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RedDragon6[] RedDragon6
TR BR 110

KDR: 4.57

Score: 23.8m

Last Seen: Dec 5th, 2019 6:55 PM
- OFFLINE - 5.9 hour(s)

Battle Rank 108 (110 total) - Terran Republic on Miller
Level Progress (to 109): 67%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS TRAC-5 S Claymore L100 Python HESH C75 Viper L100 Python HEAT Spear Anti-Vehicle Phalanx Turret RAMS .50M 99SV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $150,120 MLG Score: 120
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.277%26.568%432412799410.7570393.814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.099%-0.961D--0.836B++-0.153CHEAD ++ (~18.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.5-0.732D-20.9-0.465D107.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.905%1.655%3721512784,170132172931.3534241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.759%-0.692D-0.556D0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.293C*9.20.262C*18

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.829%71.567%0212811,238265124.65414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.542%-0.623D0.293C*0.528

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.1-0.12C+3.4-0.075C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m597%228 (13.7k)192 (11.5k)4.5711614,3903,1485.38501110 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR128381112.839%10.924%14040:004

35% Engineer7% Heavy Assault54% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 4th, 2013 7:57 AMOct 7th, 2018 6:30 PMDec 5th, 2019 3:10 PM (175d) (PST)Dec 5th, 2019 4:59 PM (175d) (PST)Dec 5th, 2019 2:55 PM (175d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
302232790.1160.0250.0130.9760.048120

