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Maj. General ReTRded[EZK] ReTRded
TR BR 87

KDR: 3.43

Score: 11m

Last Seen: Mar 18th, 2020 5:56 PM
- OFFLINE - 1770.6 hour(s)

Battle Rank 87 - Terran Republic on Emerald
Level Progress (to 88): 95%
Level 100 Progress: 58% 324h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SR-7 M14 Banshee Hellfire Rocket Pods S12 Renegade M77-B TX1 Repeater T9 CARV T16 Rhino
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,161,277 MLG Score: 2527
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.18%26.892%73113127010,5312.297841.128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.213%1.154B**0.885B*-0.945D--HEAD ++ (~13.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.433B11.40.199C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.999%0.561%2124312803,56719388318.3866404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.886%-0.451D-0.939D--0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.30.284C*38.40.279C*77.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.528%0.521%419212811,1524564942.52079233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.784%0.629B+-1.287D**-0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.331C**12.20.02C+13.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.369%13.962%62212812653821330.693717198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.873%-1.003D*2.293A*-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
650.461B+16.50.591B+48.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.728%66.467%62412793,498433268.07852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.751%1.321A-0.036C+-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.411B2.60.199C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.717%12.275%621128233429511.1322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.077B**-0.487D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B40.178C++3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11m163.5%403 (24.2k)364 (21.8k)3.4257628,6778,3713.8248787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283210025.691%19.653%50503:3713

