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Ensign RdzeniowymNC[P0L] RdzeniowymNC
NC BR 46

KDR: 1.63

Score: 35.6m

Last Seen: Nov 12th, 2019 5:34 PM
- OFFLINE - 182.1 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Miller - Outfit Officer of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 81
Level Progress (to 47): 51%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Titan-150 HESH NCM1 Scattercannon M30 Mustang AH AF-41 Hacksaw Breaker Rocket Pods NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $479,133 MLG Score: 383
Fun Score: N/A
Cheeseburgers Flipped: 1133TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.397%19.605%38024120221,9181.195160.439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.476%-0.351C--0.207C-1.851F-HEAD ++ (~9.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.154C++12.20.146C++50.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.956%1.144%437412224,372126015983.46984273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.039%-0.141C-0.403C---0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
136.80.156C++49.20.075C+87.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.888%1.32%593812188,715179527904.85245312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.594%-0.596D-0.781D-0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.448B7.40.407B13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.482%4.624%122912171,44913457811.07732185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.159%-0.345C-0.032C+0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.535B+18.20.548B+37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.988%75.096%122512214,9632303252.15501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.816%0.304C*0.521B+-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.45B20.367C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.718%10.886%122212242,3241044252.22605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.607%-0.324C-0.751D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.252C*3.70.236C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 81
35.6m267%261 (15.7k)208 (12.5k)1.6341858,70335,9221.9856946 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226288717.325%16.367%28404:4631

27% Combat Medic29% Engineer15% Heavy Assault13% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 8:23 PMSep 6th, 2015 6:41 PMNov 19th, 2019 11:07 PM (3h) (PST)Nov 12th, 2019 5:21 PM (7d) (PST)Nov 12th, 2019 1:34 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511383130.3440.2100.0561.0610.053383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0898,25918,8302113364312,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2845.6h/118.6d 12,627 9,608 24,502 181.1k 3,420 9,820 9,119 77.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,166
