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Primarch ReaperOfSouls[GOTR] ReaperOfSouls
VS BR 98

KDR: 4.49

Score: 62.3m

Last Seen: Oct 19th, 2019 12:47 AM
- OFFLINE - 40.4 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 32%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Parsec VX3-A M60-A Bulldog V10 L100 Python HESH Ghost M60-A Bulldog L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,850,578 MLG Score: 3078
Fun Score: N/A
Cheeseburgers Flipped: 1261TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.212%27.442%80237118227,8482.178862.311

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.842%1.555A+0.98B*-1.398D**HEAD ++ (~12.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.6B+8.70.392B21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.771%2.275%522412152,3746968443.40603281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.767%0.685B+0.644B+0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.80.563B+310.417B39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.366%1.174%938812117,326102021417.17532342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.205%-0.356C--0.875D--0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.70.567B+6.20.501B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.556%4.893%7531612035,64187924766.41023228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.84%-0.246C0.097C+0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.579B+170.578B+33.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.374%85.258%7538121136,894128310728.756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.773%1.567A+1.177B**-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.70.458B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.598%15.62%753412152,7081030322.62658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.43%1.325A0.176C++0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.628B+2.80.42B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.3m264.8%363 (21.8k)329 (19.7k)4.48978113,28625,2325.1760198 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219772423.433%37.43%87707:3136

29% Engineer11% Heavy Assault44% Infiltrator8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:03 PMNov 23rd, 2012 3:30 AMOct 19th, 2019 6:05 AM (30d) (PST)Oct 18th, 2019 10:18 PM (31d) (PST)Oct 18th, 2019 8:47 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801095710.5990.1330.2241.7720.0703078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8156,57034,24536813106419,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3152.5h/131.4d 17,315 42,403 37,180 335.1k 4,322 9,387 13,266 128.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:838
Deaths:306
KDR:2.739
Accuracy:23.296% B+
HSR:25.537% C++
Ursa
B+
Kills:452
Deaths:192
KDR:2.354
Accuracy:24.102% C*
HSR:27.212% B+
SVA-88
C+
Kills:306
Deaths:207
KDR:1.478
Accuracy:22.709% C+
HSR:19.281% D-
NSX Naginata
C+
Kills:193
Deaths:78
KDR:2.474
Accuracy:19.822% C-
HSR:26.943% C+
NS-15M1
C**
Kills:140
Deaths:63
KDR:2.222
Accuracy:23.382% C++
HSR:25% C**
Pulsar LSW
C
Kills:56
Deaths:54
KDR:1.037
Accuracy:21.823% C
HSR:14.286% D**
Kills:1,985
Deaths (as Heavy Assault):900
Deaths (to Heavy Assaults):6,477
KDR:2.20556
Kill Difference:1,085
Playtime:334.241 hours
Usage:11%
Score:6.565m
Score/min:327
Accuracy (listed only):22.522%
HSR (listed only):23.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Revenant
C++
