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Overseer Guerilla RecreationalNuclearMissiles[18RR] RecreationalNuclearMissiles
NC BR 67

KDR: 3.96

Score: 2.8m

Last Seen: Apr 7th, 2019 4:41 AM
- OFFLINE - 330.4 hour(s)

Battle Rank 67 - New Conglomerate on Emerald - Outfit Officer of Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 2
Level Progress (to 68): 2%
Level 100 Progress: 15% 349h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MGR-L1 Promise AF-8 RailJack MGR-S1 Gladius NC14 Bolt Driver Titan-150 AP NC1 Gauss Rifle NS-44P Commissioner MGR-M1 Bishop
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,192,799 MLG Score: 6549
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.594%32.325%1151910262,7783.404410.554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.753%2.826M+1.78A++-1.373D**HEAD ++ (~14.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.715B++7.60.469B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.383%70.497%0310321,41097814.3878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.464%2.759M0.221C++-0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.635B+1.90.394B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 2
2.8m451.5%766 (46k)620 (37.2k)3.958425,5221,3954.3068167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103557727.46%37.179%102103:170

18% Combat Medic17% Engineer21% Heavy Assault39% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 11:59 PMMay 2nd, 2018 5:33 AMApr 20th, 2019 10:47 AM (7h) (PST)Apr 7th, 2019 12:44 AM (14d) (PST)Apr 7th, 2019 12:41 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0493686811.2040.3040.4485.7680.0736549

