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Primus RebeccaQvs[] RebeccaQvs
VS BR 49

KDR: 4.18

Score: 67.4m

Last Seen: Dec 30th, 2018 7:19 AM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald
Level Progress (to 50): 34%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 Ghost Flare VE6 Pulsar C Sticky Grenade Proximity Mine Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,834,766 MLG Score: 2266
Fun Score: N/A
Cheeseburgers Flipped: 1152TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.21%21.986%6424997662,5274.18885-0.009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.847%1.588A+0.199C++-1.449D**HEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.586B+90.367C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.682%0.651%403110241,383500962.760481426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.448B-0.876D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.852B*9.90.812B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.984%1.212%5611024330715400.460894805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.576D-0.9D---1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.471B+7.10.43B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.274%2.836%310910161,7637003742.51498470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.116%-0.082C+-0.389C--0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.748B++10.50.733B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.87%79.122%3106101922,8819706823.5644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.989%1.929A++0.786B++0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.422B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.139%14.13%31031022276138100.199711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.015%-0.44C---0.08C+0.343

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.335C**3.20.346C**5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.4m381.2%451 (27.1k)355 (21.3k)4.17999113,56627,1694.3879449 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10251010824.044%29.563%71107:0039

9% Combat Medic9% Engineer28% Heavy Assault36% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2014 12:44 AMFeb 28th, 2018 4:12 AMJan 2nd, 2019 8:09 AM (75d) (PST)Dec 30th, 2018 3:53 AM (78d) (PST)Dec 30th, 2018 3:19 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4341273070.5980.1430.1772.3470.0182266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0367,59218,44436911141121,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3165.8h/131.9d 5,650 33,574 37,954 445.9k 3,256 16,572 3,401 82.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:15,039
Deaths:2,903
KDR:5.181
Accuracy:29.569% B*
HSR:28.586% C
Flare VE6
B++
Kills:3,633
Deaths:838
KDR:4.335
Accuracy:26.010% B++
HSR:21.029% C--
NS-15M AE
A++
Kills:1,954
Deaths:303
KDR:6.449
Accuracy:34.713% A++
HSR:25.077% C
Orion VS54
C**
Kills:1,775
Deaths:840
KDR:2.113
Accuracy:22.139% C**
HSR:21.578% C-
VX29 Polaris
C*
Kills:1,237
Deaths:408
KDR:3.032
Accuracy:24.834% C*
HSR:17.057% D
