Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,743)players online:
Aeflic (28)  Faber0ne (11)  PierreKira (4)  carlitoox2 (3)  thejoker7911 (2)  nicigee (2) 50
stats.dasanfall.com
Maj. General Colonel RedCoats24[HaKa] RedCoats24
TR BR 84

KDR: 2.4

Score: 9.9m

Last Seen: Apr 20th, 2019 12:33 AM
- OFFLINE - 16.1 hour(s)

Battle Rank 84 - Terran Republic on Connery - Outfit Leader of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 5
Level Progress (to 85): 67%
Level 100 Progress: 52% 394h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton M18 Locust M18 Needler M14 Banshee RAMS .50M T7 Mini-Chaingun MSW-R SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:RedCoats24



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $815,652 MLG Score: 652
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.076%21.657%5001710183,0291.07071.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.836%0.382C**0.137C++0.022C+HEAD ++ (~10.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.80.306C*120.163C++39.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.488%1.07%418410311,96355011403.56909172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%-0.412C---0.487D-0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.5-0.231C66.5-0.254C132

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.338%1.299%149110342312781620.830935142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.06B**-0.822D--1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.733B++5.30.573B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.16%0.246%2041310324,887303332116.1287147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.827%0.005C+-1.041D*0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.847B*6.50.833B++11.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.504%67.426%20411103457127122.10701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.38C**0.02C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.10.352C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70%13.228%20411103418917201.09249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.377A*-0.263C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.784B++20.588B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 5
9.9m225.7%380 (22.8k)337 (20.2k)2.4015114,9476,2242.9117984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR103568526.694%8.624%23004:432

58% Engineer18% Heavy Assault9% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2013 1:48 AMMar 18th, 2016 10:30 PMApr 23rd, 2019 7:13 PM (20h) (PST)Apr 19th, 2019 10:21 PM (5d) (PST)Apr 19th, 2019 8:33 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
980828980.5100.2120.0441.6010.199652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,7724,91753,85531133961220,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
488.7h/20.4d 3,176 1,289 3,644 46.9k 348 667 5,846 28.7m