Deaths:745
KDR:1.565
Accuracy:20.526% D
HSR:23.842% C
GD-22S
D
Kills:1,166
Deaths:810
KDR:1.440
Accuracy:18.668% D-
HSR:19.983% D
EM6
C
Kills:1,162
Deaths:884
KDR:1.314
Accuracy:16.989% D--
HSR:22.375% C
EM1
C+
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:17.750% D
HSR:21.071% C+
NC6 Gauss SAW
D-
Kills:1,155
Deaths:1,256
KDR:0.920
Accuracy:14.418% D--
HSR:17.922% D-
NC6A GODSAW
D
Kills:377
Deaths:296
KDR:1.274
Accuracy:24.406% D
HSR:23.607% D
NSX Naginata
D-
Kills:349
Deaths:281
KDR:1.242
Accuracy:17.884% D-
HSR:16.332% F
Kills:6,533
Deaths (as Heavy Assault):5,235
Deaths (to Heavy Assaults):10,024
KDR:1.24795
Kill Difference:1,298
Playtime:418.431 hours
Usage:15%
Score:4.514m
Score/min:180
Accuracy (listed only):18.663%
HSR (listed only):20.733%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:1,171
Deaths:1,369
KDR:0.855
Accuracy:20.519% C
HSR:18.360% D
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
AC-X11
C+
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:21.950% D
HSR:22.347% C+
GD-7F
C+
Kills:863
Deaths:1,038
KDR:0.831
Accuracy:22.273% C-
HSR:20.162% C+
Warden
D-
Kills:469
Deaths:505
KDR:0.929
Accuracy:22.423% D-
HSR:16.418% D*
Kills:5,986
Deaths (as Engineer):6,071
Deaths (to Engineers):6,811
KDR:0.986
Kill Difference:85
Playtime:821.787 hours
Usage:29%
Score:11.356m
Score/min:230
Accuracy (listed only):28.563%
HSR (listed only):16.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C
Kills:1,171
Deaths:1,369
KDR:0.855
Accuracy:20.519% C
HSR:18.360% D
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
AC-X11
C+
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:21.950% D
HSR:22.347% C+
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
GD-7F
C+
Kills:863
Deaths:1,038
KDR:0.831
Accuracy:22.273% C-
HSR:20.162% C+
Blitz GD-10
C+
Kills:214
Deaths:268
KDR:0.799
Accuracy:19.605% D-
HSR:16.355% C+
MGR-S1 Gladius
C
Kills:88
Deaths:99
KDR:0.889
Accuracy:25.164% C
HSR:19.318% C
Kills:8,135
Deaths (as Light Assault):7,764
Deaths (to Light Assaults):5,980
KDR:1.04778
Kill Difference:371
Playtime:313.016 hours
Usage:11%
Score:3.761m
Score/min:200
Accuracy (listed only):26.485%
HSR (listed only):17.014%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:39.025% C+
HSR:78.723% C+
LA80
C*
Kills:1,169
Deaths:255
KDR:4.584
Accuracy:36.246% D
HSR:79.726% C*
AF-6 Shadow
C
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:31.716% D
HSR:26.012% C
SAS-R
C+
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:38.189% C+
HSR:65.517% C
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
NC14 Bolt Driver
C*
Kills:1,157
Deaths:389
KDR:2.974
Accuracy:34.914% C+
HSR:76.405% C*
