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Primarch ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 94

KDR: 4.44

Score: 60.6m

Last Seen: Jul 16th, 2019 12:00 AM
- OFFLINE - 95.8 hour(s)

Prestige 1, Battle Rank 94 - Vanu Sovereignty on Emerald - Outfit Officer of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
Level Progress (to 95): 78%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 Ghost L100 Python HESH M60-A Bulldog L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,846,825 MLG Score: 3075
Fun Score: N/A
Cheeseburgers Flipped: 1241TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.165%27.415%80037117727,5402.197222.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.833%1.557A+1.002B**-1.417D**HEAD ++ (~12.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+8.70.392B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.75%2.303%534412102,3456728373.4844280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.747%0.676B+0.659B+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.559B+31.20.412B40.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.171%1.244%895812066,83199320036.87915341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.318%-0.385C--0.843D--0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.59B+5.90.533B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.334%5.247%6621511994,86085621855.67095222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.267C0.193C++0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.70.534B+18.60.536B+37.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.379%85.142%6628120635,59612599628.2508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.801%1.563A+1.174B**-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.70.456B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.602%15.6%662412102,6411005302.62525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.406%1.332A0.186C++0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.80.417B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 124
60.6m264.7%365 (21.9k)331 (19.9k)4.44084109,59124,6785.1106294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214741423.47%37.459%87907:2434

29% Engineer11% Heavy Assault44% Infiltrator8% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMJul 19th, 2019 12:58 AM (18h) (PST)Jul 15th, 2019 9:46 PM (4d) (PST)Jul 15th, 2019 8:00 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6761115650.6000.1350.2251.7710.0693075

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,5566,67033,88636813106419,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3045.9h/126.9d 16,529 41,052 35,613 323.6k 4,210 9,118 12,652 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:825
Deaths:301
KDR:2.741
Accuracy:23.389% B+
HSR:25.939% C++
Ursa
B+
Kills:450
Deaths:192
KDR:2.344
Accuracy:24.145% C*
HSR:27.111% B+
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D-
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C-
HSR:26.943% C+
NS-15M1
C**
Kills:132
Deaths:62
KDR:2.129
Accuracy:23.395% C++
HSR:25% C**
Pulsar LSW
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C