SVA-88
C+
Kills:1,221
Deaths:390
KDR:3.131
Accuracy:23.542% C+
HSR:18.100% D--
Pulsar LSW
C**
Kills:1,157
Deaths:286
KDR:4.045
Accuracy:24.246% C**
HSR:20.657% C-
NSX Naginata
A
Kills:437
Deaths:75
KDR:5.827
Accuracy:29.304% A
HSR:27.460% C+
VE-H Maw
B**
Kills:277
Deaths:38
KDR:7.289
Accuracy:31.207% B**
HSR:33.935% B*
NS-15M2
A+
Kills:271
Deaths:43
KDR:6.302
Accuracy:31.888% A+
HSR:22.140% C-
Ursa
D
Kills:211
Deaths:118
KDR:1.788
Accuracy:19.079% D
HSR:13.744% D**
Lasher X2
C-
Kills:155
Deaths:76
KDR:2.039
Accuracy:22.436% C-
HSR:2.581% D
NS-15MP
B*
Kills:124
Deaths:15
KDR:8.267
Accuracy:32.489% B*
HSR:34.677% B+
Lasher X2 AE
B+
Kills:123
Deaths:34
KDR:3.618
Accuracy:33.254% B+
HSR:3.252% C
Kills:27,614
Deaths (as Heavy Assault):6,367
Deaths (to Heavy Assaults):7,969
KDR:4.33705
Kill Difference:21,247
Playtime:881.218 hours
Usage:28%
Score:16.956m
Score/min:321
Accuracy (listed only):27.479%
HSR (listed only):20.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:3,033
Deaths:2,637
KDR:1.150
Accuracy:28.088% B++
HSR:17.969% D-
Eclipse VE3A
B++
Kills:2,120
Deaths:400
KDR:5.300
Accuracy:30.152% B++
HSR:16.651% D
NS-11C
A+
Kills:1,886
Deaths:347
KDR:5.435
Accuracy:31.482% A+
HSR:18.346% C+
Sirius SX12
C++
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C++
HSR:14.217% D
VX6-7
A++
Kills:1,631
Deaths:273
KDR:5.974
Accuracy:32.599% A++
HSR:22.011% C*
Serpent VE92
B*
Kills:1,565
Deaths:214
KDR:7.313
Accuracy:28.231% B*
HSR:19.297% C+
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
NSX Tanto
A++
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:35.857% A++
HSR:17.324% D*
Solstice SF
B+
Kills:1,165
Deaths:269
KDR:4.331
Accuracy:26.477% B+
HSR:19.142% B
Solstice VE3
A
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:29.491% A
HSR:19.052% C+
MKV Suppressed
C++
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C++
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
Zenith VX-5
B++
Kills:321
Deaths:66
KDR:4.864
Accuracy:28.668% B++
HSR:18.380% C--
VE-S Canis
A
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A
HSR:30.833% A
NSX-P Tanto
A++
Kills:168
Deaths:29
KDR:5.793
Accuracy:34.775% A++
HSR:24.405% C+
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% C--
HSR:20.430% A
Deimos VA29
C--
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% C--
HSR:12.500% D
Kills:19,210
Deaths (as Light Assault):7,048
Deaths (to Light Assaults):5,709
KDR:2.7256
Kill Difference:12,162
Playtime:373.310 hours
Usage:12%
Score:7.137m
Score/min:319
Accuracy (listed only):32.053%
HSR (listed only):18.263%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:3,033
Deaths:2,637
KDR:1.150
Accuracy:28.088% B++
HSR:17.969% D-
Eclipse VE3A
B++
Kills:2,120
Deaths:400
KDR:5.300
Accuracy:30.152% B++
HSR:16.651% D
NS-11C
A+
Kills:1,886
Deaths:347
KDR:5.435
Accuracy:31.482% A+
HSR:18.346% C+
VX6-7
A++
Kills:1,631
Deaths:273
KDR:5.974
Accuracy:32.599% A++
HSR:22.011% C*
Serpent VE92
B*
Kills:1,565
Deaths:214
KDR:7.313
Accuracy:28.231% B*
HSR:19.297% C+
NSX Tanto
A++
