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Warden Guerilla RecreationalNuclearMissiles[18RR] RecreationalNuclearMissiles
NC BR 65

KDR: 4.11

Score: 2.7m

Last Seen: Nov 11th, 2018 10:14 AM
- OFFLINE - 31.2 hour(s)

Battle Rank 65 - New Conglomerate on Emerald - Outfit Officer of Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 4
Level Progress (to 66): 30%
Level 100 Progress: 14% 346h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MGR-L1 Promise AF-8 RailJack MGR-S1 Gladius NC14 Bolt Driver Titan-150 AP NC1 Gauss Rifle NS-44P Commissioner NS-357B Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,508,051 MLG Score: 6801
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.406%32.096%1136910122,6143.444010.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.778%2.818M+1.807A++-1.439D**HEAD ++ (~14.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.711B++7.70.462B+14

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.477%70.554%0310181,37288715.5909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.424%2.762M0.221C++-0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.634B+1.90.392B1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ram Ranch Really Rocks[18RR] Ram Ranch Really Rocks
NC outfit on Emerald

Members: 4
2.7m445.9%779 (46.7k)632 (37.9k)4.111725,2261,2714.4846665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102154027.646%37.18%102803:210

16% Combat Medic17% Engineer20% Heavy Assault41% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2018 11:59 PMMay 2nd, 2018 5:33 AMNov 15th, 2018 11:01 PM (2d) (PST)Nov 11th, 2018 6:56 AM (6d) (PST)Nov 11th, 2018 6:14 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0823607221.2280.2990.4575.8130.0756801

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,92021,62543,295741827349537,931