Kills:1,163
Deaths:358
KDR:3.249
Accuracy:30.040% D
HSR:30.439% C++
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eidolon VE33
B**
Kills:1,160
Deaths:354
KDR:3.277
Accuracy:30.744% B+
HSR:32.845% B**
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
VE-LR Obelisk
B++
Kills:971
Deaths:251
KDR:3.869
Accuracy:37.090% B++
HSR:38.723% B++
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
Deimos VA29
B++
Kills:769
Deaths:517
KDR:1.487
Accuracy:68.173% B++
HSR:15.215% C
VX6-7
B+
Kills:719
Deaths:454
KDR:1.584
Accuracy:27.301% B+
HSR:21.419% C+
NS-11C
B**
Kills:532
Deaths:323
KDR:1.647
Accuracy:29.058% B**
HSR:22.556% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B*
Kills:341
Deaths:290
KDR:1.176
Accuracy:45.582% C++
HSR:19.062% B*
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:11,748
Deaths (as Engineer):5,701
Deaths (to Engineers):5,448
KDR:2.06069
Kill Difference:6,047
Playtime:929.628 hours
Usage:29%
Score:19.180m
Score/min:344
Accuracy (listed only):38.802%
HSR (listed only):21.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:22,736
Deaths:1,132
KDR:20.085
Accuracy:46.431% B**
HSR:87.311% B**
Parsec VX3-A
B*
Kills:3,900
Deaths:243
KDR:16.049
Accuracy:44.731% B+
HSR:84.051% B*
V10
B**
Kills:3,028
Deaths:150
KDR:20.187
Accuracy:45.534% B*
HSR:86.163% B**
Ghost
B*
Kills:2,141
Deaths:330
KDR:6.488
Accuracy:43.974% B*
HSR:77.627% B*
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
NSX Daimyo
B
Kills:1,408
Deaths:191
KDR:7.372
Accuracy:43.500% B
HSR:94.744% C*
Phaseshift VX-S
B++
Kills:1,360
Deaths:159
KDR:8.553
Accuracy:41.452% B++
HSR:84.191% B++
Artemis VX26
B+
Kills:1,178
Deaths:475
KDR:2.480
Accuracy:30.279% B+
HSR:22.581% C+
Phantom VA23
M+
Kills:1,176
Deaths:178
KDR:6.607
Accuracy:41.084% B**
HSR:55.017% M+
Cerberus
B+
Kills:1,171
Deaths:717
KDR:1.633
Accuracy:34.951% B+
HSR:26.559% B+
Nyx VX31
A+
Kills:1,163
Deaths:241
KDR:4.826
Accuracy:36.703% B+
HSR:43.680% A+
NSX Tomoe
C+
Kills:1,162
Deaths:490
KDR:2.371
Accuracy:28.800% C+
HSR:35.542% C+
VA39 Spectre
A++
Kills:1,161
Deaths:161
KDR:7.211
Accuracy:43.188% A++
HSR:57.623% A++
XM98
B**
Kills:1,160
Deaths:121
KDR:9.587
Accuracy:44.958% B**
HSR:78.190% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
NS-44 Commissioner
B++
Kills:1,155
Deaths:664
KDR:1.739
Accuracy:42.605% B++
HSR:16.797% D
Manticore SX40
B+
Kills:1,154
Deaths:790
KDR:1.461
Accuracy:32.714% B+
HSR:22.184% C+
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NS-357 Underboss
B++
Kills:1,149
Deaths:653
KDR:1.760
Accuracy:42.940% B++
HSR:18.364% C-
NS-30 Vandal
A++
Kills:1,142
Deaths:224
KDR:5.098
Accuracy:35.191% B
HSR:40.368% A++
NSX Tengu
B++
Kills:1,004
Deaths:505
KDR:1.988
Accuracy:41.442% B++
HSR:25.299% B++
NS-AM7 Archer
B+
Kills:531
Deaths:402
KDR:1.321
Accuracy:55.548% C-
HSR:22.787% B+
NS-44L Blackhand
B**
Kills:250
Deaths:64
KDR:3.906
Accuracy:45.016% B
HSR:54.800% B**
Beamer VS3
B**
Kills:230
Deaths:125
KDR:1.840
Accuracy:33.700% B**
HSR:23.913% C*
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Kills:55,586
Deaths (as Infiltrator):10,898
Deaths (to Infiltrators):3,816
KDR:5.10057
Kill Difference:44,688
Playtime:1,378.797 hours
Usage:44%
Score:24.952m
Score/min:302
Accuracy (listed only):38.145%
HSR (listed only):43.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Serpent VE92
B++
Kills:1,161
Deaths:591
KDR:1.964
Accuracy:27.417% B++
HSR:22.308% B
Pulsar C
B+
