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Paragon ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 165

KDR: 4.55

Score: 66.7m

Last Seen: Mar 24th, 2020 11:23 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 100 (165 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost L100 Python HESH M60-A Bulldog L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,803,040 MLG Score: 3040
Fun Score: N/A
Cheeseburgers Flipped: 1282TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.598%27.489%81437119530,0632.203392.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.013%1.62A+0.966B*-1.506FHEAD ++ (~12.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.605B+8.70.392B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.786%2.238%513412282,4137218443.34674286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.765%0.69B+0.616B+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.569B+30.70.424B39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.803%1.094%952812248,041108823897.39062336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.131%-0.416C---0.907D--0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.511B+6.90.447B11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.561%6.027%8961612167,50092430138.10811249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.853%-0.392C--0.32C*0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.586B+15.60.604B+33.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.242%85.11%8968122439,174134412629.1257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.758%1.553A+1.168B**-0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.615B+1.70.457B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.788%15.452%896412282,8541111362.56655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.52%1.326A0.169C++0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.80.423B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.7m269.6%361 (21.7k)327 (19.6k)4.54557122,13526,8695.24258165 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232842423.296%37.033%86307:3542

30% Engineer10% Heavy Assault44% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMMar 24th, 2020 8:46 PM (7d) (PST)Mar 24th, 2020 8:21 PM (7d) (PST)Mar 24th, 2020 7:23 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6841065780.5990.1320.2221.8060.0713040

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,0436,38934,65436813108419,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3397h/141.5d 18,728 45,230 40,538 368.1k 4,640 10,094 14,384 139.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:853
Deaths:314
KDR:2.717
Accuracy:23.243% C*
HSR:25.557% C+
Ursa
C*
Kills:485
Deaths:210
KDR:2.310
Accuracy:24.484% C+
HSR:27.423% C*
SVA-88
C
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C
HSR:19.281% D-
NSX Naginata
C
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% D
HSR:26.943% C
NS-15M1
B
Kills:169
Deaths:96
KDR:1.760
Accuracy:24.428% C*
HSR:25.444% B
Pulsar LSW
C-
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C-
HSR:14.286% D**
Kills:2,062
Deaths (as Heavy Assault):959
Deaths (to Heavy Assaults):6,916
KDR:2.15016
Kill Difference:1,103
Playtime:348.586 hours
Usage:10%
Score:6.776m
Score/min:324
Accuracy (listed only):22.751%
HSR (listed only):23.156%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B++
Kills:1,178
Deaths:279
KDR:4.222
Accuracy:37.181% B+
HSR:39.389% B++
Revenant
C+
Kills:1,165
Deaths:358
KDR:3.254
Accuracy:30.040% D-
HSR:30.386% C+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B+
