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Centurion RebeccaQvs[] RebeccaQvs
VS BR 52

KDR: 4.18

Score: 67.8m

Last Seen: Apr 5th, 2019 8:27 PM
- OFFLINE - 1406.9 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Emerald
Level Progress (to 53): 39%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Parallax VX3 Ghost Flare VE6 Pulsar C Sticky Grenade Proximity Mine Eclipse VE3A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,853,531 MLG Score: 2281
Fun Score: N/A
Cheeseburgers Flipped: 1154TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.279%22.123%64850116063,3364.19861-0.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.831%1.588A+0.201C++-1.419D**HEAD ++ (~7.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.586B+90.366C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.682%0.651%399112091,383506962.73321426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.455B+-0.869D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.852B*9.90.812B++13.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.984%1.212%5611209330718400.45961805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.58D-0.878D---1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.471B+7.10.429B13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.292%2.89%310912011,7657023742.51067471%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.11%-0.083C+-0.382C--0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.75B++10.50.736B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.862%79.109%3106120422,9339886823.2115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.989%1.933A++0.782B++0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.80.424B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.139%14.13%31031207276139800.197284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.015%-0.445C---0.092C+0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.334C**3.20.347C**5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
67.8m379.7%451 (27.1k)355 (21.3k)4.17644114,54327,4264.3832552 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101019924.112%29.589%71306:5739

9% Combat Medic9% Engineer28% Heavy Assault36% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2014 12:44 AMFeb 28th, 2018 4:12 AMApr 11th, 2019 5:32 PM (74d) (PST)Apr 5th, 2019 4:27 PM (80d) (PST)Apr 5th, 2019 4:27 PM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351273080.6000.1440.1772.3450.0182281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0847,62818,45636911141121,297

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3183.5h/132.6d 5,672 33,892 38,212 448k 3,269 16,717 3,431 83m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:15,055
Deaths:2,907
KDR:5.179
Accuracy:29.573% B++
HSR:28.575% C
Flare VE6
B+
Kills:3,633
Deaths:838
KDR:4.335
Accuracy:26.010% B+
HSR:21.029% C--
NS-15M AE
A++
Kills:1,954
Deaths:303
KDR:6.449
Accuracy:34.713% A++
HSR:25.077% C
Orion VS54
C*
Kills:1,775
Deaths:840
KDR:2.113
Accuracy:22.139% C*
HSR:21.578% C-
VX29 Polaris
C*
Kills:1,237
Deaths:408