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:26.845% B+
HSR:26.121% B+
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Solstice SF
B*
Kills:1,154
Deaths:767
KDR:1.505
Accuracy:28.651% B*
HSR:18.544% C**
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NSX Tengu
B++
Kills:1,004
Deaths:505
KDR:1.988
Accuracy:41.442% B++
HSR:25.299% B++
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
Deimos VA29
B++
Kills:769
Deaths:517
KDR:1.487
Accuracy:68.173% B++
HSR:15.215% C
VX6-7
B+
Kills:719
Deaths:454
KDR:1.584
Accuracy:27.301% B+
HSR:21.419% C+
NS-11C
B**
Kills:532
Deaths:323
KDR:1.647
Accuracy:29.058% B**
HSR:22.556% B+
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
Nova
B*
Kills:341
Deaths:290
KDR:1.176
Accuracy:45.582% C++
HSR:19.062% B*
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Solstice VE3
C++
Kills:109
Deaths:7
KDR:15.571
Accuracy:23.238% C++
HSR:10.092% F
Kills:15,685
Deaths (as Light Assault):8,126
Deaths (to Light Assaults):4,968
KDR:1.93022
Kill Difference:7,559
Playtime:237.897 hours
Usage:8%
Score:4.440m
Score/min:311
Accuracy (listed only):36.776%
HSR (listed only):19.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,471
Deaths:717
KDR:2.052
Accuracy:29.406% B**
HSR:21.686% B+
Phobos VX86
B+
Kills:1,163
Deaths:602
KDR:1.932
Accuracy:65.602% B+
HSR:15.219% C
Eridani SX5
B+
Kills:1,155
Deaths:453
KDR:2.550
Accuracy:28.580% B+
HSR:21.558% C*
Skorpios
C++
Kills:1,154
Deaths:544
KDR:2.121
Accuracy:28.249% C++
HSR:19.324% C
MKV Suppressed
B++
Kills:1,153
Deaths:565
KDR:2.041
Accuracy:29.556% B++
HSR:22.810% B+
NS-7 PDW
B*
Kills:1,153
Deaths:538
KDR:2.143
Accuracy:27.745% B+
HSR:23.417% B*
NSX Tengu
B++
Kills:1,004
Deaths:505
KDR:1.988
Accuracy:41.442% B++
HSR:25.299% B++
NS Baron G5
B*
Kills:911
Deaths:478
KDR:1.906
Accuracy:51.696% B*
HSR:15.258% C++
Deimos VA29
B++
Kills:769
Deaths:517
KDR:1.487
Accuracy:68.173% B++
HSR:15.215% C
Corvus VA55
C*
Kills:442
Deaths:219
KDR:2.018
Accuracy:24.098% C+
HSR:24.661% C*
Pandora VX25
B**
Kills:435
Deaths:190
KDR:2.289
Accuracy:51.794% B**
HSR:14.713% C+
H-V45
C+
Kills:381
Deaths:242
KDR:1.574
Accuracy:23.839% C+
HSR:21.785% C+
Equinox VE2
B+
Kills:344
Deaths:210
KDR:1.638
Accuracy:28.198% B+
HSR:14.244% D-
Nova
B*
Kills:341
Deaths:290
KDR:1.176
Accuracy:45.582% C++
HSR:19.062% B*
Pulsar VS1
C+
Kills:224
Deaths:89
KDR:2.517
Accuracy:23.431% C+
HSR:18.750% C
VE-S Canis
B++
Kills:141
Deaths:66
KDR:2.136
Accuracy:31.637% B++
HSR:16.312% C-
Terminus VX-9
C
Kills:102
Deaths:46
KDR:2.217
Accuracy:24.269% C
HSR:20.588% D
CME
C
Kills:51
Deaths:43
KDR:1.186
Accuracy:22.856% D
HSR:21.569% C
Kills:12,394
Deaths (as Combat Medic):6,314
Deaths (to Combat Medics):2,603
KDR:1.96294
Kill Difference:6,080
Playtime:107.437 hours
Usage:3%
Score:2.395m
Score/min:371
Accuracy (listed only):35.897%
HSR (listed only):19.526%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:1,238
Deaths:202
KDR:6.129
Accuracy:50.742% B*
HSR:8.724% A*
Blueshift VM5
A
Kills:1,182
Deaths:282
KDR:4.191
Accuracy:19.891% C++
HSR:28.596% A
Blueshift VM5
A++
Kills:1,166
Deaths:282
KDR:4.135
Accuracy:20.838% C++
HSR:31.475% A++
Comet VM2
A+
Kills:1,108
Deaths:203
KDR:5.458
Accuracy:52.665% B++
HSR:7.581% A+
Nebula VM20
B**
Kills:795
Deaths:159
KDR:5
Accuracy:19.378% C*
HSR:26.289% B**
Nebula VM20
B*
Kills:795
Deaths:159
KDR:5
Accuracy:20.163% C*
HSR:24.906% B*
Vortex VM21
B
Kills:504
Deaths:92
KDR:5.478
