Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,044)players online:
Rush_Runner (22)  ENZAK (20)  TrueImpHunter (10)  rise4liberator (8)  IIIthermoIII (4)  gratgaisdead (3) 67
stats.dasanfall.com
Imperator RedChainGun[AM0R] RedChainGun
TR BR 106

KDR: 2.81

Score: 21.7m

Last Seen: Aug 15th, 2019 3:40 AM
- OFFLINE - 137.5 hour(s)

Battle Rank 106 (106 total) - Terran Republic on Miller - Outfit Member of Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 7
Level Progress (to 107): 36%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Claymore LC2 Lynx LC3 Jaguar T5 AMC NS-11C Sticky Grenade M3 Pounder HEG L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RedChainGun



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 1158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.216%15.18%36839117513,8542.595840.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.826%0.595B+-0.859D---1.441D**HEAD (~3.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.90.194C++14.5-0.018C+45.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.016%1.236%567512092,6707759583.44516278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.284%0.591B+-0.82D-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.154C++15-0.228C16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.935%4.924%156612085285323230.992481163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.464%0.743B++0.134C++-1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159-0.313C71.4-0.739D-87.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.298%45.065%156512097701087160.707721

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.277C*-1.191D*-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17-0.736D-6.4-0.988D--10.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.351%16.271%1562121229545830.642702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.891%-0.182C0.323C*-0.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.136C++4.50.078C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Army Of Republic[AM0R] Army Of Republic
TR outfit on Miller

Members: 7
21.7m281.4%255 (15.3k)234 (14k)2.8109933,24011,8253.30427106 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214271915.763%9.789%15407:495

8% Combat Medic47% Engineer16% Heavy Assault11% Infiltrator9% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2013 10:54 PMJan 3rd, 2015 8:58 PMAug 18th, 2019 4:21 PM (2d) (PST)Aug 15th, 2019 5:08 AM (5d) (PST)Aug 14th, 2019 11:40 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541194350.3590.1280.0351.1440.048301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2207,15726,063228269314,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1544.6h/64.4d 5,833 3,254 15,305 106k 2,133 6,737 4,450 51.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:698
Deaths:312
KDR:2.237
Accuracy:21.019% C
HSR:15.759% D-
MSW-R
C+
Kills:474
Deaths:274
KDR:1.730
Accuracy:22.066% C+
HSR:13.080% D**
T9 CARV
B+
Kills:274
Deaths:125
KDR:2.192
Accuracy:21.524% B+