NC4 Mag-Shot
C+
Kills:933
Deaths:939
KDR:0.994
Accuracy:27.590% C+
HSR:15.863% D
AF-8 RailJack
C++
Kills:302
Deaths:55
KDR:5.491
Accuracy:37.646% C++
HSR:74.834% C+
Blitz GD-10
C+
Kills:214
Deaths:268
KDR:0.799
Accuracy:19.605% D-
HSR:16.355% C+
MGR-S1 Gladius
C
Kills:88
Deaths:99
KDR:0.889
Accuracy:25.164% C
HSR:19.318% C
NS-AM7 Archer
C++
Kills:78
Deaths:60
KDR:1.300
Accuracy:60.044% C++
HSR:2.564% F
Kills:9,753
Deaths (as Infiltrator):5,154
Deaths (to Infiltrators):6,130
KDR:1.89232
Kill Difference:4,599
Playtime:375.210 hours
Usage:13%
Score:4.019m
Score/min:179
Accuracy (listed only):32.898%
HSR (listed only):40.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
D
Kills:1,171
Deaths:1,438
KDR:0.814
Accuracy:17.710% D**
HSR:15.457% D
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
Carnage AR
D
Kills:1,159
Deaths:2,506
KDR:0.462
Accuracy:15.330% F-
HSR:16.739% D
NC1 Gauss Rifle
D
Kills:1,159
Deaths:1,573
KDR:0.737
Accuracy:19.614% D
HSR:15.531% D-
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
NC9 A-Tross
C
Kills:1,158
Deaths:1,038
KDR:1.116
Accuracy:18.442% D**
HSR:22.193% C
Reaper DMR
C
Kills:1,156
Deaths:1,270
KDR:0.910
Accuracy:18.071% F
HSR:23.097% C
Gauss Prime
D--
Kills:1,151
Deaths:1,476
KDR:0.780
Accuracy:18.004% F--
HSR:17.029% D--
NS-11A
D
Kills:1,150
Deaths:1,409
KDR:0.816
Accuracy:17.291% D**
HSR:17.652% D
Blitz GD-10
C+
Kills:214
Deaths:268
KDR:0.799
Accuracy:19.605% D-
HSR:16.355% C+
MGR-S1 Gladius
C
Kills:88
Deaths:99
KDR:0.889
Accuracy:25.164% C
HSR:19.318% C
Kills:13,046
Deaths (as Combat Medic):15,211
Deaths (to Combat Medics):3,395
KDR:0.85767
Kill Difference:2,165
Playtime:766.941 hours
Usage:27%
Score:9.821m
Score/min:213
Accuracy (listed only):22.930%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,365
Deaths:451
KDR:3.027
Accuracy:36.287% C+
HSR:12.454% D
AF-41 Hacksaw
C++
Kills:1,211
Deaths:560
KDR:2.163
Accuracy:33.613% C++
HSR:11.891% D
NCM1 Scattercannon
C
Kills:1,185
Deaths:338
KDR:3.506
Accuracy:35.403% C
HSR:10.295% D*
AF-41 Hacksaw
C++
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:34.623% C++
HSR:13.722% C
NS-10 Burster
B+
Kills:171
Deaths:70
KDR:2.443
Accuracy:33.019% B+
HSR:3.509% D
NS-10 Burster
B+
Kills:162
Deaths:67
KDR:2.418
Accuracy:33.338% B+
HSR:2.469% D-
NCM2 Falcon
C+
Kills:146
Deaths:149
KDR:0.980
Accuracy:38.823% C+
HSR:3.425% D
NCM2 Falcon
C
Kills:95
Deaths:68
KDR:1.397
Accuracy:40.183% C
HSR:2.105% D--
Kills:5,501
Deaths (as MAX Suit):1,117
Deaths (to MAX Suits):1,724
KDR:4.9248
Kill Difference:4,384
Playtime:141.838 hours
Usage:5%
Score:2.125m
Score/min:250
Accuracy (listed only):35.661%
HSR (listed only):7.484%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,272
V. Kills:88 N/A
Deaths:157
