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Executor Sweetheart Recoilier[BAR] Recoilier
NC BR 168

KDR: 1.14

Score: 70.2m

Last Seen: Jun 8th, 2020 12:24 AM
- OFFLINE - 4.9 hour(s)

Prestige 1, Battle Rank 100 (168 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-57 Piston C-4 LA39 Bruiser AF-34 Mattock AF-34 Mattock Vortek Rotary Carver M30 Mustang AH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $160,128 MLG Score: 128
Fun Score: N/A
Cheeseburgers Flipped: 1860TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.407%26.643%59723132610,8060.3708430.773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.462%0.223C++0.832B++-1.117D*HEAD ++ (~15.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.304C*11.50.191C++40

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.194%0.561%416313465,887184028343.19772208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.166%-0.004C+-0.932D--0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.664B+20.30.619B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.715%1.706%62713421,81725207160.720746253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.427%-1.582F-0.513D-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.2-0.279C12.20.025C+37

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.9%9.077%206134366125263740.261575176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%-1.323D**1.1B**0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.291C*18.70.536B+66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.194%75.195%2041345641280340.228602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.21%-0.569D0.524B+0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.224C++2.40.247C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.883%13.715%203134610,94422472454.87049

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.201%0.75B++-0.215C0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.451B+3.70.245C++3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.2m851.1%276 (16.6k)271 (16.3k)1.1440973,92464,6141.33822168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349320216.76%13.099%22004:0021

7% Combat Medic60% Engineer9% Heavy Assault6% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:05 PMNov 20th, 2012 9:07 PMJun 10th, 2020 2:27 AM (170d) (PST)Jun 7th, 2020 8:41 PM (172d) (PST)Jun 7th, 2020 8:24 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
320237830.2860.2500.0372.7890.042128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,17014,2154,95517152167316,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4310.3h/179.6d 12,544 9,683 48,617 721.3k 2,160 8,128 10,827 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C--
Kills:1,868
Deaths:2,617
KDR:0.714
Accuracy:23.026% D*
HSR:26.981% C--
NSX-P Naginata
B+
Kills:1,170
Deaths:1,352
KDR:0.865
Accuracy:24.263% C-
HSR:37.350% B+
EM6
C
Kills:1,096
Deaths:1,169
KDR:0.938
Accuracy:16.020% F-
HSR:25.821% C
LA1 Anchor
B*
Kills:336
Deaths:524
KDR:0.641
Accuracy:24.703% D
HSR:37.500% B*
GD-22S
D*
Kills:269
Deaths:81
KDR:3.321
Accuracy:15.085% F--
HSR:17.844% D*
EM1
C-