HSR:17.518% D-
MG-H1 Watchman
C
Kills:143
Deaths:66
KDR:2.167
Accuracy:20.474% C-
HSR:24.476% C
TMG-50
C++
Kills:122
Deaths:32
KDR:3.813
Accuracy:21.598% C++
HSR:23.771% C+
T32 Bull
C+
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.109% C+
HSR:18.919% D
Kills:1,822
Deaths (as Heavy Assault):866
Deaths (to Heavy Assaults):2,855
KDR:2.10393
Kill Difference:956
Playtime:249.336 hours
Usage:16%
Score:3.058m
Score/min:204
Accuracy (listed only):21.632%
HSR (listed only):18.920%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B*
Kills:1,194
Deaths:682
KDR:1.751
Accuracy:27.279% B*
HSR:15.662% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C-
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
TRAC-5
B
Kills:739
Deaths:443
KDR:1.668
Accuracy:23.384% B
HSR:12.720% D*
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
HC1 Cougar
C
Kills:406
Deaths:179
KDR:2.268
Accuracy:22.780% C
HSR:17.734% D-
NSX Tengu
B+
Kills:398
Deaths:201
KDR:1.980
Accuracy:40.714% B+
HSR:18.090% C-
NS-11CB
C
Kills:366
Deaths:153
KDR:2.392
Accuracy:23.740% C
HSR:15.301% D-
SMG-46G Armistice
C
Kills:342
Deaths:206
KDR:1.660
Accuracy:25.167% C
HSR:10.234% D--
NSX Tanto
C
Kills:302
Deaths:109
KDR:2.771
Accuracy:24.185% C
HSR:16.225% D**
TRAC-5 S
C**
Kills:301
Deaths:164
KDR:1.835
Accuracy:23.237% C++
HSR:17.940% C**
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.466% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:249
Deaths:193
KDR:1.290
Accuracy:22.540% C
HSR:10.843% D-
MG-S1 Jackal
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:28.976% B+
HSR:10.084% D**
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
TRAC-5 Burst
D
Kills:92
Deaths:57
KDR:1.614
Accuracy:22.541% D
HSR:16.304% D*
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B
Kills:66
Deaths:20
KDR:3.300
Accuracy:27.483% B
HSR:21.212% D
TRS-12 Uppercut
B++
Kills:62
Deaths:71
KDR:0.873
Accuracy:48.708% D
HSR:19.355% B++
PS1-AV Suppressor
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:28.403% C+
HSR:8.333% F-
Kills:9,471
Deaths (as Light Assault):5,336
Deaths (to Light Assaults):2,266
KDR:1.77493
Kill Difference:4,135
Playtime:134.670 hours
Usage:9%
Score:1.659m
Score/min:205
Accuracy (listed only):27.980%
HSR (listed only):14.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
NSX Tengu
B+
Kills:398
Deaths:201
KDR:1.980
Accuracy:40.714% B+
HSR:18.090% C-
SMG-46G Armistice
C
Kills:342
Deaths:206
KDR:1.660
Accuracy:25.167% C
HSR:10.234% D--
NS-30 Vandal
C+
Kills:301
Deaths:90
KDR:3.344
Accuracy:32.383% C+
HSR:18.272% D--
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.466% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:249
Deaths:193
KDR:1.290
Accuracy:22.540% C
HSR:10.843% D-
99SV
B*
Kills:248
Deaths:67
KDR:3.701
Accuracy:36.795% B*
HSR:24.194% D*
MG-S1 Jackal
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:28.976% B+
HSR:10.084% D**
TS2 Inquisitor
C**
Kills:201
Deaths:108
KDR:1.861
Accuracy:30.171% C**
HSR:14.925% D
RAMS .50M
B++
