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Razerer[REBR] Razerer
NC BR 125

KDR: 2.96

Score: 32.8m

Last Seen: Jun 21st, 2019 2:44 PM
- OFFLINE - 732.6 hour(s)

Battle Rank 118 (125 total) - New Conglomerate on Miller
Level Progress (to 119): 20%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S Titan-150 AP EM1 EM6 NS-15M1 NC6 Gauss SAW C85 Canister
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,219,725 MLG Score: 975
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.987%24.523%61335117944,1623.59684-0.64

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.374%0.746B++0.559B+-0.363C-HEAD ++ (~12.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.487B+9.50.332C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.909%0.917%2511213109651720.167178149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.482B+-0.62D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.787B++14.40.728B++20

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.698%6.123%504612084,573135718743.36993244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.745%0.166C++2.294A*0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++4.20.666B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.608%14.586%431912053,4768353624.1579958%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.289%-0.609D2.501A**0.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.718B++100.75B++23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.281%75.896%431712077,3682026213.63493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.894%0.646B+0.573B+-0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+1.90.413B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.771%14.941%431412104,6651199293.89074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.584%1.431A0.06C+-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+3.40.308C*2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m216.8%231 (13.9k)204 (12.2k)2.9566673,80724,9633.24324125 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214491516.454%26.212%43106:2748

15% Combat Medic15% Engineer36% Heavy Assault19% Infiltrator15% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2013 6:11 PMMar 22nd, 2014 11:51 PMJul 19th, 2019 11:23 AM (2d) (PST)Jun 21st, 2019 12:48 PM (30d) (PST)Jun 21st, 2019 10:44 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991172820.4590.1550.1201.0550.028975

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9277,03016,897289763212,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2681.3h/111.7d 7,154 19,346 23,986 169.8k 4,127 9,715 4,494 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:2,863
Deaths:1,073
KDR:2.668
Accuracy:23.235% C
HSR:22.669% C
GD-22S
C++
Kills:2,851
Deaths:891
KDR:3.200
Accuracy:24.022% C++
HSR:22.799% C+
EM1
C++
Kills:2,363
Deaths:843
KDR:2.803
Accuracy:22.183% C++
HSR:22.175% C+
EM6
C+
Kills:2,211
Deaths:921
KDR:2.401
Accuracy:21.052% C+
HSR:22.388% C
NS-15M1
C+
Kills:1,801
