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Field Marshal Lance Cpl. Raytracer777[RSG1] Raytracer777
TR BR 173

KDR: 1.6

Score: 74.9m

Last Seen: Dec 11th, 2019 7:04 PM
- OFFLINE - 17.4 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 P525 Marauder-H T7 Mini-Chaingun E540 Halberd-H MSW-R AS16 NightHawk P2-120 AP G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $462,870 MLG Score: 370
Fun Score: N/A
Cheeseburgers Flipped: 4517TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.173%17.945%38024120334,3160.9634450.64

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.29%-0.013C+-0.456D-2.386F--HEAD ++ (~7.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.109C+17.4-0.22C64.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.35%0.99%51122610123852020.04234850%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.414C---0.546D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
865.8-4.328T*288.7-4.42T*577.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.925%1.715%2928121916,273584075582.786215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.365%-1.092D*-0.5D0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.6-0.522D17.3-0.396C--40.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.582%2.658%72219120826,152476481545.4895321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%0.128C++-0.474D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.281C*32.70.192C++54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.479%57.732%72221225291612830.0474869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%0.383C**-0.619D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.442C--5.4-0.683D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.37%10.836%722312245,6852125942.67529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.515%-0.701D--0.762D-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.198C5.2-0.076C+10.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 37
74.9m223.6%274 (16.4k)244 (14.6k)1.60311123,44677,0042.25934173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227499524.096%8.302%20003:5928

25% Engineer52% Heavy Assault9% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMDec 12th, 2019 8:13 AM (23h) (PST)Dec 11th, 2019 5:24 PM (2d) (PST)Dec 11th, 2019 3:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9661907760.4030.2510.0331.1210.099370

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,95911,39246,5672415267614,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5109.2h/212.9d 50,532 10,249 34,981 343.7k 7,245 13,427 30,243 296.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:8,204
Deaths:8,667
KDR:0.947
Accuracy:19.712% C
HSR:17.674% D-
MSW-R
D*
Kills:5,412
Deaths:6,400
KDR:0.846
Accuracy:16.415% D*
HSR:15.909% D*
