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Paragon ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 166

KDR: 4.55

Score: 67.6m

Last Seen: Jun 3rd, 2020 2:14 AM
- OFFLINE - 63.8 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost L100 Python HESH M60-A Bulldog L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,780,522 MLG Score: 3022
Fun Score: N/A
Cheeseburgers Flipped: 1282TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.612%27.534%81537130930,2212.183762.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.994%1.619A+0.964B*-1.495FHEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.605B+8.70.393B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.776%2.236%509413422,4157278453.32187285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.768%0.693B+0.621B+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.569B+30.70.424B39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.018%1.113%938813388,178109924297.44131337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.242%-0.492D-0.896D--0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.495B+70.44B12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.991%6.368%8971613307,71193130858.27361250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.876%-0.476D0.431B0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.583B+15.60.613B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.215%84.97%8978133839,746135613529.3112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.755%1.547A+1.154B**-0.837

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.456B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.79%15.456%897413422,9181126362.59147

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%1.32A0.122C+0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.80.422B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.6m277.3%360 (21.6k)326 (19.6k)4.54677123,75427,2185.24319166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1346852523.246%37.05%86107:3843

30% Engineer10% Heavy Assault45% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMJun 3rd, 2020 12:21 PM (36d) (PST)Jun 2nd, 2020 10:15 PM (37d) (PST)Jun 2nd, 2020 10:14 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801065740.5960.1310.2211.8490.0703022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8286,33334,49536813111419,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3457.9h/144.1d 18,955 45,851 41,263 383.5k 4,740 10,286 14,560 141.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:854
Deaths:314
KDR:2.720
Accuracy:23.240% C*
HSR:25.527% C+
Ursa
C*
Kills:487
Deaths:212
KDR:2.297
Accuracy:24.447% C+
HSR:27.310% C*
SVA-88
C-
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C-
HSR:19.281% D--
NSX Naginata
C
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% D
HSR:26.943% C
NS-15M1
C*
Kills:169
Deaths:98
KDR:1.724
Accuracy:24.385% C++
HSR:25.444% C*
Pulsar LSW
C--
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C--
HSR:14.286% D**
Kills:2,065
Deaths (as Heavy Assault):963
Deaths (to Heavy Assaults):7,033
KDR:2.14434
Kill Difference:1,102
Playtime:351.808 hours
Usage:10%
Score:6.813m
Score/min:323
Accuracy (listed only):22.738%
HSR (listed only):23.132%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:1,178
Deaths:279
KDR:4.222
Accuracy:37.181% B+
HSR:39.389% B++
Revenant
C+
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:30.040% D-
HSR:30.386% C+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B+
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B+
HSR:22.308% C*
Eidolon VE33
B++