Deaths:774
KDR:2.327
Accuracy:22.292% C+
HSR:20.044% C
NC6 Gauss SAW
C++
Kills:1,649
Deaths:706
KDR:2.336
Accuracy:20.756% C++
HSR:20.012% D
NC6A GODSAW
C--
Kills:1,552
Deaths:662
KDR:2.344
Accuracy:25.169% D
HSR:23.711% C--
NC6S Gauss SAW S
C
Kills:1,482
Deaths:510
KDR:2.906
Accuracy:20.121% D
HSR:22.065% C
NSX Naginata
B
Kills:157
Deaths:35
KDR:4.486
Accuracy:24.047% B
HSR:29.936% C**
Kills:16,929
Deaths (as Heavy Assault):6,415
Deaths (to Heavy Assaults):6,494
KDR:2.63897
Kill Difference:10,514
Playtime:971.921 hours
Usage:36%
Score:9.659m
Score/min:166
Accuracy (listed only):22.542%
HSR (listed only):22.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:31.684% A
HSR:30.051% A+
Blitz GD-10
C--
Kills:1,173
Deaths:658
KDR:1.783
Accuracy:21.705% C--
HSR:13.981% C--
AF-4A Bandit
A+
Kills:1,170
Deaths:261
KDR:4.483
Accuracy:26.478% C*
HSR:31.368% A+
AF-19 Mercenary
A+
Kills:1,170
Deaths:674
KDR:1.736
Accuracy:27.026% B*
HSR:30.086% A+
NS Baron G5
A+
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:58.555% A+
HSR:16.510% B+
Tempest
B+
Kills:1,169
Deaths:255
KDR:4.584
Accuracy:27.196% C++
HSR:24.380% B+
AF-57 Piston
A+
Kills:1,168
Deaths:265
KDR:4.408
Accuracy:55.497% A+
HSR:14.384% C++
NSX Tengu
B+
Kills:1,168
Deaths:283
KDR:4.127
Accuracy:40.187% B+
HSR:22.175% C*
LA39 Bruiser
B**
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:74.699% B**
HSR:14.482% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:57.425% A+
HSR:16.223% B++
Mauler S6
A++
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:56.371% A++
HSR:14.678% C+
AF-4 Cyclone
C+
Kills:1,164
Deaths:292
KDR:3.986
Accuracy:25.465% C+
HSR:18.213% C+
GD-7F
A+
Kills:1,161
Deaths:444
KDR:2.615
Accuracy:26.024% C**
HSR:28.338% A+
MKV Suppressed
B++
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:26.203% C++
HSR:24.331% B++
Razor GD-23
B**
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:28.299% B++
HSR:26.425% B**
NS-7 PDW
B
Kills:1,158
Deaths:586
KDR:1.976
Accuracy:21.880% C--
HSR:19.776% B
NSX Tanto
A*
Kills:611
Deaths:140
KDR:4.364
Accuracy:29.463% B+
HSR:38.953% A*
MGR-S1 Gladius
B**
Kills:286
Deaths:40
KDR:7.150
Accuracy:32.310% B**
HSR:26.224% B+
Kills:19,559
Deaths (as Light Assault):6,259
Deaths (to Light Assaults):4,397
KDR:3.12494
Kill Difference:13,300
Playtime:389.946 hours
Usage:15%
Score:4.518m
Score/min:193
Accuracy (listed only):37.026%
HSR (listed only):22.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C++
Kills:1,349
Deaths:84
KDR:16.060
Accuracy:40.139% C-
HSR:80.504% C++
SAS-R
C++
Kills:1,217
Deaths:133
KDR:9.150
Accuracy:37.846% C+
HSR:69.269% C++
AF-18 Stalker
A+
Kills:1,175
Deaths:248
KDR:4.738
Accuracy:30.249% B+
HSR:30.894% A+
Blitz GD-10
C--
Kills:1,173
Deaths:658
KDR:1.783
Accuracy:21.705% C--
HSR:13.981% C--
NS-61 Emissary
C++
Kills:1,170
Deaths:452
KDR:2.589
Accuracy:28.600% C++
HSR:14.701% C
NS-30 Vandal
B+
Kills:1,169
Deaths:164
KDR:7.128
Accuracy:34.063% C++
HSR:30.625% B+
NSX Tomoe
