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Imperator RedChainGun[AM0R] RedChainGun
TR BR 102

KDR: 2.76

Score: 19.9m

Last Seen: Feb 11th, 2019 8:52 PM
- OFFLINE - 184.8 hour(s)

Battle Rank 104 (102 total) - Terran Republic on Miller - Outfit Member of Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 10
Level Progress (to 105): 9%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Claymore LC2 Lynx LC3 Jaguar T5 AMC NS-11C Sticky Grenade M3 Pounder HEG AMR-66
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 1090TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.172%15.083%3653898412,8692.59560.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.855%0.606B+-0.861D---1.458FHEAD (~3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.191C++14.6-0.024C+45.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.729%1.347%527510172,3757378703.22252273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.693%0.569B+-0.816D-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.128C++15.7-0.257C18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.952%5.306%149610164905063070.968379159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.335%0.723B++0.238C++-1.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.1-0.359C-70.8-0.795D-90.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.201%50%149510176201027150.603113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.455%0.325C**-1.124D*-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.9-0.71D-6.3-0.976D--10.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.495%16.263%1492102028943620.662844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.165%-0.153C0.357C**-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.139C++4.50.074C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 10
19.9m274.5%253 (15.2k)231 (13.9k)2.7644730,65811,0903.24698102 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022248015.485%9.72%15107:455

8% Combat Medic48% Engineer16% Heavy Assault10% Infiltrator9% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2013 10:54 PMJan 3rd, 2015 8:58 PMFeb 18th, 2019 2:53 AM (1d) (PST)Feb 11th, 2019 7:14 PM (8d) (PST)Feb 11th, 2019 4:52 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511204310.3570.1290.0351.1100.048290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0517,21925,832218267313,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1433h/59.7d 5,351 2,980 13,760 95.4k 1,956 6,279 4,113 47.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:671
Deaths:301
KDR:2.229
Accuracy:21.323% C
HSR:16.095% D-
MSW-R
C+
Kills:465
Deaths:266
KDR:1.748
Accuracy:22.146% C+
HSR:13.118% D**
T7 Mini-Chaingun
B**
Kills:428
Deaths:277
KDR:1.545
Accuracy:21.817% B**
HSR:10.047% D
T9 CARV
B+
Kills:250
Deaths:112
KDR:2.232