38% Engineer25% Heavy Assault29% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 9:36 PMSep 24th, 2015 8:24 PMApr 12th, 2020 6:14 AM (49d) (PST)Mar 18th, 2020 4:26 PM (74d) (PST)Mar 18th, 2020 1:56 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0571608970.9470.2760.1861.7260.1092527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,4039,57253,831571711104721,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
504.7h/21d 3,341 5,636 7,711 52.3k 561 1,792 3,289 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:23.996% B*
HSR:25.862% B+
T16 Rhino
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:26.054% B*
HSR:30.198% B**
T9 CARV-S
B**
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:24.936% B+
HSR:32.556% B**
TMG-50
B**
Kills:1,157
Deaths:382
KDR:3.029
Accuracy:27.207% B**
HSR:27.053% B+
MSW-R
B+
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:24.102% C*
HSR:28.114% B+
Kills:5,790
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):2,442
KDR:2.68677
Kill Difference:3,635
Playtime:126.401 hours
Usage:25%
Score:2.954m
Score/min:390
Accuracy (listed only):25.259%
HSR (listed only):28.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:1,030
Deaths:539
KDR:1.911
Accuracy:28.039% B*
HSR:25.534% B*
TRAC-5
B**
Kills:553
Deaths:334
KDR:1.656
Accuracy:25.435% B++
HSR:25.136% B**
T5 AMC
A
Kills:540
Deaths:337
KDR:1.602
Accuracy:27.382% B++
HSR:26.852% A
FA1 Barrage
A
Kills:334
Deaths:188
KDR:1.777
Accuracy:54.717% A
HSR:12.275% D
Kills:2,457
Deaths (as Engineer):1,398
Deaths (to Engineers):1,632
KDR:1.75751
Kill Difference:1,059
Playtime:189.604 hours
Usage:38%
Score:4.204m
Score/min:370
Accuracy (listed only):33.893%
HSR (listed only):22.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:1,030
Deaths:539
KDR:1.911
Accuracy:28.039% B*
HSR:25.534% B*
SMG-46 Armistice
B**
Kills:750
Deaths:327
KDR:2.294
Accuracy:31.528% B**
HSR:23.067% B**
TRAC-5
B**
Kills:553
Deaths:334
KDR:1.656
Accuracy:25.435% B++
HSR:25.136% B**
T5 AMC
A
Kills:540
Deaths:337
KDR:1.602
Accuracy:27.382% B++
HSR:26.852% A
FA1 Barrage
A
Kills:334
Deaths:188
KDR:1.777
Accuracy:54.717% A
HSR:12.275% D
Kills:3,207
Deaths (as Light Assault):1,725
Deaths (to Light Assaults):1,475
KDR:1.85913
Kill Difference:1,482
Playtime:35.292 hours
Usage:7%
Score:0.758m
Score/min:358
Accuracy (listed only):33.420%
HSR (listed only):22.573%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B**
Kills:1,229
Deaths:198
KDR:6.207
Accuracy:47.714% B**
HSR:75.590% C
M77-B
B**
Kills:1,171
Deaths:167
KDR:7.012
Accuracy:44.804% B**
HSR:65.500% D*
TX1 Repeater
A+
Kills:1,167
Deaths:713
KDR:1.637
Accuracy:32.706% A+
HSR:22.622% C++
SMG-46 Armistice
B**
Kills:750
Deaths:327
KDR:2.294
Accuracy:31.528% B**
HSR:23.067% B**
TSAR-42
C*
Kills:662
Deaths:178
KDR:3.719
Accuracy:40.800% C*
HSR:66.616% C+
NS-44 Commissioner
A
Kills:500
Deaths:248
KDR:2.016
Accuracy:48.450% A
HSR:26.200% B+
99SV
A
Kills:436
Deaths:105
KDR:4.152
Accuracy:40.328% A
HSR:43.119% B*
Kills:5,915
Deaths (as Infiltrator):1,936
Deaths (to Infiltrators):1,273
KDR:3.05527
Kill Difference:3,979
Playtime:148.464 hours
Usage:29%
Score:2.975m
Score/min:334
Accuracy (listed only):40.904%
HSR (listed only):46.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:750
Deaths:327
KDR:2.294
Accuracy:31.528% B**
HSR:23.067% B**
FA1 Barrage
A
