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Lt. General Field Marshal Razorryan[ARCT] Razorryan
TR BR 88

KDR: 2.27

Score: 35.9m

Last Seen: Aug 8th, 2019 2:02 AM
- OFFLINE - 1838.9 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Connery
Level Progress (to 89): 47%
PRIMARY CLASSESLIGHT ASSAULTMEDIC
PRIMARY WEAPONS TRS-12 Uppercut T1B Cycler TORQ-9 T5 AMC TAS-16 Blackjack HC1 Cougar Cycler TRV TRAC-5 Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $728,082 MLG Score: 582
Fun Score: N/A
Cheeseburgers Flipped: 532TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.642%21.16%43739118028,2892.47845-0.207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%-0.139C0.013C+-0.389C-HEAD ++ (~10.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.255C*11.40.205C++43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.412%1.19%137112181682081390.807692120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.168B**-0.368C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.705B++230.565B+24.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.547%2.899%117212177597151571.06006480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.917D--0.218C++1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++2.90.772B++6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.627%1.256%276212171,1944491842.65924645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.335%-0.607D-0.788D--0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.861B*4.90.876B*11.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.948%74.971%276412151,74291161.91009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.414%-0.147C0.518B+-0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.357C**2.20.32C*4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.972%12.31%276512145,7761218144.7422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.214%0.534B+-0.459D-0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.392B3.80.209C++4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.9m365.3%403 (24.2k)352 (21.1k)2.2714951,71522,7672.4798288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1219158714.785%19.039%28104:2826

39% Combat Medic13% Engineer9% Heavy Assault9% Infiltrator26% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:29 PMJul 22nd, 2014 6:25 AMSep 6th, 2019 11:22 PM (47d) (PST)Aug 7th, 2019 10:13 PM (77d) (PST)Aug 7th, 2019 10:02 PM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3862121740.5080.2240.0971.9160.017582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,15312,70610,44730136115121,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1697.6h/70.7d 4,743 9,846 14,964 195.2k 2,345 6,135 1,701 39.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,150