KDR:3.032
Accuracy:24.834% C*
HSR:17.057% D-
SVA-88
C+
Kills:1,221
Deaths:390
KDR:3.131
Accuracy:23.542% C+
HSR:18.100% D--
Pulsar LSW
C*
Kills:1,157
Deaths:286
KDR:4.045
Accuracy:24.246% C*
HSR:20.657% C--
NS-15MP
A
Kills:735
Deaths:134
KDR:5.485
Accuracy:34.635% A
HSR:33.878% B+
NSX Naginata
A
Kills:437
Deaths:75
KDR:5.827
Accuracy:29.304% A
HSR:27.460% C+
VE-H Maw
B**
Kills:277
Deaths:38
KDR:7.289
Accuracy:31.207% B**
HSR:33.935% B*
NS-15M2
A+
Kills:271
Deaths:43
KDR:6.302
Accuracy:31.888% A+
HSR:22.140% C-
Ursa
D
Kills:211
Deaths:118
KDR:1.788
Accuracy:19.079% D
HSR:13.744% D**
Kills:27,963
Deaths (as Heavy Assault):6,380
Deaths (to Heavy Assaults):8,059
KDR:4.38292
Kill Difference:21,583
Playtime:893.024 hours
Usage:28%
Score:17.223m
Score/min:321
Accuracy (listed only):27.597%
HSR (listed only):23.602%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:3,033
Deaths:2,637
KDR:1.150
Accuracy:28.088% B++
HSR:17.969% D-
Eclipse VE3A
B++
Kills:2,120
Deaths:400
KDR:5.300
Accuracy:30.152% B++
HSR:16.651% D
NS-11C
A+
Kills:1,886
Deaths:347
KDR:5.435
Accuracy:31.482% A+
HSR:18.346% C+
Sirius SX12
C+
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C+
HSR:14.217% D
VX6-7
A++
Kills:1,631
Deaths:273
KDR:5.974
Accuracy:32.599% A++
HSR:22.011% C*
Serpent VE92
B*
Kills:1,565
Deaths:214
KDR:7.313
Accuracy:28.231% B*
HSR:19.297% C+
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
NSX Tanto
A++
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:35.857% A++
HSR:17.324% D*
Solstice SF
B+
Kills:1,165
Deaths:269
KDR:4.331
Accuracy:26.477% B+
HSR:19.142% B+
Solstice VE3
A
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:29.491% A
HSR:19.052% C+
MKV Suppressed
C+
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C+
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
Zenith VX-5
B++
Kills:321
Deaths:66
KDR:4.864
Accuracy:28.668% B++
HSR:18.380% C--
VE-S Canis
A+
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A+
HSR:30.833% A
NSX-P Tanto
A++
Kills:168
Deaths:29
KDR:5.793
Accuracy:34.775% A++
HSR:24.405% C+
NS-11CP
A++
Kills:129
Deaths:30
KDR:4.300
Accuracy:38.240% A++
HSR:28.682% B*
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% D
HSR:20.430% A
Deimos VA29
D
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% D
HSR:12.500% D
Kills:19,339
Deaths (as Light Assault):7,078
Deaths (to Light Assaults):5,761
KDR:2.73227
Kill Difference:12,261
Playtime:375.077 hours
Usage:12%
Score:7.163m
Score/min:318
Accuracy (listed only):32.379%
HSR (listed only):18.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:3,033
Deaths:2,637
KDR:1.150
Accuracy:28.088% B++
HSR:17.969% D-
Eclipse VE3A
B++
Kills:2,120
Deaths:400
KDR:5.300
Accuracy:30.152% B++
HSR:16.651% D
NS-11C
A+
Kills:1,886
Deaths:347
KDR:5.435
Accuracy:31.482% A+
HSR:18.346% C+
VX6-7
A++
Kills:1,631
Deaths:273
KDR:5.974
Accuracy:32.599% A++
HSR:22.011% C*
Serpent VE92
B*
Kills:1,565
Deaths:214
KDR:7.313
Accuracy:28.231% B*
HSR:19.297% C+
NSX Tanto
A++
Kills:1,166
Deaths:133
KDR:8.767
Accuracy:35.857% A++
HSR:17.324% D*
