Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (53 days). The data shown below may not be accurate.

Lt. General Colonel RedCoats24[HaKa] RedCoats24
TR BR 93

KDR: 3.11

Score: 13.4m

Last Seen: Oct 19th, 2019 7:59 PM
- OFFLINE - 105.1 hour(s)

Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 61%
Level 100 Progress: 71% 218h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Locust M18 Rotary M14 Banshee M18 Needler RAMS .50M T7 Mini-Chaingun T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RedCoats24



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $950,760 MLG Score: 760
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.269%22.725%5291812093,2741.073792.041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.602%0.401B0.266C*0.198C++HEAD ++ (~11.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.327C**11.60.186C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.495%0.927%727512223,88468218135.69501214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.935%-0.084C+-0.604D-0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.20.104C+530.003C+92.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.523%1.145%149112262623231780.811145146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.113B**-0.893D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++5.20.58B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.793%0.24%2784312248,333375516222.2213161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.444%-0.039C+-1.037D*0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.888B*4.80.881B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.238%68.091%27841122670228522.45455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+0.069C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.473B+20.373C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.109%13.198%27841122619718801.04233

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.363A*-0.299C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.787B++20.596B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m213.1%421 (25.3k)378 (22.7k)3.1144921,7896,9963.7369993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227105628.191%7.187%20305:036

64% Engineer16% Heavy Assault8% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2013 1:48 AMMar 18th, 2016 10:30 PMOct 19th, 2019 4:59 PM (54d) (PST)Oct 19th, 2019 4:15 PM (54d) (PST)Oct 19th, 2019 3:59 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,181741,1070.6170.1980.0441.8360.245760