Kills:334
Deaths:188
KDR:1.777
Accuracy:54.717% A
HSR:12.275% D
T1 Cycler
B*
Kills:138
Deaths:88
KDR:1.568
Accuracy:27.145% B*
HSR:24.638% C**
T1B Cycler
B+
Kills:63
Deaths:30
KDR:2.100
Accuracy:29.245% B+
HSR:28.571% C+
Kills:1,285
Deaths (as Combat Medic):633
Deaths (to Combat Medics):849
KDR:2.03002
Kill Difference:652
Playtime:5.452 hours
Usage:1%
Score:0.125m
Score/min:383
Accuracy (listed only):35.659%
HSR (listed only):22.138%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:1,209
V. Kills:90 N/A
Deaths:20
KDR:60.450
Accuracy:27.935% C
KPH:76.700 B*
VKPH:5.700 B**
Hellfire Rocket Pods
B**
Kills:1,205
V. Kills:172 N/A
Deaths:97
KDR:12.423
Accuracy:56.864% B**
KPH:85.500 C+
VKPH:12.200 C
M18 Needler
A**
Kills:1,153
V. Kills:621 185%
Deaths:261
KDR:4.418
Accuracy:31.505% C+
KPH:35.700 A**
VKPH:19.300 A++
Hornet Missiles
C+
Kills:788
V. Kills:470 167%
Deaths:53
KDR:14.868
Accuracy:66.839% B++
KPH:66.300 C+
VKPH:39.500 C+
Kills:4,355 (2,362 + 0)
Deaths:431
KDR:10.104
VKDR:3.139
Vehicle Kills:1,353
Kill Difference:3,924
Playtime:74.004 hours
Usage:15%
Score:1.255m
Score/min:283
Piloting Accuracy:31.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,017
V. Kills:416 244%
Deaths:65
KDR:15.646
Accuracy:47.997% B**
KPH:42.500 B+
VKPH:17.400 A*
Kills:1,017 (1,017 + 0)
Deaths:65
KDR:15.646
VKDR:6.400
Vehicle Kills:416
Kill Difference:952
Playtime:23.936 hours
Usage:5%
Score:0.272m
Score/min:189
Driving Accuracy:47.997%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:135
V. Kills:67 199%
Deaths:20
KDR:6.750
Accuracy:42.950% C++
KPH:31.500 B+
VKPH:15.600 A+
E540 Halberd
C
Kills:86
V. Kills:27 307%
Deaths:10
KDR:8.600
Accuracy:35.198% D-
KPH:22.900 C
VKPH:7.200 D--
Kills:221 (135 + 86)
Deaths:30
KDR:7.367
VKDR:3.133
Vehicle Kills:94
Kill Difference:191
Playtime:8.051 hours
Usage:2%
Score:0.099m
Score/min:205
Driving Accuracy:42.950%
Gunner Accuracy:35.198%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:179
V. Kills:11 N/A
Deaths:2
KDR:89.500
Accuracy:24.243% B+
KPH:173.300 B*
VKPH:10.600 A++
G20 Vulcan-H
B++
Kills:53
V. Kills:23 221%
Deaths:7
KDR:7.571
Accuracy:44.841% C
KPH:56.700 B++
VKPH:24.600 C+
Kills:232 (0 + 232)
Deaths:9
KDR:25.778
VKDR:3.778
Vehicle Kills:34
Kill Difference:223
Playtime:1.968 hours
Usage:0%
Score:0.066m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:44.841%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,190
V. Kills:33 N/A
Deaths:212
KDR:5.613
Accuracy:56.890% A++
KPH:98.200 A+
VKPH:2.700 B+
M12 Kobalt-F
A*
Kills:1,122
V. Kills:46 N/A
Deaths:270
KDR:4.156
Accuracy:30.018% A
KPH:70.500 A
VKPH:2.900 A*
M40 Fury-F
A**
Kills:1,040
V. Kills:130 N/A
Deaths:294
KDR:3.537
Accuracy:56.064% B++
KPH:70.900 A**
VKPH:8.900 B++
Kills:3,352 (3,352 + 0)
Deaths:776
KDR:4.320
VKDR:0.269
Vehicle Kills:209
Kill Difference:2,576
Playtime:42.713 hours
Usage:8%
Score:0.465m
Score/min:182
Driving Accuracy:56.064%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SR-7 1,2341,2291986.207B++2.7847.714%B**75.59%C56.4B*N/A13021.8h2.1C*4.4B+
M14 Banshee 1,2991,2092060.45M**57.0227.935%CN/A76.5B*5.7B**26415.8h19.8C**70.8C*
Hellfire Rocket Pods 1,3771,2059712.423B+9.0056.864%B**N/A85.5C+12.2C29314.1h17.2C*30.3B+
S12 Renegade 1,2231,1902125.613B**2.1956.89%A++2.857%D98.3A+2.7B+22612.1h2.9B5.2B*
M77-B 1,1831,1711677.012A*3.5944.804%B**65.5%D*67.7A**N/A16017.3h2.4C++5.4B+
