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Realjno[KOTV] Realjno
VS BR 135

KDR: 3.27

Score: 40.2m

Last Seen: Nov 26th, 2018 5:44 PM
- OFFLINE - 3573.2 hour(s)

Battle Rank 101 (135 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Dual Photon Pods Pulsar C Pandora VX25 Blueshift VM5 L100 Python HESH Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $718,074 MLG Score: 574
Fun Score: N/A
Cheeseburgers Flipped: 917TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.664%15.654%41723101218,6092.263591.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.843%1.085B**-0.778D-0.016C+HEAD (~2.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.411B11.70.178C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.691%3.399%1481410318,150803325510.1494250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.336%0.452B+1.655A++0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.90.523B+320.396B44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.144%2.536%24046102918,9311436607513.174312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.624%1.093B**-0.042C+1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.50.718B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.107%1.792%11611310228,20596618378.48501446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%0.272C*-0.654D-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.795B++9.50.759B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.897%71.025%11613103295693411.02246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%1.183B**0.255C*1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.427B2.40.237C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.561%12.365%1161210333,065701154.3661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.885%0.593B+-0.434C---0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.60.258C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
40.2m188.3%269 (16.1k)271 (16.3k)3.265775,51623,1244.00424135 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103538523.008%8.505%19606:2520

75% Engineer6% Heavy Assault6% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:19 PMMay 6th, 2013 3:57 PMDec 25th, 2018 7:53 PM (120d) (PST)Nov 26th, 2018 2:29 PM (149d) (PST)Nov 26th, 2018 1:44 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7561376190.5080.1560.0431.1580.107574

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3558,23737,118309369616,244

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2476.1h/103.2d 17,078 6,423 11,684 172k 5,650 8,729 15,863 112.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:2,129
Deaths:742
KDR:2.869
Accuracy:25.248% B*
HSR:18.365% D-
Pulsar LSW
B+
Kills:1,220
Deaths:505
KDR:2.416
Accuracy:25.597% B+
HSR:14.590% D*
NS-15M1
C+
Kills:259
Deaths:174
KDR:1.489
Accuracy:22.477% C+
HSR:15.830% D-
Ursa
B+
Kills:160
Deaths:84
KDR:1.905
Accuracy:24.786% B+