Kills:206
Deaths:251
KDR:0.821
Accuracy:17.164% D**
HSR:22.330% C-
NSX Naginata
C**
Kills:162
Deaths:161
KDR:1.006
Accuracy:23.573% C-
HSR:34.568% C**
NC6 Gauss SAW
D
Kills:159
Deaths:159
KDR:1
Accuracy:15.625% D**
HSR:21.384% D
Kills:5,266
Deaths (as Heavy Assault):6,314
Deaths (to Heavy Assaults):17,220
KDR:0.83402
Kill Difference:1,048
Playtime:382.328 hours
Usage:9%
Score:7.674m
Score/min:335
Accuracy (listed only):19.932%
HSR (listed only):27.972%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C**
Kills:5,940
Deaths:5,984
KDR:0.993
Accuracy:47.195% C**
HSR:12.306% D
LA39 Bruiser
C*
Kills:3,768
Deaths:4,522
KDR:0.833
Accuracy:67.984% C*
HSR:14.862% C+
GD-66 Claw
C++
Kills:1,236
Deaths:1,409
KDR:0.877
Accuracy:58.320% C
HSR:16.990% C++
NSX-P Tanto
C+
Kills:1,185
Deaths:1,715
KDR:0.691
Accuracy:26.733% C-
HSR:28.776% C+
NS Baron G5AE
C+
Kills:1,171
Deaths:1,391
KDR:0.842
Accuracy:50.865% C+
HSR:12.212% D
Warden
B++
Kills:652
Deaths:1,292
KDR:0.505
Accuracy:25.904% D
HSR:32.669% B++
Gauss Compact S
D--
Kills:598
Deaths:223
KDR:2.682
Accuracy:19.950% D*
HSR:11.706% D--
NS Baron G5
C*
Kills:587
Deaths:830
KDR:0.707
Accuracy:46.111% C+
HSR:16.525% C*
MGR-M1 Bishop
B+
Kills:226
Deaths:274
KDR:0.825
Accuracy:35.686% C+
HSR:39.381% B+
AF-19 Mercenary
C+
Kills:165
Deaths:331
KDR:0.498
Accuracy:17.725% D**
HSR:22.424% C+
Kills:15,528
Deaths (as Engineer):17,971
Deaths (to Engineers):13,955
KDR:0.86406
Kill Difference:2,443
Playtime:2,579.988 hours
Usage:60%
Score:30.654m
Score/min:198
Accuracy (listed only):39.647%
HSR (listed only):20.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
C**
Kills:5,940
Deaths:5,984
KDR:0.993
Accuracy:47.195% C**
HSR:12.306% D
LA39 Bruiser
C*
Kills:3,768
Deaths:4,522
KDR:0.833
Accuracy:67.984% C*
HSR:14.862% C+
GD-66 Claw
C++
Kills:1,236
Deaths:1,409
KDR:0.877
Accuracy:58.320% C
HSR:16.990% C++
NSX-P Tanto
C+
Kills:1,185
Deaths:1,715
KDR:0.691
Accuracy:26.733% C-
HSR:28.776% C+
NS Baron G5AE
C+
Kills:1,171
Deaths:1,391
KDR:0.842
Accuracy:50.865% C+
HSR:12.212% D
MKV-P Suppressed
B
Kills:1,163
Deaths:1,147
KDR:1.014
Accuracy:29.836% C
HSR:28.891% B
MGR-S1 Gladius
C--
Kills:786
Deaths:960
KDR:0.819
Accuracy:26.232% D
HSR:21.883% C--
Gauss Compact S
D--
Kills:598
Deaths:223
KDR:2.682
Accuracy:19.950% D*
HSR:11.706% D--
NS Baron G5
C*
Kills:587
Deaths:830
KDR:0.707
Accuracy:46.111% C+
HSR:16.525% C*
Blitz GD-10
D
Kills:241
Deaths:413
KDR:0.584
Accuracy:17.057% F-
HSR:14.523% D
PS1-AV Suppressor
C
Kills:223
Deaths:290
KDR:0.769
Accuracy:27.996% D-
HSR:24.215% C
AF-4 Cyclone
D*
Kills:181
Deaths:297
KDR:0.609
Accuracy:17.155% F--
HSR:13.260% D*
AF-19 Mercenary
C+
Kills:165
Deaths:331
KDR:0.498
Accuracy:17.725% D**
HSR:22.424% C+
NSX Tengu
C*
Kills:67
Deaths:85
KDR:0.788
Accuracy:35.252% D-
HSR:25.373% C*
Kills:17,311
Deaths (as Light Assault):19,597
Deaths (to Light Assaults):8,962
KDR:0.88335
Kill Difference:2,286
Playtime:565.077 hours
Usage:13%
Score:13.765m
Score/min:406
Accuracy (listed only):34.886%
HSR (listed only):18.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:5,940
Deaths:5,984
KDR:0.993
