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Primarch ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 97

KDR: 4.46

Score: 61.5m

Last Seen: Sep 13th, 2019 12:05 AM
- OFFLINE - 3.4 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
Level Progress (to 98): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 L100 Python HESH Ghost M60-A Bulldog L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,843,072 MLG Score: 3072
Fun Score: N/A
Cheeseburgers Flipped: 1253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.198%27.423%80137117727,7032.183062.273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.831%1.557A+1.002B**-1.417D**HEAD ++ (~12.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.6B+8.70.392B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.804%2.275%536412102,3746788423.49632282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.761%0.676B+0.659B+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.70.559B+310.412B39.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.597%1.219%921812067,054100720636.99802342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.333%-0.385C--0.843D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.59B+5.90.533B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.352%5.04%7011511995,21886923396.0046223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.417%-0.267C0.193C++0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.534B+17.80.536B+35.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.398%85.204%7018120636,164126910028.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.798%1.563A+1.174B**-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.456B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.671%15.508%701412102,6761021322.6184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.395%1.332A0.186C++0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.80.417B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 103
61.5m265.7%365 (21.9k)331 (19.9k)4.45627111,38924,9965.1326297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214755623.446%37.406%87707:2436

29% Engineer11% Heavy Assault44% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMSep 15th, 2019 9:53 AM (2d) (PST)Sep 12th, 2019 9:59 PM (4d) (PST)Sep 12th, 2019 8:05 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6781115670.5990.1350.2241.7780.0703072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7046,63834,06636813107419,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3097h/129d 16,906 41,666 36,482 330.3k 4,272 9,239 12,936 126.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:827
Deaths:305
KDR:2.711
Accuracy:23.404% B+
HSR:25.877% C++
Ursa
B+
Kills:450
Deaths:192
KDR:2.344
Accuracy:24.122% C*
HSR:27.111% B+
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D-
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C-
HSR:26.943% C+
NS-15M1
B
Kills:139
Deaths:63
KDR:2.206
Accuracy:23.455% C++
HSR:25.180% B
Pulsar LSW
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C
HSR:14.286% D*
Kills:1,971
Deaths (as Heavy Assault):899