HSR:23.125% C+
Lasher X2
C**
Kills:143
Deaths:121
KDR:1.182
Accuracy:27.599% C**
HSR:4.196% C++
Flare VE6
C+
Kills:88
Deaths:48
KDR:1.833
Accuracy:22.033% C+
HSR:19.318% D
SVA-88
C+
Kills:53
Deaths:78
KDR:0.679
Accuracy:22.960% C+
HSR:22.642% C
Kills:4,052
Deaths (as Heavy Assault):1,752
Deaths (to Heavy Assaults):6,049
KDR:2.31279
Kill Difference:2,300
Playtime:147.946 hours
Usage:6%
Score:2.098m
Score/min:236
Accuracy (listed only):24.386%
HSR (listed only):16.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:3,076
Deaths:665
KDR:4.626
Accuracy:28.186% B++
HSR:19.246% D
Pandora VX25
B*
Kills:3,013
Deaths:1,741
KDR:1.731
Accuracy:48.471% B*
HSR:12.479% D
Solstice VE3
B**
Kills:2,266
Deaths:757
KDR:2.993
Accuracy:28.685% B**
HSR:14.696% D-
VX6-7
C++
Kills:2,133
Deaths:1,352
KDR:1.578
Accuracy:24.890% C++
HSR:15.893% D-
Serpent VE92
B+
Kills:1,616
Deaths:1,048
KDR:1.542
Accuracy:26.170% B+
HSR:13.366% D*
Solstice SF
C**
Kills:1,150
Deaths:684
KDR:1.681
Accuracy:25.280% C**
HSR:17.217% C+
Eclipse VE3A
C-
Kills:499
Deaths:598
KDR:0.834
Accuracy:24.970% C-
HSR:12.224% D**
NS-11C
B+
Kills:131
Deaths:138
KDR:0.949
Accuracy:25.695% B
HSR:21.374% B+
Deimos VA29
C+
Kills:52
Deaths:26
KDR:2
Accuracy:59.460% C+
HSR:5.769% F-
Kills:13,936
Deaths (as Engineer):7,009
Deaths (to Engineers):6,543
KDR:1.9883
Kill Difference:6,927
Playtime:1,846.423 hours
Usage:75%
Score:30.358m
Score/min:274
Accuracy (listed only):32.423%
HSR (listed only):14.696%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:3,076
Deaths:665
KDR:4.626
Accuracy:28.186% B++
HSR:19.246% D
Pandora VX25
B*
Kills:3,013
Deaths:1,741
KDR:1.731
Accuracy:48.471% B*
HSR:12.479% D
Solstice VE3
B**
Kills:2,266
Deaths:757
KDR:2.993
Accuracy:28.685% B**
HSR:14.696% D-
VX6-7
C++
Kills:2,133
Deaths:1,352
KDR:1.578
Accuracy:24.890% C++
HSR:15.893% D-
Serpent VE92
B+
Kills:1,616
Deaths:1,048
KDR:1.542
Accuracy:26.170% B+
HSR:13.366% D*
Eridani SX5
B++
Kills:1,309
Deaths:705
KDR:1.857
Accuracy:29.968% B++
HSR:12.147% D--
Solstice SF
C**
Kills:1,150
Deaths:684
KDR:1.681
Accuracy:25.280% C**
HSR:17.217% C+
Sirius SX12
B**
Kills:744
Deaths:371
KDR:2.005
Accuracy:30.175% B**
HSR:10.350% D*
NS-7 PDW
A
Kills:646
Deaths:340
KDR:1.900
Accuracy:31.520% A
HSR:13.313% D
Eclipse VE3A
C-
Kills:499
Deaths:598
KDR:0.834
Accuracy:24.970% C-
HSR:12.224% D**
NS-11C
B+
Kills:131
Deaths:138
KDR:0.949
Accuracy:25.695% B
HSR:21.374% B+
Deimos VA29
C+
Kills:52
Deaths:26
KDR:2
Accuracy:59.460% C+
HSR:5.769% F-
Kills:16,635
Deaths (as Light Assault):8,425
Deaths (to Light Assaults):3,919
KDR:1.97448
Kill Difference:8,210
Playtime:164.606 hours
Usage:7%
Score:2.279m
Score/min:231
Accuracy (listed only):31.956%
HSR (listed only):14.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B*
Kills:3,013
Deaths:1,741
KDR:1.731
Accuracy:48.471% B*
HSR:12.479% D
Eridani SX5
B++
Kills:1,309
Deaths:705
KDR:1.857
