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Overseer Guerilla RecreationalNuclearMissiles[18RR] RecreationalNuclearMissiles
NC BR 66

KDR: 4

Score: 2.8m

Last Seen: Dec 31st, 2018 3:59 PM
- OFFLINE - 535.8 hour(s)

Battle Rank 66 - New Conglomerate on Emerald - Outfit Officer of Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 0
Level Progress (to 67): 86%
Level 100 Progress: 15% 347h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MGR-L1 Promise AF-8 RailJack MGR-S1 Gladius NC14 Bolt Driver Titan-150 AP NC1 Gauss Rifle NS-44P Commissioner AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,127,747 MLG Score: 6497
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.573%32.355%1151910132,7603.458650.537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.75%2.841M+1.81A++-1.389D**HEAD ++ (~14.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.714B++7.60.467B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.477%70.554%0310191,37298714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.424%2.768M0.224C++-0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.90.393B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 0
2.8m454.3%771 (46.3k)624 (37.4k)3.995595,4381,3614.3504866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102256727.436%36.87%101203:190

18% Combat Medic17% Engineer21% Heavy Assault39% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 11:59 PMMay 2nd, 2018 5:33 AMJan 15th, 2019 6:51 PM (7d) (PST)Dec 31st, 2018 11:59 AM (22d) (PST)Dec 31st, 2018 11:59 AM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0543676871.2020.3010.4435.7980.0746497

