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Field Marshal A.S.P. Operative Raytracer777[RSG1] Raytracer777
TR BR 169

KDR: 1.55

Score: 71m

Last Seen: Sep 20th, 2019 5:30 PM
- OFFLINE - 24.8 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P525 Marauder-H TMG-50 T7 Mini-Chaingun MSW-R AS16 NightHawk E540 Halberd-H P2-120 AP G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $446,607 MLG Score: 357
Fun Score: N/A
Cheeseburgers Flipped: 4452TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.073%18.011%38024119033,8010.9730550.575

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.23%-0.047C+-0.422C---1.258D**HEAD ++ (~7.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.5-0.108C+17.4-0.208C65.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.396%1.02%5112139822821910.04292651%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.364C--0.495D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
882.2-4.358T*294.6-4.53T*587.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.679%1.802%2828120615,314563471372.71766215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.349%-1.122D*-0.452D0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60-0.596D17.8-0.448C--42.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.868%2.048%65617119722,262449970964.94821314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.493%0.089C+-0.607D0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.252C*32.60.167C++53.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.512%57.44%65621212289599330.0482149

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%0.379C**-0.626D-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.447C--5.4-0.688D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.811%10.868%656312115,1712079862.48606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.541%-0.768D--0.727D-1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.2-0.266C5.3-0.109C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 38
71m227.4%271 (16.3k)242 (14.5k)1.54759115,48374,6212.184169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214455623.985%8.452%20303:5527

23% Engineer53% Heavy Assault9% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMSep 20th, 2019 8:44 PM (2d) (PST)Sep 20th, 2019 4:34 PM (2d) (PST)Sep 20th, 2019 1:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9391947450.3940.2550.0331.1140.096357

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,33611,66544,6712415267614,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4885h/203.5d 47,489 9,761 33,294 326.5k 7,057 12,883 28,071 275.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:8,065
Deaths:8,525
KDR:0.946
Accuracy:19.642% C
HSR:17.632% D-
MSW-R
D--
Kills:5,412
Deaths:6,400
KDR:0.846
