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Director General Razrivashka[KR8R] Razrivashka
NC BR 97

KDR: 3.49

Score: 14.6m

Last Seen: Oct 15th, 2019 9:42 PM
- OFFLINE - 96 hour(s)

Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 67%
Level 100 Progress: 78% 171h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Blitz GD-10 EM4 Longshot C85 Canister-H NC14 Bolt Driver AF-4 Cyclone E540 Halberd-H AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,578,762 MLG Score: 1262
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.903%15.974%4621012228,5892.61780.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.404%1.495A+-0.757D--0.373C-HEAD (~1.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.432B12.20.146C++30

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.734%0.592%114112311692741110.616788151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.632A+-0.915D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.808B++16.40.691B+14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.977%0.516%117212305815563321.04496174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.331%-0.879D---1.298D**3.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.8-0.864D--22.9-0.836D-48.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.585%3.915%3339912238,505441371919.2421229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.851%1.234B**-0.141C1.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.904B*5.70.858B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.345%80.788%3339512273,8833821110.1384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.167%2.014A*0.888B*-1.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.438B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.6m247.3%414 (24.8k)361 (21.7k)3.492224,8547,1174.276197 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232155117.479%19.969%34905:416

58% Engineer34% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 5:07 PMMay 8th, 2016 1:25 PMOct 19th, 2019 4:21 PM (101d) (PST)Oct 15th, 2019 5:43 PM (105d) (PST)Oct 15th, 2019 5:42 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8301167140.6140.1760.1231.8130.1191262