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B+
HSR:22.308% C**
Eidolon VE33
B*
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% C*
HSR:32.845% B*
Pulsar C
B
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% C*
HSR:26.121% B
Solstice SF
B++
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B++
HSR:18.544% C**
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:887
Deaths:592
KDR:1.498
Accuracy:68.877% B+
HSR:14.994% C
VX6-7
C**
Kills:738
Deaths:461
KDR:1.601
Accuracy:27.325% C**
HSR:21.409% C+
NS-11C
B*
Kills:551
Deaths:333
KDR:1.655
Accuracy:29.082% B*
HSR:22.323% B+
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C+
Nova
B++
Kills:369
Deaths:307
KDR:1.202
Accuracy:45.713% C+
HSR:18.157% B++
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:12,141
Deaths (as Engineer):5,838
Deaths (to Engineers):5,699
KDR:2.07965
Kill Difference:6,303
Playtime:1,026.370 hours
Usage:30%
Score:21.176m
Score/min:344
Accuracy (listed only):38.872%
HSR (listed only):21.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:24,351
Deaths:1,178
KDR:20.672
Accuracy:46.277% B*
HSR:87.126% B**
Parsec VX3-A
B++
Kills:3,959
Deaths:248
KDR:15.964
Accuracy:44.704% C++
HSR:84.011% B++
V10
B*
Kills:3,141
Deaths:151
KDR:20.801
Accuracy:45.293% B+
HSR:86.151% B*
Ghost
B+
Kills:2,517
Deaths:387
KDR:6.504
Accuracy:43.161% B
HSR:76.401% B+
NSX Daimyo
C*
Kills:1,525
Deaths:192
KDR:7.943
Accuracy:43.811% C++
HSR:95.016% C*
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B+
HSR:84.191% B++
Artemis VX26
B+
Kills:1,304
Deaths:538
KDR:2.424
Accuracy:30.323% B+
HSR:22.929% C+
Nyx VX31
A+
Kills:1,207
Deaths:249
KDR:4.847
Accuracy:36.486% C*
HSR:43.579% A+
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Cerberus
B
Kills:1,181
Deaths:724
KDR:1.631
Accuracy:34.888% B
HSR:26.588% B
Phantom VA23
M
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B++
HSR:55.017% M
NSX Tomoe
C+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C+
HSR:35.542% C
VA39 Spectre
A++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.188% A++
HSR:57.623% A++
XM98
B*
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B*
HSR:78.190% C**
NS-44 Commissioner
B++
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B++
HSR:16.797% D-
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B+
NS-357 Underboss
B++
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B++
HSR:18.364% C--
NS-30 Vandal
A+
Kills:1,147
Deaths:226
KDR:5.075
Accuracy:35.125% C++
HSR:40.192% A+
NS-44L Blackhand
A
Kills:625
Deaths:134
KDR:4.664
Accuracy:49.666% B*
HSR:60.640% A
NS-AM7 Archer
B+
Kills:603
Deaths:465
KDR:1.297
Accuracy:55.982% C
HSR:22.554% B+
Beamer VS3
B**
Kills:409
Deaths:226
KDR:1.810
Accuracy:34.855% B**
HSR:26.895% B+
NSX-P Tengu
B*
Kills:177
Deaths:98
KDR:1.806
Accuracy:42.071% B*
HSR:18.644% D
Kills:60,095
Deaths (as Infiltrator):11,937
Deaths (to Infiltrators):4,027
KDR:5.03435
Kill Difference:48,158
Playtime:1,502.772 hours
Usage:44%
Score:26.972m
Score/min:299
Accuracy (listed only):38.591%
HSR (listed only):43.051%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B+
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B+
HSR:22.308% C**
Pulsar C
B
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% C*
HSR:26.121% B
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
Solstice SF
B++
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B++
HSR:18.544% C**
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B+
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:887