EngineerCLASS DETAILS: Engineer
NS-11C
B
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% B
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C**
LC3 Jaguar
B*
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B*
LC2 Lynx
B**
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B*
HSR:26.923% B**
Kills:1,007
Deaths (as Engineer):944
Deaths (to Engineers):1,866
KDR:1.06674
Kill Difference:63
Playtime:285.794 hours
Usage:58%
Score:6.571m
Score/min:383
Accuracy (listed only):32.148%
HSR (listed only):21.044%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B*
Kills:413
Deaths:308
KDR:1.341
Accuracy:21.517% B*
HSR:12.833% C+
MSW-R
B
Kills:312
Deaths:178
KDR:1.753
Accuracy:24.683% B
HSR:19.872% D
T9 CARV
B++
Kills:293
Deaths:230
KDR:1.274
Accuracy:22.711% B++
HSR:20.478% C
MG-H1 Watchman
B++
Kills:241
Deaths:147
KDR:1.639
Accuracy:25.051% B
HSR:31.950% B++
NS-15M1
C+
Kills:160
Deaths:159
KDR:1.006
Accuracy:22.326% C+
HSR:21.875% C+
TMG-50
B+
Kills:159
Deaths:136
KDR:1.169
Accuracy:16.306% D-
HSR:26.415% B+
T16 Rhino
D-
Kills:72
Deaths:91
KDR:0.791
Accuracy:16.517% D-
HSR:15.278% D--
Kills:1,650
Deaths (as Heavy Assault):1,249
Deaths (to Heavy Assaults):1,471
KDR:1.32106
Kill Difference:401
Playtime:88.806 hours
Usage:18%
Score:1.628m
Score/min:306
Accuracy (listed only):21.301%
HSR (listed only):21.243%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
NS-11C
B
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D
HSR:21.186% B
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T5 AMC
C++
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C++
HSR:19.681% C+
TRAC-5
B+
Kills:180
Deaths:184
KDR:0.978
Accuracy:23.703% B+
HSR:20.556% C**
LC3 Jaguar
B*
Kills:162
Deaths:107
KDR:1.514
Accuracy:26.651% B+
HSR:24.691% B*
LC2 Lynx
B**
Kills:52
Deaths:31
KDR:1.677
Accuracy:28.052% B*
HSR:26.923% B**
Kills:1,307
Deaths (as Light Assault):1,221
Deaths (to Light Assaults):979
KDR:1.07043
Kill Difference:86
Playtime:55.089 hours
Usage:11%
Score:0.831m
Score/min:252
Accuracy (listed only):31.313%
HSR (listed only):19.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:571
Deaths:292
KDR:1.955
Accuracy:37.504% C+
HSR:67.426% D**
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TX1 Repeater
B+
Kills:195
Deaths:223
KDR:0.874
Accuracy:22.828% C
HSR:24.103% B+
TS2 Inquisitor
D
Kills:95
Deaths:97
KDR:0.979
Accuracy:17.554% F
HSR:15.790% D
Kills:1,161
Deaths (as Infiltrator):889
Deaths (to Infiltrators):792
KDR:1.30596
Kill Difference:272
Playtime:42.562 hours
Usage:9%
Score:0.499m
Score/min:196
Accuracy (listed only):26.047%
HSR (listed only):29.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:300
Deaths:277
KDR:1.083
Accuracy:26.301% C++
HSR:10.333% D--
TAS-16 Blackjack
B*
Kills:189
Deaths:93
KDR:2.032
Accuracy:70% B*
HSR:13.228% C
T1 Cycler
B++
Kills:182
Deaths:163
KDR:1.117
Accuracy:25.706% B++
HSR:20.330% C+
TAR
B+
Kills:129
Deaths:106
KDR:1.217
Accuracy:26.399% B+
HSR:25.581% B+
NS-11A
A*
Kills:73
Deaths:44
KDR:1.659
Accuracy:27.093% B+
HSR:38.356% A*
Kills:873
Deaths (as Combat Medic):683
Deaths (to Combat Medics):568
KDR:1.27818
Kill Difference:190
Playtime:13.119 hours
Usage:3%
Score:0.324m
Score/min:411
Accuracy (listed only):35.100%
HSR (listed only):21.566%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
A*
Kills:877
V. Kills:480 182%
Deaths:104
KDR:8.433
Accuracy:34.230% B
KPH:52.200 A*
VKPH:28.600 A+
M18 Needler
B++
Kills:849
V. Kills:753 113%
Deaths:369
KDR:2.301
Accuracy:32.049% C+
KPH:15.900 B
VKPH:14.100 B++
M14 Banshee
A*
Kills:596
V. Kills:53 N/A
Deaths:96
KDR:6.208
Accuracy:37.843% A+
KPH:88.300 A+
VKPH:7.800 A*
Hellfire Rocket Pods
C+
Kills:271
V. Kills:58 459%
Deaths:42
KDR:6.452
Accuracy:48.633% C+
KPH:60.500 C
VKPH:12.900 C+
M18 Rotary
A++
Kills:247
V. Kills:189 130%
Deaths:78
KDR:3.167
Accuracy:36.412% B++
KPH:28.700 B**
VKPH:22 A++
Kills:2,840 (2,569 + 0)
Deaths:689
KDR:4.122
VKDR:2.225
Vehicle Kills:1,533
Kill Difference:2,151
Playtime:90.106 hours
Usage:18%
Score:1.431m
Score/min:265
Piloting Accuracy:36.412%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:4,557
V. Kills:3,034 150%
Deaths:395
KDR:11.537
Accuracy:22.879% F
KPH:50.500 B*
VKPH:33.600 B++
L105 Zephyr
B++
