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Praetor ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 82

KDR: 4.43

Score: 57.9m

Last Seen: May 17th, 2019 3:09 AM
- OFFLINE - 49.5 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 171
Level Progress (to 83): 46%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost M60-A Bulldog L100 Python HESH Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,898,116 MLG Score: 3116
Fun Score: N/A
Cheeseburgers Flipped: 1223TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.129%27.339%79637115227,0422.224222.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.877%1.562A+0.991B*-1.458FHEAD ++ (~12.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.601B+8.70.392B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.75%2.303%541411852,3456638373.53163280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%0.689B+0.656B+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.561B+31.20.413B40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.681%1.373%781711825,97495417696.2555338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.728%-0.524D-0.757D-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.578B+5.70.537B+10.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.648%4.844%6481511744,48083920825.33969215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%-0.109C+0.064C+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.546B+18.80.524B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.397%85.097%6488118134,98612369128.3058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.816%1.555A+1.173B**-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.454B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.2%15.593%648411852,469970302.54274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.307%1.306A0.214C++0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.617B+2.90.406B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 171
57.9m249.1%360 (21.6k)328 (19.7k)4.43465106,19223,9465.0941382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1189715423.555%37.813%89107:2134

28% Engineer11% Heavy Assault44% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMMay 17th, 2019 5:13 PM (2d) (PST)May 16th, 2019 11:16 PM (3d) (PST)May 16th, 2019 11:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6731125610.6010.1360.2271.6680.0693116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3706,74133,62936814100419,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2945.3h/122.7d 15,792 40,154 33,972 294.8k 4,111 8,873 12,159 118.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:991
Deaths:460
KDR:2.154
Accuracy:32.666% B**
HSR:2.523% D
Orion VS54
B+
Kills:791
Deaths:288
KDR:2.747
Accuracy:23.412% B+
HSR:25.537% C++
Ursa
B
Kills:441
Deaths:188
KDR:2.346
Accuracy:23.994% C**
HSR:26.304% B
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C-
HSR:26.943% C+
NS-15M1
B
Kills:98
Deaths:46
KDR:2.130
Accuracy:21.402% C+
HSR:24.490% B
Pulsar LSW
C+
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C+
HSR:14.286% D*
Kills:2,876
Deaths (as Heavy Assault):1,321
Deaths (to Heavy Assaults):6,160
KDR:2.17714
