Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,315)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Field Marshal Lance Cpl. Raytracer777[RSG1] Raytracer777
TR BR 174

KDR: 1.63

Score: 76.5m

Last Seen: Jan 25th, 2020 7:11 PM
- OFFLINE - 25.2 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 30
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 P525 Marauder-H T7 Mini-Chaingun E540 Halberd-H AS16 NightHawk P2-120 AP MSW-R G20 Vulcan-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Raytracer777



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $469,125 MLG Score: 375
Fun Score: N/A
Cheeseburgers Flipped: 4546TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.205%17.954%38124120834,4650.9603490.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.308%-0.013C+-0.456D-2.386F--HEAD ++ (~7.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.109C+17.4-0.22C64.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.423%0.99%51123110124262060.041632349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.414C---0.546D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.9-4.328T*291.1-4.42T*579.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.193%1.633%3068122417,211593979622.89748216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.372%-1.092D*-0.5D0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.3-0.522D16.7-0.396C--38.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.697%2.758%74619121327,515486686425.65454318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.081%0.128C++-0.474D0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.281C*32.80.192C++54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.461%57.732%74621230291616230.0472173

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.796%0.383C**-0.619D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.442C--5.4-0.683D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.65%10.727%746312295,8642141992.73763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.697%-0.701D--0.762D-1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.198C5.2-0.076C+10.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 30
76.5m219.5%275 (16.5k)245 (14.7k)1.63377127,16177,8332.30113174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232518324.129%8.179%19704:0128

26% Engineer51% Heavy Assault9% Light Assault11% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMJan 26th, 2020 4:01 AM (10h) (PST)Jan 25th, 2020 5:42 PM (21h) (PST)Jan 25th, 2020 3:11 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9831887950.4070.2490.0331.1150.101375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,99811,26447,7342415267614,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5202.5h/216.8d 51,943 10,400 35,726 348.1k 7,307 13,649 31,393 306.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:8,246
Deaths:8,701
KDR:0.948