Accuracy:16.415% D*
HSR:15.909% D--
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
D
Kills:2,192
Deaths:2,155
KDR:1.017
Accuracy:20.815% D
HSR:15.374% D*
MG-H1 Watchman
C
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.837% C
HSR:17.981% D--
NSX Naginata
D--
Kills:718
Deaths:811
KDR:0.885
Accuracy:17.151% D--
HSR:20.474% D--
T32 Bull
C+
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C+
HSR:20.769% C--
T9A "Butcher"
D
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% D
Kills:20,679
Deaths (as Heavy Assault):22,348
Deaths (to Heavy Assaults):18,266
KDR:0.92532
Kill Difference:1,669
Playtime:2,597.595 hours
Usage:53%
Score:35.165m
Score/min:226
Accuracy (listed only):19.089%
HSR (listed only):18.758%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:4,856
Deaths:5,159
KDR:0.941
Accuracy:33.224% D
HSR:10.935% D-
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,814
Deaths:1,498
KDR:1.211
Accuracy:22.798% C+
HSR:15.711% D--
NSX-P Tanto
C**
Kills:1,645
Deaths:1,351
KDR:1.218
Accuracy:26.991% C**
HSR:17.082% D*
MG-HBR1 Dragoon
A
Kills:814
Deaths:274
KDR:2.971
Accuracy:42.026% A
HSR:15.602% D**
NSX Tanto
B+
Kills:733
Deaths:596
KDR:1.230
Accuracy:28.906% B+
HSR:19.100% D-
AMR-66
B+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B+
HSR:20.710% D
MG-C1 Kindred
C
Kills:550
Deaths:555
KDR:0.991
Accuracy:25.157% C
HSR:16% D*
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
TRS-12 Uppercut
C
Kills:179
Deaths:287
KDR:0.624
Accuracy:54.934% C
HSR:10.056% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:13,840
Deaths (as Engineer):13,057
Deaths (to Engineers):17,039
KDR:1.05997
Kill Difference:783
Playtime:1,128.629 hours
Usage:23%
Score:20.949m
Score/min:309
Accuracy (listed only):29.269%
HSR (listed only):14.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:4,856
Deaths:5,159
KDR:0.941
Accuracy:33.224% D
HSR:10.935% D-
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,814
Deaths:1,498
KDR:1.211
Accuracy:22.798% C+
HSR:15.711% D--
NSX-P Tanto
C**
Kills:1,645
Deaths:1,351
KDR:1.218
Accuracy:26.991% C**
HSR:17.082% D*
MG-S1 Jackal
C
Kills:934
Deaths:1,014
KDR:0.921
Accuracy:24.466% C
HSR:12.099% D*
NSX Tanto
B+
Kills:733
Deaths:596
KDR:1.230
Accuracy:28.906% B+
HSR:19.100% D-
MG-C1 Kindred
C
Kills:550
Deaths:555
KDR:0.991
Accuracy:25.157% C
HSR:16% D*
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
TRS-12 Uppercut
C
Kills:179
Deaths:287
KDR:0.624
Accuracy:54.934% C
HSR:10.056% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:13,699
Deaths (as Light Assault):13,728
Deaths (to Light Assaults):12,738
KDR:0.99789
Kill Difference:29
Playtime:454.633 hours
Usage:9%
Score:5.404m
Score/min:198
Accuracy (listed only):27.539%
