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Lt. General Colonel RedCoats24[HaKa] RedCoats24
TR BR 88

KDR: 2.73

Score: 11.4m

Last Seen: Aug 12th, 2019 1:42 AM
- OFFLINE - 176.1 hour(s)

Battle Rank 88 - Terran Republic on Connery - Outfit Leader of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 7
Level Progress (to 89): 87%
Level 100 Progress: 60% 306h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Locust M18 Needler M14 Banshee RAMS .50M T7 Mini-Chaingun M18 Rotary MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.103%21.665%5011711973,0511.065291.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.833%0.379C**0.126C++0.025C+HEAD ++ (~10.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.60.306C*11.90.164C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.781%0.969%439412102,16858312193.71233178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.467%-0.391C---0.548D-0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.7-0.17C62.7-0.199C123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.338%1.299%142112132312921620.788396142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.006B**-0.813D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++5.30.575B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.885%0.214%2587312116,549318418620.5943156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%-0.037C+-1.043D*0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.872B*5.40.863B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.783%67.427%25871121361427222.25735

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.42B0.022C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.454B+20.358C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70%13.228%25871121318917601.0678

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.363A*-0.278C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.783B++20.588B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 7
11.4m222.6%407 (24.4k)363 (21.8k)2.7259217,4656,4073.2843888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121480727.176%7.627%20704:543

