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Maj. General A.S.P. Operative Raytracer777[RSG1] Raytracer777
TR BR 87

KDR: 1.38

Score: 60m

Last Seen: Feb 3rd, 2019 6:48 PM
- OFFLINE - 388 hour(s)

Prestige 1, Battle Rank 87 - Terran Republic on Cobalt - Outfit Member of 3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 31
Level Progress (to 88): 54%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 MSW-R P525 Marauder-H T7 Mini-Chaingun AS16 NightHawk P2-120 AP MRC3 Mercy T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 4341TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.821%18.17%37822100032,3890.9998150.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.653%-0.051C+-0.385C--1.306D**HEAD ++ (~7.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.102C+17.2-0.201C65.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.992%1.587%4110216320601480.030582542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.256C-0.016C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1006-5.248T*352-5.647T*654

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.036%2.01%2658101413,033500061002.6066214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.225%-1.157D*-0.382C-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.9-0.659D18.5-0.485D45.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.202%2.476%31916100610,824393732942.7493328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%-0.298C-0.465D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.50.035C+37.30.045C+75.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.512%57.44%31921020289567330.0509341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%0.373C**-0.636D-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.454D5.4-0.694D9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.344%11.343%319310194,2141914712.20167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.865%-0.861D---0.618D1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.4-0.336C-5.5-0.129C12


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
3rd Republican Shock Guard[RSG1] 3rd Republican Shock Guard
TR outfit on Cobalt

Members: 31
60m238.2%260 (15.6k)234 (14k)1.3839494,60568,3591.9702387 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022345823.413%9.535%22303:4625

18% Engineer58% Heavy Assault10% Light Assault13% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 4:52 PMNov 2nd, 2018 8:25 PMFeb 19th, 2019 3:57 AM (13h) (PST)Feb 3rd, 2019 5:07 PM (16d) (PST)Feb 3rd, 2019 2:48 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8682116570.3690.2660.0351.0820.086332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,09012,64539,4452216265514,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4278.8h/178.3d 40,078 9,021 27,841 277.8k 6,493 11,551 22,040 222.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:7,568
