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Imperator RedChainGun[AM0R] RedChainGun
TR BR 104

KDR: 2.78

Score: 20.6m

Last Seen: Apr 20th, 2019 1:18 AM
- OFFLINE - 40.8 hour(s)

Battle Rank 105 (104 total) - Terran Republic on Miller - Outfit Member of Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 5
Level Progress (to 106): 4%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Claymore LC2 Lynx LC3 Jaguar T5 AMC NS-11C Sticky Grenade M3 Pounder HEG AMR-66
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 1114TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.184%15.211%3683899713,3062.599340.181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.861%0.601B+-0.846D---1.452FHEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.192C++14.6-0.022C+45.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.891%1.288%541510302,4847539133.29443272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.7%0.581B+-0.843D--0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.141C++15.6-0.242C17.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.094%5.2%149610295005193120.963391160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.418%0.735B++0.202C++-1.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.8-0.353C-70.9-0.791D-89.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.837%48.903%149510306381057150.603595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.569%0.273C*-1.192D*-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.773D-6.4-1.029D*11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.393%16.151%1492103329144730.649554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.199%-0.17C0.317C*-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.134C++4.50.073C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 5
20.6m278.5%252 (15.1k)231 (13.9k)2.779931,75211,4223.26712104 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035257415.597%9.751%15207:495

8% Combat Medic47% Engineer16% Heavy Assault10% Infiltrator9% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2013 10:54 PMJan 3rd, 2015 8:58 PMApr 22nd, 2019 11:02 PM (2d) (PST)Apr 20th, 2019 1:20 AM (5d) (PST)Apr 19th, 2019 9:18 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5521194330.3570.1280.0351.1270.048294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0967,16025,936218268313,887

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1483.4h/61.8d 5,565 3,096 14,339 100.3k 2,018 6,483 4,272 49.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:686
Deaths:306
KDR:2.242
Accuracy:21.165% C
HSR:15.889% D-
MSW-R
C+
Kills:465
Deaths:269
KDR:1.729
Accuracy:22.091% C+
HSR:13.118% D**
T7 Mini-Chaingun
B**
Kills:460
Deaths:284
KDR:1.620
Accuracy:22.094% B**
HSR:9.783% D-
T9 CARV
B
Kills:250
Deaths:112
KDR:2.232
Accuracy:21.193% B
