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Paragon Razorc[TRID] Razorc
VS BR 125

KDR: 0.93

Score: 32.9m

Last Seen: Mar 17th, 2018 1:25 PM
- OFFLINE - 9698.3 hour(s)

Battle Rank 108 (125 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 72%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Orion VS54 Artemis VX26 Proximity Mine Serpent VE92 NS-7G PDW MKV Suppressed Eridani SX5 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $123,849 MLG Score: 99
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.514%18.416%45122101318,7340.8954640.037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.819%0.666B+-0.354C--0.694DHEAD ++ (~6.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.266C*13.50.058C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.58%2.537%124610292,680253119241.05887139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%-0.715D--0.041C+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.3-0.197C15.5-0.239C30.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.88%0.972%136910262,160216515160.99723142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.372%0.251C*-0.859D---0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.693B+14.20.641B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.878%71.131%136310321,1051682170.656956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%0.129C++0.262C*1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.007C+3.6-0.122C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.102%19.164%136310321,7951678271.06909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.444%-0.111C+0.915B*-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+4.70.042C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.9m322.4%275 (16.5k)253 (15.2k)0.93262538,70341,4991.15118125 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103592316.714%13.26%22203:089

41% Engineer16% Heavy Assault22% Infiltrator11% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:38 AMMar 4th, 2017 11:57 PMApr 5th, 2018 1:09 AM (385d) (PST)Mar 17th, 2018 10:44 AM (404d) (PST)Mar 17th, 2018 9:25 AM (404d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5961973990.2980.3190.0401.1880.07099

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,75411,84923,9051819271415,201

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2165.3h/90.2d 9,070 5,132 13,843 154.3k 4,548 6,880 9,155 77.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:2,550
Deaths:2,215
KDR:1.151
Accuracy:21.139% C++
HSR:20.235% D
Flare VE6
C+
Kills:1,055
Deaths:1,159
KDR:0.910
Accuracy:21.687% C+
HSR:22.654% C
Lasher X2
C+
Kills:479
Deaths:724
KDR:0.662
Accuracy:24.737% C+
HSR:3.340% C
VX29 Polaris
C+
Kills:341
Deaths:398
KDR:0.857
Accuracy:22.730% C+
HSR:17.889% D
