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Signifer ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 59

KDR: 4.38

Score: 54.4m

Last Seen: Nov 13th, 2018 12:59 AM
- OFFLINE - 68.9 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 118
Level Progress (to 60): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost M60-A Bulldog Dual Photon Pods L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,898,116 MLG Score: 3116
Fun Score: N/A
Cheeseburgers Flipped: 1192TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.171%27.107%7913798226,0152.256882.12

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.879%1.596A+1.019B**-1.496FHEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.607B+8.60.398B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.994%2.334%553410152,3146438203.59317282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.743%0.684B+0.658B+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.559B+31.10.41B39.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.793%1.644%660710124,98992014695.41694339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.735%-0.627D-0.589D0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.545B+60.517B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.755%3.793%6181410053,84980118604.80524207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.488%0.055C+-0.142C0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.589B+17.70.545B+30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.407%85.107%6188101132,73911907927.4887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.842%1.549A+1.183B**-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.70.451B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.101%15.595%618410152,379910282.61142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.426%1.312A0.219C++0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.90.404B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 118
54.4m237.6%360 (21.6k)329 (19.7k)4.3764599,66522,7735.0186259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1019661123.584%37.822%89207:1532

28% Engineer11% Heavy Assault44% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMNov 14th, 2018 7:49 PM (20h) (PST)Nov 12th, 2018 11:42 PM (3d) (PST)Nov 12th, 2018 8:59 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731155580.6030.1380.2281.5960.0683116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3686,93033,4383681496419,733

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2754.3h/114.8d 14,624 37,695 31,474 263.7k 3,892 8,342 11,294 111.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:799
Deaths:375
KDR:2.131
Accuracy:32.073% B**
HSR:2.753% D
Orion VS54
B+
Kills:661
Deaths:210
KDR:3.148
Accuracy:22.970% B+
HSR:23.752% C+
Ursa
C**
Kills:405
Deaths:176
KDR:2.301
Accuracy:23.733% C**
HSR:25.679% C**
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D-
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C
HSR:26.943% C+
NS-15M1
B+
Kills:96
Deaths:45
KDR:2.133
Accuracy:21.410% C+
HSR:25% B+
Pulsar LSW
C+
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C+
