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First Lt. RedDestroyn[PINQ] RedDestroyn
TR BR 45

KDR: 3.63

Score: 8.2m

Last Seen: Jun 13th, 2019 7:23 PM
- OFFLINE - 116.1 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Connery - Outfit Member of Red Fairies[PINQ] Red Fairies
TR outfit on Connery

Members: 16
Level Progress (to 46): 70%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M2 Mutilator M1 Heavy Cycler T1 Cycler TRAC-5 MG-S1 Jackal LC2 Lynx AE T9 CARV L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,422,387 MLG Score: 1137
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.391%19.553%5751012003,0432.4761.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.163%1.609A+-0.192C-0.936D--HEAD + (~4.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.428B12.50.121C+30.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.986%1.103%69211209272871023.09091264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.241A*-0.948D---1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.841B*3.90.687B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.7%10.101%94931207396571176.82759336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%0.325C**1.412A-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.328C**31.80.2C++48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.728%38.849%949112091397031.98571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.861B*-1.839F--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.06C+4.3-0.341C-6.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Fairies[PINQ] Red Fairies
TR outfit on Connery

Members: 16
8.2m1154.8%865 (51.9k)743 (44.6k)3.626258,3152,2934.0327145 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121076118.775%15.057%28304:500

13% Combat Medic48% Engineer8% Heavy Assault9% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2017 5:05 AMNov 29th, 2017 4:27 AMJun 17th, 2019 10:19 AM (1d) (PST)Jun 13th, 2019 3:23 PM (5d) (PST)Jun 13th, 2019 3:23 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7081865220.7520.2070.1139.4340.0651137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,49011,13531,35545127566444,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.3h/7.7d 932 1,252 3,251 104.3k 322 424 716 7.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:275
Deaths:93
KDR:2.957
Accuracy:28.644% A*
HSR:21.455% C+
MG-H1 Watchman
C+
Kills:146
Deaths:47
KDR:3.106
Accuracy:22.920% C+
HSR:16.438% D*
Kills:421
Deaths (as Heavy Assault):140
Deaths (to Heavy Assaults):639
KDR:3.00714
Kill Difference:281
Playtime:15.539 hours
Usage:8%
Score:0.461m
Score/min:495
Accuracy (listed only):25.782%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:755
Deaths:336
KDR:2.247
Accuracy:30.767% A++
HSR:17.219% C
MG-S1 Jackal
B**
Kills:428
Deaths:220
KDR:1.945
Accuracy:32.591% B**
HSR:17.290% C
LC2 Lynx AE
B+
Kills:278
Deaths:143
KDR:1.944
Accuracy:28.963% B+
HSR:20.144% D-
Kills:1,461
Deaths (as Light Assault):699
Deaths (to Light Assaults):414
KDR:2.09013
Kill Difference:762
Playtime:24.993 hours
Usage:14%
Score:0.968m
Score/min:645
Accuracy (listed only):30.774%
HSR (listed only):18.217%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:755
Deaths:336
KDR:2.247
Accuracy:30.767% A++
HSR:17.219% C