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
D
Kills:2,303
Deaths:2,237
KDR:1.030
Accuracy:20.756% D
HSR:15.284% D*
MG-H1 Watchman
C-
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.836% C-
HSR:17.981% D--
NSX Naginata
D--
Kills:718
Deaths:811
KDR:0.885
Accuracy:17.151% D--
HSR:20.474% D--
T32 Bull
C
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C
HSR:20.769% C--
T9A "Butcher"
D
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% D
Kills:20,929
Deaths (as Heavy Assault):22,572
Deaths (to Heavy Assaults):18,732
KDR:0.92721
Kill Difference:1,643
Playtime:2,661.214 hours
Usage:52%
Score:35.999m
Score/min:225
Accuracy (listed only):19.090%
HSR (listed only):18.752%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:5,370
Deaths:5,611
KDR:0.957
Accuracy:33.804% D
HSR:10.894% D-
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,815
Deaths:1,498
KDR:1.212
Accuracy:22.798% C+
HSR:15.703% D--
NSX-P Tanto
C*
Kills:1,652
Deaths:1,354
KDR:1.220
Accuracy:27.017% C*
HSR:17.131% D*
MG-HBR1 Dragoon
A+
Kills:947
Deaths:308
KDR:3.075
Accuracy:43.487% A+
HSR:15.206% F
NSX Tanto
B+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% B+
HSR:19.048% D-
MG-C1 Kindred
C
Kills:730
Deaths:694
KDR:1.052
Accuracy:25.558% C
HSR:15.479% D*
AMR-66
B
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B
HSR:20.710% D
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
TRS-12 Uppercut
C
Kills:179
Deaths:287
KDR:0.624
Accuracy:54.934% C
HSR:10.056% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:14,677
Deaths (as Engineer):13,688
Deaths (to Engineers):17,739
KDR:1.07225
Kill Difference:989
Playtime:1,269.202 hours
Usage:25%
Score:23.739m
Score/min:312
Accuracy (listed only):29.473%
HSR (listed only):14.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:5,370
Deaths:5,611
KDR:0.957
Accuracy:33.804% D
HSR:10.894% D-
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,815
Deaths:1,498
KDR:1.212
Accuracy:22.798% C+
HSR:15.703% D--
NSX-P Tanto
C*
Kills:1,652
Deaths:1,354
KDR:1.220
Accuracy:27.017% C*
HSR:17.131% D*
MG-S1 Jackal
C
Kills:948
Deaths:1,027
KDR:0.923
Accuracy:24.495% C
HSR:12.025% D*
NSX Tanto
B+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% B+
HSR:19.048% D-
MG-C1 Kindred
C
Kills:730
Deaths:694
KDR:1.052
Accuracy:25.558% C
HSR:15.479% D*
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
TRS-12 Uppercut
C
Kills:179
Deaths:287
KDR:0.624
Accuracy:54.934% C
HSR:10.056% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:14,417
Deaths (as Light Assault):14,338
Deaths (to Light Assaults):13,076
KDR:1.00551
Kill Difference:79
Playtime:464.186 hours
Usage:9%
Score:5.520m
Score/min:198
Accuracy (listed only):27.616%
HSR (listed only):14.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,823
Deaths:1,591
KDR:1.146