HSR:14.286% D*
Kills:2,516
Deaths (as Heavy Assault):1,145
Deaths (to Heavy Assaults):5,837
KDR:2.19738
Kill Difference:1,371
Playtime:304.539 hours
Usage:11%
Score:6.087m
Score/min:333
Accuracy (listed only):23.506%
HSR (listed only):19.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B*
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B*
HSR:22.308% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Revenant
C++
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:30.052% D
HSR:30.363% C++
Solstice SF
B**
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B**
HSR:18.544% C**
NS Baron G5
B*
Kills:910
Deaths:478
KDR:1.904
Accuracy:51.713% B*
HSR:15.275% C++
VE-LR Obelisk
B*
Kills:611
Deaths:177
KDR:3.452
Accuracy:37.269% B*
HSR:39.607% B*
Deimos VA29
B++
Kills:461
Deaths:285
KDR:1.618
Accuracy:68.382% B++
HSR:14.751% C
NS-11C
B*
Kills:438
Deaths:249
KDR:1.759
Accuracy:28.248% B*
HSR:21.918% B+
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
VX6-7
B+
Kills:426
Deaths:289
KDR:1.474
Accuracy:26.598% B+
HSR:20.657% C+
Nova
B**
Kills:320
Deaths:268
KDR:1.194
Accuracy:45.785% C++
HSR:19.375% B**
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:10,664
Deaths (as Engineer):5,133
Deaths (to Engineers):5,031
KDR:2.07754
Kill Difference:5,531
Playtime:765.004 hours
Usage:28%
Score:15.311m
Score/min:334
Accuracy (listed only):38.738%
HSR (listed only):21.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:19,176
Deaths:1,005
KDR:19.081
Accuracy:46.684% B**
HSR:87.531% A
Parsec VX3-A
B++
Kills:3,846
Deaths:241
KDR:15.959
Accuracy:44.693% B
HSR:84.009% B++
V10
B**
Kills:2,689
Deaths:133
KDR:20.218
Accuracy:45.863% B*
HSR:86.092% B**
Ghost
B**
Kills:2,079
Deaths:323
KDR:6.437
Accuracy:44.032% B*
HSR:77.489% B**
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phaseshift VX-S
B++
Kills:1,358
Deaths:159
KDR:8.541
Accuracy:41.441% B++
HSR:84.168% B++
NSX Daimyo
C**
Kills:1,271
Deaths:176
KDR:7.222
Accuracy:43.022% C**
HSR:94.650% C*
Artemis VX26
B++
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B++
HSR:22.581% C+
Phantom VA23
M+
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B**
HSR:55.017% M+
Nyx VX31
A+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A+
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
VA39 Spectre
A++
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:43.174% A++
HSR:57.586% A+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
NS-44 Commissioner
B*
Kills:1,153
Deaths:664
KDR:1.736
Accuracy:42.600% B*
HSR:16.739% D
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-357 Underboss
B*
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B*
HSR:18.364% C
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B+
HSR:40.368% A++
Cerberus
B+
Kills:891
Deaths:534
KDR:1.669
Accuracy:34.288% B+
HSR:25.253% B+
NSX Tomoe
C++
Kills:881
Deaths:380
KDR:2.318
Accuracy:29.333% C++
HSR:33.485% C
NS-AM7 Archer
B*
Kills:463
Deaths:319
KDR:1.451
Accuracy:55.540% C
HSR:25.270% B*
NSX Tengu
B++
Kills:325
Deaths:174
KDR:1.868
Accuracy:40.660% B++
HSR:19.692% C+
