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Field Marshal A.S.P. Operative Raytracer777[RSG1] Raytracer777
TR BR 165

KDR: 1.49

Score: 66.7m

Last Seen: Jun 23rd, 2019 6:00 PM
- OFFLINE - 8.4 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 33
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 P525 Marauder-H MSW-R T7 Mini-Chaingun AS16 NightHawk P2-120 AP MRC3 Mercy G20 Vulcan-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $434,097 MLG Score: 347
Fun Score: N/A
Cheeseburgers Flipped: 4401TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.896%18.099%37823118733,1060.9779050.51

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.613%-0.05C+-0.408C---1.26D**HEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.5-0.106C+17.2-0.206C65.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.697%1.087%5112099221951750.041913452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.337C--0.287C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
875.3-5.042T*295-5.284T*580.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.4%1.88%2728120214,254539166672.64355214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.299%-1.13D*-0.444C--0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.2-0.614D18.3-0.459D43.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.109%1.87%55517119318,238426558534.2762312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.407%0.029C+-0.641D0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.203C++34.20.128C++57.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.512%57.44%55521208289586130.0493006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%0.377C**-0.629D-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.449C--5.4-0.689D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.173%11.062%555312074,7192016802.34077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.717%-0.788D--0.689D1.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.8-0.282C5.4-0.114C+11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 33
66.7m227.7%267 (16k)238 (14.3k)1.488107,46972,2242.10645165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1210410923.88%8.763%20903:5326

21% Engineer54% Heavy Assault9% Light Assault12% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMJun 24th, 2019 1:56 AM (21h) (PST)Jun 23rd, 2019 5:39 PM (1d) (PST)Jun 23rd, 2019 2:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9122007120.3840.2580.0341.0850.092347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,73711,97642,7612315265614,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4665.4h/194.4d 44,667 9,418 30,369 303.6k 6,861 12,348 25,887 255.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:7,901
Deaths:8,403
KDR:0.940
Accuracy:19.651% C
