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Commissar ReTRded[EZK] ReTRded
TR BR 77

KDR: 3.18

Score: 7.8m

Last Seen: Mar 20th, 2019 12:34 AM
- OFFLINE - 55.3 hour(s)

Battle Rank 77 - Terran Republic on Emerald - Outfit Leader of Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
Level Progress (to 78): 41%
Level 100 Progress: 41% 455h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9 CARV T16 Rhino T9 CARV-S TMG-50 MSW-R S12 Renegade M12 Kobalt-F M40 Fury-F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,909,826 MLG Score: 2326
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.457%27.586%7301210218,7692.417030.76

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.296%1.047B**1.057B**0.402BHEAD ++ (~14.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.434B11.30.216C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.487%0.343%1517210311,74714257712.2168302%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.734%-0.208C-1.132D*0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1340.175C++47.60.111C+86.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.087%1.073%246210315593742231.49465250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.646%0.632B+-0.892D---0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.367C**11.80.076C+13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.552%20.213%221103294314890.299363104%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.449D**4.008M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.60.362C**15.50.606B+60

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.562%69.178%22310301,44732864.39818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.915%1.331A0.152C++0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.50.2C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.084%12.186%221103227921711.28571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A-0.636D-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.487B+3.80.21C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
7.8m155.4%406 (24.4k)362 (21.7k)3.177120,7566,5333.5277877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033145425.698%18.428%47403:176