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1001,36316,73772159311,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2071.4h/86.3d 2,562 1,572 15,004 121.2k 3,219 4,201 5,919 37.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:292
Deaths:252
KDR:1.159
Accuracy:16.583% D*
HSR:26.027% C**
T9 CARV
A
Kills:245
Deaths:256
KDR:0.957
Accuracy:13.181% D*
HSR:31.429% A
Kills:537
Deaths (as Heavy Assault):508
Deaths (to Heavy Assaults):648
KDR:1.05709
Kill Difference:29
Playtime:135.344 hours
Usage:7%
Score:0.908m
Score/min:112
Accuracy (listed only):14.882%
HSR (listed only):28.728%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:2,474
Deaths:398
KDR:6.216
Accuracy:22.169% C
HSR:6.184% F
Kills:2,474
Deaths (as Engineer):398
Deaths (to Engineers):676
KDR:6.21608
Kill Difference:2,076
Playtime:720.613 hours
Usage:35%
Score:8.283m
Score/min:192
Accuracy (listed only):22.169%
HSR (listed only):6.184%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B**
Kills:854
Deaths:353
KDR:2.419
Accuracy:34.701% D
HSR:85.597% B**
99SV
B+
Kills:384
Deaths:90
KDR:4.267
Accuracy:27.512% D-
HSR:40.365% B+
NS-7 PDW
A+
Kills:259
Deaths:357
KDR:0.725
Accuracy:17.062% F
HSR:27.799% A+
NS-61 Emissary
C+
Kills:145
Deaths:125
KDR:1.160
Accuracy:23.260% D-
HSR:17.241% C+
Kills:1,642
Deaths (as Infiltrator):925
Deaths (to Infiltrators):563
KDR:1.77514
Kill Difference:717
Playtime:1,118.628 hours
Usage:54%
Score:14.043m
Score/min:209
Accuracy (listed only):25.634%
HSR (listed only):42.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C
Kills:2,474
Deaths:398
KDR:6.216
Accuracy:22.169% C
HSR:6.184% F
NS-7 PDW
A+
Kills:259
Deaths:357
KDR:0.725
Accuracy:17.062% F
HSR:27.799% A+
Kills:2,733
Deaths (as Light Assault):755
Deaths (to Light Assaults):529
KDR:3.61987
Kill Difference:1,978
Playtime:14.760 hours
Usage:1%
Score:0.054m
Score/min:61
Accuracy (listed only):19.616%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:259
Deaths:357
KDR:0.725
Accuracy:17.062% F
HSR:27.799% A+
Kills:259
Deaths (as Combat Medic):357
Deaths (to Combat Medics):217
KDR:0.72549
Kill Difference:98
Playtime:11.951 hours
Usage:1%
Score:0.116m
Score/min:161
Accuracy (listed only):17.062%
HSR (listed only):27.799%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:366
Deaths:65
KDR:5.631
Accuracy:21.985% F--
HSR:6.011% A*
M3 Pounder HEG
A+
Kills:362
Deaths:66
KDR:5.485
Accuracy:21.747% F-
HSR:5.249% A+
M1 Heavy Cycler
D
Kills:74
Deaths:49
KDR:1.510
Accuracy:11.192% D-
HSR:14.865% D
M1 Heavy Cycler
B++
Kills:60
Deaths:48
KDR:1.250
Accuracy:10.236% D**
HSR:23.333% B++
Kills:862
Deaths (as MAX Suit):114
Deaths (to MAX Suits):241
KDR:7.5614
Kill Difference:748
Playtime:59.626 hours
Usage:3%
Score:0.435m
Score/min:122
Accuracy (listed only):16.290%
HSR (listed only):12.364%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,699
V. Kills:206 N/A
Deaths:29
KDR:58.586
Accuracy:37.105% D**
KPH:34.800 D
VKPH:4.200 D--
C75 Viper
B+
Kills:1,162
V. Kills:895 130%
Deaths:61
KDR:19.049
Accuracy:47.849% B**
KPH:13.100 D--
VKPH:10.100 B+
L100 Python HEAT
D-
Kills:1,102
V. Kills:202 N/A
Deaths:40
KDR:27.550
Accuracy:34.164% F-
KPH:18.200 D-
VKPH:3.300 F
Skyguard
D*
Kills:98
V. Kills:71 136%
Deaths:8
KDR:12.250
Accuracy:17.504% F-
KPH:5.300 D*
VKPH:3.800 D**
Kills:4,061 (4,061 + 0)
Deaths:138
KDR:29.428
VKDR:9.957
Vehicle Kills:1,374
Kill Difference:3,923
Playtime:216.154 hours
Usage:10%
Score:0.676m
Score/min:52
Driving Accuracy:17.504%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A
Kills:109
V. Kills:137 79%
Deaths:12
KDR:9.083
Accuracy:42.615% C++
KPH:11.800 D*
VKPH:14.800 A
Kills:109 (109 + 0)
Deaths:12
KDR:9.083
VKDR:11.417
Vehicle Kills:137
Kill Difference:97
Playtime:9.233 hours
Usage:0%
Score:0.061m
Score/min:109
Driving Accuracy:42.615%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 S 2,5412,4743986.216S1.6422.169%C6.184%F8D-N/A20309.6h7.8B**35.4B++
Claymore 1,8181,8185831.345M**26.7742.493%B*N/A87.4D--N/A23220.8h1.2C++2.8B++
L100 Python HESH 1,9051,6992958.586M**54.0137.105%D**N/A34.8D4.2D--9248.8h3.3C+8.8D
C75 Viper 2,0571,1626119.049A**14.4847.849%B**N/A13.1D--10.1B+3088.5h15.9C33.3C++
L100 Python HEAT 1,3041,1024027.55M**22.9834.164%F-3.902%B*18.2D-3.3F5560.4h5.2B15.1D
Spear Anti-Vehicle Phalanx Turret 1,7399362537.44S32.8743.051%C+7.479%A++16D**13.7D-9358.6h10.3D23.8C
RAMS .50M 8608543532.419C2.1534.701%D85.597%B**3.4FN/A9249.5h2.6D7.5D
99SV 390384904.267A++0.3027.512%D-40.365%B+13.9DN/A3827.7h5.3C++19.3C+
M3 Pounder HEG 393366655.631A*1.0621.985%F--6.011%A*10.2D*N/A3635.9h17.1C++77.9D--
M3 Pounder HEG 390362665.485A*0.9121.747%F-5.249%A+10D-N/A3536.2h17.3C+79.5D*
NS-15M1 2982922521.159C3.4116.583%D*26.027%C**6.3D*N/A1646.7h22.1T*133F--
C-4 1,4292652051.293C+3.2837.64%A++N/A30.1D*132.3S3838.8h5.7T*15.2T-
Frag Grenade 2702621262N/A257.4356.187%A+N/A524C+16B*18210.5h3.8C+6.8B+
NS-7 PDW 2632593570.725C3.8517.062%F27.799%A+2.4D*N/A7107.6h23.7F-139.2F-
T9 CARV 2502452560.957C+3.6113.181%D*31.429%A4.8D*N/A1851h19.3D*146.4D*
ML-7 219167911.835A++2.7439.551%F-4.192%B++16.1D5D--8610.4h5.7B+14.4C
Sticky Grenade 1671621162N/A157.4367.183%A++N/A810C25B**27930.2h2.7D4C++
NS-61 Emissary 1501451251.16B+3.4123.26%D-17.241%C+0.9D*N/A3160.5h16.3C70C
P2-120 HEAT 246109129.083B+4.5142.615%C++10.092%S11.8D*14.9A1099.2h17.8T*41.7T-
Skyguard 16998812.25M**7.6817.504%F-1.02%D-5.3D*3.8D**4718.5h68.7A392.6B
MANA Anti-Vehicle Turret 17583233.609A0.9664.507%B**10.843%M+5.8F6.4D*3914.4h48.1T*74.6T*
MANA Anti-Personnel Turret 7977362.139N/A2.438.193%UN/A770U20U1865400.1h28.9T*352.2T*
M1 Heavy Cycler 7874491.51C++3.0611.192%D-14.865%D7.8D*N/A309.5h21.2D189.2C--
M1 Heavy Cycler 6260481.25C-3.3210.236%D**23.333%B++6.5FN/A189.2h24.1F-235.5F-
Chainblade 52522,7240.019C+4.5559.562%A*7.692%C**0D--N/A11345h7.8T*13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1161,147,084104.5h
Anti-Vehicle MANA Turret121,7345.3h
Nanite Revive Grenade0970h
Medical Applicator3029,4395.3h
Cortium Silo06481h
Motion Spotter28190.9h
Welding Device020,5082.8h
Spitfire Auto-Turret31400.3h
Recon Detection Device192,34110.4h
Shield Recharging Field01680.1h
Ammunition Package158,5204.7h
Anti-Infantry MANA Turret142932.6h

Check the help document for the dictionary if you want to learn more about words used here.


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