HSR:17.567% D-
MSW-R
D--
Kills:5,391
Deaths:6,381
KDR:0.845
Accuracy:16.401% D*
HSR:15.934% D--
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
D
Kills:2,175
Deaths:2,144
KDR:1.014
Accuracy:20.821% D
HSR:15.310% D*
MG-H1 Watchman
C
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.837% C
HSR:17.981% D--
NSX Naginata
D--
Kills:713
Deaths:803
KDR:0.888
Accuracy:17.145% D--
HSR:20.617% D--
T32 Bull
C+
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C+
HSR:20.769% C-
T9A "Butcher"
D
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% D
Kills:20,472
Deaths (as Heavy Assault):22,188
Deaths (to Heavy Assaults):17,782
KDR:0.92266
Kill Difference:1,716
Playtime:2,538.223 hours
Usage:54%
Score:34.414m
Score/min:226
Accuracy (listed only):19.088%
HSR (listed only):18.763%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:4,405
Deaths:4,788
KDR:0.920
Accuracy:32.545% D
HSR:11.146% D-
HC1 Cougar
C++
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C++
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,801
Deaths:1,486
KDR:1.212
Accuracy:22.715% C+
HSR:15.769% D--
NSX-P Tanto
C**
Kills:1,645
Deaths:1,351
KDR:1.218
Accuracy:26.991% C**
HSR:17.082% D*
NSX Tanto
B+
Kills:733
Deaths:596
KDR:1.230
Accuracy:28.906% B+
HSR:19.100% D-
AMR-66
B+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B+
HSR:20.710% D
MG-HBR1 Dragoon
A
Kills:631
Deaths:232
KDR:2.720
Accuracy:41.317% A
HSR:16.006% D**
LC3 Jaguar
C*
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C*
HSR:13.171% D*
MG-C1 Kindred
C+
Kills:357
Deaths:390
KDR:0.915
Accuracy:25.734% C+
HSR:14.566% D*
TRS-12 Uppercut
C+
Kills:178
Deaths:282
KDR:0.631
Accuracy:55.452% C+
HSR:10.112% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:12,999
Deaths (as Engineer):12,462
Deaths (to Engineers):16,332
KDR:1.04309
Kill Difference:537
Playtime:989.498 hours
Usage:21%
Score:17.704m
Score/min:298
Accuracy (listed only):29.238%
HSR (listed only):14.857%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:4,405
Deaths:4,788
KDR:0.920
Accuracy:32.545% D
HSR:11.146% D-
HC1 Cougar
C++
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C++
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,801
Deaths:1,486
KDR:1.212
Accuracy:22.715% C+
HSR:15.769% D--
NSX-P Tanto
C**
Kills:1,645
Deaths:1,351
KDR:1.218
Accuracy:26.991% C**
HSR:17.082% D*
MG-S1 Jackal
C
Kills:919
Deaths:994
KDR:0.925
Accuracy:24.598% C
HSR:12.296% D*
NSX Tanto
B+
Kills:733
Deaths:596
KDR:1.230
Accuracy:28.906% B+
HSR:19.100% D-
LC3 Jaguar
C*
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C*
HSR:13.171% D*
MG-C1 Kindred
C+
Kills:357
Deaths:390
KDR:0.915
Accuracy:25.734% C+
HSR:14.566% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
TRS-12 Uppercut
C+
Kills:178
Deaths:282
