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Cavalier RdzeniowymNC[P0L] RdzeniowymNC
NC BR 32

KDR: 1.6

Score: 34.5m

Last Seen: Jul 21st, 2019 12:40 PM
- OFFLINE - 18.4 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Miller - Outfit Officer of SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 67
Level Progress (to 33): 14%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Titan-150 HESH M30 Mustang AH AF-41 Hacksaw Breaker Rocket Pods EM4 Longshot Gauss Rifle S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 965TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.3%19.575%37824119021,2981.182830.415

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.468%-0.365C--0.196C-1.875F-HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.153C++12.20.148C++50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.961%1.171%428412104,184122915213.40163275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.098%-0.156C-0.348C--0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.40.082C+49.8-0.003C+88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.791%1.346%583812068,472177027254.78374311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%-0.593D-0.773D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.457B+7.50.416B14.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.334%4.679%123912051,43213197741.08567185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.097%-0.369C-0.057C+0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.537B+17.90.554B+37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.015%75.244%123512094,7222238202.10898

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.897%0.294C*0.522B+-0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.449B20.367C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.718%10.886%123212122,3241016252.2874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.607%-0.317C-0.74D-0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.253C*3.70.236C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SentinelsOfConglomerate[P0L] SentinelsOfConglomerate
NC outfit on Miller

Members: 67
34.5m265.7%261 (15.7k)209 (12.5k)1.597456,10435,1221.942632 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214274117.066%16.373%27904:4229

28% Combat Medic29% Engineer15% Heavy Assault13% Infiltrator11% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2014 8:23 PMSep 6th, 2015 6:41 PMJul 21st, 2019 5:00 PM (2d) (PST)Jul 21st, 2019 3:55 PM (2d) (PST)Jul 21st, 2019 8:40 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4471363110.3410.2130.0561.0470.053367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8138,16218,6512013363312,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2742.9h/114.3d 12,124 9,186 23,534 172.3k 3,325 9,486 8,767 73.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:1,166