NS-44L Blackhand
B*
Kills:208
Deaths:57
KDR:3.649
Accuracy:45.054% B+
HSR:53.846% B*
Beamer VS3
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:33.224% B*
HSR:19.643% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Kills:50,017
Deaths (as Infiltrator):9,980
Deaths (to Infiltrators):3,504
KDR:5.01172
Kill Difference:40,037
Playtime:1,210.682 hours
Usage:44%
Score:22.183m
Score/min:305
Accuracy (listed only):38.098%
HSR (listed only):43.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B*
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B*
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
Solstice SF
B**
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B**
HSR:18.544% C**
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:910
Deaths:478
KDR:1.904
Accuracy:51.713% B*
HSR:15.275% C++
Deimos VA29
B++
Kills:461
Deaths:285
KDR:1.618
Accuracy:68.382% B++
HSR:14.751% C
NS-11C
B*
Kills:438
Deaths:249
KDR:1.759
Accuracy:28.248% B*
HSR:21.918% B+
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
VX6-7
B+
Kills:426
Deaths:289
KDR:1.474
Accuracy:26.598% B+
HSR:20.657% C+
NSX Tengu
B++
Kills:325
Deaths:174
KDR:1.868
Accuracy:40.660% B++
HSR:19.692% C+
Nova
B**
Kills:320
Deaths:268
KDR:1.194
Accuracy:45.785% C++
HSR:19.375% B**
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:14,289
Deaths (as Light Assault):7,302
Deaths (to Light Assaults):4,517
KDR:1.95686
Kill Difference:6,987
Playtime:216.823 hours
Usage:8%
Score:3.942m
Score/min:303
Accuracy (listed only):36.672%
HSR (listed only):19.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:910
Deaths:478
KDR:1.904
Accuracy:51.713% B*
HSR:15.275% C++
Deimos VA29
B++
Kills:461
Deaths:285
KDR:1.618
Accuracy:68.382% B++
HSR:14.751% C
Corvus VA55
C*
Kills:436
Deaths:213
KDR:2.047
Accuracy:23.862% C+
HSR:23.853% C*
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
NSX Tengu
B++
Kills:325
Deaths:174
KDR:1.868
Accuracy:40.660% B++
HSR:19.692% C+
Nova
B**
Kills:320
Deaths:268
KDR:1.194
Accuracy:45.785% C++
HSR:19.375% B**
H-V45
C*
Kills:311
Deaths:201
KDR:1.547
Accuracy:23.975% C++
HSR:21.865% C*
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C+
Kills:11,309
Deaths (as Combat Medic):5,682
Deaths (to Combat Medics):2,330
KDR:1.99032
Kill Difference:5,627
Playtime:102.626 hours
Usage:4%
Score:2.290m
Score/min:372
Accuracy (listed only):35.872%
HSR (listed only):19.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,227
Deaths:199
KDR:6.166
Accuracy:50.836% B*
HSR:8.720% A*
Blueshift VM5
A+
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C*
HSR:28.596% A+
Blueshift VM5
A*
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C**
HSR:31.475% A*
Comet VM2
A+
Kills:1,090
Deaths:200
KDR:5.450
Accuracy:52.744% B*
HSR:7.706% A+
Nebula VM20
A
Kills:595
Deaths:106
KDR:5.613
Accuracy:19.988% B+
HSR:26.891% A
Nebula VM20
B+
Kills:585
Deaths:106
KDR:5.519
Accuracy:20.728% B+
HSR:23.248% B+
Vortex VM21
B+
Kills:482
Deaths:84
KDR:5.738
Accuracy:44.050% B+
HSR:1.245% D--
Vortex VM21
B++
Kills:387
Deaths:84
KDR:4.607
Accuracy:46.473% B++
HSR:2.842% C--
