Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,091)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (105 days). The data shown below may not be accurate.

Lt. Colonel ReconTM[FedX] ReconTM
TR BR 70

KDR: 1.42

Score: 3m

Last Seen: Jun 7th, 2019 2:14 AM
- OFFLINE - 1436.8 hour(s)

Battle Rank 70 - Terran Republic on Emerald
Level Progress (to 71): 12%
Level 100 Progress: 16% 869h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9 CARV-S TMG-50 P2-120 AP LC3 Jaguar MSW-R T1 Cycler T9 CARV TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:ReconTM



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $312,750 MLG Score: 250
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.113%23.593%5691312013,1451.6178-0.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.326%0.576B+0.417B0.392BHEAD ++ (~11.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.381C**11.10.222C++35

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.204%3.753%375112133731462022.53742184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.118C+0.768B++-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+5.10.595B+6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.152%32.813%311121364114780.55652281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.853F-6.998S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.459B+10.50.738B++54.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m571.1%305 (18.3k)219 (13.1k)1.415935,1203,6161.6841870 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121421012.976%16.543%21503:450

11% Combat Medic45% Engineer33% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2015 9:14 PMFeb 28th, 2019 3:33 AMJun 10th, 2019 12:31 AM (102d) (PST)Jun 7th, 2019 12:15 AM (105d) (PST)Jun 6th, 2019 10:14 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4521642880.3780.2670.0632.4030.043250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1389,81817,32023164144313,141

