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Paragon Paragon RealityRipple[DA2] RealityRipple
VS BR 124

KDR: 2.32

Score: 32.6m

Last Seen: Mar 15th, 2018 5:19 PM
- OFFLINE - 9748.7 hour(s)

Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 Betelgeuse 54-A SVA-88 Terminus VX-9 S1 VX6-7 Blueshift VM5 Blueshift VM5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,773,467 MLG Score: 2217
Fun Score: N/A
Cheeseburgers Flipped: 377TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.344%25.134%68723102760,3443.22196-0.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.142%1.217B**0.677B+-0.929D--HEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.521B+9.80.314C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.375%1.033%565210481,839562843.272242164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%1.261A-0.521D-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.884B*9.20.826B++9.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.224%3.571%611049561235180.0453441295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.262C0.623B+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.761B++3.50.718B++5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.848%2.632%16110491141048960.108675118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.526B+-0.443C---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.756B++12.20.693B+16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.387%70.826%16210481,090145620.748626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.554%1.858A++0.242C++-0.998

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.90.411B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.979%13.868%1621048786169360.463991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.916%-0.121C+-0.136C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.278C*3.80.216C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m167.6%487 (29.2k)411 (24.7k)2.3160976,71833,1242.39609124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1050196227.083%22.24%60202:2419

6% Combat Medic71% Heavy Assault13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 22nd, 2013 2:33 AMNov 15th, 2014 1:48 AMApr 14th, 2018 10:44 AM (376d) (PST)Mar 15th, 2018 3:28 PM (406d) (PST)Mar 15th, 2018 1:19 PM (406d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6903313590.9670.4180.2151.6540.0202217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,41919,84121,57858251399124,654