Accuracy:47.195% C**
HSR:12.306% D
LA39 Bruiser
C*
Kills:3,768
Deaths:4,522
KDR:0.833
Accuracy:67.984% C*
HSR:14.862% C+
GD-66 Claw
C++
Kills:1,236
Deaths:1,409
KDR:0.877
Accuracy:58.320% C
HSR:16.990% C++
NS Baron G5AE
C+
Kills:1,171
Deaths:1,391
KDR:0.842
Accuracy:50.865% C+
HSR:12.212% D
MKV-P Suppressed
B
Kills:1,163
Deaths:1,147
KDR:1.014
Accuracy:29.836% C
HSR:28.891% B
GR-22
C++
Kills:840
Deaths:1,141
KDR:0.736
Accuracy:25.825% C
HSR:25% C++
MGR-S1 Gladius
C--
Kills:786
Deaths:960
KDR:0.819
Accuracy:26.232% D
HSR:21.883% C--
NS Baron G5
C*
Kills:587
Deaths:830
KDR:0.707
Accuracy:46.111% C+
HSR:16.525% C*
Blitz GD-10
D
Kills:241
Deaths:413
KDR:0.584
Accuracy:17.057% F-
HSR:14.523% D
PS1-AV Suppressor
C
Kills:223
Deaths:290
KDR:0.769
Accuracy:27.996% D-
HSR:24.215% C
PSA-02 Diamondback
D-
Kills:217
Deaths:366
KDR:0.593
Accuracy:25.902% D-
HSR:23.042% D-
AF-4 Cyclone
D*
Kills:181
Deaths:297
KDR:0.609
Accuracy:17.155% F--
HSR:13.260% D*
Reaper DMR
D*
Kills:71
Deaths:134
KDR:0.530
Accuracy:18.287% F-
HSR:18.310% D*
NSX Tengu
C*
Kills:67
Deaths:85
KDR:0.788
Accuracy:35.252% D-
HSR:25.373% C*
Gauss Rifle S
D**
Kills:57
Deaths:132
KDR:0.432
Accuracy:15.061% F--
HSR:10.526% D**
Kills:16,548
Deaths (as Combat Medic):19,101
Deaths (to Combat Medics):6,823
KDR:0.86634
Kill Difference:2,553
Playtime:286.914 hours
Usage:7%
Score:8.881m
Score/min:516
Accuracy (listed only):33.938%
HSR (listed only):18.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV-P Suppressed
B
Kills:1,163
Deaths:1,147
KDR:1.014
Accuracy:29.836% C
HSR:28.891% B
MGR-S1 Gladius
C--
Kills:786
Deaths:960
KDR:0.819
Accuracy:26.232% D
HSR:21.883% C--
NS-44 Commissioner
C+
Kills:599
Deaths:876
KDR:0.684
Accuracy:32.496% D-
HSR:24.875% C+
AF-8 RailJack
C++
Kills:255
Deaths:165
KDR:1.545
Accuracy:34.578% D
HSR:77.647% C++
SAS-R
C
Kills:250
Deaths:360
KDR:0.694
Accuracy:29.612% F-
HSR:71.200% C
Blitz GD-10
D
Kills:241
Deaths:413
KDR:0.584
Accuracy:17.057% F-
HSR:14.523% D
PS1-AV Suppressor
C
Kills:223
Deaths:290
KDR:0.769
Accuracy:27.996% D-
HSR:24.215% C
AF-4 Cyclone
D*
Kills:181
Deaths:297
KDR:0.609
Accuracy:17.155% F--
HSR:13.260% D*
AF-18 Stalker
D*
Kills:171
Deaths:36
KDR:4.750
Accuracy:15.734% T
HSR:14.035% D*
AM7-XOXO
C
Kills:92
Deaths:590
KDR:0.156
Accuracy:51.055% D--
HSR:20.652% C
NSX Daimyo
C
Kills:76
Deaths:78
KDR:0.974
Accuracy:33.225% F
HSR:93.421% C
NS-44 Commissioner AE
C+
Kills:70
Deaths:63
KDR:1.111
Accuracy:37.597% D-
HSR:27.143% C+
NS-44L Showdown
M*
Kills:70
Deaths:96
KDR:0.729
Accuracy:24.944% F-
HSR:70% M*
NC4 Mag-Shot
B++
Kills:67
Deaths:39
KDR:1.718
Accuracy:13.047% F--
HSR:25.373% B++
NSX Tengu
C*
Kills:67
Deaths:85
KDR:0.788
Accuracy:35.252% D-
HSR:25.373% C*
LA80
T
Kills:60
Deaths:11
KDR:5.455
Accuracy:24.691% T-
HSR:58.333% T
Kills:4,371
Deaths (as Infiltrator):5,506
Deaths (to Infiltrators):7,326
KDR:0.79386
Kill Difference:1,135
Playtime:268.122 hours
Usage:6%
Score:3.504m
Score/min:218
Accuracy (listed only):28.157%
HSR (listed only):38.177%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:3,471
Deaths:1,160
KDR:2.992
Accuracy:34.070% C
