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RedDragon6[ELME] RedDragon6
TR BR 106

KDR: 4.86

Score: 22m

Last Seen: Dec 29th, 2018 7:56 PM
- OFFLINE - 6.7 hour(s)

Battle Rank 105 (106 total) - Terran Republic on Miller
Level Progress (to 106): 56%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TRAC-5 S Claymore L100 Python HEAT Spear Anti-Vehicle Phalanx Turret RAMS .50M L100 Python HESH M3 Pounder HEG M3 Pounder HEG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $127,602 MLG Score: 102
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.456%26.592%438412105340.644154.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%-0.914D--0.874B*-0.68DHEAD ++ (~18.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135-0.812D-22.2-0.556D112.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.989%2.757%1738412102,14011274419.1071287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.03%-1.456F0.127C++1.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.30.397B60.517B+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.02%85.924%01121381717564.64205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+1.224B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.25C++2.60.183C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22m673.3%234 (14k)197 (11.8k)4.8579710,8772,2395.81554106 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121460411.807%11.455%13550:002

37% Engineer53% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2013 7:57 AMOct 7th, 2018 6:30 PMDec 30th, 2018 12:47 AM (237d) (PST)Dec 29th, 2018 5:04 PM (237d) (PST)Dec 29th, 2018 3:56 PM (237d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
276202560.0970.0200.0110.9450.043102