HSR:14.286% D*
Kills:1,962
Deaths (as Heavy Assault):894
Deaths (to Heavy Assaults):6,355
KDR:2.19463
Kill Difference:1,068
Playtime:329.158 hours
Usage:11%
Score:6.491m
Score/min:329
Accuracy (listed only):22.547%
HSR (listed only):23.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Revenant
C++
Kills:1,158
Deaths:358
KDR:3.235
Accuracy:30.019% D
HSR:30.311% C++
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
VE-LR Obelisk
B*
Kills:893
Deaths:241
KDR:3.705
Accuracy:37.138% B*
HSR:38.522% B++
Deimos VA29
B++
Kills:707
Deaths:469
KDR:1.507
Accuracy:68.277% B++
HSR:15.134% C
VX6-7
B+
Kills:679
Deaths:433
KDR:1.568
Accuracy:27.107% B+
HSR:21.060% C+
NS-11C
B**
Kills:518
Deaths:309
KDR:1.676
Accuracy:28.971% B**
HSR:22.201% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:11,544
Deaths (as Engineer):5,601
Deaths (to Engineers):5,333
KDR:2.06106
Kill Difference:5,943
Playtime:881.757 hours
Usage:29%
Score:18.275m
Score/min:345
Accuracy (listed only):38.807%
HSR (listed only):21.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:21,561
Deaths:1,096
KDR:19.672
Accuracy:46.507% B**
HSR:87.269% B**
Parsec VX3-A
B*
Kills:3,883
Deaths:242
KDR:16.046
Accuracy:44.723% B+
HSR:84.085% B*
V10
B**
Kills:2,999
Deaths:149
KDR:20.128
Accuracy:45.639% B*
HSR:86.129% B**
Ghost
B*
Kills:2,141
Deaths:330
KDR:6.488
Accuracy:43.974% B++
HSR:77.627% B*
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B++
HSR:84.191% B++
NSX Daimyo
C**
Kills:1,331
Deaths:184
KDR:7.234
Accuracy:43.157% C**
HSR:94.666% C*
Artemis VX26
B+
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B+
HSR:22.581% C+
Phantom VA23
M+
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B*
HSR:55.017% M+
Nyx VX31
A
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A
NSX Tomoe
C+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C+
HSR:35.542% C+
VA39 Spectre
A++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.188% A++
HSR:57.623% A++
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
NS-44 Commissioner
B++
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B++
HSR:16.797% D
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C++
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NS-357 Underboss
B++
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B++
HSR:18.364% C-
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B
HSR:40.368% A++
Cerberus
B+
Kills:1,106
Deaths:668
KDR:1.656
Accuracy:34.693% B+
HSR:26.854% B+
NSX Tengu
B++
Kills:860
Deaths:434
KDR:1.982
Accuracy:41.465% B++
HSR:24.767% B+
NS-AM7 Archer
B++
Kills:516
Deaths:373
KDR:1.383
Accuracy:55.577% C-
HSR:23.256% B++
NS-44L Blackhand
B**
Kills:247
Deaths:64
KDR:3.859
Accuracy:44.804% B
HSR:55.061% B**
Beamer VS3
B*
Kills:168
Deaths:89
KDR:1.888
Accuracy:33.224% B*
HSR:19.643% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Kills:53,999
Deaths (as Infiltrator):10,668
Deaths (to Infiltrators):3,750
KDR:5.06177
Kill Difference:43,331
Playtime:1,331.155 hours
Usage:44%
Score:24.325m
Score/min:305
Accuracy (listed only):38.105%
HSR (listed only):43.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B+