HSR (listed only):14.646%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,813
Deaths:1,580
KDR:1.147
Accuracy:40.255% C+
HSR:43.243% C++
MG-S1 Jackal
C
Kills:934
Deaths:1,014
KDR:0.921
Accuracy:24.466% C
HSR:12.099% D*
T4 AMP
C++
Kills:565
Deaths:732
KDR:0.772
Accuracy:28.340% C++
HSR:15.929% D
NS-61 Emissary
B
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% B
HSR:12.110% D
NS-44 Commissioner
C*
Kills:365
Deaths:373
KDR:0.979
Accuracy:37.812% C*
HSR:12.329% D**
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:218
Deaths:144
KDR:1.514
Accuracy:38.084% C+
HSR:59.633% F*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:36.156% C
HSR:50.704% F-
NS-AM7 Archer
B+
Kills:56
Deaths:172
KDR:0.326
Accuracy:62.459% B+
HSR:8.929% D-
Kills:4,982
Deaths (as Infiltrator):5,166
Deaths (to Infiltrators):13,274
KDR:0.96438
Kill Difference:184
Playtime:143.205 hours
Usage:3%
Score:1.119m
Score/min:130
Accuracy (listed only):35.152%
HSR (listed only):25.060%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,277
Deaths:2,748
KDR:1.193
Accuracy:11.526% D*
HSR:15.533% D--
MRC3 Mercy
D
Kills:2,480
Deaths:2,098
KDR:1.182
Accuracy:11.919% D--
HSR:17.016% D
MR1 Fracture
B+
Kills:1,238
Deaths:1,612
KDR:0.768
Accuracy:36.335% C+
HSR:4.766% B+
MR1 Fracture
C+
Kills:1,026
Deaths:1,282
KDR:0.800
Accuracy:36.274% C+
HSR:3.704% C+
M3 Pounder HEG
C+
Kills:838
Deaths:865
KDR:0.969
Accuracy:38.112% C+
HSR:2.745% C
NS-20 Gorgon
C
Kills:636
Deaths:620
KDR:1.026
Accuracy:22.688% C
HSR:15.881% C--
NS-20 Gorgon
C-
Kills:563
Deaths:563
KDR:1
Accuracy:22.460% C-
HSR:13.499% D--
M3 Pounder HEG
C+
Kills:534
Deaths:506
KDR:1.055
Accuracy:40.478% C+
HSR:2.060% D
NS-10 Burster
B++
Kills:360
Deaths:531
KDR:0.678
Accuracy:33.972% B++
HSR:6.667% B+
NS-10 Burster
B*
Kills:348
Deaths:445
KDR:0.782
Accuracy:33.587% B*
HSR:3.736% D
M1 Heavy Cycler
C+
Kills:189
Deaths:168
KDR:1.125
Accuracy:9.964% D--
HSR:17.460% C+
M6 Onslaught
D-
Kills:111
Deaths:122
KDR:0.910
Accuracy:6.580% F--
HSR:15.315% D-
M1 Heavy Cycler
C
Kills:61
Deaths:44
KDR:1.386
Accuracy:14.321% C
HSR:14.754% D--
Kills:11,661
Deaths (as MAX Suit):5,802
Deaths (to MAX Suits):3,043
KDR:2.00982
Kill Difference:5,859
Playtime:557.522 hours
Usage:11%
Score:8.309m
Score/min:248
Accuracy (listed only):24.478%
HSR (listed only):10.241%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:291
V. Kills:88 327%
Deaths:38
KDR:7.658
Accuracy:46.146% C
KPH:88.200 C++
VKPH:26.700 A
M18 Rotary
B
Kills:98
V. Kills:65 148%
Deaths:274
KDR:0.358
Accuracy:33.396% B
KPH:3.900 D-
VKPH:2.600 D--
M14 Banshee
D*
Kills:79
V. Kills:14 N/A
Deaths:154
KDR:0.513
Accuracy:31.282% B
KPH:6.200 D*
VKPH:1.100 D*
Kills:468 (177 + 0)
Deaths:466
KDR:1.004
VKDR:0.358
Vehicle Kills:167
Kill Difference:2
Playtime:41.481 hours
Usage:1%