Accuracy:29.968% B++
HSR:12.147% D--
Sirius SX12
B**
Kills:744
Deaths:371
KDR:2.005
Accuracy:30.175% B**
HSR:10.350% D*
H-V45
B+
Kills:651
Deaths:357
KDR:1.824
Accuracy:26.638% B+
HSR:15.361% D-
NS-7 PDW
A
Kills:646
Deaths:340
KDR:1.900
Accuracy:31.520% A
HSR:13.313% D
Pulsar VS1
B++
Kills:497
Deaths:330
KDR:1.506
Accuracy:27.187% B++
HSR:11.066% D**
Corvus VA55
C-
Kills:96
Deaths:46
KDR:2.087
Accuracy:21.779% C-
HSR:11.458% F
NS-11P
B+
Kills:53
Deaths:45
KDR:1.178
Accuracy:25.684% B+
HSR:11.321% D*
Deimos VA29
C+
Kills:52
Deaths:26
KDR:2
Accuracy:59.460% C+
HSR:5.769% F-
Kills:7,061
Deaths (as Combat Medic):3,961
Deaths (to Combat Medics):2,244
KDR:1.78263
Kill Difference:3,100
Playtime:68.518 hours
Usage:3%
Score:0.974m
Score/min:237
Accuracy (listed only):33.431%
HSR (listed only):11.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,309
Deaths:705
KDR:1.857
Accuracy:29.968% B++
HSR:12.147% D--
Sirius SX12
B**
Kills:744
Deaths:371
KDR:2.005
Accuracy:30.175% B**
HSR:10.350% D*
Parallax VX3
A*
Kills:693
Deaths:110
KDR:6.300
Accuracy:53.062% A*
HSR:82.684% B+
NS-7 PDW
A
Kills:646
Deaths:340
KDR:1.900
Accuracy:31.520% A
HSR:13.313% D
NS-44 Commissioner
D-
Kills:365
Deaths:342
KDR:1.067
Accuracy:16.650% F--
HSR:15.890% D-
Manticore SX40
D
Kills:303
Deaths:193
KDR:1.570
Accuracy:22.871% D--
HSR:17.162% D
Beamer VS3
C
Kills:250
Deaths:190
KDR:1.316
Accuracy:20.692% D--
HSR:20% C
VA39 Spectre
B+
Kills:199
Deaths:75
KDR:2.653
Accuracy:35.406% B+
HSR:31.658% D
Cerberus
C+
Kills:65
Deaths:37
KDR:1.757
Accuracy:18.016% F-
HSR:21.539% C+
Ghost
B**
Kills:64
Deaths:39
KDR:1.641
Accuracy:45.290% B**
HSR:67.188% C+
Kills:4,638
Deaths (as Infiltrator):2,402
Deaths (to Infiltrators):2,717
KDR:1.93089
Kill Difference:2,236
Playtime:152.073 hours
Usage:6%
Score:1.584m
Score/min:174
Accuracy (listed only):30.365%
HSR (listed only):29.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:2,708
Deaths:694
KDR:3.902
Accuracy:21.188% B+
HSR:17.873% D
Blueshift VM5
B+
Kills:2,652
Deaths:649
KDR:4.086
Accuracy:21.799% B+
HSR:17.798% D
Quasar VM1
B++
Kills:553
Deaths:62
KDR:8.919
Accuracy:18.864% B++
HSR:19.349% C++
Comet VM2
B+
Kills:330
Deaths:143
KDR:2.308
Accuracy:47.275% B+
HSR:2.727% D
Comet VM2
B+
Kills:197
Deaths:124
KDR:1.589
Accuracy:50.090% B+
HSR:4.569% C*
NS-10 Burster
C++
Kills:171
Deaths:94
KDR:1.819
Accuracy:29.083% C+
HSR:6.433% C++
NS-10 Burster
C+
Kills:168
Deaths:94
KDR:1.787
Accuracy:29.044% C+
HSR:5.952% C
Vortex VM21
A
Kills:81
Deaths:76
KDR:1.066
Accuracy:52.211% A
HSR:0% F
Vortex VM21
B**
Kills:58
Deaths:68
KDR:0.853
Accuracy:51.108% B**
HSR:1.724% D-
Kills:6,918
Deaths (as MAX Suit):1,002
Deaths (to MAX Suits):1,391
KDR:6.90419
Kill Difference:5,916
Playtime:114.842 hours
Usage:5%
Score:2.929m
Score/min:425
Accuracy (listed only):35.629%
HSR (listed only):8.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:4,340
