 0)
Deaths:1,845
KDR:3.550
VKDR:1.533
Vehicle Kills:2,829
Kill Difference:4,705
Playtime:273.555 hours
Usage:7%
Score:2.838m
Score/min:173
Driving Accuracy:24.124%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:3,309
V. Kills:1,929 171%
Deaths:747
KDR:4.430
Accuracy:46.925% C*
KPH:26.300 C+
VKPH:15.300 C
P2-120 HEAT
C++
Kills:2,052
V. Kills:851 241%
Deaths:499
KDR:4.112
Accuracy:40.078% C+
KPH:25.200 C+
VKPH:10.500 C++
E540 Halberd
C+
Kills:517
V. Kills:241 214%
Deaths:94
KDR:5.500
Accuracy:38.068% C
KPH:24.800 C+
VKPH:11.600 C
P2-120 HESH
B+
Kills:247
V. Kills:82 298%
Deaths:46
KDR:5.370
Accuracy:50.664% B**
KPH:35.900 D
VKPH:11.900 B+
G30 Walker
C++
Kills:223
V. Kills:183 121%
Deaths:56
KDR:3.982
Accuracy:22.103% C
KPH:18.200 C+
VKPH:14.900 C++
G40-F Ranger
C
Kills:223
V. Kills:137 162%
Deaths:23
KDR:9.696
Accuracy:25.127% C--
KPH:33.100 C
VKPH:20.300 C
MR11 Gatekeeper
C
Kills:158
V. Kills:139 113%
Deaths:51
KDR:3.098
Accuracy:35.914% C
KPH:16.200 D
VKPH:14.200 C
G30 Vulcan
D-
Kills:138
V. Kills:86 159%
Deaths:62
KDR:2.226
Accuracy:16.686% D**
KPH:13 D-
VKPH:8.100 D-
Kills:6,867 (5,608 + 1,259)
Deaths:1,578
KDR:4.352
VKDR:2.312
Vehicle Kills:3,648
Kill Difference:5,289
Playtime:274.226 hours
Usage:7%
Score:3.773m
Score/min:229
Driving Accuracy:50.664%
Gunner Accuracy:16.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:3,801
V. Kills:298 N/A
Deaths:254
KDR:14.965
Accuracy:45.990% A+
KPH:86.500 C
VKPH:6.800 C++
G20 Vulcan-H
B++
Kills:1,639
V. Kills:848 193%
Deaths:276
KDR:5.938
Accuracy:48.839% C*
KPH:54.800 B++
VKPH:28.400 C*
E540 Halberd-H
C+
Kills:223
V. Kills:141 157%
Deaths:27
KDR:8.259
Accuracy:56.348% C+
KPH:33.500 C--
VKPH:21.200 C+
MR11 Gatekeeper-H
C
Kills:202
V. Kills:147 136%
Deaths:52
KDR:3.885
Accuracy:49.622% C
KPH:20.300 D
VKPH:14.800 D*
G40-F Ranger
A++
Kills:195
V. Kills:107 181%
Deaths:21
KDR:9.286
Accuracy:43.084% A++
KPH:26.300 C
VKPH:14.400 D
Kills:6,060 (0 + 6,060)
Deaths:630
KDR:9.619
VKDR:2.446
Vehicle Kills:1,541
Kill Difference:5,430
Playtime:97.842 hours
Usage:2%
Score:1.766m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:43.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:555
V. Kills:38 N/A
Deaths:40
KDR:13.875
Accuracy:17.036% C++
KPH:47.600 C-
VKPH:3.300 C+
M20 Basilisk
C
Kills:422
V. Kills:206 204%
Deaths:215
KDR:1.963
Accuracy:31.061% D-
KPH:13.100 D
VKPH:6.400 C
M12 Kobalt
B+
Kills:400
V. Kills:37 N/A
Deaths:25
KDR:16
Accuracy:16.620% C+
KPH:53.600 C-
VKPH:5 B+
M40 Fury
C++
Kills:393
V. Kills:114 342%
Deaths:105
KDR:3.743
Accuracy:33.578% C+
KPH:32.200 C--
VKPH:9.300 C++
M20 Basilisk
C-
Kills:306
V. Kills:123 247%
Deaths:130
KDR:2.354
Accuracy:30.280% D-
KPH:16.400 C-
VKPH:6.600 C--
M40 Fury
D--
Kills:133
V. Kills:24 N/A
Deaths:38
KDR:3.500
Accuracy:28.087% D-
KPH:25.400 D*
VKPH:4.600 D--
M60-G Bulldog
D
Kills:75
V. Kills:18 395%
Deaths:36
KDR:2.083
Accuracy:24.538% D--
KPH:16.800 D