Accuracy:21.193% B+
HSR:16.400% D--
MG-H1 Watchman
C
Kills:139
Deaths:65
KDR:2.138
Accuracy:21.002% C
HSR:24.460% C
T32 Bull
C+
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.114% C+
HSR:18.919% D
TMG-50
C++
Kills:102
Deaths:27
KDR:3.778
Accuracy:21.845% C++
HSR:22.549% C+
Kills:2,166
Deaths (as Heavy Assault):1,105
Deaths (to Heavy Assaults):2,697
KDR:1.96018
Kill Difference:1,061
Playtime:236.323 hours
Usage:16%
Score:2.869m
Score/min:202
Accuracy (listed only):21.777%
HSR (listed only):17.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:1,186
Deaths:681
KDR:1.742
Accuracy:27.261% B*
HSR:15.767% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
TRAC-5
C**
Kills:577
Deaths:361
KDR:1.598
Accuracy:22.880% C**
HSR:13.518% D--
NS-7 PDW
B+
Kills:551
Deaths:303
KDR:1.818
Accuracy:26.737% B+
HSR:12.160% D-
NSX Tengu
B+
Kills:357
Deaths:176
KDR:2.028
Accuracy:41.040% B+
HSR:17.927% C-
SMG-46G Armistice
C-
Kills:312
Deaths:194
KDR:1.608
Accuracy:25.051% C-
HSR:10.256% D-
HC1 Cougar
C+
Kills:301
Deaths:144
KDR:2.090
Accuracy:23.427% C+
HSR:16.279% D--
NSX Tanto
C
Kills:288
Deaths:104
KDR:2.769
Accuracy:24.347% C
HSR:16.667% D*
TRAC-5 S
B
Kills:285
Deaths:156
KDR:1.827
Accuracy:23.467% C++
HSR:18.246% B
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:244
Deaths:188
KDR:1.298
Accuracy:22.455% C
HSR:10.656% D--
FA1 Barrage
C+
Kills:231
Deaths:153
KDR:1.510
Accuracy:37.798% C
HSR:15.584% C+
NS-11CB
C
Kills:220
Deaths:78
KDR:2.821
Accuracy:23.008% C
HSR:16.364% D
MG-S1 Jackal
B+
Kills:211
Deaths:125
KDR:1.688
Accuracy:28.701% B+
HSR:10.427% D**
TRAC-5 Burst
C
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.125% C
HSR:16.868% D--
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:27.830% B+
HSR:21.539% C--
TRS-12 Uppercut
B++
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B++
Kills:8,820
Deaths (as Light Assault):5,025
Deaths (to Light Assaults):2,133
KDR:1.75522
Kill Difference:3,795
Playtime:124.976 hours
Usage:9%
Score:1.537m
Score/min:205
Accuracy (listed only):28.086%
HSR (listed only):15.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:551
Deaths:303
KDR:1.818
Accuracy:26.737% B+
HSR:12.160% D-
NSX Tengu
B+
Kills:357
Deaths:176
KDR:2.028
Accuracy:41.040% B+
HSR:17.927% C-
SMG-46G Armistice
C-
Kills:312
Deaths:194
KDR:1.608
Accuracy:25.051% C-
HSR:10.256% D-
NS-30 Vandal
C+
Kills:267
Deaths:82
KDR:3.256
Accuracy:31.988% C+
HSR:17.603% D--
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:244
Deaths:188
KDR:1.298
Accuracy:22.455% C
HSR:10.656% D--
MG-S1 Jackal
B+
Kills:211
Deaths:125
KDR:1.688
Accuracy:28.701% B+
HSR:10.427% D**
RAMS .50M
B+
Kills:149
Deaths:15
KDR:9.933
Accuracy:42.729% B+
HSR:70.470% D--
NS-357B Underboss
B+
Kills:134
Deaths:71
KDR:1.887
Accuracy:40.485% B+
HSR:14.179% D-
TS2 Inquisitor