Accuracy:19.732% C
HSR:17.730% D-
MSW-R
D*
Kills:5,412
Deaths:6,400
KDR:0.846
Accuracy:16.415% D*
HSR:15.909% D*
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
D
Kills:2,326
Deaths:2,257
KDR:1.031
Accuracy:20.762% D
HSR:15.348% D*
MG-H1 Watchman
C-
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.836% C-
HSR:17.981% D--
NSX Naginata
D--
Kills:718
Deaths:811
KDR:0.885
Accuracy:17.151% D--
HSR:20.474% D--
T32 Bull
C
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C
HSR:20.769% C--
T9A "Butcher"
D
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% D
Kills:20,994
Deaths (as Heavy Assault):22,626
Deaths (to Heavy Assaults):18,921
KDR:0.92787
Kill Difference:1,632
Playtime:2,677.903 hours
Usage:51%
Score:36.193m
Score/min:225
Accuracy (listed only):19.093%
HSR (listed only):18.767%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:5,538
Deaths:5,778
KDR:0.958
Accuracy:34.065% D
HSR:10.798% D--
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,815
Deaths:1,498
KDR:1.212
Accuracy:22.798% C+
HSR:15.703% D--
NSX-P Tanto
C*
Kills:1,652
Deaths:1,354
KDR:1.220
Accuracy:27.017% C*
HSR:17.131% D*
MG-HBR1 Dragoon
A+
Kills:981
Deaths:317
KDR:3.095
Accuracy:43.765% A+
HSR:15.291% D**
MG-C1 Kindred
C+
Kills:770
Deaths:727
KDR:1.059
Accuracy:25.656% C+
HSR:15.714% D*
NSX Tanto
B+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% B+
HSR:19.048% D-
AMR-66
B
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B
HSR:20.710% D
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
TRS-12 Uppercut
C+
Kills:190
Deaths:301
KDR:0.631
Accuracy:55.653% C+
HSR:9.474% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:14,930
Deaths (as Engineer):13,911
Deaths (to Engineers):18,000
KDR:1.07325
Kill Difference:1,019
Playtime:1,339.492 hours
Usage:26%
Score:25.168m
Score/min:313
Accuracy (listed only):29.586%
HSR (listed only):14.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:5,538
Deaths:5,778
KDR:0.958
Accuracy:34.065% D
HSR:10.798% D--
HC1 Cougar
C+
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C+
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,815
Deaths:1,498
KDR:1.212
Accuracy:22.798% C+
HSR:15.703% D--
NSX-P Tanto
C*
Kills:1,652
Deaths:1,354
KDR:1.220
Accuracy:27.017% C*
HSR:17.131% D*
MG-S1 Jackal
C
Kills:949
Deaths:1,029
KDR:0.922
Accuracy:24.480% C
HSR:12.013% D*
MG-C1 Kindred
C+
Kills:770
Deaths:727
KDR:1.059
Accuracy:25.656% C+
HSR:15.714% D*
NSX Tanto
B+
Kills:735
Deaths:599
KDR:1.227
Accuracy:28.879% B+
HSR:19.048% D-
LC3 Jaguar
C++
Kills:410
Deaths:407
KDR:1.007
Accuracy:24.465% C++
HSR:13.171% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
TRS-12 Uppercut
C+
Kills:190
Deaths:301
KDR:0.631
Accuracy:55.653% C+
HSR:9.474% D--
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D-
HSR:15.152% D
Kills:14,637
Deaths (as Light Assault):14,554
Deaths (to Light Assaults):13,163
KDR:1.0057