B*
Kills:1,169
Deaths:202
KDR:5.787
Accuracy:31.000% B+
HSR:46.193% B*
Tempest
B+
Kills:1,169
Deaths:255
KDR:4.584
Accuracy:27.196% C++
HSR:24.380% B+
NSX Tengu
B+
Kills:1,168
Deaths:283
KDR:4.127
Accuracy:40.187% B+
HSR:22.175% C*
AF-4 Cyclone
C+
Kills:1,164
Deaths:292
KDR:3.986
Accuracy:25.465% C+
HSR:18.213% C+
EM4 Longshot
C*
Kills:1,162
Deaths:99
KDR:11.737
Accuracy:40.902% C*
HSR:73.838% D
LA80
C+
Kills:1,162
Deaths:110
KDR:10.564
Accuracy:40.734% C+
HSR:76.678% C+
NC14 Bolt Driver
B+
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:38.347% B+
HSR:77.433% B
MKV Suppressed
B++
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:26.203% C++
HSR:24.331% B++
NS-7 PDW
B
Kills:1,158
Deaths:586
KDR:1.976
Accuracy:21.880% C--
HSR:19.776% B
AF-8 RailJack
C++
Kills:1,157
Deaths:189
KDR:6.122
Accuracy:37.761% C++
HSR:75.108% C+
NS-44 Commissioner
C**
Kills:517
Deaths:462
KDR:1.119
Accuracy:38.512% C**
HSR:16.828% D
MGR-S1 Gladius
B**
Kills:286
Deaths:40
KDR:7.150
Accuracy:32.310% B**
HSR:26.224% B+
NSX Daimyo
C++
Kills:160
Deaths:14
KDR:11.429
Accuracy:42.434% C++
HSR:91.250% D
LA3 Desperado
C*
Kills:91
Deaths:89
KDR:1.022
Accuracy:29.543% C*
HSR:14.286% D-
Kills:19,936
Deaths (as Infiltrator):4,906
Deaths (to Infiltrators):4,678
KDR:4.0636
Kill Difference:15,030
Playtime:505.078 hours
Usage:19%
Score:6.743m
Score/min:223
Accuracy (listed only):33.254%
HSR (listed only):42.334%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
A
Kills:1,216
Deaths:390
KDR:3.118
Accuracy:34.315% A
HSR:23.849% C+
AC-X11
A+
Kills:1,178
Deaths:186
KDR:6.333
Accuracy:31.684% A
HSR:30.051% A+
AF-4A Bandit
A+
Kills:1,170
Deaths:261
KDR:4.483
Accuracy:26.478% C*
HSR:31.368% A+
AF-19 Mercenary
A+
Kills:1,170
Deaths:674
KDR:1.736
Accuracy:27.026% B*
HSR:30.086% A+
NS Baron G5
A+
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:58.555% A+
HSR:16.510% B+
AF-57 Piston
A+
Kills:1,168
Deaths:265
KDR:4.408
Accuracy:55.497% A+
HSR:14.384% C++
LA39 Bruiser
B**
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:74.699% B**
HSR:14.482% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:57.425% A+
HSR:16.223% B++
Mauler S6
A++
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:56.371% A++
HSR:14.678% C+
MGR-M1 Bishop
B++
Kills:1,163
Deaths:203
KDR:5.729
Accuracy:37.383% B++
HSR:34.824% B+
GD-7F
A+
Kills:1,161
Deaths:444
KDR:2.615
Accuracy:26.024% C**
HSR:28.338% A+
Razor GD-23
B**
Kills:1,158
Deaths:473
KDR:2.448
Accuracy:28.299% B++
HSR:26.425% B**
NSX Tanto
A*
Kills:611
Deaths:140
KDR:4.364
Accuracy:29.463% B+
HSR:38.953% A*
Kills:14,661
Deaths (as Engineer):4,390
Deaths (to Engineers):4,341
KDR:3.33964
Kill Difference:10,271
Playtime:391.503 hours
Usage:15%
Score:5.797m
Score/min:247
Accuracy (listed only):41.786%
HSR (listed only):24.628%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C
Kills:1,193
Deaths:820
KDR:1.455
Accuracy:22.776% C
HSR:13.747% D-
Blitz GD-10
C--
Kills:1,173
Deaths:658
KDR:1.783