Deaths:307
KDR:3.746
Accuracy:18.782% D*
HSR:24.348% C
NS-15MP
C-
Kills:1,147
Deaths:419
KDR:2.737
Accuracy:19.401% F
HSR:26.678% C-
T9 CARV
B**
Kills:159
Deaths:79
KDR:2.013
Accuracy:15.086% D-
HSR:29.560% B**
TMG-50
C
Kills:137
Deaths:80
KDR:1.713
Accuracy:13.751% D**
HSR:21.898% C
MSW-R
D*
Kills:135
Deaths:92
KDR:1.467
Accuracy:13.926% F
HSR:15.556% D*
T9 CARV-S
D*
Kills:91
Deaths:60
KDR:1.517
Accuracy:13.573% F
HSR:16.484% D*
T16 Rhino
F-
Kills:74
Deaths:76
KDR:0.974
Accuracy:10.140% F-
HSR:9.459% F-
T32 Bull
D
Kills:72
Deaths:31
KDR:2.323
Accuracy:19.522% D-
HSR:19.444% D
Kills:2,965
Deaths (as Heavy Assault):1,144
Deaths (to Heavy Assaults):6,909
KDR:2.59178
Kill Difference:1,821
Playtime:146.685 hours
Usage:9%
Score:2.027m
Score/min:230
Accuracy (listed only):15.523%
HSR (listed only):20.428%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
D
Kills:1,911
Deaths:1,118
KDR:1.709
Accuracy:50.219% D
HSR:10.466% D-
T5 AMC
D-
Kills:1,314
Deaths:456
KDR:2.882
Accuracy:17.557% D*
HSR:15.297% D-
TAS-16 Blackjack
C+
Kills:1,290
Deaths:484
KDR:2.665
Accuracy:60.305% C+
HSR:13.023% C-
HC1 Cougar
C
Kills:1,191
Deaths:304
KDR:3.918
Accuracy:22.814% C
HSR:18.052% D
TRAC-5 Burst
B**
Kills:1,178
Deaths:372
KDR:3.167
Accuracy:29.099% B++
HSR:30.306% B**
FA1 Barrage
B++
Kills:1,174
Deaths:549
KDR:2.138
Accuracy:46.601% B++
HSR:13.203% C-
LC2 Lynx
C-
Kills:1,171
Deaths:348
KDR:3.365
Accuracy:21.276% C-
HSR:16.909% D-
NS Baron G5AE
C**
Kills:1,166
Deaths:488
KDR:2.389
Accuracy:33.237% D**
HSR:17.067% C**
TRAC-5
A++
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:27.401% B**
HSR:28.841% A++
MG-C1 Kindred
A
Kills:1,165
Deaths:270
KDR:4.315
Accuracy:31.971% B**
HSR:31.846% A
PDW-16 Hailstorm
C+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:19.039% D--
HSR:15.259% C+
NS-11CP
C--
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:21.494% D**
HSR:20% C--
NS Baron G5
B+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:46.828% B
HSR:16.911% B+
SMG-46 Armistice
C**
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:20.788% D--
HSR:18.166% C**
LC3 Jaguar
C+
Kills:1,150
Deaths:629
KDR:1.828
Accuracy:17.095% D**
HSR:19.130% C+
AS16 NightHawk
B
Kills:1,149
Deaths:426
KDR:2.697
Accuracy:43.495% B
HSR:13.577% C
TRAC-5 S
D
Kills:1,143
Deaths:544
KDR:2.101
Accuracy:19.842% D
HSR:10.061% D*
NS-11C
C+
Kills:453
Deaths:156
KDR:2.904
Accuracy:20.300% D
HSR:18.322% C+
NS-7 PDW
C
Kills:421
Deaths:178
KDR:2.365
Accuracy:21.134% D
HSR:16.152% C
TS4 Haymaker
B+
Kills:252
Deaths:115
KDR:2.191
Accuracy:47.601% B+
HSR:12.698% C+
MG-S1 Jackal
A
Kills:243
Deaths:118
KDR:2.059
Accuracy:27.534% C*
HSR:28.395% A
TRAC-Shot
A++
Kills:105
Deaths:43
KDR:2.442
Accuracy:25.588% C++