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.505% B**
HSR:7.292% B+
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.885% B**
HSR:4.324% D
NS-20 Gorgon
C*
Kills:103
Deaths:16
KDR:6.438
Accuracy:28.074% C*
HSR:20.388% C++
NS-20 Gorgon
C*
Kills:93
Deaths:16
KDR:5.813
Accuracy:28.630% C*
HSR:20.430% C++
Quasar VM1
B++
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B++
Kills:7,351
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):956
KDR:9.75581
Kill Difference:6,597.500
Playtime:149.286 hours
Usage:5%
Score:4.539m
Score/min:507
Accuracy (listed only):32.506%
HSR (listed only):15.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:365
V. Kills:321 113%
Deaths:146
KDR:2.500
Accuracy:35.441% B++
KPH:10.900 C
VKPH:9.500 C+
Light PPA
A+
Kills:268
V. Kills:10 N/A
Deaths:34
KDR:7.882
Accuracy:51.379% A+
KPH:52 C*
VKPH:1.900 D
Hornet Missiles
B
Kills:167
V. Kills:70 235%
Deaths:18
KDR:9.278
Accuracy:65.639% B
KPH:41.500 C
VKPH:17.400 D-
Saron Laser Cannon
C
Kills:87
V. Kills:72 119%
Deaths:30
KDR:2.900
Accuracy:44.309% A*
KPH:9 C
VKPH:7.400 C
Kills:2,481 (720 + 0)
Deaths:414
KDR:5.993
VKDR:2.031
Vehicle Kills:841
Kill Difference:2,067
Playtime:95.470 hours
Usage:3%
Score:1.334m
Score/min:233
Piloting Accuracy:44.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:931
V. Kills:178 N/A
Deaths:43
KDR:21.651
Accuracy:59.952% A*
KPH:3,351,600 U
VKPH:640,800 U
C150 Dalton
U
Kills:737
V. Kills:689 107%
Deaths:119
KDR:6.193
Accuracy:41.562% C**
KPH:2,653,200 U
VKPH:2,480,400 U
Dual-75 Duster
C++
Kills:63
V. Kills:7 N/A
Deaths:2
KDR:31.500
Accuracy:44.960% B++
KPH:54.600 C
VKPH:6.100 C++
Kills:1,731 (0 + 1,731)
Deaths:164
KDR:10.555
VKDR:5.329
Vehicle Kills:874
Kill Difference:1,567
Playtime:1.155 hours
Usage:0%
Score:0.756m
Score/min:10,907
Piloting Accuracy:N/A%
Gunner Accuracy:44.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,581
V. Kills:241 N/A
Deaths:63
KDR:25.095
Accuracy:50.018% C*
KPH:58.500 B
VKPH:8.900 C*
L100 Python AP
B**
Kills:1,170
V. Kills:461 253%
Deaths:55
KDR:21.273
Accuracy:46.288% D*
KPH:40.100 B**
VKPH:15.800 C
L100 Python HEAT
B**
Kills:779
V. Kills:234 331%
Deaths:35
KDR:22.257
Accuracy:48.786% C
KPH:42.600 B**
VKPH:12.800 B
Skyguard
B+
Kills:185
V. Kills:118 155%
Deaths:25
KDR:7.400
Accuracy:26.365% C-
KPH:17.700 B+
VKPH:11.300 B+
C75 Viper
C+
Kills:93
V. Kills:22 404%
Deaths:4
KDR:23.250
Accuracy:39.530% C+
KPH:20.900 C-
VKPH:5 D
Kills:3,808 (3,808 + 0)
Deaths:182
KDR:20.923
VKDR:5.912
Vehicle Kills:1,076
Kill Difference:3,626
Playtime:89.394 hours
Usage:3%
Score:1.352m
Score/min:252
Driving Accuracy:39.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B**
VKPH:8 C+
E540 Halberd
B
Kills:427
V. Kills:232 183%
Deaths:33
KDR:12.939
Accuracy:50.645% B
KPH:35.100 B
VKPH:19.100 B
Saron HRB
C++
Kills:421
V. Kills:252 166%
Deaths:40
KDR:10.525
Accuracy:45.113% C++
KPH:22.500 C+
VKPH:13.500 C
Supernova FPC
C+
Kills:223
V. Kills:136 163%
Deaths:24
KDR:9.292
Accuracy:45.284% D--
KPH:23.300 C+
VKPH:14.200 C+
Proton II PPA
B+
Kills:138
V. Kills:13 N/A
Deaths:13
KDR:10.615
Accuracy:29.079% B*
