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First Lt. Colonel RedCoats24[HaKa] RedCoats24
TR BR 44

KDR: 3.6

Score: 18.4m

Last Seen: Jun 9th, 2020 9:23 PM
- OFFLINE - 226.6 hour(s)

Prestige 1, Battle Rank 44 - Terran Republic on Connery
Level Progress (to 45): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler M18 Locust M18 Rotary M14 Banshee RAMS .50M M77-B Chainblade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,660,077 MLG Score: 1327
Fun Score: N/A
Cheeseburgers Flipped: 44TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.315%24.32%5912213274,2271.05942.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.89%0.592B+0.483B+-0.711D-HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.405B10.70.249C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.194%0.798%927513445,76585227646.7585208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%0.208C++-0.712D--1.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.50.104C+57-0.072C+88.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.513%1.099%126113482733971830.687657148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.112B**-0.906D---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.746B++5.10.589B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.872%0.209%36793134612,923440752729.3039172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.25%-0.032C+-1.042D*0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.913B*3.80.906B*6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.538%74.275%3679213472,13835955.93889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.82%1.141B**0.465B+-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.4B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.517%14.146%36791134820528600.716783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.368A*-0.131C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.784B++20.589B+0.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m207.3%462 (27.7k)417 (25k)3.5971732,5949,0614.2240444 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349167729.804%9.701%28904:517

65% Engineer14% Heavy Assault9% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2013 1:48 AMMar 18th, 2016 10:30 PMJun 23rd, 2020 8:34 PM (90d) (PST)Jun 9th, 2020 5:24 PM (104d) (PST)Jun 9th, 2020 5:23 PM (104d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,361841,2770.7390.2060.0722.1140.2801327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,6545,04376,611441241271725,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
734.7h/30.6d 5,680 3,162 7,398 93.2k 457 882 12,345 60m

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
B++
Kills:261
Deaths:129
KDR:2.023
Accuracy:32.812% B++
HSR:28.736% B+
NS-11C
C+
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D*
HSR:21.186% C+
LC3 Jaguar
B++
Kills:209
Deaths:133
KDR:1.571
Accuracy:27.396% C++