Deaths:592
KDR:1.498
Accuracy:68.877% B+
HSR:14.994% C
VX6-7
C**
Kills:738
Deaths:461
KDR:1.601
Accuracy:27.325% C**
HSR:21.409% C+
NS-11C
B*
Kills:551
Deaths:333
KDR:1.655
Accuracy:29.082% B*
HSR:22.323% B+
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C+
Nova
B++
Kills:369
Deaths:307
KDR:1.202
Accuracy:45.713% C+
HSR:18.157% B++
NSX-P Tengu
B*
Kills:177
Deaths:98
KDR:1.806
Accuracy:42.071% B*
HSR:18.644% D
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:17,287
Deaths (as Light Assault):8,850
Deaths (to Light Assaults):5,266
KDR:1.95333
Kill Difference:8,437
Playtime:242.218 hours
Usage:7%
Score:4.517m
Score/min:311
Accuracy (listed only):37.288%
HSR (listed only):19.188%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B++
HSR:21.686% B+
VE-S Canis
B**
Kills:1,195
Deaths:497
KDR:2.404
Accuracy:35.598% B**
HSR:13.054% D--
NSX Tengu
B+
Kills:1,191
Deaths:591
KDR:2.015
Accuracy:41.023% B+
HSR:24.937% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Eridani SX5
C*
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% C*
HSR:21.558% C++
Skorpios
C+
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C+
HSR:19.324% C
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
MKV Suppressed
B+
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B+
HSR:22.810% B+
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
Deimos VA29
B+
Kills:887
Deaths:592
KDR:1.498
Accuracy:68.877% B+
HSR:14.994% C
Corvus VA55
C++
Kills:457
Deaths:224
KDR:2.040
Accuracy:24.018% C
HSR:24.289% C++
Pandora VX25
B*
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B*
HSR:14.713% C+
H-V45
C+
Kills:392
Deaths:250
KDR:1.568
Accuracy:23.827% C
HSR:22.194% C+
Nova
B++
Kills:369
Deaths:307
KDR:1.202
Accuracy:45.713% C+
HSR:18.157% B++
Equinox VE2
C**
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% C**
HSR:14.244% D-
Pulsar VS1
C
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C
HSR:18.750% C
NSX-P Tengu
B*
Kills:177
Deaths:98
KDR:1.806
Accuracy:42.071% B*
HSR:18.644% D
Terminus VX-9
D
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% D
HSR:20.588% D-
CME
C
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D-
HSR:21.569% C
Kills:13,984
Deaths (as Combat Medic):7,034
Deaths (to Combat Medics):2,782
KDR:1.98806
Kill Difference:6,950
Playtime:109.628 hours
Usage:3%
Score:2.440m
Score/min:371
Accuracy (listed only):36.448%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,240
Deaths:204
KDR:6.078
Accuracy:50.774% B++
HSR:8.710% A*
Blueshift VM5
A
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C+
HSR:28.596% A
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C+
HSR:31.475% A++
Comet VM2
A+
Kills:1,108
Deaths:205
KDR:5.405
Accuracy:52.690% B+
HSR:7.581% A+
Nebula VM20
B**
Kills:843
Deaths:170
KDR:4.959
Accuracy:19.650% C+
HSR:26.097% B**
Nebula VM20
B++
Kills:836
Deaths:170
KDR:4.918
Accuracy:20.299% C+
HSR:25% B++
Vortex VM21
C++
Kills:516
Deaths:94
KDR:5.489
Accuracy:44.305% C++
HSR:1.163% D--
Vortex VM21
B+
Kills:424
Deaths:94
KDR:4.511
Accuracy:46.675% B+
HSR:2.594% C--
NS-10 Burster
B++
Kills:197
Deaths:65
KDR:3.031
Accuracy:36.599% B++
HSR:7.107% B
NS-10 Burster
B++
Kills:188
Deaths:65
KDR:2.892
Accuracy:35.996% B++
HSR:4.787% C-
NS-20 Gorgon
C**
Kills:112
Deaths:20
KDR:5.600
Accuracy:28.560% C++
HSR:22.321% C**
NS-20 Gorgon
C++
Kills:103
Deaths:20
KDR:5.150
Accuracy:29.347% C++
HSR:19.418% C
Quasar VM1
B+
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% C*
HSR:21.875% B+
Kills:7,979
Deaths (as MAX Suit):836.500