Accuracy:21.705% C--
HSR:13.981% C--
NC9 A-Tross
B**
Kills:1,171
Deaths:231
KDR:5.069
Accuracy:30.471% B**
HSR:28.693% B+
NS Baron G5
A+
Kills:1,169
Deaths:287
KDR:4.073
Accuracy:58.555% A+
HSR:16.510% B+
Tempest
B+
Kills:1,169
Deaths:255
KDR:4.584
Accuracy:27.196% C++
HSR:24.380% B+
AF-57 Piston
A+
Kills:1,168
Deaths:265
KDR:4.408
Accuracy:55.497% A+
HSR:14.384% C++
NSX Tengu
B+
Kills:1,168
Deaths:283
KDR:4.127
Accuracy:40.187% B+
HSR:22.175% C*
LA39 Bruiser
B**
Kills:1,167
Deaths:338
KDR:3.453
Accuracy:74.699% B**
HSR:14.482% C+
NC12 Sweeper
A+
Kills:1,165
Deaths:354
KDR:3.291
Accuracy:57.425% A+
HSR:16.223% B++
Mauler S6
A++
Kills:1,165
Deaths:375
KDR:3.107
Accuracy:56.371% A++
HSR:14.678% C+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:441
KDR:2.642
Accuracy:25.890% B+
HSR:28.584% B**
Reaper DMR
B*
Kills:1,164
Deaths:265
KDR:4.392
Accuracy:30.691% B*
HSR:28.436% B+
AF-4 Cyclone
C+
Kills:1,164
Deaths:292
KDR:3.986
Accuracy:25.465% C+
HSR:18.213% C+
NS-11A
C
Kills:1,160
Deaths:608
KDR:1.908
Accuracy:22.726% C
HSR:18.879% C-
MKV Suppressed
B++
Kills:1,159
Deaths:348
KDR:3.330
Accuracy:26.203% C++
HSR:24.331% B++
NS-7 PDW
B
Kills:1,158
Deaths:586
KDR:1.976
Accuracy:21.880% C--
HSR:19.776% B
Carnage AR
B+
Kills:1,153
Deaths:485
KDR:2.377
Accuracy:24.646% C+
HSR:23.851% B+
MGR-S1 Gladius
B**
Kills:286
Deaths:40
KDR:7.150
Accuracy:32.310% B**
HSR:26.224% B+
Kills:20,117
Deaths (as Combat Medic):6,931
Deaths (to Combat Medics):2,208
KDR:2.90247
Kill Difference:13,186
Playtime:403.826 hours
Usage:15%
Score:6.014m
Score/min:248
Accuracy (listed only):36.372%
HSR (listed only):20.419%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:109
V. Kills:24 436%
Deaths:12
KDR:9.083
Accuracy:41.909% D-
KPH:33.800 D
VKPH:7.400 D
M30 Mustang AH
D*
Kills:71
V. Kills:7 N/A
Deaths:31
KDR:2.290
Accuracy:46.899% D*
KPH:7.800 D*
VKPH:0.800 D*
Kills:180 (71 + 0)
Deaths:43
KDR:4.186
VKDR:0.721
Vehicle Kills:31
Kill Difference:137
Playtime:12.320 hours
Usage:0%
Score:0.057m
Score/min:77
Piloting Accuracy:46.899%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:367
V. Kills:105 346%
Deaths:20
KDR:18.350
Accuracy:43.246% D**
KPH:34.100 C++
VKPH:9.800 D**
L100 Python HEAT
C**
Kills:320
V. Kills:84 376%
Deaths:14
KDR:22.857
Accuracy:46.148% D
KPH:35.200 C**
VKPH:9.200 D
C75 Viper
C-
Kills:297
V. Kills:66 443%
Deaths:33
KDR:9
Accuracy:27.629% D*
KPH:21.500 C-
VKPH:4.800 D
L100 Python HESH
D
Kills:58
V. Kills:13 414%
Deaths:7
KDR:8.286
Accuracy:39.266% D--
KPH:27.600 D--
VKPH:6.200 D
Kills:1,042 (1,042 + 0)
Deaths:74
KDR:14.081
VKDR:3.622
Vehicle Kills:268
Kill Difference:968
Playtime:35.790 hours
Usage:1%
Score:0.308m
Score/min:144
Driving Accuracy:39.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:2,530
V. Kills:1,285 197%
Deaths:253
KDR:10
Accuracy:48.681% C+
KPH:27.600 C**
VKPH:14 C+
C85 Canister
M
Kills:1,574
V. Kills:58 N/A
Deaths:29
KDR:54.276
Accuracy:47.711% B*
KPH:181.200 M
VKPH:6.700 B**
M12 Kobalt