Deaths (to Heavy Assaults):6,431
KDR:2.19244
Kill Difference:1,072
Playtime:331.538 hours
Usage:11%
Score:6.528m
Score/min:328
Accuracy (listed only):22.556%
HSR (listed only):23.113%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Revenant
C++
Kills:1,159
Deaths:358
KDR:3.237
Accuracy:30.019% D
HSR:30.285% C++
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
VE-LR Obelisk
B*
Kills:934
Deaths:247
KDR:3.781
Accuracy:37.094% B*
HSR:38.972% B*
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:742
Deaths:501
KDR:1.481
Accuracy:68.209% B+
HSR:14.825% C
VX6-7
B+
Kills:711
Deaths:448
KDR:1.587
Accuracy:27.269% B+
HSR:21.378% C++
NS-11C
B**
Kills:527
Deaths:316
KDR:1.668
Accuracy:29.105% B**
HSR:22.201% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:11,662
Deaths (as Engineer):5,661
Deaths (to Engineers):5,392
KDR:2.06006
Kill Difference:6,001
Playtime:904.821 hours
Usage:29%
Score:18.769m
Score/min:346
Accuracy (listed only):38.820%
HSR (listed only):21.558%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:22,109
Deaths:1,119
KDR:19.758
Accuracy:46.510% B**
HSR:87.304% B**
Parsec VX3-A
B*
Kills:3,883
Deaths:242
KDR:16.046
Accuracy:44.717% B+
HSR:84.085% B*
V10
B**
Kills:2,999
Deaths:149
KDR:20.128
Accuracy:45.639% B*
HSR:86.129% B**
Ghost
B*
Kills:2,141
Deaths:330
KDR:6.488
Accuracy:43.974% B*
HSR:77.627% B*
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B++
HSR:84.191% B++
NSX Daimyo
C**
Kills:1,351
Deaths:187
KDR:7.225
Accuracy:43.214% C**
HSR:94.745% C*
Artemis VX26
B+
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B+
HSR:22.581% C+
Phantom VA23
M+
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B**
HSR:55.017% M+
Cerberus
B+
Kills:1,167
Deaths:709
KDR:1.646
Accuracy:34.960% B+
HSR:26.564% B
Nyx VX31
A+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A+
NSX Tomoe
C+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C+
HSR:35.542% C+
VA39 Spectre
A++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.188% A++
HSR:57.623% A++
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
NS-44 Commissioner
B++
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B++
HSR:16.797% D
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NS-357 Underboss
B++
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B++
HSR:18.364% C-
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B
HSR:40.368% A++
NSX Tengu
B++
Kills:965
Deaths:488
KDR:1.977
Accuracy:41.498% B++
HSR:25.492% B++
NS-AM7 Archer
B++
Kills:525
Deaths:391
KDR:1.343
Accuracy:55.513% C-
HSR:23.048% B++
NS-44L Blackhand
B**
Kills:248
Deaths:64
KDR:3.875
Accuracy:44.862% B
HSR:54.839% B**
Beamer VS3
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:33.224% B*
HSR:19.643% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Kills:54,743
Deaths (as Infiltrator):10,807
Deaths (to Infiltrators):3,784
KDR:5.06551
Kill Difference:43,936
Playtime:1,352.901 hours
Usage:44%
Score:24.629m
Score/min:303
Accuracy (listed only):38.118%
HSR (listed only):43.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NSX Tengu
B++
