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Lt. Colonel A.S.P. Operative Raytracer777[RiMG] Raytracer777
TR BR 70

KDR: 1.33

Score: 54.8m

Last Seen: Oct 19th, 2018 3:39 PM
- OFFLINE - 7.7 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Cobalt - Outfit Member of Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 81
Level Progress (to 71): 76%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 MSW-R T7 Mini-Chaingun P525 Marauder-H MRC3 Mercy AS16 NightHawk P2-120 AP T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 4259TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.777%18.211%3782299131,3981.040390.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.428%-0.043C+-0.358C--1.175D*HEAD ++ (~7.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-0.096C+17.1-0.197C65.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.766%1.754%4110125719521440.029200839%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.281C0.123C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1026.2-5.386T*356.8-5.755T*669.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.491%2.304%2418100511,240465452952.41461212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.274%-1.212D*-0.213C0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70-0.821D-19.9-0.597D50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.051%2.968%233159987,917368726302.14727301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.733%-0.472D-0.371C-0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.1-0.133C40.4-0.06C+89.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.512%57.44%23321011289534230.0540895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%0.366C**-0.644D-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.462D5.4-0.701D-9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.591%11.279%233310103,3691755511.91857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.017%-0.981D---0.618D1.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.9-0.434C--5.6-0.155C13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Impact[RiMG] Red Impact
TR outfit on Cobalt

Members: 81
54.8m245.2%256 (15.4k)228 (13.7k)1.3331284,98963,7521.9109770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1013300623.16%10.026%23203:4624

15% Engineer57% Heavy Assault10% Light Assault13% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMOct 2nd, 2017 6:02 PMOct 19th, 2018 12:40 PM (2d) (PST)Oct 19th, 2018 12:17 PM (2d) (PST)Oct 19th, 2018 11:39 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8372156220.3540.2660.0351.0700.083321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,20312,89637,3072116264513,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4001.8h/166.7d 36,839 8,521 25,670 256.9k 6,039 10,713 19,809 200.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:7,205
Deaths:7,780
KDR:0.926
Accuracy:19.771% C
HSR:17.363% D--
MSW-R
D--
Kills:5,391
Deaths:6,381
KDR:0.845
Accuracy:16.401% D*
HSR:15.934% D--
T7 Mini-Chaingun
C
Kills:3,179