LC2 Lynx AE
B+
Kills:278
Deaths:143
KDR:1.944
Accuracy:28.963% B+
HSR:20.144% D-
Kills:1,033
Deaths (as Engineer):479
Deaths (to Engineers):379
KDR:2.15658
Kill Difference:554
Playtime:87.944 hours
Usage:48%
Score:3.194m
Score/min:605
Accuracy (listed only):29.865%
HSR (listed only):18.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B**
Kills:824
Deaths:348
KDR:2.368
Accuracy:27.132% B**
HSR:21.359% C+
MG-S1 Jackal
B**
Kills:428
Deaths:220
KDR:1.945
Accuracy:32.591% B**
HSR:17.290% C
Kills:1,252
Deaths (as Combat Medic):568
Deaths (to Combat Medics):214
KDR:2.20423
Kill Difference:684
Playtime:24.299 hours
Usage:13%
Score:1.637m
Score/min:1,123
Accuracy (listed only):29.862%
HSR (listed only):19.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B**
Kills:428
Deaths:220
KDR:1.945
Accuracy:32.591% B**
HSR:17.290% C
SOAS-20 AE
B+
Kills:143
Deaths:51
KDR:2.804
Accuracy:35.144% B+
HSR:22.378% D
99SV
A+
Kills:139
Deaths:42
KDR:3.310
Accuracy:40.728% A+
HSR:38.849% B
Soldier Soaker
A
Kills:103
Deaths:30
KDR:3.433
Accuracy:42.601% B*
HSR:24.272% A
TX1 Repeater
A+
Kills:90
Deaths:59
KDR:1.525
Accuracy:33.553% A+
HSR:30% A
NS-44 Commissioner AE
C++
Kills:53
Deaths:42
KDR:1.262
Accuracy:42.733% C++
HSR:16.981% D--
NS-357 Underboss
B++
Kills:51
Deaths:48
KDR:1.063
Accuracy:42.314% B++
HSR:15.686% D
Kills:1,007
Deaths (as Infiltrator):492
Deaths (to Infiltrators):255
KDR:2.04675
Kill Difference:515
Playtime:16.365 hours
Usage:9%
Score:0.491m
Score/min:500
Accuracy (listed only):38.523%
HSR (listed only):23.636%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A++
Kills:967
Deaths:139
KDR:6.957
Accuracy:21.864% A++
HSR:23.578% B**
M1 Heavy Cycler
A++
Kills:929
Deaths:143
KDR:6.497
Accuracy:21.938% A++
HSR:22.174% B*
Kills:1,896
Deaths (as MAX Suit):141
Deaths (to MAX Suits):90
KDR:13.44681
Kill Difference:1,755
Playtime:15.083 hours
Usage:8%
Score:1.463m
Score/min:1,616
Accuracy (listed only):21.901%
HSR (listed only):22.876%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:272
V. Kills:63 425%
Deaths:9
KDR:30.222
Accuracy:63.986% A++
KPH:74.600 B**
VKPH:17.300 A**
Kills:272 (272 + 0)
Deaths:9
KDR:30.222
VKDR:7
Vehicle Kills:63
Kill Difference:263
Playtime:3.646 hours
Usage:2%
Score:0.103m
Score/min:472
Driving Accuracy:63.986%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
M**
Kills:64
V. Kills:21 291%
Deaths:3
KDR:21.333
Accuracy:56.094% A+
KPH:69.400 M**
VKPH:22.800 M++
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:7
Vehicle Kills:21
Kill Difference:61
Playtime:0.923 hours
Usage:1%
Score:0.030m
Score/min:551
Driving Accuracy:56.094%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
S
Kills:194
V. Kills:8 N/A
Deaths:7
KDR:27.714
Accuracy:28.965% A+
KPH:358.700 S
VKPH:14.800 M++
G20 Vulcan-H
C+
Kills:116
V. Kills:43 264%
Deaths:20
KDR:5.800
Accuracy:43.510% C-
KPH:41.600 C+
VKPH:15.400 D--
P525 Marauder-H
M
Kills:86
V. Kills:11 N/A
Deaths:6
KDR:14.333
Accuracy:41.540% B*
KPH:127.200 B+
VKPH:16.300 M
M40 Fury-H
A
Kills:54
V. Kills:7 N/A
Deaths:1
KDR:54
Accuracy:43.796% C++
KPH:145 A
VKPH:18.800 C++
Kills:450 (0 + 450)
Deaths:34
KDR:13.235
VKDR:2.029
Vehicle Kills:69
Kill Difference:416
Playtime:4.378 hours
Usage:2%
Score:0.169m
Score/min:643
Driving Accuracy:N/A%