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% C*
HSR:32.845% B++
Pulsar C
B
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% C*
HSR:26.121% B
Solstice SF
B++
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B++
HSR:18.544% C**
Deimos VA29
B+
Kills:935
Deaths:624
KDR:1.498
Accuracy:68.877% B+
HSR:15.080% C
NS Baron G5
B+
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B+
HSR:15.258% C++
VX6-7
C**
Kills:739
Deaths:462
KDR:1.600
Accuracy:27.341% C**
HSR:21.516% C+
NS-11C
B*
Kills:552
Deaths:336
KDR:1.643
Accuracy:29.080% B*
HSR:22.283% B
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C
Nova
B+
Kills:385
Deaths:327
KDR:1.177
Accuracy:45.839% C+
HSR:17.922% B+
NS-30 Tranquility
B
Kills:141
Deaths:60
KDR:2.350
Accuracy:36.080% C+
HSR:39.716% B
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:12,348
Deaths (as Engineer):5,954
Deaths (to Engineers):5,751
KDR:2.0739
Kill Difference:6,394
Playtime:1,043.766 hours
Usage:30%
Score:21.458m
Score/min:343
Accuracy (listed only):38.695%
HSR (listed only):22.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:24,704
Deaths:1,192
KDR:20.725
Accuracy:46.237% B*
HSR:87.035% B**
Parsec VX3-A
B++
Kills:3,974
Deaths:249
KDR:15.960
Accuracy:44.695% C*
HSR:84.021% B++
V10
B**
Kills:3,144
Deaths:152
KDR:20.684
Accuracy:45.283% B+
HSR:86.164% B**
Ghost
B+
Kills:2,705
Deaths:416
KDR:6.502
Accuracy:43.097% B
HSR:75.416% B+
NSX Daimyo
C*
Kills:1,538
Deaths:193
KDR:7.969
Accuracy:43.928% C*
HSR:95.059% C*
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
Phaseshift VX-S
B+
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B+
HSR:84.191% B+
Artemis VX26
B+
Kills:1,304
Deaths:538
KDR:2.424
Accuracy:30.323% B+
HSR:22.929% C+
Nyx VX31
A
Kills:1,211
Deaths:251
KDR:4.825
Accuracy:36.487% C*
HSR:43.600% A
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Cerberus
B
Kills:1,182
Deaths:724
KDR:1.633
Accuracy:34.881% B
HSR:26.650% C*
Phantom VA23
M
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B++
HSR:55.017% M
NSX Tomoe
C
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C
HSR:35.542% C
VA39 Spectre
A++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.188% A++
HSR:57.623% A++
XM98
B*
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B*
HSR:78.190% C**
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
NS-44 Commissioner
B+
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B+
HSR:16.797% D-
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C+
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
NS-7 PDW
B++
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B++
NS-30 Vandal
A+
Kills:1,153
Deaths:229
KDR:5.035
Accuracy:35.074% C++
HSR:40.243% A+
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B
NS-357 Underboss
B+
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B+
HSR:18.364% D
NS-44L Blackhand
A
Kills:719
Deaths:163
KDR:4.411
Accuracy:49.068% B++
HSR:58.554% A
NS-AM7 Archer
B
Kills:611
Deaths:473
KDR:1.292
Accuracy:56.064% C
HSR:22.259% B
Beamer VS3
B**
Kills:449
Deaths:251
KDR:1.789
Accuracy:34.364% B**
HSR:26.281% B+
NSX-P Tengu
B+
Kills:239
Deaths:140
KDR:1.707
Accuracy:40.342% B+
HSR:20.502% C
Kills:60,882
Deaths (as Infiltrator):12,092
Deaths (to Infiltrators):4,060
KDR:5.0349
Kill Difference:48,790
Playtime:1,540.342 hours
Usage:45%
Score:27.546m
Score/min:298
Accuracy (listed only):38.491%
HSR (listed only):42.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B+
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B+
HSR:22.308% C*
Pulsar C
B
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% C*
HSR:26.121% B