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,5391,17615,36361157311,809

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1864.9h/77.7d 2,144 1,246 13,422 105.7k 2,873 3,716 4,821 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:185
Deaths:146
KDR:1.267
Accuracy:18.139% D-
HSR:24.865% C**
T9 CARV
B**
Kills:135
Deaths:126
KDR:1.071
Accuracy:12.307% D**
HSR:30.370% B**
Kills:320
Deaths (as Heavy Assault):272
Deaths (to Heavy Assaults):421
KDR:1.17647
Kill Difference:48
Playtime:98.349 hours
Usage:5%
Score:0.686m
Score/min:116
Accuracy (listed only):15.223%
HSR (listed only):27.618%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:2,473
Deaths:397
KDR:6.229
Accuracy:22.160% C+
HSR:6.146% F-
Kills:2,473
Deaths (as Engineer):397
Deaths (to Engineers):551
KDR:6.22922
Kill Difference:2,076
Playtime:693.351 hours
Usage:37%
Score:7.918m
Score/min:190
Accuracy (listed only):22.160%
HSR (listed only):6.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:817
Deaths:346
KDR:2.361
Accuracy:35.020% D
HSR:85.924% B**
NS-7 PDW
A*
Kills:155
Deaths:168
KDR:0.923
Accuracy:16.595% D**
HSR:29.677% A*
NS-61 Emissary
C
Kills:59
Deaths:47
KDR:1.255
Accuracy:25.796% C
HSR:15.254% C
Kills:1,031
Deaths (as Infiltrator):561
Deaths (to Infiltrators):398
KDR:1.83779
Kill Difference:470
Playtime:983.163 hours
Usage:53%
Score:12.860m
Score/min:218
Accuracy (listed only):25.804%
HSR (listed only):43.619%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:2,473
Deaths:397
KDR:6.229
Accuracy:22.160% C+
HSR:6.146% F-
NS-7 PDW
A*
Kills:155
Deaths:168
KDR:0.923
Accuracy:16.595% D**
HSR:29.677% A*
Kills:2,628
Deaths (as Light Assault):565
Deaths (to Light Assaults):387
KDR:4.65133
Kill Difference:2,063
Playtime:11.653 hours
Usage:1%
Score:0.039m
Score/min:55
Accuracy (listed only):19.378%
HSR (listed only):17.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A*
Kills:155
Deaths:168
KDR:0.923
Accuracy:16.595% D**
HSR:29.677% A*
Kills:155
Deaths (as Combat Medic):168
Deaths (to Combat Medics):150
KDR:0.92262
Kill Difference:13
Playtime:11.496 hours
Usage:1%
Score:0.109m
Score/min:158
Accuracy (listed only):16.595%
HSR (listed only):29.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:360
Deaths:64
KDR:5.625
Accuracy:21.850% F-
HSR:6.111% A*
M3 Pounder HEG
A+
Kills:356
Deaths:65
KDR:5.477
Accuracy:21.571% F-
HSR:5.337% A+
M1 Heavy Cycler
D
Kills:54
Deaths:43
KDR:1.256
Accuracy:11.688% D
HSR:14.815% D
Kills:770
Deaths (as MAX Suit):86
Deaths (to MAX Suits):184
KDR:8.95349
Kill Difference:684
Playtime:55.961 hours
Usage:3%
Score:0.411m
Score/min:122
Accuracy (listed only):18.369%
HSR (listed only):8.754%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:1,102
V. Kills:202 N/A
Deaths:40
KDR:27.550
Accuracy:34.164% F-
KPH:18.200 D-
VKPH:3.300 F-
L100 Python HESH
D
Kills:608
V. Kills:69 N/A
Deaths:17
KDR:35.765
Accuracy:35.065% D**
KPH:36 D
VKPH:4.100 D--
C75 Viper
D**
Kills:321
V. Kills:70 452%
Deaths:61
KDR:5.262
Accuracy:14.383% F*
KPH:4 D**
VKPH:0.900 F
Skyguard
D**
Kills:67
V. Kills:53 124%
Deaths:7
KDR:9.571
Accuracy:16.437% F-
KPH:4.100 D**
VKPH:3.200 D**
Kills:2,098 (2,098 + 0)
Deaths:125
KDR:16.784
VKDR:3.152
Vehicle Kills:394
Kill Difference:1,973
Playtime:173.596 hours
Usage:9%
Score:0.405m
Score/min:39
Driving Accuracy:16.437%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B**
Kills:109
V. Kills:137 79%
Deaths:12
KDR:9.083
Accuracy:42.615% C+
KPH:11.800 D*
VKPH:14.800 B**
Kills:109 (109 + 0)
Deaths:12
KDR:9.083
VKDR:11.417
Vehicle Kills:137
Kill Difference:97
Playtime:9.233 hours
Usage:0%
Score:0.059m
Score/min:106
Driving Accuracy:42.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 2,5402,4733976.229S1.3722.16%C+6.146%F-8D-N/A20309.5h7.8B**35.4B++
Claymore 1,7581,7585333.17M**28.3143.997%AN/A88.8D-N/A23619.8h1.2C++2.7B*
L100 Python HEAT 1,3041,1024027.55M**22.6934.164%F-3.902%B**18.2D-3.3F-5560.4h5.2C**15.1C-
Spear Anti-Vehicle Phalanx Turret 1,6989092536.36S31.5043.047%C+7.591%A++15.8D**13.7D9257.7h10.3C24C+
RAMS .50M 8238173462.361C+2.5035.02%D85.924%B**3.3FN/A9245.1h2.6C--7.4C
L100 Python HESH 6776081735.765A*30.9135.065%D**N/A36D4.1D--9416.9h3.4C++9.6D
M3 Pounder HEG 386360645.625A**0.7721.85%F-6.111%A*10.3D--N/A3634.9h16.8C**77D-
M3 Pounder HEG 382356655.477A**0.6221.571%F-5.337%A+10.1D-N/A3535.2h16.9C++78.6D-
C75 Viper 391321615.262C*0.4014.383%F*1.246%C4D**N/A1479.8h10.2B+71F
Frag Grenade 2021951195N/A190.1454.514%AN/A487.5C++17.5A+17200.4h4C+7.4B+
NS-15M1 1861851461.267C+3.5918.139%D-24.865%C**6D*N/A1530.6h24.1T*133.1F-
NS-7 PDW 1581551680.923C+3.9316.595%D**29.677%A*1.8D*N/A585.5h23F138.8F
T9 CARV 1391351261.071C+3.7912.307%D**30.37%B**3.8D*N/A1735.7h19.4D*157.4D*
ML-7 167135602.25A**2.6138.675%F-4.444%B*15.5D3.7D*848.7h5.4B++13.9C+
C-4 1,257111452.467B++2.3945.733%M**N/A19.1D**197.6U4705.8h11.6T*25.3T*
P2-120 HEAT 246109129.083B+4.2342.615%C+10.092%S11.8D*14.9B**1069.2h17.8T*41.7F**
MANA Anti-Vehicle Turret 17583233.609A1.2564.507%B**10.843%M++5.8D**6.4D*3814.4h48.1T*74.6T*
Sticky Grenade 7168168N/A63.1467.49%A++N/A680D30A++34510.1h2.4C+3.6B+
Skyguard 1206779.571M++4.7116.437%F-N/A4.1D**3.2D**4316.5h79.3B**482.6C+
NS-61 Emissary 6359471.255B++3.6025.796%C15.254%C0.5D*N/A2116.2h20.5D79.3D
MANA Anti-Personnel Turret 5857173.353N/A1.507.079%UN/A570U10U1354100.1h26.9T*379.7T*
M1 Heavy Cycler 5754431.256C+3.6011.688%D14.815%D6.9D**N/A287.8h21.4D183.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1011,123,511101.9h
Anti-Vehicle MANA Turret121,7345.3h
Medical Applicator2327,9625h
Cortium Silo06331h
Nanite Revive Grenade0860h
Motion Spotter12240.4h
Welding Device020,0272.7h
Spitfire Auto-Turret3680.2h
Ammunition Package77,8674.4h
Anti-Infantry MANA Turret102302.4h
Recon Detection Device192,2749.9h
Shield Recharging Field01680.1h

Check the help document for the dictionary if you want to learn more about words used here.


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