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
70.9h/3d 474 1,943 1,457 24.7k 70 207 321 4.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A++
Kills:872
Deaths:241
KDR:3.618
Accuracy:32.136% A++
HSR:31.766% B**
NC6 Gauss SAW
M++
Kills:69
Deaths:26
KDR:2.654
Accuracy:29.552% A++
HSR:42.029% M++
Kills:941
Deaths (as Heavy Assault):267
Deaths (to Heavy Assaults):330
KDR:3.52434
Kill Difference:674
Playtime:14.174 hours
Usage:20%
Score:0.563m
Score/min:661
Accuracy (listed only):30.844%
HSR (listed only):36.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A**
Kills:576
Deaths:141
KDR:4.085
Accuracy:39.400% A**
HSR:32.118% A+
Kills:576
Deaths (as Light Assault):141
Deaths (to Light Assaults):224
KDR:4.08511
Kill Difference:435
Playtime:0.479 hours
Usage:1%
Score:0.013m
Score/min:452
Accuracy (listed only):39.400%
HSR (listed only):32.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A**
Kills:576
Deaths:141
KDR:4.085
Accuracy:39.400% A**
HSR:32.118% A+
NC1 Gauss Rifle
M++
Kills:285
Deaths:83
KDR:3.434
Accuracy:35.588% M
HSR:41.053% M++
NC9 A-Tross
A*
Kills:180
Deaths:48
KDR:3.750
Accuracy:35.638% A*
HSR:37.778% A*
Kills:1,041
Deaths (as Combat Medic):272
Deaths (to Combat Medics):173
KDR:3.82721
Kill Difference:769
Playtime:11.641 hours
Usage:16%
Score:0.457m
Score/min:655
Accuracy (listed only):36.875%
HSR (listed only):36.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
A
Kills:118
Deaths:25
KDR:4.720
Accuracy:41.361% A
HSR:28.814% C+
Kills:118
Deaths (as Engineer):25
Deaths (to Engineers):196
KDR:4.72
Kill Difference:93
Playtime:12.223 hours
Usage:17%
Score:0.613m
Score/min:837
Accuracy (listed only):41.361%
HSR (listed only):28.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A*
Kills:730
Deaths:95
KDR:7.684
Accuracy:51.220% A*
HSR:71.233% C
MGR-S1 Gladius
A**
Kills:576
Deaths:141
KDR:4.085
Accuracy:39.400% A**
HSR:32.118% A+
NC14 Bolt Driver
M*
Kills:514
Deaths:92
KDR:5.587
Accuracy:56.431% M*
HSR:71.206% C
NS-44P Commissioner
A
Kills:259
Deaths:121
KDR:2.141
Accuracy:52.378% A
HSR:27.027% C*
NS-357B Underboss
A
Kills:200
Deaths:80
KDR:2.500
Accuracy:49.207% A
HSR:21% C+
SAS-R
M
Kills:128
Deaths:36
KDR:3.556
Accuracy:55.820% M
HSR:64.063% C
NC4-FB Mag-Shot
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:42.736% A+
HSR:30.909% A
Kills:2,462
Deaths (as Infiltrator):590
Deaths (to Infiltrators):210
KDR:4.17288
Kill Difference:1,872
Playtime:29.261 hours
Usage:41%
Score:0.657m
Score/min:374
Accuracy (listed only):49.599%
HSR (listed only):45.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
M+
Kills:191
Deaths:40
KDR:4.775
Accuracy:48.105% A++
HSR:25.131% M+
AF-23 Grinder
A*
Kills:127
Deaths:21
KDR:6.048
Accuracy:49.170% A
HSR:25.197% A*
NCM1 Scattercannon
A**
Kills:59
Deaths:19
KDR:3.105
Accuracy:62.312% A**
HSR:22.034% A+
Kills:377
Deaths (as MAX Suit):40
Deaths (to MAX Suits):45
KDR:9.425
Kill Difference:337
Playtime:3.007 hours
Usage:4%
Score:0.386m
Score/min:2,140
Accuracy (listed only):53.196%
HSR (listed only):24.121%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M**
Kills:340
V. Kills:160 211%
Deaths:37
KDR:9.189
Accuracy:67.998% A*
KPH:58.600 M**
VKPH:27.600 M+
Kills:340 (340 + 0)
Deaths:37
KDR:9.189
VKDR:4.324
Vehicle Kills:160
Kill Difference:303
Playtime:5.802 hours
Usage:8%
Score:0.198m
Score/min:570
Driving Accuracy:67.998%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 8878722413.618A++0.4932.136%A++31.766%B**98A*1.7A*4328.9h10.5B**32.8B**
AF-8 RailJack 732730957.684A*3.5751.22%A*71.233%C54.9A**N/A11913.3h1.9B*3.8B*
MGR-S1 Gladius 5895761414.085A++0.0339.4%A**32.118%A+117.6M++2.7S3414.9h7.3B**18.5B**
NC14 Bolt Driver 519514925.587A**1.4856.431%M*71.206%C76.7M**N/A2576.7h1.9B**3.4A
Titan-150 AP 500340379.189B+5.0867.998%A*N/A58.6M**27.6M+5705.8h3.5B+5.2B**
NC1 Gauss Rifle 292285833.434A*0.6835.588%M41.053%M++118.8S2.9S5712.4h8.1A++22.8A
NS-44P Commissioner 2632591212.14B++1.9752.378%A27.027%C*86.3B**1.3A++3413h2.8B*5.4B*
NS-357B Underboss 202200802.5A1.6149.207%A21%C+80B*N/A1762.5h3.6B+7.3B*
AF-23 Grinder 196191404.775B*0.6648.105%A++25.131%M+70.7M+1.9S6122.7h5B*10.4A
NC9 A-Tross 183180483.75A**0.3635.638%A*37.778%A*94.7M++1.6M++4001.9h7.9B**22.3B**
SAS-R 128128363.556C*0.5655.82%M64.063%C91.4MN/A4611.4h1.8B*3.3B**
AF-23 Grinder 129127216.048A1.9449.17%A25.197%A*66.8A*1.1A*7981.9h5.1B**10.4B**
MGR-M1 Bishop 120118254.72A++0.6141.361%A28.814%C+65.6A++1.1B**1471.8h4.7B**11.3B**
NS AutoBlade 1041041,1730.089B+4.0233.273%C+10.577%B+1.8C+N/A657.7h1.8B+5.3B+
NC6 Gauss SAW 7169262.654A+1.4629.552%A++42.029%M++86.3M+2.5S6470.8h7.4B*24.9B*
NCM1 Scattercannon 6059193.105B++1.0162.312%A**22.034%A+73.8S1.3M++4580.8h6.3B++10.1B**
NC4-FB Mag-Shot 5555252.2B++1.9142.736%A+30.909%A91.7B**N/A2520.6h7.3C+17.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter19060.5h
Restoration Kit377340.7h
Spawn Beacon11680.1h
Medical Kit7530.1h
Decoy Grenade01390h
Nano-Armor Kit321,0791.6h
Medical Applicator169,2260.6h

Check the help document for the dictionary if you want to learn more about words used here.


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