Deaths (to MAX Suits):1,065
KDR:9.53855
Kill Difference:7,142.500
Playtime:160.512 hours
Usage:5%
Score:4.829m
Score/min:501
Accuracy (listed only):32.582%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D-
VKPH:8.600 D
Maelstrom Turbo Laser
C
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.226% B++
KPH:10.900 C-
VKPH:9.400 C
Light PPA
A
Kills:345
V. Kills:15 N/A
Deaths:35
KDR:9.857
Accuracy:51.194% A
KPH:53.600 C+
VKPH:2.300 D
Hornet Missiles
B
Kills:226
V. Kills:106 211%
Deaths:20
KDR:11.300
Accuracy:65.639% B
KPH:42.700 D
VKPH:20 D-
Saron Laser Cannon
C-
Kills:93
V. Kills:75 122%
Deaths:31
KDR:3
Accuracy:44.486% A*
KPH:9.300 C-
VKPH:7.500 C-
Photon A2A Missile Pods
C+
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:77.047% C+
KPH:20.700 D-
VKPH:16.100 D--
Antares LC
B*
Kills:52
V. Kills:24 208%
Deaths:14
KDR:3.714
Accuracy:36.964% B*
KPH:28.500 B
VKPH:13.100 C
Kills:2,754 (871 + 0)
Deaths:449
KDR:6.134
VKDR:2.149
Vehicle Kills:965
Kill Difference:2,305
Playtime:104.514 hours
Usage:3%
Score:1.543m
Score/min:246
Piloting Accuracy:36.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,580
V. Kills:1,141 138%
Deaths:129
KDR:12.248
Accuracy:43.439% B+
KPH:5,688,000 U
VKPH:4,107,600 U
L105 Zephyr
U
Kills:945
V. Kills:185 N/A
Deaths:44
KDR:21.477
Accuracy:59.897% A*
KPH:3,402,000 U
VKPH:666,000 U
Dual-75 Duster
A++
Kills:236
V. Kills:40 N/A
Deaths:2
KDR:118
Accuracy:50.746% A+
KPH:64.900 C
VKPH:11 A++
AP30 Shredder
U
Kills:122
V. Kills:77 156%
Deaths:6
KDR:20.333
Accuracy:35.993% C*
KPH:439,200 U
VKPH:277,200 U
Kills:2,883 (0 + 2,883)
Deaths:181
KDR:15.928
VKDR:7.972
Vehicle Kills:1,443
Kill Difference:2,702
Playtime:3.639 hours
Usage:0%
Score:1.237m
Score/min:5,665
Piloting Accuracy:N/A%
Gunner Accuracy:35.993%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,456
V. Kills:365 N/A
Deaths:68
KDR:36.118
Accuracy:49.821% C+
KPH:57.800 C++
VKPH:8.600 C++
L100 Python AP
B++
Kills:1,906
V. Kills:726 262%
Deaths:69
KDR:27.623
Accuracy:46.661% D*
KPH:43.300 B++
VKPH:16.500 C-
L100 Python HEAT
B+
Kills:1,236
V. Kills:403 306%
Deaths:54
KDR:22.889
Accuracy:48.664% C
KPH:41.700 B+
VKPH:13.600 C*
C75 Viper
B**
Kills:744
V. Kills:278 267%
Deaths:23
KDR:32.348
Accuracy:47.497% B++
KPH:33.600 C+
VKPH:12.600 B**
Skyguard
B*
Kills:336
V. Kills:189 177%
Deaths:25
KDR:13.440
Accuracy:28.367% C
KPH:21.300 B*
VKPH:12 B+
Kills:6,678 (6,678 + 0)
Deaths:239
KDR:27.941
VKDR:8.205
Vehicle Kills:1,961
Kill Difference:6,439
Playtime:153.987 hours
Usage:5%
Score:2.330m
Score/min:252
Driving Accuracy:28.367%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B+
VKPH:8 C
E540 Halberd
C*
Kills:812
V. Kills:376 215%
Deaths:39
KDR:20.821
Accuracy:50.373% C*
KPH:35.500 C*
VKPH:16.400 C+
Saron HRB
C**
Kills:516
V. Kills:294 175%
Deaths:42
KDR:12.286
Accuracy:47.005% C**
KPH:24.300 C+
VKPH:13.800 C
Supernova FPC
C+
Kills:305
V. Kills:170 178%
Deaths:25
KDR:12.200
Accuracy:47.416% D
KPH:24.600 C+
VKPH:13.700 C--
Proton II PPA
B+
Kills:176
V. Kills:15 N/A
Deaths:15
KDR:11.733
Accuracy:31.574% B**
KPH:55 C
VKPH:4.700 B+
Supernova VPC
C+
Kills:85
V. Kills:13 N/A
Deaths:7
KDR:12.143
Accuracy:51.049% C+
KPH:36.600 C--
VKPH:5.600 D
M12 Kobalt
B++
Kills:59
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:14.844% C
KPH:93.100 B++
VKPH:3.200 C++
Aphelion VEX-4
A
Kills:52
V. Kills:23 217%
Deaths:2
KDR:26
Accuracy:43.926% A
KPH:39.600 A
VKPH:17.500 C++
Kills:2,978 (1,363 + 1,615)
Deaths:144
KDR:20.681
VKDR:7.903
Vehicle Kills:1,138
Kill Difference:2,834
Playtime:94.785 hours
Usage:3%
