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Lt. Colonel ReTRded[EZK] ReTRded
TR BR 69

KDR: 2.96

Score: 5.9m

Last Seen: Nov 11th, 2018 1:10 AM
- OFFLINE - 47 hour(s)

Battle Rank 69 - Terran Republic on Emerald - Outfit Leader of Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
Level Progress (to 70): 92%
Level 100 Progress: 31% 543h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS T9 CARV T16 Rhino T9 CARV-S TMG-50 MSW-R S12 Renegade M12 Kobalt-F M40 Fury-F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,944,854 MLG Score: 2354
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.25%27.495%7221210027,9362.441850.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.392%1.028B**1.089B**0.35C**HEAD ++ (~14.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.442B110.23C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.765%0.672%86621012595861646.9186361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.874%-0.597D-0.788D--1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.821D-45.3-0.759D-81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.827%2.076%143210122893111150.92926249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%0.294C*-0.374C--1.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.389C**10.40.173C++13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.3%69.728%0310111,17629653.97297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.902%1.496A+0.294C*0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.468B+2.50.257C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.866%10.476%01101321019511.07143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.152B**-1.031D*-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.501B+3.70.25C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Free Certs[EZK] Free Certs
TR outfit on Emerald

Members: 1
5.9m147.6%397 (23.8k)350 (21k)2.9641416,8635,6893.22569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014122625.122%19.593%49202:595

20% Engineer44% Heavy Assault31% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2014 9:36 PMSep 24th, 2015 8:24 PMNov 10th, 2018 9:38 PM (2d) (PST)Nov 10th, 2018 10:01 PM (2d) (PST)Nov 10th, 2018 9:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9002026980.9950.3360.1951.5740.0722354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,97412,14341,83160201294421,012