Kill Difference:1,555
Playtime:322.338 hours
Usage:11%
Score:6.375m
Score/min:330
Accuracy (listed only):23.690%
HSR (listed only):19.909%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B*
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B*
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Revenant
C*
Kills:1,156
Deaths:358
KDR:3.229
Accuracy:30.024% D
HSR:30.363% C*
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% B
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C*
VE-LR Obelisk
B*
Kills:684
Deaths:203
KDR:3.369
Accuracy:37.119% B*
HSR:39.766% B*
VX6-7
B+
Kills:605
Deaths:387
KDR:1.563
Accuracy:27.089% B+
HSR:20.992% C++
Deimos VA29
B+
Kills:542
Deaths:344
KDR:1.576
Accuracy:67.710% B+
HSR:14.760% C
NS-11C
B*
Kills:488
Deaths:283
KDR:1.724
Accuracy:28.331% B*
HSR:21.721% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:329
Deaths:278
KDR:1.183
Accuracy:45.846% C++
HSR:19.453% B**
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:11,057
Deaths (as Engineer):5,361
Deaths (to Engineers):5,201
KDR:2.06249
Kill Difference:5,696
Playtime:833.852 hours
Usage:28%
Score:16.832m
Score/min:336
Accuracy (listed only):38.722%
HSR (listed only):21.583%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:21,064
Deaths:1,080
KDR:19.504
Accuracy:46.547% B**
HSR:87.234% B**
Parsec VX3-A
B*
Kills:3,881
Deaths:242
KDR:16.037
Accuracy:44.714% B+
HSR:84.076% B*
V10
B**
Kills:2,915
Deaths:140
KDR:20.821
Accuracy:45.795% B*
HSR:86.312% B**
Ghost
B*
Kills:2,141
Deaths:330
KDR:6.488
Accuracy:43.974% B*
HSR:77.627% B*
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B++
HSR:84.191% B++
NSX Daimyo
C*
Kills:1,305
Deaths:181
KDR:7.210
Accuracy:43.156% C*
HSR:94.713% C*
Artemis VX26
B++
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B++
HSR:22.581% C+
Phantom VA23
M++
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B**
HSR:55.017% M++
Nyx VX31
A+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A+
NSX Tomoe
C+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C+
HSR:35.542% C+
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
VA39 Spectre
A++
Kills:1,160
Deaths:161
KDR:7.205
Accuracy:43.174% A++
HSR:57.586% A++
NS-44 Commissioner
B*
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B*
HSR:16.797% D
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% B
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-357 Underboss
B*
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B*
HSR:18.364% C
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B
HSR:40.368% A++
Cerberus
B+
Kills:1,036
Deaths:617
KDR:1.679
Accuracy:34.583% B+
HSR:26.834% B+
NSX Tengu
B++
Kills:588
Deaths:299
KDR:1.967
Accuracy:41.717% B++
HSR:22.449% C**
NS-AM7 Archer
B++
Kills:503
Deaths:361
KDR:1.393
Accuracy:55.703% C-
HSR:23.658% B++
NS-44L Blackhand
B*
Kills:233
Deaths:64
KDR:3.641
Accuracy:45.121% B+
HSR:54.077% B*
Beamer VS3
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:33.224% B*
HSR:19.643% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Kills:53,020
Deaths (as Infiltrator):10,442
Deaths (to Infiltrators):3,681
KDR:5.07757
Kill Difference:42,578
Playtime:1,296.494 hours