Solstice SF
B+
Kills:1,165
Deaths:269
KDR:4.331
Accuracy:26.477% B+
HSR:19.142% B+
Solstice VE3
A
Kills:1,160
Deaths:219
KDR:5.297
Accuracy:29.491% A
HSR:19.052% C+
Zenith VX-5
B++
Kills:321
Deaths:66
KDR:4.864
Accuracy:28.668% B++
HSR:18.380% C--
Eidolon VE33
A*
Kills:173
Deaths:16
KDR:10.813
Accuracy:40.043% A*
HSR:27.168% C*
NSX-P Tanto
A++
Kills:168
Deaths:29
KDR:5.793
Accuracy:34.775% A++
HSR:24.405% C+
NS-11CP
A++
Kills:129
Deaths:30
KDR:4.300
Accuracy:38.240% A++
HSR:28.682% B*
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% D
HSR:20.430% A
Deimos VA29
D
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% D
HSR:12.500% D
Kills:14,793
Deaths (as Engineer):4,752
Deaths (to Engineers):4,650
KDR:3.11301
Kill Difference:10,041
Playtime:292.468 hours
Usage:9%
Score:8.521m
Score/min:486
Accuracy (listed only):33.766%
HSR (listed only):19.429%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C**
Kills:2,023
Deaths:588
KDR:3.440
Accuracy:27.080% C**
HSR:19.970% D-
Sirius SX12
C+
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C+
HSR:14.217% D
H-V45
A
Kills:1,543
Deaths:271
KDR:5.694
Accuracy:30.840% A
HSR:24.498% B+
Equinox VE2 Burst
A+
Kills:1,272
Deaths:217
KDR:5.862
Accuracy:35.689% A+
HSR:27.280% C+
NS-11A
A+
Kills:1,257
Deaths:337
KDR:3.730
Accuracy:31.709% A+
HSR:22.753% C++
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
CME
B
Kills:1,159
Deaths:307
KDR:3.775
Accuracy:28.384% B
HSR:16.739% D-
MKV Suppressed
C+
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C+
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
Pulsar VS1
C+
Kills:258
Deaths:236
KDR:1.093
Accuracy:23.770% C+
HSR:10.853% D**
NS-11A "Heatwave"
A+
Kills:244
Deaths:33
KDR:7.394
Accuracy:34.889% A+
HSR:28.689% B+
VE-S Canis
A+
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A+
HSR:30.833% A
Thanatos VE70
D
Kills:119
Deaths:74
KDR:1.608
Accuracy:33.383% D
HSR:10.084% D*
Pandora VX25
A
Kills:93
Deaths:14
KDR:6.643
Accuracy:34.332% D
HSR:20.430% A
Corvus VA55
B**
Kills:79
Deaths:35
KDR:2.257
Accuracy:29.032% B**
HSR:16.456% D--
Deimos VA29
D
Kills:64
Deaths:31
KDR:2.065
Accuracy:54.676% D
HSR:12.500% D
Darkstar
M+
Kills:53
Deaths:10
KDR:5.300
Accuracy:40.126% M+
HSR:18.868% D
Kills:12,883
Deaths (as Combat Medic):4,495
Deaths (to Combat Medics):3,129
KDR:2.86607
Kill Difference:8,388
Playtime:299.869 hours
Usage:9%
Score:5.915m
Score/min:329
Accuracy (listed only):32.509%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:14,891
Deaths:750
KDR:19.855
Accuracy:48.947% A+
HSR:87.617% A
Ghost
A+
Kills:5,146
Deaths:312
KDR:16.494
Accuracy:48.515% A+
HSR:66.479% C+
Sirius SX12
C+
Kills:1,857
Deaths:1,184
KDR:1.568
Accuracy:24.728% C+
HSR:14.217% D
NS-44 Commissioner AE
B+
Kills:1,277
Deaths:689
KDR:1.853
Accuracy:45.188% B+
HSR:17.228% D--
Eridani SX5
C+
Kills:1,194
Deaths:530
KDR:2.253
Accuracy:26.539% C+
HSR:15.745% D
VA39 Spectre
A
Kills:1,161
Deaths:108
KDR:10.750
Accuracy:40.542% A
HSR:23.170% D*
NS-44P Commissioner
B++
Kills:1,160
Deaths:553
KDR:2.098
Accuracy:46.277% B++
HSR:14.741% D*
