Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,491)players online:
dim_giant (18)  ascendancetv (9)  Lyyti (5)  therealdamonight (4)  lazarus345 (2)  Kewli0z (2) 40
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (28 days). The data shown below may not be accurate.

Centurion Rdrums[EDIM] Rdrums
VS BR 51

KDR: 2.71

Score: 55.4m

Last Seen: Jan 23rd, 2019 11:25 PM
- OFFLINE - 676.5 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 76
Level Progress (to 52): 68%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Pulsar C Dual Photon Pods C-4 Maelstrom Turbo Laser Sirius SX12 Hornet Missiles M40 Fury-F Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Rdrums



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 457TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.825%23.822%6632599733,0332.291730.423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.709%1.319A0.484B+-0.62DHEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.474B+110.233C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.291%1.732%13215101715,415156369259.85614223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%0.091C+0.117C+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.60.388C**37.80.287C*60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.087%1.838%404410183,646186615691.95287232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.699%1.774A++-0.501D-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.816B++4.20.665B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.407%2.78%2401610062,73415719481.73919288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%0.302C*-0.402C--0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.606B+18.40.533B+28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.172%73.232%240510175,0471357323.71923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.558%1.373A0.399B0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.46B+2.30.259C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.558%21.402%24011021813107400.756983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.594B+1.369A-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.344C**4.20.134C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 76
55.4m227.3%301 (18.1k)304 (18.2k)2.7144891,13633,5743.1360651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022268026.552%15.051%40005:2630

34% Engineer13% Infiltrator46% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:37 PMMay 1st, 2018 6:12 PMFeb 18th, 2019 9:24 PM (2d) (PST)Jan 23rd, 2019 8:06 PM (28d) (PST)Jan 23rd, 2019 7:25 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871155720.4990.1840.0751.3460.0931018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2426,88034,3623011581618,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3042.3h/126.8d 14,154 13,717 22,991 245.8k 4,442 7,495 16,997 125.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,158