Accuracy:40.247% C
HSR:43.225% C++
MG-S1 Jackal
C
Kills:948
Deaths:1,027
KDR:0.923
Accuracy:24.495% C
HSR:12.025% D*
T4 AMP
C*
Kills:579
Deaths:742
KDR:0.780
Accuracy:28.469% C*
HSR:15.717% D
NS-61 Emissary
B
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% B
HSR:12.110% D
NS-44 Commissioner
C++
Kills:365
Deaths:375
KDR:0.973
Accuracy:37.802% C++
HSR:12.329% D**
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:220
Deaths:144
KDR:1.528
Accuracy:38.164% C+
HSR:60% F--
NS-AM7 Archer
B+
Kills:134
Deaths:354
KDR:0.379
Accuracy:62.607% B+
HSR:5.224% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C-
Kills:71
Deaths:36
KDR:1.972
Accuracy:35.885% C-
HSR:50.704% F-
Kills:5,100
Deaths (as Infiltrator):5,384
Deaths (to Infiltrators):13,605
KDR:0.94725
Kill Difference:284
Playtime:144.700 hours
Usage:3%
Score:1.129m
Score/min:130
Accuracy (listed only):35.162%
HSR (listed only):24.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,312
Deaths:2,770
KDR:1.196
Accuracy:11.567% D*
HSR:15.640% D--
MRC3 Mercy
D-
Kills:2,512
Deaths:2,120
KDR:1.185
Accuracy:11.970% D--
HSR:16.919% D-
MR1 Fracture
B+
Kills:1,259
Deaths:1,617
KDR:0.779
Accuracy:36.404% C+
HSR:4.686% B+
MR1 Fracture
C++
Kills:1,041
Deaths:1,287
KDR:0.809
Accuracy:36.348% C+
HSR:3.746% C++
M3 Pounder HEG
C+
Kills:838
Deaths:865
KDR:0.969
Accuracy:38.100% C+
HSR:2.745% C
NS-20 Gorgon
C
Kills:656
Deaths:642
KDR:1.022
Accuracy:22.879% C
HSR:15.854% D
NS-20 Gorgon
C
Kills:596
Deaths:585
KDR:1.019
Accuracy:22.703% C
HSR:14.430% D-
M3 Pounder HEG
C+
Kills:534
Deaths:506
KDR:1.055
Accuracy:40.459% C+
HSR:2.060% D
NS-10 Burster
B++
Kills:397
Deaths:551
KDR:0.721
Accuracy:34.028% B++
HSR:6.045% B
NS-10 Burster
B*
Kills:391
Deaths:465
KDR:0.841
Accuracy:33.667% B*
HSR:3.581% D
M1 Heavy Cycler
C+
Kills:189
Deaths:168
KDR:1.125
Accuracy:9.964% D--
HSR:17.460% C+
M6 Onslaught
D--
Kills:111
Deaths:122
KDR:0.910
Accuracy:6.580% F--
HSR:15.315% D--
M1 Heavy Cycler
C-
Kills:61
Deaths:44
KDR:1.386
Accuracy:14.321% C-
HSR:14.754% D--
Kills:11,897
Deaths (as MAX Suit):5,871
Deaths (to MAX Suits):3,092
KDR:2.0264
Kill Difference:6,026
Playtime:565.688 hours
Usage:11%
Score:8.461m
Score/min:249
Accuracy (listed only):24.538%
HSR (listed only):10.249%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:305
V. Kills:92 328%
Deaths:38
KDR:8.026
Accuracy:46.330% C+
KPH:90.400 C++
VKPH:27.300 A
M18 Rotary
B
Kills:101
V. Kills:67 149%
Deaths:274
KDR:0.369
Accuracy:33.350% B
KPH:3.900 D-
VKPH:2.600 D--
M14 Banshee
D--
Kills:90
V. Kills:17 N/A
Deaths:154
KDR:0.584
Accuracy:30.978% C*
KPH:6.700 D*
VKPH:1.300 D--
Kills:496 (191 + 0)
Deaths:466
KDR:1.064
VKDR:0.378
Vehicle Kills:176
Kill Difference:30
Playtime:42.870 hours
Usage:1%
Score:0.411m
Score/min:160
Piloting Accuracy:30.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:383