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
Solstice SF
B++
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B++
HSR:18.544% C**
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
NS-7 PDW
B++
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B++
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B
Deimos VA29
B+
Kills:935
Deaths:624
KDR:1.498
Accuracy:68.877% B+
HSR:15.080% C
NS Baron G5
B+
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B+
HSR:15.258% C++
VX6-7
C**
Kills:739
Deaths:462
KDR:1.600
Accuracy:27.341% C**
HSR:21.516% C+
NS-11C
B*
Kills:552
Deaths:336
KDR:1.643
Accuracy:29.080% B*
HSR:22.283% B
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C
Nova
B+
Kills:385
Deaths:327
KDR:1.177
Accuracy:45.839% C+
HSR:17.922% B+
NSX-P Tengu
B+
Kills:239
Deaths:140
KDR:1.707
Accuracy:40.342% B+
HSR:20.502% C
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:17,415
Deaths (as Light Assault):8,948
Deaths (to Light Assaults):5,322
KDR:1.94624
Kill Difference:8,467
Playtime:243.560 hours
Usage:7%
Score:4.538m
Score/min:311
Accuracy (listed only):37.204%
HSR (listed only):19.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
NS-7 PDW
B++
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B++
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B
Deimos VA29
B+
Kills:935
Deaths:624
KDR:1.498
Accuracy:68.877% B+
HSR:15.080% C
NS Baron G5
B+
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B+
HSR:15.258% C++
Corvus VA55
C+
Kills:457
Deaths:224
KDR:2.040
Accuracy:24.018% C
HSR:24.289% C+
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C
H-V45
C+
Kills:392
Deaths:250
KDR:1.568
Accuracy:23.836% C
HSR:22.194% C+
Nova
B+
Kills:385
Deaths:327
KDR:1.177
Accuracy:45.839% C+
HSR:17.922% B+
Equinox VE2
C*
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% C*
HSR:14.244% D-
NSX-P Tengu
B+
Kills:239
Deaths:140
KDR:1.707
Accuracy:40.342% B+
HSR:20.502% C
Pulsar VS1
C
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C
HSR:18.750% C-
Terminus VX-9
D
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% D
HSR:20.588% D--
CME
C
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D-
HSR:21.569% C
Kills:14,110
Deaths (as Combat Medic):7,128
Deaths (to Combat Medics):2,825
KDR:1.97952
Kill Difference:6,982
Playtime:109.728 hours
Usage:3%
Score:2.442m
Score/min:371
Accuracy (listed only):36.364%
HSR (listed only):19.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,240
Deaths:204
KDR:6.078
Accuracy:50.774% B++
HSR:8.710% A*
Blueshift VM5
B**
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C+
HSR:28.596% B**
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C+
HSR:31.475% A++
Comet VM2
A+
Kills:1,108
Deaths:205
KDR:5.405
Accuracy:52.690% B++
HSR:7.581% A+
Nebula VM20
B*
Kills:844
Deaths:171
KDR:4.936
Accuracy:19.651% C+
HSR:26.066% B*
Nebula VM20
B++
Kills:836
Deaths:171
KDR:4.889
Accuracy:20.301% C+
HSR:25% B++
Vortex VM21
C*
Kills:516
Deaths:94
KDR:5.489
Accuracy:44.305% C*
HSR:1.163% D--
Vortex VM21
B+
Kills:424
Deaths:94
KDR:4.511
Accuracy:46.675% B+
HSR:2.594% C--
NS-10 Burster
B++
Kills:197
Deaths:65
KDR:3.031
Accuracy:36.599% B++
HSR:7.107% B+
NS-10 Burster
B++
Kills:188
Deaths:65
KDR:2.892
Accuracy:35.996% B++
HSR:4.787% C-
NS-20 Gorgon
C**
Kills:112
Deaths:20
KDR:5.600
Accuracy:28.560% C++
HSR:22.321% C**
NS-20 Gorgon
C++
Kills:103
Deaths:20
KDR:5.150
Accuracy:29.347% C++
HSR:19.418% C
Quasar VM1
B+
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% C*
HSR:21.875% B+
Kills:7,980
Deaths (as MAX Suit):837.500
Deaths (to MAX Suits):1,072
KDR:9.52836