C*
Kills:134
Deaths:79
KDR:1.696
Accuracy:29.679% C*
HSR:13.433% D-
TRAP-M1
B**
Kills:131
Deaths:42
KDR:3.119
Accuracy:36.172% B**
HSR:22.901% C
M77-B
B
Kills:129
Deaths:28
KDR:4.607
Accuracy:39.068% B
HSR:70.543% D
99SV
B++
Kills:127
Deaths:37
KDR:3.432
Accuracy:35.385% B++
HSR:29.921% D
T4 AMP
B
Kills:120
Deaths:44
KDR:2.727
Accuracy:29.492% B
HSR:15.833% D
TX1 Repeater
B*
Kills:105
Deaths:89
KDR:1.180
Accuracy:29.333% B*
HSR:20.952% C+
TSAR-42
C++
Kills:84
Deaths:22
KDR:3.818
Accuracy:39.225% C++
HSR:54.762% D**
TX2 Emperor
C+
Kills:84
Deaths:46
KDR:1.826
Accuracy:28.217% C+
HSR:14.286% D-
NS-44 Commissioner
C+
Kills:78
Deaths:50
KDR:1.560
Accuracy:34.777% C+
HSR:14.103% D*
NS-AM7 Archer
B++
Kills:74
Deaths:81
KDR:0.914
Accuracy:63.822% B++
HSR:12.162% D
NS-357 Underboss
C-
Kills:66
Deaths:44
KDR:1.500
Accuracy:32.677% C-
HSR:13.636% D--
Kills:3,623
Deaths (as Infiltrator):1,887
Deaths (to Infiltrators):2,233
KDR:1.91998
Kill Difference:1,736
Playtime:138.249 hours
Usage:10%
Score:1.347m
Score/min:162
Accuracy (listed only):34.026%
HSR (listed only):23.025%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:1,186
Deaths:681
KDR:1.742
Accuracy:27.261% B*
HSR:15.767% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
AMR-66
C++
Kills:878
Deaths:412
KDR:2.131
Accuracy:27.411% C++
HSR:19.932% D
TRAC-5
C**
Kills:577
Deaths:361
KDR:1.598
Accuracy:22.880% C**
HSR:13.518% D--
HC1 Cougar
C+
Kills:301
Deaths:144
KDR:2.090
Accuracy:23.427% C+
HSR:16.279% D--
NSX Tanto
C
Kills:288
Deaths:104
KDR:2.769
Accuracy:24.347% C
HSR:16.667% D*
TRAC-5 S
B
Kills:285
Deaths:156
KDR:1.827
Accuracy:23.467% C++
HSR:18.246% B
FA1 Barrage
C+
Kills:231
Deaths:153
KDR:1.510
Accuracy:37.798% C
HSR:15.584% C+
NS-11CB
C
Kills:220
Deaths:78
KDR:2.821
Accuracy:23.008% C
HSR:16.364% D
MG-HBR1 Dragoon
C+
Kills:152
Deaths:37
KDR:4.108
Accuracy:32.421% C+
HSR:21.711% D-
TRAC-5 Burst
C
Kills:83
Deaths:52
KDR:1.596
Accuracy:24.125% C
HSR:16.868% D--
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B+
Kills:65
Deaths:20
KDR:3.250
Accuracy:27.830% B+
HSR:21.539% C--
TRS-12 Uppercut
B++
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B++
Kills:7,909
Deaths (as Engineer):4,317
Deaths (to Engineers):2,256
KDR:1.83206
Kill Difference:3,592
Playtime:683.219 hours
Usage:48%
Score:9.862m
Score/min:241
Accuracy (listed only):28.380%
HSR (listed only):16.819%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:551
Deaths:303
KDR:1.818
Accuracy:26.737% B+
HSR:12.160% D-
TAR
C+
Kills:443
Deaths:311
KDR:1.424
Accuracy:23.324% C+
HSR:11.738% D*
NSX Tengu
B+
Kills:357
Deaths:176
KDR:2.028
Accuracy:41.040% B+
HSR:17.927% C-
SMG-46G Armistice
C-
Kills:312
Deaths:194
KDR:1.608
Accuracy:25.051% C-
HSR:10.256% D-
NS-11P
C
Kills:282
Deaths:184
KDR:1.533
Accuracy:21.239% C
