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Commissar ReTRded[EZK] ReTRded
TR BR 79

KDR: 3.24

Score: 8.5m

Last Seen: Jul 15th, 2019 9:22 PM
- OFFLINE - 43 hour(s)

Battle Rank 79 - Terran Republic on Emerald - Outfit Leader of Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
Level Progress (to 80): 90%
Level 100 Progress: 45% 429h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9 CARV T16 Rhino T9 CARV-S TMG-50 MSW-R S12 Renegade M12 Kobalt-F Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,824,758 MLG Score: 2258
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.54%27.456%7291212029,0512.396350.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.289%1.05B**0.997B*0.418BHEAD ++ (~14.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.424B11.40.202C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.121%0.524%1694312112,28816671213.7831321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.462%-0.238C-0.979D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.90.183C++46.30.127C++85.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.159%0.862%280212126964022791.73134249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.346%0.54B+-1.075D*-1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.353C**11.70.071C+13.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.827%16.279%61212122153301170.651515182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.061%-0.837D-2.448A**-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.483B+17.20.58B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.595%69.174%61312111,50234164.40469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.89%1.297A0.13C++0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.50.209C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.146%12.186%611121327922711.22907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.213B**-0.484D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.478B+3.90.205C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
8.5m156.9%404 (24.2k)362 (21.7k)3.2434822,2736,8673.628879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214155825.713%17.829%45803:246