A*
Kills:1,258
V. Kills:16 N/A
Deaths:30
KDR:41.933
Accuracy:23.293% A*
KPH:141.700 A*
VKPH:1.800 C+
Titan-150 HEAT
C++
Kills:1,001
V. Kills:311 321%
Deaths:153
KDR:6.542
Accuracy:44.137% C
KPH:23.100 C++
VKPH:7.200 C--
E540 Halberd
B
Kills:154
V. Kills:60 252%
Deaths:25
KDR:6.160
Accuracy:46.690% C**
KPH:32.800 B
VKPH:12.800 C
Enforcer ML85
C+
Kills:129
V. Kills:67 190%
Deaths:22
KDR:5.864
Accuracy:38.588% C
KPH:21.900 C+
VKPH:11.300 D-
M20 Basilisk
C
Kills:68
V. Kills:23 283%
Deaths:17
KDR:4
Accuracy:25.637% D
KPH:16.200 C
VKPH:5.500 C
Titan-150 HESH
C-
Kills:61
V. Kills:9 N/A
Deaths:2
KDR:30.500
Accuracy:41.730% D
KPH:32.400 C-
VKPH:4.800 D
Kills:6,775 (3,592 + 3,183)
Deaths:531
KDR:12.759
VKDR:3.444
Vehicle Kills:1,829
Kill Difference:6,244
Playtime:169.179 hours
Usage:6%
Score:1.803m
Score/min:178
Driving Accuracy:41.730%
Gunner Accuracy:25.637%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:66
V. Kills:2 N/A
Deaths:7
KDR:9.429
Accuracy:50.093% C+
KPH:150.200 B*
VKPH:4.600 D
Kills:66 (0 + 66)
Deaths:7
KDR:9.429
VKDR:0.286
Vehicle Kills:2
Kill Difference:59
Playtime:0.440 hours
Usage:0%
Score:0.013m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:50.093%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:98
V. Kills:38 251%
Deaths:27
KDR:3.630
Accuracy:36.430% C+
KPH:17.200 C
VKPH:6.700 C+
M40 Fury
C++
Kills:66
V. Kills:5 N/A
Deaths:9
KDR:7.333
Accuracy:32.092% C
KPH:49.800 C++
VKPH:3.800 D--
M12 Kobalt
B**
Kills:63
V. Kills:5 N/A
Deaths:2
KDR:31.500
Accuracy:23.580% B**
KPH:49 C
VKPH:3.900 B**
Kills:227 (0 + 227)
Deaths:38
KDR:5.974
VKDR:1.263
Vehicle Kills:48
Kill Difference:189
Playtime:8.323 hours
Usage:0%
Score:0.083m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:23.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8772,8631,0732.668C*0.2923.235%C22.669%C31.5DN/A8590.9h8.9B++38.4C**
GD-22S 2,8612,8518913.2B**0.2424.022%C++22.799%C+30.3CN/A7394h8.8B**36.7B+
Titan-150 AP 3,8152,53025310B+7.0448.681%C+7.826%M++27.6C**14C+16491.6h3.9B+8.1B+
EM1 2,3782,3638432.803A++0.1522.183%C++22.175%C+29.7CN/A7279.5h10.4B46.9B+
EM6 2,2222,2119212.401B+0.5621.052%C+22.388%C23.4DN/A6094.4h8.9B*42.5B+
NS-15M1 1,8111,8017742.327B++0.6322.292%C+20.044%C22.3DN/A5380.7h10.4B*46.6B+
NC6 Gauss SAW 1,6501,6497062.336B**0.6220.756%C++20.012%D26.3C+N/A10862.7h7.3B*35.3B+
C85 Canister 1,6321,5742954.276A*51.3247.711%B*15.184%B+180.9M6.7B**3958.7h3.6B**7.6B**
NC6A GODSAW 1,5631,5526622.344C++0.6125.169%D23.711%C--35.1DN/A9444.2h8.6C++34.1C++
NC6S Gauss SAW S 1,4861,4825102.906A0.0520.121%D22.065%C32.8CN/A7245.2h9.6B+47.5C++
The Moonshot 1,3551,3498416.06M13.1040.139%C-80.504%C++38.8DN/A9934.8h1.7B+4.2C*
M12 Kobalt 1,2741,2583041.933A*38.9823.293%A*18.283%B+141.3A*1.8C+3068.9h9.5A++40.8A+
NS Decimator 1,6451,2315142.395A++0.5660.836%C+16.328%U18.1D--6.1D*10368h3.6B*6B++
SAS-R 1,2211,2171339.15A**6.1937.846%C+69.269%C++39.5C+N/A20330.8h2B+5.3B+
Warden 1,2231,2163903.118A++0.1634.315%A23.849%C+33.7B++N/A10436.1h6.7B**19.7B*