V. Kills:194 196%
Deaths:70
KDR:5.471
Accuracy:39.797% C+
KPH:25.700 C--
VKPH:13 D-
L105 Zephyr
C
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D*
KPH:25 D--
VKPH:7.700 C
Kills:461 (0 + 461)
Deaths:86
KDR:5.360
VKDR:2.535
Vehicle Kills:218
Kill Difference:375
Playtime:17.994 hours
Usage:0%
Score:0.286m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:2,374
V. Kills:1,330 178%
Deaths:465
KDR:5.105
Accuracy:53.972% C
KPH:34.600 C++
VKPH:19.400 C++
L100 Python HESH
C*
Kills:2,277
V. Kills:551 413%
Deaths:402
KDR:5.664
Accuracy:48.489% C+
KPH:40.500 C--
VKPH:9.800 C*
L100 Python HEAT
B+
Kills:1,966
V. Kills:796 247%
Deaths:339
KDR:5.799
Accuracy:54.429% C**
KPH:37.400 C**
VKPH:15.100 B+
C75 Viper
C+
Kills:1,219
V. Kills:329 369%
Deaths:367
KDR:3.322
Accuracy:32.188% D
KPH:27 C+
VKPH:7.300 C
Skyguard
C
Kills:1,087
V. Kills:902 120%
Deaths:522
KDR:2.082
Accuracy:24.589% D
KPH:9.300 D
VKPH:7.700 C
Kills:8,923 (8,923 + 0)
Deaths:2,095
KDR:4.259
VKDR:1.865
Vehicle Kills:3,908
Kill Difference:6,828
Playtime:339.031 hours
Usage:7%
Score:3.880m
Score/min:191
Driving Accuracy:24.589%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:4,823
V. Kills:2,618 184%
Deaths:847
KDR:5.694
Accuracy:48.943% C**
KPH:28.500 C+
VKPH:15.500 C
P2-120 HEAT
C++
Kills:2,252
V. Kills:942 239%
Deaths:515
KDR:4.373
Accuracy:41.233% C+
KPH:25.400 C+
VKPH:10.600 C++
E540 Halberd
C++
Kills:736
V. Kills:341 215%
Deaths:110
KDR:6.691
Accuracy:39.943% C+
KPH:26.600 C++
VKPH:12.300 C+
G40-F Ranger
C
Kills:467
V. Kills:287 162%
Deaths:40
KDR:11.675
Accuracy:26.785% C--
KPH:35.900 C
VKPH:22.100 C
P2-120 HESH
B
Kills:275
V. Kills:90 302%
Deaths:46
KDR:5.978
Accuracy:49.436% B*
KPH:35.900 D
VKPH:11.800 B
G30 Walker
C+
Kills:275
V. Kills:209 131%
Deaths:64
KDR:4.297
Accuracy:24.232% C+
KPH:18.600 C+
VKPH:14.100 C+
MR11 Gatekeeper
D
Kills:233
V. Kills:176 132%
Deaths:74
KDR:3.149
Accuracy:36.852% C
KPH:16.200 D
VKPH:12.200 D
G30 Vulcan
D
Kills:143
V. Kills:88 161%
Deaths:66
KDR:2.167
Accuracy:17.168% D**
KPH:13.300 D-
VKPH:8.200 D
Kills:9,204 (7,350 + 1,854)
Deaths:1,762
KDR:5.224
VKDR:2.696
Vehicle Kills:4,751
Kill Difference:7,442
Playtime:345.816 hours
Usage:7%
Score:4.932m
Score/min:238
Driving Accuracy:49.436%
Gunner Accuracy:17.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:8,096
V. Kills:599 N/A
Deaths:460
KDR:17.600
Accuracy:47.080% A
KPH:95.100 C+
VKPH:7 C++
E540 Halberd-H
B*
Kills:5,455
V. Kills:2,403 227%
Deaths:295
KDR:18.492
Accuracy:64.690% B*
KPH:57.100 B++
VKPH:25.200 B+
G20 Vulcan-H
B*
Kills:4,081
V. Kills:2,008 203%
Deaths:500
KDR:8.162
Accuracy:52.515% B+
KPH:60.800 B*
VKPH:29.900 C**
G40-F Ranger
B**
Kills:1,715
V. Kills:970 177%
Deaths:98
KDR:17.500
Accuracy:41.199% B**
KPH:28.500 C
VKPH:16.100 C