Deaths:3,865
KDR:0.823
Accuracy:15.547% C
HSR:11.293% C-
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
C--
Kills:2,163
Deaths:2,133
KDR:1.014
Accuracy:20.826% C--
HSR:15.303% D*
MG-H1 Watchman
C
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.837% C
HSR:17.981% D--
NSX Naginata
D-
Kills:671
Deaths:767
KDR:0.875
Accuracy:17.549% D-
HSR:20.715% D--
T32 Bull
C+
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.850% C+
HSR:20.769% C-
T9A "Butcher"
C--
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% C--
Kills:22,901
Deaths (as Heavy Assault):25,383
Deaths (to Heavy Assaults):15,824
KDR:0.90222
Kill Difference:2,482
Playtime:2,295.516 hours
Usage:57%
Score:31.101m
Score/min:226
Accuracy (listed only):18.758%
HSR (listed only):17.920%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:3,058
Deaths:3,537
KDR:0.865
Accuracy:29.731% D--
HSR:11.413% D
HC1 Cougar
C++
Kills:1,906
Deaths:1,742
KDR:1.094
Accuracy:24.458% C++
HSR:16.055% D--
LC2 Lynx
C+
Kills:1,788
Deaths:1,457
KDR:1.227
Accuracy:22.773% C+
HSR:15.772% D--
NSX-P Tanto
B+
Kills:1,558
Deaths:1,294
KDR:1.204
Accuracy:27.236% B+
HSR:17.266% D*
NSX Tanto
B+
Kills:716
Deaths:586
KDR:1.222
Accuracy:29.116% B+
HSR:18.994% D-
AMR-66
B+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B+
HSR:20.710% D
LC3 Jaguar
C*
Kills:364
Deaths:324
KDR:1.123
Accuracy:24.449% C*
HSR:13.736% D*
MG-HBR1 Dragoon
B+
Kills:279
Deaths:120
KDR:2.325
Accuracy:35.556% B+
HSR:18.280% D*
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:134
Deaths:311
KDR:0.431
Accuracy:21.173% F-
HSR:9.701% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:10,722
Deaths (as Engineer):10,420
Deaths (to Engineers):14,192
KDR:1.02898
Kill Difference:302
Playtime:619.929 hours
Usage:15%
Score:9.810m
Score/min:264
Accuracy (listed only):28.833%
HSR (listed only):15.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:3,058
Deaths:3,537
KDR:0.865
Accuracy:29.731% D--
HSR:11.413% D
HC1 Cougar
C++
Kills:1,906
Deaths:1,742
KDR:1.094
Accuracy:24.458% C++
HSR:16.055% D--
LC2 Lynx
C+
Kills:1,788
Deaths:1,457
KDR:1.227
Accuracy:22.773% C+
HSR:15.772% D--
NSX-P Tanto
B+
Kills:1,558
Deaths:1,294
KDR:1.204
Accuracy:27.236% B+
HSR:17.266% D*
MG-S1 Jackal
C+
Kills:770
Deaths:848
KDR:0.908
Accuracy:24.845% C+
HSR:11.818% D*
NSX Tanto
B+
Kills:716
Deaths:586
KDR:1.222
Accuracy:29.116% B+
HSR:18.994% D-
LC3 Jaguar
C*
Kills:364
Deaths:324
KDR:1.123
Accuracy:24.449% C*
HSR:13.736% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:134
Deaths:311
KDR:0.431
Accuracy:21.173% F-
HSR:9.701% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:10,952
Deaths (as Light Assault):11,079
Deaths (to Light Assaults):11,197
KDR:0.98854
Kill Difference:127
Playtime:405.409 hours
Usage:10%
Score:4.842m
Score/min:199
Accuracy (listed only):27.567%
HSR (listed only):14.642%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,800
Deaths:1,570
KDR:1.147
Accuracy:40.304% C+
HSR:43.278% C++
MG-S1 Jackal
C+
Kills:770
Deaths:848
KDR:0.908
Accuracy:24.845% C+