Deaths:8,153
KDR:0.928
Accuracy:19.609% C
HSR:17.534% D-
MSW-R
D--
Kills:5,391
Deaths:6,381
KDR:0.845
Accuracy:16.401% D*
HSR:15.934% D--
T7 Mini-Chaingun
C+
Kills:4,482
Deaths:5,395
KDR:0.831
Accuracy:16.324% C+
HSR:11.245% C-
T9 CARV
C
Kills:2,472
Deaths:2,855
KDR:0.866
Accuracy:17.393% C
HSR:18.487% D
NS-15M2
D
Kills:2,175
Deaths:2,144
KDR:1.014
Accuracy:20.821% D
HSR:15.310% D*
MG-H1 Watchman
C
Kills:1,496
Deaths:1,269
KDR:1.179
Accuracy:20.837% C
HSR:17.981% D--
NSX Naginata
D-
Kills:713
Deaths:803
KDR:0.888
Accuracy:17.145% D-
HSR:20.617% D--
T32 Bull
C+
Kills:260
Deaths:258
KDR:1.008
Accuracy:22.812% C+
HSR:20.769% C-
T9A "Butcher"
C--
Kills:64
Deaths:75
KDR:0.853
Accuracy:17.647% D**
HSR:23.438% C--
Kills:24,621
Deaths (as Heavy Assault):27,333
Deaths (to Heavy Assaults):16,921
KDR:0.90078
Kill Difference:2,712
Playtime:2,460.626 hours
Usage:58%
Score:33.350m
Score/min:226
Accuracy (listed only):18.777%
HSR (listed only):17.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
D
Kills:3,901
Deaths:4,324
KDR:0.902
Accuracy:31.658% D
HSR:11.459% D
HC1 Cougar
C++
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C++
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,801
Deaths:1,485
KDR:1.213
Accuracy:22.734% C+
HSR:15.769% D--
NSX-P Tanto
C**
Kills:1,636
Deaths:1,341
KDR:1.220
Accuracy:27.038% C**
HSR:17.115% D*
NSX Tanto
B+
Kills:730
Deaths:589
KDR:1.239
Accuracy:28.990% B+
HSR:18.904% D-
AMR-66
B+
Kills:676
Deaths:625
KDR:1.082
Accuracy:29.311% B+
HSR:20.710% D
MG-HBR1 Dragoon
B**
Kills:532
Deaths:196
KDR:2.714
Accuracy:40.439% B**
HSR:16.541% D**
LC3 Jaguar
C++
Kills:390
Deaths:376
KDR:1.037
Accuracy:24.327% C++
HSR:13.846% D*
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:12,006
Deaths (as Engineer):11,520
Deaths (to Engineers):15,182
KDR:1.04219
Kill Difference:486
Playtime:749.858 hours
Usage:18%
Score:12.468m
Score/min:277
Accuracy (listed only):29.429%
HSR (listed only):15.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
D
Kills:3,901
Deaths:4,324
KDR:0.902
Accuracy:31.658% D
HSR:11.459% D
HC1 Cougar
C++
Kills:1,961
Deaths:1,846
KDR:1.062
Accuracy:24.621% C++
HSR:15.910% D*
LC2 Lynx
C+
Kills:1,801
Deaths:1,485
KDR:1.213
Accuracy:22.734% C+
HSR:15.769% D--
NSX-P Tanto
C**
Kills:1,636
Deaths:1,341
KDR:1.220
Accuracy:27.038% C**
HSR:17.115% D*
MG-S1 Jackal
C
Kills:885
Deaths:962
KDR:0.920
Accuracy:24.460% C
HSR:12.203% D*
NSX Tanto
B+
Kills:730
Deaths:589
KDR:1.239
Accuracy:28.990% B+
HSR:18.904% D-
LC3 Jaguar
C++
Kills:390
Deaths:376
KDR:1.037
Accuracy:24.327% C++