KDR:0.631
Accuracy:55.452% C+
HSR:10.112% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:13,026
Deaths (as Light Assault):13,155
Deaths (to Light Assaults):12,365
KDR:0.99019
Kill Difference:129
Playtime:439.749 hours
Usage:9%
Score:5.231m
Score/min:198
Accuracy (listed only):27.576%
HSR (listed only):14.576%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,805
Deaths:1,578
KDR:1.144
Accuracy:40.264% C+
HSR:43.269% C++
MG-S1 Jackal
C
Kills:919
Deaths:994
KDR:0.925
Accuracy:24.598% C
HSR:12.296% D*
NS-61 Emissary
B
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% B
HSR:12.110% D
T4 AMP
C*
Kills:542
Deaths:722
KDR:0.751
Accuracy:28.229% C*
HSR:16.236% D
NS-44 Commissioner
C*
Kills:354
Deaths:368
KDR:0.962
Accuracy:37.722% C*
HSR:12.429% D**
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:218
Deaths:144
KDR:1.514
Accuracy:38.084% C+
HSR:59.633% F--
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:36.156% C
HSR:50.704% F-
Kills:4,869
Deaths (as Infiltrator):4,957
Deaths (to Infiltrators):12,942
KDR:0.98225
Kill Difference:88
Playtime:141.346 hours
Usage:3%
Score:1.105m
Score/min:130
Accuracy (listed only):32.114%
HSR (listed only):26.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,253
Deaths:2,734
KDR:1.190
Accuracy:11.499% D*
HSR:15.524% D--
MRC3 Mercy
D
Kills:2,465
Deaths:2,084
KDR:1.183
Accuracy:11.884% D--
HSR:17.039% D
MR1 Fracture
B
Kills:1,237
Deaths:1,611
KDR:0.768
Accuracy:36.328% C+
HSR:4.770% B
MR1 Fracture
C+
Kills:1,026
Deaths:1,281
KDR:0.801
Accuracy:36.272% C+
HSR:3.704% C+
M3 Pounder HEG
C+
Kills:829
Deaths:861
KDR:0.963
Accuracy:37.970% C+
HSR:2.774% C
NS-20 Gorgon
C
Kills:607
Deaths:597
KDR:1.017
Accuracy:22.662% C
HSR:15.980% D
NS-20 Gorgon
C
Kills:538
Deaths:540
KDR:0.996
Accuracy:22.442% C
HSR:13.383% D--
M3 Pounder HEG
C+
Kills:530
Deaths:502
KDR:1.056
Accuracy:40.287% C+
HSR:2.075% D
NS-10 Burster
B++
Kills:335
Deaths:524
KDR:0.639
Accuracy:33.772% B++
HSR:7.164% B++
NS-10 Burster
B*
Kills:330
Deaths:438
KDR:0.753
Accuracy:33.312% B*
HSR:3.939% D
M1 Heavy Cycler
C+
Kills:189
Deaths:168
KDR:1.125
Accuracy:9.964% D--
HSR:17.460% C+
M6 Onslaught
D-
Kills:111
Deaths:122
KDR:0.910
Accuracy:6.580% F--
HSR:15.315% D-
M1 Heavy Cycler
C
Kills:61
Deaths:44
KDR:1.386
Accuracy:14.321% C
HSR:14.754% D-
Kills:11,511
Deaths (as MAX Suit):5,753
Deaths (to MAX Suits):3,001
KDR:2.00087
Kill Difference:5,758
Playtime:551.213 hours
Usage:12%
Score:8.213m
Score/min:248
Accuracy (listed only):24.407%
HSR (listed only):10.299%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:268
V. Kills:85 312%
Deaths:38
KDR:7.053
Accuracy:46.225% C
KPH:81.200 C++
VKPH:25.800 A
M18 Rotary
B+
Kills:92
V. Kills:61 148%
Deaths:268
KDR:0.343
Accuracy:33.697% B+
KPH:3.800 D-
VKPH:2.500 D--