Score:1.982m
Score/min:349
Driving Accuracy:51.049%
Gunner Accuracy:43.926%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:564
V. Kills:236 238%
Deaths:15
KDR:37.600
Accuracy:59.911% C**
KPH:46 C+
VKPH:19.200 C
Saron HRB-H
C++
Kills:125
V. Kills:91 136%
Deaths:16
KDR:7.813
Accuracy:61.219% B++
KPH:33.900 C
VKPH:24.700 C++
Aphelion VEX-4H
C+
Kills:98
V. Kills:48 200%
Deaths:12
KDR:8.167
Accuracy:45.319% C+
KPH:41.600 C+
VKPH:20.400 D
G40-F Ranger
B
Kills:64
V. Kills:33 188%
Deaths:1
KDR:64
Accuracy:37.415% B
KPH:31.200 C--
VKPH:16.100 D
Proton II PPA-H
C+
Kills:60
V. Kills:6 N/A
Deaths:5
KDR:12
Accuracy:44.110% B++
KPH:64.800 D
VKPH:6.500 C+
Kills:911 (0 + 911)
Deaths:49
KDR:18.592
VKDR:8.449
Vehicle Kills:414
Kill Difference:862
Playtime:21.277 hours
Usage:1%
Score:0.415m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.110%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:1,216
V. Kills:86 N/A
Deaths:16
KDR:76
Accuracy:18.836% C+
KPH:64.700 C
VKPH:4.600 B
M12 Kobalt
B
Kills:683
V. Kills:21 N/A
Deaths:7
KDR:97.571
Accuracy:20.446% C*
KPH:84 B
VKPH:2.600 C
M20 Basilisk
B*
Kills:293
V. Kills:84 345%
Deaths:34
KDR:8.618
Accuracy:40.890% C++
KPH:31.400 B*
VKPH:9 B
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.521% C+
KPH:49.400 C
VKPH:6.700 D
M20 Basilisk
B+
Kills:147
V. Kills:44 327%
Deaths:14
KDR:10.500
Accuracy:36.414% C
KPH:28.600 B+
VKPH:8.600 C
G40-F Ranger
B*
Kills:116
V. Kills:65 176%
Deaths:
KDR:
Accuracy:34.997% B+
KPH:29.100 B*
VKPH:16.300 B++
M60-G Bulldog
A
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.218% A
KPH:32.500 C++
VKPH:5.300 C+
G30 Walker
B+
Kills:72
V. Kills:60 118%
Deaths:6
KDR:12
Accuracy:39.431% B**
KPH:14.600 C
VKPH:12.200 B+
M40 Fury
C-
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.048% B*
KPH:26.700 D-
VKPH:7.500 C-
G30 Walker
C*
Kills:57
V. Kills:39 143%
Deaths:7
KDR:8.143
Accuracy:32.210% C**
KPH:16.100 C+
VKPH:11 C*
Kills:2,901 (0 + 2,901)
Deaths:115
KDR:25.226
VKDR:3.948
Vehicle Kills:454
Kill Difference:2,786
Playtime:62.414 hours
Usage:2%
Score:0.923m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:32.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:53
V. Kills:7 N/A
Deaths:4
KDR:13.250
Accuracy:34.200% C+
KPH:70.700 C+
VKPH:9.300 B**
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:1.750
Vehicle Kills:7
Kill Difference:49
Playtime:0.750 hours
Usage:0%
Score:0.012m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:34.200%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 24,43124,3511,17820.671S16.1346.277%B*87.126%B**51.9B*N/A160468.8h1.6B**3.5B*
Parsec VX3-A 3,9793,95924815.964A*11.4244.704%C++84.011%B++56.1C+N/A14970.6h1.6B++3.7B+
M60-A Bulldog 4,1313,6968543.482B**38.9462.066%A+2.76%B+60.9B*7.2B*22660.7h4.7B++7.6B*
V10 3,1483,14115120.801S16.2645.293%B+86.151%B*55B+N/A18857.1h1.6B**3.6B*
Ghost 2,5282,5173876.504B**1.9643.161%B76.401%B+45.4C+N/A15755.5h1.8B++4.2B+
L100 Python HESH 2,8212,4566836.118A++31.5749.821%C+N/A57.8C++8.6C++21442.5h2.7B+5.4B+
M60-A Bulldog 2,2371,9935337.604B**33.0661.082%A2.408%C++66.4B**8.1A28630h4.6B++7.5B**
L100 Python AP 2,6321,9066927.623M23.0846.661%D*N/A43.3B++16.5C-26544h3.4A7.3B++
Dual Photon Pods 1,9621,5941868.57C++4.0267.318%A++2.258%A+37.1D-8.6D23643h15.3B++22.7B*
C150 Dalton 2,7211,58012912.248B+7.7043.439%B+N/A15800U11410U87111100.1h3B+6.8B*
NSX Daimyo 1,5271,5251927.943A3.4043.811%C++95.016%C*48.3CN/A12331.6h2B++4.7B+
Sirius SX12 1,4921,4717172.052B+2.4929.406%B++21.686%B+33.4C+N/A12444.1h12B+40.8B+