HSR:16.400% D--
MG-H1 Watchman
C+
Kills:139
Deaths:65
KDR:2.138
Accuracy:21.002% C
HSR:24.460% C+
TMG-50
C++
Kills:112
Deaths:30
KDR:3.733
Accuracy:21.486% C+
HSR:24.107% C++
T32 Bull
C+
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.114% C+
HSR:18.919% D
Kills:2,223
Deaths (as Heavy Assault):1,123
Deaths (to Heavy Assaults):2,766
KDR:1.97952
Kill Difference:1,100
Playtime:243.197 hours
Usage:16%
Score:2.965m
Score/min:203
Accuracy (listed only):21.735%
HSR (listed only):17.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B++
Kills:1,187
Deaths:681
KDR:1.743
Accuracy:27.268% B++
HSR:15.754% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C-
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
TRAC-5
C**
Kills:643
Deaths:398
KDR:1.616
Accuracy:23.101% C**
HSR:13.530% D--
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
NSX Tengu
B+
Kills:384
Deaths:192
KDR:2
Accuracy:40.838% B+
HSR:18.229% C
HC1 Cougar
C
Kills:354
Deaths:156
KDR:2.269
Accuracy:23.145% C
HSR:18.079% D
SMG-46G Armistice
C-
Kills:318
Deaths:197
KDR:1.614
Accuracy:25.026% C-
HSR:10.377% D--
NS-11CB
C+
Kills:302
Deaths:111
KDR:2.721
Accuracy:23.667% C+
HSR:15.232% D-
NSX Tanto
C
Kills:302
Deaths:109
KDR:2.771
Accuracy:24.145% C
HSR:16.225% D*
TRAC-5 S
B
Kills:287
Deaths:157
KDR:1.828
Accuracy:23.414% C++
HSR:18.467% B
MKV Suppressed
C
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:246
Deaths:191
KDR:1.288
Accuracy:22.573% C
HSR:10.976% D-
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
MG-S1 Jackal
B+
Kills:219
Deaths:132
KDR:1.659
Accuracy:28.664% B+
HSR:10.046% D**
TRAC-5 Burst
D
Kills:92
Deaths:57
KDR:1.614
Accuracy:22.541% D
HSR:16.304% D--
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B
Kills:65
Deaths:20
KDR:3.250
Accuracy:27.595% B
HSR:21.539% C--
TRS-12 Uppercut
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B+
Kills:9,113
Deaths (as Light Assault):5,158
Deaths (to Light Assaults):2,182
KDR:1.76677
Kill Difference:3,955
Playtime:129.665 hours
Usage:9%
Score:1.584m
Score/min:204
Accuracy (listed only):28.001%
HSR (listed only):15.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
NSX Tengu
B+
Kills:384
Deaths:192
KDR:2
Accuracy:40.838% B+
HSR:18.229% C
SMG-46G Armistice
C-
Kills:318
Deaths:197
KDR:1.614
Accuracy:25.026% C-
HSR:10.377% D--
NS-30 Vandal
C+
Kills:287
Deaths:89
KDR:3.225
Accuracy:32.279% C+
HSR:18.815% D-
MKV Suppressed
C
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:246
Deaths:191
KDR:1.288
Accuracy:22.573% C
HSR:10.976% D-
MG-S1 Jackal
B+
Kills:219
Deaths:132
KDR:1.659
Accuracy:28.664% B+
HSR:10.046% D**
RAMS .50M
B+
Kills:150
Deaths:15
KDR:10
Accuracy:42.786% B+
HSR:70% D*
TRAP-M1
B**
Kills:141
Deaths:49
KDR:2.878
Accuracy:35.687% B**
HSR:21.986% C-
TS2 Inquisitor
C++
Kills:140
Deaths:86