Kills:4,425
Deaths (as Heavy Assault):4,496
Deaths (to Heavy Assaults):10,951
KDR:0.98421
Kill Difference:71
Playtime:338.930 hours
Usage:16%
Score:5.183m
Score/min:255
Accuracy (listed only):22.573%
HSR (listed only):16.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,690
Deaths:1,946
KDR:0.868
Accuracy:22.192% C
HSR:16.272% D
Thanatos VE70
C++
Kills:1,179
Deaths:1,426
KDR:0.827
Accuracy:37.048% C
HSR:16.539% C++
Solstice VE3
C++
Kills:815
Deaths:1,022
KDR:0.797
Accuracy:23.096% C++
HSR:18.528% C+
Eidolon VE33
C++
Kills:431
Deaths:805
KDR:0.535
Accuracy:28.138% C++
HSR:19.258% D-
Pulsar C
C
Kills:422
Deaths:567
KDR:0.744
Accuracy:22.881% C
HSR:19.668% D
Deimos VA29
A++
Kills:370
Deaths:630
KDR:0.587
Accuracy:54.697% C--
HSR:26.757% A++
NS Baron G5
A+
Kills:250
Deaths:448
KDR:0.558
Accuracy:35.919% D
HSR:21.200% A+
Pandora VX25
A
Kills:246
Deaths:319
KDR:0.771
Accuracy:44.037% B+
HSR:20.325% A
Zenith VX-5
C--
Kills:243
Deaths:419
KDR:0.580
Accuracy:22.839% C--
HSR:18.519% C--
Kills:5,646
Deaths (as Engineer):7,582
Deaths (to Engineers):10,271
KDR:0.74466
Kill Difference:1,936
Playtime:897.526 hours
Usage:41%
Score:14.243m
Score/min:264
Accuracy (listed only):32.316%
HSR (listed only):19.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,690
Deaths:1,946
KDR:0.868
Accuracy:22.192% C
HSR:16.272% D
NS-7G PDW
B+
Kills:1,373
Deaths:1,566
KDR:0.877
Accuracy:26.955% B+
HSR:18.281% C++
MKV Suppressed
B+
Kills:1,368
Deaths:1,568
KDR:0.872
Accuracy:27.855% B+
HSR:16.959% C
Eridani SX5
C
Kills:1,305
Deaths:1,553
KDR:0.840
Accuracy:25.027% C
HSR:17.548% C
Sirius SX12
C+
Kills:1,276
Deaths:1,793
KDR:0.712
Accuracy:23.539% C+
HSR:16.301% C
Thanatos VE70
C++
Kills:1,179
Deaths:1,426
KDR:0.827
Accuracy:37.048% C
HSR:16.539% C++
Solstice VE3
C++
Kills:815
Deaths:1,022
KDR:0.797
Accuracy:23.096% C++
HSR:18.528% C+
Skorpios
C+
Kills:512
Deaths:696
KDR:0.736
Accuracy:26.605% C+
HSR:17.188% D
Pulsar C
C
Kills:422
Deaths:567
KDR:0.744
Accuracy:22.881% C
HSR:19.668% D
Deimos VA29
A++
Kills:370
Deaths:630
KDR:0.587
Accuracy:54.697% C--
HSR:26.757% A++
NS Baron G5
A+
Kills:250
Deaths:448
KDR:0.558
Accuracy:35.919% D
HSR:21.200% A+
Pandora VX25
A
Kills:246
Deaths:319
KDR:0.771
Accuracy:44.037% B+
HSR:20.325% A
Zenith VX-5
C--
Kills:243
Deaths:419
KDR:0.580
Accuracy:22.839% C--
HSR:18.519% C--
Kills:11,049
Deaths (as Light Assault):13,953
Deaths (to Light Assaults):6,790
KDR:0.79187
Kill Difference:2,904
Playtime:242.672 hours
Usage:11%
Score:3.892m
Score/min:267
Accuracy (listed only):30.207%
HSR (listed only):18.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B
Kills:2,160
Deaths:2,574
KDR:0.839
Accuracy:29.019% B
HSR:18.472% D
NS-7G PDW
B+
Kills:1,373
Deaths:1,566
KDR:0.877
Accuracy:26.955% B+