Kills:167
Deaths:18
KDR:9.278
Accuracy:43.173% B++
HSR:71.258% D--
NS-357B Underboss
B
Kills:141
Deaths:71
KDR:1.986
Accuracy:40.843% B
HSR:13.475% D--
TRAP-M1
B**
Kills:141
Deaths:49
KDR:2.878
Accuracy:35.687% B**
HSR:21.986% C-
M77-B
C**
Kills:129
Deaths:28
KDR:4.607
Accuracy:39.068% C**
HSR:70.543% D
T4 AMP
C**
Kills:124
Deaths:48
KDR:2.583
Accuracy:29.171% C**
HSR:15.323% D
TX1 Repeater
B*
Kills:105
Deaths:90
KDR:1.167
Accuracy:29.333% B*
HSR:20.952% C+
TX2 Emperor
C+
Kills:105
Deaths:66
KDR:1.591
Accuracy:28.328% C+
HSR:14.286% D-
TSAR-42
C++
Kills:85
Deaths:24
KDR:3.542
Accuracy:39.390% C++
HSR:54.118% D**
NS-44 Commissioner
C+
Kills:80
Deaths:50
KDR:1.600
Accuracy:34.806% C+
HSR:15% D--
NS-AM7 Archer
B++
Kills:74
Deaths:83
KDR:0.892
Accuracy:63.873% B++
HSR:12.162% D
NS-357 Underboss
C-
Kills:66
Deaths:45
KDR:1.467
Accuracy:32.747% C-
HSR:13.636% D--
PS1-AV Suppressor
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:28.403% C+
HSR:8.333% F-
Kills:4,092
Deaths (as Infiltrator):2,091
Deaths (to Infiltrators):2,401
KDR:1.95696
Kill Difference:2,001
Playtime:167.213 hours
Usage:11%
Score:1.723m
Score/min:172
Accuracy (listed only):33.894%
HSR (listed only):22.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B*
Kills:1,194
Deaths:682
KDR:1.751
Accuracy:27.279% B*
HSR:15.662% D--
LC3 Jaguar
C++
Kills:1,178
Deaths:798
KDR:1.476
Accuracy:23.989% C++
HSR:13.752% D*
T5 AMC
C
Kills:1,165
Deaths:576
KDR:2.023
Accuracy:22.094% C
HSR:17.682% C-
NS-11C
C+
Kills:1,162
Deaths:602
KDR:1.930
Accuracy:23.249% C+
HSR:12.479% D*
AMR-66
C++
Kills:901
Deaths:418
KDR:2.156
Accuracy:27.528% C++
HSR:20.200% D
TRAC-5
B
Kills:739
Deaths:443
KDR:1.668
Accuracy:23.384% B
HSR:12.720% D*
HC1 Cougar
C
Kills:406
Deaths:179
KDR:2.268
Accuracy:22.780% C
HSR:17.734% D-
NS-11CB
C
Kills:366
Deaths:153
KDR:2.392
Accuracy:23.740% C
HSR:15.301% D-
NSX Tanto
C
Kills:302
Deaths:109
KDR:2.771
Accuracy:24.185% C
HSR:16.225% D**
TRAC-5 S
C**
Kills:301
Deaths:164
KDR:1.835
Accuracy:23.237% C++
HSR:17.940% C**
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
MG-HBR1 Dragoon
C+
Kills:207
Deaths:48
KDR:4.313
Accuracy:31.781% C+
HSR:25.121% C-
TRAC-5 Burst
D
Kills:92
Deaths:57
KDR:1.614
Accuracy:22.541% D
HSR:16.304% D*
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
NSX-P Tanto
B
Kills:66
Deaths:20
KDR:3.300
Accuracy:27.483% B
HSR:21.212% D
TRS-12 Uppercut
B++
Kills:62
Deaths:71
KDR:0.873
Accuracy:48.708% D
HSR:19.355% B++
Kills:8,454
Deaths (as Engineer):4,548
Deaths (to Engineers):2,368
KDR:1.85884
Kill Difference:3,906
Playtime:726.583 hours
Usage:47%
Score:10.542m
Score/min:242
Accuracy (listed only):28.180%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:572
Deaths:313
KDR:1.827
Accuracy:26.744% B+
HSR:12.238% D-
TAR
C+
Kills:471
Deaths:325
KDR:1.449
Accuracy:23.308% C+
HSR:12.102% D*
NSX Tengu
B+
Kills:398
Deaths:201
KDR:1.980
Accuracy:40.714% B+
HSR:18.090% C-
SMG-46G Armistice
C
Kills:342
Deaths:206
KDR:1.660
Accuracy:25.167% C
HSR:10.234% D--