KDR:1.628
Accuracy:29.640% C++
HSR:12.857% D--
NS-357B Underboss
C**
Kills:138
Deaths:71
KDR:1.944
Accuracy:40.607% C**
HSR:13.768% D--
99SV
B+
Kills:133
Deaths:41
KDR:3.244
Accuracy:35.030% B+
HSR:29.323% D
M77-B
C**
Kills:129
Deaths:28
KDR:4.607
Accuracy:39.068% C**
HSR:70.543% D
T4 AMP
B
Kills:122
Deaths:45
KDR:2.711
Accuracy:29.615% B
HSR:15.574% D
TX1 Repeater
B*
Kills:105
Deaths:89
KDR:1.180
Accuracy:29.333% B*
HSR:20.952% C+
TX2 Emperor
C+
Kills:93
Deaths:58
KDR:1.603
Accuracy:28.811% C+
HSR:13.979% D-
TSAR-42
C++
Kills:85
Deaths:24
KDR:3.542
Accuracy:39.390% C++
HSR:54.118% D**
NS-44 Commissioner
C+
Kills:78
Deaths:50
KDR:1.560
Accuracy:34.777% C+
HSR:14.103% D*
NS-AM7 Archer
B++
Kills:74
Deaths:81
KDR:0.914
Accuracy:63.817% B++
HSR:12.162% D
NS-357 Underboss
C--
Kills:66
Deaths:44
KDR:1.500
Accuracy:32.677% C--
HSR:13.636% D--
Kills:3,746
Deaths (as Infiltrator):1,966
Deaths (to Infiltrators):2,309
KDR:1.90539
Kill Difference:1,780
Playtime:149.288 hours
Usage:10%
Score:1.459m
Score/min:163
Accuracy (listed only):34.043%
HSR (listed only):22.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B++
Kills:1,187
Deaths:681
KDR:1.743
Accuracy:27.268% B++
HSR:15.754% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C-
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
AMR-66
C++
Kills:893
Deaths:416
KDR:2.147
Accuracy:27.521% C++
HSR:20.045% D
TRAC-5
C**
Kills:643
Deaths:398
KDR:1.616
Accuracy:23.101% C**
HSR:13.530% D--
HC1 Cougar
C
Kills:354
Deaths:156
KDR:2.269
Accuracy:23.145% C
HSR:18.079% D
NS-11CB
C+
Kills:302
Deaths:111
KDR:2.721
Accuracy:23.667% C+
HSR:15.232% D-
NSX Tanto
C
Kills:302
Deaths:109
KDR:2.771
Accuracy:24.145% C
HSR:16.225% D*
TRAC-5 S
B
Kills:287
Deaths:157
KDR:1.828
Accuracy:23.414% C++
HSR:18.467% B
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
MG-HBR1 Dragoon
C+
Kills:183
Deaths:43
KDR:4.256
Accuracy:32.002% C+
HSR:24.590% C--
TRAC-5 Burst
D
Kills:92
Deaths:57
KDR:1.614
Accuracy:22.541% D
HSR:16.304% D--
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B
Kills:65
Deaths:20
KDR:3.250
Accuracy:27.595% B
HSR:21.539% C--
TRS-12 Uppercut
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B+
Kills:8,184
Deaths (as Engineer):4,421
Deaths (to Engineers):2,311
KDR:1.85116
Kill Difference:3,763
Playtime:703.972 hours
Usage:47%
Score:10.136m
Score/min:240
Accuracy (listed only):28.263%
HSR (listed only):16.990%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
TAR
C+
Kills:446
Deaths:313
KDR:1.425
Accuracy:23.412% C+
HSR:12.108% D*
NSX Tengu
B+
Kills:384
Deaths:192
KDR:2
Accuracy:40.838% B+
HSR:18.229% C
SMG-46G Armistice
C-
Kills:318
Deaths:197
KDR:1.614
Accuracy:25.026% C-
HSR:10.377% D--
NS-11P
C
Kills:289
Deaths:185
KDR:1.562
Accuracy:21.391% C
HSR:15.917% C--
MKV Suppressed
C