HSR:11.818% D*
NS-61 Emissary
B
Kills:544
Deaths:556
KDR:0.978
Accuracy:30.355% B
HSR:12.132% D
T4 AMP
C++
Kills:517
Deaths:701
KDR:0.738
Accuracy:27.928% C++
HSR:16.248% D
NS-44 Commissioner
C**
Kills:352
Deaths:366
KDR:0.962
Accuracy:37.768% C**
HSR:12.500% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:218
Deaths:144
KDR:1.514
Accuracy:38.084% C+
HSR:59.633% F--
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:36.156% C
HSR:50.704% F
Kills:4,687
Deaths (as Infiltrator):4,777
Deaths (to Infiltrators):11,737
KDR:0.98116
Kill Difference:90
Playtime:139.216 hours
Usage:3%
Score:1.097m
Score/min:131
Accuracy (listed only):32.122%
HSR (listed only):26.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,115
Deaths:2,635
KDR:1.182
Accuracy:11.367% D--
HSR:15.441% D--
MRC3 Mercy
D
Kills:2,336
Deaths:1,998
KDR:1.169
Accuracy:11.758% D--
HSR:16.396% D
MR1 Fracture
B
Kills:1,224
Deaths:1,602
KDR:0.764
Accuracy:36.167% C+
HSR:4.820% B
MR1 Fracture
C+
Kills:1,021
Deaths:1,274
KDR:0.801
Accuracy:36.115% C+
HSR:3.722% C+
M3 Pounder HEG
C+
Kills:808
Deaths:845
KDR:0.956
Accuracy:37.859% C+
HSR:2.723% C
NS-20 Gorgon
C
Kills:546
Deaths:556
KDR:0.982
Accuracy:22.147% C
HSR:15.751% D
M3 Pounder HEG
C++
Kills:514
Deaths:485
KDR:1.060
Accuracy:40.288% C++
HSR:2.140% D
NS-20 Gorgon
C
Kills:502
Deaths:515
KDR:0.975
Accuracy:22.147% C
HSR:13.546% D-
NS-10 Burster
B*
Kills:303
Deaths:492
KDR:0.616
Accuracy:33.138% B++
HSR:7.591% B*
NS-10 Burster
B++
Kills:291
Deaths:410
KDR:0.710
Accuracy:32.616% B++
HSR:4.467% C--
M1 Heavy Cycler
C--
Kills:158
Deaths:139
KDR:1.137
Accuracy:9.170% D*
HSR:15.190% C--
M6 Onslaught
D
Kills:106
Deaths:120
KDR:0.883
Accuracy:6.452% F-
HSR:16.038% D
Kills:10,924
Deaths (as MAX Suit):5,535.500
Deaths (to MAX Suits):2,749
KDR:1.97344
Kill Difference:5,388.500
Playtime:533.323 hours
Usage:13%
Score:7.910m
Score/min:247
Accuracy (listed only):24.935%
HSR (listed only):9.819%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:268
V. Kills:85 312%
Deaths:36
KDR:7.444
Accuracy:46.116% C+
KPH:82.400 C++
VKPH:26.100 A
M18 Rotary
B+
Kills:57
V. Kills:39 143%
Deaths:209
KDR:0.273
Accuracy:34.766% B+
KPH:3.200 D-
VKPH:2.200 D*
M14 Banshee
D*
Kills:54
V. Kills:12 415%
Deaths:127
KDR:0.425
Accuracy:31.781% B+
KPH:5.100 D*
VKPH:1.100 D*
Kills:379 (111 + 0)
Deaths:372
KDR:1.019
VKDR:0.366
Vehicle Kills:136
Kill Difference:7
Playtime:31.643 hours
Usage:1%
Score:0.311m
Score/min:164
Piloting Accuracy:31.781%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:210
V. Kills:103 202%
Deaths:63
KDR:3.333
Accuracy:38.294% C
KPH:20.400 D
VKPH:10 D--
L105 Zephyr
C+
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D**
KPH:25 D--
VKPH:7.700 C+
Kills:288 (0 + 288)
Deaths:79
KDR:3.646
VKDR:1.608
Vehicle Kills:127
Kill Difference:209
Playtime:13.409 hours
Usage:0%
Score:0.183m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,918
V. Kills:450 425%
Deaths:354
KDR:5.418
Accuracy:47.500% C+
KPH:39.600 C--
VKPH:9.300 B+
L100 Python HEAT
B+
Kills:1,391