VKPH:4 D
G30 Walker
D
Kills:73
V. Kills:59 122%
Deaths:36
KDR:2.028
Accuracy:26.654% C
KPH:8.200 D*
VKPH:6.600 D
Kills:2,357 (0 + 2,357)
Deaths:625
KDR:3.771
VKDR:0.990
Vehicle Kills:619
Kill Difference:1,732
Playtime:100.984 hours
Usage:2%
Score:1.065m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:26.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:277
V. Kills:82 334%
Deaths:31
KDR:8.935
Accuracy:41.983% D-
KPH:40.300 D
VKPH:11.900 D-
CAS 14-E
D--
Kills:60
V. Kills:9 N/A
Deaths:24
KDR:2.500
Accuracy:25.544% D**
KPH:18.600 D**
VKPH:2.800 D--
Kills:337 (0 + 337)
Deaths:55
KDR:6.127
VKDR:1.655
Vehicle Kills:91
Kill Difference:282
Playtime:10.089 hours
Usage:0%
Score:0.089m
Score/min:147
Piloting Accuracy:N/A%
Gunner Accuracy:25.544%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 7,4857,3267,9030.927C0.4319.735%C17.377%D--22.3C--N/A55329h15.8D--79.9C
MSW-R 5,4695,3916,3810.845C0.5116.401%D*15.934%D--19.8DN/A73272h17F103.8D*
P525 Marauder-H 4,0993,80125414.965C++13.6145.99%A+N/A86.6C6.8C++22743.9h9.7D--21.2C++
T7 Mini-Chaingun 3,7933,6784,3820.839C+0.5215.905%C+11.202%C--23.1C--N/A70159.4h20.1D126.6C+
P2-120 AP 5,2383,3097474.43C3.0746.925%C*2.841%C26.3C+15.3C262125.7h7.9C+16.8C*
AS16 NightHawk 3,2813,2323,7440.863C0.4930.174%D--11.541%D28.8C+N/A82112.4h5.5C-18.2D
MRC3 Mercy 3,2183,1442,6501.186C0.1711.376%D--15.458%D--16.9DN/A53185.8h23.2D203.8D-
T9 CARV 2,5212,4722,8550.866C+0.4917.393%C18.487%D22.3CN/A78111h17.8D102.1C
MRC3 Mercy 2,3902,3502,0131.167C0.1911.771%D--16.426%D-17.1DN/A54137.3h24.5D*208D--
NS-15M2 2,2352,1752,1441.014C0.3420.821%C--15.31%D*23.8DN/A6691.3h19F91.3D-
C-4 2,9242,1031,4101.491C++0.1324.412%C+N/A97.4B+38B+87521.6h1.5C++6.1C++
P2-120 HEAT 2,9032,0524994.112C+2.7540.078%C+4.191%B++25.2C+10.5C++18181.4h7.7C+19.3C++
L100 Python HESH 2,4822,0113665.495C-4.1447.598%C+N/A40.3C-9.4B+15849.9h4.1D8.7C
NS Annihilator 3,6181,9781,7671.119A0.2482.233%B+N/A11.3C*9.4C**135175.2h13.2C-16.1C
HC1 Cougar 1,9851,9441,8061.076C++0.2824.514%C++15.998%D*18.7CN/A54104.1h17.4D*70.9C
NS-44L Blackhand 1,8321,8011,5711.146C+0.2140.295%C+43.254%C++18.1CN/A4799.7h7.8F-19.4D--
LC2 Lynx 1,8441,7961,4641.227C++0.1322.762%C+15.757%D--26.5C+N/A7567.8h21D*92.3C-
T2 Striker 3,6101,7582,8510.617C*0.7456.562%B+N/A11.5C+12.1C++168153.3h59.4D105.1C+
G20 Vulcan-H 2,4871,6392765.938B++4.5848.839%C*2.135%C--54.8B++28.4C*42529.9h75.7B*154.9B*
NSX-P Tanto 1,6131,5681,3011.205C**0.1527.193%B+17.347%D*24.3C+N/A6264.6h20.8D--76.4C
MG-H1 Watchman 1,5201,4961,2691.179C+0.1820.837%C17.981%D--29CN/A8451.5h20D-95.8C
L100 Python HEAT 2,0581,4672815.221C++3.8652.668%C*1.159%D--35.4B14.3B++21341.4h6.7C12.7C+
MR1 Fracture 1,9091,2251,6030.764C+0.5936.189%C+4.816%B6.9C-3.9D55176.3h50C*138.1C*
C75 Viper 1,4711,1663563.275C+1.9232.25%D1.029%D27C+7.1C+17643.2h15.4C+47.8C
M9 SKEP Launcher 1,8281,0812,0210.535C+0.8266.587%C+1.48%D14.6C10.1C+16973.8h10.6C--15.9C--