HSR:27.619% A++
Kills:22,276
Deaths (as Light Assault):8,961
Deaths (to Light Assaults):4,200
KDR:2.48588
Kill Difference:13,315
Playtime:442.925 hours
Usage:26%
Score:8.423m
Score/min:317
Accuracy (listed only):30.510%
HSR (listed only):18.695%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
D
Kills:1,911
Deaths:1,118
KDR:1.709
Accuracy:50.219% D
HSR:10.466% D-
T1B Cycler
D--
Kills:1,857
Deaths:625
KDR:2.971
Accuracy:20.517% D*
HSR:19.817% D--
TORQ-9
D
Kills:1,388
Deaths:470
KDR:2.953
Accuracy:21.532% D
HSR:17.867% D-
TAS-16 Blackjack
C+
Kills:1,290
Deaths:484
KDR:2.665
Accuracy:60.305% C+
HSR:13.023% C-
Cycler TRV
B**
Kills:1,185
Deaths:399
KDR:2.970
Accuracy:23.404% C++
HSR:27.679% B**
FA1 Barrage
B++
Kills:1,174
Deaths:549
KDR:2.138
Accuracy:46.601% B++
HSR:13.203% C-
TAR
B**
Kills:1,168
Deaths:363
KDR:3.218
Accuracy:23.230% C+
HSR:29.366% B**
NS Baron G5AE
C**
Kills:1,166
Deaths:488
KDR:2.389
Accuracy:33.237% D**
HSR:17.067% C**
SABR-13
B
Kills:1,163
Deaths:349
KDR:3.332
Accuracy:26.976% C*
HSR:28.461% B
NS-11P
C++
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:21.005% C-
HSR:20.138% C++
T1 Cycler
C+
Kills:1,161
Deaths:447
KDR:2.597
Accuracy:20.779% C
HSR:20.500% C+
PDW-16 Hailstorm
C+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:19.039% D--
HSR:15.259% C+
T1S Cycler
D
Kills:1,160
Deaths:613
KDR:1.892
Accuracy:20.820% D
HSR:15.948% D
NS Baron G5
B+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:46.828% B
HSR:16.911% B+
SMG-46 Armistice
C**
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:20.788% D--
HSR:18.166% C**
AS16 NightHawk
B
Kills:1,149
Deaths:426
KDR:2.697
Accuracy:43.495% B
HSR:13.577% C
NS-11A
D-
Kills:1,147
Deaths:371
KDR:3.092
Accuracy:20.104% D-
HSR:14.560% D--
NS-7 PDW
C
Kills:421
Deaths:178
KDR:2.365
Accuracy:21.134% D
HSR:16.152% C
TS4 Haymaker
B+
Kills:252
Deaths:115
KDR:2.191
Accuracy:47.601% B+
HSR:12.698% C+
MG-S1 Jackal
A
Kills:243
Deaths:118
KDR:2.059
Accuracy:27.534% C*
HSR:28.395% A
T1A Unity
B+
Kills:215
Deaths:85
KDR:2.529
Accuracy:21.771% D--
HSR:28.372% B+
Kills:22,687
Deaths (as Combat Medic):9,119
Deaths (to Combat Medics):2,499
KDR:2.48788
Kill Difference:13,568
Playtime:657.618 hours
Usage:39%
Score:17.886m
Score/min:453
Accuracy (listed only):30.329%
HSR (listed only):18.935%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRS-12 Uppercut
D
Kills:1,911
Deaths:1,118
KDR:1.709
Accuracy:50.219% D
HSR:10.466% D-
T5 AMC
D-
Kills:1,314
Deaths:456
KDR:2.882
Accuracy:17.557% D*
HSR:15.297% D-
TAS-16 Blackjack
C+
Kills:1,290
Deaths:484
KDR:2.665
Accuracy:60.305% C+
HSR:13.023% C-
HC1 Cougar
C
Kills:1,191
Deaths:304
KDR:3.918
Accuracy:22.814% C
HSR:18.052% D
TRAC-5 Burst
B**
Kills:1,178