Score:0.387m
Score/min:155
Piloting Accuracy:31.282%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:271
V. Kills:140 192%
Deaths:70
KDR:3.871
Accuracy:38.517% C
KPH:22.600 D
VKPH:11.700 D--
L105 Zephyr
C
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D*
KPH:25 D--
VKPH:7.700 C
Kills:349 (0 + 349)
Deaths:86
KDR:4.058
VKDR:1.907
Vehicle Kills:164
Kill Difference:263
Playtime:15.125 hours
Usage:0%
Score:0.237m
Score/min:261
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,263
V. Kills:546 414%
Deaths:402
KDR:5.629
Accuracy:48.458% C+
KPH:40.600 C--
VKPH:9.800 B+
L100 Python AP
C*
Kills:2,067
V. Kills:1,188 174%
Deaths:465
KDR:4.445
Accuracy:53.917% C
KPH:33.600 C++
VKPH:19.300 C*
L100 Python HEAT
B+
Kills:1,890
V. Kills:767 246%
Deaths:339
KDR:5.575
Accuracy:54.317% C**
KPH:37.100 B
VKPH:15.100 B+
C75 Viper
C+
Kills:1,211
V. Kills:326 370%
Deaths:367
KDR:3.300
Accuracy:32.274% D
KPH:27 C+
VKPH:7.300 C+
Skyguard
C
Kills:1,072
V. Kills:893 120%
Deaths:522
KDR:2.054
Accuracy:24.543% D
KPH:9.300 D
VKPH:7.800 C
Kills:8,503 (8,503 + 0)
Deaths:2,095
KDR:4.059
VKDR:1.776
Vehicle Kills:3,720
Kill Difference:6,408
Playtime:327.670 hours
Usage:7%
Score:3.684m
Score/min:187
Driving Accuracy:24.543%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:4,336
V. Kills:2,404 180%
Deaths:847
KDR:5.119
Accuracy:48.352% C*
KPH:27.700 C
VKPH:15.400 C
P2-120 HEAT
C++
Kills:2,214
V. Kills:926 239%
Deaths:515
KDR:4.299
Accuracy:41.069% C+
KPH:25.300 C+
VKPH:10.600 C++
E540 Halberd
C++
Kills:715
V. Kills:328 217%
Deaths:110
KDR:6.500
Accuracy:39.657% C
KPH:26.900 C++
VKPH:12.300 C+
G40-F Ranger
C
Kills:388
V. Kills:239 162%
Deaths:40
KDR:9.700
Accuracy:25.858% D
KPH:34.700 C
VKPH:21.400 C
G30 Walker
C+
Kills:271
V. Kills:206 131%
Deaths:64
KDR:4.234
Accuracy:23.972% C+
KPH:18.700 C+
VKPH:14.200 C+
P2-120 HESH
B+
Kills:261
V. Kills:87 297%
Deaths:46
KDR:5.674
Accuracy:49.724% B*
KPH:35.900 D
VKPH:12 B+
MR11 Gatekeeper
C--
Kills:230
V. Kills:175 131%
Deaths:74
KDR:3.108
Accuracy:36.724% C
KPH:16.100 C--
VKPH:12.200 C--
G30 Vulcan
D
Kills:143
V. Kills:88 161%
Deaths:66
KDR:2.167
Accuracy:17.168% D**
KPH:13.300 D-
VKPH:8.200 D
Kills:8,558 (6,811 + 1,747)
Deaths:1,762
KDR:4.857
VKDR:2.527
Vehicle Kills:4,453
Kill Difference:6,796
Playtime:328.379 hours
Usage:7%
Score:4.654m
Score/min:236
Driving Accuracy:49.724%
Gunner Accuracy:17.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:8,080
V. Kills:596 N/A
Deaths:460
KDR:17.565
Accuracy:47.040% A+
KPH:95.100 C+
VKPH:7 C++
E540 Halberd-H
B*
Kills:4,513
V. Kills:2,022 223%
Deaths:295
KDR:15.298
Accuracy:64.576% B*
KPH:56.600 B++
VKPH:25.400 B
G20 Vulcan-H
B++
Kills:3,642
V. Kills:1,826 199%
Deaths:500
KDR:7.284
Accuracy:52.462% B+
KPH:60 B++
VKPH:30.100 C**
