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Immortal ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 66

KDR: 4.39

Score: 55.3m

Last Seen: Mar 14th, 2019 11:57 PM
- OFFLINE - 129.8 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 91
Level Progress (to 67): 72%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost M60-A Bulldog L100 Python HESH Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,898,116 MLG Score: 3116
Fun Score: N/A
Cheeseburgers Flipped: 1212TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.143%27.166%7923798826,3052.237582.151

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.887%1.578A+0.995B*-1.479FHEAD ++ (~12.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+8.60.397B20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.991%2.325%548410212,3236528263.55743281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.735%0.691B+0.664B+0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.563B+310.415B39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.098%1.509%716710185,43493215875.83047342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.746%-0.584D-0.688D0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.563B+5.90.529B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.458%3.94%6371510104,06181219544.99508208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.345%0.034C+-0.107C+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.574B+18.50.532B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.383%85.103%6378101733,50912038427.8314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.839%1.553A+1.177B**-0.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.137%15.629%637410212,425939282.57979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%1.302A0.221C++0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.90.402B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 91
55.3m239.5%359 (21.5k)327 (19.6k)4.3886101,87723,2145.038966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1025677023.569%37.8%89107:1832

28% Engineer11% Heavy Assault44% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMMar 18th, 2019 5:36 PM (1d) (PST)Mar 14th, 2019 10:16 PM (5d) (PST)Mar 14th, 2019 7:57 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731155580.6030.1370.2281.6080.0693116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3856,88833,4973681496419,624

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2816.9h/117.4d 15,096 38,509 32,245 271.8k 3,987 8,496 11,593 113.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:844
Deaths:400
KDR:2.110
Accuracy:32.263% B**
HSR:2.844% D
Orion VS54
B+
Kills:713
Deaths:251
KDR:2.841
Accuracy:23.178% B+
HSR:24.404% C+
Ursa
B
Kills:412
Deaths:180
KDR:2.289
Accuracy:23.819% C*
HSR:26.456% B
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D-
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C-
HSR:26.943% C+
NS-15M1
B
Kills:96
Deaths:46
KDR:2.087
Accuracy:21.407% C+
HSR:25% B
Pulsar LSW
C+
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C+
HSR:14.286% D*