KDR:8.102
Accuracy:53.948% C+
KPH:65.400 B+
VKPH:4.500 C+
Breaker Rocket Pods
C++
Kills:1,209
V. Kills:89 N/A
Deaths:206
KDR:5.869
Accuracy:49.437% C++
KPH:64.700 C
VKPH:4.800 D-
Vortek Rotary
B+
Kills:991
V. Kills:682 145%
Deaths:624
KDR:1.588
Accuracy:33.735% B+
KPH:13.100 C
VKPH:9 C
M20 Mustang
B*
Kills:900
V. Kills:662 136%
Deaths:740
KDR:1.216
Accuracy:35.409% B*
KPH:8.900 C-
VKPH:6.600 C-
Hornet Missiles
C
Kills:495
V. Kills:338 146%
Deaths:64
KDR:7.734
Accuracy:55.714% C-
KPH:47.200 C
VKPH:32.300 C
Kills:4,867 (3,163 + 0)
Deaths:1,791
KDR:2.717
VKDR:1.038
Vehicle Kills:1,859
Kill Difference:3,076
Playtime:224.788 hours
Usage:8%
Score:1.625m
Score/min:120
Piloting Accuracy:35.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:119
V. Kills:18 N/A
Deaths:21
KDR:5.667
Accuracy:36.834% D
KPH:38.100 C-
VKPH:5.800 C--
Kills:119 (0 + 119)
Deaths:21
KDR:5.667
VKDR:0.857
Vehicle Kills:18
Kill Difference:98
Playtime:3.125 hours
Usage:0%
Score:0.032m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:36.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,998
V. Kills:294 N/A
Deaths:76
KDR:26.290
Accuracy:50.644% C*
KPH:67.700 B+
VKPH:10 C*
L100 Python AP
A+
Kills:1,528
V. Kills:552 276%
Deaths:74
KDR:20.649
Accuracy:54.236% C+
KPH:53 A+
VKPH:19.100 C++
L100 Python HEAT
B+
Kills:1,048
V. Kills:351 298%
Deaths:112
KDR:9.357
Accuracy:50.443% C+
KPH:38.600 B+
VKPH:12.900 C*
C75 Viper
B
Kills:398
V. Kills:119 332%
Deaths:63
KDR:6.317
Accuracy:36.359% C
KPH:32.400 C*
VKPH:9.700 B
Skyguard
B+
Kills:293
V. Kills:216 135%
Deaths:67
KDR:4.373
Accuracy:27.498% C
KPH:15.400 C++
VKPH:11.300 B+
Kills:5,265 (5,265 + 0)
Deaths:392
KDR:13.431
VKDR:3.908
Vehicle Kills:1,532
Kill Difference:4,873
Playtime:116.852 hours
Usage:4%
Score:1.384m
Score/min:197
Driving Accuracy:27.498%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,452
V. Kills:293 494%
Deaths:72
KDR:20.167
Accuracy:49.540% C*
KPH:53.100 B++
VKPH:10.700 B+
Titan-150 AP
B*
Kills:1,132
V. Kills:599 189%
Deaths:121
KDR:9.355
Accuracy:51.083% C++
KPH:33.800 B*
VKPH:17.900 B++
Titan-150 HEAT
B+
Kills:866
V. Kills:366 236%
Deaths:161
KDR:5.379
Accuracy:48.884% C*
KPH:27.300 B+
VKPH:11.600 B+
E540 Halberd
B+
Kills:442
V. Kills:244 180%
Deaths:30
KDR:14.733
Accuracy:45.305% C++
KPH:29.700 C++
VKPH:16.400 B+
Enforcer ML85
D
Kills:158
V. Kills:116 135%
Deaths:38
KDR:4.158
Accuracy:33.954% D-
KPH:16.200 D
VKPH:11.900 D
C85 Canister
B+
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:40.067% C++
KPH:96.400 B+
VKPH:5.200 C**
Kills:4,106 (3,450 + 656)
Deaths:427
KDR:9.616
VKDR:3.796
Vehicle Kills:1,621
Kill Difference:3,679
Playtime:117.792 hours
Usage:4%
Score:1.721m
Score/min:243
Driving Accuracy:48.884%
