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Legate Recoil5050vs[PUU] Recoil5050vs
VS BR 72

KDR: 1.45

Score: 3m

Last Seen: Sep 30th, 2018 7:55 AM
- OFFLINE - 4864.7 hour(s)

Battle Rank 72 - Vanu Sovereignty on Emerald
Level Progress (to 73): 36%
Level 100 Progress: 16% 785h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Pandora VX25 Maelstrom Turbo Laser Lumine Edge Cosmos VM3 VE-S Canis Light PPA
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $361,539 MLG Score: 289
Fun Score: N/A
Cheeseburgers Flipped: 180TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.072%21.493%560410313350.3798191.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.265%0.969B*0.118C+-0.291CHEAD ++ (~8.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.347C**12.70.11C+36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.895%1.117%466210333581101833.25454195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.368C**-0.444C---1.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.23C++50.80.042C+73.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.597%13.585%0110342657553.53333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.18C++-0.192C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.101C+5.2-0.066C+6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m1069.3%337 (20.2k)292 (17.5k)1.449343,5192,4281.680472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103520019.558%13.726%26804:140

51% Engineer12% Heavy Assault11% Infiltrator10% Light Assault13% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 6:44 PMDec 18th, 2012 6:50 PMOct 29th, 2018 1:25 PM (173d) (PST)Sep 30th, 2018 4:01 AM (203d) (PST)Sep 30th, 2018 3:55 AM (203d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3892051840.3420.2360.0474.1670.048289