Kill Difference:83
Playtime:466.387 hours
Usage:9%
Score:5.543m
Score/min:198
Accuracy (listed only):27.698%
HSR (listed only):14.561%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,829
Deaths:1,594
KDR:1.147
Accuracy:40.209% C
HSR:43.193% C++
MG-S1 Jackal
C
Kills:949
Deaths:1,029
KDR:0.922
Accuracy:24.480% C
HSR:12.013% D*
T4 AMP
C*
Kills:580
Deaths:744
KDR:0.780
Accuracy:28.463% C*
HSR:15.690% D
NS-61 Emissary
B
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% B
HSR:12.110% D
NS-44 Commissioner
C++
Kills:365
Deaths:375
KDR:0.973
Accuracy:37.802% C++
HSR:12.329% D**
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.196% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:220
Deaths:144
KDR:1.528
Accuracy:38.138% C+
HSR:60% F--
NS-AM7 Archer
B+
Kills:176
Deaths:457
KDR:0.385
Accuracy:62.744% B+
HSR:6.818% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C-
Kills:71
Deaths:36
KDR:1.972
Accuracy:35.885% C-
HSR:50.704% F-
Kills:5,150
Deaths (as Infiltrator):5,494
Deaths (to Infiltrators):13,725
KDR:0.93739
Kill Difference:344
Playtime:144.876 hours
Usage:3%
Score:1.129m
Score/min:130
Accuracy (listed only):35.167%
HSR (listed only):24.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,330
Deaths:2,783
KDR:1.197
Accuracy:11.581% D*
HSR:15.646% D--
MRC3 Mercy
D-
Kills:2,533
Deaths:2,135
KDR:1.186
Accuracy:11.990% D--
HSR:16.818% D-
MR1 Fracture
B+
Kills:1,259
Deaths:1,618
KDR:0.778
Accuracy:36.404% C+
HSR:4.686% B+
MR1 Fracture
C++
Kills:1,041
Deaths:1,288
KDR:0.808
Accuracy:36.349% C+
HSR:3.746% C++
M3 Pounder HEG
C+
Kills:838
Deaths:865
KDR:0.969
Accuracy:38.100% C+
HSR:2.745% C
NS-20 Gorgon
C
Kills:657
Deaths:652
KDR:1.008
Accuracy:22.967% C
HSR:15.830% D
NS-20 Gorgon
C
Kills:602
Deaths:597
KDR:1.008
Accuracy:22.818% C
HSR:14.286% D-
M3 Pounder HEG
C+
Kills:534
Deaths:506
KDR:1.055
Accuracy:40.459% C+
HSR:2.060% D
NS-10 Burster
B++
Kills:408
Deaths:557
KDR:0.732
Accuracy:33.975% B++
HSR:6.373% B+
NS-10 Burster
B*
Kills:401
Deaths:471
KDR:0.851
Accuracy:33.641% B*
HSR:3.741% D
M1 Heavy Cycler
C+
Kills:189
Deaths:168
KDR:1.125
Accuracy:9.964% D--
HSR:17.460% C+
M6 Onslaught
D--
Kills:111
Deaths:122
KDR:0.910
Accuracy:6.580% F--
HSR:15.315% D--
M1 Heavy Cycler
C-
Kills:61
Deaths:44
KDR:1.386
Accuracy:14.321% C-
HSR:14.754% D--
Kills:11,964
Deaths (as MAX Suit):5,903
Deaths (to MAX Suits):3,114
KDR:2.02677
Kill Difference:6,061
Playtime:569.353 hours
Usage:11%
Score:8.504m
Score/min:249
Accuracy (listed only):24.550%
HSR (listed only):10.266%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:308
V. Kills:93 328%
Deaths:38
KDR:8.105
Accuracy:46.253% C+
KPH:91.100 C++
VKPH:27.500 A+
M18 Rotary
B
Kills:101
V. Kills:67 149%
Deaths:274
KDR:0.369
Accuracy:33.423% B
KPH:3.800 D-
VKPH:2.600 D--
M14 Banshee
D--
Kills:90
V. Kills:17 N/A
Deaths:154
KDR:0.584
Accuracy:30.997% C*
KPH:6.700 D*
VKPH:1.300 D--
Kills:499 (191 + 0)