M14 Banshee
D--
Kills:68
V. Kills:14 453%
Deaths:150
KDR:0.453
Accuracy:31.767% B+
KPH:5.700 D*
VKPH:1.200 D--
Kills:428 (160 + 0)
Deaths:456
KDR:0.939
VKDR:0.351
Vehicle Kills:160
Kill Difference:28
Playtime:39.330 hours
Usage:1%
Score:0.365m
Score/min:155
Piloting Accuracy:31.767%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:248
V. Kills:126 195%
Deaths:70
KDR:3.543
Accuracy:38.294% C
KPH:21.800 D
VKPH:11.100 D--
L105 Zephyr
C+
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D**
KPH:25 D--
VKPH:7.700 C+
Kills:326 (0 + 326)
Deaths:86
KDR:3.791
VKDR:1.744
Vehicle Kills:150
Kill Difference:240
Playtime:14.473 hours
Usage:0%
Score:0.223m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,221
V. Kills:534 415%
Deaths:398
KDR:5.580
Accuracy:48.245% C+
KPH:40.400 C-
VKPH:9.700 B+
L100 Python HEAT
B++
Kills:1,759
V. Kills:718 245%
Deaths:332
KDR:5.298
Accuracy:53.588% C**
KPH:36.400 B
VKPH:14.900 B++
L100 Python AP
C*
Kills:1,696
V. Kills:993 171%
Deaths:441
KDR:3.846
Accuracy:53.833% C
KPH:32.500 C++
VKPH:19 C*
C75 Viper
C+
Kills:1,202
V. Kills:323 371%
Deaths:366
KDR:3.284
Accuracy:32.314% D
KPH:27 C+
VKPH:7.300 C+
Skyguard
C-
Kills:1,007
V. Kills:857 117%
Deaths:515
KDR:1.955
Accuracy:24.404% D
KPH:9.100 D
VKPH:7.700 C-
Kills:7,885 (7,885 + 0)
Deaths:2,052
KDR:3.843
VKDR:1.669
Vehicle Kills:3,425
Kill Difference:5,833
Playtime:310.801 hours
Usage:7%
Score:3.433m
Score/min:184
Driving Accuracy:24.404%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:3,953
V. Kills:2,257 175%
Deaths:834
KDR:4.740
Accuracy:47.930% C*
KPH:27 C
VKPH:15.400 C
P2-120 HEAT
C++
Kills:2,155
V. Kills:898 240%
Deaths:514
KDR:4.193
Accuracy:40.669% C+
KPH:25.100 C+
VKPH:10.500 C++
E540 Halberd
C++
Kills:706
V. Kills:324 217%
Deaths:110
KDR:6.418
Accuracy:39.503% C+
KPH:26.900 C++
VKPH:12.300 C+
G40-F Ranger
C
Kills:335
V. Kills:211 158%
Deaths:37
KDR:9.054
Accuracy:25.701% D
KPH:33.600 C
VKPH:21.100 C
G30 Walker
C+
Kills:271
V. Kills:206 131%
Deaths:64
KDR:4.234
Accuracy:23.972% C+
KPH:18.700 C+
VKPH:14.200 C+
P2-120 HESH
B+
Kills:261
V. Kills:87 297%
Deaths:46
KDR:5.674
Accuracy:49.724% B*
KPH:35.900 D
VKPH:12 B+
MR11 Gatekeeper
C--
Kills:230
V. Kills:175 131%
Deaths:74
KDR:3.108
Accuracy:36.724% C
KPH:16.100 C--
VKPH:12.200 C--
G30 Vulcan
D
Kills:143
V. Kills:88 161%
Deaths:66
KDR:2.167
Accuracy:17.168% D**
KPH:13.300 D-
VKPH:8.200 D
Kills:8,054 (6,369 + 1,685)
Deaths:1,745
KDR:4.615
VKDR:2.433
Vehicle Kills:4,246
Kill Difference:6,309
Playtime:315.091 hours
Usage:7%
Score:4.438m
Score/min:235
Driving Accuracy:49.724%
Gunner Accuracy:17.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:7,131
V. Kills:527 N/A
Deaths:436
KDR:16.356
Accuracy:46.700% A+
KPH:93.800 C+
VKPH:6.900 C++
G20 Vulcan-H
B++
Kills:3,092