HSR:16.883% C+
AF-34 Mattock
C++
Kills:3,183
Deaths:1,160
KDR:2.744
Accuracy:34.369% D
HSR:19.793% C++
AF-41 Hacksaw
B
Kills:1,907
Deaths:994
KDR:1.919
Accuracy:38.199% B
HSR:13.057% D
AF-41 Hacksaw
C**
Kills:1,833
Deaths:994
KDR:1.844
Accuracy:39.785% C**
HSR:13.966% C-
NCM1 Scattercannon
B**
Kills:397
Deaths:180
KDR:2.206
Accuracy:53.617% B**
HSR:18.640% B+
NS-10 Burster
B+
Kills:393
Deaths:362
KDR:1.086
Accuracy:23.538% D**
HSR:6.361% B+
NCM1 Scattercannon
C++
Kills:371
Deaths:176
KDR:2.108
Accuracy:44.801% C++
HSR:10.782% D**
NS-10 Burster
B*
Kills:353
Deaths:363
KDR:0.972
Accuracy:23.613% D**
HSR:7.365% B*
NS-20 Gorgon
D
Kills:184
Deaths:182
KDR:1.011
Accuracy:21.190% D-
HSR:17.935% D
NS-20 Gorgon
C
Kills:167
Deaths:182
KDR:0.918
Accuracy:21.340% D-
HSR:19.761% C
NCM3 Raven
D--
Kills:148
Deaths:217
KDR:0.682
Accuracy:35.307% D--
HSR:0.676% D**
NCM3 Raven
C-
Kills:142
Deaths:217
KDR:0.654
Accuracy:36.070% D-
HSR:2.113% C-
Kills:12,549
Deaths (as MAX Suit):3,093.500
Deaths (to MAX Suits):4,370
KDR:4.05657
Kill Difference:9,455.500
Playtime:232.975 hours
Usage:5%
Score:5.698m
Score/min:408
Accuracy (listed only):33.825%
HSR (listed only):12.278%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C**
Kills:2,763
V. Kills:1,656 167%
Deaths:1,175
KDR:2.351
Accuracy:34.736% C**
KPH:20.300 C
VKPH:12.200 C
M30 Mustang AH
C+
Kills:1,925
V. Kills:109 N/A
Deaths:470
KDR:4.096
Accuracy:57.841% C+
KPH:60.200 C
VKPH:3.400 D
Breaker Rocket Pods
C++
Kills:1,199
V. Kills:93 N/A
Deaths:132
KDR:9.083
Accuracy:53.766% C++
KPH:91.500 C
VKPH:7.100 D-
Tomcat A2AM Pods
D
Kills:989
V. Kills:696 142%
Deaths:242
KDR:4.087
Accuracy:80.357% B+
KPH:36.700 D
VKPH:25.800 D
M20 Kestrel
C**
Kills:611
V. Kills:406 150%
Deaths:283
KDR:2.159
Accuracy:33.457% C**
KPH:22.600 C
VKPH:15 C-
Hornet Missiles
D
Kills:136
V. Kills:99 136%
Deaths:83
KDR:1.639
Accuracy:52.738% D*
KPH:33.700 D-
VKPH:24.500 D
M20 Mustang
A++
Kills:130
V. Kills:85 151%
Deaths:44
KDR:2.955
Accuracy:40.934% A++
KPH:10.600 D
VKPH:6.900 D
M202 Wyrm
D-
Kills:67
V. Kills:36 181%
Deaths:6
KDR:11.167
Accuracy:50.441% C--
KPH:57 D--
VKPH:30.600 D-
Kills:7,820 (5,429 + 0)
Deaths:2,435
KDR:3.211
VKDR:1.306
Vehicle Kills:3,180
Kill Difference:5,385
Playtime:252.661 hours
Usage:6%
Score:3.483m
Score/min:230
Piloting Accuracy:40.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:226
V. Kills:194 116%
Deaths:730
KDR:0.310
Accuracy:35.710% D*
KPH:1.600 D*
VKPH:1.400 D*
C150 Dalton
D
Kills:102
V. Kills:69 146%
Deaths:19
KDR:5.368
Accuracy:36.627% C+
KPH:24.200 D-
VKPH:16.400 D
L105 Zephyr
D
Kills:74
V. Kills:7 N/A
Deaths:18
KDR:4.111
Accuracy:36.169% D--
KPH:38.500 D
VKPH:3.600 D--
AP30 Shredder
C+
Kills:53
V. Kills:31 166%
Deaths:7
KDR:7.571
Accuracy:31.168% C+
KPH:28.900 C
VKPH:16.900 C-
Kills:455 (226 + 229)
Deaths:774
KDR:0.588
VKDR:0.389
Vehicle Kills:301
Kill Difference:319
Playtime:149.721 hours
Usage:3%
Score:0.608m
Score/min:68
Piloting Accuracy:35.710%
Gunner Accuracy:31.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:323
V. Kills:43 N/A
Deaths:38
KDR:8.500
Accuracy:38.146% D**
KPH:43.700 D-