HSR:18.281% C++
MKV Suppressed
B+
Kills:1,368
Deaths:1,568
KDR:0.872
Accuracy:27.855% B+
HSR:16.959% C
Eridani SX5
C
Kills:1,305
Deaths:1,553
KDR:0.840
Accuracy:25.027% C
HSR:17.548% C
Sirius SX12
C+
Kills:1,276
Deaths:1,793
KDR:0.712
Accuracy:23.539% C+
HSR:16.301% C
NS-44B Commissioner
C+
Kills:1,138
Deaths:2,076
KDR:0.548
Accuracy:37.999% C+
HSR:20.211% C-
Parallax VX3
B+
Kills:924
Deaths:473
KDR:1.953
Accuracy:42.758% B+
HSR:77.814% C+
NS-357 Underboss
B+
Kills:659
Deaths:1,257
KDR:0.524
Accuracy:41.098% B+
HSR:21.244% C+
Skorpios
C+
Kills:512
Deaths:696
KDR:0.736
Accuracy:26.605% C+
HSR:17.188% D
Nyx VX31
B+
Kills:381
Deaths:539
KDR:0.707
Accuracy:36.013% B+
HSR:16.535% D*
NS-AM7 Archer
B+
Kills:183
Deaths:1,041
KDR:0.176
Accuracy:63.068% B+
HSR:16.393% C+
Beamer VS3
C*
Kills:176
Deaths:334
KDR:0.527
Accuracy:28.778% C*
HSR:22.159% C+
VA39 Spectre
D--
Kills:111
Deaths:202
KDR:0.550
Accuracy:26.344% D--
HSR:23.423% D*
Manticore SX40
C+
Kills:94
Deaths:248
KDR:0.379
Accuracy:29.442% C+
HSR:17.021% D
XM98
D-
Kills:70
Deaths:129
KDR:0.543
Accuracy:31.842% D-
HSR:58.571% F-
Kills:11,730
Deaths (as Infiltrator):16,049
Deaths (to Infiltrators):6,151
KDR:0.73089
Kill Difference:4,319
Playtime:483.635 hours
Usage:22%
Score:6.541m
Score/min:225
Accuracy (listed only):33.089%
HSR (listed only):25.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B+
Kills:1,373
Deaths:1,566
KDR:0.877
Accuracy:26.955% B+
HSR:18.281% C++
MKV Suppressed
B+
Kills:1,368
Deaths:1,568
KDR:0.872
Accuracy:27.855% B+
HSR:16.959% C
Eridani SX5
C
Kills:1,305
Deaths:1,553
KDR:0.840
Accuracy:25.027% C
HSR:17.548% C
Sirius SX12
C+
Kills:1,276
Deaths:1,793
KDR:0.712
Accuracy:23.539% C+
HSR:16.301% C
Thanatos VE70
C++
Kills:1,179
Deaths:1,426
KDR:0.827
Accuracy:37.048% C
HSR:16.539% C++
Skorpios
C+
Kills:512
Deaths:696
KDR:0.736
Accuracy:26.605% C+
HSR:17.188% D
Deimos VA29
A++
Kills:370
Deaths:630
KDR:0.587
Accuracy:54.697% C--
HSR:26.757% A++
NS-11P
C+
Kills:360
Deaths:441
KDR:0.816
Accuracy:22.008% C+
HSR:13.333% D-
NS Baron G5
A+
Kills:250
Deaths:448
KDR:0.558
Accuracy:35.919% D
HSR:21.200% A+
Pandora VX25
A
Kills:246
Deaths:319
KDR:0.771
Accuracy:44.037% B+
HSR:20.325% A
Pulsar VS1
D
Kills:240
Deaths:183
KDR:1.311
Accuracy:19.878% D
HSR:13.750% D--
Corvus VA55
C+
Kills:145
Deaths:221
KDR:0.656
Accuracy:23.473% C+
HSR:14.483% D*
Kills:8,624
Deaths (as Combat Medic):10,844
Deaths (to Combat Medics):4,456
KDR:0.79528
Kill Difference:2,220
Playtime:99.490 hours
Usage:5%
Score:1.550m
Score/min:260
Accuracy (listed only):30.587%
HSR (listed only):17.722%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:468
Deaths:310
KDR:1.510
Accuracy:13.888% C
HSR:19.231% C++
Nebula VM20
C
Kills:427
Deaths:220
KDR:1.941