NS-11P
C
Kills:293
Deaths:186
KDR:1.575
Accuracy:21.429% C
HSR:16.041% C--
MKV Suppressed
C-
Kills:266
Deaths:171
KDR:1.556
Accuracy:23.466% C-
HSR:14.286% D-
PDW-16 Hailstorm
C
Kills:249
Deaths:193
KDR:1.290
Accuracy:22.540% C
HSR:10.843% D-
T1 Cycler
C+
Kills:239
Deaths:163
KDR:1.466
Accuracy:21.287% C+
HSR:9.623% F-
MG-S1 Jackal
B+
Kills:238
Deaths:143
KDR:1.664
Accuracy:28.976% B+
HSR:10.084% D**
FA1 Barrage
C+
Kills:233
Deaths:154
KDR:1.513
Accuracy:37.702% C
HSR:15.451% C+
SABR-13
C++
Kills:163
Deaths:73
KDR:2.233
Accuracy:26.833% C++
HSR:14.110% F
TORQ-9
A
Kills:82
Deaths:40
KDR:2.050
Accuracy:30.154% A
HSR:17.073% D--
T1B Cycler
F
Kills:82
Deaths:58
KDR:1.414
Accuracy:17.857% F
HSR:13.415% F
NS Baron G5
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.203% C
HSR:13.750% C+
TRS-12 Uppercut
B++
Kills:62
Deaths:71
KDR:0.873
Accuracy:48.708% D
HSR:19.355% B++
PS1-AV Suppressor
C+
Kills:60
Deaths:27
KDR:2.222
Accuracy:28.403% C+
HSR:8.333% F-
Kills:3,830
Deaths (as Combat Medic):2,398
Deaths (to Combat Medics):859
KDR:1.59716
Kill Difference:1,432
Playtime:119.181 hours
Usage:8%
Score:2.300m
Score/min:322
Accuracy (listed only):29.031%
HSR (listed only):13.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:908
Deaths:307
KDR:2.958
Accuracy:39.839% C++
HSR:2.203% D
M3 Pounder HEG
C+
Kills:797
Deaths:282
KDR:2.826
Accuracy:41.052% C+
HSR:2.509% C
M2 Mutilator
B++
Kills:570
Deaths:144
KDR:3.958
Accuracy:18.062% B++
HSR:14.737% D-
M2 Mutilator
B++
Kills:539
Deaths:135
KDR:3.993
Accuracy:17.624% B++
HSR:13.729% D*
MRC3 Mercy
C++
Kills:509
Deaths:147
KDR:3.463
Accuracy:17.262% C++
HSR:11.984% F
MRC3 Mercy
C++
Kills:432
Deaths:131
KDR:3.298
Accuracy:17.363% C++
HSR:14.583% D*
NS-10 Burster
B**
Kills:117
Deaths:57
KDR:2.053
Accuracy:34.835% B**
HSR:5.128% C
M1 Heavy Cycler
B+
Kills:98
Deaths:45
KDR:2.178
Accuracy:15.952% B+
HSR:13.265% D--
NS-10 Burster
B**
Kills:77
Deaths:44
KDR:1.750
Accuracy:35.225% B**
HSR:3.896% C-
NS-20 "Heatwave" Gorgon
C++
Kills:72
Deaths:20
KDR:3.600
Accuracy:31.681% C++
HSR:8.333% F--
NS-20 "Heatwave" Gorgon
C*
Kills:62
Deaths:20
KDR:3.100
Accuracy:31.791% C*
HSR:14.516% D-
Kills:4,181
Deaths (as MAX Suit):666
Deaths (to MAX Suits):607
KDR:6.27778
Kill Difference:3,515
Playtime:145.049 hours
Usage:9%
Score:2.377m
Score/min:273
Accuracy (listed only):27.335%
HSR (listed only):9.535%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:903
V. Kills:180 N/A
Deaths:34
KDR:26.559
Accuracy:55.911% B*
KPH:48.700 C+
VKPH:9.700 B
C75 Viper
B
Kills:823
V. Kills:216 379%
Deaths:80
KDR:10.288
Accuracy:42.154% B
KPH:24.900 C
VKPH:6.500 C
L100 Python HEAT
D
Kills:413
V. Kills:227 181%
Deaths:62
KDR:6.661
Accuracy:61.672% B**
KPH:16.700 D--
VKPH:9.200 D
Skyguard
D
Kills:70
V. Kills:62 111%
Deaths:31
KDR:2.258
Accuracy:44.876% A**
KPH:7.300 D--
VKPH:6.500 D
Kills:2,209 (2,209 + 0)
Deaths:207
KDR:10.671
VKDR:3.309
Vehicle Kills:685
Kill Difference:2,002
Playtime:85.991 hours
Usage:6%
Score:0.721m
Score/min:140