MR1 Fracture 1,6751,0231,2750.802C++0.5636.135%C+3.715%C+6.8C4.3C55149.9h51.3C**142.1C**
L100 Python AP 1,6971,0203422.982C1.6252.876%C1.471%D-27.6C+18.3C++27336.9h7C+13.3C+
Spear Anti-Vehicle Phalanx Tower 1,5219332046.65B**45.2945.771%C3.859%C+23.1D14.6C--16940.4h12.5D27.4D
Skyguard 1,6718865001.772C-0.4124.124%D1.806%C8.7D7.7C127102.2h164.5D682D-
M3 Pounder HEG 1,0478198510.962C0.4037.832%C+2.686%C13.4C-3.7C*7661.1h19.8C52.3C+
NSX Masamune 1,3148011,2540.639C0.7263.632%B++1.373%D22.4C--14.3C++19135.8h22.8D*35.8D
MG-S1 Jackal 8137978940.891C+0.4724.841%C+12.045%D*24.7CN/A6732.3h18.4D-73.9D
NSX Tanto 7447305891.239C++0.1228.99%B+18.904%D-24.3CN/A6630h19.1D65.8C+
NSX Naginata 7257128030.887C-0.4717.176%D-20.506%D--17.9D-N/A6639.7h17.7D*103.1D--
AMR-66 7236766251.082C*0.2829.311%B+20.71%D10.1DN/A3867.1h20.3T-69.1D*
NS-20 Gorgon 6455565640.986C+0.3722.259%C15.648%D10.2D1.6C*4154.3h70.4C--316.3D
M12 Kobalt 5935554013.875C+12.5217.036%C++13.694%D--47.8C-3.3C+16311.6h21.9D128.5C+
NS-61 Emissary 5505455580.977C**0.3830.32%B12.11%D23C+N/A6723.7h16.3C+53.8C++
M3 Pounder HEG 6465254921.067C0.2940.215%C++2.095%D15.6C3.6C+8533.7h19.1C+47.5C++
T4 AMP 5285227070.738C+0.6227.982%C*16.284%D20.6C-N/A5625.3h17.2C61.4C+
E540 Halberd 758517945.5C+4.1438.068%C2.515%C--24.7C+11.5C22720.9h6.5C17.1C
NS-20 Gorgon 5675075220.971C+0.3922.282%C13.61%D-10.1D1.2C3750h68.1C--305.6C-
NS Decimator 7014856880.705C0.6561.801%C++1.443%D26.4C-11.7C31918.4h6.9D*11.2D-
M20 Basilisk 6284222151.963C-0.6131.061%D-5.213%C13.1D6.4C15532.3h113.6C365.6D
Tank Mine 596416785.333A+3.9850.755%AN/A166.4A72B20922.5h2.4D4.8B*
Rocklet Rifle 7894074660.873C**0.4853.535%C++N/A28.3C++26.5C++39314.4h44.9C-83.8C
NS-R3 Swarm 8764005180.772B++0.5965.926%B++N/A6.4C7.7C**8162.2h40.4D--61.2D-
M12 Kobalt 4374002516C++14.6416.62%C+15.25%D53.3C-4.9B+2087.5h22.1D133.1C+
M40 Fury 5073931053.743C2.3933.578%C+1.018%D-32.2C--9.3C++19912.2h16.1C47.9C+
LC3 Jaguar 3893813531.079C+0.2824.281%C*13.386%D*16.5DN/A8623.1h19.4D**80.1C--
Spear Anti-Vehicle Phalanx Turret 569356576.246C+4.8944.119%C++1.966%D*26.2D15.7C--30113.6h12.3D27.9C-
NS-44 Commissioner 3583533670.962C+0.4037.684%C*12.465%D*18.1DN/A7519.5h5.7D**15C
PDW-16 Hailstorm 3473404640.733C0.6219.215%D-10.294%D--20.4CN/A7916.7h23.9F124.2D*
MG-HBR1 Dragoon 3433331422.345B++0.9936.002%B+18.318%D*15.4DN/A4221.6h13.1F--36.3D--
M20 Basilisk 4293061302.354C1.0030.28%D-7.19%B+16.4C-6.6C--18118.7h97.3C++321.3C
NS-10 Burster 5363034950.612D0.7533.241%B++7.591%B*4C--3.1C-6274.9h201.1D605.1C++
NS-10 Burster 4982944130.712C0.6532.75%B++4.422%C--4.6C+3.2C+6963.6h186.8D570.3C++
Frag Grenade 2962931293N/A291.6444.703%C+N/A418.6C4.3D23570.7h3.8C++8.5C++
Pelter Rocket Pod 359277318.935C7.5841.983%D-N/A40.1D11.9D-1736.9h22.1C+52.6C
Hellfire Rocket Pods 353268377.243C++5.8946.237%C+N/A81.2C++25.8A8953.3h42.1F91D-
T32 Bull 2642602581.008C0.3522.812%C+20.769%C-26.8C--N/A1419.7h19.1F-83.6D