31% Engineer35% Heavy Assault27% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 9:36 PMSep 24th, 2015 8:24 PMMar 22nd, 2019 1:14 AM (97m) (PST)Mar 19th, 2019 9:48 PM (2d) (PST)Mar 19th, 2019 8:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9831778060.9670.3040.1781.6530.0972326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,99810,61248,38658181199621,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
357.9h/14.9d 2,291 3,825 5,097 35.5k 364 1,397 2,077 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:23.997% B**
HSR:25.862% B+
T16 Rhino
A
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:26.054% B**
HSR:30.198% A
T9 CARV-S
B**
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:24.936% B+
HSR:32.556% B**
TMG-50
B**
Kills:1,157
Deaths:382
KDR:3.029
Accuracy:27.207% B**
HSR:27.053% B+
MSW-R
B+
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:24.102% C**
HSR:28.114% B+
T7 Mini-Chaingun
A++
Kills:429
Deaths:170
KDR:2.524
Accuracy:18.336% C**
HSR:19.580% A++
Kills:6,219
Deaths (as Heavy Assault):2,325
Deaths (to Heavy Assaults):1,968
KDR:2.67484
Kill Difference:3,894
Playtime:124.103 hours
Usage:35%
Score:2.914m
Score/min:391
Accuracy (listed only):24.105%
HSR (listed only):27.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:891
Deaths:433
KDR:2.058
Accuracy:26.798% B++
HSR:26.263% B**
TRAC-5
A
Kills:329
Deaths:154
KDR:2.136
Accuracy:27.088% B**
HSR:25.532% A
T5 AMC
A+
Kills:305
Deaths:169
KDR:1.805
Accuracy:28.256% B**
HSR:27.541% A+
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.084% A++
HSR:12.186% D
Kills:1,804
Deaths (as Engineer):909
Deaths (to Engineers):1,289
KDR:1.9846
Kill Difference:895
Playtime:109.892 hours
Usage:31%
Score:2.437m
Score/min:370
Accuracy (listed only):34.557%
HSR (listed only):22.880%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:891
Deaths:433
KDR:2.058
Accuracy:26.798% B++
HSR:26.263% B**
SMG-46 Armistice
A
Kills:497
Deaths:217
KDR:2.290
Accuracy:31.781% B**
HSR:23.541% A
TRAC-5
A
Kills:329
Deaths:154
KDR:2.136
Accuracy:27.088% B**
HSR:25.532% A
T5 AMC
A+
Kills:305
Deaths:169
KDR:1.805
Accuracy:28.256% B**
HSR:27.541% A+
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.084% A++
HSR:12.186% D
Kills:2,301
Deaths (as Light Assault):1,126
Deaths (to Light Assaults):1,151
KDR:2.04352
Kill Difference:1,175
Playtime:22.560 hours
Usage:6%
Score:0.497m
Score/min:367
Accuracy (listed only):34.001%
HSR (listed only):23.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A
Kills:843
Deaths:150
KDR:5.620
Accuracy:49.474% A
HSR:76.513% C
TX1 Repeater
A
Kills:773
Deaths:486
KDR:1.591
Accuracy:31.762% A
HSR:24.192% B+
SMG-46 Armistice
A
Kills:497
Deaths:217
KDR:2.290
Accuracy:31.781% B**
HSR:23.541% A
TSAR-42
B+
Kills:358
Deaths:86
KDR:4.163
Accuracy:41.403% B+
HSR:70.391% C*
99SV
B**
Kills:246
Deaths:69
KDR:3.565
Accuracy:38.149% B**
HSR:42.276% B++
Kills:2,717
Deaths (as Infiltrator):1,008
Deaths (to Infiltrators):961
KDR:2.69544
Kill Difference:1,709
Playtime:95.780 hours
Usage:27%
Score:1.806m
Score/min:314
Accuracy (listed only):38.514%
HSR (listed only):47.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:497
Deaths:217
KDR:2.290
Accuracy:31.781% B**
HSR:23.541% A
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.084% A++
HSR:12.186% D
T1 Cycler
B*
Kills:121
Deaths:73
KDR:1.658
Accuracy:26.480% B*
HSR:24.793% B+
T1B Cycler
B++
Kills:63
Deaths:30
KDR:2.100
Accuracy:29.245% B++
HSR:28.571% C++
Kills:960
Deaths (as Combat Medic):473
Deaths (to Combat Medics):648
KDR:2.0296
Kill Difference:487
Playtime:4.834 hours
Usage:1%
Score:0.115m
Score/min:395
Accuracy (listed only):35.898%
HSR (listed only):22.273%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:932
V. Kills:130 N/A
Deaths:86
KDR:10.837
Accuracy:57.344% B**
KPH:84.800 C++
VKPH:11.800 C
M18 Needler
A*
Kills:815
V. Kills:439 185%
Deaths:220
KDR:3.705
Accuracy:32.639% C++
KPH:36.900 A*
VKPH:19.900 A++
Hornet Missiles
B*
Kills:245
V. Kills:133 183%
Deaths:30
KDR:8.167
Accuracy:67.105% B*
KPH:56.800 C+
VKPH:30.800 C
M14 Banshee
A**
Kills:81
V. Kills:8 N/A
Deaths:5
KDR:16.200
Accuracy:30.761% C++
KPH:90.300 A+
VKPH:8.900 A**
Kills:2,073 (896 + 0)
Deaths:341
KDR:6.079
VKDR:2.082
Vehicle Kills:710
Kill Difference:1,732
Playtime:38.300 hours
Usage:11%
Score:0.652m
Score/min:284
Piloting Accuracy:30.761%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:429
V. Kills:148 288%
Deaths:53
KDR:8.094
Accuracy:47.956% B**
KPH:45.100 B*
VKPH:15.600 A*
Kills:429 (429 + 0)