G40-F Ranger
A
Kills:1,346
V. Kills:762 176%
Deaths:98
KDR:13.735
Accuracy:41.800% A
KPH:29.400 C
VKPH:16.700 C
M12 Kobalt-H
B++
Kills:420
V. Kills:31 N/A
Deaths:10
KDR:42
Accuracy:24.265% B+
KPH:98 C
VKPH:7.200 B++
MR11 Gatekeeper-H
C+
Kills:401
V. Kills:252 158%
Deaths:73
KDR:5.493
Accuracy:52.940% C+
KPH:27.500 C
VKPH:17.300 D--
Kills:18,402 (0 + 18,402)
Deaths:1,436
KDR:12.815
VKDR:3.822
Vehicle Kills:5,489
Kill Difference:16,966
Playtime:289.921 hours
Usage:6%
Score:5.395m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:52.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:901
V. Kills:52 N/A
Deaths:51
KDR:17.667
Accuracy:17.739% C++
KPH:55.100 C
VKPH:3.200 C+
M12 Kobalt
B+
Kills:607
V. Kills:54 N/A
Deaths:31
KDR:19.581
Accuracy:17.822% C++
KPH:55.700 C-
VKPH:5 B+
M20 Basilisk
C
Kills:492
V. Kills:226 217%
Deaths:226
KDR:2.177
Accuracy:31.946% D-
KPH:14 D
VKPH:6.500 C
M40 Fury
C+
Kills:396
V. Kills:115 341%
Deaths:106
KDR:3.736
Accuracy:33.507% C
KPH:32.100 C--
VKPH:9.300 C+
M20 Basilisk
C-
Kills:345
V. Kills:133 257%
Deaths:134
KDR:2.575
Accuracy:31.364% D-
KPH:17.100 C-
VKPH:6.600 D
M40 Fury
D--
Kills:134
V. Kills:24 N/A
Deaths:39
KDR:3.436
Accuracy:27.915% D-
KPH:25.100 D*
VKPH:4.500 D--
G30 Walker
D
Kills:104
V. Kills:71 144%
Deaths:39
KDR:2.667
Accuracy:27.804% C
KPH:10.200 D-
VKPH:7 D
M60-G Bulldog
D
Kills:75
V. Kills:18 395%
Deaths:36
KDR:2.083
Accuracy:24.386% D--
KPH:16.600 D
VKPH:4 D
Kills:3,054 (0 + 3,054)
Deaths:662
KDR:4.613
VKDR:1.047
Vehicle Kills:693
Kill Difference:2,392
Playtime:114.827 hours
Usage:2%
Score:1.308m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:24.386%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C--
Kills:405
V. Kills:115 349%
Deaths:47
KDR:8.617
Accuracy:44.007% D
KPH:43.300 C--
VKPH:12.300 D
VLG Missile Launcher
B++
Kills:190
V. Kills:106 178%
Deaths:16
KDR:11.875
Accuracy:60.916% B*
KPH:54.300 C
VKPH:30.300 B++
CAS 14-E
D-
Kills:177
V. Kills:21 N/A
Deaths:28
KDR:6.321
Accuracy:27.308% D*
KPH:29.700 D--
VKPH:3.500 D-
M20 Wyvern
D--
Kills:53
V. Kills:25 204%
Deaths:49
KDR:1.082
Accuracy:32.100% D--
KPH:9.200 D--
VKPH:4.300 D*
Kills:825 (0 + 825)
Deaths:140
KDR:5.893
VKDR:1.907
Vehicle Kills:267
Kill Difference:685
Playtime:24.587 hours
Usage:1%
Score:0.289m
Score/min:196
Piloting Accuracy:N/A%
Gunner Accuracy:32.100%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 8,6768,08046017.565B16.0247.04%A+N/A95.2C+7C++25384.9h9.4D19.9C*
TMG-50 8,2448,0658,5250.946C0.6019.642%C17.632%D-22.2C--N/A55362.5h16.1D*82C-
T7 Mini-Chaingun 5,6305,4566,4050.852C+0.7017.017%C+10.924%D24.5C-N/A73223h19.7D116C+
MSW-R 5,4905,4126,4000.846C0.7016.415%D*15.909%D--19.8DN/A74273.1h17D**103.8D*
AS16 NightHawk 4,9384,8565,1590.941C+0.6133.224%D10.935%D-31.9C+N/A92152.1h5.2C15.7C