KPH:50.100 C
VKPH:4.700 B+
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 C--
Kills:2,260 (1,274 + 986)
Deaths:131
KDR:17.252
VKDR:6.794
Vehicle Kills:890
Kill Difference:2,129
Playtime:76.105 hours
Usage:3%
Score:1.519m
Score/min:333
Driving Accuracy:47.949%
Gunner Accuracy:29.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C**
Kills:81
V. Kills:70 114%
Deaths:12
KDR:6.750
Accuracy:61.312% B++
KPH:31.400 C
VKPH:27.200 C**
E540 Halberd-H
D
Kills:74
V. Kills:35 206%
Deaths:10
KDR:7.400
Accuracy:52.626% D
KPH:27 D
VKPH:12.800 D--
Kills:155 (0 + 155)
Deaths:22
KDR:7.045
VKDR:4.773
Vehicle Kills:105
Kill Difference:133
Playtime:5.315 hours
Usage:0%
Score:0.122m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:52.626%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:340
V. Kills:23 N/A
Deaths:12
KDR:28.333
Accuracy:21.007% B++
KPH:50 C--
VKPH:3.400 C++
M20 Basilisk
B**
Kills:249
V. Kills:73 336%
Deaths:32
KDR:7.781
Accuracy:41.064% C**
KPH:32.100 B**
VKPH:9.400 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.065% C+
KPH:49.500 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:117
V. Kills:37 308%
Deaths:14
KDR:8.357
Accuracy:35.681% C
KPH:27.200 B+
VKPH:8.600 C+
M60-G Bulldog
A+
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.192% A+
KPH:33.100 C**
VKPH:5.300 C+
G30 Walker
B++
Kills:67
V. Kills:60 110%
Deaths:6
KDR:11.167
Accuracy:39.117% A
KPH:14.500 C+
VKPH:13 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.129% B**
KPH:27.300 D
VKPH:7.700 C
M12 Kobalt
B+
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:20.842% B+
KPH:47.700 C-
VKPH:0.900 D--
G30 Walker
C**
Kills:52
V. Kills:37 137%
Deaths:7
KDR:7.429
Accuracy:31.925% B+
KPH:15.400 C++
VKPH:10.900 C**
Kills:1,195 (0 + 1,195)
Deaths:106
KDR:11.274
VKDR:2.698
Vehicle Kills:286
Kill Difference:1,089
Playtime:36.401 hours
Usage:1%
Score:0.495m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:31.925%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 19,21919,1761,00519.081S14.7046.684%B**87.531%A53.2A++N/A166360.4h1.6B**3.4B**
Parsec VX3-A 3,8653,84624115.959A*11.5844.693%B84.009%B++56.1B+N/A14868.6h1.6B*3.7B++
M60-A Bulldog 4,0813,6488343.952A39.5862.128%A++2.796%B61.1B**7.3B*22759.7h4.7B+7.5B**
V10 2,6942,68913320.218S15.8445.863%B*86.092%B**56.3B**N/A19347.8h1.6B**3.5B**
Ghost 2,0832,0793236.437B**2.0644.032%B*77.489%B**45.1B+N/A15646.1h1.8B*4.1B*
M60-A Bulldog 2,2151,9755337.264B**32.8961.165%A+2.43%C++67.2A+8.2B**28829.4h4.5B++7.4B**
Dual Photon Pods 1,9621,5941868.57B+4.1967.318%A++2.258%A37.1D8.6D23343h15.3B*22.7B*
L100 Python HESH 1,8221,5816325.095A20.7250.018%C*1.328%C58.6B8.9C*23527h2.6B+5.3B++
Sirius SX12 1,4921,4717172.052B**2.3229.406%B**21.686%B++33.4BN/A12244.1h12B++40.8B++
Phaseshift VX-S 1,3611,3581598.541A*4.1641.441%B++84.168%B++47.2B**N/A20928.8h2.1B+5B++
NSX Daimyo 1,2731,2711767.222A2.8543.022%C**94.65%C*50.2C++N/A12625.3h2B*4.6B++
Comet VM2 1,4171,2271996.166S1.7950.836%B*8.72%A*31.6M**4.9C**16638.8h10.6A20.9B**
Blueshift VM5 1,1891,1822824.191B*0.1919.891%C*28.596%A+39.8B+N/A16929.7h12.2B**61.1B++