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:48.972% B++
KPH:59.200 B
VKPH:5.200 D
Kills:4,625 (0 + 4,625)
Deaths:397
KDR:11.650
VKDR:7.657
Vehicle Kills:3,040
Kill Difference:4,228
Playtime:91.433 hours
Usage:19%
Score:2.224m
Score/min:405
Piloting Accuracy:N/A%
Gunner Accuracy:48.972%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:231
V. Kills:137 167%
Deaths:43
KDR:5.372
Accuracy:51.338% B+
KPH:31 C++
VKPH:18.400 C*
Kills:231 (231 + 0)
Deaths:43
KDR:5.372
VKDR:3.186
Vehicle Kills:137
Kill Difference:188
Playtime:7.461 hours
Usage:2%
Score:0.125m
Score/min:279
Driving Accuracy:51.338%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:178
V. Kills:126 140%
Deaths:63
KDR:2.825
Accuracy:48.994% C*
KPH:26.500 D-
VKPH:18.700 D
Kills:178 (0 + 178)
Deaths:63
KDR:2.825
VKDR:2
Vehicle Kills:126
Kill Difference:115
Playtime:6.726 hours
Usage:1%
Score:0.114m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:48.994%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,5914,55739511.537B++9.1422.879%FN/A50.5B*33.6B++40890.3h2.1A9.1B+
M18 Locust 1,3578771048.433M++6.0334.23%BN/A52.2A*28.6A+31816.8h59.6B+174B++
M18 Needler 1,6028493692.301C*0.1032.049%C+1.413%C-15.9B14.1B++22853.5h112.9B+352.2B+
M14 Banshee 649596966.208C++3.8137.843%A+N/A87.6A+7.8A*2806.8h19.3B+51B+
RAMS .50M 5725712921.955C0.4537.504%C+67.426%D**37.1B+N/A10215.4h2.1B5.5C**
T7 Mini-Chaingun 4184133081.341B+1.0621.517%B*12.833%C+43B+N/A1299.6h11.4B*53B++
MSW-R 3183121781.753C+0.6524.683%B19.872%D60B*1.2A++1755.2h10.3B++41.9B+
SMG-46 Armistice 3023002771.083C+1.3226.301%C++10.333%D--31.6C++N/A839.5h11.8B*44.8B+
T9 CARV 2942932301.274C++1.1322.711%B++20.478%C35.3B+N/A1128.3h12.4B+54.7B+
Hellfire Rocket Pods 329271426.452C+4.0548.633%C+1.107%C++60.2C12.9C+3594.5h17.9C**36.8B+
M18 Rotary 436247783.167B++0.7736.412%B++N/A28.7B**22A++3308.6h74B++203.1B*
MG-H1 Watchman 2442411471.639C++0.7625.051%B31.95%B++60.3B++N/A1534h12.2B++48.6B+
NS-11C 2462363240.728C1.6720.481%D21.186%B14.7C--N/A4416.1h15.3C+74.6C+
P2-120 AP 368231435.372C+2.9751.338%B+1.299%D-30.8C++18.3C*2797.5h5.3B*10.4B**
Chainblade 2302154,8140.045B++2.3613.38%D*2.326%D1B+N/A3217h2.3B+17.3C
TX1 Repeater 1981952230.874C*1.5322.828%C24.103%B+39.8B++N/A1164.9h11.5B+50.4B
NS Decimator 3531933190.605C--1.8045.076%F-N/A18D--15C+18310.7h3.5B*7.8C++
TAS-16 Blackjack 189189932.032B++0.3770%B*13.228%C90A*N/A2142.1h2B*2.9B++
T5 AMC 1911882050.917C+1.4824.001%C++19.681%C+22.1C+N/A788.5h13.6B+56.8B
T1 Cycler 1851821631.117C++1.2825.706%B++20.33%C+43.3AN/A1704.2h12.7B+49.4B++
TRAC-5 1821801840.978C**1.4223.703%B+20.556%C**15.3C+N/A5311.8h12.7B+53.6B+
G20 Vulcan-H 304178632.825C0.4248.994%C*2.247%C26.6D-18.8D2836.7h121.7C-248.3C+
Hyena Missile Launcher 2601661016.6U14.2027.042%D-N/A61.5M+34.8M10182.7h6.7A**24.7A++
LC3 Jaguar 1641621071.514C++0.8926.651%B+24.691%B*52.3B**N/A2373.1h10.9B+41B++
NS-15M1 1611601591.006C1.4022.326%C+21.875%C+27.1C-N/A785.9h11.3B+50.7B
TMG-50 1601591361.169C+1.2316.306%D-26.415%B+35.3C++N/A1004.5h10.1B+61.9C++
M60-A Bulldog 180152178.941C*6.5429.03%D-1.316%C+24.9D4.6C1296.1h5.1B+17.6C++
TAR 1301291061.217C+1.1826.399%B+25.581%B+40.3B+N/A1303.2h12.2B+46.3B+
TS2 Inquisitor 9895970.979C+1.4217.554%F15.79%D35.2C+1.1B**902.7h10.1C*57.3D
A30 Walker 14783174.882M+2.4816.853%D--N/A46.1A++35.6A*8951.8h37.2A+221B**
NS-11A 7473441.659B+0.7427.093%B+38.356%A*56.2AN/A2201.3h9.6A+35.3B**
T16 Rhino 7272910.791C1.6116.517%D-15.278%D--28.8C+N/A1062.5h12B+72.7C+
Hunter QCX 71711720.413C1.9918.222%D**14.085%D8DN/A278.9h3.5B19C++
L105 Zephyr 7468234A*31.6048.972%B++N/A61.8B+5.5D1851.1h3.9A7.9B**
C-4 6457282.036B+0.3738.393%A*N/A95B11.7D*10370.6h1.5C++3.9B*
MANA Anti-Vehicle Turret 10756491.143C+1.2650.111%C5.357%B+31.1C+28.3C++4551.8h8.1B16.1B+
LC2 Lynx 5352311.677B+0.7228.052%B*26.923%B**74.3A*1.4A**2050.7h10.8B**38.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret121480.8h
NS Patriot Flare Gun11150.2h
Spawn Beacon192150.9h
Medical Applicator4610,1450.9h
M12 Kobalt-F11000.2h
Ammunition Package53130.3h
Nano-Armor Kit145163,16136.4h
Medical Kit191520.2h
M20 Drake0500h
Recon Detection Device21430.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.64s on queries, 2.25s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.