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.489% C
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:246
Deaths:191
KDR:1.288
Accuracy:22.573% C
HSR:10.976% D-
T1 Cycler
C+
Kills:237
Deaths:162
KDR:1.463
Accuracy:21.403% C+
HSR:9.283% F-
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
MG-S1 Jackal
B+
Kills:219
Deaths:132
KDR:1.659
Accuracy:28.664% B+
HSR:10.046% D**
SABR-13
C+
Kills:159
Deaths:73
KDR:2.178
Accuracy:26.492% C+
HSR:13.837% F
T1B Cycler
F
Kills:82
Deaths:58
KDR:1.414
Accuracy:17.857% F
HSR:13.415% F
TORQ-9
A
Kills:80
Deaths:36
KDR:2.222
Accuracy:30.223% A
HSR:16.250% D--
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
TRS-12 Uppercut
B+
Kills:58
Deaths:69
KDR:0.841
Accuracy:49.578% D
HSR:18.966% B+
Kills:3,669
Deaths (as Combat Medic):2,320
Deaths (to Combat Medics):828
KDR:1.58147
Kill Difference:1,349
Playtime:115.250 hours
Usage:8%
Score:2.191m
Score/min:317
Accuracy (listed only):29.106%
HSR (listed only):13.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:907
Deaths:306
KDR:2.964
Accuracy:39.680% C++
HSR:2.205% D
M3 Pounder HEG
C++
Kills:786
Deaths:281
KDR:2.797
Accuracy:40.878% C++
HSR:2.545% C
M2 Mutilator
B*
Kills:513
Deaths:131
KDR:3.916
Accuracy:18.048% B*
HSR:14.425% D--
MRC3 Mercy
C*
Kills:505
Deaths:146
KDR:3.459
Accuracy:17.328% C*
HSR:11.881% F
M2 Mutilator
B++
Kills:470
Deaths:122
KDR:3.852
Accuracy:17.599% B++
HSR:12.766% D*
MRC3 Mercy
C++
Kills:429
Deaths:130
KDR:3.300
Accuracy:17.469% C++
HSR:14.452% D*
NS-10 Burster
B**
Kills:109
Deaths:53
KDR:2.057
Accuracy:34.255% B**
HSR:4.587% C-
M1 Heavy Cycler
B+
Kills:98
Deaths:45
KDR:2.178
Accuracy:15.952% B+
HSR:13.265% D-
NS-10 Burster
B*
Kills:70
Deaths:40
KDR:1.750
Accuracy:34.710% B*
HSR:4.286% C
Kills:3,887
Deaths (as MAX Suit):627
Deaths (to MAX Suits):597
KDR:6.19936
Kill Difference:3,260
Playtime:139.510 hours
Usage:9%
Score:2.263m
Score/min:270
Accuracy (listed only):26.213%
HSR (listed only):8.935%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:782
V. Kills:163 477%
Deaths:32
KDR:24.438
Accuracy:59.579% A
KPH:50.500 C+
VKPH:10.500 B+
C75 Viper
C**
Kills:767
V. Kills:193 395%
Deaths:72
KDR:10.653
Accuracy:41.155% C**
KPH:24.600 C
VKPH:6.200 C
L100 Python HEAT
D
Kills:413
V. Kills:227 181%
Deaths:62
KDR:6.661
Accuracy:61.672% B**
KPH:16.700 D--
VKPH:9.200 D
Skyguard
D
Kills:70
V. Kills:62 111%
Deaths:31
KDR:2.258
Accuracy:44.876% A**
KPH:7.300 D--
VKPH:6.500 D
Kills:2,032 (2,032 + 0)
Deaths:197
KDR:10.315
VKDR:3.274
Vehicle Kills:645
Kill Difference:1,835
Playtime:80.988 hours
Usage:5%
Score:0.668m
Score/min:138
Driving Accuracy:44.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C++
Kills:452
V. Kills:213 211%
Deaths:69
KDR:6.551
Accuracy:58.359% A++
KPH:22.700 C
VKPH:10.700 C++
E540 Halberd
C+
Kills:77
V. Kills:49 154%
Deaths:16