VKPH:5.800 D--
Skyguard
C+
Kills:169
V. Kills:115 146%
Deaths:56
KDR:3.018
Accuracy:22.006% D**
KPH:16.600 C
VKPH:11.300 C+
C75 Viper
C++
Kills:106
V. Kills:9 N/A
Deaths:27
KDR:3.926
Accuracy:27.108% D**
KPH:48 C++
VKPH:4.100 D--
L100 Python HEAT
D-
Kills:97
V. Kills:29 323%
Deaths:14
KDR:6.929
Accuracy:36.426% F
KPH:25.100 D-
VKPH:7.500 D--
Kills:695 (695 + 0)
Deaths:135
KDR:5.148
VKDR:1.452
Vehicle Kills:196
Kill Difference:560
Playtime:23.619 hours
Usage:1%
Score:0.400m
Score/min:282
Driving Accuracy:36.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:556
V. Kills:264 210%
Deaths:137
KDR:4.058
Accuracy:40.259% D*
KPH:30.200 C+
VKPH:14.400 D
Titan-150 HEAT
D
Kills:406
V. Kills:192 210%
Deaths:96
KDR:4.229
Accuracy:31.798% F-
KPH:16.900 D-
VKPH:8 D
Titan-150 HESH
C
Kills:160
V. Kills:32 485%
Deaths:27
KDR:5.926
Accuracy:38.987% D*
KPH:44.600 C
VKPH:8.900 C
E540 Halberd
D
Kills:77
V. Kills:37 203%
Deaths:12
KDR:6.417
Accuracy:38.825% D--
KPH:25.800 D
VKPH:12.400 D
Kills:1,199 (1,122 + 77)
Deaths:272
KDR:4.408
VKDR:1.930
Vehicle Kills:525
Kill Difference:927
Playtime:49.011 hours
Usage:1%
Score:0.672m
Score/min:228
Driving Accuracy:38.987%
Gunner Accuracy:38.825%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
D
Kills:80
V. Kills:7 N/A
Deaths:22
KDR:3.636
Accuracy:41.037% D**
KPH:65.500 D--
VKPH:5.700 D
M96 Mjolnir-H
D-
Kills:52
V. Kills:31 163%
Deaths:18
KDR:2.889
Accuracy:40.210% D**
KPH:36.600 D-
VKPH:21.800 D-
Kills:132 (0 + 132)
Deaths:40
KDR:3.300
VKDR:0.950
Vehicle Kills:38
Kill Difference:92
Playtime:2.642 hours
Usage:0%
Score:0.090m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:40.210%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:244
V. Kills:32 N/A
Deaths:37
KDR:6.595
Accuracy:27.262% D*
KPH:32.400 C
VKPH:4.200 D
M12 Kobalt
C
Kills:122
V. Kills:8 N/A
Deaths:7
KDR:17.429
Accuracy:14.526% D*
KPH:34.700 D--
VKPH:2.300 C
G40-F Ranger
D
Kills:74
V. Kills:59 123%
Deaths:19
KDR:3.895
Accuracy:24.698% F-
KPH:13 D--
VKPH:10.400 D
M20 Basilisk
C--
Kills:70
V. Kills:28 241%
Deaths:9
KDR:7.778
Accuracy:32.518% D--
KPH:15.800 D
VKPH:6.300 C--
M12 Kobalt
C++
Kills:68
V. Kills:5 N/A
Deaths:6
KDR:11.333
Accuracy:12.440% D**
KPH:43.800 D--
VKPH:3.200 C++
Kills:578 (0 + 578)
Deaths:78
KDR:7.410
VKDR:1.692
Vehicle Kills:132
Kill Difference:500
Playtime:22.725 hours
Usage:1%
Score:0.320m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:12.440%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:143
V. Kills:7 N/A
Deaths:229
KDR:0.624
Accuracy:28.730% F
KPH:8.100 D*
VKPH:0.400 D*
M40 Fury-F
D
Kills:68
V. Kills:45 148%
Deaths:152
KDR:0.447
Accuracy:64.399% B**
KPH:5.300 D*
VKPH:3.500 D
Kills:211 (211 + 0)
Deaths:381
KDR:0.554
VKDR:0.136
Vehicle Kills:52
Kill Difference:170
Playtime:30.543 hours
Usage:1%
Score:0.083m
Score/min:45
Driving Accuracy:64.399%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:59
V. Kills:3 N/A
Deaths:6
KDR:9.833
Accuracy:31.009% D
KPH:71.500 C
VKPH:3.600 D-
Kills:59 (0 + 59)
Deaths:6
KDR:9.833
VKDR:0.500
Vehicle Kills:3
Kill Difference:53
Playtime:0.826 hours
Usage:0%
Score:0.008m
Score/min:159
