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Commissar RealTonaldDrump[WNTG] RealTonaldDrump
TR BR 81

KDR: 4.3

Score: 6.5m

Last Seen: Mar 1st, 2020 2:53 AM
- OFFLINE - 626.7 hour(s)

Battle Rank 81 - Terran Republic on Emerald
Level Progress (to 82): 54%
Level 100 Progress: 34% 360h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-44 Commissioner NS-15M1 MG-H1 Watchman T32 Bull LC2 Lynx NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,148,563 MLG Score: 7313
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.012%30.627%91918121411,3204.80271-0.504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.25%1.705A++1.451A+-0.26CHEAD ++ (~15.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.609B+8.70.39C**20.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.868%73.772%0212303,195217514.7235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.629%1.492A+0.435B-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.90.391B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m274.4%575 (34.5k)531 (31.9k)4.29917,2394,0104.4917781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1232172028.192%34.886%98403:026

10% Engineer44% Heavy Assault35% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 5th, 2019 11:49 PMAug 9th, 2019 10:59 PMMar 1st, 2020 12:22 AM (31d) (PST)Mar 1st, 2020 2:20 AM (31d) (PST)Feb 29th, 2020 10:53 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0412537881.4200.3300.4954.0240.0467313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,46715,20247,265852030241331,886

