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Legate Recoil5050vs[PUU] Recoil5050vs
VS BR 73

KDR: 1.46

Score: 3.1m

Last Seen: Aug 10th, 2019 11:48 PM
- OFFLINE - 198.1 hour(s)

Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Leader of Black Armor Vanu[PUU] Black Armor Vanu
VS outfit on Emerald

Members: 3
Level Progress (to 74): 13%
Level 100 Progress: 17% 774h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Pandora VX25 Maelstrom Turbo Laser Lumine Edge Cosmos VM3 VE-S Canis C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.941%22.76%568512094130.4297611.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.242%0.738B++0.261C*-0.271CHEAD ++ (~10.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.334C**12.40.133C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.158%1.05%486212123811131993.37168191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.54%0.344C**-0.447C---1.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.90.232C++510.05C+72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.022%87.931%0112135810720.542056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.588F1.374A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.035C+2.40.267C*6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.569%13.585%0112132657753.39744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.168C++-0.208C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.098C+5.2-0.066C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Armor Vanu[PUU] Black Armor Vanu
VS outfit on Emerald

Members: 3
3.1m1040.2%339 (20.3k)293 (17.6k)1.455283,7752,5941.6777273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121421019.855%14.543%28904:070

50% Engineer13% Heavy Assault12% Infiltrator10% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:44 PMDec 18th, 2012 6:50 PMAug 18th, 2019 4:39 AM (20h) (PST)Aug 10th, 2019 9:28 PM (8d) (PST)Aug 10th, 2019 7:48 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3972151820.3540.2430.0514.1840.048319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,83812,87010,96821153251317,569