V10
A+
Kills:1,160
Deaths:28
KDR:41.429
Accuracy:50.420% A+
HSR:78.707% C++
Nyx VX31
B++
Kills:1,158
Deaths:90
KDR:12.867
Accuracy:38.003% B++
HSR:21.330% D-
Phantom VA23
C**
Kills:1,157
Deaths:172
KDR:6.727
Accuracy:36.519% C**
HSR:21.003% D--
NS-30 Vandal
A
Kills:1,155
Deaths:144
KDR:8.021
Accuracy:41.427% A
HSR:20.693% D
Artemis VX26
A
Kills:1,007
Deaths:183
KDR:5.503
Accuracy:33.833% A
HSR:25.323% B+
NS-44B Commissioner
A+
Kills:950
Deaths:419
KDR:2.267
Accuracy:52.543% A+
HSR:20.211% C-
MKV Suppressed
C+
Kills:828
Deaths:475
KDR:1.743
Accuracy:25.936% C+
HSR:12.681% D--
NS-7 PDW
A*
Kills:600
Deaths:130
KDR:4.615
Accuracy:35.755% A*
HSR:19.667% B
NS-357 Underboss
C
Kills:473
Deaths:379
KDR:1.248
Accuracy:34.190% C
HSR:12.685% D*
NS-44L Blackhand
C**
Kills:469
Deaths:182
KDR:2.577
Accuracy:44.048% C**
HSR:27.505% D--
Parsec VX3-A
A
Kills:309
Deaths:8
KDR:38.625
Accuracy:49.816% A
HSR:78.641% C+
NSX Daimyo
A+
Kills:266
Deaths:15
KDR:17.733
Accuracy:51.722% A+
HSR:93.609% C+
VE-S Canis
A+
Kills:240
Deaths:23
KDR:10.435
Accuracy:35.787% A+
HSR:30.833% A
Beamer VS3-FB
B+
Kills:234
Deaths:198
KDR:1.182
Accuracy:33.963% B+
HSR:10.256% F-
Spiker
B+
Kills:215
Deaths:113
KDR:1.903
Accuracy:33.683% B+
HSR:19.535% C+
NSX Tomoe
A
Kills:98
Deaths:19
KDR:5.158
Accuracy:34.874% A
HSR:29.592% D
XM98
A*
Kills:69
Deaths:
KDR:
Accuracy:52.778% A*
HSR:89.855% A++
Soldier Soaker
C**
Kills:63
Deaths:36
KDR:1.750
Accuracy:36.848% C**
HSR:11.111% D
NS-AM7 Archer
C++
Kills:61
Deaths:29
KDR:2.103
Accuracy:59.943% C++
HSR:13.115% C-
Kills:37,198
Deaths (as Infiltrator):6,769
Deaths (to Infiltrators):3,150
KDR:5.49535
Kill Difference:30,429
Playtime:1,150.829 hours
Usage:36%
Score:23.047m
Score/min:334
Accuracy (listed only):40.878%
HSR (listed only):33.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,773
Deaths:506
KDR:3.504
Accuracy:24.983% B**
HSR:16.300% D-
Blueshift VM5
B**
Kills:1,636
Deaths:509
KDR:3.214
Accuracy:24.757% B**
HSR:18.460% C--
Nebula VM20
C++
Kills:1,398
Deaths:561
KDR:2.492
Accuracy:19.442% C++
HSR:12.518% D**
Nebula VM20
C*
Kills:1,355
Deaths:559
KDR:2.424
Accuracy:19.189% C*
HSR:12.030% F-
Cosmos VM3
C++
Kills:331
Deaths:106
KDR:3.123
Accuracy:17.209% C++
HSR:18.127% C
Cosmos VM3
C++
Kills:300
Deaths:108
KDR:2.778
Accuracy:17.805% C++
HSR:14% D*
Comet VM2
A+
Kills:165
Deaths:92
KDR:1.793
Accuracy:56.185% A+
HSR:2.424% D-
NS-10 Burster
A*
Kills:150
Deaths:60
KDR:2.500
Accuracy:43.320% A*
HSR:6.667% C+
Comet VM2
A
Kills:141
Deaths:88
KDR:1.602
Accuracy:56.805% A
HSR:2.837% D
NS-10 Burster
A++
Kills:117
Deaths:63
KDR:1.857
Accuracy:42.563% A++
HSR:2.564% D--
Kills:7,366
Deaths (as MAX Suit):1,326
Deaths (to MAX Suits):2,057
KDR:5.55505
Kill Difference:6,040
Playtime:144.475 hours
Usage:5%
Score:5.929m
Score/min:684
Accuracy (listed only):32.226%
HSR (listed only):10.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,383
V. Kills:54 N/A
Deaths:196
KDR:7.056
Accuracy:41.682% C++
KPH:52 C*
VKPH:2 D
Dual Photon Pods
B+
Kills:81
V. Kills:17 450%
Deaths:4
KDR:20.250
Accuracy:49.973% C