Deaths:637
KDR:1.818
Accuracy:24.302% B++
HSR:30.052% B++
Kills:1,158
Deaths (as Heavy Assault):637
Deaths (to Heavy Assaults):8,602
KDR:1.8179
Kill Difference:521
Playtime:41.804 hours
Usage:1%
Score:0.763m
Score/min:304
Accuracy (listed only):24.302%
HSR (listed only):30.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:11,640
Deaths:4,062
KDR:2.866
Accuracy:26.979% B+
HSR:22.285% C+
Solstice SF
A
Kills:1,650
Deaths:949
KDR:1.739
Accuracy:30.143% A
HSR:19.212% B+
Solstice VE3
A
Kills:1,245
Deaths:798
KDR:1.560
Accuracy:30.193% A
HSR:22.088% B+
NS-11C
A++
Kills:1,201
Deaths:829
KDR:1.449
Accuracy:28.597% B*
HSR:28.643% A++
Solstice Burst
A+
Kills:1,201
Deaths:792
KDR:1.516
Accuracy:30.022% B++
HSR:33.722% A+
Zenith VX-5
B+
Kills:1,167
Deaths:732
KDR:1.594
Accuracy:27.915% B+
HSR:23.393% B
Serpent VE92
B*
Kills:1,162
Deaths:756
KDR:1.537
Accuracy:27.436% B*
HSR:22.203% B+
Eclipse VE3A
B**
Kills:1,155
Deaths:868
KDR:1.331
Accuracy:31.062% B**
HSR:24.675% B**
Pandora VX25
A++
Kills:813
Deaths:400
KDR:2.033
Accuracy:48.558% B*
HSR:21.402% A++
VX6-7
B+
Kills:740
Deaths:574
KDR:1.289
Accuracy:25.936% C**
HSR:24.054% B+
Eidolon VE33
A++
Kills:707
Deaths:710
KDR:0.996
Accuracy:37.658% A++
HSR:22.065% C--
Kills:22,681
Deaths (as Engineer):11,470
Deaths (to Engineers):8,837
KDR:1.97742
Kill Difference:11,211
Playtime:1,020.804 hours
Usage:34%
Score:21.570m
Score/min:352
Accuracy (listed only):31.318%
HSR (listed only):23.977%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:11,640
Deaths:4,062
KDR:2.866
Accuracy:26.979% B+
HSR:22.285% C+
Sirius SX12
C+
Kills:2,825
Deaths:1,417
KDR:1.994
Accuracy:23.601% C+
HSR:14.301% D
Solstice SF
A
Kills:1,650
Deaths:949
KDR:1.739
Accuracy:30.143% A
HSR:19.212% B+
Solstice VE3
A
Kills:1,245
Deaths:798
KDR:1.560
Accuracy:30.193% A
HSR:22.088% B+
NS-11C
A++
Kills:1,201
Deaths:829
KDR:1.449
Accuracy:28.597% B*
HSR:28.643% A++
Solstice Burst
A+
Kills:1,201
Deaths:792
KDR:1.516
Accuracy:30.022% B++
HSR:33.722% A+
Eridani SX5
B+
Kills:1,173
Deaths:856
KDR:1.370
Accuracy:27.561% C*
HSR:22.592% B+
Zenith VX-5
B+
Kills:1,167
Deaths:732
KDR:1.594
Accuracy:27.915% B+
HSR:23.393% B
Serpent VE92
B*
Kills:1,162
Deaths:756
KDR:1.537
Accuracy:27.436% B*
HSR:22.203% B+
Eclipse VE3A
B**
Kills:1,155
Deaths:868
KDR:1.331
Accuracy:31.062% B**
HSR:24.675% B**
Pandora VX25
A++
Kills:813
Deaths:400
KDR:2.033
Accuracy:48.558% B*
HSR:21.402% A++
VX6-7
B+
Kills:740
Deaths:574
KDR:1.289
Accuracy:25.936% C**
HSR:24.054% B+
MKV Suppressed
M
Kills:95
Deaths:45
KDR:2.111
Accuracy:39.629% M
HSR:26.316% B**
Kills:26,067
Deaths (as Light Assault):13,078
Deaths (to Light Assaults):6,261
KDR:1.99319
Kill Difference:12,989
Playtime:1,410.154 hours
Usage:46%
Score:23.490m
Score/min:278
Accuracy (listed only):30.587%
HSR (listed only):23.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:2,825
Deaths:1,417