Deaths:372
KDR:3.167
Accuracy:29.099% B++
HSR:30.306% B**
FA1 Barrage
B++
Kills:1,174
Deaths:549
KDR:2.138
Accuracy:46.601% B++
HSR:13.203% C-
LC2 Lynx
C-
Kills:1,171
Deaths:348
KDR:3.365
Accuracy:21.276% C-
HSR:16.909% D-
NS Baron G5AE
C**
Kills:1,166
Deaths:488
KDR:2.389
Accuracy:33.237% D**
HSR:17.067% C**
TRAC-5
A++
Kills:1,165
Deaths:406
KDR:2.869
Accuracy:27.401% B**
HSR:28.841% A++
MG-C1 Kindred
A
Kills:1,165
Deaths:270
KDR:4.315
Accuracy:31.971% B**
HSR:31.846% A
NS-11CP
C--
Kills:1,160
Deaths:341
KDR:3.402
Accuracy:21.494% D**
HSR:20% C--
NS Baron G5
B+
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:46.828% B
HSR:16.911% B+
LC3 Jaguar
C+
Kills:1,150
Deaths:629
KDR:1.828
Accuracy:17.095% D**
HSR:19.130% C+
AS16 NightHawk
B
Kills:1,149
Deaths:426
KDR:2.697
Accuracy:43.495% B
HSR:13.577% C
TRAC-5 S
D
Kills:1,143
Deaths:544
KDR:2.101
Accuracy:19.842% D
HSR:10.061% D*
NS-11C
C+
Kills:453
Deaths:156
KDR:2.904
Accuracy:20.300% D
HSR:18.322% C+
TS4 Haymaker
B+
Kills:252
Deaths:115
KDR:2.191
Accuracy:47.601% B+
HSR:12.698% C+
AMR-66
C++
Kills:184
Deaths:37
KDR:4.973
Accuracy:27.312% C++
HSR:21.739% C-
TRAC-Shot
A++
Kills:105
Deaths:43
KDR:2.442
Accuracy:25.588% C++
HSR:27.619% A++
Kills:19,480
Deaths (as Engineer):7,539
Deaths (to Engineers):3,898
KDR:2.5839
Kill Difference:11,941
Playtime:228.935 hours
Usage:13%
Score:3.952m
Score/min:288
Accuracy (listed only):32.107%
HSR (listed only):18.688%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:1,163
Deaths:122
KDR:9.533
Accuracy:35.521% C--
HSR:77.730% C+
PDW-16 Hailstorm
C+
Kills:1,160
Deaths:539
KDR:2.152
Accuracy:19.039% D--
HSR:15.259% C+
TX1 Repeater
D
Kills:1,159
Deaths:936
KDR:1.238
Accuracy:21.555% D
HSR:17.084% D
SMG-46 Armistice
C**
Kills:1,156
Deaths:624
KDR:1.853
Accuracy:20.788% D--
HSR:18.166% C**
TX1-FB Repeater
C+
Kills:579
Deaths:465
KDR:1.245
Accuracy:22.774% D*
HSR:22.280% C+
NS-7 PDW
C
Kills:421
Deaths:178
KDR:2.365
Accuracy:21.134% D
HSR:16.152% C
HSR-1
D-
Kills:391
Deaths:63
KDR:6.206
Accuracy:25.005% F
HSR:21.739% D-
SR-7
C+
Kills:381
Deaths:88
KDR:4.330
Accuracy:33.272% D--
HSR:76.903% C+
NS-44 Commissioner
D*
Kills:264
Deaths:248
KDR:1.065
Accuracy:12.832% F**
HSR:12.879% D*
MG-S1 Jackal
A
Kills:243
Deaths:118
KDR:2.059
Accuracy:27.534% C*
HSR:28.395% A
TX2 Emperor
D--
Kills:239
Deaths:196
KDR:1.219
Accuracy:10.961% F--
HSR:13.389% D--
M77-B
D*
Kills:133
Deaths:44
KDR:3.023
Accuracy:28.996% D*
HSR:54.135% F*
SOAS-20
D--
Kills:77
Deaths:51
KDR:1.510
Accuracy:21.724% D*
HSR:14.286% D--
TSAR-42
D*
Kills:65
Deaths:21
KDR:3.095
Accuracy:30.952% D*
HSR:56.923% D*
NS-357P Underboss
C
Kills:60
Deaths:39
KDR:1.538
Accuracy:29.673% F
HSR:21.667% C
TS2 Inquisitor
C+
Kills:58
Deaths:81
KDR:0.716