HSR:27.751% B++
TAS-16 Blackjack
B+
Kills:205
Deaths:107
KDR:1.916
Accuracy:70.517% B+
HSR:14.146% C
T5 AMC
C
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C-
HSR:19.681% C
TRAC-5
C**
Kills:186
Deaths:187
KDR:0.995
Accuracy:23.941% C+
HSR:22.581% C**
LC2 Lynx
C**
Kills:60
Deaths:40
KDR:1.500
Accuracy:27.873% C*
HSR:26.667% C**
HC1 Cougar
B**
Kills:55
Deaths:22
KDR:2.500
Accuracy:32.424% B**
HSR:27.273% C**
Kills:1,400
Deaths (as Engineer):1,147
Deaths (to Engineers):2,675
KDR:1.22058
Kill Difference:253
Playtime:474.574 hours
Usage:65%
Score:13.584m
Score/min:477
Accuracy (listed only):32.431%
HSR (listed only):23.503%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:331
Deaths:255
KDR:1.298
Accuracy:22.857% C+
HSR:21.752% D
MSW-R
C
Kills:320
Deaths:186
KDR:1.720
Accuracy:24.870% C
HSR:20.938% D--
TMG-50
B+
Kills:298
Deaths:206
KDR:1.447
Accuracy:19.737% D-
HSR:33.557% B+
MG-H1 Watchman
C++
Kills:241
Deaths:147
KDR:1.639
Accuracy:25.051% C
HSR:31.950% C++
NS-15M1
D
Kills:160
Deaths:160
KDR:1
Accuracy:22.280% D
HSR:21.875% D
T16 Rhino
D--
Kills:93
Deaths:106
KDR:0.877
Accuracy:18.097% D--
HSR:17.204% D--
Kills:1,443
Deaths (as Heavy Assault):1,060
Deaths (to Heavy Assaults):2,094
KDR:1.36132
Kill Difference:383
Playtime:100.587 hours
Usage:14%
Score:1.980m
Score/min:328
Accuracy (listed only):22.149%
HSR (listed only):24.546%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C-
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C-
HSR:10.356% D*
MG-C1 Kindred
B++
Kills:261
Deaths:129
KDR:2.023
Accuracy:32.812% B++
HSR:28.736% B+
NS-11C
C+
Kills:236
Deaths:324
KDR:0.728
Accuracy:20.481% D*
HSR:21.186% C+
LC3 Jaguar
B++
Kills:209
Deaths:133
KDR:1.571
Accuracy:27.396% C++
HSR:27.751% B++
TAS-16 Blackjack
B+
Kills:205
Deaths:107
KDR:1.916
Accuracy:70.517% B+
HSR:14.146% C
T5 AMC
C
Kills:188
Deaths:205
KDR:0.917
Accuracy:24.001% C-
HSR:19.681% C
TRAC-5
C**
Kills:186
Deaths:187
KDR:0.995
Accuracy:23.941% C+
HSR:22.581% C**
MG-S1 Jackal
A+
Kills:96
Deaths:94
KDR:1.021
Accuracy:26.854% D
HSR:36.458% A+
LC2 Lynx
C**
Kills:60
Deaths:40
KDR:1.500
Accuracy:27.873% C*
HSR:26.667% C**
HC1 Cougar
B**
Kills:55
Deaths:22
KDR:2.500
Accuracy:32.424% B**
HSR:27.273% C**
Kills:1,805
Deaths (as Light Assault):1,527
Deaths (to Light Assaults):1,410
KDR:1.18206
Kill Difference:278
Playtime:59.947 hours
Usage:8%
Score:0.997m
Score/min:277
Accuracy (listed only):31.274%
HSR (listed only):23.483%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C
Kills:1,163
Deaths:528
KDR:2.203
Accuracy:40.367% C
HSR:71.883% D*
M77-B
B*
Kills:975
Deaths:418
KDR:2.333
Accuracy:45.515% B*
HSR:77.128% C+
SMG-46 Armistice
C-
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C-
HSR:10.356% D*
NS-44P Commissioner
C
Kills:277
Deaths:233
KDR:1.189
Accuracy:37.241% D-
HSR:27.798% C
TX1 Repeater
C**
Kills:221
Deaths:243
KDR:0.909
Accuracy:23.461% C--