KDR:1.994
Accuracy:23.601% C+
HSR:14.301% D
Parallax VX3
A++
Kills:1,769
Deaths:407
KDR:4.346
Accuracy:51.158% A++
HSR:79.876% C**
Artemis VX26
B*
Kills:1,693
Deaths:942
KDR:1.797
Accuracy:31.291% B*
HSR:29.179% B*
Phaseshift VX-S
B+
Kills:1,185
Deaths:349
KDR:3.395
Accuracy:39.787% B+
HSR:64.219% D
Eridani SX5
B+
Kills:1,173
Deaths:856
KDR:1.370
Accuracy:27.561% C*
HSR:22.592% B+
Ghost
B++
Kills:1,159
Deaths:434
KDR:2.671
Accuracy:43.741% B++
HSR:70.319% C*
XM98
B**
Kills:882
Deaths:199
KDR:4.432
Accuracy:44.936% B**
HSR:76.871% C**
Nyx VX31
B*
Kills:646
Deaths:364
KDR:1.775
Accuracy:39.058% B*
HSR:36.068% B++
NS-44 Commissioner
B++
Kills:642
Deaths:528
KDR:1.216
Accuracy:41.554% B++
HSR:26.480% B+
Spiker
B*
Kills:612
Deaths:437
KDR:1.400
Accuracy:33.942% B+
HSR:27.614% B*
Manticore SX40
C+
Kills:416
Deaths:244
KDR:1.705
Accuracy:29.747% C+
HSR:19.952% C
NS-61 Emissary
A++
Kills:412
Deaths:294
KDR:1.401
Accuracy:34.547% B**
HSR:26.214% A++
Cerberus
B+
Kills:314
Deaths:282
KDR:1.113
Accuracy:35.358% B+
HSR:26.433% B+
NS-44L Blackhand
B**
Kills:241
Deaths:146
KDR:1.651
Accuracy:42.391% C++
HSR:55.187% B**
Beamer VS3
B*
Kills:144
Deaths:81
KDR:1.778
Accuracy:33.144% B*
HSR:27.778% B++
MKV Suppressed
M
Kills:95
Deaths:45
KDR:2.111
Accuracy:39.629% M
HSR:26.316% B**
VA39 Spectre
A+
Kills:52
Deaths:28
KDR:1.857
Accuracy:38.007% B*
HSR:55.769% A+
Kills:14,260
Deaths (as Infiltrator):7,053
Deaths (to Infiltrators):4,119
KDR:2.02183
Kill Difference:7,207
Playtime:408.432 hours
Usage:13%
Score:6.188m
Score/min:253
Accuracy (listed only):37.026%
HSR (listed only):40.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:2,825
Deaths:1,417
KDR:1.994
Accuracy:23.601% C+
HSR:14.301% D
Eridani SX5
B+
Kills:1,173
Deaths:856
KDR:1.370
Accuracy:27.561% C*
HSR:22.592% B+
H-V45
B+
Kills:1,160
Deaths:736
KDR:1.576
Accuracy:26.985% B+
HSR:17.759% C-
Pulsar VS1
A
Kills:845
Deaths:643
KDR:1.314
Accuracy:26.740% B+
HSR:29.231% A
Pandora VX25
A++
Kills:813
Deaths:400
KDR:2.033
Accuracy:48.558% B*
HSR:21.402% A++
Corvus VA55
B+
Kills:439
Deaths:321
KDR:1.368
Accuracy:26.723% B+
HSR:21.185% C
MKV Suppressed
M
Kills:95
Deaths:45
KDR:2.111
Accuracy:39.629% M
HSR:26.316% B**
Kills:7,350
Deaths (as Combat Medic):4,418
Deaths (to Combat Medics):3,214
KDR:1.66365
Kill Difference:2,932
Playtime:91.443 hours
Usage:3%
Score:1.969m
Score/min:359
Accuracy (listed only):31.400%
HSR (listed only):21.826%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,623
Deaths:625
KDR:2.597
Accuracy:24.972% B**
HSR:27.542% B**
Blueshift VM5
A
Kills:1,421
Deaths:552
KDR:2.574
Accuracy:25.121% A
HSR:27.164% B**
Cosmos VM3
B++
Kills:499
Deaths:209
KDR:2.388
Accuracy:19.684% B++
HSR:23.046% B++
Comet VM2
B+
Kills:478
Deaths:351
KDR:1.362
Accuracy:47.056% B+
HSR:4.393% C++
Quasar VM1
C+
Kills:126
Deaths:50
KDR:2.520
Accuracy:14.723% C+
HSR:18.254% C+
Comet VM2
S
Kills:75
Deaths:53