Kills:965
Deaths:488
KDR:1.977
Accuracy:41.498% B++
HSR:25.492% B++
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:742
Deaths:501
KDR:1.481
Accuracy:68.209% B+
HSR:14.825% C
VX6-7
B+
Kills:711
Deaths:448
KDR:1.587
Accuracy:27.269% B+
HSR:21.378% C++
NS-11C
B**
Kills:527
Deaths:316
KDR:1.668
Accuracy:29.105% B**
HSR:22.201% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:15,601
Deaths (as Light Assault):8,073
Deaths (to Light Assaults):4,925
KDR:1.93249
Kill Difference:7,528
Playtime:236.901 hours
Usage:8%
Score:4.425m
Score/min:311
Accuracy (listed only):36.794%
HSR (listed only):19.461%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NSX Tengu
B++
Kills:965
Deaths:488
KDR:1.977
Accuracy:41.498% B++
HSR:25.492% B++
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:742
Deaths:501
KDR:1.481
Accuracy:68.209% B+
HSR:14.825% C
Corvus VA55
C*
Kills:442
Deaths:219
KDR:2.018
Accuracy:24.098% C+
HSR:24.661% C*
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
H-V45
C++
Kills:378
Deaths:239
KDR:1.582
Accuracy:23.800% C+
HSR:21.958% C++
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C+
Kills:12,320
Deaths (as Combat Medic):6,271
Deaths (to Combat Medics):2,585
KDR:1.9646
Kill Difference:6,049
Playtime:107.304 hours
Usage:3%
Score:2.392m
Score/min:372
Accuracy (listed only):35.912%
HSR (listed only):19.524%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,238
Deaths:202
KDR:6.129
Accuracy:50.742% B*
HSR:8.724% A*
Blueshift VM5
A
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C++
HSR:28.596% A
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C*
HSR:31.475% A++
Comet VM2
A+
Kills:1,108
Deaths:203
KDR:5.458
Accuracy:52.665% B*
HSR:7.581% A+
Nebula VM20
B*
Kills:778
Deaths:153
KDR:5.085
Accuracy:20.257% B
HSR:24.936% B*
Nebula VM20
B**
Kills:772
Deaths:153
KDR:5.046
Accuracy:19.492% C*
HSR:25.648% B**
Vortex VM21
B
Kills:496
Deaths:90
KDR:5.511
Accuracy:44.242% B
HSR:1.210% D--
Vortex VM21
B+
Kills:401
Deaths:90
KDR:4.456
Accuracy:46.571% B+
HSR:2.743% C--
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.498% B**
HSR:7.292% B+
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.867% B**
HSR:4.324% D
NS-20 Gorgon
B
Kills:110
Deaths:19
KDR:5.789
Accuracy:27.374% C++
HSR:21.818% B
NS-20 Gorgon
C++
Kills:101
Deaths:19
KDR:5.316
Accuracy:28.171% C++
HSR:19.802% C+
Quasar VM1
B+
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B+
Kills:7,793
Deaths (as MAX Suit):812.500
Deaths (to MAX Suits):1,019
KDR:9.59138
Kill Difference:6,980.500
Playtime:156.946 hours
Usage:5%
Score:4.747m
Score/min:504
Accuracy (listed only):32.350%
HSR (listed only):15.848%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.252% B++
KPH:11 C
VKPH:9.500 C+
Light PPA
A+
Kills:306
V. Kills:15 N/A
Deaths:35
KDR:8.743
Accuracy:51.636% A+
KPH:51.700 C*
VKPH:2.500 C-
Hornet Missiles
B+
Kills:222
V. Kills:102 216%
Deaths:20
KDR:11.100
Accuracy:66.106% B+
KPH:44.600 C
VKPH:20.500 D
Saron Laser Cannon
C
Kills:93
V. Kills:75 122%
Deaths:31
KDR:3
Accuracy:44.636% A*
KPH:9.500 C
VKPH:7.600 C
Photon A2A Missile Pods