HSR:24.887% C**
TS2 Inquisitor
C
Kills:171
Deaths:193
KDR:0.886
Accuracy:21.545% D**
HSR:19.883% C
NS-357 Underboss
C
Kills:122
Deaths:134
KDR:0.910
Accuracy:29.992% D*
HSR:22.131% C
MG-S1 Jackal
A+
Kills:96
Deaths:94
KDR:1.021
Accuracy:26.854% D
HSR:36.458% A+
NS-AM7 Archer
D
Kills:52
Deaths:217
KDR:0.240
Accuracy:43.647% F-
HSR:13.462% D
Kills:3,386
Deaths (as Infiltrator):2,346
Deaths (to Infiltrators):1,133
KDR:1.44331
Kill Difference:1,040
Playtime:69.634 hours
Usage:9%
Score:1.081m
Score/min:259
Accuracy (listed only):32.785%
HSR (listed only):33.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C-
Kills:309
Deaths:286
KDR:1.080
Accuracy:26.443% C-
HSR:10.356% D*
TAR
B++
Kills:297
Deaths:195
KDR:1.523
Accuracy:28.848% B+
HSR:31.313% B++
TAS-16 Blackjack
B+
Kills:205
Deaths:107
KDR:1.916
Accuracy:70.517% B+
HSR:14.146% C
T1 Cycler
C++
Kills:190
Deaths:170
KDR:1.118
Accuracy:25.725% C++
HSR:19.474% D
MG-A1 Arbalest
A
Kills:180
Deaths:113
KDR:1.593
Accuracy:28.971% C*
HSR:41.667% A
NS-11A
A+
Kills:115
Deaths:72
KDR:1.597
Accuracy:27.548% C+
HSR:40% A+
MG-S1 Jackal
A+
Kills:96
Deaths:94
KDR:1.021
Accuracy:26.854% D
HSR:36.458% A+
Kills:1,392
Deaths (as Combat Medic):1,037
Deaths (to Combat Medics):861
KDR:1.34233
Kill Difference:355
Playtime:22.906 hours
Usage:3%
Score:0.610m
Score/min:444
Accuracy (listed only):33.558%
HSR (listed only):27.631%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:150
Deaths:46
KDR:3.261
Accuracy:25.769% A
HSR:27.333% B++
MRC3 Mercy
A+
Kills:136
Deaths:46
KDR:2.957
Accuracy:27.042% A
HSR:31.618% A+
M1 Heavy Cycler
A*
Kills:62
Deaths:20
KDR:3.100
Accuracy:26.758% A*
HSR:12.903% D*
Kills:348
Deaths (as MAX Suit):56
Deaths (to MAX Suits):356
KDR:6.21429
Kill Difference:292
Playtime:5.544 hours
Usage:1%
Score:0.139m
Score/min:418
Accuracy (listed only):26.523%
HSR (listed only):23.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:2,977
V. Kills:1,842 162%
Deaths:369
KDR:8.068
Accuracy:38.131% B*
KPH:34.900 B**
VKPH:21.600 B**
M18 Locust
A+
Kills:1,296
V. Kills:697 186%
Deaths:131
KDR:9.893
Accuracy:36.870% B+
KPH:57.300 A+
VKPH:30.800 B**
M18 Rotary
A++
Kills:1,223
V. Kills:650 188%
Deaths:85
KDR:14.388
Accuracy:41.975% A
KPH:56.800 A++
VKPH:30.200 A+
M14 Banshee
A++
Kills:1,208
V. Kills:106 N/A
Deaths:106
KDR:11.396
Accuracy:40.293% A++
KPH:102.100 B*
VKPH:9 A++
Hellfire Rocket Pods
C-
Kills:271
V. Kills:58 459%
Deaths:42
KDR:6.452
Accuracy:48.633% C-
KPH:60.500 D
VKPH:12.900 C-
Kills:6,975 (6,704 + 0)
Deaths:733
KDR:9.516
VKDR:4.574
Vehicle Kills:3,353
Kill Difference:6,242
Playtime:145.850 hours
Usage:20%
Score:2.884m
Score/min:330
Piloting Accuracy:40.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:12,546
V. Kills:7,078 177%
Deaths:459
KDR:27.333
Accuracy:27.693% D*
KPH:69.500 B++
VKPH:39.200 B+
C150 Dalton
U
Kills:354
V. Kills:180 196%
Deaths:
KDR:
Accuracy:40.565% U
KPH:766.800 U