KDR:1.415
Accuracy:55.888% B**
HSR:14.667% S
Kills:4,222
Deaths (as MAX Suit):920
Deaths (to MAX Suits):1,725
KDR:4.58913
Kill Difference:3,302
Playtime:57.249 hours
Usage:2%
Score:1.458m
Score/min:424
Accuracy (listed only):31.240%
HSR (listed only):19.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:7,298
V. Kills:2,169 336%
Deaths:365
KDR:19.995
Accuracy:62.176% B**
KPH:146.800 A
VKPH:43.600 A*
Maelstrom Turbo Laser
B*
Kills:3,966
V. Kills:3,081 129%
Deaths:1,702
KDR:2.330
Accuracy:34.144% B+
KPH:21 B+
VKPH:16.300 B*
Hornet Missiles
B*
Kills:2,533
V. Kills:1,008 251%
Deaths:246
KDR:10.297
Accuracy:70.152% B*
KPH:99 B+
VKPH:39.400 C++
Light PPA
A++
Kills:2,059
V. Kills:180 N/A
Deaths:251
KDR:8.203
Accuracy:47.333% B*
KPH:91.200 A+
VKPH:8 A++
Saron Laser Cannon
B+
Kills:1,629
V. Kills:1,118 146%
Deaths:692
KDR:2.354
Accuracy:33.926% B
KPH:19.600 B+
VKPH:13.500 B+
Antares LC
B+
Kills:732
V. Kills:447 163%
Deaths:318
KDR:2.302
Accuracy:34.535% B
KPH:25.200 B+
VKPH:15.400 C++
Kills:18,217 (8,386 + 0)
Deaths:3,574
KDR:5.097
VKDR:2.239
Vehicle Kills:8,003
Kill Difference:14,643
Playtime:398.990 hours
Usage:13%
Score:7.825m
Score/min:327
Piloting Accuracy:34.535%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:463
V. Kills:376 123%
Deaths:208
KDR:2.226
Accuracy:44.014% C+
KPH:16.500 A+
VKPH:13.400 A
C150 Dalton
U
Kills:172
V. Kills:128 133%
Deaths:25
KDR:6.880
Accuracy:54.495% A++
KPH:619,200 U
VKPH:460,800 U
AP30 Shredder
U
Kills:129
V. Kills:56 226%
Deaths:13
KDR:9.923
Accuracy:20.412% F-
KPH:464,400 U
VKPH:201,600 U
L105 Zephyr
U
Kills:74
V. Kills:8 N/A
Deaths:3
KDR:24.667
Accuracy:44.768% C**
KPH:266,400 U
VKPH:28,800 U
Kills:838 (463 + 375)
Deaths:249
KDR:3.365
VKDR:2.281
Vehicle Kills:568
Kill Difference:589
Playtime:28.125 hours
Usage:1%
Score:0.711m
Score/min:421
Piloting Accuracy:44.014%
Gunner Accuracy:44.768%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:346
V. Kills:234 147%
Deaths:69
KDR:5.014
Accuracy:64.373% B*
KPH:37.600 B++
VKPH:25.400 A
L100 Python HEAT
A
Kills:94
V. Kills:38 241%
Deaths:11
KDR:8.545
Accuracy:58.200% B++
KPH:43 B**
VKPH:17.400 A
C75 Viper
B++
Kills:72
V. Kills:7 N/A
Deaths:13
KDR:5.538
Accuracy:40.086% C++
KPH:42.700 B++
VKPH:4.100 D-
Kills:512 (512 + 0)
Deaths:93
KDR:5.505
VKDR:3
Vehicle Kills:279
Kill Difference:419
Playtime:13.075 hours
Usage:0%
Score:0.332m
Score/min:423
Driving Accuracy:40.086%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A**
Kills:1,450
V. Kills:420 344%
Deaths:139
KDR:10.432
Accuracy:57.514% B*
KPH:47.600 A**
VKPH:13.800 A++
Supernova FPC
A++
Kills:1,047
V. Kills:735 142%
Deaths:246
KDR:4.256
Accuracy:59.735% B++
KPH:33.500 B*
VKPH:23.500 A++
Supernova VPC
B++
Kills:803
V. Kills:135 N/A
Deaths:107
KDR:7.505
Accuracy:56.863% B++
KPH:41.800 C+
VKPH:7 C+
Proton II PPA
M
Kills:351
V. Kills:25 N/A
Deaths:16
KDR:21.938
Accuracy:30.261% B**
KPH:122.300 A*