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:35.857% A++
HSR:17.324% D*
Solstice SF
B+
Kills:1,165
Deaths:269
KDR:4.331
Accuracy:26.477% B+
HSR:19.142% B
Solstice VE3
A
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:29.491% A
HSR:19.052% C+
Zenith VX-5
B++
Kills:321
Deaths:66
KDR:4.864
Accuracy:28.668% B++
HSR:18.380% C--
Eidolon VE33
A*
Kills:173
Deaths:16
KDR:10.813
Accuracy:40.043% A*
HSR:27.168% C*
NSX-P Tanto
A++
Kills:168
Deaths:29
KDR:5.793
Accuracy:34.775% A++
HSR:24.405% C+
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% C--
HSR:20.430% A
Deimos VA29
C--
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% C--
HSR:12.500% D
Kills:14,664
Deaths (as Engineer):4,722
Deaths (to Engineers):4,618
KDR:3.10546
Kill Difference:9,942
Playtime:292.331 hours
Usage:9%
Score:8.519m
Score/min:486
Accuracy (listed only):33.447%
HSR (listed only):18.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:2,013
Deaths:587
KDR:3.429
Accuracy:27.062% C**
HSR:19.821% D-
Sirius SX12
C++
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C++
HSR:14.217% D
H-V45
A
Kills:1,543
Deaths:270
KDR:5.715
Accuracy:30.842% A
HSR:24.498% B+
Equinox VE2 Burst
A++
Kills:1,272
Deaths:217
KDR:5.862
Accuracy:35.689% A++
HSR:27.280% C+
NS-11A
A+
Kills:1,253
Deaths:336
KDR:3.729
Accuracy:31.728% A+
HSR:22.745% C++
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
CME
B
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:28.384% B
HSR:16.739% D
MKV Suppressed
C++
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C++
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
Pulsar VS1
C++
Kills:258
Deaths:236
KDR:1.093
Accuracy:23.770% C++
HSR:10.853% D**
NS-11A "Heatwave"
A+
Kills:244
Deaths:33
KDR:7.394
Accuracy:34.889% A+
HSR:28.689% B+
VE-S Canis
A
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A
HSR:30.833% A
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% C--
HSR:20.430% A
Corvus VA55
B**
Kills:79
Deaths:35
KDR:2.257
Accuracy:29.032% B**
HSR:16.456% D--
Deimos VA29
C--
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% C--
HSR:12.500% D
Darkstar
M+
Kills:53
Deaths:10
KDR:5.300
Accuracy:40.126% M+
HSR:18.868% D
Kills:12,869
Deaths (as Combat Medic):4,492
Deaths (to Combat Medics):3,109
KDR:2.86487
Kill Difference:8,377
Playtime:297.821 hours
Usage:9%
Score:5.884m
Score/min:329
Accuracy (listed only):32.509%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:14,891
Deaths:750
KDR:19.855
Accuracy:48.947% A+
HSR:87.617% A
Ghost
A+
Kills:5,094
Deaths:301
KDR:16.924
Accuracy:48.558% A+
HSR:66.412% C+
Sirius SX12
C++
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C++
HSR:14.217% D
NS-44 Commissioner AE
B+
Kills:1,277
Deaths:689
KDR:1.853
Accuracy:45.188% B+
HSR:17.228% D--
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
VA39 Spectre
A
Kills:1,161
Deaths:108
KDR:10.750
Accuracy:40.542% A
HSR:23.170% D*
V10
A+
Kills:1,160
Deaths:28
KDR:41.429
Accuracy:50.420% A+
HSR:78.707% C++
NS-44P Commissioner
B+
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:46.277% B+