VKPH:389.900 U
CAS30 Tank Buster
C
Kills:86
V. Kills:62 137%
Deaths:62
KDR:1.387
Accuracy:47.531% C
KPH:4.500 D-
VKPH:3.200 D--
L105 Zephyr
B+
Kills:68
V. Kills:6 N/A
Deaths:2
KDR:34
Accuracy:48.972% B+
KPH:59.200 C+
VKPH:5.200 D-
Dual-75 Duster
S
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:46.667% B+
KPH:275.800 S
VKPH:4.900 C+
Kills:13,110 (86 + 13,024)
Deaths:525
KDR:24.971
VKDR:13.956
Vehicle Kills:7,327
Kill Difference:12,585
Playtime:201.621 hours
Usage:27%
Score:5.492m
Score/min:454
Piloting Accuracy:47.531%
Gunner Accuracy:46.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:273
V. Kills:157 173%
Deaths:43
KDR:6.349
Accuracy:52.513% B+
KPH:33.800 C
VKPH:19.500 C+
Kills:273 (273 + 0)
Deaths:43
KDR:6.349
VKDR:3.651
Vehicle Kills:157
Kill Difference:230
Playtime:8.071 hours
Usage:1%
Score:0.145m
Score/min:300
Driving Accuracy:52.513%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:205
V. Kills:141 144%
Deaths:63
KDR:3.254
Accuracy:50.599% C+
KPH:29.100 D--
VKPH:20 D
Kills:205 (0 + 205)
Deaths:63
KDR:3.254
VKDR:2.238
Vehicle Kills:141
Kill Difference:142
Playtime:7.044 hours
Usage:1%
Score:0.128m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:50.599%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,62412,54645927.333A++23.7427.693%D*N/A69.5B++39.2B+475180.5h1.9B*6.8B+
M18 Needler 4,8192,9773698.068B++4.4738.131%B*N/A34.9B**21.6B**30585.4h78.7B+206.3B+
M18 Locust 1,9931,2961319.893A++6.3036.87%B+N/A57.3A+30.8B**36822.6h60.9C++165.3B+
M18 Rotary 1,8731,2238514.388M*10.7941.975%AN/A56.9A++30.2A+38521.5h50.7B*120.9B*
M14 Banshee 1,3141,20810611.396C++7.8040.293%A++N/A102.4B*9A++31111.8h18.8C++46.7B+
RAMS .50M 1,1641,1635282.203D1.3940.367%C71.883%D*47.9BN/A12624.3h1.9C**4.8C++
M77-B 9789754182.333C1.2645.515%B*77.128%C+66.8AN/A15914.6h1.9B+4.2B++
Chainblade 4954687,5360.062B**3.5421.967%D4.06%C1.6B*N/A4292h2.5C+11.2C+
T7 Mini-Chaingun 4184133081.341C+2.2621.517%C**12.833%C-43CN/A1319.6h11.4B+53B+
C150 Dalton 5343541354U350.4040.565%UN/A708U360U45420.5h1.4T*3.5T*
T9 CARV 3323312551.298C2.3022.857%C+21.752%D37.2CN/A1248.9h12C++52.7C++
MSW-R 3263201861.72C1.8824.87%C20.938%D--57.1C+1.1C**1845.6h10.3B41.5C++
A30 Walker 4903091718.176S14.5825.392%C+N/A71.9A**42.1M14544.3h41.1A161.9B**
SMG-46 Armistice 3113092861.08C2.5226.443%C-10.356%D*31.5C--N/A879.8h11.8B+44.4C*
TMG-50 3002982061.447C+2.1519.737%D-33.557%B+45.8CN/A1256.5h9.4C*47.7C+
TAR 3022971951.523C+2.0728.848%B+31.313%B++54C++N/A1525.5h10.6B+36.7B+
NS-44P Commissioner 2792772331.189C2.4137.241%D-27.798%C61.6CN/A1764.5h2.8B+7.5C+
P2-120 AP 430273436.349C--2.7552.513%B+1.099%D33.7C19.4C3008.1h5.1B+9.8B++
Hellfire Rocket Pods 329271426.452C--2.8548.633%C-1.107%B+60.2D12.9C-3764.5h17.9C+36.8C++
MG-C1 Kindred 2642611292.023B+1.5732.812%B++28.736%B+84.2B+1C2943.1h7.8B**23.8B*
MG-H1 Watchman 2442411471.639C+1.9625.051%C31.95%C++60.3C+N/A1584h12.2B48.6C*