KPH:95.400 B+
VKPH:20 C*
Kills:1,464 (1,383 + 0)
Deaths:200
KDR:7.320
VKDR:0.355
Vehicle Kills:71
Kill Difference:1,264
Playtime:27.425 hours
Usage:1%
Score:0.276m
Score/min:168
Piloting Accuracy:41.682%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:243
V. Kills:11 N/A
Deaths:27
KDR:9
Accuracy:51.680% B**
KPH:63.400 B+
VKPH:2.900 D--
Kills:243 (0 + 243)
Deaths:27
KDR:9
VKDR:0.407
Vehicle Kills:11
Kill Difference:216
Playtime:3.833 hours
Usage:0%
Score:0.064m
Score/min:277
Piloting Accuracy:N/A%
Gunner Accuracy:51.680%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:330
V. Kills:29 N/A
Deaths:14
KDR:23.571
Accuracy:34.984% C--
KPH:49.600 B**
VKPH:4.400 D-
L100 Python HESH
C
Kills:91
V. Kills:4 N/A
Deaths:2
KDR:45.500
Accuracy:35.873% D**
KPH:43.300 C
VKPH:1.900 F
Kills:421 (421 + 0)
Deaths:16
KDR:26.313
VKDR:2.063
Vehicle Kills:33
Kill Difference:405
Playtime:8.758 hours
Usage:0%
Score:0.107m
Score/min:203
Driving Accuracy:35.873%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:133
V. Kills:83 158%
Deaths:15
KDR:8.867
Accuracy:39.263% C--
KPH:33.200 B*
VKPH:20.700 B+
E540 Halberd
C
Kills:54
V. Kills:19 270%
Deaths:7
KDR:7.714
Accuracy:42.625% D
KPH:27.300 C
VKPH:9.600 D*
Kills:187 (0 + 187)
Deaths:22
KDR:8.500
VKDR:4.636
Vehicle Kills:102
Kill Difference:165
Playtime:5.982 hours
Usage:0%
Score:0.120m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:42.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:64
V. Kills:9 N/A
Deaths:21
KDR:3.048
Accuracy:43.714% C++
KPH:42.400 D--
VKPH:6 D
Kills:64 (0 + 64)
Deaths:21
KDR:3.048
VKDR:0.429
Vehicle Kills:9
Kill Difference:43
Playtime:1.511 hours
Usage:0%
Score:0.025m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:43.714%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:604
V. Kills:74 N/A
Deaths:58
KDR:10.414
Accuracy:37.604% C++
KPH:46.900 C++
VKPH:5.700 D
M40 Fury
C++
Kills:393
V. Kills:55 N/A
Deaths:33
KDR:11.909
Accuracy:38.292% C++
KPH:39.400 C--
VKPH:5.500 D-
M12 Kobalt
B++
Kills:185
V. Kills:5 N/A
Deaths:6
KDR:30.833
Accuracy:22.023% B++
KPH:60.700 C+
VKPH:1.600 D
M60-G Bulldog
B**
Kills:110
V. Kills:15 N/A
Deaths:15
KDR:7.333
Accuracy:44.444% B**
KPH:37 B+
VKPH:5 C
M20 Basilisk
C*
Kills:56
V. Kills:10 N/A
Deaths:8
KDR:7
Accuracy:37.062% C
KPH:23.100 C*
VKPH:4.100 D--
M60-G Bulldog
B++
Kills:56
V. Kills:7 N/A
Deaths:8
KDR:7
Accuracy:44.886% B++
KPH:40.800 C++
VKPH:5.100 C--
Kills:1,404 (0 + 1,404)
Deaths:128
KDR:10.969
VKDR:1.297
Vehicle Kills:166
Kill Difference:1,276
Playtime:32.682 hours
Usage:1%
Score:0.718m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:44.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,09315,0552,9075.179B++1.0029.573%B++28.575%C60.8C+N/A181247.6h9.2B*31B*
Parallax VX3 14,94214,89175019.855S15.6848.947%A+87.617%A45.9B**N/A219324.3h1.6B**3.2B**
Ghost 5,1595,14631216.494S12.3248.515%A+66.479%C+58B*N/A15788.7h2B+4.1B*
Flare VE6 3,6473,6338384.335M+0.1626.01%B+21.029%C--46.2C*N/A14278.6h8.4B*32.1B++
Pulsar C 3,0613,0332,6371.15C+3.0328.088%B++17.969%D-16.4C--N/A76184.6h9.5B++33.9B++