HSR:13.846% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
TRS-12 Uppercut
C+
Kills:177
Deaths:279
KDR:0.634
Accuracy:55.797% C+
HSR:10.170% D-
FA1 Barrage
D*
Kills:136
Deaths:314
KDR:0.433
Accuracy:21.233% F-
HSR:9.559% D*
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TRAC-5
D
Kills:66
Deaths:145
KDR:0.455
Accuracy:17.566% D
HSR:15.152% D
Kills:12,098
Deaths (as Light Assault):12,217
Deaths (to Light Assaults):11,867
KDR:0.99026
Kill Difference:119
Playtime:422.862 hours
Usage:10%
Score:5.070m
Score/min:200
Accuracy (listed only):27.674%
HSR (listed only):14.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,802
Deaths:1,575
KDR:1.144
Accuracy:40.304% C+
HSR:43.230% C++
MG-S1 Jackal
C
Kills:885
Deaths:962
KDR:0.920
Accuracy:24.460% C
HSR:12.203% D*
NS-61 Emissary
B
Kills:545
Deaths:559
KDR:0.975
Accuracy:30.313% B
HSR:12.110% D
T4 AMP
C++
Kills:533
Deaths:711
KDR:0.750
Accuracy:28.107% C++
HSR:16.135% C--
NS-44 Commissioner
C++
Kills:353
Deaths:367
KDR:0.962
Accuracy:37.684% C++
HSR:12.465% D*
PDW-16 Hailstorm
D-
Kills:340
Deaths:464
KDR:0.733
Accuracy:19.215% D-
HSR:10.294% D--
RAMS .50M
C+
Kills:218
Deaths:144
KDR:1.514
Accuracy:38.084% C+
HSR:59.633% F--
NSX Tengu
B++
Kills:75
Deaths:92
KDR:0.815
Accuracy:34.444% C
HSR:25.333% B++
TSAR-42
C
Kills:71
Deaths:36
KDR:1.972
Accuracy:36.156% C
HSR:50.704% F-
Kills:4,822
Deaths (as Infiltrator):4,910
Deaths (to Infiltrators):12,471
KDR:0.98208
Kill Difference:88
Playtime:140.628 hours
Usage:3%
Score:1.103m
Score/min:131
Accuracy (listed only):32.085%
HSR (listed only):26.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
D--
Kills:3,210
Deaths:2,703
KDR:1.188
Accuracy:11.442% D*
HSR:15.389% D--
MRC3 Mercy
D
Kills:2,409
Deaths:2,053
KDR:1.173
Accuracy:11.814% D--
HSR:16.770% D
MR1 Fracture
B
Kills:1,229
Deaths:1,608
KDR:0.764
Accuracy:36.262% C+
HSR:4.801% B
MR1 Fracture
C+
Kills:1,025
Deaths:1,278
KDR:0.802
Accuracy:36.166% C+
HSR:3.707% C+
M3 Pounder HEG
C+
Kills:827
Deaths:860
KDR:0.962
Accuracy:37.895% C+
HSR:2.781% C
NS-20 Gorgon
C
Kills:590
Deaths:582
KDR:1.014
Accuracy:22.629% C
HSR:15.593% D
M3 Pounder HEG
C+
Kills:527
Deaths:501
KDR:1.052
Accuracy:40.212% C+
HSR:2.087% D
NS-20 Gorgon
C
Kills:515
Deaths:525
KDR:0.981
Accuracy:22.366% C
HSR:13.592% D--
NS-10 Burster
B++
Kills:306
Deaths:503
KDR:0.608
Accuracy:33.352% B++
HSR:7.516% B++
NS-10 Burster
B++
Kills:298
Deaths:417
KDR:0.715
Accuracy:32.762% B++
HSR:4.362% C--
M1 Heavy Cycler
C
Kills:163
Deaths:143
KDR:1.140
Accuracy:9.288% D*
HSR:15.951% C
M6 Onslaught
D
Kills:106
Deaths:120
KDR:0.883
Accuracy:6.452% F--
HSR:16.038% D
Kills:11,205
Deaths (as MAX Suit):5,646.500
Deaths (to MAX Suits):2,920
KDR:1.98442