Kill Difference:7,142.500
Playtime:160.607 hours
Usage:5%
Score:4.829m
Score/min:501
Accuracy (listed only):32.582%
HSR (listed only):15.899%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D-
VKPH:8.600 D
V26 Maelstrom Turbo Laser
C
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.223% B++
KPH:10.900 C-
VKPH:9.400 C
Light PPA
A
Kills:345
V. Kills:15 N/A
Deaths:35
KDR:9.857
Accuracy:51.194% A
KPH:53.600 C+
VKPH:2.300 D
Hornet Missiles
B
Kills:226
V. Kills:106 211%
Deaths:20
KDR:11.300
Accuracy:65.639% B
KPH:42.700 D
VKPH:20 D-
Saron Laser Cannon
C-
Kills:95
V. Kills:76 123%
Deaths:31
KDR:3.065
Accuracy:44.446% A*
KPH:9.400 C--
VKPH:7.500 C-
Photon A2A Missile Pods
C+
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:77.047% C+
KPH:20.700 D
VKPH:16.100 D-
Antares LC
B*
Kills:52
V. Kills:24 208%
Deaths:14
KDR:3.714
Accuracy:36.964% B*
KPH:28.500 C**
VKPH:13.100 C
Kills:2,756 (873 + 0)
Deaths:449
KDR:6.138
VKDR:2.151
Vehicle Kills:966
Kill Difference:2,307
Playtime:104.699 hours
Usage:3%
Score:1.547m
Score/min:246
Piloting Accuracy:36.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,599
V. Kills:1,152 139%
Deaths:129
KDR:12.395
Accuracy:43.234% B+
KPH:5,756,400 U
VKPH:4,147,200 U
L105 Zephyr
U
Kills:945
V. Kills:185 N/A
Deaths:44
KDR:21.477
Accuracy:59.897% A++
KPH:3,402,000 U
VKPH:666,000 U
Dual-75 Duster
C++
Kills:236
V. Kills:40 N/A
Deaths:2
KDR:118
Accuracy:50.746% A
KPH:64.900 C
VKPH:11 C++
AP30 Shredder
U
Kills:122
V. Kills:77 156%
Deaths:6
KDR:20.333
Accuracy:35.993% C++
KPH:439,200 U
VKPH:277,200 U
Kills:2,902 (0 + 2,902)
Deaths:181
KDR:16.033
VKDR:8.033
Vehicle Kills:1,454
Kill Difference:2,721
Playtime:3.639 hours
Usage:0%
Score:1.244m
Score/min:5,695
Piloting Accuracy:N/A%
Gunner Accuracy:35.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,515
V. Kills:374 N/A
Deaths:68
KDR:36.985
Accuracy:49.779% C+
KPH:57.600 C+
VKPH:8.600 C+
L100 Python AP
B+
Kills:1,906
V. Kills:726 262%
Deaths:69
KDR:27.623
Accuracy:46.619% D*
KPH:43.100 B+
VKPH:16.400 C--
L100 Python HEAT
B+
Kills:1,238
V. Kills:404 306%
Deaths:54
KDR:22.926
Accuracy:48.670% C
KPH:41.700 B+
VKPH:13.600 C*
C75 Viper
B*
Kills:767
V. Kills:285 268%
Deaths:23
KDR:33.348
Accuracy:47.496% B++
KPH:33.500 C+
VKPH:12.400 B*
Skyguard
B++
Kills:376
V. Kills:208 180%
Deaths:25
KDR:15.040
Accuracy:27.670% C
KPH:21.800 B++
VKPH:12.100 B+
Kills:6,802 (6,802 + 0)
Deaths:239
KDR:28.460
VKDR:8.356
Vehicle Kills:1,997
Kill Difference:6,563
Playtime:157.623 hours
Usage:5%
Score:2.362m
Score/min:250
Driving Accuracy:27.670%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B++
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B++
KPH:31.600 B+
VKPH:8 C
E540 Halberd
C*
Kills:812
V. Kills:376 215%
Deaths:39
KDR:20.821
Accuracy:50.373% C*
KPH:35.500 C++
VKPH:16.400 C+
Saron HRB
C*
Kills:516
V. Kills:294 175%
Deaths:42
KDR:12.286
Accuracy:47.005% C*
KPH:24.300 C+
VKPH:13.800 C
Supernova FPC
C
Kills:318
V. Kills:174 182%
Deaths:25
KDR:12.720
Accuracy:47.163% D-
KPH:24.700 C
VKPH:13.500 C--
Proton II PPA
B+
Kills:176
V. Kills:15 N/A
Deaths:15
KDR:11.733
Accuracy:31.574% B**
KPH:55 C
VKPH:4.700 B+
Supernova VPC
C+
Kills:85
V. Kills:13 N/A
Deaths:7
KDR:12.143
Accuracy:51.049% C+
KPH:36.600 D
VKPH:5.600 D
M12 Kobalt
B++
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:14.844% C-
KPH:93.100 B++
VKPH:3.200 C+
Aphelion VEX-4
B**
Kills:52
V. Kills:23 217%
Deaths:2
KDR:26
Accuracy:43.926% B**
KPH:39.600 B**
VKPH:17.500 C+
Kills:2,991 (1,376 + 1,615)
Deaths:144
KDR:20.771
VKDR:7.931
Vehicle Kills:1,142
Kill Difference:2,847
Playtime:95.248 hours
Usage:3%
