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Staff Sgt. Colonel RedCoats24[HaKa] RedCoats24
TR BR 14

KDR: 3.52

Score: 16.9m

Last Seen: Mar 11th, 2020 11:10 PM
- OFFLINE - 9.2 hour(s)

Prestige 1, Battle Rank 14 - Terran Republic on Connery
Level Progress (to 15): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler M18 Locust M18 Rotary M14 Banshee RAMS .50M M77-B Chainblade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,648,818 MLG Score: 1318
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.734%24.042%5712012563,8891.036512.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.069%0.486B+0.454B+-0.132CHEAD ++ (~12.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.389C**10.80.247C++34.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.059%0.805%924512715,59282626756.76179209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.168%0.19C++-0.713D--1.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.60.103C+56.9-0.069C+88.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.395%1.119%128112752683831810.697917147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.101B**-0.901D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++5.20.585B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.685%0.216%34093127311,600425684427.2941169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%-0.049C+-1.042D*0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.907B*40.901B*7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.559%74.286%3409212742,10035056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.889%1.145B**0.468B+0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.402B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.364%14.216%34091127520426300.775665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.37A*-0.109C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++20.59B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.9m198.8%444 (26.6k)401 (24.1k)3.520730,3598,6234.1419514 (14)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1276154329.929%9.875%29604:537

64% Engineer14% Heavy Assault10% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2013 1:48 AMMar 18th, 2016 10:30 PMMar 16th, 2020 12:52 AM (21d) (PST)Mar 11th, 2020 8:26 PM (25d) (PST)Mar 11th, 2020 7:10 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,327831,2440.7220.2050.0711.9790.2731318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,6394,99474,645431241191624,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
700.9h/29.2d 5,357 2,998 6,851 83.2k 411 840 11,495 55.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C**
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D-
HSR:21.186% C**
TAS-16 Blackjack
B++
Kills:204
Deaths:106
KDR:1.925
Accuracy:70.364% B++
HSR:14.216% C
LC3 Jaguar
B*
Kills:195
Deaths:124
KDR:1.573
Accuracy:27.133% B++
HSR:25.641% B*
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:186
Deaths:187
KDR:0.995
Accuracy:23.941% B+
HSR:22.581% B+
MG-C1 Kindred
A++
Kills:132
Deaths:73
KDR:1.808
Accuracy:31.808% B**
HSR:34.849% A++
LC2 Lynx
B*
Kills:60
Deaths:40
KDR:1.500
Accuracy:27.873% B*
HSR:26.667% B++
Kills:1,201
Deaths (as Engineer):1,059
Deaths (to Engineers):2,587
KDR:1.13409
Kill Difference:142
Playtime:449.989 hours
Usage:64%
Score:12.372m
Score/min:458
Accuracy (listed only):32.229%
HSR (listed only):23.546%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:331
Deaths:255
KDR:1.298
Accuracy:22.857% B++