Kill Difference:5,558.500
Playtime:543.706 hours
Usage:13%
Score:8.046m
Score/min:247
Accuracy (listed only):25.053%
HSR (listed only):9.882%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:268
V. Kills:85 312%
Deaths:37
KDR:7.243
Accuracy:46.191% C
KPH:82 C++
VKPH:26 A
M18 Rotary
B+
Kills:63
V. Kills:43 143%
Deaths:223
KDR:0.283
Accuracy:34.992% B+
KPH:3.400 D-
VKPH:2.300 D--
M14 Banshee
D*
Kills:56
V. Kills:12 431%
Deaths:137
KDR:0.409
Accuracy:31.975% B+
KPH:5.100 D*
VKPH:1.100 D*
Kills:387 (119 + 0)
Deaths:397
KDR:0.975
VKDR:0.353
Vehicle Kills:140
Kill Difference:10
Playtime:33.107 hours
Usage:1%
Score:0.328m
Score/min:165
Piloting Accuracy:31.975%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:217
V. Kills:106 203%
Deaths:66
KDR:3.288
Accuracy:38.116% C
KPH:20.400 D
VKPH:10 D--
L105 Zephyr
C+
Kills:78
V. Kills:24 312%
Deaths:16
KDR:4.875
Accuracy:31.378% D*
KPH:25 D--
VKPH:7.700 C+
Kills:295 (0 + 295)
Deaths:82
KDR:3.598
VKDR:1.585
Vehicle Kills:130
Kill Difference:213
Playtime:13.765 hours
Usage:0%
Score:0.197m
Score/min:238
Piloting Accuracy:N/A%
Gunner Accuracy:31.378%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,092
V. Kills:500 418%
Deaths:378
KDR:5.534
Accuracy:47.810% C+
KPH:40.300 C--
VKPH:9.600 B+
L100 Python HEAT
B+
Kills:1,608
V. Kills:646 249%
Deaths:309
KDR:5.204
Accuracy:52.578% C++
KPH:35.500 B
VKPH:14.300 B+
L100 Python AP
C++
Kills:1,193
V. Kills:755 158%
Deaths:375
KDR:3.181
Accuracy:53.326% C
KPH:29.200 C+
VKPH:18.500 C++
C75 Viper
C+
Kills:1,174
V. Kills:310 377%
Deaths:360
KDR:3.261
Accuracy:32.425% D
KPH:27 C+
VKPH:7.100 C+
Skyguard
C
Kills:914
V. Kills:801 114%
Deaths:506
KDR:1.806
Accuracy:24.066% D
KPH:8.800 D
VKPH:7.700 C
Kills:6,981 (6,981 + 0)
Deaths:1,928
KDR:3.621
VKDR:1.562
Vehicle Kills:3,012
Kill Difference:5,053
Playtime:286 hours
Usage:7%
Score:3.000m
Score/min:175
Driving Accuracy:24.066%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:3,707
V. Kills:2,137 173%
Deaths:804
KDR:4.611
Accuracy:47.703% C*
KPH:26.700 C+
VKPH:15.400 C
P2-120 HEAT
C++
Kills:2,084
V. Kills:864 241%
Deaths:503
KDR:4.143
Accuracy:40.291% C+
KPH:25.300 C+
VKPH:10.500 C++
E540 Halberd
C++
Kills:679
V. Kills:313 216%
Deaths:110
KDR:6.173
Accuracy:39.508% C+
KPH:26.600 C++
VKPH:12.200 C+
G40-F Ranger
C+
Kills:294
V. Kills:183 160%
Deaths:30
KDR:9.800
Accuracy:25.343% D
KPH:35.200 C+
VKPH:21.900 C+
P2-120 HESH
B+
Kills:261
V. Kills:87 297%
Deaths:46
KDR:5.674
Accuracy:49.724% B*
KPH:35.900 D
VKPH:12 B+
G30 Walker
C++
Kills:247
V. Kills:195 126%
Deaths:62
KDR:3.984
Accuracy:23.030% C+
KPH:18.600 C++
VKPH:14.700 C+
MR11 Gatekeeper
C
Kills:192
V. Kills:154 124%
Deaths:63
KDR:3.048
Accuracy:36.723% C
KPH:16.900 C--
VKPH:13.600 C