Deaths:810
KDR:1.440
Accuracy:18.668% D-
HSR:19.983% D
NS-15M2
C
Kills:1,166
Deaths:745
KDR:1.565
Accuracy:20.526% D
HSR:23.842% C
EM6
C
Kills:1,162
Deaths:884
KDR:1.314
Accuracy:16.989% D--
HSR:22.375% C
EM1
C+
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:17.750% D
HSR:21.071% C+
NC6 Gauss SAW
D-
Kills:1,155
Deaths:1,256
KDR:0.920
Accuracy:14.418% D--
HSR:17.922% D-
NSX Naginata
D-
Kills:349
Deaths:281
KDR:1.242
Accuracy:17.884% D-
HSR:16.332% F
NC6A GODSAW
C-
Kills:225
Deaths:181
KDR:1.243
Accuracy:25.768% D
HSR:24.444% C-
Kills:6,381
Deaths (as Heavy Assault):5,120
Deaths (to Heavy Assaults):9,840
KDR:1.24629
Kill Difference:1,261
Playtime:406.879 hours
Usage:15%
Score:4.420m
Score/min:181
Accuracy (listed only):18.857%
HSR (listed only):20.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
AF-19 Mercenary
C
Kills:1,163
Deaths:1,367
KDR:0.851
Accuracy:20.519% C
HSR:18.229% D
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
AC-X11
C+
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:21.950% D
HSR:22.347% C+
GD-7F
C
Kills:674
Deaths:799
KDR:0.844
Accuracy:22.642% C
HSR:18.546% C
Warden
D--
Kills:353
Deaths:425
KDR:0.831
Accuracy:20.799% D--
HSR:16.997% D--
Kills:5,673
Deaths (as Engineer):5,750
Deaths (to Engineers):6,665
KDR:0.98661
Kill Difference:77
Playtime:783.802 hours
Usage:29%
Score:10.882m
Score/min:231
Accuracy (listed only):28.354%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
AF-19 Mercenary
C
Kills:1,163
Deaths:1,367
KDR:0.851
Accuracy:20.519% C
HSR:18.229% D
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
AC-X11
C+
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:21.950% D
HSR:22.347% C+
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
GD-7F
C
Kills:674
Deaths:799
KDR:0.844
Accuracy:22.642% C
HSR:18.546% C
Blitz GD-10
C+
Kills:189
Deaths:240
KDR:0.788
Accuracy:19.475% D-
HSR:16.402% C+
MGR-S1 Gladius
C++
Kills:75
Deaths:86
KDR:0.872
Accuracy:27.655% C++
HSR:18.667% C-
Kills:7,900
Deaths (as Light Assault):7,482
Deaths (to Light Assaults):5,861
KDR:1.05587
Kill Difference:418
Playtime:306.784 hours
Usage:11%
Score:3.716m
Score/min:202
Accuracy (listed only):26.789%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,175
Deaths:245
KDR:4.796
Accuracy:39.025% C+
HSR:78.723% C+
LA80
C*
Kills:1,169
Deaths:255
KDR:4.584
Accuracy:36.246% D
HSR:79.726% C*
AF-6 Shadow
C+
Kills:1,161
Deaths:619
KDR:1.876
Accuracy:31.716% C-
HSR:26.012% C+
SAS-R
C+
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:38.189% C+
HSR:65.517% C
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
NC14 Bolt Driver
C*
Kills:1,157
Deaths:389
KDR:2.974
Accuracy:34.905% C+
HSR:76.405% C*
NC4 Mag-Shot
C+
Kills:823