V. Kills:1,043 416%
Deaths:141
KDR:30.780
Accuracy:63.986% A
KPH:180.200 A++
VKPH:43.300 A*
Saron Laser Cannon
A+
Kills:2,490
V. Kills:1,141 218%
Deaths:130
KDR:19.154
Accuracy:41.245% A+
KPH:26 B**
VKPH:11.900 B+
Maelstrom Turbo Laser
C*
Kills:1,148
V. Kills:553 207%
Deaths:622
KDR:1.846
Accuracy:30.754% C+
KPH:17.900 C*
VKPH:8.600 C
Light PPA
A++
Kills:172
V. Kills:10 N/A
Deaths:37
KDR:4.649
Accuracy:54.891% A++
KPH:87.300 A
VKPH:5.100 B++
Kills:8,150 (3,810 + 0)
Deaths:930
KDR:8.763
VKDR:2.954
Vehicle Kills:2,747
Kill Difference:7,220
Playtime:185.758 hours
Usage:8%
Score:2.436m
Score/min:219
Piloting Accuracy:54.891%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,409
V. Kills:272 N/A
Deaths:21
KDR:67.095
Accuracy:55.500% A+
KPH:5,072,400 U
VKPH:979,200 U
C150 Dalton
M++
Kills:375
V. Kills:113 329%
Deaths:28
KDR:13.393
Accuracy:67.747% M++
KPH:70.100 A++
VKPH:21.100 C
CAS30 Tank Buster
B**
Kills:250
V. Kills:506 49%
Deaths:135
KDR:1.852
Accuracy:62.655% A++
KPH:6.400 C
VKPH:12.900 B**
AP30 Shredder
U
Kills:71
V. Kills:36 192%
Deaths:12
KDR:5.917
Accuracy:31.083% C-
KPH:255,600 U
VKPH:129,600 U
Kills:2,105 (250 + 1,855)
Deaths:196
KDR:10.740
VKDR:4.730
Vehicle Kills:927
Kill Difference:1,909
Playtime:44.672 hours
Usage:2%
Score:0.689m
Score/min:257
Piloting Accuracy:62.655%
Gunner Accuracy:31.083%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:2,698
V. Kills:185 N/A
Deaths:106
KDR:25.453
Accuracy:58.684% B**
KPH:79.300 A
VKPH:5.400 D-
C75 Viper
A+
Kills:179
V. Kills:26 N/A
Deaths:16
KDR:11.188
Accuracy:41.395% C++
KPH:56.200 A+
VKPH:8.200 C++
Skyguard
B+
Kills:77
V. Kills:48 157%
Deaths:13
KDR:5.923
Accuracy:30.736% C*
KPH:17.600 B+
VKPH:11 B
Kills:2,954 (2,954 + 0)
Deaths:135
KDR:21.881
VKDR:1.919
Vehicle Kills:259
Kill Difference:2,819
Playtime:41.575 hours
Usage:2%
Score:0.688m
Score/min:276
Driving Accuracy:30.736%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:7,074
V. Kills:4,340 163%
Deaths:930
KDR:7.606
Accuracy:53.305% C+
KPH:36 B**
VKPH:22.100 A+
Supernova PC
M
Kills:6,674
V. Kills:1,350 494%
Deaths:248
KDR:26.911
Accuracy:64.952% A++
KPH:48.900 M
VKPH:9.900 B+
Supernova VPC
A**
Kills:2,229
V. Kills:125 N/A
Deaths:135
KDR:16.511
Accuracy:61.943% A
KPH:88 A**
VKPH:4.900 D
Saron HRB
A*
Kills:1,667
V. Kills:806 207%
Deaths:148
KDR:11.264
Accuracy:40.015% C-
KPH:47.900 A*
VKPH:23.200 B*
Proton II PPA
M++
Kills:1,268
V. Kills:55 N/A
Deaths:49
KDR:25.878
Accuracy:31.816% A
KPH:141.500 M++
VKPH:6.100 A
M20 Basilisk
A
Kills:87
V. Kills:27 311%
Deaths:5
KDR:17.400
Accuracy:31.761% C*
KPH:31 A
VKPH:9.600 B+
Kills:18,999 (15,977 + 3,022)
Deaths:1,515
KDR:12.541
VKDR:4.424
Vehicle Kills:6,703
Kill Difference:17,484
Playtime:404.842 hours
Usage:16%
Score:7.655m
Score/min:315
Driving Accuracy:61.943%
Gunner Accuracy:31.761%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:1,916
V. Kills:63 N/A