TX1 Repeater 1,1881,1677131.637B**1.7932.706%A+22.622%C++62.7A1.1B+16318.6h12.9C*39.4B++
T9 CARV 1,1631,1604242.736B*0.6923.996%B*25.862%B+70.7A++N/A22816.4h10.4B**43.3B++
T16 Rhino 1,1711,1594212.753B**0.6726.054%B*30.198%B**69.4A+N/A17616.7h10.7B*41.2B++
T9 CARV-S 1,1631,1584082.838B++0.5924.936%B+32.556%B**74.7B**N/A19715.5h10.7B+43B+
TMG-50 1,1681,1573823.029A0.4027.207%B**27.053%B+67.3AN/A15817.2h9B*33.1B*
MSW-R 1,1631,1565202.223C++1.2024.102%C*28.114%B+58.1B+N/A17319.9h11.1B+46.1B+
M18 Needler 1,7741,1532614.418B++0.9931.505%C+1.127%D35.7A**19.2A++23132.3h80B*253.8B*
M12 Kobalt-F 1,1681,1222704.156B**0.7330.018%A4.189%D-70.6A+2.9A*14915.9h10.6B++35.2B*
M40 Fury-F 1,1701,0402943.537B**0.1156.064%B++N/A70.7A**8.8B++18014.7h6.3B++11.2B**
LC3 Jaguar 1,0501,0305391.911B1.5128.039%B*25.534%B*36.7C*N/A9828.1h14.6C52.2C*
C75 Viper 1,4331,0176515.646A++12.2247.997%B**N/A42.6B+17.4A*18923.9h12.7C+26.4B+
Hornet Missiles 1,2587885314.868B**11.4466.839%B++N/A66.2C+39.5C+43411.9h9B+13.5B+
M12 Kobalt 8037527107.429A**104.0020.957%C18.617%C++192.8A+13.1A*5233.9h17.3C+82.7C++
SMG-46 Armistice 7587503272.294A1.1331.528%B**23.067%B**42.9B+N/A10917.5h13B+41.4B+
ASP-30 Grounder 9716733431.962A++1.4670.02%B**2.823%C+36.4A*16.1B+21618.5h5.9B*8.4B**
TSAR-42 6666621783.719C*0.2940.8%C*66.616%C+48.3C**N/A14013.7h2.6D6.3C+
TRAC-5 5585533341.656B**1.7725.435%B++25.136%B**37.4B**N/A14114.8h14.5C*56.9B+
T5 AMC 5515403371.602B++1.8227.382%B++26.852%A43.5B**N/A11412.4h13.9C**50.8B+
NS-44 Commissioner 5105002482.016B*1.4148.45%A26.2%B+80.6A1.6A**2346.2h4.4C--9.1B
T7 Mini-Chaingun 4724681982.364A++1.0618.264%C*19.872%A+60B**N/A1817.8h11.3B*61.7B+
99SV 4414361054.152A+0.7340.328%A43.119%B*61.4A*N/A1807.1h4.3B*10.8B*
FA1 Barrage 3353341881.777B*1.6554.717%A12.275%D65.5A++N/A2055.1h4B++7.3B*
Tank Mine 3432202110.476M*7.0552.295%AN/A275M++153.8M++21130.8h2C+3.8A
Chainblade 2442116,4630.033C**3.3954.442%A++N/A0.7C++N/A2285.8h2.3B4.2B++
ML-7 2772111881.122B+2.3069.027%A+2.844%C+37.7A11.8C+2915.6h5.5B+8B*
C-4 254189593.203B**0.2232.287%B*N/A189A++65A**14561h1.1B++3.5B*
M12 Kobalt-H 190179289.5M++86.0724.243%B+20.112%B+179B**11A*4341h20.9D--86.3C+
T1 Cycler 142138881.568C**1.8627.145%B*24.638%C**44.5B*1.3A++2143.1h13.5C*49.8B+
P2-120 HEAT 202135206.75C++3.3242.95%C++3.704%B+31.4B+15.6A+2824.3h8.8D20.4C
Frag Grenade 1361341134N/A130.5750.161%B+N/A446.7C6.7C-18100.3h3.5C++6.9B+
Anti-Vehicle Grenade 1871311131N/A127.5749.319%CN/A262D112C*18240.5h6.1C12.3C
Rocklet Rifle 15288342.588M*0.8452.763%C+N/A28.4C+20.6C3583.1h53D*100.4D
E540 Halberd 11386108.6C++5.1735.198%D-1.163%D*22.6C7.1D--1163.8h7.2D--20.6D*
T1B Cycler 6363302.1C++1.3329.245%B+28.571%C+52.5C++N/A1631.2h13.6C46.5C*
Claymore 6060125C1.5727.843%DN/A150C++N/A4550.4h1.2C++4.3C+
Auraxium Chainblade 62555340.103A+3.3258.025%A*N/A2.2B+N/A524.9h1.7B++2.9B+
G20 Vulcan-H 765377.571B++4.1544.841%CN/A58.9B*25.6C+6900.9h77.9B*173.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter135,8922.3h
Recon Detection Device0850.2h
Ammunition Package36820.2h
Medical Applicator3815,8411h
Nano-Armor Kit177237,92315.9h
Medical Kit2763,6493.3h
Anti-Infantry MANA Turret11330.1h
Router0500h

Check the help document for the dictionary if you want to learn more about words used here.


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