G30 Vulcan
D
Kills:138
V. Kills:86 159%
Deaths:63
KDR:2.190
Accuracy:16.764% D**
KPH:13 D-
VKPH:8.100 D
Kills:7,602 (6,052 + 1,550)
Deaths:1,681
KDR:4.522
VKDR:2.391
Vehicle Kills:4,019
Kill Difference:5,921
Playtime:297.722 hours
Usage:7%
Score:4.150m
Score/min:232
Driving Accuracy:49.724%
Gunner Accuracy:16.764%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:4,844
V. Kills:377 N/A
Deaths:320
KDR:15.138
Accuracy:46.312% A+
KPH:88.600 C
VKPH:6.900 C+
G20 Vulcan-H
B+
Kills:1,813
V. Kills:938 193%
Deaths:319
KDR:5.683
Accuracy:49.513% C**
KPH:55.100 B+
VKPH:28.500 C*
E540 Halberd-H
C+
Kills:370
V. Kills:205 180%
Deaths:48
KDR:7.708
Accuracy:59.364% C*
KPH:40.300 C+
VKPH:22.300 C+
G40-F Ranger
A++
Kills:248
V. Kills:138 178%
Deaths:27
KDR:9.185
Accuracy:43.373% A++
KPH:26.600 C
VKPH:14.800 C--
MR11 Gatekeeper-H
C
Kills:229
V. Kills:160 142%
Deaths:54
KDR:4.241
Accuracy:50.210% C
KPH:21.100 D
VKPH:14.700 D*
Kills:7,504 (0 + 7,504)
Deaths:768
KDR:9.771
VKDR:2.367
Vehicle Kills:1,818
Kill Difference:6,736
Playtime:116.924 hours
Usage:3%
Score:2.134m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:50.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:562
V. Kills:38 N/A
Deaths:40
KDR:14.050
Accuracy:17.105% C+
KPH:47.200 C-
VKPH:3.200 C+
M20 Basilisk
C
Kills:443
V. Kills:212 208%
Deaths:221
KDR:2.005
Accuracy:31.212% D-
KPH:13.300 D
VKPH:6.400 C
M12 Kobalt
B
Kills:417
V. Kills:37 N/A
Deaths:27
KDR:15.444
Accuracy:16.461% C+
KPH:52 C--
VKPH:4.600 B
M40 Fury
C++
Kills:394
V. Kills:115 340%
Deaths:106
KDR:3.717
Accuracy:33.603% C+
KPH:32.200 C--
VKPH:9.400 C++
M20 Basilisk
C-
Kills:309
V. Kills:124 247%
Deaths:130
KDR:2.377
Accuracy:30.360% D-
KPH:16.300 C-
VKPH:6.600 C--
M40 Fury
D-
Kills:134
V. Kills:24 N/A
Deaths:38
KDR:3.526
Accuracy:28.123% D-
KPH:25.500 D--
VKPH:4.600 D*
M60-G Bulldog
D
Kills:75
V. Kills:18 395%
Deaths:36
KDR:2.083
Accuracy:24.517% D--
KPH:16.800 D
VKPH:4 D
G30 Walker
C--
Kills:73
V. Kills:59 122%
Deaths:36
KDR:2.028
Accuracy:26.794% C
KPH:8.100 D-
VKPH:6.500 C--
Kills:2,407 (0 + 2,407)
Deaths:634
KDR:3.797
VKDR:0.989
Vehicle Kills:627
Kill Difference:1,773
Playtime:103.184 hours
Usage:2%
Score:1.090m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:26.794%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
D
Kills:303
V. Kills:90 333%
Deaths:33
KDR:9.182
Accuracy:42.374% D-
KPH:41.300 D
VKPH:12.300 D-
CAS 14-E
D-
Kills:134
V. Kills:17 N/A
Deaths:25
KDR:5.360
Accuracy:27.219% D*
KPH:26 D*
VKPH:3.300 D-
Kills:437 (0 + 437)
Deaths:58
KDR:7.534
VKDR:1.845
Vehicle Kills:107
Kill Difference:379
Playtime:12.477 hours
Usage:0%
Score:0.120m
Score/min:160
Piloting Accuracy:N/A%