V. Kills:1,573 196%
Deaths:476
KDR:6.496
Accuracy:52.198% B+
KPH:59.300 B++
VKPH:30.200 B
E540 Halberd-H
B*
Kills:3,047
V. Kills:1,408 216%
Deaths:254
KDR:11.996
Accuracy:64.059% B*
KPH:56 B+
VKPH:25.900 B+
G40-F Ranger
A+
Kills:988
V. Kills:572 172%
Deaths:95
KDR:10.400
Accuracy:41.592% A+
KPH:28.900 C
VKPH:16.700 C
MR11 Gatekeeper-H
C+
Kills:400
V. Kills:252 158%
Deaths:73
KDR:5.479
Accuracy:52.891% C+
KPH:27.600 C
VKPH:17.400 D--
M12 Kobalt-H
A*
Kills:69
V. Kills:8 N/A
Deaths:9
KDR:7.667
Accuracy:28.835% A+
KPH:100.500 C
VKPH:11.700 A*
Kills:14,727 (0 + 14,727)
Deaths:1,343
KDR:10.966
VKDR:3.232
Vehicle Kills:4,340
Kill Difference:13,384
Playtime:231.931 hours
Usage:5%
Score:4.332m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:28.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:715
V. Kills:47 N/A
Deaths:44
KDR:16.250
Accuracy:17.377% C+
KPH:49.900 C
VKPH:3.300 C+
M12 Kobalt
B+
Kills:499
V. Kills:45 N/A
Deaths:28
KDR:17.821
Accuracy:16.884% C+
KPH:52 C--
VKPH:4.700 B+
M20 Basilisk
C
Kills:476
V. Kills:222 213%
Deaths:226
KDR:2.106
Accuracy:31.754% D
KPH:13.800 D
VKPH:6.400 C
M40 Fury
C++
Kills:394
V. Kills:115 340%
Deaths:106
KDR:3.717
Accuracy:33.643% C+
KPH:32.100 D
VKPH:9.400 C++
M20 Basilisk
C-
Kills:337
V. Kills:132 253%
Deaths:132
KDR:2.553
Accuracy:30.966% D-
KPH:17 C-
VKPH:6.700 D
M40 Fury
D*
Kills:134
V. Kills:24 N/A
Deaths:39
KDR:3.436
Accuracy:27.915% D--
KPH:25.100 D*
VKPH:4.500 D*
G30 Walker
D
Kills:83
V. Kills:61 134%
Deaths:38
KDR:2.184
Accuracy:27.599% C
KPH:8.700 D--
VKPH:6.400 D
M60-G Bulldog
D
Kills:75
V. Kills:18 395%
Deaths:36
KDR:2.083
Accuracy:24.375% D--
KPH:16.600 D
VKPH:4 D
Kills:2,713 (0 + 2,713)
Deaths:649
KDR:4.180
VKDR:1.023
Vehicle Kills:664
Kill Difference:2,064
Playtime:109.932 hours
Usage:2%
Score:1.178m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:24.375%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C--
Kills:386
V. Kills:106 361%
Deaths:47
KDR:8.213
Accuracy:43.880% D
KPH:42.900 C--
VKPH:11.800 D-
CAS 14-E
D-
Kills:150
V. Kills:19 N/A
Deaths:28
KDR:5.357
Accuracy:27.199% D*
KPH:26.800 D*
VKPH:3.400 D-
VLG Missile Launcher
B*
Kills:108
V. Kills:68 157%
Deaths:15
KDR:7.200
Accuracy:58.783% B+
KPH:52 C-
VKPH:32.700 B*
Kills:644 (0 + 644)
Deaths:90
KDR:7.156
VKDR:2.144
Vehicle Kills:193
Kill Difference:554
Playtime:16.655 hours
Usage:0%
Score:0.194m
Score/min:194
Piloting Accuracy:N/A%
Gunner Accuracy:58.783%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 8,0797,9018,4030.94C0.5519.651%C17.567%D-22.2C--N/A55356.4h16.1D*81.8C-
P525 Marauder-H 7,6587,13143616.356C*14.8746.7%A+N/A93.8C+6.9C++24676h9.4D-20.1C++
MSW-R 5,4695,3916,3810.845C0.6416.401%D*15.934%D--19.8DN/A74272h17F103.8D*
T7 Mini-Chaingun 5,2615,1036,0790.839C0.6516.826%C+10.994%C--24.2C-N/A72211.3h19.9D118.2C+