Kills:2,620
Deaths (as Heavy Assault):1,216
Deaths (to Heavy Assaults):5,964
KDR:2.15461
Kill Difference:1,404
Playtime:309.088 hours
Usage:11%
Score:6.142m
Score/min:331
Accuracy (listed only):23.574%
HSR (listed only):19.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Revenant
C++
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:30.052% D
HSR:30.363% C++
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
VE-LR Obelisk
B*
Kills:611
Deaths:177
KDR:3.452
Accuracy:37.269% B++
HSR:39.607% B*
Deimos VA29
B+
Kills:502
Deaths:319
KDR:1.574
Accuracy:67.709% B+
HSR:14.741% C
VX6-7
B+
Kills:499
Deaths:337
KDR:1.481
Accuracy:26.787% B+
HSR:21.443% C++
NS-11C
B*
Kills:445
Deaths:253
KDR:1.759
Accuracy:28.177% B*
HSR:21.798% B+
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
Nova
B*
Kills:325
Deaths:273
KDR:1.190
Accuracy:45.819% C++
HSR:19.692% B*
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:10,791
Deaths (as Engineer):5,224
Deaths (to Engineers):5,093
KDR:2.06566
Kill Difference:5,567
Playtime:787.648 hours
Usage:28%
Score:15.696m
Score/min:332
Accuracy (listed only):38.700%
HSR (listed only):21.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:19,904
Deaths:1,038
KDR:19.175
Accuracy:46.620% B**
HSR:87.415% A
Parsec VX3-A
B++
Kills:3,852
Deaths:242
KDR:15.917
Accuracy:44.660% B
HSR:84.034% B++
V10
B**
Kills:2,705
Deaths:133
KDR:20.338
Accuracy:45.854% B*
HSR:86.137% B**
Ghost
B*
Kills:2,085
Deaths:323
KDR:6.455
Accuracy:43.934% B++
HSR:77.554% B*
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B++
HSR:84.191% B++
NSX Daimyo
C*
Kills:1,283
Deaths:179
KDR:7.168
Accuracy:42.922% C*
HSR:94.622% C*
Artemis VX26
B+
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B+
HSR:22.581% C+
Phantom VA23
M+
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B*
HSR:55.017% M+
Nyx VX31
A+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A+
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
VA39 Spectre
A++
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:43.174% A++
HSR:57.586% A++
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
NS-44 Commissioner
B++
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B++
HSR:16.797% D
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-357 Underboss
B++
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B++
HSR:18.364% C
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B
HSR:40.368% A++
NSX Tomoe
C+
Kills:961
Deaths:424
KDR:2.267
Accuracy:29.097% C+
HSR:33.715% C
Cerberus
B+
Kills:931
Deaths:565
KDR:1.648
Accuracy:34.316% B+
HSR:25.671% B
NS-AM7 Archer
B*
Kills:471
Deaths:333
KDR:1.414
Accuracy:55.685% C-
HSR:24.841% B*
NSX Tengu
B+
Kills:370
Deaths:208
KDR:1.779
Accuracy:40.699% B+
HSR:19.189% C
NS-44L Blackhand
B*
Kills:219
Deaths:60
KDR:3.650
Accuracy:45.131% B
HSR:52.968% B*
Beamer VS3
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:33.224% B*
HSR:19.643% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Kills:50,973
Deaths (as Infiltrator):10,143
Deaths (to Infiltrators):3,554
KDR:5.02544
Kill Difference:40,830