Accuracy:44.380% B
HSR:1.190% D*
Vortex VM21
B+
Kills:415
Deaths:92
KDR:4.511
Accuracy:46.729% B+
HSR:2.651% D
NS-10 Burster
B**
Kills:192
Deaths:65
KDR:2.954
Accuracy:36.498% B**
HSR:7.292% B+
NS-10 Burster
B**
Kills:185
Deaths:65
KDR:2.846
Accuracy:35.870% B**
HSR:4.324% D
NS-20 Gorgon
B
Kills:110
Deaths:19
KDR:5.789
Accuracy:27.374% C+
HSR:21.818% B
NS-20 Gorgon
C+
Kills:101
Deaths:19
KDR:5.316
Accuracy:28.171% C+
HSR:19.802% C+
Quasar VM1
B+
Kills:64
Deaths:2
KDR:32
Accuracy:17.941% B+
HSR:21.875% B+
Kills:7,855
Deaths (as MAX Suit):820.500
Deaths (to MAX Suits):1,020
KDR:9.57343
Kill Difference:7,034.500
Playtime:157.941 hours
Usage:5%
Score:4.770m
Score/min:503
Accuracy (listed only):32.357%
HSR (listed only):15.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:1,594
V. Kills:368 432%
Deaths:186
KDR:8.570
Accuracy:67.318% A++
KPH:37.100 D
VKPH:8.600 D
Maelstrom Turbo Laser
C+
Kills:381
V. Kills:328 116%
Deaths:150
KDR:2.540
Accuracy:35.226% B++
KPH:11 C
VKPH:9.500 C+
Light PPA
A+
Kills:306
V. Kills:15 N/A
Deaths:35
KDR:8.743
Accuracy:51.574% A+
KPH:51.300 C++
VKPH:2.500 C-
Hornet Missiles
B+
Kills:223
V. Kills:103 214%
Deaths:20
KDR:11.150
Accuracy:66.108% B+
KPH:44.800 C
VKPH:20.700 D
Saron Laser Cannon
C
Kills:93
V. Kills:75 122%
Deaths:31
KDR:3
Accuracy:44.591% A*
KPH:9.400 C
VKPH:7.600 C
Photon A2A Missile Pods
C
Kills:63
V. Kills:49 126%
Deaths:13
KDR:4.846
Accuracy:77.232% C
KPH:20.700 D-
VKPH:16.100 D-
Kills:2,660 (780 + 0)
Deaths:435
KDR:6.115
VKDR:2.156
Vehicle Kills:938
Kill Difference:2,225
Playtime:101.370 hours
Usage:3%
Score:1.486m
Score/min:244
Piloting Accuracy:44.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,099
V. Kills:881 125%
Deaths:129
KDR:8.519
Accuracy:42.232% B+
KPH:3,956,400 U
VKPH:3,171,600 U
L105 Zephyr
U
Kills:945
V. Kills:185 N/A
Deaths:44
KDR:21.477
Accuracy:59.897% A*
KPH:3,402,000 U
VKPH:666,000 U
Dual-75 Duster
B*
Kills:134
V. Kills:15 N/A
Deaths:2
KDR:67
Accuracy:50.827% A
KPH:70.600 C+
VKPH:7.900 B*
AP30 Shredder
U
Kills:117
V. Kills:73 158%
Deaths:6
KDR:19.500
Accuracy:35.455% C++
KPH:421,200 U
VKPH:262,800 U
Kills:2,295 (0 + 2,295)
Deaths:181
KDR:12.680
VKDR:6.376
Vehicle Kills:1,154
Kill Difference:2,114
Playtime:1.898 hours
Usage:0%
Score:0.973m
Score/min:8,544
Piloting Accuracy:N/A%
Gunner Accuracy:35.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:2,277
V. Kills:335 N/A
Deaths:68
KDR:33.485
Accuracy:49.843% C++
KPH:58.300 B
VKPH:8.600 C+
L100 Python AP
B*
Kills:1,677
V. Kills:645 260%
Deaths:69
KDR:24.304
Accuracy:46.543% D*
KPH:42.400 B*
VKPH:16.300 C
L100 Python HEAT
B*
Kills:1,205
V. Kills:393 306%
Deaths:53
KDR:22.736
Accuracy:49.095% C
KPH:42.700 B*
VKPH:13.900 B
C75 Viper
B*
Kills:599
V. Kills:212 281%
Deaths:23
KDR:26.044
Accuracy:48.096% B*
KPH:34.400 C**
VKPH:12.200 B*
Skyguard
B**
Kills:255
V. Kills:150 169%
Deaths:25
KDR:10.200
Accuracy:27.550% C
KPH:20.800 B**
VKPH:12.300 B++
Kills:6,013 (6,013 + 0)
Deaths:238
KDR:25.265
VKDR:7.290
Vehicle Kills:1,735
Kill Difference:5,775
Playtime:136.414 hours
Usage:4%
Score:2.145m
Score/min:262
Driving Accuracy:27.550%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:973
V. Kills:245 396%
Deaths:14
KDR:69.500
Accuracy:57.148% B*
KPH:31.600 B*
VKPH:8 C+
E540 Halberd
B+
Kills:686
V. Kills:326 210%
Deaths:39
KDR:17.590
Accuracy:50.720% B+
KPH:35.700 B+
VKPH:17 C*
Saron HRB
B
Kills:504
V. Kills:289 174%
Deaths:42
KDR:12