AS16 NightHawk 4,4814,4054,7880.92C+0.5732.545%D11.146%D-31.2C+N/A90141.1h5.3C16.4C-
P2-120 AP 6,2103,9538344.74C3.2547.93%C*2.429%C-27C15.4C270146.3h7.8C+16.3C++
MRC3 Mercy 3,3313,2532,7341.19C0.3011.499%D*15.524%D--17D-N/A53191.3h23.4D203.1D-
G20 Vulcan-H 4,6653,0924766.496B++5.0152.198%B+1.876%D59.3B++30.2B44752.1h78.6B++150.7B*
E540 Halberd-H 4,4553,04725411.996B+10.5164.059%B*N/A56B+25.9B+32454.4h5.6B8.7B++
T9 CARV 2,5212,4722,8550.866C+0.6217.393%C18.487%D22.2CN/A79111.2h17.8D-102.1C
MRC3 Mercy 2,5102,4652,0841.183C0.3111.884%D--17.039%D17.5DN/A55141.1h24.3D*204.2D--
C-4 3,2232,3161,5211.523C++0.0324.921%C+N/A99.4B+38.9B++023.3h1.5C++5.9C++
L100 Python HESH 2,7552,2213985.58C-4.0948.245%C+N/A40.4C-9.7B+16155h4.2D8.7C
NS-15M2 2,2352,1752,1441.014C0.4720.821%D15.31%D*23.8DN/A6791.3h19F91.3D--
P2-120 HEAT 3,0532,1555144.193C+2.7140.669%C+4.037%B+25.1C+10.5C++18285.7h7.8C+19.3C+
NS Annihilator 3,7792,0731,8311.132A0.3682.355%B+N/A11.2C++9.3C**135184.3h13.4C-16.3C
HC1 Cougar 2,0031,9611,8461.062C+0.4324.621%C++15.91%D*17.9C--N/A53109.3h17.6D**71.6C--
T2 Striker 3,8891,9253,0100.64C*0.8556.587%B+N/A11.9C+12.1C*172161.9h58.1D102.7C
NS-44L Blackhand 1,8361,8051,5781.144C+0.3440.264%C+43.269%C++18.1CN/A48100h7.8F-19.5D--
LC2 Lynx 1,8491,8011,4861.212C++0.2822.715%C+15.769%D--25.7C+N/A7470.1h21.1D*92.7D
L100 Python HEAT 2,4771,7593325.298C++3.8153.588%C**1.023%D--36.4B14.9B++22248.3h6.8C12.7C+
L100 Python AP 2,6891,6964413.846C+2.3653.833%C1.061%D--32.5C++19C*29052.2h6.1C++11.4C++
NSX-P Tanto 1,6951,6451,3511.218C**0.2726.991%C**17.082%D*24.1C+N/A6368.2h20.8D--77.2C
MG-H1 Watchman 1,5201,4961,2691.179C+0.3120.837%C17.981%D--29CN/A8751.5h20D-95.8C
MR1 Fracture 1,9281,2371,6110.768C+0.7236.328%C+4.77%B7C-3.9D56177.3h50C++137.8C++
C75 Viper 1,5251,2023663.284C+1.8032.314%D0.998%D27.1C+7.3C+18444.4h15.5C47.8C-
M9 SKEP Launcher 1,8281,0812,0210.535C+0.9566.587%C+1.48%D14.6C10.1C+17073.8h10.6C--15.9C-
MR1 Fracture 1,6801,0261,2810.801C++0.6936.272%C+3.704%C+6.8C4.3C56150.8h51.7C++142.6C*
Skyguard 1,8641,0075151.955C0.4724.404%D1.688%C9.1D7.7C-129110.9h159.4D653.1D-
G40-F Ranger 1,5609889510.4B+8.9141.592%A+N/A28.9C16.7C25234.2h82.3C+197.9B+
Spear Anti-Vehicle Phalanx Tower 1,5449482047.4A45.9145.704%C3.797%C+22.8D14.3D16641.6h12.7D27.7D
MG-S1 Jackal 9409199940.925C+0.5624.598%C12.296%D*24.4CN/A7137.6h18.6D-75.8D
NSX Masamune 1,4198621,3400.643C0.8563.906%B++1.276%D22.1C-14.3C++19139h23.5D--36.8D
M3 Pounder HEG 1,0598298610.963C0.5337.97%C+2.774%C13.4C-3.7C*7861.7h19.8C-52.3C+
NSX Tanto 7477335961.23C++0.2628.906%B+19.1%D-23.9CN/A6730.7h19.1D66.1C+
M12 Kobalt 7627154416.25C++14.7617.377%C+12.867%D*50C3.3C+16814.3h21.2C-122.2C++
NSX Naginata 7267138030.888C-0.6017.145%D--20.617%D--17.9D-N/A6639.8h17.7D*103.3D-