Deaths:466
KDR:1.071
VKDR:0.380
Vehicle Kills:177
Kill Difference:33
Playtime:43.158 hours
Usage:1%
Score:0.420m
Score/min:162
Piloting Accuracy:30.997%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:419
V. Kills:214 195%
Deaths:70
KDR:5.986
Accuracy:39.207% C+
KPH:26.400 C-
VKPH:13.500 D-
L105 Zephyr
C
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D*
KPH:25 D--
VKPH:7.700 C
Kills:497 (0 + 497)
Deaths:86
KDR:5.779
VKDR:2.767
Vehicle Kills:238
Kill Difference:411
Playtime:18.996 hours
Usage:0%
Score:0.303m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:2,496
V. Kills:1,371 182%
Deaths:465
KDR:5.368
Accuracy:53.838% C
KPH:35.300 C++
VKPH:19.400 C++
L100 Python HESH
C*
Kills:2,308
V. Kills:559 412%
Deaths:402
KDR:5.741
Accuracy:48.487% C+
KPH:40.600 C--
VKPH:9.800 C*
L100 Python HEAT
B+
Kills:2,008
V. Kills:812 247%
Deaths:339
KDR:5.923
Accuracy:54.539% C**
KPH:37.600 B
VKPH:15.200 B+
C75 Viper
C+
Kills:1,223
V. Kills:331 368%
Deaths:367
KDR:3.332
Accuracy:32.177% D
KPH:26.900 C+
VKPH:7.300 C
Skyguard
C
Kills:1,097
V. Kills:908 121%
Deaths:522
KDR:2.102
Accuracy:24.627% D
KPH:9.400 D
VKPH:7.800 C
Kills:9,132 (9,132 + 0)
Deaths:2,095
KDR:4.359
VKDR:1.900
Vehicle Kills:3,981
Kill Difference:7,037
Playtime:343.408 hours
Usage:7%
Score:3.974m
Score/min:193
Driving Accuracy:24.627%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:5,514
V. Kills:2,929 188%
Deaths:847
KDR:6.510
Accuracy:49.501% B
KPH:29.700 C+
VKPH:15.800 C
P2-120 HEAT
C++
Kills:2,290
V. Kills:962 238%
Deaths:515
KDR:4.447
Accuracy:41.602% C+
KPH:25.500 C+
VKPH:10.700 C++
E540 Halberd
C++
Kills:742
V. Kills:345 214%
Deaths:110
KDR:6.745
Accuracy:39.904% C+
KPH:26.700 C++
VKPH:12.400 C+
G40-F Ranger
C+
Kills:563
V. Kills:338 166%
Deaths:40
KDR:14.075
Accuracy:27.477% C-
KPH:38.300 C+
VKPH:23 C+
P2-120 HESH
B
Kills:275
V. Kills:90 302%
Deaths:46
KDR:5.978
Accuracy:49.436% B*
KPH:35.900 D
VKPH:11.800 B
G30 Walker
C+
Kills:275
V. Kills:209 131%
Deaths:64
KDR:4.297
Accuracy:24.232% C+
KPH:18.600 C+
VKPH:14.100 C+
MR11 Gatekeeper
D
Kills:248
V. Kills:182 136%
Deaths:74
KDR:3.351
Accuracy:36.625% C
KPH:16.800 D
VKPH:12.300 D
G30 Vulcan
D
Kills:147
V. Kills:89 163%
Deaths:66
KDR:2.227
Accuracy:17.161% D**
KPH:13.600 D
VKPH:8.300 D
Kills:10,054 (8,079 + 1,975)
Deaths:1,762
KDR:5.706
VKDR:2.919
Vehicle Kills:5,144
Kill Difference:8,292
Playtime:365.926 hours
Usage:7%
Score:5.219m
Score/min:238
Driving Accuracy:49.436%
Gunner Accuracy:17.161%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:8,119
V. Kills:602 N/A
Deaths:460
KDR:17.650
Accuracy:47.096% A
KPH:95.100 C+
VKPH:7.100 C++
E540 Halberd-H
B*
Kills:5,810
V. Kills:2,561 227%
Deaths:295
KDR:19.695
Accuracy:64.661% B*
KPH:58.200 B++
VKPH:25.600 B+
G20 Vulcan-H
B**
Kills:4,434
V. Kills:2,158 205%
Deaths:500
KDR:8.868
Accuracy:52.432% B+
KPH:62.200 B**
VKPH:30.200 B
M12 Kobalt-H
C+
Kills:2,023
