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Maj. General Loyal Soldier RealTonaldDrump[WNTG] RealTonaldDrump
TR BR 87

KDR: 4.49

Score: 7.9m

Last Seen: May 4th, 2020 5:52 AM
- OFFLINE - 178.6 hour(s)

Battle Rank 87 - Terran Republic on Emerald
Level Progress (to 88): 67%
Level 100 Progress: 42% 333h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-44 Commissioner NS-15M1 NS-15M2 MG-H1 Watchman T32 Bull LC2 Lynx
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,500,094 MLG Score: 7594
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.184%30.413%91821132514,8755.01856-0.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.182%1.731A++1.401A-0.209CHEAD ++ (~15.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.621B+8.50.406B19.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.665%73.79%0213444,090267915.3183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.137%1.463A+0.434B-1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.562B+1.90.391B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.9m266.4%548 (32.9k)509 (30.5k)4.4869422,1524,9374.6840287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1346228328.68%35.058%100503:097

9% Engineer42% Heavy Assault38% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2019 11:49 PMAug 9th, 2019 10:59 PMMay 4th, 2020 5:45 AM (66d) (PST)May 4th, 2020 6:38 AM (66d) (PST)May 4th, 2020 1:52 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0352507851.4250.3170.4993.9140.0457594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,07615,00147,075851930235330,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
259.2h/10.8d 973 7,766 6,797 60.9k 366 1,176 692 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:2,980
Deaths:688
KDR:4.331
Accuracy:29.634% B**
HSR:32.483% B*
NS-15M1
B*
Kills:1,347
Deaths:281
KDR:4.794
Accuracy:29.020% B*
HSR:31.255% B*
NS-15M2
B*
Kills:1,241
Deaths:227
KDR:5.467
Accuracy:29.846% B*
HSR:32.554% B+
MG-H1 Watchman
B++
Kills:1,176
Deaths:286
KDR:4.112
Accuracy:27.559% B++
HSR:29.337% C++
T32 Bull
B**
Kills:1,176
Deaths:241
KDR:4.880
Accuracy:29.838% B**
HSR:31.463% B*
T9A "Butcher"
B++
Kills:441
Deaths:112
KDR:3.938
Accuracy:28.646% B++
HSR:34.014% B+
NSX-P Naginata
A
Kills:97
Deaths:21
KDR:4.619
Accuracy:28.749% B**
HSR:39.175% A
T9 CARV
A
Kills:72
Deaths:20
KDR:3.600
Accuracy:27.036% A
HSR:20.833% C-
TMG-50
B**
Kills:64
Deaths:19
KDR:3.368
Accuracy:29.199% B**
HSR:26.563% C*
Kills:8,594
Deaths (as Heavy Assault):1,895
Deaths (to Heavy Assaults):1,712
KDR:4.53509
Kill Difference:6,699
Playtime:108.341 hours
Usage:42%
Score:3.346m
Score/min:515
Accuracy (listed only):28.836%
HSR (listed only):30.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B**
Kills:1,106
Deaths:311
KDR:3.556
Accuracy:29.138% B**
HSR:29.656% B**
MG-S1 Jackal
A
Kills:852
Deaths:155
KDR:5.497
Accuracy:34.991% A
HSR:23.592% C**
SMG-46 Armistice
M
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M
HC1 Cougar
A+
Kills:189
Deaths:31
KDR:6.097
Accuracy:27.438% B+
HSR:33.333% A+
NSX-P Tanto
B+
Kills:179
Deaths:54
KDR:3.315
Accuracy:28.772% B+
HSR:26.816% C+
TRAC-5
A+
Kills:171
Deaths:94
KDR:1.819
Accuracy:30.273% A+
HSR:23.977% B*
LC3 Jaguar
B*
Kills:152
Deaths:45
KDR:3.378
Accuracy:28.475% B*
HSR:21.711% C++
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% B**
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
Kills:3,087
Deaths (as Light Assault):825
Deaths (to Light Assaults):934
KDR:3.74182
Kill Difference:2,262
Playtime:20.746 hours
Usage:8%
Score:0.674m
Score/min:541
Accuracy (listed only):31.479%
HSR (listed only):26.707%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A
Kills:852
Deaths:155
KDR:5.497
Accuracy:34.991% A
HSR:23.592% C**
Cycler TRV
B++
Kills:239
Deaths:95
KDR:2.516
Accuracy:27.565% B++
HSR:25.941% B++
SMG-46 Armistice
M