C
Kills:62
V. Kills:48 127%
Deaths:13
KDR:4.769
Accuracy:77.231% C
KPH:20.800 D-
VKPH:16.100 D-
Kills:2,658 (780 + 0)
Deaths:435
KDR:6.110
VKDR:2.152
Vehicle Kills:936
Kill Difference:2,223
Playtime:101.230 hours
Usage:3%
Score:1.478m
Score/min:243
Piloting Accuracy:44.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:980
V. Kills:818 120%
Deaths:129
KDR:7.597
Accuracy:42.811% B+
KPH:3,528,000 U
VKPH:2,944,800 U
L105 Zephyr
U
Kills:945
V. Kills:185 N/A
Deaths:44
KDR:21.477
Accuracy:59.897% A*
KPH:3,402,000 U
VKPH:666,000 U
AP30 Shredder
U
Kills:117
V. Kills:73 158%
Deaths:6
KDR:19.500
Accuracy:35.395% C++
KPH:421,200 U
VKPH:262,800 U
Dual-75 Duster
C*
Kills:63
V. Kills:7 N/A
Deaths:2
KDR:31.500
Accuracy:44.960% B++
KPH:54.600 C--
VKPH:6.100 C*
Kills:2,105 (0 + 2,105)
Deaths:181
KDR:11.630
VKDR:5.983
Vehicle Kills:1,083
Kill Difference:1,924
Playtime:1.156 hours
Usage:0%
Score:0.916m
Score/min:13,218
Piloting Accuracy:N/A%
Gunner Accuracy:44.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,166
V. Kills:319 N/A
Deaths:68
KDR:31.853
Accuracy:49.919% C++
KPH:59.200 B+
VKPH:8.700 C++
L100 Python AP
B*
Kills:1,630
V. Kills:628 259%
Deaths:69
KDR:23.623
Accuracy:46.644% D*
KPH:42.600 B*
VKPH:16.400 C
L100 Python HEAT
B*
Kills:1,205
V. Kills:393 306%
Deaths:53
KDR:22.736
Accuracy:49.095% C
KPH:42.700 B*
VKPH:13.900 B+
C75 Viper
B*
Kills:541
V. Kills:193 279%
Deaths:23
KDR:23.522
Accuracy:48.485% B*
KPH:33.900 C**
VKPH:12.100 B*
Skyguard
B+
Kills:199
V. Kills:124 159%
Deaths:25
KDR:7.960
Accuracy:26.809% C-
KPH:18.200 B+
VKPH:11.400 B+
Kills:5,741 (5,741 + 0)
Deaths:238
KDR:24.122
VKDR:6.962
Vehicle Kills:1,657
Kill Difference:5,503
Playtime:129.865 hours
Usage:4%
Score:2.074m
Score/min:266
Driving Accuracy:26.809%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B*
VKPH:8 C+
E540 Halberd
B+
Kills:662
V. Kills:316 209%
Deaths:39
KDR:16.974
Accuracy:50.721% B+
KPH:36 B+
VKPH:17.200 C++
Saron HRB
C**
Kills:486
V. Kills:283 171%
Deaths:42
KDR:11.571
Accuracy:46.418% C**
KPH:23.800 C+
VKPH:13.800 C
Supernova FPC
C+
Kills:262
V. Kills:149 175%
Deaths:25
KDR:10.480
Accuracy:46.317% D-
KPH:23.900 C+
VKPH:13.600 C
Proton II PPA
B+
Kills:176
V. Kills:15 N/A
Deaths:15
KDR:11.733
Accuracy:31.574% B**
KPH:55 C+
VKPH:4.700 B+
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 D
Kills:2,637 (1,313 + 1,324)
Deaths:142
KDR:18.570
VKDR:7.183
Vehicle Kills:1,020
Kill Difference:2,495
Playtime:85.887 hours
Usage:3%
Score:1.761m
Score/min:342
Driving Accuracy:47.949%
Gunner Accuracy:31.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:151
V. Kills:66 225%
Deaths:15
KDR:10.067
Accuracy:56.175% C+
KPH:34 C--
VKPH:14.900 D-
Saron HRB-H
C+
Kills:105
V. Kills:81 128%
Deaths:16
KDR:6.563
Accuracy:60.529% B+
KPH:31.100 C
VKPH:24 C+
Aphelion VEX-4H
C
Kills:61
V. Kills:36 165%
Deaths:12
KDR:5.083
Accuracy:42.753% C
KPH:35.300 C
VKPH:20.800 D
G40-F Ranger
B
Kills:52
V. Kills:26 193%
Deaths:1
KDR:52
Accuracy:35.428% B
KPH:29.900 C--
VKPH:15 D-
Kills:369 (0 + 369)
Deaths:44
KDR:8.386
VKDR:4.750
Vehicle Kills:209
Kill Difference:325