Accuracy:16.118% C-
HSR:18.501% C
Comet VM2
B++
Kills:243
Deaths:355
KDR:0.685
Accuracy:35.871% D
HSR:5.761% B++
Comet VM2
C+
Kills:168
Deaths:252
KDR:0.667
Accuracy:38.277% D
HSR:4.167% C+
Blueshift VM5
C-
Kills:162
Deaths:126
KDR:1.286
Accuracy:17.706% C-
HSR:18.519% C--
Blueshift VM5
C+
Kills:91
Deaths:69
KDR:1.319
Accuracy:18.821% C+
HSR:19.780% C
NS-10 Burster
B+
Kills:84
Deaths:108
KDR:0.778
Accuracy:31.497% B+
HSR:8.333% C*
Kills:1,643
Deaths (as MAX Suit):720
Deaths (to MAX Suits):2,252
KDR:2.28194
Kill Difference:923
Playtime:95.453 hours
Usage:4%
Score:1.506m
Score/min:263
Accuracy (listed only):24.597%
HSR (listed only):13.470%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:79
V. Kills:43 180%
Deaths:28
KDR:2.821
Accuracy:42.183% D*
KPH:51.300 C-
VKPH:27.900 B*
Saron Laser Cannon
C*
Kills:67
V. Kills:71 93%
Deaths:345
KDR:0.194
Accuracy:33.085% C*
KPH:2.600 D--
VKPH:2.700 D--
Kills:146 (67 + 0)
Deaths:373
KDR:0.391
VKDR:0.306
Vehicle Kills:114
Kill Difference:227
Playtime:27.510 hours
Usage:1%
Score:0.212m
Score/min:128
Piloting Accuracy:33.085%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:878
V. Kills:638 137%
Deaths:166
KDR:5.289
Accuracy:45.945% B*
KPH:3,160,800 U
VKPH:2,296,800 U
L105 Zephyr
U
Kills:315
V. Kills:111 281%
Deaths:48
KDR:6.563
Accuracy:42.101% C+
KPH:1,134,000 U
VKPH:399,600 U
Kills:1,193 (0 + 1,193)
Deaths:214
KDR:5.575
VKDR:3.500
Vehicle Kills:749
Kill Difference:979
Playtime:0.001 hours
Usage:0%
Score:0.904m
Score/min:18,084,000
Piloting Accuracy:N/A%
Gunner Accuracy:42.101%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:1,001
V. Kills:1,061 94%
Deaths:684
KDR:1.463
Accuracy:59.578% B
KPH:18.200 D-
VKPH:19.300 C*
L100 Python HESH
D
Kills:565
V. Kills:118 475%
Deaths:166
KDR:3.404
Accuracy:47.201% C+
KPH:28.600 D--
VKPH:6 D
L100 Python HEAT
D
Kills:145
V. Kills:101 142%
Deaths:61
KDR:2.377
Accuracy:41.763% D--
KPH:12.200 D*
VKPH:8.500 D
Skyguard
C
Kills:104
V. Kills:111 93%
Deaths:84
KDR:1.238
Accuracy:26.267% C--
KPH:7.600 D--
VKPH:8.100 C
C75 Viper
C--
Kills:56
V. Kills:23 233%
Deaths:28
KDR:2
Accuracy:31.933% D-
KPH:14.200 D-
VKPH:5.800 C--
Kills:1,871 (1,871 + 0)
Deaths:1,023
KDR:1.829
VKDR:1.382
Vehicle Kills:1,414
Kill Difference:848
Playtime:104.231 hours
Usage:5%
Score:1.164m
Score/min:186
Driving Accuracy:31.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:672
V. Kills:331 202%
Deaths:211
KDR:3.185
Accuracy:40.089% D--
KPH:15.100 D
VKPH:7.400 C
Saron HRB
C
Kills:222
V. Kills:195 113%
Deaths:80
KDR:2.775
Accuracy:39.716% C-
KPH:15.600 D-
VKPH:13.700 C
Supernova FPC
C**
Kills:193
V. Kills:179 107%
Deaths:89
KDR:2.169
Accuracy:47.214% D
KPH:17.700 D
VKPH:16.400 C**
E540 Halberd
D
Kills:128
V. Kills:95 133%
Deaths:37
KDR:3.459