Usage:44%
Score:23.550m
Score/min:303
Accuracy (listed only):38.134%
HSR (listed only):43.564%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B*
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B*
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% B
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% B
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C*
VX6-7
B+
Kills:605
Deaths:387
KDR:1.563
Accuracy:27.089% B+
HSR:20.992% C++
NSX Tengu
B++
Kills:588
Deaths:299
KDR:1.967
Accuracy:41.717% B++
HSR:22.449% C**
Deimos VA29
B+
Kills:542
Deaths:344
KDR:1.576
Accuracy:67.710% B+
HSR:14.760% C
NS-11C
B*
Kills:488
Deaths:283
KDR:1.724
Accuracy:28.331% B*
HSR:21.721% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:329
Deaths:278
KDR:1.183
Accuracy:45.846% C++
HSR:19.453% B**
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:14,872
Deaths (as Light Assault):7,628
Deaths (to Light Assaults):4,723
KDR:1.94966
Kill Difference:7,244
Playtime:226.611 hours
Usage:8%
Score:4.142m
Score/min:305
Accuracy (listed only):36.728%
HSR (listed only):19.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B++
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% B
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
NS-7 PDW
B**
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B**
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C*
NSX Tengu
B++
Kills:588
Deaths:299
KDR:1.967
Accuracy:41.717% B++
HSR:22.449% C**
Deimos VA29
B+
Kills:542
Deaths:344
KDR:1.576
Accuracy:67.710% B+
HSR:14.760% C
Corvus VA55
C**
Kills:442
Deaths:219
KDR:2.018
Accuracy:24.098% C+
HSR:24.661% C**
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
H-V45
C++
Kills:369
Deaths:229
KDR:1.611
Accuracy:23.860% C+
HSR:21.680% C++
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
Nova
B**
Kills:329
Deaths:278
KDR:1.183
Accuracy:45.846% C++
HSR:19.453% B**
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C--
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C+
Kills:11,727
Deaths (as Combat Medic):5,910
Deaths (to Combat Medics):2,468
KDR:1.98426
Kill Difference:5,817
Playtime:106.611 hours
Usage:4%
Score:2.370m
Score/min:371
Accuracy (listed only):35.903%
HSR (listed only):19.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,227
Deaths:199
KDR:6.166
Accuracy:50.836% B*
HSR:8.720% A*
Blueshift VM5
A+
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C++
HSR:28.596% A+
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C*
HSR:31.475% A++
Comet VM2
A+
Kills:1,090
Deaths:200
KDR:5.450
Accuracy:52.744% B*
HSR:7.706% A+
Nebula VM20
B++
Kills:669
Deaths:132
KDR:5.068
Accuracy:20.570% B+
HSR:24.215% B++
Nebula VM20
B**
Kills:668
Deaths:132
KDR:5.061
Accuracy:19.735% B
HSR:25.599% B**
Vortex VM21
B
Kills:489
Deaths:87
KDR:5.621
Accuracy:44.070% B
HSR:1.227% D*
Vortex VM21
B++
Kills:392
Deaths:87
KDR:4.506
Accuracy:46.436% B++
HSR:2.806% D
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.483% B**
HSR:7.292% B
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.853% B**
HSR:4.324% D
NS-20 Gorgon
B
Kills:110
Deaths:17
KDR:6.471
Accuracy:27.451% C++
HSR:21.818% B
NS-20 Gorgon
C++
Kills:101