E540 Halberd-H 6,5354,51329515.298B**13.7564.576%B*N/A56.6B++25.4B30979.7h5.6B8.7B+
P2-120 AP 6,7404,3368475.119C+3.5748.352%C*2.329%C27.7C15.4C268156.4h7.6C+15.7C++
G20 Vulcan-H 5,4683,6425007.284B*5.7452.462%B+1.84%D60B++30.1C**45260.7h78.4B++149.4B*
MRC3 Mercy 3,3563,2772,7481.193C0.3511.526%D*15.533%D--17D-N/A53192.2h23.3D202.4D-
MRC3 Mercy 2,5262,4802,0981.182C0.3711.919%D--17.016%D17.5DN/A55142h24.3D*203.9D--
T9 CARV 2,5212,4722,8550.866C+0.6817.393%C18.487%D22.2CN/A80111.3h17.8D-102.1C
C-4 3,3832,4291,5611.556C++0.0125.135%C+N/A100.8B+39.6B++93824.1h1.5C++5.8C++
L100 Python HESH 2,8092,2634025.629C-4.0848.458%C+N/A40.6C--9.8B+16455.8h4.2D8.6C
P2-120 HEAT 3,1402,2145154.299C+2.7541.069%C+3.93%B+25.3C+10.6C++18287.5h7.9C+19.1C+
NS-15M2 2,2522,1922,1551.017C0.5320.815%D15.374%D*23.9DN/A6891.7h19F91.4D-
NS Annihilator 3,9212,1631,8651.16A0.3982.395%B+N/A11.4C*9.3C**136189.4h13.3C-16.1C
L100 Python AP 3,2552,0674654.445C+2.9053.917%CN/A33.7C++19.3C*28661.4h6C++11.1C++
T2 Striker 3,9561,9663,0580.643C*0.9056.639%B+N/A12C+12.1C+173164h57.8D102C
HC1 Cougar 2,0031,9611,8461.062C+0.4924.621%C+15.91%D*17.9C-N/A53109.3h17.6D*71.6C-
L100 Python HEAT 2,6571,8903395.575C++4.0354.317%C**1.058%D--37.1B15.1B+22350.9h6.9C12.6C+
LC2 Lynx 1,8631,8141,4981.211C++0.3422.798%C+15.711%D--25.7C+N/A7570.5h21.1D*92.7C--
NS-44L Blackhand 1,8451,8131,5801.147C+0.4040.255%C+43.243%C++18.1CN/A48100.4h7.9F-19.5D--
NSX-P Tanto 1,6951,6451,3511.218C**0.3326.991%C**17.082%D*24C+N/A6368.4h20.8D--77.2C
MG-H1 Watchman 1,5201,4961,2691.179C+0.3720.837%C17.981%D--29C-N/A8851.5h20D-95.8C
G40-F Ranger 2,1081,3469813.735B**12.1941.8%AN/A29.5C16.7C24545.7h80.4C+192.3B+
MR1 Fracture 1,9291,2381,6120.768C+0.7836.335%C+4.766%B+7C-3.9D56177.4h50C++137.7C*
C75 Viper 1,5371,2113673.3C+1.7532.274%D1.073%C--27C+7.3C+18544.8h15.5C+47.9C-
M9 SKEP Launcher 1,8281,0812,0210.535C+1.0166.587%C+1.48%D14.6C10.1C+17073.8h10.6C--15.9C--
Skyguard 1,9651,0725222.054C0.5124.543%D1.586%C9.3D7.8C131114.7h155.7D634.6D-
MR1 Fracture 1,6801,0261,2820.8C++0.7536.274%C+3.704%C+6.8C4.3C56150.8h51.7C*142.6C*
Spear Anti-Vehicle Phalanx Tower 1,5449482047.4B**45.8545.704%C3.797%C+22.8D14.3D16641.6h12.7C-27.7D
MG-S1 Jackal 9559341,0140.921C+0.6324.466%C12.099%D*24.1CN/A7138.8h18.9D77.3D
M12 Kobalt 9539015117.667C*16.1217.739%C++14.095%D--54.9C3.2C+19816.4h20.2C114.2C++
NSX Masamune 1,4508791,3630.645C0.9063.876%B++1.251%D22C-14.3C++19039.9h23.7D*37.1D
M3 Pounder HEG 1,0708388650.969C0.5838.112%C+2.745%C13.5C-3.7C*7861.9h19.9C52.1C+
MG-HBR1 Dragoon 8518142742.971A+1.4242.026%A15.602%D**19.2C-N/A5342.5h14.3F--34.1D
NSX Tanto 7477335961.23C++0.3228.906%B+19.1%D-23.9CN/A6730.7h19.1D66.1C+
NSX Naginata 7317188110.885C-0.6617.151%D--20.474%D--17.9D-N/A6740.1h17.9D*104.5D--
