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Maj. General ReTRded[EZK] ReTRded
TR BR 82

KDR: 3.31

Score: 9.1m

Last Seen: Sep 12th, 2019 11:57 PM
- OFFLINE - 169.1 hour(s)

Battle Rank 82 - Terran Republic on Emerald - Outfit Leader of Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
Level Progress (to 83): 5%
Level 100 Progress: 48% 402h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9 CARV T16 Rhino T9 CARV-S TMG-50 MSW-R S12 Renegade M12 Kobalt-F Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,698,407 MLG Score: 2157
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.64%27.425%7311212029,1962.369490.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.302%1.05B**0.997B*0.418BHEAD ++ (~14.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.424B11.50.202C++31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.347%0.566%1854312112,65217276115.4186348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.778%-0.238C-0.979D--0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.70.183C++43.20.127C++82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.12%0.605%389212129914204192.35952236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.658%0.54B+-1.075D*-1.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.353C**11.80.071C+13.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.366%15.164%64212122443361240.72619195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.1%-0.837D-2.448A**-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.483B+170.58B+50

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.23%68.961%64312111,54035474.33803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.962%1.297A0.13C++0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.416B2.50.209C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.146%12.186%641121327923611.1822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.213B**-0.484D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.478B+3.90.205C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
9.1m160.4%405 (24.3k)364 (21.8k)3.3054623,4397,0913.7134482 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214164825.441%17.241%43903:326