GR-22 1,2021,1938201.455C++1.5022.776%C13.747%D-20.6C--N/A5957.9h12.4B+54.6C*
MANA Anti-Personnel Turret 1,1911,1842394.954N/A2.0030.688%UN/A11840U70U16667700.1h14.4T*46.9T*
AC-X11 1,1961,1781866.333S3.3831.684%A30.051%A+35.1BN/A12233.6h7.7B**24.2B*
AF-18 Stalker 1,1951,1752484.738M+1.7830.249%B+30.894%A+32C+N/A7036.7h10.8B++35.7B+
Blitz GD-10 1,1791,1736581.783B*1.1721.705%C--13.981%C--18.9C-N/A5262.2h13B+60C**
NC9 A-Tross 1,1911,1712315.069M*2.1130.471%B**28.693%B+44.4B+N/A9726.4h8.4B*27.5B*
AF-4A Bandit 1,1791,1702614.483M1.5326.478%C*31.368%A+27.1CN/A6743.1h9.5B+35.9B+
AF-19 Mercenary 1,1881,1706741.736B**1.2227.026%B*30.086%A+21.8C++N/A8953.6h9.4B**34.7B*
NS-61 Emissary 1,1961,1704522.588A**0.3728.6%C++14.701%C37.6B+N/A10731.1h10.2B+35.8B++
NS Baron G5 1,1791,1692874.073M**1.1258.555%A+16.51%B+37.7C*N/A8531h4.1B+7C++
NS-30 Vandal 1,1851,1691647.128M++4.1734.063%C++30.625%B+34.4C+N/A14834h5.2B+15.3B+
NSX Tomoe 1,1791,1692025.787M+2.8331%B+46.193%B*34.6C+N/A7733.8h11.6B++37.3B++
Tempest 1,1831,1692554.584M++1.6327.196%C++24.38%B+39.8CN/A9529.4h9.5B34.8B
AF-57 Piston 1,1751,1682654.408M*1.4555.497%A+14.384%C++52.1B++N/A11922.4h3.5B*6.4B++
NSX Tengu 1,1801,1682834.127M++1.1740.187%B+22.175%C*31.4C+N/A11737.2h11.4B+28.4B+
LA39 Bruiser 1,1731,1673383.453A*0.5074.699%B**14.482%C+41.5C+N/A9728.1h2.2B+2.9B++
NC12 Sweeper 1,1721,1653543.291A*0.3357.425%A+16.223%B++34.8C++N/A12433.5h3.8B++6.7B*
Mauler S6 1,1741,1653753.107A++0.1556.371%A++14.678%C+35B+N/A16733.3h3.9B*6.9B**
NC1 Gauss Rifle 1,1811,1654412.642A+0.3125.89%B+28.584%B**27.3C*N/A8842.6h11.2B++43.4B++
Reaper DMR 1,1751,1642654.392B**1.4430.691%B*28.436%B+39.6C*N/A9429.4h8.3B*26.9B*
AF-4 Cyclone 1,1711,1642923.986A*1.0325.465%C+18.213%C+31.7C+N/A8536.7h9.6B+37.5B+
NC05 Jackhammer 1,1651,1633783.077A++0.1250.967%B*13.758%C34.6CN/A8333.6h4.4B+8.6B+
MGR-M1 Bishop 1,1731,1632035.729A**2.7737.383%B++34.824%B+36.9BN/A10531.5h4.7B**12.6B*
EM4 Longshot 1,1651,1629911.737M8.7840.902%C*73.838%D41.1B+N/A9428.3h1.8B++4.3B++
LA80 1,1651,16211010.564M7.6140.734%C+76.678%C+41.5C++N/A11728h1.9B+4.5B+
GD-7F 1,1721,1614442.615A++0.3426.024%C**28.338%A+20.5CN/A5456.7h10.5B*40.4B+
NC14 Bolt Driver 1,1621,1611985.864A**2.9138.347%B+77.433%B31.5B+N/A8836.9h2B*5.2B*
NS-11A 1,1701,1606081.908B+1.0522.726%C18.879%C-23.8CN/A6648.7h12B++52.7B
MKV Suppressed 1,1611,1593483.33M+0.3726.203%C++24.331%B++25.3CN/A5545.8h13.1B+49.9B
Razor GD-23 1,1701,1584732.448A++0.5128.299%B++26.425%B**22.6C+N/A5851.3h9.4B**33.3B++
NS-7 PDW 1,1651,1585861.976A0.9821.88%C--19.776%B22.2CN/A5752.2h13.2B+60.4C*
AF-8 RailJack 1,1611,1571896.122A3.1737.761%C++75.108%C+28.3BN/A6640.9h1.9B*5B+
Carnage AR 1,1621,1534852.377B*0.5824.646%C+23.851%B+26.6CN/A6643.3h11.8B++47.9B+
Titan-150 HEAT 1,3121,0011536.542B+3.5944.137%C3.696%B+23.1C++7.2C--12743.3h3.8B*8.5B++
Shrike 1,0456774151.631A++1.3357.391%C++1.625%D26.4C*14.4C**24525.6h5.1B*8.9B++