Deaths:17
KDR:5.941
Accuracy:28.194% C++
HSR:19.802% C++
Quasar VM1
B++
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B++
Kills:7,535
Deaths (as MAX Suit):783.500
Deaths (to MAX Suits):987
KDR:9.6171
Kill Difference:6,751.500
Playtime:153.206 hours
Usage:5%
Score:4.614m
Score/min:502
Accuracy (listed only):32.388%
HSR (listed only):15.804%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.252% B++
KPH:11 C
VKPH:9.500 C+
Light PPA
A
Kills:277
V. Kills:11 N/A
Deaths:35
KDR:7.914
Accuracy:50.979% A
KPH:51.500 C*
VKPH:2 D
Hornet Missiles
B+
Kills:222
V. Kills:102 216%
Deaths:20
KDR:11.100
Accuracy:66.091% B+
KPH:44.800 C
VKPH:20.600 D
Saron Laser Cannon
C
Kills:93
V. Kills:75 122%
Deaths:31
KDR:3
Accuracy:44.636% A*
KPH:9.500 C
VKPH:7.600 C
Photon A2A Missile Pods
C+
Kills:59
V. Kills:47 123%
Deaths:13
KDR:4.538
Accuracy:78.261% C+
KPH:21.400 D-
VKPH:17.100 D-
Kills:2,626 (751 + 0)
Deaths:435
KDR:6.037
VKDR:2.140
Vehicle Kills:931
Kill Difference:2,191
Playtime:100.434 hours
Usage:3%
Score:1.444m
Score/min:240
Piloting Accuracy:44.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:940
V. Kills:183 N/A
Deaths:43
KDR:21.861
Accuracy:59.932% A*
KPH:3,384,000 U
VKPH:658,800 U
C150 Dalton
U
Kills:777
V. Kills:709 109%
Deaths:121
KDR:6.421
Accuracy:41.794% C*
KPH:2,797,200 U
VKPH:2,552,400 U
AP30 Shredder
U
Kills:117
V. Kills:73 158%
Deaths:6
KDR:19.500
Accuracy:35.505% C*
KPH:421,200 U
VKPH:262,800 U
Dual-75 Duster
C++
Kills:63
V. Kills:7 N/A
Deaths:2
KDR:31.500
Accuracy:44.960% B*
KPH:54.600 C-
VKPH:6.100 C++
Kills:1,897 (0 + 1,897)
Deaths:172
KDR:11.029
VKDR:5.651
Vehicle Kills:972
Kill Difference:1,725
Playtime:1.156 hours
Usage:0%
Score:0.829m
Score/min:11,963
Piloting Accuracy:N/A%
Gunner Accuracy:44.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,838
V. Kills:275 N/A
Deaths:66
KDR:27.849
Accuracy:49.092% C+
KPH:58.600 B
VKPH:8.800 C*
L100 Python AP
B**
Kills:1,438
V. Kills:555 259%
Deaths:61
KDR:23.574
Accuracy:46.639% D*
KPH:42.300 B**
VKPH:16.300 C
L100 Python HEAT
B**
Kills:1,205
V. Kills:393 306%
Deaths:53
KDR:22.736
Accuracy:49.095% C
KPH:42.700 B**
VKPH:13.900 B+
Skyguard
B+
Kills:192
V. Kills:120 159%
Deaths:25
KDR:7.680
Accuracy:26.278% C--
KPH:18 B+
VKPH:11.200 B+
C75 Viper
C+
Kills:93
V. Kills:22 404%
Deaths:4
KDR:23.250
Accuracy:39.530% C+
KPH:20.900 C-
VKPH:5 D
Kills:4,766 (4,766 + 0)
Deaths:209
KDR:22.804
VKDR:6.531
Vehicle Kills:1,365
Kill Difference:4,557
Playtime:108.661 hours
Usage:4%
Score:1.673m
Score/min:257
Driving Accuracy:39.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B*
VKPH:8 C+
E540 Halberd
B+
Kills:500
V. Kills:256 195%
Deaths:35
KDR:14.286
Accuracy:50.455% B
KPH:36.200 B+
VKPH:18.500 B
Saron HRB
C*
Kills:445
V. Kills:267 166%
Deaths:40
KDR:11.125
Accuracy:45.587% C*
KPH:23.100 C+
VKPH:13.800 C
Supernova FPC
C+
Kills:250
V. Kills:147 169%
Deaths:25
KDR:10
Accuracy:46.001% D-
KPH:23.500 C+
VKPH:13.800 C
Proton II PPA
B++
Kills:145
V. Kills:14 N/A
Deaths:14
KDR:10.357
Accuracy:29.334% B*
KPH:51.400 C
VKPH:5 B++
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 C--
Kills:2,391 (1,301 + 1,090)
Deaths:135
KDR:17.711
VKDR:6.970
Vehicle Kills:941