Deaths:46
KDR:41.652
Accuracy:44.377% C++
KPH:169.100 A++
VKPH:5.600 D
Proton II PPA-H
A+
Kills:585
V. Kills:24 N/A
Deaths:21
KDR:27.857
Accuracy:41.942% B+
KPH:162.800 A+
VKPH:6.700 C++
Saron HRB-H
A+
Kills:239
V. Kills:92 257%
Deaths:9
KDR:26.556
Accuracy:48.723% D-
KPH:65.100 A+
VKPH:25.100 C++
E540 Halberd-H
B*
Kills:87
V. Kills:61 140%
Deaths:22
KDR:3.955
Accuracy:60.499% B
KPH:42.200 C+
VKPH:29.600 B*
Kills:2,827 (0 + 2,827)
Deaths:98
KDR:28.847
VKDR:2.449
Vehicle Kills:240
Kill Difference:2,729
Playtime:20.657 hours
Usage:1%
Score:0.546m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:60.499%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:346
V. Kills:95 360%
Deaths:23
KDR:15.044
Accuracy:37.532% C+
KPH:40.800 A++
VKPH:11.200 B*
M20 Basilisk
A++
Kills:245
V. Kills:81 299%
Deaths:23
KDR:10.652
Accuracy:40.278% C++
KPH:41 A++
VKPH:13.600 B*
M60-G Bulldog
A
Kills:169
V. Kills:21 N/A
Deaths:20
KDR:8.450
Accuracy:35.817% C++
KPH:49.900 A
VKPH:6.200 C+
M60-G Bulldog
A
Kills:116
V. Kills:9 N/A
Deaths:9
KDR:12.889
Accuracy:35.731% C+
KPH:64.800 A
VKPH:5 C--
M40 Fury
C
Kills:52
V. Kills:4 N/A
Deaths:8
KDR:6.500
Accuracy:30.970% D
KPH:36.400 C
VKPH:2.800 D*
Kills:928 (0 + 928)
Deaths:83
KDR:11.181
VKDR:2.530
Vehicle Kills:210
Kill Difference:845
Playtime:21.060 hours
Usage:1%
Score:0.289m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:30.970%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C--
Kills:179
V. Kills:17 N/A
Deaths:168
KDR:1.065
Accuracy:19.823% C-
KPH:8.200 D-
VKPH:0.800 C--
Kills:179 (179 + 0)
Deaths:168
KDR:1.065
VKDR:0.101
Vehicle Kills:17
Kill Difference:11
Playtime:21.895 hours
Usage:1%
Score:0.037m
Score/min:28
Driving Accuracy:19.823%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 11,4147,0749307.606B4.3453.305%C+4.368%A36B**22.1A+323196.5h4.1B*7.6B*
Supernova PC 8,0246,67424826.911M**23.6564.952%A++1.708%C-48.9M9.9B+211136.5h2.7A+4.2A+
Dual Photon Pods 5,3834,34014130.78M*27.5163.986%A1.544%B+180.1A++43.3A*75324.1h13.6B**21.2B**
Pulsar C 3,0933,0766654.626A**1.3628.186%B++19.246%D20.2CN/A94152.5h10.8B+38.5B+
Pandora VX25 3,0283,0131,7411.731B++1.5348.471%B*12.479%D37.7C++N/A10379.9h3.6B++7.5B*
Blueshift VM5 2,7192,7086943.902B*0.6421.188%B+17.873%D43.1B++N/A15462.9h11.3A+53.3B*
L100 Python HESH 2,8832,69810625.453B**22.1958.684%B**1.149%C79.4A5.4D-24734h2.4B**4.2B**
Blueshift VM5 2,6722,6526494.086B*0.8221.799%B+17.798%D46.1B*N/A16757.5h11.3A+52B*
Saron Laser Cannon 3,6312,49013019.154S15.8941.245%A+6.466%M26B**11.9B+12895.7h58.9B**142.8B**
Solstice VE3 2,2982,2667572.993M*0.2728.685%B**14.696%D-17.9C+N/A79126.3h14.5B50.5B+
Supernova VPC 2,3542,22913516.511B+13.2561.943%AN/A88.1A**4.9D30525.3h2A+3.3A
VX6-7 2,1502,1331,3521.578B1.6924.89%C++15.893%D-11D-N/A30193.2h12.3C*49.4C**
Orion VS54 2,1452,1297422.869B**0.4025.248%B*18.365%D-42.7B+N/A15449.9h10.6B++41.9B++