V. Kills:561 248%
Deaths:271
KDR:5.133
Accuracy:52.961% C*
KPH:35 C**
VKPH:14.100 B+
C75 Viper
C+
Kills:1,166
V. Kills:305 381%
Deaths:356
KDR:3.275
Accuracy:32.267% D
KPH:27 C+
VKPH:7.100 C+
L100 Python AP
C++
Kills:895
V. Kills:613 146%
Deaths:325
KDR:2.754
Accuracy:52.131% C-
KPH:26.300 C+
VKPH:18 C++
Skyguard
C
Kills:857
V. Kills:770 111%
Deaths:494
KDR:1.735
Accuracy:24.011% D
KPH:8.600 D
VKPH:7.800 C
Kills:6,227 (6,227 + 0)
Deaths:1,800
KDR:3.459
VKDR:1.499
Vehicle Kills:2,699
Kill Difference:4,427
Playtime:264.516 hours
Usage:7%
Score:2.691m
Score/min:170
Driving Accuracy:24.011%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:2,757
V. Kills:1,679 164%
Deaths:697
KDR:3.956
Accuracy:45.869% C++
KPH:25.200 C
VKPH:15.300 C
P2-120 HEAT
C++
Kills:2,044
V. Kills:849 240%
Deaths:498
KDR:4.104
Accuracy:40.108% C+
KPH:25.100 C+
VKPH:10.400 C++
E540 Halberd
C+
Kills:514
V. Kills:241 212%
Deaths:94
KDR:5.468
Accuracy:38.072% C
KPH:25 C+
VKPH:11.700 C
G30 Walker
C++
Kills:223
V. Kills:183 121%
Deaths:56
KDR:3.982
Accuracy:22.103% C
KPH:18.200 C++
VKPH:14.900 C+
P2-120 HESH
B+
Kills:212
V. Kills:68 307%
Deaths:44
KDR:4.818
Accuracy:52.200% A
KPH:34.700 D
VKPH:11.100 B+
MR11 Gatekeeper
C
Kills:154
V. Kills:136 112%
Deaths:50
KDR:3.080
Accuracy:35.809% C
KPH:16 D
VKPH:14.200 C
G40-F Ranger
C
Kills:153
V. Kills:97 156%
Deaths:17
KDR:9
Accuracy:25.228% C-
KPH:30.400 C
VKPH:19.300 C
G30 Vulcan
D-
Kills:134
V. Kills:84 158%
Deaths:62
KDR:2.161
Accuracy:16.512% D**
KPH:12.700 D-
VKPH:7.900 D-
Kills:6,191 (5,013 + 1,178)
Deaths:1,518
KDR:4.078
VKDR:2.198
Vehicle Kills:3,337
Kill Difference:4,673
Playtime:255.024 hours
Usage:6%
Score:3.490m
Score/min:228
Driving Accuracy:52.200%
Gunner Accuracy:16.512%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:3,143
V. Kills:256 N/A
Deaths:213
KDR:14.756
Accuracy:45.581% A+
KPH:84.700 C
VKPH:6.900 C++
G20 Vulcan-H
B++
Kills:1,410
V. Kills:733 192%
Deaths:248
KDR:5.685
Accuracy:48.440% C*
KPH:54.400 B++
VKPH:28.300 C*
MR11 Gatekeeper-H
C
Kills:202
V. Kills:147 136%
Deaths:52
KDR:3.885
Accuracy:49.622% C
KPH:20.300 D
VKPH:14.800 D*
E540 Halberd-H
C+
Kills:180
V. Kills:120 149%
Deaths:23
KDR:7.826
Accuracy:53.625% C-
KPH:31.400 D
VKPH:21 C+
G40-F Ranger
A++
Kills:154
V. Kills:87 175%
Deaths:17
KDR:9.059
Accuracy:43.138% A++
KPH:25.200 C--
VKPH:14.300 D
Kills:5,089 (0 + 5,089)
Deaths:553
KDR:9.203
VKDR:2.429
Vehicle Kills:1,343
Kill Difference:4,536
Playtime:84.828 hours
Usage:2%
Score:1.492m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:43.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:505
V. Kills:35 N/A
Deaths:38
KDR:13.290
Accuracy:17.263% C++
KPH:47.600 C
VKPH:3.300 C+
M40 Fury
C+
Kills:393
V. Kills:114 342%
Deaths:105
KDR:3.743
Accuracy:33.578% C+
KPH:32.200 C--
VKPH:9.300 C+
M20 Basilisk
C
Kills:391
V. Kills:201 194%
Deaths:209
KDR:1.871
Accuracy:30.894% D-
KPH:12.400 D
VKPH:6.400 C
M12 Kobalt
B+
Kills:375
V. Kills:35 N/A
Deaths:24
KDR:15.625
Accuracy:16.795% C+
KPH:53.300 C-
VKPH:5 B+
M20 Basilisk
