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Director General Razrivashka[KR8R] Razrivashka
NC BR 94

KDR: 3.46

Score: 13.7m

Last Seen: Apr 19th, 2019 10:01 AM
- OFFLINE - 396.5 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 21%
Level 100 Progress: 73% 216h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS E540 Halberd Blitz GD-10 EM4 Longshot C85 Canister-H NC14 Bolt Driver AF-4 Cyclone E540 Halberd-H AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,600,029 MLG Score: 1279
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.904%15.774%4561012048,4192.619480.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.409%1.509A+-0.775D--0.388C-HEAD (~1.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.43B12.30.141C++30.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.795%0.592%114112131692741110.616788151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.631A+-0.921D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.807B++16.40.69B+14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.391%1.46%27112131375302800.25800449%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.029D*-0.709D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
287.8-6.46T*87.5-5.989T*200.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.436%3.943%3381912058,344426367519.541227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.861%1.224B**-0.125C+1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.902B*5.80.856B*5.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.289%80.758%3381512093,7473741110.0187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.439%2.001A*0.888B*-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.438B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m231.3%399 (23.9k)349 (20.9k)3.4575424,0236,9484.241894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214147117.763%19.993%35505:396

57% Engineer35% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2013 5:07 PMMay 8th, 2016 1:25 PMMay 16th, 2019 9:43 PM (65d) (PST)Apr 19th, 2019 6:48 AM (93d) (PST)Apr 19th, 2019 6:01 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8321187140.6120.1770.1221.6920.1201279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9257,07342,85237117102720,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
654.7h/27.3d 5,449 4,803 7,324 66.5k 453 2,249 4,714 32.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:216
Deaths:159
KDR:1.358
Accuracy:24.527% B*
HSR:19.444% D
MGR-L1 Promise
B*
Kills:184
Deaths:83
KDR:2.217
Accuracy:24.828% C*
HSR:30.435% B*
Kills:400
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):1,706
KDR:1.65289
Kill Difference:158
Playtime:16.310 hours
Usage:2%
Score:0.159m
Score/min:162
Accuracy (listed only):24.677%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:856
Deaths:790
KDR:1.084
Accuracy:24.580% B+
HSR:21.145% C+
Kills:856
Deaths (as Engineer):790
Deaths (to Engineers):1,885
KDR:1.08354
Kill Difference:66
Playtime:372.524 hours