Gunner Accuracy:27.219%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 7,7347,5688,1530.928C0.4619.609%C17.534%D-22.1C--N/A55343.2h15.9D--81.2C
MSW-R 5,4695,3916,3810.845C0.5416.401%D*15.934%D--19.8DN/A73272h17D**103.8D*
P525 Marauder-H 5,2214,84432015.138C++13.7546.312%A+N/A88.7C6.9C+23254.6h9.6D-20.8C++
T7 Mini-Chaingun 4,6284,4825,3950.831C0.5516.324%C+11.245%C-23.6C-N/A71190.3h20D122.6C+
AS16 NightHawk 3,9683,9014,3240.902C+0.4831.658%D11.459%D30.4C+N/A87128.4h5.4C17C--
P2-120 AP 5,8443,7078044.611C3.2347.703%C*2.59%C26.7C+15.4C263138.8h7.9C+16.6C++
MRC3 Mercy 3,2873,2102,7031.188C0.2011.442%D*15.389%D--16.9DN/A53189.8h23.4D204.1D-
T9 CARV 2,5212,4722,8550.866C+0.5217.393%C18.487%D22.2CN/A78111.2h17.8D102.1C
MRC3 Mercy 2,4532,4092,0531.173C0.2111.814%D--16.77%D17.2DN/A54139.7h24.4D--206.7D-
C-4 3,0782,2151,4651.512C++0.1324.641%C+N/A98.9B+38.5B++89022.4h1.5C++6C++
NS-15M2 2,2352,1752,1441.014C0.3720.821%D15.31%D*23.8DN/A6791.3h19F91.3D-
L100 Python HESH 2,5922,0923785.534C-4.1547.81%C+N/A40.3C--9.6B+16051.9h4.1D8.7C
P2-120 HEAT 2,9482,0845034.143C+2.7640.291%C+4.127%B+25.3C+10.5C++18482.5h7.8C+19.2C++
NS Annihilator 3,7432,0511,8101.133A0.2582.334%B+N/A11.3C**9.3C**135181.7h13.3C16.2C
HC1 Cougar 2,0031,9611,8461.062C+0.3224.621%C++15.91%D*18.1C-N/A53108.4h17.6D*71.6C
T2 Striker 3,7491,8412,9320.628C**0.7656.614%B+N/A11.7C+12.1C++170157.9h58.9D104C+
G20 Vulcan-H 2,7511,8133195.683B+4.3049.513%C**2.041%D55.1B+28.5C*43832.9h76.9B*155.4B*
NS-44L Blackhand 1,8331,8021,5751.144C+0.2440.304%C+43.23%C++18.1CN/A4799.8h7.8F-19.5D--
LC2 Lynx 1,8491,8011,4851.213C++0.1722.734%C+15.769%D--25.8C+N/A7469.9h21.1D*92.6C-
NSX-P Tanto 1,6861,6361,3411.22C**0.1627.038%C**17.115%D*24.5C+N/A6366.9h20.8D-76.9C
L100 Python HEAT 2,2541,6083095.204C++3.8252.578%C++1.057%D--35.5B14.3B+21145.3h6.7C12.8C+
MG-H1 Watchman 1,5201,4961,2691.179C+0.2020.837%C17.981%D--29C-N/A8551.5h20D-95.8C
MR1 Fracture 1,9171,2291,6080.764C+0.6236.262%C+4.801%B7C3.9C--55176.8h50.1C++138.2C*
L100 Python AP 1,9481,1933753.181C1.8053.326%C1.257%D-29.2C+18.5C++27440.8h6.8C+12.7C+
C75 Viper 1,4841,1743603.261C+1.8832.425%D1.022%D27C+7.1C+17843.5h15.6C+48C
M9 SKEP Launcher 1,8281,0812,0210.535C+0.8566.587%C+1.48%D14.6C10.1C+16973.8h10.6C--15.9C--
MR1 Fracture 1,6791,0251,2780.802C++0.5836.166%C+3.707%C+6.8C4.4C+56150.2h51.4C**142.1C**
Spear Anti-Vehicle Phalanx Tower 1,5219332046.65A45.2745.87%C3.859%C+22.9D14.4D16740.7h12.7D27.8D
Skyguard 1,7159145061.806C0.4224.066%D1.751%C8.8D7.7C126104.4h162.4D674.8D-
MG-S1 Jackal 9048859620.92C+0.4624.46%C12.203%D*24.3CN/A6836.4h18.5D75.6D
NSX Masamune 1,3748361,3080.639C0.7463.837%B++1.316%D22.1C--14.2C+19037.8h23.4D*36.6D
M3 Pounder HEG 1,0578278600.962C0.4237.895%C+2.781%C13.4C-3.7C*7761.5h19.8C52.2C+