Driving Accuracy:44.876%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C*
Kills:461
V. Kills:217 211%
Deaths:70
KDR:6.586
Accuracy:58.220% A++
KPH:22.900 C
VKPH:10.800 C*
E540 Halberd
C+
Kills:91
V. Kills:53 169%
Deaths:17
KDR:5.353
Accuracy:47.375% B*
KPH:20.700 C--
VKPH:12.100 C+
MR11 Gatekeeper
B++
Kills:72
V. Kills:84 85%
Deaths:14
KDR:5.143
Accuracy:47.717% B**
KPH:19.100 C
VKPH:22.200 B++
M20 Basilisk
M**
Kills:68
V. Kills:40 166%
Deaths:5
KDR:13.600
Accuracy:43.019% A*
KPH:30.600 A+
VKPH:18 M**
Kills:692 (461 + 231)
Deaths:106
KDR:6.528
VKDR:3.717
Vehicle Kills:394
Kill Difference:586
Playtime:30.547 hours
Usage:2%
Score:0.312m
Score/min:170
Driving Accuracy:58.220%
Gunner Accuracy:43.019%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:70
V. Kills:32 212%
Deaths:24
KDR:2.917
Accuracy:40.109% D--
KPH:41.500 C+
VKPH:19 D
Kills:70 (0 + 70)
Deaths:24
KDR:2.917
VKDR:1.333
Vehicle Kills:32
Kill Difference:46
Playtime:1.687 hours
Usage:0%
Score:0.055m
Score/min:548
Driving Accuracy:N/A%
Gunner Accuracy:40.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:164
V. Kills:55 293%
Deaths:38
KDR:4.316
Accuracy:47.395% B**
KPH:18.200 C
VKPH:6.100 C--
M20 Basilisk
B++
Kills:76
V. Kills:33 224%
Deaths:26
KDR:2.923
Accuracy:44.794% B++
KPH:19.600 C+
VKPH:8.500 C+
M40 Fury
B*
Kills:59
V. Kills:12 454%
Deaths:8
KDR:7.375
Accuracy:42.176% B*
KPH:32.100 C--
VKPH:6.500 D
Kills:299 (0 + 299)
Deaths:72
KDR:4.153
VKDR:1.389
Vehicle Kills:100
Kill Difference:227
Playtime:14.735 hours
Usage:1%
Score:0.136m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:42.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 3,3533,3538937.674S34.8633.391%C++N/A277.1A**N/A71912.1h1.1B**3.4B+
LC2 Lynx 1,2191,1946821.751B+1.0627.279%B*15.662%D--16.8C--N/A4571h15.3C++56.2B+
LC3 Jaguar 1,1991,1787981.476C++1.3323.989%C++13.752%D*14DN/A4284.2h16D66.8C+
T5 AMC 1,1911,1655762.023B**0.7922.094%C17.682%C-16.3CN/A4971.3h17.1C--77.4C+
NS-11C 1,1861,1626021.93B**0.8823.249%C+12.479%D*14.8DN/A4278.3h16.1C69.4C+
Sticky Grenade 9719651965N/A962.1940.298%D**N/A567.6D-3.5D--15351.7h2.6C6.5D
M3 Pounder HEG 1,1499083072.958B**0.1539.839%C++2.203%D12.5C--3.3C+6372.4h21.7D54.4C+
L100 Python HESH 1,0839033426.559A23.7555.911%B*N/A48.8C+9.7B19718.5h3.5C+6.3B+
AMR-66 9139014182.156A0.6527.528%C++20.2%D16.3CN/A4155.4h10.6C38.5C+
C75 Viper 1,0398238010.288A7.4842.154%BN/A24.9C6.5C10533.1h13.6C++32.3B
M3 Pounder HEG 1,0027972822.826B++0.0241.052%C+2.509%C11.6D-3C--6068.6h24.6D-60C
Tank Mine 1,2667874019.675S16.8621.801%D-N/A164B**99.8A13334.8h2.1C9.4F
TRAC-5 7587394431.668B**1.1423.384%B12.72%D*15.4CN/A6848h14.3C**61.4B+
NS-15M1 7176983122.237B+0.5721.019%C15.759%D-19.1DN/A5836.5h14.3C-68C+
Spear Anti-Vehicle Phalanx Turret 9956205411.481B*8.6752.873%B**7.097%A++34.3C20.7C+22418.1h10.2C19.3C**
NS-7 PDW 5825723131.827B**0.9826.744%B+12.238%D-15.7DN/A5236.4h17.1C63.9C++
M2 Mutilator 5765701443.958A++1.1518.062%B++14.737%D-24.4C+N/A7323.4h20.3D112.5C**