Accuracy:46.794% B
KPH:24.200 C+
VKPH:13.900 C+
Supernova FPC
C+
Kills:262
V. Kills:149 175%
Deaths:25
KDR:10.480
Accuracy:46.317% D-
KPH:23.900 C+
VKPH:13.600 C
Proton II PPA
B+
Kills:176
V. Kills:15 N/A
Deaths:15
KDR:11.733
Accuracy:31.574% B**
KPH:55 C+
VKPH:4.700 B+
Supernova VPC
C
Kills:78
V. Kills:12 N/A
Deaths:7
KDR:11.143
Accuracy:47.949% C
KPH:36 C
VKPH:5.500 D
Aphelion VEX-4
A+
Kills:52
V. Kills:23 217%
Deaths:2
KDR:26
Accuracy:44.511% A+
KPH:40.100 A+
VKPH:17.700 C++
Kills:2,731 (1,313 + 1,418)
Deaths:144
KDR:18.965
VKDR:7.354
Vehicle Kills:1,059
Kill Difference:2,587
Playtime:88.357 hours
Usage:3%
Score:1.815m
Score/min:342
Driving Accuracy:47.949%
Gunner Accuracy:44.511%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:231
V. Kills:100 229%
Deaths:15
KDR:15.400
Accuracy:59.595% C**
KPH:35.300 C-
VKPH:15.300 D
Saron HRB-H
C++
Kills:125
V. Kills:91 136%
Deaths:16
KDR:7.813
Accuracy:61.219% B++
KPH:33.900 C
VKPH:24.700 C++
Aphelion VEX-4H
C++
Kills:93
V. Kills:46 198%
Deaths:12
KDR:7.750
Accuracy:45.668% C+
KPH:42.800 C++
VKPH:21.100 C--
G40-F Ranger
B+
Kills:64
V. Kills:33 188%
Deaths:1
KDR:64
Accuracy:37.415% B+
KPH:31.200 C
VKPH:16.100 D
Kills:513 (0 + 513)
Deaths:44
KDR:11.659
VKDR:6.136
Vehicle Kills:270
Kill Difference:469
Playtime:14.458 hours
Usage:0%
Score:0.290m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:37.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:930
V. Kills:76 N/A
Deaths:16
KDR:58.125
Accuracy:18.610% C++
KPH:58.700 C
VKPH:4.800 B+
M20 Basilisk
B**
Kills:280
V. Kills:79 350%
Deaths:34
KDR:8.235
Accuracy:40.498% C++
KPH:32.200 B**
VKPH:9.100 B+
M40 Fury
C+
Kills:154
V. Kills:21 N/A
Deaths:10
KDR:15.400
Accuracy:36.102% C+
KPH:49.400 C+
VKPH:6.700 D
M20 Basilisk
B+
Kills:136
V. Kills:39 340%
Deaths:14
KDR:9.714
Accuracy:36.026% C
KPH:28.100 B+
VKPH:8.100 C
G40-F Ranger
A
Kills:109
V. Kills:61 176%
Deaths:
KDR:
Accuracy:34.207% B+
KPH:30 A
VKPH:16.800 B**
M60-G Bulldog
A+
Kills:99
V. Kills:16 N/A
Deaths:12
KDR:8.250
Accuracy:48.211% A+
KPH:32.600 B
VKPH:5.300 C+
M12 Kobalt
B+
Kills:95
V. Kills:2 N/A
Deaths:7
KDR:13.571
Accuracy:20.937% B+
KPH:60.300 C+
VKPH:1.300 D--
G30 Walker
B++
Kills:68
V. Kills:60 111%
Deaths:6
KDR:11.333
Accuracy:38.830% B**
KPH:13.900 C
VKPH:12.300 B++
M40 Fury
C
Kills:64
V. Kills:18 337%
Deaths:9
KDR:7.111
Accuracy:45.291% B**
KPH:27.100 D
VKPH:7.600 C
G30 Walker
B
Kills:57
V. Kills:39 143%
Deaths:7
KDR:8.143
Accuracy:32.210% B
KPH:16.100 C+
VKPH:11 B
Kills:1,992 (0 + 1,992)
Deaths:115
KDR:17.322
VKDR:3.574
Vehicle Kills:411
Kill Difference:1,877
Playtime:51.509 hours
Usage:2%
Score:0.726m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:32.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 22,80422,7361,13220.085S15.6046.431%B**87.311%B**52.1AN/A161436.7h1.6B**3.4B**
Parsec VX3-A 3,9193,90024316.049M**11.5644.731%B+84.051%B*56.1BN/A14969.5h1.6B*3.7B++
M60-A Bulldog 4,1193,6848543.341B**38.8562.133%A++2.769%C**61.2B**7.2B*22760.2h4.7B*7.6B**
V10 3,0353,02815020.187S15.7045.534%B*86.163%B**55.3B**N/A19154.8h1.6B**3.5B**
L100 Python HESH 2,6122,2776833.485A++29.0049.843%C++N/A58.2B8.6C+21939.1h2.7B*5.4B++
Ghost 2,1462,1413306.488A2.0043.974%B*77.627%B*45C*N/A15947.6h1.8B*4.1B*
M60-A Bulldog 2,2181,9775337.302B**32.8161.167%A+2.428%C*66.6A8.1A28729.7h4.6B**7.5B**
L100 Python AP 2,3221,6776924.304M**19.8146.543%D*N/A42.5B*16.3C27039.5h3.5A7.5B++