P2-120 HESH 329247465.37D4.0150.664%B**N/A35.8D11.9B+2796.9h7.7F15.2C
G30 Walker 406223563.982B+2.6222.103%C1.345%D18.1C+14.9C++18212.3h178.8B809.1C*
G40-F Ranger 360223239.696A+8.3425.127%C--N/A33.3C20.4C3016.7h79.2C++315.2C+
E540 Halberd-H 364223278.259C++6.9056.348%C+N/A33.3C--21C+3766.7h6.6C+11.8C+
RAMS .50M 2192181441.514C-0.1638.084%C+59.633%F--12.5D--N/A6817.4h5.1T*13.4F--
ML-7 3022163980.543C0.8150.958%D2.315%C18.8C-7.5D62711.5h6.9C+13.5C+
C150 Dalton 319214633.397C-2.0438.153%CN/A20.4D10D--24210.5h5.3C14C
MR11 Gatekeeper-H 349202523.885C+2.5349.622%CN/A20.2D14.7D*25910h63.8C+128.5C+
G40-F Ranger 302195219.286C++7.9343.084%A++N/A26.4C14.5D2247.4h81.3C+188.7B+
TRS-12 Uppercut 1791772790.634C--0.7255.797%C+10.17%D-24.2DN/A887.3h4.6F*8.3D*
M1 Heavy Cycler 1601591411.128C+0.239.223%D*15.723%C-16.1C-N/A969.9h17.2B187C
MR11 Gatekeeper 297158513.098C1.7435.914%CN/A16.1D14.2C2349.8h66.4D185D
Spear Anti-Vehicle Phalanx Turret 219146624.333B+22.9852.148%C++3.425%C-29.8C14.9D2434.9h15.2C29.2C
G30 Vulcan 224138622.226C0.8716.686%D**2.174%D13D-8.1D-18910.6h101.7C+609.8D--
Claymore 136136492.776D1.4230.122%CN/A75.6D*N/A2881.8h1.4D**4.8C-
FA1 Barrage 1371363140.433C0.9221.233%F-9.559%D*5D*N/A3727.4h8.8F--41.4T*
M40 Fury 157133383.5C--2.1428.087%D-2.256%B+25.6D--4.6D--2525.2h17.1D61D--
M6 Onslaught 1131061200.883D0.476.452%F-16.038%D10.2D**N/A3810.4h23.4D--362.6F**
MANA Anti-Personnel Turret 9290950.947N/A0.418.881%UN/A900U20U4111400.1h24.5T*276.4T*
L105 Zephyr 10278164.875C-3.5231.378%D**1.282%B++25.2D--7.7C+1933.1h9.8F31.3F-
NSX Tengu 7775920.815C0.5434.444%C25.333%B++21.4DN/A833.5h22.3F-64.8D-
M60-G Bulldog 9375362.083D0.7324.538%D--2.667%C+16.7D4D2104.5h7.6C+31C-
G30 Walker 13273362.028D0.6726.654%C2.74%D8.2D*6.6D1378.9h281.9D--1057.5D
TSAR-42 7371361.972C+0.6136.156%C50.704%F16.1D-N/A2124.4h6.3T*17.3T*
TRAC-5 69661450.455C-0.9017.566%D15.152%D3.4D--N/A16619.2h24.1D**137D--
Aspis Anti-Aircraft Phalanx Turret 12866213.143C+1.7925.113%C+3.03%B+8.5C-7.9D2657.8h163.2C+649.7C++
T9A "Butcher" 6564750.853D0.5017.647%D**23.438%C--24.6D--N/A3572.6h21.1T*119.5T*
CAS 14-E 6960242.5C--1.1425.544%D**1.667%C+18.8D**2.8D--933.2h71.9T-281.4T*
M18 Rotary 99592130.277D1.0835.125%B++1.695%C3.2D-2.2D*8518.2h356.3F--1014.4F
M14 Banshee 67551300.423C-0.9331.457%B+N/A5.1D*1.1D*7410.7h149.9T*476.6T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0530.1h
Restoration Kit6750.1h
M4-F Pillager13080.2h
Nano-Armor Kit642689,53752.5h
Anti-Vehicle MANA Turret22090.6h
Spawn Beacon212,2051.9h
Turret AI Module0550.3h
Repair Module0700.3h
Medical Applicator31,5200.2h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower21631.3h
Spitfire Auto-Turret251,6332.6h
M12 Kobalt-F1610.5h
MAX Punch3,34760285h
Medical Kit143250.4h
Anti-Infantry MANA Turret201490.8h
Recon Detection Device51500.5h
Ammunition Package961,7951.5h

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