NSX Tanto 7447305891.239C++0.1428.99%B+18.904%D-24.3CN/A6730h19.1D65.8C+
NSX Naginata 7267138030.888C-0.5017.145%D-20.617%D--17.9D-N/A6639.8h17.7D*103.3D-
E540 Halberd 9926791106.173C+4.7939.508%C+1.915%D26.5C++12.2C+23125.6h6.3C+15.9C+
AMR-66 7236766251.082C*0.3029.311%B+20.71%D10.1DN/A3867.1h20.3T-69.1D*
NS-20 Gorgon 6875905821.014C+0.3722.629%C15.593%D10.5D1.7B4156.4h70.1C309.9C
M12 Kobalt 6005624014.05C+12.6717.105%C+13.701%D--47.2C-3.2C+16311.9h22D128.9C+
NS Decimator 8075527580.728C0.6661.517%C++1.268%D26.5C-12.3C31620.8h6.8D*11.1D-
NS-61 Emissary 5505455590.975C**0.4130.313%B12.11%D23C+N/A6723.7h16.3C+53.8C++
T4 AMP 5395337110.75C+0.6328.107%C++16.135%C--20.5C--N/A5626h17.2C61.1C+
MG-HBR1 Dragoon 5525321962.714B**1.3340.439%B**16.541%D**17.6C--N/A4930.2h14F--34.7D
NS-R3 Swarm 1,0805285740.92B**0.4666.42%B++N/A7.2C+7.5C*8873.4h36.1D54.4C--
M3 Pounder HEG 6485275011.052C0.3340.212%C+2.087%D15.5C3.6C+8534h19.3C+47.9C++
NS-20 Gorgon 5765155250.981C+0.4022.366%C13.592%D--10.2D1.2C3850.3h67.9C-303.5C
Tank Mine 644454845.405A+4.0253.162%A+N/A168.1A70.4C**20652.7h2.5D-4.7B**
M20 Basilisk 6554432212.005C0.6231.212%D-5.192%C13.3D6.4C15633.3h112C358.7D
Rocklet Rifle 8224264760.895C**0.4953.547%C++N/A28.8C++26.8C++41514.8h43.9C82C+
M12 Kobalt 4544172715.444C+14.0616.461%C+15.588%D52.1C--4.6B2028h21.8D132.5C+
M40 Fury 5093941063.717C2.3333.603%C+1.015%D32.3C--9.4C++19912.2h16.1C+48C+
LC3 Jaguar 3983903761.037C+0.3524.327%C++13.846%D*15.1DN/A8125.8h20.1D**82.6D
E540 Halberd-H 575370487.708C+6.3259.364%C*N/A40.2C+22.3C+3759.2h6C*10.1B
Spear Anti-Vehicle Phalanx Turret 578362586.241C+4.8644.222%C++1.934%D*26D15.5C--29913.9h12.5D28.3C-
NS-44 Commissioner 3583533670.962C+0.4237.684%C++12.465%D*18.1DN/A7719.5h5.7D**15C-
PDW-16 Hailstorm 3473404640.733C0.6519.215%D-10.294%D--20.4CN/A8016.7h23.9F124.2D*
M20 Basilisk 4333091302.377C0.9930.36%D-7.12%B+16.3C-6.6C--18418.9h97.4C++320.9C
NS-10 Burster 5403065030.608C--0.7833.352%B++7.516%B++4C-3.1C6276h202.2D606.2C++
Pelter Rocket Pod 393303339.182C7.8042.374%D-N/A41.5D12.3D-1787.3h22.1C+52C+
Frag Grenade 3063031303N/A301.6244.675%C+N/A432.9C+4.3D23310.7h3.8C++8.6C*
NS-10 Burster 5042984170.715C0.6732.762%B++4.362%C--4.6C+3.2C+6964.2h185.7C--566.7C++
G40-F Ranger 477294309.8A+8.4225.343%DN/A35C+21.8C+3178.4h74.4C**293.5C++
Hellfire Rocket Pods 353268377.243C+5.8646.191%CN/A81.2C++25.8A9143.3h42.2D-91.3D
P2-120 HESH 348261465.674C--4.2949.724%B*N/A35.8D11.9B+2767.3h7.6F15.3C
T32 Bull 2642602581.008C0.3822.812%C+20.769%C-26.8C--N/A1449.7h19.1F-83.6D
G40-F Ranger 386248279.185C++7.8043.373%A++N/A26.7C14.8C--2429.3h85.5C197.2B+
G30 Walker 442247623.984B2.6023.03%C+1.215%D18.6C++14.7C+18113.3h178.4B+774.7B