Accuracy:14.061% F--
HSR:18.966% C+
Kills:7,549
Deaths (as Infiltrator):3,813
Deaths (to Infiltrators):2,724
KDR:1.97981
Kill Difference:3,736
Playtime:149.776 hours
Usage:9%
Score:1.997m
Score/min:222
Accuracy (listed only):23.489%
HSR (listed only):30.372%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B+
Kills:1,170
Deaths:204
KDR:5.735
Accuracy:15.345% C-
HSR:22.650% B+
M6 Onslaught
B
Kills:1,167
Deaths:207
KDR:5.638
Accuracy:15.285% C
HSR:21.423% B
MRC3 Mercy
C+
Kills:300
Deaths:47
KDR:6.383
Accuracy:16.087% C+
HSR:20.333% C+
MRC3 Mercy
C
Kills:252
Deaths:46
KDR:5.478
Accuracy:15.602% C
HSR:19.444% C
MR1 Fracture
B*
Kills:104
Deaths:75
KDR:1.387
Accuracy:33.730% C
HSR:5.769% B*
MR1 Fracture
C
Kills:95
Deaths:76
KDR:1.250
Accuracy:34.159% C
HSR:1.053% D*
NS-10 Burster
C**
Kills:74
Deaths:28
KDR:2.643
Accuracy:30.015% C**
HSR:5.405% C+
NS-10 Burster
A*
Kills:67
Deaths:27
KDR:2.481
Accuracy:30.120% C++
HSR:11.940% A*
M2 Mutilator
A++
Kills:54
Deaths:11
KDR:4.909
Accuracy:16.433% B
HSR:25.926% A++
Kills:3,283
Deaths (as MAX Suit):360.500
Deaths (to MAX Suits):1,918
KDR:9.1068
Kill Difference:2,922.500
Playtime:66.681 hours
Usage:4%
Score:1.577m
Score/min:394
Accuracy (listed only):22.975%
HSR (listed only):14.883%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A*
Kills:168
V. Kills:51 323%
Deaths:9
KDR:18.667
Accuracy:48.412% C+
KPH:114.500 B+
VKPH:34.800 A*
M14 Banshee
D-
Kills:56
V. Kills:4 N/A
Deaths:10
KDR:5.600
Accuracy:22.972% D*
KPH:19.500 D-
VKPH:1.400 D--
Kills:224 (56 + 0)
Deaths:19
KDR:11.789
VKDR:2.895
Vehicle Kills:55
Kill Difference:205
Playtime:4.339 hours
Usage:0%
Score:0.109m
Score/min:420
Piloting Accuracy:22.972%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:503
V. Kills:21 N/A
Deaths:3
KDR:167.667
Accuracy:42.371% D
KPH:62.900 B+
VKPH:2.600 D**
C75 Viper
C+
Kills:100
V. Kills:15 N/A
Deaths:13
KDR:7.692
Accuracy:21.826% F-
KPH:27.300 C+
VKPH:4.100 D-
Kills:603 (603 + 0)
Deaths:16
KDR:37.688
VKDR:2.250
Vehicle Kills:36
Kill Difference:587
Playtime:11.659 hours
Usage:1%
Score:0.176m
Score/min:252
Driving Accuracy:21.826%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B
Kills:256
V. Kills:72 351%
Deaths:22
KDR:11.636
Accuracy:24.642% F-
KPH:29.500 B
VKPH:8.300 C-
E540 Halberd
A
Kills:180
V. Kills:63 281%
Deaths:14
KDR:12.857
Accuracy:38.229% C
KPH:41.800 A
VKPH:14.600 C**
P2-120 HESH
D
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:37.094% D
KPH:17.800 D**
VKPH:0.800 D**
Kills:501 (321 + 180)
Deaths:36
KDR:13.917
VKDR:3.833
Vehicle Kills:138
Kill Difference:465
Playtime:16.627 hours
Usage:1%
Score:0.311m
Score/min:311
Driving Accuracy:37.094%
Gunner Accuracy:38.229%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:1,014