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,21421,99241,222721827348437,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
75.4h/3.1d 483 2,005 1,531 26.2k 78 216 336 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:911
Deaths:256
KDR:3.559
Accuracy:32.226% A++
HSR:31.723% B**
NC6 Gauss SAW
M++
Kills:69
Deaths:26
KDR:2.654
Accuracy:29.552% A++
HSR:42.029% M++
Kills:980
Deaths (as Heavy Assault):282
Deaths (to Heavy Assaults):357
KDR:3.47518
Kill Difference:698
Playtime:15.989 hours
Usage:21%
Score:0.593m
Score/min:619
Accuracy (listed only):30.889%
HSR (listed only):36.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:579
Deaths:143
KDR:4.049
Accuracy:39.392% A**
HSR:31.952% A
Kills:579
Deaths (as Light Assault):143
Deaths (to Light Assaults):244
KDR:4.04895
Kill Difference:436
Playtime:0.764 hours
Usage:1%
Score:0.013m
Score/min:290
Accuracy (listed only):39.392%
HSR (listed only):31.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:579
Deaths:143
KDR:4.049
Accuracy:39.392% A**
HSR:31.952% A
NC1 Gauss Rifle
M++
Kills:285
Deaths:83
KDR:3.434
Accuracy:35.588% M
HSR:41.053% M++
NC9 A-Tross
A*
Kills:180
Deaths:48
KDR:3.750
Accuracy:35.638% A*
HSR:37.778% A*
Kills:1,044
Deaths (as Combat Medic):274
Deaths (to Combat Medics):181
KDR:3.81022
Kill Difference:770
Playtime:13.323 hours
Usage:18%
Score:0.521m
Score/min:652
Accuracy (listed only):36.872%
HSR (listed only):36.927%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A+
Kills:200
Deaths:61
KDR:3.279
Accuracy:42.851% A+
HSR:35% B+
Kills:200
Deaths (as Engineer):61
Deaths (to Engineers):207
KDR:3.27869
Kill Difference:139
Playtime:12.721 hours
Usage:17%
Score:0.640m
Score/min:839
Accuracy (listed only):42.851%
HSR (listed only):35%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A*
Kills:730
Deaths:95
KDR:7.684
Accuracy:51.220% A*
HSR:71.233% C
MGR-S1 Gladius
A**
Kills:579
Deaths:143
KDR:4.049
Accuracy:39.392% A**
HSR:31.952% A
NC14 Bolt Driver
M++
Kills:514
Deaths:92
KDR:5.587
Accuracy:56.431% M++
HSR:71.206% C
NS-44P Commissioner
A
Kills:281
Deaths:134
KDR:2.097
Accuracy:51.995% A
HSR:27.046% C*
NS-357B Underboss
A+
Kills:200
Deaths:80
KDR:2.500
Accuracy:49.207% A+
HSR:21% C+
SAS-R
M
Kills:128
Deaths:36
KDR:3.556
Accuracy:55.820% M
HSR:64.063% C-
NC4-FB Mag-Shot
A
Kills:55
Deaths:25
KDR:2.200
Accuracy:42.243% A
HSR:30.909% A
Kills:2,487
Deaths (as Infiltrator):605
Deaths (to Infiltrators):225
KDR:4.11074
Kill Difference:1,882
Playtime:29.321 hours
Usage:39%
Score:0.660m
Score/min:375
Accuracy (listed only):49.472%
HSR (listed only):45.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M
Kills:201
Deaths:43
KDR:4.674
Accuracy:47.806% A+
HSR:24.876% M
AF-23 Grinder
A*
Kills:136
Deaths:24
KDR:5.667
Accuracy:48.739% B**
HSR:24.265% A*
NCM1 Scattercannon
A**
Kills:59
Deaths:19
KDR:3.105
Accuracy:62.312% A**
HSR:22.034% A+
Kills:396
Deaths (as MAX Suit):43
Deaths (to MAX Suits):50
KDR:9.2093
Kill Difference:353
Playtime:3.170 hours
Usage:4%
Score:0.395m
Score/min:2,077
Accuracy (listed only):52.952%
HSR (listed only):23.725%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:341
V. Kills:161 210%
Deaths:38
KDR:8.974
Accuracy:68.104% A*
KPH:58.600 M**
VKPH:27.700 M+
Kills:341 (341 + 0)
Deaths:38
KDR:8.974
VKDR:4.237
Vehicle Kills:161
Kill Difference:303
Playtime:5.823 hours
Usage:8%
Score:0.199m
Score/min:569
Driving Accuracy:68.104%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 9289112563.559A++0.4432.226%A++31.723%B**96.9A*1.8A*4179.4h10.5B**32.7B*
AF-8 RailJack 732730957.684A*3.6951.22%A*71.233%C54.9A**N/A11913.3h1.9B*3.8B*
MGR-S1 Gladius 5925791434.049A++0.0539.392%A**31.952%A115.8M++2.6S3375h7.3B**18.6B**
NC14 Bolt Driver 519514925.587A*1.5956.431%M++71.206%C76.7M**N/A2576.7h1.9B**3.4A
Titan-150 AP 502341388.974B+4.9868.104%A*N/A58.8M**27.8M+5695.8h3.5B+5.2B**
NC1 Gauss Rifle 292285833.434A*0.5635.588%M41.053%M++118.8S2.9S5732.4h8.1A++22.8A
NS-44P Commissioner 2852811342.097B++1.9051.995%A27.046%C*85.2B*1.2A+3403.3h2.9B++5.6B++
AF-23 Grinder 207201434.674B**0.6847.806%A+24.876%M69.3M2.1S5962.9h5B*10.5A
NS-357B Underboss 202200802.5A1.5049.207%A+21%C+80B**N/A1762.5h3.6B+7.3B*
MGR-M1 Bishop 206200613.279B**0.7242.851%A+35%B+54.1B**1.6A*1773.7h4.9B**11.4B**
NC9 A-Tross 183180483.75A*0.2535.638%A*37.778%A*94.7M++1.6M++3991.9h7.9B**22.3B**
AF-23 Grinder 138136245.667A1.6748.739%B**24.265%A*64.8A*1A+7562.1h5.3B*10.8B**
SAS-R 128128363.556C**0.4455.82%M64.063%C-91.4A**N/A4731.4h1.8B*3.3B**
NS AutoBlade 1101101,2560.088B+3.9131.27%C10.909%B+1.8C+N/A661.4h1.8B+5.7B+
NC6 Gauss SAW 7169262.654A+1.3429.552%A++42.029%M++76.7A**2.2S6250.9h7.4B**24.9B*
NCM1 Scattercannon 6059193.105B*0.8962.312%A**22.034%A+73.8S1.3M++4620.8h6.3B++10.1B**
NC4-FB Mag-Shot 5555252.2B++1.8042.243%A30.909%A78.6B++N/A2160.7h7.3C+17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19060.5h
Restoration Kit398030.7h
Medical Kit7530.1h
Decoy Grenade01390h
Spawn Beacon11880.1h
Nano-Armor Kit322,7011.7h
Medical Applicator1610,2160.7h

Check the help document for the dictionary if you want to learn more about words used here.


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