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
NSX Tengu
B++
Kills:860
Deaths:434
KDR:1.982
Accuracy:41.465% B++
HSR:24.767% B+
Deimos VA29
B++
Kills:707
Deaths:469
KDR:1.507
Accuracy:68.277% B++
HSR:15.134% C
VX6-7
B+
Kills:679
Deaths:433
KDR:1.568
Accuracy:27.107% B+
HSR:21.060% C+
NS-11C
B**
Kills:518
Deaths:309
KDR:1.676
Accuracy:28.971% B**
HSR:22.201% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Solstice VE3
C+
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C+
HSR:10.092% F
Kills:15,420
Deaths (as Light Assault):7,965
Deaths (to Light Assaults):4,873
KDR:1.93597
Kill Difference:7,455
Playtime:234.685 hours
Usage:8%
Score:4.382m
Score/min:311
Accuracy (listed only):36.780%
HSR (listed only):19.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Skorpios
C*
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C*
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NS Baron G5
B++
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B++
HSR:15.258% C++
NSX Tengu
B++
Kills:860
Deaths:434
KDR:1.982
Accuracy:41.465% B++
HSR:24.767% B+
Deimos VA29
B++
Kills:707
Deaths:469
KDR:1.507
Accuracy:68.277% B++
HSR:15.134% C
Corvus VA55
C*
Kills:442
Deaths:219
KDR:2.018
Accuracy:24.098% C+
HSR:24.661% C*
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
H-V45
C++
Kills:378
Deaths:239
KDR:1.582
Accuracy:23.800% C+
HSR:21.958% C++
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
Nova
B**
Kills:336
Deaths:283
KDR:1.187
Accuracy:45.800% C++
HSR:19.048% B**
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C+
Kills:12,180
Deaths (as Combat Medic):6,185
Deaths (to Combat Medics):2,549
KDR:1.96928
Kill Difference:5,995
Playtime:107.266 hours
Usage:4%
Score:2.392m
Score/min:372
Accuracy (listed only):35.914%
HSR (listed only):19.501%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,227
Deaths:199
KDR:6.166
Accuracy:50.836% B*
HSR:8.720% A*
Blueshift VM5
A
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C++
HSR:28.596% A
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C*
HSR:31.475% A++
Comet VM2
A+
Kills:1,090
Deaths:200
KDR:5.450
Accuracy:52.744% B*
HSR:7.706% A+
Nebula VM20
B*
Kills:766
Deaths:146
KDR:5.247
Accuracy:20.084% C**
HSR:24.543% B*
Nebula VM20
B**
Kills:755
Deaths:146
KDR:5.171
Accuracy:19.299% C*
HSR:25.960% B**
Vortex VM21
C**
Kills:489
Deaths:87
KDR:5.621
Accuracy:44.063% C**
HSR:1.227% D--
Vortex VM21
B+
Kills:392
Deaths:87
KDR:4.506
Accuracy:46.423% B+
HSR:2.806% C--
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.483% B**
HSR:7.292% B+
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.853% B**
HSR:4.324% D
NS-20 Gorgon
B
Kills:110
Deaths:18
KDR:6.111
Accuracy:27.351% C++
HSR:21.818% B
NS-20 Gorgon
C++
Kills:101
Deaths:18
KDR:5.611
Accuracy:28.140% C++
HSR:19.802% C+
Quasar VM1
B+
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B+
Kills:7,719
Deaths (as MAX Suit):798.500
Deaths (to MAX Suits):1,011
KDR:9.66688
Kill Difference:6,920.500
Playtime:155.413 hours
Usage:5%
Score:4.697m
Score/min:504
Accuracy (listed only):32.304%
HSR (listed only):15.857%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.252% B++