Playtime:1,238.352 hours
Usage:44%
Score:22.546m
Score/min:303
Accuracy (listed only):38.089%
HSR (listed only):43.328%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
Deimos VA29
B+
Kills:502
Deaths:319
KDR:1.574
Accuracy:67.709% B+
HSR:14.741% C
VX6-7
B+
Kills:499
Deaths:337
KDR:1.481
Accuracy:26.787% B+
HSR:21.443% C++
NS-11C
B*
Kills:445
Deaths:253
KDR:1.759
Accuracy:28.177% B*
HSR:21.798% B+
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
NSX Tengu
B+
Kills:370
Deaths:208
KDR:1.779
Accuracy:40.699% B+
HSR:19.189% C
Nova
B*
Kills:325
Deaths:273
KDR:1.190
Accuracy:45.819% C++
HSR:19.692% B*
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:14,461
Deaths (as Light Assault):7,427
Deaths (to Light Assaults):4,586
KDR:1.94708
Kill Difference:7,034
Playtime:220.921 hours
Usage:8%
Score:4.012m
Score/min:303
Accuracy (listed only):36.645%
HSR (listed only):19.124%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C**
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
Deimos VA29
B+
Kills:502
Deaths:319
KDR:1.574
Accuracy:67.709% B+
HSR:14.741% C
Corvus VA55
C*
Kills:440
Deaths:218
KDR:2.018
Accuracy:23.720% C+
HSR:24.318% C*
Pandora VX25
A
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% A
HSR:14.713% C+
NSX Tengu
B+
Kills:370
Deaths:208
KDR:1.779
Accuracy:40.699% B+
HSR:19.189% C
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
Nova
B*
Kills:325
Deaths:273
KDR:1.190
Accuracy:45.819% C++
HSR:19.692% B*
H-V45
C++
Kills:317
Deaths:206
KDR:1.539
Accuracy:23.820% C+
HSR:21.767% C++
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C+
Kills:11,411
Deaths (as Combat Medic):5,765
Deaths (to Combat Medics):2,384
KDR:1.97936
Kill Difference:5,646
Playtime:103.611 hours
Usage:4%
Score:2.308m
Score/min:371
Accuracy (listed only):35.821%
HSR (listed only):19.175%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,227
Deaths:199
KDR:6.166
Accuracy:50.836% B*
HSR:8.720% A*
Blueshift VM5
A+
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C++
HSR:28.596% A+
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C*
HSR:31.475% A++
Comet VM2
A++
Kills:1,090
Deaths:200
KDR:5.450
Accuracy:52.744% B*
HSR:7.706% A++
Nebula VM20
B**
Kills:649
Deaths:127
KDR:5.110
Accuracy:19.802% B+
HSR:26.040% B**
Nebula VM20
B++
Kills:641
Deaths:127
KDR:5.047
Accuracy:20.640% B+
HSR:24.337% B++
Vortex VM21
B
Kills:484
Deaths:85
KDR:5.694
Accuracy:44.092% B
HSR:1.240% D--
Vortex VM21
B++
Kills:387
Deaths:85
KDR:4.553
Accuracy:46.529% B++
HSR:2.842% C--
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.491% B**
HSR:7.292% B+
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.865% B**
HSR:4.324% D
NS-20 Gorgon
B
Kills:110
Deaths:17
KDR:6.471
Accuracy:27.302% C++
HSR:21.818% B
NS-20 Gorgon
C++
Kills:101
Deaths:17
KDR:5.941
Accuracy:28.006% C++
HSR:19.802% C++
Quasar VM1
B++
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B++
Kills:7,478
Deaths (as MAX Suit):776.500
Deaths (to MAX Suits):971
KDR:9.63039
Kill Difference:6,701.500
Playtime:151.741 hours
Usage:5%
Score:4.573m
Score/min:502