MR11 Gatekeeper-H 389229544.241C+2.8650.21%CN/A21D14.7D*25410.9h64.6C+128.7C+
RAMS .50M 2192181441.514C-0.1338.084%C+59.633%F--12.5D--N/A7117.4h5.1T*13.4F--
C150 Dalton 323217663.288C-1.9038.116%CN/A20.5D10D--24910.6h5.3C13.8C
ML-7 3022163980.543C0.8450.958%D2.315%C18.8C7.5D65311.5h6.9C++13.5C+
MR11 Gatekeeper 346192633.048C1.6636.723%CN/A16.8C--13.5C22211.4h64.1D174.5C-
TRS-12 Uppercut 1791772790.634C--0.7555.797%C+10.17%D-24.2DN/A917.3h4.6F**8.3D*
M1 Heavy Cycler 1641631431.14C+0.249.288%D*15.951%C16.1C-N/A9810.1h17.5B188.5C
Spear Anti-Vehicle Phalanx Turret 219146624.333B+22.9552.148%C*3.425%C-29.8C14.9D2444.9h15.2C--29.2C-
G30 Vulcan 224138632.19C0.8116.764%D**2.174%D13D-8.1D19110.6h102.3C+610.4D--
Claymore 136136492.776D1.3930.335%CN/A75.6D--N/A2881.8h1.5F--4.8C
FA1 Barrage 1371363140.433C--0.9521.233%F-9.559%D*5D*N/A3827.4h8.8F--41.4T*
CAS 14-E 151134255.36C-3.9827.219%D*1.493%C26.3D*3.3D-1345.1h61.6F--226.5F*
M40 Fury 158134383.526C--2.1428.123%D-2.239%B+25.3D*4.5D*2535.3h17.1D60.6D--
M6 Onslaught 1131061200.883D0.506.452%F--16.038%D10.2D**N/A3810.4h23.4D*362.6T-
MANA Anti-Personnel Turret 9290950.947N/A0.448.881%UN/A900U20U4204500.1h24.5T*276.4T*
L105 Zephyr 10278164.875C--3.4931.378%D*1.282%B*25.2D--7.7C+2013.1h9.8F31.3F-
M60-G Bulldog 9375362.083D0.7024.517%D--2.667%C+16.7D4D2104.5h7.6C++31.1C-
NSX Tengu 7775920.815C0.5734.444%C25.333%B++21.4DN/A863.5h22.3F64.8D-
G30 Walker 13273362.028D0.6426.794%C2.74%D8D-6.5C--1369.1h287.4D--1072.7D
TSAR-42 7371361.972C+0.5936.156%C50.704%F-16.1D-N/A2274.4h6.3T*17.3T*
Aspis Anti-Aircraft Phalanx Turret 12866223C+1.6225.434%C+3.03%B+8.4C-7.8D2687.9h168C660.5C++
TRAC-5 69661450.455C-0.9317.566%D15.152%D3.4D--N/A17319.4h24.1D**137D--
T9A "Butcher" 6564750.853D0.5317.647%D**23.438%C--24.6D--N/A3762.6h21.1T*119.5T*
M18 Rotary 106632230.283D1.1034.992%B+1.587%C--3.4D-2.3D--8718.8h352F-1006D**
M14 Banshee 68561370.409C-0.9731.975%B+N/A5.1D*1.1D*7611h160.7T*502.6T*
Xiphos Anti-Personnel Phalanx Tower 7252317.333D15.9522.177%D3.846%B**14.1D-5.4D723.7h188.4T849.4T-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0530.1h
Restoration Kit6750.1h
M4-F Pillager13080.2h
Nano-Armor Kit696769,52258.1h
Anti-Vehicle MANA Turret22090.6h
Spawn Beacon222,4562h
Turret AI Module0550.3h
Repair Module0710.3h
Medical Applicator31,5470.2h
Welding Device01,1620.1h
Spear Anti-Vehicle Tower31661.3h
Spitfire Auto-Turret271,8492.9h
M12 Kobalt-F1610.5h
MAX Punch3,34760285h
Medical Kit163330.4h
Anti-Infantry MANA Turret201490.8h
Recon Detection Device51520.5h
Ammunition Package981,8771.5h

Check the help document for the dictionary if you want to learn more about words used here.


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