Kill Difference:2,256
Playtime:79.464 hours
Usage:3%
Score:1.616m
Score/min:339
Driving Accuracy:47.949%
Gunner Accuracy:29.334%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:117
V. Kills:51 225%
Deaths:13
KDR:9
Accuracy:54.118% C-
KPH:31.800 D
VKPH:13.900 D-
Saron HRB-H
C**
Kills:81
V. Kills:70 114%
Deaths:12
KDR:6.750
Accuracy:61.312% B++
KPH:31.400 C
VKPH:27.200 C**
Kills:198 (0 + 198)
Deaths:25
KDR:7.920
VKDR:4.840
Vehicle Kills:121
Kill Difference:173
Playtime:6.259 hours
Usage:0%
Score:0.138m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:61.312%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:655
V. Kills:59 N/A
Deaths:15
KDR:43.667
Accuracy:19.428% C**
KPH:58 C
VKPH:5.200 B*
M20 Basilisk
B**
Kills:264
V. Kills:78 334%
Deaths:34
KDR:7.765
Accuracy:40.615% C++
KPH:31.600 B**
VKPH:9.300 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.102% C+
KPH:49.500 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:122
V. Kills:38 313%
Deaths:14
KDR:8.714
Accuracy:35.882% C
KPH:27.100 B+
VKPH:8.400 C
M60-G Bulldog
A
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.245% A
KPH:32.900 C*
VKPH:5.300 C+
M12 Kobalt
B+
Kills:76
V. Kills:2 N/A
Deaths:7
KDR:10.857
Accuracy:20.542% B+
KPH:54.900 C
VKPH:1.400 D-
G40-F Ranger
A
Kills:72
V. Kills:41 171%
Deaths:
KDR:
Accuracy:35.608% B+
KPH:31.600 A
VKPH:18 B**
G30 Walker
B++
Kills:67
V. Kills:60 110%
Deaths:6
KDR:11.167
Accuracy:38.977% A
KPH:14.300 C
VKPH:12.800 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.129% B**
KPH:27.200 D
VKPH:7.600 C
G30 Walker
C**
Kills:55
V. Kills:38 141%
Deaths:7
KDR:7.857
Accuracy:32.334% B+
KPH:15.900 C++
VKPH:11 C**
Kills:1,628 (0 + 1,628)
Deaths:114
KDR:14.281
VKDR:3.254
Vehicle Kills:371
Kill Difference:1,514
Playtime:44.439 hours
Usage:2%
Score:0.619m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:32.334%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 21,11821,0641,08019.504S15.0746.547%B**87.234%B**52.3A+N/A161403.1h1.6B**3.4B**
Parsec VX3-A 3,9003,88124216.037M*11.6044.714%B+84.076%B*56.1BN/A14969.2h1.6B*3.7B++
M60-A Bulldog 4,0813,6488343.952A39.5262.071%A++2.796%B61B**7.2B**22759.8h4.7B++7.5B**
V10 2,9202,91514020.821S16.3945.795%B*86.312%B**56.3B**N/A19451.8h1.6B**3.5B**
Ghost 2,1462,1413306.488A2.0543.974%B*77.627%B*45BN/A15847.6h1.8B*4.1B*
M60-A Bulldog 2,2161,9765337.283A32.8561.174%A+2.429%C++67A++8.1A28829.5h4.5B*7.4B**
L100 Python HESH 2,1131,8386627.848A23.4149.092%C+1.143%C-58.7B8.8C*22531.3h2.7B++5.4B++
Dual Photon Pods 1,9621,5941868.57B4.1467.318%A++2.258%A37.1D8.6D23343h15.3B*22.7B*
Sirius SX12 1,4921,4717172.052B*2.3829.406%B**21.686%B++33.4C**N/A12244.1h12B++40.8B++
L100 Python AP 1,9931,4386123.574S19.1446.639%D*N/A42.3B**16.3C24634h3.5A7.4B*
Phaseshift VX-S 1,3631,3601598.553A*4.1241.452%B++84.191%B++47.2B**N/A20928.8h2.1B++5B++
NSX Daimyo 1,3071,3051817.21A2.7843.156%C*94.713%C*49.4C+N/A12526.4h2B*4.7B++
Comet VM2 1,4171,2271996.166S1.7350.836%B*8.72%A*31.6M**4.9B16738.8h10.6A20.9B**
L100 Python HEAT 1,5981,2055322.736S18.3049.095%C1.66%D42.7B**13.9B+25528.2h4.4B*8.9B++
Blueshift VM5 1,1891,1822824.191B*0.2419.891%C++28.596%A+39.8B+N/A16929.7h12.2B**61.1B+