KDR:4.813
Accuracy:47.847% B*
KPH:18.700 D
VKPH:11.900 C+
MR11 Gatekeeper
B**
Kills:71
V. Kills:83 85%
Deaths:14
KDR:5.071
Accuracy:47.891% B**
KPH:19 C
VKPH:22.200 B**
M20 Basilisk
M**
Kills:68
V. Kills:40 166%
Deaths:5
KDR:13.600
Accuracy:43.019% A*
KPH:30.600 A++
VKPH:18 M**
Kills:668 (452 + 216)
Deaths:104
KDR:6.423
VKDR:3.702
Vehicle Kills:385
Kill Difference:564
Playtime:29.976 hours
Usage:2%
Score:0.304m
Score/min:169
Driving Accuracy:58.359%
Gunner Accuracy:43.019%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:70
V. Kills:32 212%
Deaths:23
KDR:3.043
Accuracy:39.896% D-
KPH:41.600 C+
VKPH:19 D
Kills:70 (0 + 70)
Deaths:23
KDR:3.043
VKDR:1.391
Vehicle Kills:32
Kill Difference:47
Playtime:1.683 hours
Usage:0%
Score:0.054m
Score/min:537
Driving Accuracy:N/A%
Gunner Accuracy:39.896%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:154
V. Kills:51 296%
Deaths:37
KDR:4.162
Accuracy:46.162% B*
KPH:17.600 C
VKPH:5.800 C--
M20 Basilisk
C+
Kills:72
V. Kills:32 218%
Deaths:26
KDR:2.769
Accuracy:43.804% B+
KPH:19.600 C+
VKPH:8.700 C+
M40 Fury
B*
Kills:59
V. Kills:12 454%
Deaths:8
KDR:7.375
Accuracy:42.241% B*
KPH:32.700 C-
VKPH:6.600 C--
Kills:285 (0 + 285)
Deaths:71
KDR:4.014
VKDR:1.338
Vehicle Kills:95
Kill Difference:214
Playtime:14.229 hours
Usage:1%
Score:0.127m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:42.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 3,2813,2818936.865S34.0933.646%C++N/A278.1A**N/A72311.8h1.1B**3.4B+
LC2 Lynx 1,2121,1876811.743B+1.0427.268%B++15.754%D--16.7C--N/A4570.9h15.4C++56.3B+
LC3 Jaguar 1,1991,1787981.476C++1.3023.989%C++13.752%D*14DN/A4284.2h16C--66.8C+
T5 AMC 1,1911,1655762.023B**0.7622.094%C17.682%C-16.3CN/A4871.3h17.1C-77.4C+
NS-11C 1,1861,1626021.93B**0.8523.249%C+12.479%D*14.8C--N/A4178.3h16.1C+69.4C+
Sticky Grenade 9499431943N/A940.2240.023%D**N/A554.7D-3.5D--15401.7h2.6C6.4C--
M3 Pounder HEG 1,1479073062.964B*0.1839.68%C++2.205%D12.6C--3.3C+6372h21.4D53.9C+
AMR-66 9058934162.147A+0.6327.521%C++20.045%D16.3CN/A4154.9h10.6C38.6C++
M3 Pounder HEG 9847862812.797B++0.0240.878%C++2.545%C11.5D-2.9D5968.1h24.6D60.2C
L100 Python HESH 9457823224.438B**21.6659.579%AN/A50.5C+10.5B+19915.5h3.5C+5.9B+
C75 Viper 9607677210.653A7.8741.155%C**N/A24.7C6.2C10331.1h13.5C++32.7B+
Tank Mine 1,1957383918.923S16.1421.988%D-N/A164A101.6A13424.5h2.1C9.5F
NS-15M1 7056863062.242B+0.5421.165%C15.889%D-19.3DN/A5835.6h14.3C67.7C+
TRAC-5 6566433981.616A1.1623.101%C**13.53%D--15C+N/A7042.8h14.5C**62.8B+
Spear Anti-Vehicle Phalanx Turret 9646005211.538B*8.7652.802%B*7.333%A++34.1C20.7C+22417.6h10.1C+19.2C**
NS-7 PDW 5825723131.827A0.9526.744%B+12.238%D-15.7C--N/A5236.4h17.1C63.9C++
Frag Grenade 5295271527N/A524.2238.521%D-N/A351.3C--1.3D*10111.5h4.1C+10.5C
M2 Mutilator 5185131313.916A+1.1418.048%B*14.425%D--24.4C+N/A7521h20.3D112.4B