Dual Photon Pods 1,9621,5941868.57B4.0867.318%A++2.258%A+37.1D8.6D23443h15.3B*22.7B*
Sirius SX12 1,4921,4717172.052B*2.4429.406%B**21.686%B+33.4C*N/A12344.1h12B++40.8B+
NSX Daimyo 1,4101,4081917.372A2.8843.5%B94.744%C*48.2C+N/A12329.2h2B*4.6B++
Phaseshift VX-S 1,3631,3601598.553A*4.0641.452%B++84.191%B++47.2B*N/A21028.8h2.1B++5B++
Comet VM2 1,4291,2382026.129S1.6450.742%B*8.724%A*31.4M**4.8B16639.4h10.7A21.1B**
L100 Python HEAT 1,5981,2055322.736S18.2549.095%C1.66%C--42.7B*13.9B26528.2h4.4B*8.9B++
Blueshift VM5 1,1891,1822824.191B*0.3019.891%C++28.596%A39.8B+N/A17029.7h12.2A61.1B++
Artemis VX26 1,1891,1784752.48B**2.0130.279%B+22.581%C+34.6C+N/A10734h10.6B++34.9B++
Phantom VA23 1,1841,1761786.607M+2.1241.084%B**55.017%M+50B+N/A16123.5h3.5B**8.6B*
Cerberus 1,1891,1717171.633B+2.8634.951%B+26.559%B+43.9C**N/A12026.7h5.9C**16.8B+
Blueshift VM5 1,1781,1662824.135B*0.3520.838%C++31.475%A++39.4BN/A16929.6h12.7B**60.8B++
Revenant 1,1851,1633583.249B+1.2430.04%D30.439%C++34.5C-N/A7733.7h6.9C**23.1C+
Phobos VX86 1,1811,1636021.932B+2.5665.602%B+15.219%C35CN/A13033.2h2.4C++3.7B
Nyx VX31 1,1671,1632414.826B**0.3436.703%B+43.68%A+42.4C++N/A14427.4h5B+13.6B+
NSX Tomoe 1,1891,1624902.371B+2.1228.8%C+35.542%C+30.4CN/A8338.2h14.9C+51.7C++
Serpent VE92 1,1881,1615911.964B*2.5327.417%B++22.308%B34.8C*N/A12233.4h10.8B++39.5B+
VA39 Spectre 1,1641,1611617.211M++2.7243.188%A++57.623%A++39.6B**N/A14329.3h3.8A8.8B**
Pulsar C 1,1701,1605192.235B+2.2526.845%B+26.121%B+25.6C+N/A10045.3h10B+37.2B+
Eidolon VE33 1,1821,1603543.277A++1.2130.744%B+32.845%B**35.6B+N/A13132.6h6.6B*21.4B++
XM98 1,1601,1601219.587S5.1044.958%B**78.19%B+35.5BN/A14332.7h2B*4.3B*
C-4 1,7131,1573403.403A+1.0923.796%CN/A114.6B++55A++117610.1h1.2B+5.1B
Eridani SX5 1,1661,1554532.55A+1.9428.58%B+21.558%C*38.6C++N/A9929.9h9.4B*32.8B+
NS-44 Commissioner 1,1701,1556641.739B*2.7542.605%B++16.797%D36C++N/A14332.1h3.7C**8.8B+
Solstice SF 1,1731,1547671.505B++2.9828.651%B*18.544%C**19.9C+N/A7258.1h11.8C++41.3B+
Manticore SX40 1,1651,1547901.461B+3.0332.714%B+22.184%C+22.6CN/A7051.1h6.8B+20.7B+
Skorpios 1,1641,1545442.121B+2.3728.249%C++19.324%C36.6CN/A9331.5h9.1B**32.2B++
MKV Suppressed 1,1681,1535652.041A2.4529.556%B++22.81%B+34.8C++N/A12233.1h11.4B++38.6B+
NS-7 PDW 1,1641,1535382.143A++2.3527.745%B+23.417%B*30.7C*N/A9837.6h11.3B*40.8B++
NS-357 Underboss 1,1661,1496531.76B*2.7342.94%B++18.364%C-33.1CN/A9034.7h4C**9.3B+
NS-30 Vandal 1,1721,1422245.098A++0.6135.191%B40.368%A++46.8C**1.2A++13924.4h4.7B*13.5B++
Comet VM2 1,2641,1082035.458S0.9752.665%B++7.581%A+28.7M+4C-13538.6h12.4A23.5B**
C150 Dalton 1,9801,0991298.519C++4.0342.232%B+1.001%C++10990U8810U63707500.1h3.3B+7.9B++
Lasher X2 1,1061,0864942.198A++2.2932.787%B*2.578%D45.6B++N/A19723.8h18.5B+56.4B++
NSX Tengu 1,0361,0045051.988B*2.5041.442%B++25.299%B++35.2C+1.1B**12628.5h11.2B+27B+
Supernova PC 1,2189731469.5S65.0157.148%B*1.953%C+31.6B*8C+25830.8h3.1A5.3A+
VE-LR Obelisk 9889712513.869A+0.6237.09%B++38.723%B++40C*N/A11324.3h4.9B*13.2B*
L105 Zephyr 1,1309454421.477A+16.9959.897%A*N/A9450U1850U25244100.1h5.6B++9.4B**
M12 Kobalt 1,0069301658.125A++53.6418.61%C++19.14%C++58.9C4.8B+18615.8h16B+85.9B+
NS Baron G5 9179114781.906A2.5851.696%B*15.258%C++39.1C*N/A11523.3h3.8B*7.4C++
Lancer VS22 1,9139073522.577A++1.9162.321%C++N/A15.5C+17.2C*29958.6h10.7B+17.1B++
Force-Blade 88188018,5600.047B++4.4447.643%A+N/A0.5C+N/A21949.1h1.7B*3.6B++