Score:1.990m
Score/min:348
Driving Accuracy:51.049%
Gunner Accuracy:43.926%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:578
V. Kills:240 240%
Deaths:15
KDR:38.533
Accuracy:59.647% C*
KPH:45.800 C+
VKPH:19 C-
Saron HRB-H
C+
Kills:140
V. Kills:97 143%
Deaths:16
KDR:8.750
Accuracy:59.056% B+
KPH:33.800 C
VKPH:23.400 C+
Aphelion VEX-4H
C+
Kills:98
V. Kills:48 200%
Deaths:12
KDR:8.167
Accuracy:45.319% C+
KPH:41.600 C+
VKPH:20.400 D
G40-F Ranger
B
Kills:64
V. Kills:33 188%
Deaths:1
KDR:64
Accuracy:37.415% B
KPH:31.200 C--
VKPH:16.100 D
Proton II PPA-H
C+
Kills:60
V. Kills:6 N/A
Deaths:5
KDR:12
Accuracy:44.110% B++
KPH:64.800 D
VKPH:6.500 C+
Kills:940 (0 + 940)
Deaths:49
KDR:19.184
VKDR:8.653
Vehicle Kills:424
Kill Difference:891
Playtime:22.081 hours
Usage:1%
Score:0.431m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:1,216
V. Kills:86 N/A
Deaths:16
KDR:76
Accuracy:18.836% C+
KPH:64.700 C
VKPH:4.600 C**
M12 Kobalt
B**
Kills:860
V. Kills:62 N/A
Deaths:7
KDR:122.857
Accuracy:19.769% C++
KPH:84 C**
VKPH:6.100 B**
M20 Basilisk
B++
Kills:294
V. Kills:85 342%
Deaths:34
KDR:8.647
Accuracy:40.855% C++
KPH:31.300 B++
VKPH:9 C**
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.521% C+
KPH:49.400 C
VKPH:6.700 D-
M20 Basilisk
B+
Kills:147
V. Kills:44 327%
Deaths:14
KDR:10.500
Accuracy:36.367% C-
KPH:28.500 B+
VKPH:8.500 C
G40-F Ranger
B**
Kills:116
V. Kills:65 176%
Deaths:
KDR:
Accuracy:34.997% B+
KPH:29.100 B**
VKPH:16.300 B*
M60-G Bulldog
B**
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.218% B**
KPH:32.500 C+
VKPH:5.300 C
G30 Walker
B*
Kills:72
V. Kills:60 118%
Deaths:6
KDR:12
Accuracy:39.431% B**
KPH:14.600 C
VKPH:12.200 B*
G40-F Ranger
C**
Kills:64
V. Kills:42 149%
Deaths:
KDR:
Accuracy:39.354% B++
KPH:22.300 C*
VKPH:14.600 C**
M40 Fury
C-
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.048% B*
KPH:26.700 D-
VKPH:7.500 C-
G30 Walker
C**
Kills:57
V. Kills:39 143%
Deaths:7
KDR:8.143
Accuracy:32.210% C*
KPH:16.100 C+
VKPH:11 C**
Kills:3,143 (0 + 3,143)
Deaths:115
KDR:27.330
VKDR:4.678
Vehicle Kills:538
Kill Difference:3,028
Playtime:67.474 hours
Usage:2%
Score:0.991m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:32.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:57
V. Kills:7 N/A
Deaths:4
KDR:14.250
Accuracy:33.865% C+
KPH:67.800 C
VKPH:8.300 B+
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:1.750
Vehicle Kills:7
Kill Difference:53
Playtime:0.841 hours
Usage:0%
Score:0.013m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:33.865%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 24,78724,7041,19220.725M*16.1846.237%B*87.035%B**51.9B*N/A159476h1.6B**3.5B*
Parsec VX3-A 3,9943,97424915.96A*11.4144.695%C*84.021%B++56.1C+N/A14970.9h1.6B*3.7B+
M60-A Bulldog 4,1323,6978543.494B*38.9562.057%A2.759%B+60.8B++7.2B*22660.8h4.7B+7.6B*
V10 3,1513,14415220.684S16.1445.283%B+86.164%B**55.1B+N/A18957.1h1.6B**3.6B++
Ghost 2,7222,7054166.502B**1.9643.097%B75.416%B+45.1C+N/A15460h1.8B++4.3B+
L100 Python HESH 2,8892,5156836.985A32.4449.779%C+N/A57.6C+8.6C+21343.7h2.7C*5.5B+
M60-A Bulldog 2,2381,9945337.623B++33.0861.06%A2.407%C++66.2B**8.1B**28630.1h4.6B++7.5B**
L100 Python AP 2,6321,9066927.623A*23.0846.619%D*N/A43.1B+16.4C--26544.2h3.4B*7.3B+
C150 Dalton 2,7511,59912912.395C*7.8543.234%B+N/A15990U11520U87769400.1h3B+6.8B++
Dual Photon Pods 1,9621,5941868.57C++4.0267.318%A++2.258%A+37.1D-8.6D23643h15.3B++22.7B*
NSX Daimyo 1,5401,5381937.969B**3.4243.928%C*95.059%C*47.3CN/A12032.5h2.1B+4.7B+
Sirius SX12 1,4921,4717172.052B+2.4929.406%B++21.686%B+33.4C+N/A12444.1h12B+40.8B+