Deaths:854
KDR:0.964
Accuracy:27.284% C+
HSR:15.917% D
Blitz GD-10
C+
Kills:189
Deaths:240
KDR:0.788
Accuracy:19.475% D-
HSR:16.402% C+
MGR-S1 Gladius
C++
Kills:75
Deaths:86
KDR:0.872
Accuracy:27.655% C++
HSR:18.667% C-
NS-AM7 Archer
C++
Kills:71
Deaths:57
KDR:1.246
Accuracy:59.581% C++
HSR:1.408% F-
AF-8 RailJack
B**
Kills:61
Deaths:7
KDR:8.714
Accuracy:44.770% B**
HSR:85.246% B**
Kills:9,357
Deaths (as Infiltrator):4,977
Deaths (to Infiltrators):5,992
KDR:1.88005
Kill Difference:4,380
Playtime:353.103 hours
Usage:13%
Score:3.852m
Score/min:182
Accuracy (listed only):33.624%
HSR (listed only):41.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle S
D
Kills:1,171
Deaths:1,438
KDR:0.814
Accuracy:17.710% D**
HSR:15.457% D
LA39 Bruiser
D-
Kills:1,165
Deaths:1,048
KDR:1.112
Accuracy:51.451% D-
HSR:9.700% D--
Mauler S6
D
Kills:1,159
Deaths:1,255
KDR:0.924
Accuracy:32.764% D-
HSR:12.079% D
NC1 Gauss Rifle
D
Kills:1,159
Deaths:1,573
KDR:0.737
Accuracy:19.614% D
HSR:15.531% D-
Carnage AR
D
Kills:1,159
Deaths:2,506
KDR:0.462
Accuracy:15.330% F-
HSR:16.739% D
AF-4 Cyclone
C
Kills:1,158
Deaths:1,048
KDR:1.105
Accuracy:21.943% D
HSR:17.099% C
NS-7 PDW
C+
Kills:1,158
Deaths:783
KDR:1.479
Accuracy:22.700% C
HSR:17.703% C+
NC9 A-Tross
C
Kills:1,158
Deaths:1,038
KDR:1.116
Accuracy:18.442% D**
HSR:22.193% C
Reaper DMR
C
Kills:1,156
Deaths:1,270
KDR:0.910
Accuracy:18.071% F
HSR:23.097% C
Gauss Prime
D-
Kills:1,151
Deaths:1,476
KDR:0.780
Accuracy:18.004% F--
HSR:17.029% D-
NS-11A
D
Kills:1,150
Deaths:1,409
KDR:0.816
Accuracy:17.291% D**
HSR:17.652% D
Blitz GD-10
C+
Kills:189
Deaths:240
KDR:0.788
Accuracy:19.475% D-
HSR:16.402% C+
MGR-S1 Gladius
C++
Kills:75
Deaths:86
KDR:0.872
Accuracy:27.655% C++
HSR:18.667% C-
Kills:13,008
Deaths (as Combat Medic):15,170
Deaths (to Combat Medics):3,340
KDR:0.85748
Kill Difference:2,162
Playtime:763.663 hours
Usage:28%
Score:9.777m
Score/min:213
Accuracy (listed only):23.111%
HSR (listed only):16.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:1,211
Deaths:560
KDR:2.163
Accuracy:33.613% C++
HSR:11.891% D
AF-41 Hacksaw
C++
Kills:1,166
Deaths:531
KDR:2.196
Accuracy:34.623% C++
HSR:13.722% C
NCM1 Scattercannon
C
Kills:1,013
Deaths:346
KDR:2.928
Accuracy:34.322% C
HSR:12.735% D
NCM1 Scattercannon
C
Kills:811
Deaths:233
KDR:3.481
Accuracy:33.491% C
HSR:9.001% F
NS-10 Burster
B+
Kills:141
Deaths:58
KDR:2.431
Accuracy:33.176% B+
HSR:2.837% D-
NS-10 Burster
B+
Kills:140
Deaths:61
KDR:2.295
Accuracy:32.756% B+
HSR:4.286% C-
NCM2 Falcon
C+
Kills:109
Deaths:140
KDR:0.779
Accuracy:38.725% C+
HSR:3.670% C--
NCM2 Falcon
C
Kills:64
Deaths:59
KDR:1.085
Accuracy:40% C
HSR:3.125% D
Kills:4,655
Deaths (as MAX Suit):994
Deaths (to MAX Suits):1,681
KDR:4.6831
Kill Difference:3,661
Playtime:120.814 hours
Usage:4%