HSR:15.957% C--
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:244
Deaths:188
KDR:1.298
Accuracy:22.455% C
HSR:10.656% D--
T1 Cycler
C+
Kills:233
Deaths:160
KDR:1.456
Accuracy:21.496% C+
HSR:9.442% F-
FA1 Barrage
C+
Kills:231
Deaths:153
KDR:1.510
Accuracy:37.798% C
HSR:15.584% C+
MG-S1 Jackal
B+
Kills:211
Deaths:125
KDR:1.688
Accuracy:28.701% B+
HSR:10.427% D**
SABR-13
C+
Kills:117
Deaths:58
KDR:2.017
Accuracy:25.662% C+
HSR:11.966% F-
T1B Cycler
F
Kills:82
Deaths:58
KDR:1.414
Accuracy:17.857% F
HSR:13.415% F
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
TORQ-9
A+
Kills:73
Deaths:36
KDR:2.028
Accuracy:31.178% A+
HSR:15.069% D*
TRS-12 Uppercut
B++
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B++
Kills:3,540
Deaths (as Combat Medic):2,260
Deaths (to Combat Medics):800
KDR:1.56637
Kill Difference:1,280
Playtime:110.173 hours
Usage:8%
Score:2.068m
Score/min:313
Accuracy (listed only):29.120%
HSR (listed only):13.440%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:907
Deaths:306
KDR:2.964
Accuracy:39.648% C++
HSR:2.205% D
M3 Pounder HEG
C+
Kills:786
Deaths:281
KDR:2.797
Accuracy:40.849% C+
HSR:2.545% C-
MRC3 Mercy
C++
Kills:494
Deaths:144
KDR:3.431
Accuracy:17.308% C++
HSR:11.539% F
M2 Mutilator
B*
Kills:484
Deaths:118
KDR:4.102
Accuracy:18.100% B*
HSR:14.876% D-
M2 Mutilator
B++
Kills:440
Deaths:109
KDR:4.037
Accuracy:17.683% B++
HSR:12.727% D**
MRC3 Mercy
C++
Kills:420
Deaths:128
KDR:3.281
Accuracy:17.444% C++
HSR:14.524% D*
NS-10 Burster
B*
Kills:103
Deaths:53
KDR:1.943
Accuracy:34.126% B*
HSR:4.854% C
M1 Heavy Cycler
B+
Kills:98
Deaths:45
KDR:2.178
Accuracy:15.952% B+
HSR:13.265% D-
NS-10 Burster
B*
Kills:68
Deaths:40
KDR:1.700
Accuracy:34.534% B*
HSR:4.412% C
Kills:3,800
Deaths (as MAX Suit):612
Deaths (to MAX Suits):586
KDR:6.20915
Kill Difference:3,188
Playtime:136.501 hours
Usage:10%
Score:2.219m
Score/min:271
Accuracy (listed only):26.183%
HSR (listed only):8.994%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:767
V. Kills:193 395%
Deaths:72
KDR:10.653
Accuracy:41.155% C**
KPH:24.600 C
VKPH:6.200 C
L100 Python HESH
B++
Kills:687
V. Kills:138 494%
Deaths:26
KDR:26.423
Accuracy:59.079% B**
KPH:52.400 C+
VKPH:10.500 B++
L100 Python HEAT
C--
Kills:413
V. Kills:227 181%
Deaths:62
KDR:6.661
Accuracy:61.672% B**
KPH:16.700 D-
VKPH:9.200 C--
Skyguard
D
Kills:67
V. Kills:60 110%
Deaths:31
KDR:2.161
Accuracy:44.729% A**
KPH:7.100 D--
VKPH:6.400 D
Kills:1,934 (1,934 + 0)
Deaths:191
KDR:10.126
VKDR:3.236
Vehicle Kills:618
Kill Difference:1,743
Playtime:78.377 hours
Usage:5%
Score:0.634m
Score/min:135
Driving Accuracy:44.729%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:441
V. Kills:208 211%
Deaths:67
KDR:6.582
Accuracy:58.617% A++
KPH:22.800 C+
VKPH:10.800 C*
E540 Halberd
C+
Kills:75
V. Kills:48 153%