VKPH:8.700 M
Saron HRB
B+
Kills:264
V. Kills:178 147%
Deaths:36
KDR:7.333
Accuracy:47.001% B+
KPH:28.800 B+
VKPH:19.400 B+
E540 Halberd
C++
Kills:74
V. Kills:46 157%
Deaths:10
KDR:7.400
Accuracy:48.775% C++
KPH:28.600 C
VKPH:17.800 C++
Kills:3,989 (3,300 + 689)
Deaths:554
KDR:7.200
VKDR:2.778
Vehicle Kills:1,539
Kill Difference:3,435
Playtime:95.608 hours
Usage:3%
Score:1.998m
Score/min:348
Driving Accuracy:56.863%
Gunner Accuracy:48.775%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
M+
Kills:379
V. Kills:217 174%
Deaths:22
KDR:17.227
Accuracy:65.221% B**
KPH:88.300 M+
VKPH:50.600 M
Proton II PPA-H
B*
Kills:224
V. Kills:13 N/A
Deaths:15
KDR:14.933
Accuracy:41.851% B+
KPH:128.400 B*
VKPH:7.500 B
M40 Fury-H
B+
Kills:109
V. Kills:10 N/A
Deaths:7
KDR:15.571
Accuracy:35.875% D
KPH:121.800 B+
VKPH:11.200 C
E540 Halberd-H
B+
Kills:90
V. Kills:43 205%
Deaths:14
KDR:6.429
Accuracy:54.443% C
KPH:51.500 B+
VKPH:24.600 B
Kills:802 (0 + 802)
Deaths:58
KDR:13.828
VKDR:4.879
Vehicle Kills:283
Kill Difference:744
Playtime:8.680 hours
Usage:0%
Score:0.335m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:54.443%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:231
V. Kills:34 N/A
Deaths:18
KDR:12.833
Accuracy:51.191% A++
KPH:73.200 B**
VKPH:10.800 C**
M60-G Bulldog
A++
Kills:160
V. Kills:24 N/A
Deaths:15
KDR:10.667
Accuracy:47.079% A
KPH:56.200 A++
VKPH:8.400 B+
M20 Basilisk
A
Kills:133
V. Kills:50 261%
Deaths:23
KDR:5.783
Accuracy:45.471% B++
KPH:37.100 A
VKPH:13.900 B*
M20 Basilisk
A++
Kills:131
V. Kills:31 409%
Deaths:16
KDR:8.188
Accuracy:43.266% B+
KPH:41.100 A++
VKPH:9.700 B+
M60-G Bulldog
A++
Kills:127
V. Kills:20 N/A
Deaths:12
KDR:10.583
Accuracy:56.010% A++
KPH:74.200 A++
VKPH:11.700 B++
M40 Fury
M
Kills:104
V. Kills:6 N/A
Deaths:2
KDR:52
Accuracy:36.184% C+
KPH:123.500 M
VKPH:7.100 D
M12 Kobalt
B+
Kills:56
V. Kills:1 N/A
Deaths:3
KDR:18.667
Accuracy:18.510% C+
KPH:83.800 B+
VKPH:1.500 D
Kills:942 (0 + 942)
Deaths:89
KDR:10.584
VKDR:1.865
Vehicle Kills:166
Kill Difference:853
Playtime:15.999 hours
Usage:1%
Score:0.357m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:18.510%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A++
Kills:2,129
V. Kills:236 N/A
Deaths:735
KDR:2.897
Accuracy:49.146% C+
KPH:51 A++
VKPH:5.700 C+
M12 Kobalt-F
C**
Kills:54
V. Kills:1 N/A
Deaths:26
KDR:2.077
Accuracy:24.186% C**
KPH:31.400 C++
VKPH:0.600 D
Kills:2,183 (2,183 + 0)
Deaths:761
KDR:2.869
VKDR:0.311
Vehicle Kills:237
Kill Difference:1,422
Playtime:43.454 hours
Usage:1%
Score:0.440m
Score/min:169
Driving Accuracy:24.186%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:125
V. Kills:39 313%
Deaths:23
KDR:5.435
Accuracy:44.702% B*
KPH:51.900 A+
VKPH:16.200 B
Kills:125 (0 + 125)
Deaths:23
KDR:5.435
VKDR:1.696
Vehicle Kills:39
Kill Difference:102
Playtime:2.408 hours
Usage:0%
Score:0.040m
Score/min:278
Piloting Accuracy:N/A%