M12 Kobalt-H
C+
Kills:1,599
V. Kills:77 N/A
Deaths:10
KDR:159.900
Accuracy:24.341% B+
KPH:99.100 C
VKPH:4.800 C+
MR11 Gatekeeper-H
C+
Kills:520
V. Kills:311 167%
Deaths:73
KDR:7.123
Accuracy:52.940% C+
KPH:31.100 C+
VKPH:18.600 D-
Kills:21,466 (0 + 21,466)
Deaths:1,436
KDR:14.948
VKDR:4.435
Vehicle Kills:6,368
Kill Difference:20,030
Playtime:340.726 hours
Usage:7%
Score:6.294m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:52.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,105
V. Kills:63 N/A
Deaths:51
KDR:21.667
Accuracy:18.298% C*
KPH:56.800 C+
VKPH:3.200 C+
M12 Kobalt
B+
Kills:724
V. Kills:66 N/A
Deaths:31
KDR:23.355
Accuracy:18.066% C++
KPH:56.900 C
VKPH:5.200 B+
M20 Basilisk
C
Kills:517
V. Kills:237 217%
Deaths:226
KDR:2.288
Accuracy:32.341% D
KPH:14.400 D
VKPH:6.600 C
M40 Fury
C+
Kills:396
V. Kills:115 341%
Deaths:106
KDR:3.736
Accuracy:33.521% C+
KPH:31.900 C-
VKPH:9.300 C+
M20 Basilisk
C
Kills:361
V. Kills:136 264%
Deaths:134
KDR:2.694
Accuracy:31.568% D-
KPH:17.600 C
VKPH:6.600 D
M40 Fury
D-
Kills:150
V. Kills:33 441%
Deaths:39
KDR:3.846
Accuracy:29.180% D
KPH:26.400 D--
VKPH:5.800 D-
G30 Walker
C-
Kills:134
V. Kills:86 154%
Deaths:39
KDR:3.436
Accuracy:28.573% C
KPH:11.900 D
VKPH:7.600 C-
G30 Walker
B+
Kills:109
V. Kills:42 253%
Deaths:8
KDR:13.625
Accuracy:34.151% B+
KPH:19.300 C*
VKPH:7.400 C--
M60-G Bulldog
C
Kills:95
V. Kills:22 413%
Deaths:36
KDR:2.639
Accuracy:25.996% D-
KPH:19.800 D
VKPH:4.600 C
Kills:3,591 (0 + 3,591)
Deaths:670
KDR:5.360
VKDR:1.194
Vehicle Kills:800
Kill Difference:2,921
Playtime:128.346 hours
Usage:3%
Score:1.483m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:25.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:544
V. Kills:293 185%
Deaths:16
KDR:34
Accuracy:60.882% B++
KPH:60.700 C++
VKPH:32.700 B**
Pelter Rocket Pod
C-
Kills:417
V. Kills:120 345%
Deaths:47
KDR:8.872
Accuracy:43.709% C--
KPH:43 C-
VKPH:12.400 D
CAS 14-E
D
Kills:253
V. Kills:27 N/A
Deaths:28
KDR:9.036
Accuracy:27.692% D*
KPH:38.200 D
VKPH:4.100 D
M20 Wyvern
D
Kills:83
V. Kills:40 202%
Deaths:49
KDR:1.694
Accuracy:34.267% D
KPH:12.400 D--
VKPH:6 D*
Kills:1,297 (0 + 1,297)
Deaths:140
KDR:9.264
VKDR:3.429
Vehicle Kills:480
Kill Difference:1,157
Playtime:31.986 hours
Usage:1%
Score:0.440m
Score/min:229
Piloting Accuracy:N/A%
Gunner Accuracy:34.267%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 8,3868,2048,6670.947C0.6619.712%C17.674%D-22.3C--N/A55368h16.2D--82.3C-
P525 Marauder-H 8,6958,09646017.6C**16.0047.08%AN/A95C+7C++25385.2h9.4D19.9C*
T7 Mini-Chaingun 6,0975,9066,8060.868C+0.7417.336%C+10.989%D25C-N/A74235.8h19.5D112.8C+
E540 Halberd-H 7,8585,45529518.492A16.8964.69%B*N/A57.1B++25.2B+30695.5h5.6B+8.6B++
MSW-R 5,4905,4126,4000.846C0.7616.415%D*15.909%D*19.8DN/A75273.1h17D**103.8D*