KPH:11 C
VKPH:9.500 C+
Light PPA
A
Kills:277
V. Kills:11 N/A
Deaths:35
KDR:7.914
Accuracy:50.979% A
KPH:51.500 C*
VKPH:2 D
Hornet Missiles
B+
Kills:222
V. Kills:102 216%
Deaths:20
KDR:11.100
Accuracy:66.091% B+
KPH:44.800 C
VKPH:20.600 D
Saron Laser Cannon
C
Kills:93
V. Kills:75 122%
Deaths:31
KDR:3
Accuracy:44.636% A*
KPH:9.500 C
VKPH:7.600 C
Photon A2A Missile Pods
C+
Kills:59
V. Kills:47 123%
Deaths:13
KDR:4.538
Accuracy:77.888% C+
KPH:21.400 D
VKPH:17.100 D-
Kills:2,626 (751 + 0)
Deaths:435
KDR:6.037
VKDR:2.140
Vehicle Kills:931
Kill Difference:2,191
Playtime:100.434 hours
Usage:3%
Score:1.464m
Score/min:243
Piloting Accuracy:44.636%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:942
V. Kills:184 N/A
Deaths:44
KDR:21.409
Accuracy:59.844% A*
KPH:3,391,200 U
VKPH:662,400 U
C150 Dalton
U
Kills:854
V. Kills:752 113%
Deaths:129
KDR:6.620
Accuracy:41.987% B+
KPH:3,074,400 U
VKPH:2,707,200 U
AP30 Shredder
U
Kills:117
V. Kills:73 158%
Deaths:6
KDR:19.500
Accuracy:35.505% C++
KPH:421,200 U
VKPH:262,800 U
Dual-75 Duster
C*
Kills:63
V. Kills:7 N/A
Deaths:2
KDR:31.500
Accuracy:44.960% B++
KPH:54.600 C--
VKPH:6.100 C*
Kills:1,976 (0 + 1,976)
Deaths:181
KDR:10.917
VKDR:5.613
Vehicle Kills:1,016
Kill Difference:1,795
Playtime:1.156 hours
Usage:0%
Score:0.876m
Score/min:12,632
Piloting Accuracy:N/A%
Gunner Accuracy:44.960%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,073
V. Kills:309 N/A
Deaths:68
KDR:30.485
Accuracy:49.725% C++
KPH:59.500 B+
VKPH:8.900 C++
L100 Python AP
B*
Kills:1,630
V. Kills:628 259%
Deaths:69
KDR:23.623
Accuracy:46.644% D*
KPH:42.600 B*
VKPH:16.400 C
L100 Python HEAT
B*
Kills:1,205
V. Kills:393 306%
Deaths:53
KDR:22.736
Accuracy:49.095% C
KPH:42.700 B*
VKPH:13.900 B+
C75 Viper
B++
Kills:427
V. Kills:148 287%
Deaths:23
KDR:18.565
Accuracy:47.104% B++
KPH:33.100 C*
VKPH:11.500 B++
Skyguard
B+
Kills:195
V. Kills:121 160%
Deaths:25
KDR:7.800
Accuracy:26.773% C-
KPH:18 B+
VKPH:11.200 B+
Kills:5,530 (5,530 + 0)
Deaths:238
KDR:23.235
VKDR:6.718
Vehicle Kills:1,599
Kill Difference:5,292
Playtime:124.964 hours
Usage:4%
Score:2.006m
Score/min:268
Driving Accuracy:26.773%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B*
VKPH:8 C+
E540 Halberd
B+
Kills:501
V. Kills:256 195%
Deaths:36
KDR:13.917
Accuracy:50.464% B
KPH:36.100 B+
VKPH:18.500 B
Saron HRB
C**
Kills:462
V. Kills:272 169%
Deaths:42
KDR:11
Accuracy:46.230% C**
KPH:23.300 C+
VKPH:13.700 C
Supernova FPC
C+
Kills:250
V. Kills:147 169%
Deaths:25
KDR:10
Accuracy:46.001% D--
KPH:23.500 C+
VKPH:13.800 C
Proton II PPA
B+
Kills:176
V. Kills:15 N/A
Deaths:15
KDR:11.733
Accuracy:31.574% B**
KPH:55 C+
VKPH:4.700 B+
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 D
Kills:2,440 (1,301 + 1,139)
Deaths:139
KDR:17.554
VKDR:6.813
Vehicle Kills:947
Kill Difference:2,301
Playtime:80.447 hours
Usage:3%
Score:1.675m
Score/min:347
Driving Accuracy:47.949%
Gunner Accuracy:31.574%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:126
V. Kills:55 225%
Deaths:15
KDR:8.400
Accuracy:53.431% C--
KPH:31.800 D
VKPH:13.900 D-
Saron HRB-H
C+
Kills:105
V. Kills:81 128%
Deaths:16
KDR:6.563
Accuracy:60.529% B+