Artemis VX26 1,1891,1784752.48B**1.9530.279%B++22.581%C+34.6C++N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607B**2.1741.084%B**55.017%M++50B+N/A16023.5h3.5B**8.6B*
Blueshift VM5 1,1781,1662824.135B++0.3020.838%C*31.475%A++39.4B+N/A16829.6h12.7B**60.8B++
Nyx VX31 1,1671,1632414.826A0.3936.703%B+43.68%A+42.4C*N/A14427.4h5B+13.6B+
Phobos VX86 1,1811,1636021.932B+2.5065.602%B+15.219%C+35CN/A13033.2h2.4C*3.7B+
NSX Tomoe 1,1891,1624902.371B+2.0628.8%C+35.542%C+30.4CN/A8338.2h14.9C+51.7C++
Serpent VE92 1,1881,1615911.964B*2.4727.417%B*22.308%B+34.8BN/A12133.4h10.8B++39.5B++
XM98 1,1601,1601219.587M**5.1544.958%B**78.19%B+35.5B++N/A14232.7h2B*4.3B*
Pulsar C 1,1701,1605192.235B*2.2026.845%B+26.121%B+25.6C+N/A9945.3h10B+37.2B+
Eidolon VE33 1,1821,1603543.277A++1.1630.744%B+32.845%B**35.6B++N/A13032.6h6.6B*21.4B++
VA39 Spectre 1,1631,1601617.205M*2.7743.174%A++57.586%A++39.6AN/A14129.3h3.8A8.8B**
Revenant 1,1781,1563583.229B++1.2130.024%D30.363%C*34.5CN/A7633.5h7C**23.2C+
NS-44 Commissioner 1,1701,1556641.739B++2.7042.605%B*16.797%D36C++N/A14232.1h3.7C**8.8B+
Eridani SX5 1,1661,1554532.55A1.8828.58%B+21.558%B38.6C*N/A9929.9h9.4B*32.8B+
Skorpios 1,1641,1545442.121B+2.3128.249%C*19.324%C36.6CN/A9331.5h9.1B**32.2B*
Manticore SX40 1,1651,1547901.461B+2.9732.714%B+22.184%C++22.6CN/A7051.1h6.8B+20.7B++
Solstice SF 1,1731,1547671.505B+2.9328.651%B*18.544%B19.9C+N/A7258.1h11.8C++41.3B+
NS-7 PDW 1,1641,1535382.143A+2.2927.745%B+23.417%B**30.7C*N/A9837.6h11.3B*40.8B++
MKV Suppressed 1,1681,1535652.041A2.3929.556%B++22.81%B+34.8C++N/A12133.1h11.4B++38.6B+
NS-357 Underboss 1,1661,1496531.76B*2.6742.94%B*18.364%C33.1CN/A9034.7h4C**9.3B+
NS-30 Vandal 1,1721,1422245.098A*0.6635.191%B40.368%A++46.8B+1.2A*13824.4h4.7B*13.5B++
C-4 1,6311,0953313.308A1.1323.376%CN/A110.6B++54.1A++11429.9h1.2B++5.2B+
Comet VM2 1,2451,0902005.45S1.0252.744%B*7.706%A+28.7M+4.1C--13538h12.4A23.5B**
Cerberus 1,0501,0366171.679B++2.7634.583%B+26.834%B+45.6B+N/A11822.7h5.8C**16.9B+
Lasher X2 1,0079914602.154A++2.2832.666%B**2.523%D44.8B++N/A19222.1h18.5B56.7B++
Supernova PC 1,2189731469.5U65.0757.148%B*1.953%C31.6B*8C+25330.8h3.1A5.3A
L105 Zephyr 1,1239404321.86A+17.4359.932%A*N/A9400U1830U25113500.1h5.6B+9.4B**
NS Baron G5 9179114781.906B**2.5351.696%B*15.258%C*39.1C**N/A11423.3h3.8B++7.4C++
Lancer VS22 1,9139073522.577A*1.8662.321%C++N/A15.5C**17.2B++29958.6h10.7B++17.1B++
Force-Blade 86786617,6740.049B*4.3948.136%A+N/A0.5C+N/A21846.8h1.7B*3.6B*
Orion VS54 8057912882.747B*1.6923.412%B+25.537%C++36.8C**N/A26021.5h10.6B++45.3C*
C150 Dalton 1,4867771216.421C++1.9941.794%C*1.03%C++7770U7090U50952500.1h3.7B+8.9B++
VE-LR Obelisk 6956842033.369B**1.0737.119%B*39.766%B*40C**N/A9317.1h4.8B**13B*
Spear Anti-Vehicle Phalanx Turret 1,0716733419.794A++15.3650.209%B+4.16%C++43.4B25.7B+39515.5h7B++13.8B++
Nebula VM20 6856691325.068A+0.6320.57%B+24.215%B++40.3B+1B**13316.6h13.6B*66B+
Nebula VM20 6826681325.061A+0.6319.735%B25.599%B**40.2B+N/A13116.6h13.2B*66.8B++
M12 Kobalt 7146551543.667A39.2319.428%C**19.847%B58C5.2B*18211.3h15.8B+81.5B+
NS Decimator 9836353371.884B**2.5550.844%D*2.835%B+22D12C-23928.9h4.2B+8.2C++