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1322.3h/55.1d 2,650 17,062 12,050 131.2k 1,559 6,323 1,593 54.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:15,714
Deaths:6,534
KDR:2.405
Accuracy:26.287% B**
HSR:23.794% C+
Betelgeuse 54-A
B*
Kills:15,476
Deaths:5,038
KDR:3.072
Accuracy:29.809% B*
HSR:33.633% B+
SVA-88
B+
Kills:11,281
Deaths:5,028
KDR:2.244
Accuracy:26.261% B+
HSR:22.232% C-
Pulsar LSW
B
Kills:1,651
Deaths:999
KDR:1.653
Accuracy:25.046% B
HSR:16.293% D--
VX29 Polaris
B+
Kills:1,199
Deaths:499
KDR:2.403
Accuracy:26.406% B+
HSR:24.270% C*
Flare VE6
C++
Kills:1,184
Deaths:783
KDR:1.512
Accuracy:23.290% C++
HSR:20.439% D
Lasher X2
A
Kills:1,159
Deaths:726
KDR:1.596
Accuracy:35.432% A
HSR:3.538% C
Ursa
C++
Kills:107
Deaths:65
KDR:1.646
Accuracy:23.348% C++
HSR:17.757% D-
Kills:47,771
Deaths (as Heavy Assault):19,672
Deaths (to Heavy Assaults):9,892
KDR:2.42838
Kill Difference:28,099
Playtime:936.109 hours
Usage:71%
Score:23.265m
Score/min:414
Accuracy (listed only):26.985%
HSR (listed only):20.245%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:2,383
Deaths:1,075
KDR:2.217
Accuracy:28.186% B+
HSR:28.745% B
Sirius SX12
B*
Kills:1,582
Deaths:887
KDR:1.784
Accuracy:28.856% B*
HSR:13.717% D
H-V45
B++
Kills:1,164
Deaths:554
KDR:2.101
Accuracy:27.481% B++
HSR:22.251% C++
Eridani SX5
A
Kills:971
Deaths:473
KDR:2.053
Accuracy:32.888% A
HSR:16.787% C-
Pandora VX25
B+
Kills:444
Deaths:212
KDR:2.094
Accuracy:44.331% B+
HSR:16.892% B+
Nova
D
Kills:342
Deaths:237
KDR:1.443
Accuracy:36.083% D
HSR:9.942% D*
Pulsar VS1
B**
Kills:182
Deaths:79
KDR:2.304
Accuracy:29.310% B**
HSR:25.824% B++
Equinox VE2 Burst
B**
Kills:72
Deaths:32
KDR:2.250
Accuracy:29.555% B
HSR:36.111% B**
Kills:7,140
Deaths (as Combat Medic):3,549
Deaths (to Combat Medics):4,548
KDR:2.01183
Kill Difference:3,591
Playtime:72.912 hours
Usage:6%
Score:1.942m
Score/min:444
Accuracy (listed only):32.086%
HSR (listed only):21.284%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B+
Kills:1,773
Deaths:929
KDR:1.909
Accuracy:27.135% B+
HSR:20.530% C+
Sirius SX12
B*
Kills:1,582
Deaths:887
KDR:1.784
Accuracy:28.856% B*
HSR:13.717% D
NS-11C
B+
Kills:1,194
Deaths:448
KDR:2.665
Accuracy:26.340% B+
HSR:22.446% B+
Serpent VE92
B*
Kills:1,172
Deaths:471
KDR:2.488
Accuracy:27.585% B*
HSR:19.454% C+
Eridani SX5
A
Kills:971
Deaths:473
KDR:2.053
Accuracy:32.888% A
HSR:16.787% C-
Solstice VE3
B+
Kills:792
Deaths:487
KDR:1.626
Accuracy:25.957% B+
HSR:14.773% D-
Pandora VX25
B+
Kills:444
Deaths:212
KDR:2.094
Accuracy:44.331% B+
HSR:16.892% B+
Pulsar C
C++
Kills:413
Deaths:185
KDR:2.232
Accuracy:25.023% C++
HSR:23.487% C++
Solstice SF
B**
Kills:383
Deaths:163
KDR:2.350
Accuracy:29.287% B**
HSR:14.360% C-
Nova
D
Kills:342
Deaths:237
KDR:1.443
Accuracy:36.083% D
HSR:9.942% D*
Zenith VX-5
B++
Kills:248
Deaths:96
KDR:2.583
Accuracy:28.858% B++
HSR:16.532% D-
Kills:9,314
Deaths (as Light Assault):4,588
Deaths (to Light Assaults):6,386
KDR:2.03008
Kill Difference:4,726
Playtime:172.488 hours
Usage:13%
Score:3.642m
Score/min:352
Accuracy (listed only):30.213%
HSR (listed only):17.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B+
Kills:1,773
Deaths:929
KDR:1.909
Accuracy:27.135% B+
HSR:20.530% C+
NS-11C
B+
Kills:1,194
Deaths:448
KDR:2.665
Accuracy:26.340% B+
HSR:22.446% B+
Serpent VE92
B*
Kills:1,172
Deaths:471
KDR:2.488
Accuracy:27.585% B*
HSR:19.454% C+
Solstice VE3
B+
Kills:792
Deaths:487
KDR:1.626
Accuracy:25.957% B+
HSR:14.773% D-
Pandora VX25
B+
Kills:444
Deaths:212
KDR:2.094