34% Engineer32% Heavy Assault25% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 9:36 PMSep 24th, 2015 8:24 PMJul 17th, 2019 4:25 AM (7h) (PST)Jul 15th, 2019 5:32 PM (2d) (PST)Jul 15th, 2019 5:22 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0111698420.9530.2940.1701.6580.1042258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,66110,13050,53157181099621,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
389.7h/16.2d 2,646 3,971 5,624 38.8k 400 1,472 2,440 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:23.996% B*
HSR:25.862% B+
T16 Rhino
A
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:26.054% B**
HSR:30.198% A
T9 CARV-S
B**
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:24.936% B+
HSR:32.556% B**
TMG-50
B**
Kills:1,157
Deaths:382
KDR:3.029
Accuracy:27.207% B**
HSR:27.053% B+
MSW-R
B+
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:24.102% C**
HSR:28.114% B+
Kills:5,790
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):2,038
KDR:2.68677
Kill Difference:3,635
Playtime:124.731 hours
Usage:32%
Score:2.923m
Score/min:391
Accuracy (listed only):25.259%
HSR (listed only):28.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:923
Deaths:459
KDR:2.011
Accuracy:27.267% B++
HSR:25.894% B**
T5 AMC
A
Kills:422
Deaths:235
KDR:1.796
Accuracy:27.675% B*
HSR:26.777% A
TRAC-5
B**
Kills:411
Deaths:201
KDR:2.045
Accuracy:26.743% B**
HSR:24.574% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
Kills:2,035
Deaths (as Engineer):1,048
Deaths (to Engineers):1,382
KDR:1.94179
Kill Difference:987
Playtime:134.310 hours
Usage:34%
Score:2.972m
Score/min:369
Accuracy (listed only):34.458%
HSR (listed only):22.358%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:923
Deaths:459
KDR:2.011
Accuracy:27.267% B++
HSR:25.894% B**
SMG-46 Armistice
B**
Kills:513
Deaths:227
KDR:2.260
Accuracy:31.797% B**
HSR:23.587% B**
T5 AMC
A
Kills:422
Deaths:235
KDR:1.796
Accuracy:27.675% B*
HSR:26.777% A
TRAC-5
B**
Kills:411
Deaths:201
KDR:2.045
Accuracy:26.743% B**
HSR:24.574% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
Kills:2,548
Deaths (as Light Assault):1,275
Deaths (to Light Assaults):1,223
KDR:1.99843
Kill Difference:1,273
Playtime:27.641 hours
Usage:7%
Score:0.597m
Score/min:360
Accuracy (listed only):33.926%
HSR (listed only):22.604%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A
Kills:843
Deaths:150
KDR:5.620
Accuracy:49.474% A
HSR:76.513% C
TX1 Repeater
A
Kills:807
Deaths:506
KDR:1.595
Accuracy:31.798% A
HSR:24.535% B+
SMG-46 Armistice
B**
Kills:513
Deaths:227
KDR:2.260
Accuracy:31.797% B**
HSR:23.587% B**
TSAR-42
B+
Kills:413
Deaths:98
KDR:4.214
Accuracy:41.807% B+
HSR:70.218% C*
99SV
B**
Kills:246
Deaths:69
KDR:3.565
Accuracy:38.149% B**
HSR:42.276% B++
Kills:2,822
Deaths (as Infiltrator):1,050
Deaths (to Infiltrators):1,001
KDR:2.68762
Kill Difference:1,772
Playtime:97.365 hours
Usage:25%
Score:1.845m
Score/min:316
Accuracy (listed only):38.605%
HSR (listed only):47.426%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B**
Kills:513
Deaths:227
KDR:2.260
Accuracy:31.797% B**
HSR:23.587% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
T1 Cycler
B**
Kills:122
Deaths:73
KDR:1.671
Accuracy:26.941% B**
HSR:24.590% B+
T1B Cycler
B++
Kills:63
Deaths:30
KDR:2.100
Accuracy:29.245% B++
HSR:28.571% C++
Kills:977
Deaths (as Combat Medic):483
Deaths (to Combat Medics):672
KDR:2.02277
Kill Difference:494
Playtime:4.937 hours
Usage:1%
Score:0.117m
Score/min:395
Accuracy (listed only):36.032%
HSR (listed only):22.234%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,094
V. Kills:155 N/A
Deaths:96
KDR:11.396
Accuracy:57.574% B**
KPH:84.300 C++
VKPH:11.900 C
M18 Needler
A**
Kills:1,004
V. Kills:538 186%
Deaths:261
KDR:3.847
Accuracy:32.522% C+
KPH:37.600 A**
VKPH:20.100 A++
Hornet Missiles
B**
Kills:377
V. Kills:207 181%
Deaths:50
KDR:7.540
Accuracy:68.027% B**
KPH:53 C+
VKPH:29.100 C
M14 Banshee
A++
Kills:190
V. Kills:19 N/A
Deaths:16
KDR:11.875
Accuracy:30.996% C**
KPH:68 B*
VKPH:6.800 A++
Kills:2,665 (1,194 + 0)
Deaths:423
KDR:6.300
VKDR:2.173
Vehicle Kills:919
Kill Difference:2,242
Playtime:49.607 hours
Usage:13%
Score:0.803m
Score/min:270
Piloting Accuracy:30.996%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:561
V. Kills:201 278%
Deaths:62
KDR:9.048
Accuracy:46.757% B*
KPH:44.600 B*
VKPH:16 A++
Kills:561 (561 + 0)
Deaths:62
KDR:9.048
VKDR:3.242
Vehicle Kills:201
Kill Difference:499
Playtime:12.580 hours
Usage:3%
Score:0.147m
Score/min:194
Driving Accuracy:46.757%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:135