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,35012,30211,04821143250317,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
171.7h/7.2d 561 483 2,213 42.9k 108 416 493 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C--
Kills:67
Deaths:89
KDR:0.753
Accuracy:19.188% D-
HSR:2.985% C--
Orion VS54
C+
Kills:58
Deaths:95
KDR:0.611
Accuracy:19.455% C
HSR:24.138% C+
Kills:125
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):539
KDR:0.67935
Kill Difference:59
Playtime:21.446 hours
Usage:12%
Score:0.191m
Score/min:149
Accuracy (listed only):19.321%
HSR (listed only):13.561%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:265
Deaths:267
KDR:0.993
Accuracy:43.597% B+
HSR:13.585% C
NSX-P Tanto
B+
Kills:72
Deaths:79
KDR:0.911
Accuracy:27.954% B+
HSR:27.778% B+
Kills:337
Deaths (as Engineer):346
Deaths (to Engineers):622
KDR:0.97399
Kill Difference:9
Playtime:86.859 hours
Usage:51%
Score:1.536m
Score/min:295
Accuracy (listed only):35.776%
HSR (listed only):20.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B+
Kills:265
Deaths:267
KDR:0.993
Accuracy:43.597% B+
HSR:13.585% C
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
H-V45
B++
Kills:68
Deaths:94
KDR:0.723
Accuracy:24.975% C*
HSR:26.471% B++
Kills:470
Deaths (as Combat Medic):572
Deaths (to Combat Medics):202
KDR:0.82168
Kill Difference:102
Playtime:4.050 hours
Usage:2%
Score:0.070m
Score/min:288
Accuracy (listed only):32.800%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:265
Deaths:267
KDR:0.993
Accuracy:43.597% B+
HSR:13.585% C
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
NSX-P Tanto
B+
Kills:72
Deaths:79
KDR:0.911
Accuracy:27.954% B+
HSR:27.778% B+
Kills:474
Deaths (as Light Assault):557
Deaths (to Light Assaults):286
KDR:0.85099
Kill Difference:83
Playtime:17.320 hours
Usage:10%
Score:0.219m
Score/min:211
Accuracy (listed only):33.793%
HSR (listed only):18.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:137
Deaths:211
KDR:0.649
Accuracy:29.828% B+
HSR:14.599% D
Kills:137
Deaths (as Infiltrator):211
Deaths (to Infiltrators):249
KDR:0.64929
Kill Difference:74
Playtime:19.488 hours
Usage:11%
Score:0.336m
Score/min:288
Accuracy (listed only):29.828%
HSR (listed only):14.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:382
Deaths:205
KDR:1.863
Accuracy:18.290% C++
HSR:19.110% C
Nebula VM20
C**
Kills:277
Deaths:153
KDR:1.810
Accuracy:19.669% C*
HSR:22.022% C**
Cosmos VM3
B**
Kills:152
Deaths:97
KDR:1.567
Accuracy:17.018% C++
HSR:23.684% B**
Cosmos VM3
M*
Kills:68
Deaths:41
KDR:1.659
Accuracy:16.136% C+
HSR:33.824% M*
Kills:879
Deaths (as MAX Suit):248
Deaths (to MAX Suits):130
KDR:3.54435
Kill Difference:631
Playtime:22.504 hours
Usage:13%
Score:0.650m
Score/min:482
Accuracy (listed only):17.778%
HSR (listed only):24.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:235
V. Kills:143 163%
Deaths:157
KDR:1.497
Accuracy:40.540% A++
KPH:17.100 C++
VKPH:10.400 C+
Light PPA
B++
Kills:123
V. Kills:7 N/A
Deaths:32
KDR:3.844
Accuracy:45.202% B+
KPH:67.500 B++
VKPH:3.800 C++
Kills:358 (358 + 0)
Deaths:189
KDR:1.894
VKDR:0.794
Vehicle Kills:150
Kill Difference:169
Playtime:15.575 hours
Usage:9%
Score:0.149m
Score/min:160
Piloting Accuracy:45.202%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:61
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:36.912% D
KPH:219,600 U
VKPH:36,000 U
Kills:61 (0 + 61)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:10
Kill Difference:61
Playtime:0.001 hours
Usage:0%
Score:0.015m
Score/min:452,610
Piloting Accuracy:N/A%
Gunner Accuracy:36.912%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:69
V. Kills:38 177%
Deaths:66
KDR:1.045
Accuracy:49.313% F-
KPH:24.600 C
VKPH:13.500 C-
Kills:69 (69 + 0)
Deaths:66
KDR:1.045
VKDR:0.576
Vehicle Kills:38
Kill Difference:3
Playtime:2.808 hours
Usage:2%
Score:0.028m
Score/min:166
Driving Accuracy:49.313%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 3903822051.863C+0.4118.29%C++19.11%C31.6C+N/A12412.1h18.5D101.3C+
Nebula VM20 2812771531.81C+0.3619.669%C*22.022%C**29.5C+N/A1209.4h20.4D-103.7C+
Pandora VX25 2702652670.993C+0.4643.597%B+13.585%C18.5DN/A4514.3h5.2C11.9C++
Maelstrom Turbo Laser 3782351571.497C+0.0540.54%A++1.277%D17C++10.4C+15313.8h70.8B++174.7B*
Lumine Edge 2112084890.425A+1.0233.587%B+20.673%B++10.5B+N/A3719.8h1.1B++3.2B+
Cosmos VM3 153152971.567C+0.1217.018%C++23.684%B**30.4C*N/A1155h15.5C90.8C*
VE-S Canis 1391372110.649C-0.8029.828%B+14.599%D9.5D-N/A4014.4h13C+43.7C*
Light PPA 130123323.844C+2.3945.202%B+N/A68.3B++3.9C*2121.8h12.4C**27.5B
C-4 150119502.38B++0.9332.164%B**N/A170A*44.3B**10120.7h0.9B**2.9B**
NSX-P Tanto 7572790.911C+0.5427.954%B+27.778%B+9.4D-N/A327.7h11.1B*39.8B++
V30-F Starfall 10769661.045C0.4049.313%F-N/A24.6C13.6C-1662.8h7.8A+15.8B**
Cosmos VM3 7068411.659C+0.2116.136%C+33.824%M*32.4C**1B**1612.1h13.3C**82.7C**
H-V45 6968940.723C0.7324.975%C*26.471%B++40B+N/A941.7h14.5C58C++
Lasher X2 6967890.753C0.7019.188%D-2.985%C--10.5D--N/A496.4h15.7B**82C*
L105 Zephyr 7161161S59.5536.912%DN/A610U100U1508700.1h3.2A++8.7B**
Orion VS54 5858950.611C-0.8419.455%C24.138%C+16.1DN/A1133.6h11.9B+61.3C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator222,1500.3h
Spawn Beacon1890.2h
AE Nano-Armor Kit2941,6583.3h
AE Medical Applicator324,2950.5h
Restoration Kit3600.1h
Eidolon VE1570.4h
Ghost1630.8h
Ammunition Package02080.6h
Nano-Armor Kit1921,5401.5h
Shield Recharging Field41880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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