Playtime:11.275 hours
Usage:0%
Score:0.246m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:35.428%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:913
V. Kills:76 N/A
Deaths:16
KDR:57.063
Accuracy:18.573% C*
KPH:58.700 C
VKPH:4.900 B++
M20 Basilisk
B**
Kills:279
V. Kills:79 349%
Deaths:34
KDR:8.206
Accuracy:40.669% C++
KPH:32.400 B**
VKPH:9.200 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.102% C+
KPH:49.400 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:125
V. Kills:39 313%
Deaths:14
KDR:8.929
Accuracy:36.308% C
KPH:26.500 B+
VKPH:8.300 C
G40-F Ranger
A
Kills:106
V. Kills:59 177%
Deaths:
KDR:
Accuracy:33.866% B+
KPH:29.900 A
VKPH:16.600 B*
M60-G Bulldog
A+
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.158% A+
KPH:32.600 C*
VKPH:5.300 C
M12 Kobalt
B+
Kills:94
V. Kills:2 N/A
Deaths:7
KDR:13.429
Accuracy:20.928% B+
KPH:60.200 C+
VKPH:1.300 D-
G30 Walker
B++
Kills:67
V. Kills:60 110%
Deaths:6
KDR:11.167
Accuracy:38.958% B**
KPH:14.200 C
VKPH:12.700 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.291% B**
KPH:27.100 D
VKPH:7.600 C
G30 Walker
B
Kills:57
V. Kills:39 143%
Deaths:7
KDR:8.143
Accuracy:32.210% B
KPH:16.200 C+
VKPH:11.100 B
Kills:1,958 (0 + 1,958)
Deaths:115
KDR:17.026
VKDR:3.557
Vehicle Kills:409
Kill Difference:1,843
Playtime:50.741 hours
Usage:2%
Score:0.716m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:32.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 22,17022,1091,11919.758S15.3046.51%B**87.304%B**52.1A+N/A162424.1h1.6B**3.4B**
Parsec VX3-A 3,9023,88324216.045M+11.5944.717%B+84.085%B*56B+N/A14969.3h1.6B*3.7B++
M60-A Bulldog 4,1193,6848543.341A38.8862.133%A++2.769%B61.2B**7.2B*22760.2h4.7B*7.6B**
V10 3,0062,99914920.128S15.6745.639%B*86.129%B**55.3B**N/A19154.2h1.6B**3.5B**
L100 Python HESH 2,4852,1666831.853A++27.4049.919%C++N/A59.2B+8.7C++22636.6h2.7B*5.4B++
Ghost 2,1462,1413306.488A+2.0343.974%B*77.627%B*45C**N/A15847.6h1.8B*4.1B*
M60-A Bulldog 2,2181,9775337.302A32.8561.167%A++2.428%C*66.6A++8.1A28729.7h4.6B*7.5B**
L100 Python AP 2,2581,6306923.623S19.1746.644%D*N/A42.7B*16.4C27338.2h3.5A7.5B*
Dual Photon Pods 1,9621,5941868.57B4.1167.318%A++2.258%A+37.1D8.6D23443h15.3B*22.7B*
Sirius SX12 1,4921,4717172.052B*2.4029.406%B**21.686%B+33.4C*N/A12344.1h12B++40.8B++
Phaseshift VX-S 1,3631,3601598.553A*4.1041.452%B++84.191%B++47.2B**N/A21028.8h2.1B++5B++
NSX Daimyo 1,3531,3511877.225A2.7743.214%C**94.745%C*48.8C+N/A12427.7h2B*4.7B++
Comet VM2 1,4291,2382026.129S1.6750.742%B*8.724%A*31.4M**4.8B16639.4h10.7A21.1B**
L100 Python HEAT 1,5981,2055322.736S18.2849.095%C1.66%D42.7B*13.9B+26428.2h4.4B*8.9B++
Blueshift VM5 1,1891,1822824.191B*0.2719.891%C++28.596%A39.8B+N/A17029.7h12.2B**61.1B++
Artemis VX26 1,1891,1784752.48B**1.9830.279%B+22.581%C+34.6C++N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607M++2.1541.084%B**55.017%M+50B+N/A16123.5h3.5B**8.6B*
Cerberus 1,1851,1677091.646B+2.8134.96%B+26.564%B44C**N/A12126.5h5.9C*16.8B+
Blueshift VM5 1,1781,1662824.135B++0.3220.838%C*31.475%A++39.4BN/A16929.6h12.7B**60.8B++