HSR:21.752% C+
MSW-R
B
Kills:312
Deaths:178
KDR:1.753
Accuracy:24.683% B
HSR:19.872% D
TMG-50
A+
Kills:298
Deaths:206
KDR:1.447
Accuracy:19.737% C
HSR:33.557% A+
MG-H1 Watchman
B+
Kills:241
Deaths:147
KDR:1.639
Accuracy:25.051% C**
HSR:31.950% B+
NS-15M1
C+
Kills:160
Deaths:160
KDR:1
Accuracy:22.280% C+
HSR:21.875% C+
T16 Rhino
D
Kills:93
Deaths:106
KDR:0.877
Accuracy:18.097% D
HSR:17.204% D-
Kills:1,435
Deaths (as Heavy Assault):1,052
Deaths (to Heavy Assaults):1,977
KDR:1.36407
Kill Difference:383
Playtime:100.141 hours
Usage:14%
Score:1.971m
Score/min:328
Accuracy (listed only):22.117%
HSR (listed only):24.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C++
HSR:10.356% D--
NS-11C
C**
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D-
HSR:21.186% C**
TAS-16 Blackjack
B++
Kills:204
Deaths:106
KDR:1.925
Accuracy:70.364% B++
HSR:14.216% C
LC3 Jaguar
B*
Kills:195
Deaths:124
KDR:1.573
Accuracy:27.133% B++
HSR:25.641% B*
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:186
Deaths:187
KDR:0.995
Accuracy:23.941% B+
HSR:22.581% B+
MG-C1 Kindred
A++
Kills:132
Deaths:73
KDR:1.808
Accuracy:31.808% B**
HSR:34.849% A++
MG-S1 Jackal
A*
Kills:95
Deaths:93
KDR:1.022
Accuracy:26.763% C+
HSR:35.790% A*
LC2 Lynx
B*
Kills:60
Deaths:40
KDR:1.500
Accuracy:27.873% B*
HSR:26.667% B++
Kills:1,605
Deaths (as Light Assault):1,438
Deaths (to Light Assaults):1,339
KDR:1.11613
Kill Difference:167
Playtime:57.724 hours
Usage:8%
Score:0.902m
Score/min:260
Accuracy (listed only):30.979%
HSR (listed only):23.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C++
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:40.367% C++
HSR:71.883% D-
M77-B
A
Kills:937
Deaths:397
KDR:2.360
Accuracy:45.711% A
HSR:77.268% C*
SMG-46 Armistice
C++
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C++
HSR:10.356% D--
NS-44P Commissioner
C**
Kills:252
Deaths:215
KDR:1.172
Accuracy:36.710% C--
HSR:29.365% C**
TX1 Repeater
B+
Kills:221
Deaths:243
KDR:0.909
Accuracy:23.461% C
HSR:24.887% B+
TS2 Inquisitor
C*
Kills:144
Deaths:141
KDR:1.021
Accuracy:19.910% D*
HSR:21.528% C*
NS-357 Underboss
C
Kills:119
Deaths:130
KDR:0.915
Accuracy:29.686% D-
HSR:21.008% C
MG-S1 Jackal
A*
Kills:95
Deaths:93
KDR:1.022
Accuracy:26.763% C+
HSR:35.790% A*
Kills:3,240
Deaths (as Infiltrator):2,033
Deaths (to Infiltrators):1,084
KDR:1.5937
Kill Difference:1,207
Playtime:68.318 hours
Usage:10%
Score:1.049m
Score/min:256
Accuracy (listed only):31.131%
HSR (listed only):36.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C++
HSR:10.356% D--
TAS-16 Blackjack
B++
Kills:204
Deaths:106
KDR:1.925
Accuracy:70.364% B++
HSR:14.216% C
T1 Cycler
B++
Kills:183
Deaths:165
KDR:1.109
Accuracy:25.613% B++
HSR:20.219% C
TAR
B**
Kills:151
Deaths:120
KDR:1.258
Accuracy:26.802% B++
HSR:29.139% B**
NS-11A
A*
Kills:115
Deaths:72
KDR:1.597
Accuracy:27.548% B+
HSR:40% A*
MG-A1 Arbalest
A*
Kills:111
Deaths:61
KDR:1.820
Accuracy:28.487% B+
HSR:46.847% A*
MG-S1 Jackal
A*
Kills:95
Deaths:93
KDR:1.022
Accuracy:26.763% C+
HSR:35.790% A*
Kills:1,168
Deaths (as Combat Medic):903
Deaths (to Combat Medics):802
KDR:1.29347
Kill Difference:265
Playtime:17.932 hours
Usage:3%
Score:0.434m
Score/min:403
Accuracy (listed only):33.146%
HSR (listed only):28.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:150
Deaths:46
KDR:3.261
Accuracy:25.769% A++
HSR:27.333% A
MRC3 Mercy
A*
Kills:136
Deaths:46
KDR:2.957
Accuracy:27.042% A*
HSR:31.618% A*
M1 Heavy Cycler
M+
Kills:62