C-
Kills:295
V. Kills:121 242%
Deaths:130
KDR:2.269
Accuracy:30.418% D-
KPH:16.100 C-
VKPH:6.600 C--
M40 Fury
D--
Kills:133
V. Kills:24 N/A
Deaths:38
KDR:3.500
Accuracy:28.087% D-
KPH:25.400 D--
VKPH:4.600 D--
M60-G Bulldog
D
Kills:75
V. Kills:18 395%
Deaths:36
KDR:2.083
Accuracy:24.538% D--
KPH:16.800 D
VKPH:4 D
G30 Walker
D
Kills:68
V. Kills:57 117%
Deaths:36
KDR:1.889
Accuracy:26.015% C-
KPH:7.900 D--
VKPH:6.700 D
Kills:2,235 (0 + 2,235)
Deaths:616
KDR:3.628
VKDR:0.982
Vehicle Kills:605
Kill Difference:1,619
Playtime:97.875 hours
Usage:2%
Score:1.020m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:26.015%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:243
V. Kills:66 363%
Deaths:31
KDR:7.839
Accuracy:42.558% D-
KPH:40.700 D
VKPH:11 D-
CAS 14-E
D--
Kills:59
V. Kills:8 N/A
Deaths:23
KDR:2.565
Accuracy:25.537% D*
KPH:18.600 D**
VKPH:2.500 D--
Kills:302 (0 + 302)
Deaths:54
KDR:5.593
VKDR:1.370
Vehicle Kills:74
Kill Difference:248
Playtime:9.148 hours
Usage:0%
Score:0.076m
Score/min:138
Piloting Accuracy:N/A%
Gunner Accuracy:25.537%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 7,3617,2057,7800.926C0.4119.771%C17.363%D--22.5C-N/A55319.7h15.7D*79.2C
MSW-R 5,4695,3916,3810.845C0.4916.401%D*15.934%D--19.8DN/A73272h17F103.8D*
T7 Mini-Chaingun 3,2753,1793,8650.823C0.5115.547%C11.293%C-22.2C--N/A67143.5h20.6D-132.3C
P525 Marauder-H 3,3993,14321314.756C++13.4245.581%A+N/A84.7C6.9C++21237.1h9.9D*21.6C+
MRC3 Mercy 3,1863,1152,6351.182C0.1511.367%D--15.441%D--16.9DN/A53184.6h23.2D204.3D-
AS16 NightHawk 3,1063,0583,5370.865C0.4729.731%D--11.413%D28.7C+N/A80106.7h5.5C18.5D
P2-120 AP 4,4362,7576973.956C2.6245.869%C++3.373%C+25.2C15.3C269109.6h8.1C+17.7C++
T9 CARV 2,5212,4722,8550.866C+0.4717.393%C18.487%D22.3CN/A77110.8h17.8D102.1C
MRC3 Mercy 2,3752,3361,9981.169C0.1611.758%D--16.396%D17.1DN/A54136.4h24.4D*207.9D--
NS-15M2 2,2232,1632,1331.014C0.3220.826%C--15.303%D*24DN/A6690.3h19F91D-
P2-120 HEAT 2,8932,0444984.104C+2.7740.108%C+4.207%B++25.1C+10.4C++18181.3h7.8C+19.3C++
C-4 2,8412,0421,3911.468C++0.1324.251%C+N/A97.7B+38.2B+86820.9h1.5C++6.2C+
L100 Python HESH 2,3681,9183545.418C-4.0847.5%C+N/A39.5C--9.3B+15348.5h4.2D8.8C
NS Annihilator 3,5121,9121,7251.108A0.2382.218%B+N/A11.2C++9.4C++134170.4h13.2C-16.1C
HC1 Cougar 1,9451,9061,7421.094C++0.2424.458%C++16.055%D--19.2CN/A5599.2h17.2D*70.5C
NS-44L Blackhand 1,8311,8001,5701.146C+0.1940.304%C+43.278%C++18.1CN/A4799.6h7.8F-19.4D--
LC2 Lynx 1,8361,7881,4571.227C++0.1122.773%C+15.772%D--26.6C+N/A7567.2h21D*92.4C-
T2 Striker 3,4251,6442,7890.589C++0.7456.627%B+N/A11.1C+12C++166148.6h61.7D-109C
NSX-P Tanto 1,6031,5581,2941.204B0.1327.236%B+17.266%D*24.3C+N/A6364h20.8D-76.2C
MG-H1 Watchman 1,5201,4961,2691.179C+0.1520.837%C17.981%D--29CN/A8251.5h20D--95.8C
G20 Vulcan-H 2,1431,4102485.685B+4.3548.44%C*2.057%D54.4B++28.3C*42725.9h75.2B*155.3B*
L100 Python HEAT 1,9521,3912715.133C++3.8052.961%C*1.222%D--34.9C**14.1B+21239.8h6.8C12.8C+
MR1 Fracture 1,9071,2241,6020.764C+0.5736.167%C+4.82%B7C3.9D55176.1h50C*138.1C**