Deaths:16
KDR:4.688
Accuracy:47.118% B*
KPH:19 D
VKPH:12.100 C+
M20 Basilisk
M*
Kills:68
V. Kills:40 166%
Deaths:5
KDR:13.600
Accuracy:43.019% A*
KPH:30.600 A+
VKPH:18 M*
MR11 Gatekeeper
B++
Kills:56
V. Kills:73 76%
Deaths:14
KDR:4
Accuracy:47.111% B**
KPH:15.900 D
VKPH:20.700 B++
Kills:640 (441 + 199)
Deaths:102
KDR:6.275
VKDR:3.618
Vehicle Kills:369
Kill Difference:538
Playtime:29.010 hours
Usage:2%
Score:0.296m
Score/min:170
Driving Accuracy:58.617%
Gunner Accuracy:47.111%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:70
V. Kills:32 212%
Deaths:23
KDR:3.043
Accuracy:39.894% D-
KPH:42 C+
VKPH:19.200 D
Kills:70 (0 + 70)
Deaths:23
KDR:3.043
VKDR:1.391
Vehicle Kills:32
Kill Difference:47
Playtime:1.669 hours
Usage:0%
Score:0.052m
Score/min:520
Driving Accuracy:N/A%
Gunner Accuracy:39.894%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:147
V. Kills:48 300%
Deaths:37
KDR:3.973
Accuracy:46.092% B*
KPH:17.200 C
VKPH:5.600 D
M20 Basilisk
C+
Kills:71
V. Kills:32 215%
Deaths:25
KDR:2.840
Accuracy:43.445% B+
KPH:19.700 C+
VKPH:8.900 C+
M40 Fury
B++
Kills:59
V. Kills:12 454%
Deaths:8
KDR:7.375
Accuracy:41.879% B++
KPH:32.900 C--
VKPH:6.700 C--
Kills:277 (0 + 277)
Deaths:70
KDR:3.957
VKDR:1.314
Vehicle Kills:92
Kill Difference:207
Playtime:13.938 hours
Usage:1%
Score:0.123m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:41.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 3,2103,2108736.897S34.1333.922%C++N/A281.6A**N/A72611.4h1.1B*3.4B+
LC2 Lynx 1,2111,1866811.742B+1.0227.261%B*15.767%D--16.7C--N/A4570.9h15.4C++56.3B+
LC3 Jaguar 1,1991,1787981.476C++1.2923.989%C++13.752%D*14DN/A4284.2h16D66.8C+
T5 AMC 1,1911,1655762.023B**0.7422.094%C17.682%C16.3CN/A4871.3h17.1C-77.4C+
NS-11C 1,1861,1626021.93B**0.8323.249%C+12.479%D*14.8C--N/A4178.3h16.1C+69.4C+
Sticky Grenade 9459391939N/A936.2440.236%D**N/A552.4D-3.5D-15711.7h2.5C+6.3C-
M3 Pounder HEG 1,1479073062.964B**0.2039.648%C++2.205%D12.6C--3.3C+6371.9h21.3D53.8C+
AMR-66 8908784122.131A++0.6327.411%C++19.932%D16.2CN/A4154.2h10.6C38.6C++
M3 Pounder HEG 9847862812.797B++0.0340.849%C+2.545%C-11.5D-2.9D5968.1h24.6D-60.1C
C75 Viper 9607677210.653A7.8941.155%C**N/A24.7C6.2C10331.1h13.5C++32.7B
Tank Mine 1,1507083918.154S15.3921.871%D-N/A164.7A102.8A+13684.3h2.1C9.4D**
L100 Python HESH 8256872626.423A23.6659.079%B**N/A52.4C+10.5B++19813.1h3.4C++5.7B+
NS-15M1 6906713012.229B++0.5421.323%C16.095%D-19.6DN/A5934.2h14.4C-67.4C+
Spear Anti-Vehicle Phalanx Turret 9495905211.346B*8.5852.598%B**7.458%A++34.5C+21C+22617.1h10C+18.9C**
TRAC-5 5895773611.598B**1.1722.88%C**13.518%D--14.6CN/A7039.4h14.5C**63.2B+
NS-7 PDW 5605513031.818B**0.9526.737%B+12.16%D-15.6C--N/A5135.3h17.2C64.2C++
Frag Grenade 5275251525N/A522.2438.547%D-N/A350D1.3D*10121.5h4C+10.5C