Deaths:20
KDR:3.100
Accuracy:26.758% M+
HSR:12.903% D--
Kills:348
Deaths (as MAX Suit):56
Deaths (to MAX Suits):341
KDR:6.21429
Kill Difference:292
Playtime:5.544 hours
Usage:1%
Score:0.139m
Score/min:418
Accuracy (listed only):26.523%
HSR (listed only):23.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:2,806
V. Kills:1,754 160%
Deaths:369
KDR:7.604
Accuracy:37.934% B**
KPH:33.900 A*
VKPH:21.200 A++
M18 Locust
A*
Kills:1,296
V. Kills:697 186%
Deaths:131
KDR:9.893
Accuracy:36.870% B++
KPH:57.300 A*
VKPH:30.800 A+
M18 Rotary
M*
Kills:1,223
V. Kills:650 188%
Deaths:85
KDR:14.388
Accuracy:41.975% A++
KPH:56.800 M*
VKPH:30.200 M+
M14 Banshee
M
Kills:1,208
V. Kills:106 N/A
Deaths:106
KDR:11.396
Accuracy:40.293% A*
KPH:102.100 A++
VKPH:9 M
Hellfire Rocket Pods
C+
Kills:271
V. Kills:58 459%
Deaths:42
KDR:6.452
Accuracy:48.633% C+
KPH:60.500 C
VKPH:12.900 C+
Kills:6,804 (6,533 + 0)
Deaths:733
KDR:9.282
VKDR:4.454
Vehicle Kills:3,265
Kill Difference:6,071
Playtime:143.267 hours
Usage:20%
Score:2.797m
Score/min:325
Piloting Accuracy:40.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:11,241
V. Kills:6,413 175%
Deaths:459
KDR:24.490
Accuracy:26.989% D**
KPH:67.300 A++
VKPH:38.400 B**
C150 Dalton
B**
Kills:354
V. Kills:180 196%
Deaths:
KDR:
Accuracy:40.565% C
KPH:766.800 B**
VKPH:389.900 B*
CAS30 Tank Buster
C+
Kills:84
V. Kills:61 135%
Deaths:62
KDR:1.355
Accuracy:46.076% C+
KPH:4.700 D
VKPH:3.400 D-
L105 Zephyr
B++
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:48.972% B++
KPH:59.200 C**
VKPH:5.200 D
Dual-75 Duster
S
Kills:52
V. Kills: N/A
Deaths:2
KDR:26
Accuracy:51.449% A+
KPH:355.200 S
VKPH:0 F
Kills:11,799 (84 + 11,715)
Deaths:525
KDR:22.474
VKDR:12.686
Vehicle Kills:6,660
Kill Difference:11,274
Playtime:186.759 hours
Usage:27%
Score:4.877m
Score/min:435
Piloting Accuracy:46.076%
Gunner Accuracy:51.449%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C**
Kills:268
V. Kills:155 172%
Deaths:43
KDR:6.233
Accuracy:52.395% B++
KPH:33.200 C*
VKPH:19.200 C**
Kills:268 (268 + 0)
Deaths:43
KDR:6.233
VKDR:3.605
Vehicle Kills:155
Kill Difference:225
Playtime:8.071 hours
Usage:1%
Score:0.143m
Score/min:295
Driving Accuracy:52.395%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:202
V. Kills:139 144%
Deaths:63
KDR:3.206
Accuracy:50.424% B
KPH:28.800 D
VKPH:19.800 D
Kills:202 (0 + 202)
Deaths:63
KDR:3.206
VKDR:2.206
Vehicle Kills:139
Kill Difference:139
Playtime:7.020 hours
Usage:1%
Score:0.126m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:50.424%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,65411,24145924.49M20.9726.989%D**N/A67.3A++38.4B**454167h1.9A+7B*
M18 Needler 4,5602,8063697.604A++4.0837.934%B**N/A33.9A*21.2A++29982.8h79.8B*210.4B*
M18 Locust 1,9931,2961319.893S6.3736.87%B++N/A57.3A*30.8A+36722.6h60.9C**165.3B+
M18 Rotary 1,8731,2238514.388S10.8741.975%A++N/A56.9M**30.2M+38121.5h50.7B**120.9B**
M14 Banshee 1,3141,20810611.396B7.8840.293%A*N/A102.4A++9M31111.8h18.8B46.7B+
RAMS .50M 1,1641,1635282.203C1.3240.367%C++71.883%D-47.9B**N/A12624.3h1.9B+4.8B+
M77-B 9409373972.36C++1.1645.711%A77.268%C*69.9MN/A16413.4h1.9B*4.1B**
Chainblade 4424217,0940.059B**3.4620.693%D4.038%C1.5B**N/A4278h2.5C*11.9C+
T7 Mini-Chaingun 4184133081.341B+2.1821.517%B*12.833%C+43BN/A1309.6h11.4B*53B++
C150 Dalton 5343541354U350.4840.565%CN/A708B*360B++45420.5h1.4A+3.5B*
T9 CARV 3323312551.298C+2.2222.857%B++21.752%C+37.2BN/A1238.9h12B+52.7B+
MSW-R 3183121781.753C+1.7724.683%B19.872%D60B++1.2A+1865.2h10.3B++41.9B+