V. Kills:67 199%
Deaths:20
KDR:6.750
Accuracy:42.950% C++
KPH:31.500 B+
VKPH:15.600 A
E540 Halberd
C-
Kills:60
V. Kills:22 261%
Deaths:10
KDR:6
Accuracy:34.669% D-
KPH:21 C-
VKPH:7.700 D--
Kills:195 (135 + 60)
Deaths:30
KDR:6.500
VKDR:2.967
Vehicle Kills:89
Kill Difference:165
Playtime:7.147 hours
Usage:2%
Score:0.088m
Score/min:206
Driving Accuracy:42.950%
Gunner Accuracy:34.669%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:155
V. Kills:8 N/A
Deaths:1
KDR:155
Accuracy:26.010% B*
KPH:184.300 B**
VKPH:9.500 A
Kills:155 (0 + 155)
Deaths:1
KDR:155
VKDR:8
Vehicle Kills:8
Kill Difference:154
Playtime:0.841 hours
Usage:0%
Score:0.023m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:26.010%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,140
V. Kills:31 N/A
Deaths:209
KDR:5.455
Accuracy:56.673% A++
KPH:106.500 A*
VKPH:2.900 B*
M12 Kobalt-F
A++
Kills:1,122
V. Kills:46 N/A
Deaths:270
KDR:4.156
Accuracy:30.018% A
KPH:70.500 A++
VKPH:2.900 A++
M40 Fury-F
M+
Kills:1,037
V. Kills:129 N/A
Deaths:294
KDR:3.527
Accuracy:56.018% B+
KPH:71.200 M+
VKPH:8.900 B++
Kills:3,299 (3,299 + 0)
Deaths:773
KDR:4.268
VKDR:0.266
Vehicle Kills:206
Kill Difference:2,526
Playtime:41.185 hours
Usage:11%
Score:0.455m
Score/min:184
Driving Accuracy:56.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1631,1604242.736B**0.5123.996%B*25.862%B+70.7A*N/A22216.4h10.4B**43.3B++
T16 Rhino 1,1711,1594212.753A+0.4926.054%B**30.198%A69.4A++N/A17416.7h10.7B*41.2B++
T9 CARV-S 1,1631,1584082.838A0.4124.936%B+32.556%B**74.7AN/A19615.5h10.7B+43B+
TMG-50 1,1681,1573823.029A++0.2127.207%B**27.053%B+67.3A+N/A15617.2h9B*33.1B++
MSW-R 1,1631,1565202.223C++1.0224.102%C**28.114%B+58.1B++N/A16919.9h11.1B+46.1B+
S12 Renegade 1,1711,1402095.455B**2.2156.673%A++2.895%D106.5A*2.9B*24110.7h2.8B+4.9B**
M12 Kobalt-F 1,1681,1222704.156B**0.9130.018%A4.189%D--70.6A++2.9A++14915.9h10.6B++35.2B*
Hellfire Rocket Pods 1,2491,0949611.396B+8.1557.574%B**N/A84.2C++11.9C28913h17B29.6B+
M40 Fury-F 1,1661,0372943.527A+0.2856.018%B+N/A71M+8.8B++18014.6h6.3B++11.2B*
M18 Needler 1,5421,0042613.847B++0.6032.522%C+0.996%D37.6A**20.1A++24426.7h81.8B*251.5B*
LC3 Jaguar 9389234592.011B+1.2327.267%B++25.894%B**38.9B+N/A10323.7h13.8C+50.5B
SR-7 8458431505.62B++2.3849.474%A76.513%C55.1B**N/A12715.3h2B+4.1B++
TX1 Repeater 8188075061.595B**1.6531.798%A24.535%B+56.8A+N/A14714.2h11.5B+36.1B++
M12 Kobalt 7477047100.571M97.3320.886%C+19.46%B+195.6A++11.9B*5363.6h16.5C*79.1C**
ASP-30 Grounder 9556643391.959A*1.2870.195%B**2.861%C+36.7A++16.1B+21618.1h5.8B**8.3A
C75 Viper 762561629.048B**5.8046.757%B*N/A44.5B*16A++19412.6h12.3C*26.4B++
SMG-46 Armistice 5205132272.26B**0.9831.797%B**23.587%B**37.7B+N/A9313.6h12.9B+40.6B+
T7 Mini-Chaingun 4454411782.478A++0.7718.228%C*19.728%A++62.1A+N/A1857.1h11.3B*61.8B+
T5 AMC 4274222351.796B*1.4527.675%B*26.777%A48.5A+N/A1278.7h13.7B49.6B+
TSAR-42 414413984.214C*0.9741.807%B+70.218%C*55.1B*N/A1777.5h2.4C+5.6B
TRAC-5 4164112012.045A++1.2026.743%B**24.574%B**39.5AN/A15010.4h14.8C*55.2B+
Hornet Missiles 584377507.54C**4.3068.027%B**N/A53.1C+29.2C3287.1h8.6B+12.6B++
FA1 Barrage 2802791531.824B++1.4256.146%A++12.186%D66.4A*N/A2094.2h3.9B*6.9B**
99SV 249246693.565B**0.3238.149%B**42.276%B++52.3A*N/A1364.7h4.5B*11.9B*
ML-7 2772111881.122B++2.1269.027%A+2.844%C+37.7A11.8C+2745.6h5.5B++8B**
M14 Banshee 2091901611.875B++8.6330.996%C**N/A67.9B*6.8A++2822.8h27.7C+89.4C++
Tank Mine 245157188.722M++5.4851.339%AN/A261.7M++146.7M+20650.6h2.1C4A
Chainblade 1871575,4850.029C*3.2154.645%A*N/A0.6C+N/A2243.5h2.5C*4.7B++
M12 Kobalt-H 1631551155S151.7626.01%B*21.936%B**193.8A10A+4530.8h20.9D80.3C+
P2-120 HEAT 202135206.75C++3.5142.95%C++3.704%B+31.4B+15.6A2664.3h8.8C-20.4C+
Anti-Vehicle Grenade 1871311131N/A127.7649.246%CN/A262D112C*18490.5h6C+12.2C+
Frag Grenade 1241231123N/A119.7649.455%B+N/A615B+5D18190.2h3.3B+6.7B+
T1 Cycler 125122731.671B+1.5726.941%B**24.59%B+46.9A1.2A*2152.6h13.4B+49.8B++
C-4 160119432.767B**0.4831.161%B**N/A170A*58.6A*16690.7h1.3B+4.1B++
Rocklet Rifle 12070262.692M*0.5553.084%C+N/A26.9C+19.2C--3342.6h54.8D*103.3D-
T1B Cycler 6363302.1C*1.1429.245%B++28.571%C++52.5BN/A1591.2h13.6C46.5C**
E540 Halberd 8260106C+2.7634.669%D-1.667%D-20.7C--7.6D--1162.9h7.5D--21.6D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,9691.1h
Ammunition Package36140.2h
Medical Applicator3415,2470.9h
Nano-Armor Kit48183,41311.6h
Medical Kit2352,8792.8h
Anti-Infantry MANA Turret11090.1h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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