C75 Viper 1,4711,1663563.275C+1.9432.267%D1.029%D27C+7.1C+17443.2h15.4C+47.8C
M9 SKEP Launcher 1,8281,0812,0210.535C+0.8066.587%C+1.48%D14.6C+10.1C+16873.8h10.6D15.9C--
MR1 Fracture 1,6721,0211,2740.801C++0.5336.115%C+3.722%C+6.8C4.4C+55149.6h51.3C*142.1C**
Spear Anti-Vehicle Phalanx Tower 1,5089242046.2B**44.8745.821%C3.896%C+23.2D14.7D16939.8h12.6D27.5D
L100 Python AP 1,5088953252.754C1.4252.131%C-1.676%D26.3C+18C++26334h7.3C+14C
Skyguard 1,6278574941.735C-0.4024.011%D1.867%C8.6D7.8C12799.2h165.8D690.4D-
M3 Pounder HEG 1,0338088450.956C0.3837.859%C+2.723%C13.4C-3.7C**7660.2h19.7C52C+
MG-S1 Jackal 7857708480.908C+0.4324.845%C+11.818%D*25.2CN/A6730.5h18.1D72.8D
NSX Masamune 1,2597691,2010.64C0.6963.561%B++1.43%C--22.5C-14.3C++18834.2h22.7D*35.8D
NSX Tanto 7297165861.222C++0.1129.116%B+18.994%D-24.3CN/A6529.5h19.1D65.7C+
AMR-66 7236766251.082C*0.2529.311%B+20.71%D10.1DN/A3767.1h20.3T*69.1D*
NSX Naginata 6846717670.875C-0.4617.549%D-20.715%D--18.2D-N/A6736.9h17.6D*100.4D-
NS-20 Gorgon 6355465560.982C+0.3522.147%C15.751%D10.2D1.7B4153.7h70.3C-317.3C--
NS-61 Emissary 5495445560.978C**0.3630.355%B12.132%D23.1C+N/A6723.6h16.3C+53.7C++
T4 AMP 5235177010.738C+0.6027.928%C++16.248%D20.6C-N/A5625.1h17.2C61.5C+
E540 Halberd 755514945.468C+4.1338.072%C2.529%C--25.1C+11.8C+22520.5h6.5C17C
M3 Pounder HEG 6345144851.06C0.2740.288%C++2.14%D15.6C3.6C+8532.9h19.1C+47.3C++
M12 Kobalt 5405053813.289C+11.9617.263%C++13.267%D*47.6C3.3C+16110.6h22.6D130.7C+
NS-20 Gorgon 5625025150.975C+0.3622.147%C13.546%D-10.1D1.2C-3749.5h67.6C-305.1C-
NS Decimator 6844746770.7C0.6361.929%C*1.477%D26.2C-11.6C-31218.1h7D*11.3D-
Rocklet Rifle 7874064610.881B0.4553.575%C++N/A28.2C++26.5C++38614.4h44.7C-83.5C+
M40 Fury 5073931053.743C2.4133.578%C+1.018%D-32.2C--9.3C+19912.2h16.1C47.9C+
M20 Basilisk 5923912091.871C-0.5430.894%D-4.859%C12.4D6.4C15131.5h118.2C-382.6D
NS-R3 Swarm 8583905140.759B++0.5765.889%B++N/A6.4C7.6C**8161.3h40.7D--61.8D-
M12 Kobalt 4103752415.625C++14.2916.795%C+15.733%D53.6C-5B+2027h22.8D-135.5C+
LC3 Jaguar 3723643241.123C+0.2124.449%C*13.736%D*17.1C--N/A8621.3h19.5D*79.8C--
Tank Mine 518361675.388A+4.0554.402%A+N/A171.9A+74.8B+22652.1h2.5D-4.6B**
Spear Anti-Vehicle Phalanx Turret 569356576.246C+4.9144.077%C++1.966%D*26.4D15.8C--29813.5h12.3D27.8C-
NS-44 Commissioner 3573523660.962C++0.3737.768%C**12.5%D*18.1DN/A7319.5h5.7D**15C
PDW-16 Hailstorm 3473404640.733C0.6019.215%D-10.294%D--20.4CN/A7816.7h23.9F124.2D*
NS-10 Burster 5363034920.616C--0.7233.138%B++7.591%B*4.1C3.1C6274.1h198.4D598.8C++
M20 Basilisk 4162951302.269C0.9430.418%D-7.119%B+16.1C-6.6C--17918.3h99.6C++327.5C
NS-10 Burster 4932914100.71C0.6232.616%B++4.467%C--4.6C+3.2C+6962.6h185.8D569.7C++
Frag Grenade 2882861286N/A284.6744.499%C+N/A408.6C2.9D-23270.7h3.8C++8.5C++
MG-HBR1 Dragoon 2892791202.325B+0.9935.556%B+18.28%D*15.6DN/A4017.9h13.2F--37.1D--
Hellfire Rocket Pods 353268367.444C++6.1146.116%C+N/A81.2C++25.8A8883.3h41.8F90.7D-
T32 Bull 2642602581.008C0.3322.85%C+20.769%C-26.8C--N/A1399.7h19F-83.3D