MRC3 Mercy 5145051463.459B++0.6817.328%C*11.881%F22.5CN/A6922.4h21.3C123.1C*
M2 Mutilator 4774701223.852A+1.0717.599%B++12.766%D*25C+N/A7218.8h18.5C+105.1B+
MSW-R 4694652691.729C+1.0522.091%C+13.118%D**20.9DN/A7422.3h11.8C**53.5C*
T7 Mini-Chaingun 4694602841.62B++1.1622.094%B**9.783%D-24.3C-N/A8318.9h17.5C79.1B
P2-120 HEAT 665452696.551C*3.7758.359%A++1.991%D22.7C10.7C++16619.9h10.3D-17.7C**
TAR 4524463131.425C++1.3523.412%C+12.108%D*18.3DN/A5924.4h14.1C+60.3C++
ML-7 6324402741.606A+1.1755.581%C+3.636%B+21.7C+9.5C-18520.3h7.7C13.8C+
MRC3 Mercy 4364291303.3B+0.5217.469%C++14.452%D*22.7CN/A6318.9h21.3C+121.8C*
L100 Python HEAT 640413626.661B3.8861.672%B**2.421%C+16.7D--9.2D14724.8h7.5C12.1C++
NSX Tengu 3853841922B++0.7840.838%B+18.229%C19.9DN/A5819.3h13C*31.9B+
HC1 Cougar 3643541562.269A0.5123.145%C18.079%D16.5C--N/A5121.5h15.3D66.2C
SMG-46G Armistice 3203181971.614B1.1725.026%C-10.377%D--18.3DN/A4817.4h13.8C+55C+
NS-11CB 3113021112.721A*0.0623.667%C+15.232%D-19.5CN/A5615.5h15.1C++63.7C++
NSX Tanto 3083021092.771A++0.0124.145%C16.225%D*22.4CN/A6413.5h13.7C++56.7C++
NS-11P 2972891851.562B+1.2221.391%C15.917%C--16.6DN/A4417.4h18.3D*85.7C--
NS-30 Vandal 291287893.225B**0.4532.279%C+18.815%D-21.6DN/A6313.3h8D**24.9D
TRAC-5 S 2902871571.828A0.9523.414%C++18.467%B15.6CN/A5018.4h14.9C63.8C+
MKV Suppressed 2682661711.556B++1.2223.489%C14.286%D-15.4DN/A5117.3h17.1C72.6C+
T9 CARV 2542501122.232B++0.5521.193%B16.4%D--26C+N/A1889.6h12.6B+59.4B+
PDW-16 Hailstorm 2462461911.288B1.4922.573%C10.976%D-16.3DN/A5215.1h14.6C**64.7C*
T1 Cycler 2442371621.463B+1.3221.403%C+9.283%F-14.9DN/A6815.9h16.3C76.1C+
FA1 Barrage 2362331541.513B++1.2737.702%C15.451%C+17.9C--N/A6413h4.6B+12.2C**
MG-S1 Jackal 2222191321.659B+1.1228.664%B+10.046%D**18.3DN/A5112h12.9C+45C**
T2 Striker 5452173820.568C++2.2155.331%B+N/A7D10.6C+13931h101.2T182.9F-
C-4 266203444.614A*1.8328.119%B+N/A156.2A++48.5A16071.3h1.5C++5.3B
MG-HBR1 Dragoon 194183434.256M1.4832.002%C+24.59%C--21.3C1.3A648.6h7.2C++22.6C++
SABR-13 161159732.178B0.6026.492%C+13.837%F20.6DN/A527.7h17.4F65.9D-
M20 Basilisk 205154374.162B+1.3846.162%B*7.792%B++17.7C5.9C--1298.7h109C236.2C**
RAMS .50M 1521501510A*7.2242.786%B+70%D*22.4CN/A786.7h2.9D-6.7C+
TRAP-M1 147141492.878B**0.1035.687%B**21.986%C-22.4D1A676.3h12.7D--35.6C+
TS2 Inquisitor 144140861.628B+1.1529.64%C++12.857%D--22.2DN/A656.3h14D47.1C+
MG-H1 Watchman 140139652.138B+0.6421.002%C24.46%C+20.7DN/A856.7h16.8C+79.8C+
NS-357B Underboss 141138711.944B++0.8440.607%C**13.768%D--19.7DN/A667h5D--12.4C+
99SV 139133413.244B**0.4635.03%B+29.323%D19.3CN/A806.9h7.8D*22.3C
M77-B 129129284.607A++1.8339.068%C**70.543%D13D-N/A479.9h4F--10.3D-
T4 AMP 129122452.711A*0.0729.615%B15.574%D26C+1.5A*884.7h13.9B47B+
NS Annihilator 228121472.574S0.2184.189%B*N/A11.6C**10.3B+16110.4h15.2D--18D