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177.9h/7.4d 577 549 2,313 44.7k 110 421 517 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:74
Deaths:115
KDR:0.643
Accuracy:19.516% C
HSR:29.730% B++
NS-15M AE
D
Kills:62
Deaths:64
KDR:0.969
Accuracy:20.621% D--
HSR:22.581% D
Kills:136
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):590
KDR:0.75978
Kill Difference:43
Playtime:22.952 hours
Usage:13%
Score:0.222m
Score/min:161
Accuracy (listed only):20.068%
HSR (listed only):26.155%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B
Kills:265
Deaths:268
KDR:0.989
Accuracy:43.569% B
HSR:13.585% C-
NSX-P Tanto
B+
Kills:72
Deaths:85
KDR:0.847
Accuracy:27.954% B+
HSR:27.778% B
Kills:337
Deaths (as Engineer):353
Deaths (to Engineers):652
KDR:0.95467
Kill Difference:16
Playtime:88.217 hours
Usage:50%
Score:1.570m
Score/min:297
Accuracy (listed only):35.762%
HSR (listed only):20.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B
Kills:265
Deaths:268
KDR:0.989
Accuracy:43.569% B
HSR:13.585% C-
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
H-V45
B++
Kills:68
Deaths:94
KDR:0.723
Accuracy:24.975% C++
HSR:26.471% B++
Kills:470
Deaths (as Combat Medic):573
Deaths (to Combat Medics):217
KDR:0.82024
Kill Difference:103
Playtime:4.050 hours
Usage:2%
Score:0.070m
Score/min:288
Accuracy (listed only):32.791%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B
Kills:265
Deaths:268
KDR:0.989
Accuracy:43.569% B
HSR:13.585% C-
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
NSX-P Tanto
B+
Kills:72
Deaths:85
KDR:0.847
Accuracy:27.954% B+
HSR:27.778% B
Kills:474
Deaths (as Light Assault):564
Deaths (to Light Assaults):310
KDR:0.84043
Kill Difference:90
Playtime:18.134 hours
Usage:10%
Score:0.225m
Score/min:207
Accuracy (listed only):33.784%
HSR (listed only):18.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
Phaseshift VX-S
B**
Kills:58
Deaths:35
KDR:1.657
Accuracy:26.022% D**
HSR:87.931% B**
Kills:195
Deaths (as Infiltrator):246
Deaths (to Infiltrators):271
KDR:0.79268
Kill Difference:51
Playtime:21.269 hours
Usage:12%
Score:0.358m
Score/min:280
Accuracy (listed only):27.925%
HSR (listed only):51.265%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:420
Deaths:218
KDR:1.927
Accuracy:18.272% C+
HSR:20.238% C+
Nebula VM20
B+
Kills:302
Deaths:166
KDR:1.819
Accuracy:19.562% C*
HSR:22.517% B+
Cosmos VM3
B**
Kills:152
Deaths:97
KDR:1.567
Accuracy:17.018% C+
HSR:23.684% B**
Cosmos VM3
M*
Kills:68
Deaths:41
KDR:1.659
Accuracy:16.136% C
HSR:33.824% M*
Kills:942
Deaths (as MAX Suit):261
Deaths (to MAX Suits):134
KDR:3.6092
Kill Difference:681
Playtime:23.208 hours
Usage:13%
Score:0.681m
Score/min:489
Accuracy (listed only):17.747%
HSR (listed only):25.066%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:258
V. Kills:156 164%
Deaths:160
KDR:1.613
Accuracy:40.845% A++
KPH:17.800 C++
VKPH:10.800 C+
Light PPA
B+
Kills:123
V. Kills:7 N/A
Deaths:32
KDR:3.844
Accuracy:45.202% B+
KPH:65.700 B+
VKPH:3.700 C++
Kills:381 (381 + 0)
Deaths:192
KDR:1.984
VKDR:0.849
Vehicle Kills:163
Kill Difference:189
Playtime:16.336 hours
Usage:9%
Score:0.164m
Score/min:167
Piloting Accuracy:45.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:61
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:36.912% D
KPH:219,600 U
VKPH:36,000 U
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:61
Playtime:0.001 hours
Usage:0%
Score:0.015m
Score/min:452,610
Piloting Accuracy:N/A%
Gunner Accuracy:36.912%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C+
Kills:69
V. Kills:38 177%
Deaths:66
KDR:1.045
Accuracy:49.143% F
KPH:24.300 C+
VKPH:13.400 C
Kills:69 (69 + 0)
Deaths:66
KDR:1.045
VKDR:0.576
Vehicle Kills:38
Kill Difference:3
Playtime:2.834 hours
Usage:2%
Score:0.028m
Score/min:165
Driving Accuracy:49.143%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 4304202181.927C+0.4718.272%C+20.238%C+33.1C+N/A12912.7h17.7C96.7C++
Nebula VM20 3073021661.819C+0.3619.562%C*22.517%B+29.9CN/A12410.1h19.9D-101.5C+
Pandora VX25 2702652680.989C+0.4743.569%B13.585%C-18.5DN/A4514.3h5.2C-11.9C++
Maelstrom Turbo Laser 4142581601.613C+0.1640.845%A++1.163%D-17.8C++10.8C+16214.5h69.4B++169.9B*
Lumine Edge 2562536340.399B**1.0634.387%B++21.344%B*10.8B+N/A3923.4h1.1B++3.1B+
Cosmos VM3 153152971.567C+0.1117.018%C+23.684%B**30.4C+N/A1155h15.5C90.8C+
VE-S Canis 1391372110.649C--0.8129.828%B+14.599%D9.5D--N/A4014.4h13C+43.7C*
C-4 157124532.34B++0.8832.044%B**N/A177.1A*47.1A9840.7h0.9B**2.9B**
Light PPA 130123323.844C+2.3945.202%B+N/A64.7B+3.7C++2071.9h12.4C*27.5B
Orion VS54 74741150.643C-0.8119.516%C29.73%B++18.5DN/A1124h11.4B+58.6C++
NSX-P Tanto 7572850.847C+0.6127.954%B+27.778%B9.1D-N/A307.9h11.1B*39.8B++
V30-F Starfall 10769661.045C0.4149.143%FN/A24.6C+13.6C1652.8h7.9A+16.1B**
Cosmos VM3 7068411.659C+0.2016.136%C33.824%M*32.4C++1B*1612.1h13.3C**82.7C*
H-V45 6968940.723C0.7324.975%C++26.471%B++40B+N/A951.7h14.5C58C++
Lasher X2 6967890.753C0.7019.188%D-2.985%C--10.5D--N/A506.4h15.7B*82C++
NS-15M AE 6262640.969C0.4920.621%D--22.581%D51.7C+N/A1091.2h11.1C**54C+
L105 Zephyr 7161161S59.5436.912%DN/A610U100U1508700.1h3.2A++8.7B**
Phaseshift VX-S 6058351.657C-0.2026.022%D**87.931%B**10.4D*N/A305.6h2.4B+9.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11170.3h
AE Nano-Armor Kit2941,8623.3h
AE Medical Applicator324,2950.5h
Restoration Kit4670.1h
Medical Applicator222,1500.3h
Ghost1630.8h
Eidolon VE1570.4h
Ammunition Package02090.6h
Nano-Armor Kit1921,5401.5h
Shield Recharging Field41880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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