Score:1.804m
Score/min:249
Accuracy (listed only):35.088%
HSR (listed only):7.658%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,224
V. Kills:86 N/A
Deaths:157
KDR:7.796
Accuracy:54.153% C+
KPH:65.800 B+
VKPH:4.600 C+
Breaker Rocket Pods
C+
Kills:1,198
V. Kills:89 N/A
Deaths:205
KDR:5.844
Accuracy:49.430% C+
KPH:64.300 C
VKPH:4.800 D-
M20 Mustang
B++
Kills:900
V. Kills:662 136%
Deaths:740
KDR:1.216
Accuracy:35.409% B++
KPH:8.900 C-
VKPH:6.600 C-
Vortek Rotary
B+
Kills:862
V. Kills:607 142%
Deaths:619
KDR:1.393
Accuracy:33.587% B+
KPH:12.300 C
VKPH:8.600 C
Hornet Missiles
C
Kills:486
V. Kills:332 146%
Deaths:64
KDR:7.594
Accuracy:55.428% C-
KPH:46.500 C
VKPH:31.800 C
Kills:4,670 (2,986 + 0)
Deaths:1,785
KDR:2.616
VKDR:0.995
Vehicle Kills:1,776
Kill Difference:2,885
Playtime:218.554 hours
Usage:8%
Score:1.562m
Score/min:119
Piloting Accuracy:33.587%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:119
V. Kills:18 N/A
Deaths:21
KDR:5.667
Accuracy:36.808% D
KPH:38.100 C-
VKPH:5.800 C-
Kills:119 (0 + 119)
Deaths:21
KDR:5.667
VKDR:0.857
Vehicle Kills:18
Kill Difference:98
Playtime:3.122 hours
Usage:0%
Score:0.032m
Score/min:171
Piloting Accuracy:N/A%
Gunner Accuracy:36.808%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,835
V. Kills:271 N/A
Deaths:76
KDR:24.145
Accuracy:50.326% C*
KPH:68.100 B++
VKPH:10.100 B+
L100 Python AP
A+
Kills:1,470
V. Kills:523 281%
Deaths:73
KDR:20.137
Accuracy:54.504% C+
KPH:53.100 A+
VKPH:18.900 C++
L100 Python HEAT
B+
Kills:1,048
V. Kills:351 298%
Deaths:112
KDR:9.357
Accuracy:50.443% C+
KPH:38.600 B+
VKPH:12.900 C*
C75 Viper
B
Kills:393
V. Kills:116 336%
Deaths:63
KDR:6.238
Accuracy:36.349% C
KPH:32.700 C*
VKPH:9.600 B
Skyguard
B+
Kills:286
V. Kills:212 134%
Deaths:67
KDR:4.269
Accuracy:27.518% C
KPH:15.100 C++
VKPH:11.200 B+
Kills:5,032 (5,032 + 0)
Deaths:391
KDR:12.870
VKDR:3.767
Vehicle Kills:1,473
Kill Difference:4,641
Playtime:112.658 hours
Usage:4%
Score:1.332m
Score/min:197
Driving Accuracy:27.518%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:1,452
V. Kills:293 494%
Deaths:72
KDR:20.167
Accuracy:49.540% C*
KPH:53.100 B++
VKPH:10.700 B+
Titan-150 AP
B*
Kills:1,122
V. Kills:593 189%
Deaths:121
KDR:9.273
Accuracy:51.184% C++
KPH:33.800 B*
VKPH:17.900 B++
Titan-150 HEAT
B+
Kills:866
V. Kills:366 236%
Deaths:161
KDR:5.379
Accuracy:48.884% C*
KPH:27.300 B+
VKPH:11.600 B+
E540 Halberd
B
Kills:442
V. Kills:244 180%
Deaths:30
KDR:14.733
Accuracy:45.305% C++
KPH:29.700 C+
VKPH:16.400 B
Enforcer ML85
D
Kills:158
V. Kills:116 135%
Deaths:38
KDR:4.158
Accuracy:33.954% D-
KPH:16.200 D
VKPH:11.900 D
C85 Canister
B++
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:40.067% C++
KPH:96.400 B++
VKPH:5.200 B
Kills:4,096 (3,440 + 656)
Deaths:427
KDR:9.593
VKDR:3.782
Vehicle Kills:1,615