Gunner Accuracy:40.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:249
V. Kills:23 N/A
Deaths:23
KDR:10.826
Accuracy:43.424% D-
KPH:74 C--
VKPH:6.800 C
E540 Halberd-H
C+
Kills:113
V. Kills:61 182%
Deaths:25
KDR:4.520
Accuracy:56.344% C+
KPH:26.200 D-
VKPH:14.200 D-
M96 Mjolnir-H
D
Kills:55
V. Kills:55 98%
Deaths:30
KDR:1.833
Accuracy:46.467% C
KPH:21.500 D*
VKPH:21.500 D
Kills:417 (0 + 417)
Deaths:78
KDR:5.346
VKDR:1.782
Vehicle Kills:139
Kill Difference:339
Playtime:10.226 hours
Usage:0%
Score:0.175m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:46.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:153
V. Kills:80 189%
Deaths:35
KDR:4.371
Accuracy:38.537% C++
KPH:15.200 C-
VKPH:7.900 C++
M40 Fury
C+
Kills:116
V. Kills:29 387%
Deaths:10
KDR:11.600
Accuracy:29.091% D
KPH:34.900 C-
VKPH:8.700 C+
M12 Kobalt
C+
Kills:102
V. Kills:6 N/A
Deaths:6
KDR:17
Accuracy:12.182% D*
KPH:37 D
VKPH:2.200 C+
M40 Fury
C++
Kills:54
V. Kills:20 257%
Deaths:9
KDR:6
Accuracy:25.659% D*
KPH:30.400 D-
VKPH:11.200 C++
Kills:425 (0 + 425)
Deaths:60
KDR:7.083
VKDR:2.250
Vehicle Kills:135
Kill Difference:365
Playtime:17.944 hours
Usage:1%
Score:0.202m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:25.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,2921,9987626.289A+24.6550.644%C*N/A67.7B+10C*20929.5h2.6B++5.2B++
L100 Python AP 2,0801,5287420.649M19.0154.236%C+N/A53.1A+19.2C++23228.8h3.6B**6.6B**
Titan-150 HESH 1,7451,4527220.167B*18.5349.54%C*N/A53.2B++10.7B+22027.3h2.4B**4.9B*
NCM1 Scattercannon 1,3991,3654513.027B+1.3936.287%C+12.454%D26C*N/A7252.4h6.3B++17.3B+
M30 Mustang AH 1,3601,2721578.102C**6.4753.948%C+1.179%C+65.6B+4.5C+18419.4h6.6B+12.2B+
AF-41 Hacksaw 1,2321,2115602.163C+0.5333.613%C++11.891%D25.7CN/A7047.2h7C*20.8B+
Breaker Rocket Pods 1,2981,2092065.869C+4.2349.437%C++1.241%B+64.7C4.8D-20618.7h10.5B*21.2B++
NCM1 Scattercannon 1,2101,1853383.506C**1.8735.403%C10.295%D*28.6C-N/A8041.4h5.7B16C**
EM4 Longshot 1,1791,1752454.796B++3.1639.025%C+78.723%C+28.7C+N/A7140.9h1.8B++4.5B+
Gauss Rifle S 1,1831,1711,4380.814C0.8217.71%D**15.457%D15.2D-N/A3877.1h12.2C68.8D-
AF-19 Mercenary 1,1861,1711,3690.855C++0.7820.519%C18.36%D9.6DN/A36121.5h11.7B+56.8C**
LA80 1,1791,1692554.584B+2.9536.246%D79.726%C*22.9DN/A6051h1.9B+5.3C++
NS-15M2 1,1831,1667451.565C+0.0720.526%D23.842%C19.8DN/A5658.8h13.8C+67.2C+
GD-22S 1,1761,1668101.44C+0.1918.668%D-19.983%D19.4DN/A5660.2h12C+64.2C
AF-41 Hacksaw 1,1771,1665312.196C++0.5634.623%C++13.722%C25.7CN/A6945.4h7.2C**20.8B+
LA39 Bruiser 1,1751,1651,0481.112C+0.5251.451%D-9.7%D--19.2D--N/A4560.8h2.7C5.2C
EM6 1,1711,1628841.314C+0.3216.989%D--22.375%C19.1D-N/A5260.9h12.7C74.5C-
AF-6 Shadow 1,1691,1616191.876C+0.2431.716%D26.012%C25.3DN/A5445.9h5.7C+17.9C+