Phaseshift VX-S 1,3631,3601598.553A++4.0141.452%B+84.191%B++47.2B++N/A21128.8h2.1B++5B++
Artemis VX26 1,3191,3045382.424B+2.1230.323%B+22.929%C+35C+N/A10937.3h10.8B+35.7B+
Comet VM2 1,4311,2402046.078S1.5350.774%B++8.71%A*31.5M4.8C++16739.4h10.7B**21.1B*
L100 Python HEAT 1,6391,2365422.889M+18.3448.664%C1.699%D41.8B+13.6C*26129.6h4.4B++9B
M12 Kobalt 1,3021,2161676A71.4518.836%C+19.901%B64.7C4.6B21118.8h16.2B85.8B
Nyx VX31 1,2121,2072494.847B*0.3036.486%C*43.579%A+42.4C+N/A14328.5h5B13.6B+
VE-S Canis 1,2281,1954972.404B++2.1435.598%B**13.054%D--53.8C+1.5A13522.2h10.2B28.6B+
NSX Tengu 1,2261,1915912.015B++2.5341.023%B+24.937%B+36.9C1.1B**12832.3h11B+26.7B+
Blueshift VM5 1,1891,1822824.191B++0.3519.891%C+28.596%A39.8C++N/A17229.7h12.2B**61.1B+
Cerberus 1,1991,1817241.631B+2.9134.888%B26.588%B43.7C++N/A12127h5.9C++16.8B
VE-LR Obelisk 1,2001,1782794.222B**0.3237.181%B+39.389%B++43.2C+N/A13127.3h4.9B++13.3B++
Phantom VA23 1,1841,1761786.607B++2.0641.084%B++55.017%M50C++N/A16123.5h3.5B*8.6B*
C-4 1,7331,1753533.329B**1.2224.037%CN/A114.1B+54.2A++117910.3h1.2B+5.1B
Lasher X2 1,1911,1685252.225B**2.3232.792%B++2.654%D45.8B+N/A19325.5h18.6C*56.8B+
Blueshift VM5 1,1781,1662824.135B++0.4120.838%C+31.475%A++39.4C+N/A16929.6h12.7B**60.8B+
Revenant 1,1871,1653583.254C++1.2930.04%D-30.386%C+34.5DN/A7733.8h6.9C++23.1C
Phobos VX86 1,1811,1636021.932B2.6165.602%B+15.219%C35C--N/A13133.2h2.4C++3.7C**
NSX Tomoe 1,1891,1624902.371B2.1728.8%C+35.542%C30.4C--N/A8438.2h14.9C+51.7C+
Serpent VE92 1,1881,1615911.964B+2.5827.417%B+22.308%C**34.8C+N/A12333.4h10.8B+39.5B+
VA39 Spectre 1,1641,1611617.211M++2.6743.188%A++57.623%A++39.5B++N/A14429.4h3.8B**8.8B**
Eidolon VE33 1,1821,1603543.277B**1.2730.744%C*32.845%B*35.6C*N/A13232.6h6.6B++21.4B++
Pulsar C 1,1701,1605192.235C**2.3126.845%C*26.121%B25.6CN/A10145.3h10B+37.2B+
XM98 1,1601,1601219.587S5.0444.958%B*78.19%C**35.5C*N/A14332.7h2B++4.3B*
NS-44 Commissioner 1,1701,1556641.739B++2.8142.605%B++16.797%D-35.8C+N/A14332.3h3.7C*8.8B+
Eridani SX5 1,1661,1554532.55B**2.0028.58%C*21.558%C++38.6C+N/A10029.9h9.4B++32.8B+
Skorpios 1,1641,1545442.121B+2.4228.249%C+19.324%C36.6C-N/A9331.5h9.1B**32.2B++
Solstice SF 1,1731,1547671.505B3.0428.651%B++18.544%C**19.9C+N/A7258.1h11.8C+41.3B+
Manticore SX40 1,1651,1547901.461B3.0832.714%B+22.184%C++22.6C--N/A7051.1h6.8B+20.7B+
NS-7 PDW 1,1641,1535382.143A2.4027.745%B+23.417%B*30.7C+N/A9937.6h11.3B*40.8B+
MKV Suppressed 1,1681,1535652.041B*2.5029.556%B+22.81%B+34.8C+N/A12233.1h11.4B++38.6B+
NS-357 Underboss 1,1661,1496531.76B+2.7942.94%B++18.364%C--33.1CN/A9134.7h4C++9.3B+
NS-30 Vandal 1,1781,1472265.075A0.5335.125%C++40.192%A+46.8C++1.3A++13924.5h4.8B+13.5B+
Comet VM2 1,2641,1082055.405S0.8652.69%B+7.581%A+28.6A*4D13538.7h12.4B**23.5B**
Supernova PC 1,2189731469.5S64.9557.148%B*1.953%C31.6B+8C26130.8h3.1B**5.3A
L105 Zephyr 1,1309454421.477B**16.9359.897%A*N/A9450U1850U25350900.1h5.6B+9.4B*
NS Baron G5 9179114781.906B**2.6451.696%B++15.258%C++39.1C++N/A11523.3h3.8B++7.4B+
Lancer VS22 1,9139073522.577A+1.9762.321%C++N/A15.5C+17.2C++30058.6h10.7B+17.1B++
Force-Blade 89589419,4610.046B+4.5047.37%AN/A0.4CN/A22059h1.7B*3.6B++
Deimos VA29 8938875921.498C++3.0568.877%B+14.994%C49.6C+N/A16617.9h2.1B+3.1B+
Orion VS54 8788533142.717B+1.8323.243%C*25.557%C+36.3C+1.1A+25823.5h10.6B+45.5C++
Nebula VM20 8598431704.959A0.4119.65%C+26.097%B**40.3C++N/A13420.9h13.1B*66.6B+
Nebula VM20 8568361704.918A0.3720.299%C+25%B++40C++1B+13120.9h13.5B*66.4B+
E540 Halberd 1,1888123920.821B*16.2850.373%C*1.478%C--35.5C*16.4C+26122.9h4.7B*9.4B++