Kill Difference:3,669
Playtime:117.418 hours
Usage:4%
Score:1.710m
Score/min:243
Driving Accuracy:48.884%
Gunner Accuracy:40.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:248
V. Kills:23 N/A
Deaths:23
KDR:10.783
Accuracy:42.318% D-
KPH:74.400 D
VKPH:6.900 C
E540 Halberd-H
C+
Kills:113
V. Kills:61 182%
Deaths:25
KDR:4.520
Accuracy:56.344% C+
KPH:26.200 D-
VKPH:14.200 D-
M96 Mjolnir-H
D
Kills:55
V. Kills:55 98%
Deaths:30
KDR:1.833
Accuracy:46.467% C
KPH:21.500 D*
VKPH:21.500 D
Kills:416 (0 + 416)
Deaths:78
KDR:5.333
VKDR:1.782
Vehicle Kills:139
Kill Difference:338
Playtime:10.194 hours
Usage:0%
Score:0.173m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:46.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:138
V. Kills:76 179%
Deaths:35
KDR:3.943
Accuracy:38.551% C++
KPH:14 D
VKPH:7.700 C++
M40 Fury
C+
Kills:115
V. Kills:29 383%
Deaths:10
KDR:11.500
Accuracy:29.125% D
KPH:35 C-
VKPH:8.800 C+
M12 Kobalt
C
Kills:102
V. Kills:6 N/A
Deaths:6
KDR:17
Accuracy:12.183% D*
KPH:37.500 D
VKPH:2.200 C
M40 Fury
C++
Kills:54
V. Kills:20 257%
Deaths:9
KDR:6
Accuracy:25.659% D*
KPH:30.400 D-
VKPH:11.200 C++
Kills:409 (0 + 409)
Deaths:60
KDR:6.817
VKDR:2.183
Vehicle Kills:131
Kill Difference:349
Playtime:17.599 hours
Usage:1%
Score:0.197m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:25.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,1061,8357624.145A22.5550.326%C*N/A68.2B++10.1B+21126.9h2.6B*5.1B++
L100 Python AP 1,9931,4707320.137M+18.5454.504%C+N/A53.1A+18.9C++23327.7h3.6B**6.6B**
Titan-150 HESH 1,7451,4527220.167B**18.5749.54%C*N/A53.2B++10.7B+21927.3h2.4B**4.9B*
M30 Mustang AH 1,3101,2241577.796B6.2054.153%C+1.144%C65.8B+4.6C+18418.6h6.6B+12.2B+
AF-41 Hacksaw 1,2321,2115602.163C+0.5733.613%C++11.891%D25.7CN/A7047.2h7C++20.8B
Breaker Rocket Pods 1,2871,1982055.844C+4.2549.43%C+1.252%B64.4C4.8D-20418.6h10.5B*21.2B++
EM4 Longshot 1,1791,1752454.796B+3.2039.025%C+78.723%C+28.7C+N/A7140.9h1.8B++4.5B+
Gauss Rifle S 1,1831,1711,4380.814C0.7817.71%D**15.457%D15.2DN/A3877.1h12.2C68.8D--
LA80 1,1791,1692554.584B+2.9936.246%D79.726%C*22.9DN/A6051h1.9B+5.3C*
GD-22S 1,1761,1668101.44C+0.1618.668%D-19.983%D19.4DN/A5560.2h12C+64.2C
AF-41 Hacksaw 1,1771,1665312.196C+0.6034.623%C++13.722%C25.7CN/A6945.4h7.2C++20.8B+
NS-15M2 1,1831,1667451.565C+0.0320.526%D23.842%C19.8D-N/A5558.8h13.8C+67.2C+
LA39 Bruiser 1,1751,1651,0481.112C+0.4951.451%D-9.7%D--19.2D--N/A4560.8h2.7C5.2C
AF-19 Mercenary 1,1781,1631,3670.851C++0.7520.519%C18.229%D9.6DN/A35121h11.7B+56.9C**
EM6 1,1711,1628841.314C+0.2816.989%D--22.375%C19.1D-N/A5260.9h12.7C74.5C-
AF-6 Shadow 1,1691,1616191.876C+0.2831.716%C-26.012%C+25.3DN/A5445.9h5.7C++17.9C+
SAS-R 1,1631,1603942.944C++1.3538.189%C+65.517%C22.4DN/A6551.9h2.2C*5.7C*