KPH:31.100 C
VKPH:24 C+
Aphelion VEX-4H
C
Kills:61
V. Kills:36 165%
Deaths:12
KDR:5.083
Accuracy:42.753% C
KPH:35.300 C
VKPH:20.800 D
Kills:292 (0 + 292)
Deaths:43
KDR:6.791
VKDR:4
Vehicle Kills:172
Kill Difference:249
Playtime:9.065 hours
Usage:0%
Score:0.207m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:42.753%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:883
V. Kills:75 N/A
Deaths:16
KDR:55.188
Accuracy:18.553% C++
KPH:59.900 C
VKPH:5.100 B++
M20 Basilisk
B**
Kills:273
V. Kills:79 341%
Deaths:34
KDR:8.029
Accuracy:40.671% C++
KPH:31.900 B**
VKPH:9.200 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.102% C+
KPH:49.500 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:125
V. Kills:39 313%
Deaths:14
KDR:8.929
Accuracy:36.329% C
KPH:26.800 B+
VKPH:8.400 C
G40-F Ranger
A
Kills:103
V. Kills:57 178%
Deaths:
KDR:
Accuracy:34.052% C**
KPH:30.800 A
VKPH:17.100 B*
M60-G Bulldog
A+
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.158% A+
KPH:32.700 C*
VKPH:5.300 C
M12 Kobalt
B+
Kills:86
V. Kills:2 N/A
Deaths:7
KDR:12.286
Accuracy:20.687% B+
KPH:57.900 C+
VKPH:1.300 D-
G30 Walker
B++
Kills:67
V. Kills:60 110%
Deaths:6
KDR:11.167
Accuracy:38.958% B**
KPH:14.200 C
VKPH:12.700 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.083% B**
KPH:27.100 D
VKPH:7.600 C
G30 Walker
B
Kills:57
V. Kills:39 143%
Deaths:7
KDR:8.143
Accuracy:32.210% B+
KPH:16.200 C++
VKPH:11.100 B
Kills:1,911 (0 + 1,911)
Deaths:115
KDR:16.617
VKDR:3.530
Vehicle Kills:406
Kill Difference:1,796
Playtime:49.509 hours
Usage:2%
Score:0.705m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:32.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 21,61821,5611,09619.672S15.2346.507%B**87.269%B**52.2A+N/A162413.2h1.6B**3.4B**
Parsec VX3-A 3,9023,88324216.045M*11.6044.723%B+84.085%B*56.1BN/A14969.2h1.6B*3.7B++
M60-A Bulldog 4,0923,6588543.035B**38.5962.056%A++2.788%B+61B**7.2B*22660h4.7B*7.6B**
V10 3,0062,99914920.128S15.6945.639%B*86.129%B**55.3B**N/A19154.2h1.6B**3.5B**
Ghost 2,1462,1413306.488A2.0543.974%B++77.627%B*45C**N/A15847.6h1.8B*4.1B++
L100 Python HESH 2,3822,0736830.485A++26.0449.725%C++1.013%C--59.6B+8.9C++22634.8h2.7B*5.4B++
M60-A Bulldog 2,2181,9775337.302B**32.8661.167%A+2.428%C++66.6A++8.1A28729.7h4.6B*7.5B**
L100 Python AP 2,2581,6306923.623S19.1846.644%D*N/A42.7B*16.4C27038.2h3.5A7.5B*
Dual Photon Pods 1,9621,5941868.57B4.1367.318%A++2.258%A+37.1D8.6D23443h15.3B*22.7B**
Sirius SX12 1,4921,4717172.052B**2.3929.406%B**21.686%B+33.4C*N/A12344.1h12B++40.8B++
Phaseshift VX-S 1,3631,3601598.553A*4.1141.452%B++84.191%B++47.2B**N/A21028.8h2.1B++5B++
NSX Daimyo 1,3331,3311847.234A2.7943.157%C**94.666%C*49.3C+N/A12527h2B*4.7B++
Comet VM2 1,4171,2271996.166S1.7350.836%B*8.72%A*31.6M**4.9B16738.8h10.6A20.9B**
L100 Python HEAT 1,5981,2055322.736S18.3049.095%C1.66%D42.7B*13.9B+26428.2h4.4B*8.9B++
Blueshift VM5 1,1891,1822824.191B++0.2519.891%C++28.596%A39.8B+N/A17029.7h12.2B**61.1B+
Artemis VX26 1,1891,1784752.48B**1.9630.279%B+22.581%C+34.6C++N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607M++2.1741.084%B*55.017%M+50B+N/A16123.5h3.5B**8.6B*