HSR:14.741% D*
Nyx VX31
B+
Kills:1,158
Deaths:90
KDR:12.867
Accuracy:38.003% B+
HSR:21.330% D-
Phantom VA23
C*
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:36.519% C*
HSR:21.003% D--
NS-30 Vandal
A
Kills:1,155
Deaths:144
KDR:8.021
Accuracy:41.427% A
HSR:20.693% D
Artemis VX26
A
Kills:1,007
Deaths:183
KDR:5.503
Accuracy:33.833% A
HSR:25.323% B
NS-44B Commissioner
A
Kills:924
Deaths:403
KDR:2.293
Accuracy:52.423% A
HSR:19.697% C--
MKV Suppressed
C++
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C++
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
NS-44L Blackhand
C**
Kills:469
Deaths:182
KDR:2.577
Accuracy:44.048% C**
HSR:27.505% D--
NS-357 Underboss
C
Kills:460
Deaths:370
KDR:1.243
Accuracy:33.923% C
HSR:12.391% D*
Parsec VX3-A
A
Kills:309
Deaths:8
KDR:38.625
Accuracy:49.816% A
HSR:78.641% C+
NSX Daimyo
A+
Kills:266
Deaths:15
KDR:17.733
Accuracy:51.722% A+
HSR:93.609% C+
VE-S Canis
A
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A
HSR:30.833% A
Beamer VS3-FB
B
Kills:234
Deaths:198
KDR:1.182
Accuracy:33.963% B
HSR:10.256% F-
Spiker
B+
Kills:215
Deaths:113
KDR:1.903
Accuracy:33.683% B+
HSR:19.535% C+
NSX Tomoe
A
Kills:98
Deaths:19
KDR:5.158
Accuracy:34.874% A
HSR:29.592% D
XM98
A*
Kills:69
Deaths:
KDR:
Accuracy:52.778% A*
HSR:89.855% A++
Soldier Soaker
C**
Kills:63
Deaths:36
KDR:1.750
Accuracy:36.848% C**
HSR:11.111% D
NS-AM7 Archer
C++
Kills:61
Deaths:29
KDR:2.103
Accuracy:59.943% C++
HSR:13.115% C-
Kills:37,107
Deaths (as Infiltrator):6,733
Deaths (to Infiltrators):3,115
KDR:5.51121
Kill Difference:30,374
Playtime:1,149.102 hours
Usage:36%
Score:23.026m
Score/min:334
Accuracy (listed only):40.865%
HSR (listed only):33.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,772
Deaths:505
KDR:3.509
Accuracy:24.979% B**
HSR:16.309% D-
Blueshift VM5
B**
Kills:1,634
Deaths:508
KDR:3.217
Accuracy:24.751% B**
HSR:18.482% C-
Nebula VM20
C*
Kills:1,398
Deaths:561
KDR:2.492
Accuracy:19.442% C*
HSR:12.518% D**
Nebula VM20
C**
Kills:1,355
Deaths:559
KDR:2.424
Accuracy:19.189% C**
HSR:12.030% F
Cosmos VM3
C*
Kills:331
Deaths:106
KDR:3.123
Accuracy:17.209% C*
HSR:18.127% C
Cosmos VM3
C**
Kills:300
Deaths:108
KDR:2.778
Accuracy:17.805% C**
HSR:14% D*
Comet VM2
A+
Kills:165
Deaths:92
KDR:1.793
Accuracy:56.185% A+
HSR:2.424% D-
NS-10 Burster
A*
Kills:148
Deaths:60
KDR:2.467
Accuracy:43.157% A*
HSR:6.757% C+
Comet VM2
A
Kills:141
Deaths:88
KDR:1.602
Accuracy:56.805% A
HSR:2.837% D
NS-10 Burster
A*
Kills:116
Deaths:63
KDR:1.841
Accuracy:42.423% A*
HSR:2.586% D--
Kills:7,360
Deaths (as MAX Suit):1,325
Deaths (to MAX Suits):2,050
KDR:5.55472
Kill Difference:6,035
Playtime:144.249 hours
Usage:5%
Score:5.923m
Score/min:684
Accuracy (listed only):32.195%
HSR (listed only):10.607%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,383
V. Kills:54 N/A
Deaths:196
KDR:7.056
Accuracy:41.682% C++
KPH:52 C*
VKPH:2 D
Dual Photon Pods
B
Kills:81
V. Kills:17 450%
Deaths:4
KDR:20.250
Accuracy:49.973% C
KPH:95.400 B
VKPH:20 C++