Sticky Grenade 2,9202,90812908N/A2,903.8256.521%B+N/A1615.6A6.7D104791.8h1.2B**2.2B*
Proximity Mine 2,4442,4395454.475C*0.3038.73%C-N/A109.4CN/A57122.3h1.4A+3.6B*
Eclipse VE3A 2,1322,1204005.3A++1.1230.152%B++16.651%D55.8B+N/A16038h10.5B++34.8B++
Terminus VX-9 2,0362,0235883.44B**0.7427.08%C**19.97%D-34.4C+N/A10158.8h10.3B*38.2B+
NS-15M AE 1,9571,9543036.449A*2.2734.713%A++25.077%C64.1BN/A18230.5h9.2B**26.4B*
NS-11C 1,8901,8863475.435S1.2631.482%A+18.346%C+60.6A++N/A22731.1h10.5B**33.3B*
Sirius SX12 1,8661,8571,1841.568B+2.6124.728%C+14.217%D19.1C-N/A9697.2h11.2B*45.2B+
Orion VS54 1,7851,7758402.113B+2.0622.139%C*21.578%C-22.4C-N/A17979.4h10B*45.3C*
Blueshift VM5 1,7901,7735063.504B+0.6724.983%B**16.3%D-42.2B+N/A21042h11.6A46.4B**
Blueshift VM5 1,6481,6365093.214B0.9624.757%B**18.46%C--38.9BN/A19142.1h12.3B**49.9B*
VX6-7 1,6341,6312735.974M**1.8032.599%A++22.011%C*67.4AN/A20924.2h10B++30.6B*
Serpent VE92 1,5691,5652147.313S3.1428.231%B*19.297%C+64.4A+N/A21124.3h10.4B*37B++
H-V45 1,5571,5432715.694A**1.5230.84%A24.498%B+50.8B*N/A15630.4h10.2B**32.9B**
NS Decimator 1,9161,4207901.797B*2.3861.918%C++2.606%C**29.3C10.2D27948.4h4.6C++7.4C**
Nebula VM20 1,4171,3985612.492C++1.6819.442%C++12.518%D**25.4C--N/A16955h13.8B++71B+
Light PPA 1,4371,3831967.056C**2.8841.682%C++N/A52C*2D14526.6h9.9B+23.8B+
Nebula VM20 1,3731,3555592.424C++1.7519.189%C*12.03%F-24.6DN/A16355.1h13.6B++70.8B+
NS-44 Commissioner AE 1,2861,2776891.853B+2.3245.188%B+17.228%D--40.9CN/A10831.2h3.2B7B+
Equinox VE2 Burst 1,2781,2722175.862A*1.6935.689%A+27.28%C+80AN/A22315.9h9.9B**27.7B**
NS-11A 1,2631,2573373.73A++0.4531.709%A+22.753%C++40.2B+N/A11031.3h10.1A31.9B**
VX29 Polaris 1,2431,2374083.032A1.1424.834%C*17.057%D-36CN/A10134.4h10B*40.4B+
SVA-88 1,2271,2213903.131B+1.0523.542%C+18.1%D--34.6CN/A13235.3h11B+46.7C**
Eridani SX5 1,1941,1945302.253B**1.9226.539%C+15.745%D27.1CN/A9544h9.9B++37.3B+
NSX Tanto 1,1761,1661338.767S4.5935.857%A++17.324%D*80.4A++N/A18014.5h9.9B++27.7B+
Solstice SF 1,1721,1652694.331M**0.1526.477%B+19.142%B+31.1B++N/A8137.5h11.2C*42.5B+
VA39 Spectre 1,1631,16110810.75S6.5740.542%A23.17%D*50.7A++N/A12722.9h4B**10B**
Solstice VE3 1,1631,1602195.297S1.1229.491%A19.052%C+52.3A++N/A34122.2h9.8B**33.3B+
NS-44P Commissioner 1,1631,1605532.098B++2.0846.277%B++14.741%D*40.1CN/A11628.9h3.3B7B+
V10 1,1621,1602841.429U37.2550.42%A+78.707%C++59.8AN/A14419.4h1.9B++3.8B*
CME 1,1631,1593073.775A**0.4028.384%B16.739%D-32.4C+N/A8935.8h11.4B++40.3B++
Nyx VX31 1,1661,1589012.867S8.6938.003%B++21.33%D-53.6B+N/A14921.6h4.9B+12.8B++
Phantom VA23 1,1611,1571726.727M++2.5536.519%C**21.003%D--45.7C**N/A9925.3h4B+10.9B+
Pulsar LSW 1,1621,1572864.045A*0.1324.246%C*20.657%C--36.8CN/A13831.4h10B*41.1B+
NS-30 Vandal 1,1581,1551448.021M**3.8441.427%A20.693%D58.3B*N/A14219.8h4.5B**10.8B**
C-4 1,2441,0364072.545B*1.6329.169%B++N/A71.9C+14.4D--84514.4h1.3B+4.5B+
Artemis VX26 1,0081,0071835.503M*1.3333.833%A25.323%B+41.3B+N/A11024.4h10.3B++30.5B*
M60-A Bulldog 1,0329525517.309C++13.1358.63%A1.05%D--44.5B+3.7C+29721.4h5.2B+8.8B*