NS Decimator 4172363960.596D3.0044.424%F--N/A20.2D*15.5C-19311.7h3.1B+7C+
NS-11C 2462363240.728C--2.8720.481%D*21.186%C+14.7DN/A4516.1h15.3D74.6D-
TX1 Repeater 2242212430.909C+2.6923.461%C--24.887%C**42.5C++N/A1305.2h11.1B+47.3C++
Hyena Missile Launcher 3442201316.923M+13.3330.259%D--N/A66.7A++37.6A++10723.3h7.4A++24.4A+
LC3 Jaguar 2112091331.571C+2.0327.396%C++27.751%B++58.1C**N/A2583.6h10.5C++38.5C**
G20 Vulcan-H 346205633.254C-0.3450.599%C+1.951%D29.3D--20.1D3047h118.7D234.6C--
TAS-16 Blackjack 2052051071.916C**1.6870.517%B+14.146%C89.1B*N/A2242.3h2B+2.8B+
T1 Cycler 1951901701.118C2.4825.725%C++19.474%D42.2C++1.1B+1794.5h12.8C+49.9C++
T5 AMC 1911882050.917C2.6824.001%C-19.681%C22.1C--N/A788.5h13.6C+56.8C+
TRAC-5 1881861870.995C+2.6023.941%C+22.581%C**15.6C--N/A6211.9h12.6C*52.8C++
MG-A1 Arbalest 1821801131.593C+2.0028.971%C*41.667%A56.3C++N/A1813.2h11.2B**38.5B*
M60-A Bulldog 2031721710.118C6.5230.467%D--1.163%C++27.3D-4.9D-2356.3h5C**16.3C
TS2 Inquisitor 1741711930.886C2.7121.545%D**19.883%C48.9C+N/A1403.5h9.2C**42.6C
NS-15M1 1611601601C--2.6022.28%D21.875%D27.1D-N/A785.9h11.3C+50.8C+
MRC3 Mercy 157150463.261C++0.3425.769%A27.333%B++55.6B*2.6M1582.7h15.7B+60.9B++
MRC3 Mercy 140136462.957C+0.6427.042%A31.618%A+50.4B+1.5B**1242.7h18.2C+67.2B+
NS-357 Underboss 1221221340.91C2.6929.992%D*22.131%C81.3B+N/A1961.5h2.9B**9.8C++
NS-11A 116115721.597C+2.0027.548%C+40%A+52.3C++N/A1912.2h10.4B++37.6B+
C-4 117101571.772C+1.8339.227%A+N/A112.2C++17.8D-10100.9h1.4C3.6B+
MG-S1 Jackal 9696941.021C-2.5826.854%D36.458%A+41.7CN/A1282.3h10.9C+40.7C+
T16 Rhino 93931060.877C--2.7218.097%D--17.204%D--34.4C--N/A1212.7h11.7C*64.6C
CAS30 Tank Buster 14886621.387C2.2147.531%C2.326%B**4.5D-3.2D--17219.3h56.8C+119.4C+
Claymore 7676194C--0.4041.096%B*N/A108.6DN/A3460.7h1.2C+2.9B++
Hunter QCX 71711720.413C--3.1818.222%F14.085%C--8DN/A308.9h3.5B+19C++
L105 Zephyr 7468234B**30.4048.972%B+N/A61.8C+5.5D-1871.1h3.9B**7.9B*
M1 Heavy Cycler 6262203.1B++0.5026.758%A*12.903%D*32.6BN/A1311.9h17.9C+67B*
Tank Mine 10060125B*1.4061.803%AN/A75D-50D9960.8h2.4D3.9B**
MANA Anti-Vehicle Turret 11260511.176C2.4250.595%D5%B+33.3C28.9C+4571.8h7.8C*15.4C*
LC2 Lynx 6160401.5C+2.1027.873%C*26.667%C**75B++1.3B++2540.8h10.8B++38.9B+
Dual-75 Duster 5756228C**24.4046.667%B+N/A280S5C+6200.2h1.5M+3.2A++
HC1 Cougar 5755222.5B++1.1032.424%B**27.273%C**61.1B2.2A++3020.9h9.5B+29.3B+
NS-AM7 Archer 75522170.24D3.3643.647%F-13.462%D2.9D-1.3D2818h15.8C++36.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit897313,00458.5h
Anti-Vehicle MANA Turret121620.8h
Medical Applicator6915,9771.3h
Spawn Beacon263231.1h
NS Patriot Flare Gun11150.2h
Nanite Revive Grenade0880h
Recon Detection Device71960.6h
Medical Kit201740.3h
Ammunition Package75060.4h
M12 Kobalt-F11000.2h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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