C75 Viper 1,0227442332.348S27.8047.497%B++N/A33.7C+12.6B**23722.1h9.7B+20.4B+
VX6-7 7527384611.601C++2.9427.325%C**21.409%C+20DN/A9636.9h12.2C+44.6C**
Spear Anti-Vehicle Phalanx Turret 1,1277143619.833A+15.2950.978%B+4.062%C+44.6C++25.8C*40016h6.9B+13.6B+
Proximity Mine 6916901365.074C**0.5359.251%A++N/A130.2C+N/A4275.3h1.5B*2.6A
M12 Kobalt 704683797.571S93.0320.446%C*18.009%C+84.3B2.6C3038.1h16B+78.4B
NS Decimator 1,0456773521.923B++2.6250.706%D**2.659%B+21.6D-11.7D23431.4h4.1B8.2C+
NS-44L Blackhand 6366251344.664M++0.1249.666%B*60.64%A29.3C+N/A8121.3h3.2B*6.5B++
NS-AM7 Archer 7806034651.297A++3.2555.982%C22.554%B+9.9B2.9C*6661.1h10.2B*18.2B*
E540 Halberd-H 8005641537.6A*33.0559.911%C**N/A45.9C+19.2C27912.3h4.8B+8B++
NS-11C 5595513331.655B+2.8929.082%B*22.323%B+23.2CN/A8723.8h12.5B+42.9B+
Vortex VM21 925516945.489M+0.9444.305%C++1.163%D--13.9B+11A+15637.2h16.8B*38B++
Saron HRB 8105164212.286A7.7447.005%C**2.132%B+24.2C+13.8C30721.3h16.7B++35.6B++
A30 Walker 998501975.165B*0.6234.073%A++0.998%D16.3A16.2A++26030.7h153.5B++450.5B**
Ursa 4934852102.31B+2.2424.484%C+27.423%C*28.5DN/A10817h12.4C--50.6C+
Plasma Grenade 4774661466N/A461.4558.698%A+N/A1165A*27.5A46870.4h2.1A3.6B**
Corvus VA55 4584572242.04B*2.5124.018%C24.289%C++33.4C+N/A11813.7h10.8B+44.8C**
Pandora VX25 4394351902.289B*2.2651.794%B*14.713%C+44.4C+N/A1329.8h3.7B+7B*
Tank Mine 670434755.787A+1.2460.891%A++N/A120.6C*65.6C+13083.6h1.7B2.8A++
Vortex VM21 763424944.511A*0.0346.675%B+2.594%C--11.4B+9.1A+12837.2h21.7B*46.6B++
Beamer VS3 4174092261.81B**2.7434.855%B**26.895%B+28.2C+N/A13014.5h8.4B24.1B+
H-V45 3953922501.568C+2.9823.827%C22.194%C+24.2C--N/A11816.2h12.8C++53.7C++
Maelstrom Turbo Laser 7093811502.54C++2.0135.226%B++3.15%B10.9C-9.4C20034.9h98.5C++279.6B
Nova 3773693071.202C3.3445.713%C+18.157%B++25.8DN/A10114.3h4.7C+10.2C++
Light PPA 360345359.857B+5.3151.194%A1.159%C+53.9C+2.3D2316.4h8.9B+17.5B+
Equinox VE2 3493442101.638B2.9128.198%C**14.244%D-33.4C+N/A11510.3h9.8B*34.9B++
Skyguard 5253362513.44M*8.8928.367%CN/A21.3B*12B+32315.8h74.4B**262.1B**
SVA-88 3113062071.478C3.0722.709%C19.281%D-29.4DN/A21410.4h11.8C+52C+
Supernova FPC 4753052512.2B+7.6547.416%D2.623%C++24.6C+13.7C--81212.4h3.8B*8B+
M20 Basilisk 377293348.618A*4.0740.89%C++4.096%D31.5B*9B2519.3h54.3B**132.8B**
Nemesis VSH9 4662601321.97A++2.5865.094%C*1.538%D10.2C-8C21725.6h7.7C*11.8B
MANA Anti-Vehicle Turret 446255862.965C+1.5854.155%C--5.098%B**2550C+1910U13768500.1h7.4C13.7D-
MAX Punch 2492498420.296B**4.2546.375%C+N/A1.6C+N/A5156.8h1.4C*2.9B
Dual-75 Duster 2762362118S113.4550.746%A+N/A65.6C11.1A++2403.6h6.8D13.3C**
Lumine Edge 2342342,6430.089C+4.4651.633%A*6.838%D**1.3CN/A4179.1h1.4C++2.7B+
Hornet Missiles 3322262011.3B**6.7565.639%B1.77%C*42.6D20D-4095.3h7.5B*11.5B*
Pulsar VS1 225224892.517A+2.0323.431%C18.75%C21.1C-N/A20610.6h11.7B++49.7B+
NS-10 Burster 327197653.031B**1.5136.599%B++7.107%B8B++5.3B++14724.7h115.8B*316.4B*
NSX Naginata 195193782.474B*2.0719.822%D26.943%C21.9D-N/A718.8h10.8B+54.2C++
NS-10 Burster 333188652.892A++1.6535.996%B++4.787%C-7.5B+5.8B**15525h123.1B+342B+
NS-R3 Swarm 390179672.672S1.8760.71%D--N/A8.6B10.1A++11420.8h22.1B*36.3B++
NSX-P Tengu 183177981.806B++2.7442.071%B*18.644%D25.7DN/A926.9h12.8C*30.5B+
Proton II PPA 1911761511.733C7.1931.574%B**N/A55C4.7B+2613.2h10.1C+31.9B+
NS-15M1 174169961.76C++2.7924.428%C*25.444%B30.7C-N/A1605.5h12.8C+52.5C*
NS Annihilator 282161572.825S1.7275.201%D*N/A12.4B+9.3C*21313h7.6A+10.1A
M40 Fury 1751541015.4B++10.8536.521%C+4.545%M+49.7C6.8D3143.1h7.8B21.4B++