Accuracy (listed only):32.383%
HSR (listed only):15.851%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:365
V. Kills:321 113%
Deaths:146
KDR:2.500
Accuracy:35.441% B++
KPH:10.900 C
VKPH:9.500 C+
Light PPA
A
Kills:277
V. Kills:11 N/A
Deaths:35
KDR:7.914
Accuracy:50.979% A
KPH:51.500 C*
VKPH:2 D
Hornet Missiles
B+
Kills:172
V. Kills:73 232%
Deaths:19
KDR:9.053
Accuracy:65.648% B+
KPH:42.400 C
VKPH:18 D-
Saron Laser Cannon
C
Kills:87
V. Kills:72 119%
Deaths:30
KDR:2.900
Accuracy:44.309% A*
KPH:9 C
VKPH:7.400 C
Photon A2A Missile Pods
C-
Kills:56
V. Kills:46 119%
Deaths:13
KDR:4.308
Accuracy:77.957% C-
KPH:20.300 D-
VKPH:16.700 D-
Kills:2,551 (729 + 0)
Deaths:429
KDR:5.946
VKDR:2.077
Vehicle Kills:891
Kill Difference:2,122
Playtime:98.486 hours
Usage:3%
Score:1.407m
Score/min:238
Piloting Accuracy:44.309%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:940
V. Kills:183 N/A
Deaths:43
KDR:21.861
Accuracy:59.932% A*
KPH:3,384,000 U
VKPH:658,800 U
C150 Dalton
U
Kills:774
V. Kills:708 109%
Deaths:120
KDR:6.450
Accuracy:41.788% B
KPH:2,786,400 U
VKPH:2,548,800 U
AP30 Shredder
U
Kills:67
V. Kills:45 146%
Deaths:6
KDR:11.167
Accuracy:34.188% C+
KPH:241,200 U
VKPH:162,000 U
Dual-75 Duster
C*
Kills:63
V. Kills:7 N/A
Deaths:2
KDR:31.500
Accuracy:44.960% B++
KPH:54.600 C-
VKPH:6.100 C*
Kills:1,844 (0 + 1,844)
Deaths:171
KDR:10.784
VKDR:5.515
Vehicle Kills:943
Kill Difference:1,673
Playtime:1.156 hours
Usage:0%
Score:0.808m
Score/min:11,651
Piloting Accuracy:N/A%
Gunner Accuracy:44.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,752
V. Kills:259 N/A
Deaths:66
KDR:26.546
Accuracy:49.636% C++
KPH:58.600 B
VKPH:8.700 C++
L100 Python AP
B**
Kills:1,230
V. Kills:482 255%
Deaths:56
KDR:21.964
Accuracy:46.316% D*
KPH:40.600 B**
VKPH:15.900 C
L100 Python HEAT
B**
Kills:966
V. Kills:302 319%
Deaths:43
KDR:22.465
Accuracy:48.584% C
KPH:42.700 B**
VKPH:13.400 B+
Skyguard
B+
Kills:185
V. Kills:118 155%
Deaths:25
KDR:7.400
Accuracy:26.189% C--
KPH:17.600 B+
VKPH:11.200 B+
C75 Viper
C+
Kills:93
V. Kills:22 404%
Deaths:4
KDR:23.250
Accuracy:39.530% C+
KPH:20.900 C-
VKPH:5 D
Kills:4,226 (4,226 + 0)
Deaths:194
KDR:21.784
VKDR:6.098
Vehicle Kills:1,183
Kill Difference:4,032
Playtime:97.729 hours
Usage:3%
Score:1.440m
Score/min:246
Driving Accuracy:39.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B**
VKPH:8 C+
E540 Halberd
B+
Kills:459
V. Kills:245 187%
Deaths:34
KDR:13.500
Accuracy:51.008% B+
KPH:36.200 B+
VKPH:19.300 B+
Saron HRB
C*
Kills:442
V. Kills:266 166%
Deaths:40
KDR:11.050
Accuracy:45.587% C*
KPH:22.900 C+
VKPH:13.800 C
Supernova FPC
C+
Kills:250
V. Kills:147 169%
Deaths:25
KDR:10
Accuracy:46.001% D-
KPH:23.500 C+
VKPH:13.800 C
Proton II PPA
B+
Kills:138
V. Kills:13 N/A
Deaths:13
KDR:10.615
Accuracy:29.079% B*
KPH:50.100 C+
VKPH:4.700 B+
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 D
Kills:2,340 (1,301 + 1,039)
Deaths:133
KDR:17.594
VKDR:6.977
Vehicle Kills:928
Kill Difference:2,207
Playtime:78.256 hours
Usage:3%
Score:1.568m
Score/min:334
Driving Accuracy:47.949%