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
282.6h/11.8d 1,484 3,304 4,153 26.7k 306 1,185 1,220 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,160
Deaths:424
KDR:2.736
Accuracy:23.997% B**
HSR:25.862% B+
T16 Rhino
A
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:26.054% B**
HSR:30.198% A
T9 CARV-S
A
Kills:1,158
Deaths:408
KDR:2.838
Accuracy:24.936% B++
HSR:32.556% A
TMG-50
B**
Kills:1,157
Deaths:382
KDR:3.029
Accuracy:27.207% B**
HSR:27.053% B+
MSW-R
B++
Kills:1,156
Deaths:520
KDR:2.223
Accuracy:24.102% B+
HSR:28.114% B++
T7 Mini-Chaingun
A++
Kills:418
Deaths:166
KDR:2.518
Accuracy:18.273% C**
HSR:19.617% A++
Kills:6,208
Deaths (as Heavy Assault):2,321
Deaths (to Heavy Assaults):1,773
KDR:2.67471
Kill Difference:3,887
Playtime:123.232 hours
Usage:44%
Score:2.902m
Score/min:392
Accuracy (listed only):24.095%
HSR (listed only):27.233%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:693
Deaths:313
KDR:2.214
Accuracy:26.418% B++
HSR:24.820% B*
SMG-46 Armistice
A
Kills:412
Deaths:183
KDR:2.251
Accuracy:31.925% A
HSR:23.786% A
FA1 Barrage
A++
Kills:210
Deaths:116
KDR:1.810
Accuracy:55.866% A++
HSR:10.476% D--
T5 AMC
B**
Kills:122
Deaths:96
KDR:1.271
Accuracy:27.912% B**
HSR:24.590% B**
TRAC-5
A++
Kills:100
Deaths:58
KDR:1.724
Accuracy:30.680% A++
HSR:19% C+
Kills:1,537
Deaths (as Light Assault):766
Deaths (to Light Assaults):1,002
KDR:2.00653
Kill Difference:771
Playtime:10.699 hours
Usage:4%
Score:0.240m
Score/min:374
Accuracy (listed only):34.560%
HSR (listed only):20.534%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:693
Deaths:313
KDR:2.214
Accuracy:26.418% B++
HSR:24.820% B*
FA1 Barrage
A++
Kills:210
Deaths:116
KDR:1.810
Accuracy:55.866% A++
HSR:10.476% D--
T5 AMC
B**
Kills:122
Deaths:96
KDR:1.271
Accuracy:27.912% B**
HSR:24.590% B**
TRAC-5
A++
Kills:100
Deaths:58
KDR:1.724
Accuracy:30.680% A++
HSR:19% C+
Kills:1,125
Deaths (as Engineer):583
Deaths (to Engineers):1,083
KDR:1.92967
Kill Difference:542
Playtime:55.143 hours
Usage:20%
Score:1.041m
Score/min:315
Accuracy (listed only):35.219%
HSR (listed only):19.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
A
Kills:843
Deaths:150
KDR:5.620
Accuracy:49.474% A
HSR:76.513% C
TX1 Repeater
A
Kills:646
Deaths:427
KDR:1.513
Accuracy:31.567% A
HSR:23.839% B+
SMG-46 Armistice
A
Kills:412
Deaths:183
KDR:2.251
Accuracy:31.925% A
HSR:23.786% A
99SV
A
Kills:214
Deaths:62
KDR:3.452
Accuracy:38.204% A
HSR:43.458% B*
TSAR-42
B+
Kills:119
Deaths:31
KDR:3.839
Accuracy:41.429% B+
HSR:68.908% C++
Kills:2,234
Deaths (as Infiltrator):853
Deaths (to Infiltrators):860
KDR:2.61899
Kill Difference:1,381
Playtime:88.355 hours
Usage:31%
Score:1.636m
Score/min:309
Accuracy (listed only):38.520%
HSR (listed only):47.301%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:412
Deaths:183
KDR:2.251
Accuracy:31.925% A
HSR:23.786% A
FA1 Barrage
A++
Kills:210
Deaths:116
KDR:1.810
Accuracy:55.866% A++
HSR:10.476% D--
T1 Cycler
B**
Kills:110
Deaths:66
KDR:1.667
Accuracy:26.076% B**
HSR:23.636% B
T1B Cycler
B++
Kills:63
Deaths:30
KDR:2.100
Accuracy:29.245% B++
HSR:28.571% C*
Kills:795
Deaths (as Combat Medic):395
Deaths (to Combat Medics):574
KDR:2.01266
Kill Difference:400
Playtime:4.452 hours
Usage:2%
Score:0.107m
Score/min:399
Accuracy (listed only):35.778%
HSR (listed only):21.618%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B**
Kills:364
V. Kills:47 N/A
Deaths:40
KDR:9.100
Accuracy:57.162% B**
KPH:69.400 C+
VKPH:9 D
M18 Needler
A*
Kills:231
V. Kills:117 196%
Deaths:72
KDR:3.208
Accuracy:32.064% C+
KPH:31.600 A*
VKPH:16 B**
Kills:595 (231 + 0)
Deaths:112
KDR:5.313
VKDR:1.464
Vehicle Kills:164
Kill Difference:483
Playtime:12.556 hours
Usage:4%
Score:0.149m
Score/min:197
Piloting Accuracy:32.064%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:169
V. Kills:42 393%
Deaths:30
KDR:5.633
Accuracy:44.345% B++
KPH:49.400 B**
VKPH:12.300 B**
Kills:169 (169 + 0)
Deaths:30