Gunner Accuracy:43.796%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:147
V. Kills:7 N/A
Deaths:6
KDR:24.500
Accuracy:37.796% B+
KPH:186.600 M++
VKPH:8.900 B++
Kills:147 (0 + 147)
Deaths:6
KDR:24.500
VKDR:1.167
Vehicle Kills:7
Kill Difference:141
Playtime:0.788 hours
Usage:0%
Score:0.053m
Score/min:1,117
Piloting Accuracy:N/A%
Gunner Accuracy:37.796%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M2 Mutilator 9869671396.957M*3.3321.864%A++23.578%B**72.2S1.4A**53513.4h10.6A++48.6B**
M1 Heavy Cycler 9439291436.497S2.8721.938%A++22.174%B*65.4S1A+46614.2h11.3A++51.5B**
T1 Cycler 8348243482.368B**1.2627.132%B**21.359%C+54.6A++N/A34415.1h11.8B*43.6B*
TRAC-5 7747553362.247A++1.3830.767%A++17.219%C36.1AN/A22820.9h12.9B+41.8B*
MG-S1 Jackal 4364282201.945B*1.6832.591%B**17.29%C30.6C+N/A14614h13.1C+40.3B+
LC2 Lynx AE 2862781431.944B+1.6828.963%B+20.144%D-24.2DN/A11411.5h15.1C+52.1C*
T9 CARV 281275932.957B**0.6728.644%A*21.455%C+55A+1.2A++2335h14.9C+52B++
L100 Python HESH 335272930.222A++26.6063.986%A++1.103%C-75.6B**17.5A**4723.6h3.9C-6.1B+
M12 Kobalt 2182101415C--11.3725.827%B++16.191%C100C+3.8C3582.1h17.3C++66.9B+
M12 Kobalt-H 202194727.714B+24.0928.965%A+18.041%C*388S16M*20640.5h12B++41.6B*
Tank Mine 228163179.588M**5.9636.5%C*N/A271.7M**108.3A+32170.6h1.3B**3.7A+
CAS 14-E 154147624.5C**20.8737.796%B+1.361%C-183.8M++8.8B++11150.8h20.9B*55.2B*
MG-H1 Watchman 148146473.106B**0.5222.92%C+16.438%D*50.3B+N/A3812.9h12.6B++54.9B+
SOAS-20 AE 146143512.804B+0.8235.144%B+22.378%D46.1C+1B+2113.1h11B+31.2B+
99SV 142139423.31B**0.3240.728%A+38.849%B47.9A++1A2732.9h4.3B*10.5B**
G20 Vulcan-H 159116205.8B+2.1743.51%C-3.448%B41.4C+15.4D--3822.8h82B++188.5B+
Soldier Soaker 103103303.433A*0.1942.601%B*24.272%A85.8AN/A4101.2h4.8B**11.3B**
C-4 133103492.102B+1.5231.25%B**N/A171.7A*50A+24340.6h1.3B+4B*
Orbital Strike Uplink 12792192N/A88.37933.333%UN/A920U350U108590.1h1.5T*0.2T*
TX1 Repeater 9190591.525B**2.1033.553%A+30%A42.9B++N/A2352.1h10.8B++32.1B*
P525 Marauder-H 9786614.333C+10.7141.54%B*1.163%B122.9B+15.7A**4990.7h8.6D20.7C++
NS-TMC-01 "His Regards" 85821,5440.053B**3.5728.325%C**12.195%B++1C+N/A580.8h2B+7.1B+
M20 Basilisk 1037589.375C++5.7554.538%C**6.667%B**46.9C++17.5C3311.6h100.1B183.5B+
P2-120 HEAT 8564321.333A*17.7156.094%A+N/A71.1M**23.3M*5500.9h6B+10.6B**
M40 Fury-H 6154154M*50.3743.796%C++N/A135B**17.5C++7630.4h15.4D*35.2D*
NS-44 Commissioner AE 5353421.262C+2.3642.733%C++16.981%D--75.7B++N/A6560.7h3.7C+8.7C++
NS-357 Underboss 5251481.063C++2.5642.314%B++15.686%D72.9B**1.4A*5980.7h4.8C-11.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11640.2h
Nano-Armor Kit814,5230.7h
Anti-Vehicle MANA Turret0650h
AE Nano-Armor Kit40120,6326.6h
Repair Module0570.1h
AE Medical Applicator21,6050.1h
Nanite Revive Grenade01840.1h
Cortium Silo0690.1h
Spitfire Auto-Turret24130.4h
Motion Spotter03560.2h
Welding Device08600h
Ammunition Package01,0430.3h
Shield Recharging Field331,8790.8h
Medical Applicator12762,6584.1h
Medical Kit161450.2h
Router11580.2h
Hardlight Barrier2730.1h
Nano-Repair Grenade01250h
Recon Detection Device2600.1h
WLT-Howler Mining Laser531,2485.9h

Check the help document for the dictionary if you want to learn more about words used here.


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