M2 Mutilator 5475391353.993A+1.1817.624%B++13.729%D*25.4C+N/A7321.2h18.2C+103.4B+
Frag Grenade 5345321532N/A529.1938.548%D-N/A332.5D1.3D*10131.6h4.1C+10.5C
MRC3 Mercy 5185091473.463B+0.6517.262%C++11.984%F22.3C-N/A6822.8h21.3C-123.6C++
MSW-R 4784742741.73C+1.0822.066%C+13.08%D**21DN/A7522.6h11.7C**53.2C*
TAR 4784713251.449C++1.3623.308%C+12.102%D*18.5DN/A5925.4h13.9C+59.8C++
T7 Mini-Chaingun 4754662871.624B++1.1922.042%B**9.657%D-24.4C-N/A8319.1h17.4C78.8B+
P2-120 HEAT 678461706.586C++3.7858.22%A++1.952%D22.9C10.8C*16720.1h10.2D--17.5C*
ML-7 6364432761.605A+1.2155.525%C+3.612%B+21.6C+9.4C-18820.5h7.7C13.8C+
MRC3 Mercy 4404321313.298B+0.4917.363%C++14.583%D*22.5C-N/A6319.2h21.3C122.7C++
L100 Python HEAT 640413626.661C**3.8561.672%B**2.421%C+16.7D--9.2D14824.8h7.5C-12.1C++
HC1 Cougar 4174061792.268B**0.5422.78%C17.734%D-17.1C--N/A5323.8h14.9D65.4C
NSX Tengu 3993982011.98B*0.8340.714%B+18.09%C-19.9DN/A5820h13C*31.9B+
NS-11CB 3753661532.392B**0.4223.74%C15.301%D-18.5C-N/A5419.8h14.5C++61.1C++
SMG-46G Armistice 3443422061.66B+1.1525.167%C10.234%D--18.9DN/A4918.1h13.6C+54C++
NSX Tanto 3083021092.771A++0.0424.185%C16.225%D**22.2CN/A6313.6h13.8C++57.1C++
TRAC-5 S 3043011641.835B**0.9823.237%C++17.94%C**15.8CN/A5119.1h15C-64.7C+
NS-30 Vandal 305301903.344B**0.5332.383%C+18.272%D--21.5DN/A6214h8D**24.7D
NS-11P 3012931861.575B+1.2421.429%C16.041%C--16.7DN/A4417.5h18.3D*85.4D
T9 CARV 2802741252.192B++0.6221.524%B+17.518%D-26.1C+N/A18110.5h12.7B+58.9B+
MKV Suppressed 2682661711.556B++1.2523.466%C-14.286%D-15.3DN/A5117.4h17.1C-72.7C
PDW-16 Hailstorm 2492491931.29B1.5222.54%C10.843%D-16.2DN/A5215.4h14.6C*64.7C*
99SV 255248673.701A0.8936.795%B*24.194%D*23.4C+N/A9010.6h7.2D-19.5C+
T1 Cycler 2462391631.466B+1.3421.287%C+9.623%F-14.9DN/A7016h16.2C-76.2C+
MG-S1 Jackal 2412381431.664B+1.1528.976%B+10.084%D**18.6DN/A5612.8h12.9C+44.6C**
FA1 Barrage 2362331541.513B+1.3037.702%C15.451%C+17.9DN/A6413h4.6B+12.2C**
T2 Striker 5582253850.584C++2.2355.341%BN/A7.1D10.5C+14031.6h100.3T-181.3F-
C-4 291220464.783A**1.9727.341%C**N/A157.1A++50.7A+15971.4h1.5C++5.4C**
MG-HBR1 Dragoon 218207484.313M+1.5031.781%C+25.121%C-21.1C1.1B*639.8h7.1C++22.3C*
TS2 Inquisitor 2082011081.861B++0.9530.171%C**14.925%D19.9DN/A6010.1h13.6D44.9C+
RAMS .50M 169167189.278A++6.4743.173%B++71.258%D--22.6CN/A827.4h2.8D-6.5C+
M20 Basilisk 219164384.316B+1.5147.395%B**7.317%B+18.2C6.1C--1379h111.2C234.6C**
SABR-13 165163732.233B0.5826.833%C++14.11%F20.6DN/A537.9h17.6F-65.7D
MG-H1 Watchman 144143662.167B+0.6420.474%C-24.476%C20.1DN/A857.1h16.7C+81.7C+
NS-357B Underboss 144141711.986B++0.8240.843%B13.475%D--19.9DN/A657.1h5D12.3C+
TRAP-M1 147141492.878B**0.0735.687%B**21.986%C-22.4D1A+686.3h12.7D--35.6C+
NS Annihilator 248133472.83S0.0284.337%B*N/A12.1B10.5B++16711h14.7D-17.5D
Rocklet Rifle 248129642.016A*0.7955.796%BN/A22.2C--20.5C3185.8h65.6F-117.5D*
M77-B 129129284.607A*1.8039.068%C**70.543%D13D-N/A479.9h4F--10.3D--
T4 AMP 131124482.583A+0.2329.171%C**15.323%D25.3C1.4A*854.9h14.2C**48.6B
TMG-50 128122323.813M1.0021.598%C++23.771%C+17.9DN/A886.8h13.8C--63.9C+