Aspis Anti-Aircraft Phalanx Turret 306152188.444A++3.9032.963%B*N/A17.1B**17.3B**4178.9h101.8A308.9B*
Hunter QCX 1531511051.438B**3.1143.529%C+34.437%B+12.8C+N/A5511.8h2.9B+6.8B+
M20 Basilisk 1911471410.5M**5.9536.414%C6.122%C++28.8B+8.6C2405.1h49.6A136.2B**
MANA Anti-Personnel Turret 143141453.133N/A1.4117.52%UN/A1410U20U5343200.1h16.2T*92.7T*
Rocklet Rifle 227128612.098A++2.4555.619%C**N/A32C++24.8C+4664h23.5B**42.3B++
Sticky Grenade 1291281128N/A123.4563.103%B**N/A1280B+10C66340.1h1.4B*2.3B++
Saron HRB-H 216125167.813B+3.2761.219%B++N/A33.8C24.6C+4003.7h24.5C+40C**
AP30 Shredder 199122620.333A*15.7935.993%C*N/A1220U770U6001400.1h83.4C++231.6C**
NSX Masamune 193121991.222B+3.3260.941%C**N/A17.3D-10.3C1517h14.5C23.7C+
G40-F Ranger 1811161116U111.4534.997%B+N/A29B*16.3B++2684h90.4B++258.2B++
NS-20 Gorgon 117112205.6M*1.0528.56%C++22.321%C**22.4C+1D-635h33.1B+115.8B+
Solstice VE3 110109715.571U11.0323.238%C+10.092%F8.5DN/A24412.8h12.8B+54.9C++
NS-20 Gorgon 113103205.15M*0.6029.347%C++19.418%C20.6C+2B645h36.4C**124.2B+
Terminus VX-9 103102462.217C*2.3324.269%D20.588%D-31.9C--N/A2183.2h11.5C*47.3C+
M60-G Bulldog 11599128.25B*3.7048.218%A6.061%A*33C++5.3C+2043h5.5B*11.3B**
Aphelion VEX-4H 14698128.167B+3.6245.319%C+2.041%D40.8C+20D4482.4h47.4B+104.6B+
S1 15394781.205B++3.3464.728%B++N/A17.7D11.1C5225.3h7.2C11.2C++
Saron Laser Cannon 16893313C*1.5544.486%A*2.151%C+9.3C-7.5C-32910h96.7B+217.4B*
Supernova VPC 9885712.143C+7.6051.049%C+3.529%A*37C--5.7C--4242.3h2.6B++5B+
M60-A Bulldog 9277117C++2.4533.529%C--N/A28.5C--5.6C2152.7h4.5B*13.3B+
NS-03 Thumper 7674990.747C+3.8032.544%C+4.054%A++19.5DN/A673.8h9.8D-30.2C
G30 Walker 13272612A*7.4539.431%B**2.778%D14.7C12.2B+2224.9h224.6C569.6B+
A30 Walker 11970242.917S1.6330.904%B+1.429%D--11.5C*8B+2086.1h165.9B++536.9B*
The Slasher 67671,4980.045C+4.5057.991%A++N/A0.7DN/A299.3h1.9B+3.3B+
Quasar VM1 6464232U27.4517.941%C*21.875%B+29.1C*N/A3382.2h11.2B**62.5B
G40-F Ranger 9764164S59.4537.415%BN/A32C-16.5D2872h67.3C++179.8B+
M40 Fury 826497.111C+2.5745.048%B*3.125%A++26.7D-7.5C-2482.4h15.3C+33.9C**
Photon A2A Missile Pods 11263134.846C+0.3077.047%C+N/A21D-16.3D--3493h8.4C+10.9C+
Proton II PPA-H 6660512C+7.4544.11%B++N/A66.7D6.7C++4020.9h12D27.2C++
M12 Kobalt 6159159M++54.4514.844%C11.864%D98.3B*3.3C*3790.6h13.3B++89.4B+
G30 Walker 965778.143B**3.6032.21%C**1.754%D--16.3C+11.1C**2873.5h129.6A402.5B**
Pulsar LSW 5656541.037C--3.5121.823%C-14.286%D**18.1D--N/A3143.1h13.2C-60.6C
M12 Kobalt 5954227C22.4526.377%B*20.37%B+67.5D6.3B+2680.8h21.5C--81.4C++
CAS 14-E 6053413.25C+8.7034.2%C+N/A66.3C8.8B*2730.8h28.3C++82.7C*
Aphelion VEX-4 7552226S21.4543.926%A3.846%C+40A17.7C++2731.3h49.1B+111.8B*
Antares LC 7652143.714B+0.8336.964%B*N/A28.9B13.3C3191.8h58.9B++159.3B*
CME 5251431.186C3.3622.856%D-21.569%C17.6D--N/A1432.9h14.2C62.2C-
M20 Basilisk 7051412.75C+8.2046.98%D1.961%D*19.6D-7.3D**1832.6h109.5C++233.1C+
A30 Walker 9150461.087D3.4621.4%DN/A500U410U5514800.1h198.9D*929.6D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator235139,48315h
Nanite Revive Grenade02450.1h
Anti-Vehicle MANA Turret125342.7h
Spawn Beacon151,3582h
Nano-Armor Kit7271,241,402112.3h
NS Patriot Flare Gun0560.6h
Motion Spotter13117,88626.6h
Welding Device07460.1h
Deconstruction Tool01210h
Spitfire Auto-Turret0640.1h
Recon Detection Device23322,25172.9h
Shield Recharging Field119920.6h
Ammunition Package241,5250.9h
Medical Kit213420.9h
Anti-Infantry MANA Turret12690.8h
Nano-Repair Grenade01340h
Router3540.2h

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