Orion VS54 8628383062.739B**1.7523.296%B+25.537%C++36.8C*1.1A+25722.8h10.6B++45.3C*
Nebula VM20 8107951595A+0.5119.378%C*26.289%B**40.4B+N/A13419.7h12.9B**66.6B++
Nebula VM20 8147951595A++0.5120.163%C*24.906%B*40.4B+1B+13219.7h13.3B**65.8B++
Deimos VA29 7737695171.487C*3.0068.173%B++15.215%C48.4C++N/A16215.9h2.2B+3.2B+
VX6-7 7317194541.584B+2.9127.301%B+21.419%C+19.8C-N/A9536.3h12.3C*45B+
E540 Halberd 1,0126863917.59B++13.1050.72%B+1.749%C35.7B+17C*26419.2h4.8B*9.4B*
Spear Anti-Vehicle Phalanx Turret 1,0876843519.543A++15.0550.461%B+4.094%C++43.8B25.8B+40015.6h7B+13.8B++
NS Decimator 1,0086523451.89B**2.6050.794%D*2.761%B+21.6D-11.8C--23430.2h4.2B+8.2C+
Proximity Mine 6466451295B+0.5159.761%A*N/A129C*N/A4235h1.5A2.6A+
C75 Viper 8115992326.043S21.5548.096%B*N/A34.4C**12.2B*26517.4h9.8B*20.3B*
NS-11C 5405323231.647B++2.8429.058%B**22.556%B+23.3C+N/A8622.8h12.4B+42.8B++
NS-AM7 Archer 6825314021.321A*3.1755.548%C-22.787%B+9.7B+2.8C++6554.9h10.3B*18.5B*
Vortex VM21 909504925.478M**0.9944.38%B1.19%D*13.8B++11.1A*15736.5h16.9B*38.1B++
Saron HRB 7935044212A7.5146.794%B2.183%B+24.2C+13.9C+30920.8h16.5B**35.2B**
A30 Walker 993498975.134B*0.6434.142%A++1.004%D16.4A*16.3A**26130.4h153.9B*450.9A
Ursa 4574521922.354A2.1424.102%C*27.212%B+28.6CN/A10915.8h12.2C+50.8C*
Corvus VA55 4424422192.018A2.4724.098%C+24.661%C*33.5C++N/A11913.2h10.6B++44B+
Pandora VX25 4394351902.289B**2.2051.794%B**14.713%C+44.4C++N/A1299.8h3.7B++7B*
Plasma Grenade 4314241424N/A419.5158.132%A++N/A1060M17.5B*46140.4h2.2A+3.7A
Vortex VM21 750415924.511M++0.0246.729%B+2.651%D11.4B++9.2A*12836.5h21.8B**46.6B++
Tank Mine 644413735.658A+1.1759.362%A++N/A118C*66C++13153.5h1.7B2.8A++
Maelstrom Turbo Laser 7093811502.54B1.9535.226%B++3.15%B+11C9.5C+20234.5h98.5C*279.6B
H-V45 3833812421.574C++2.9223.839%C+21.785%C+24.1CN/A11715.8h12.8C**53.7C*
Equinox VE2 3493442101.638B+2.8528.198%B+14.244%D-33.4C+N/A11510.3h9.8B*34.9B++
Nova 3473412901.176C+3.3145.582%C++19.062%B*26.2C-N/A10413h4.7C+10.3C++
Light PPA 321306358.743B*4.2551.574%A+1.307%C++51C++2.5C-2346h8.7B+16.8B+
SVA-88 3113062071.478C+3.0122.709%C+19.281%D-29.4DN/A21310.4h11.8C++52C++
M20 Basilisk 359280348.235M3.7540.498%C++3.929%D32.2B**9.1B+2568.7h51.5A127.1B**
Supernova FPC 4112622510.48B++5.9946.317%D-3.053%B+23.8C13.5C79211h3.8B**8.3B+
Skyguard 4052552510.2M5.7127.55%CN/A20.9B**12.3B++36112.2h71.9A261B**
MANA Anti-Vehicle Turret 445254862.953A1.5454.058%C-5.118%A+2540M1910A++9104530.1h7.3B+13.6B+
NS-44L Blackhand 255250643.906A**0.5845.016%B54.8%B**30.9BN/A938.1h3.4B*7.6B++
MAX Punch 2462468260.298A+4.1946.154%C+N/A1.6C+N/A5154.3h1.4C*3B
E540 Halberd-H 3312311515.4B+10.9159.595%C**N/A35C--15.2D2806.6h5.6B9.4B+
Beamer VS3 2322301251.84A+2.6533.7%B**23.913%C*22.3C+N/A12810.3h8.4B+24.9C**
Nemesis VSH9 4202301241.855A*2.6364.523%C**1.739%C-9.7C-8C22423.8h7.9C**12.3B+
Pulsar VS1 225224892.517A++1.9723.431%C+18.75%C21.1CN/A19710.6h11.7B**49.7B+
Hornet Missiles 3262232011.15A6.6666.108%B+1.794%B44.6C20.6D4165h7.4B+11.2B++
NSX Naginata 195193782.474B**2.0219.822%C-26.943%C+21.9DN/A688.8h10.8B+54.2C**
NS-10 Burster 320192652.954A**1.5436.498%B**7.292%B+7.9B*5.3B**14824.3h115.6B*316.7B*
NS-10 Burster 329185652.846M+1.6435.87%B**4.324%D7.5B++5.9A+15524.6h121.7B339.3B++
NS-R3 Swarm 390179672.672S1.8260.746%DN/A8.6C**10.2A*11320.7h22B++36.3B+
Proton II PPA 1911761511.733C+7.2431.574%B**N/A55C+4.7B+2613.2h10.1C++31.9B++
Lumine Edge 1631631,9320.084C+4.4151.836%A*4.908%F1.2C-N/A3131.1h1.5C+2.8B+