M40 Fury-H 1,9791,9164641.652M38.3944.377%C++N/A169.6A++5.6D41911.3h3.6B**8.1A
Saron HRB 2,4731,66714811.264A8.0040.015%C-2.04%B+47.9A*23.2B*67234.8h10.9A++27.2A
Serpent VE92 1,6291,6161,0481.542B+1.7226.17%B+13.366%D*11DN/A36147h12.8C*48.9B+
L105 Zephyr 1,6811,4092167.095S63.8355.5%A+N/A14090U2720U26560700.1h4.7B**8.5B**
Eridani SX5 1,3151,3097051.857B+1.4129.968%B++12.147%D--32.6C+N/A7340.2h9.9B++32.9B+
Proton II PPA 1,3231,2684925.878B*22.6131.816%A2.366%B140.9M++6.1A4019h6.7B**21.1B**
Pulsar LSW 1,2261,2205052.416B*0.8525.597%B+14.59%D*40.5C+N/A10630.1h11.6B45.3B+
Solstice SF 1,1521,1506841.681B++1.5825.28%C**17.217%C+39.9AN/A10528.8h11.4C*44.9B+
Maelstrom Turbo Laser 1,7011,1486221.846C++1.4230.754%C+4.181%B**17.9C*8.6C14664h47.2B**153.6B*
Tank Mine 1,9381,1081696.556A*3.2939.463%B+N/A263.8M*197.6S25904.2h1.1A2.9A++
C-4 1,0458182892.83B**0.4426.124%C++N/A160.4A++44.5B**12925.1h0.9B**3.3B**
Sirius SX12 7487443712.005B*1.2630.175%B**10.35%D*30.1C++N/A9924.7h12.9B+42.8B+
MANA Anti-Vehicle Turret 1,5687194181.72C1.5564.822%B+1.252%F7190A8490A++3605670.1h8.7C13.4C*
Parallax VX3 6936931106.3B**3.0353.062%A*82.684%B+48.5AN/A13414.3h1.6B**3.1B**
H-V45 6566513571.824C**1.4426.638%B+15.361%D-27.4C+N/A8423.8h12.7C**47.6B+
NS-7 PDW 6506463401.9A1.3731.52%A13.313%D32C**N/A12120.2h11.9B++37.7B++
Proton II PPA-H 6095852127.857A+24.5941.942%B+N/A162.5A+6.7C++4763.6h6.1B**14.6B*
MANA Anti-Personnel Turret 569557876.402N/A3.1430.704%UN/A5570U120U13069800.1h22.4T*72.8T*
Quasar VM1 555553628.919S5.6518.864%B++19.349%C++30.4B++N/A14818.2h10.7A56.6B+
Eclipse VE3A 5084995980.834C2.4324.97%C-12.224%D**8.5D*N/A2758.5h16.6D*66.5D-
Pulsar VS1 4994973301.506B+1.7627.187%B++11.066%D**25.5C++N/A8119.5h12B*44.1B*
Frag Grenade 4003971397N/A393.7329.63%F-N/A3970U30A**103860.1h0.7M2.3A+
Nemesis VSH9 6413913181.23B**2.0462.202%C+3.069%B20.7C**13.2B+20718.9h6.3B*10.2B*
C150 Dalton 4883752813.393A10.1367.747%M++N/A69.4A++20.9C4045.4h3.5B+5.1A
NS-44 Commissioner 3733653421.067C++2.2016.65%F--15.89%D-11.8D-N/A4130.9h3.6B21.5D**
M20 Basilisk 4413462315.043S11.7837.532%C+6.647%B40.7A++11.2B*2108.5h33.4A++88.9A+
Comet VM2 4483301432.308A++0.9647.275%B+2.727%D18.3A6.6A21818h12.5B**26.4B*
Manticore SX40 3113031931.57B+1.7022.871%D--17.162%D32.9C++N/A1019.2h7.1B+30.9C+
Spear Anti-Vehicle Phalanx Turret 486285515.588C2.3241.776%C2.807%D46B+32.4B**4956.2h8.2B19.6B
NS-15M1 2592591741.489C++1.7822.477%C+15.83%D-37C+N/A1427h11.8B+52.4B
CAS30 Tank Buster 7562501351.852B+1.4162.655%A++N/A6.4C12.9B**9739.3h51.2C**81.8B++
Beamer VS3 2532501901.316B*1.9520.692%D--20%C11DN/A4822.8h9.4C++45.4C+
M20 Basilisk 3262452310.652S7.3940.278%C++6.939%B+40.8A+13.5B*2266h41A++101.9A+
Saron HRB-H 331239926.556S23.2948.723%D-2.092%B+64.6A+24.9C++4113.7h12.4A+25.4B**
Force-Blade 31822714,3290.016C3.2523.491%C--N/A0.2DN/A11073.5h3.9D-16.8C-
VA39 Spectre 200199752.653B**0.6135.406%B+31.658%D21.4C+N/A1079.3h5.3B+15B+