NSX Tanto 6216111404.364M*1.4129.463%B+38.953%A*39.4C**N/A9715.5h10.9B+37.1B+
NS-44 Commissioner 5235174621.119C++1.8438.512%C**16.828%D22.2C-N/A7823.3h4.1C+10.6C**
Rocklet Rifle 681404864.698S1.7449.903%CN/A34.8B++23.9C+30211.6h30B++60.1B+
Hawk GD-68 6853761931.948A*1.0171.45%A1.862%C--15.7C+12.9B+18024h9C12.6C**
L100 Python AP 4723672018.35A**15.3943.246%D**5.995%A*34C++9.7D**15610.8h3.6B**8.2B++
L100 Python HEAT 4043201422.857M19.9046.148%D6.563%M+35.2C**9.2D1479.1h3.8B*8.3B*
C75 Viper 363297339B**6.0427.629%D*N/A21.5C-4.8D11413.8h8.9B*32.1B
MGR-S1 Gladius 290286407.15S4.1932.31%B**26.224%B+39.2C++N/A1537.3h7.8B++24.3B++
C-4 3001831411.298C+1.6627.996%B+N/A52.3D33.4C**8113.5h1.5C++5.4C**
AF-23 Grinder 163163762.145C+0.8131.795%C--14.724%C+18.3D-N/A618.9h4.9B*15.3B+
NSX Daimyo 1601601411.429M8.4742.434%C++91.25%D31.4DN/A795.1h2.5C++5.9C**
NSX Naginata 157157354.486M++1.5324.047%B29.936%C**34.9CN/A1184.5h8.6B**35.6B++
E540 Halberd 214154256.16C+3.2046.69%C**N/A32.8B12.8C2624.7h5.3B11.3B+
Enforcer ML85 196129225.864C*2.9138.588%C1.55%C-21.9C+11.4D-2175.9h11.6B+30.1C**
NCM1 Scattercannon 128128821.561C+1.4036.053%C+12.5%D13.8DN/A699.3h6.6B+18.3B
Breaker Rocket Pods 133109129.083B6.1341.909%D-N/A34.1D7.5D1903.2h14.4B+34.4C++
M20 Basilisk 13698273.63B0.6736.43%C+7.143%B+17.2C6.7C+1385.7h77B+211.3B+
Anti-Vehicle Grenade 11894194N/A91.0453.375%C**N/A470B+120C**21310.2h4.5B++8.5B++
LA3 Desperado 9291891.022C++1.9329.543%C*14.286%D-33.7C+N/A1102.7h7.1B*24.1B++
Spear Anti-Vehicle Phalanx Turret 10579419.75A++16.7949.58%B++3.797%C+49.4B++16.3C-5591.6h6B++12.1B*
M30 Mustang AH 7871312.29C0.6746.899%D*N/A7.8D*N/A379.1h13.6D29.1D
M20 Basilisk 9168174B+1.0425.637%D4.412%C-16.2C5.5C1064.2h64.9B+253C**
C85 Canister-H 686679.429C+6.4750.093%C+10.606%C+165B**5D4940.4h4.1B*8.2B*
M40 Fury 716697.333C*4.3832.092%C3.03%A+50.8C*3.8D--2041.3h9.5B++29.7B+
M12 Kobalt 6863231.5A++28.5423.58%B**25.397%A+48.5C3.8B*2501.3h28.5D*121C++
Tank Mine 10062154.133B*1.1889.72%SN/A68.9D42.2D8240.9h4.6T*5.2B++
Titan-150 HESH 7061230.5A++27.5441.73%DN/A32.1C-4.7D-2491.9h2.7B*6.4B
L100 Python HESH 715878.286C5.3339.266%D--1.724%C++27.6D--6.2D2562.1h3.7C9.4D
Frag Grenade 5352152N/A49.0463.281%A**N/A520C*10C**82500.1h3.1B++4.9B**
MANA Anti-Vehicle Turret 8350391.282B*1.6742.32%C+4%B500D*330T2095900.1h7.9A+18.6A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62600.6h
Nano-Armor Kit538757,55056.2h
Nanite Revive Grenade01,6190.5h
Nanite Healing Grenade01820.1h
Medical Kit9359,90422.5h
Medical Applicator1,499792,53571h
Restoration Kit395381h
Motion Spotter3114,9149.1h
Recon Detection Device91,3513.5h
Shield Recharging Field121,3950.5h
Ammunition Package243,0721.2h
Anti-Infantry MANA Turret211,6922.5h
M12 Kobalt-F0870.2h
Nano-Repair Grenade03270.1h
Hardlight Barrier1231,1022.7h
Xiphos Anti-Personnel Phalanx Turret01650h

Check the help document for the dictionary if you want to learn more about words used here.


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