E540 Halberd 1,0307061106.418C+4.9339.503%C+1.841%D-26.8C++12.3C+23826.3h6.2C+15.7C+
AMR-66 7236766251.082C*0.4129.311%B+20.71%D10.1DN/A3967.1h20.3T*69.1D**
MG-HBR1 Dragoon 6576312322.72A1.2341.317%A16.006%D**17.8C--N/A5035.4h14.5F*35.1D-
NS-R3 Swarm 1,2356226300.987B**0.5066.626%B+N/A7.6C+7.5C*9581.7h34.3D51.5C
Tank Mine 8866171334.639B**3.1549.48%AN/A158.2B**69C*17583.9h2.6D*5.3B+
NS-20 Gorgon 7066075971.017C+0.4722.662%C15.98%D10.5D1.7C*4257.6h69.6C--307C--
NS Decimator 8836068150.744C0.7461.411%C++1.485%D27.2C-12.4C-32422.3h6.7D*10.9D-
NS-61 Emissary 5505455590.975C*0.5130.313%B12.11%D23C+N/A6823.7h16.3C+53.8C++
T4 AMP 5485427220.751C+0.7428.229%C*16.236%D20.5C--N/A5626.5h17.2C61C+
NS-20 Gorgon 5995385400.996C+0.4922.442%C13.383%D--10.5D1.2C-3951.4h66.7C--297.1C
M3 Pounder HEG 6525305021.056C0.4340.287%C+2.075%D15.5C-3.6C+8634.2h19.3C+47.9C++
M12 Kobalt 5444992817.821C*16.3316.884%C+15.431%D52C--4.7B+2059.6h22.1D130.7C+
M20 Basilisk 6984762262.106C0.6231.754%D5.252%C13.8D6.4C16034.6h110.6C348.3D
Rocklet Rifle 8394364840.901C**0.5953.437%C++N/A29.1C++26.9C*45115h43.4C81.3C+
LC3 Jaguar 4204104071.007C+0.4824.465%C*13.171%D*13.6DN/A7330.2h20.9F-85.4D
MR11 Gatekeeper-H 652400735.479C*3.9952.891%C+N/A27.6C17.4D--25714.5h55.4C*104.8C**
M40 Fury 5093941063.717C-2.2333.643%C+1.015%D32D9.3C++20012.3h16.2C48.1C+
Pelter Rocket Pod 492386478.213C6.7343.88%DN/A42.9C--11.8D-1789h22.7C+51.8C+
Spear Anti-Vehicle Phalanx Turret 587368596.237C+4.7544.302%C++1.902%D*26.1D15.5D31714.1h12.5D28.1C--
MG-C1 Kindred 3693573900.915C0.5725.734%C+14.566%D*14.5D-N/A4224.7h17.1F66.3D-
NS-44 Commissioner 3593543680.962C+0.5337.722%C*12.429%D**18.1DN/A8119.6h5.6D**15C-
PDW-16 Hailstorm 3473404640.733C0.7619.215%D-10.294%D--20.4CN/A8216.7h23.9F124.2D*
M20 Basilisk 4693371322.553C1.0730.966%D-8.012%B*17C-6.7D18719.8h96C++309.9C+
G40-F Ranger 546335379.054B++7.5725.701%DN/A33.5C21.1C30710h78.6C++306C+
NS-10 Burster 5833355240.639D0.8533.772%B++7.164%B++4.2C-3.1C-6379.3h197.2D584C++
NS-10 Burster 5533304380.753C0.7433.312%B*3.939%D4.9C+3.3C+7067.6h181.1C--543.7C*
Frag Grenade 3193161316N/A314.5145.043%C+N/A395C3.8D24020.8h3.8C++8.5C*
G30 Walker 477271644.234B2.7523.972%C+1.107%D-18.7C+14.2C+17514.5h182.5C**761.5C**
Hellfire Rocket Pods 353268387.053C+5.5746.225%CN/A81.2C++25.8A9463.3h42.4D--91.8D-
P2-120 HESH 348261465.674C--4.1949.724%B*N/A35.8D11.9B+2887.3h7.6F-15.3C-
T32 Bull 2642602581.008C0.4822.812%C+20.769%C-26.8C--N/A1499.7h19.1F-83.6D
C150 Dalton 374248703.543C-2.0638.294%CN/A21.8D11.1D--27011.4h5C+13.1C+
MR11 Gatekeeper 405230743.108C1.6236.724%CN/A16.1C--12.2C--19814.3h65.2D177.6D
RAMS .50M 2192181441.514C-0.0338.084%C+59.633%F--12.5D--N/A7317.4h5.1T*13.4F--
ML-7 3022163980.543C0.9550.958%D2.315%C18.8C-7.5D69211.5h6.9C+13.5C+