M40 Fury 1751541015.4B**10.9136.102%C+4.545%A*49.7C+6.8D3143.1h7.6B**21.2B**
Hunter QCX 1531511051.438B**3.0543.529%C+34.437%B+12.8C+N/A5411.8h2.9B+6.8B+
Aspis Anti-Aircraft Phalanx Turret 299147178.647A*4.1632.467%B**N/A16.7B**17.3A4188.8h100.6A309.8B**
VE-S Canis 146141662.136B**2.3531.637%B++16.312%C-42.7C++1.5A++1473.3h10.9B+34.6B+
NS-15M1 143140632.222B+2.2723.382%C++25%C**32.6CN/A1714.3h12.1C**51.5B
MANA Anti-Personnel Turret 142140453.111N/A1.3817.538%UN/A1400U20U5224800.1h16.3T*92.9T*
M20 Basilisk 175136149.714M*5.2236.026%C6.618%B+28.3B+8.1C2404.8h49.4A+137.1B**
Dual-75 Duster 149134267S62.5150.827%AN/A70.5C+7.9B*2281.9h7.3D14.4B
Sticky Grenade 1291281128N/A123.5163.287%AN/A1280B*10C66970.1h1.4B**2.2B*
NS Annihilator 231128562.286S2.2075.123%FN/A11.1C++9C*22011.5h8.4A11.1B**
Saron HRB-H 216125167.813B+3.3261.219%B++N/A33.8C24.6C++3923.7h24.5C*40B+
Rocklet Rifle 213120522.308M*2.1855.893%B+N/A34.3B+26.6C**4823.5h22.8A40.9B*
AP30 Shredder 190117619.5A++15.0135.455%C++N/A1170U730U5757700.1h78.3B+220.8B+
NSX Masamune 176111941.181B+3.3160.591%C**N/A18.2D10.7C1566.1h14.6C+24.1C++
NS-20 Gorgon 115110195.789S1.3027.374%C+21.818%B22.9C**1D-644.8h30.9B+112.9B+
Solstice VE3 110109715.571U11.0823.238%C++10.092%F8.6DN/A23512.7h12.8B++54.9C**
G40-F Ranger 1701091109U104.5134.207%B+N/A30.3A16.9B**2643.6h85.9B*251.1B*
Terminus VX-9 103102462.217B+2.2724.269%C20.588%D31.9CN/A2093.2h11.5B+47.3C*
NS-20 Gorgon 111101195.316S0.8328.171%C+19.802%C+21C*2.1B++644.8h34.1B+121.2B+
M60-G Bulldog 11599128.25A3.7648.211%A+6.061%A*33B5.3C+2043h5.4B*11.3B**
M12 Kobalt 9795713.571C+9.0820.937%B+15.79%C--59.4C+1.3D--3611.6h14.1B**67.2B++
Saron Laser Cannon 16893313B1.4944.591%A*2.151%C+9.4C7.6C3239.9h96.6B+216.6B*
Aphelion VEX-4H 13993127.75C*3.2645.668%C+2.151%D42.3C++20.9C--4512.2h48.6B+106.4B+
S1 14287721.208B**3.2862.105%B+N/A18.1C--11.5C+5464.8h6.1B+9.8B+
Supernova VPC 9078711.143C+6.6547.949%C3.846%M35.5C5.5D4372.2h2.4B**5B++
M60-A Bulldog 9277117C++2.5133.529%CN/A28.5C5.6C2142.7h4.5B*13.3B+
A30 Walker 11970242.917A++1.5731.007%C*1.429%D--12.3B8.6B++2195.7h163B525.6B+
G30 Walker 12868611.333A**6.8438.83%B**2.941%C--13.9C12.2B++2184.9h230.6C593.9B
The Slasher 67671,4760.045C+4.4458.257%A++N/A0.7C--N/A297.8h1.9B+3.3C**
M40 Fury 826497.111C*2.6245.291%B**3.125%A++26.7D7.5C2482.4h15C++33B+
G40-F Ranger 9764164S59.5137.415%B+N/A32C16.5D2802h67.3C*179.8B+
Quasar VM1 6464232U27.5117.941%B+21.875%B+29.1B+N/A3212.2h11.2B**62.5B+
Photon A2A Missile Pods 11263134.846C+0.3677.232%CN/A21D-16.3D-3493h8.2C**10.7C*
G30 Walker 965778.143A++3.6532.21%B1.754%D--16.3C++11.1B+2803.5h129.6A402.5B**
Pulsar LSW 5656541.037C3.4521.823%C14.286%D**18.1D-N/A2993.1h13.2C+60.6C+
Aphelion VEX-4 7552226S21.5144.511%A+3.846%C+40A+17.7C++2751.3h48.9B+109.8B*
CME 5251431.186C+3.3022.856%D21.569%C17.6DN/A1432.9h14.2C+62.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon141,1961.8h
Anti-Vehicle MANA Turret125202.6h
Nano-Armor Kit5531,125,73698.8h
Nanite Revive Grenade02270.1h
Medical Applicator230137,03214.5h
Spitfire Auto-Turret0610.1h
Motion Spotter10915,75219.6h
NS Patriot Flare Gun0560.6h
Deconstruction Tool01210h
Welding Device04560h
Shield Recharging Field119560.6h
Recon Detection Device20921,12861.5h
Ammunition Package221,4170.9h
Medical Kit202940.8h
Anti-Infantry MANA Turret12620.8h
Nano-Repair Grenade0790h

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