Accuracy:37.241% D**
KPH:16.900 D*
VKPH:12.600 D
Kills:1,215 (865 + 350)
Deaths:417
KDR:2.914
VKDR:1.918
Vehicle Kills:800
Kill Difference:798
Playtime:77.199 hours
Usage:4%
Score:0.922m
Score/min:199
Driving Accuracy:47.214%
Gunner Accuracy:37.241%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:112
V. Kills:77 144%
Deaths:37
KDR:3.027
Accuracy:49.527% D--
KPH:21.400 D--
VKPH:14.700 D-
Kills:112 (0 + 112)
Deaths:37
KDR:3.027
VKDR:2.081
Vehicle Kills:77
Kill Difference:75
Playtime:5.228 hours
Usage:0%
Score:0.071m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:49.527%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:277
V. Kills:88 311%
Deaths:71
KDR:3.901
Accuracy:40.227% B+
KPH:21.900 C-
VKPH:6.900 C*
M40 Fury
C**
Kills:105
V. Kills:36 284%
Deaths:23
KDR:4.565
Accuracy:27.904% D-
KPH:31.300 C--
VKPH:10.700 C**
M20 Basilisk
C
Kills:71
V. Kills:51 137%
Deaths:56
KDR:1.268
Accuracy:36.555% C
KPH:9 D--
VKPH:6.500 C
M60-G Bulldog
D*
Kills:52
V. Kills:6 N/A
Deaths:9
KDR:5.778
Accuracy:31.184% D
KPH:14.200 D*
VKPH:1.600 D*
Kills:505 (0 + 505)
Deaths:159
KDR:3.176
VKDR:1.138
Vehicle Kills:181
Kill Difference:346
Playtime:27.559 hours
Usage:1%
Score:0.234m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:31.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:72
V. Kills:29 240%
Deaths:251
KDR:0.287
Accuracy:52.182% C**
KPH:4.700 D*
VKPH:1.900 D--
Kills:72 (72 + 0)
Deaths:251
KDR:0.287
VKDR:0.116
Vehicle Kills:29
Kill Difference:179
Playtime:15.172 hours
Usage:1%
Score:0.034m
Score/min:38
Driving Accuracy:52.182%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,5872,5502,2151.151C+0.2221.139%C++20.235%D22.5CN/A96113.5h14C+66.2C++
Artemis VX26 2,1912,1602,5740.839C0.0929.019%B18.472%D20.7DN/A66104.6h13C+44.9C*
Proximity Mine 1,9661,9624564.303C++3.3740.312%C+N/A160.8B*N/A51712.2h1.7B++4.3B+
Serpent VE92 1,7271,6901,9460.868C+0.0622.192%C16.272%D22.2CN/A7076.1h15.1C68C+
NS-7G PDW 1,3831,3731,5660.877C+0.0626.955%B+18.281%C++24C+N/A8257.1h14.4C**53.4B+
MKV Suppressed 1,3891,3681,5680.872C0.0627.855%B+16.959%C24.8CN/A7955.2h15.6C+56.1C*
Eridani SX5 1,3391,3051,5530.84C0.0925.027%C17.548%C25.7CN/A6550.8h13.9C55.7C+
Sirius SX12 1,2991,2761,7930.712C0.2223.539%C+16.301%C12.5DN/A46102.1h20.1D--85.2C
Thanatos VE70 1,1911,1791,4260.827C+0.1137.048%C16.539%C++22.7CN/A9051.9h4.8C*13C*
NS-44B Commissioner 1,1581,1382,0760.548D-0.3837.999%C+20.211%C-26.1C--N/A8343.6h3.9C+10.4C++
Flare VE6 1,0771,0551,1590.91C-0.0221.687%C+22.654%C29.5CN/A9635.8h11.4C+52.4C++
Tank Mine 2,1671,0376041.717C-0.7823.703%DN/A111.5C++121.5A*18419.3h1.8C**7.8D
L100 Python AP 2,0621,0016841.463D0.5359.578%B3.796%B+18.2D-19.3C*21754.9h10.7F17.9D*
Parallax VX3 9319244731.953C1.0242.758%B+77.814%C+15.8DN/A4958.4h2.8D6.6C+