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
202.3h/8.4d 773 6,014 5,245 48.9k 302 846 563 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:2,533
Deaths:594
KDR:4.264
Accuracy:29.873% A
HSR:32.136% B**
NS-15M1
B**
Kills:1,347
Deaths:281
KDR:4.794
Accuracy:29.020% B**
HSR:31.255% B**
MG-H1 Watchman
B++
Kills:1,174
Deaths:285
KDR:4.119
Accuracy:27.564% B++
HSR:29.302% C*
T32 Bull
B**
Kills:1,157
Deaths:233
KDR:4.966
Accuracy:29.830% B**
HSR:31.374% B*
NS-15M2
B**
Kills:706
Deaths:119
KDR:5.933
Accuracy:30.069% B**
HSR:30.878% B+
NSX-P Naginata
B*
Kills:73
Deaths:12
KDR:6.083
Accuracy:28.240% B*
HSR:32.877% B+
T9 CARV
A+
Kills:72
Deaths:20
KDR:3.600
Accuracy:27.036% A+
HSR:20.833% C
TMG-50
A
Kills:64
Deaths:19
KDR:3.368
Accuracy:29.199% A
HSR:26.563% B
Kills:7,126
Deaths (as Heavy Assault):1,563
Deaths (to Heavy Assaults):1,404
KDR:4.55918
Kill Difference:5,563
Playtime:89.197 hours
Usage:44%
Score:2.858m
Score/min:534
Accuracy (listed only):28.854%
HSR (listed only):29.402%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:903
Deaths:266
KDR:3.395
Accuracy:28.823% B**
HSR:30.343% A
MG-S1 Jackal
A+
Kills:529
Deaths:102
KDR:5.186
Accuracy:35.627% A+
HSR:24.575% B+
SMG-46 Armistice
M+
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M+
NSX-P Tanto
B+
Kills:179
Deaths:54
KDR:3.315
Accuracy:28.772% B+
HSR:26.816% C++
TRAC-5
A++
Kills:171
Deaths:94
KDR:1.819
Accuracy:30.273% A++
HSR:23.977% B*
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% A
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
Kills:2,220
Deaths (as Light Assault):651
Deaths (to Light Assaults):738
KDR:3.41014
Kill Difference:1,569
Playtime:15.779 hours
Usage:8%
Score:0.539m
Score/min:570
Accuracy (listed only):32.531%
HSR (listed only):26.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A+
Kills:529
Deaths:102
KDR:5.186
Accuracy:35.627% A+
HSR:24.575% B+
Cycler TRV
B*
Kills:221
Deaths:92
KDR:2.402
Accuracy:27.649% B*
HSR:24.887% B+
SMG-46 Armistice
M+
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M+
T1 Cycler
A+
Kills:128
Deaths:44
KDR:2.909
Accuracy:29.235% A+
HSR:31.250% A
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% A
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
Kills:1,316
Deaths (as Combat Medic):373
Deaths (to Combat Medics):443
KDR:3.52815
Kill Difference:943
Playtime:7.977 hours
Usage:4%
Score:0.237m
Score/min:496
Accuracy (listed only):32.789%
HSR (listed only):26.998%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:3,038
Deaths:372
KDR:8.167
Accuracy:44.780% B*
HSR:72.482% B+
NS-44 Commissioner
A
Kills:1,407
Deaths:541
KDR:2.601
Accuracy:46.354% B**
HSR:32.623% A
MG-S1 Jackal
A+
Kills:529
Deaths:102
KDR:5.186
Accuracy:35.627% A+
HSR:24.575% B+
NS-30 Vandal
C**
Kills:315
Deaths:54
KDR:5.833
Accuracy:35.571% C*
HSR:29.524% C**
SMG-46 Armistice
M+
Kills:218
Deaths:53
KDR:4.113
Accuracy:31.560% B**
HSR:34.862% M+
NSX Daimyo
A
Kills:157
Deaths:16
KDR:9.813
Accuracy:46.559% B+
HSR:98.726% A
NS-7 PDW
A
Kills:127
Deaths:49
KDR:2.592
Accuracy:32.259% A
HSR:25.984% A
NSX-P Tengu
B+
Kills:93
Deaths:33
KDR:2.818
Accuracy:40.406% B+
HSR:20.430% C
NSX Tomoe
B+
Kills:69
Deaths:22
KDR:3.136
Accuracy:32.428% B+
HSR:37.681% C+
Kills:5,953
Deaths (as Infiltrator):1,242
Deaths (to Infiltrators):554
KDR:4.79308
Kill Difference:4,711
Playtime:69.994 hours
Usage:35%
Score:2.112m
Score/min:503
Accuracy (listed only):38.394%
HSR (listed only):41.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:903
Deaths:266
KDR:3.395
Accuracy:28.823% B**
HSR:30.343% A
NSX-P Tanto
B+
Kills:179
Deaths:54
KDR:3.315
Accuracy:28.772% B+
HSR:26.816% C++
TRAC-5
A++
Kills:171
Deaths:94
KDR:1.819
Accuracy:30.273% A++
HSR:23.977% B*
Kills:1,253
Deaths (as Engineer):414
Deaths (to Engineers):426
KDR:3.02657
Kill Difference:839
Playtime:20.751 hours
Usage:10%
Score:0.570m
Score/min:458
Accuracy (listed only):29.289%
HSR (listed only):27.045%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:99
Deaths:30
KDR:3.300
Accuracy:22.234% B**
HSR:19.192% C
MRC3 Mercy
B**
Kills:90
Deaths:30
KDR:3
Accuracy:22.524% B*
HSR:26.667% B**
Kills:189
Deaths (as MAX Suit):30
Deaths (to MAX Suits):118
KDR:6.3
Kill Difference:159