Gunner Accuracy:44.702%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 11,73811,6404,0622.866B**0.1526.979%B+22.285%C+27.5C+N/A85423.3h10.1B+37.3B+
Dual Photon Pods 9,4677,29836519.995A*17.2862.176%B**1.576%B+146.8A43.6A*76349.7h16.6B++26.8B*
C-4 5,7294,0511,2643.205A0.4925.126%C+N/A116.1B*48.1A83134.9h1.1B*4.6B+
Maelstrom Turbo Laser 7,0473,9661,7022.33C*0.3834.144%B+2.345%C+21B+16.3B*228189h70.7B++206.9B++
Sirius SX12 2,8432,8251,4171.994B*0.7223.601%C+14.301%D28.3C+N/A8999.7h12.3B++52.1B+
Hornet Missiles 3,5412,53324610.297B**7.5870.152%B*1.816%C*98.9B+39.4C++65725.6h7.7B11B+
M40 Fury-F 2,3652,1297352.897B++0.1849.146%C+N/A51.1A++5.7C+17241.7h6.5B++13.2B*
Light PPA 2,2392,0592518.203B++5.4947.333%B*N/A91.1A+8A++32222.6h10.1B+21.2B+
Parallax VX3 1,7701,7694074.346B+1.6351.158%A++79.876%C**49.1AN/A14036h1.9B++3.8B*
Artemis VX26 1,7141,6939421.797B+0.9231.291%B*29.179%B*27CN/A8062.7h14C--44.7C*
Proximity Mine 1,6511,6511699.769A++7.0545.243%BN/A187.6AN/A5098.8h1.8B3.9B+
Solstice SF 1,6741,6509491.739B*0.9830.143%A19.212%B+21.5C++N/A6876.9h11.4C*37.9B+
Saron Laser Cannon 2,7471,6296922.354C*0.3633.926%B1.964%C+19.6B+13.5B+21983.1h88.6B++261.2B++
Blueshift VM5 1,6271,6236252.597C++0.1224.972%B**27.542%B**46.2B*N/A14235.1h14.2B++56.8B++
Supernova PC 1,8701,45013910.432B*7.7257.514%B*1.172%D-47.5A**13.8A++26830.5h3.4B**5.9A
Blueshift VM5 1,4281,4215522.574C++0.1425.121%A27.164%B**47.4B*N/A15330h13.8B++54.8B++
M60-A Bulldog 1,5401,4122264.182A**61.4761.947%A++1.983%C127.2S11.5A*47311.1h4.2B*6.8B**
M60-A Bulldog 1,4591,33313102.538M**99.8263.602%A++2.401%C+138.9S13.1A**5019.6h4.3B*6.7B**
Solstice VE3 1,2511,2457981.56B**1.1530.193%A22.088%B+22.9C**N/A9754.4h12.1B++40.1B+
NS-11C 1,2281,2018291.449B+1.2728.597%B*28.643%A++24.6C+N/A8148.8h13.8C**48.3B+
Solstice Burst 1,2221,2017921.516C++1.2030.022%B++33.722%A+26.1CN/A8446h13.6C++45.2B+
Phaseshift VX-S 1,2021,1853493.395C++0.6839.787%B+64.219%D31.3C+N/A8037.8h3.3C+8.4C*
Eridani SX5 1,1861,1738561.37C*1.3427.561%C*22.592%B+25.7CN/A8345.6h11.2B+40.7B
Zenith VX-5 1,1721,1677321.594B+1.1227.915%B+23.393%B27.1CN/A8843h12B+43B+
Serpent VE92 1,1651,1627561.537B+1.1827.436%B*22.203%B+18.7C-N/A6562.3h12.2B44.4B+
H-V45 1,1661,1607361.576C++1.1426.985%B+17.759%C-35.9C*N/A11632.3h12.1B+44.8B+
Ghost 1,1661,1594342.671C+0.0443.741%B++70.319%C*32.1CN/A8736.1h2.1B+4.8B+
Orion VS54 1,1701,1586371.818C**0.9024.302%B++30.052%B++42.3B+N/A19127.4h10.5B++43C**
Force-Blade 1,1571,15715,9700.072A+2.6458.887%A**N/A1.1B+N/A31010.6h2.1B+3.5B*
Eclipse VE3A 1,1731,1558681.331C++1.3831.062%B**24.675%B**20.4DN/A5756.7h14.4D46.3C++
Supernova FPC 1,7821,0472464.256C+1.5459.735%B++3.438%B+33.5B*23.5A++42331.3h5B+8.4B++
XM98 8898821994.432A1.7244.936%B**76.871%C**40.5B+N/A13121.8h2.1B++4.7B*
Pulsar VS1 8558456431.314B+1.4026.74%B+29.231%A30.8BN/A11827.4h12.1B*45.3B*
Pandora VX25 8138134002.033A0.6848.558%B*21.402%A++30.2CN/A9526.9h4.2C**8.7B+