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M
T1 Cycler
A
Kills:128
Deaths:44
KDR:2.909
Accuracy:29.235% A
HSR:31.250% B**
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% B**
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
T1S Cycler
A
Kills:61
Deaths:21
KDR:2.905
Accuracy:31.120% A
HSR:27.869% B*
Kills:1,718
Deaths (as Combat Medic):450
Deaths (to Combat Medics):556
KDR:3.81778
Kill Difference:1,268
Playtime:8.625 hours
Usage:3%
Score:0.254m
Score/min:490
Accuracy (listed only):32.448%
HSR (listed only):27.133%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:3,867
Deaths:465
KDR:8.316
Accuracy:44.686% B++
HSR:72.382% C**
NS-44 Commissioner
B**
Kills:1,893
Deaths:648
KDR:2.921
Accuracy:46.483% B**
HSR:32.171% B**
NS-30 Vandal
B
Kills:1,055
Deaths:133
KDR:7.932
Accuracy:36.869% B
HSR:25.972% C+
MG-S1 Jackal
A
Kills:852
Deaths:155
KDR:5.497
Accuracy:34.991% A
HSR:23.592% C**
NSX Daimyo
B**
Kills:223
Deaths:21
KDR:10.619
Accuracy:44.300% C**
HSR:98.206% B**
SMG-46 Armistice
M
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% B**
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
NSX Tomoe
B+
Kills:69
Deaths:22
KDR:3.136
Accuracy:32.428% B+
HSR:37.681% C+
Kills:8,397
Deaths (as Infiltrator):1,579
Deaths (to Infiltrators):715
KDR:5.31792
Kill Difference:6,818
Playtime:99.494 hours
Usage:38%
Score:2.868m
Score/min:480
Accuracy (listed only):38.220%
HSR (listed only):41.253%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B**
Kills:1,106
Deaths:311
KDR:3.556
Accuracy:29.138% B**
HSR:29.656% B**
HC1 Cougar
A+
Kills:189
Deaths:31
KDR:6.097
Accuracy:27.438% B+
HSR:33.333% A+
NSX-P Tanto
B+
Kills:179
Deaths:54
KDR:3.315
Accuracy:28.772% B+
HSR:26.816% C+
TRAC-5
A+
Kills:171
Deaths:94
KDR:1.819
Accuracy:30.273% A+
HSR:23.977% B*
LC3 Jaguar
B*
Kills:152
Deaths:45
KDR:3.378
Accuracy:28.475% B*
HSR:21.711% C++
Kills:1,797
Deaths (as Engineer):535
Deaths (to Engineers):511
KDR:3.35888
Kill Difference:1,262
Playtime:22.912 hours
Usage:9%
Score:0.613m
Score/min:446
Accuracy (listed only):28.819%
HSR (listed only):27.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:112
Deaths:33
KDR:3.394
Accuracy:22.860% B**
HSR:18.750% C-
MRC3 Mercy
B**
Kills:100
Deaths:33
KDR:3.030
Accuracy:23.007% B**
HSR:26% B*
Kills:212
Deaths (as MAX Suit):33
Deaths (to MAX Suits):129
KDR:6.42424
Kill Difference:179
Playtime:4.283 hours
Usage:2%
Score:0.158m
Score/min:615
Accuracy (listed only):22.934%
HSR (listed only):22.375%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:333
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:25.350% D-
KPH:61.400 C*
VKPH:2.800 C
Hellfire Rocket Pods
C+
Kills:97
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:47.862% C+
KPH:69.600 C
VKPH:11.500 C
Kills:430 (333 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:31
Kill Difference:430
Playtime:6.816 hours
Usage:3%
Score:0.092m
Score/min:224
Piloting Accuracy:25.350%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:130
V. Kills:35 361%
Deaths:
KDR:
Accuracy:51.224% C+
KPH:62.600 A++
VKPH:16.900 B*
Kills:130 (130 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:130
Playtime:2.076 hours
Usage:1%
Score:0.044m
Score/min:356
Driving Accuracy:51.224%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:164
V. Kills:65 248%
Deaths:
KDR:
Accuracy:49.216% B
KPH:63.500 A*
VKPH:25.200 B**
Kills:164 (164 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:65
Kill Difference:164
Playtime:2.583 hours
Usage:1%
Score:0.097m
Score/min:629
Driving Accuracy:49.216%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B**
Kills:53
V. Kills:14 353%
Deaths:
KDR:
Accuracy:57.453% C+
KPH:71.100 B**
VKPH:18.800 C--
Kills:53 (0 + 53)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:53
Playtime:0.745 hours
Usage:0%
Score:0.017m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:57.453%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:52