Proximity Mine 6336331245.105B+0.6760%A*N/A131.9C++N/A4274.8h1.5B**2.6A+
VX6-7 6146053871.563C**2.8727.089%B+20.992%C++18.1C--N/A8533.5h12.4C*45.8B+
NSX Tengu 6055882991.967B++2.4741.717%B++22.449%C**32.7C+N/A11018h11.7B+28B+
Deimos VA29 5445423441.576C**2.8667.71%B+14.76%C46.7C*N/A13211.6h2.2B+3.3B+
NS-AM7 Archer 6415033611.393A*3.0455.703%C-23.658%B++10.2B++2.8C++6749.5h10.1B*18.1B*
E540 Halberd 7565003514.286B+9.8550.455%B2.2%C36.2B+18.6B30613.8h4.8B*9.4B*
Vortex VM21 887489875.621M**1.1944.07%B1.227%D*13.7B*11.2A++15835.6h16.7B*37.8B++
NS-11C 4964882831.724B*2.7128.331%B*21.721%B+24.4C+N/A8820h11.9B++42B++
A30 Walker 969480965A0.5734.115%A++1.042%D16.1A++16.4A*25729.9h157.3B*461B**
Saron HRB 7124454011.125A6.6945.587%C*2.247%B+23.1C+13.8C31319.3h15.9B**34.9B*
Corvus VA55 4424422192.018B**2.4224.098%C+24.661%C**33.7BN/A11813.1h10.6B++44B+
Ursa 4464411882.346B**2.0923.994%C**26.304%B29CN/A11115.2h12C+50C*
Pandora VX25 4394351902.289B**2.1551.794%B**14.713%C+44.4BN/A1249.8h3.7B++7B*
Frag Grenade 4074031403N/A398.5757.729%A++N/A1007.5A*10C**46700.4h2.1A+3.6A
Tank Mine 624398685.853A++1.4259.29%A++N/A120.6B68.5C*13043.3h1.6B+2.7A*
Vortex VM21 714392874.506M*0.0746.436%B++2.806%D11B*9A++12735.6h22.1B**47.5B++
Maelstrom Turbo Laser 7093811502.54B1.8935.252%B++3.15%C**11C9.5C+19834.5h98.4C**279.1B+
H-V45 3703692291.611C*2.8223.86%C+21.68%C++24.3CN/A11615.2h12.7C**53.2C**
Equinox VE2 3493442101.638B+2.8028.198%B+14.244%D-33.4C++N/A11410.3h9.8B**34.9B++
Nova 3353292781.183C+3.2545.846%C++19.453%B**26.3CN/A10412.5h4.7C+10.2C*
SVA-88 3113062071.478C+2.9622.709%C+19.281%D29.4DN/A21110.4h11.8C++52C++
Light PPA 288277357.914B+3.4850.979%A1.444%C*51.3C*2D2215.4h8B++15.7B++
M20 Basilisk 342264347.765A**3.3340.615%C++4.167%D31.8B**9.4B+2458.3h51.7B**127.2B**
MANA Anti-Vehicle Turret 439251852.953B**1.4853.957%C+5.179%B+2510C-1880C-1039200.1h7.3B+13.5B+
Supernova FPC 3972502510B++5.5746.001%D-2.8%C++23.6C+13.9C68610.6h3.9B**8.5B+
MAX Punch 2452457890.311A+4.1246.08%C+N/A1.6C+N/A5149.6h1.4C++3C*
NS-44L Blackhand 238233643.641A*0.7945.121%B+54.077%B*31.9B+N/A947.3h3.4B*7.6B++
Pulsar VS1 225224892.517A+1.9223.431%C+18.75%C21.1C+N/A19210.6h11.7B**49.7B+
Hornet Missiles 3242222011.1A6.6766.091%B+1.802%C*44.4C20.4D3985h7.4B+11.2B++
Nemesis VSH9 3992151241.734A++2.7064.322%C**1.86%C-9.3C7.9C+22323.2h8.3C+12.9C*
NSX Naginata 195193782.474B**1.9619.822%C-26.943%C+21.9DN/A658.8h10.8B+54.2C*
NS-10 Burster 320192652.954A**1.4836.483%B**7.292%B7.9B**5.3B**14724.2h115.4B*316.4B*
Skyguard 312192257.68A*3.2526.278%C--N/A17.9B+11.2B+36010.7h77.6A295.4B*
NS-10 Burster 329185652.846M+1.5935.853%B**4.324%D7.5B++5.9A+15424.6h121.5B+339B++
NS-R3 Swarm 390179672.672S1.7660.746%DN/A8.6C*10.2B*11120.7h22B*36.3B++
Beamer VS3 168168891.888A+2.5533.224%B*19.643%C22.7C+N/A1577.4h7.8B+23.5C**
M40 Fury 1751541015.4B**10.9736.102%C+4.545%A**49.7C+6.8D3143.1h7.6B*21.2B*
Hunter QCX 1531511051.438B**3.0043.529%C+34.437%B+12.8C+N/A5311.8h2.9B+6.8B+
Lumine Edge 1501501,6830.089C+4.3552.719%A*4.667%F-1.3C--N/A4115.6h1.5C+2.8B+
Proton II PPA 1591451410.357C+5.9229.334%B*N/A51.8C+5B++2502.8h9.5C++32.4B+