Phobos VX86 1,1811,1636021.932B+2.5265.602%B+15.219%C+35CN/A13033.2h2.4C*3.7B
Nyx VX31 1,1671,1632414.826A*0.3736.703%B+43.68%A+42.4C++N/A14427.4h5B+13.6B+
NSX Tomoe 1,1891,1624902.371B+2.0928.8%C+35.542%C+30.4CN/A8338.2h14.9C+51.7C++
Serpent VE92 1,1881,1615911.964B++2.4927.417%B++22.308%B+34.8C*N/A12233.4h10.8B++39.5B++
VA39 Spectre 1,1641,1611617.211S2.7543.188%A++57.623%A++39.6B**N/A14229.3h3.8A8.8B**
Eidolon VE33 1,1821,1603543.277A*1.1830.744%B+32.845%B**35.6B++N/A13032.6h6.6B*21.4B++
Pulsar C 1,1701,1605192.235B+2.2226.845%B+26.121%B+25.6C+N/A10045.3h10B+37.2B+
XM98 1,1601,1601219.587S5.1344.958%B**78.19%B+35.5B+N/A14332.7h2B*4.3B**
Revenant 1,1811,1593583.237C*1.2230.019%D30.285%C++34.5C-N/A7733.6h7C**23.2C++
NS-44 Commissioner 1,1701,1556641.739B++2.7242.605%B++16.797%D36C++N/A14332.1h3.7C**8.8B+
Eridani SX5 1,1661,1554532.55A1.9128.58%B+21.558%C*38.6C++N/A9929.9h9.4B*32.8B+
Solstice SF 1,1731,1547671.505B+2.9528.651%B*18.544%C**19.9C+N/A7258.1h11.8C++41.3B+
Skorpios 1,1641,1545442.121B+2.3428.249%C*19.324%C36.6CN/A9331.5h9.1B**32.2B*
Manticore SX40 1,1651,1547901.461B+3.0032.714%B+22.184%C++22.6CN/A7051.1h6.8B+20.7B++
MKV Suppressed 1,1681,1535652.041A2.4229.556%B++22.81%B+34.8C++N/A12233.1h11.4B++38.6B+
NS-7 PDW 1,1641,1535382.143A+2.3127.745%B+23.417%B*30.7C*N/A9837.6h11.3B*40.8B++
C-4 1,7061,1513403.385A+1.0723.719%CN/A114B++55A++117310.1h1.2B+5.1B+
NS-357 Underboss 1,1661,1496531.76B*2.7042.94%B++18.364%C-33.1CN/A9034.7h4C**9.3B+
NS-30 Vandal 1,1721,1422245.098A*0.6435.191%B40.368%A++46.8B1.2A++13824.4h4.7B*13.5B++
Comet VM2 1,2641,1082035.458S1.0052.665%B*7.581%A+28.7M++4C--13538.6h12.4A23.5B**
Lasher X2 1,0811,0624872.181A++2.2832.894%B**2.542%D45.4B++N/A19723.4h18.5B56.4B+
C150 Dalton 1,7989801297.597C++3.1442.811%B+1.02%C++9800U8180U59377200.1h3.5B+8.2B++
Supernova PC 1,2189731469.5S65.0457.148%B*1.953%C31.6B*8C+25630.8h3.1A5.3A
NSX Tengu 9979654881.977B*2.4841.498%B++25.492%B++35C+1.2A12627.6h11.2B+27B+
L105 Zephyr 1,1309454421.477A++17.0259.897%A*N/A9450U1850U25244100.1h5.6B+9.4B**
VE-LR Obelisk 9519342473.781A0.6837.094%B*38.972%B*39.6C**N/A11223.6h4.9B**13.2B*
M12 Kobalt 9899131657.063A++52.6118.573%C*18.51%C++58.5C4.9B++18715.6h16B+86.3B+
NS Baron G5 9179114781.906B**2.5551.696%B++15.258%C++39.1C**N/A11523.3h3.8B*7.4C++
Lancer VS22 1,9139073522.577A*1.8862.321%C++N/A15.5C+17.2C**29958.6h10.7B++17.1B++
Force-Blade 88188018,3690.048B*4.4147.823%A+N/A0.5C+N/A21919.9h1.7B*3.6B++
Orion VS54 8418273052.711B*1.7523.404%B+25.877%C++36.4C++N/A25722.7h10.7B++45.6C*
Nebula VM20 7967781535.085A+0.6320.257%B24.936%B*40.7B+N/A13419.1h13.2B**65B++
Nebula VM20 7877721535.046A+0.5919.492%C*25.648%B**40.4B+N/A13419.1h12.9B**66.2B++
Deimos VA29 7467425011.481C*2.9868.209%B+14.825%C47.6C++N/A16015.6h2.2B+3.2B+
VX6-7 7227114481.587C**2.8727.269%B+21.378%C++19.7C--N/A9536.1h12.3C*45.1B+
Spear Anti-Vehicle Phalanx Turret 1,0796793519.4A++14.9450.398%B+4.124%C++43.5B25.6B+39815.6h7B+13.9B++
E540 Halberd 9786623916.974B++12.5250.721%B+1.813%C36B+17.2C++26818.4h4.8B*9.4B*
NS Decimator 1,0026483441.884B**2.5750.864%D*2.778%B+21.7D-11.8C--23629.9h4.2B+8.2C+