Kills:1,464 (1,383 + 0)
Deaths:200
KDR:7.320
VKDR:0.355
Vehicle Kills:71
Kill Difference:1,264
Playtime:27.425 hours
Usage:1%
Score:0.276m
Score/min:168
Piloting Accuracy:41.682%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:243
V. Kills:11 N/A
Deaths:27
KDR:9
Accuracy:51.680% B**
KPH:63.400 B+
VKPH:2.900 D--
Kills:243 (0 + 243)
Deaths:27
KDR:9
VKDR:0.407
Vehicle Kills:11
Kill Difference:216
Playtime:3.833 hours
Usage:0%
Score:0.064m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:51.680%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:330
V. Kills:29 N/A
Deaths:14
KDR:23.571
Accuracy:34.984% C-
KPH:49.600 A
VKPH:4.400 D-
L100 Python HESH
C
Kills:91
V. Kills:4 N/A
Deaths:2
KDR:45.500
Accuracy:35.873% D**
KPH:43.300 C
VKPH:1.900 F
Kills:421 (421 + 0)
Deaths:16
KDR:26.313
VKDR:2.063
Vehicle Kills:33
Kill Difference:405
Playtime:8.758 hours
Usage:0%
Score:0.107m
Score/min:203
Driving Accuracy:35.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:133
V. Kills:83 158%
Deaths:15
KDR:8.867
Accuracy:39.263% C--
KPH:33.200 B*
VKPH:20.700 B+
E540 Halberd
C
Kills:54
V. Kills:19 270%
Deaths:7
KDR:7.714
Accuracy:42.625% D
KPH:27.300 C
VKPH:9.600 D--
Kills:187 (0 + 187)
Deaths:22
KDR:8.500
VKDR:4.636
Vehicle Kills:102
Kill Difference:165
Playtime:5.982 hours
Usage:0%
Score:0.120m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:42.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:64
V. Kills:9 N/A
Deaths:21
KDR:3.048
Accuracy:43.714% C++
KPH:42.400 D--
VKPH:6 D
Kills:64 (0 + 64)
Deaths:21
KDR:3.048
VKDR:0.429
Vehicle Kills:9
Kill Difference:43
Playtime:1.511 hours
Usage:0%
Score:0.025m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:43.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:604
V. Kills:74 N/A
Deaths:58
KDR:10.414
Accuracy:37.604% C++
KPH:46.900 C++
VKPH:5.700 D
M40 Fury
C++
Kills:393
V. Kills:55 N/A
Deaths:33
KDR:11.909
Accuracy:38.292% C++
KPH:39.400 C--
VKPH:5.500 D-
M12 Kobalt
B++
Kills:184
V. Kills:5 N/A
Deaths:6
KDR:30.667
Accuracy:22.006% B++
KPH:60.700 C+
VKPH:1.600 D
M60-G Bulldog
B**
Kills:110
V. Kills:15 N/A
Deaths:15
KDR:7.333
Accuracy:44.444% B**
KPH:37 B+
VKPH:5 C
M60-G Bulldog
B++
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:44.886% B++
KPH:40.800 C*
VKPH:5.100 C--
M20 Basilisk
C*
Kills:55
V. Kills:10 N/A
Deaths:8
KDR:6.875
Accuracy:36.926% C
KPH:22.700 C*
VKPH:4.100 D--
Kills:1,402 (0 + 1,402)
Deaths:128
KDR:10.953
VKDR:1.297
Vehicle Kills:166
Kill Difference:1,274
Playtime:32.660 hours
Usage:1%
Score:0.717m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:36.926%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,07715,0392,9035.181B++1.0029.569%B*28.586%C60.8C+N/A180247.4h9.2B*31B*
Parallax VX3 14,94214,89175019.855S15.6848.947%A+87.617%A45.9B**N/A219324.3h1.6B**3.2B**
Ghost 5,1075,09430116.924S12.7448.558%A+66.412%C+58.3B*N/A15887.4h2B+4.1B*
Flare VE6 3,6473,6338384.335M++0.1626.01%B++21.029%C--46.2C*N/A14278.6h8.4B*32.1B++
Pulsar C 3,0613,0332,6371.15C+3.0328.088%B++17.969%D-16.4C-N/A76184.6h9.5B++33.9B+