Artemis VX26 1,1891,1784752.48B**1.9030.279%B++22.581%C+34.6C++N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607B**2.2341.084%B**55.017%M+50B+N/A16023.5h3.5B**8.6B*
L100 Python AP 1,6311,1705521.273S16.9046.288%D*N/A40.1B**15.8C23829.2h3.5A7.6B*
Blueshift VM5 1,1781,1662824.135B*0.2420.838%C**31.475%A*39.4B+N/A16829.6h12.7B**60.8B++
Phobos VX86 1,1811,1636021.932B+2.4465.602%B+15.219%C+35CN/A12933.2h2.4C*3.7B+
Nyx VX31 1,1671,1632414.826B**0.4536.703%B+43.68%A+42.4C*N/A14427.4h5B+13.6B+
Serpent VE92 1,1881,1615911.964B*2.4127.417%B*22.308%B+34.8BN/A11933.4h10.8B++39.5B++
Eidolon VE33 1,1821,1603543.277A++1.1030.744%B+32.845%B**35.6B++N/A12932.6h6.6B**21.4B*
XM98 1,1601,1601219.587M**5.2144.958%B**78.19%B+35.5B++N/A14232.7h2B*4.3B*
Pulsar C 1,1701,1605192.235B*2.1426.845%B+26.121%B+25.6C+N/A9845.3h10B++37.2B+
VA39 Spectre 1,1631,1601617.205M**2.8343.174%A++57.586%A+39.6AN/A13929.3h3.8A8.8A
Revenant 1,1781,1563573.238C*1.1430.052%D30.363%C++34.5CN/A7733.5h7C*23.1C+
Eridani SX5 1,1661,1554532.55A+1.8328.58%B+21.558%C**38.6C*N/A9729.9h9.4B*32.8B+
Manticore SX40 1,1651,1547901.461B+2.9232.714%B+22.184%C++22.6CN/A7051.1h6.8B+20.7B++
Solstice SF 1,1731,1547671.505B+2.8728.651%B**18.544%C**19.9C+N/A7158.1h11.8C++41.3B+
Skorpios 1,1641,1545442.121B+2.2628.249%C*19.324%C36.6CN/A9331.5h9.1B**32.2B*
NS-44 Commissioner 1,1681,1536641.736B*2.6442.6%B*16.739%D35.9C++N/A14132.1h3.7C**8.8B+
NS-7 PDW 1,1641,1535382.143A+2.2327.745%B+23.417%B**30.7C**N/A9737.6h11.3B*40.8B++
MKV Suppressed 1,1681,1535652.041B**2.3429.556%B++22.81%B+34.8C++N/A12133.1h11.4B++38.6B+
NS-357 Underboss 1,1661,1496531.76B*2.6242.94%B*18.364%C33.1C+N/A9034.7h4B9.3B+
NS-30 Vandal 1,1721,1422245.098A++0.7235.191%B+40.368%A++46.8B+1.2A*13824.4h4.7B*13.5B++
Comet VM2 1,2451,0902005.45S1.0752.744%B*7.706%A+28.7M++4.1C-13538h12.4A23.5B**
C-4 1,5761,0553213.287A1.0922.954%CN/A109.9B++54.3A++11319.6h1.2B+5.2C++
Supernova PC 1,2189731469.5S65.1257.148%B*1.953%C31.6B**8C+24430.8h3.1A5.3A
L105 Zephyr 1,1099314321.651A+17.2759.952%A*N/A9310U1780U24757100.1h5.6B+9.4B**
NS Baron G5 9169104781.904B**2.4751.713%B*15.275%C++39.1BN/A11323.3h3.8B++7.4C+
Lancer VS22 1,9139073522.577A**1.8062.321%C++N/A15.5C**17.2B+29958.6h10.7B++17.1B++
Cerberus 9018915341.669B+2.7134.288%B+25.253%B+45B+N/A11219.8h5.8C**16.8B+
NSX Tomoe 9008813802.318B2.0629.333%C++33.485%C30.7CN/A7828.7h15.1C+51.5C++
Force-Blade 82682516,8160.049B++4.3348.193%A+N/A0.5C+N/A21734.3h1.7B*3.6B+
Lasher X2 8117993752.131A++2.2532.073%B**2.753%D45.7B*N/A20517.5h17.8B+55.5B++
L100 Python HEAT 1,0137793522.257S17.8848.786%C2.567%C+42.6B**12.8B22618.3h4.2B**8.5B*
C150 Dalton 1,4267371196.193C++1.8241.562%C**N/A7370U6890U49544900.1h3.8B+9.2B++
Orion VS54 6746612103.148A1.2322.97%B+23.752%C+37.6BN/A29017.6h10.4B*45.3C*
Spear Anti-Vehicle Phalanx Turret 1,0356483220.25A*15.8749.756%B+4.321%C++42.9B25.6B+39115.1h6.9B++13.9B*
Proximity Mine 6266261225.131B+0.7560.262%A*N/A133.2C**N/A4304.7h1.5B**2.6A+
VE-LR Obelisk 6196111773.452B**0.9237.269%B*39.607%B*39.2C**N/A8715.6h4.9B*13.2B*
Nebula VM20 6085951065.613A++1.2419.988%B+26.891%A41B+N/A13314.5h13.3B*66.8B++