Piloting Accuracy:N/A%
Gunner Accuracy:31.009%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-57 Piston 6,0675,9405,9840.993C0.1547.195%C**12.306%D19.7D--N/A73300.8h5D--10.5C+
C-4 6,4114,9203,4871.411C0.2724.667%C-N/A109.8C+33.3C++72544.8h1.1B+4.3C*
LA39 Bruiser 3,8613,7684,5220.833D0.3167.984%C*14.862%C+40.9C--1B+25492.2h2.1C**3B+
AF-34 Mattock 3,5303,4711,1602.992C1.8534.07%C16.883%C+54.7C++N/A16663.4h5.8C*17C*
AF-34 Mattock 3,2423,1831,1602.744C1.6034.369%D19.793%C++50.2C++N/A14863.4h6.6C**19.2C++
Vortek Rotary 4,4192,7631,1752.351C+1.2134.736%C**N/A20.3C12.2C185136h35.6B++102.5B++
Carver 2,6972,65517,5320.151C++0.9932.964%C*21.055%B++5.9CN/A24452.4h1.1B++3.4B+
M30 Mustang AH 2,0341,9254704.096C-2.9557.841%C+N/A60.2C3.4D19832h5.3B++9.2B+
AF-41 Hacksaw 1,9311,9079941.919C0.7738.199%B13.057%D34.8CN/A14954.8h10D26.2C
NS-15M AE 1,9141,8682,6170.714D0.4323.026%D*26.981%C--19.9D*N/A5494.1h14.8F-64.4D**
AF-41 Hacksaw 1,8541,8339941.844C0.7039.785%C**13.966%C-33.8CN/A14154.3h10.9D-27.4C
NC05-P Jackhammer 1,3211,3091,1781.111D0.0347.236%D*15.202%C-80.8C-N/A20516.2h4.7F9.9F
GD-66 Claw 1,2601,2361,4090.877C--0.2758.32%C16.99%C++27.8D-N/A9444.5h2.3C++3.9C+
NC05 Jackhammer AE 1,2531,2361,2820.964C--0.1846.765%D13.916%D71C1C+19917.4h5.4D*11.4D-
NC05 Jackhammer 1,2311,2241,4780.828D0.3240.804%D--15.768%C+30.9D-N/A10839.6h4.7C11.6C--
Breaker Rocket Pods 1,2921,1991329.083C7.9453.766%C++N/A91.5C7.1D-39613.1h8.9B*16.6B+
The Slasher 1,2261,19518,4330.065B1.0831.253%C22.511%A++1.8CN/A5652.1h2.4C7.6C++
NSX-P Tanto 1,2111,1851,7150.691D0.4526.733%C-28.776%C+18D-N/A6265.8h12.3C++45.9C++
NS Baron G5AE 1,1881,1711,3910.842D0.3050.865%C+12.212%D25.9D--N/A7845.2h4.5D8.9C+
NSX-P Naginata 1,1801,1701,3520.865D0.2824.263%C-37.35%B+73.1C+N/A15816h12.4C51.3C+
MKV-P Suppressed 1,1761,1631,1471.014D0.1329.836%C28.891%B32.2D--N/A8236.1h12.6C42.2C+
EM6 1,1011,0961,1690.938C--0.2116.02%F-25.821%C20.3D--N/A9353.9h12D-74.8D**
Tomcat A2AM Pods 1,6859892424.087C2.9480.357%B+N/A36.6D25.8D36327h10.2D12.7C-
GR-22 8588401,1410.736D0.4125.825%C25%C++27DN/A7231.1h12.6C48.8C+
MGR-S1 Gladius 8027869600.819C-0.3326.232%D21.883%C--25.6D-N/A8230.7h9.1C+34.8C+
Warden 6676521,2920.505D--0.6425.904%D32.669%B++8.1D--N/A2880.1h8.4C+32.3C
M20 Kestrel 1,0176112832.159D1.0133.457%C**N/A22.5C15C-21527.1h54.4B++162.5B++
NS-44 Commissioner 6035998760.684C-0.4632.496%D-24.875%C+20.2D-N/A7829.6h3.6C+11.2C
Gauss Compact S 6095982232.682A++1.5419.95%D*11.706%D--7.2D-N/A5983.3h6.5B**32.8C**
NS Baron G5 5945878300.707D--0.4446.111%C+16.525%C*45.9C+N/A11412.8h4.1C*8.9C+
Titan-150 AP 8205561374.058D2.9140.259%D*1.259%D30.2C+14.3D27518.4h3.9C++9.7C
Rocklet Rifle 1,1475501,3060.421D-0.7257.165%B+N/A26.2C-28.4C++41221h29.1B+50.8B++
Tank Mine 6964774001.193D--0.0528.416%DN/A82.2D37.8D--7845.8h1.6B+5.6C+
NS "Jackpot" Decimator 5384397470.588D-0.5657.496%D**N/A35.1D--7.9D--18612.5h3.9C6.7D
Titan-150 HEAT 598406964.229C-3.0831.798%F-3.202%B+16.9D-8D17524h4B12.6D
NCM1 Scattercannon 4023971802.206C+1.0653.617%B**18.64%B+39.7C**N/A14310h8.9D16.6C*
NS-10 Burster 6523933621.086C0.0623.538%D**6.361%B+5.5C-3.6C--9171.6h134.1C*569.7D