KDR:5.633
VKDR:1.400
Vehicle Kills:42
Kill Difference:139
Playtime:3.419 hours
Usage:1%
Score:0.045m
Score/min:219
Driving Accuracy:44.345%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:120
V. Kills:62 190%
Deaths:19
KDR:6.316
Accuracy:42.857% C++
KPH:31.600 B+
VKPH:16.300 A+
Kills:120 (120 + 0)
Deaths:19
KDR:6.316
VKDR:3.263
Vehicle Kills:62
Kill Difference:101
Playtime:3.799 hours
Usage:1%
Score:0.060m
Score/min:264
Driving Accuracy:42.857%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:1,140
V. Kills:31 N/A
Deaths:209
KDR:5.455
Accuracy:56.664% A+
KPH:106.600 A++
VKPH:2.900 B++
M12 Kobalt-F
A++
Kills:1,122
V. Kills:46 N/A
Deaths:270
KDR:4.156
Accuracy:30.018% B**
KPH:70.500 A++
VKPH:2.900 A
M40 Fury-F
M++
Kills:1,037
V. Kills:129 N/A
Deaths:294
KDR:3.527
Accuracy:56.018% B+
KPH:71.200 M++
VKPH:8.900 B+
Kills:3,299 (3,299 + 0)
Deaths:773
KDR:4.268
VKDR:0.266
Vehicle Kills:206
Kill Difference:2,526
Playtime:41.174 hours
Usage:15%
Score:0.455m
Score/min:184
Driving Accuracy:56.018%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,1631,1604242.736A0.2323.997%B**25.862%B+70.7A**N/A21716.4h10.4B**43.3B*
T16 Rhino 1,1711,1594212.753A++0.2126.054%B**30.198%A69.4A++N/A17416.7h10.7B*41.2B++
T9 CARV-S 1,1631,1584082.838B**0.1324.936%B++32.556%A74.7A+N/A19515.5h10.7B++43B+
TMG-50 1,1681,1573823.029A++0.0627.207%B**27.053%B+67.3A+N/A15617.2h9B*33.1B++
MSW-R 1,1631,1565202.223C*0.7424.102%B+28.114%B++58.1B*N/A16519.9h11.1B+46.1B+
S12 Renegade 1,1711,1402095.455B**2.4956.664%A+2.895%C-106.5A++2.9B++24210.7h2.8B+4.9B**
M12 Kobalt-F 1,1681,1222704.156B**1.1930.018%B**4.189%D--70.6A++2.9A14915.9h10.6B+35.2B*
M40 Fury-F 1,1661,0372943.527A+0.5656.018%B+N/A71M++8.8B+18014.6h6.3B++11.2B**
SR-7 8458431505.62B++2.6649.474%A76.513%C55.1B**N/A12715.3h2B+4.1B++
LC3 Jaguar 7016933132.214B++0.7526.418%B++24.82%B*45B*N/A11415.4h12.4C**46.8B+
ASP-30 Grounder 9436583272.012A*0.9570.36%B**2.888%C+38A16.5B+22117.3h5.7B**8.1A
TX1 Repeater 6526464271.513B**1.4531.567%A23.839%B+50.9AN/A12512.7h11.1B++35.1B
T7 Mini-Chaingun 4224181662.518A++0.4518.273%C**19.617%A++66.3A++N/A1966.3h11.3B*62B+
SMG-46 Armistice 4184121832.251A0.7131.925%A23.786%A35.8B+N/A8711.5h12.7B+39.7B++
Hellfire Rocket Pods 411364409.1B6.1457.162%B**N/A70C+9D2095.2h17.5B++30.6B++
M12 Kobalt 3353173105.667M++102.7021.889%C++18.297%C++186.5A++10.6A+5301.7h16.3C*74.4B+
M18 Needler 348231723.208B+0.2432.064%C+1.299%D31.6A*16B**1897.3h89.2B++278.3B++
99SV 217214623.452B**0.4938.204%A43.458%B*51A++N/A1334.2h4.6B++12B*
ML-7 2772111881.122B++1.8469.067%A+2.844%C+37.7A11.8C+2595.6h5.5B++8B**
FA1 Barrage 2112101161.81B++1.1555.866%A++10.476%D--70A**N/A2163h3.7B**6.7B**
C75 Viper 211169305.633C**2.6744.345%B++N/A49.7B**12.4A2193.4h11.7B26.4B++
Anti-Vehicle Grenade 1831291129N/A126.0449.208%CN/A322.5C135B+18240.4h6C+12.2C+
Chainblade 1471244,6900.026C++2.9454.589%A*N/A0.6C+N/A2201.2h2.7C++5C+
T5 AMC 122122961.271C**1.6927.912%B**24.59%B**40.7AN/A1483h16.4C58.6B
P2-120 HEAT 182120196.316C++3.3542.857%C++4.167%B+31.6B+16.3A+2643.8h8.5C19.8C+
TSAR-42 119119313.839C*0.8741.429%B+68.908%C++44.1BN/A1392.7h2.4C+5.9C**
T1 Cycler 112110661.667B++1.3026.076%B**23.636%B50A++N/A2102.2h12.6B++48.4B*
TRAC-5 100100581.724A1.2430.68%A++19%C+33.3B**N/A2093h18.8C--61.3B+
Frag Grenade 1001001100N/A97.0450.801%B++N/A500C++N/A20630.2h3.2B+6.2B++
Tank Mine 13686146.143A++3.1852.143%A+N/A215A**125A*17260.4h2.5D-4.9B*
C-4 10377352.2B+0.7631.868%AN/A154A++52A+17020.5h1.5C++4.7C++
T1B Cycler 6363302.1C*0.8629.245%B++28.571%C*52.5B+N/A1511.2h13.6C46.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,4990.9h
Anti-Infantry MANA Turret1780.1h
Ammunition Package34670.2h
Nano-Armor Kit2788,4865.3h
Medical Kit1902,5272.4h
Medical Applicator3114,1050.8h
Recon Detection Device0850.2h

Check the help document for the dictionary if you want to learn more about words used here.


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