V. Kills:29 N/A
Deaths:48
KDR:21.125
Accuracy:28.795% D-
KPH:98.700 C+
VKPH:2.800 D--
Kills:1,014 (0 + 1,014)
Deaths:48
KDR:21.125
VKDR:0.604
Vehicle Kills:29
Kill Difference:966
Playtime:10.276 hours
Usage:1%
Score:0.321m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:28.795%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:86
V. Kills:8 N/A
Deaths:10
KDR:8.600
Accuracy:26.338% D--
KPH:40.700 C+
VKPH:3.800 D--
M40 Fury
N/A
Kills:50
V. Kills:4 N/A
Deaths:2
KDR:25
Accuracy:24.706% N/A
KPH:28.900 N/A
VKPH:2.300 N/A
Kills:136 (0 + 136)
Deaths:12
KDR:11.333
VKDR:1
Vehicle Kills:12
Kill Difference:124
Playtime:3.841 hours
Usage:0%
Score:0.063m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:24.706%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRS-12 Uppercut 1,9201,9111,1181.709B+0.5650.219%D10.466%D-25.8DN/A15174h3.1D6.1C
T1B Cycler 1,8611,8576252.971B+0.7020.517%D*19.817%D--38.6C+N/A17048.1h11.4B+55.4C+
TORQ-9 1,3901,3884702.953A0.6821.532%D17.867%D-34.1C+N/A14640.7h12.1B**56.1B
T5 AMC 1,3221,3144562.882A*0.6117.557%D*15.297%D-20.5C+N/A11564.2h12.8B+73.1C+
TAS-16 Blackjack 1,2901,2904842.665A0.3960.305%C+13.023%C-44.9C*N/A16528.7h2.4C**3.9C**
HC1 Cougar 1,1931,1913043.918M1.6522.814%C18.052%D52.5B**N/A32122.7h10.1B++44.1B+
Cycler TRV 1,1961,1853992.97A++0.7023.404%C++27.679%B**37.4BN/A12731.7h10.9B**46.8B+
TRAC-5 Burst 1,1921,1783723.167B+0.9029.099%B++30.306%B**62B*N/A17619h9.4B**32.4B*
FA1 Barrage 1,1761,1745492.138B**0.1346.601%B++13.203%C-29.6C++N/A16439.6h4.5B+9.7B+
LC2 Lynx 1,1771,1713483.365A*1.0921.276%C-16.909%D-42.9B++N/A24027.3h12.7B+59.7B
M6 Onslaught 1,1901,1702045.735A++3.4615.345%C-22.65%B+38.4B+N/A11930.5h17.1B+111.2C*
TAR 1,1771,1683633.218A0.9523.23%C+29.366%B**40.8B+N/A16128.6h10.7B**46B+
M6 Onslaught 1,1841,1672075.638A++3.3715.285%C21.423%B37.4BN/A11231.2h17.5B114.3C++
NS Baron G5AE 1,1751,1664882.389B**0.1233.237%D**17.067%C**37.9C+N/A9230.8h4.1B12.2C+
TRAC-5 1,1711,1654062.869M0.6027.401%B**28.841%A++53.7A*N/A30921.7h9.4B**34.3B*
MG-C1 Kindred 1,1661,1652704.315A*2.0431.971%B**31.846%A76.1B**N/A23415.3h8.3B**25.9B**
RAMS .50M 1,1651,1631229.533A++7.2635.521%C--77.73%C+40.8B*N/A15428.5h2B+5.6C*
SABR-13 1,1711,1633493.332B*1.0626.976%C*28.461%B48.1B++N/A29624.2h9B**33.5B*
NS-11P 1,1661,1623053.81A**1.5421.005%C-20.138%C++36.5B+N/A13331.8h11.7B*55.9B+
T1 Cycler 1,1651,1614472.597A+0.3320.779%C20.5%C+36.7B++N/A21131.6h11.5B**55.3B+
PDW-16 Hailstorm 1,1601,1605392.152A0.1219.039%D--15.259%C+31.4C*N/A17036.9h12.7B+67C++
NS-11CP 1,1701,1603413.402A+1.1321.494%D**20%C--45.1CN/A9725.7h10.6B+49.3C+
T1S Cycler 1,1651,1606131.892B*0.3820.82%D15.948%D27.9C+N/A10741.6h11.8B+56.8C+
TX1 Repeater 1,1621,1599361.238B+1.0321.555%D17.084%D32.9C**N/A17035.2h12.8C**59.4C++