61% Engineer17% Heavy Assault8% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2013 1:48 AMMar 18th, 2016 10:30 PMAug 19th, 2019 2:31 AM (2h) (PST)Aug 11th, 2019 10:19 PM (7d) (PST)Aug 11th, 2019 9:42 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,073789950.5560.2040.0421.7340.223673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,3844,65459,730331231041321,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
523.5h/21.8d 3,578 1,332 4,108 54.5k 357 679 6,997 33.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% B
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C**
LC3 Jaguar
B*
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B*
LC2 Lynx
B**
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B**
HSR:26.923% B*
Kills:1,007
Deaths (as Engineer):944
Deaths (to Engineers):1,949
KDR:1.06674
Kill Difference:63
Playtime:319.198 hours
Usage:61%
Score:8.044m
Score/min:420
Accuracy (listed only):32.148%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:312
Deaths:178
KDR:1.753
Accuracy:24.683% B+
HSR:19.872% D
T9 CARV
B++
Kills:307
Deaths:241
KDR:1.274
Accuracy:22.871% B++
HSR:20.521% C
MG-H1 Watchman
B++
Kills:241
Deaths:147
KDR:1.639
Accuracy:25.051% B+
HSR:31.950% B++
NS-15M1
C+
Kills:160
Deaths:159
KDR:1.006
Accuracy:22.326% C+
HSR:21.875% C+
TMG-50
B+
Kills:159
Deaths:136
KDR:1.169
Accuracy:16.306% D-
HSR:26.415% B+
T16 Rhino
D-
Kills:72
Deaths:91
KDR:0.791
Accuracy:16.517% D-
HSR:15.278% D--
Kills:1,251
Deaths (as Heavy Assault):952
Deaths (to Heavy Assaults):1,502
KDR:1.31408
Kill Difference:299
Playtime:89.205 hours
Usage:17%
Score:1.634m
Score/min:305
Accuracy (listed only):21.292%
HSR (listed only):22.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
NS-11C
B
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% B
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C**
LC3 Jaguar
B*
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B*
LC2 Lynx
B**
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B**
HSR:26.923% B*
Kills:1,307
Deaths (as Light Assault):1,221
Deaths (to Light Assaults):1,003
KDR:1.07043
Kill Difference:86
Playtime:55.240 hours
Usage:11%
Score:0.839m
Score/min:253
Accuracy (listed only):31.313%
HSR (listed only):19.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:614
Deaths:306
KDR:2.007
Accuracy:37.783% C+
HSR:67.427% D**
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TX1 Repeater
B+
Kills:202
Deaths:231
KDR:0.874
Accuracy:23.010% C
HSR:24.257% B+
TS2 Inquisitor
D
Kills:96
Deaths:100
KDR:0.960
Accuracy:17.575% F
HSR:15.625% D
Kills:1,212
Deaths (as Infiltrator):914
Deaths (to Infiltrators):805
KDR:1.32604
Kill Difference:298
Playtime:43.368 hours
Usage:8%
Score:0.526m
Score/min:202
Accuracy (listed only):26.167%
HSR (listed only):29.411%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T1 Cycler
B++
Kills:182
Deaths:163
KDR:1.117
Accuracy:25.706% B++
HSR:20.330% C
TAR
B+
Kills:129
Deaths:106
KDR:1.217
Accuracy:26.399% B+
HSR:25.581% B+
NS-11A
A*
Kills:73
Deaths:44
KDR:1.659
Accuracy:27.093% B+
HSR:38.356% A*
Kills:873
Deaths (as Combat Medic):683
Deaths (to Combat Medics):578
KDR:1.27818
Kill Difference:190
Playtime:13.119 hours
Usage:3%
Score:0.324m
Score/min:411
Accuracy (listed only):35.100%
HSR (listed only):21.566%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
M
Kills:1,247
V. Kills:672 185%
Deaths:131
KDR:9.519
Accuracy:36.572% B++
KPH:58.100 M
VKPH:31.300 A*
M18 Needler
B*
Kills:849
V. Kills:753 113%
Deaths:369
KDR:2.301
Accuracy:32.049% C+
KPH:15.900 B
VKPH:14.100 B*
M14 Banshee
A*
Kills:681
V. Kills:59 N/A
Deaths:106
KDR:6.425
Accuracy:37.781% A+
KPH:87.500 A+
VKPH:7.600 A*
M18 Rotary
A*
Kills:367
V. Kills:250 146%
Deaths:85
KDR:4.318
Accuracy:37.703% B**
KPH:37 A++
VKPH:25.200 A*
Hellfire Rocket Pods
C+
Kills:271
V. Kills:58 459%
Deaths:42
KDR:6.452
Accuracy:48.633% C++
KPH:60.500 C
VKPH:12.900 C+
Kills:3,415 (3,144 + 0)
Deaths:733
KDR:4.659
VKDR:2.445
Vehicle Kills:1,792
Kill Difference:2,682
Playtime:97.096 hours
Usage:19%
Score:1.660m
Score/min:285
Piloting Accuracy:37.703%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:6,219
V. Kills:3,889 160%
Deaths:459
KDR:13.549
Accuracy:24.841% D**
KPH:56.700 A
VKPH:35.500 B*
L105 Zephyr
B++
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:48.972% B++
KPH:59.200 B
VKPH:5.200 D