Gunner Accuracy:29.079%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:117
V. Kills:51 225%
Deaths:13
KDR:9
Accuracy:54.118% C-
KPH:31.900 D
VKPH:13.900 D-
Saron HRB-H
C**
Kills:81
V. Kills:70 114%
Deaths:12
KDR:6.750
Accuracy:61.312% B++
KPH:31.400 C
VKPH:27.200 C**
Kills:198 (0 + 198)
Deaths:25
KDR:7.920
VKDR:4.840
Vehicle Kills:121
Kill Difference:173
Playtime:6.243 hours
Usage:0%
Score:0.134m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:61.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:382
V. Kills:25 N/A
Deaths:12
KDR:31.833
Accuracy:21.040% B+
KPH:52.700 C-
VKPH:3.500 C+
M20 Basilisk
B**
Kills:250
V. Kills:73 338%
Deaths:32
KDR:7.813
Accuracy:40.910% C*
KPH:31.900 B**
VKPH:9.300 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.102% C+
KPH:49.500 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:117
V. Kills:37 308%
Deaths:14
KDR:8.357
Accuracy:35.866% C
KPH:26.900 B+
VKPH:8.500 C+
M60-G Bulldog
A+
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.245% A+
KPH:32.900 C**
VKPH:5.300 C+
G30 Walker
B++
Kills:67
V. Kills:60 110%
Deaths:6
KDR:11.167
Accuracy:39.117% A
KPH:14.500 C+
VKPH:13 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.129% B**
KPH:27.200 D
VKPH:7.700 C
M12 Kobalt
B+
Kills:56
V. Kills:1 N/A
Deaths:4
KDR:14
Accuracy:20.904% B+
KPH:47.900 C-
VKPH:0.900 D--
G30 Walker
C**
Kills:52
V. Kills:37 137%
Deaths:7
KDR:7.429
Accuracy:31.875% B
KPH:15.400 C++
VKPH:10.900 C**
Kills:1,241 (0 + 1,241)
Deaths:106
KDR:11.708
VKDR:2.717
Vehicle Kills:288
Kill Difference:1,135
Playtime:37.047 hours
Usage:1%
Score:0.506m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:31.875%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 19,95219,9041,03819.175S14.7946.62%B**87.415%A52.9A++N/A164376.5h1.6B**3.4B**
Parsec VX3-A 3,8713,85224215.917M11.5344.66%B84.034%B++56.1B+N/A14868.7h1.6B*3.7B++
M60-A Bulldog 4,0813,6488343.952A39.5662.071%A++2.796%C**61B**7.2B*22759.8h4.7B++7.5B**
V10 2,7102,70513320.338S15.9545.854%B*86.137%B**56.1B**N/A19348.2h1.6B**3.5B**
Ghost 2,0892,0853236.455B**2.0743.934%B++77.554%B*45BN/A15646.3h1.8B*4.1B*
M60-A Bulldog 2,2161,9765337.283A32.8961.174%A+2.429%C*67A+8.1B**28829.5h4.5B++7.4B**
L100 Python HESH 2,0111,7526626.545A22.1649.636%C++1.199%C58.6B8.7C++22829.9h2.6B*5.3B++
Dual Photon Pods 1,9621,5941868.57B4.1867.318%A++2.258%A+37.1D8.6D23343h15.3B*22.7B*
Sirius SX12 1,4921,4717172.052B**2.3429.406%B**21.686%B+33.4C**N/A12244.1h12B++40.8B++
Phaseshift VX-S 1,3631,3601598.553A*4.1641.452%B++84.191%B++47.2B**N/A20928.8h2.1B++5B++
NSX Daimyo 1,2851,2831797.168B**2.7842.922%C*94.622%C*49.7C+N/A12525.8h2B*4.7B++
L100 Python AP 1,7121,2305621.964M**17.5846.316%D*N/A40.6B**15.9C23930.3h3.5A7.6B**
Comet VM2 1,4171,2271996.166S1.7850.836%B*8.72%A*31.6M**4.9B+16638.8h10.6A20.9B**
Blueshift VM5 1,1891,1822824.191B*0.2019.891%C++28.596%A+39.8B+N/A16929.7h12.2B**61.1B++
Artemis VX26 1,1891,1784752.48B**1.9130.279%B+22.581%C+34.6C++N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607M++2.2241.084%B*55.017%M+50B+N/A16023.5h3.5B**8.6B++
Blueshift VM5 1,1781,1662824.135B*0.2520.838%C*31.475%A++39.4B+N/A16829.6h12.7B**60.8B++