NS Decimator 9115893201.841B**2.5451.217%D*3.056%B+22.1D12.1C24126.7h4.2B+8.2C++
Nebula VM20 6005851065.519A++1.1420.728%B+23.248%B+40.3B+1B**12914.5h14B++67.3B+
Vortex VM21 876482845.738M**1.3644.05%B+1.245%D--13.9B**11.4A++16034.6h16.3B*36.9B++
NS-AM7 Archer 5844633191.451A**2.9355.54%C25.27%B*10.2B++2.7C+6845.2h10.1B*18.1B*
Deimos VA29 4624612851.618B2.7668.382%B++14.751%C47.5C**N/A1369.7h2.2B+3.2B+
A30 Walker 924449924.88B**0.5033.902%A+1.114%C15.6B**16.5A++26228.8h160.1B*472.4B**
NS-11C 4454382491.759B*2.6228.248%B*21.918%B+24.9C+N/A8917.6h11.8B++41.8B++
Corvus VA55 4364362132.047B**2.3323.862%C+23.853%C*33.8B+N/A11712.9h10.4B*43.6B+
Pandora VX25 4394351902.289A+2.0951.794%A14.713%C+44.4B+N/A1229.8h3.7B++7B*
E540 Halberd 6594273312.939B+8.5650.645%B2.576%C+35B19B31312.2h4.9B*9.6B*
VX6-7 4324262891.474C**2.9026.598%B+20.657%C+14.6DN/A7929.1h12.9C++48.4B
Saron HRB 6734214010.525A6.1545.113%C++2.375%B++22.5C+13.5C31418.7h15.6B**34.7B**
Ursa 4104051762.301B**2.0823.733%C**25.679%C**30CN/A11213.5h11.5C++48.4C**
Vortex VM21 707387844.607M**0.2346.473%B++2.842%C--11.2B**9.2A++12934.6h21.6B**46.4B++
Tank Mine 591374665.667A++1.2955.877%A++N/A113.3C*65.8C++12693.3h1.6B+2.8A++
Frag Grenade 3723681368N/A363.6256.977%A+N/A920A++10B+45050.4h2.1A+3.7A
Maelstrom Turbo Laser 6863651462.5C**1.8835.441%B++3.288%B+10.9C9.6C+19833.6h100.2C**282.7B+
Equinox VE2 3493442101.638B+2.7428.198%B+14.244%D-33.4C++N/A11410.3h9.8B**34.9B++
M12 Kobalt 3633401228.333B+23.9621.007%B++19.412%C**50C--3.4C++1456.8h17.7C*84.1B+
NSX Tengu 3303251741.868B++2.5140.66%B++19.692%C+31.3C+N/A8910.4h12.2B30B+
Nova 3253202681.194C+3.1845.785%C++19.375%B**26.7CN/A10512h4.7C+10.2C*
H-V45 3123112011.547C++2.8323.975%C++21.865%C*24.5CN/A12412.7h12.6B52.7B
SVA-88 3113062071.478C+2.9022.709%C+19.281%D-29.4C--N/A20910.4h11.8C++52C*
Light PPA 278268347.882B+3.5151.379%A+1.493%C**52.5C**2D2225.1h8B++15.6B++
M20 Basilisk 322249327.781A**3.4041.064%C**4.016%D31.9B**9.4B+2477.8h51.4B**125.3B**
MAX Punch 2452457590.323A4.0546.271%C+N/A1.7C+N/A5145.8h1.4C++3C**
MANA Anti-Vehicle Turret 428245842.917C+1.4653.956%D-5.306%B++2450B++1830B*26745200.1h7.3B+13.5B
Pulsar VS1 225224892.517A++1.8623.431%C+18.75%C21.1C+N/A18610.6h11.7B**49.7B++
Supernova FPC 359223249.292B++4.9245.284%D--3.139%B+23.2C+14.2C+6879.6h3.8B**8.4B++
NS-44L Blackhand 213208573.649A*0.7345.054%B+53.846%B*34.7B++N/A1046h3.4B+7.6B++
Nemesis VSH9 3782001211.653A++2.7264.825%C**2%C9D8C22022.2h8.5C+13.1C++
NSX Naginata 195193782.474B**1.9019.822%C26.943%C+21.9DN/A628.8h10.8B+54.2C**
NS-10 Burster 320192652.954M1.4236.505%B**7.292%B+7.9B**5.3B**14624.2h115.1B*315.4B*
Skyguard 303185257.4A*3.0226.365%C-N/A17.6B+11.2B+35410.5h78.4B**297.4B*
NS-10 Burster 329185652.846M++1.5335.885%B**4.324%D7.6B*5.9A+15324.5h121.3B+337.9B++
NS-R3 Swarm 390179672.672S1.7060.746%C--N/A8.6C**10.2B**10920.7h22B*36.3B*
Beamer VS3 168168891.888A+2.4933.224%B*19.643%C22.7C+N/A1547.4h7.8B+23.5C*
Hornet Missiles 237167189.278B*4.9065.639%B2.395%B*41.8C17.5D-3994h7.8B11.9B+
M40 Fury 1751541015.4B**11.0236.065%C+4.545%M49.7C+6.8D3143.1h7.6B+21.2B*