Playtime:3.319 hours
Usage:2%
Score:0.135m
Score/min:678
Accuracy (listed only):22.379%
HSR (listed only):22.929%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:302
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:25.965% D
KPH:64.200 B+
VKPH:3.200 C+
Hellfire Rocket Pods
C+
Kills:83
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:47.720% C+
KPH:59.500 C
VKPH:10.800 C-
Kills:385 (302 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:30
Kill Difference:385
Playtime:6.100 hours
Usage:3%
Score:0.085m
Score/min:231
Piloting Accuracy:25.965%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:129
V. Kills:35 358%
Deaths:
KDR:
Accuracy:51.229% C+
KPH:62.400 A++
VKPH:16.900 B*
Kills:129 (129 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:35
Kill Difference:129
Playtime:2.068 hours
Usage:1%
Score:0.044m
Score/min:353
Driving Accuracy:51.229%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:164
V. Kills:65 248%
Deaths:
KDR:
Accuracy:49.216% B+
KPH:63.500 A**
VKPH:25.200 B**
Kills:164 (164 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:65
Kill Difference:164
Playtime:2.583 hours
Usage:1%
Score:0.092m
Score/min:597
Driving Accuracy:49.216%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 3,0433,0383728.167A+3.8744.78%B*72.482%B+87.3A++N/A26134.8h1.9B++4.3B++
MSW-R 2,5492,5335944.264B**0.0429.873%A32.136%B**101.7A*N/A33324.9h9A30.1B**
NS-44 Commissioner 1,4131,4075412.601A1.7046.354%B**32.623%A117.3MN/A36912h2.7B**5.7B**
NS-15M1 1,3631,3472814.794A*0.4929.02%B**31.255%B**95.5A++1.1A+25814.1h9.9B*34.1B++
MG-H1 Watchman 1,1861,1742854.119B**0.1827.564%B++29.302%C*102.1A++1C*26311.5h10.3B**37.5B++
T32 Bull 1,1611,1572334.966A**0.6729.83%B**31.374%B*96.4A++N/A33312h9.4B**31.6B*
LC2 Lynx 9129032663.395A++0.9028.823%B**30.343%A94.1MN/A2909.6h11B*38.1B*
NS-15M2 7127061195.933A++1.6330.069%B**30.878%B+98.1A+N/A2487.2h9.5B**31.5B++
MG-S1 Jackal 5345291025.186S0.8935.627%A+24.575%B+115M1.1B*3414.6h8B+22.5B*
NS Decimator 497357814.407M++0.1168.293%B*N/A83M32.6A++4304.3h3.3B*4.8B**
NS-30 Vandal 317315545.833A++1.5335.571%C*29.524%C**76.8B**N/A3134.1h4.6B++13B+
M14 Banshee 3173021302U297.7025.965%DN/A64.3B+3.2C+2214.7h14.4B+55.5B+
Frag Grenade 2362351235N/A230.7044.213%C+N/A587.5C**2.5D--21790.4h2.8B*6.3B+
Cycler TRV 223221922.402B**1.9027.649%B*24.887%B+73.7A++N/A2313h9.2A+33.4B**
SMG-46 Armistice 218218534.113M*0.1931.56%B**34.862%M+87.2A*N/A2472.5h10.6B**33.6B*
NSX-P Tanto 181179543.315A*0.9828.772%B+26.816%C++54.2B*N/A1623.3h11.3B++39.4B++
TRAC-5 172171941.819A2.4830.273%A++23.977%B*63.3A**N/A5552.7h10.9B*36B*
P2-120 AP 2291641164U159.7049.216%B+N/A63.1A**25B**5962.6h4A8.2A
NSX Daimyo 157157169.813A++5.5146.559%B+98.726%A87.2B*N/A2781.8h2B++4.4B++
L100 Python HEAT 1641291129U124.7051.229%C+N/A61.4A++16.7B*3532.1h4B**7.9B*
T1 Cycler 129128442.909A1.3929.235%A+31.25%A55.7A++N/A3162.3h10.8B**37B**
NS-7 PDW 127127492.592A++1.7132.259%A25.984%A63.5A+N/A1702h11.6B*35.9B++
C-4 120113333.424A0.8833.535%B**N/A282.5S17.5D-22500.4h1B**2.9B**
Chainblade 112993,9900.025C++4.2734.686%BN/A0.6C+N/A2179h1.9B++5.5B+
MRC3 Mercy 10199303.3B1.0022.234%B**19.192%C66A**1.3A2661.5h14.9B**67.1B*
ML-7 14597422.31A**1.9954.052%C1.031%D*44.1A++21.8A4012.2h6.3C*11.6C++
NSX-P Tengu 9393332.818A++1.4840.406%B+20.43%C77.5B**N/A2761.2h9.8B*24.4B++
MRC3 Mercy 9090303C**1.3022.524%B*26.667%B**60A++N/A2711.5h16.3B*72.5B++
Hellfire Rocket Pods 9883183S78.7047.72%C+1.205%C*59.3C10.7C-2641.4h18.8C++39.4C**
NSX-P Naginata 7373126.083M*1.7828.24%B*32.877%B+91.3B**N/A3230.8h9.5B*33.6B*
T9 CARV 7372203.6A0.7027.036%A+20.833%C65.5A+N/A7371.1h10.5B*38.9B*
NSX Tomoe 7069223.136B*1.1632.428%B+37.681%C+76.7B**1.1A+2400.9h11.4B++35.2B++
TMG-50 6564193.368A+0.9329.199%A26.563%B64B**1A2681h12.5C42.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840h
Nanite Revive Grenade0910h
Spitfire Auto-Turret0560h
Motion Spotter04860.2h
Ammunition Package1870h
Medical Applicator1810,0180.6h
Nano-Armor Kit3532,5641.6h
Medical Kit3273,5434.7h
Recon Detection Device93,2383.7h

Check the help document for the dictionary if you want to learn more about words used here.


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