Accuracy:44.331% B+
HSR:16.892% B+
Pulsar C
C++
Kills:413
Deaths:185
KDR:2.232
Accuracy:25.023% C++
HSR:23.487% C++
Solstice SF
B**
Kills:383
Deaths:163
KDR:2.350
Accuracy:29.287% B**
HSR:14.360% C-
Nova
D
Kills:342
Deaths:237
KDR:1.443
Accuracy:36.083% D
HSR:9.942% D*
Zenith VX-5
B++
Kills:248
Deaths:96
KDR:2.583
Accuracy:28.858% B++
HSR:16.532% D-
Kills:6,761
Deaths (as Engineer):3,228
Deaths (to Engineers):5,946
KDR:2.09449
Kill Difference:3,533
Playtime:12.695 hours
Usage:1%
Score:0.270m
Score/min:354
Accuracy (listed only):30.067%
HSR (listed only):17.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,582
Deaths:887
KDR:1.784
Accuracy:28.856% B*
HSR:13.717% D
NS-44 Commissioner
B**
Kills:1,387
Deaths:1,244
KDR:1.115
Accuracy:44.782% B**
HSR:20.764% C+
Eridani SX5
A
Kills:971
Deaths:473
KDR:2.053
Accuracy:32.888% A
HSR:16.787% C-
Ghost
A
Kills:804
Deaths:231
KDR:3.481
Accuracy:47.852% A
HSR:65.796% C
Parallax VX3
B**
Kills:286
Deaths:89
KDR:3.213
Accuracy:46.286% B**
HSR:84.965% B*
Beamer VS3
C
Kills:174
Deaths:157
KDR:1.108
Accuracy:24.544% C-
HSR:20.115% C
NS-30 Vandal
M
Kills:171
Deaths:86
KDR:1.988
Accuracy:49.892% M
HSR:30.409% B+
Manticore SX40
C-
Kills:54
Deaths:64
KDR:0.844
Accuracy:26.684% C-
HSR:12.963% D*
Kills:5,429
Deaths (as Infiltrator):3,231
Deaths (to Infiltrators):3,872
KDR:1.68028
Kill Difference:2,198
Playtime:70.899 hours
Usage:5%
Score:1.739m
Score/min:409
Accuracy (listed only):37.723%
HSR (listed only):33.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,756
Deaths:645
KDR:2.722
Accuracy:22.702% B+
HSR:21.754% C++
Blueshift VM5
B+
Kills:1,752
Deaths:645
KDR:2.716
Accuracy:22.078% B+
HSR:21.575% C++
Kills:3,508
Deaths (as MAX Suit):645
Deaths (to MAX Suits):2,447
KDR:5.43876
Kill Difference:2,863
Playtime:47.267 hours
Usage:4%
Score:1.743m
Score/min:614
Accuracy (listed only):22.390%
HSR (listed only):21.665%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,311
V. Kills:19 N/A
Deaths:312
KDR:4.202
Accuracy:44.522% B+
KPH:89.200 A+
VKPH:1.300 D-
Dual Photon Pods
M**
Kills:528
V. Kills:41 N/A
Deaths:58
KDR:9.103
Accuracy:58.858% B*
KPH:274.100 M**
VKPH:21.300 C**
Kills:1,839 (1,311 + 0)
Deaths:370
KDR:4.970
VKDR:0.162
Vehicle Kills:60
Kill Difference:1,469
Playtime:16.619 hours
Usage:1%
Score:0.488m
Score/min:489
Piloting Accuracy:44.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:165
V. Kills:7 N/A
Deaths:27
KDR:6.111
Accuracy:38.348% D
KPH:594,000 U
VKPH:25,200 U
Kills:165 (0 + 165)
Deaths:27
KDR:6.111
VKDR:0.259
Vehicle Kills:7
Kill Difference:138
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,122,600
Piloting Accuracy:N/A%
Gunner Accuracy:38.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:114
V. Kills:35 317%
Deaths:23
KDR:4.957
Accuracy:41.848% C
KPH:24.700 C+
VKPH:7.600 D--
Supernova PC
D
Kills:56
V. Kills:13 400%
Deaths:28
KDR:2
Accuracy:38.224% D*
KPH:14.900 D
VKPH:3.500 D**
Kills:170 (56 + 114)
Deaths:51
KDR:3.333
VKDR:0.941
Vehicle Kills:48
Kill Difference:119
Playtime:8.370 hours
Usage:1%
Score:0.145m
Score/min:289
Driving Accuracy:38.224%
Gunner Accuracy:41.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 15,72515,7146,5342.405B++0.0926.287%B**23.794%C+57.4B**N/A238273.7h9.7B**36.8B*
Betelgeuse 54-A 15,55715,4765,0383.072C++0.7629.809%B*33.633%B+99.8B**N/A335155h9.4B*31.4B*
SVA-88 11,29911,2815,0282.244C**0.0726.261%B+22.232%C-58.1B+N/A240194.1h11B+41.8B+
Terminus VX-9 2,3922,3831,0752.217B*0.1028.186%B+28.745%B68.3AN/A22234.9h9.5B**33.8B++