Nyx VX31 1,1671,1632414.826A0.4436.703%B+43.68%A+42.4C*N/A14427.4h5B+13.6B+
Phobos VX86 1,1811,1636021.932B+2.4665.602%B+15.219%C+35CN/A12933.2h2.4C*3.7B
Serpent VE92 1,1881,1615911.964B*2.4227.417%B++22.308%B+34.8C**N/A12033.4h10.8B++39.5B++
XM98 1,1601,1601219.587M*5.2044.958%B**78.19%B+35.5B+N/A14232.7h2B*4.3B*
VA39 Spectre 1,1631,1601617.205S2.8243.174%A++57.586%A++39.6B**N/A13929.3h3.8A8.8B**
Pulsar C 1,1701,1605192.235B*2.1526.845%B+26.121%B+25.6C+N/A9845.3h10B+37.2B+
Eidolon VE33 1,1821,1603543.277A++1.1130.744%B+32.845%B**35.6B++N/A13032.6h6.6B**21.4B*
Revenant 1,1781,1563573.238C*1.1530.052%D30.363%C++34.5CN/A7733.5h7C*23.1C+
Eridani SX5 1,1661,1554532.55A1.8428.58%B+21.558%C**38.6C*N/A9829.9h9.4B*32.8B+
NS-44 Commissioner 1,1701,1556641.739B*2.6542.605%B++16.797%D36C++N/A14132.1h3.7C**8.8B+
Solstice SF 1,1731,1547671.505B+2.8828.651%B*18.544%C**19.9C+N/A7158.1h11.8C++41.3B+
Skorpios 1,1641,1545442.121B2.2728.249%C++19.324%C36.6CN/A9331.5h9.1B**32.2B*
Manticore SX40 1,1651,1547901.461B+2.9332.714%B+22.184%C++22.6CN/A7051.1h6.8B+20.7B++
NS-7 PDW 1,1641,1535382.143A++2.2527.745%B+23.417%B**30.7C*N/A9737.6h11.3B*40.8B++
MKV Suppressed 1,1681,1535652.041A2.3529.556%B++22.81%B+34.8C*N/A12133.1h11.4B++38.6B+
NS-357 Underboss 1,1661,1496531.76B*2.6342.94%B++18.364%C33.1CN/A9034.7h4C**9.3B+
NS-30 Vandal 1,1721,1422245.098A*0.7135.191%B40.368%A++46.8B+1.2A*13824.4h4.7B*13.5B++
Comet VM2 1,2451,0902005.45S1.0652.744%B*7.706%A++28.7M+4.1C-13538h12.4A23.5B**
C-4 1,5941,0673243.293A1.1023.113%C-N/A110B++54.3A++11369.7h1.2B++5.2B+
Supernova PC 1,2189731469.5U65.1157.148%B*1.953%C31.6B**8C+24830.8h3.1A5.3A
L100 Python HEAT 1,2689664322.465S18.0848.584%C2.07%C42.7B**13.4B+21422.6h4.2B**8.7B*
NSX Tomoe 9849614242.267B+2.1229.097%C+33.715%C30.8CN/A7931.2h15C+51.7C++
L105 Zephyr 1,1239404321.86A++17.4759.932%A*N/A9400U1830U25016300.1h5.6B+9.4B**
Cerberus 9419315651.648B++2.7434.316%B+25.671%B44.5C*N/A11020.9h5.8C**16.9B+
NS Baron G5 9179114781.906B**2.4851.696%B*15.258%C++39.1C**N/A11323.3h3.8B*7.4C++
Lancer VS22 1,9139073522.577M1.8162.321%C++N/A15.5C*17.2B++29958.6h10.7B++17.1B++
Lasher X2 8588444002.11A++2.2832.263%B**2.844%D45.1B*N/A19718.7h17.9B+55.6B++
Force-Blade 84184017,1550.049B*4.3448.145%A+N/A0.5C+N/A21770.5h1.7B*3.6B++
C150 Dalton 1,4827741206.45C++2.0641.788%B1.034%C++7740U7080U50713100.1h3.7B+8.9B++
Orion VS54 7267132512.841B**1.5523.178%B+24.404%C+37.3C**N/A27419.1h10.4B*45C*
Nebula VM20 6636491275.11A+0.7219.802%B+26.04%B**40.8B+N/A13015.9h13.1B**66.4B++
Spear Anti-Vehicle Phalanx Turret 1,0356483220.25A*15.8649.757%B+4.321%C++42.6B25.5B+39115.2h6.9B++13.9B*
Nebula VM20 6566411275.047A++0.6620.64%B+24.337%B++40.3B+N/A12515.9h13.7B*66.6B+
Proximity Mine 6286281235.106B+0.7260.198%A*N/A130.8C*N/A4284.8h1.5A2.6A+
VE-LR Obelisk 6196111773.452B**0.9437.269%B++39.607%B*39.2C**N/A8815.6h4.9B*13.2B*
NS Decimator 9165933251.825B**2.5651.233%D*3.035%B++21.9D11.9C-24027.1h4.2B+8.2C++
Deimos VA29 5035023191.574B2.8167.709%B+14.741%C47.4C*N/A13410.6h2.2B+3.3B+