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.031% C**
KPH:107.700 S
VKPH:12.400 A
Kills:52 (0 + 52)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:52
Playtime:0.483 hours
Usage:0%
Score:0.016m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:42.031%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,8763,8674658.316A3.8344.686%B++72.382%C**86.3A+N/A25044.8h1.9B++4.3B++
MSW-R 2,9982,9806884.331B++0.1629.634%B**32.483%B*100.3A++N/A31829.7h9B**30.5B*
NS-44 Commissioner 1,9001,8936482.921A+1.5746.483%B**32.171%B**119.1MN/A35215.9h2.7B**5.7B**
NS-15M1 1,3631,3472814.794A*0.3129.02%B*31.255%B*95.5A+1.1B*25914.1h9.9B*34.1B++
NS-15M2 1,2511,2412275.467A++0.9829.846%B*32.554%B+95.5B**N/A24013h9.6B*32.2B++
MG-H1 Watchman 1,1881,1762864.112A++0.3727.559%B++29.337%C++102.3A+1C+26611.5h10.3B**37.4B*
T32 Bull 1,1801,1762414.88M0.3929.838%B**31.463%B*96.4A++N/A33112.2h9.5B**31.7B*
LC2 Lynx 1,1201,1063113.556A++0.9329.138%B**29.656%B**94.5A*1.2B*28111.7h11B*37.9B*
NS-30 Vandal 1,0661,0551337.932A*3.4536.869%B25.972%C+78.1B**N/A22513.5h4.7B++12.8B+
MG-S1 Jackal 8638521555.497M++1.0134.991%A23.592%C**112.1A*1.4B++3137.6h8.2B**23.4B*
NS Decimator 638457974.711M*0.2267.661%B*N/A80.2A*31.8A+4045.7h3.4B++5B*
T9A "Butcher" 4504411123.938B**0.5528.646%B++34.014%B+95.9B*2A2424.6h9.6B*33.7B++
M14 Banshee 3483331333U328.5125.35%D-N/A61.7C**2.8C2075.4h14.5B+57.1B+
Frag Grenade 2762741274N/A269.5143.948%CN/A548C+4D-19590.5h3B+6.8B
Cycler TRV 241239952.516A1.9727.565%B++25.941%B++74.7A++N/A2353.2h9.4A34B**
NSX Daimyo 2232232110.619A++6.1344.3%C**98.206%B**89.2B*N/A2582.5h2B++4.5B+
SMG-46 Armistice 218218534.113M0.3731.56%B**34.862%M87.2A*N/A2572.5h10.6B**33.6B++
HC1 Cougar 192189316.097S1.6127.438%B+33.333%A+94.5A*1.5A+2792h10.3B+37.7B+
NSX-P Tanto 181179543.315A*1.1728.772%B+26.816%C+54.2B++N/A1693.3h11.3B+39.4B++
TRAC-5 172171941.819A2.6730.273%A+23.977%B*63.3A*N/A5892.7h10.9B*36B*
P2-120 AP 2291641164U159.5149.216%BN/A63.1A*25B**6292.6h4B**8.2B**
LC3 Jaguar 152152453.378A1.1128.475%B*21.711%C++108.6MN/A3581.4h10B+35.1B++
L100 Python HEAT 1651301130U125.5151.224%C+N/A61.9A++16.7B*3562.1h4B*7.9B*
T1 Cycler 129128442.909A1.5829.235%A31.25%B**55.7AN/A3392.3h10.8B**37B**
NS-7 PDW 127127492.592A+1.8932.259%A25.984%B**63.5AN/A1762h11.6B++35.9B++
Chainblade 1381244,9160.025C++4.4634.823%BN/A0.5CN/A2232.3h1.8B++5.2B+
C-4 124117343.441A1.0533.528%B**N/A292.5M**17.5D-23150.4h1B*2.9B**
MRC3 Mercy 114112333.394B1.0922.86%B**18.75%C-65.9A*1.2B*2661.7h14.9B**65B*
MRC3 Mercy 100100333.03C**1.4623.007%B**26%B*58.8A++N/A2611.7h16.5B++71.5B*
NSX-P Naginata 9897214.619A**0.1328.749%B**39.175%A80.8B*N/A2961.2h9.8B++34B*
ML-7 14597422.31A*2.1854.052%C1.031%D*44.1A+21.8B**4082.2h6.3C*11.6C++
Hellfire Rocket Pods 11397197S92.5147.862%C+1.031%C+69.3C11.4C2921.4h17.9C++37.4C**
NSX-P Tengu 9393332.818A++1.6740.406%B+20.43%C77.5B**N/A2931.2h9.8B++24.4B++
T9 CARV 7372203.6B**0.8927.036%A20.833%C-65.5AN/A8431.1h10.5B*38.9B++
NSX Tomoe 7069223.136B++1.3532.428%B+37.681%C+76.7B**1.1A2410.9h11.4B++35.2B+
TMG-50 6564193.368A+1.1229.199%B**26.563%C*64B*1B+2931h12.5C42.7B+
T1S Cycler 6161212.905A++1.5831.12%A27.869%B*55.5B**N/A1651.1h11.1B+35.6B*
Tank Mine 7256156U51.5154.546%AN/A560S160M*42580.1h1.1A2A*
E540 Halberd-H 6753153S48.5157.453%C+N/A75.7A20C3790.7h3.5A6.1B**
M20 Basilisk 5852152U47.5142.031%C**9.615%A+104S12A5540.5h32.7A++77.8A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
Nanite Revive Grenade0990h
Motion Spotter02,3160.8h
Spitfire Auto-Turret0830h
Recon Detection Device93,5884.1h
Ammunition Package41460.1h
Medical Applicator1810,6690.6h
Nano-Armor Kit3836,5691.8h
Medical Kit4134,7106.3h

Check the help document for the dictionary if you want to learn more about words used here.


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