Mauler S6 1,1741,1591,2550.924C+0.6732.764%D-12.079%D18.3C--N/A4763.3h4.8C**14.5C+
NC1 Gauss Rifle 1,1651,1591,5730.737C+0.8619.614%D15.531%D-12.7DN/A5091.5h12.3B62.6C+
Carnage AR 1,1811,1592,5060.462D1.1415.33%F-16.739%D11.5D--N/A31100.4h16.1D-105.3F-
AC-X11 1,1831,1598561.354C**0.2421.95%D22.347%C+15.1DN/A4476.9h11C+50.2C+
AF-4 Cyclone 1,1751,1581,0481.105C+0.4921.943%D17.099%C18.6DN/A5962.3h10.7C*48.8C+
EM1 1,1721,1589631.202C+0.4017.75%D21.071%C+25.6C-N/A6345.2h13C++73.5C+
NS-7 PDW 1,1721,1587831.479B++0.1222.7%C17.703%C+26.5C+N/A6143.7h13B+57.5C**
NC9 A-Tross 1,1691,1581,0381.116C+0.4818.442%D**22.193%C19.4DN/A4559.6h10.6C57.6D-
NC14 Bolt Driver 1,1601,1573892.974B++1.3834.905%C+76.405%C*22.9C+N/A6150.6h2.2B++6.3B+
Reaper DMR 1,1721,1561,2700.91C0.6918.071%F23.097%C18.4DN/A4362.9h10C+55.5D-
NC6 Gauss SAW 1,1681,1551,2560.92C+0.6814.418%D--17.922%D-20.9C-N/A8155.2h9.5B65.8C+
Gauss Prime 1,1691,1511,4760.78C--0.8218.004%F--17.029%D-15.5D*N/A3874.1h13.6D*75.8F--
NS-11A 1,1671,1501,4090.816C0.7817.291%D**17.652%D16.6DN/A3769.1h14.3C+82.8D
Titan-150 AP 1,7151,1221219.273B+7.6851.184%C++3.119%C**33.8B*17.9B++30233.2h3.6B++7.1B*
C-4 1,7821,0756621.624C++0.0321.823%DN/A74.1C+48.8A69314.5h1.6C+7.5C
L100 Python HEAT 1,3991,0481129.357B+7.7650.443%C+1.05%D--38.7B+13C**16827.1h4.9B+9.7B+
NCM1 Scattercannon 1,0361,0133462.928B*1.3334.322%C12.735%D25.2C++N/A7140.2h6.2B++18.1B
M20 Mustang 1,5629007401.216C+0.3835.409%B++1.778%C+8.9C-6.6C-80100.7h143.3C404.8C+
Frag Grenade 9288961896N/A894.4051.275%B*N/A497.8C++17.8A++14501.8h3.7C*7.3B+
Titan-150 HEAT 1,2328661615.379C*3.7848.884%C*3.811%B+27.3B+11.5B+18031.7h4.3B+8.7B++
Vortek Rotary 1,4698626191.393C+0.2033.587%B+N/A12.3C8.6C10670.2h67.9B202.2B+
NC4 Mag-Shot 8328238540.964B0.6327.284%C+15.917%D23.5C+N/A6835h7.9C**29C**
NCM1 Scattercannon 8278112333.481B+1.8833.491%C9.001%F27.8C-N/A8029.2h5.7C**17C*
Shrike 1,2117065501.284B**0.3159.505%B1.133%D--26.9C*19.3B**24226.2h6.5C++10.9B
GD-7F 6936747990.844C0.7522.642%C18.546%C8.3D-N/A2781.3h18.5D*81.8D
M12 Kobalt 5485221052.2C*50.6017.631%D-22.989%B**73.5D3.7C2037.1h19.8C+112.1C
Hornet Missiles 818486647.594B+6.0055.428%C-N/A46.3C31.6C31810.5h12.6C22.7C
E540 Halberd 6864423014.733B**13.1445.305%C++2.036%D29.7C+16.4B30614.9h5.2B+11.4B+
C75 Viper 509393636.238B+4.6436.349%C1.272%C+32.8C*9.7B19212h12C**32.9C**
Warden 3673534250.831C+0.7720.799%D--16.997%D--10.4DN/A3033.8h10.2C+49.1C
NSX Naginata 3553492811.242C+0.3617.884%D-16.332%F21.8DN/A7316h12.7C+70.8C+
Skyguard 498286674.269B+2.6727.518%CN/A15.1C++11.2B+17018.9h113.5C*412.3C++
Spear Anti-Vehicle Phalanx Turret 4302842411.833B++10.2439.194%C5.634%B*41.8C*21.5C++3236.8h7.1B+18.1B
Hawk GD-68 4752484160.596C+1.0065.093%BN/A9.6D8.8C14525.8h9.2C14.1C+
C85 Canister-H 2712482310.783C+9.1942.318%D-10.081%C75.2C--7C2083.3h5.2B+12.4B