AS16 NightHawk 5,4605,3705,6110.957C+0.6533.804%D10.894%D-32C+N/A93167.7h5.2C15.3C
P2-120 AP 7,4414,8238475.694C+4.0948.943%C**2.136%C28.5C+15.5C267169.1h7.4C+15.2C*
G20 Vulcan-H 6,0894,0815008.162B*6.5652.515%B+1.789%D60.8B*29.9C**45367.1h78.1B++148.8B*
MRC3 Mercy 3,3913,3122,7701.196C0.4111.567%D*15.64%D--17.1D-N/A53193.4h23.3D201.4D
MRC3 Mercy 2,5582,5122,1201.185C0.4211.97%D--16.919%D-17.5DN/A55143.2h24.3D--202.8D-
C-4 3,4722,4891,6021.554C++0.0525.214%C+N/A100.4B39.6B++94224.8h1.5C+5.8C++
T9 CARV 2,5212,4722,8550.866C+0.7417.393%C18.487%D22.2CN/A81111.4h17.8D102.1C
L100 Python AP 3,7042,3744655.105C+3.5053.972%CN/A34.6C++19.4C++28868.6h5.8C++10.8C++
NS-15M2 2,3662,3032,2371.03C0.5720.756%D15.284%D*23.9DN/A6896.3h19.3F93.2D-
L100 Python HESH 2,8282,2774025.664C--4.0648.489%C+N/A40.5C--9.8C*16556.2h4.2D8.6C
NS Annihilator 4,0662,2551,9021.186A0.4282.474%B+N/A11.5C**9.2C**137196.7h13.3C16.1C
P2-120 HEAT 3,1942,2525154.373C+2.7741.233%C+3.863%B+25.4C+10.6C++18388.5h7.9C+19.1C++
T2 Striker 4,0622,0303,1340.648C*0.9656.682%B+N/A12.1C+12.1C*173167.6h57.4D101.2C+
L100 Python HEAT 2,7621,9663395.799C++4.2054.429%C**1.017%D-37.4C**15.1B+22352.6h6.8C12.5C+
HC1 Cougar 2,0031,9611,8461.062C++0.5424.621%C+15.91%D*17.9C-N/A54109.3h17.6D*71.6C-
NS-44L Blackhand 1,8561,8231,5911.146C+0.4640.247%C43.225%C++18CN/A48101.2h7.9F-19.6D*
LC2 Lynx 1,8641,8151,4981.212C++0.3922.798%C+15.703%D--25.7C+N/A7670.5h21.1D--92.8C--
G40-F Ranger 2,6851,7159817.5B**15.9041.199%B**N/A28.5C16.1C24060.1h82.3C+199.8B+
NSX-P Tanto 1,7021,6521,3541.22B0.3827.017%C*17.131%D*24C+N/A6468.9h20.8D-77.1C
M12 Kobalt-H 1,6761,59910159.9S158.3024.341%B+14.259%D99.3C4.8C+27616.1h19.4C--79.5C++
MG-H1 Watchman 1,5201,4961,2691.179C+0.4220.836%C-17.981%D--29C-N/A8951.5h20D-95.8C
MR1 Fracture 1,9601,2591,6170.779C+0.8236.404%C+4.686%B+7.1C3.9D57178.2h49.6C*136.3C**
C75 Viper 1,5481,2193673.322C+1.7232.188%D1.066%C-27C+7.3C18745.2h15.5C+48C-
M12 Kobalt 1,1681,1055121.667B+20.0618.298%C*13.937%D--56.7C+3.2C+20519.5h20.2C110.2C*
Skyguard 1,9891,0875222.082C0.4824.589%D1.564%C9.3D7.7C132116.4h155.9D634.1D-
M9 SKEP Launcher 1,8281,0812,0210.535C+1.0766.587%C+1.48%D14.6C10.1C+17173.8h10.6C--15.9C--
MR1 Fracture 1,7021,0411,2870.809C++0.7936.348%C+3.746%C++6.9C4.4C+57151.6h51.5C**141.6C**
Spear Anti-Vehicle Phalanx Tower 1,5449482047.4B**45.8045.696%C3.797%C+22.8D14.3D16641.6h12.7D27.7D
MG-S1 Jackal 9699481,0270.923C+0.6824.495%C12.025%D*24.1CN/A7239.3h19D77.6D
MG-HBR1 Dragoon 9929473083.075A++1.4743.487%A+15.206%F19.9C-N/A5647.6h14.6F--33.6D
NSX Masamune 1,4949051,3910.651C0.9563.994%B++1.215%D22.1C-14.4C++18941h23.7D--37.1D
M3 Pounder HEG 1,0708388650.969C0.6338.1%C+2.745%C13.5C-3.7C**7961.9h19.9C52.1C+
NS-R3 Swarm 1,4937787421.049A0.5566.65%B+N/A7.9C++7.3B+9698.4h33.2C-49.8C