NCM1 Scattercannon 3793711762.108D0.9644.801%C++10.782%D**49.5C+1.1B+1267.5h5.9C+13.1C*
NS-10 Burster 5843533630.972C-0.1723.613%D**7.365%B*4.9D3.2D-7971.7h149.5C+633D-
NS Decimator 4663377150.471D-0.6752.498%D*2.374%B+24.6D--9.4D--21113.7h4.9C9.3D-
LA1 Anchor 3413365240.641D0.5024.703%D37.5%B*46.7DN/A2597.2h11.5D*46.6D-
L100 Python HESH 366323388.5D7.3638.146%D**N/A43.6D-5.8D--2737.4h2.9C++7.5C-
M12 Kobalt 3143102313.478C12.3315.108%F-17.419%C70.5D--N/A2554.4h15.7C++103.7D-
GD-22S 272269813.321B+2.1815.085%F--17.844%D*17.2D*N/A11915.6h12.4D--82F-
AF-8 RailJack 2572551651.545D--0.4034.578%D77.647%C++20.4DN/A8212.5h2.4C-6.9C
SAS-R 2522503600.694D--0.4529.612%F-71.2%C17D*N/A8614.7h2.3D7.6D**
M60-G Bulldog 276244376.595C+5.4527.262%D*2.049%C+32.5C4.3D2087.5h5.6B+20.4C+
MANA Anti-Personnel Turret 2522441681.452N/A0.3117.116%UN/A2440U80U7620000.1h22.9T*133.7T*
Blitz GD-10 2432414130.584D0.5617.057%F-14.523%D5.3D*N/A2845.3h16.1C-94.6D
NS Annihilator 5052382610.912C**0.2368.666%T*N/A8.9D10C++17326.6h11.3C+16.5D
CAS30 Tank Buster 4202267300.31D0.8335.71%D*N/A1.6D*1.4D*47141.7h63.7C--178.5D-
MGR-M1 Bishop 2322262740.825D0.3235.686%C+39.381%B+24D-N/A789.4h6C+16.7C+
PS1-AV Suppressor 2232232900.769D-0.3827.996%D-24.215%C29D*N/A12527.7h11.9C+42.4C
PSA-02 Diamondback 2202173660.593D-0.5525.902%D-23.042%D-24.1D--N/A589h13.1D50.5D
EM1 2072062510.821D0.3217.164%D**22.33%C-33.2DN/A1926.2h14.4D-84.1D*
NS-03 Thumper 1951894280.442D0.7038.933%C**1.587%C+38.6C1.2C994.9h8.9D22.8C+
NS-20 Gorgon 1951841821.011C-0.1321.19%D-17.935%D19.2C--1.1D879.6h31.6C+149C+
AF-4 Cyclone 1831812970.609D0.5417.155%F--13.26%D*7.2D*N/A4425.3h13D**75.8F--
AF-18 Stalker 173171364.75A++3.6115.734%T14.035%D*12.6D*N/A6213.6h13.5D85.5F--
NS Campion 1751701980.859U0.2933.484%C+25.294%A++39.5C++1.2U834.3h2.6D*7.8C+
Skyguard 284169563.018C-1.8722.006%D**N/A16.6C11.3C+25710.2h92.4B420.1C
Hardlight Dagger 1691695330.317S0.8329.75%C+29.586%M**5.5C+N/A1230.9h2.4D8C++
NS-20 Gorgon 1721671820.918C--0.2321.34%D-19.761%C17.2DN/A749.7h34.8C+163.2C
AF-19 Mercenary 1691653310.498D0.6517.725%D**22.424%C+4.3D-N/A7538h12.6C+71C-
Icikill 1651633590.454S0.6931.493%C+28.834%A**9.1B*N/A1918h2.6D--8.2C+
NSX Naginata 1641621611.006D0.1423.573%C-34.568%C**62.3C+N/A2262.6h11C+46.5C+
Titan-150 HESH 192160275.926D4.7838.987%D*1.25%C44.4C8.9C2623.6h3.2C8.1D
Frag Grenade 1611591159N/A157.8617.374%T*N/A1590S20B++106370.1h0.8M++4.6B++
NC6 Gauss SAW 1591591591C-0.1415.625%D**21.384%D32.4DN/A5074.9h8.7C++55.5C--
NCM3 Raven 2701482170.682D-0.4635.307%D--N/A9.5D7.9B12515.5h30.6C--86.6D
S12 Renegade 1501432290.624D0.5228.73%F5.594%C**8.1D*N/A2917.7h3.3C+11.3D--
NCM3 Raven 2451422170.654D0.4936.07%D-2.113%C-9.2C--6.6C+9415.5h32.5C90.1D
Hornet Missiles 235136831.639D--0.4952.738%D*N/A34D-24.8D3764h11.5D21.8D--
M20 Mustang 215130442.955C1.8140.934%A++N/A10.6D6.9D30412.3h77.9C++190.3B+
M12 Kobalt 130122717.429C16.2814.526%D*19.672%C+34.9D--2.3C2293.5h20.4C140.7D
C75 Viper 115106273.926D2.7827.108%D**N/A48.2C++4.1D--4502.2h7.5B++27.6C+
C150 Dalton 171102195.368D4.2236.627%C+N/A24.3D-16.4D3754.2h6.1D**16.6D**