Usage:57%
Score:9.504m
Score/min:425
Accuracy (listed only):24.580%
HSR (listed only):21.145%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
EM4 Longshot
A
Kills:1,669
Deaths:139
KDR:12.007
Accuracy:48.440% A
HSR:85.381% B**
NC14 Bolt Driver
A++
Kills:1,181
Deaths:215
KDR:5.493
Accuracy:47.983% A++
HSR:76.122% C*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
AF-18 Stalker
B+
Kills:839
Deaths:394
KDR:2.129
Accuracy:29.710% B+
HSR:18.713% C
MGR-S1 Gladius
B*
Kills:670
Deaths:297
KDR:2.256
Accuracy:31.317% B*
HSR:26.418% B++
NC4 Mag-Shot
A++
Kills:596
Deaths:470
KDR:1.268
Accuracy:38.164% A++
HSR:11.242% D*
SAS-R
A+
Kills:460
Deaths:77
KDR:5.974
Accuracy:48.821% A+
HSR:72.174% B+
AF-8 RailJack
A++
Kills:326
Deaths:34
KDR:9.588
Accuracy:48.752% A++
HSR:82.515% B*
NSX Tomoe
B++
Kills:166
Deaths:113
KDR:1.469
Accuracy:31.967% B++
HSR:31.325% D
LA80
A++
Kills:111
Deaths:19
KDR:5.842
Accuracy:46.682% B*
HSR:90.991% A++
Kills:10,686
Deaths (as Infiltrator):3,663
Deaths (to Infiltrators):1,092
KDR:2.91728
Kill Difference:7,023
Playtime:227.684 hours
Usage:35%
Score:3.549m
Score/min:260
Accuracy (listed only):39.097%
HSR (listed only):47.588%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
AF-19 Mercenary
B+
Kills:856
Deaths:790
KDR:1.084
Accuracy:24.580% B+
HSR:21.145% C+
MGR-S1 Gladius
B*
Kills:670
Deaths:297
KDR:2.256
Accuracy:31.317% B*
HSR:26.418% B++
Kills:6,194
Deaths (as Light Assault):2,992
Deaths (to Light Assaults):1,094
KDR:2.07019
Kill Difference:3,202
Playtime:16.485 hours
Usage:3%
Score:0.205m
Score/min:207
Accuracy (listed only):28.533%
HSR (listed only):19.036%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:3,496
Deaths:1,384
KDR:2.526
Accuracy:29.948% B**
HSR:9.811% D*
AF-4 Cyclone
B+
Kills:1,172
Deaths:521
KDR:2.250
Accuracy:28.286% B+
HSR:18.771% C+
MGR-S1 Gladius
B*
Kills:670
Deaths:297
KDR:2.256
Accuracy:31.317% B*
HSR:26.418% B++
NC1 Gauss Rifle
C
Kills:224
Deaths:160
KDR:1.400
Accuracy:21.628% C
HSR:14.732% D--
Kills:5,562
Deaths (as Combat Medic):2,362
Deaths (to Combat Medics):577
KDR:2.35478
Kill Difference:3,200
Playtime:12.883 hours
Usage:2%
Score:0.135m
Score/min:175
Accuracy (listed only):27.794%
HSR (listed only):17.433%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:268
Deaths:98
KDR:2.735
Accuracy:43.459% B+
HSR:19.776% B**
AF-23 Grinder
B**
Kills:252
Deaths:86
KDR:2.930
Accuracy:41.105% B+
HSR:18.651% B**
Kills:520
Deaths (as MAX Suit):92
Deaths (to MAX Suits):275
KDR:5.65217
Kill Difference:428
Playtime:7.274 hours
Usage:1%
Score:0.144m
Score/min:329
Accuracy (listed only):42.282%
HSR (listed only):19.213%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B*
Kills:169
V. Kills:31 N/A
Deaths:16
KDR:10.563
Accuracy:52.795% B+
KPH:140.900 B+
VKPH:25.900 B*
Kills:169 (0 + 0)
Deaths:16
KDR:10.563
VKDR:1.938
Vehicle Kills:31
Kill Difference:153
Playtime:1.199 hours
Usage:0%
Score:0.056m
Score/min:784
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:110
V. Kills:90 121%