NS-44B Commissioner 9629504192.267A*1.9152.543%A+20.211%C-48.5C++N/A13219.6h3B++5.8B++
Tank Mine 1,2789471456.531A*2.3523.731%DN/A137.2B++48C--16196.9h1.2A5.2B++
MKV Suppressed 8348284751.743B*2.4325.936%C+12.681%D--17.5DN/A8447.3h12.9B+49.6B
NS-15MP 7387351345.485A++1.3134.635%A33.878%B+70C++N/A19410.5h9.3B++26.8B++
M40 Fury 6786045810.414B++6.2437.604%C++1.656%C+46.8C++5.7D40412.9h9.7B++25.9B++
NS-7 PDW 6026001304.615S0.4435.755%A*19.667%B59.4A++N/A22110.1h10.9B**30.5B**
NS Decimator-G 7525461294.233M0.0667.651%B+1.832%C51.5C**19.4C+24810.6h2.9B*4.2B*
NS-357 Underboss 4744733791.248C**2.9334.19%C12.685%D*10.1D--N/A5046.8h4.2C++12.3C++
NS-44L Blackhand 4704691822.577B**1.6044.048%C**27.505%D--23.3C+N/A6920.1h3.8B+8.7B+
Anti-Vehicle Grenade 5564491449N/A444.8248.447%CN/A345.4C+82.3C+26511.3h5.1B10.6C**
NSX Naginata 438437755.827S1.6529.304%A27.46%C+65.2B*N/A1736.7h9B*30.6B*
M40 Fury 4483933311.909B++7.7338.292%C++N/A39.3C--5.5D-37610h10.8B+28.3B+
Cosmos VM3 3323311063.123B++1.0517.209%C++18.127%C38.5B+N/A2148.6h9.9A+57.4B++
C75 Viper 3593301423.571S19.3934.984%C--1.212%C49.3B**4.3D-2006.7h7.1A20.4B*
Zenith VX-5 321321664.864M**0.6928.668%B++18.38%C--41.2BN/A1727.8h11B++38.3B++
Parsec VX3-A 309309838.625U34.4549.816%A78.641%C+70.2B**N/A2044.4h1.8C**3.5B*
Cosmos VM3 3083001082.778B++1.4017.805%C++14%D*34.5C**N/A1908.7h11.4B**64C**
S1 3422791382.022A*2.1562.713%B++4.66%B**27.4C*6.2D--33310.2h5B*8B*
VE-H Maw 278277387.289S3.1131.207%B**33.935%B*66B+N/A2694.2h8.3B*26.7B++
Frag Grenade 2732711271N/A266.8247.489%C**N/A542C**4D46910.5h3.5B7.3B+
NS-15M2 271271436.302M2.1331.888%A+22.14%C-77.4AN/A4963.5h8.8B**27.7B**
NSX Daimyo 2662661517.733S13.5651.722%A+93.609%C+66.5B+N/A2844h2.6C+5B+
Pulsar VS1 2622582361.093C++3.0823.77%C+10.853%D**7.5D--N/A7934.5h12.5B++52.5B+
NS-11A "Heatwave" 245244337.394M**3.2234.889%A+28.689%B+73.9AN/A1963.3h9.9B**28.4B**
L105 Zephyr 254243279C++4.8251.68%B**N/A63.9B+2.9D--2773.8h5.1B*9.9B*
VE-S Canis 2422402310.435S6.2635.787%A+30.833%A54.5B+N/A1604.4h9.2B*25.8B*
Beamer VS3-FB 2352341981.182C+2.9933.963%B+10.256%F-9.2D*N/A4325.3h9.2D27.2C+
Spiker 2162151131.903B*2.2733.683%B+19.535%C+32.1C+N/A936.7h8.1B23.9B+
Ursa 2112111181.788B+2.3919.079%D13.744%D**17.6D-N/A15112h8.7B*45.5B
M60-A Bulldog 2041911512.733C+8.5656.348%B**N/A38.2C*2.6C--2825h4.7B*8.4B*
M12 Kobalt 190185630.833A++26.6622.023%B++13.514%D--61.7C+1.7D2533h14.3B*65B++
Eidolon VE33 1731731610.813S6.6440.043%A*27.168%C*40.2B*N/A2054.3h6.4B**16B**
Auraxium Force-Blade 1741737,4440.023C4.1528.259%C+16.185%A+0.2DN/A1780.8h2C**7.1C**
NSX-P Tanto 168168295.793S1.6234.775%A++24.405%C+62.2A++N/A1582.7h9.9B**28.3B**
Comet VM2 229165921.793B**2.3856.185%A+2.424%D-17.2B**6.7A2429.6h19.5B34.8B++
Hades VSH4 199157394.026S0.1569.906%C**5.732%A++32.7C**8.8C+2124.8h4.3A+6.1A++
Nemesis VSH9 294157473.34S0.8467.036%B+1.274%D7C--6.1C14722.4h10.8D--16.1D
Lasher X2 159155762.039A+2.1422.436%C-2.581%D21.8C-N/A2147.1h24.6D-109.8C
Spear Anti-Vehicle Phalanx Turret 188151437.75S33.5749.692%B+5.298%B++58.1B**14.2D4692.6h4.8B**9.7B**