E540 Halberd 1,0437151106.5C+4.9539.657%C1.818%D26.9C++12.3C+24326.6h6.2C+15.7C+
NS-R3 Swarm 1,3697036851.026A0.5266.775%B+N/A7.8C+7.4C++9690.5h33.8D50.6C
Tank Mine 9866851594.308B*2.7651.742%AN/A155.7B**68.4C*17094.4h2.7D*5.2B++
NS Decimator 9936808870.767C0.7861.845%C++1.324%D26D11.9C--29726.2h6.6D*10.6D
AMR-66 7236766251.082C++0.4729.311%B+20.71%D10.1DN/A3967.1h20.3T*69.1D**
NS-20 Gorgon 7426366201.026C+0.5222.688%C15.881%C--10.6D1.8B4259.8h69.4C-306C
M12 Kobalt 6616073119.581C*18.0317.822%C++15.486%D55.7C-5B+25110.9h22.2D124.3C+
T4 AMP 5715657320.772C+0.7828.34%C++15.929%D20.3C--N/A5727.8h17.1C60.4C+
NS-20 Gorgon 6295635631C+0.5522.46%C-13.499%D--10.5D1.2C-3953.5h66.9C--297.8C
MG-C1 Kindred 5655505550.991C+0.5625.157%C16%D*18DN/A5230.5h16.3D*64.9D
NS-61 Emissary 5505455590.975C**0.5730.313%B12.11%D23C+N/A6823.7h16.3C+53.8C++
M3 Pounder HEG 6565345061.055C0.4940.478%C+2.06%D15.5C3.5C8634.5h19.5C+48.2C++
M20 Basilisk 7184922262.177C0.6331.946%D-5.081%C14.1D6.5C16335h109.2C341.8D
Rocklet Rifle 8594474940.905C**0.6453.554%C++N/A29C+26.8C*45715.4h43.7C81.6C+
M12 Kobalt-H 4514201042B**40.4524.265%B+12.857%D-97.7C7.2B++2864.3h19.6C--80.8C+
LC3 Jaguar 4204104071.007C+0.5424.465%C++13.171%D*13.6DN/A7430.2h20.9F85.4D
Pelter Rocket Pod 520405478.617C7.0744.007%DN/A43.1C--12.2D1819.4h22.6C+51.3C+
MR11 Gatekeeper-H 653401735.493C*3.9552.94%C+N/A27.5C17.3D--27014.6h55.6C*105.1C**
M40 Fury 5113961063.736C2.1933.507%C1.01%D32.2C--9.3C+20012.3h16.2C48.4C+
G40-F Ranger 627388409.7B++8.1525.858%DN/A34.6C21.3C30811.2h76.2C++294.7C+
Cycler TRV 4023854980.773C0.7726.643%B++10.13%D**13.6D-N/A6928.4h26T*97.6D--
Spear Anti-Vehicle Phalanx Turret 599375606.25C+4.7044.711%C++1.867%D*26D15.6D31914.4h12.6D-28.1D
NS-44 Commissioner 3703653730.979C+0.5737.812%C*12.329%D**18.3DN/A8219.9h5.6D**14.8C-
NS-10 Burster 6203605310.678C--0.8733.972%B++6.667%B+4.4C3.2C6382.1h192.6D566.9C++
NS-10 Burster 5823484450.782C0.7733.587%B*3.736%D4.9C+3.3C+7170.4h181.3C--539.6C*
M20 Basilisk 4783451342.575C1.0331.364%D-7.826%B*17.2C-6.6D18820.1h96.7C++308.4C+
PDW-16 Hailstorm 3473404640.733C0.8119.196%D-10.294%D--20.2CN/A8216.8h23.9F124.4D*
Frag Grenade 3263231323N/A321.4544.892%C+N/A403.8C3.8D24410.8h3.8C++8.5C*
Hellfire Rocket Pods 379291387.658C++6.1146.146%CN/A88.2C++26.7A10023.3h40.9D-88.5D
C150 Dalton 411271703.871C-2.3238.517%CN/A22.6D11.7D--27312h4.9C+12.7C+
G30 Walker 477271644.234B2.6923.972%C+1.107%D-18.7C+14.2C+17614.5h182.5C**761.5C**
P2-120 HESH 348261465.674C--4.1349.724%B*N/A35.8D11.9B+2937.3h7.6F15.3C-
T32 Bull 2642602581.008C0.5422.812%C+20.769%C--26.8C--N/A1539.7h19.1F-83.6D
MR11 Gatekeeper 405230743.108C1.5636.724%CN/A16.1C--12.2C--20514.3h65.2D177.6D
RAMS .50M 2192181441.514C-0.0338.084%C+59.633%F*12.5D--N/A7517.4h5.1T*13.4F--