Hunter QCX 1531511051.438B**2.9443.529%C+34.437%B+12.8C+N/A5211.8h2.9B+6.8B+
VE-S Canis 146141662.136B*2.2431.637%B++16.312%C--42.7C++1.5A*1123.3h10.9B34.6B+
Proton II PPA 1511381310.615C+6.2429.079%B*N/A49.3C4.6B+2472.8h9.5C++32.8B+
Lumine Edge 1361361,5480.088C+4.2953.209%A**3.676%F-1.3C-N/A3105.9h1.5C+2.8B+
Aspis Anti-Aircraft Phalanx Turret 281135177.941A++3.5632.58%AN/A15.9B**17.2A4148.5h104.7A321.3B**
MANA Anti-Personnel Turret 135133413.244N/A1.1317.739%UN/A1330U20U4836200.1h16.3T*92T*
Sticky Grenade 1291281128N/A123.6263.669%AN/A1280B++10C+67170.1h1.4B*2.2B*
M20 Basilisk 154117148.357M++3.9835.681%C5.983%C++27.2B+8.6C+2274.3h48.4A+135.6B**
Solstice VE3 110109715.571U11.1923.238%C++10.092%F8.7DN/A21612.6h12.8B+54.9C**
NS-20 Gorgon 108103166.438S2.0628.074%C*20.388%C++25.1B++1.2C-704.1h28.9B+103B++
Terminus VX-9 103102462.217B+2.1624.269%C20.588%D31.9CN/A1853.2h11.5B+47.3C*
M60-G Bulldog 11599128.25B**3.8748.192%A+6.061%A*33C**5.3C+2063h5.4B*11.2B**
NS-15M1 9996452.133B+2.2421.41%C+25%B+32C1A++2003h12B55.9C*
NS-20 Gorgon 10293165.813S1.4428.63%C*20.43%C++22.7B+2.2B*674.1h32.2B+112.6B++
C75 Viper 11593423.25M**18.8739.53%C+N/A21.1C-5D3094.4h8.1B**20.6B*
NS Annihilator 17592462M**2.3874.352%FN/A10.5C+9.4C*2468.8h8.4B**11.3B*
Saron Laser Cannon 15987302.9B+1.4844.309%A*2.299%C+9C7.4C2919.7h100.5B+226.8B*
S1 14186721.194B*3.1862.11%B+N/A18.3C--11.7C+5204.7h6B+9.7B+
Saron HRB-H 15181126.75B+2.3761.312%B++N/A31.2C26.9C*4412.6h25.5C++41.6B
Supernova VPC 9078711.143C+6.7747.949%C3.846%A*35.5C5.5C--4032.2h2.4B**5B++
M60-A Bulldog 9277117B2.6233.529%CN/A28.5C5.6C+2122.7h4.5B**13.3B+
NSX Masamune 11874551.345B+3.0360.314%C**N/A21.8C--12.9C+1603.4h13C+21.6C++
E540 Halberd-H 10974107.4C+3.0252.626%DN/A27.4D13D--3272.7h6.5C+12.4C+
G30 Walker 12767611.167M6.7939.117%A2.985%D14.6C+13B++2234.6h224.6C+574.2B+
M40 Fury 826497.111C++2.7345.129%B**3.125%A+27.8D7.8C2492.3h14.8C+32.7B+
Quasar VM1 6464232U27.6217.941%B+21.875%B++29.1B+N/A3052.2h11.2B**62.5B+
Dual-75 Duster 7063231.5A++27.1244.96%B++N/A52.5C-5.8C++1871.2h7.1D15.7C*
The Slasher 63631,3470.047C+4.3358.095%A++N/A0.7CN/A289.6h1.9B+3.3B+
Pulsar LSW 5656541.037C3.3421.823%C+14.286%D*18.1D-N/A2813.1h13.2C+60.6C++
A30 Walker 9954202.7C+1.6831.655%C+1.852%D*10C8.3C+2185.4h198.9C-628.4C+
M12 Kobalt 5453413.25C++8.8720.842%B+15.094%D48.2C-N/A2551.1h15.3B++73.5B+
G30 Walker 895277.429A+3.0531.925%B+1.923%D--15.3C++10.9C**2603.4h132.7A415.5B**
CME 5251431.186C+3.1922.856%D21.569%C+17.6DN/A1372.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9113,88515h
NS Patriot Flare Gun0560.6h
Nano-Armor Kit398939,42578.3h
Anti-Vehicle MANA Turret125012.6h
Spawn Beacon89771.5h
Nanite Revive Grenade02110.1h
Medical Applicator213129,53313.7h
Deconstruction Tool01210h
Ammunition Package171,2510.8h
Shield Recharging Field117420.5h
Medical Kit131870.6h
Anti-Infantry MANA Turret12450.7h
Recon Detection Device15818,69941.8h

Check the help document for the dictionary if you want to learn more about words used here.


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