S1 2,3981,8621,2671.47A+0.8566.174%B**3.545%B+53A*15.3B50035.1h3.8A5.8A
VX6-7 1,7771,7739291.909B++0.4127.135%B+20.53%C+44.8B+N/A18239.6h10B++36.8B++
Blueshift VM5 1,7641,7566452.722C*0.4122.702%B+21.754%C++49.2B**N/A23135.7h13.6B*59.9B++
Blueshift VM5 1,7621,7526452.716C*0.4022.078%B+21.575%C++48.3B**N/A23136.3h13.5B*61.2B++
Frag Grenade 1,7121,71011710N/A1,707.6854.638%AN/A777.3AN/A31182.2h2.7B**4.9B**
Pulsar LSW 1,6731,6519991.653C*0.6625.046%B16.293%D--34.6CN/A12547.7h11.5B+45.9B+
Sirius SX12 1,5831,5828871.784B++0.5328.856%B*13.717%D53.8AN/A25629.4h10.7B**37.1B++
NS-44 Commissioner 1,4151,3871,2441.115C*1.2044.782%B**20.764%C+61.9B**1.3A*24622.4h3.4B+7.5B++
Light PPA 1,3301,3113124.202C+1.8944.522%B+N/A89.2A+1.3D-34314.7h7.7B++17.4B+
VX29 Polaris 1,2001,1994992.403B*0.0926.406%B+24.27%C*74.5AN/A43516.1h9.4B**35.5B++
NS-11C 1,1951,1944482.665A*0.3526.34%B+22.446%B+65.6A*N/A27818.2h10B**38.1B*
Flare VE6 1,1911,1847831.512C*0.8023.29%C++20.439%D33.1CN/A14335.8h11.3C+48.7C*
Serpent VE92 1,1751,1724712.488A0.1727.585%B*19.454%C+67.4A++N/A35017.4h9.5B**34.5B*
H-V45 1,1661,1645542.101B+0.2227.481%B++22.251%C++52.9B**N/A23922h10A36.4B*
Lasher X2 1,1651,1597261.596B**0.7235.432%A3.538%C68.6A*N/A31416.9h17.3B+48.7B*
Eridani SX5 9719714732.053B*0.2632.888%A16.787%C-73A+N/A43713.3h8.4B**25.5B*
Force-Blade 90688332,0210.028C*2.2928.112%C+1.359%D-0.8C*N/A31153h1.8B*6.6B+
C-4 9798163282.488B*0.1726.69%C++N/A156.9A++31.3C++14885.2h1.1B*4.2B++
Ghost 8058042313.481C**1.1647.852%A65.796%C68.7AN/A28011.7h1.8B*3.8B*
Solstice VE3 7987924871.626A0.6925.957%B+14.773%D-32.1B*N/A21024.7h12.1B++46.7B+
NS Decimator 7525624811.168C++1.1566.854%B++2.491%C*43.9B+14.8C+42212.8h4.2B+6.3B++
Dual Photon Pods 569528589.103B+6.7958.858%B*1.515%B+277.9M**21.6C**15981.9h13B**22.1B*
Pandora VX25 4444442122.094B**0.2244.331%B+16.892%B+75.3A+N/A4105.9h3.5B*8B++
Pulsar C 4134131852.232B*0.0825.023%C++23.487%C++51B**N/A4068.1h9.1B*36.5B+
Anti-Vehicle Grenade 4033921392N/A389.6860.812%B**N/A784A*22D-47140.5h2.7A+4.5A
Solstice SF 3843831632.35A+0.0329.287%B**14.36%C-56.3A*N/A2946.8h8B+27.3B*
Nova 3483422371.443C++0.8736.083%D9.942%D*25.9CN/A11513.2h4.2C**11.6C+
Parallax VX3 287286893.213C++0.9046.286%B**84.965%B*40.3B*N/A1647.1h2.1B4.5B++
Zenith VX-5 248248962.583A+0.2728.858%B++16.532%D-60.5B**N/A3134.1h10.7B*37B++
Pulsar VS1 182182792.304A+0.0129.31%B**25.824%B++79.1M*N/A7482.3h10.5A35.7B**
Beamer VS3 1761741571.108B+1.2124.544%C-20.115%C35.5B+N/A2344.9h6.3B*25.5C*
NS-30 Vandal 171171861.988C*0.3349.892%M30.409%B+63.3B**N/A1972.7h4A8.1A
L105 Zephyr 172165276.111C3.7938.348%DN/A1650U70S3742000.1h3.8A+9.8B*
Saron HRB 149114234.957C+2.6441.848%C2.632%B**24.8C+7.6D--2934.6h12.2A++29.1A
Ursa 107107651.646B+0.6723.348%C++17.757%D-30.6CN/A2243.5h12.6C54C++
Equinox VE2 Burst 7272322.25B0.0729.555%B36.111%B**65.5B*N/A1981.1h9.4A31.9B*
Lancer VS22 169681430.476C1.8457.354%C--1.471%C+7D10.4C-4049.7h47.9D83.5D
M60-A Bulldog 726679.429C7.1144.974%C+1.515%D44B+4C+2251.5h4B**8.9B*
Supernova PC 6956282C--0.3238.224%D*3.571%B**15.1D3.5D**2833.7h3.5B**9.3B+
Manticore SX40 5454640.844C+1.4726.684%C-12.963%D*27C+N/A1292h5.6B*20.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit174180.4h
Motion Spotter0750h
Spawn Beacon134190.7h
Nano-Armor Kit3922,9061.9h
Medical Kit1,65514,06970.9h
Medical Applicator10039,6962.6h
Shield Recharging Field102420.1h
Recon Detection Device302,7654.2h

Check the help document for the dictionary if you want to learn more about words used here.


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