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,8256,97142,85437117109721,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
674.9h/28.1d 5,579 4,963 7,717 73.4k 466 2,314 4,825 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:233
Deaths:171
KDR:1.363
Accuracy:24.401% B++
HSR:20.601% C--
MGR-L1 Promise
B++
Kills:184
Deaths:83
KDR:2.217
Accuracy:24.828% C++
HSR:30.435% B++
Kills:417
Deaths (as Heavy Assault):254
Deaths (to Heavy Assaults):1,732
KDR:1.64173
Kill Difference:163
Playtime:16.714 hours
Usage:2%
Score:0.166m
Score/min:166
Accuracy (listed only):24.614%
HSR (listed only):25.518%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:931
Deaths:821
KDR:1.134
Accuracy:24.692% B+
HSR:21.482% C+
Kills:931
Deaths (as Engineer):821
Deaths (to Engineers):1,944
KDR:1.13398
Kill Difference:110
Playtime:388.728 hours
Usage:58%
Score:10.177m
Score/min:436
Accuracy (listed only):24.692%
HSR (listed only):21.482%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
EM4 Longshot
A
Kills:1,669
Deaths:139
KDR:12.007
Accuracy:48.440% A
HSR:85.381% B*
NC14 Bolt Driver
A++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:47.983% A++
HSR:76.122% C*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
AF-18 Stalker
B+
Kills:839
Deaths:394
KDR:2.129
Accuracy:29.710% B+
HSR:18.713% C
MGR-S1 Gladius
B*
Kills:723
Deaths:325
KDR:2.225
Accuracy:31.212% B*
HSR:26.418% B++
NC4 Mag-Shot
A+
Kills:621
Deaths:498
KDR:1.247
Accuracy:38.143% A+
HSR:11.594% D*
SAS-R
A+
Kills:460
Deaths:77
KDR:5.974
Accuracy:48.821% A+
HSR:72.174% B
AF-8 RailJack
A++
Kills:326
Deaths:34
KDR:9.588
Accuracy:48.752% A++
HSR:82.515% B*
LA80
B**
Kills:247
Deaths:27
KDR:9.148
Accuracy:48.397% B**
HSR:85.830% B*
NSX Tomoe
B+
Kills:166
Deaths:113
KDR:1.469
Accuracy:31.967% B+
HSR:31.325% D
Kills:10,900
Deaths (as Infiltrator):3,727
Deaths (to Infiltrators):1,111
KDR:2.9246
Kill Difference:7,173
Playtime:230.249 hours
Usage:34%
Score:3.732m
Score/min:270
Accuracy (listed only):39.242%
HSR (listed only):47.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
AF-19 Mercenary
B+
Kills:931
Deaths:821
KDR:1.134
Accuracy:24.692% B+
HSR:21.482% C+
MGR-S1 Gladius
B*
Kills:723
Deaths:325
KDR:2.225
Accuracy:31.212% B*
HSR:26.418% B++
Kills:6,322
Deaths (as Light Assault):3,051
Deaths (to Light Assaults):1,133
KDR:2.07211
Kill Difference:3,271
Playtime:17.354 hours
Usage:3%
Score:0.271m
Score/min:260
Accuracy (listed only):28.534%
HSR (listed only):19.121%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
MGR-S1 Gladius
B*
Kills:723
Deaths:325
KDR:2.225
Accuracy:31.212% B*
HSR:26.418% B++
NC1 Gauss Rifle
C
Kills:224
Deaths:160
KDR:1.400
Accuracy:21.628% C
HSR:14.732% D--
Kills:5,615
Deaths (as Combat Medic):2,390
Deaths (to Combat Medics):585
KDR:2.34937
Kill Difference:3,225
Playtime:12.883 hours
Usage:2%
Score:0.135m
Score/min:175
Accuracy (listed only):27.768%
HSR (listed only):17.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:270
Deaths:101
KDR:2.673
Accuracy:43.490% B+
HSR:19.630% B*
AF-23 Grinder
B*
Kills:253
Deaths:89
KDR:2.843
Accuracy:41.104% B+
HSR:18.577% B*
Kills:523
Deaths (as MAX Suit):95
Deaths (to MAX Suits):281
KDR:5.50526
Kill Difference:428