Supernova VPC 9388031077.505C4.7956.863%B++N/A41.8C+7C+18319.2h3.6C6.3C*
VX6-7 7557405741.289C+1.4325.936%C**24.054%B+19C--N/A5838.9h14.2C+54.9C++
Antares LC 1,1797323182.302B0.4134.535%B2.459%B+25.2B+15.4C++24529.1h79.3B+229.5B++
Eidolon VE33 7187077100.996C+1.7237.658%A++22.065%C--10.1DN/A3370h8.7B23B++
Nyx VX31 6496463641.775C+0.9439.058%B*36.068%B++27.4C-N/A6723.6h4.9B+12.6B++
NS-44 Commissioner 6496425281.216C**1.5041.554%B++26.48%B+28.5C+N/A9322.5h3.7C**8.9B+
Spiker 6196124371.4B+1.3133.942%B+27.614%B*40C++N/A11015.3h7.6B+22.3B++
Cosmos VM3 5034992092.388B+0.3319.684%B++23.046%B++39B*N/A12512.8h10.3A52.4B+
Tank Mine 829481548.907M*6.1931.261%C+N/A117.3C**84.9B*12974.1h2.2C7.2C
Comet VM2 5404783511.362B+1.3547.056%B+4.393%C++21.2A++2.7D11322.6h10.6A22.6B**
CAS30 Tank Buster 8394632082.226B++0.4944.014%C+1.944%B++16.5A+13.4A22328.1h33.4B*75.8B++
Corvus VA55 4444393211.368B1.3526.723%B+21.185%C27.1C+N/A8616.2h10.9B+40.7B+
Manticore SX40 4224162441.705B++1.0129.747%C+19.952%C40.8B+N/A11910.2h5.9B*19.9B++
NS-61 Emissary 4184122941.401B*1.3134.547%B**26.214%A++23.3C+N/A6917.7h10.3B+29.7B*
Saron HRB-H 5963792217.227A**14.5165.221%B**2.902%A88.1M+50.5M7714.3h20.6B+31.6B*
Frag Grenade 3633581358N/A355.2933.333%D**N/A511.4C++7.1C+14060.7h2.6B**7.8B
Proton II PPA 3763511621.938B+19.2230.261%B**2.279%C++121A*8.6M4312.9h6.1B**20.1B**
L100 Python AP 580346695.014C*2.3064.373%B*2.312%C37.6B++25.4A3579.2h6.7C++10.4B+
Cerberus 3163142821.113C++1.6035.358%B+26.433%B+21.4C-N/A6414.7h5.9C*16.7B+
Rocklet Rifle 5172691731.555A++1.1654.558%C++N/A34.1B+31.4B+3667.9h34.8C**63.8B
Saron HRB 442264367.333B+4.6247.001%B+1.515%C+28.7B+19.3B+6639.2h17.6B*37.5B*
NS-44L Blackhand 2422411461.651B+1.0642.391%C++55.187%B**28.4C**N/A858.5h4.2C**9.9B
M40 Fury 2652311812.833A10.1251.191%A++1.732%C+72.2B**10.6C**3543.2h13.4C*26.2B++
Proton II PPA-H 2372241514.933C**12.2241.851%B+1.786%C+131.8B*7.6B4761.7h7.2B*17.2B*
Xiphos Anti-Personnel Phalanx Tower 2292221222M++219.2950.043%A*N/A2220S70U61440.1h2.6B+5.3B+
NS Campion 2122115,5000.038C2.6849.883%AN/A0.5CN/A1396.7h2B+4.1B++
M20 Basilisk 332197728.143S25.4359.648%B++4.061%C53.2B+36.5A++4613.7h145.2C243.4C+
Sticky Grenade 1981951195N/A192.2941.152%D*N/A650D10C+19480.3h2.5C+6.1C
C150 Dalton 300172256.88C++4.1754.495%A++1.163%C*1720U1280U18799400.1h5.7D10.5B
M60-G Bulldog 1841601510.667A*7.9547.079%A2.5%C57.1A++8.6B++3612.8h5.9B++12.6B**
A30 Walker 300154275.704A+2.9931.097%B**1.299%C17.9A++17A*2838.6h187.7B+603.5B++
Beamer VS3 148144811.778A0.9433.144%B*27.778%B++26.7C++N/A1445.4h7.7B+23.2C**
M20 Basilisk 183133235.783A++3.0745.471%B++9.774%A++36.9A13.9B*3323.6h81.3B+178.9B*
Orbital Strike Uplink 1941321132U129.29501.961%UN/A660U310U52100.2h1.9T*0.4T*
M20 Basilisk 162131168.188A**5.4743.266%B+6.107%C++40.9A++9.7B+3643.2h61B*141B**
AP30 Shredder 185129139.923B*7.2120.412%F-1.55%C-1290U560U10860000.1h49.6A243B+