Cycler TRV 2162062041.01C+0.4825.752%B+10.194%D**19.4DN/A13410.6h21.5F*83.5D
M1 Heavy Cycler 1911891681.125C+0.369.964%D--17.46%C+17.5CN/A9810.8h17.7C*177.2C
TRS-12 Uppercut 1801782820.631C--0.8655.452%C+10.112%D-24.4DN/A937.3h4.7T8.4D*
CAS 14-E 169150285.357C-3.8727.199%D*1.333%C-26.8D*3.4D-1395.6h59.9F-220.2F--
Spear Anti-Vehicle Phalanx Turret 219146624.333C++22.8552.148%C+3.425%C29.8C-14.9D-2444.9h15.2C--29.2D
G30 Vulcan 231143662.167C0.6817.168%D**2.098%D13.2D-8.1D19810.8h102.8C+598.9D--
Claymore 136136492.776D1.2930.335%CN/A75.6D*N/A2901.8h1.5F--4.8C
FA1 Barrage 1371363140.433C-1.0621.233%F-9.559%D*5D*N/A3927.4h8.8F--41.4T*
M40 Fury 158134393.436D1.9527.915%D--2.239%B+25.3D*4.5D*2515.3h17.5D62.7D--
M6 Onslaught 1181111220.91D0.586.58%F--15.315%D-10.6D**N/A4010.5h23.1D*351.6T-
VLG Missile Launcher 176108157.2C--5.7158.783%B+N/A51.4C-32.4B*4122.1h7.2C-12.2C+
MANA Anti-Personnel Turret 95931010.921N/A0.579.108%UN/A930U20U4428600.1h24.7T*271.1T*
M18 Rotary 153922680.343C--1.1533.697%B+1.087%D-3.8D-2.5D--8224.2h295F875.3D*
G30 Walker 14483382.184C--0.7027.599%C2.41%D-8.7D--6.4D1369.5h278.6D--1009.6D
L105 Zephyr 10278164.875C--3.3931.378%D**1.282%B++25.2D--7.7C+2103.1h9.8F31.3F-
M60-G Bulldog 9375362.083D0.6024.375%D--2.667%C16.7D4D2104.5h7.7C+31.5C--
NSX Tengu 7775920.815C0.6734.444%C25.333%B++21.4C--N/A893.5h22.3F64.8D-
TSAR-42 7371361.972C+0.4836.156%C50.704%F-16.1D-N/A2394.4h6.3T*17.3T*
M12 Kobalt-H 776997.667D6.1828.835%A+13.044%D98.6C11.4A*4020.7h25.4D**88C+
Aspis Anti-Aircraft Phalanx Turret 13268223.091C+1.6025.669%C+2.941%B+8.4D7.9D2738.1h167.5C652.7C+
M14 Banshee 82681500.453C-1.0431.767%B+N/A5.7D*1.2D--8211.9h139.9T*440.5T*
TRAC-5 69661450.455C-1.0317.566%D-15.152%D3.4D--N/A19619.4h24.1F137D*
T9A "Butcher" 6564750.853D0.6417.647%D**23.438%D24.6D--N/A4102.6h21.1T*119.5T*
M1 Heavy Cycler 6261441.386C0.1014.321%C14.754%D-25.4C+N/A962.4h17.3C+121C+
Xiphos Anti-Personnel Phalanx Tower 7454318D16.5121.231%D3.704%B**12.9D--4.8D654.2h189.1T890.9T*
M60-A Bulldog 6450124.167C2.6826.467%F-2%C6.6D*1.8D687.6h12.2T*46T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22120.6h
Spawn Beacon232,6762.1h
Nano-Armor Kit1,0051,152,55782.2h
Turret AI Module0600.3h
Repair Module0740.3h
Medical Applicator31,5470.2h
Spitfire Auto-Turret352,6743.6h
Restoration Kit6750.1h
Motion Spotter0530.1h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower41701.3h
Ammunition Package1082,2331.7h
M12 Kobalt-F1610.5h
Medical Kit163330.4h
MAX Punch3,34760285h
Anti-Infantry MANA Turret201630.9h
M4-F Pillager13080.2h
Recon Detection Device51520.5h

Check the help document for the dictionary if you want to learn more about words used here.


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