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
225.8h/9.4d 970 847 2,045 32.6k 376 610 580 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV-S
B+
Kills:782
Deaths:533
KDR:1.467
Accuracy:23.778% B
HSR:28.133% B+
TMG-50
B*
Kills:437
Deaths:277
KDR:1.578
Accuracy:25.798% B*
HSR:24.485% C++
MSW-R
B*
Kills:271
Deaths:164
KDR:1.652
Accuracy:23.309% C++
HSR:30.258% B*
T9 CARV
B+
Kills:188
Deaths:122
KDR:1.541
Accuracy:22.311% B+
HSR:20.213% C-
MG-H1 Watchman
B**
Kills:163
Deaths:130
KDR:1.254
Accuracy:27.955% B**
HSR:26.380% C+
NS-15M2
C++
Kills:83
Deaths:42
KDR:1.976
Accuracy:24.255% C++
HSR:26.506% C++
Kills:1,924
Deaths (as Heavy Assault):1,268
Deaths (to Heavy Assaults):1,206
KDR:1.51735
Kill Difference:656
Playtime:75.349 hours
Usage:33%
Score:1.055m
Score/min:233
Accuracy (listed only):24.568%
HSR (listed only):25.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:332
Deaths:362
KDR:0.917
Accuracy:22.386% C
HSR:15.964% D
TRAC-5
B**
Kills:177
Deaths:194
KDR:0.912
Accuracy:23.664% B+
HSR:24.294% B**
LC2 Lynx
C*
Kills:170
Deaths:109
KDR:1.560
Accuracy:24.573% C*
HSR:20.588% C+
NS Baron G5
B++
Kills:82
Deaths:62
KDR:1.323
Accuracy:50.664% B++
HSR:14.634% C+
Kills:761
Deaths (as Engineer):727
Deaths (to Engineers):656
KDR:1.04677
Kill Difference:34
Playtime:102.220 hours
Usage:45%
Score:1.280m
Score/min:209
Accuracy (listed only):30.322%
HSR (listed only):18.870%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:332
Deaths:362
KDR:0.917
Accuracy:22.386% C
HSR:15.964% D
TRAC-5
B**
Kills:177
Deaths:194
KDR:0.912
Accuracy:23.664% B+
HSR:24.294% B**
LC2 Lynx
C*
Kills:170
Deaths:109
KDR:1.560
Accuracy:24.573% C*
HSR:20.588% C+
NS Baron G5
B++
Kills:82
Deaths:62
KDR:1.323
Accuracy:50.664% B++
HSR:14.634% C+
Kills:761
Deaths (as Light Assault):727
Deaths (to Light Assaults):604
KDR:1.04677
Kill Difference:34
Playtime:7.754 hours
Usage:3%
Score:0.068m
Score/min:146
Accuracy (listed only):30.322%
HSR (listed only):18.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:247
Deaths:176
KDR:1.403
Accuracy:23.434% C**
HSR:15.385% D--
TORQ-9
C+
Kills:82
Deaths:80
KDR:1.025
Accuracy:24.098% C+
HSR:18.293% D-
NS Baron G5
B++
Kills:82
Deaths:62
KDR:1.323
Accuracy:50.664% B++
HSR:14.634% C+
Kills:411
Deaths (as Combat Medic):318
Deaths (to Combat Medics):358
KDR:1.29245
Kill Difference:93
Playtime:23.825 hours
Usage:11%
Score:0.350m
Score/min:245
Accuracy (listed only):32.732%
HSR (listed only):16.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
C+
Kills:121
Deaths:74
KDR:1.635
Accuracy:32.161% C+
HSR:24.793% C
NS-44 Commissioner
D
Kills:92
Deaths:82
KDR:1.122
Accuracy:24.610% D**
HSR:17.391% D
Kills:213
Deaths (as Infiltrator):156
Deaths (to Infiltrators):493
KDR:1.36538
Kill Difference:57
Playtime:5.007 hours
Usage:2%
Score:0.048m
Score/min:159
Accuracy (listed only):28.385%
HSR (listed only):21.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B+
Kills:152
Deaths:113
KDR:1.345
Accuracy:32.455% D
HSR:3.947% B+
M3 Pounder HEG
D
Kills:151
Deaths:113
KDR:1.336
Accuracy:33.545% D
HSR:1.325% D*
Kills:303
Deaths (as MAX Suit):113
Deaths (to MAX Suits):248
KDR:2.68142
Kill Difference:190
Playtime:9.681 hours
Usage:4%
Score:0.165m
Score/min:285
Accuracy (listed only):33.000%
HSR (listed only):2.636%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B*
Kills:62
V. Kills:6 N/A
Deaths:2
KDR:31
Accuracy:40.127% C**
KPH:80.500 B+
VKPH:7.800 B*
Kills:62 (0 + 62)
Deaths:2
KDR:31
VKDR:3
Vehicle Kills:6
Kill Difference:60
Playtime:0.771 hours
Usage:0%
Score:0.007m
Score/min:150
Piloting Accuracy:N/A%
Gunner Accuracy:40.127%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:64
V. Kills:26 237%
Deaths:13
KDR:4.923
Accuracy:65.805% B**
KPH:45.100 B**
VKPH:18.300 C+
Kills:64 (64 + 0)
Deaths:13
KDR:4.923
VKDR:2
Vehicle Kills:26
Kill Difference:51
Playtime:1.419 hours
Usage:1%
Score:0.031m
Score/min:361
Driving Accuracy:65.805%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:373
V. Kills:155 239%
Deaths:54
KDR:6.907
Accuracy:42.204% C-
KPH:33.500 C*
VKPH:13.900 D
E540 Halberd
M*
Kills:52
V. Kills:22 226%
Deaths:
KDR:
Accuracy:66.415% M*
KPH:58.300 M+
VKPH:24.600 A*
Kills:425 (373 + 52)
Deaths:54
KDR:7.870
VKDR:3.278
Vehicle Kills:177
Kill Difference:371
Playtime:12.016 hours
Usage:5%
Score:0.147m
Score/min:204
Driving Accuracy:42.204%
Gunner Accuracy:66.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:16.152% C
KPH:180 M++
VKPH:2.800 C
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:0.250
Vehicle Kills:1
Kill Difference:60
Playtime:0.356 hours
Usage:0%
Score:0.009m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:16.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV-S 7927825331.467C++0.0523.778%B28.133%B+30.9C-N/A7725.3h10.9B+45.7B+
TMG-50 4404372771.578B0.1625.798%B*24.485%C++33.9C+N/A11212.9h9.5B++36.8B++
P2-120 AP 528373546.907C+5.4942.204%C-3.753%B33.6C**14D20111.1h5.1B*12B++
LC3 Jaguar 3373323620.917C0.5022.386%C15.964%D12DN/A2827.7h12.9C++57.8C++
MSW-R 2732711641.652C+0.2423.309%C++30.258%B*35.7C+N/A1017.6h9.4B**40.2B+
T1 Cycler 2482471761.403B+0.0123.434%C**15.385%D--21.5CN/A6111.5h11.3B**48.4B++
T9 CARV 1921881221.541C**0.1322.311%B+20.213%C-34.2C**N/A1045.5h11.3B*50.4B++
TRAC-5 1811771940.912C++0.5023.664%B+24.294%B**14.9CN/A4411.9h13.5B+56.9B+
LC2 Lynx 1751701091.56B+0.1424.573%C*20.588%C+26.2C+N/A656.5h13.2B+53.8B+
MG-H1 Watchman 1671631301.254C+0.1627.955%B**26.38%C+26.7C--N/A736.1h16.4C+58.6B
M3 Pounder HEG 1811521131.345C+0.0732.455%D3.947%B+17.1C+3.3C+738.9h12.6B++38.7B
M3 Pounder HEG 1811511131.336C+0.0833.545%D1.325%D*17C3.4C818.9h13.3B*39.6B+
Tank Mine 1901321950.677D--0.7428.765%CN/A60D--26.4D*4602.2h1.6B+5.6B+
NS-30 Vandal 123121741.635C+0.2232.161%C+24.793%C31.8CN/A693.8h4.8B++14.8B+
NS-44 Commissioner 9292821.122C++0.2924.61%D**17.391%D13.7DN/A376.7h3.1B*12.5C+
NS Decimator 131871030.845C0.5762.604%C*3.448%B**27.2C--13.8C2413.2h6.1D9.7C--
NS-15M2 8483421.976C**0.5624.255%C++26.506%C++39.5C+N/A1152.1h13.6C+56.2C++
TORQ-9 8282801.025C+0.3924.098%C+18.293%D-17.8DN/A504.6h15.3C+63.6C++
NS Baron G5 8282621.323C**0.0950.664%B++14.634%C+28.3CN/A672.9h3.7B*7.3C++
MANA Anti-Personnel Turret 6664312.065N/A0.6516.308%UN/A640U20U996100.1h16.2T*99.5T*
M12 Kobalt 6564416C+14.5816.152%C32.813%M++160A**2.5C4440.4h10.5A+64.7B++
L100 Python AP 9064134.923C+3.5165.805%B**N/A45.7B**18.6C++3611.4h5.2B7.9B++
Dual-75 Duster 6862231A++29.5840.127%C**N/A77.5C**7.5B*1490.8h5.1B+12.7B+
ML-7 8155640.859C**0.5660.38%B+3.636%B+27.5B+13C++3092h6.9C++11.5C**
E540 Halberd 7452152S50.5866.415%M*N/A57.8M+24.4A*2450.9h3.4A++5.1A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit184173,72912.1h
NSX-P Tengu01890h
Nanite Revive Grenade01300h
Medical Applicator11248,7443.4h
M40 Fury1850.1h
G40-F Ranger01250.1h
M12 Kobalt01150h
Ammunition Package146630.4h
G30 Vulcan0990h
Shield Recharging Field99270.3h
Medical Kit738601h
Anti-Infantry MANA Turret51360.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 3.09s on queries, 2.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.