V. Kills:98 N/A
Deaths:10
KDR:202.300
Accuracy:24.569% B+
KPH:99.500 C
VKPH:4.800 C+
G40-F Ranger
B**
Kills:1,835
V. Kills:1,036 177%
Deaths:98
KDR:18.725
Accuracy:41.361% B**
KPH:28 C
VKPH:15.800 C
MR11 Gatekeeper-H
C+
Kills:520
V. Kills:311 167%
Deaths:73
KDR:7.123
Accuracy:52.940% C+
KPH:31.100 C+
VKPH:18.600 D-
Kills:22,741 (0 + 22,741)
Deaths:1,436
KDR:15.836
VKDR:4.712
Vehicle Kills:6,766
Kill Difference:21,305
Playtime:359.243 hours
Usage:7%
Score:6.636m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:52.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,122
V. Kills:65 N/A
Deaths:51
KDR:22
Accuracy:18.378% C*
KPH:56.600 C+
VKPH:3.300 C+
M12 Kobalt
B+
Kills:747
V. Kills:70 N/A
Deaths:31
KDR:24.097
Accuracy:17.870% C++
KPH:57.300 C
VKPH:5.400 B+
M20 Basilisk
C
Kills:519
V. Kills:238 217%
Deaths:226
KDR:2.296
Accuracy:32.428% D
KPH:14.400 D
VKPH:6.600 C
M40 Fury
C+
Kills:396
V. Kills:115 341%
Deaths:106
KDR:3.736
Accuracy:33.521% C+
KPH:31.900 C-
VKPH:9.300 C+
M20 Basilisk
C
Kills:361
V. Kills:136 264%
Deaths:134
KDR:2.694
Accuracy:31.625% D-
KPH:17.600 C
VKPH:6.600 D
M40 Fury
D-
Kills:150
V. Kills:33 441%
Deaths:39
KDR:3.846
Accuracy:29.180% D
KPH:26.400 D--
VKPH:5.800 D-
G30 Walker
C-
Kills:134
V. Kills:86 154%
Deaths:39
KDR:3.436
Accuracy:28.582% C
KPH:11.800 D
VKPH:7.600 C-
G30 Walker
B+
Kills:109
V. Kills:42 253%
Deaths:8
KDR:13.625
Accuracy:34.151% B+
KPH:19.300 C*
VKPH:7.400 C--
M60-G Bulldog
C
Kills:95
V. Kills:22 413%
Deaths:36
KDR:2.639
Accuracy:26.073% D-
KPH:19.800 D
VKPH:4.600 C
G40-F Ranger
C--
Kills:51
V. Kills:32 155%
Deaths:15
KDR:3.400
Accuracy:28.440% C--
KPH:8.300 D--
VKPH:5.200 D*
Kills:3,684 (0 + 3,684)
Deaths:685
KDR:5.378
VKDR:1.225
Vehicle Kills:839
Kill Difference:2,999
Playtime:135.449 hours
Usage:3%
Score:1.561m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:28.440%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:734
V. Kills:394 186%
Deaths:16
KDR:45.875
Accuracy:62.409% B*
KPH:60.300 C++
VKPH:32.400 B**
CAS 14-E
C+
Kills:506
V. Kills:59 N/A
Deaths:28
KDR:18.071
Accuracy:31.740% C-
KPH:51.100 C-
VKPH:6 C+
Pelter Rocket Pod
C-
Kills:423
V. Kills:121 347%
Deaths:47
KDR:9
Accuracy:43.649% C--
KPH:43 C-
VKPH:12.300 D
M20 Wyvern
D
Kills:99
V. Kills:49 198%
Deaths:49
KDR:2.020
Accuracy:34.850% D
KPH:13.800 D-
VKPH:6.800 D*
Kills:1,762 (0 + 1,762)
Deaths:140
KDR:12.586
VKDR:4.450
Vehicle Kills:623
Kill Difference:1,622
Playtime:39.073 hours
Usage:1%
Score:0.556m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:34.850%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 8,4298,2468,7010.948C0.6919.732%C17.73%D-22.3C--N/A55369.6h16.2D--82.3C-
P525 Marauder-H 8,7218,11946017.65C**16.0247.096%AN/A95.1C+7C++25385.4h9.4D19.9C*
T7 Mini-Chaingun 6,2316,0376,9250.872C+0.7617.471%C+10.966%D25.2CN/A74239.1h19.5D111.8C+
E540 Halberd-H 8,3715,81029519.695A18.0664.661%B*N/A58.2B++25.6B+31099.9h5.5B+8.5B++