Proximity Mine 6456441294.992B0.5459.808%A*N/A128.8C++N/A4255h1.5A2.6A+
C75 Viper 7345412323.522S19.0748.485%B*N/A34C**12.1B*27315.9h9.9B++20.5B*
NS-11C 5355273161.668B*2.7929.105%B**22.201%B+23.5C+N/A8722.4h12.4B+42.5B++
NS-AM7 Archer 6745253911.343A*3.1155.513%C-23.048%B++9.7B+2.8C++6653.9h10.2B*18.4B*
A30 Walker 993498975.134B**0.6834.142%A+1.004%D16.4A16.3A*26130.4h153.9B**450.9B**
Vortex VM21 896496905.511M++1.0544.242%B1.21%D--13.7B++11.1A++15836.1h16.8B*38B++
Saron HRB 7694864211.571A7.1146.418%C**2.058%B+23.8C+13.9C+31020.4h16.6B**35.8B**
Ursa 4554501922.344B**2.1124.122%C*27.111%B+28.8CN/A11015.6h12.3C+50.9C*
Corvus VA55 4424422192.018B**2.4424.098%C+24.661%C*33.5C*N/A11913.2h10.6B++44B+
Pandora VX25 4394351902.289B**2.1751.794%B**14.713%C+44.4C*N/A1289.8h3.7B++7B*
Frag Grenade 4284211421N/A416.5458.168%A++N/A1052.5A*17.5B**46030.4h2.2A+3.7A
Tank Mine 640410735.616A+1.1658.7%A++N/A120.6C**67.6C*13133.4h1.6B+2.8A++
Vortex VM21 727401904.456M+0.0046.571%B+2.743%C--11.1B++9A++12836.1h22.1B**47.4B++
Maelstrom Turbo Laser 7093811502.54C**1.9235.252%B++3.15%B+11C9.5C+20134.5h98.4C*279.1B+
H-V45 3793782391.582C++2.8723.8%C+21.958%C++24.1CN/A11715.7h12.8C**53.6C**
Equinox VE2 3493442101.638B+2.8228.198%B+14.244%D-33.4C++N/A11410.3h9.8B**34.9B++
Nova 3423362831.187C+3.2745.8%C++19.048%B**26.3CN/A10412.8h4.7C+10.2C*
SVA-88 3113062071.478C+2.9822.709%C+19.281%D-29.4DN/A21210.4h11.8C++52C++
Light PPA 321306358.743B*4.2951.636%A+1.307%C++51.9C*2.5C-2335.9h8.7B+16.8B+
M20 Basilisk 358279348.206A**3.7540.669%C++3.943%D32.4B**9.2B+2548.6h51.4B*126.4B**
Supernova FPC 4112622510.48B+6.0246.317%D-3.053%B+23.8C+13.5C77011h3.8B**8.3B+
MANA Anti-Vehicle Turret 445254862.953B+1.5054.121%C+5.118%B+2540B*1910B**1050330.1h7.3B+13.6B+
NS-44L Blackhand 253248643.875A*0.5844.862%B54.839%B**31BN/A938h3.4B++7.6B++
MAX Punch 2462468180.301A+4.1646.154%C+N/A1.6C+N/A5153.3h1.4C++3C*
Nemesis VSH9 4202301241.855A*2.6064.523%C**1.739%C-9.7C8C+22423.8h7.9C*12.3B
Pulsar VS1 225224892.517A++1.9423.431%C+18.75%C21.1CN/A19610.6h11.7B**49.7B+
Hornet Missiles 3242222011.1B**6.6466.106%B+1.802%C*44.4C20.4D4115h7.4B+11.3B+
Skyguard 323199257.96A++3.5026.809%C-N/A18.3B+11.4B+37510.9h78B**290.9B*
NSX Naginata 195193782.474B**1.9819.822%C-26.943%C+21.9DN/A678.8h10.8B+54.2C*
NS-10 Burster 320192652.954A**1.5036.498%B**7.292%B+7.9B*5.3B**14824.3h115.6B*316.6B*
NS-10 Burster 329185652.846M+1.6135.867%B**4.324%D7.5B++5.9A+15424.6h121.7B+339.2B++
NS-R3 Swarm 390179672.672S1.7860.746%DN/A8.6C++10.2B*11220.7h22B++36.3B+
Proton II PPA 1911761511.733C+7.2831.574%B**N/A55C+4.7B+2613.2h10.1C+31.9B++
Beamer VS3 168168891.888A+2.5733.224%B*19.643%C22.7C+N/A1597.4h7.8B+23.5C**
M40 Fury 1751541015.4A10.9436.102%C+4.545%A**49.7C+6.8D3143.1h7.6B*21.2B*
Lumine Edge 1531531,8940.081C+4.3852.174%A*4.575%F-1.2C-N/A3127.9h1.5C+2.9C**
Hunter QCX 1531511051.438B**3.0243.529%C+34.437%B+12.8C+N/A5411.8h2.9B+6.8B+
E540 Halberd-H 2171511510.067C++5.6156.175%C+N/A34.3C--15D3284.4h5.5B+9.9B
Aspis Anti-Aircraft Phalanx Turret 294144178.471A++4.0132.564%B**N/A16.6B**17.2A4178.7h102.2A313.8B**