Blueshift VM5 1,1781,1662824.135B++0.3120.838%C*31.475%A++39.4BN/A16929.6h12.7B**60.8B++
Nyx VX31 1,1671,1632414.826B**0.3936.703%B+43.68%A42.4C++N/A14427.4h5B13.6B+
Phobos VX86 1,1811,1636021.932B+2.5165.602%B+15.219%C+35CN/A13033.2h2.4C*3.7B
NSX Tomoe 1,1891,1624902.371B+2.0728.8%C+35.542%C+30.4CN/A8338.2h14.9C+51.7C++
Serpent VE92 1,1881,1615911.964B++2.4827.417%B++22.308%B+34.8C*N/A12133.4h10.8B++39.5B++
VA39 Spectre 1,1641,1611617.211S2.7743.188%A++57.623%A++39.6B**N/A14229.3h3.8A8.8B**
XM98 1,1601,1601219.587S5.1544.958%B**78.19%B+35.5B+N/A14332.7h2B*4.3B**
Eidolon VE33 1,1821,1603543.277A**1.1630.744%B+32.845%B**35.6B++N/A13032.6h6.6B*21.4B++
Pulsar C 1,1701,1605192.235B+2.2126.845%B+26.121%B+25.6C+N/A10045.3h10B+37.2B+
Revenant 1,1801,1583583.235C*1.2130.019%D30.311%C++34.5C-N/A7733.6h7C**23.2C++
NS-44 Commissioner 1,1701,1556641.739B++2.7042.605%B++16.797%D36C++N/A14332.1h3.7C**8.8B+
Eridani SX5 1,1661,1554532.55A1.8928.58%B+21.558%C*38.6C++N/A9929.9h9.4B*32.8B+
Solstice SF 1,1731,1547671.505B+2.9428.651%B*18.544%C**19.9C+N/A7258.1h11.8C++41.3B+
Manticore SX40 1,1651,1547901.461B+2.9832.714%B+22.184%C++22.6CN/A7051.1h6.8B+20.7B++
Skorpios 1,1641,1545442.121B+2.3228.249%C*19.324%C36.6CN/A9331.5h9.1B**32.2B*
MKV Suppressed 1,1681,1535652.041A2.4029.556%B++22.81%B+34.8C++N/A12233.1h11.4B++38.6B+
NS-7 PDW 1,1641,1535382.143A+2.3027.745%B+23.417%B*30.7C*N/A9837.6h11.3B*40.8B++
NS-357 Underboss 1,1661,1496531.76B*2.6842.94%B++18.364%C-33.1CN/A9034.7h4C**9.3B+
NS-30 Vandal 1,1721,1422245.098A++0.6635.191%B40.368%A++46.8B1.2A*13824.4h4.7B*13.5B++
C-4 1,6951,1423373.389A+1.0523.602%CN/A114.2B++55.3A++117210h1.2B+5.1B+
Cerberus 1,1211,1066681.656B++2.7834.693%B+26.854%B+44.6C**N/A12324.8h5.8C**16.8B+
Comet VM2 1,2451,0902005.45S1.0152.744%B*7.706%A+28.7M+4.1C--13538h12.4A23.5B**
Lasher X2 1,0431,0254762.153A++2.2932.718%B*2.537%D44.6B++N/A19523h18.7C**57.2B+
Supernova PC 1,2189731469.5S65.0657.148%B*1.953%C31.6B*8C+25530.8h3.1A5.3A
L105 Zephyr 1,1269424421.409A+16.9759.844%A*N/A9420U1840U25208300.1h5.6B+9.4B**
NS Baron G5 9179114781.906B**2.5351.696%B++15.258%C++39.1C**N/A11423.3h3.8B*7.4C++
Lancer VS22 1,9139073522.577A*1.8662.321%C++N/A15.5C++17.2B+29958.6h10.7B++17.1B++
VE-LR Obelisk 9098932413.705A0.7437.138%B*38.522%B++39.7C**N/A11322.5h4.9B**13.1B*
M12 Kobalt 9588831655.188A**50.7518.553%C++18.913%C++60.1C5.1B++19314.7h15.8B+85.4B+
Force-Blade 87987818,1350.048B++4.3947.987%A+N/A0.5CN/A21893.8h1.7B++3.6B++
NSX Tengu 8868604341.982B*2.4641.465%B++24.767%B+34.7C+1B*12924.8h11.3B+27.2B+
C150 Dalton 1,6068541296.62C+2.1841.987%B+N/A8540U7520U55355000.1h3.6B+8.6B++
Orion VS54 8398253012.741B*1.7023.389%B+25.939%C++36.5C*N/A25722.6h10.6B++45.5C*
Nebula VM20 7837661465.247A+0.8120.084%C**24.543%B*41B+N/A13518.7h13B**64.8B++
Nebula VM20 7707551465.171A+0.7319.299%C*25.96%B**40.4B+N/A13418.7h12.8B**66.5B++
Deimos VA29 7097074691.507C*2.9368.277%B++15.134%C47.8C++N/A16214.8h2.2B+3.2B+
VX6-7 6896794331.568C*2.8727.107%B+21.06%C+19.1C--N/A9435.5h12.4C*45.7B+
Spear Anti-Vehicle Phalanx Turret 1,0716733519.229A++14.7950.331%B+4.16%C++43.4B25.7B+39815.5h7B+13.9B++