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,8614,41366,448371231101522,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
589.1h/24.5d 4,355 1,566 5,022 64.9k 381 727 8,666 41.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% C**
TAS-16 Blackjack
B*
Kills:197
Deaths:98
KDR:2.010
Accuracy:70.109% B*
HSR:13.198% C-
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C*
LC3 Jaguar
B++
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B++
MG-C1 Kindred
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:32.312% B**
HSR:35.345% A++
LC2 Lynx
B*
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B*
HSR:26.923% B*
Kills:1,131
Deaths (as Engineer):1,014
Deaths (to Engineers):2,172
KDR:1.11538
Kill Difference:117
Playtime:378.433 hours
Usage:64%
Score:9.851m
Score/min:434
Accuracy (listed only):32.187%
HSR (listed only):23.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:331
Deaths:254
KDR:1.303
Accuracy:22.845% B++
HSR:21.752% C
MSW-R
B
Kills:312
Deaths:178
KDR:1.753
Accuracy:24.683% B
HSR:19.872% D
MG-H1 Watchman
B++
Kills:241
Deaths:147
KDR:1.639
Accuracy:25.051% B
HSR:31.950% B++
TMG-50
A
Kills:235
Deaths:177
KDR:1.328
Accuracy:18.789% C--
HSR:32.766% A
NS-15M1
C+
Kills:160
Deaths:159
KDR:1.006
Accuracy:22.326% C+
HSR:21.875% C+
T16 Rhino
D
Kills:86
Deaths:101
KDR:0.851
Accuracy:17.651% D
HSR:16.279% D--
Kills:1,365
Deaths (as Heavy Assault):1,016
Deaths (to Heavy Assaults):1,629
KDR:1.3435
Kill Difference:349
Playtime:91.391 hours
Usage:16%
Score:1.697m
Score/min:309
Accuracy (listed only):21.891%
HSR (listed only):24.082%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
NS-11C
C**
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% C**
TAS-16 Blackjack
B*
Kills:197
Deaths:98
KDR:2.010
Accuracy:70.109% B*
HSR:13.198% C-
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C*
LC3 Jaguar
B++
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B++
MG-C1 Kindred
A++
Kills:116
Deaths:65
KDR:1.785
Accuracy:32.312% B**
HSR:35.345% A++
LC2 Lynx
B*
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B*
HSR:26.923% B*
Kills:1,431
Deaths (as Light Assault):1,291
Deaths (to Light Assaults):1,077
KDR:1.10844
Kill Difference:140
Playtime:56.394 hours
Usage:10%
Score:0.871m
Score/min:257
Accuracy (listed only):31.451%
HSR (listed only):21.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:702
Deaths:333
KDR:2.108
Accuracy:38.238% C+
HSR:68.091% D**
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TX1 Repeater
B+
Kills:214
Deaths:241
KDR:0.888
Accuracy:23.349% C
HSR:25.234% B+
TS2 Inquisitor
C
Kills:102
Deaths:104
KDR:0.981
Accuracy:17.836% F
HSR:17.647% C
NS-44P Commissioner
C+
Kills:64
Deaths:73
KDR:0.877
Accuracy:24.490% F-
HSR:25% C+
Kills:1,382
Deaths (as Infiltrator):1,028
Deaths (to Infiltrators):857
KDR:1.34436
Kill Difference:354
Playtime:45.791 hours
Usage:8%
Score:0.577m
Score/min:210
Accuracy (listed only):26.043%
HSR (listed only):29.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TAS-16 Blackjack
B*
Kills:197
Deaths:98
KDR:2.010
Accuracy:70.109% B*
HSR:13.198% C-
T1 Cycler
B++
Kills:182
Deaths:163
KDR:1.117
Accuracy:25.706% B++
HSR:20.330% C
TAR
B+
Kills:129
Deaths:106
KDR:1.217
Accuracy:26.399% B+
HSR:25.581% B+
NS-11A
A*
Kills:100
Deaths:60
KDR:1.667
Accuracy:27.835% B++
HSR:40% A*
Kills:908
Deaths (as Combat Medic):704
Deaths (to Combat Medics):603
KDR:1.28977
Kill Difference:204
Playtime:13.712 hours
Usage:2%
Score:0.338m
Score/min:411
Accuracy (listed only):35.270%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
M+
Kills:1,263
V. Kills:680 185%
Deaths:131
KDR:9.641
Accuracy:36.790% B++
KPH:58 M+
VKPH:31.200 A*
M18 Rotary
M++
Kills:1,215
V. Kills:645 188%
Deaths:85
KDR:14.294
Accuracy:41.950% A++
KPH:56.800 M++
VKPH:30.200 A**
M14 Banshee
A*
Kills:1,159
V. Kills:92 N/A
Deaths:106
KDR:10.934
Accuracy:40.063% A++
KPH:103.900 A++
VKPH:8.200 A*
M18 Needler
B**
Kills:1,157
V. Kills:913 127%
Deaths:369
KDR:3.136
Accuracy:33.063% C++
KPH:20 B++
VKPH:15.800 B**
Hellfire Rocket Pods
C+
Kills:271
V. Kills:58 459%
Deaths:42
KDR:6.452
Accuracy:48.633% C++
KPH:60.500 C
VKPH:12.900 C+
Kills:5,065 (4,794 + 0)
Deaths:733
KDR:6.910
VKDR:3.258
Vehicle Kills:2,388
Kill Difference:4,332
Playtime:116.763 hours
Usage:20%
Score:2.146m
Score/min:306
Piloting Accuracy:33.063%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:7,994
V. Kills:4,812 166%
Deaths:459
KDR:17.416
Accuracy:25.995% D*
KPH:59.500 A
VKPH:35.800 B*
CAS30 Tank Buster
C+
Kills:82
V. Kills:60 134%
Deaths:62
KDR:1.323
Accuracy:45.235% C+
KPH:4.800 D
VKPH:3.500 D-
L105 Zephyr
B++