Sticky Grenade 2,9202,90812908N/A2,903.8256.521%B+N/A1615.6A+6.7D104791.8h1.2B**2.2B*
Proximity Mine 2,4422,4375454.472C*0.2938.73%CN/A109.3CN/A57022.3h1.4A+3.6B*
Eclipse VE3A 2,1322,1204005.3A++1.1230.152%B++16.651%D55.8B++N/A16038h10.5B++34.8B++
Terminus VX-9 2,0252,0135873.429B**0.7527.062%C**19.821%D-34.4C+N/A10158.6h10.3B*38.2B++
NS-15M AE 1,9571,9543036.449A*2.2734.713%A++25.077%C64.1BN/A18130.5h9.2B**26.4B*
NS-11C 1,8901,8863475.435S1.2631.482%A+18.346%C+60.6A++N/A22631.1h10.5B**33.3B*
Sirius SX12 1,8661,8571,1841.568B+2.6124.728%C++14.217%D19.1C-N/A9697.2h11.2B**45.2B+
Orion VS54 1,7851,7758402.113B+2.0722.139%C**21.578%C-22.4CN/A17979.4h10B*45.3C*
Blueshift VM5 1,7891,7725053.509B+0.6724.979%B**16.309%D-42.3B+N/A21041.9h11.6A+46.4B**
Blueshift VM5 1,6461,6345083.217B+0.9624.751%B**18.482%C-38.8B+N/A19142.1h12.4B**49.9B*
VX6-7 1,6341,6312735.974M**1.7932.599%A++22.011%C*67.4A+N/A20924.2h10B++30.6B*
Serpent VE92 1,5691,5652147.313S3.1328.231%B*19.297%C+64.4A++N/A21124.3h10.4B*37B++
H-V45 1,5571,5432705.715A*1.5430.842%A24.498%B+50.9B**N/A15630.3h10.2B**32.9B**
NS Decimator 1,9161,4207901.797B**2.3861.918%C++2.606%C**29.3C10.2D27948.4h4.6C*7.4B
Nebula VM20 1,4171,3985612.492C**1.6919.442%C*12.518%D**25.4C-N/A16955h13.8B*71B+
Light PPA 1,4371,3831967.056B+2.8841.682%C++N/A52C*2D14526.6h9.9B+23.8B+
Nebula VM20 1,3731,3555592.424C*1.7619.189%C**12.03%F24.6C--N/A16355.1h13.6B*70.8B+
NS-44 Commissioner AE 1,2861,2776891.853B+2.3345.188%B+17.228%D--40.9CN/A10831.2h3.2B7B+
Equinox VE2 Burst 1,2781,2722175.862A**1.6835.689%A++27.28%C+80AN/A22315.9h9.9B**27.7B**
NS-11A 1,2591,2533363.729A++0.4531.728%A+22.745%C++40.3B+N/A11031.1h10.1A32B**
VX29 Polaris 1,2431,2374083.032A+1.1524.834%C*17.057%D36CN/A10134.4h10B*40.4B+
SVA-88 1,2271,2213903.131B*1.0523.542%C+18.1%D--34.6CN/A13235.3h11B+46.7C**
Eridani SX5 1,1941,1945302.253B**1.9326.539%C+15.745%D27.1CN/A9544h9.9B++37.3B+
NSX Tanto 1,1761,1661338.767S4.5935.857%A++17.324%D*80.4A*N/A18014.5h9.9B++27.7B+
Solstice SF 1,1721,1652694.331M**0.1526.477%B+19.142%B31.1B++N/A8137.5h11.2C*42.5B+
VA39 Spectre 1,1631,16110810.75S6.5740.542%A23.17%D*50.7A++N/A12722.9h4B**10B**
V10 1,1621,1602841.429U37.2550.42%A+78.707%C++59.8AN/A14419.4h1.9B++3.8B*
Solstice VE3 1,1631,1602195.297S1.1229.491%A19.052%C+52.3A*N/A34122.2h9.8B**33.3B+
NS-44P Commissioner 1,1631,1605532.098B*2.0846.277%B+14.741%D*40.1CN/A11628.9h3.3C**7B+
CME 1,1631,1593073.775A**0.4028.384%B16.739%D32.4C+N/A8835.8h11.4B*40.3B++
Nyx VX31 1,1661,1589012.867S8.6938.003%B+21.33%D-53.6B+N/A14921.6h4.9B+12.8B++
Phantom VA23 1,1611,1571726.727M++2.5536.519%C*21.003%D--45.7C*N/A9925.3h4B+10.9B+
Pulsar LSW 1,1621,1572864.045A*0.1324.246%C**20.657%C-36.8C+N/A13831.4h10B*41.1B+
NS-30 Vandal 1,1581,1551448.021S3.8441.427%A20.693%D58.3B*N/A14219.8h4.5B**10.8B*
C-4 1,2421,0344072.541B*1.6429.084%B++N/A71.8C+14.4D--84514.4h1.3B+4.5B++
Artemis VX26 1,0081,0071835.503M**1.3233.833%A25.323%B41.3B+N/A11024.4h10.3B++30.5B*
M60-A Bulldog 1,0329525517.309C++13.1358.63%A1.05%D--44.5B+3.7C+29721.4h5.2B+8.8B*