Heartstring 1021011630.62C--0.5229.875%D--47.525%A++11.6D-N/A478.7h2.6B+8.7C**
Fatestealer 102101971.041U0.1042.014%C**22.772%C*56.1B*N/A2481.8h2.4C--5.7C**
L100 Python HEAT 12697146.929C5.7836.426%F4.124%B**24.9D-7.4D--2693.9h4.4C*12.1C-
Bouncing Betty 9795422.262D--1.1250.975%BN/A95D2A++5151h1.9C+3.8C**
AM7-XOXO 120925900.156D--0.9951.055%D--20.652%C4.1D--1.3C--2022.2h16.6C+32.5C
C85 Canister-H 8780223.636D-2.4941.037%D**8.75%D66.7D--5.8D3931.2h6C**14.7C
E540 Halberd 11477126.417C5.2738.825%D--7.792%M++25.7D12.3D3273h6.2D-15.9D*
NSX Daimyo 7676780.974D-0.1733.225%F93.421%C17.7D**N/A574.3h2.7D8.1D*
L105 Zephyr 8174184.111D2.9736.169%D--N/A38.9D3.7D-4271.9h6.1C+17C
G40-F Ranger 13374193.895D2.7524.698%F-N/A13D--10.4D2495.7h112C+453.4D-
Reaper DMR 72711340.53D-0.6118.287%F-18.31%D*16.1D*N/A1894.4h8.3B45.2D--
M20 Basilisk 987097.778A6.6332.518%D--7.143%B+15.9D6.4C-2554.4h82.8C+254.7C-
NS-44 Commissioner AE 7070631.111C0.0337.597%D-27.143%C+43.8C--N/A1681.6h2.8B*7.4C*
NS-44L Showdown 7170960.729C--0.4224.944%F-70%M*6.5D*N/A1210.8h3.2B12.7D-
M40 Fury-F 113681520.447D0.7064.399%B**N/A5.3D*3.5D6812.8h12C+18.6C*
M12 Kobalt 7368611.333D10.1912.44%D**19.118%C+42.5D--3.1C++2591.6h25.7D**206.3F
NC4 Mag-Shot 6867391.718B++0.5713.047%F--25.373%B++33.5C+N/A3002h4.7A36.1C--
NSX Tengu 6767850.788D-0.3635.252%D-25.373%C*51.5C+N/A1551.3h11.1C++31.4C+
M202 Wyrm 10367611.167D10.0250.441%C--N/A55.8D--30D-3561.2h46.9D93D
Sticky Grenade 6564164N/A62.8643.214%D**N/A320D**5D-18800.2h3.8F-8.8F-
LA80 6060115.455C++4.3124.691%T-58.333%T16.7D**N/A823.6h2.7F10.8T*
CAS 14-E 625969.833C8.6931.009%DN/A73.8C+3.8D1590.8h24.1B77.8C*
Gauss Rifle S 57571320.432D0.7115.061%F--10.526%D**13.3D*N/A744.3h8B++53D
Spear Anti-Vehicle Phalanx Turret 10555143.929D2.7843.848%C-3.636%C+23.9D*21.7C4472.3h15.7F**35.9F--
Hawk GD-68 11054153.6M++2.4645.051%F**1.852%C--4.5D**4.7D--11111.9h13.9T30.9T*
AP30 Shredder 845377.571C6.4331.168%C+N/A29.4C17.2C-5731.8h100.7D323.2D
M96 Mjolnir-H 8352182.889C-1.7440.21%D**N/A37.1D-22.1D-7181.4h28.7B+71.3C+
Carver AE 51509,1420.005D1.1414.252%F--20%B+0.3DN/A1164.3h1.2B8.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit634840,74263.9h
Decoy Grenade0530h
Anti-Vehicle MANA Turret131430.8h
Spawn Beacon223,2093h
AE Nano-Armor Kit308304,61623.9h
AE Medical Applicator1,615469,77927.9h
Nanite Revive Grenade03,2050.8h
Nanite Healing Grenade0940h
Medical Kit41820.2h
Medical Applicator927344,45827.7h
Cortium Silo0890.2h
NS Patriot Flare Gun13800.5h
Restoration Kit2243,5944.4h
Deconstruction Tool09650.1h
Welding Device02,3800.2h
Spitfire Auto-Turret317031h
NC Triumph Flare Gun11920.2h
Recon Detection Device833,5847.3h
Smoke Grenade01060h
Shield Recharging Field491,6201h
Ammunition Package7516,666801.5h
Anti-Infantry MANA Turret263,575104.5h
Snowman Soldier2630.1h
WLT-Howler Mining Laser223,8233.7h
A30 Walker0970h
Router33400.6h
Hardlight Barrier4520.1h
Nano-Repair Grenade01,1520.3h
Light Air Terminal0840.5h
Elysium Spawn Tube0860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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