38% Engineer30% Heavy Assault24% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 9:36 PMSep 24th, 2015 8:24 PMSep 19th, 2019 7:10 AM (13h) (PST)Sep 12th, 2019 8:23 PM (7d) (PST)Sep 12th, 2019 7:57 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0411628790.9370.2830.1621.6810.1112157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4599,71852,741561710101721,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416.9h/17.4d 2,893 4,041 6,093 42.1k 432 1,532 2,780 26m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:23.996% B*
HSR:25.862% B+
T16 Rhino
A
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:26.054% B**
HSR:30.198% A
T9 CARV-S
B**
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:24.936% B+
HSR:32.556% B**
TMG-50
B**
Kills:1,157
Deaths:382
KDR:3.029
Accuracy:27.207% B**
HSR:27.053% B+
MSW-R
B+
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:24.102% C**
HSR:28.114% B+
Kills:5,790
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):2,085
KDR:2.68677
Kill Difference:3,635
Playtime:125.348 hours
Usage:30%
Score:2.933m
Score/min:390
Accuracy (listed only):25.259%
HSR (listed only):28.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:953
Deaths:497
KDR:1.918
Accuracy:27.835% B*
HSR:25.813% B**
T5 AMC
A
Kills:456
Deaths:276
KDR:1.652
Accuracy:27.560% B*
HSR:27.193% A
TRAC-5
B**
Kills:420
Deaths:213
KDR:1.972
Accuracy:26.401% B**
HSR:24.524% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
Kills:2,108
Deaths (as Engineer):1,139
Deaths (to Engineers):1,432
KDR:1.85075
Kill Difference:969
Playtime:156.623 hours
Usage:38%
Score:3.527m
Score/min:375
Accuracy (listed only):34.485%
HSR (listed only):22.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:953
Deaths:497
KDR:1.918
Accuracy:27.835% B*
HSR:25.813% B**
SMG-46 Armistice
A
Kills:561
Deaths:237
KDR:2.367
Accuracy:31.966% A
HSR:22.995% B**
T5 AMC
A
Kills:456
Deaths:276
KDR:1.652
Accuracy:27.560% B*
HSR:27.193% A
TRAC-5
B**
Kills:420
Deaths:213
KDR:1.972
Accuracy:26.401% B**
HSR:24.524% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
Kills:2,669
Deaths (as Light Assault):1,376
Deaths (to Light Assaults):1,263
KDR:1.93968
Kill Difference:1,293
Playtime:29.326 hours
Usage:7%
Score:0.630m
Score/min:358
Accuracy (listed only):33.982%
HSR (listed only):22.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A
Kills:843
Deaths:150
KDR:5.620
Accuracy:49.474% A
HSR:76.513% C
TX1 Repeater
A
Kills:829
Deaths:528
KDR:1.570
Accuracy:31.712% A
HSR:24.849% B+
SMG-46 Armistice
A
Kills:561
Deaths:237
KDR:2.367
Accuracy:31.966% A
HSR:22.995% B**
TSAR-42
B
Kills:451
Deaths:116
KDR:3.888
Accuracy:40.796% B
HSR:69.401% C++
99SV
B**
Kills:246
Deaths:69
KDR:3.565
Accuracy:38.149% B**
HSR:42.276% B++
Kills:2,930
Deaths (as Infiltrator):1,100
Deaths (to Infiltrators):1,040
KDR:2.66364
Kill Difference:1,830
Playtime:99.828 hours
Usage:24%
Score:1.891m
Score/min:316
Accuracy (listed only):38.419%
HSR (listed only):47.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:561
Deaths:237
KDR:2.367
Accuracy:31.966% A
HSR:22.995% B**
FA1 Barrage
A++
Kills:279
Deaths:153
KDR:1.824
Accuracy:56.146% A++
HSR:12.186% D
T1 Cycler
B**
Kills:124
Deaths:74
KDR:1.676
Accuracy:26.990% B**
HSR:25% B+
T1B Cycler
B++
Kills:63
Deaths:30
KDR:2.100
Accuracy:29.245% B++
HSR:28.571% C++
Kills:1,027
Deaths (as Combat Medic):494
Deaths (to Combat Medics):698
KDR:2.07895
Kill Difference:533
Playtime:4.981 hours
Usage:1%
Score:0.118m
Score/min:393
Accuracy (listed only):36.087%
HSR (listed only):22.188%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:1,104
V. Kills:157 N/A
Deaths:97
KDR:11.381
Accuracy:57.295% B**
KPH:82.300 C++
VKPH:11.700 C
M18 Needler
A**
Kills:1,033
V. Kills:553 186%
Deaths:261
KDR:3.958
Accuracy:32.265% C+
KPH:37.300 A**
VKPH:20 A++
M14 Banshee
A++
Kills:515
V. Kills:51 N/A
Deaths:20
KDR:25.750
Accuracy:28.776% C+
KPH:70.800 B*
VKPH:7 A++
Hornet Missiles
B*
Kills:511
V. Kills:300 170%
Deaths:53
KDR:9.642
Accuracy:67.235% B*
KPH:59.500 C+
VKPH:34.900 C+
Kills:3,163 (1,548 + 0)
Deaths:431
KDR:7.339
VKDR:2.462
Vehicle Kills:1,061
Kill Difference:2,732
Playtime:56.939 hours
Usage:14%
Score:0.950m
Score/min:278
Piloting Accuracy:28.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:856
V. Kills:341 250%
Deaths:65
KDR:13.169
Accuracy:47.641% B*
KPH:43.800 B*
VKPH:17.500 A*
Kills:856 (856 + 0)
Deaths:65
KDR:13.169
VKDR:5.246
Vehicle Kills:341
Kill Difference:791
Playtime:19.533 hours
Usage:5%
Score:0.228m
Score/min:194
Driving Accuracy:47.641%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:135