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,94622,05940,887721827346437,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
76.5h/3.2d 486 2,053 1,553 26.5k 79 226 337 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A+
Kills:911
Deaths:256
KDR:3.559
Accuracy:32.226% A+
HSR:31.723% B*
NC6 Gauss SAW
M++
Kills:69
Deaths:26
KDR:2.654
Accuracy:29.552% A++
HSR:42.029% M++
Kills:980
Deaths (as Heavy Assault):282
Deaths (to Heavy Assaults):365
KDR:3.47518
Kill Difference:698
Playtime:16.028 hours
Usage:21%
Score:0.593m
Score/min:617
Accuracy (listed only):30.889%
HSR (listed only):36.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A*
Kills:579
Deaths:145
KDR:3.993
Accuracy:39.461% A*
HSR:31.952% A
Kills:579
Deaths (as Light Assault):145
Deaths (to Light Assaults):248
KDR:3.9931
Kill Difference:434
Playtime:0.764 hours
Usage:1%
Score:0.013m
Score/min:290
Accuracy (listed only):39.461%
HSR (listed only):31.952%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A*
Kills:579
Deaths:145
KDR:3.993
Accuracy:39.461% A*
HSR:31.952% A
NC1 Gauss Rifle
M+
Kills:286
Deaths:84
KDR:3.405
Accuracy:35.597% A**
HSR:40.909% M+
NC9 A-Tross
A*
Kills:185
Deaths:49
KDR:3.776
Accuracy:35.451% A*
HSR:38.378% A*
Kills:1,050
Deaths (as Combat Medic):278
Deaths (to Combat Medics):185
KDR:3.77698
Kill Difference:772
Playtime:13.511 hours
Usage:18%
Score:0.527m
Score/min:650
Accuracy (listed only):36.836%
HSR (listed only):37.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A+
Kills:205
Deaths:66
KDR:3.106
Accuracy:42.888% A+
HSR:34.146% B+
Kills:205
Deaths (as Engineer):66
Deaths (to Engineers):213
KDR:3.10606
Kill Difference:139
Playtime:12.782 hours
Usage:17%
Score:0.641m
Score/min:836
Accuracy (listed only):42.888%
HSR (listed only):34.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A*
Kills:733
Deaths:97
KDR:7.557
Accuracy:51.046% A*
HSR:71.351% C
MGR-S1 Gladius
A*
Kills:579
Deaths:145
KDR:3.993
Accuracy:39.461% A*
HSR:31.952% A
NC14 Bolt Driver
M++
Kills:548
Deaths:95
KDR:5.768
Accuracy:56.227% M++
HSR:70.985% C
NS-44P Commissioner
B**
Kills:284
Deaths:136
KDR:2.088
Accuracy:52.144% B**
HSR:27.113% C++
NS-357B Underboss
A
Kills:204
Deaths:86
KDR:2.372
Accuracy:48.958% A
HSR:21.078% C
SAS-R
M
Kills:129
Deaths:36
KDR:3.583
Accuracy:56% M
HSR:63.566% C--
NC4-FB Mag-Shot
A
Kills:55
Deaths:25
KDR:2.200
Accuracy:42.243% A
HSR:30.909% A
Kills:2,532
Deaths (as Infiltrator):620
Deaths (to Infiltrators):228
KDR:4.08387
Kill Difference:1,912
Playtime:30.067 hours
Usage:39%
Score:0.676m
Score/min:374
Accuracy (listed only):49.440%
HSR (listed only):45.279%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M+
Kills:201
Deaths:43
KDR:4.674
Accuracy:47.806% A+
HSR:24.876% M+
AF-23 Grinder
A*
Kills:136
Deaths:24
KDR:5.667
Accuracy:48.739% B**
HSR:24.265% A*
NCM1 Scattercannon
A**
Kills:59
Deaths:19
KDR:3.105
Accuracy:62.312% A**
HSR:22.034% A+
Kills:396
Deaths (as MAX Suit):43
Deaths (to MAX Suits):58
KDR:9.2093
Kill Difference:353
Playtime:3.170 hours
Usage:4%
Score:0.395m
Score/min:2,077
Accuracy (listed only):52.952%
HSR (listed only):23.725%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:341
V. Kills:161 210%
Deaths:38
KDR:8.974
Accuracy:68.104% A*
KPH:58.600 M**
VKPH:27.700 M
Kills:341 (341 + 0)
Deaths:38
KDR:8.974
VKDR:4.237
Vehicle Kills:161
Kill Difference:303
Playtime:5.823 hours
Usage:8%
Score:0.199m
Score/min:569
Driving Accuracy:68.104%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 9289112563.559A++0.4032.226%A+31.723%B*96.9A*1.8A++4179.4h10.5B**32.7B*
AF-8 RailJack 735733977.557A++3.6051.046%A*71.351%C54.7A**N/A11913.4h1.9B*3.8B*
MGR-S1 Gladius 5925791453.993A++0.0339.461%A*31.952%A115.8M+2.6S3345h7.4B*18.7B*
NC14 Bolt Driver 554548955.768A*1.8156.227%M++70.985%C79.4M**N/A2596.9h1.9B**3.4A
Titan-150 AP 502341388.974B+5.0268.104%A*N/A58.8M**27.8M+5695.8h3.5B++5.2A
NC1 Gauss Rifle 293286843.405A++0.5535.597%A**40.909%M+119.2S2.9S5692.4h8.1A++22.8A
NS-44P Commissioner 2882841362.088B+1.8752.144%B**27.113%C++86.1B++1.2A+3373.3h2.9B+5.6B++
MGR-M1 Bishop 211205663.106B**0.8542.888%A+34.146%B+52.6B**1.5A++1723.9h4.9B**11.4B**
NS-357B Underboss 206204862.372B**1.5948.958%A21.078%C78.5B*N/A1732.6h3.6B+7.3B++
AF-23 Grinder 207201434.674B*0.7247.806%A+24.876%M+69.3M2.1S5962.9h5B*10.5B**
NC9 A-Tross 188185493.776A*0.1835.451%A*38.378%A*97.4M++1.6M+3991.9h7.8B**22B**
AF-23 Grinder 138136245.667B**1.7148.739%B**24.265%A*64.8A*1A+7562.1h5.3B*10.8B**
SAS-R 129129363.583B+0.3856%M63.566%C--92.1A*N/A4661.4h1.8B*3.3B**
NS AutoBlade 1121121,2900.087B+3.8730.901%C+10.714%B1.8C+N/A662.4h1.8B*5.8B+
NC6 Gauss SAW 7169262.654A+1.3029.552%A++42.029%M++76.7A*2.2S6310.9h7.4B**24.9B*
NCM1 Scattercannon 6059193.105B*0.8562.312%A**22.034%A+73.8S1.3M+4620.8h6.3B++10.1B*
NC4-FB Mag-Shot 5555252.2B++1.7642.243%A30.909%A78.6B++N/A2160.7h7.3C+17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19120.5h
Restoration Kit408140.7h
Spawn Beacon11880.1h
Decoy Grenade01400h
Medical Kit7530.1h
Nano-Armor Kit322,7011.7h
Medical Applicator1610,3790.7h
Recon Detection Device0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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