VX6-7 5064993371.481C*2.9126.787%B+21.443%C++16.1DN/A8130.9h12.7C++47.3B+
Vortex VM21 879484855.694S1.3144.092%B1.24%D--13.9B*11.3A++15934.9h16.4B*37.2B++
A30 Walker 958472954.968A0.5833.948%A++1.059%D15.9A*16.4A**25929.6h157.5B**463.9A
NS-AM7 Archer 5984713331.414A**2.9755.685%C-24.841%B*10.1B++2.7C++6746.8h10.1B*18.2B*
E540 Halberd 7044593413.5B+9.1151.008%B+2.397%C+36.1B+19.3B+31512.7h4.8B*9.4B*
NS-11C 4524452531.759B**2.6328.177%B*21.798%B+24.7C+N/A8818h11.7B++41.7B++
Saron HRB 7084424011.05A6.6645.587%C*2.262%B++22.9C+13.8C31219.3h16B**35B**
Corvus VA55 4404402182.018B**2.3723.72%C+24.318%C*33.6C**N/A11713.1h10.4B*43.8B+
Pandora VX25 4394351902.289A2.1051.794%A14.713%C+44.4BN/A1239.8h3.7B++7B*
Ursa 4174121802.289A2.1023.819%C*26.456%B30.1CN/A11113.7h11.4C++48C**
Vortex VM21 707387854.553S0.1646.529%B++2.842%C--11.1B*9.2A*12834.9h21.8B**46.8B++
Tank Mine 604384675.731A++1.3457.799%A++N/A116.4C**66.7C++12803.3h1.6B+2.7A*
M12 Kobalt 4073821231.833B++27.4421.04%B+19.895%B+53.1C-3.5C+1557.2h16.9B+80.3B+
Frag Grenade 3793751375N/A370.6157.091%A+N/A937.5A*10B+45290.4h2.1A+3.7A
NSX Tengu 3783702081.779B+2.6140.699%B+19.189%C29.6CN/A8312.5h12.5B30.6B+
Maelstrom Turbo Laser 6863651462.5C**1.8935.441%B++3.288%B+10.9C9.6C+19933.6h100.2C**282.7B+
Equinox VE2 3493442101.638B+2.7528.198%B+14.244%D-33.4C++N/A11410.3h9.8B**34.9B++
Nova 3303252731.19C+3.2045.819%C++19.692%B*26.6CN/A10612.2h4.6C+10.1C*
H-V45 3183172061.539C++2.8523.82%C+21.767%C++24CN/A12213.2h13C*54.4C*
SVA-88 3113062071.478C+2.9122.709%C+19.281%D-29.4DN/A20910.4h11.8C++52C++
Light PPA 288277357.914B++3.5350.979%A1.444%C**51.3C*2D2205.4h8B++15.7B++
Supernova FPC 3972502510B++5.6146.001%D-2.8%C*23.6C+13.9C65310.6h3.9B**8.5B+
M20 Basilisk 323250327.813A*3.4240.91%C*4%D32.1B**9.4B+2477.8h51.4A125.7A
MAX Punch 2452457820.313A4.0846.207%C+N/A1.7C++N/A5148.1h1.4C++3C**
MANA Anti-Vehicle Turret 428245842.917B+1.4753.956%C--5.306%A+2450C+1830C26745200.1h7.3A13.5A
Pulsar VS1 225224892.517A++1.8723.431%C+18.75%C21.1C+N/A18810.6h11.7B**49.7B++
NS-44L Blackhand 224219603.65A**0.7445.131%B52.968%B*33.7B+N/A986.5h3.5B++7.7B+
Nemesis VSH9 3782001211.653A++2.7464.825%B2%C9C--8C-22022.2h8.5C+13.1C++
NSX Naginata 195193782.474B**1.9119.822%C-26.943%C+21.9DN/A638.8h10.8B+54.2C*
NS-10 Burster 320192652.954A**1.4336.491%B**7.292%B+7.9B**5.3B**14624.2h115.3B*315.9B**
Skyguard 303185257.4A*3.0126.189%C--N/A17.6B+11.2B+35410.5h79B**301.7B*
NS-10 Burster 329185652.846M+1.5435.865%B**4.324%D7.5B*5.9A+15324.6h121.4B+338.5B++
NS-R3 Swarm 390179672.672S1.7260.746%DN/A8.6C*10.2B*11020.7h22B*36.3B++
Hornet Missiles 245172199.053B++4.6665.648%B+2.326%B++42C17.8D-4104.1h7.7B+11.8B++
Beamer VS3 168168891.888A+2.5033.224%B*19.643%C22.7C+N/A1547.4h7.8B+23.5C**
M40 Fury 1751541015.4B**11.0136.102%C+4.545%A**49.7C+6.8D3143.1h7.6B**21.2B**
Hunter QCX 1531511051.438B**2.9543.529%C+34.437%B+12.8C+N/A5211.8h2.9B+6.8B+
Lumine Edge 1451451,5880.091C+4.3053.234%A**4.828%F1.3C-N/A4108.8h1.5C+2.8B++
VE-S Canis 146141662.136B*2.2531.637%B++16.312%C-42.7C++1.5A++1153.3h10.9B+34.6B+