AS16 NightHawk 5,6335,5385,7780.958C+0.6834.065%D10.798%D--32C+N/A93172.8h5.2C15.2C
P2-120 AP 8,4435,5148476.51C+4.8849.501%B1.886%C--29.7C+15.8C263185.5h7.3C+14.7C**
MSW-R 5,4905,4126,4000.846C0.7916.415%D*15.909%D*19.8DN/A75273.1h17D**103.8D*
G20 Vulcan-H 6,5924,4345008.868B**7.2352.432%B+1.804%D62.2B**30.3B45171.3h76.7B*146.3B**
MRC3 Mercy 3,4093,3302,7831.197C0.4411.581%D*15.646%D--17.1D-N/A53194.3h23.3D200.9D
MRC3 Mercy 2,5802,5332,1351.186C0.4511.99%D--16.818%D-17.6DN/A55144.2h24.2D-202D-
C-4 3,4952,5051,6141.552C++0.0825.257%C+N/A99.8B39.4B++94525.1h1.5C+5.8C++
L100 Python AP 3,8672,4964655.368C+3.7353.838%CN/A35.3C++19.4C++29370.7h5.7C*10.6C++
T9 CARV 2,5212,4722,8550.866C+0.7717.393%C18.487%D22.2CN/A81111.5h17.8D102.1C
NS-15M2 2,3912,3262,2571.031C0.6020.762%D15.348%D*23.9DN/A6897.5h19.4F93.5D-
L100 Python HESH 2,8672,3084025.741C--4.1148.487%C+N/A40.6C--9.8C*16556.8h4.2D8.6C
P2-120 HEAT 3,2522,2905154.447C+2.8141.602%C+3.799%B+25.5C+10.7C++18289.9h7.9C+19.1C++
NS Annihilator 4,0832,2641,9171.181A0.4582.477%B+N/A11.4C**9.2C**137198.4h13.3C16.2C
T2 Striker 4,0972,0523,1510.651C*0.9856.67%B+N/A12.2C+12.1C*173168.6h57.1D100.7C+
M12 Kobalt-H 2,1212,02310202.3S200.6724.569%B+13.693%D99.7C4.8C+27220.3h19.9D80.9C+
L100 Python HEAT 2,8202,0083395.923C*4.2954.539%C**1.046%D-37.6B15.2B+22553.4h6.8C12.5C+
HC1 Cougar 2,0031,9611,8461.062C++0.5724.621%C+15.91%D*17.9C-N/A54109.3h17.6D*71.6C-
G40-F Ranger 2,8711,8359818.724B**17.0941.361%B**N/A28C15.8C23665.6h84.2C+203.7B
NS-44L Blackhand 1,8621,8291,5941.147C+0.4940.209%C43.193%C++18CN/A47101.6h7.9F-19.6D*
LC2 Lynx 1,8641,8151,4981.212C++0.4222.798%C+15.703%D--25.7C+N/A7770.5h21.1D--92.8C--
NSX-P Tanto 1,7021,6521,3541.22B0.4127.017%C*17.131%D*24C+N/A6468.9h20.8D-77.1C
MG-H1 Watchman 1,5201,4961,2691.179C+0.4520.836%C-17.981%D--29C-N/A8951.5h20D-95.8C
MR1 Fracture 1,9601,2591,6180.778C+0.8636.404%C+4.686%B+7.1C3.9D57178.3h49.6C*136.3C**
C75 Viper 1,5541,2233673.332C+1.7032.177%D1.063%C-26.9C+7.3C18845.4h15.5C+48C-
M12 Kobalt 1,1871,1225122B+20.3718.378%C*13.993%D--56.7C+3.3C+20419.8h20.2C109.9C*
Skyguard 2,0051,0975222.102C0.4724.627%D1.55%C9.4D7.8C133117.1h155.4D631.1D-
M9 SKEP Launcher 1,8281,0812,0210.535C+1.1066.587%C+1.48%D14.6C10.1C+17173.8h10.6C--15.9C--
MR1 Fracture 1,7021,0411,2880.808C++0.8336.349%C+3.746%C++6.9C4.4C+57151.7h51.5C**141.6C**
MG-HBR1 Dragoon 1,0289813173.095A++1.4643.765%A+15.291%D**20.1C-1B+5748.8h14.7F--33.6D
Spear Anti-Vehicle Phalanx Tower 1,5499512047.55B**45.9245.703%C3.785%C+22.8D14.3D16641.7h12.7D27.7D
MG-S1 Jackal 9709491,0290.922C+0.7124.48%C12.013%D*24.1CN/A7239.4h19D77.6D
NSX Masamune 1,5029101,3990.65C0.9864.078%B++1.209%D22.1C-14.4C++18941.2h23.8D--37.1D
M3 Pounder HEG 1,0708388650.969C0.6638.1%C+2.745%C13.5C-3.7C**7961.9h19.9C52.1C+
NS-R3 Swarm 1,5227957581.049A0.5866.622%B+N/A7.9C++7.2B+95101.2h33.3C--50C