NS Decimator 9926413401.885B**2.5650.823%D*2.808%B+21.6D-11.8C--23529.7h4.2B+8.2C+
Proximity Mine 6386381284.984B0.5459.867%A*N/A130.2C++N/A4264.9h1.6B*2.6A+
NS-11C 5265183091.676B*2.7628.971%B**22.201%B+23.5C+N/A8622h12.3B+42.4B++
NS-AM7 Archer 6615163731.383A*3.0655.577%C-23.256%B++9.9B+2.8C++6652.3h10.1B*18.1B*
E540 Halberd 7575013613.917B+9.4850.464%B2.196%C+36B+18.4B30813.9h4.8B*9.5B*
A30 Walker 993498975.134B**0.6934.146%A++1.004%D16.4A+16.3A*26130.4h153.9B*450.7B**
Vortex VM21 887489875.621M*1.1844.063%C**1.227%D--13.7B*11.1A++15835.7h16.7B*37.8B++
Saron HRB 7344624211B**6.5646.23%C**2.165%B+23.3C+13.7C31419.8h16.6B*35.9B*
Ursa 4554501922.344B**2.1024.145%C*27.111%B+29CN/A11115.5h12.3C+50.8C*
Corvus VA55 4424422192.018B**2.4224.098%C+24.661%C*33.7C**N/A11913.1h10.6B++44B+
Pandora VX25 4394351902.289B*2.1551.794%B**14.713%C+44.4C*N/A1279.8h3.7B++7B*
C75 Viper 5754272318.565M++14.1247.104%B++N/A33.1C*11.5B++29212.9h9.6B*20.3B*
Frag Grenade 4244181418N/A413.5657.885%A++N/A1045A**15B++46220.4h2.1A+3.7A
Tank Mine 631403725.597A+1.1658.813%A++N/A118.5C**67.1C++13093.4h1.6B+2.8A++
Vortex VM21 714392874.506M+0.0746.423%B+2.806%C--11B++9A++12735.7h22.1B**47.5B++
Maelstrom Turbo Laser 7093811502.54B1.9035.252%B++3.15%B+11C9.5C+20134.5h98.4C*279.1B+
H-V45 3793782391.582C++2.8623.8%C+21.958%C++24.1CN/A11715.7h12.8C**53.6C**
Equinox VE2 3493442101.638B+2.8028.198%B+14.244%D-33.4C++N/A11410.3h9.8B**34.9B++
Nova 3423362831.187C+3.2545.8%C++19.048%B**26.3CN/A10412.8h4.7C+10.2C*
SVA-88 3113062071.478C+2.9622.709%C+19.281%D-29.4DN/A21210.4h11.8C++52C++
Light PPA 288277357.914B+3.4750.979%A1.444%C**51.3C*2D2265.4h8B++15.7B++
M20 Basilisk 352273348.029M3.5940.671%C++4.029%D31.7B**9.2B+2508.6h52.1A128.2B**
MANA Anti-Vehicle Turret 445254862.953B*1.4954.249%C5.118%B**2540B*1910B++1050030.1h7.3B13.5B+
Supernova FPC 3972502510B+5.5646.001%D--2.8%C**23.6C+13.9C73610.6h3.9B*8.5B+
NS-44L Blackhand 252247643.859A*0.5844.804%B55.061%B**30.9BN/A938h3.4B++7.6B++
MAX Punch 2452458040.305A4.1446.08%C+N/A1.6C+N/A5151.7h1.4C++3C**
Nemesis VSH9 4202301241.855A*2.5964.523%C**1.739%C--9.7C8C+22223.8h7.9C*12.3B
Pulsar VS1 225224892.517A++1.9223.431%C+18.75%C21.1CN/A19510.6h11.7B**49.7B+
Hornet Missiles 3242222011.1A6.6666.091%B+1.802%C**44.4C20.4D4115h7.4B+11.2B++
Skyguard 316195257.8A*3.3626.773%C-N/A18.1B+11.2B+37510.8h79.1B**295.4B*
NSX Naginata 195193782.474B**1.9719.822%C-26.943%C+21.9DN/A678.8h10.8B+54.2C*
NS-10 Burster 320192652.954A**1.4936.483%B**7.292%B+7.9B**5.3B**14824.2h115.4B*316.4B*
NS-10 Burster 329185652.846M+1.5935.853%B**4.324%D7.5B++5.9A+15424.6h121.5B339B++
NS-R3 Swarm 390179672.672S1.7760.746%DN/A8.6C++10.2B*11220.7h22B++36.3B+
Proton II PPA 1911761511.733C+7.2931.574%B**N/A55C+4.7B+2613.2h10.1C+31.9B+
Beamer VS3 168168891.888A+2.5533.224%B*19.643%C22.7C+N/A1597.4h7.8B+23.5C**
M40 Fury 1751541015.4A10.9636.102%C+4.545%M+49.7C+6.8D3143.1h7.6B*21.2B*
Hunter QCX 1531511051.438B**3.0043.529%C+34.437%B+12.8C+N/A5411.8h2.9B+6.8B+
Lumine Edge 1501501,8270.082C+4.3651.732%A*4.667%F1.2C-N/A3123.9h1.5C+2.9B+
Aspis Anti-Aircraft Phalanx Turret 292143178.412A++3.9732.619%B**N/A16.4B**17.1A4178.7h102.7A315B**