Spear Anti-Vehicle Phalanx Turret 198128139.846B+7.1365.228%A*3.906%C+98.5M**53.8M++12391.3h6.4B*9.8B**
M60-G Bulldog 1471271210.583A+7.8756.01%A++2.362%C74.7A++11.8B++3411.7h7C*12.5B++
MAX Punch 1261269370.134C++2.5841.336%CN/A2.3C+N/A754.5h1.8C++4.4C++
Quasar VM1 126126502.52B++0.1914.723%C+18.254%C+31.5B*N/A1864h13.3B+90.3C*
M20 Wyvern 164125235.435C++2.7244.702%B*7.2%B++52.1A+16.3B2782.4h50B**112B**
Hunter QCX 124117751.56A1.1535.062%C--28.205%C++22.1B++1.3C775.3h4.6C**13C*
M40 Fury-H 119109715.571C*12.8635.875%DN/A121.1B+11.1C4690.9h4.5B**12.6B*
NS Harrower 1071072,4920.043C+2.6758.917%A+N/A0.7CN/A2147.8h1.7B++2.9B+
M40 Fury 110104252S49.2936.184%C+N/A130M+7.5D7120.8h6.3B*17.5B**
MKV Suppressed 9895452.111A0.6039.629%M26.316%B**50B*1.6M**2401.9h18.4D46.5B+
L100 Python HEAT 13294118.545B**5.8358.2%B++N/A42.7B**17.3A4622.2h8.5D-14.7C
E540 Halberd-H 13390146.429C+3.7154.443%C1.111%C--52.9B+25.3B+5871.7h4.8B++8.9B+
Comet VM2 10075531.415B+1.3055.888%B**14.667%S20.3A+6.8B**2153.7h16.2B**29B**
L105 Zephyr 8274324.667A++21.9544.768%C**N/A740U80U3711800.1h5.6B+12.5B+
E540 Halberd 12074107.4C+4.6948.775%C++2.703%C++28.5C17.7C++4112.6h6.2C+12.7C+
C75 Viper 7972135.538B2.8240.086%C++N/A42.4B++4.1D-7271.7h9.1B*22.7B++
Pelter Rocket Pod 7767322.333C19.6252.427%C-1.493%B**134A++20A++4180.5h16.1B30.7C**
Pelter Rocket Pod 6863163B++60.2958.165%B*1.587%B+157.5A++12.5C4450.4h15.1B++26B++
S1 8357780.731C++1.9857.636%C++1.754%D25.9C++11.8C+12382.2h6.2B10.7B
M12 Kobalt 5756318.667B+15.9518.51%C+14.286%D-80B+1.4D-4070.7h15.8B++85.6B+
Hades VSH4 7655491.122B**1.5968.632%C++1.818%C39.3B++15C*6011.4h5.3A7.7A
M12 Kobalt-F 5554262.077C*0.6424.186%C**22.222%A*31.8C++N/A991.7h12B+49.5B+
VA39 Spectre 5252281.857C**0.8638.007%B*55.769%A+22.6C+N/A2122.3h4.3B**11.4B*
Spear Anti-Vehicle Phalanx Tower 12551151A*48.2965.408%A+N/A63.8B*92.5M**9220.8h8.5B+13B*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun0940.2h
Motion Spotter2311,6764.3h
Restoration Kit03660.4h
Nano-Armor Kit6631,062,42065.1h
Anti-Vehicle MANA Turret153681.8h
Spawn Beacon92,2832.2h
Turret AI Module24701.4h
Repair Module24020.9h
Skywall Shield Emitter01710.4h
Structure Shield Module11840.5h
Cortium Silo11770.5h
Nanite Revive Grenade06020.2h
Medical Applicator21588,9957.1h
Blast Wall0570.3h
Deconstruction Tool03,3440.6h
Spear Anti-Vehicle Tower02610.9h
Spitfire Auto-Turret333,0592.8h
HIVE0660.2h
Bunker1740.6h
Rampart Wall14032h
Xiphos Anti-Personnel Tower22820.9h
Hoplon Anti-Aircraft Phalanx Tower12690.8h
Ammunition Package314,5312.4h
Medical Kit345030.6h
Elysium Spawn Tube0730.3h
Light Vehicle Terminal1740.5h
IPC Targeting Dart4740.8h
Orbital Strike Target Designator171522.8h
Infantry Tower1950.6h
Recon Detection Device554,7298.4h
Smoke Grenade01420h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 1.08s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.