Tank Mine 1,1177741904.074B++2.4451.347%AN/A154.8B*68.6C*16605h2.7D*5.2B+
MG-C1 Kindred 7907707271.059C+0.5725.656%C+15.714%D*20.9DN/A6236.8h15.7D-61.1C-
M12 Kobalt 8177473124.097B22.4617.87%C++14.993%D-57.5C5.4B+24813h21.5D120.2C+
E540 Halberd 1,0877421106.745C+5.1139.904%C+1.752%D26.7C++12.4C+24527.8h6.3C+15.7C+
NSX Tanto 7497355991.227C++0.4128.879%B+19.048%D-23.9CN/A6730.8h19.1D66.3C+
VLG Missile Launcher 1,1287341645.875B*44.2462.409%B*N/A60.2C++32.3B**38612.2h6.6C+10.5C**
NS Decimator 1,0697339310.787C0.8561.943%C++1.228%D25.7D11.8C--28928.5h6.5D--10.5D-
NSX Naginata 7317188110.885C-0.7517.151%D--20.474%D--17.9D-N/A6740.1h17.9D--104.5D-
AMR-66 7236766251.082C*0.5529.311%B20.71%D10.1DN/A3967.1h20.3T-69.1D*
NS-20 Gorgon 7636576521.008C+0.6322.967%C15.83%D10.6D1.7C**4262.1h70.8C--308.3C-
NS-20 Gorgon 6756025971.008C+0.6322.818%C14.286%D-10.7D1.3C4056.1h66.6C292.1C
T4 AMP 5865807440.78C+0.8528.463%C*15.69%D20.3C--N/A5728.6h17C59.8C++
G40-F Ranger 9015634014.075B**12.4427.477%C-N/A38.3C+23C+33414.7h76C++276.7C++
NS-61 Emissary 5505455590.975C**0.6630.313%B12.11%D23C+N/A6923.7h16.3C+53.8C++
M3 Pounder HEG 6565345061.055C0.5840.459%C+2.06%D15.5C3.5C+8634.5h19.5C+48.2C++
MR11 Gatekeeper-H 831520737.123B++5.4952.94%C+N/A31.1C+18.6D-29116.7h50.7B+95.8B+
M20 Basilisk 7575192262.296C0.6632.428%D4.817%C14.4D6.6C16536.1h108.3C334.1C-
CAS 14-E 5655062818.071C+16.4431.74%C-1.976%C++51.1C-6C+1929.9h44.7D-140.8D
Rocklet Rifle 8674515080.888B0.7553.581%C++N/A28.5C++26.3C*46915.8h43.9C81.9C+
Pelter Rocket Pod 544423479C7.3743.649%C--N/A43.2C-12.3D1809.8h23C+52.6C+
C150 Dalton 633419705.986C4.3539.207%C+N/A26.4C-13.5D-27515.9h4.2C++10.7C**
LC3 Jaguar 4204104071.007C+0.6324.465%C++13.171%D*13.6DN/A7530.2h20.9D**85.4D
NS-10 Burster 6864085570.732C-0.9033.975%B++6.373%B+4.6C3.2C6488.1h183.9C541.2C**
NS-10 Burster 6574014710.851C+0.7833.641%B*3.741%D5.3C++3.4C+7276.2h171.5C509.9B
M40 Fury 5113961063.736C2.1033.521%C+1.01%D31.9C-9.3C+20212.4h16.3C+48.5C+
Cycler TRV 4093915190.753C-0.8826.521%B+9.974%D**13.2D-N/A6729.7h26.3T*99.1D*
Spear Anti-Vehicle Phalanx Turret 609384616.295C+4.6644.668%C+1.823%D*26.1D15.3D32214.7h12.5C-27.9C-
NS-44 Commissioner 3703653750.973C+0.6637.802%C++12.329%D**18.3DN/A8420h5.6D*14.9C
M20 Basilisk 4973611342.694C+1.0631.625%D-7.756%B*17.6C6.6D19320.5h95C*300.3C+
PDW-16 Hailstorm 3473404640.733C0.9019.196%D-10.294%D--20.2CN/A8316.8h23.9F124.4D--
Frag Grenade 3313281328N/A326.3745.053%C+N/A410C3.8D-24810.8h3.8C++8.4C*
Hellfire Rocket Pods 401308388.105C++6.4746.253%C+N/A90.6C++27.4A+10363.4h40.2D87D
P2-120 HESH 365275465.978C--4.3449.436%B*N/A35.7D11.7B2957.7h7.5F15.1C
G30 Walker 484275644.297C**2.6624.232%C+1.091%D-18.6C+14.1C+17414.8h185.5C**765.7C*
T32 Bull 2642602581.008C0.6322.812%C20.769%C--26.8C--N/A1589.7h19.1F-83.6D
MR11 Gatekeeper 430248743.351C1.7236.625%CN/A16.8D12.3D20714.8h62.9D171.7C--