NS Baron G5 1,1621,1594532.558A*0.2946.828%B16.911%B+36.1C++N/A14932.1h4.7C++10C+
SMG-46 Armistice 1,1661,1566241.853B++0.4220.788%D--18.166%C**36.6B+N/A13431.6h13.5B+64.9C+
LC3 Jaguar 1,1611,1506291.828B0.4417.095%D**19.13%C+31.4C++N/A10936.6h13.3C+77.5C--
NS-15M AE 1,1581,1503073.746B+1.4718.782%D*24.348%C49.4C+N/A13323.3h11.4C*60.6C
AS16 NightHawk 1,1521,1494262.697A0.4343.495%B13.577%C32.2C+N/A15035.7h6.1D--14C+
NS-11A 1,1581,1473713.092A++0.8220.104%D-14.56%D--24.2CN/A12647.3h13.3C**66.3C+
NS-15MP 1,1591,1474192.737C*0.4719.401%F26.678%C-42.8DN/A9526.8h10.6C++54.5D
TRAC-5 S 1,1591,1435442.101A+0.1719.842%D10.061%D*35.1B**N/A15132.6h8.1B**41.1B+
C-4 1,2611,0165241.939B+0.3313.758%F--N/A59.8C--14.4D--55017h1.3B+9.5D--
P525 Marauder-H 1,0431,0144821.125B++18.8528.795%D-N/A98.4C+2.8D--52110.3h5.1B*17.9B+
TX1-FB Repeater 5815794651.245C+1.0322.774%D*22.28%C+22.3D-N/A7526h9.6B++42.3C+
Frag Grenade 5285241524N/A521.7337.062%D--N/A1310M**10C*39910.4h2.1A+5.6B*
L100 Python HESH 5245033167.667U165.4042.371%D2.982%A62.9B+2.6D**2478h2.3B**5.3B++
NS-11C 4544531562.904A*0.6320.3%D18.322%C+32.1C*N/A20814.1h12.9B+63.6C++
NS-7 PDW 4224211782.365A++0.0921.134%D16.152%C42.1B++N/A17910h12.5B++59.3C**
HSR-1 392391636.206M3.9325.005%F21.739%D-24.7DN/A13915.8h6.6D26.3D*
SR-7 384381884.33B2.0633.272%D--76.903%C+27CN/A13714.1h2.4C7.2C-
Chainblade 39134116,8490.02C+2.2518.959%D-N/A0.3C--N/A11115.4h2.5C*13.1C+
Claymore 306305813.765C1.4944.203%AN/A138.6C++N/A7862.2h1A++2.3B**
MRC3 Mercy 303300476.383A++4.1116.087%C+20.333%C+28.3C+N/A16910.6h15.9B**98.8B+
NS-44 Commissioner 2662642481.065C++1.2112.832%F**12.879%D*13.5DN/A7919.5h4.7D36.3T-
P2-120 HEAT 3282562211.636B*9.3624.642%F-2.734%C+29.4B8.3C-3218.7h4A+16.4B
MRC3 Mercy 257252465.478A+3.2115.602%C19.444%C25CN/A17410.1h18.1B115.8C*
TS4 Haymaker 2522521152.191B**0.0847.601%B+12.698%C+44.2B++N/A3735.7h3.9B+8.3B+
MG-S1 Jackal 2442431182.059B*0.2127.534%C*28.395%A52.8B*N/A1834.6h10.3C**37.5B+
TX2 Emperor 2392391961.219C**1.0510.961%F--13.389%D--16.3DN/A8814.7h9.4C++85.5F
T1A Unity 215215852.529A+0.2621.771%D--28.372%B+28.7DN/A887.5h11.6B+53.3C
AMR-66 184184374.973S2.7027.312%C++21.739%C-34.7B*N/A2115.3h7.5B++27.4B+
E540 Halberd 2431801412.857B*10.5938.229%C5%B*41.9A14.7B4214.3h3.7A+9.7B**
Hellfire Rocket Pods 219168918.667A+16.4048.412%C+1.19%C*112B+34A*10001.5h23C+47.6C++
T9 CARV 160159792.013B+0.2615.086%D-29.56%B**24.8C+N/A5826.4h12.9B+85.3C+
TMG-50 138137801.713B+0.5613.751%D**21.898%C21.4DN/A2696.4h13.6C-98.6D-
MSW-R 135135921.467C+0.8013.926%F15.556%D*18.8DN/A2857.2h15.2D-109.2D**
M77-B 134133443.023B*0.7528.996%D*54.135%F*22.9CN/A1405.8h3.1D-10.6D--
ML-7 163129941.372B**0.9050.437%D1.55%D19.8C5.2D--3316.5h5.4B++10.7B+