Phaseshift VX-S 1,3631,3601598.553A*4.0141.452%B+84.191%B+47.2B++N/A21128.8h2.1B+5B+
Artemis VX26 1,3191,3045382.424B2.1230.323%B+22.929%C+35CN/A10937.3h10.8B35.7B+
Comet VM2 1,4311,2402046.078S1.5350.774%B++8.71%A*31.5M4.8C++16739.4h10.7B**21.1B*
L100 Python HEAT 1,6421,2385422.926M18.3848.67%C1.696%C--41.7B+13.6C*26129.7h4.4B++9B
M12 Kobalt 1,3021,2161676A71.4518.836%C+19.901%C*64.7C4.6C**21118.8h16.2B85.8B
Nyx VX31 1,2161,2112514.825B*0.2836.487%C*43.6%A42.5C+N/A14328.5h5B13.6B+
VE-S Canis 1,2281,1954972.404B++2.1435.598%B**13.054%D--53.8C++1.5B++13522.2h10.2B28.6B+
NSX Tengu 1,2261,1915912.015B+2.5341.023%B+24.937%B+36.9C1.1B++12832.3h11B+26.7B+
Blueshift VM5 1,1891,1822824.191B++0.3619.891%C+28.596%B**39.8C++N/A17229.7h12.2B**61.1B+
Cerberus 1,2001,1827241.633B+2.9134.881%B26.65%C*43.8C+N/A12127h5.9C++16.8B
C-4 1,7391,1803533.343B**1.2024.047%CN/A114.6B+54.3A++118010.3h1.2B+5.1C**
VE-LR Obelisk 1,2001,1782794.222A+0.3237.181%B+39.389%B++43.2C++N/A13227.3h4.9B*13.3B++
Phantom VA23 1,1841,1761786.607B++2.0641.084%B++55.017%M50C+N/A16123.5h3.5B*8.6B*
Lasher X2 1,1911,1685252.225B**2.3232.792%B+2.654%D45.6C*N/A19325.6h18.6C++56.8B+
Blueshift VM5 1,1781,1662824.135B++0.4120.838%C+31.475%A++39.4C+N/A17029.6h12.7B**60.8B+
Revenant 1,1871,1653583.254C++1.2930.04%D-30.386%C+34.5DN/A7733.8h6.9C++23.1C
Phobos VX86 1,1811,1636021.932B+2.6165.602%B+15.219%C35C--N/A13133.2h2.4C+3.7C*
NSX Tomoe 1,1891,1624902.371B2.1828.8%C35.542%C30.4DN/A8438.2h14.9C51.7C+
VA39 Spectre 1,1641,1611617.211A*2.6643.188%A++57.623%A++39.5B++N/A14429.4h3.8B**8.8B**
Serpent VE92 1,1881,1615911.964B+2.5827.417%B+22.308%C*34.8C+N/A12333.4h10.8B+39.5B+
Eidolon VE33 1,1821,1603543.277B**1.2730.744%C*32.845%B++35.6C*N/A13232.6h6.6B++21.4B+
Pulsar C 1,1701,1605192.235C*2.3126.845%C*26.121%B25.6CN/A10145.3h10B+37.2B+
XM98 1,1601,1601219.587M**5.0444.958%B*78.19%C**35.5C*N/A14432.7h2B++4.3B*
Eridani SX5 1,1661,1554532.55B*2.0028.58%C*21.558%C++38.6C+N/A10129.9h9.4B++32.8B+
NS-44 Commissioner 1,1701,1556641.739B+2.8142.605%B+16.797%D-35.8C+N/A14432.3h3.7C++8.8B+
Solstice SF 1,1731,1547671.505B3.0428.651%B++18.544%C**19.9CN/A7258.1h11.8C+41.3B
Manticore SX40 1,1651,1547901.461B3.0932.714%B+22.184%C+22.6C--N/A7051.1h6.8B20.7B+
Skorpios 1,1641,1545442.121C*2.4328.249%C+19.324%C36.6C-N/A9331.5h9.1B**32.2B++
NS-7 PDW 1,1641,1535382.143B**2.4027.745%B+23.417%B++30.7C+N/A9937.6h11.3B*40.8B+
NS-30 Vandal 1,1841,1532295.035B**0.4935.074%C++40.243%A+46.3C+1.2A13824.9h4.8B+13.6B+
MKV Suppressed 1,1681,1535652.041B*2.5129.556%B+22.81%B34.8C+N/A12233.1h11.4B+38.6B+
NS-357 Underboss 1,1661,1496531.76B+2.7942.94%B+18.364%D33.1C-N/A9134.7h4C++9.3B+
Comet VM2 1,2641,1082055.405S0.8652.69%B++7.581%A+28.6A*4D13538.7h12.4B**23.5B**
Supernova PC 1,2189731469.5S64.9557.148%B++1.953%C31.6B+8C26230.8h3.1B**5.3A
L105 Zephyr 1,1309454421.477B**16.9359.897%A++N/A9450U1850U25353400.1h5.6B+9.4B*
Deimos VA29 9419356241.498C++3.0568.877%B+15.08%C49.2C+N/A16419h2.1B+3.1B+
Lancer VS22 1,9229133542.579B*1.9762.28%C*N/A15.5C+17.1C++29959h10.6B+17.1B+
NS Baron G5 9179114781.906B**2.6451.696%B+15.258%C++39.1C+N/A11623.3h3.8B++7.4C++
Force-Blade 90290119,7380.046B+4.5047.215%AN/A0.4CN/A22095.3h1.7B++3.6B+
M12 Kobalt 9228607122.857S118.3119.769%C++18.837%C++84.3C**6.1B**27810.2h16B+80.7C**
Orion VS54 8798543142.72B+1.8323.24%C*25.527%C+36.2C+1.1B++25923.6h10.6B+45.5C++
Nebula VM20 8608441714.936B**0.3919.651%C+26.066%B*40.2C++N/A13421h13.1B*66.6B+
Nebula VM20 8568361714.889B**0.3420.301%C+25%B++39.8C+1B+13021h13.5B+66.5B+
E540 Halberd 1,1888123920.821B++16.2750.373%C*1.478%C--35.5C++16.4C+26122.9h4.7B++9.4B++