Tank Mine 1,0837491804.161B*2.5651.515%AN/A156B**69.6C*16904.8h2.7D*5.2B+
E540 Halberd 1,0777361106.691C+5.0939.943%C+1.766%D26.6C++12.3C+24227.7h6.3C+15.7C+
NSX Tanto 7497355991.227C++0.3828.879%B+19.048%D-23.9CN/A6730.8h19.1D66.3C+
MG-C1 Kindred 7487306941.052C+0.5525.558%C15.479%D*20.6DN/A6135.4h15.8D--61.9C--
M12 Kobalt 7907243123.355B21.7518.066%C++15.055%D-57C5.2B+25012.7h21.7D119.8C+
NS Decimator 1,0557249280.78C0.8261.885%C++1.243%D25.7D11.7C--28728.2h6.5D--10.6D-
NSX Naginata 7317188110.885C-0.7217.151%D--20.474%D--17.9D-N/A6740.1h17.9D--104.5D-
AMR-66 7236766251.082C*0.5229.311%B20.71%D10.1DN/A3967.1h20.3T-69.1D*
NS-20 Gorgon 7626566421.022C+0.5822.879%C15.854%D10.6D1.7C**4261.6h70C--305.8C-
NS-20 Gorgon 6675965851.019C+0.5822.703%C14.43%D-10.8D1.3C4055.3h66.2C291.4C
T4 AMP 5855797420.78C+0.8228.469%C*15.717%D20.3C--N/A5728.5h17C59.8C++
NS-61 Emissary 5505455590.975C**0.6330.313%B12.11%D23C+N/A6923.7h16.3C+53.8C++
VLG Missile Launcher 8375441634B+32.4060.882%B++N/A60.4C++32.6B**4079h6.3C+10.4B
M3 Pounder HEG 6565345061.055C0.5540.459%C+2.06%D15.5C3.5C+8634.5h19.5C+48.2C++
MR11 Gatekeeper-H 831520737.123B++5.5252.94%C+N/A31.1C+18.6D-28916.7h50.7B+95.8B+
M20 Basilisk 7545172262.288C0.6832.341%D4.836%C14.4D6.6C16535.9h107.8C333.4C-
G40-F Ranger 7544674011.675B*10.0726.785%C--N/A35.9C22.1C32313h77.6C++289.7C++
Rocklet Rifle 8674515070.89B0.7153.584%C++N/A28.7C++26.5C*46415.7h43.8C81.8C+
Pelter Rocket Pod 537417478.872C7.2743.709%C--N/A43C-12.4D1819.7h22.9C+52.5C+
LC3 Jaguar 4204104071.007C+0.6024.465%C++13.171%D*13.6DN/A7530.2h20.9D**85.4D
NS-10 Burster 6733975510.721C-0.8834.028%B++6.045%B4.6C3.2C6486h184.6C542.4C**
M40 Fury 5113961063.736C2.1333.521%C+1.01%D31.9C-9.3C+20112.4h16.3C+48.5C+
Cycler TRV 4093915190.753C-0.8526.521%B+9.974%D**13.2D-N/A6729.7h26.3T*99.1D*
NS-10 Burster 6443914650.841C+0.7633.667%B*3.581%D5.3C++3.4C+7274.2h171.4C509.1B
Spear Anti-Vehicle Phalanx Turret 609384616.295C+4.6944.711%C+1.823%D*26.3D15.4D32114.6h12.5C-27.9C-
C150 Dalton 577383705.471C3.8739.797%C+N/A25.7C--13D-27414.9h4.3C++10.8C*
NS-44 Commissioner 3703653750.973C+0.6337.802%C++12.329%D**18.3DN/A8320h5.6D*14.9C
M20 Basilisk 4973611342.694C+1.0931.568%D-7.756%B*17.6C6.6D19220.5h94.6C*299.6C+
PDW-16 Hailstorm 3473404640.733C0.8719.196%D-10.294%D--20.2CN/A8316.8h23.9F124.4D--
Frag Grenade 3293261326N/A324.4045.009%C+N/A407.5C3.8D-24690.8h3.8C++8.5C*
Hellfire Rocket Pods 397305388.026C++6.4246.33%C+N/A89.7C++27.1A10243.4h40.3D87.1D
P2-120 HESH 365275465.978C--4.3749.436%B*N/A35.7D11.7B2917.7h7.5F15.1C
G30 Walker 484275644.297C**2.6924.232%C+1.091%D-18.6C+14.1C+17414.8h185.5C**765.7C*
T32 Bull 2642602581.008C0.6022.812%C20.769%C--26.8C--N/A1579.7h19.1F-83.6D
CAS 14-E 280253289.036C7.4327.692%D*1.976%C++38.3D4.1D1696.6h44.5D-160.7D--