MRC3 Mercy 5034941443.431B++0.6717.308%C++11.539%F22.4CN/A6922.1h21.4C123.6C++
M2 Mutilator 4884841184.102A++1.3418.1%B*14.876%D-24.7C+N/A7619.6h20.2D111.7B
MSW-R 4694652661.748C+1.0222.146%C+13.118%D**20.9DN/A7322.3h11.8C**53.2C**
TAR 4494433111.424C++1.3423.324%C+11.738%D*18.3DN/A5924.2h14C+60.1C++
P2-120 HEAT 649441676.582C*3.8258.617%A++2.041%D22.8C+10.8C*16819.3h10.4D-17.7C**
M2 Mutilator 4474401094.037A+1.2717.683%B++12.727%D**25.4C+N/A7217.3h18.4C+104.1B+
ML-7 6264362741.591A+1.1755.602%C+3.67%B+21.6C+9.4C18320.2h7.7C13.8C+
T7 Mini-Chaingun 4374282771.545B++1.2221.817%B**10.047%D23.4C-N/A8218.3h17.8C81.8B
MRC3 Mercy 4274201283.281B+0.5217.444%C++14.524%D*22.6CN/A6318.6h21.2C121.7C*
L100 Python HEAT 640413626.661B+3.9061.672%B**2.421%C+16.7D-9.2C--14724.8h7.5D12.1C++
NSX Tengu 3583571762.028B++0.7441.04%B+17.927%C-19.8DN/A5918h13.1C*31.9B
SMG-46G Armistice 3143121941.608C*1.1625.051%C-10.256%D-18.4DN/A4817h13.7C+54.8C+
HC1 Cougar 3093011442.09B**0.6723.427%C+16.279%D--16.3C--N/A5118.5h15.9D68.1C
NSX Tanto 2932881042.769A++0.0024.347%C16.667%D*22.2CN/A6213h13.6C*55.8C++
TRAC-5 S 2882851561.827A0.9423.467%C++18.246%B15.7CN/A5118.2h15C63.9C+
NS-11P 2892821841.533B1.2321.239%C15.957%C--16.6DN/A4417h18.2D*85.9D
NS-30 Vandal 269267823.256B**0.4931.988%C+17.603%D--21DN/A6312.7h8.1D**25.3D
MKV Suppressed 2682661711.556B+1.2123.489%C-14.286%D-15.4DN/A5117.3h17.1C72.6C+
T9 CARV 2542501122.232B+0.5321.193%B+16.4%D--26C+N/A1849.6h12.6B+59.4B+
PDW-16 Hailstorm 2442441881.298B1.4722.455%C10.656%D--16.4DN/A5214.9h14.4C**64C*
T1 Cycler 2392331601.456B+1.3121.496%C+9.442%F-15DN/A6815.5h16C74.6C+
FA1 Barrage 2332311531.51B++1.2537.798%C15.584%C+18.2C--N/A6412.7h4.6B+12.2C**
NS-11CB 224220782.821A+0.0623.008%C16.364%D21.8CN/A6410.1h15.5C+67.4C+
MG-S1 Jackal 2142111251.688B+1.0828.701%B+10.427%D**18.2DN/A5011.6h13C+45.4C*
T2 Striker 5101973760.524C+2.2455.206%BN/A6.5D10.4C+13530.1h107.2T-194.1F-
C-4 246190404.75A**1.9928.702%B+N/A172.7A*50.9A+17291.1h1.5C++5.2B+
MG-HBR1 Dragoon 163152374.108A*1.3432.421%C+21.711%D-21.1C1.5A++637.2h7.4C+22.8C++
RAMS .50M 151149159.933A++7.1742.729%B+70.47%D--22.2CN/A776.7h2.9D-6.7C+
M20 Basilisk 195147373.973B+1.2146.092%B*8.163%B*17.3C5.6D1278.5h111.2C241.2C**
MG-H1 Watchman 140139652.138B+0.6321.002%C24.46%C20.7DN/A846.7h16.8C+79.8C+
NS-357B Underboss 137134711.887B++0.8840.485%B+14.179%D-19.4DN/A656.9h5.1D--12.6C+
TS2 Inquisitor 138134791.696B+1.0729.679%C*13.433%D-23.1DN/A675.8h13.9D46.8C+
TRAP-M1 137131423.119A0.3536.172%B**22.901%C23.4D1.1A*715.6h12.4D-34.3C++
M77-B 129129284.607A++1.8439.068%B70.543%D13D-N/A479.9h4F--10.3D-
99SV 133127373.432B**0.6735.385%B++29.921%D19.5CN/A826.5h7.8D*22C
T4 AMP 126120442.727A++0.0429.492%B15.833%D25.5C1.3A++884.7h14C**47.4B+
SABR-13 118117582.017C**0.7525.662%C+11.966%F-18.6DN/A496.3h17.4F67.8D-