Aspis Anti-Aircraft Phalanx Turret 292143178.412A*3.9832.599%B**N/A16.4B**17.1A4168.7h102.5A314.3B**
VE-S Canis 146141662.136B*2.3031.637%B++16.312%C--42.7C++1.5A++1223.3h10.9B+34.6B+
MANA Anti-Personnel Turret 141139443.159N/A1.2817.58%UN/A1390U20U5007100.1h16.1T*91.7T*
Sticky Grenade 1291281128N/A123.5763.251%AN/A1280B++10C66390.1h1.4B*2.2B*
M20 Basilisk 160122148.714M++4.2835.882%C5.738%C+27.1B+8.4C2294.5h50.2A140B**
NS Annihilator 214118492.408S2.0374.884%D**N/A11.1C*9.1C++22510.6h8.2A10.9B**
AP30 Shredder 190117619.5A++15.0735.505%C*N/A1170U730U5576400.1h77.3B+217.7B+
E540 Halberd-H 168117139C++4.5754.118%C-N/A31.6D13.8D-3043.7h5.5B+10.2C**
NS-20 Gorgon 115110176.471S2.0427.451%C++21.818%B22.9B+1D644.8h30.7B+111.9B+
Solstice VE3 110109715.571U11.1423.238%C++10.092%F8.6DN/A22612.7h12.8B+54.9C**
Terminus VX-9 103102462.217B+2.2224.269%C20.588%D31.9CN/A1963.2h11.5B+47.3C*
NS-20 Gorgon 111101175.941S1.5128.194%C++19.802%C++21B2.1B++634.8h33.9B+120.2B+
M60-G Bulldog 11599128.25A3.8248.245%A6.061%A*33C*5.3C+2063h5.4B*11.2B**
NS-15M1 10198462.13B+2.3021.402%C+24.49%B28CN/A1803.5h11.8B+55.2C**
Saron Laser Cannon 16893313B+1.4344.636%A*2.151%C+9.5C7.7C3059.8h96.5B+216.3B*
C75 Viper 11593423.25S18.8239.53%C+N/A21.1C-5D3194.4h8.1B**20.6B*
NSX Masamune 14691731.247B+3.1961.236%BN/A19.8D12C+1484.6h14.4C+23.5C++
S1 14186721.194B*3.2462.11%B+N/A18.3C--11.7C+5314.7h6B+9.7B+
Saron HRB-H 15181126.75B2.3261.312%B++N/A31.2C26.9C**4572.6h25.5C+41.6B
Rocklet Rifle 14280312.581M**1.8551.77%C+N/A33.3B+25.8C++4382.4h21.8A42B*
Supernova VPC 9078711.143C+6.7147.949%C3.846%A*35.5C5.5C--4132.2h2.4B*5B++
M60-A Bulldog 9277117C**2.5733.529%CN/A28.5C5.6C+2132.7h4.5B*13.3B+
M12 Kobalt 7876710.857C+6.4220.542%B+15.79%C-54.3C1.4D-2901.4h15.4B++74.8B+
G40-F Ranger 11372172U67.5735.608%B+N/A31.3A17.8B**2742.3h80.3B*225.5B*
G30 Walker 12767611.167A*6.7338.977%A2.985%D14.3C12.8B++2214.7h225.4C+578.2B+
The Slasher 67671,4230.047C+4.3958.333%A++N/A0.7CN/A394.6h1.9B+3.2B+
M40 Fury 826497.111C++2.6845.129%B**3.125%A+26.7D7.5C2482.4h14.8C+32.7B+
Quasar VM1 6464232U27.5717.941%B+21.875%B++29.1B+N/A3112.2h11.2B**62.5B+
A30 Walker 10963222.864B**1.5731.353%B*1.587%D*11.5C++8.4B+2225.5h173.5C++553.3B+
Dual-75 Duster 7063231.5A*27.0744.96%B*N/A52.5C--5.8C++1881.2h7.1D15.7C++
Photon A2A Missile Pods 10659134.538C+0.1078.261%C+N/A21.1D-16.8D-3752.8h7.9B10.1B
Pulsar LSW 5656541.037C3.4021.823%C+14.286%D*18.1D-N/A2873.1h13.2C+60.6C+
G30 Walker 935577.857A*3.4232.334%B+1.818%D--15.7C++10.9C*2723.5h132.2A+408.9B**
CME 5251431.186C+3.2522.856%D21.569%C+17.6DN/A1412.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon121,0901.7h
Anti-Vehicle MANA Turret125112.6h
Nano-Armor Kit4281,016,13886.5h
Nanite Revive Grenade02230.1h
Medical Applicator228136,15014.4h
Spitfire Auto-Turret0520.1h
Motion Spotter10214,84517.2h
NS Patriot Flare Gun0560.6h
Welding Device01880h
Deconstruction Tool01210h
Shield Recharging Field119260.6h
Recon Detection Device18520,15249.7h
Ammunition Package211,3320.8h
Medical Kit182410.7h
Anti-Infantry MANA Turret12590.8h

Check the help document for the dictionary if you want to learn more about words used here.


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