Deaths:53
KDR:8.094
VKDR:2.792
Vehicle Kills:148
Kill Difference:376
Playtime:9.506 hours
Usage:3%
Score:0.115m
Score/min:202
Driving Accuracy:47.956%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:130
V. Kills:64 200%
Deaths:20
KDR:6.500
Accuracy:43.301% C++
KPH:32.100 B+
VKPH:15.800 A
Kills:130 (130 + 0)
Deaths:20
KDR:6.500
VKDR:3.200
Vehicle Kills:64
Kill Difference:110
Playtime:4.053 hours
Usage:1%
Score:0.066m
Score/min:272
Driving Accuracy:43.301%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:94
V. Kills:5 N/A
Deaths:1
KDR:94
Accuracy:20.552% C+
KPH:185.300 B**
VKPH:9.900 A+
Kills:94 (0 + 94)
Deaths:1
KDR:94
VKDR:5
Vehicle Kills:5
Kill Difference:93
Playtime:0.508 hours
Usage:0%
Score:0.014m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:20.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,140
V. Kills:31 N/A
Deaths:209
KDR:5.455
Accuracy:56.673% A+
KPH:106.500 A++
VKPH:2.900 B*
M12 Kobalt-F
A++
Kills:1,122
V. Kills:46 N/A
Deaths:270
KDR:4.156
Accuracy:30.018% B**
KPH:70.500 A++
VKPH:2.900 A++
M40 Fury-F
M
Kills:1,037
V. Kills:129 N/A
Deaths:294
KDR:3.527
Accuracy:56.018% B+
KPH:71.200 M
VKPH:8.900 B++
Kills:3,299 (3,299 + 0)
Deaths:773
KDR:4.268
VKDR:0.266
Vehicle Kills:206
Kill Difference:2,526
Playtime:41.185 hours
Usage:12%
Score:0.455m
Score/min:184
Driving Accuracy:56.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1631,1604242.736B*0.4423.997%B**25.862%B+70.7A*N/A22116.4h10.4B**43.3B*
T16 Rhino 1,1711,1594212.753A+0.4226.054%B**30.198%A69.4A++N/A17416.7h10.7B*41.2B++
T9 CARV-S 1,1631,1584082.838B*0.3424.936%B+32.556%B**74.7AN/A19615.5h10.7B++43B+
TMG-50 1,1681,1573823.029A++0.1527.207%B**27.053%B+67.3A+N/A15617.2h9B**33.1B++
MSW-R 1,1631,1565202.223C++0.9524.102%C**28.114%B+58.1B*N/A16819.9h11.1B+46.1B+
S12 Renegade 1,1711,1402095.455B**2.2856.673%A+2.895%D106.5A++2.9B*24110.7h2.8B+4.9B*
M12 Kobalt-F 1,1681,1222704.156B**0.9830.018%B**4.189%D--70.6A++2.9A++14915.9h10.6B++35.2B*
M40 Fury-F 1,1661,0372943.527A+0.3556.018%B+N/A71M8.8B+18014.6h6.3B++11.2B**
Hellfire Rocket Pods 1,0629328610.837B+7.6657.344%B**N/A84.7C++11.8C29611h16.6B29B+
LC3 Jaguar 9068914332.058B+1.1226.798%B++26.263%B**40B+N/A10522.3h13.3C++49.5B+
SR-7 8458431505.62B++2.4449.474%A76.513%C55.1B**N/A12715.3h2B+4.1B+
M18 Needler 1,2548152203.705B++0.5332.639%C++N/A36.9A*19.9A++24622.1h83B++254.2B*
TX1 Repeater 7847734861.591B**1.5931.762%A24.192%B+55.6AN/A14413.9h11.3B+35.7B++
ASP-30 Grounder 9536633321.997A*1.1870.207%B**2.866%C+37.2A*16.3B++21817.8h5.7B**8.2A
M12 Kobalt 658620788.571A*85.3921.041%C+19.677%B+193.8A+11.9B*5313.2h16.7C*79.2C**
SMG-46 Armistice 5044972172.29A0.8931.781%B**23.541%A37.7B+N/A9313.2h12.8B+40.3B++
T7 Mini-Chaingun 4334291702.524A++0.6518.336%C**19.58%A++64A++N/A1906.7h11.2B*61.3B+
C75 Viper 577429538.094B*4.9247.956%B**N/A45.2B*15.6A*2019.5h12.7C*26.5B++
TSAR-42 359358864.163B+0.9941.403%B+70.391%C*53.4B++N/A1756.7h2.3C++5.7C**
TRAC-5 3303291542.136A++1.0427.088%B**25.532%A42.2A++N/A1727.8h14.7C**54.4B+
T5 AMC 3063051691.805B*1.3728.256%B**27.541%A+48.4A++N/A1356.3h14.2C*50.3B+
FA1 Barrage 2802791531.824B**1.3556.084%A++12.186%D68A**N/A2094.1h3.8B*6.9B*
99SV 249246693.565A0.3938.149%B**42.276%B++52.3A*N/A1354.7h4.5B*11.9B*
Hornet Missiles 378245308.167B+4.9967.105%B*N/A57C+30.9C3884.3h7.7B++11.5B*
ML-7 2772111881.122B++2.0669.067%A+2.844%C+37.7A11.8C+2695.6h5.5B++8B**
Chainblade 1751475,2600.028C*3.1554.624%A*N/A0.6C+N/A2232.4h2.6C++4.7B+
Tank Mine 212135177.941M+4.7651.394%AN/A225A**128.3A*19500.6h2.2C4.3B**
Anti-Vehicle Grenade 1851301130N/A126.8249.243%C+N/A325C+137.5B+18370.4h6C+12.2C++
P2-120 HEAT 194130206.5C*3.3243.301%C++3.846%B+31.7B+15.6A2714.1h8.7C20C+
T1 Cycler 123121731.658B+1.5226.48%B*24.793%B+46.5A+N/A2112.6h13.1B+49.4B++
Frag Grenade 1161151115N/A111.8249.413%B++N/A575B+5C--18690.2h3.3B+6.7B+
C-4 12896382.526B*0.6531.308%B**N/A160A++53.3A++16710.6h1.4C**4.5B++
M12 Kobalt-H 9994194M**90.8220.552%C+20.213%B++188B**10A+4620.5h15.5C++75.6C++
M14 Banshee 8981516.2A+13.0230.761%C++N/A90A+8.9A**5570.9h21.3C**69.3B
T1B Cycler 6363302.1C*1.0829.245%B++28.571%C++52.5BN/A1551.2h13.6C46.5C**
Rocklet Rifle 10059183.278S0.1052.329%C+N/A29.5C++20.5C3662h49.3D94.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,8861.1h
Ammunition Package35740.2h
Nano-Armor Kit42154,9529.7h
Medical Kit2282,7812.7h
Anti-Infantry MANA Turret11040.1h
Medical Applicator3314,5720.9h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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