CAS30 Tank Buster
C
Kills:58
V. Kills:54 105%
Deaths:62
KDR:0.935
Accuracy:43.550% C
KPH:3.900 D
VKPH:3.600 D-
Kills:6,345 (58 + 6,287)
Deaths:523
KDR:12.132
VKDR:7.551
Vehicle Kills:3,949
Kill Difference:5,822
Playtime:125.712 hours
Usage:24%
Score:3.052m
Score/min:405
Piloting Accuracy:43.550%
Gunner Accuracy:48.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C++
Kills:231
V. Kills:137 167%
Deaths:43
KDR:5.372
Accuracy:51.338% B+
KPH:31 C+
VKPH:18.400 C++
Kills:231 (231 + 0)
Deaths:43
KDR:5.372
VKDR:3.186
Vehicle Kills:137
Kill Difference:188
Playtime:7.461 hours
Usage:1%
Score:0.125m
Score/min:280
Driving Accuracy:51.338%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:178
V. Kills:126 140%
Deaths:63
KDR:2.825
Accuracy:48.994% C++
KPH:26.500 D-
VKPH:18.700 D
Kills:178 (0 + 178)
Deaths:63
KDR:2.825
VKDR:2
Vehicle Kills:126
Kill Difference:115
Playtime:6.726 hours
Usage:1%
Score:0.116m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:48.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 10,1086,21945913.549B**10.8224.841%D**N/A56.7A35.5B*442109.6h2A+8.2B++
M18 Locust 1,9191,2471319.519M++6.7936.572%B++N/A58M31.3A*37121.5h58.3B+159.4B++
M18 Needler 1,6028493692.301C*0.4232.049%C+1.413%C-15.9B14.1B*23353.5h112.9B+352.2B+
M14 Banshee 7406811066.425C++3.7037.781%A+N/A87.3A+7.6A*2667.8h19B+50.3B+
RAMS .50M 6156143062.007C0.7237.783%C+67.427%D**38.4B++N/A10916h2B+5.4C**
T7 Mini-Chaingun 4184133081.341B+1.3821.517%B*12.833%C+43B+N/A1299.6h11.4B*53B++
M18 Rotary 617367854.318A1.5937.703%B**N/A37.1A++25.3A*3619.9h61B*161.7B**
MSW-R 3183121781.753C+0.9724.683%B+19.872%D60B*1.2A++1765.2h10.3B++41.9B+
T9 CARV 3083072411.274C++1.4522.871%B++20.521%C35.7BN/A1138.6h12.3B+53.9B+
SMG-46 Armistice 3023002771.083C+1.6426.301%C++10.333%D--31.6C++N/A839.5h11.8B*44.8B+
Hellfire Rocket Pods 329271426.452C+3.7348.633%C++1.107%C++60.2C12.9C+3624.5h17.9C**36.8B+
MG-H1 Watchman 2442411471.639C++1.0925.051%B+31.95%B++60.3B++N/A1534h12.2B++48.6B+
NS-11C 2462363240.728C2.0020.481%D21.186%B14.7DN/A4516.1h15.3C+74.6C+
P2-120 AP 368231435.372C+2.6551.338%B+1.299%D-30.8C+18.3C++2807.5h5.3B*10.4B*
Chainblade 2362214,8890.045B++2.6813.469%D*2.262%D1B+N/A3222.6h2.3B+17.2C
TX1 Repeater 2052022310.874C++1.8523.01%C24.257%B+40.4B+N/A1225h11.4B+49.4B+
NS Decimator 3531933190.605C--2.1245.017%F-N/A17.9D--14.8C+18310.8h3.5B*7.8C++
TAS-16 Blackjack 189189932.032B++0.6970%B*13.228%C90A*N/A2142.1h2B*2.9B++
T5 AMC 1911882050.917C+1.8124.001%C++19.681%C+22.1C+N/A788.5h13.6B+56.8B
T1 Cycler 1851821631.117C++1.6125.706%B++20.33%C43.3B**N/A1704.2h12.7B++49.4B++
TRAC-5 1821801840.978C*1.7523.703%B+20.556%C**15.3CN/A5411.8h12.7B+53.6B+
G20 Vulcan-H 304178632.825C+0.1048.994%C++2.247%C26.6D-18.8D2876.7h121.7C--248.3C
Hyena Missile Launcher 2721741313.385S10.6627.597%D-N/A62.1M+35M+11372.8h6.8A**24.7A++
LC3 Jaguar 1641621071.514C++1.2126.651%B+24.691%B*52.3B**N/A2393.1h10.9B+41B++
NS-15M1 1611601591.006C1.7222.326%C+21.875%C+27.1C-N/A785.9h11.3B+50.7B
TMG-50 1601591361.169C+1.5616.306%D-26.415%B+35.3C++N/A1004.5h10.1B+61.9C++
M60-A Bulldog 180152178.941C**6.2229.03%D-1.316%C+24.9D4.6C1396.1h5.1B+17.6C+
TAR 1301291061.217C+1.5126.399%B+25.581%B+40.3BN/A1303.2h12.2B+46.3B+
A30 Walker 17299175.824M++3.1019.192%DN/A45A++33.2A*10532.2h42.1A+219.3B**
TS2 Inquisitor 99961000.96C+1.7717.575%F15.625%D35.6C+1.1B*902.7h10C*57D
NS-11A 7473441.659C**1.0727.093%B+38.356%A*56.2B**N/A2211.3h9.6A+35.3B**
T16 Rhino 7272910.791C1.9316.517%D-15.278%D--28.8CN/A1072.5h12B+72.7C+
Hunter QCX 71711720.413C2.3118.222%D**14.085%D8DN/A278.9h3.5B+19C++
L105 Zephyr 7468234A++31.2748.972%B++N/A61.8B+5.5D1851.1h3.9A7.9B**
CAS30 Tank Buster 11258620.935C1.7943.55%CN/A3.9D3.6D-14814.9h60.1C+137.9C++
C-4 6457282.036B+0.6938.393%A*N/A95C**11.7D*10710.6h1.5C++3.9B*
MANA Anti-Vehicle Turret 10756491.143C1.5850.166%C5.357%B++31.1C+28.3C++4551.8h8.1B+16.2B+
LC2 Lynx 5352311.677B+1.0528.052%B**26.923%B*74.3A*1.4A**2050.7h10.8B**38.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon192170.9h
Nano-Armor Kit155185,76340h
Medical Applicator4610,1450.9h
Anti-Vehicle MANA Turret121490.8h
NS Patriot Flare Gun11150.2h
M12 Kobalt-F11000.2h
Medical Kit191540.2h
Ammunition Package53400.3h
Recon Detection Device21470.5h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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