Playtime:7.362 hours
Usage:1%
Score:0.147m
Score/min:332
Accuracy (listed only):42.297%
HSR (listed only):19.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:169
V. Kills:31 N/A
Deaths:16
KDR:10.563
Accuracy:52.734% B+
KPH:140.900 B++
VKPH:25.900 B*
Kills:169 (0 + 0)
Deaths:16
KDR:10.563
VKDR:1.938
Vehicle Kills:31
Kill Difference:153
Playtime:1.199 hours
Usage:0%
Score:0.057m
Score/min:785
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:110
V. Kills:90 121%
Deaths:24
KDR:4.583
Accuracy:55.436% A++
KPH:36.600 C++
VKPH:30 B+
Kills:110 (0 + 110)
Deaths:24
KDR:4.583
VKDR:3.750
Vehicle Kills:90
Kill Difference:86
Playtime:3.004 hours
Usage:0%
Score:0.074m
Score/min:410
Piloting Accuracy:N/A%
Gunner Accuracy:55.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:444
V. Kills:140 315%
Deaths:23
KDR:19.304
Accuracy:59.611% B+
KPH:79 M*
VKPH:24.900 B**
Skyguard
B++
Kills:137
V. Kills:80 169%
Deaths:20
KDR:6.850
Accuracy:30.391% C++
KPH:19.900 B++
VKPH:11.600 B+
Kills:581 (581 + 0)
Deaths:43
KDR:13.512
VKDR:5.116
Vehicle Kills:220
Kill Difference:538
Playtime:12.498 hours
Usage:2%
Score:0.277m
Score/min:370
Driving Accuracy:30.391%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:4,786
V. Kills:2,645 181%
Deaths:325
KDR:14.726
Accuracy:60.836% A*
KPH:48.300 A++
VKPH:26.700 A**
Enforcer ML85
B++
Kills:397
V. Kills:290 136%
Deaths:62
KDR:6.403
Accuracy:45.495% B+
KPH:29.200 B++
VKPH:21.300 B++
C85 Canister
B*
Kills:269
V. Kills:14 N/A
Deaths:13
KDR:20.692
Accuracy:41.821% C**
KPH:106.200 B*
VKPH:5.500 B+
Titan-150 AP
B+
Kills:137
V. Kills:87 156%
Deaths:31
KDR:4.419
Accuracy:51.990% C*
KPH:27.100 C*
VKPH:17.200 B+
M12 Kobalt
C**
Kills:93
V. Kills:1 N/A
Deaths:3
KDR:31
Accuracy:14.841% C++
KPH:66.900 C**
VKPH:0.700 D--
Kills:5,682 (137 + 5,545)
Deaths:434
KDR:13.092
VKDR:6.998
Vehicle Kills:3,037
Kill Difference:5,248
Playtime:121.667 hours
Usage:18%
Score:3.544m
Score/min:485
Driving Accuracy:51.990%
Gunner Accuracy:14.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,549
V. Kills:70 N/A
Deaths:70
KDR:22.129
Accuracy:48.845% C
KPH:202.600 A++
VKPH:9.200 C*
E540 Halberd-H
A++
Kills:1,116
V. Kills:476 234%
Deaths:66
KDR:16.909
Accuracy:67.726% A+
KPH:77.400 A++
VKPH:33 A+
M96 Mjolnir-H
A+
Kills:71
V. Kills:72 97%
Deaths:9
KDR:7.889
Accuracy:53.194% B+
KPH:50.100 C++
VKPH:50.800 A+
Kills:2,736 (0 + 2,736)
Deaths:145
KDR:18.869
VKDR:4.262
Vehicle Kills:618
Kill Difference:2,591
Playtime:23.492 hours
Usage:3%
Score:0.641m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:53.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:132
V. Kills:11 N/A
Deaths:10
KDR:13.200
Accuracy:33.714% C+
KPH:79 A
VKPH:6.600 D
M40 Fury
B*
Kills:127
V. Kills:25 N/A
Deaths:11
KDR:11.546
Accuracy:39.804% B+
KPH:76.500 B*
VKPH:15.100 B++
M20 Basilisk
A
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:39.103% C++
KPH:27.100 B+
VKPH:11.800 A
Kills:312 (0 + 312)
Deaths:25
KDR:12.480
VKDR:2.360
Vehicle Kills:59
Kill Difference:287
Playtime:5.285 hours
Usage:1%
Score:0.158m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:39.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,4314,78632514.726B*11.2360.836%A*1.651%D48.3A++26.7A**32899.1h4.6B*7.5A