Tank Mine 1,2789471456.531A*2.3523.711%DN/A137.2B++48C--16196.9h1.2A5.2B++
NS-44B Commissioner 9369244032.293A*1.8952.423%A19.697%C--49.1C++N/A13418.8h3B++5.8B++
MKV Suppressed 8348284751.743B*2.4425.936%C++12.681%D--17.5DN/A8447.3h12.9B49.6B
M40 Fury 6786045810.414B++6.2337.604%C++1.656%C+46.8C++5.7D40412.9h9.7B*25.9B*
NS-7 PDW 6026001304.615S0.4435.755%A*19.667%B59.4A++N/A22110.1h10.9B**30.5B**
NS Decimator-G 6794971144.36A**0.1868.235%B+2.012%C50.2C++18.4C+2439.9h2.9B*4.3B++
NS-44L Blackhand 4704691822.577A1.6044.048%C**27.505%D--23.3C+N/A6920.1h3.8B+8.7B+
NS-357 Underboss 4614603701.243C**2.9433.923%C12.391%D*9.9D--N/A5046.4h4.2C++12.4C++
Anti-Vehicle Grenade 5534461446N/A441.8248.439%CN/A343.1C+82.3C+26721.3h5.1B+10.6B
NSX Naginata 438437755.827S1.6529.304%A27.46%C+65.2B*N/A1736.7h9B*30.6B++
M40 Fury 4483933311.909B+7.7338.292%C++N/A39.3C--5.5D-37610h10.8B+28.3B+
Cosmos VM3 3323311063.123B++1.0617.209%C*18.127%C38.5B*N/A2148.6h9.9A+57.4B*
C75 Viper 3593301423.571S19.3934.984%C-1.212%C49.3B**4.3D-2006.7h7.1A20.4B*
Zenith VX-5 321321664.864M*0.6828.668%B++18.38%C--41.2BN/A1727.8h11B++38.3B++
Parsec VX3-A 309309838.625S34.4549.816%A78.641%C+70.2B**N/A2044.4h1.8C**3.5B*
Cosmos VM3 3083001082.778B++1.4017.805%C**14%D*34.5B+N/A1908.7h11.4B**64C**
S1 3422791382.022A**2.1662.713%B++4.66%B**27.4C*6.2D--33310.2h5B*8B*
VE-H Maw 278277387.289S3.1131.207%B**33.935%B*66B+N/A2664.2h8.3B**26.7B++
NS-15M2 271271436.302A**2.1231.888%A+22.14%C-77.4AN/A4933.5h8.8A27.7B*
NSX Daimyo 2662661517.733M**13.5551.722%A+93.609%C+66.5B+N/A2844h2.6C+5B+
Frag Grenade 2642621262N/A257.8247.388%C**N/A524C*4D47330.5h3.5B7.4B+
Pulsar VS1 2622582361.093C++3.0923.77%C++10.853%D**7.5D--N/A7934.5h12.5B*52.5B+
NS-11A "Heatwave" 245244337.394M**3.2134.889%A+28.689%B+73.9AN/A1963.3h9.9B**28.4B**
L105 Zephyr 254243279C++4.8251.68%B**N/A63.9B+2.9D--2773.8h5.1B*9.9B*
VE-S Canis 2422402310.435S6.2635.787%A30.833%A54.5B+N/A1584.4h9.2B*25.8B++
Beamer VS3-FB 2352341981.182C+3.0033.963%B10.256%F-9.2D*N/A4325.3h9.2C-27.2C+
Spiker 2162151131.903B**2.2833.683%B+19.535%C+32.1C+N/A936.7h8.1B23.9B+
Ursa 2112111181.788B++2.3919.079%D13.744%D**17.6DN/A15112h8.7B*45.5B
M60-A Bulldog 2041911512.733C+8.5556.348%B**N/A38.2C*2.6C-2825h4.7B+8.4B*
M12 Kobalt 189184630.667A++26.4922.006%B++13.044%D--61.3C+1.7D2543h14.4B**65.3B++
Eidolon VE33 1731731610.813S6.6340.043%A*27.168%C*40.2B**N/A2054.3h6.4B**16B**
NSX-P Tanto 168168295.793S1.6134.775%A++24.405%C+62.2A++N/A1572.7h9.9B**28.3B**
Comet VM2 229165921.793B**2.3956.185%A+2.424%D-17.2B**6.7A2429.6h19.5B+34.8B++
Auraxium Force-Blade 1591587,1900.022C4.1627.683%C+16.456%A+0.2DN/A1763.8h2.1C++7.4C**
Hades VSH4 199157394.026S0.1569.906%C**5.732%A++32.7B+8.8C2124.8h4.3A++6.1A++
Nemesis VSH9 294157473.34S0.8467.036%B++1.274%D7D6.1D-14722.4h10.8D--16.1D
Lasher X2 159155762.039A++2.1422.436%C-2.581%D21.8C-N/A2147.1h24.6D-109.8C
Spear Anti-Vehicle Phalanx Turret 188151437.75S33.5749.692%B+5.298%B++58.1A14.2D4692.6h4.8A9.7A