RAMS .50M 2212201441.528C-0.1138.138%C+60%F--12.6D--N/A7617.5h5.1T*13.3F--
ML-7 3022163980.543C1.0950.958%D2.315%C18.8C-7.5D72911.5h6.9C++13.5C+
TRS-12 Uppercut 1921903010.631C--1.0055.653%C+9.474%D--23.5DN/A938.1h4.7F**8.4D*
M1 Heavy Cycler 1911891681.125C+0.519.964%D--17.46%C+17.5CN/A10210.8h17.7B177.2C+
NS-AM7 Archer 2791764570.385C1.2562.744%B+6.818%D*5.4C3.2B+6432.4h32.7D-52.1D
M40 Fury 183150393.846C--2.2129.18%D2%C**26.3D--5.8D-2525.7h17.7D60.6D-
G30 Vulcan 236147662.227C0.5917.161%D**2.041%D13.6D8.2D20310.8h100.2C++583.7D-
Spear Anti-Vehicle Phalanx Turret 219146624.333B+22.7052.148%C++3.425%C29.8C14.9D2444.9h15.2C29.2C
FA1 Barrage 1371363140.433C1.2021.233%F-9.559%D*5D*N/A4027.4h8.8F--41.4T*
Claymore 136136492.776D1.1430.121%CN/A75.6D--N/A2971.8h1.5F--4.9C
G30 Walker 220134393.436C1.8028.582%C2.239%D-11.9D7.6C-15411.3h219C+766.3C+
M6 Onslaught 1181111220.91D0.726.58%F--15.315%D--10.6D*N/A4110.5h23.1D--351.6T-
G30 Walker 151109813.625M**11.9934.151%B+6.422%B++19.5C*7.5C-1755.6h171.2B+501.3B+
M18 Rotary 1681012740.369C--1.2633.423%BN/A3.8D-2.5D--8626.3h291.1D**870.9D*
M20 Wyvern 14899492.02D0.3934.85%D4.04%B+13.8D-6.8D*1277.2h117.2D--336.3D*
M60-G Bulldog 11795362.639C1.0126.073%D-2.105%C--19.8D4.6C2234.8h7B26.7C+
MANA Anti-Personnel Turret 95931010.921N/A0.719.108%UN/A930U20U4614300.1h24.7T*271.1T*
M14 Banshee 107901540.584C-1.0530.997%C*N/A6.7D*1.3D--9213.5h120.2T*387.9T-
L105 Zephyr 10278164.875C-3.2431.378%D*1.282%B*25.2D--7.7C2223.1h9.8D**31.3D**
NSX Tengu 7775920.815C0.8234.444%C25.333%B++21.4DN/A953.5h22.3F64.8D
TSAR-42 7371361.972C+0.3435.885%C-50.704%F-15.8D--N/A2614.5h6.3T*17.7T*
Aspis Anti-Aircraft Phalanx Turret 13469233C+1.3726.647%C++2.899%B+8.2C--7.7D2788.4h177.3C-665.3C+
TRAC-5 69661450.455C-1.1817.566%D-15.152%D3.3D--N/A21320h24.1D**137D--
T9A "Butcher" 6564750.853D0.7817.647%D**23.438%D24.6D--N/A4442.6h21.1T*119.5T-
M1 Heavy Cycler 6261441.386C+0.2514.321%C-14.754%D--25.4CN/A992.4h17.3C++121C+
Xiphos Anti-Personnel Phalanx Tower 7655318.333D16.7021.279%D3.636%B**12.5D-4.8D634.4h190.7T896.1T*
M60-A Bulldog 6752124.333C2.7026.549%F-1.923%C6.8D--1.9D687.7h11.9T44.7T*
G40-F Ranger 8351153.4C1.7728.44%C--N/A8.4D--5.2D*1796.1h166.4D584.9D
MG-A1 Arbalest 5351830.614C--1.0225.396%C-27.451%C12.8D*N/A514h26.4T-104F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret22120.6h
Spawn Beacon273,0832.4h
Nano-Armor Kit2,0111,711,751115.5h
Motion Spotter0550.1h
Turret AI Module0600.3h
Repair Module0740.3h
Medical Applicator31,6140.2h
Restoration Kit7800.1h
Spitfire Auto-Turret473,9394.7h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower41701.3h
Recon Detection Device61530.5h
Ammunition Package1202,7702h
Medical Kit173360.4h
MAX Punch3,34760285h
Anti-Infantry MANA Turret201630.9h
M12 Kobalt-F1610.5h
M4-F Pillager13080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 2.73s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.