SAS-R 1,1631,1603942.944C++1.3138.189%C+65.517%C22.4DN/A6651.9h2.2C*5.7C*
Mauler S6 1,1741,1591,2550.924C+0.7132.764%D-12.079%D18.3DN/A4763.5h4.8C**14.5C+
Carnage AR 1,1811,1592,5060.462D1.1715.33%F-16.739%D11.5D--N/A31100.4h16.1D105.3F-
NC1 Gauss Rifle 1,1651,1591,5730.737C+0.9019.614%D15.531%D-12.7DN/A5091.5h12.3B62.6C+
AC-X11 1,1831,1598561.354C**0.2821.95%D22.347%C+15.1DN/A4476.9h11C+50.2C+
AF-4 Cyclone 1,1751,1581,0481.105C+0.5321.943%D17.099%C18.6DN/A5962.3h10.7C*48.8C+
NS-7 PDW 1,1721,1587831.479B*0.1622.7%C17.703%C+26.5C+N/A6143.7h13B+57.5C**
EM1 1,1721,1589631.202C+0.4317.75%D21.071%C+25.6C-N/A6345.2h13C*73.5C+
NC9 A-Tross 1,1691,1581,0381.116C+0.5218.442%D**22.193%C19.4DN/A4559.6h10.6C+57.6D-
NC14 Bolt Driver 1,1601,1573892.974B+1.3434.914%C+76.405%C*22.8C+N/A6150.7h2.2B++6.3B+
Reaper DMR 1,1721,1561,2700.91C+0.7218.071%F23.097%C18.4DN/A4362.9h10C+55.5D
NC6 Gauss SAW 1,1681,1551,2560.92C+0.7114.418%D--17.922%D-20.9C-N/A8255.2h9.5B65.8C+
Gauss Prime 1,1691,1511,4760.78C--0.8518.004%F--17.029%D--15.5D*N/A3874.1h13.6D*75.8F--
NS-11A 1,1671,1501,4090.816C0.8217.291%D**17.652%D16.6DN/A3769.1h14.3C+82.8D
Titan-150 AP 1,7311,1321219.355B7.7251.083%C++3.092%B33.8B*17.9B++30333.5h3.6B++7.1B*
C-4 1,8131,1006721.637C++0.0021.976%DN/A74.3C+48.2A69214.8h1.6C+7.4C
L100 Python HEAT 1,3991,0481129.357B+7.7250.443%C+1.05%D--38.7B+13C*16827.1h4.9B+9.7B+
Vortek Rotary 1,6739916241.588C+0.0533.735%B+N/A13.1C9C10975.5h65.5B194B+
NC4 Mag-Shot 9429339390.994B+0.6427.59%C+15.863%D22.7C+N/A6441.1h7.8B28.3C**
Frag Grenade 9349021902N/A900.3751.351%B++N/A501.1C++17.8A14621.8h3.7C*7.3B+
M20 Mustang 1,5629007401.216C0.4235.409%B*1.778%C+8.9C-6.6C-80100.7h143.3C404.8C+
Titan-150 HEAT 1,2328661615.379C++3.7448.884%C*3.811%B+27.3B+11.5B+18031.7h4.3B+8.7B++
GD-7F 8908631,0380.831C0.8022.273%C-20.162%C+9D-N/A2896.2h18D--81C--
Shrike 1,2347195551.295B**0.3459.362%B1.113%D--26.7C*19.1B**24026.9h6.5C*10.9B
M12 Kobalt 6756441064.4C*62.7717.82%D-21.429%B++79.5C-3.8C2118.1h19C++106.7C+
Hornet Missiles 833495647.734B6.1055.714%C-N/A47.1C32.2C32310.5h12.7C22.8C
Warden 4944695050.929C+0.7122.423%D-16.418%D*11.4DN/A3241.2h9.9C++44.2C+
E540 Halberd 6864423014.733B*13.1045.305%C++2.036%C--29.7C++16.4B+30714.9h5.2B+11.4B+
C75 Viper 517398636.317B+4.6836.359%C1.256%C+32.4C*9.7B19112.3h12.1C**33.2C**
NC6A GODSAW 3953772961.274C0.3624.406%D23.607%D17.2D*N/A6321.9h18.2D-74.5F-
NSX Naginata 3553492811.242C+0.3917.884%D-16.332%F21.8DN/A7316h12.7C+70.8C+
AF-8 RailJack 307302555.491B**3.8637.646%C++74.834%C+19.4CN/A5615.6h2.1B+5.7B+
Skyguard 509293674.373B+2.7427.498%CN/A15.3C++11.3B+17319.1h111.4C*405.1C++
Spear Anti-Vehicle Phalanx Turret 4322862411.917B*10.2839.161%C-5.594%B*41.4C*21.2C+3236.9h7.1B+18.1B+