MR11 Gatekeeper 409233743.149C1.5536.852%CN/A16.2D12.2D20714.4h65.1D176.7D
RAMS .50M 2212201441.528C-0.0838.164%C+60%F--12.6D--N/A7617.4h5.1T*13.3F--
ML-7 3022163980.543C1.0650.958%D2.315%C18.8C-7.5D72111.5h6.9C++13.5C+
M1 Heavy Cycler 1911891681.125C+0.489.964%D--17.46%C+17.5CN/A10110.8h17.7B177.2C+
TRS-12 Uppercut 1811792870.624C--0.9854.934%C10.056%D--23.9DN/A967.5h4.7F**8.5D*
M40 Fury 183150393.846C--2.2429.18%D2%C**26.3D--5.8D-2525.7h17.7D60.6D-
Spear Anti-Vehicle Phalanx Turret 219146624.333B+22.7352.148%C++3.425%C29.8C14.9D2444.9h15.2C29.2C
G30 Vulcan 231143662.167C0.5617.168%D**2.098%D13.2D-8.1D20210.8h102.8C+598.9D--
Claymore 136136492.776D1.1730.06%CN/A75.6D--N/A2981.8h1.5F--4.9C
FA1 Barrage 1371363140.433C1.1721.233%F-9.559%D*5D*N/A4027.4h8.8F--41.4T*
NS-AM7 Archer 2211343540.379C1.2262.607%B+5.224%D*4.9C--3.2B+6727.5h37.6D*60.1D--
G30 Walker 220134393.436C1.8328.573%C2.239%D-11.9D7.6C-15311.3h218.9C+766.1C+
M6 Onslaught 1181111220.91D0.696.58%F--15.315%D--10.6D*N/A4110.5h23.1D--351.6T-
G30 Walker 151109813.625M**12.0234.151%B+6.422%B++19.5C*7.5C-1735.6h171.2B+501.3B+
M18 Rotary 1681012740.369C--1.2333.35%BN/A3.9D-2.6D--8526.1h288.7D**865.8D*
M60-G Bulldog 11795362.639C1.0425.996%D-2.105%C--19.8D4.6C2214.8h6.9B26.7C+
MANA Anti-Personnel Turret 95931010.921N/A0.689.108%UN/A930U20U4577200.1h24.7T*271.1T*
M14 Banshee 107901540.584C-1.0230.978%C*N/A6.7D*1.3D--8913.4h119.9T*386.9T-
M20 Wyvern 12383491.694D-0.0934.267%D3.614%C++12.4D--6D*1216.7h120.9D--352.7D**
L105 Zephyr 10278164.875C-3.2731.378%D*1.282%B*25.2D--7.7C2193.1h9.8D**31.3D**
NSX Tengu 7775920.815C0.7934.444%C25.333%B++21.4DN/A943.5h22.3F64.8D
TSAR-42 7371361.972C+0.3735.885%C-50.704%F-15.8D--N/A2554.5h6.3T*17.7T*
Aspis Anti-Aircraft Phalanx Turret 13469223.136C+1.5326.296%C+2.899%B+8.3C--7.8D2758.3h173.1C658.4C+
TRAC-5 69661450.455C-1.1517.566%D-15.152%D3.3D--N/A21319.8h24.1D**137D--
T9A "Butcher" 6564750.853D0.7517.647%D**23.438%D24.6D--N/A4412.6h21.1T*119.5T-
M1 Heavy Cycler 6261441.386C+0.2214.321%C-14.754%D--25.4CN/A992.4h17.3C++121C+
Xiphos Anti-Personnel Phalanx Tower 7655318.333D16.7321.367%D3.636%B**12.5D-4.8D634.4h190.4T891.2T*
M60-A Bulldog 6752124.333C2.7326.549%F-1.923%C6.8D--1.9D687.7h11.9T44.7T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon273,0152.4h
Anti-Vehicle MANA Turret22120.6h
Nano-Armor Kit1,8181,588,573108.4h
Motion Spotter0550.1h
Turret AI Module0600.3h
Repair Module0740.3h
Medical Applicator31,5470.2h
Restoration Kit6770.1h
Spitfire Auto-Turret453,6044.4h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower41701.3h
Recon Detection Device51530.5h
Ammunition Package1182,6782h
Medical Kit163350.4h
MAX Punch3,34760285h
Anti-Infantry MANA Turret201630.9h
M12 Kobalt-F1610.5h
M4-F Pillager13080.2h

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