V. Kills:67 199%
Deaths:20
KDR:6.750
Accuracy:42.950% C++
KPH:31.500 B+
VKPH:15.600 A
E540 Halberd
C
Kills:68
V. Kills:24 272%
Deaths:10
KDR:6.800
Accuracy:35.950% D
KPH:22.200 C
VKPH:7.800 D--
Kills:203 (135 + 68)
Deaths:30
KDR:6.767
VKDR:3.033
Vehicle Kills:91
Kill Difference:173
Playtime:7.353 hours
Usage:2%
Score:0.092m
Score/min:209
Driving Accuracy:42.950%
Gunner Accuracy:35.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:176
V. Kills:11 N/A
Deaths:2
KDR:88
Accuracy:24.353% B+
KPH:175.500 B**
VKPH:11 A++
Kills:176 (0 + 176)
Deaths:2
KDR:88
VKDR:5.500
Vehicle Kills:11
Kill Difference:174
Playtime:1.003 hours
Usage:0%
Score:0.026m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:24.353%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,143
V. Kills:31 N/A
Deaths:209
KDR:5.469
Accuracy:56.704% A++
KPH:106.200 A*
VKPH:2.900 B*
M12 Kobalt-F
A++
Kills:1,122
V. Kills:46 N/A
Deaths:270
KDR:4.156
Accuracy:30.018% A
KPH:70.500 A++
VKPH:2.900 A++
M40 Fury-F
M+
Kills:1,037
V. Kills:129 N/A
Deaths:294
KDR:3.527
Accuracy:56.018% B+
KPH:71.200 M+
VKPH:8.900 B++
Kills:3,302 (3,302 + 0)
Deaths:773
KDR:4.272
VKDR:0.266
Vehicle Kills:206
Kill Difference:2,529
Playtime:41.250 hours
Usage:10%
Score:0.456m
Score/min:184
Driving Accuracy:56.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1631,1604242.736B**0.5723.996%B*25.862%B+70.7A*N/A22316.4h10.4B**43.3B++
T16 Rhino 1,1711,1594212.753A+0.5526.054%B**30.198%A69.4A++N/A17416.7h10.7B*41.2B++
T9 CARV-S 1,1631,1584082.838A0.4724.936%B+32.556%B**74.7AN/A19615.5h10.7B+43B+
TMG-50 1,1681,1573823.029A++0.2827.207%B**27.053%B+67.3A+N/A15717.2h9B*33.1B++
MSW-R 1,1631,1565202.223C++1.0824.102%C**28.114%B+58.1B++N/A16919.9h11.1B+46.1B+
S12 Renegade 1,1741,1432095.469B**2.1656.704%A++2.887%D105.8A*2.9B*24110.8h2.8B+4.9B**
M12 Kobalt-F 1,1681,1222704.156B**0.8530.018%A4.189%D--70.6A++2.9A++14915.9h10.6B++35.2B*
Hellfire Rocket Pods 1,2611,1049711.381B+8.0857.295%B**N/A82.4C++11.7C28213.4h17.2C**30B+
M40 Fury-F 1,1661,0372943.527A+0.2256.018%B+N/A71M+8.8B++18014.6h6.3B++11.2B*
M18 Needler 1,5861,0332613.958B++0.6532.265%C+1.162%D37.3A**20A++24227.7h81.7B*253.3B*
LC3 Jaguar 9709534971.918B+1.3927.835%B*25.813%B**37.4BN/A10025.5h14.4C51.7B
C75 Viper 1,1978566513.169A++9.8647.641%B*N/A43.9B*17.5A*19419.5h12.3C*25.8B++
SR-7 8458431505.62B++2.3149.474%A76.513%C55.1B**N/A12715.3h2B+4.1B++
TX1 Repeater 8408295281.57B**1.7431.712%A24.849%B+57.2A+N/A15014.5h11.6B+36.6B++
M12 Kobalt 7837367105.143M+101.8421.201%C+18.886%C**198.9A++12.7B**5353.7h16.9C*79.9C*
ASP-30 Grounder 9616673401.962A*1.3470.163%B**2.849%C+36.6A++16.2B+21718.2h5.8B**8.3A
SMG-46 Armistice 5695612372.367A0.9431.966%A22.995%B**39.2B+N/A10014.3h13B+40.6B+
M14 Banshee 5665152025.75A*22.4428.776%C+N/A70.5B*7A++2687.3h21.6C**75.1C**
Hornet Missiles 811511539.642B+6.3467.235%B*N/A59.4C+34.9C+3988.6h9B+13.4B++
T5 AMC 4654562761.652B++1.6527.56%B*27.193%A45.1AN/A11910.1h13.8B50.2B+
T7 Mini-Chaingun 4604561862.452A++0.8518.233%C*19.737%A++61.6A+N/A1827.4h11.2B*61.6B+
TSAR-42 4534511163.888C*0.5840.796%B69.401%C++51.3B+N/A1598.8h2.4C+5.9C*
TRAC-5 4254202131.972A+1.3326.401%B**24.524%B**37.8AN/A14611.1h14.8C*56.2B+
FA1 Barrage 2802791531.824B++1.4856.146%A++12.186%D66.4A*N/A2104.2h3.9B*6.9B**
99SV 249246693.565B**0.2638.149%B**42.276%B++52.3A*N/A1374.7h4.5B*11.9B*
ML-7 2772111881.122B++2.1869.027%A+2.844%C+37.7A11.8C+2795.6h5.5B++8B**
Tank Mine 3031951910.263M**6.9651.032%AN/A278.6M**154.3M*21870.7h1.9C+3.7A+
M12 Kobalt-H 187176288M*84.6924.353%B+20.455%B++176B**11A++4301h20.6D84.8C+
Chainblade 1921615,7020.028C*3.2854.473%A*N/A0.6C+N/A2252.2h2.5C*4.7B++
P2-120 HEAT 202135206.75C++3.4442.95%C++3.704%B+31.4B+15.6A2754.3h8.8C-20.4C+
Anti-Vehicle Grenade 1871311131N/A127.6949.25%C+N/A262C--112C*18370.5h6C+12.2C++
Frag Grenade 1261251125N/A121.6949.583%B+N/A625B++5D18290.2h3.3B+6.7B+
T1 Cycler 127124741.676B+1.6326.99%B**25%B+45.9A1.1A++2152.7h13.3B+49.5B++
C-4 168124452.756B**0.5531.518%B**N/A177.1A*62.9A**16710.7h1.3B+4.1B++
Rocklet Rifle 12874302.467M++0.8453.237%C+N/A27.4C+20C-3402.7h54.2D*101.9D
E540 Halberd 9268106.8C++3.4935.95%D1.471%D--21.9C7.7D--1163.1h7.5D--21D--
T1B Cycler 6363302.1C*1.2129.245%B++28.571%C++52.5BN/A1591.2h13.6C46.5C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter93,1071.2h
Ammunition Package36590.2h
Medical Applicator3415,2960.9h
Nano-Armor Kit98210,73613.5h
Medical Kit2412,9302.8h
Anti-Infantry MANA Turret11200.1h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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