VE-S Canis 146141662.136B**2.3231.637%B++16.312%C-42.7C++1.5A++1453.3h10.9B+34.6B+
MANA Anti-Personnel Turret 142140453.111N/A1.3517.538%UN/A1400U20U5214400.1h16.3T*92.9T*
NS-15M1 142139632.206B+2.2523.455%C++25.18%B32.3CN/A1724.3h12.1C**51.6B
Sticky Grenade 1291281128N/A123.5463.38%AN/A1280B++10C66870.1h1.4B*2.2B*
M20 Basilisk 164125148.929M++4.4736.308%C6.4%B26.6B+8.3C2344.7h52.2A143.7B**
NS Annihilator 216119522.288M**2.1774.963%FN/A10.8C++8.8C++22311h8.4B**11.2B*
AP30 Shredder 190117619.5A+15.0435.395%C++N/A1170U730U5719700.1h77.3B+218.5B+
Rocklet Rifle 203114502.28M++2.1855.682%C**N/A33.5B+26.2C++4813.4h23.6B**42.4B*
NSX Masamune 176111941.181B+3.2860.461%C**N/A18.5D10.8C1596h14.2C+23.5C++
NS-20 Gorgon 115110195.789S1.3327.374%C++21.818%B22.9B1D644.8h30.9B+112.9B+
Solstice VE3 110109715.571U11.1123.238%C+10.092%F8.6DN/A23412.7h12.8B+54.9C**
G40-F Ranger 1651061106U101.5433.866%B+N/A30.3A16.9B**2653.5h85.8B*253.4B*
Saron HRB-H 186105166.563C**2.1160.529%B+N/A30.9C23.8C+3933.4h25.5C++42.2B
Terminus VX-9 103102462.217B2.2424.269%C20.588%D31.9CN/A2083.2h11.5B+47.3C*
NS-20 Gorgon 111101195.316M**0.8628.171%C++19.802%C+21B2.1B*644.8h34.1B+121.2B+
M60-G Bulldog 11599128.25A3.7948.158%A+6.061%A*33C**5.3C2043h5.4B*11.2B**
M12 Kobalt 9694713.429C++8.9720.928%B+15.957%C-58.8C+1.3D-3601.6h14.2B**67.7B++
Saron Laser Cannon 16893313B+1.4644.636%A*2.151%C+9.5C7.7C3199.8h96.5B+216.3B*
S1 14186721.194B*3.2662.11%B+N/A18.3C--11.7C+5444.7h6B+9.7B+
Supernova VPC 9078711.143C+6.6947.949%C3.846%A**35.5C-5.5D4342.2h2.4B**5B++
M60-A Bulldog 9277117C**2.5433.529%CN/A28.5C5.6C2142.7h4.5B*13.3B+
A30 Walker 11970242.917C+1.5431.315%C+1.429%D--12.3C8.6C+2215.7h162.1C+517.6C++
G30 Walker 12767611.167A*6.7138.958%B**2.985%D14.3C12.8B++2244.7h225.4C578.5B+
The Slasher 67671,4720.046C+4.4158.065%A++N/A0.7CN/A297.4h1.9B+3.2C++
M40 Fury 826497.111C*2.6545.291%B**3.125%A+26.7D7.5C2472.4h15C++33B+
Quasar VM1 6464232U27.5417.941%B+21.875%B+29.1B+N/A3212.2h11.2B**62.5B+
Dual-75 Duster 7063231.5M+27.0444.96%B++N/A52.5D5.8C++1881.2h7.1D15.7C++
Photon A2A Missile Pods 11062134.769C+0.3177.231%CN/A20.7D-16D-3533h8.1C**10.5C**
Aphelion VEX-4H 9761125.083C+0.6342.753%C3.279%C++35.9C21.2C--4891.7h52B121.6C**
G30 Walker 965778.143A++3.6932.21%B1.754%D--16.3C+11.1B2793.5h129.6A402.5B**
Pulsar LSW 5656541.037C3.4221.823%C14.286%D*18.1D-N/A2963.1h13.2C+60.6C+
G40-F Ranger 7852152S47.5435.428%BN/A30.6C-15.3D2761.7h62.4C**176.3B+
CME 5251431.186C+3.2722.856%D21.569%C+17.6D-N/A1432.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,1701.8h
Anti-Vehicle MANA Turret125182.6h
Nano-Armor Kit4961,092,36395.3h
Nanite Revive Grenade02270.1h
Medical Applicator230136,99614.5h
Spitfire Auto-Turret0580.1h
Motion Spotter10715,60219.3h
NS Patriot Flare Gun0560.6h
Deconstruction Tool01210h
Welding Device02460h
Shield Recharging Field119560.6h
Recon Detection Device19820,70657.1h
Ammunition Package211,3810.8h
Medical Kit192710.8h
Anti-Infantry MANA Turret12620.8h
Nano-Repair Grenade0580h

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