Deaths:24
KDR:4.583
Accuracy:55.436% A+
KPH:36.600 C*
VKPH:30 B+
Kills:110 (0 + 110)
Deaths:24
KDR:4.583
VKDR:3.750
Vehicle Kills:90
Kill Difference:86
Playtime:3.004 hours
Usage:0%
Score:0.073m
Score/min:408
Piloting Accuracy:N/A%
Gunner Accuracy:55.436%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M+
Kills:264
V. Kills:102 256%
Deaths:21
KDR:12.571
Accuracy:61.271% B++
KPH:71.100 M+
VKPH:27.500 A+
Skyguard
B++
Kills:137
V. Kills:80 169%
Deaths:20
KDR:6.850
Accuracy:30.391% C++
KPH:19.900 B++
VKPH:11.600 B+
Kills:401 (401 + 0)
Deaths:41
KDR:9.780
VKDR:4.439
Vehicle Kills:182
Kill Difference:360
Playtime:10.589 hours
Usage:2%
Score:0.188m
Score/min:295
Driving Accuracy:30.391%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A**
Kills:4,727
V. Kills:2,622 180%
Deaths:324
KDR:14.590
Accuracy:60.894% A*
KPH:48.200 A++
VKPH:26.800 A**
Enforcer ML85
B*
Kills:397
V. Kills:290 136%
Deaths:62
KDR:6.403
Accuracy:45.495% B+
KPH:29.200 B++
VKPH:21.300 B*
C85 Canister
B*
Kills:269
V. Kills:14 N/A
Deaths:13
KDR:20.692
Accuracy:41.821% C**
KPH:106.200 B*
VKPH:5.500 B+
Titan-150 AP
C*
Kills:106
V. Kills:75 139%
Deaths:31
KDR:3.419
Accuracy:50% C+
KPH:22.100 C
VKPH:15.700 C*
M12 Kobalt
C**
Kills:93
V. Kills:1 N/A
Deaths:3
KDR:31
Accuracy:14.841% C++
KPH:66.900 C**
VKPH:0.700 D--
Kills:5,592 (106 + 5,486)
Deaths:433
KDR:12.915
VKDR:6.933
Vehicle Kills:3,002
Kill Difference:5,159
Playtime:120.314 hours
Usage:18%
Score:3.441m
Score/min:477
Driving Accuracy:50%
Gunner Accuracy:14.841%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,516
V. Kills:69 N/A
Deaths:70
KDR:21.657
Accuracy:48.507% C
KPH:201.100 A++
VKPH:9.200 C**
E540 Halberd-H
A++
Kills:1,047
V. Kills:460 227%
Deaths:66
KDR:15.864
Accuracy:67.852% A+
KPH:76.800 A++
VKPH:33.800 A++
M96 Mjolnir-H
A+
Kills:71
V. Kills:72 97%
Deaths:9
KDR:7.889
Accuracy:53.194% B+
KPH:50.100 C++
VKPH:50.800 A+
Kills:2,634 (0 + 2,634)
Deaths:145
KDR:18.166
VKDR:4.145
Vehicle Kills:601
Kill Difference:2,489
Playtime:22.583 hours
Usage:3%
Score:0.620m
Score/min:457
Driving Accuracy:N/A%
Gunner Accuracy:53.194%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:132
V. Kills:11 N/A
Deaths:10
KDR:13.200
Accuracy:33.714% C+
KPH:79 A
VKPH:6.600 C--
M40 Fury
B*
Kills:127
V. Kills:25 N/A
Deaths:11
KDR:11.546
Accuracy:39.804% B+
KPH:76.500 B*
VKPH:15.100 B++
M20 Basilisk
A
Kills:53
V. Kills:23 221%
Deaths:4
KDR:13.250
Accuracy:39.103% C++
KPH:27.100 B+
VKPH:11.800 A
Kills:312 (0 + 312)
Deaths:25
KDR:12.480
VKDR:2.360
Vehicle Kills:59
Kill Difference:287
Playtime:5.284 hours
Usage:1%
Score:0.155m
Score/min:490
Driving Accuracy:N/A%
Gunner Accuracy:39.103%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 7,3494,72732414.59B*11.1360.894%A*1.671%D48.2A++26.8A**32398h4.6B*7.5A
Blitz GD-10 3,5113,4961,3842.526A+0.9329.948%B**9.811%D*58.2AN/A12260.1h12.8B+42.8B++
EM4 Longshot 1,6771,66913912.007M+8.5548.44%A85.381%B**74.8A**N/A18122.3h1.6B**3.3B**