C75 Viper 1,0527672333.348S28.8047.496%B++N/A33.5C+12.4B*23422.9h9.7B+20.4B+
VX6-7 7537394621.6C+2.9527.341%C**21.516%C+20DN/A9636.9h12.2C+44.6C**
Spear Anti-Vehicle Phalanx Turret 1,1387213620.028A+15.4850.951%B+4.022%C++44.8C++25.9C*40016.1h6.9B+13.6B+
NS-44L Blackhand 7337191634.411A**0.1449.068%B++58.554%A26.8C+N/A7526.8h3.2B*6.5B++
Proximity Mine 6986971385.051C*0.5059.048%A++N/A131.5C+N/A4275.3h1.5B*2.6A
NS Decimator 1,0456773521.923B++2.6250.633%D**2.659%B+21.6D--11.7D23431.4h4.1C**8.2C+
NS-AM7 Archer 7916114731.292A++3.2556.064%C22.259%B9.8C**2.9C*6662.3h10.2B++18.2B++
E540 Halberd-H 8185781538.533A++33.9959.647%C*N/A45.9C+19C-28212.6h4.7B+7.9B++
NS-11C 5605523361.643B+2.9029.08%B*22.283%B23CN/A8624h12.5B+42.9B+
Vortex VM21 925516945.489B++0.9444.305%C*1.163%D--13.9B+11A+15637.2h16.8B++38B++
Saron HRB 8105164212.286A7.7447.005%C*2.132%B+24.2C13.8C30721.3h16.7B++35.6B++
Plasma Grenade 5275141514N/A509.4559.385%A+N/A1028A++26B**46990.5h2.1A3.5B**
A30 Walker 998501975.165B+0.6233.959%A+0.998%D16.3B**16.1A++25930.8h153.9B++453.3B**
Ursa 4954872122.297B*2.2524.447%C+27.31%C*28.2DN/A10617.3h12.5D51C+
Corvus VA55 4584572242.04B*2.5124.018%C24.289%C+33.4C+N/A11813.7h10.8B+44.8C**
Beamer VS3 4574492511.789B**2.7634.364%B**26.281%B+28.6C+N/A12815.7h8.3B24.1B+
Tank Mine 680443785.679A1.1360.934%A++N/A123.1C*65.8C+13113.6h1.7C**2.8A++
Pandora VX25 4394351902.289B+2.2651.794%B*14.713%C44.4C+N/A1339.8h3.7B+7B*
Vortex VM21 763424944.511B++0.0446.675%B+2.594%C--11.4B+9.1A+12837.2h21.7B*46.6B++
H-V45 3953922501.568C+2.9823.836%C22.194%C+24DN/A11816.3h12.8C+53.7C+
Nova 3933853271.177C3.3745.839%C+17.922%B+25.5DN/A10415.1h4.7C+10.2C+
V26 Maelstrom Turbo Laser 7093811502.54C++2.0135.223%B++3.15%B10.9C-9.4C20034.9h98.6C++279.8C**
Skyguard 5843762515.04M++10.4927.67%CN/A21.9B*12.1B+30817.2h70.8A255.8B*
Light PPA 360345359.857B++5.3151.194%A1.159%C+53.9C+2.3D2336.4h8.9B+17.5B+
Equinox VE2 3493442101.638C*2.9128.198%C*14.244%D-33.4C+N/A11510.3h9.8B*34.9B++
Supernova FPC 4923182512.72B8.1747.163%D-2.83%B24.7C13.5C--79012.9h3.8B*8B+
SVA-88 3113062071.478C3.0722.709%C-19.281%D--29.4DN/A21510.4h11.8C+52C+
M20 Basilisk 379294348.647A*4.1040.855%C++4.082%D31.3B++9C**2509.4h54.4B+133.3B*
Nemesis VSH9 4762661322.015A++2.5365.377%C*1.504%D10C--7.9C21126.6h7.8C++12C*
MANA Anti-Vehicle Turret 446255862.965C+1.5854.155%C--5.098%A+2550B+1910M13773250.1h7.4C-13.7D
Lumine Edge 2512512,7200.092C+4.4551.237%A++7.57%D*1.3C-N/A4188.8h1.4C++2.7B+
MAX Punch 2492498430.295A4.2546.375%C+N/A1.6C+N/A5156.9h1.4C++2.9B
NSX-P Tengu 2452391401.707B+2.8440.342%B+20.502%C25.7C--N/A889.3h12.6C*31.3B+
Dual-75 Duster 2762362118S113.4550.746%AN/A65.6C11.1C++2403.6h6.8D13.3B+
Hornet Missiles 3322262011.3B++6.7565.639%B1.77%C*42.6D20D-4095.3h7.5B*11.5B*
Pulsar VS1 225224892.517A2.0323.431%C18.75%C-21.1C-N/A20710.6h11.7B*49.7B+
NS-10 Burster 327197653.031A1.5236.599%B++7.107%B+8B++5.3B++14724.7h115.8B++316.4B*
NSX Naginata 195193782.474B*2.0719.822%D26.943%C21.9D-N/A728.8h10.8B+54.2C++
NS-10 Burster 333188652.892A++1.6535.996%B++4.787%C-7.5B+5.8B**15525h123.1B342B+
NS-R3 Swarm 390179672.672M**1.8760.71%D--N/A8.6C++10.1A++11420.8h22.1B+36.3B+
Proton II PPA 1911761511.733C7.1931.574%B**N/A55C4.7B+2613.2h10.1C+31.9B+
NS-15M1 174169981.724C++2.8224.385%C++25.444%C*29.6DN/A1565.7h12.9C52.9C++
NS Annihilator 282161572.825S1.7275.201%D**N/A12.4B9.3C*21313h7.6A+10.1B**
Aspis Anti-Aircraft Phalanx Turret 309154188.556A++4.0133.112%B*N/A17.1B*17.2B**4159h103.1A311.3B*
M40 Fury 1751541015.4B*10.8536.521%C+4.545%M+49.7C6.8D-3143.1h7.8B*21.4B*