C150 Dalton 1,5168781665.289C+4.3645.945%B*N/A8780U6380U79570300.1h6D-13.1C+
C-4 1,3908298970.924C0.0122.077%DN/A74.7C+50.5A+102111.1h1.9D8.6D
Solstice VE3 8438151,0220.797C++0.1423.096%C++18.528%C+9.5DN/A5285.4h18.2C78.6C++
Supernova PC 1,0036722113.185C2.2540.089%D--1.786%C15.1D7.4C13944.5h4.7B+11.7C+
NS-357 Underboss 6666591,2570.524C-0.4141.098%B+21.244%C+33CN/A8520h5.4D--13.1C+
L100 Python HESH 6835651663.404D2.4747.201%C+1.416%C+28.7D--6D12319.7h4.3D9.1C
Spear Anti-Vehicle Phalanx Turret 1,0505651344.216C-3.2838.39%D3.894%C+24D20.6C+28523.5h12.7D33.1D-
Skorpios 5255126960.736C--0.2026.605%C+17.188%D24.9DN/A6320.6h15.2F57.1D--
NS Decimator 8214851,1220.432D0.5060.229%C+3.093%B++20D-13.9C19924.2h8.2F-13.7F
Lasher X2 4904797240.662C0.2724.737%C+3.34%C26.6C+N/A8518h18.5B+74.7C**
Quasar VM1 4814683101.51C+0.5813.888%C19.231%C++13.4D-N/A6334.8h17.6C--126.4C+
Eidolon VE33 4424318050.535C0.4028.138%C++19.258%D-10.2DN/A3842.4h9.8C+34.8C++
Nebula VM20 4324272201.941C+1.0116.118%C-18.501%C22.5DN/A7919h17.3C+107.5C+
Pulsar C 4344225670.744C0.1922.881%C19.668%D21.2CN/A8319.9h12.4C++54C++
Force-Blade 54341223,8200.017C+0.9250.844%A++N/A0.4CN/A21038.3h5.2F-10.2C++
Nyx VX31 3893815390.707D0.2336.013%B+16.535%D*17.6D-N/A4921.6h7.1D-19.8C+
Deimos VA29 3783706300.587D0.3554.697%C--26.757%A++17.6D-N/A5121h3.5D**6.5D
NS-11P 3673604410.816C0.1222.008%C+13.333%D-23.2CN/A7215.5h14.9C+67.7C+
VX29 Polaris 3493413980.857C-0.0822.73%C+17.889%D26DN/A8613.1h13.7C60.2C+
L105 Zephyr 426315486.563C5.6342.101%C+N/A3150U1110U10849700.1h8D19C
MANA Anti-Vehicle Turret 7212884760.605D-0.3353.589%C+3.472%C+2880C+4330B+1456960.1h17.7T33.1F-
M60-G Bulldog 365277713.901C+2.9740.227%B+N/A21.8C-6.9C*12412.7h8.2C+20.4B+
Hades VSH4 4622627620.344C-0.5969.386%C*1.145%D12.7C9.7C+17220.7h11.7D-16.8D
S1 4292604680.556C0.3860.097%B1.538%D17.8C--11.6C+34914.6h8.1C-13.5C+
NS Baron G5 2602504480.558D0.3735.919%D21.2%A+15.7D-N/A4915.9h5.2C14.4C+
Pandora VX25 2532463190.771C0.1644.037%B+20.325%A22.8C--N/A7210.8h5.5D12.4C++
Comet VM2 3742433550.685C0.2535.871%D5.761%B++7D3.8C+8334.6h30.8D85.9D
Zenith VX-5 2522434190.58D0.3522.839%C--18.519%C--15.6DN/A4815.6h18.2D*79.8D
Pulsar VS1 2472401831.311B+0.3819.878%D13.75%D--10D-N/A8824h16.1C81C
Nemesis VSH9 4352305160.446C-0.4964.224%C*3.043%B8.3C--7.4C-20727.6h13.9F--21.7F-
Saron HRB 417222802.775C-1.8439.716%C-N/A15.6D-13.7C24614.2h29.3D-73.8D-
Supernova FPC 372193892.169C--1.2447.214%D2.591%C++17.7D16.4C**38910.9h6.8D14.3D-
NS-AM7 Archer 3841831,0410.176D0.7663.068%B+16.393%C+2.6D--2.9C*2269.9h43.7D**69.3D*
Beamer VS3 1811763340.527C0.4128.778%C*22.159%C+14DN/A7212.6h11.1C+38.5C+
Comet VM2 2761682520.667C0.2738.277%D4.167%C+7D-4.5C7923.9h39D102D-