MANA Anti-Vehicle Turret 241115651.769C**1.0167.501%AN/A24.5C-26.8C+3094.7h15.7D23.3C
Rocklet Rifle 222114611.869A++0.9155.967%BN/A21.9C-20.8C3185.2h66.1F-118.2D*
TMG-50 117112303.733A**0.9521.486%C+24.107%C++17.8DN/A886.3h14.2D65.9C+
T32 Bull 114111571.947B+0.8323.114%C+18.919%D21.3DN/A855.2h14.3C-62C+
NS-10 Burster 183109532.057A+0.7234.255%B**4.587%C-5.5C**3.7C**6419.8h145.1C**423.6B++
TX1 Repeater 112105891.18B+1.6029.333%B*20.952%C+17.8C-1.2B**865.9h21.2D*72.1C
M1 Heavy Cycler 10098452.178B++0.6015.952%B+13.265%D-13.1DN/A637.5h21.4C--134.2C*
TX2 Emperor 9993581.603B++1.1828.811%C+13.979%D-16.6D1.1B*495.6h10C+34.6C++
TRAC-5 Burst 9492571.614C+1.1722.541%D16.304%D--17.4DN/A535.3h16.2D71.9D
MANA Anti-Personnel Turret 9489412.171N/A0.6116.797%UN/A890U50U2124600.1h38.9T*231.9T*
TSAR-42 8685243.542C**0.7639.39%C++54.118%D**12.7D--N/A726.7h4F**10D*
T1B Cycler 8282581.414C+1.3717.857%F13.415%F15.8D--N/A425.2h12.8C+71.7D
TORQ-9 8580362.222B++0.5630.223%A16.25%D--20.5D1.3A*943.9h15.4C+51B+
NS Baron G5 8180741.081C+1.7041.203%C13.75%C+11.6D--N/A436.9h6.8D**16.4C+
NS-44 Commissioner 7878501.56B+1.2234.777%C+14.103%D*17.3DN/A834.5h6.5F-18.7D--
E540 Halberd 12677164.813C2.0347.847%B*3.896%C**18.8D12C+1704.1h9.2F-19.3D
NS-AM7 Archer 8874810.914B**1.8763.817%B++12.162%D8C*1.5D639.2h18.3C**28.6B+
M20 Basilisk 10472262.769C+0.0143.804%B+4.167%D19.5C+8.6C+1833.7h95.2C*217.3B+
MR11 Gatekeeper 15471145.071C*2.2947.891%B**1.408%D19.2C22.4B**2123.7h79.2D**165.3C
NS-10 Burster 13170401.75B*1.0334.71%B*4.286%C4C-3.5C+6117.6h207.1D-596.6C++
G20 Vulcan-H 10270233.043C+0.2639.896%D-7.143%M+41.2C+18.8D5371.7h83.6B+209.6C**
Skyguard 13270312.258C0.5244.876%A**2.857%B++7.3D--6.5D1249.6h255.1F--568.5C-
M20 Basilisk 10868513.6S10.8243.019%A*1.471%F30.9A++18.2M**1212.2h65.2B*151.5B**
NS-357 Underboss 6966441.5B+1.2832.677%C--13.636%D--17.4DN/A533.8h5D15.4C-
NSX-P Tanto 6665203.25M0.4727.595%B21.539%C--16.7C-N/A653.9h18.1C65.5C++
M40 Fury 715987.375C++4.6042.241%B*3.39%A++32.8C-6.7C--1751.8h13.9C++33B+
TRS-12 Uppercut 5858690.841C1.9449.578%D18.966%B+10.7D*N/A435.4h4.1F-8.2D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26440.7h
Motion Spotter42,7781.6h
MG-C1 Kindred0600h
Spawn Beacon52280.5h
Nano-Armor Kit3391,239,49752.3h
Nanite Revive Grenade01,8620.5h
Medical Applicator231278,75815.1h
Spitfire Auto-Turret173,6553.9h
Welding Device06910.1h
Rampart Wall5840.8h
M20 Basilisk-F0510.1h
Ammunition Package218,0545.1h
Shield Recharging Field304,2101.5h
Medical Kit341,5231.3h
Anti-Infantry MANA Turret62560.5h
WLT-Howler Mining Laser01,9060.3h
Nano-Repair Grenade0990h
Recon Detection Device2614,98623h

Check the help document for the dictionary if you want to learn more about words used here.


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