NS-10 Burster 296150602.5A**1.6843.32%A*6.667%C+5.9C+5.7A18225.4h218F503.3C+
Comet VM2 188141881.602B++2.5756.805%A2.837%D14.8B+4.9C+1999.5h22.9B+40.2B++
Auraxium Slasher 14513910,9360.013C4.1637.101%B+1.439%D--0.1DN/A01206.8h2.2C++5.9B+
MANA Anti-Personnel Turret 138137373.703N/A0.4719.203%UN/A1370U10U8005000.1h23.4T*121.6T*
M12 Kobalt 138136527.2C+23.0226.423%B*10.294%D**226.7A*3.3D4960.6h12.4B*46.8B*
Saron HRB 216133158.867B++4.6939.263%C--N/A33.3B*20.8B+4034h18.8B+48C**
NS-11CP 130129304.3A*0.1238.24%A++28.682%B*92.1B**N/A2761.4h10.5B+27.5B*
Lasher X2 AE 127123343.618A++0.5633.254%B+3.252%C38.4C+1.3C*1793.2h15.8B++47.6B+
Thanatos VE70 119119741.608B*2.5733.383%D10.084%D*18.3C--N/A2076.5h3.8B*11.3B
NS-10 Burster 254117631.857B**2.3242.563%A++2.564%D--4.6C-5.4B**16825.6h296.7T*697.1D
M60-G Bulldog 125110157.333A3.1644.444%B**3.636%B+36.7B+5C3553h6.1B+13.7B*
NS "Heatwave" Decimator 120107224.864A**0.6961.896%C+1.869%C**38.2C4.6D**1582.8h3B**4.8B*
NSX Tomoe 9898195.158A++0.9834.874%A29.592%D42.6C++N/A1272.3h12.2B+35.1B++
Lumine Edge 96968840.109C+4.0743.986%A+18.75%B+1.2C-N/A481.5h1.3C**3B+
Pandora VX25 9393146.643S2.4734.332%D20.43%A62B**N/A3541.5h3B**8.6B+
L100 Python HESH 9591245.5M41.3235.873%D**N/A43.3C1.9F2152.1h2.8B++7.9C+
Dual Photon Pods 9881420.25A*16.0749.973%CN/A101.3B+21.3C**8780.8h23C++46.1C++
Corvus VA55 8079352.257A+1.9229.032%B**16.456%D--31.6C*N/A2722.5h10B*34.5B*
MAX Punch 74711,3400.053C-4.1241.796%CN/A0.5C-N/A3142.5h1.9C++4.5C++
XM98 6969169U64.8252.778%A*89.855%A++57.5A*N/A4081.2h1.9B**3.7B**
M40 Fury-H 7364213.048D1.1343.714%C++1.563%B+42.7D--6D2761.5h10.6C-24.2C
Deimos VA29 6464312.065B++2.1154.676%D12.5%D30.5C-N/A1952.1h2.4C++4.3C+
Soldier Soaker 6463361.75B+2.4336.848%C**11.111%D70B++1.1C*3540.9h5B*13.7B++
NS-AM7 Archer 6661292.103M**2.0759.943%C++13.115%C-12B**1D--1275.1h10.4B*17.4B*
NS "Jackpot" Decimator 705896.444M++2.2764.878%C++N/A52.7C++10.9D2321.1h2.3A+3.5A
The Slasher 57573640.157A**4.0245.57%B*14.035%B0.9CN/A260.7h1.9B+4.2C++
M20 Basilisk 665687A*2.8237.062%C5.357%C+23.3C*4.2D--2212.4h46.3B**124.8B**
M60-G Bulldog 635687B+2.8244.886%B++5.357%A+40C++5C--4721.4h5.3B++11.7B*
E540 Halberd 735477.714C+3.5442.625%D1.852%C27C9.5D*1982h5.4B+12.6C++
Darkstar 5453105.3M+1.1240.126%M+18.868%D88.3A++1.7A++5230.6h9.6A+23.9A+
A30 Walker 8950441.136C--3.0425.25%C+N/A4.2D-3.3D*18811.9h225.3C892.3C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0590.1h
Spawn Beacon296,22712.2h
Nano-Armor Kit101270,30120.2h
AE Nano-Armor Kit43170,73111.2h
AE Medical Applicator31120,01310h
Nanite Revive Grenade02,6580.7h
Nanite Healing Grenade05320.1h
Spitfire Auto-Turret141,5472.7h
Restoration Kit2284,13920.8h
Motion Spotter4319,89532.9h
Shield Recharging Field81,6030.9h
Recon Detection Device3714,50832h
Ammunition Package443,6174.5h
Medical Kit1,98721,625187.4h
Anti-Infantry MANA Turret23250.8h
Medical Applicator181167,78913.3h

Check the help document for the dictionary if you want to learn more about words used here.


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