Tank Mine 414266803.325B1.6946.942%B**N/A102.3C+56.9C+9482.6h3.1F-6.6C+
Hawk GD-68 4802514170.602C+1.0365.169%BN/A9.7C-8.8C14726h9.1C14C+
C85 Canister-H 2722492310.826C+9.1943.424%D-10.04%C73.2C--6.8C2073.4h5.5B+12.8B
NC05 Jackhammer 2462432071.174C+0.4637.211%D-9.465%D*23.1DN/A7610.5h5.1C+13.7C+
Blitz GD-10 2182142680.799C+0.8419.605%D-16.355%C+9.6D-N/A4822.4h19.6D99.8D
MANA Anti-Personnel Turret 1891851061.745N/A0.1114.377%UN/A1850U40U3559700.1h24.1T*167.6T*
NS-10 Burster 279171702.443A*0.8133.019%B+3.509%D6.5B+4.1B6826.4h134B+405.8B+
NC15 Phoenix 247163217.762S6.1350.375%C-N/A15.1C+7.8C-18510.8h9.5B18.8C*
NS-10 Burster 271162672.418A++0.7833.338%B+2.469%D-6.3B4.2B6825.9h140B+419.9B+
Enforcer ML85 274158384.158C+2.5233.954%D-N/A16.1D11.8D1999.8h13.5C+39.8C--
Bouncing Betty 159158236.87B**5.2445.465%C*N/A79D-N/A2602h2.5F5.4C-
M20 Basilisk 233153354.371B++2.7438.537%C++1.961%F15.1C--7.9C++16910.1h100.1C+259.6C++
Aspis Anti-Aircraft Phalanx Turret 277147197.737A++6.1027.195%C*N/A14.8B+13.1B+2189.9h123.5B++454.3B+
NCM2 Falcon 2081461490.98C+0.6538.823%C+3.425%D6.9D2.9D4821.3h16.9D--43.6D
Mag-Cutter 24513023,6450.005C--1.6325.399%C8.462%C**0.1C-N/A01419.5h5.3F-20.7D
L105 Zephyr 137119215.667C4.0336.834%DN/A38.4C5.8C--1713.1h6.2C*16.9C+
M40 Fury 1451161011.6B*9.9729.091%D1.724%C+35.2C8.8C+2213.3h12.1B41.7C++
E540 Halberd-H 174113254.52C2.8956.344%C+N/A26.3D-14.2D-2214.3h7C12.3C+
M12 Kobalt 108102617B+15.3712.182%D*20.588%B+36.4D2.1C1802.8h19.3C*158.1C
NCM2 Falcon 14895681.397B++0.2440.183%C2.105%D--7.5D4.2C+6012.7h20.9D51.9C-
MGR-S1 Gladius 8888990.889C0.7525.164%C19.318%C12.9D-N/A726.8h13.5D53.7C
NS-AM7 Archer 12378601.3A*0.3360.044%C++2.564%F6.5C+3.8B*6512h35.4D--59D-
Rocklet Rifle 19072760.947B+0.6952.38%C+N/A18.5D30.3B++4913.9h47.1D89.9C
The Slasher 102657,2280.009D-1.6319.857%D--29.231%A*0.1DN/A0502h4.3F--21.5D
C85 Canister 5956511.2C9.5740.067%C++7.143%F93.3B+5C*4920.6h6.4B+16B+
M96 Mjolnir-H 11055301.833D0.2046.467%CN/A21.2D*21.2D4962.6h61.6D**132.5D*
M40 Fury 745496C+4.3725.659%D*1.852%C+30D-11.1C+2421.8h14.6C+56.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125340.6h
Anti-Vehicle MANA Turret11150.1h
Nano-Armor Kit425760,69552.1h
Medical Kit123230.4h
Turret AI Module0550.3h
Medical Applicator1,714826,99058.6h
Motion Spotter3912,9935.7h
Nanite Revive Grenade03,1500.9h
Welding Device01,5190.1h
Deconstruction Tool03580.1h
Recon Detection Device121,4333h
Shield Recharging Field12811,3844.1h
M20 Kestrel02260.4h
Ammunition Package373,6971.7h
Anti-Infantry MANA Turret184340.7h
Flail Targeting Dart51780.5h
Hardlight Barrier102270.3h
Nano-Repair Grenade0850h

Check the help document for the dictionary if you want to learn more about words used here.


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