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:48.972% B++
KPH:59.200 B
VKPH:5.200 D
Kills:8,144 (82 + 8,062)
Deaths:523
KDR:15.572
VKDR:9.327
Vehicle Kills:4,878
Kill Difference:7,621
Playtime:152.468 hours
Usage:26%
Score:3.682m
Score/min:402
Piloting Accuracy:45.235%
Gunner Accuracy:48.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:262
V. Kills:153 170%
Deaths:43
KDR:6.093
Accuracy:52.523% B++
KPH:32.900 C++
VKPH:19.200 C**
Kills:262 (262 + 0)
Deaths:43
KDR:6.093
VKDR:3.558
Vehicle Kills:153
Kill Difference:219
Playtime:7.968 hours
Usage:1%
Score:0.138m
Score/min:288
Driving Accuracy:52.523%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:185
V. Kills:131 140%
Deaths:63
KDR:2.937
Accuracy:49.797% C*
KPH:27.100 D-
VKPH:19.200 D
Kills:185 (0 + 185)
Deaths:63
KDR:2.937
VKDR:2.079
Vehicle Kills:131
Kill Difference:122
Playtime:6.839 hours
Usage:1%
Score:0.120m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:49.797%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 12,8067,99445917.416B**14.3025.995%D*N/A59.5A35.8B*435134.3h2.1A7.9B*
M18 Locust 1,9431,2631319.641M**6.5336.79%B++N/A57.9M+31.2A*37121.8h59.4B+161.5B++
M18 Rotary 1,8601,2158514.294S11.1841.95%A++N/A56.8M++30.1A**37421.4h50.8B*121.1B**
M14 Banshee 1,2511,15910610.934B+7.8240.063%A++N/A103.5A++8.2A*30811.2h17.9B+44.7B++
M18 Needler 2,0701,1573693.136B0.0233.063%C++1.21%D19.9B++15.7B*25258h98.9B+299.2B++
RAMS .50M 7037023332.108C1.0138.238%C+68.091%D**40.8B++N/A11317.2h2B+5.2B
T7 Mini-Chaingun 4184133081.341B+1.7721.517%B*12.833%C+43B+N/A1299.6h11.4B*53B++
T9 CARV 3323312541.303C++1.8122.845%B++21.752%C37.6B+N/A1188.8h12B++52.6B+
MSW-R 3183121781.753C+1.3624.683%B19.872%D60B++1.2A+1795.2h10.3B++41.9B+
SMG-46 Armistice 3023002771.083C+2.0326.301%C++10.333%D--31.6C+N/A849.5h11.8B*44.8B+
Hellfire Rocket Pods 329271426.452C+3.3448.633%C++1.107%C*60.2C12.9C+3644.5h17.9C*36.8B+
P2-120 AP 415262436.093C+2.9852.523%B++1.145%D-32.8C++19.1C**2888h5.2B*10B**
Chainblade 2612425,4860.044B*3.0714.56%D*2.066%D1B+N/A3237.9h2.4C**16.1C
MG-H1 Watchman 2442411471.639C++1.4825.051%B31.95%B++60.3B++N/A1534h12.2B++48.6B+
NS-11C 2462363240.728C2.3920.481%D21.186%C**14.7DN/A4516.1h15.3C+74.6C+
TMG-50 2372351771.328C++1.7918.789%C--32.766%A42.7BN/A1215.5h9.9B+52.7C**
Hyena Missile Launcher 3442201316.923S13.8130.27%CN/A66.7M*37.6M*10603.3h7.4A**24.4A++
TX1 Repeater 2172142410.888C*2.2323.349%C25.234%B+42B++N/A1275.1h11.3B++48.3B+
NS Decimator 3642003220.621C--2.4945.039%F-N/A18.3D--15C+18710.9h3.5B*7.8C++
TAS-16 Blackjack 197197982.01B*1.1070.109%B*13.198%C-93.8A*N/A2222.1h2B*2.8B++
T5 AMC 1911882050.917C+2.2024.001%C++19.681%C+22.1C+N/A788.5h13.6B+56.8B
G20 Vulcan-H 316185632.937C0.1849.797%C*2.162%C-27.2D-19.3D2926.8h123C-247C+
T1 Cycler 1851821631.117C++2.0025.706%B++20.33%C43.3B**N/A1734.2h12.7B++49.4B++
TRAC-5 1821801840.978B2.1423.703%B+20.556%C*15.1CN/A5511.9h12.7B+53.6B+
LC3 Jaguar 1641621071.514C++1.6026.651%B+24.691%B++52.3B*N/A2393.1h10.9B+41B++
NS-15M1 1611601591.006C2.1122.326%C+21.875%C+27.1C-N/A785.9h11.3B+50.7B
A30 Walker 259155179.118S6.0019.772%DN/A57.4A**38.5A**13492.7h36.1A+182.4B**
M60-A Bulldog 183154179.059C*5.9429.331%D-1.299%C+25.2D4.8C-1546.1h5.2B+17.6C+
TAR 1301291061.217C+1.9026.399%B+25.581%B+40.3C**N/A1313.2h12.2B+46.3B+
MG-C1 Kindred 117116651.785B1.3332.312%B**35.345%A++89.2A+N/A2531.3h7.8B**24.2B**
TS2 Inquisitor 1051021040.981C+2.1317.836%F17.647%C37.8C+1.1B++962.7h9.7B54.6C--
NS-11A 101100601.667B1.4527.835%B++40%A*55.6B**N/A2071.8h9.7A34.7B*
T16 Rhino 86861010.851C2.2617.651%D16.279%D--33.1C+N/A1152.6h11.9B+67.5C++
CAS30 Tank Buster 14282621.323C+1.7945.235%C+2.439%A4.8D3.5D-15817h50.3B111.2C**
Hunter QCX 71711720.413C2.7018.222%D**14.085%D8DN/A298.9h3.5B+19C++
L105 Zephyr 7468234A*30.8948.972%B++N/A61.8B+5.5D1871.1h3.9A7.9B*
NS-44P Commissioner 6664730.877C2.2424.49%F-25%C+25.6DN/A892.5h3B12.3C--
C-4 6961282.179B+0.9438.528%A*N/A101.7B+13.3D--11190.6h1.5C+3.8B++
Tank Mine 9658115.273A2.1660.094%A++N/A82.9C--54.3C10700.7h2.2C-3.7A+
MANA Anti-Vehicle Turret 10756491.143C1.9750.439%C5.357%B+31.1C+28.3C++4521.8h8.2B16.3B+
LC2 Lynx 5352311.677B+1.4428.052%B*26.923%B*74.3A++1.4A*2120.7h10.8B**38.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon202380.9h
Nano-Armor Kit470236,64847h
Anti-Vehicle MANA Turret121520.8h
Medical Applicator4710,4890.9h
NS Patriot Flare Gun11150.2h
M12 Kobalt-F11000.2h
Medical Kit201690.3h
Ammunition Package64080.3h
Recon Detection Device31570.5h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.77s
Server spent 1.97s on queries, 1.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.