Comet VM2 2961971241.589B++1.6850.09%B+4.569%C*21.9A++11M*2409h15.6B**31.2B**
M12 Kobalt-F 1961791681.065C2.2019.823%C-3.911%D*8.2D-N/A2821.9h18C90.8C+
C75 Viper 2051791611.188A++7.9241.395%C++1.676%B55.9A+8.1C+5093.2h8B**19.2B**
Light PPA 182172374.649C++1.3854.891%A++N/A86A5B++4652h7.9B++14.4B++
NS-10 Burster 279171941.819B**1.4529.083%C+6.433%C++10.7A*6.8A*15216h83.3A+286.5B**
M60-G Bulldog 190169208.45A+5.1835.817%C++4.142%B++49.7A6.2C+2653.4h4.3A11.9B**
NS-10 Burster 282168941.787A1.4829.044%C+5.952%C8.7A5.9A+14019.3h105.5B++363.2B+
Ursa 163160841.905B*1.3624.786%B+23.125%C+30.2CN/A1165.3h9.6B++38.7B+
Proximity Mine 152152178.941A+5.6868.128%M++N/A108.6CN/A3591.4h1.1A**1.7A*
Lasher X2 1441431211.182B+2.0827.599%C**4.196%C++43.3B++N/A2213.3h20.2C+73B
NS-11C 1331311380.949C+2.3225.695%B21.374%B+12.8DN/A5410.2h15.7C+61C*
M60-G Bulldog 125116912.889A*9.6235.731%C+1.724%D-64.4A5C--2731.8h3.9A11B*
Sticky Grenade 9898198N/A94.7372.165%A*N/A980C++N/A58270.1h1.4B**2B**
Corvus VA55 9696462.087A1.1821.779%C-11.458%F29.1C++N/A1263.3h10.2B*47B
Flare VE6 8988481.833B+1.4322.033%C+19.318%D44C++N/A2602h9.9B+44.7B
S1 13088741.189B*2.0863.877%B++N/A25.9C++12.4C+8253.4h6.9C++10.7B+
E540 Halberd-H 14887223.955C0.6960.499%B5.747%M41.4C+29B*5452.1h6.7C+11.1C++
M20 Basilisk 11487517.4U14.1331.761%C*4.598%C+31.1A9.6B+2072.8h45.8A144.3B**
Vortex VM21 16881761.066C*2.2052.211%AN/A9.2B+9.9A*1588.8h43.9B84B+
Skyguard 12577135.923A2.6630.736%C*1.299%D17.5B+10.9B3284.4h98.4B++320.2B++
AP30 Shredder 10771125.917C+2.6531.083%C-2.817%B+710U360U6581000.1h57.4B**184.6B*
Cerberus 6665371.757B++1.5118.016%F-21.539%C+21C--N/A643.1h3.9A+21.9C+
Ghost 6464391.641C1.6245.29%B**67.188%C+22.9DN/A1202.8h2B+4.3B++
Hades VSH4 109581130.513C+2.7571.713%B+1.724%C12.6C11.1C+2504.6h11.2D15.6C-
Vortex VM21 14658680.853C2.4151.108%B**1.724%D-7.5C11.4A*1707.7h51.7C+101.2C*
SVA-88 5453780.679C--2.5922.96%C+22.642%C25.2DN/A1962.1h15.1D--65.9C
MAX Punch 70531,0060.053C-3.2138.321%C--N/A0.6CN/A293.3h4C+10.3C
NS-11P 5453451.178C+2.0925.684%B+11.321%D*31.2C*N/A1431.7h14.3C++55.8B+
M40 Fury 565286.5C++3.2330.97%DN/A37.1C2.9D*2101.4h9.6B*30.9B+
Deimos VA29 5252262B++1.2759.46%C+5.769%F-34.7CN/A1311.5h2.1B+3.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12290.2h
VS Patriot Flare Gun01200.5h
Nano-Armor Kit6841,062,192109.4h
Spawn Beacon149412.8h
Anti-Vehicle MANA Turret315912.7h
Hellion G15790.1h
M20 Wyvern0640h
Nanite Revive Grenade0730h
Medical Applicator26255,6567.9h
Deconstruction Tool05860.1h
Spitfire Auto-Turret51500.2h
Ammunition Package204,7615.2h
G40-F Ranger0680h
Shield Recharging Field32960.1h
Medical Kit1790.2h
Anti-Infantry MANA Turret201,1112.1h
Recon Detection Device513,3226.3h

Check the help document for the dictionary if you want to learn more about words used here.


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