Tank Mine 389247793.127C**1.5346.539%B**N/A98.8C+56.8C+9362.5h3.2F-7C
NC05 Jackhammer 2462432041.191C+0.4137.216%D-9.465%D*23.1DN/A7510.5h5.1C+13.6C+
NC6A GODSAW 2352251811.243C-0.3525.768%D24.444%C-16D**N/A7414.1h20.2D-78.3F-
Blitz GD-10 1921892400.788C0.8119.475%D-16.402%C+9.6D-N/A5219.6h19.4D99.8D
MANA Anti-Personnel Turret 1891851061.745N/A0.1514.395%UN/A1850U40U3514600.1h24.1T*167.4T*
Enforcer ML85 274158384.158C+2.5633.954%D-N/A16.3D12D2009.7h13.5C+39.8D
NS-10 Burster 239141582.431A++0.8333.176%B+2.837%D-6.7B+4.6B++7421.1h130.6B++393.6B++
Aspis Anti-Aircraft Phalanx Turret 265140178.235A++6.6426.843%C++N/A14.6B+13B2209.6h124.5B++463.9B+
NS-10 Burster 233140612.295A++0.7032.756%B+4.286%C-6.5B+4.3B+7221.6h133B+406B+
M20 Basilisk 214138353.943B+2.3538.551%C++2.174%D**14.1D7.8C++1679.8h106.6C276.6C+
Bouncing Betty 136135197.105B**5.5146.238%C**N/A84.4D-N/A2941.6h2.5F5.4C--
L105 Zephyr 137119215.667C4.0736.808%DN/A38.4C5.8C-1713.1h6.2C*16.8C+
Mag-Cutter 22611622,9680.005C--1.5925.404%C7.759%C*0.1D-N/A01358.9h5.6F--21.9C
M40 Fury 1441151011.5B**9.9029.125%D1.739%C+34.8C-8.8C+2223.3h12.2C**41.9C+
NC15 Phoenix 176114215.429M**3.8349.056%DN/A13C+7D1908.8h10.3C++20.9C+
E540 Halberd-H 174113254.52C2.9256.344%C+N/A26.3D14.2D-2174.3h7C12.3C+
NCM2 Falcon 1561091400.779C0.8238.725%C+3.67%C--6D-2.6D-4618.2h17.6D*45.5D
M12 Kobalt 108102617B+15.4012.183%D*20.588%B+37.8D2.2C1772.7h19.2C*157.3C
MGR-S1 Gladius 7575860.872C0.7327.655%C++18.667%C-13.2D-N/A765.7h12.5C45.1C+
NS-AM7 Archer 11371571.246A++0.3559.581%C++1.408%F-6.2C+3.7B++6611.4h36.8D*61.8D*
The Slasher 102657,2280.009D-1.5919.857%D--29.231%A*0.1C--N/A0502h4.3F--21.5C-
NCM2 Falcon 10464591.085C*0.5140%C3.125%D6.7D-4.2C599.6h22D-54.9D
Rocklet Rifle 17462750.827C**0.7753.136%C++N/A16.8D-30.3B+4903.7h51.9D--97.7D
AF-8 RailJack 616178.714A*7.1244.77%B**85.246%B**21.8C+N/A1102.8h1.8B**3.9B*
C85 Canister 5956511.2C9.6040.067%C++7.143%F93.3B+5C**4920.6h6.4B+16B+
M96 Mjolnir-H 11055301.833D0.2446.467%CN/A21.2D*21.2D4922.6h61.6D**132.5D**
M40 Fury 745496C+4.4025.659%D*1.852%C+30D-11.1C++2421.8h14.6C+56.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon125320.6h
Anti-Vehicle MANA Turret11140.1h
Nano-Armor Kit402738,60350.9h
Motion Spotter3812,5265.5h
Nanite Revive Grenade03,1380.9h
Medical Kit123230.4h
Medical Applicator1,709823,11058.3h
Deconstruction Tool03580.1h
Welding Device01,3230.1h
Recon Detection Device111,1652.4h
M20 Kestrel02260.4h
Shield Recharging Field12711,1944h
Ammunition Package363,2271.5h
Anti-Infantry MANA Turret174310.7h
Nano-Repair Grenade0740h
Flail Targeting Dart51780.5h
Hardlight Barrier101740.3h

Check the help document for the dictionary if you want to learn more about words used here.


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