Pelter Rocket Pod 309243317.839C6.5142.558%D-N/A40.5D11D-1666h22.4C+52.7C
G30 Walker 406223563.982C**2.6522.103%C1.345%D18.1C++14.9C+18112.3h178.8B+809.1C**
RAMS .50M 2192181441.514C-0.1838.084%C+59.633%F--12.5D--N/A6717.4h5.1T*13.4F--
ML-7 3022163980.543C0.7950.958%D2.315%C18.8C7.5D61511.5h6.9C+13.5C+
P2-120 HESH 280212444.818C-3.4852.2%AN/A34.8D11.1B+2676.1h8.2F-15.7C
C150 Dalton 313210633.333C-2.0038.294%CN/A20.4D10D--23910.3h5.4C14C
MR11 Gatekeeper-H 349202523.885C+2.5549.622%CN/A20.2D14.7D*25610h63.8C+128.5C+
E540 Halberd-H 300180237.826C+6.4953.625%C-1.111%C-31.6D21.1C+3805.7h6.3C++11.8C+
TRS-12 Uppercut 1791772790.634C--0.7055.797%C+10.17%D-24.2DN/A887.3h4.6F*8.3D*
M1 Heavy Cycler 1591581391.137C+0.209.17%D*15.19%C--16C-N/A949.9h17.2B187.9C
G40-F Ranger 241154179.059C++7.7343.138%A++N/A25.2C--14.3D1986.1h86.9C201.5B
MR11 Gatekeeper 290154503.08C1.7535.809%CN/A16D14.2C2299.6h66.8D186.6D
G40-F Ranger 250153179A+7.6725.228%C-N/A30.6C19.4C2725h85.6C+339.3C+
Spear Anti-Vehicle Phalanx Turret 219146624.333B23.0052.148%C++3.425%D29.8C14.9D2434.9h15.2C29.2C
Claymore 136136492.776D1.4430.308%CN/A75.6D*N/A2861.8h1.4D**4.8C-
FA1 Barrage 1351343110.431C0.9021.173%F-9.701%D*4.9D*N/A3727.3h8.8F--41.3T-
G30 Vulcan 218134622.161C0.8316.512%D**2.239%D12.6D-7.9D-18610.6h102.7C+622.1D--
M40 Fury 157133383.5D2.1728.087%D-2.256%B+25.6D--4.6D--2505.2h17.1D61D-
M6 Onslaught 1131061200.883D0.456.452%F-16.038%D10.2D*N/A3810.4h23.4D*362.6F--
MANA Anti-Personnel Turret 9290920.978N/A0.368.738%UN/A900U20U4084500.1h23.8T*272.1T*
L105 Zephyr 10278164.875C-3.5431.378%D**1.282%B++25.2D--7.7C+1903.1h9.8F31.3F-
M60-G Bulldog 9375362.083D0.7524.538%D--2.667%C16.7D4D2094.5h7.6C++31C-
NSX Tengu 7775920.815C0.5234.444%C25.333%B++21.4DN/A803.5h22.3F64.8D-
TSAR-42 7371361.972C+0.6436.156%C50.704%F16.1D-N/A2014.4h6.3T*17.3T*
G30 Walker 12568361.889D0.5626.015%C-2.941%D7.9D--6.6D1388.6h281.1D--1080.7D-
Aspis Anti-Aircraft Phalanx Turret 12866213.143C+1.8125.056%C+3.03%B+8.6C-8.1D2637.7h162C+646.7C++
TRAC-5 69661450.455C-0.8817.566%D15.152%D3.4D--N/A16019.2h24.1D**137D*
T9A "Butcher" 6564750.853D0.4817.647%D**23.438%C--24.6D--N/A3482.6h21.1T*119.5T*
CAS 14-E 6759232.565C--1.2325.537%D*1.695%C+18.4D**2.5D--873.2h72.5T283.9T*
M18 Rotary 96572090.273D1.0634.766%B+1.754%C3.2D-2.2D*8517.8h356.8F--1026.2F
M14 Banshee 66541270.425C-0.9131.781%B+N/A5.1D*1.1D*7310.6h151.6T*477.1T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0530.1h
Restoration Kit6750.1h
Nano-Armor Kit590635,53348.4h
Anti-Vehicle MANA Turret22090.6h
Spawn Beacon202,1171.8h
Repair Module0620.3h
Medical Applicator31,5200.2h
Welding Device01,0890.1h
Spear Anti-Vehicle Tower21601.3h
Spitfire Auto-Turret251,4592.5h
M12 Kobalt-F1610.5h
MAX Punch3,34760285h
Medical Kit143140.3h
Anti-Infantry MANA Turret201440.8h
Recon Detection Device51490.5h
Ammunition Package941,7211.5h

Check the help document for the dictionary if you want to learn more about words used here.


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