Blueshift VM5 1691621261.286C-0.3517.706%C-18.519%C--20.8DN/A677.8h21.9D**123.5D
Corvus VA55 1451452210.656C-0.2823.473%C+14.483%D*17.3DN/A608.4h14.2D60.6C+
L100 Python HEAT 246145612.377C--1.4441.763%D--1.379%D12.2D*8.5D12911.9h6.5C+15.6C-
Frag Grenade 1381361136N/A135.0737.688%D--N/A272D-4C-10770.5h5.5D*14.7D*
E540 Halberd 223128373.459C-2.5337.241%D**N/A16.8D*12.5D1897.6h7.9D**21.1F-
Aspis Anti-Aircraft Phalanx Turret 283126522.423C1.4924.7%C+N/A8.1C--10.1C+21215.6h203.8D*825.3C
Sticky Grenade 1221201120N/A119.0742.06%D--N/A300D*5D-8360.4h4.5F-10.6F
E540 Halberd-H 189112373.027C-2.0949.527%D--N/A21.5D--14.8D-2275.2h7.5C--15.1D-
VA39 Spectre 1201112020.55D0.3826.344%D--23.423%D*3.1D*N/A2835.8h9.4D**35.7D*
Lumine Edge 16111012,3650.009C-0.9256.664%MN/A0.3DN/A1394.1h6.1T*10.8C-
MANA Anti-Personnel Turret 115106851.247N/A0.3120.901%UN/A1060U90U2635700.1h47.6T*227.7T*
M40 Fury 141105234.565C3.6327.904%D-4.762%M*30.9C--10.6C**2523.4h14.3C++51.2C+
Skyguard 215104841.238D0.3126.267%C--2.885%B*7.6D--8.1C16213.7h222.4F-846.8F-
Manticore SX40 94942480.379D0.5529.442%C+17.021%D26.9C+N/A763.5h9.1C30.9C+
Blueshift VM5 9691691.319C-0.3918.821%C+19.78%C26.8C1.5A++1113.4h16.4C+86.9C++
M60-A Bulldog 10888214.19C+3.2628.007%D--N/A880U200U11590300.1h7.1D25.3D-
NS-10 Burster 142841080.778C0.1531.497%B+8.333%C*3.7D-2.6D8522.7h202D*641.5C-
M60-A Bulldog 9583516.6C++15.6740.8%D1.205%D--22.4C--3.2C1253.7h6.1C++15.1C+
Dual Photon Pods 12279282.821C--1.8942.183%D*N/A52.7C-28.7B*10981.5h43.4F-103F-
C-4 ARX 11176701.086C--0.1524.587%C-N/A84.4C--38.9C**5500.9h1.8D**7.2D*
M40 Fury-F 101722510.287D0.6552.182%C**1.389%B+4.7D*1.9D--3815.2h28.1F-53.8F
M20 Basilisk 12271561.268D0.3436.555%C4.225%D9D--6.5C1347.9h145D--396.8D-
XM98 71701290.543D0.3931.842%D-58.571%F-4.9D*N/A3014.4h4.4F*13.7F-
Saron Laser Cannon 138673450.194C-0.7433.085%C*N/A2.6D--2.7D--7126h344.7F-1041.9F
NS Annihilator 140641520.421C0.5180.861%C++N/A8.5C10.1B+2117.5h15.8D*19.6D*
Rocklet Rifle 145632070.304D0.6353.779%C++N/A21C--27.3C*2983h44.3C82.3C+
MAX Punch 63598380.07C0.8640.823%CN/A0.7CN/A284.6h2.2C++5.4C++
C75 Viper 7956282C-1.0731.933%D-N/A14.4D-5.9C--3293.9h19.1D59.9D--
M60-G Bulldog 585295.778C++4.8531.184%D3.846%B+14.1D*1.6D*1133.7h8.6C27.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9315,6437h
Nano-Armor Kit8841,266,01173.8h
Spawn Beacon621,1243.1h
Anti-Vehicle MANA Turret892,8616.1h
Nanite Revive Grenade03060.1h
Spitfire Auto-Turret115990.5h
Ammunition Package1846,8705.7h
Medical Kit891,3792h
Anti-Infantry MANA Turret276922.4h
Medical Applicator24596,9439.8h
Shield Recharging Field51270.1h
Recon Detection Device1477,22112.6h

Check the help document for the dictionary if you want to learn more about words used here.


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