Proton II PPA 1511381310.615C+6.2329.079%B*N/A49.3C+4.6B+2472.8h9.5C*32.8B+
Aspis Anti-Aircraft Phalanx Turret 284137178.059A++3.6732.537%B**N/A15.9B**17.1A4158.6h104A319.5B**
MANA Anti-Personnel Turret 135133413.244N/A1.1417.739%UN/A1330U20U4872500.1h16.3T*92T*
Sticky Grenade 1291281128N/A123.6163.441%AN/A1280B++10C67410.1h1.4B*2.2B*
M20 Basilisk 154117148.357M++3.9735.866%C5.983%C++27.2B+8.6C+2274.3h49.2A+137.3B**
E540 Halberd-H 168117139C++4.6154.118%C-N/A31.6D13.8D-2933.7h5.5B+10.2C**
NS-20 Gorgon 115110176.471S2.0827.302%C++21.818%B23.4B+1.1D644.7h30.4B+111.3B++
Solstice VE3 110109715.571U11.1823.238%C++10.092%F8.7DN/A21812.6h12.8B+54.9C**
Terminus VX-9 103102462.217B+2.1724.269%C20.588%D31.9CN/A1893.2h11.5B+47.3C**
NS-20 Gorgon 111101175.941S1.5528.006%C++19.802%C++21.5B+2.1B*634.7h33.5B+119.5B++
M60-G Bulldog 11599128.25B**3.8648.245%A+6.061%A*33C**5.3C+2063h5.4B*11.2B**
NS-15M1 9996462.087B+2.3021.407%C+25%B28.2CN/A1823.4h12B56.1C*
NS Annihilator 18196462.087M**2.3074.484%FN/A10.7C++9.4C**2449h8.3A11.1B**
C75 Viper 11593423.25S18.8639.53%C+N/A21.1C5D3134.4h8.1B**20.6B**
Saron Laser Cannon 15987302.9B+1.4944.309%A*2.299%C++9C7.4C3009.7h100.5B+226.8B*
S1 14186721.194B*3.1962.11%B+N/A18.3C--11.7C+5224.7h6B+9.7B+
Saron HRB-H 15181126.75B2.3661.312%B++N/A31.2C26.9C**4472.6h25.5C++41.6B
Supernova VPC 9078711.143C++6.7547.949%C3.846%A**35.5C5.5D4082.2h2.4B**5B++
M60-A Bulldog 9277117B2.6133.529%CN/A28.5C5.6C2122.7h4.5B**13.3B+
NSX Masamune 12076611.246B+3.1459.801%C*N/A20.5D11.9C+1533.7h13.4C+22.4C++
G30 Walker 12767611.167A*6.7839.117%A2.985%C-14.6C+13B++2244.6h224.6C+574.2B+
AP30 Shredder 11267611.167B**6.7834.188%C+1.493%C-670U450U3752500.1h89C*260.2C**
Quasar VM1 6464232U27.6117.941%B+21.875%B++29.1B+N/A3062.2h11.2B**62.5B+
M40 Fury 826497.111C++2.7245.129%B**3.125%A+27.8D7.8C2492.3h14.8C++32.7B+
The Slasher 63631,3640.046C+4.3458.095%A++N/A0.7CN/A290.9h1.9B+3.3B+
Dual-75 Duster 7063231.5A+27.1144.96%B++N/A52.5C--5.8C++1871.2h7.1D-15.7C++
A30 Walker 10458222.636B1.7531.576%B*1.724%D--10.7C++8.5B+2245.4h186.3C+590B
Pulsar LSW 5656541.037C3.3521.823%C+14.286%D*18.1D-N/A2853.1h13.2C+60.6C++
Photon A2A Missile Pods 10256134.308C+0.0877.957%C-N/A20D-16.4D-3652.8h7.8B+10B+
M12 Kobalt 5756414C++9.6120.904%B+17.857%C+46.7C-N/A2531.2h15.7B++75.1B+
Rocklet Rifle 9453232.304M++2.0850.02%CN/A29.4C++22.8C+3641.8h23.2B**46.4B++
G30 Walker 895277.429A+3.0431.875%B1.923%D--15.3C++10.9C**2603.4h132.8A+416.6B**
CME 5251431.186C+3.2022.856%D21.569%C+17.6DN/A1392.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun0560.6h
Motion Spotter9314,09415.5h
Nano-Armor Kit412960,69880.5h
Anti-Vehicle MANA Turret125012.6h
Spawn Beacon111,0351.6h
Nanite Revive Grenade02170.1h
Medical Applicator219132,02814h
Deconstruction Tool01210h
Ammunition Package191,2650.8h
Shield Recharging Field118240.5h
Medical Kit152060.6h
Anti-Infantry MANA Turret12470.8h
Recon Detection Device16819,24144.8h

Check the help document for the dictionary if you want to learn more about words used here.


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