Blitz GD-10 3,5113,4961,3842.526A0.9729.948%B**9.811%D*58.2AN/A12260.1h12.8B+42.8B+
EM4 Longshot 1,6771,66913912.007M**8.5148.44%A85.381%B*74.8A**N/A18122.3h1.6B**3.3B**
C85 Canister-H 1,6191,5497022.129B*18.6448.845%C11.233%C++203.8A++9.2C*5287.6h5.6B+11.5B+
NC14 Bolt Driver 1,1811,1812155.493A++2.0047.983%A++76.122%C*53.2A*N/A13022.2h2.1B*4.3B**
AF-4 Cyclone 1,1911,1725212.25B++1.2428.286%B+18.771%C+44.6B+N/A11026.3h11.4C+40.2C**
E540 Halberd-H 1,5921,1166616.909B**13.4267.726%A+N/A77.5A++33.1A++38614.4h4.4B*6.5B**
AF-19 Mercenary 9529318211.134B+2.3624.692%B+21.482%C+12.5C-N/A4174.7h13.6C++55B
AF-18 Stalker 8528393942.129B++1.3629.71%B+18.713%C37C*N/A8822.7h12.7C++42.8C**
MGR-S1 Gladius 7407233252.225B++1.2731.212%B*26.418%B++52.8B+1.2B**13313.7h9.4B+30.3B+
NC4 Mag-Shot 6456214981.247B++2.2538.143%A+11.594%D*33B+1.3B**9218.8h9.9C25.9B+
SAS-R 463460775.974A2.4848.821%A+72.174%B61.3B*N/A1767.5h1.8B*3.8B*
L100 Python AP 5844442319.304A*15.8159.611%B+N/A79.3M*25B**5955.6h3A5.1A
Enforcer ML85 687397626.403C**2.9145.495%B+3.778%A29.2B++21.3B++26013.6h11.4B+25.2B++
AF-8 RailJack 326326349.588M6.1048.752%A++82.515%B*56.2A**N/A1345.8h1.7B**3.4B**
Tank Mine 558321486.688A*3.2044.527%B++N/A214A*158M*24581.5h2.2C-5B++
NCM1 Scattercannon 2762701012.673B+0.8243.49%B+19.63%B*38B**N/A997.1h7.3B16.9B+
C85 Canister 2832691320.692C*17.2041.821%C**12.268%C107.6B*5.6B+2892.5h6.9B+16.5B+
AF-23 Grinder 258253892.843C*0.6541.104%B+18.577%B*39.5B+N/A986.4h7.4C+17.9B
LA80 247247279.148A*5.6648.397%B**85.83%B*79.7A++N/A5123.1h1.9B+3.9B++
NC6 Gauss SAW 2452331711.363C++2.1324.401%B++20.601%C--28.1C+1.4A++1248.3h10.7C++43.7B+
NC1 Gauss Rifle 2302241601.4B2.0921.628%C14.732%D--26.7C++N/A788.4h11.5B+53B
MGR-L1 Promise 189184832.217B++1.2824.828%C++30.435%B++51.1C**1.4B++1313.6h12.1B++48.9B+
Breaker Rocket Pods 2001691610.563B+7.0752.734%B+N/A140.8B++25.8B*7841.2h16.4C++31.2C**
NSX Tomoe 1681661131.469C+2.0231.967%B+31.325%D24.4DN/A566.8h18.2D-56.9C+
Titan-150 AP 224137314.419C0.9351.99%C*N/A26.9C++17.1B+43455.1h4.4C*8.4B+
Skyguard 217137206.85A+3.3630.391%C++1.46%C-19.9B++11.6B+1866.9h87.5B*287.8B++
M40 Fury 1431321013.2A9.7133.714%C+N/A77.6A6.5D6721.7h8.1B*23.9B++
M40 Fury 1521271111.545B*8.0539.804%B+N/A74.7B*14.7B++6291.7h11.8B29.7B+
C150 Dalton 200110244.583C1.0955.436%A++1.818%A36.7C++30B+4103h3.8C**6.8B**
Frag Grenade 9595195N/A91.5150.916%B++N/A475C+N/A21720.2h2.9B*5.7B*
M12 Kobalt 9493331A27.5114.841%C++17.204%C*66.4C*N/A1731.4h13.1B*88B+
Bouncing Betty 8280613.333M*9.8453.268%B**N/A266.7M++6.7S8680.3h2C+3.8B+
M96 Mjolnir-H 1437197.889B**4.4053.194%B+N/A50.7C++51.4A+7551.4h39.8C+74.7C**
Mag-Cutter 71605,7160.01C3.4835.826%B+N/A0.2CN/A0380.5h1.9B+5.4B+
M20 Basilisk 7653413.25S9.7639.103%C++5.66%C+26.5B+11.5A2382h80.9B+206.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06840.4h
Nano-Armor Kit421580,42351.4h
Medical Kit571,3411.6h
Spitfire Auto-Turret12070.2h
Motion Spotter117,0862.8h
Recon Detection Device323,3525.1h
Shield Recharging Field0520h
Ammunition Package69060.4h
Medical Applicator509,0981.9h
Nano-Repair Grenade01220h
L-30R Vektor0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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