SMG-46 Armistice 3113092861.08C+2.4426.443%C++10.356%D--31.5C+N/A869.8h11.8B++44.4B+
TMG-50 3002982061.447C++2.0719.737%C33.557%A+45.8B+N/A1256.5h9.4B++47.7B+
A30 Walker 4652921717.176S13.6625.508%BN/A69.5M+41.2A++13394.2h42.5A166.8B**
Hellfire Rocket Pods 329271426.452C+2.9348.633%C+1.107%C++60.2C12.9C+3724.5h17.9C*36.8B
P2-120 AP 423268436.233C+2.7152.395%B++1.119%D--33.1C++19.1C*2958.1h5.2B*9.9B**
NS-44P Commissioner 2542522151.172C+2.3536.71%C--29.365%C**61.5C++N/A1664.1h2.7B+7.4B+
MG-H1 Watchman 2442411471.639C+1.8825.051%C**31.95%B+60.3B+N/A1574h12.2B++48.6B+
NS-11C 2462363240.728C2.7920.481%D-21.186%C**14.7DN/A4516.1h15.3C+74.6C
NS Decimator 4152353960.593D2.9344.384%F--N/A20.1D--15.4C+19211.7h3.1B**7C**
TX1 Repeater 2242212430.909C++2.6123.461%C24.887%B+42.5B++N/A1305.2h11.1B++47.3B+
Hyena Missile Launcher 3442201316.923S13.4030.259%C--N/A66.7M*37.6M*10713.3h7.4A**24.4A++
TAS-16 Blackjack 2042041061.925B+1.6070.364%B++14.216%C92.7A++N/A2212.2h2B*2.8B++
G20 Vulcan-H 341202633.206C0.3150.424%B1.98%D28.9D19.9D3007h119C-235.9C+
LC3 Jaguar 1971951241.573C++1.9527.133%B++25.641%B*57.4B**N/A2443.4h10.6B+39B++
T5 AMC 1911882050.917C+2.6024.001%C++19.681%C+22.1C+N/A788.5h13.6B56.8B
TRAC-5 1881861870.995C*2.5323.941%B+22.581%B+15.6CN/A5911.9h12.6B+52.8B+
T1 Cycler 1861831651.109C+2.4125.613%B++20.219%C42.6B**N/A1794.3h12.7B+49.7B++
NS-15M1 1611601601C2.5222.28%C+21.875%C+27.1DN/A785.9h11.3B+50.8C*
M60-A Bulldog 186157179.235C++5.7129.66%D-1.274%C+25.7D4.8C--1876.1h5.2B17.4C+
TAR 1521511201.258C+2.2626.802%B++29.139%B**43.1B+N/A1373.5h11.9B+44.3B+
MRC3 Mercy 157150463.261B+0.2625.769%A++27.333%A55.6A++2.6S1582.7h15.7B*60.9B**
TS2 Inquisitor 1471441411.021C+2.5019.91%D*21.528%C*46.5C*1B++1213.1h8.9B+44.7C+
MRC3 Mercy 140136462.957C**0.5627.042%A*31.618%A*50.4A1.5A++1242.7h18.2B67.2B*
MG-C1 Kindred 134132731.808B+1.7131.808%B**34.849%A++88A1.3B+2611.5h7.8A24.5B**
NS-357 Underboss 1191191300.915C+2.6129.686%D-21.008%C79.3B*N/A1941.5h2.9A9.9B+
NS-11A 116115721.597C**1.9227.548%B+40%A*52.3B++N/A1892.2h10.4B**37.6B*
MG-A1 Arbalest 112111611.82B+1.7028.487%B+46.847%A*74B**N/A1871.5h10.4A36.6B**
MG-S1 Jackal 9595931.022C+2.5026.763%C+35.79%A*41.3C++N/A1262.3h10.9C++40.7C**
T16 Rhino 93931060.877C2.6418.097%D17.204%D-34.4C+N/A1192.7h11.7B+64.6C++
CAS30 Tank Buster 14584621.355C+2.1746.076%C+2.381%A+4.7D3.4D-17018h52.8C*114.7C*
C-4 8677411.878C*1.6439.928%A*N/A110B+12.9D*10270.7h1.4C++3.6B*
Claymore 7575184.167C0.6541.204%B*N/A107.1DN/A3370.7h1.2C++2.9B++
Hunter QCX 71711720.413C-3.1118.222%D**14.085%D8DN/A298.9h3.5B19C++
L105 Zephyr 7468234A++30.4848.972%B++N/A61.8B5.5D1871.1h3.9A7.9B**
M1 Heavy Cycler 6262203.1A0.4226.758%M+12.903%D--32.6B*N/A1311.9h17.9C++67B*
LC2 Lynx 6160401.5C**2.0227.873%B*26.667%B++75A++1.3A++2400.8h10.8B**38.9B*
Tank Mine 9859124.917B**1.4061.991%A++N/A73.8D48.8C--10090.8h2.3D3.7A
MANA Anti-Vehicle Turret 11058501.16C2.3650.326%C5.172%B+32.2C+28.9C++4541.8h8B15.9B
Dual-75 Duster 5252226A22.4851.449%A+N/A520UN/A7500.1h1.4M+2.7A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit810290,97354.5h
Anti-Vehicle MANA Turret121580.8h
Spawn Beacon242801h
Nanite Revive Grenade0570h
Medical Applicator5713,2381.1h
NS Patriot Flare Gun11150.2h
Recon Detection Device71920.6h
Medical Kit201720.3h
Ammunition Package74750.4h
M12 Kobalt-F11000.2h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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