T7 Mini-Chaingun 112111771.442B+0.836.582%F--18.018%A18.5DN/A2826h17.9C271.7F-
TRAC-Shot 106105432.442B*0.1725.588%C++27.619%A++55.3B**N/A1491.9h8.9B**34.8B++
MR1 Fracture 146104751.387B*0.8833.73%C5.769%B*10.3B4.2C-13410.1h40.9B+121.3B
M60-A Bulldog 104100520C+17.7339.223%D1%D--31.3C+1.3D-2993.2h4.4B**11.3B+
C75 Viper 115100137.692B++5.4221.826%F-N/A27C+4.1D-2613.7h6.7B**30.6B+
MR1 Fracture 14195761.25B*1.0234.159%C1.053%D*9.4B4.6C+13810.1h43.6B+127.5B+
Sticky Grenade 9795195N/A92.7355.446%BN/A950C+20B++42850.1h1.8B+3.2B+
T9 CARV-S 9291601.517C++0.7513.573%F16.484%D*18.6D-N/A1734.9h14.8D108.8D--
NS Decimator 12491861.058C+1.2140.925%F--N/A14.9D*5.4D*2406.1h5.3C12.8D**
M40 Fury 9486108.6C*6.3326.338%D--N/A41C+3.8D--3332.1h7.2B**27.2B++
SOAS-20 7777511.51C++0.7621.724%D*14.286%D--13.1D*N/A1045.9h13.8C63.4D-
NS-10 Burster 12074282.643A*0.3730.015%C**5.405%C+6.7B++4.1B+13611.1h126.9B+422.7B+
T16 Rhino 7674760.974C+1.3010.14%F-9.459%F-23.1C--N/A3223.2h14.5C+142.6F
ASP-30 Grounder 10874531.396A0.8857.31%D2.703%C+23.1B+10.6C+2763.2h5.3A9.2B**
T32 Bull 7372312.323B++0.0519.522%D-19.444%D30CN/A3222.4h12.4C++63.4C+
Tank Mine 10272213.429B+1.1667.136%A**N/A120C**50C15740.6h2C+3A++
M60-A Bulldog 7471235.5C*33.2343.551%C-N/A35.5C+1.5D-4222h4.4B**10.2B+
Spear Anti-Vehicle Phalanx Turret 9167322.333M20.0636.178%D-7.463%A++44.7B16C--5101.5h6.3B++17.5B+
NS-10 Burster 11267272.481A+0.2130.12%C++11.94%A*6B+4.1B12211.1h139.8B+464.2B+
TSAR-42 6565213.095C+0.8230.952%D*56.923%D*28.3CN/A2842.3h2.2C**7.1C+
P2-120 HESH 6865165S62.7337.094%D1.538%B*17.6D**N/A1603.7h3A8B*
NS-357P Underboss 6060391.538C++0.7329.673%F21.667%C40DN/A901.5h4.2D14.3D*
TS2 Inquisitor 5858810.716C1.5614.061%F--18.966%C+14.1D-N/A614.1h11.2C+79.9D**
M14 Banshee 6056105.6C++3.3322.972%D*N/A19.3D-1.4D--1232.9h17.1B+74.4C**
M2 Mutilator 5454114.909A*2.6416.433%B25.926%A++54A*N/A4641h10A*60.6B*
MANA Anti-Vehicle Turret 10753351.514C+0.7639.216%D**1.887%D-29.4C30C*7481.8h7.2B+18.3C*
Rocklet Rifle 8951212.429M+0.1643.2%D*N/A31.9C**23.8C+2921.6h26.5B*61.3B+
M40 Fury 5450225A**22.7324.706%D*N/A29.4D--2.4D**2001.7h8.8B*35.7C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158194.8h
T4 AMP01980.3h
Anti-Vehicle MANA Turret18921.7h
Nano-Armor Kit308314,18528.8h
NS-61 Emissary01970.1h
Nanite Revive Grenade03,2100.9h
Restoration Kit1811,47417.5h
Smoke Grenade01040h
Recon Detection Device589,12124.5h
Shield Recharging Field111,5080.6h
Ammunition Package56221.1h
Medical Applicator1,239820,87284.3h
Medical Kit7934,43532.8h
Anti-Infantry MANA Turret93270.9h

Check the help document for the dictionary if you want to learn more about words used here.


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