C85 Canister-H 1,5851,5167021.657B*18.2048.507%C11.214%C+202.1A++9.2C**5247.5h5.6B+11.6B+
NC14 Bolt Driver 1,1811,1812155.493A*2.0447.983%A++76.122%C*53.2A*N/A13022.2h2.1B*4.3B**
AF-4 Cyclone 1,1911,1725212.25B++1.2128.286%B+18.771%C+44.6B+N/A11026.3h11.4C+40.2C**
E540 Halberd-H 1,5071,0476615.864B**12.4167.852%A+N/A77A++33.8A++39013.6h4.4B++6.5B**
AF-19 Mercenary 8758567901.084B2.3724.58%B+21.145%C+11.6C--N/A3573.7h14.1C+57.3C**
AF-18 Stalker 8528393942.129B++1.3329.71%B+18.713%C37C*N/A8822.7h12.7C++42.8C**
MGR-S1 Gladius 6866702972.256B++1.2031.317%B*26.418%B++51.9B+1.2A12912.9h9.5B30.2B+
NC4 Mag-Shot 6205964701.268B++2.1938.164%A++11.242%D*34.3B+1.4A9017.4h9.9C26B+
SAS-R 463460775.974A2.5248.821%A+72.174%B+61.3B**N/A1757.5h1.8B*3.8B**
Enforcer ML85 687397626.403B2.9545.495%B+3.778%A+29.2B++21.3B*26013.6h11.4B+25.2B++
AF-8 RailJack 326326349.588M6.1348.752%A++82.515%B*56.2A**N/A1325.8h1.7B**3.4B**
Tank Mine 546313476.66A*3.2045.016%B*N/A223.6A**166.4M**23711.4h2.2C-5B++
C85 Canister 2832691320.692C**17.2341.821%C**12.268%C107.6B*5.6B+2882.5h6.9B16.5B+
NCM1 Scattercannon 274268982.735B++0.7243.459%B+19.776%B**38.3AN/A977h7.4C**17B+
L100 Python AP 3662642112.571A+9.1161.271%B++N/A71.4M+27.6A+4983.7h3.4B**5.5A
AF-23 Grinder 257252862.93C**0.5341.105%B+18.651%B**40B++N/A976.3h7.4C18C**
NC1 Gauss Rifle 2302241601.4B+2.0621.628%C14.732%D--26.7C++N/A768.4h11.5B+53B
NC6 Gauss SAW 2272161591.358C*2.1024.527%B*19.444%D27C+1.4A*1228h10.9C+44.2B+
MGR-L1 Promise 189184832.217B++1.2424.828%C*30.435%B*52.6B+1.4B**1273.5h12.1B++48.9B+
Breaker Rocket Pods 2001691610.563B+7.1152.795%B+N/A140.8B+25.8B*7831.2h16.4C++31.1C**
NSX Tomoe 1681661131.469C+1.9931.967%B++31.325%D24.4DN/A566.8h18.2D-56.9C+
Skyguard 217137206.85A++3.3930.391%C++1.46%C--19.9B++11.6B+1856.9h87.5B*287.8B++
M40 Fury 1431321013.2A9.7433.714%C+N/A77.6A6.5C--6721.7h8.1B**23.9B++
M40 Fury 1521271111.545B*8.0939.804%B+N/A74.7B*14.7B+6291.7h11.8C**29.7B+
LA80 111111195.842B*2.3846.682%B*90.991%A++65.3AN/A1761.7h1.8B++3.9B++
C150 Dalton 200110244.583C1.1355.436%A+1.818%A36.7C*30B+4083h3.8B+6.8B**
Titan-150 AP 181106313.419C0.0450%C+N/A22.1C15.6C*44244.8h4.9C+9.8C++
M12 Kobalt 9493331A+27.5414.841%C++17.204%C**66.4C*N/A1731.4h13.1B**88B*
Frag Grenade 9191191N/A87.5450.654%B++N/A455C+N/A18330.2h3B*5.9B*
Bouncing Betty 8179613.167M++9.7153.311%B**N/A395S10U8670.2h2C+3.8B+
M96 Mjolnir-H 1437197.889A4.4353.194%B+N/A50.7C++51.4A+7531.4h39.8C+74.7C**
Mag-Cutter 69585,5560.01C3.4535.443%B+N/A0.2DN/A0373.1h1.9B++5.4C*
M20 Basilisk 7653413.25S9.7939.103%C++5.66%C+26.5B+11.5A2152h80.9B+206.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon06500.4h
Nano-Armor Kit383549,14149.8h
Medical Kit561,3201.6h
Spitfire Auto-Turret11750.1h
Motion Spotter117,0012.8h
Recon Detection Device323,3525.1h
Shield Recharging Field0520h
Ammunition Package58640.4h
Medical Applicator509,0981.9h
Nano-Repair Grenade01080h
L-30R Vektor0630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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