VE-S Canis 146141662.136B**2.3031.637%B++16.312%C-42.7C++1.5A++1403.3h10.9B+34.6B+
MANA Anti-Personnel Turret 141139443.159N/A1.2817.58%UN/A1390U20U5138300.1h16.1T*91.7T*
NS-15M1 135132622.129B+2.3123.395%C++25%C**31.4CN/A1744.2h12.3C*52.6C**
Sticky Grenade 1291281128N/A123.5663.38%AN/A1280B++10C66870.1h1.4B*2.2B*
E540 Halberd-H 181126158.4C+3.9653.431%C--N/A31.5D13.8D-3244h5.5B+10.3C**
M20 Basilisk 164125148.929M+4.4936.329%C6.4%B26.6B+8.3C2354.7h51.4A+141.5B**
NS Annihilator 214118492.408S2.0375.038%D**N/A11C++9C++22610.7h8.3A11B**
AP30 Shredder 190117619.5A++15.0635.505%C++N/A1170U730U5717200.1h77.3B+217.7B+
NS-20 Gorgon 115110186.111S1.6727.351%C++21.818%B22.9B1D644.8h30.8B+112.6B+
Solstice VE3 110109715.571U11.1323.238%C+10.092%F8.6DN/A23112.7h12.8B+54.9C**
Rocklet Rifle 193108472.298M++2.1456.142%BN/A33.8B+26.6C*4833.2h23.8B**42.4B*
NSX Masamune 167105891.18B+3.2660.691%C**N/A19.4D11.5C+1705.4h14.4C+23.7C++
Saron HRB-H 186105166.563C**2.1260.529%B+N/A30.9C23.8C+3933.4h25.5C++42.2B
G40-F Ranger 1601031103U98.5634.052%C**N/A31.2A17.3B*2733.3h83.6B*245.6B*
Terminus VX-9 103102462.217B2.2224.269%C20.588%D31.9CN/A2063.2h11.5B+47.3C*
NS-20 Gorgon 111101185.611S1.1728.14%C++19.802%C+21B2.1B*644.8h34B+120.9B+
M60-G Bulldog 11599128.25A3.8148.158%A+6.061%A*33C**5.3C2043h5.4B*11.2B**
Saron Laser Cannon 16893313B+1.4444.636%A*2.151%C+9.5C7.7C3179.8h96.5B+216.3B*
S1 14186721.194B*3.2562.11%B+N/A18.3C--11.7C+5454.7h6B+9.7B+
M12 Kobalt 8886712.286C+7.8520.687%B+13.954%D-57.3C+1.3D-3661.5h14.6B*70.4B+
Supernova VPC 9078711.143C+6.7047.949%C3.846%A**35.5C5.5D4272.2h2.4B**5B++
M60-A Bulldog 9277117C*2.5633.529%C-N/A28.5C-5.6C2132.7h4.5B*13.3B+
A30 Walker 11970242.917C++1.5231.315%B+1.429%D*12.3C++8.6B+2215.7h162.1C+517.6B
The Slasher 67671,4650.046C+4.3958.333%A++N/A0.7CN/A297h1.9B+3.2C++
G30 Walker 12767611.167A*6.7338.958%B**2.985%D14.3C12.8B++2234.7h225.4C578.5B+
M40 Fury 826497.111C++2.6745.083%B**3.125%A++26.7D7.5C2482.4h14.8C++32.9B+
Quasar VM1 6464232U27.5617.941%B+21.875%B+29.1B+N/A3192.2h11.2B**62.5B+
Dual-75 Duster 7063231.5M+27.0644.96%B++N/A52.5D5.8C++1881.2h7.1D15.7C++
Aphelion VEX-4H 9761125.083C+0.6442.753%C3.279%C++35.9C21.2C--4861.7h52B121.6C**
Photon A2A Missile Pods 10659134.538C+0.1077.888%C+N/A21.1D16.8D-3752.8h8B10.3B
G30 Walker 965778.143A*3.7032.21%B+1.754%D--16.3C++11.1B2793.5h129.6A+402.5B**
Pulsar LSW 5656541.037C3.4021.823%C14.286%D*18.1D-N/A2963.1h13.2C+60.6C+
CME 5251431.186C+3.2522.856%D21.569%C+17.6D-N/A1422.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon131,1401.7h
Anti-Vehicle MANA Turret125152.6h
Nano-Armor Kit4501,067,89492.3h
Nanite Revive Grenade02270.1h
Medical Applicator230136,97014.5h
Spitfire Auto-Turret0580.1h
Motion Spotter10715,41718.7h
NS Patriot Flare Gun0560.6h
Deconstruction Tool01210h
Welding Device01880h
Shield Recharging Field119540.6h
Recon Detection Device18920,41653.8h
Ammunition Package211,3590.8h
Medical Kit192530.8h
Anti-Infantry MANA Turret12590.8h

Check the help document for the dictionary if you want to learn more about words used here.


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