Hunter QCX 1531511051.438B*3.1143.529%C++34.437%B++12.8CN/A5511.8h2.9B+6.8B+
M20 Basilisk 1911471410.5M5.9536.367%C-6.122%C*28.3B+8.5C2395.2h50B**137.4B**
NS-30 Tranquility 144141602.35C++2.2036.08%C+39.716%B32C--N/A844.4h6.2C++17.3C++
MANA Anti-Personnel Turret 143141453.133N/A1.4117.52%UN/A1410U20U5343200.1h16.2T*92.7T*
Saron HRB-H 237140168.75B+4.2059.056%B+N/A34.1C23.7C+3874.1h22.9C++38.7B
Rocklet Rifle 229129612.115A*2.4355.404%C**N/A31.5C++24.4C+4564.1h23.4B**42.2B++
Sticky Grenade 1291281128N/A123.4562.671%B**N/A1280B+10C66830.1h1.4B*2.3B++
NSX Masamune 203127991.283B+3.2661.117%C**N/A17.4D-10.4C1527.3h14.1C+23.1C+
AP30 Shredder 199122620.333A15.7935.993%C++N/A1220U770U6001400.1h83.4C++231.6C*
G40-F Ranger 1811161116U111.4534.997%B+N/A29B**16.3B*2684h90.4B+258.2B++
NS-20 Gorgon 117112205.6S1.0528.56%C++22.321%C**22.4C++1D-635h33.1B115.8B+
Solstice VE3 110109715.571U11.0223.238%C+10.092%F8.5DN/A24512.8h12.8B+54.9C++
NS-20 Gorgon 113103205.15M**0.6029.347%C++19.418%C20.6C+2B+645h36.4B124.2B+
Terminus VX-9 103102462.217C++2.3324.269%D20.588%D--31.9DN/A2203.2h11.5C*47.3C+
M60-G Bulldog 11599128.25B+3.7048.218%B**6.061%A*33C+5.3C2043h5.5B++11.3B*
Aphelion VEX-4H 14698128.167C++3.6245.319%C+2.041%D40.8C+20D4502.4h47.4C++104.6C**
Saron Laser Cannon 17195313.065C++1.4844.446%A*2.105%C+9.3C--7.5C-32710.2h94.8B+213.3B*
S1 15595781.218B++3.3364.795%B++N/A17.9D11.3C5235.3h7.2C11.1C++
NS-03 Thumper 98941170.803C+3.7432.037%C+4.255%A*22.4D1C744.2h8.6C-26.8C+
Supernova VPC 9885712.143C7.6051.049%C+3.529%A**37C--5.7D4242.3h2.6B++5B+
M60-A Bulldog 9277117C+2.4533.463%DN/A28.5D5.6C-2142.7h4.5B++13.3C**
G30 Walker 13272612A++7.4539.431%B**2.778%D14.7C12.2B*2224.9h224.6C569.6B+
M12 Kobalt 7871235.5C+30.9526.159%B++22.535%B**71D7B+2491h19.5C74.7C*
A30 Walker 12071242.958B1.5930.86%A1.408%D--11.6B++8C+2076.1h163.9B+531.1B++
The Slasher 68681,5010.045C+4.5058.182%A++N/A0.7C--N/A299.5h1.9B+3.2C++
G40-F Ranger 10664164S59.4539.354%B++N/A22.1C*14.5C**2572.9h115.1C*292.4B++
M40 Fury 826497.111C+2.5645.048%B*3.125%A++26.7D-7.5C-2482.4h15.3C+33.9C**
Quasar VM1 6464232U27.4517.941%C*21.875%B+29.1C++N/A3392.2h11.2B**62.5B
G40-F Ranger 9764164S59.4537.415%BN/A32C-16.5D2872h67.3C++179.8B+
Photon A2A Missile Pods 11263134.846C+0.3077.047%C+N/A21D16.3D-3503h8.4C+10.9C+
Proton II PPA-H 6660512C+7.4544.11%B++N/A66.7D6.7C+4050.9h12C--27.2C++
M12 Kobalt 6159159A54.4514.844%C-11.864%C98.3B*3.3C+3790.6h13.3B*89.4B+
CAS 14-E 6457414.25C+9.7033.865%C+N/A71.3C+8.8B++2640.8h27.2C++80.2C*
G30 Walker 965778.143B*3.6032.21%C*1.754%D--16.3C+11.1B2873.5h129.6A402.5B**
Pulsar LSW 5656541.037D3.5121.823%C--14.286%D**18.1D--N/A3203.1h13.2C--60.6C
Antares LC 7652143.714B+0.8336.964%B*N/A28.9B13.3C3251.8h58.9B++159.3B++
Aphelion VEX-4 7552226M**21.4543.926%B**3.846%C+40B**17.7C+2731.3h49.1B+111.8B++
A30 Walker 9452461.13D3.4221.025%DN/A520U420U5576600.1h195.9D**931.7D--
CME 5251431.186C3.3622.856%D-21.569%C17.6D-N/A1432.9h14.2C62.2C--
M20 Basilisk 7051412.75C++8.2046.98%D1.961%D*19.6D-7.3D**1852.6h109.5C+233.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7521,256,917115.3h
Anti-Vehicle MANA Turret125342.7h
Medical Applicator235139,49815h
Spawn Beacon161,3872.3h
Motion Spotter14018,45631.3h
NS Patriot Flare Gun0560.6h
Nanite Revive Grenade02450.1h
Welding Device07460.1h
Deconstruction Tool01210h
Spitfire Auto-Turret0640.1h
Ammunition Package261,5610.9h
Shield Recharging Field119960.6h
Recon Detection Device24422,53977.3h
Medical Kit213500.9h
Anti-Infantry MANA Turret12720.9h
Nano-Repair Grenade01530h
Router4700.4h

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