ML-7 3022163980.543C1.0050.958%D2.315%C18.8C-7.5D70711.5h6.9C++13.5C+
VLG Missile Launcher 2961901611.875C10.3360.916%B*N/A54.3C30.3B++4553.5h6.9C11.4C+
M1 Heavy Cycler 1911891681.125C+0.429.964%D--17.46%C+17.5CN/A10010.8h17.7C*177.2C
TRS-12 Uppercut 1811792870.624C--0.9254.934%C10.056%D--23.9DN/A957.5h4.7T8.5D*
CAS 14-E 198177286.321C-4.7727.308%D*1.695%C+29.5D--3.5D-1496h55.2F202.3F-
Spear Anti-Vehicle Phalanx Turret 219146624.333C++22.7952.148%C+3.425%C29.8C-14.9D-2444.9h15.2C-29.2D
G30 Vulcan 231143662.167C0.6217.168%D**2.098%D13.2D-8.1D20010.8h102.8C+598.9D--
FA1 Barrage 1371363140.433C1.1121.233%F-9.559%D*5D*N/A4027.4h8.8F--41.4T*
Claymore 136136492.776D1.2330.335%C+N/A75.6D--N/A2941.8h1.5F--4.8C
M40 Fury 158134393.436D1.8927.915%D-2.239%B+25.3D*4.5D--2525.3h17.5D62.7D--
M6 Onslaught 1181111220.91D0.646.58%F--15.315%D-10.6D**N/A4110.5h23.1D*351.6T
G30 Walker 175104392.667C-1.1227.804%C1.923%D--10.2D-7D15410.2h242.9C-873.7C
M18 Rotary 163982740.358C--1.1933.396%B1.02%D-3.9D-2.6D--8125.4h294.6F882.2D*
MANA Anti-Personnel Turret 95931010.921N/A0.639.108%UN/A930U20U4521700.1h24.7T*271.1T*
M14 Banshee 93791540.513C-1.0331.282%BN/A6.2D*1.1D*8412.7h129.6T*414.4T*
L105 Zephyr 10278164.875C-3.3331.378%D*1.282%B++25.2D--7.7C2143.1h9.8F31.3F-
M60-G Bulldog 9375362.083C--0.5424.386%D--2.667%C16.7D4D2114.5h7.7C++31.5C-
NSX Tengu 7775920.815C0.7334.444%C25.333%B++21.4DN/A933.5h22.3F64.8D-
TSAR-42 7371361.972C+0.4236.156%C50.704%F-16.1D--N/A2474.4h6.3T*17.3T*
Aspis Anti-Aircraft Phalanx Turret 13469223.136C+1.5926.088%C+2.899%B+8.4C--7.9D2718.2h170.4C653.3C+
TRAC-5 69661450.455C-1.0917.566%D-15.152%D3.4D--N/A20819.4h24.1D**137D*
T9A "Butcher" 6564750.853D0.6917.647%D**23.438%D24.6D--N/A4282.6h21.1T*119.5T*
M1 Heavy Cycler 6261441.386C0.1614.321%C14.754%D--25.4CN/A982.4h17.3C+121C+
NS-AM7 Archer 104561720.326C1.2262.459%B+8.929%D-3.4D2.9C*8016.6h60.6T97F**
Xiphos Anti-Personnel Phalanx Tower 7655318.333D16.7921.384%D3.636%B**12.8D-4.9D644.3h188.9T883.2T*
M20 Wyvern 7853491.082D-0.4732.1%D--1.887%D-9.1D*4.3D*1125.8h145.4F-452.9F--
M60-A Bulldog 6752124.333C2.7926.595%F-1.923%C6.8D--1.9D687.7h11.9T*44.6T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon242,8382.2h
Anti-Vehicle MANA Turret22120.6h
Nano-Armor Kit1,3801,369,50495.4h
Turret AI Module0600.3h
Repair Module0740.3h
Restoration Kit6750.1h
Motion Spotter0530.1h
Medical Applicator31,5470.2h
Spitfire Auto-Turret403,2074.1h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower41701.3h
Ammunition Package1102,4201.8h
M12 Kobalt-F1610.5h
Medical Kit163330.4h
MAX Punch3,34760285h
Anti-Infantry MANA Turret201630.9h
Recon Detection Device51520.5h
M4-F Pillager13080.2h

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