NS-10 Burster 293148602.467A**1.7143.157%A*6.757%C+5.9C++5.8A+18325.2h218.5F506.3C++
Comet VM2 188141881.602B++2.5856.805%A2.837%D14.8B+4.9C+1999.5h22.9B+40.2B++
Auraxium Slasher 14513910,9360.013D4.1737.101%B+1.439%D--0.1DN/A01206.8h2.2C++5.9B+
MANA Anti-Personnel Turret 138137373.703N/A0.4819.203%UN/A1370U10U7993200.1h23.4T*121.6T*
Saron HRB 216133158.867B*4.6939.263%C--N/A33.3B*20.8B+4034h18.8B+48B
M12 Kobalt 134132433B28.8226.645%B*9.091%F-220A++3.3D5130.6h12.4B++46.5B*
NS-15MP 125124158.267M*4.0932.489%B*34.677%B+62C+N/A2012h9.3B++28.6B++
Lasher X2 AE 127123343.618A**0.5633.254%B+3.252%C38.4C+1.3C**1783.2h15.8B++47.6B++
Thanatos VE70 119119741.608B*2.5733.383%D10.084%D*18.3C--N/A2076.5h3.8B*11.3B+
NS-10 Burster 253116631.841B**2.3442.423%A*2.586%D--4.6C5.4B**16925.4h296.1T*698D
M60-G Bulldog 125110157.333B*3.1544.444%B**3.636%B+36.7B+5C3553h6.1B++13.7B*
NS "Heatwave" Decimator 120107224.864A++0.6861.896%C+1.869%C++38.2C4.6D**1582.8h3B**4.8B*
NSX Tomoe 9898195.158A**0.9834.874%A29.592%D42.6C++N/A1262.3h12.2B+35.1B++
Lumine Edge 96968840.109C+4.0743.986%A+18.75%B+1.2C-N/A481.5h1.3B3B++
Pandora VX25 9393146.643M**2.4634.332%C--20.43%A62B**N/A3481.5h3A8.6B++
L100 Python HESH 9591245.5M+41.3235.873%D**N/A43.3C1.9F2142.1h2.8B++7.9C+
Dual Photon Pods 9881420.25A*16.0749.973%CN/A101.3B+21.3C**8780.8h23C++46.1C++
Corvus VA55 8079352.257A+1.9229.032%B**16.456%D--31.6C*N/A2702.5h10B*34.5B*
MAX Punch 74711,3390.053C4.1341.796%CN/A0.5C-N/A3142.2h1.9C++4.5C++
XM98 6969169U64.8252.778%A*89.855%A++57.5A++N/A4081.2h1.9B**3.7B**
M40 Fury-H 7364213.048D1.1343.714%C++1.563%B+42.7D--6D2761.5h10.6C24.2C
Deimos VA29 6464312.065B++2.1154.676%C--12.5%D30.5CN/A1922.1h2.4C++4.3C++
Soldier Soaker 6463361.75B+2.4336.848%C**11.111%D70B++1.1C*3540.9h5B++13.7B++
NS-AM7 Archer 6661292.103S2.0859.943%C++13.115%C-12B**1D--1275.1h10.4B*17.4B*
NS "Jackpot" Decimator 705896.444M+2.2664.878%C+N/A52.7C++10.9D2321.1h2.3A3.5A
The Slasher 57573640.157A*4.0245.57%B*14.035%B0.9CN/A260.7h1.9B+4.2B+
M60-G Bulldog 635687B+2.8244.886%B++5.357%A+40C++5C--4721.4h5.3B++11.7B++
M20 Basilisk 655586.875A++2.7036.926%C5.455%C+22.9C*4.2D--2182.4h46.8A+126.7B**
E540 Halberd 735477.714C+3.5342.625%D1.852%C27C9.5D--1982h5.4B+12.6C++
Darkstar 5453105.3M*1.1240.126%M+18.868%D88.3A++1.7A*5230.6h9.6A+23.9A+
A30 Walker 8950441.136C--3.0425.25%C+N/A4.2D--3.3D*18811.9h225.3C892.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4219,84132.9h
Restoration Kit2214,09420.7h
Nano-Armor Kit101270,30120.2h
Anti-Vehicle MANA Turret0590.1h
Spawn Beacon296,08312.1h
AE Medical Applicator31118,7569.9h
AE Nano-Armor Kit43170,26511.1h
Nanite Revive Grenade02,6580.7h
Nanite Healing Grenade05160.1h
Spitfire Auto-Turret141,5462.7h
Ammunition Package443,6114.5h
Medical Kit1,95821,358186.7h
Anti-Infantry MANA Turret23250.8h
Medical Applicator181167,78913.3h
Shield Recharging Field81,6030.9h
Recon Detection Device3714,48831.9h

Check the help document for the dictionary if you want to learn more about words used here.


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