MANA Anti-Vehicle Turret 248119651.831C*0.9867.678%AN/A25.3C-27.4C+3174.7h15.4D-22.7C
NS-10 Burster 193117572.053A0.7634.835%B**5.128%C5.6C*3.6C++6421h147.8C++424.4B+
T32 Bull 114111571.947B+0.8623.109%C+18.919%D20.9DN/A865.3h14.5D62.6C+
TX1 Repeater 112105901.167B+1.6429.333%B*20.952%C+17.5C--1.2B**866h21.2D*72.1C
TX2 Emperor 111105661.591B++1.2228.328%C+14.286%D-15.2DN/A456.9h9.7C+34.1C++
M1 Heavy Cycler 10098452.178B++0.6315.952%B+13.265%D--13.1DN/A647.5h21.4D134.2C++
TRAC-5 Burst 9492571.614C+1.2022.541%D16.304%D*17.4DN/A535.3h16.2D-71.9D
E540 Halberd 14491175.353C+2.5447.375%B*3.297%C+20.7C--12C+1734.4h8.3F17.6C-
MANA Anti-Personnel Turret 9489422.119N/A0.6916.586%UN/A890U50U2137900.1h39.1T*235.9T*
TSAR-42 8685243.542C++0.7339.39%C++54.118%D**12.7D--N/A736.7h4F**10D*
TORQ-9 8782402.05B+0.7630.154%A17.073%D--20D1.2A++924.1h15.3C+50.6B+
T1B Cycler 8282581.414C+1.4017.857%F13.415%F15.8D--N/A425.2h12.8C+71.7D--
NS-44 Commissioner 8080501.6B+1.2134.806%C+15%D--17.4DN/A834.6h6.4F-18.4D--
NS Baron G5 8180741.081C+1.7341.203%C13.75%C+11.6D--N/A436.9h6.8F16.4C+
NS-10 Burster 14177441.75B++1.0635.225%B**3.896%C-4.1C--3.4C+6118.7h207.1D-587.8C++
M20 Basilisk 10976262.923C+0.1144.794%B++3.947%D19.5C8.5C+1843.9h99.6C++222.4B+
NS-AM7 Archer 8874830.892B**1.9263.873%B++12.162%D7.9C*1.5D629.4h18.5C*29B+
NS-20 "Heatwave" Gorgon 8372203.6A++0.7931.681%C++8.333%F--18C2.8C++654h67.2D212.1C
MR11 Gatekeeper 15672145.143C*2.3347.717%B**1.389%D18.9C22.1B++2103.8h78.5F164.6C
G20 Vulcan-H 10270242.917C+0.1140.109%D--7.143%M++41.2C+18.8D5471.7h84.4B+210.4C*
Skyguard 13270312.258C0.5544.876%A**2.857%B++7.3D--6.5D1279.6h255.1F*568.5C--
M20 Basilisk 10868513.6S10.7943.019%A*1.471%F30.9A++18.2M**1212.2h65.2B*151.5B**
NSX-P Tanto 6866203.3M0.4927.483%B21.212%D16.5C--N/A684h17.8C64.8C+
NS-357 Underboss 6966451.467B+1.3432.747%C-13.636%D--17.4DN/A533.8h5.1D15.5C-
NS-20 "Heatwave" Gorgon 7462203.1A+0.2931.791%C*14.516%D-15.5D3C++514h77.5D--243.7D
TRS-12 Uppercut 6262710.873C1.9448.708%D19.355%B++11.3D*N/A445.5h4F-8.1D--
PS1-AV Suppressor 6160272.222B0.5928.403%C+8.333%F-22.2D-N/A612.7h16.9D*59.4D
M40 Fury 715987.375C++4.5642.176%B*3.39%A++32.8C--6.7C--1721.8h13.9C++33B+
Hunter QCX 8854700.771C++2.0437.578%C7.407%D*9.2C-5.8B+745.9h31.1F--82.7F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72400.7h
Anti-Vehicle MANA Turret26550.7h
Nano-Armor Kit3461,267,17353.4h
Nanite Revive Grenade01,9960.6h
Medical Applicator238291,46515.8h
Spitfire Auto-Turret183,9904.2h
Motion Spotter43,0211.7h
Rampart Wall5840.8h
Welding Device06910.1h
Shield Recharging Field334,4691.6h
Recon Detection Device2717,16126.2h
Ammunition Package238,2765.2h
Medical Kit351,6591.4h
Anti-Infantry MANA Turret62610.5h
M20 Basilisk-F0510.1h
Nano-Repair Grenade02000.1h
MG-C1 Kindred0600h
WLT-Howler Mining Laser01,9060.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.71s
Server spent 3.17s on queries, 2.46s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.