NS Annihilator 219115472.447S0.3284.104%B*N/A11.5B10.4B++16010h15.2D--18.1D
MANA Anti-Vehicle Turret 241115651.769C*1.0067.404%AN/A24.5C-26.8C+3084.7h15.6D23.2C
T32 Bull 114111571.947B+0.8223.114%C+18.919%D21.3DN/A835.2h14.3C-62C+
Rocklet Rifle 206106541.963A*0.8055.851%BN/A22.6C-21.3C3174.7h63.5F-113.7D--
TX1 Repeater 112105891.18B+1.5829.333%B*20.952%C+17.8C-1.2B**855.9h21.2D*72.1C+
NS-10 Burster 174103531.943A0.8234.126%B*4.854%C5.5C**3.8B6518.8h144.9C**424.6B++
TMG-50 106102273.778A**1.0121.845%C++22.549%C+19.6DN/A1005.2h13.9C--63.5C+
M1 Heavy Cycler 10098452.178B++0.5915.952%B+13.265%D-13.1DN/A637.5h21.4D134.2C*
MANA Anti-Personnel Turret 9489402.225N/A0.5416.795%UN/A890U50U2107400.1h38.9T*231.5T*
TSAR-42 8584223.818C*1.0539.225%C++54.762%D**12.7D--N/A716.6h3.9F*9.8D--
TX2 Emperor 9084461.826B*0.9428.217%C+14.286%D-17.1D1.2B**504.9h9.9C+35.1C++
TRAC-5 Burst 8583521.596C+1.1724.125%C16.868%D--17.3DN/A544.8h15.2C--63C
T1B Cycler 8282581.414C+1.3517.857%F13.415%F15.8D--N/A425.2h12.8C+71.7D-
NS Baron G5 8180741.081C+1.6841.203%C13.75%C+11.6D--N/A436.9h6.8F16.4C+
NS-44 Commissioner 7878501.56B+1.2034.777%C+14.103%D*17.3DN/A814.5h6.5F--18.7D--
E540 Halberd 12375164.688C1.9247.118%B*4%C**18.8D12C+1754h8.7F-18.5C--
NS-AM7 Archer 8874810.914B**1.8563.822%B++12.162%D8C*1.5D639.2h18.2C**28.5B+
TORQ-9 7673362.028B+0.7431.178%A+15.069%D*20.3DN/A943.6h16.2C52.1B+
M20 Basilisk 10371252.84C+0.0843.445%B+4.225%D19.7C+8.9C+1853.6h94C*216.3B+
G20 Vulcan-H 10270233.043C+0.2839.894%D-7.143%M+41.2C+18.8D5201.7h82.7B++207.2C**
NS-10 Burster 12868401.7B++1.0634.534%B*4.412%C4.1C3.6C+6316.5h199.6D577.9C*
M20 Basilisk 10868513.6S10.8443.019%A*1.471%F30.9A++18.2M**1212.2h65.2B*151.5B**
Skyguard 12767312.161C0.6044.729%A**2.985%B++7.1D--6.4D1229.4h254.9F--569.8C
NS-357 Underboss 6966441.5B+1.2632.677%C-13.636%D--17.4DN/A533.8h5D15.4C
NSX-P Tanto 6665203.25A**0.4927.83%B+21.539%C--17.1C-N/A653.8h17.8C64C++
M40 Fury 715987.375C+4.6141.879%B++3.39%A++32.8C--6.7C--1691.8h13.7C++32.7B+
TRS-12 Uppercut 5858690.841C1.9249.578%D18.966%B++10.7D*N/A425.4h4.1F-8.2D*
MR11 Gatekeeper 12956144C+1.2447.111%B**1.786%C16D20.9B++2063.5h94.8F--201.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter32,5201.4h
Nano-Armor Kit3331,213,79051.3h
Anti-Vehicle MANA Turret26420.7h
Spawn Beacon42080.5h
Nanite Revive Grenade01,6090.4h
Medical Applicator217267,36114.4h
Welding Device06910.1h
Spitfire Auto-Turret163,3793.7h
Rampart Wall5820.8h
M20 Basilisk-F0510.1h
Ammunition Package217,8825h
Shield Recharging Field293,9721.5h
Medical Kit331,4411.2h
Anti-Infantry MANA Turret62550.5h
WLT-Howler Mining Laser01,9060.3h
Recon Detection Device2413,70221h

Check the help document for the dictionary if you want to learn more about words used here.


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